tumbledemerald-legacy/data/maps/Route111_OldLadysRestStop/scripts.inc

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Route111_OldLadysRestStop_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, Route111_OldLadysRestStop_OnTransition
.byte 0
Route111_OldLadysRestStop_OnTransition:
setflag FLAG_LANDMARK_OLD_LADY_REST_SHOP
end
Route111_OldLadysRestStop_EventScript_OldLady::
lock
faceplayer
msgbox Route111_OldLadysRestStop_Text_RestUpHere, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, Route111_OldLadysRestStop_EventScript_Rest
goto_if_eq VAR_RESULT, NO, Route111_OldLadysRestStop_EventScript_DeclineRest
end
Route111_OldLadysRestStop_EventScript_Rest::
msgbox Route111_OldLadysRestStop_Text_TakeYourTimeRestUp, MSGBOX_DEFAULT
closemessage
call Common_EventScript_OutOfCenterPartyHeal
msgbox Route111_OldLadysRestStop_Text_StillTiredTakeAnotherRest, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, Route111_OldLadysRestStop_EventScript_Rest
goto_if_eq VAR_RESULT, NO, Route111_OldLadysRestStop_EventScript_DeclineRest
end
Route111_OldLadysRestStop_EventScript_DeclineRest::
msgbox Route111_OldLadysRestStop_Text_DontNeedToBeShy, MSGBOX_DEFAULT
release
end
Route111_OldLadysRestStop_Text_RestUpHere:
.string "Oh, dear, dear.\n"
.string "Aren't your Pokémon exhausted?\p"
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.string "If you'd like, rest up here.\n"
.string "That's a fine idea! You should do that.$"
Route111_OldLadysRestStop_Text_TakeYourTimeRestUp:
.string "That's right.\n"
.string "Take your time and rest up!$"
Route111_OldLadysRestStop_Text_StillTiredTakeAnotherRest:
.string "Oh, dear, dear.\n"
.string "Are your Pokémon still tired?\p"
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.string "You should take another rest here.\n"
.string "That's a fine idea. You should do that.$"
Route111_OldLadysRestStop_Text_DontNeedToBeShy:
.string "Is that so?\n"
.string "You don't need to be shy about it.$"