tumbledemerald-legacy/data/maps/DewfordTown_House2/scripts.inc

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DewfordTown_House2_MapScripts::
.byte 0
DewfordTown_House2_EventScript_Man::
lock
faceplayer
goto_if_set FLAG_RECEIVED_SILK_SCARF, DewfordTown_House2_EventScript_ExplainSilkScarf
msgbox DewfordTown_House2_Text_WantYouToHaveSilkScarf, MSGBOX_DEFAULT
giveitem ITEM_SILK_SCARF
goto_if_eq VAR_RESULT, FALSE, DewfordTown_House2_EventScript_NoRoomForScarf
setflag FLAG_RECEIVED_SILK_SCARF
release
end
DewfordTown_House2_EventScript_NoRoomForScarf::
msgbox DewfordTown_House2_Text_NoRoom, MSGBOX_DEFAULT
release
end
DewfordTown_House2_EventScript_ExplainSilkScarf::
msgbox DewfordTown_House2_Text_ExplainSilkScarf, MSGBOX_DEFAULT
release
end
DewfordTown_House2_EventScript_Boy::
msgbox DewfordTown_House2_Text_BrawlySoCool, MSGBOX_NPC
end
DewfordTown_House2_Text_WantYouToHaveSilkScarf:
.string "Gorge your eyes on this!\p"
.string "It's a Silk Scarf. It's right at the\n"
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.string "cutting edge of fashion, yeah!\p"
.string "Oh, I can see your eyes twinkling!\n"
.string "You appreciate my dazzling style!\p"
.string "Oh, you're a delight!\n"
.string "Here you go. I want you to have it!$"
DewfordTown_House2_Text_NoRoom:
.string "Oh, you don't have room?\p"
.string "Now, listen tight, this Scarf is a must-\n"
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.string "have! Why, I would sell all my items\l"
.string "in order to get it!$"
DewfordTown_House2_Text_ExplainSilkScarf:
.string "The Silk Scarf raises the power of\n"
.string "Normal-type moves.\p"
.string "It's a marvelous Scarf that will go\n"
.string "with almost all Pokémon!$"
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DewfordTown_House2_Text_BrawlySoCool:
.string "Wow, you bothered to cross the sea\n"
.string "to visit Dewford?\p"
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.string "Did you maybe come here because you\n"
.string "heard about Brawly?\p"
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.string "He's so cool…\n"
.string "Everyone idolizes him.$"