175 lines
6.3 KiB
PHP
175 lines
6.3 KiB
PHP
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.set LOCALID_PLAYER, 1
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.set LOCALID_ATTENDANT_1, 2
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.set LOCALID_ATTENDANT_2, 3
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.set LOCALID_PARTNER, 4
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BattleFrontier_BattleTowerMultiCorridor_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerMultiCorridor_OnTransition
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerMultiCorridor_OnWarp
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerMultiCorridor_OnFrame
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.byte 0
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@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
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@ The player is represented instead by LOCALID_PLAYER, and has the gfx id VAR_OBJ_GFX_ID_F
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@ The multi partner is represented by LOCALID_PARTNER, and has the gfx id VAR_OBJ_GFX_ID_E
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BattleFrontier_BattleTowerMultiCorridor_OnTransition:
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerMultiCorridor_EventScript_SetObjGfx
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiCorridor_EventScript_SetLinkPlayerGfx
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end
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BattleFrontier_BattleTowerMultiCorridor_EventScript_SetObjGfx::
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tower_setpartnergfx
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checkplayergender
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goto_if_eq VAR_RESULT, FEMALE, BattleFrontier_BattleTowerMultiCorridor_EventScript_SetPlayerGfxFemale
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setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_BRENDAN_NORMAL
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return
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BattleFrontier_BattleTowerMultiCorridor_EventScript_SetPlayerGfxFemale::
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setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_MAY_NORMAL
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return
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BattleFrontier_BattleTowerMultiCorridor_EventScript_SetLinkPlayerGfx::
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special SetBattleTowerLinkPlayerGfx
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return
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BattleFrontier_BattleTowerMultiCorridor_OnWarp:
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerMultiCorridor_EventScript_SetUpObjects
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.2byte 0
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BattleFrontier_BattleTowerMultiCorridor_EventScript_SetUpObjects::
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hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
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hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
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hideobjectat LOCALID_PARTNER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
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special OffsetCameraForBattle
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end
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BattleFrontier_BattleTowerMultiCorridor_OnFrame:
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerMultiCorridor_EventScript_EnterCorridor
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.2byte 0
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BattleFrontier_BattleTowerMultiCorridor_EventScript_EnterCorridor::
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lockall
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setflag FLAG_ENABLE_MULTI_CORRIDOR_DOOR
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setvar VAR_0x8004, 14 @ x coord of far door, used by DrawDoor
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setvar VAR_0x8005, 1 @ y coord of far door, used by DrawDoor
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opendoor 1, 1
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waitdooranim
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clearflag FLAG_ENABLE_MULTI_CORRIDOR_DOOR
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showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
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showobjectat LOCALID_PARTNER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
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applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiCorridor_Movement_ExitElevator
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applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiCorridor_Movement_ExitElevator
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waitmovement 0
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setflag FLAG_ENABLE_MULTI_CORRIDOR_DOOR
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setvar VAR_0x8004, 14 @ x coord of far door, used by DrawDoor
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setvar VAR_0x8005, 1 @ y coord of far door, used by DrawDoor
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closedoor 1, 1
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waitdooranim
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clearflag FLAG_ENABLE_MULTI_CORRIDOR_DOOR
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applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiCorridor_Movement_PlayerWalkToDoor
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applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiCorridor_Movement_PartnerWalkToDoor
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applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiCorridor_Movement_PlayerAttendantWalkToDoor
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiCorridor_Movement_PartnerAttendantWalkToDoor
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waitmovement 0
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delay 40
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applymovement LOCALID_ATTENDANT_2, Common_Movement_WalkInPlaceFasterUp
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applymovement LOCALID_ATTENDANT_1, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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opendoor 7, 1
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waitdooranim
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applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiCorridor_Movement_AttendantEnterDoor
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiCorridor_Movement_AttendantEnterDoor
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applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiCorridor_Movement_TrainerEnterDoor
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applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiCorridor_Movement_TrainerEnterDoor
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waitmovement 0
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closedoor 7, 1
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waitdooranim
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delay 30
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setvar VAR_TEMP_1, 1
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call BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToBattleRoom
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releaseall
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end
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BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToBattleRoom::
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToNormalBattleRoom
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToNormalBattleRoom
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToMultiBattleRoom
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToLinkMultiBattleRoom
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return
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BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToNormalBattleRoom::
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warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM, 4, 8
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waitstate
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return
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BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToMultiBattleRoom::
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warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM, 4, 5
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waitstate
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return
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@ Unnecessary duplicate of the above
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BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToLinkMultiBattleRoom::
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warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM, 4, 5
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waitstate
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return
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BattleFrontier_BattleTowerMultiCorridor_Movement_PlayerWalkToDoor:
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walk_down
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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step_end
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BattleFrontier_BattleTowerMultiCorridor_Movement_PartnerWalkToDoor:
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walk_down
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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step_end
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BattleFrontier_BattleTowerMultiCorridor_Movement_PlayerAttendantWalkToDoor:
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_up
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walk_in_place_faster_right
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step_end
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BattleFrontier_BattleTowerMultiCorridor_Movement_PartnerAttendantWalkToDoor:
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_up
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walk_in_place_faster_left
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step_end
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BattleFrontier_BattleTowerMultiCorridor_Movement_TrainerEnterDoor:
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delay_16
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walk_up
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walk_up
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set_invisible
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step_end
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BattleFrontier_BattleTowerMultiCorridor_Movement_AttendantEnterDoor:
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walk_up
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set_invisible
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step_end
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BattleFrontier_BattleTowerMultiCorridor_Movement_ExitElevator:
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walk_down
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step_end
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