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2022-05-19 17:14:13 +00:00
.set LOCALID_LITTLE_BOY, 7
.set LOCALID_LITTLE_GIRL, 8
.set LOCALID_DEVON_EMPLOYEE, 9
.set LOCALID_GRUNT, 10
.set LOCALID_RIVAL, 14
.set LOCALID_SCIENTIST, 15
RustboroCity_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, RustboroCity_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, RustboroCity_OnFrame
.byte 0
RustboroCity_OnTransition:
setflag FLAG_VISITED_RUSTBORO_CITY
call Common_EventScript_SetupRivalGfxId
call_if_eq VAR_RUSTBORO_CITY_STATE, 6, RustboroCity_EventScript_HideMapNamePopup
getplayerxy VAR_TEMP_0, VAR_TEMP_1
goto_if_eq VAR_RUSTBORO_CITY_STATE, 6, RustboroCity_EventScript_PositionScientistForExit
end
RustboroCity_EventScript_PositionScientistForExit::
goto_if_eq VAR_TEMP_0, 11, RustboroCity_EventScript_PositionScientistLeftExit
setobjectxyperm LOCALID_SCIENTIST, 12, 15
end
RustboroCity_EventScript_PositionScientistLeftExit::
setobjectxyperm LOCALID_SCIENTIST, 11, 15
end
RustboroCity_EventScript_HideMapNamePopup::
setflag FLAG_HIDE_MAP_NAME_POPUP
return
RustboroCity_OnFrame:
map_script_2 VAR_RUSTBORO_CITY_STATE, 6, RustboroCity_EventScript_ScientistAddMatchCall
.2byte 0
RustboroCity_EventScript_ScientistAddMatchCall::
lockall
setvar VAR_ROUTE104_STATE, 1
applymovement OBJ_EVENT_ID_PLAYER, RustboroCity_Movement_PlayerWalkDown
waitmovement 0
playse SE_EXIT
delay 10
addobject LOCALID_SCIENTIST
applymovement LOCALID_SCIENTIST, RustboroCity_Movement_ScientistApproachPlayer
waitmovement 0
playse SE_PIN
applymovement LOCALID_SCIENTIST, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_SCIENTIST, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
applymovement LOCALID_SCIENTIST, RustboroCity_Movement_ScientistWalkInPlaceDown
waitmovement 0
msgbox RustboroCity_Text_DevelopedNewPokenavFeature, MSGBOX_DEFAULT
closemessage
setflag FLAG_HAS_MATCH_CALL
applymovement LOCALID_SCIENTIST, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
playse SE_CLICK
delay 10
playse SE_CLICK
delay 10
playse SE_CLICK
delay 10
playse SE_CLICK
delay 20
applymovement LOCALID_SCIENTIST, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
msgbox RustboroCity_Text_AddedMatchCallPleaseCallMrStone, MSGBOX_DEFAULT
closemessage
delay 20
goto RustboroCity_EventScript_MatchCallTutorial
RustboroCity_EventScript_PleaseSelectPokenav::
msgbox RustboroCity_Text_PleaseSelectPokenav, MSGBOX_DEFAULT
closemessage
delay 10
goto RustboroCity_EventScript_MatchCallTutorial
RustboroCity_EventScript_MatchCallTutorial::
setflag FLAG_ADDED_MATCH_CALL_TO_POKENAV
special ScriptMenu_CreateStartMenuForPokenavTutorial
waitstate
switch VAR_RESULT
case 0, RustboroCity_EventScript_PleaseSelectPokenav
case 1, RustboroCity_EventScript_PleaseSelectPokenav
case 2, RustboroCity_EventScript_PleaseSelectPokenav
case 4, RustboroCity_EventScript_PleaseSelectPokenav
case 5, RustboroCity_EventScript_PleaseSelectPokenav
case 6, RustboroCity_EventScript_PleaseSelectPokenav
case 7, RustboroCity_EventScript_PleaseSelectPokenav
case MULTI_B_PRESSED, RustboroCity_EventScript_PleaseSelectPokenav
special OpenPokenavForTutorial
waitstate
delay 20
msgbox RustboroCity_Text_IdBetterGetBackToWork, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_SCIENTIST, RustboroCity_Movement_ScientistLeave
waitmovement 0
playse SE_EXIT
removeobject LOCALID_SCIENTIST
setflag FLAG_HIDE_RUSTBORO_CITY_SCIENTIST
setvar VAR_RUSTBORO_CITY_STATE, 7
clearflag FLAG_HIDE_MAP_NAME_POPUP
releaseall
end
RustboroCity_Movement_ScientistWalkInPlaceDown:
walk_in_place_down
step_end
RustboroCity_Movement_PlayerWalkDown:
walk_down
step_end
RustboroCity_Movement_ScientistApproachPlayer:
walk_down
delay_16
step_end
@ Unused
RustboroCity_Movement_ScientistWalkAroundPlayer:
delay_16
walk_left
walk_down
walk_down
walk_right
walk_in_place_faster_up
delay_16
step_end
RustboroCity_Movement_ScientistLeave:
walk_up
step_end
RustboroCity_EventScript_FatMan::
lock
faceplayer
goto_if_set FLAG_DEVON_GOODS_STOLEN, RustboroCity_EventScript_FatManSawGrunt
msgbox RustboroCity_Text_WeShortenItToDevon, MSGBOX_DEFAULT
release
end
RustboroCity_EventScript_FatManSawGrunt::
msgbox RustboroCity_Text_SneakyLookingManWentAroundCorner, MSGBOX_DEFAULT
release
end
RustboroCity_EventScript_DevonEmployee2::
lock
faceplayer
msgbox RustboroCity_Text_YoureNewAroundHere, MSGBOX_DEFAULT
release
end
RustboroCity_EventScript_Woman::
msgbox RustboroCity_Text_GymLeaderIsntEasyWithFire, MSGBOX_NPC
end
RustboroCity_EventScript_Man1::
lock
faceplayer
goto_if_set FLAG_BADGE01_GET, RustboroCity_EventScript_Man1HaveBadge
msgbox RustboroCity_Text_HaveYouChallengedGym, MSGBOX_DEFAULT
release
end
RustboroCity_EventScript_Man1HaveBadge::
msgbox RustboroCity_Text_HeyThatsRustborosGymBadge, MSGBOX_DEFAULT
release
end
RustboroCity_EventScript_Boy2::
lock
faceplayer
goto_if_set FLAG_RECEIVED_POKENAV, RustboroCity_EventScript_Boy2BrineyLeftTunnel
msgbox RustboroCity_Text_MrBrineyWalksInTheTunnel, MSGBOX_DEFAULT
release
end
RustboroCity_EventScript_Boy2BrineyLeftTunnel::
msgbox RustboroCity_Text_MrBrineyLovesPeeko, MSGBOX_DEFAULT
release
end
RustboroCity_EventScript_Twin::
msgbox RustboroCity_Text_WowYouHavePokemon, MSGBOX_NPC
end
RustboroCity_EventScript_NinjaBoy::
msgbox RustboroCity_Text_CatchRarePokemonIfIGoToSchool, MSGBOX_SIGN
end
RustboroCity_EventScript_TunnelSign::
msgbox RustboroCity_Text_TunnelNearingCompletion, MSGBOX_SIGN
end
RustboroCity_EventScript_DevonCorpSign::
msgbox RustboroCity_Text_DevonCorpSign, MSGBOX_SIGN
end
RustboroCity_EventScript_GymSign::
msgbox RustboroCity_Text_GymSign, MSGBOX_SIGN
end
@ Unused
RustboroCity_EventScript_DevonCorpBranchOfficeSign::
msgbox RustboroCity_Text_DevonCorpBranchOfficeSign, MSGBOX_SIGN
end
RustboroCity_EventScript_CitySign::
msgbox RustboroCity_Text_CitySign, MSGBOX_SIGN
end
RustboroCity_EventScript_TrainersSchoolSign::
msgbox RustboroCity_Text_TrainersSchoolSign, MSGBOX_SIGN
end
RustboroCity_EventScript_CuttersHouseSign::
msgbox RustboroCity_Text_CuttersHouse, MSGBOX_SIGN
end
RustboroCity_EventScript_LittleBoy::
lock
faceplayer
msgbox RustboroCity_Text_PokemonCanChangeLookFromExp, MSGBOX_DEFAULT
applymovement LOCALID_LITTLE_BOY, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
RustboroCity_EventScript_LittleGirl::
lock
faceplayer
msgbox RustboroCity_Text_PokemonChangeShape, MSGBOX_DEFAULT
applymovement LOCALID_LITTLE_GIRL, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
RustboroCity_EventScript_Man2::
lock
faceplayer
msgbox RustboroCity_Text_TradePokemonGrowFast, MSGBOX_DEFAULT
release
end
RustboroCity_EventScript_StolenGoodsTrigger0::
lockall
setobjectxyperm LOCALID_DEVON_EMPLOYEE, 14, 21
setobjectmovementtype LOCALID_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT
setvar VAR_0x8004, 0
goto RustboroCity_EventScript_StolenGoodsScene
end
RustboroCity_EventScript_StolenGoodsTrigger1::
lockall
setobjectxyperm LOCALID_DEVON_EMPLOYEE, 14, 21
setobjectmovementtype LOCALID_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT
setvar VAR_0x8004, 1
goto RustboroCity_EventScript_StolenGoodsScene
end
RustboroCity_EventScript_StolenGoodsTrigger2::
lockall
setobjectxyperm LOCALID_DEVON_EMPLOYEE, 14, 21
setobjectmovementtype LOCALID_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT
setvar VAR_0x8004, 2
goto RustboroCity_EventScript_StolenGoodsScene
end
RustboroCity_EventScript_StolenGoodsTrigger3::
lockall
setobjectxyperm LOCALID_DEVON_EMPLOYEE, 14, 21
setobjectmovementtype LOCALID_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT
setvar VAR_0x8004, 3
goto RustboroCity_EventScript_StolenGoodsScene
end
RustboroCity_EventScript_StolenGoodsTrigger4::
lockall
setobjectxyperm LOCALID_DEVON_EMPLOYEE, 14, 21
setobjectmovementtype LOCALID_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT
setvar VAR_0x8004, 4
goto RustboroCity_EventScript_StolenGoodsScene
end
RustboroCity_EventScript_StolenGoodsScene::
msgbox RustboroCity_Text_OutOfTheWay, MSGBOX_DEFAULT
closemessage
playbgm MUS_ENCOUNTER_AQUA, FALSE
addobject LOCALID_GRUNT
addobject LOCALID_DEVON_EMPLOYEE
applymovement LOCALID_GRUNT, RustboroCity_Movement_GruntEscape
waitmovement 0
removeobject LOCALID_GRUNT
applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeChaseGrunt1
waitmovement 0
msgbox RustboroCity_Text_WaitDontTakeMyGoods, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeChaseGrunt2
waitmovement 0
fadedefaultbgm
removeobject LOCALID_DEVON_EMPLOYEE
setobjectxyperm LOCALID_DEVON_EMPLOYEE, 30, 10
clearflag FLAG_HIDE_RUSTBORO_CITY_DEVON_EMPLOYEE_1
setflag FLAG_DEVON_GOODS_STOLEN
setvar VAR_RUSTBORO_CITY_STATE, 2
setvar VAR_RUSTURF_TUNNEL_STATE, 2
setvar VAR_ROUTE116_STATE, 1
clearflag FLAG_HIDE_ROUTE_116_MR_BRINEY
clearflag FLAG_HIDE_RUSTURF_TUNNEL_PEEKO
clearflag FLAG_HIDE_RUSTURF_TUNNEL_AQUA_GRUNT
setflag FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY
setflag FLAG_HIDE_BRINEYS_HOUSE_PEEKO
releaseall
end
@ Unused
RustboroCity_EventScript_ShadyCharacterTookOff::
msgbox RustboroCity_Text_ShadyCharacterTookOffTowardsTunnel, MSGBOX_DEFAULT
return
@ Unused
RustboroCity_EventScript_YouGotItThankYou::
msgbox RustboroCity_Text_YouGotItThankYou, MSGBOX_DEFAULT
return
@ Unknown, unused employee movements. Based on the differences in movement theyre for approaching an object (probably the player) in different positions
RustboroCity_EventScript_EmployeeApproachUp::
applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachUp
waitmovement 0
return
@ Unused, see above
RustboroCity_EventScript_EmployeeApproachLeft::
applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachLeft
waitmovement 0
return
@ Unused, see above
RustboroCity_EventScript_EmployeeApproachRight::
applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachRight
waitmovement 0
return
@ Unused, see above
RustboroCity_EventScript_EmployeeApproachDown::
applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachDown
waitmovement 0
return
@ Unused, similar movement to the above scripts
RustboroCity_EventScript_EmployeeApproachPlayerFar::
applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachPlayerFar
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
@ Unused
RustboroCity_Movement_GruntEscapeExtended:
walk_faster_right
walk_faster_right
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
step_end
RustboroCity_Movement_GruntEscape:
walk_faster_right
walk_faster_right
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
step_end
RustboroCity_Movement_EmployeeChaseGrunt1:
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_in_place_faster_up
step_end
RustboroCity_Movement_EmployeeChaseGrunt2:
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
step_end
@ Functionally unused
RustboroCity_Movement_EmployeeApproachUp:
walk_down
walk_right
walk_right
step_end
@ Functionally unused
RustboroCity_Movement_EmployeeApproachLeft:
walk_down
walk_down
walk_right
walk_right
step_end
@ Functionally unused
RustboroCity_Movement_EmployeeApproachRight:
walk_down
walk_down
walk_right
walk_right
step_end
@ Functionally unused
RustboroCity_Movement_EmployeeApproachDown:
walk_down
walk_down
walk_down
walk_right
walk_right
step_end
@ Functionally unused
RustboroCity_Movement_EmployeeApproachPlayerFar:
walk_down
walk_down
walk_down
walk_right
walk_right
walk_right
walk_in_place_faster_down
step_end
RustboroCity_EventScript_DevonEmployee1::
lock
faceplayer
goto_if_set FLAG_RECOVERED_DEVON_GOODS, RustboroCity_EventScript_ReturnGoodsSpokeToEmployee
msgbox RustboroCity_Text_ShadyCharacterTookOffTowardsTunnel, MSGBOX_DEFAULT
release
end
RustboroCity_EventScript_ReturnGoodsSpokeToEmployee::
waitse
setvar VAR_TEMP_1, 4
goto RustboroCity_EventScript_ReturnGoods
end
RustboroCity_EventScript_HelpGetGoodsTrigger0::
lockall
setvar VAR_TEMP_1, 0
goto RustboroCity_EventScript_EmployeeAskToGetGoods
end
RustboroCity_EventScript_HelpGetGoodsTrigger1::
lockall
setvar VAR_TEMP_1, 1
goto RustboroCity_EventScript_EmployeeAskToGetGoods
end
RustboroCity_EventScript_HelpGetGoodsTrigger2::
lockall
setvar VAR_TEMP_1, 2
goto RustboroCity_EventScript_EmployeeAskToGetGoods
end
RustboroCity_EventScript_HelpGetGoodsTrigger3::
lockall
setvar VAR_TEMP_1, 3
goto RustboroCity_EventScript_EmployeeAskToGetGoods
end
RustboroCity_EventScript_EmployeeAskToGetGoods::
call_if_eq VAR_TEMP_1, 0, RustboroCity_EventScript_EmployeeFacePlayerUp1
call_if_eq VAR_TEMP_1, 1, RustboroCity_EventScript_EmployeeFacePlayerLeft1
call_if_eq VAR_TEMP_1, 2, RustboroCity_EventScript_EmployeeFacePlayerDown1
call_if_eq VAR_TEMP_1, 3, RustboroCity_EventScript_EmployeeApproachPlayerDown1
setflag FLAG_INTERACTED_WITH_DEVON_EMPLOYEE_GOODS_STOLEN
setvar VAR_RUSTBORO_CITY_STATE, 3
copyobjectxytoperm LOCALID_DEVON_EMPLOYEE
msgbox RustboroCity_Text_HelpMeIWasRobbed, MSGBOX_DEFAULT
releaseall
end
@ The below movement scripts are either partially or fully duplicated by the movement scripts when the player returns the goods
RustboroCity_EventScript_EmployeeFacePlayerUp1::
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
playse SE_PIN
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
RustboroCity_EventScript_EmployeeFacePlayerLeft1::
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
playse SE_PIN
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceRight
waitmovement 0
return
RustboroCity_EventScript_EmployeeFacePlayerDown1::
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
RustboroCity_EventScript_EmployeeApproachPlayerDown1::
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachPlayerDown
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
RustboroCity_Movement_EmployeeApproachPlayerDown:
walk_down
step_end
RustboroCity_EventScript_ReturnGoodsTrigger0::
lockall
setvar VAR_TEMP_1, 0
goto RustboroCity_EventScript_ReturnGoods
end
RustboroCity_EventScript_ReturnGoodsTrigger1::
lockall
setvar VAR_TEMP_1, 1
goto RustboroCity_EventScript_ReturnGoods
end
RustboroCity_EventScript_ReturnGoodsTrigger2::
lockall
setvar VAR_TEMP_1, 2
goto RustboroCity_EventScript_ReturnGoods
end
RustboroCity_EventScript_ReturnGoodsTrigger3::
lockall
setvar VAR_TEMP_1, 3
goto RustboroCity_EventScript_ReturnGoods
end
RustboroCity_EventScript_ReturnGoods::
call_if_eq VAR_TEMP_1, 0, RustboroCity_EventScript_EmployeeFacePlayerUp2
call_if_eq VAR_TEMP_1, 1, RustboroCity_EventScript_EmployeeFacePlayerLeft2
call_if_eq VAR_TEMP_1, 2, RustboroCity_EventScript_EmployeeFacePlayerDown2
call_if_eq VAR_TEMP_1, 3, RustboroCity_EventScript_EmployeeApproachPlayerDown2
call_if_eq VAR_TEMP_1, 4, RustboroCity_EventScript_EmployeeFacePlayerRight
msgbox RustboroCity_Text_YouGotItThankYou, MSGBOX_DEFAULT
giveitem ITEM_GREAT_BALL
call_if_eq VAR_RESULT, FALSE, RustboroCity_EventScript_BagFull
msgbox RustboroCity_Text_PleaseComeWithMe, MSGBOX_DEFAULT
closemessage
setflag FLAG_RETURNED_DEVON_GOODS
setflag FLAG_HIDE_RUSTBORO_CITY_DEVON_EMPLOYEE_1
setvar VAR_RUSTBORO_CITY_STATE, 5
delay 30
warp MAP_RUSTBORO_CITY_DEVON_CORP_3F, 2, 2
waitstate
releaseall
end
RustboroCity_EventScript_BagFull::
msgbox RustboroCity_Text_YoureLoadedWithItems, MSGBOX_DEFAULT
return
RustboroCity_EventScript_EmployeeFacePlayerUp2::
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
playse SE_PIN
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
RustboroCity_EventScript_EmployeeFacePlayerLeft2::
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
playse SE_PIN
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceLeft
waitmovement 0
return
RustboroCity_EventScript_EmployeeFacePlayerDown2::
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
RustboroCity_EventScript_EmployeeApproachPlayerDown2::
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachPlayerDown
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
RustboroCity_EventScript_EmployeeFacePlayerRight::
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
playse SE_PIN
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48
waitmovement 0
return
RustboroCity_EventScript_Rival::
lockall
call_if_unset FLAG_MET_RIVAL_RUSTBORO, RustboroCity_EventScript_PlayRivalMusic
applymovement LOCALID_RIVAL, Common_Movement_FacePlayer
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
RustboroCity_EventScript_PlayRivalMusic::
checkplayergender
goto_if_eq VAR_RESULT, MALE, RustboroCity_EventScript_PlayMayMusic
goto_if_eq VAR_RESULT, FEMALE, RustboroCity_EventScript_PlayBrendanMusic
return
RustboroCity_EventScript_PlayMayMusic::
playbgm MUS_ENCOUNTER_MAY, TRUE
return
RustboroCity_EventScript_PlayBrendanMusic::
playbgm MUS_ENCOUNTER_BRENDAN, TRUE
return
RustboroCity_EventScript_RivalTrigger0::
lockall
call RustboroCity_EventScript_PlayRivalMusic
applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer0
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
RustboroCity_EventScript_RivalTrigger1::
lockall
call RustboroCity_EventScript_PlayRivalMusic
applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer1
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
RustboroCity_EventScript_RivalTrigger2::
lockall
call RustboroCity_EventScript_PlayRivalMusic
applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer2
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
RustboroCity_EventScript_RivalTrigger3::
lockall
call RustboroCity_EventScript_PlayRivalMusic
applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer3
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
RustboroCity_EventScript_RivalTrigger4::
lockall
call RustboroCity_EventScript_PlayRivalMusic
applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer4
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
RustboroCity_EventScript_RivalTrigger5::
lockall
call RustboroCity_EventScript_PlayRivalMusic
applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer5
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
RustboroCity_EventScript_RivalTrigger6::
lockall
call RustboroCity_EventScript_PlayRivalMusic
applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer6
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
RustboroCity_EventScript_RivalTrigger7::
lockall
call RustboroCity_EventScript_PlayRivalMusic
applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer7
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
RustboroCity_EventScript_RivalEncounter::
checkplayergender
goto_if_eq VAR_RESULT, MALE, RustboroCity_EventScript_MayEncounter
goto_if_eq VAR_RESULT, FEMALE, RustboroCity_EventScript_BrendanEncounter
end
RustboroCity_EventScript_MayEncounter::
goto_if_set FLAG_DEFEATED_RIVAL_RUSTBORO, RustboroCity_EventScript_MayBrineyHint
goto_if_set FLAG_MET_RIVAL_RUSTBORO, RustboroCity_EventScript_MayAskToBattle
setflag FLAG_MET_RIVAL_RUSTBORO
msgbox RustboroCity_Text_MayHiLetsRegister, MSGBOX_DEFAULT
closemessage
delay 30
playfanfare MUS_REGISTER_MATCH_CALL
msgbox RustboroCity_Text_RegisteredMay, MSGBOX_DEFAULT
waitfanfare
closemessage
delay 30
setflag FLAG_ENABLE_RIVAL_MATCH_CALL
setvar VAR_RUSTBORO_CITY_STATE, 8
setvar VAR_ROUTE104_STATE, 2
setvar VAR_0x8008, 0
msgbox RustboroCity_Text_MayPassedBrineyWantToBattle, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, RustboroCity_EventScript_BattleMay
msgbox RustboroCity_Text_MayOhHaventRaisedPokemonEnough, MSGBOX_DEFAULT
call RustboroCity_EventScript_RestoreBgm
releaseall
end
RustboroCity_EventScript_MayAskToBattle::
setvar VAR_0x8008, 1
msgbox RustboroCity_Text_MayWantToBattle, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, RustboroCity_EventScript_BattleMay
msgbox RustboroCity_Text_MayOhHaventRaisedPokemonEnough, MSGBOX_DEFAULT
releaseall
end
RustboroCity_EventScript_BattleMay::
msgbox RustboroCity_Text_MayImNotGoingToLose, MSGBOX_DEFAULT
switch VAR_STARTER_MON
case 0, RustboroCity_EventScript_BattleMayTreecko
case 1, RustboroCity_EventScript_BattleMayTorchic
case 2, RustboroCity_EventScript_BattleMayMudkip
end
RustboroCity_EventScript_MayBrineyHint::
msgbox RustboroCity_Text_MayMrBrineyHint, MSGBOX_DEFAULT
call_if_eq VAR_0x8008, 0, RustboroCity_EventScript_RestoreBgm
releaseall
end
RustboroCity_EventScript_RestoreBgm::
savebgm MUS_DUMMY
fadedefaultbgm
return
RustboroCity_EventScript_BattleMayTreecko::
trainerbattle_no_intro TRAINER_MAY_RUSTBORO_TREECKO, RustboroCity_Text_MayDefeat
setflag FLAG_DEFEATED_RIVAL_RUSTBORO
goto RustboroCity_EventScript_MayBrineyHint
end
RustboroCity_EventScript_BattleMayTorchic::
trainerbattle_no_intro TRAINER_MAY_RUSTBORO_TORCHIC, RustboroCity_Text_MayDefeat
setflag FLAG_DEFEATED_RIVAL_RUSTBORO
goto RustboroCity_EventScript_MayBrineyHint
end
RustboroCity_EventScript_BattleMayMudkip::
trainerbattle_no_intro TRAINER_MAY_RUSTBORO_MUDKIP, RustboroCity_Text_MayDefeat
setflag FLAG_DEFEATED_RIVAL_RUSTBORO
goto RustboroCity_EventScript_MayBrineyHint
end
RustboroCity_EventScript_BrendanEncounter::
goto_if_set FLAG_DEFEATED_RIVAL_RUSTBORO, RustboroCity_EventScript_BrendanBrineyHint
goto_if_set FLAG_MET_RIVAL_RUSTBORO, RustboroCity_EventScript_BrendanAskToBattle
setflag FLAG_MET_RIVAL_RUSTBORO
msgbox RustboroCity_Text_BrendanHiLetsRegister, MSGBOX_DEFAULT
closemessage
delay 30
playfanfare MUS_REGISTER_MATCH_CALL
msgbox RustboroCity_Text_RegisteredBrendan, MSGBOX_DEFAULT
waitfanfare
closemessage
delay 30
setflag FLAG_ENABLE_RIVAL_MATCH_CALL
setvar VAR_RUSTBORO_CITY_STATE, 8
setvar VAR_ROUTE104_STATE, 2
msgbox RustboroCity_Text_BrendanPassedBrineyWantToBattle, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, RustboroCity_EventScript_BattleBrendan
msgbox RustboroCity_Text_BrendanNoConfidenceInPokemon, MSGBOX_DEFAULT
call RustboroCity_EventScript_RestoreBgm
releaseall
end
RustboroCity_EventScript_BrendanAskToBattle::
msgbox RustboroCity_Text_BrendanWantToBattle, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, RustboroCity_EventScript_BattleBrendan
msgbox RustboroCity_Text_BrendanNoConfidenceInPokemon, MSGBOX_DEFAULT
releaseall
end
RustboroCity_EventScript_BattleBrendan::
msgbox RustboroCity_Text_BrendanIWontGoEasy, MSGBOX_DEFAULT
switch VAR_STARTER_MON
case 0, RustboroCity_EventScript_BattleBrendanTreecko
case 1, RustboroCity_EventScript_BattleBrendanTorchic
case 2, RustboroCity_EventScript_BattleBrendanMudkip
end
RustboroCity_EventScript_BrendanBrineyHint::
msgbox RustboroCity_Text_BrendanMrBrineyHint, MSGBOX_DEFAULT
call_if_eq VAR_0x8008, 0, RustboroCity_EventScript_RestoreBgm
releaseall
end
RustboroCity_EventScript_BattleBrendanTreecko::
trainerbattle_no_intro TRAINER_BRENDAN_RUSTBORO_TREECKO, RustboroCity_Text_BrendanDefeat
setflag FLAG_DEFEATED_RIVAL_RUSTBORO
goto RustboroCity_EventScript_BrendanBrineyHint
end
RustboroCity_EventScript_BattleBrendanTorchic::
trainerbattle_no_intro TRAINER_BRENDAN_RUSTBORO_TORCHIC, RustboroCity_Text_BrendanDefeat
setflag FLAG_DEFEATED_RIVAL_RUSTBORO
goto RustboroCity_EventScript_BrendanBrineyHint
end
RustboroCity_EventScript_BattleBrendanMudkip::
trainerbattle_no_intro TRAINER_BRENDAN_RUSTBORO_MUDKIP, RustboroCity_Text_BrendanDefeat
setflag FLAG_DEFEATED_RIVAL_RUSTBORO
goto RustboroCity_EventScript_BrendanBrineyHint
end
RustboroCity_Movement_RivalApproachPlayer0:
walk_down
walk_left
walk_left
walk_left
walk_left
walk_down
step_end
RustboroCity_Movement_RivalApproachPlayer1:
walk_down
walk_left
walk_left
walk_left
walk_down
step_end
RustboroCity_Movement_RivalApproachPlayer2:
walk_down
walk_left
walk_left
walk_down
step_end
RustboroCity_Movement_RivalApproachPlayer3:
walk_down
walk_left
walk_down
step_end
RustboroCity_Movement_RivalApproachPlayer4:
walk_down
walk_down
step_end
RustboroCity_Movement_RivalApproachPlayer5:
walk_down
walk_right
walk_down
step_end
RustboroCity_Movement_RivalApproachPlayer6:
walk_down
walk_right
walk_right
walk_down
step_end
RustboroCity_Movement_RivalApproachPlayer7:
walk_down
walk_right
walk_right
walk_right
walk_down
step_end
RustboroCity_EventScript_Boy1::
msgbox RustboroCity_Text_YouCanHave2On2Battle, MSGBOX_NPC
end
RustboroCity_Text_WeShortenItToDevon:
.string "The Devon Corporation…\n"
.string "We all just shorten it to Devon.\p"
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.string "That company makes all sorts of\n"
.string "convenient products.$"
RustboroCity_Text_SneakyLookingManWentAroundCorner:
.string "Hm? A sneaky-looking man?\p"
.string "Come to think of it, yes, a shady-\n"
.string "looking guy went around the corner.$"
RustboroCity_Text_HaveYouChallengedGym:
.string "Have you taken the Pokémon Gym\n"
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.string "challenge?\p"
.string "When you get that shiny Gym Badge\n"
.string "in hand, I guess Trainers begin to\l"
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.string "realize what is required of them.$"
RustboroCity_Text_HeyThatsRustborosGymBadge:
.string "Hey, that's Rustboro's Gym Badge!\p"
.string "Out of all the Pokémon Gym Badges,\n"
.string "Rustboro's is the coolest, I'd say.$"
2022-05-19 17:14:13 +00:00
RustboroCity_Text_YoureNewAroundHere:
.string "Oh? Who might you be?\n"
.string "You're a new face around these parts.\p"
.string "Have you just transferred into the\n"
.string "Pokémon Trainer's School?$"
2022-05-19 17:14:13 +00:00
RustboroCity_Text_GymLeaderIsntEasyWithFire:
.string "I challenged the Gym Leader, but…\p"
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.string "It's not going to be easy winning with\n"
.string "my Fire-type Pokémon…\p"
.string "Fire-type Pokémon don't match up\n"
.string "well against Rock-type Pokémon…$"
2022-05-19 17:14:13 +00:00
RustboroCity_Text_MrBrineyWalksInTheTunnel:
.string "The old sailor Mr. Briney lives in\n"
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.string "a cottage by the sea.\p"
.string "He goes for walks in the tunnel every\n"
.string "so often.$"
RustboroCity_Text_MrBrineyLovesPeeko:
.string "The old sailor Mr. Briney lives in\n"
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.string "a cottage by the sea.\p"
.string "He said he was going shopping in\n"
.string "Slateport for his pet, Peeko.\p"
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.string "That old sea dog, he must really love\n"
.string "that Peeko.$"
2022-05-19 17:14:13 +00:00
RustboroCity_Text_WowYouHavePokemon:
.string "Wow, you have Pokémon with you, too.\p"
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.string "When I get bigger, I'm going to go\n"
.string "places with Pokémon, too.$"
2022-05-19 17:14:13 +00:00
RustboroCity_Text_CatchRarePokemonIfIGoToSchool:
.string "Pokémon Trainer's School!\p"
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.string "If I go to this school, will I be able\n"
.string "to catch rare Pokémon easily?$"
2022-05-19 17:14:13 +00:00
RustboroCity_Text_PokemonCanChangeLookFromExp:
.string "If a Pokémon gains experience in\n"
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.string "battles, it can sometimes change in\l"
.string "the way it looks.$"
RustboroCity_Text_PokemonChangeShape:
.string "A Pokémon changes shape?\n"
2022-05-19 17:14:13 +00:00
.string "If one did that, I would be shocked!$"
RustboroCity_Text_TradePokemonGrowFast:
.string "A Pokémon you get in a trade from\n"
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.string "someone grows fast.\p"
.string "But if you don't have certain Gym\n"
.string "Badges, it may not obey you…$"
2022-05-19 17:14:13 +00:00
RustboroCity_Text_OutOfTheWay:
.string "Get out!\n"
.string "Out of the way!$"
RustboroCity_Text_WaitDontTakeMyGoods:
.string "Wait! Pleeeaaase!\p"
.string "Don't take my Goods!$"
2022-05-19 17:14:13 +00:00
RustboroCity_Text_HelpMeIWasRobbed:
.string "Oh, it's you!\p"
.string "You're that fantastic Trainer who\n"
.string "helped me in Petalburg Woods!\p"
.string "Help me! I was robbed by Team Aqua!\n"
.string "I have to get the Devon Goods back!\p"
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.string "If I don't…\n"
.string "I'm going to be in serious trouble.$"
RustboroCity_Text_ShadyCharacterTookOffTowardsTunnel:
.string "That shady character, I think he took\n"
.string "off towards the tunnel over there.$"
RustboroCity_Text_YouGotItThankYou:
.string "Oh! How did it go?\n"
.string "The Devon Goods?\p"
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.string "You did!\n"
.string "You got them back!\p"
.string "You really are a great Trainer!\p"
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.string "I know! As my thanks, I'll give you\n"
.string "another Great Ball!$"
2022-05-19 17:14:13 +00:00
RustboroCity_Text_YoureLoadedWithItems:
.string "You're loaded with items.\n"
.string "I can't give you this Great Ball.$"
2022-05-19 17:14:13 +00:00
RustboroCity_Text_PleaseComeWithMe:
.string "Excuse me, please!\n"
.string "Please come with me!$"
RustboroCity_Text_MayHiLetsRegister:
.string "May: Oh, hi, {PLAYER}{KUN}!\p"
.string "You had a Match Call feature put\n"
.string "on your Pokénav!\p"
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.string "Let's register each other so we can\n"
.string "contact one another anytime!\p"
.string "… … … … … …$"
RustboroCity_Text_RegisteredMay:
.string "Registered May\n"
.string "in the Pokénav.$"
2022-05-19 17:14:13 +00:00
RustboroCity_Text_MayPassedBrineyWantToBattle:
.string "May: Oh, by the way, I passed\n"
.string "Mr. Briney in Petalburg Woods.\p"
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.string "I guess he's on his way home to his\n"
.string "cottage by the sea.\p"
.string "How's your Pokédex coming along,\n"
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.string "{PLAYER}{KUN}? Mine's looking pretty decent!\p"
.string "So…\n"
.string "How about a little battle?$"
RustboroCity_Text_MayOhHaventRaisedPokemonEnough:
.string "May: Oh, what's the matter?\p"
2022-05-19 17:14:13 +00:00
.string "Haven't you caught or raised your\n"
.string "Pokémon very much?\p"
.string "That's not very good for a Trainer!$"
2022-05-19 17:14:13 +00:00
RustboroCity_Text_MayWantToBattle:
.string "May: So, what do you think?\n"
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.string "How about a little battle here?$"
RustboroCity_Text_MayImNotGoingToLose:
.string "May: You just became a Trainer,\n"
2022-05-19 17:14:13 +00:00
.string "{PLAYER}{KUN}. I'm not going to lose!$"
RustboroCity_Text_MayDefeat:
.string "Yikes!\n"
.string "You're better than I expected!$"
RustboroCity_Text_MayMrBrineyHint:
.string "May: Oh, by the way, Mr. Briney, who\n"
2022-05-19 17:14:13 +00:00
.string "I just passed…\p"
.string "{PLAYER}{KUN}, you just moved here so you\n"
.string "might not know this, but Mr. Briney\l"
2022-05-19 17:14:13 +00:00
.string "was once a revered seafarer.$"
RustboroCity_Text_BrendanHiLetsRegister:
.string "Brendan: Oh, hey, {PLAYER}!\p"
.string "You had a Match Call feature put\n"
.string "on your Pokénav! Cool!\p"
2022-05-19 17:14:13 +00:00
.string "Let's register each other so we can\n"
.string "get in touch anytime!\p"
.string "… … … … … …$"
RustboroCity_Text_RegisteredBrendan:
.string "Registered Brendan\n"
.string "in the Pokénav.$"
2022-05-19 17:14:13 +00:00
RustboroCity_Text_BrendanPassedBrineyWantToBattle:
.string "Brendan: By the way, {PLAYER}, I walked\n"
.string "by Mr. Briney in Petalburg Woods.\p"
2022-05-19 17:14:13 +00:00
.string "I bet he was on his way home to his\n"
.string "cottage by the sea.\p"
.string "{PLAYER}, how's your Pokédex?\n"
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.string "Have you filled in any pages yet?\p"
.string "Mine rules.\p"
.string "Want to have a battle to test how\n"
.string "far you've progressed?$"
RustboroCity_Text_BrendanNoConfidenceInPokemon:
.string "Brendan: What's the matter? Don't have\n"
.string "any confidence in your Pokémon?$"
2022-05-19 17:14:13 +00:00
RustboroCity_Text_BrendanWantToBattle:
.string "Brendan: What's up?\n"
2022-05-19 17:14:13 +00:00
.string "Want to have a battle with me?$"
RustboroCity_Text_BrendanIWontGoEasy:
.string "Brendan: I know you just became\n"
.string "a Trainer, but I won't go easy!$"
2022-05-19 17:14:13 +00:00
RustboroCity_Text_BrendanDefeat:
.string "Hmm…\n"
.string "You're pretty good.$"
RustboroCity_Text_BrendanMrBrineyHint:
.string "Brendan: By the way, you know\n"
.string "Mr. Briney? The guy I just passed?\p"
2022-05-19 17:14:13 +00:00
.string "I bet you didn't know this, since you\n"
.string "just moved here, {PLAYER}, but\l"
.string "Mr. Briney was once a great sailor.$"
2022-05-19 17:14:13 +00:00
RustboroCity_Text_TunnelNearingCompletion:
.string "“Timesaving tunnel nearing\n"
.string "completion!”\p"
.string "…Is what it says on the sign, but\n"
.string "there's also a big “X” splashed\l"
.string "across it in red paint…$"
RustboroCity_Text_DevonCorpSign:
.string "Devon Corporation\p"
2022-05-19 17:14:13 +00:00
.string "“For all your living needs, we make\n"
.string "it all.”$"
RustboroCity_Text_GymSign:
.string "Rustboro City Pokémon Gym\n"
.string "Leader: Roxanne\p"
.string "“The Rock-loving honors student!”$"
2022-05-19 17:14:13 +00:00
RustboroCity_Text_DevonCorpBranchOfficeSign:
.string "Devon Corp. Branch Office\p"
.string "“Access limited to Devon employees\n"
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.string "and authorized personnel.”$"
RustboroCity_Text_CitySign:
.string "Rustboro City\p"
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.string "“The city probing the integration of\n"
.string "nature and science.”$"
RustboroCity_Text_TrainersSchoolSign:
.string "Pokémon Trainer's School\p"
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.string "“We'll teach you anything about\n"
.string "Pokémon!”$"
2022-05-19 17:14:13 +00:00
RustboroCity_Text_CuttersHouse:
.string "Cutter's House$"
2022-05-19 17:14:13 +00:00
RustboroCity_Text_DevelopedNewPokenavFeature:
.string "I've been developing an added feature\n"
.string "for the Pokénav…\p"
2022-05-19 17:14:13 +00:00
.string "And it turned out great!\p"
.string "{PLAYER}, may I see that Pokénav?\n"
.string "The one our President gave you?$"
2022-05-19 17:14:13 +00:00
RustboroCity_Text_AddedMatchCallPleaseCallMrStone:
.string "There you go, {PLAYER}!\p"
.string "I added a new feature named\n"
.string "Match Call to your Pokénav.\p"
.string "Using the Match Call feature,\n"
2022-05-19 17:14:13 +00:00
.string "you can chat with people who have\l"
.string "been registered in your Pokénav.\p"
.string "{PLAYER}, our President Stone should\n"
.string "be registered in your Pokénav.\p"
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.string "Test it out.\n"
.string "Please give our President a call.$"
2022-05-19 17:14:13 +00:00
RustboroCity_Text_PleaseSelectPokenav:
.string "Please select the Pokénav.$"
2022-05-19 17:14:13 +00:00
RustboroCity_Text_IdBetterGetBackToWork:
.string "Okay, I'd better get back to work.\n"
.string "Please take care, {PLAYER}!$"
RustboroCity_Text_YouCanHave2On2Battle:
.string "Did you know this?\p"
.string "You can have a 2-on-2 battle even\n"
.string "if you're not with another Trainer.\p"
.string "If you catch the eyes of two Trainers\n"
.string "when you have two or more Pokémon,\l"
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.string "they'll both challenge you.\p"
.string "Don't you think it'd be cool if you\n"
.string "could beat two Trainers by yourself?$"