2494 lines
74 KiB
C
2494 lines
74 KiB
C
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#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "battle_controllers.h"
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#include "battle_interface.h"
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#include "decompress.h"
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#include "dma3.h"
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#include "gpu_regs.h"
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#include "graphics.h"
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#include "m4a.h"
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#include "main.h"
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#include "palette.h"
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#include "pokeball.h"
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#include "sound.h"
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#include "sprite.h"
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#include "task.h"
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#include "trig.h"
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#include "util.h"
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#include "data.h"
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#include "constants/items.h"
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#include "constants/moves.h"
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#include "constants/songs.h"
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#include "constants/rgb.h"
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// iwram
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u32 gMonShrinkDuration;
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u16 gMonShrinkDelta;
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u16 gMonShrinkDistance;
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enum {
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BALL_ROLL_1,
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BALL_PIVOT_1,
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BALL_ROLL_2,
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BALL_PIVOT_2,
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BALL_ROLL_3,
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BALL_NEXT_MOVE,
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BALL_WAIT_NEXT_SHAKE
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};
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enum {
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MON_SHRINK,
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MON_SHRINK_STEP,
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MON_SHRINK_INVISIBLE,
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MON_SHRINK_FREE
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};
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enum {
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SHINY_STAR_ENCIRCLE,
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SHINY_STAR_DIAGONAL,
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};
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static void AnimTask_UnusedLevelUpHealthBox_Step(u8);
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static void AnimTask_FlashHealthboxOnLevelUp_Step(u8);
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static void AnimTask_ThrowBall_Step(u8);
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static void SpriteCB_Ball_Throw(struct Sprite *);
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static void AnimTask_ThrowBall_StandingTrainer_Step(u8);
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static void Task_PlayerThrow_Wait(u8);
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static void SpriteCB_Ball_Arc(struct Sprite *);
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static void SpriteCB_Ball_Block(struct Sprite *);
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static void SpriteCB_Ball_MonShrink(struct Sprite *);
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static void SpriteCB_Ball_MonShrink_Step(struct Sprite *);
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static void SpriteCB_Ball_Bounce(struct Sprite *);
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static void SpriteCB_Ball_Bounce_Step(struct Sprite *);
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static void SpriteCB_Ball_Release(struct Sprite *);
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static void SpriteCB_Ball_Wobble(struct Sprite *);
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static void SpriteCB_Ball_Wobble_Step(struct Sprite *);
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static void SpriteCB_Ball_Capture(struct Sprite *);
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static void SpriteCB_Ball_Release_Step(struct Sprite *);
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static void SpriteCB_Ball_Capture_Step(struct Sprite *);
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static void MakeCaptureStars(struct Sprite *);
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static void SpriteCB_Ball_FadeOut(struct Sprite *);
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static void DestroySpriteAfterOneFrame(struct Sprite *);
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static void LoadBallParticleGfx(u8);
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static void SpriteCB_CaptureStar_Flicker(struct Sprite *);
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static void SpriteCB_Ball_Release_Wait(struct Sprite *);
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static void SpriteCB_Ball_Block_Step(struct Sprite *);
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static void PokeBallOpenParticleAnimation_Step1(struct Sprite *);
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static void PokeBallOpenParticleAnimation_Step2(struct Sprite *);
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static void DestroyBallOpenAnimationParticle(struct Sprite *);
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static void FanOutBallOpenParticles_Step1(struct Sprite *);
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static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *);
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static void PremierBallOpenParticleAnimation_Step1(struct Sprite *);
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static void Task_FadeMon_ToBallColor(u8);
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static void Task_FadeMon_ToNormal(u8);
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static void Task_FadeMon_ToNormal_Step(u8);
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static void Task_ShinyStars(u8);
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static void SpriteCB_ShinyStars_Encircle(struct Sprite *);
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static void SpriteCB_ShinyStars_Diagonal(struct Sprite *);
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static void Task_ShinyStars_Wait(u8);
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static void SpriteCB_PokeBlock_LiftArm(struct Sprite *);
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static void SpriteCB_PokeBlock_Arc(struct Sprite *);
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static void SpriteCB_ThrowPokeBlock_Free(struct Sprite *);
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static void PokeBallOpenParticleAnimation(u8);
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static void GreatBallOpenParticleAnimation(u8);
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static void SafariBallOpenParticleAnimation(u8);
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static void UltraBallOpenParticleAnimation(u8);
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static void MasterBallOpenParticleAnimation(u8);
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static void DiveBallOpenParticleAnimation(u8);
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static void RepeatBallOpenParticleAnimation(u8);
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static void TimerBallOpenParticleAnimation(u8);
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static void PremierBallOpenParticleAnimation(u8);
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static void SpriteCB_PokeBlock_Throw(struct Sprite *);
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struct CaptureStar
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{
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s8 xOffset;
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s8 yOffset;
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s8 amplitude;
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};
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static const struct CaptureStar sCaptureStars[] =
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{
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{
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.xOffset = 10,
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.yOffset = 2,
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.amplitude = -3,
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},
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{
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.xOffset = 15,
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.yOffset = 0,
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.amplitude = -4,
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},
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{
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.xOffset = -10,
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.yOffset = 2,
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.amplitude = -4,
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},
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};
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#define TAG_PARTICLES_POKEBALL 55020
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#define TAG_PARTICLES_GREATBALL 55021
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#define TAG_PARTICLES_SAFARIBALL 55022
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#define TAG_PARTICLES_ULTRABALL 55023
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#define TAG_PARTICLES_MASTERBALL 55024
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#define TAG_PARTICLES_NETBALL 55025
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#define TAG_PARTICLES_DIVEBALL 55026
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#define TAG_PARTICLES_NESTBALL 55027
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#define TAG_PARTICLES_REPEATBALL 55028
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#define TAG_PARTICLES_TIMERBALL 55029
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#define TAG_PARTICLES_LUXURYBALL 55030
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#define TAG_PARTICLES_PREMIERBALL 55031
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static const struct CompressedSpriteSheet sBallParticleSpriteSheets[POKEBALL_COUNT] =
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{
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[BALL_POKE] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_POKEBALL},
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[BALL_GREAT] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_GREATBALL},
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[BALL_SAFARI] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_SAFARIBALL},
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[BALL_ULTRA] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_ULTRABALL},
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[BALL_MASTER] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_MASTERBALL},
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[BALL_NET] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_NETBALL},
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[BALL_DIVE] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_DIVEBALL},
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[BALL_NEST] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_NESTBALL},
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[BALL_REPEAT] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_REPEATBALL},
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[BALL_TIMER] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_TIMERBALL},
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[BALL_LUXURY] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_LUXURYBALL},
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[BALL_PREMIER] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_PREMIERBALL},
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};
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static const struct CompressedSpritePalette sBallParticlePalettes[POKEBALL_COUNT] =
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{
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[BALL_POKE] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_POKEBALL},
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[BALL_GREAT] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_GREATBALL},
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[BALL_SAFARI] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_SAFARIBALL},
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[BALL_ULTRA] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_ULTRABALL},
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[BALL_MASTER] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_MASTERBALL},
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[BALL_NET] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_NETBALL},
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[BALL_DIVE] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_DIVEBALL},
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[BALL_NEST] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_NESTBALL},
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[BALL_REPEAT] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_REPEATBALL},
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[BALL_TIMER] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_TIMERBALL},
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[BALL_LUXURY] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_LUXURYBALL},
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[BALL_PREMIER] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_PREMIERBALL},
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};
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static const union AnimCmd sAnim_RegularBall[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_FRAME(1, 1),
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ANIMCMD_FRAME(2, 1),
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ANIMCMD_FRAME(0, 1, .hFlip = TRUE),
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ANIMCMD_FRAME(2, 1),
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ANIMCMD_FRAME(1, 1),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_MasterBall[] =
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{
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ANIMCMD_FRAME(3, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_NetDiveBall[] =
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{
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_NestBall[] =
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{
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ANIMCMD_FRAME(5, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_LuxuryPremierBall[] =
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{
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ANIMCMD_FRAME(6, 4),
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ANIMCMD_FRAME(7, 4),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_UltraRepeatTimerBall[] =
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{
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ANIMCMD_FRAME(7, 4),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sAnims_BallParticles[] =
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{
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sAnim_RegularBall,
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sAnim_MasterBall,
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sAnim_NetDiveBall,
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sAnim_NestBall,
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sAnim_LuxuryPremierBall,
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sAnim_UltraRepeatTimerBall,
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};
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static const u8 sBallParticleAnimNums[POKEBALL_COUNT] =
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{
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[BALL_POKE] = 0,
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[BALL_GREAT] = 0,
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[BALL_SAFARI] = 0,
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[BALL_ULTRA] = 5,
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[BALL_MASTER] = 1,
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[BALL_NET] = 2,
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[BALL_DIVE] = 2,
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[BALL_NEST] = 3,
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[BALL_REPEAT] = 5,
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[BALL_TIMER] = 5,
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[BALL_LUXURY] = 4,
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[BALL_PREMIER] = 4,
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};
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static const TaskFunc sBallParticleAnimationFuncs[POKEBALL_COUNT] =
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{
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[BALL_POKE] = PokeBallOpenParticleAnimation,
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[BALL_GREAT] = GreatBallOpenParticleAnimation,
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[BALL_SAFARI] = SafariBallOpenParticleAnimation,
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[BALL_ULTRA] = UltraBallOpenParticleAnimation,
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[BALL_MASTER] = MasterBallOpenParticleAnimation,
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[BALL_NET] = SafariBallOpenParticleAnimation,
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[BALL_DIVE] = DiveBallOpenParticleAnimation,
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[BALL_NEST] = UltraBallOpenParticleAnimation,
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[BALL_REPEAT] = RepeatBallOpenParticleAnimation,
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[BALL_TIMER] = TimerBallOpenParticleAnimation,
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[BALL_LUXURY] = GreatBallOpenParticleAnimation,
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[BALL_PREMIER] = PremierBallOpenParticleAnimation,
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};
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static const struct SpriteTemplate sBallParticleSpriteTemplates[POKEBALL_COUNT] =
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{
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[BALL_POKE] = {
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.tileTag = TAG_PARTICLES_POKEBALL,
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.paletteTag = TAG_PARTICLES_POKEBALL,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = sAnims_BallParticles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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[BALL_GREAT] = {
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.tileTag = TAG_PARTICLES_GREATBALL,
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.paletteTag = TAG_PARTICLES_GREATBALL,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = sAnims_BallParticles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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[BALL_SAFARI] = {
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.tileTag = TAG_PARTICLES_SAFARIBALL,
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.paletteTag = TAG_PARTICLES_SAFARIBALL,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = sAnims_BallParticles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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[BALL_ULTRA] = {
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.tileTag = TAG_PARTICLES_ULTRABALL,
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.paletteTag = TAG_PARTICLES_ULTRABALL,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = sAnims_BallParticles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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[BALL_MASTER] = {
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.tileTag = TAG_PARTICLES_MASTERBALL,
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.paletteTag = TAG_PARTICLES_MASTERBALL,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = sAnims_BallParticles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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[BALL_NET] = {
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.tileTag = TAG_PARTICLES_NETBALL,
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.paletteTag = TAG_PARTICLES_NETBALL,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = sAnims_BallParticles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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[BALL_DIVE] = {
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.tileTag = TAG_PARTICLES_DIVEBALL,
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.paletteTag = TAG_PARTICLES_DIVEBALL,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = sAnims_BallParticles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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[BALL_NEST] = {
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.tileTag = TAG_PARTICLES_NESTBALL,
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.paletteTag = TAG_PARTICLES_NESTBALL,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = sAnims_BallParticles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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[BALL_REPEAT] = {
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.tileTag = TAG_PARTICLES_REPEATBALL,
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.paletteTag = TAG_PARTICLES_REPEATBALL,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = sAnims_BallParticles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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[BALL_TIMER] = {
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.tileTag = TAG_PARTICLES_TIMERBALL,
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.paletteTag = TAG_PARTICLES_TIMERBALL,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = sAnims_BallParticles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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[BALL_LUXURY] = {
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.tileTag = TAG_PARTICLES_LUXURYBALL,
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.paletteTag = TAG_PARTICLES_LUXURYBALL,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = sAnims_BallParticles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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[BALL_PREMIER] = {
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.tileTag = TAG_PARTICLES_PREMIERBALL,
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.paletteTag = TAG_PARTICLES_PREMIERBALL,
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||
|
.oam = &gOamData_AffineOff_ObjNormal_8x8,
|
||
|
.anims = sAnims_BallParticles,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = SpriteCallbackDummy,
|
||
|
},
|
||
|
};
|
||
|
|
||
|
const u16 gBallOpenFadeColors[] =
|
||
|
{
|
||
|
[BALL_POKE] = RGB(31, 22, 30),
|
||
|
[BALL_GREAT] = RGB(16, 23, 30),
|
||
|
[BALL_SAFARI] = RGB(23, 30, 20),
|
||
|
[BALL_ULTRA] = RGB(31, 31, 15),
|
||
|
[BALL_MASTER] = RGB(23, 20, 28),
|
||
|
[BALL_NET] = RGB(21, 31, 25),
|
||
|
[BALL_DIVE] = RGB(12, 25, 30),
|
||
|
[BALL_NEST] = RGB(30, 27, 10),
|
||
|
[BALL_REPEAT] = RGB(31, 24, 16),
|
||
|
[BALL_TIMER] = RGB(29, 30, 30),
|
||
|
[BALL_LUXURY] = RGB(31, 17, 10),
|
||
|
[BALL_PREMIER] = RGB(31, 9, 10),
|
||
|
|
||
|
// Garbage data
|
||
|
RGB(0, 0, 0),
|
||
|
RGB(1, 16, 0),
|
||
|
RGB(3, 0, 1),
|
||
|
RGB(1, 8, 0),
|
||
|
RGB(0, 8, 0),
|
||
|
RGB(3, 8, 1),
|
||
|
RGB(6, 8, 1),
|
||
|
RGB(4, 0, 0),
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gPokeblockSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_POKEBLOCK,
|
||
|
.paletteTag = ANIM_TAG_POKEBLOCK,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = SpriteCB_PokeBlock_Throw,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_SafariRock[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(64, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd *const sAnims_SafariRock[] = {
|
||
|
sAnim_SafariRock,
|
||
|
};
|
||
|
|
||
|
// Unused, leftover from FRLG
|
||
|
static const struct SpriteTemplate sSafariRockSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_ROCKS,
|
||
|
.paletteTag = ANIM_TAG_ROCKS,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = sAnims_SafariRock,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = SpriteCB_PokeBlock_Throw,
|
||
|
};
|
||
|
|
||
|
extern const struct SpriteTemplate gWishStarSpriteTemplate;
|
||
|
extern const struct SpriteTemplate gMiniTwinklingStarSpriteTemplate;
|
||
|
|
||
|
// This is an unused function, but it seems likely that it was
|
||
|
// intended to be an additional effect during the level-up animation.
|
||
|
// It is an upward blue gradient effect on the mon's healthbox.
|
||
|
void AnimTask_UnusedLevelUpHealthBox(u8 taskId)
|
||
|
{
|
||
|
struct BattleAnimBgData animBgData;
|
||
|
u8 healthBoxSpriteId;
|
||
|
u8 battler;
|
||
|
u8 spriteId1, spriteId2, spriteId3, spriteId4;
|
||
|
|
||
|
battler = gBattleAnimAttacker;
|
||
|
gBattle_WIN0H = 0;
|
||
|
gBattle_WIN0V = 0;
|
||
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
||
|
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
|
||
|
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
|
||
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
|
||
|
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0);
|
||
|
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
|
||
|
SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 1);
|
||
|
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
||
|
|
||
|
healthBoxSpriteId = gHealthboxSpriteIds[battler];
|
||
|
spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
|
||
|
spriteId2 = gSprites[healthBoxSpriteId].data[5];
|
||
|
spriteId3 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
|
||
|
spriteId4 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
|
||
|
gSprites[healthBoxSpriteId].oam.priority = 1;
|
||
|
gSprites[spriteId1].oam.priority = 1;
|
||
|
gSprites[spriteId2].oam.priority = 1;
|
||
|
gSprites[spriteId3] = gSprites[healthBoxSpriteId];
|
||
|
gSprites[spriteId4] = gSprites[spriteId1];
|
||
|
gSprites[spriteId3].oam.objMode = ST_OAM_OBJ_WINDOW;
|
||
|
gSprites[spriteId4].oam.objMode = ST_OAM_OBJ_WINDOW;
|
||
|
gSprites[spriteId3].callback = SpriteCallbackDummy;
|
||
|
gSprites[spriteId4].callback = SpriteCallbackDummy;
|
||
|
|
||
|
GetBattleAnimBg1Data(&animBgData);
|
||
|
AnimLoadCompressedBgTilemap(animBgData.bgId, UnusedLevelupAnimationTilemap);
|
||
|
AnimLoadCompressedBgGfx(animBgData.bgId, UnusedLevelupAnimationGfx, animBgData.tilesOffset);
|
||
|
LoadCompressedPalette(gCureBubblesPal, animBgData.paletteId << 4, 32);
|
||
|
|
||
|
gBattle_BG1_X = -gSprites[spriteId3].x + 32;
|
||
|
gBattle_BG1_Y = -gSprites[spriteId3].y - 32;
|
||
|
gTasks[taskId].data[1] = 640;
|
||
|
gTasks[taskId].data[0] = spriteId3;
|
||
|
gTasks[taskId].data[2] = spriteId4;
|
||
|
gTasks[taskId].func = AnimTask_UnusedLevelUpHealthBox_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimTask_UnusedLevelUpHealthBox_Step(u8 taskId)
|
||
|
{
|
||
|
u8 spriteId1, spriteId2;
|
||
|
u8 battler;
|
||
|
|
||
|
battler = gBattleAnimAttacker;
|
||
|
gTasks[taskId].data[13] += gTasks[taskId].data[1];
|
||
|
gBattle_BG1_Y += (u16)gTasks[taskId].data[13] >> 8;
|
||
|
gTasks[taskId].data[13] &= 0xFF;
|
||
|
|
||
|
switch (gTasks[taskId].data[15])
|
||
|
{
|
||
|
case 0:
|
||
|
if (gTasks[taskId].data[11]++ > 1)
|
||
|
{
|
||
|
gTasks[taskId].data[11] = 0;
|
||
|
gTasks[taskId].data[12]++;
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
|
||
|
if (gTasks[taskId].data[12] == 8)
|
||
|
gTasks[taskId].data[15]++;
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
if (++gTasks[taskId].data[10] == 30)
|
||
|
gTasks[taskId].data[15]++;
|
||
|
break;
|
||
|
case 2:
|
||
|
if (gTasks[taskId].data[11]++ > 1)
|
||
|
{
|
||
|
gTasks[taskId].data[11] = 0;
|
||
|
gTasks[taskId].data[12]--;
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
|
||
|
if (gTasks[taskId].data[12] == 0)
|
||
|
{
|
||
|
ResetBattleAnimBg(0);
|
||
|
gBattle_WIN0H = 0;
|
||
|
gBattle_WIN0V = 0;
|
||
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
||
|
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
|
||
|
if (!IsContest())
|
||
|
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
|
||
|
|
||
|
SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
|
||
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
|
||
|
DestroySprite(&gSprites[gTasks[taskId].data[0]]);
|
||
|
DestroySprite(&gSprites[gTasks[taskId].data[2]]);
|
||
|
SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0);
|
||
|
spriteId1 = gSprites[gHealthboxSpriteIds[battler]].oam.affineParam;
|
||
|
spriteId2 = gSprites[gHealthboxSpriteIds[battler]].data[5];
|
||
|
gSprites[gHealthboxSpriteIds[battler]].oam.priority = 1;
|
||
|
gSprites[spriteId1].oam.priority = 1;
|
||
|
gSprites[spriteId2].oam.priority = 1;
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void LoadHealthboxPalsForLevelUp(u8 *paletteId1, u8 *paletteId2, u8 battler)
|
||
|
{
|
||
|
u8 healthBoxSpriteId;
|
||
|
u8 spriteId1, spriteId2;
|
||
|
u16 offset1, offset2;
|
||
|
|
||
|
healthBoxSpriteId = gHealthboxSpriteIds[battler];
|
||
|
spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
|
||
|
spriteId2 = gSprites[healthBoxSpriteId].data[5];
|
||
|
*paletteId1 = AllocSpritePalette(0xD709);
|
||
|
*paletteId2 = AllocSpritePalette(0xD70A);
|
||
|
|
||
|
offset1 = (gSprites[healthBoxSpriteId].oam.paletteNum * 16) + 0x100;
|
||
|
offset2 = (gSprites[spriteId2].oam.paletteNum * 16) + 0x100;
|
||
|
LoadPalette(&gPlttBufferUnfaded[offset1], *paletteId1 * 16 + 0x100, 0x20);
|
||
|
LoadPalette(&gPlttBufferUnfaded[offset2], *paletteId2 * 16 + 0x100, 0x20);
|
||
|
|
||
|
gSprites[healthBoxSpriteId].oam.paletteNum = *paletteId1;
|
||
|
gSprites[spriteId1].oam.paletteNum = *paletteId1;
|
||
|
gSprites[spriteId2].oam.paletteNum = *paletteId2;
|
||
|
}
|
||
|
|
||
|
void AnimTask_LoadHealthboxPalsForLevelUp(u8 taskId)
|
||
|
{
|
||
|
u8 paletteId1, paletteId2;
|
||
|
LoadHealthboxPalsForLevelUp(&paletteId1, &paletteId2, gBattleAnimAttacker);
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
static void FreeHealthboxPalsForLevelUp(u8 battler)
|
||
|
{
|
||
|
u8 healthBoxSpriteId;
|
||
|
u8 spriteId1, spriteId2;
|
||
|
u8 paletteId1, paletteId2;
|
||
|
|
||
|
healthBoxSpriteId = gHealthboxSpriteIds[battler];
|
||
|
spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
|
||
|
spriteId2 = gSprites[healthBoxSpriteId].data[5];
|
||
|
|
||
|
FreeSpritePaletteByTag(0xD709);
|
||
|
FreeSpritePaletteByTag(0xD70A);
|
||
|
paletteId1 = IndexOfSpritePaletteTag(0xD6FF);
|
||
|
paletteId2 = IndexOfSpritePaletteTag(0xD704);
|
||
|
gSprites[healthBoxSpriteId].oam.paletteNum = paletteId1;
|
||
|
gSprites[spriteId1].oam.paletteNum = paletteId1;
|
||
|
gSprites[spriteId2].oam.paletteNum = paletteId2;
|
||
|
}
|
||
|
|
||
|
void AnimTask_FreeHealthboxPalsForLevelUp(u8 taskId)
|
||
|
{
|
||
|
FreeHealthboxPalsForLevelUp(gBattleAnimAttacker);
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
void AnimTask_FlashHealthboxOnLevelUp(u8 taskId)
|
||
|
{
|
||
|
gTasks[taskId].data[10] = gBattleAnimArgs[0];
|
||
|
gTasks[taskId].data[11] = gBattleAnimArgs[1];
|
||
|
gTasks[taskId].func = AnimTask_FlashHealthboxOnLevelUp_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimTask_FlashHealthboxOnLevelUp_Step(u8 taskId)
|
||
|
{
|
||
|
u8 paletteNum;
|
||
|
u32 paletteOffset, colorOffset;
|
||
|
|
||
|
gTasks[taskId].data[0]++;
|
||
|
if (gTasks[taskId].data[0]++ >= gTasks[taskId].data[11])
|
||
|
{
|
||
|
gTasks[taskId].data[0] = 0;
|
||
|
paletteNum = IndexOfSpritePaletteTag(0xD709);
|
||
|
colorOffset = gTasks[taskId].data[10] == 0 ? 6 : 2;
|
||
|
switch (gTasks[taskId].data[1])
|
||
|
{
|
||
|
case 0:
|
||
|
gTasks[taskId].data[2] += 2;
|
||
|
if (gTasks[taskId].data[2] > 16)
|
||
|
gTasks[taskId].data[2] = 16;
|
||
|
|
||
|
paletteOffset = paletteNum * 16 + 0x100;
|
||
|
BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31));
|
||
|
if (gTasks[taskId].data[2] == 16)
|
||
|
gTasks[taskId].data[1]++;
|
||
|
break;
|
||
|
case 1:
|
||
|
gTasks[taskId].data[2] -= 2;
|
||
|
if (gTasks[taskId].data[2] < 0)
|
||
|
gTasks[taskId].data[2] = 0;
|
||
|
|
||
|
paletteOffset = paletteNum * 16 + 0x100;
|
||
|
BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31));
|
||
|
if (gTasks[taskId].data[2] == 0)
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimTask_SwitchOutShrinkMon(u8 taskId)
|
||
|
{
|
||
|
u8 spriteId;
|
||
|
|
||
|
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
|
||
|
switch (gTasks[taskId].data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
|
||
|
gTasks[taskId].data[10] = 0x100;
|
||
|
gTasks[taskId].data[0]++;
|
||
|
break;
|
||
|
case 1:
|
||
|
gTasks[taskId].data[10] += 0x30;
|
||
|
SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0);
|
||
|
SetBattlerSpriteYOffsetFromYScale(spriteId);
|
||
|
if (gTasks[taskId].data[10] >= 0x2D0)
|
||
|
gTasks[taskId].data[0]++;
|
||
|
break;
|
||
|
case 2:
|
||
|
ResetSpriteRotScale(spriteId);
|
||
|
gSprites[spriteId].invisible = TRUE;
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimTask_SwitchOutBallEffect(u8 taskId)
|
||
|
{
|
||
|
u8 spriteId;
|
||
|
u16 ball;
|
||
|
u8 ballId;
|
||
|
u8 x, y;
|
||
|
u8 priority, subpriority;
|
||
|
u32 selectedPalettes;
|
||
|
|
||
|
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
||
|
ball = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL);
|
||
|
else
|
||
|
ball = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL);
|
||
|
|
||
|
ballId = ItemIdToBallId(ball);
|
||
|
switch (gTasks[taskId].data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
|
||
|
y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
|
||
|
priority = gSprites[spriteId].oam.priority;
|
||
|
subpriority = gSprites[spriteId].subpriority;
|
||
|
gTasks[taskId].data[10] = AnimateBallOpenParticles(x, y + 32, priority, subpriority, ballId);
|
||
|
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
|
||
|
gTasks[taskId].data[11] = LaunchBallFadeMonTask(FALSE, gBattleAnimAttacker, selectedPalettes, ballId);
|
||
|
gTasks[taskId].data[0]++;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (!gTasks[gTasks[taskId].data[10]].isActive && !gTasks[gTasks[taskId].data[11]].isActive)
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimTask_LoadBallGfx(u8 taskId)
|
||
|
{
|
||
|
u8 ballId = ItemIdToBallId(gLastUsedItem);
|
||
|
LoadBallGfx(ballId);
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
void AnimTask_FreeBallGfx(u8 taskId)
|
||
|
{
|
||
|
u8 ballId = ItemIdToBallId(gLastUsedItem);
|
||
|
FreeBallGfx(ballId);
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
void AnimTask_IsBallBlockedByTrainer(u8 taskId)
|
||
|
{
|
||
|
if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK)
|
||
|
gBattleAnimArgs[ARG_RET_ID] = -1;
|
||
|
else
|
||
|
gBattleAnimArgs[ARG_RET_ID] = 0;
|
||
|
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
u8 ItemIdToBallId(u16 ballItem)
|
||
|
{
|
||
|
switch (ballItem)
|
||
|
{
|
||
|
case ITEM_MASTER_BALL:
|
||
|
return BALL_MASTER;
|
||
|
case ITEM_ULTRA_BALL:
|
||
|
return BALL_ULTRA;
|
||
|
case ITEM_GREAT_BALL:
|
||
|
return BALL_GREAT;
|
||
|
case ITEM_SAFARI_BALL:
|
||
|
return BALL_SAFARI;
|
||
|
case ITEM_NET_BALL:
|
||
|
return BALL_NET;
|
||
|
case ITEM_DIVE_BALL:
|
||
|
return BALL_DIVE;
|
||
|
case ITEM_NEST_BALL:
|
||
|
return BALL_NEST;
|
||
|
case ITEM_REPEAT_BALL:
|
||
|
return BALL_REPEAT;
|
||
|
case ITEM_TIMER_BALL:
|
||
|
return BALL_TIMER;
|
||
|
case ITEM_LUXURY_BALL:
|
||
|
return BALL_LUXURY;
|
||
|
case ITEM_PREMIER_BALL:
|
||
|
return BALL_PREMIER;
|
||
|
case ITEM_POKE_BALL:
|
||
|
default:
|
||
|
return BALL_POKE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#define tSpriteId data[0]
|
||
|
|
||
|
#define sDuration data[0]
|
||
|
#define sTargetX data[1]
|
||
|
#define sTargetY data[2]
|
||
|
|
||
|
void AnimTask_ThrowBall(u8 taskId)
|
||
|
{
|
||
|
u8 ballId;
|
||
|
u8 spriteId;
|
||
|
|
||
|
ballId = ItemIdToBallId(gLastUsedItem);
|
||
|
spriteId = CreateSprite(&gBallSpriteTemplates[ballId], 32, 80, 29);
|
||
|
gSprites[spriteId].sDuration = 34;
|
||
|
gSprites[spriteId].sTargetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
|
||
|
gSprites[spriteId].sTargetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) - 16;
|
||
|
gSprites[spriteId].callback = SpriteCB_Ball_Throw;
|
||
|
gBattleSpritesDataPtr->animationData->wildMonInvisible = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible;
|
||
|
gTasks[taskId].tSpriteId = spriteId;
|
||
|
gTasks[taskId].func = AnimTask_ThrowBall_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimTask_ThrowBall_Step(u8 taskId)
|
||
|
{
|
||
|
u8 spriteId = gTasks[taskId].tSpriteId;
|
||
|
if ((u16)gSprites[spriteId].sDuration == 0xFFFF)
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
// Safari Zone throw / Wally's throw
|
||
|
void AnimTask_ThrowBall_StandingTrainer(u8 taskId)
|
||
|
{
|
||
|
s16 x, y;
|
||
|
u8 ballId;
|
||
|
u8 subpriority;
|
||
|
u8 spriteId;
|
||
|
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
|
||
|
{
|
||
|
x = 32;
|
||
|
y = 11;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
x = 23;
|
||
|
y = 5;
|
||
|
}
|
||
|
|
||
|
ballId = ItemIdToBallId(gLastUsedItem);
|
||
|
subpriority = GetBattlerSpriteSubpriority(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) + 1;
|
||
|
spriteId = CreateSprite(&gBallSpriteTemplates[ballId], x + 32, y | 80, subpriority);
|
||
|
gSprites[spriteId].sDuration = 34;
|
||
|
gSprites[spriteId].sTargetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
|
||
|
gSprites[spriteId].sTargetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) - 16;
|
||
|
gSprites[spriteId].callback = SpriteCallbackDummy;
|
||
|
gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].callback = SpriteCB_TrainerThrowObject;
|
||
|
gTasks[taskId].tSpriteId = spriteId;
|
||
|
gTasks[taskId].func = AnimTask_ThrowBall_StandingTrainer_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimTask_ThrowBall_StandingTrainer_Step(u8 taskId)
|
||
|
{
|
||
|
if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animCmdIndex == 1)
|
||
|
{
|
||
|
PlaySE12WithPanning(SE_BALL_THROW, 0);
|
||
|
gSprites[gTasks[taskId].tSpriteId].callback = SpriteCB_Ball_Throw;
|
||
|
CreateTask(Task_PlayerThrow_Wait, 10);
|
||
|
gTasks[taskId].func = AnimTask_ThrowBall_Step;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef sDuration
|
||
|
#undef sTargetX
|
||
|
#undef sTargetY
|
||
|
|
||
|
#undef tSpriteId
|
||
|
|
||
|
static void Task_PlayerThrow_Wait(u8 taskId)
|
||
|
{
|
||
|
if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animEnded)
|
||
|
{
|
||
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]], 0);
|
||
|
DestroyTask(taskId);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#define sTargetXArg data[1]
|
||
|
#define sTargetYArg data[2]
|
||
|
|
||
|
#define sOffsetX data[1] // re-use
|
||
|
#define sTargetX data[2] // re-use
|
||
|
#define sOffsetY data[3]
|
||
|
#define sTargetY data[4]
|
||
|
#define sAmplitude data[5]
|
||
|
|
||
|
static void SpriteCB_Ball_Throw(struct Sprite *sprite)
|
||
|
{
|
||
|
u16 targetX = sprite->sTargetXArg;
|
||
|
u16 targetY = sprite->sTargetYArg;
|
||
|
|
||
|
sprite->sOffsetX = sprite->x;
|
||
|
sprite->sTargetX = targetX;
|
||
|
sprite->sOffsetY = sprite->y;
|
||
|
sprite->sTargetY = targetY;
|
||
|
sprite->sAmplitude = -40;
|
||
|
InitAnimArcTranslation(sprite);
|
||
|
sprite->callback = SpriteCB_Ball_Arc;
|
||
|
}
|
||
|
|
||
|
#undef sTargetXArg
|
||
|
#undef sTargetYArg
|
||
|
#undef sOffsetX
|
||
|
#undef sTargetX
|
||
|
#undef sOffsetY
|
||
|
#undef sTargetY
|
||
|
#undef sAmplitude
|
||
|
|
||
|
#define sTimer data[5]
|
||
|
#define sTaskId data[5] // re-use
|
||
|
|
||
|
static void SpriteCB_Ball_Arc(struct Sprite *sprite)
|
||
|
{
|
||
|
s32 i;
|
||
|
u8 ballId;
|
||
|
|
||
|
if (TranslateAnimHorizontalArc(sprite))
|
||
|
{
|
||
|
if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK)
|
||
|
{
|
||
|
sprite->callback = SpriteCB_Ball_Block;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
StartSpriteAnim(sprite, 1);
|
||
|
sprite->x += sprite->x2;
|
||
|
sprite->y += sprite->y2;
|
||
|
sprite->x2 = 0;
|
||
|
sprite->y2 = 0;
|
||
|
|
||
|
for (i = 0; i < 8; i++)
|
||
|
sprite->data[i] = 0;
|
||
|
|
||
|
sprite->sTimer = 0;
|
||
|
sprite->callback = SpriteCB_Ball_MonShrink;
|
||
|
|
||
|
ballId = ItemIdToBallId(gLastUsedItem);
|
||
|
switch (ballId)
|
||
|
{
|
||
|
case 0 ... POKEBALL_COUNT - 1:
|
||
|
AnimateBallOpenParticles(sprite->x, sprite->y - 5, 1, 28, ballId);
|
||
|
LaunchBallFadeMonTask(FALSE, gBattleAnimTarget, 14, ballId);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void SpriteCB_Ball_MonShrink(struct Sprite *sprite)
|
||
|
{
|
||
|
if (++sprite->sTimer == 10)
|
||
|
{
|
||
|
sprite->sTaskId = CreateTask(TaskDummy, 50);
|
||
|
sprite->callback = SpriteCB_Ball_MonShrink_Step;
|
||
|
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef sTimer
|
||
|
#undef sTaskId
|
||
|
|
||
|
#define tState data[0]
|
||
|
#define sTimer data[1]
|
||
|
#define sTaskId data[5]
|
||
|
|
||
|
static void SpriteCB_Ball_MonShrink_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
u8 spriteId;
|
||
|
u8 taskId;
|
||
|
|
||
|
spriteId = gBattlerSpriteIds[gBattleAnimTarget];
|
||
|
taskId = sprite->sTaskId;
|
||
|
|
||
|
if (++gTasks[taskId].sTimer == 11)
|
||
|
PlaySE(SE_BALL_TRADE);
|
||
|
|
||
|
switch (gTasks[taskId].tState)
|
||
|
{
|
||
|
case MON_SHRINK:
|
||
|
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
|
||
|
gTasks[taskId].data[10] = 256;
|
||
|
gMonShrinkDuration = 28;
|
||
|
gMonShrinkDistance = (gSprites[spriteId].y + gSprites[spriteId].y2) - (sprite->y + sprite->y2);
|
||
|
gMonShrinkDelta = (u32)(gMonShrinkDistance * 256) / gMonShrinkDuration;
|
||
|
gTasks[taskId].data[2] = gMonShrinkDelta;
|
||
|
gTasks[taskId].tState++; // MON_SHRINK_STEP
|
||
|
break;
|
||
|
case MON_SHRINK_STEP:
|
||
|
gTasks[taskId].data[10] += 32;
|
||
|
SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0);
|
||
|
gTasks[taskId].data[3] += gTasks[taskId].data[2];
|
||
|
gSprites[spriteId].y2 = -gTasks[taskId].data[3] >> 8;
|
||
|
if (gTasks[taskId].data[10] >= 1152)
|
||
|
gTasks[taskId].tState++; // MON_SHRINK_INVISIBLE
|
||
|
break;
|
||
|
case MON_SHRINK_INVISIBLE:
|
||
|
ResetSpriteRotScale(spriteId);
|
||
|
gSprites[spriteId].invisible = TRUE;
|
||
|
gTasks[taskId].tState++; // MON_SHRINK_FREE
|
||
|
break;
|
||
|
case MON_SHRINK_FREE:
|
||
|
default:
|
||
|
if (gTasks[taskId].data[1] > 10)
|
||
|
{
|
||
|
DestroyTask(taskId);
|
||
|
StartSpriteAnim(sprite, 2);
|
||
|
sprite->data[5] = 0;
|
||
|
sprite->callback = SpriteCB_Ball_Bounce;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef sTimer
|
||
|
#undef tState
|
||
|
#undef sTaskId
|
||
|
|
||
|
#define sState data[3]
|
||
|
#define sAmplitude data[4]
|
||
|
#define sPhase data[5]
|
||
|
|
||
|
static void SpriteCB_Ball_Bounce(struct Sprite *sprite)
|
||
|
{
|
||
|
s16 phase;
|
||
|
|
||
|
if (sprite->animEnded)
|
||
|
{
|
||
|
sprite->sState = 0;
|
||
|
sprite->sAmplitude = 40;
|
||
|
sprite->sPhase = 0;
|
||
|
phase = 0;
|
||
|
sprite->y += Cos(phase, 40);
|
||
|
sprite->y2 = -Cos(phase, sprite->sAmplitude);
|
||
|
sprite->callback = SpriteCB_Ball_Bounce_Step;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef sState
|
||
|
#undef sAmplitude
|
||
|
#undef sPhase
|
||
|
|
||
|
#define DIRECTION(state) (state & 0xFF)
|
||
|
#define PHASE_DELTA(state) (state >> 8)
|
||
|
#define BOUNCES(state) (state >> 8)
|
||
|
#define FALL(state) (state &= -0x100)
|
||
|
#define RISE_FASTER(state) (state += 257)
|
||
|
|
||
|
#define BALL_FALLING 0
|
||
|
#define BALL_RISING 1
|
||
|
|
||
|
#define sState data[3]
|
||
|
#define sAmplitude data[4]
|
||
|
#define sPhase data[5]
|
||
|
#define sTimer data[5] // re-use
|
||
|
|
||
|
// Animates the Poké Ball dropping to ground and bouncing.
|
||
|
static void SpriteCB_Ball_Bounce_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
bool8 lastBounce;
|
||
|
s16 bounceCount;
|
||
|
|
||
|
lastBounce = FALSE;
|
||
|
|
||
|
switch (DIRECTION(sprite->sState))
|
||
|
{
|
||
|
case BALL_FALLING:
|
||
|
sprite->y2 = -Cos(sprite->sPhase, sprite->sAmplitude);
|
||
|
sprite->sPhase += PHASE_DELTA(sprite->sState) + 4;
|
||
|
// Once the ball touches the ground
|
||
|
if (sprite->sPhase >= 64)
|
||
|
{
|
||
|
sprite->sAmplitude -= 10;
|
||
|
RISE_FASTER(sprite->sState);
|
||
|
|
||
|
bounceCount = BOUNCES(sprite->sState);
|
||
|
if (bounceCount == 4)
|
||
|
lastBounce = TRUE;
|
||
|
|
||
|
switch (bounceCount)
|
||
|
{
|
||
|
case 1:
|
||
|
PlaySE(SE_BALL_BOUNCE_1);
|
||
|
break;
|
||
|
case 2:
|
||
|
PlaySE(SE_BALL_BOUNCE_2);
|
||
|
break;
|
||
|
case 3:
|
||
|
PlaySE(SE_BALL_BOUNCE_3);
|
||
|
break;
|
||
|
default:
|
||
|
PlaySE(SE_BALL_BOUNCE_4);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case BALL_RISING:
|
||
|
sprite->y2 = -Cos(sprite->sPhase, sprite->sAmplitude);
|
||
|
sprite->sPhase -= PHASE_DELTA(sprite->sState) + 4;
|
||
|
// Once ball reaches max height
|
||
|
if (sprite->sPhase <= 0)
|
||
|
{
|
||
|
// Set to BALL_FALLING
|
||
|
sprite->sPhase = 0;
|
||
|
FALL(sprite->sState);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (lastBounce)
|
||
|
{
|
||
|
sprite->sState = 0;
|
||
|
sprite->y += Cos(64, 40);
|
||
|
sprite->y2 = 0;
|
||
|
if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_NO_SHAKES)
|
||
|
{
|
||
|
sprite->sTimer = 0;
|
||
|
sprite->callback = SpriteCB_Ball_Release;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->callback = SpriteCB_Ball_Wobble;
|
||
|
sprite->data[4] = 1;
|
||
|
sprite->data[5] = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef sState
|
||
|
#undef sAmplitude
|
||
|
#undef sPhase
|
||
|
#undef sTimer
|
||
|
|
||
|
#undef DIRECTION
|
||
|
#undef PHASE_DELTA
|
||
|
#undef BOUNCES
|
||
|
#undef FALL
|
||
|
#undef RISE_FASTER
|
||
|
|
||
|
#define sTimer data[3]
|
||
|
#define sState data[3] // re-use
|
||
|
|
||
|
static void SpriteCB_Ball_Wobble(struct Sprite *sprite)
|
||
|
{
|
||
|
if (++sprite->sTimer == 31)
|
||
|
{
|
||
|
sprite->sState = 0;
|
||
|
sprite->affineAnimPaused = TRUE;
|
||
|
StartSpriteAffineAnim(sprite, BALL_ROTATE_RIGHT);
|
||
|
gBattleSpritesDataPtr->animationData->ballSubpx = 0;
|
||
|
sprite->callback = SpriteCB_Ball_Wobble_Step;
|
||
|
PlaySE(SE_BALL);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef sTimer
|
||
|
#undef sState
|
||
|
|
||
|
#define sState data[3]
|
||
|
#define sDirection data[4]
|
||
|
#define sTimer data[5]
|
||
|
|
||
|
#define STATE(state) (state & 0xFF)
|
||
|
#define SHAKES(state) (state >> 8)
|
||
|
#define SHAKE_INC(state) (state += 0x100)
|
||
|
#define RESET_STATE(state) (state &= -0x100)
|
||
|
|
||
|
static void SpriteCB_Ball_Wobble_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
s8 shakes;
|
||
|
u16 frame;
|
||
|
|
||
|
switch (STATE(sprite->sState))
|
||
|
{
|
||
|
case BALL_ROLL_1:
|
||
|
// Rolling effect: every frame in the rotation, the sprite shifts 176/256 of a pixel.
|
||
|
if (gBattleSpritesDataPtr->animationData->ballSubpx > 255)
|
||
|
{
|
||
|
sprite->x2 += sprite->sDirection;
|
||
|
gBattleSpritesDataPtr->animationData->ballSubpx &= 0xFF;
|
||
|
}
|
||
|
else
|
||
|
gBattleSpritesDataPtr->animationData->ballSubpx += 176;
|
||
|
|
||
|
sprite->sTimer++;
|
||
|
sprite->affineAnimPaused = FALSE;
|
||
|
frame = sprite->sTimer + 7;
|
||
|
if (frame > 14)
|
||
|
{
|
||
|
gBattleSpritesDataPtr->animationData->ballSubpx = 0;
|
||
|
sprite->sState++; // BALL_PIVOT_1
|
||
|
sprite->sTimer = 0;
|
||
|
}
|
||
|
break;
|
||
|
case BALL_PIVOT_1:
|
||
|
if (++sprite->sTimer == 1)
|
||
|
{
|
||
|
sprite->sTimer = 0;
|
||
|
sprite->sDirection = -sprite->sDirection;
|
||
|
sprite->sState++; // BALL_ROLL_2
|
||
|
sprite->affineAnimPaused = FALSE;
|
||
|
if (sprite->sDirection < 0)
|
||
|
ChangeSpriteAffineAnim(sprite, BALL_ROTATE_LEFT);
|
||
|
else
|
||
|
ChangeSpriteAffineAnim(sprite, BALL_ROTATE_RIGHT);
|
||
|
}
|
||
|
else
|
||
|
sprite->affineAnimPaused = TRUE;
|
||
|
break;
|
||
|
case BALL_ROLL_2:
|
||
|
if (gBattleSpritesDataPtr->animationData->ballSubpx > 255)
|
||
|
{
|
||
|
sprite->x2 += sprite->sDirection;
|
||
|
gBattleSpritesDataPtr->animationData->ballSubpx &= 0xFF;
|
||
|
}
|
||
|
else
|
||
|
gBattleSpritesDataPtr->animationData->ballSubpx += 176;
|
||
|
|
||
|
sprite->sTimer++;
|
||
|
sprite->affineAnimPaused = FALSE;
|
||
|
frame = sprite->sTimer + 12;
|
||
|
if (frame > 24)
|
||
|
{
|
||
|
gBattleSpritesDataPtr->animationData->ballSubpx = 0;
|
||
|
sprite->sState++; // BALL_PIVOT_2
|
||
|
sprite->sTimer = 0;
|
||
|
}
|
||
|
break;
|
||
|
case BALL_PIVOT_2:
|
||
|
if (sprite->sTimer++ < 0)
|
||
|
{
|
||
|
sprite->affineAnimPaused = TRUE;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
sprite->sTimer = 0;
|
||
|
sprite->sDirection = -sprite->sDirection;
|
||
|
sprite->sState++; // BALL_ROLL_3
|
||
|
sprite->affineAnimPaused = FALSE;
|
||
|
if (sprite->sDirection < 0)
|
||
|
ChangeSpriteAffineAnim(sprite, BALL_ROTATE_LEFT);
|
||
|
else
|
||
|
ChangeSpriteAffineAnim(sprite, BALL_ROTATE_RIGHT);
|
||
|
// fall through
|
||
|
case BALL_ROLL_3:
|
||
|
if (gBattleSpritesDataPtr->animationData->ballSubpx > 0xFF)
|
||
|
{
|
||
|
sprite->x2 += sprite->sDirection;
|
||
|
gBattleSpritesDataPtr->animationData->ballSubpx &= 0xFF;
|
||
|
}
|
||
|
else
|
||
|
gBattleSpritesDataPtr->animationData->ballSubpx += 176;
|
||
|
|
||
|
sprite->sTimer++;
|
||
|
sprite->affineAnimPaused = FALSE;
|
||
|
frame = sprite->sTimer + 4;
|
||
|
if (frame > 8)
|
||
|
{
|
||
|
gBattleSpritesDataPtr->animationData->ballSubpx = 0;
|
||
|
sprite->sState++; // BALL_NEXT_MOVE
|
||
|
sprite->sTimer = 0;
|
||
|
sprite->sDirection = -sprite->sDirection;
|
||
|
}
|
||
|
break;
|
||
|
case BALL_NEXT_MOVE:
|
||
|
SHAKE_INC(sprite->sState);
|
||
|
shakes = SHAKES(sprite->sState);
|
||
|
if (shakes == gBattleSpritesDataPtr->animationData->ballThrowCaseId)
|
||
|
{
|
||
|
sprite->affineAnimPaused = TRUE;
|
||
|
sprite->callback = SpriteCB_Ball_Release;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_3_SHAKES_SUCCESS && shakes == 3)
|
||
|
{
|
||
|
sprite->callback = SpriteCB_Ball_Capture;
|
||
|
sprite->affineAnimPaused = TRUE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->sState++; // BALL_WAIT_NEXT_SHAKE
|
||
|
sprite->affineAnimPaused = TRUE;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case BALL_WAIT_NEXT_SHAKE:
|
||
|
default:
|
||
|
if (++sprite->sTimer == 31)
|
||
|
{
|
||
|
sprite->sTimer = 0;
|
||
|
RESET_STATE(sprite->sState);
|
||
|
StartSpriteAffineAnim(sprite, 3);
|
||
|
if (sprite->sDirection < 0)
|
||
|
StartSpriteAffineAnim(sprite, BALL_ROTATE_LEFT);
|
||
|
else
|
||
|
StartSpriteAffineAnim(sprite, BALL_ROTATE_RIGHT);
|
||
|
|
||
|
PlaySE(SE_BALL);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef STATE
|
||
|
#undef SHAKES
|
||
|
#undef SHAKE_INC
|
||
|
#undef RESET_STATE
|
||
|
|
||
|
#undef sState
|
||
|
|
||
|
#define sTimer data[5]
|
||
|
|
||
|
static void SpriteCB_Ball_Release(struct Sprite *sprite)
|
||
|
{
|
||
|
if (++sprite->sTimer == 31)
|
||
|
{
|
||
|
sprite->data[5] = 0;
|
||
|
sprite->callback = SpriteCB_Ball_Release_Step;
|
||
|
}
|
||
|
}
|
||
|
#undef sTimer
|
||
|
|
||
|
#define sState data[0]
|
||
|
#define sTimer data[4]
|
||
|
|
||
|
static void SpriteCB_Ball_Capture(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->animPaused = TRUE;
|
||
|
sprite->callback = SpriteCB_Ball_Capture_Step;
|
||
|
sprite->data[3] = 0;
|
||
|
sprite->sTimer = 0;
|
||
|
sprite->data[5] = 0;
|
||
|
}
|
||
|
|
||
|
// Fade and unfade ball, create star animations, play sound effects
|
||
|
static void SpriteCB_Ball_Capture_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
u8 *battler = &gBattleAnimTarget;
|
||
|
|
||
|
sprite->sTimer++;
|
||
|
if (sprite->sTimer == 40)
|
||
|
{
|
||
|
PlaySE(SE_RG_BALL_CLICK);
|
||
|
BlendPalettes(0x10000 << sprite->oam.paletteNum, 6, RGB(0, 0, 0));
|
||
|
MakeCaptureStars(sprite);
|
||
|
}
|
||
|
else if (sprite->sTimer == 60)
|
||
|
{
|
||
|
BeginNormalPaletteFade(0x10000 << sprite->oam.paletteNum, 2, 6, 0, RGB(0, 0, 0));
|
||
|
}
|
||
|
else if (sprite->sTimer == 95)
|
||
|
{
|
||
|
gDoingBattleAnim = FALSE;
|
||
|
UpdateOamPriorityInAllHealthboxes(1);
|
||
|
m4aMPlayAllStop();
|
||
|
PlaySE(MUS_RG_CAUGHT_INTRO);
|
||
|
}
|
||
|
else if (sprite->sTimer == 315)
|
||
|
{
|
||
|
FreeOamMatrix(gSprites[gBattlerSpriteIds[*battler]].oam.matrixNum);
|
||
|
DestroySprite(&gSprites[gBattlerSpriteIds[*battler]]);
|
||
|
|
||
|
sprite->sState = 0;
|
||
|
sprite->callback = SpriteCB_Ball_FadeOut;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef sTimer
|
||
|
#undef sState
|
||
|
|
||
|
#define sState data[0]
|
||
|
#define sFrame data[0] // re-use
|
||
|
|
||
|
static void SpriteCB_Ball_FadeOut(struct Sprite *sprite)
|
||
|
{
|
||
|
u8 paletteIndex;
|
||
|
|
||
|
switch (sprite->sState)
|
||
|
{
|
||
|
case 0:
|
||
|
sprite->data[1] = 0;
|
||
|
sprite->data[2] = 0;
|
||
|
sprite->oam.objMode = ST_OAM_OBJ_BLEND;
|
||
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
|
||
|
paletteIndex = IndexOfSpritePaletteTag(sprite->template->paletteTag);
|
||
|
BeginNormalPaletteFade(1 << (paletteIndex + 0x10), 0, 0, 16, RGB(31, 31, 31));
|
||
|
sprite->sState++;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (sprite->data[1]++ > 0)
|
||
|
{
|
||
|
sprite->data[1] = 0;
|
||
|
sprite->data[2]++;
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[2], sprite->data[2]));
|
||
|
if (sprite->data[2] == 16)
|
||
|
sprite->sState++;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
sprite->invisible = TRUE;
|
||
|
sprite->sState++;
|
||
|
break;
|
||
|
default:
|
||
|
if (!gPaletteFade.active)
|
||
|
{
|
||
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||
|
|
||
|
sprite->sFrame = 0;
|
||
|
sprite->callback = DestroySpriteAfterOneFrame;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef sState
|
||
|
#undef sFrame
|
||
|
|
||
|
#define sFrame data[0]
|
||
|
|
||
|
static void DestroySpriteAfterOneFrame(struct Sprite *sprite)
|
||
|
{
|
||
|
if (sprite->sFrame == 0)
|
||
|
sprite->sFrame = -1;
|
||
|
else
|
||
|
{
|
||
|
FreeSpriteOamMatrix(sprite);
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
#undef sFrame
|
||
|
|
||
|
#define sDuration data[0]
|
||
|
#define sTargetX data[2]
|
||
|
#define sTargetY data[4]
|
||
|
#define sAmplitude data[5]
|
||
|
|
||
|
static void MakeCaptureStars(struct Sprite *sprite)
|
||
|
{
|
||
|
u32 i;
|
||
|
u8 subpriority;
|
||
|
|
||
|
if (sprite->subpriority)
|
||
|
subpriority = sprite->subpriority - 1;
|
||
|
else
|
||
|
{
|
||
|
subpriority = 0;
|
||
|
sprite->subpriority = 1;
|
||
|
}
|
||
|
|
||
|
LoadBallParticleGfx(BALL_MASTER);
|
||
|
for (i = 0; i < ARRAY_COUNT(sCaptureStars); i++)
|
||
|
{
|
||
|
u8 spriteId = CreateSprite(&sBallParticleSpriteTemplates[BALL_MASTER], sprite->x, sprite->y, subpriority);
|
||
|
if (spriteId != MAX_SPRITES)
|
||
|
{
|
||
|
gSprites[spriteId].sDuration = 24;
|
||
|
gSprites[spriteId].sTargetX = sprite->x + sCaptureStars[i].xOffset;
|
||
|
gSprites[spriteId].sTargetY = sprite->y + sCaptureStars[i].yOffset;
|
||
|
gSprites[spriteId].sAmplitude = sCaptureStars[i].amplitude;
|
||
|
InitAnimArcTranslation(&gSprites[spriteId]);
|
||
|
gSprites[spriteId].callback = SpriteCB_CaptureStar_Flicker;
|
||
|
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[BALL_MASTER]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef sDuration
|
||
|
#undef sTargetX
|
||
|
#undef sTargetY
|
||
|
#undef sAmplitude
|
||
|
|
||
|
static void SpriteCB_CaptureStar_Flicker(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->invisible = !sprite->invisible;
|
||
|
if (TranslateAnimHorizontalArc(sprite))
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
|
||
|
#define sFrame data[0]
|
||
|
#define sOffsetY data[1]
|
||
|
|
||
|
// Poké Ball didn't catch - starts:
|
||
|
// - Ball particle animations
|
||
|
// - Wild mon fade to normal color
|
||
|
// - Wild mon emerge from Poké Ball
|
||
|
static void SpriteCB_Ball_Release_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
u8 ballId;
|
||
|
|
||
|
StartSpriteAnim(sprite, 1);
|
||
|
StartSpriteAffineAnim(sprite, 0);
|
||
|
sprite->callback = SpriteCB_Ball_Release_Wait;
|
||
|
|
||
|
ballId = ItemIdToBallId(gLastUsedItem);
|
||
|
switch (ballId)
|
||
|
{
|
||
|
case 0 ... POKEBALL_COUNT - 1:
|
||
|
AnimateBallOpenParticles(sprite->x, sprite->y - 5, 1, 28, ballId);
|
||
|
LaunchBallFadeMonTask(TRUE, gBattleAnimTarget, 14, ballId);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// Animate Pokémon emerging from Poké Ball
|
||
|
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = FALSE;
|
||
|
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], BATTLER_AFFINE_EMERGE);
|
||
|
AnimateSprite(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]]);
|
||
|
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].sOffsetY = 4096;
|
||
|
}
|
||
|
|
||
|
static void SpriteCB_Ball_Release_Wait(struct Sprite *sprite)
|
||
|
{
|
||
|
bool8 released = FALSE;
|
||
|
|
||
|
if (sprite->animEnded)
|
||
|
sprite->invisible = TRUE;
|
||
|
|
||
|
if (gSprites[gBattlerSpriteIds[gBattleAnimTarget]].affineAnimEnded)
|
||
|
{
|
||
|
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], BATTLER_AFFINE_NORMAL);
|
||
|
released = TRUE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].sOffsetY -= 288;
|
||
|
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].y2 = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].sOffsetY >> 8;
|
||
|
}
|
||
|
|
||
|
if (sprite->animEnded && released)
|
||
|
{
|
||
|
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].y2 = 0;
|
||
|
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = gBattleSpritesDataPtr->animationData->wildMonInvisible;
|
||
|
sprite->sFrame = 0;
|
||
|
sprite->callback = DestroySpriteAfterOneFrame;
|
||
|
gDoingBattleAnim = 0;
|
||
|
UpdateOamPriorityInAllHealthboxes(1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef sFrame
|
||
|
#undef sOffsetY
|
||
|
|
||
|
static void SpriteCB_Ball_Block(struct Sprite *sprite)
|
||
|
{
|
||
|
s32 i;
|
||
|
|
||
|
sprite->x += sprite->x2;
|
||
|
sprite->y += sprite->y2;
|
||
|
sprite->y2 = 0;
|
||
|
sprite->x2 = 0;
|
||
|
for (i = 0; i < 6; i++)
|
||
|
sprite->data[i] = 0;
|
||
|
|
||
|
sprite->callback = SpriteCB_Ball_Block_Step;
|
||
|
}
|
||
|
|
||
|
#define sDy data[0]
|
||
|
#define sDx data[1]
|
||
|
|
||
|
#define sFrame data[0] // re-use
|
||
|
|
||
|
// Poké Ball moves down off screen after being blocked. The x-speed oscillates.
|
||
|
static void SpriteCB_Ball_Block_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
s16 dy = sprite->sDy + 0x800;
|
||
|
s16 dx = sprite->sDx + 0x680;
|
||
|
sprite->x2 -= dx >> 8;
|
||
|
sprite->y2 += dy >> 8;
|
||
|
sprite->sDy = (sprite->sDy + 0x800) & 0xFF;
|
||
|
sprite->sDx = (sprite->sDx + 0x680) & 0xFF;
|
||
|
|
||
|
if (sprite->y + sprite->y2 > DISPLAY_HEIGHT
|
||
|
|| sprite->x + sprite->x2 < -8)
|
||
|
{
|
||
|
sprite->sFrame = 0;
|
||
|
sprite->callback = DestroySpriteAfterOneFrame;
|
||
|
gDoingBattleAnim = 0;
|
||
|
UpdateOamPriorityInAllHealthboxes(1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef sDy
|
||
|
#undef sDx
|
||
|
|
||
|
#undef sFrame
|
||
|
|
||
|
static void LoadBallParticleGfx(u8 ballId)
|
||
|
{
|
||
|
if (GetSpriteTileStartByTag(sBallParticleSpriteSheets[ballId].tag) == 0xFFFF)
|
||
|
{
|
||
|
LoadCompressedSpriteSheetUsingHeap(&sBallParticleSpriteSheets[ballId]);
|
||
|
LoadCompressedSpritePaletteUsingHeap(&sBallParticlePalettes[ballId]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId)
|
||
|
{
|
||
|
u8 taskId;
|
||
|
|
||
|
LoadBallParticleGfx(ballId);
|
||
|
taskId = CreateTask(sBallParticleAnimationFuncs[ballId], 5);
|
||
|
gTasks[taskId].data[1] = x;
|
||
|
gTasks[taskId].data[2] = y;
|
||
|
gTasks[taskId].data[3] = priority;
|
||
|
gTasks[taskId].data[4] = subpriority;
|
||
|
gTasks[taskId].data[15] = ballId;
|
||
|
PlaySE(SE_BALL_OPEN);
|
||
|
|
||
|
return taskId;
|
||
|
}
|
||
|
|
||
|
static void IncrBallParticleCount(void)
|
||
|
{
|
||
|
if (gMain.inBattle)
|
||
|
gBattleSpritesDataPtr->animationData->numBallParticles++;
|
||
|
}
|
||
|
|
||
|
static void PokeBallOpenParticleAnimation(u8 taskId)
|
||
|
{
|
||
|
u8 spriteId;
|
||
|
u8 x, y;
|
||
|
u8 priority, subpriority;
|
||
|
u8 ballId;
|
||
|
u8 var0;
|
||
|
|
||
|
ballId = gTasks[taskId].data[15];
|
||
|
if (gTasks[taskId].data[0] < 16)
|
||
|
{
|
||
|
x = gTasks[taskId].data[1];
|
||
|
y = gTasks[taskId].data[2];
|
||
|
priority = gTasks[taskId].data[3];
|
||
|
subpriority = gTasks[taskId].data[4];
|
||
|
|
||
|
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
|
||
|
if (spriteId != MAX_SPRITES)
|
||
|
{
|
||
|
IncrBallParticleCount();
|
||
|
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
|
||
|
gSprites[spriteId].callback = PokeBallOpenParticleAnimation_Step1;
|
||
|
gSprites[spriteId].oam.priority = priority;
|
||
|
|
||
|
var0 = (u8)gTasks[taskId].data[0];
|
||
|
if (var0 >= 8)
|
||
|
var0 -= 8;
|
||
|
|
||
|
gSprites[spriteId].data[0] = var0 * 32;
|
||
|
}
|
||
|
|
||
|
if (gTasks[taskId].data[0] == 15)
|
||
|
{
|
||
|
if (!gMain.inBattle)
|
||
|
gSprites[spriteId].data[7] = 1;
|
||
|
|
||
|
DestroyTask(taskId);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
gTasks[taskId].data[0]++;
|
||
|
}
|
||
|
|
||
|
static void PokeBallOpenParticleAnimation_Step1(struct Sprite *sprite)
|
||
|
{
|
||
|
if (sprite->data[1] == 0)
|
||
|
sprite->callback = PokeBallOpenParticleAnimation_Step2;
|
||
|
else
|
||
|
sprite->data[1]--;
|
||
|
}
|
||
|
|
||
|
static void PokeBallOpenParticleAnimation_Step2(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->x2 = Sin(sprite->data[0], sprite->data[1]);
|
||
|
sprite->y2 = Cos(sprite->data[0], sprite->data[1]);
|
||
|
sprite->data[1] += 2;
|
||
|
if (sprite->data[1] == 50)
|
||
|
DestroyBallOpenAnimationParticle(sprite);
|
||
|
}
|
||
|
|
||
|
static void TimerBallOpenParticleAnimation(u8 taskId)
|
||
|
{
|
||
|
u8 i;
|
||
|
u8 x, y, priority, subpriority, ballId;
|
||
|
u8 spriteId;
|
||
|
|
||
|
ballId = gTasks[taskId].data[15];
|
||
|
x = gTasks[taskId].data[1];
|
||
|
y = gTasks[taskId].data[2];
|
||
|
priority = gTasks[taskId].data[3];
|
||
|
subpriority = gTasks[taskId].data[4];
|
||
|
|
||
|
for (i = 0; i < 8; i++)
|
||
|
{
|
||
|
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
|
||
|
if (spriteId != MAX_SPRITES)
|
||
|
{
|
||
|
IncrBallParticleCount();
|
||
|
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
|
||
|
gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
|
||
|
gSprites[spriteId].oam.priority = priority;
|
||
|
gSprites[spriteId].data[0] = i * 32;
|
||
|
gSprites[spriteId].data[4] = 10;
|
||
|
gSprites[spriteId].data[5] = 2;
|
||
|
gSprites[spriteId].data[6] = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!gMain.inBattle)
|
||
|
gSprites[spriteId].data[7] = 1;
|
||
|
|
||
|
DestroyTask(taskId);
|
||
|
}
|
||
|
|
||
|
static void DiveBallOpenParticleAnimation(u8 taskId)
|
||
|
{
|
||
|
u8 i;
|
||
|
u8 x, y, priority, subpriority, ballId;
|
||
|
u8 spriteId;
|
||
|
|
||
|
ballId = gTasks[taskId].data[15];
|
||
|
x = gTasks[taskId].data[1];
|
||
|
y = gTasks[taskId].data[2];
|
||
|
priority = gTasks[taskId].data[3];
|
||
|
subpriority = gTasks[taskId].data[4];
|
||
|
|
||
|
for (i = 0; i < 8; i++)
|
||
|
{
|
||
|
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
|
||
|
if (spriteId != MAX_SPRITES)
|
||
|
{
|
||
|
IncrBallParticleCount();
|
||
|
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
|
||
|
gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
|
||
|
gSprites[spriteId].oam.priority = priority;
|
||
|
gSprites[spriteId].data[0] = i * 32;
|
||
|
gSprites[spriteId].data[4] = 10;
|
||
|
gSprites[spriteId].data[5] = 1;
|
||
|
gSprites[spriteId].data[6] = 2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!gMain.inBattle)
|
||
|
gSprites[spriteId].data[7] = 1;
|
||
|
|
||
|
DestroyTask(taskId);
|
||
|
}
|
||
|
|
||
|
// Also used for Net Ball
|
||
|
static void SafariBallOpenParticleAnimation(u8 taskId)
|
||
|
{
|
||
|
u8 i;
|
||
|
u8 x, y, priority, subpriority, ballId;
|
||
|
u8 spriteId;
|
||
|
|
||
|
ballId = gTasks[taskId].data[15];
|
||
|
x = gTasks[taskId].data[1];
|
||
|
y = gTasks[taskId].data[2];
|
||
|
priority = gTasks[taskId].data[3];
|
||
|
subpriority = gTasks[taskId].data[4];
|
||
|
|
||
|
for (i = 0; i < 8; i++)
|
||
|
{
|
||
|
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
|
||
|
if (spriteId != MAX_SPRITES)
|
||
|
{
|
||
|
IncrBallParticleCount();
|
||
|
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
|
||
|
gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
|
||
|
gSprites[spriteId].oam.priority = priority;
|
||
|
gSprites[spriteId].data[0] = i * 32;
|
||
|
gSprites[spriteId].data[4] = 4;
|
||
|
gSprites[spriteId].data[5] = 1;
|
||
|
gSprites[spriteId].data[6] = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!gMain.inBattle)
|
||
|
gSprites[spriteId].data[7] = 1;
|
||
|
|
||
|
DestroyTask(taskId);
|
||
|
}
|
||
|
|
||
|
// Also used for Nest Ball
|
||
|
static void UltraBallOpenParticleAnimation(u8 taskId)
|
||
|
{
|
||
|
u8 i;
|
||
|
u8 x, y, priority, subpriority, ballId;
|
||
|
u8 spriteId;
|
||
|
|
||
|
ballId = gTasks[taskId].data[15];
|
||
|
x = gTasks[taskId].data[1];
|
||
|
y = gTasks[taskId].data[2];
|
||
|
priority = gTasks[taskId].data[3];
|
||
|
subpriority = gTasks[taskId].data[4];
|
||
|
|
||
|
for (i = 0; i < 10; i++)
|
||
|
{
|
||
|
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
|
||
|
if (spriteId != MAX_SPRITES)
|
||
|
{
|
||
|
IncrBallParticleCount();
|
||
|
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
|
||
|
gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
|
||
|
gSprites[spriteId].oam.priority = priority;
|
||
|
gSprites[spriteId].data[0] = i * 25;
|
||
|
gSprites[spriteId].data[4] = 5;
|
||
|
gSprites[spriteId].data[5] = 1;
|
||
|
gSprites[spriteId].data[6] = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!gMain.inBattle)
|
||
|
gSprites[spriteId].data[7] = 1;
|
||
|
|
||
|
DestroyTask(taskId);
|
||
|
}
|
||
|
|
||
|
// Also used for Luxury Ball
|
||
|
static void GreatBallOpenParticleAnimation(u8 taskId)
|
||
|
{
|
||
|
u8 i;
|
||
|
u8 x, y, priority, subpriority, ballId;
|
||
|
u8 spriteId;
|
||
|
|
||
|
if (gTasks[taskId].data[7])
|
||
|
{
|
||
|
gTasks[taskId].data[7]--;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ballId = gTasks[taskId].data[15];
|
||
|
x = gTasks[taskId].data[1];
|
||
|
y = gTasks[taskId].data[2];
|
||
|
priority = gTasks[taskId].data[3];
|
||
|
subpriority = gTasks[taskId].data[4];
|
||
|
|
||
|
for (i = 0; i < 8; i++)
|
||
|
{
|
||
|
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
|
||
|
if (spriteId != MAX_SPRITES)
|
||
|
{
|
||
|
IncrBallParticleCount();
|
||
|
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
|
||
|
gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
|
||
|
gSprites[spriteId].oam.priority = priority;
|
||
|
gSprites[spriteId].data[0] = i * 32;
|
||
|
gSprites[spriteId].data[4] = 8;
|
||
|
gSprites[spriteId].data[5] = 2;
|
||
|
gSprites[spriteId].data[6] = 2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
gTasks[taskId].data[7] = 8;
|
||
|
if (++gTasks[taskId].data[0] == 2)
|
||
|
{
|
||
|
if (!gMain.inBattle)
|
||
|
gSprites[spriteId].data[7] = 1;
|
||
|
|
||
|
DestroyTask(taskId);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void FanOutBallOpenParticles_Step1(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->x2 = Sin(sprite->data[0], sprite->data[1]);
|
||
|
sprite->y2 = Cos(sprite->data[0], sprite->data[2]);
|
||
|
sprite->data[0] = (sprite->data[0] + sprite->data[4]) & 0xFF;
|
||
|
sprite->data[1] += sprite->data[5];
|
||
|
sprite->data[2] += sprite->data[6];
|
||
|
if (++sprite->data[3] == 51)
|
||
|
DestroyBallOpenAnimationParticle(sprite);
|
||
|
}
|
||
|
|
||
|
static void RepeatBallOpenParticleAnimation(u8 taskId)
|
||
|
{
|
||
|
u8 i;
|
||
|
u8 x, y, priority, subpriority, ballId;
|
||
|
u8 spriteId;
|
||
|
|
||
|
ballId = gTasks[taskId].data[15];
|
||
|
x = gTasks[taskId].data[1];
|
||
|
y = gTasks[taskId].data[2];
|
||
|
priority = gTasks[taskId].data[3];
|
||
|
subpriority = gTasks[taskId].data[4];
|
||
|
|
||
|
for (i = 0; i < POKEBALL_COUNT; i++)
|
||
|
{
|
||
|
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
|
||
|
if (spriteId != MAX_SPRITES)
|
||
|
{
|
||
|
IncrBallParticleCount();
|
||
|
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
|
||
|
gSprites[spriteId].callback = RepeatBallOpenParticleAnimation_Step1;
|
||
|
gSprites[spriteId].oam.priority = priority;
|
||
|
gSprites[spriteId].data[0] = i * 21;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!gMain.inBattle)
|
||
|
gSprites[spriteId].data[7] = 1;
|
||
|
|
||
|
DestroyTask(taskId);
|
||
|
}
|
||
|
|
||
|
static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->x2 = Sin(sprite->data[0], sprite->data[1]);
|
||
|
sprite->y2 = Cos(sprite->data[0], Sin(sprite->data[0], sprite->data[2]));
|
||
|
sprite->data[0] = (sprite->data[0] + 6) & 0xFF;
|
||
|
sprite->data[1]++;
|
||
|
sprite->data[2]++;
|
||
|
if (++sprite->data[3] == 51)
|
||
|
DestroyBallOpenAnimationParticle(sprite);
|
||
|
}
|
||
|
|
||
|
static void MasterBallOpenParticleAnimation(u8 taskId)
|
||
|
{
|
||
|
u8 i, j;
|
||
|
u8 x, y, priority, subpriority, ballId;
|
||
|
u8 spriteId;
|
||
|
|
||
|
ballId = gTasks[taskId].data[15];
|
||
|
x = gTasks[taskId].data[1];
|
||
|
y = gTasks[taskId].data[2];
|
||
|
priority = gTasks[taskId].data[3];
|
||
|
subpriority = gTasks[taskId].data[4];
|
||
|
|
||
|
for (j = 0; j < 2; j++)
|
||
|
{
|
||
|
for (i = 0; i < 8; i++)
|
||
|
{
|
||
|
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
|
||
|
if (spriteId != MAX_SPRITES)
|
||
|
{
|
||
|
IncrBallParticleCount();
|
||
|
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
|
||
|
gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
|
||
|
gSprites[spriteId].oam.priority = priority;
|
||
|
gSprites[spriteId].data[0] = i * 32;
|
||
|
gSprites[spriteId].data[4] = 8;
|
||
|
|
||
|
if (j == 0)
|
||
|
{
|
||
|
gSprites[spriteId].data[5] = 2;
|
||
|
gSprites[spriteId].data[6] = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gSprites[spriteId].data[5] = 1;
|
||
|
gSprites[spriteId].data[6] = 2;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!gMain.inBattle)
|
||
|
gSprites[spriteId].data[7] = 1;
|
||
|
|
||
|
DestroyTask(taskId);
|
||
|
}
|
||
|
|
||
|
static void PremierBallOpenParticleAnimation(u8 taskId)
|
||
|
{
|
||
|
u8 i;
|
||
|
u8 x, y, priority, subpriority, ballId;
|
||
|
u8 spriteId;
|
||
|
|
||
|
ballId = gTasks[taskId].data[15];
|
||
|
x = gTasks[taskId].data[1];
|
||
|
y = gTasks[taskId].data[2];
|
||
|
priority = gTasks[taskId].data[3];
|
||
|
subpriority = gTasks[taskId].data[4];
|
||
|
|
||
|
for (i = 0; i < 8; i++)
|
||
|
{
|
||
|
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
|
||
|
if (spriteId != MAX_SPRITES)
|
||
|
{
|
||
|
IncrBallParticleCount();
|
||
|
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
|
||
|
gSprites[spriteId].callback = PremierBallOpenParticleAnimation_Step1;
|
||
|
gSprites[spriteId].oam.priority = priority;
|
||
|
gSprites[spriteId].data[0] = i * 32;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!gMain.inBattle)
|
||
|
gSprites[spriteId].data[7] = 1;
|
||
|
|
||
|
DestroyTask(taskId);
|
||
|
}
|
||
|
|
||
|
static void PremierBallOpenParticleAnimation_Step1(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->x2 = Sin(sprite->data[0], sprite->data[1]);
|
||
|
sprite->y2 = Cos(sprite->data[0], Sin(sprite->data[0] & 0x3F, sprite->data[2]));
|
||
|
sprite->data[0] = (sprite->data[0] + 10) & 0xFF;
|
||
|
sprite->data[1]++;
|
||
|
sprite->data[2]++;
|
||
|
if (++sprite->data[3] == 51)
|
||
|
DestroyBallOpenAnimationParticle(sprite);
|
||
|
}
|
||
|
|
||
|
static void DestroyBallOpenAnimationParticle(struct Sprite *sprite)
|
||
|
{
|
||
|
s32 i, j;
|
||
|
|
||
|
if (!gMain.inBattle)
|
||
|
{
|
||
|
if (sprite->data[7] == 1)
|
||
|
DestroySpriteAndFreeResources(sprite);
|
||
|
else
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleSpritesDataPtr->animationData->numBallParticles--;
|
||
|
if (gBattleSpritesDataPtr->animationData->numBallParticles == 0)
|
||
|
{
|
||
|
for (i = 0; i < POKEBALL_COUNT; i++)
|
||
|
{
|
||
|
if (FuncIsActiveTask(sBallParticleAnimationFuncs[i]) == TRUE)
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (i == POKEBALL_COUNT)
|
||
|
{
|
||
|
for (j = 0; j < POKEBALL_COUNT; j++)
|
||
|
{
|
||
|
FreeSpriteTilesByTag(sBallParticleSpriteSheets[j].tag);
|
||
|
FreeSpritePaletteByTag(sBallParticlePalettes[j].tag);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#define tCoeff data[0]
|
||
|
#define tdCoeff data[1]
|
||
|
#define tTimer data[2]
|
||
|
#define tPalOffset data[3]
|
||
|
#define tPaletteLo data[10]
|
||
|
#define tPaletteHi data[11]
|
||
|
#define tBallId data[15]
|
||
|
|
||
|
u8 LaunchBallFadeMonTask(bool8 unfadeLater, u8 battler, u32 selectedPalettes, u8 ballId)
|
||
|
{
|
||
|
u8 taskId;
|
||
|
|
||
|
taskId = CreateTask(Task_FadeMon_ToBallColor, 5);
|
||
|
gTasks[taskId].tBallId = ballId;
|
||
|
gTasks[taskId].tPalOffset = battler;
|
||
|
gTasks[taskId].tPaletteLo = selectedPalettes;
|
||
|
gTasks[taskId].tPaletteHi = selectedPalettes >> 16;
|
||
|
|
||
|
if (!unfadeLater)
|
||
|
{
|
||
|
BlendPalette(battler * 16 + 0x100, 16, 0, gBallOpenFadeColors[ballId]);
|
||
|
gTasks[taskId].tdCoeff = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BlendPalette(battler * 16 + 0x100, 16, 16, gBallOpenFadeColors[ballId]);
|
||
|
gTasks[taskId].tCoeff = 16;
|
||
|
gTasks[taskId].tdCoeff = -1;
|
||
|
gTasks[taskId].func = Task_FadeMon_ToNormal;
|
||
|
}
|
||
|
|
||
|
BeginNormalPaletteFade(selectedPalettes, 0, 0, 16, RGB(31, 31, 31));
|
||
|
return taskId;
|
||
|
}
|
||
|
|
||
|
static void Task_FadeMon_ToBallColor(u8 taskId)
|
||
|
{
|
||
|
u8 ballId = gTasks[taskId].tBallId;
|
||
|
|
||
|
if (gTasks[taskId].tTimer <= 16)
|
||
|
{
|
||
|
BlendPalette(gTasks[taskId].tPalOffset * 16 + 0x100, 16, gTasks[taskId].tCoeff, gBallOpenFadeColors[ballId]);
|
||
|
gTasks[taskId].tCoeff += gTasks[taskId].tdCoeff;
|
||
|
gTasks[taskId].tTimer++;
|
||
|
}
|
||
|
else if (!gPaletteFade.active)
|
||
|
{
|
||
|
u32 selectedPalettes = (u16)gTasks[taskId].tPaletteLo | ((u16)gTasks[taskId].tPaletteHi << 16);
|
||
|
BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB_WHITE);
|
||
|
DestroyTask(taskId);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Task_FadeMon_ToNormal(u8 taskId)
|
||
|
{
|
||
|
if (!gPaletteFade.active)
|
||
|
{
|
||
|
u32 selectedPalettes = (u16)gTasks[taskId].tPaletteLo | ((u16)gTasks[taskId].tPaletteHi << 16);
|
||
|
BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB_WHITE);
|
||
|
gTasks[taskId].func = Task_FadeMon_ToNormal_Step;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Task_FadeMon_ToNormal_Step(u8 taskId)
|
||
|
{
|
||
|
u8 ballId = gTasks[taskId].tBallId;
|
||
|
|
||
|
if (gTasks[taskId].tTimer <= 16)
|
||
|
{
|
||
|
BlendPalette(gTasks[taskId].tPalOffset * 16 + 0x100, 16, gTasks[taskId].tCoeff, gBallOpenFadeColors[ballId]);
|
||
|
gTasks[taskId].tCoeff += gTasks[taskId].tdCoeff;
|
||
|
gTasks[taskId].tTimer++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DestroyTask(taskId);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef tCoeff
|
||
|
#undef tdCoeff
|
||
|
#undef tTimer
|
||
|
#undef tPalOffset
|
||
|
#undef tPaletteLo
|
||
|
#undef tPaletteHi
|
||
|
#undef tBallId
|
||
|
|
||
|
// arg0: TRUE to swap to mon, FALSE to swap to substitute
|
||
|
void AnimTask_SwapMonSpriteToFromSubstitute(u8 taskId)
|
||
|
{
|
||
|
u8 spriteId;
|
||
|
u32 x;
|
||
|
u32 done = FALSE;
|
||
|
|
||
|
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
|
||
|
switch (gTasks[taskId].data[10])
|
||
|
{
|
||
|
case 0:
|
||
|
gTasks[taskId].data[11] = gBattleAnimArgs[0];
|
||
|
gTasks[taskId].data[0] += 0x500;
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||
|
gSprites[spriteId].x2 += gTasks[taskId].data[0] >> 8;
|
||
|
else
|
||
|
gSprites[spriteId].x2 -= gTasks[taskId].data[0] >> 8;
|
||
|
|
||
|
gTasks[taskId].data[0] &= 0xFF;
|
||
|
x = gSprites[spriteId].x + gSprites[spriteId].x2 + 32;
|
||
|
if (x > 304)
|
||
|
gTasks[taskId].data[10]++;
|
||
|
break;
|
||
|
case 1:
|
||
|
LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, gTasks[taskId].data[11], spriteId);
|
||
|
gTasks[taskId].data[10]++;
|
||
|
break;
|
||
|
case 2:
|
||
|
gTasks[taskId].data[0] += 0x500;
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||
|
gSprites[spriteId].x2 -= gTasks[taskId].data[0] >> 8;
|
||
|
else
|
||
|
gSprites[spriteId].x2 += gTasks[taskId].data[0] >> 8;
|
||
|
|
||
|
gTasks[taskId].data[0] &= 0xFF;
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||
|
{
|
||
|
if (gSprites[spriteId].x2 <= 0)
|
||
|
{
|
||
|
gSprites[spriteId].x2 = 0;
|
||
|
done = TRUE;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (gSprites[spriteId].x2 >= 0)
|
||
|
{
|
||
|
gSprites[spriteId].x2 = 0;
|
||
|
done = TRUE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (done)
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimTask_SubstituteFadeToInvisible(u8 taskId)
|
||
|
{
|
||
|
u8 spriteId;
|
||
|
|
||
|
switch (gTasks[taskId].data[15])
|
||
|
{
|
||
|
case 0:
|
||
|
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT)
|
||
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
|
||
|
else
|
||
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
|
||
|
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
|
||
|
gTasks[taskId].data[15]++;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (gTasks[taskId].data[1]++ > 1)
|
||
|
{
|
||
|
gTasks[taskId].data[1] = 0;
|
||
|
gTasks[taskId].data[0]++;
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - gTasks[taskId].data[0], gTasks[taskId].data[0]));
|
||
|
if (gTasks[taskId].data[0] == 16)
|
||
|
gTasks[taskId].data[15]++;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
|
||
|
RequestDma3Fill(0, (void *)OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * TILE_SIZE_4BPP, MON_PIC_SIZE, 1);
|
||
|
ClearBehindSubstituteBit(gBattleAnimAttacker);
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimTask_IsAttackerBehindSubstitute(u8 taskId)
|
||
|
{
|
||
|
gBattleAnimArgs[ARG_RET_ID] = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].behindSubstitute;
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
void AnimTask_SetTargetToEffectBattler(u8 taskId)
|
||
|
{
|
||
|
gBattleAnimTarget = gEffectBattler;
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
#define tBattler data[0]
|
||
|
#define tStarMove data[1]
|
||
|
#define tStarTimer data[10]
|
||
|
#define tStarIdx data[11]
|
||
|
#define tNumStars data[12]
|
||
|
#define tTimer data[13]
|
||
|
|
||
|
#define sTaskId data[0]
|
||
|
#define sPhase data[1] // For encircling stars
|
||
|
#define sTimer data[1] // For diagnoal stars
|
||
|
|
||
|
void TryShinyAnimation(u8 battler, struct Pokemon *mon)
|
||
|
{
|
||
|
bool8 isShiny;
|
||
|
u32 otId, personality;
|
||
|
u32 shinyValue;
|
||
|
u8 taskCirc, taskDgnl;
|
||
|
|
||
|
isShiny = FALSE;
|
||
|
gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = TRUE;
|
||
|
otId = GetMonData(mon, MON_DATA_OT_ID);
|
||
|
personality = GetMonData(mon, MON_DATA_PERSONALITY);
|
||
|
|
||
|
if (IsBattlerSpriteVisible(battler))
|
||
|
{
|
||
|
shinyValue = GET_SHINY_VALUE(otId, personality);
|
||
|
if (shinyValue < SHINY_ODDS)
|
||
|
isShiny = TRUE;
|
||
|
|
||
|
if (isShiny)
|
||
|
{
|
||
|
if (GetSpriteTileStartByTag(ANIM_TAG_GOLD_STARS) == 0xFFFF)
|
||
|
{
|
||
|
LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[ANIM_TAG_GOLD_STARS - ANIM_SPRITES_START]);
|
||
|
LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[ANIM_TAG_GOLD_STARS - ANIM_SPRITES_START]);
|
||
|
}
|
||
|
|
||
|
taskCirc = CreateTask(Task_ShinyStars, 10);
|
||
|
taskDgnl = CreateTask(Task_ShinyStars, 10);
|
||
|
gTasks[taskCirc].tBattler = battler;
|
||
|
gTasks[taskDgnl].tBattler = battler;
|
||
|
gTasks[taskCirc].tStarMove = SHINY_STAR_ENCIRCLE;
|
||
|
gTasks[taskDgnl].tStarMove = SHINY_STAR_DIAGONAL;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = TRUE;
|
||
|
}
|
||
|
|
||
|
static void Task_ShinyStars(u8 taskId)
|
||
|
{
|
||
|
u8 battler;
|
||
|
u8 x, y;
|
||
|
u8 spriteId;
|
||
|
u16 timer;
|
||
|
s16 starIdx;
|
||
|
u8 pan;
|
||
|
|
||
|
if (gTasks[taskId].tTimer < 60)
|
||
|
{
|
||
|
gTasks[taskId].tTimer++;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Wait until the ball particles have despawned
|
||
|
if (gBattleSpritesDataPtr->animationData->numBallParticles)
|
||
|
return;
|
||
|
|
||
|
timer = gTasks[taskId].tStarTimer++;
|
||
|
if (timer % 4) // Create sprite 1 of every 4 frames
|
||
|
return;
|
||
|
|
||
|
battler = gTasks[taskId].tBattler;
|
||
|
x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
|
||
|
y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y);
|
||
|
|
||
|
starIdx = gTasks[taskId].tStarIdx;
|
||
|
if (starIdx == 0) // Big star
|
||
|
{
|
||
|
spriteId = CreateSprite(&gWishStarSpriteTemplate, x, y, 5);
|
||
|
}
|
||
|
else if (starIdx >= 0 && gTasks[taskId].tStarIdx < 4) // Medium star
|
||
|
{
|
||
|
spriteId = CreateSprite(&gMiniTwinklingStarSpriteTemplate, x, y, 5);
|
||
|
gSprites[spriteId].oam.tileNum += 4;
|
||
|
}
|
||
|
else // Small star
|
||
|
{
|
||
|
spriteId = CreateSprite(&gMiniTwinklingStarSpriteTemplate, x, y, 5);
|
||
|
gSprites[spriteId].oam.tileNum += 5;
|
||
|
}
|
||
|
|
||
|
if (gTasks[taskId].tStarMove == SHINY_STAR_ENCIRCLE)
|
||
|
{
|
||
|
gSprites[spriteId].callback = SpriteCB_ShinyStars_Encircle;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gSprites[spriteId].callback = SpriteCB_ShinyStars_Diagonal;
|
||
|
gSprites[spriteId].x2 = -32;
|
||
|
gSprites[spriteId].y2 = 32;
|
||
|
gSprites[spriteId].invisible = TRUE;
|
||
|
if (gTasks[taskId].tStarIdx == 0)
|
||
|
{
|
||
|
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
|
||
|
pan = -64;
|
||
|
else
|
||
|
pan = 63;
|
||
|
|
||
|
PlaySE12WithPanning(SE_SHINY, pan);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
gSprites[spriteId].sTaskId = taskId;
|
||
|
gTasks[taskId].tStarIdx++;
|
||
|
if (spriteId != MAX_SPRITES)
|
||
|
gTasks[taskId].tNumStars++;
|
||
|
|
||
|
if (gTasks[taskId].tStarIdx == 5)
|
||
|
gTasks[taskId].func = Task_ShinyStars_Wait;
|
||
|
}
|
||
|
|
||
|
static void Task_ShinyStars_Wait(u8 taskId)
|
||
|
{
|
||
|
u8 battler;
|
||
|
|
||
|
if (gTasks[taskId].tNumStars == 0)
|
||
|
{
|
||
|
if (gTasks[taskId].tStarMove == SHINY_STAR_DIAGONAL)
|
||
|
{
|
||
|
battler = gTasks[taskId].tBattler;
|
||
|
gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = TRUE;
|
||
|
}
|
||
|
|
||
|
DestroyTask(taskId);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void SpriteCB_ShinyStars_Encircle(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->x2 = Sin(sprite->sPhase, 24);
|
||
|
sprite->y2 = Cos(sprite->sPhase, 24);
|
||
|
sprite->sPhase += 12;
|
||
|
if (sprite->sPhase > 255)
|
||
|
{
|
||
|
gTasks[sprite->sTaskId].tNumStars--;
|
||
|
FreeSpriteOamMatrix(sprite);
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void SpriteCB_ShinyStars_Diagonal(struct Sprite *sprite)
|
||
|
{
|
||
|
// Delayed four frames to de-sync from encircling stars
|
||
|
if (sprite->sTimer < 4)
|
||
|
sprite->sTimer++;
|
||
|
else
|
||
|
{
|
||
|
sprite->invisible = FALSE;
|
||
|
sprite->x2 += 5;
|
||
|
sprite->y2 -= 5;
|
||
|
if (sprite->x2 > 32)
|
||
|
{
|
||
|
gTasks[sprite->sTaskId].tNumStars--;
|
||
|
FreeSpriteOamMatrix(sprite);
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef tBattler
|
||
|
#undef tStarMove
|
||
|
#undef tStarTimer
|
||
|
#undef tStarIdx
|
||
|
#undef tNumStars
|
||
|
#undef tTimer
|
||
|
|
||
|
#undef sTaskId
|
||
|
#undef sPhase
|
||
|
#undef sTimer
|
||
|
|
||
|
void AnimTask_LoadPokeblockGfx(u8 taskId)
|
||
|
{
|
||
|
u8 paletteIndex;
|
||
|
|
||
|
LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[ANIM_TAG_POKEBLOCK - ANIM_SPRITES_START]);
|
||
|
LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[ANIM_TAG_POKEBLOCK - ANIM_SPRITES_START]);
|
||
|
paletteIndex = IndexOfSpritePaletteTag(ANIM_TAG_POKEBLOCK); // unused
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
void AnimTask_FreePokeblockGfx(u8 taskId)
|
||
|
{
|
||
|
FreeSpriteTilesByTag(ANIM_TAG_POKEBLOCK);
|
||
|
FreeSpritePaletteByTag(ANIM_TAG_POKEBLOCK);
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
#define sDuration data[0]
|
||
|
#define sTargetX data[2]
|
||
|
#define sTargetY data[4]
|
||
|
#define sAmplitude data[5]
|
||
|
|
||
|
static void SpriteCB_PokeBlock_Throw(struct Sprite *sprite)
|
||
|
{
|
||
|
InitSpritePosToAnimAttacker(sprite, 0);
|
||
|
sprite->sDuration = 30;
|
||
|
sprite->sTargetX = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), BATTLER_COORD_X) + gBattleAnimArgs[2];
|
||
|
sprite->sTargetY = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), BATTLER_COORD_Y) + gBattleAnimArgs[3];
|
||
|
sprite->sAmplitude = -32;
|
||
|
InitAnimArcTranslation(sprite);
|
||
|
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].callback = SpriteCB_TrainerThrowObject;
|
||
|
sprite->callback = SpriteCB_PokeBlock_LiftArm;
|
||
|
}
|
||
|
|
||
|
#undef sDuration
|
||
|
#undef sTargetX
|
||
|
#undef sTargetY
|
||
|
#undef sAmplitude
|
||
|
|
||
|
static void SpriteCB_PokeBlock_LiftArm(struct Sprite *sprite)
|
||
|
{
|
||
|
if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animCmdIndex == 1)
|
||
|
sprite->callback = SpriteCB_PokeBlock_Arc;
|
||
|
}
|
||
|
|
||
|
static void SpriteCB_PokeBlock_Arc(struct Sprite *sprite)
|
||
|
{
|
||
|
if (TranslateAnimHorizontalArc(sprite))
|
||
|
{
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->invisible = TRUE;
|
||
|
sprite->callback = SpriteCB_ThrowPokeBlock_Free;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Destroy after end of player animation
|
||
|
static void SpriteCB_ThrowPokeBlock_Free(struct Sprite *sprite)
|
||
|
{
|
||
|
if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animEnded)
|
||
|
{
|
||
|
if (++sprite->data[0] > 0)
|
||
|
{
|
||
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0);
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimTask_SetAttackerTargetLeftPos(u8 taskId)
|
||
|
{
|
||
|
switch (gBattleAnimArgs[0])
|
||
|
{
|
||
|
case 0:
|
||
|
gBattleAnimAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
||
|
gBattleAnimTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||
|
break;
|
||
|
case 1:
|
||
|
gBattleAnimAttacker = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||
|
gBattleAnimTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
void AnimTask_GetTrappedMoveAnimId(u8 taskId)
|
||
|
{
|
||
|
if (gBattleSpritesDataPtr->animationData->animArg == MOVE_FIRE_SPIN)
|
||
|
gBattleAnimArgs[0] = TRAP_ANIM_FIRE_SPIN;
|
||
|
else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_WHIRLPOOL)
|
||
|
gBattleAnimArgs[0] = TRAP_ANIM_WHIRLPOOL;
|
||
|
else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_CLAMP)
|
||
|
gBattleAnimArgs[0] = TRAP_ANIM_CLAMP;
|
||
|
else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_SAND_TOMB)
|
||
|
gBattleAnimArgs[0] = TRAP_ANIM_SAND_TOMB;
|
||
|
else
|
||
|
gBattleAnimArgs[0] = TRAP_ANIM_BIND;
|
||
|
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
void AnimTask_GetBattlersFromArg(u8 taskId)
|
||
|
{
|
||
|
gBattleAnimAttacker = gBattleSpritesDataPtr->animationData->animArg;
|
||
|
gBattleAnimTarget = gBattleSpritesDataPtr->animationData->animArg >> 8;
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|