113 lines
2.2 KiB
ArmAsm
113 lines
2.2 KiB
ArmAsm
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.include "MPlayDef.s"
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.equ se_m_screech_grp, voicegroup128
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.equ se_m_screech_pri, 4
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.equ se_m_screech_rev, reverb_set+50
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.equ se_m_screech_mvl, 127
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.equ se_m_screech_key, 0
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.equ se_m_screech_tbs, 1
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.equ se_m_screech_exg, 0
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.equ se_m_screech_cmp, 1
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.section .rodata
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.global se_m_screech
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.align 2
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@********************** Track 1 **********************@
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se_m_screech_1:
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.byte VOL , 110*se_m_screech_mvl/mxv
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.byte KEYSH , se_m_screech_key+0
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.byte TEMPO , 150*se_m_screech_tbs/2
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.byte VOICE , 44
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.byte BENDR , 2
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.byte PAN , c_v+0
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.byte BEND , c_v+0
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.byte N21 , Fs5 , v112
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.byte W01
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.byte PAN , c_v-5
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.byte W01
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.byte c_v-10
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.byte VOL , 15*se_m_screech_mvl/mxv
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.byte W01
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.byte PAN , c_v-4
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.byte VOL , 41*se_m_screech_mvl/mxv
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.byte W01
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.byte PAN , c_v+0
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.byte VOL , 69*se_m_screech_mvl/mxv
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.byte W02
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.byte PAN , c_v+4
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.byte W01
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.byte c_v+10
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.byte VOL , 84*se_m_screech_mvl/mxv
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.byte W01
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.byte PAN , c_v+4
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.byte W01
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.byte VOL , 97*se_m_screech_mvl/mxv
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.byte PAN , c_v+0
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.byte W01
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.byte c_v-5
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.byte W02
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.byte VOL , 110*se_m_screech_mvl/mxv
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.byte PAN , c_v-10
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.byte W01
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.byte c_v-4
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.byte W01
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.byte c_v+0
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.byte W01
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.byte c_v+4
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.byte W01
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.byte c_v+10
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.byte W02
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.byte VOL , 100*se_m_screech_mvl/mxv
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.byte PAN , c_v+4
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.byte W01
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.byte VOL , 84*se_m_screech_mvl/mxv
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.byte PAN , c_v+0
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.byte W01
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.byte VOL , 55*se_m_screech_mvl/mxv
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.byte W02
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.byte BEND , c_v+0
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.byte W02
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.byte FINE
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@********************** Track 2 **********************@
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se_m_screech_2:
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.byte VOL , 110*se_m_screech_mvl/mxv
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.byte KEYSH , se_m_screech_key+0
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.byte VOICE , 42
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.byte PAN , c_v+0
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.byte BEND , c_v+0
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.byte N21 , Fn6 , v064
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.byte W06
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.byte PAN , c_v+0
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.byte W03
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.byte c_v+0
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.byte W03
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.byte W03
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.byte c_v+0
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.byte W03
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.byte W01
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.byte c_v+0
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.byte W03
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.byte BEND , c_v+0
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.byte W02
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.byte FINE
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@******************************************************@
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.align 2
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se_m_screech:
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.byte 2 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_m_screech_pri @ Priority
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.byte se_m_screech_rev @ Reverb.
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.word se_m_screech_grp
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.word se_m_screech_1
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.word se_m_screech_2
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.end
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