10194 lines
359 KiB
C
10194 lines
359 KiB
C
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#include "global.h"
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#include "battle.h"
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#include "battle_message.h"
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#include "battle_anim.h"
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#include "battle_ai_script_commands.h"
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#include "battle_scripts.h"
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#include "item.h"
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#include "util.h"
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#include "pokemon.h"
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#include "random.h"
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#include "battle_controllers.h"
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#include "battle_interface.h"
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#include "text.h"
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#include "sound.h"
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#include "pokedex.h"
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#include "recorded_battle.h"
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#include "window.h"
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#include "reshow_battle_screen.h"
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#include "main.h"
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#include "palette.h"
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#include "money.h"
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#include "bg.h"
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#include "string_util.h"
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#include "pokemon_icon.h"
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#include "m4a.h"
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#include "mail.h"
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#include "event_data.h"
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#include "pokemon_storage_system.h"
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#include "task.h"
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#include "naming_screen.h"
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#include "battle_setup.h"
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#include "overworld.h"
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#include "party_menu.h"
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#include "battle_arena.h"
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#include "battle_pike.h"
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#include "battle_pyramid.h"
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#include "field_specials.h"
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#include "pokemon_summary_screen.h"
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#include "pokenav.h"
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#include "menu_specialized.h"
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#include "data.h"
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#include "constants/abilities.h"
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#include "constants/battle_anim.h"
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#include "constants/battle_move_effects.h"
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#include "constants/battle_string_ids.h"
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#include "constants/hold_effects.h"
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#include "constants/items.h"
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#include "constants/map_types.h"
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#include "constants/moves.h"
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#include "constants/party_menu.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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#include "constants/trainers.h"
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extern const u8* const gBattleScriptsForMoveEffects[];
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#define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
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#define LEVEL_UP_BANNER_START 416
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#define LEVEL_UP_BANNER_END 512
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#define TAG_LVLUP_BANNER_MON_ICON 55130
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static bool8 IsTwoTurnsMove(u16 move);
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static void TrySetDestinyBondToHappen(void);
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static u8 AttacksThisTurn(u8 battlerId, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2.
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static void CheckWonderGuardAndLevitate(void);
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static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8* BS_ptr);
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static bool32 IsMonGettingExpSentOut(void);
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static void InitLevelUpBanner(void);
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static bool8 SlideInLevelUpBanner(void);
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static bool8 SlideOutLevelUpBanner(void);
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static void DrawLevelUpWindow1(void);
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static void DrawLevelUpWindow2(void);
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static void PutMonIconOnLvlUpBanner(void);
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static void DrawLevelUpBannerText(void);
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static void SpriteCB_MonIconOnLvlUpBanner(struct Sprite* sprite);
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static void Cmd_attackcanceler(void);
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static void Cmd_accuracycheck(void);
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static void Cmd_attackstring(void);
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static void Cmd_ppreduce(void);
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static void Cmd_critcalc(void);
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static void Cmd_damagecalc(void);
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static void Cmd_typecalc(void);
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static void Cmd_adjustnormaldamage(void);
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static void Cmd_adjustnormaldamage2(void);
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static void Cmd_attackanimation(void);
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static void Cmd_waitanimation(void);
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static void Cmd_healthbarupdate(void);
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static void Cmd_datahpupdate(void);
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static void Cmd_critmessage(void);
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static void Cmd_effectivenesssound(void);
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static void Cmd_resultmessage(void);
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static void Cmd_printstring(void);
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static void Cmd_printselectionstring(void);
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static void Cmd_waitmessage(void);
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static void Cmd_printfromtable(void);
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static void Cmd_printselectionstringfromtable(void);
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static void Cmd_seteffectwithchance(void);
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static void Cmd_seteffectprimary(void);
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static void Cmd_seteffectsecondary(void);
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static void Cmd_clearstatusfromeffect(void);
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static void Cmd_tryfaintmon(void);
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static void Cmd_dofaintanimation(void);
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static void Cmd_cleareffectsonfaint(void);
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static void Cmd_jumpifstatus(void);
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static void Cmd_jumpifstatus2(void);
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static void Cmd_jumpifability(void);
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static void Cmd_jumpifsideaffecting(void);
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static void Cmd_jumpifstat(void);
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static void Cmd_jumpifstatus3condition(void);
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static void Cmd_jumpiftype(void);
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static void Cmd_getexp(void);
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static void Cmd_checkteamslost(void);
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static void Cmd_movevaluescleanup(void);
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static void Cmd_setmultihit(void);
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static void Cmd_decrementmultihit(void);
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static void Cmd_goto(void);
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static void Cmd_jumpifbyte(void);
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static void Cmd_jumpifhalfword(void);
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static void Cmd_jumpifword(void);
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static void Cmd_jumpifarrayequal(void);
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static void Cmd_jumpifarraynotequal(void);
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static void Cmd_setbyte(void);
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static void Cmd_addbyte(void);
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static void Cmd_subbyte(void);
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static void Cmd_copyarray(void);
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static void Cmd_copyarraywithindex(void);
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static void Cmd_orbyte(void);
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static void Cmd_orhalfword(void);
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static void Cmd_orword(void);
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static void Cmd_bicbyte(void);
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static void Cmd_bichalfword(void);
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static void Cmd_bicword(void);
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static void Cmd_pause(void);
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static void Cmd_waitstate(void);
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static void Cmd_healthbar_update(void);
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static void Cmd_return(void);
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static void Cmd_end(void);
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static void Cmd_end2(void);
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static void Cmd_end3(void);
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static void Cmd_jumpifaffectedbyprotect(void);
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static void Cmd_call(void);
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static void Cmd_jumpiftype2(void);
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static void Cmd_jumpifabilitypresent(void);
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static void Cmd_endselectionscript(void);
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static void Cmd_playanimation(void);
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static void Cmd_playanimation_var(void);
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static void Cmd_setgraphicalstatchangevalues(void);
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static void Cmd_playstatchangeanimation(void);
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static void Cmd_moveend(void);
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static void Cmd_typecalc2(void);
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static void Cmd_returnatktoball(void);
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static void Cmd_getswitchedmondata(void);
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static void Cmd_switchindataupdate(void);
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static void Cmd_switchinanim(void);
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static void Cmd_jumpifcantswitch(void);
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static void Cmd_openpartyscreen(void);
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static void Cmd_switchhandleorder(void);
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static void Cmd_switchineffects(void);
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static void Cmd_trainerslidein(void);
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static void Cmd_playse(void);
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static void Cmd_fanfare(void);
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static void Cmd_playfaintcry(void);
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static void Cmd_endlinkbattle(void);
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static void Cmd_returntoball(void);
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static void Cmd_handlelearnnewmove(void);
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static void Cmd_yesnoboxlearnmove(void);
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static void Cmd_yesnoboxstoplearningmove(void);
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static void Cmd_hitanimation(void);
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static void Cmd_getmoneyreward(void);
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static void Cmd_updatebattlermoves(void);
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static void Cmd_swapattackerwithtarget(void);
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static void Cmd_incrementgamestat(void);
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static void Cmd_drawpartystatussummary(void);
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static void Cmd_hidepartystatussummary(void);
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static void Cmd_jumptocalledmove(void);
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static void Cmd_statusanimation(void);
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static void Cmd_status2animation(void);
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static void Cmd_chosenstatusanimation(void);
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static void Cmd_yesnobox(void);
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static void Cmd_cancelallactions(void);
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static void Cmd_adjustsetdamage(void);
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static void Cmd_removeitem(void);
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static void Cmd_atknameinbuff1(void);
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static void Cmd_drawlvlupbox(void);
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static void Cmd_resetsentmonsvalue(void);
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static void Cmd_setatktoplayer0(void);
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static void Cmd_makevisible(void);
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static void Cmd_recordlastability(void);
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static void Cmd_buffermovetolearn(void);
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static void Cmd_jumpifplayerran(void);
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static void Cmd_hpthresholds(void);
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static void Cmd_hpthresholds2(void);
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static void Cmd_useitemonopponent(void);
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static void Cmd_various(void);
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static void Cmd_setprotectlike(void);
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static void Cmd_faintifabilitynotdamp(void);
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static void Cmd_setatkhptozero(void);
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static void Cmd_jumpifnexttargetvalid(void);
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static void Cmd_tryhealhalfhealth(void);
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static void Cmd_trymirrormove(void);
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static void Cmd_setrain(void);
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static void Cmd_setreflect(void);
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static void Cmd_setseeded(void);
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static void Cmd_manipulatedamage(void);
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static void Cmd_trysetrest(void);
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static void Cmd_jumpifnotfirstturn(void);
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static void Cmd_nop(void);
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static void Cmd_jumpifcantmakeasleep(void);
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static void Cmd_stockpile(void);
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static void Cmd_stockpiletobasedamage(void);
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static void Cmd_stockpiletohpheal(void);
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static void Cmd_negativedamage(void);
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static void Cmd_statbuffchange(void);
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static void Cmd_normalisebuffs(void);
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static void Cmd_setbide(void);
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static void Cmd_confuseifrepeatingattackends(void);
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static void Cmd_setmultihitcounter(void);
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static void Cmd_initmultihitstring(void);
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static void Cmd_forcerandomswitch(void);
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static void Cmd_tryconversiontypechange(void);
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static void Cmd_givepaydaymoney(void);
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static void Cmd_setlightscreen(void);
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static void Cmd_tryKO(void);
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static void Cmd_damagetohalftargethp(void);
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static void Cmd_setsandstorm(void);
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static void Cmd_weatherdamage(void);
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static void Cmd_tryinfatuating(void);
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static void Cmd_updatestatusicon(void);
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static void Cmd_setmist(void);
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static void Cmd_setfocusenergy(void);
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static void Cmd_transformdataexecution(void);
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static void Cmd_setsubstitute(void);
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static void Cmd_mimicattackcopy(void);
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static void Cmd_metronome(void);
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static void Cmd_dmgtolevel(void);
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static void Cmd_psywavedamageeffect(void);
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static void Cmd_counterdamagecalculator(void);
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static void Cmd_mirrorcoatdamagecalculator(void);
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static void Cmd_disablelastusedattack(void);
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static void Cmd_trysetencore(void);
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static void Cmd_painsplitdmgcalc(void);
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static void Cmd_settypetorandomresistance(void);
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static void Cmd_setalwayshitflag(void);
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static void Cmd_copymovepermanently(void);
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static void Cmd_trychoosesleeptalkmove(void);
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static void Cmd_setdestinybond(void);
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static void Cmd_trysetdestinybondtohappen(void);
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static void Cmd_remaininghptopower(void);
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static void Cmd_tryspiteppreduce(void);
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static void Cmd_healpartystatus(void);
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static void Cmd_cursetarget(void);
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static void Cmd_trysetspikes(void);
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static void Cmd_setforesight(void);
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static void Cmd_trysetperishsong(void);
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static void Cmd_rolloutdamagecalculation(void);
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static void Cmd_jumpifconfusedandstatmaxed(void);
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static void Cmd_furycuttercalc(void);
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static void Cmd_friendshiptodamagecalculation(void);
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static void Cmd_presentdamagecalculation(void);
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static void Cmd_setsafeguard(void);
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static void Cmd_magnitudedamagecalculation(void);
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static void Cmd_jumpifnopursuitswitchdmg(void);
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static void Cmd_setsunny(void);
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static void Cmd_maxattackhalvehp(void);
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static void Cmd_copyfoestats(void);
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static void Cmd_rapidspinfree(void);
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static void Cmd_setdefensecurlbit(void);
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static void Cmd_recoverbasedonsunlight(void);
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static void Cmd_hiddenpowercalc(void);
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static void Cmd_selectfirstvalidtarget(void);
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static void Cmd_trysetfutureattack(void);
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static void Cmd_trydobeatup(void);
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static void Cmd_setsemiinvulnerablebit(void);
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static void Cmd_clearsemiinvulnerablebit(void);
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static void Cmd_setminimize(void);
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static void Cmd_sethail(void);
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static void Cmd_jumpifattackandspecialattackcannotfall(void);
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static void Cmd_setforcedtarget(void);
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static void Cmd_setcharge(void);
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static void Cmd_callterrainattack(void);
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static void Cmd_cureifburnedparalysedorpoisoned(void);
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static void Cmd_settorment(void);
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static void Cmd_jumpifnodamage(void);
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static void Cmd_settaunt(void);
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static void Cmd_trysethelpinghand(void);
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static void Cmd_tryswapitems(void);
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static void Cmd_trycopyability(void);
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static void Cmd_trywish(void);
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static void Cmd_trysetroots(void);
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static void Cmd_doubledamagedealtifdamaged(void);
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static void Cmd_setyawn(void);
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static void Cmd_setdamagetohealthdifference(void);
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static void Cmd_scaledamagebyhealthratio(void);
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static void Cmd_tryswapabilities(void);
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static void Cmd_tryimprison(void);
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static void Cmd_trysetgrudge(void);
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static void Cmd_weightdamagecalculation(void);
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static void Cmd_assistattackselect(void);
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static void Cmd_trysetmagiccoat(void);
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static void Cmd_trysetsnatch(void);
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static void Cmd_trygetintimidatetarget(void);
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static void Cmd_switchoutabilities(void);
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static void Cmd_jumpifhasnohp(void);
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static void Cmd_getsecretpowereffect(void);
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static void Cmd_pickup(void);
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static void Cmd_docastformchangeanimation(void);
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static void Cmd_trycastformdatachange(void);
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static void Cmd_settypebasedhalvers(void);
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static void Cmd_setweatherballtype(void);
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static void Cmd_tryrecycleitem(void);
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static void Cmd_settypetoterrain(void);
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static void Cmd_pursuitdoubles(void);
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static void Cmd_snatchsetbattlers(void);
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static void Cmd_removelightscreenreflect(void);
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static void Cmd_handleballthrow(void);
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static void Cmd_givecaughtmon(void);
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static void Cmd_trysetcaughtmondexflags(void);
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static void Cmd_displaydexinfo(void);
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static void Cmd_trygivecaughtmonnick(void);
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static void Cmd_subattackerhpbydmg(void);
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static void Cmd_removeattackerstatus1(void);
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static void Cmd_finishaction(void);
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static void Cmd_finishturn(void);
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static void Cmd_trainerslideout(void);
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void (* const gBattleScriptingCommandsTable[])(void) =
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{
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Cmd_attackcanceler, //0x0
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Cmd_accuracycheck, //0x1
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Cmd_attackstring, //0x2
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Cmd_ppreduce, //0x3
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Cmd_critcalc, //0x4
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Cmd_damagecalc, //0x5
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Cmd_typecalc, //0x6
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Cmd_adjustnormaldamage, //0x7
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Cmd_adjustnormaldamage2, //0x8
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Cmd_attackanimation, //0x9
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Cmd_waitanimation, //0xA
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Cmd_healthbarupdate, //0xB
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Cmd_datahpupdate, //0xC
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Cmd_critmessage, //0xD
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Cmd_effectivenesssound, //0xE
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Cmd_resultmessage, //0xF
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Cmd_printstring, //0x10
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Cmd_printselectionstring, //0x11
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Cmd_waitmessage, //0x12
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Cmd_printfromtable, //0x13
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Cmd_printselectionstringfromtable, //0x14
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Cmd_seteffectwithchance, //0x15
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Cmd_seteffectprimary, //0x16
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Cmd_seteffectsecondary, //0x17
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Cmd_clearstatusfromeffect, //0x18
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Cmd_tryfaintmon, //0x19
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Cmd_dofaintanimation, //0x1A
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Cmd_cleareffectsonfaint, //0x1B
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Cmd_jumpifstatus, //0x1C
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Cmd_jumpifstatus2, //0x1D
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Cmd_jumpifability, //0x1E
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||
|
Cmd_jumpifsideaffecting, //0x1F
|
||
|
Cmd_jumpifstat, //0x20
|
||
|
Cmd_jumpifstatus3condition, //0x21
|
||
|
Cmd_jumpiftype, //0x22
|
||
|
Cmd_getexp, //0x23
|
||
|
Cmd_checkteamslost, //0x24
|
||
|
Cmd_movevaluescleanup, //0x25
|
||
|
Cmd_setmultihit, //0x26
|
||
|
Cmd_decrementmultihit, //0x27
|
||
|
Cmd_goto, //0x28
|
||
|
Cmd_jumpifbyte, //0x29
|
||
|
Cmd_jumpifhalfword, //0x2A
|
||
|
Cmd_jumpifword, //0x2B
|
||
|
Cmd_jumpifarrayequal, //0x2C
|
||
|
Cmd_jumpifarraynotequal, //0x2D
|
||
|
Cmd_setbyte, //0x2E
|
||
|
Cmd_addbyte, //0x2F
|
||
|
Cmd_subbyte, //0x30
|
||
|
Cmd_copyarray, //0x31
|
||
|
Cmd_copyarraywithindex, //0x32
|
||
|
Cmd_orbyte, //0x33
|
||
|
Cmd_orhalfword, //0x34
|
||
|
Cmd_orword, //0x35
|
||
|
Cmd_bicbyte, //0x36
|
||
|
Cmd_bichalfword, //0x37
|
||
|
Cmd_bicword, //0x38
|
||
|
Cmd_pause, //0x39
|
||
|
Cmd_waitstate, //0x3A
|
||
|
Cmd_healthbar_update, //0x3B
|
||
|
Cmd_return, //0x3C
|
||
|
Cmd_end, //0x3D
|
||
|
Cmd_end2, //0x3E
|
||
|
Cmd_end3, //0x3F
|
||
|
Cmd_jumpifaffectedbyprotect, //0x40
|
||
|
Cmd_call, //0x41
|
||
|
Cmd_jumpiftype2, //0x42
|
||
|
Cmd_jumpifabilitypresent, //0x43
|
||
|
Cmd_endselectionscript, //0x44
|
||
|
Cmd_playanimation, //0x45
|
||
|
Cmd_playanimation_var, //0x46
|
||
|
Cmd_setgraphicalstatchangevalues, //0x47
|
||
|
Cmd_playstatchangeanimation, //0x48
|
||
|
Cmd_moveend, //0x49
|
||
|
Cmd_typecalc2, //0x4A
|
||
|
Cmd_returnatktoball, //0x4B
|
||
|
Cmd_getswitchedmondata, //0x4C
|
||
|
Cmd_switchindataupdate, //0x4D
|
||
|
Cmd_switchinanim, //0x4E
|
||
|
Cmd_jumpifcantswitch, //0x4F
|
||
|
Cmd_openpartyscreen, //0x50
|
||
|
Cmd_switchhandleorder, //0x51
|
||
|
Cmd_switchineffects, //0x52
|
||
|
Cmd_trainerslidein, //0x53
|
||
|
Cmd_playse, //0x54
|
||
|
Cmd_fanfare, //0x55
|
||
|
Cmd_playfaintcry, //0x56
|
||
|
Cmd_endlinkbattle, //0x57
|
||
|
Cmd_returntoball, //0x58
|
||
|
Cmd_handlelearnnewmove, //0x59
|
||
|
Cmd_yesnoboxlearnmove, //0x5A
|
||
|
Cmd_yesnoboxstoplearningmove, //0x5B
|
||
|
Cmd_hitanimation, //0x5C
|
||
|
Cmd_getmoneyreward, //0x5D
|
||
|
Cmd_updatebattlermoves, //0x5E
|
||
|
Cmd_swapattackerwithtarget, //0x5F
|
||
|
Cmd_incrementgamestat, //0x60
|
||
|
Cmd_drawpartystatussummary, //0x61
|
||
|
Cmd_hidepartystatussummary, //0x62
|
||
|
Cmd_jumptocalledmove, //0x63
|
||
|
Cmd_statusanimation, //0x64
|
||
|
Cmd_status2animation, //0x65
|
||
|
Cmd_chosenstatusanimation, //0x66
|
||
|
Cmd_yesnobox, //0x67
|
||
|
Cmd_cancelallactions, //0x68
|
||
|
Cmd_adjustsetdamage, //0x69
|
||
|
Cmd_removeitem, //0x6A
|
||
|
Cmd_atknameinbuff1, //0x6B
|
||
|
Cmd_drawlvlupbox, //0x6C
|
||
|
Cmd_resetsentmonsvalue, //0x6D
|
||
|
Cmd_setatktoplayer0, //0x6E
|
||
|
Cmd_makevisible, //0x6F
|
||
|
Cmd_recordlastability, //0x70
|
||
|
Cmd_buffermovetolearn, //0x71
|
||
|
Cmd_jumpifplayerran, //0x72
|
||
|
Cmd_hpthresholds, //0x73
|
||
|
Cmd_hpthresholds2, //0x74
|
||
|
Cmd_useitemonopponent, //0x75
|
||
|
Cmd_various, //0x76
|
||
|
Cmd_setprotectlike, //0x77
|
||
|
Cmd_faintifabilitynotdamp, //0x78
|
||
|
Cmd_setatkhptozero, //0x79
|
||
|
Cmd_jumpifnexttargetvalid, //0x7A
|
||
|
Cmd_tryhealhalfhealth, //0x7B
|
||
|
Cmd_trymirrormove, //0x7C
|
||
|
Cmd_setrain, //0x7D
|
||
|
Cmd_setreflect, //0x7E
|
||
|
Cmd_setseeded, //0x7F
|
||
|
Cmd_manipulatedamage, //0x80
|
||
|
Cmd_trysetrest, //0x81
|
||
|
Cmd_jumpifnotfirstturn, //0x82
|
||
|
Cmd_nop, //0x83
|
||
|
Cmd_jumpifcantmakeasleep, //0x84
|
||
|
Cmd_stockpile, //0x85
|
||
|
Cmd_stockpiletobasedamage, //0x86
|
||
|
Cmd_stockpiletohpheal, //0x87
|
||
|
Cmd_negativedamage, //0x88
|
||
|
Cmd_statbuffchange, //0x89
|
||
|
Cmd_normalisebuffs, //0x8A
|
||
|
Cmd_setbide, //0x8B
|
||
|
Cmd_confuseifrepeatingattackends, //0x8C
|
||
|
Cmd_setmultihitcounter, //0x8D
|
||
|
Cmd_initmultihitstring, //0x8E
|
||
|
Cmd_forcerandomswitch, //0x8F
|
||
|
Cmd_tryconversiontypechange, //0x90
|
||
|
Cmd_givepaydaymoney, //0x91
|
||
|
Cmd_setlightscreen, //0x92
|
||
|
Cmd_tryKO, //0x93
|
||
|
Cmd_damagetohalftargethp, //0x94
|
||
|
Cmd_setsandstorm, //0x95
|
||
|
Cmd_weatherdamage, //0x96
|
||
|
Cmd_tryinfatuating, //0x97
|
||
|
Cmd_updatestatusicon, //0x98
|
||
|
Cmd_setmist, //0x99
|
||
|
Cmd_setfocusenergy, //0x9A
|
||
|
Cmd_transformdataexecution, //0x9B
|
||
|
Cmd_setsubstitute, //0x9C
|
||
|
Cmd_mimicattackcopy, //0x9D
|
||
|
Cmd_metronome, //0x9E
|
||
|
Cmd_dmgtolevel, //0x9F
|
||
|
Cmd_psywavedamageeffect, //0xA0
|
||
|
Cmd_counterdamagecalculator, //0xA1
|
||
|
Cmd_mirrorcoatdamagecalculator, //0xA2
|
||
|
Cmd_disablelastusedattack, //0xA3
|
||
|
Cmd_trysetencore, //0xA4
|
||
|
Cmd_painsplitdmgcalc, //0xA5
|
||
|
Cmd_settypetorandomresistance, //0xA6
|
||
|
Cmd_setalwayshitflag, //0xA7
|
||
|
Cmd_copymovepermanently, //0xA8
|
||
|
Cmd_trychoosesleeptalkmove, //0xA9
|
||
|
Cmd_setdestinybond, //0xAA
|
||
|
Cmd_trysetdestinybondtohappen, //0xAB
|
||
|
Cmd_remaininghptopower, //0xAC
|
||
|
Cmd_tryspiteppreduce, //0xAD
|
||
|
Cmd_healpartystatus, //0xAE
|
||
|
Cmd_cursetarget, //0xAF
|
||
|
Cmd_trysetspikes, //0xB0
|
||
|
Cmd_setforesight, //0xB1
|
||
|
Cmd_trysetperishsong, //0xB2
|
||
|
Cmd_rolloutdamagecalculation, //0xB3
|
||
|
Cmd_jumpifconfusedandstatmaxed, //0xB4
|
||
|
Cmd_furycuttercalc, //0xB5
|
||
|
Cmd_friendshiptodamagecalculation, //0xB6
|
||
|
Cmd_presentdamagecalculation, //0xB7
|
||
|
Cmd_setsafeguard, //0xB8
|
||
|
Cmd_magnitudedamagecalculation, //0xB9
|
||
|
Cmd_jumpifnopursuitswitchdmg, //0xBA
|
||
|
Cmd_setsunny, //0xBB
|
||
|
Cmd_maxattackhalvehp, //0xBC
|
||
|
Cmd_copyfoestats, //0xBD
|
||
|
Cmd_rapidspinfree, //0xBE
|
||
|
Cmd_setdefensecurlbit, //0xBF
|
||
|
Cmd_recoverbasedonsunlight, //0xC0
|
||
|
Cmd_hiddenpowercalc, //0xC1
|
||
|
Cmd_selectfirstvalidtarget, //0xC2
|
||
|
Cmd_trysetfutureattack, //0xC3
|
||
|
Cmd_trydobeatup, //0xC4
|
||
|
Cmd_setsemiinvulnerablebit, //0xC5
|
||
|
Cmd_clearsemiinvulnerablebit, //0xC6
|
||
|
Cmd_setminimize, //0xC7
|
||
|
Cmd_sethail, //0xC8
|
||
|
Cmd_jumpifattackandspecialattackcannotfall, //0xC9
|
||
|
Cmd_setforcedtarget, //0xCA
|
||
|
Cmd_setcharge, //0xCB
|
||
|
Cmd_callterrainattack, //0xCC
|
||
|
Cmd_cureifburnedparalysedorpoisoned, //0xCD
|
||
|
Cmd_settorment, //0xCE
|
||
|
Cmd_jumpifnodamage, //0xCF
|
||
|
Cmd_settaunt, //0xD0
|
||
|
Cmd_trysethelpinghand, //0xD1
|
||
|
Cmd_tryswapitems, //0xD2
|
||
|
Cmd_trycopyability, //0xD3
|
||
|
Cmd_trywish, //0xD4
|
||
|
Cmd_trysetroots, //0xD5
|
||
|
Cmd_doubledamagedealtifdamaged, //0xD6
|
||
|
Cmd_setyawn, //0xD7
|
||
|
Cmd_setdamagetohealthdifference, //0xD8
|
||
|
Cmd_scaledamagebyhealthratio, //0xD9
|
||
|
Cmd_tryswapabilities, //0xDA
|
||
|
Cmd_tryimprison, //0xDB
|
||
|
Cmd_trysetgrudge, //0xDC
|
||
|
Cmd_weightdamagecalculation, //0xDD
|
||
|
Cmd_assistattackselect, //0xDE
|
||
|
Cmd_trysetmagiccoat, //0xDF
|
||
|
Cmd_trysetsnatch, //0xE0
|
||
|
Cmd_trygetintimidatetarget, //0xE1
|
||
|
Cmd_switchoutabilities, //0xE2
|
||
|
Cmd_jumpifhasnohp, //0xE3
|
||
|
Cmd_getsecretpowereffect, //0xE4
|
||
|
Cmd_pickup, //0xE5
|
||
|
Cmd_docastformchangeanimation, //0xE6
|
||
|
Cmd_trycastformdatachange, //0xE7
|
||
|
Cmd_settypebasedhalvers, //0xE8
|
||
|
Cmd_setweatherballtype, //0xE9
|
||
|
Cmd_tryrecycleitem, //0xEA
|
||
|
Cmd_settypetoterrain, //0xEB
|
||
|
Cmd_pursuitdoubles, //0xEC
|
||
|
Cmd_snatchsetbattlers, //0xED
|
||
|
Cmd_removelightscreenreflect, //0xEE
|
||
|
Cmd_handleballthrow, //0xEF
|
||
|
Cmd_givecaughtmon, //0xF0
|
||
|
Cmd_trysetcaughtmondexflags, //0xF1
|
||
|
Cmd_displaydexinfo, //0xF2
|
||
|
Cmd_trygivecaughtmonnick, //0xF3
|
||
|
Cmd_subattackerhpbydmg, //0xF4
|
||
|
Cmd_removeattackerstatus1, //0xF5
|
||
|
Cmd_finishaction, //0xF6
|
||
|
Cmd_finishturn, //0xF7
|
||
|
Cmd_trainerslideout //0xF8
|
||
|
};
|
||
|
|
||
|
struct StatFractions
|
||
|
{
|
||
|
u8 dividend;
|
||
|
u8 divisor;
|
||
|
};
|
||
|
|
||
|
static const struct StatFractions sAccuracyStageRatios[] =
|
||
|
{
|
||
|
{ 33, 100}, // -6
|
||
|
{ 36, 100}, // -5
|
||
|
{ 43, 100}, // -4
|
||
|
{ 50, 100}, // -3
|
||
|
{ 60, 100}, // -2
|
||
|
{ 75, 100}, // -1
|
||
|
{ 1, 1}, // 0
|
||
|
{133, 100}, // +1
|
||
|
{166, 100}, // +2
|
||
|
{ 2, 1}, // +3
|
||
|
{233, 100}, // +4
|
||
|
{133, 50}, // +5
|
||
|
{ 3, 1}, // +6
|
||
|
};
|
||
|
|
||
|
// The chance is 1/N for each stage.
|
||
|
static const u16 sCriticalHitChance[] = {16, 8, 4, 3, 2};
|
||
|
|
||
|
static const u32 sStatusFlagsForMoveEffects[NUM_MOVE_EFFECTS] =
|
||
|
{
|
||
|
[MOVE_EFFECT_SLEEP] = STATUS1_SLEEP,
|
||
|
[MOVE_EFFECT_POISON] = STATUS1_POISON,
|
||
|
[MOVE_EFFECT_BURN] = STATUS1_BURN,
|
||
|
[MOVE_EFFECT_FREEZE] = STATUS1_FREEZE,
|
||
|
[MOVE_EFFECT_PARALYSIS] = STATUS1_PARALYSIS,
|
||
|
[MOVE_EFFECT_TOXIC] = STATUS1_TOXIC_POISON,
|
||
|
[MOVE_EFFECT_CONFUSION] = STATUS2_CONFUSION,
|
||
|
[MOVE_EFFECT_FLINCH] = STATUS2_FLINCHED,
|
||
|
[MOVE_EFFECT_UPROAR] = STATUS2_UPROAR,
|
||
|
[MOVE_EFFECT_CHARGING] = STATUS2_MULTIPLETURNS,
|
||
|
[MOVE_EFFECT_WRAP] = STATUS2_WRAPPED,
|
||
|
[MOVE_EFFECT_RECHARGE] = STATUS2_RECHARGE,
|
||
|
[MOVE_EFFECT_PREVENT_ESCAPE] = STATUS2_ESCAPE_PREVENTION,
|
||
|
[MOVE_EFFECT_NIGHTMARE] = STATUS2_NIGHTMARE,
|
||
|
[MOVE_EFFECT_THRASH] = STATUS2_LOCK_CONFUSE,
|
||
|
};
|
||
|
|
||
|
static const u8* const sMoveEffectBS_Ptrs[] =
|
||
|
{
|
||
|
[0] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_SLEEP] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_POISON] = BattleScript_MoveEffectPoison,
|
||
|
[MOVE_EFFECT_BURN] = BattleScript_MoveEffectBurn,
|
||
|
[MOVE_EFFECT_FREEZE] = BattleScript_MoveEffectFreeze,
|
||
|
[MOVE_EFFECT_PARALYSIS] = BattleScript_MoveEffectParalysis,
|
||
|
[MOVE_EFFECT_TOXIC] = BattleScript_MoveEffectToxic,
|
||
|
[MOVE_EFFECT_CONFUSION] = BattleScript_MoveEffectConfusion,
|
||
|
[MOVE_EFFECT_FLINCH] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_TRI_ATTACK] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_UPROAR] = BattleScript_MoveEffectUproar,
|
||
|
[MOVE_EFFECT_PAYDAY] = BattleScript_MoveEffectPayDay,
|
||
|
[MOVE_EFFECT_CHARGING] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_WRAP] = BattleScript_MoveEffectWrap,
|
||
|
[MOVE_EFFECT_RECOIL_25] = BattleScript_MoveEffectRecoil,
|
||
|
[MOVE_EFFECT_ATK_PLUS_1] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_DEF_PLUS_1] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_SPD_PLUS_1] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_SP_ATK_PLUS_1] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_SP_DEF_PLUS_1] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_ACC_PLUS_1] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_EVS_PLUS_1] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_ATK_MINUS_1] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_DEF_MINUS_1] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_SPD_MINUS_1] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_SP_ATK_MINUS_1] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_SP_DEF_MINUS_1] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_ACC_MINUS_1] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_EVS_MINUS_1] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_RECHARGE] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_RAGE] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_STEAL_ITEM] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_PREVENT_ESCAPE] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_NIGHTMARE] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_ALL_STATS_UP] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_RAPIDSPIN] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_REMOVE_PARALYSIS] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_ATK_DEF_DOWN] = BattleScript_MoveEffectSleep,
|
||
|
[MOVE_EFFECT_RECOIL_33] = BattleScript_MoveEffectRecoil,
|
||
|
};
|
||
|
|
||
|
static const struct WindowTemplate sUnusedWinTemplate = {
|
||
|
.bg = 0,
|
||
|
.tilemapLeft = 1,
|
||
|
.tilemapTop = 3,
|
||
|
.width = 7,
|
||
|
.height = 15,
|
||
|
.paletteNum = 31,
|
||
|
.baseBlock = 0x3F
|
||
|
};
|
||
|
|
||
|
static const u16 sLevelUpBanner_Pal[] = INCBIN_U16("graphics/battle_interface/level_up_banner.gbapal");
|
||
|
static const u32 sLevelUpBanner_Gfx[] = INCBIN_U32("graphics/battle_interface/level_up_banner.4bpp.lz");
|
||
|
|
||
|
// unused
|
||
|
static const u8 sRubyLevelUpStatBoxStats[] =
|
||
|
{
|
||
|
MON_DATA_MAX_HP, MON_DATA_SPATK, MON_DATA_ATK,
|
||
|
MON_DATA_SPDEF, MON_DATA_DEF, MON_DATA_SPEED
|
||
|
};
|
||
|
|
||
|
static const struct OamData sOamData_MonIconOnLvlUpBanner =
|
||
|
{
|
||
|
.y = 0,
|
||
|
.affineMode = ST_OAM_AFFINE_OFF,
|
||
|
.objMode = ST_OAM_OBJ_NORMAL,
|
||
|
.mosaic = 0,
|
||
|
.bpp = ST_OAM_4BPP,
|
||
|
.shape = SPRITE_SHAPE(32x32),
|
||
|
.x = 0,
|
||
|
.matrixNum = 0,
|
||
|
.size = SPRITE_SIZE(32x32),
|
||
|
.tileNum = 0,
|
||
|
.priority = 0,
|
||
|
.paletteNum = 0,
|
||
|
.affineParam = 0,
|
||
|
};
|
||
|
|
||
|
static const struct SpriteTemplate sSpriteTemplate_MonIconOnLvlUpBanner =
|
||
|
{
|
||
|
.tileTag = TAG_LVLUP_BANNER_MON_ICON,
|
||
|
.paletteTag = TAG_LVLUP_BANNER_MON_ICON,
|
||
|
.oam = &sOamData_MonIconOnLvlUpBanner,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = SpriteCB_MonIconOnLvlUpBanner
|
||
|
};
|
||
|
|
||
|
static const u16 sProtectSuccessRates[] = {USHRT_MAX, USHRT_MAX / 2, USHRT_MAX / 4, USHRT_MAX / 8};
|
||
|
|
||
|
#define MIMIC_FORBIDDEN_END 0xFFFE
|
||
|
#define METRONOME_FORBIDDEN_END 0xFFFF
|
||
|
#define ASSIST_FORBIDDEN_END 0xFFFF
|
||
|
|
||
|
static const u16 sMovesForbiddenToCopy[] =
|
||
|
{
|
||
|
MOVE_METRONOME,
|
||
|
MOVE_STRUGGLE,
|
||
|
MOVE_SKETCH,
|
||
|
MOVE_MIMIC,
|
||
|
MIMIC_FORBIDDEN_END,
|
||
|
MOVE_COUNTER,
|
||
|
MOVE_MIRROR_COAT,
|
||
|
MOVE_PROTECT,
|
||
|
MOVE_DETECT,
|
||
|
MOVE_ENDURE,
|
||
|
MOVE_DESTINY_BOND,
|
||
|
MOVE_SLEEP_TALK,
|
||
|
MOVE_THIEF,
|
||
|
MOVE_FOLLOW_ME,
|
||
|
MOVE_SNATCH,
|
||
|
MOVE_HELPING_HAND,
|
||
|
MOVE_COVET,
|
||
|
MOVE_TRICK,
|
||
|
MOVE_FOCUS_PUNCH,
|
||
|
METRONOME_FORBIDDEN_END
|
||
|
};
|
||
|
|
||
|
static const u8 sFlailHpScaleToPowerTable[] =
|
||
|
{
|
||
|
1, 200,
|
||
|
4, 150,
|
||
|
9, 100,
|
||
|
16, 80,
|
||
|
32, 40,
|
||
|
48, 20
|
||
|
};
|
||
|
|
||
|
static const u16 sNaturePowerMoves[] =
|
||
|
{
|
||
|
[BATTLE_TERRAIN_GRASS] = MOVE_STUN_SPORE,
|
||
|
[BATTLE_TERRAIN_LONG_GRASS] = MOVE_RAZOR_LEAF,
|
||
|
[BATTLE_TERRAIN_SAND] = MOVE_EARTHQUAKE,
|
||
|
[BATTLE_TERRAIN_UNDERWATER] = MOVE_HYDRO_PUMP,
|
||
|
[BATTLE_TERRAIN_WATER] = MOVE_SURF,
|
||
|
[BATTLE_TERRAIN_POND] = MOVE_BUBBLE_BEAM,
|
||
|
[BATTLE_TERRAIN_MOUNTAIN] = MOVE_ROCK_SLIDE,
|
||
|
[BATTLE_TERRAIN_CAVE] = MOVE_SHADOW_BALL,
|
||
|
[BATTLE_TERRAIN_BUILDING] = MOVE_SWIFT,
|
||
|
[BATTLE_TERRAIN_PLAIN] = MOVE_SWIFT
|
||
|
};
|
||
|
|
||
|
// format: min. weight (hectograms), base power
|
||
|
static const u16 sWeightToDamageTable[] =
|
||
|
{
|
||
|
100, 20,
|
||
|
250, 40,
|
||
|
500, 60,
|
||
|
1000, 80,
|
||
|
2000, 100,
|
||
|
0xFFFF, 0xFFFF
|
||
|
};
|
||
|
|
||
|
static const u16 sPickupItems[] =
|
||
|
{
|
||
|
ITEM_POTION,
|
||
|
ITEM_ANTIDOTE,
|
||
|
ITEM_SUPER_POTION,
|
||
|
ITEM_GREAT_BALL,
|
||
|
ITEM_REPEL,
|
||
|
ITEM_ESCAPE_ROPE,
|
||
|
ITEM_X_ATTACK,
|
||
|
ITEM_FULL_HEAL,
|
||
|
ITEM_ULTRA_BALL,
|
||
|
ITEM_HYPER_POTION,
|
||
|
ITEM_RARE_CANDY,
|
||
|
ITEM_PROTEIN,
|
||
|
ITEM_REVIVE,
|
||
|
ITEM_HP_UP,
|
||
|
ITEM_FULL_RESTORE,
|
||
|
ITEM_MAX_REVIVE,
|
||
|
ITEM_PP_UP,
|
||
|
ITEM_MAX_ELIXIR,
|
||
|
};
|
||
|
|
||
|
static const u16 sRarePickupItems[] =
|
||
|
{
|
||
|
ITEM_HYPER_POTION,
|
||
|
ITEM_NUGGET,
|
||
|
ITEM_KINGS_ROCK,
|
||
|
ITEM_FULL_RESTORE,
|
||
|
ITEM_ETHER,
|
||
|
ITEM_WHITE_HERB,
|
||
|
ITEM_TM44_REST,
|
||
|
ITEM_ELIXIR,
|
||
|
ITEM_TM01_FOCUS_PUNCH,
|
||
|
ITEM_LEFTOVERS,
|
||
|
ITEM_TM26_EARTHQUAKE,
|
||
|
};
|
||
|
|
||
|
static const u8 sPickupProbabilities[] =
|
||
|
{
|
||
|
30, 40, 50, 60, 70, 80, 90, 94, 98
|
||
|
};
|
||
|
|
||
|
static const u8 sTerrainToType[] =
|
||
|
{
|
||
|
[BATTLE_TERRAIN_GRASS] = TYPE_GRASS,
|
||
|
[BATTLE_TERRAIN_LONG_GRASS] = TYPE_GRASS,
|
||
|
[BATTLE_TERRAIN_SAND] = TYPE_GROUND,
|
||
|
[BATTLE_TERRAIN_UNDERWATER] = TYPE_WATER,
|
||
|
[BATTLE_TERRAIN_WATER] = TYPE_WATER,
|
||
|
[BATTLE_TERRAIN_POND] = TYPE_WATER,
|
||
|
[BATTLE_TERRAIN_MOUNTAIN] = TYPE_ROCK,
|
||
|
[BATTLE_TERRAIN_CAVE] = TYPE_ROCK,
|
||
|
[BATTLE_TERRAIN_BUILDING] = TYPE_NORMAL,
|
||
|
[BATTLE_TERRAIN_PLAIN] = TYPE_NORMAL,
|
||
|
};
|
||
|
|
||
|
// - ITEM_ULTRA_BALL skips Master Ball and ITEM_NONE
|
||
|
static const u8 sBallCatchBonuses[] =
|
||
|
{
|
||
|
[ITEM_ULTRA_BALL - ITEM_ULTRA_BALL] = 20,
|
||
|
[ITEM_GREAT_BALL - ITEM_ULTRA_BALL] = 15,
|
||
|
[ITEM_POKE_BALL - ITEM_ULTRA_BALL] = 10,
|
||
|
[ITEM_SAFARI_BALL - ITEM_ULTRA_BALL] = 15
|
||
|
};
|
||
|
|
||
|
// In Battle Palace, moves are chosen based on the pokemons nature rather than by the player
|
||
|
// Moves are grouped into "Attack", "Defense", or "Support" (see PALACE_MOVE_GROUP_*)
|
||
|
// Each nature has a certain percent chance of selecting a move from a particular group
|
||
|
// and a separate percent chance for each group when below 50% HP
|
||
|
// The table below doesn't list percentages for Support because you can subtract the other two
|
||
|
// Support percentages are listed in comments off to the side instead
|
||
|
#define PALACE_STYLE(atk, def, atkLow, defLow) {atk, atk + def, atkLow, atkLow + defLow}
|
||
|
|
||
|
const ALIGNED(4) u8 gBattlePalaceNatureToMoveGroupLikelihood[NUM_NATURES][4] =
|
||
|
{
|
||
|
[NATURE_HARDY] = PALACE_STYLE(61, 7, 61, 7), // 32% support >= 50% HP, 32% support < 50% HP
|
||
|
[NATURE_LONELY] = PALACE_STYLE(20, 25, 84, 8), // 55%, 8%
|
||
|
[NATURE_BRAVE] = PALACE_STYLE(70, 15, 32, 60), // 15%, 8%
|
||
|
[NATURE_ADAMANT] = PALACE_STYLE(38, 31, 70, 15), // 31%, 15%
|
||
|
[NATURE_NAUGHTY] = PALACE_STYLE(20, 70, 70, 22), // 10%, 8%
|
||
|
[NATURE_BOLD] = PALACE_STYLE(30, 20, 32, 58), // 50%, 10%
|
||
|
[NATURE_DOCILE] = PALACE_STYLE(56, 22, 56, 22), // 22%, 22%
|
||
|
[NATURE_RELAXED] = PALACE_STYLE(25, 15, 75, 15), // 60%, 10%
|
||
|
[NATURE_IMPISH] = PALACE_STYLE(69, 6, 28, 55), // 25%, 17%
|
||
|
[NATURE_LAX] = PALACE_STYLE(35, 10, 29, 6), // 55%, 65%
|
||
|
[NATURE_TIMID] = PALACE_STYLE(62, 10, 30, 20), // 28%, 50%
|
||
|
[NATURE_HASTY] = PALACE_STYLE(58, 37, 88, 6), // 5%, 6%
|
||
|
[NATURE_SERIOUS] = PALACE_STYLE(34, 11, 29, 11), // 55%, 60%
|
||
|
[NATURE_JOLLY] = PALACE_STYLE(35, 5, 35, 60), // 60%, 5%
|
||
|
[NATURE_NAIVE] = PALACE_STYLE(56, 22, 56, 22), // 22%, 22%
|
||
|
[NATURE_MODEST] = PALACE_STYLE(35, 45, 34, 60), // 20%, 6%
|
||
|
[NATURE_MILD] = PALACE_STYLE(44, 50, 34, 6), // 6%, 60%
|
||
|
[NATURE_QUIET] = PALACE_STYLE(56, 22, 56, 22), // 22%, 22%
|
||
|
[NATURE_BASHFUL] = PALACE_STYLE(30, 58, 30, 58), // 12%, 12%
|
||
|
[NATURE_RASH] = PALACE_STYLE(30, 13, 27, 6), // 57%, 67%
|
||
|
[NATURE_CALM] = PALACE_STYLE(40, 50, 25, 62), // 10%, 13%
|
||
|
[NATURE_GENTLE] = PALACE_STYLE(18, 70, 90, 5), // 12%, 5%
|
||
|
[NATURE_SASSY] = PALACE_STYLE(88, 6, 22, 20), // 6%, 58%
|
||
|
[NATURE_CAREFUL] = PALACE_STYLE(42, 50, 42, 5), // 8%, 53%
|
||
|
[NATURE_QUIRKY] = PALACE_STYLE(56, 22, 56, 22) // 22%, 22%
|
||
|
};
|
||
|
|
||
|
static const u8 sBattlePalaceNatureToFlavorTextId[NUM_NATURES] =
|
||
|
{
|
||
|
[NATURE_HARDY] = B_MSG_EAGER_FOR_MORE,
|
||
|
[NATURE_LONELY] = B_MSG_GLINT_IN_EYE,
|
||
|
[NATURE_BRAVE] = B_MSG_GETTING_IN_POS,
|
||
|
[NATURE_ADAMANT] = B_MSG_GLINT_IN_EYE,
|
||
|
[NATURE_NAUGHTY] = B_MSG_GLINT_IN_EYE,
|
||
|
[NATURE_BOLD] = B_MSG_GETTING_IN_POS,
|
||
|
[NATURE_DOCILE] = B_MSG_EAGER_FOR_MORE,
|
||
|
[NATURE_RELAXED] = B_MSG_GLINT_IN_EYE,
|
||
|
[NATURE_IMPISH] = B_MSG_GETTING_IN_POS,
|
||
|
[NATURE_LAX] = B_MSG_GROWL_DEEPLY,
|
||
|
[NATURE_TIMID] = B_MSG_GROWL_DEEPLY,
|
||
|
[NATURE_HASTY] = B_MSG_GLINT_IN_EYE,
|
||
|
[NATURE_SERIOUS] = B_MSG_EAGER_FOR_MORE,
|
||
|
[NATURE_JOLLY] = B_MSG_GETTING_IN_POS,
|
||
|
[NATURE_NAIVE] = B_MSG_EAGER_FOR_MORE,
|
||
|
[NATURE_MODEST] = B_MSG_GETTING_IN_POS,
|
||
|
[NATURE_MILD] = B_MSG_GROWL_DEEPLY,
|
||
|
[NATURE_QUIET] = B_MSG_EAGER_FOR_MORE,
|
||
|
[NATURE_BASHFUL] = B_MSG_EAGER_FOR_MORE,
|
||
|
[NATURE_RASH] = B_MSG_GROWL_DEEPLY,
|
||
|
[NATURE_CALM] = B_MSG_GETTING_IN_POS,
|
||
|
[NATURE_GENTLE] = B_MSG_GLINT_IN_EYE,
|
||
|
[NATURE_SASSY] = B_MSG_GROWL_DEEPLY,
|
||
|
[NATURE_CAREFUL] = B_MSG_GROWL_DEEPLY,
|
||
|
[NATURE_QUIRKY] = B_MSG_EAGER_FOR_MORE,
|
||
|
};
|
||
|
|
||
|
static void Cmd_attackcanceler(void)
|
||
|
{
|
||
|
s32 i;
|
||
|
|
||
|
if (gBattleOutcome != 0)
|
||
|
{
|
||
|
gCurrentActionFuncId = B_ACTION_FINISHED;
|
||
|
return;
|
||
|
}
|
||
|
if (gBattleMons[gBattlerAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
|
||
|
{
|
||
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||
|
gBattlescriptCurrInstr = BattleScript_MoveEnd;
|
||
|
return;
|
||
|
}
|
||
|
if (AtkCanceller_UnableToUseMove())
|
||
|
return;
|
||
|
if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBattlerTarget, 0, 0, 0))
|
||
|
return;
|
||
|
if (!gBattleMons[gBattlerAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & (HITMARKER_ALLOW_NO_PP | HITMARKER_NO_ATTACKSTRING))
|
||
|
&& !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))
|
||
|
{
|
||
|
gBattlescriptCurrInstr = BattleScript_NoPPForMove;
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
gHitMarker &= ~HITMARKER_ALLOW_NO_PP;
|
||
|
|
||
|
if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))
|
||
|
{
|
||
|
i = IsMonDisobedient(); // why use the 'i' variable...?
|
||
|
switch (i)
|
||
|
{
|
||
|
case 0:
|
||
|
break;
|
||
|
case 2:
|
||
|
gHitMarker |= HITMARKER_OBEYS;
|
||
|
return;
|
||
|
default:
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
gHitMarker |= HITMARKER_OBEYS;
|
||
|
|
||
|
if (gProtectStructs[gBattlerTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGIC_COAT_AFFECTED)
|
||
|
{
|
||
|
PressurePPLose(gBattlerAttacker, gBattlerTarget, MOVE_MAGIC_COAT);
|
||
|
gProtectStructs[gBattlerTarget].bounceMove = 0;
|
||
|
BattleScriptPushCursor();
|
||
|
gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < gBattlersCount; i++)
|
||
|
{
|
||
|
if ((gProtectStructs[gBattlerByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
|
||
|
{
|
||
|
PressurePPLose(gBattlerAttacker, gBattlerByTurnOrder[i], MOVE_SNATCH);
|
||
|
gProtectStructs[gBattlerByTurnOrder[i]].stealMove = 0;
|
||
|
gBattleScripting.battler = gBattlerByTurnOrder[i];
|
||
|
BattleScriptPushCursor();
|
||
|
gBattlescriptCurrInstr = BattleScript_SnatchedMove;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (gSpecialStatuses[gBattlerTarget].lightningRodRedirected)
|
||
|
{
|
||
|
gSpecialStatuses[gBattlerTarget].lightningRodRedirected = 0;
|
||
|
gLastUsedAbility = ABILITY_LIGHTNING_ROD;
|
||
|
BattleScriptPushCursor();
|
||
|
gBattlescriptCurrInstr = BattleScript_TookAttack;
|
||
|
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
|
||
|
}
|
||
|
else if (DEFENDER_IS_PROTECTED
|
||
|
&& (gCurrentMove != MOVE_CURSE || IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST))
|
||
|
&& ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))))
|
||
|
{
|
||
|
CancelMultiTurnMoves(gBattlerAttacker);
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
gLastLandedMoves[gBattlerTarget] = 0;
|
||
|
gLastHitByType[gBattlerTarget] = 0;
|
||
|
gBattleCommunication[MISS_TYPE] = B_MSG_PROTECTED;
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void JumpIfMoveFailed(u8 adder, u16 move)
|
||
|
{
|
||
|
const u8 *BS_ptr = gBattlescriptCurrInstr + adder;
|
||
|
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||
|
{
|
||
|
gLastLandedMoves[gBattlerTarget] = 0;
|
||
|
gLastHitByType[gBattlerTarget] = 0;
|
||
|
BS_ptr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
TrySetDestinyBondToHappen();
|
||
|
if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBattlerTarget, 0, 0, move))
|
||
|
return;
|
||
|
}
|
||
|
gBattlescriptCurrInstr = BS_ptr;
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpifaffectedbyprotect(void)
|
||
|
{
|
||
|
if (DEFENDER_IS_PROTECTED)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
JumpIfMoveFailed(5, 0);
|
||
|
gBattleCommunication[MISS_TYPE] = B_MSG_PROTECTED;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool8 JumpIfMoveAffectedByProtect(u16 move)
|
||
|
{
|
||
|
bool8 affected = FALSE;
|
||
|
if (DEFENDER_IS_PROTECTED)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
JumpIfMoveFailed(7, move);
|
||
|
gBattleCommunication[MISS_TYPE] = B_MSG_PROTECTED;
|
||
|
affected = TRUE;
|
||
|
}
|
||
|
return affected;
|
||
|
}
|
||
|
|
||
|
static bool8 AccuracyCalcHelper(u16 move)
|
||
|
{
|
||
|
if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker)
|
||
|
{
|
||
|
JumpIfMoveFailed(7, move);
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBattlerTarget] & STATUS3_ON_AIR)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
JumpIfMoveFailed(7, move);
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
gHitMarker &= ~HITMARKER_IGNORE_ON_AIR;
|
||
|
|
||
|
if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBattlerTarget] & STATUS3_UNDERGROUND)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
JumpIfMoveFailed(7, move);
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
gHitMarker &= ~HITMARKER_IGNORE_UNDERGROUND;
|
||
|
|
||
|
if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBattlerTarget] & STATUS3_UNDERWATER)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
JumpIfMoveFailed(7, move);
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
gHitMarker &= ~HITMARKER_IGNORE_UNDERWATER;
|
||
|
|
||
|
if ((WEATHER_HAS_EFFECT && (gBattleWeather & B_WEATHER_RAIN) && gBattleMoves[move].effect == EFFECT_THUNDER)
|
||
|
|| (gBattleMoves[move].effect == EFFECT_ALWAYS_HIT || gBattleMoves[move].effect == EFFECT_VITAL_THROW))
|
||
|
{
|
||
|
JumpIfMoveFailed(7, move);
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static void Cmd_accuracycheck(void)
|
||
|
{
|
||
|
u16 move = T2_READ_16(gBattlescriptCurrInstr + 5);
|
||
|
|
||
|
if (move == NO_ACC_CALC || move == NO_ACC_CALC_CHECK_LOCK_ON)
|
||
|
{
|
||
|
if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && move == NO_ACC_CALC_CHECK_LOCK_ON && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker)
|
||
|
gBattlescriptCurrInstr += 7;
|
||
|
else if (gStatuses3[gBattlerTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
else if (!JumpIfMoveAffectedByProtect(0))
|
||
|
gBattlescriptCurrInstr += 7;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
u8 type, moveAcc, holdEffect, param;
|
||
|
s8 buff;
|
||
|
u16 calc;
|
||
|
|
||
|
if (move == ACC_CURR_MOVE)
|
||
|
move = gCurrentMove;
|
||
|
|
||
|
GET_MOVE_TYPE(move, type);
|
||
|
|
||
|
if (JumpIfMoveAffectedByProtect(move))
|
||
|
return;
|
||
|
if (AccuracyCalcHelper(move))
|
||
|
return;
|
||
|
|
||
|
if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT)
|
||
|
{
|
||
|
u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_ACC];
|
||
|
buff = acc;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_ACC];
|
||
|
buff = acc + DEFAULT_STAT_STAGE - gBattleMons[gBattlerTarget].statStages[STAT_EVASION];
|
||
|
}
|
||
|
|
||
|
if (buff < MIN_STAT_STAGE)
|
||
|
buff = MIN_STAT_STAGE;
|
||
|
if (buff > MAX_STAT_STAGE)
|
||
|
buff = MAX_STAT_STAGE;
|
||
|
|
||
|
moveAcc = gBattleMoves[move].accuracy;
|
||
|
// check Thunder on sunny weather
|
||
|
if (WEATHER_HAS_EFFECT && gBattleWeather & B_WEATHER_SUN && gBattleMoves[move].effect == EFFECT_THUNDER)
|
||
|
moveAcc = 50;
|
||
|
|
||
|
calc = sAccuracyStageRatios[buff].dividend * moveAcc;
|
||
|
calc /= sAccuracyStageRatios[buff].divisor;
|
||
|
|
||
|
if (gBattleMons[gBattlerAttacker].ability == ABILITY_COMPOUND_EYES)
|
||
|
calc = (calc * 130) / 100; // 1.3 compound eyes boost
|
||
|
if (WEATHER_HAS_EFFECT && gBattleMons[gBattlerTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & B_WEATHER_SANDSTORM)
|
||
|
calc = (calc * 80) / 100; // 1.2 sand veil loss
|
||
|
if (gBattleMons[gBattlerAttacker].ability == ABILITY_HUSTLE && IS_TYPE_PHYSICAL(type))
|
||
|
calc = (calc * 80) / 100; // 1.2 hustle loss
|
||
|
|
||
|
if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
|
||
|
{
|
||
|
holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
|
||
|
param = gEnigmaBerries[gBattlerTarget].holdEffectParam;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
|
||
|
param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
|
||
|
}
|
||
|
|
||
|
gPotentialItemEffectBattler = gBattlerTarget;
|
||
|
|
||
|
if (holdEffect == HOLD_EFFECT_EVASION_UP)
|
||
|
calc = (calc * (100 - param)) / 100;
|
||
|
|
||
|
// final calculation
|
||
|
if ((Random() % 100 + 1) > calc)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE &&
|
||
|
(gBattleMoves[move].target == MOVE_TARGET_BOTH || gBattleMoves[move].target == MOVE_TARGET_FOES_AND_ALLY))
|
||
|
gBattleCommunication[MISS_TYPE] = B_MSG_AVOIDED_ATK;
|
||
|
else
|
||
|
gBattleCommunication[MISS_TYPE] = B_MSG_MISSED;
|
||
|
|
||
|
CheckWonderGuardAndLevitate();
|
||
|
}
|
||
|
JumpIfMoveFailed(7, move);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_attackstring(void)
|
||
|
{
|
||
|
if (gBattleControllerExecFlags)
|
||
|
return;
|
||
|
if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED)))
|
||
|
{
|
||
|
PrepareStringBattle(STRINGID_USEDMOVE, gBattlerAttacker);
|
||
|
gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED;
|
||
|
}
|
||
|
gBattlescriptCurrInstr++;
|
||
|
gBattleCommunication[MSG_DISPLAY] = 0;
|
||
|
}
|
||
|
|
||
|
static void Cmd_ppreduce(void)
|
||
|
{
|
||
|
s32 ppToDeduct = 1;
|
||
|
|
||
|
if (gBattleControllerExecFlags)
|
||
|
return;
|
||
|
|
||
|
if (!gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure)
|
||
|
{
|
||
|
switch (gBattleMoves[gCurrentMove].target)
|
||
|
{
|
||
|
case MOVE_TARGET_FOES_AND_ALLY:
|
||
|
ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBattlerAttacker, ABILITY_PRESSURE, 0, 0);
|
||
|
break;
|
||
|
case MOVE_TARGET_BOTH:
|
||
|
case MOVE_TARGET_OPPONENTS_FIELD:
|
||
|
ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_PRESSURE, 0, 0);
|
||
|
break;
|
||
|
default:
|
||
|
if (gBattlerAttacker != gBattlerTarget && gBattleMons[gBattlerTarget].ability == ABILITY_PRESSURE)
|
||
|
ppToDeduct++;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBattlerAttacker].pp[gCurrMovePos])
|
||
|
{
|
||
|
gProtectStructs[gBattlerAttacker].notFirstStrike = 1;
|
||
|
|
||
|
if (gBattleMons[gBattlerAttacker].pp[gCurrMovePos] > ppToDeduct)
|
||
|
gBattleMons[gBattlerAttacker].pp[gCurrMovePos] -= ppToDeduct;
|
||
|
else
|
||
|
gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 0;
|
||
|
|
||
|
if (MOVE_IS_PERMANENT(gBattlerAttacker, gCurrMovePos))
|
||
|
{
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
BtlController_EmitSetMonData(BUFFER_A, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0,
|
||
|
sizeof(gBattleMons[gBattlerAttacker].pp[gCurrMovePos]),
|
||
|
&gBattleMons[gBattlerAttacker].pp[gCurrMovePos]);
|
||
|
MarkBattlerForControllerExec(gBattlerAttacker);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
gHitMarker &= ~HITMARKER_NO_PPDEDUCT;
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_critcalc(void)
|
||
|
{
|
||
|
u8 holdEffect;
|
||
|
u16 item, critChance;
|
||
|
|
||
|
item = gBattleMons[gBattlerAttacker].item;
|
||
|
|
||
|
if (item == ITEM_ENIGMA_BERRY)
|
||
|
holdEffect = gEnigmaBerries[gBattlerAttacker].holdEffect;
|
||
|
else
|
||
|
holdEffect = ItemId_GetHoldEffect(item);
|
||
|
|
||
|
gPotentialItemEffectBattler = gBattlerAttacker;
|
||
|
|
||
|
critChance = 2 * ((gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0)
|
||
|
+ (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL)
|
||
|
+ (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK)
|
||
|
+ (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK)
|
||
|
+ (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL)
|
||
|
+ (holdEffect == HOLD_EFFECT_SCOPE_LENS)
|
||
|
+ 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBattlerAttacker].species == SPECIES_CHANSEY)
|
||
|
+ 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBattlerAttacker].species == SPECIES_FARFETCHD);
|
||
|
|
||
|
if (critChance >= ARRAY_COUNT(sCriticalHitChance))
|
||
|
critChance = ARRAY_COUNT(sCriticalHitChance) - 1;
|
||
|
|
||
|
if ((gBattleMons[gBattlerTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBattlerTarget].ability != ABILITY_SHELL_ARMOR)
|
||
|
&& !(gStatuses3[gBattlerAttacker] & STATUS3_CANT_SCORE_A_CRIT)
|
||
|
&& !(gBattleTypeFlags & (BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE))
|
||
|
&& !(Random() % sCriticalHitChance[critChance]))
|
||
|
gCritMultiplier = 2;
|
||
|
else
|
||
|
gCritMultiplier = 1;
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_damagecalc(void)
|
||
|
{
|
||
|
u16 sideStatus = gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)];
|
||
|
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove,
|
||
|
sideStatus, gDynamicBasePower,
|
||
|
gBattleStruct->dynamicMoveType, gBattlerAttacker, gBattlerTarget);
|
||
|
gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier;
|
||
|
|
||
|
if (gStatuses3[gBattlerAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
|
||
|
gBattleMoveDamage *= 2;
|
||
|
if (gProtectStructs[gBattlerAttacker].helpingHand)
|
||
|
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
void AI_CalcDmg(u8 attacker, u8 defender)
|
||
|
{
|
||
|
u16 sideStatus = gSideStatuses[GET_BATTLER_SIDE(defender)];
|
||
|
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[attacker], &gBattleMons[defender], gCurrentMove,
|
||
|
sideStatus, gDynamicBasePower,
|
||
|
gBattleStruct->dynamicMoveType, attacker, defender);
|
||
|
gDynamicBasePower = 0;
|
||
|
gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier;
|
||
|
|
||
|
if (gStatuses3[attacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
|
||
|
gBattleMoveDamage *= 2;
|
||
|
if (gProtectStructs[attacker].helpingHand)
|
||
|
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
|
||
|
}
|
||
|
|
||
|
static void ModulateDmgByType(u8 multiplier)
|
||
|
{
|
||
|
gBattleMoveDamage = gBattleMoveDamage * multiplier / 10;
|
||
|
if (gBattleMoveDamage == 0 && multiplier != 0)
|
||
|
gBattleMoveDamage = 1;
|
||
|
|
||
|
switch (multiplier)
|
||
|
{
|
||
|
case TYPE_MUL_NO_EFFECT:
|
||
|
gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
|
||
|
gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
|
||
|
gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
|
||
|
break;
|
||
|
case TYPE_MUL_NOT_EFFECTIVE:
|
||
|
if (gBattleMoves[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
||
|
{
|
||
|
if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
|
||
|
gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
|
||
|
else
|
||
|
gMoveResultFlags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
|
||
|
}
|
||
|
break;
|
||
|
case TYPE_MUL_SUPER_EFFECTIVE:
|
||
|
if (gBattleMoves[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
||
|
{
|
||
|
if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
|
||
|
gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
|
||
|
else
|
||
|
gMoveResultFlags |= MOVE_RESULT_SUPER_EFFECTIVE;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_typecalc(void)
|
||
|
{
|
||
|
s32 i = 0;
|
||
|
u8 moveType;
|
||
|
|
||
|
if (gCurrentMove == MOVE_STRUGGLE)
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
GET_MOVE_TYPE(gCurrentMove, moveType);
|
||
|
|
||
|
// check stab
|
||
|
if (IS_BATTLER_OF_TYPE(gBattlerAttacker, moveType))
|
||
|
{
|
||
|
gBattleMoveDamage = gBattleMoveDamage * 15;
|
||
|
gBattleMoveDamage = gBattleMoveDamage / 10;
|
||
|
}
|
||
|
|
||
|
if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
|
||
|
{
|
||
|
gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
|
||
|
gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
|
||
|
gLastLandedMoves[gBattlerTarget] = 0;
|
||
|
gLastHitByType[gBattlerTarget] = 0;
|
||
|
gBattleCommunication[MISS_TYPE] = B_MSG_GROUND_MISS;
|
||
|
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
|
||
|
{
|
||
|
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
|
||
|
{
|
||
|
if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT)
|
||
|
break;
|
||
|
i += 3;
|
||
|
continue;
|
||
|
}
|
||
|
else if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
|
||
|
{
|
||
|
// check type1
|
||
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1)
|
||
|
ModulateDmgByType(TYPE_EFFECT_MULTIPLIER(i));
|
||
|
// check type2
|
||
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 &&
|
||
|
gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2)
|
||
|
ModulateDmgByType(TYPE_EFFECT_MULTIPLIER(i));
|
||
|
}
|
||
|
i += 3;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2
|
||
|
&& (!(gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) || ((gMoveResultFlags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
|
||
|
&& gBattleMoves[gCurrentMove].power)
|
||
|
{
|
||
|
gLastUsedAbility = ABILITY_WONDER_GUARD;
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
gLastLandedMoves[gBattlerTarget] = 0;
|
||
|
gLastHitByType[gBattlerTarget] = 0;
|
||
|
gBattleCommunication[MISS_TYPE] = B_MSG_AVOIDED_DMG;
|
||
|
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
|
||
|
}
|
||
|
if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
|
||
|
gProtectStructs[gBattlerAttacker].targetNotAffected = 1;
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void CheckWonderGuardAndLevitate(void)
|
||
|
{
|
||
|
u8 flags = 0;
|
||
|
s32 i = 0;
|
||
|
u8 moveType;
|
||
|
|
||
|
if (gCurrentMove == MOVE_STRUGGLE || !gBattleMoves[gCurrentMove].power)
|
||
|
return;
|
||
|
|
||
|
GET_MOVE_TYPE(gCurrentMove, moveType);
|
||
|
|
||
|
if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
|
||
|
{
|
||
|
gLastUsedAbility = ABILITY_LEVITATE;
|
||
|
gBattleCommunication[MISS_TYPE] = B_MSG_GROUND_MISS;
|
||
|
RecordAbilityBattle(gBattlerTarget, ABILITY_LEVITATE);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
|
||
|
{
|
||
|
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
|
||
|
{
|
||
|
if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT)
|
||
|
break;
|
||
|
i += 3;
|
||
|
continue;
|
||
|
}
|
||
|
if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
|
||
|
{
|
||
|
// check no effect
|
||
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1
|
||
|
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
|
||
|
gProtectStructs[gBattlerAttacker].targetNotAffected = 1;
|
||
|
}
|
||
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 &&
|
||
|
gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 &&
|
||
|
TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
|
||
|
gProtectStructs[gBattlerAttacker].targetNotAffected = 1;
|
||
|
}
|
||
|
|
||
|
// check super effective
|
||
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 20)
|
||
|
flags |= 1;
|
||
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2
|
||
|
&& gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
|
||
|
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE)
|
||
|
flags |= 1;
|
||
|
|
||
|
// check not very effective
|
||
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 5)
|
||
|
flags |= 2;
|
||
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2
|
||
|
&& gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
|
||
|
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE)
|
||
|
flags |= 2;
|
||
|
}
|
||
|
i += 3;
|
||
|
}
|
||
|
|
||
|
if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2)
|
||
|
{
|
||
|
if (((flags & 2) || !(flags & 1)) && gBattleMoves[gCurrentMove].power)
|
||
|
{
|
||
|
gLastUsedAbility = ABILITY_WONDER_GUARD;
|
||
|
gBattleCommunication[MISS_TYPE] = B_MSG_AVOIDED_DMG;
|
||
|
RecordAbilityBattle(gBattlerTarget, ABILITY_WONDER_GUARD);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) // same as ModulateDmgByType except different arguments
|
||
|
{
|
||
|
gBattleMoveDamage = gBattleMoveDamage * multiplier / 10;
|
||
|
if (gBattleMoveDamage == 0 && multiplier != 0)
|
||
|
gBattleMoveDamage = 1;
|
||
|
|
||
|
switch (multiplier)
|
||
|
{
|
||
|
case TYPE_MUL_NO_EFFECT:
|
||
|
*flags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
|
||
|
*flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
|
||
|
*flags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
|
||
|
break;
|
||
|
case TYPE_MUL_NOT_EFFECTIVE:
|
||
|
if (gBattleMoves[move].power && !(*flags & MOVE_RESULT_NO_EFFECT))
|
||
|
{
|
||
|
if (*flags & MOVE_RESULT_SUPER_EFFECTIVE)
|
||
|
*flags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
|
||
|
else
|
||
|
*flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
|
||
|
}
|
||
|
break;
|
||
|
case TYPE_MUL_SUPER_EFFECTIVE:
|
||
|
if (gBattleMoves[move].power && !(*flags & MOVE_RESULT_NO_EFFECT))
|
||
|
{
|
||
|
if (*flags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
|
||
|
*flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
|
||
|
else
|
||
|
*flags |= MOVE_RESULT_SUPER_EFFECTIVE;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
u8 TypeCalc(u16 move, u8 attacker, u8 defender)
|
||
|
{
|
||
|
s32 i = 0;
|
||
|
u8 flags = 0;
|
||
|
u8 moveType;
|
||
|
|
||
|
if (move == MOVE_STRUGGLE)
|
||
|
return 0;
|
||
|
|
||
|
moveType = gBattleMoves[move].type;
|
||
|
|
||
|
// check stab
|
||
|
if (IS_BATTLER_OF_TYPE(attacker, moveType))
|
||
|
{
|
||
|
gBattleMoveDamage = gBattleMoveDamage * 15;
|
||
|
gBattleMoveDamage = gBattleMoveDamage / 10;
|
||
|
}
|
||
|
|
||
|
if (gBattleMons[defender].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
|
||
|
{
|
||
|
flags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
|
||
|
{
|
||
|
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
|
||
|
{
|
||
|
if (gBattleMons[defender].status2 & STATUS2_FORESIGHT)
|
||
|
break;
|
||
|
i += 3;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
else if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
|
||
|
{
|
||
|
// check type1
|
||
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[defender].type1)
|
||
|
ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags);
|
||
|
// check type2
|
||
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[defender].type2 &&
|
||
|
gBattleMons[defender].type1 != gBattleMons[defender].type2)
|
||
|
ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags);
|
||
|
}
|
||
|
i += 3;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (gBattleMons[defender].ability == ABILITY_WONDER_GUARD && !(flags & MOVE_RESULT_MISSED)
|
||
|
&& AttacksThisTurn(attacker, move) == 2
|
||
|
&& (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
|
||
|
&& gBattleMoves[move].power)
|
||
|
{
|
||
|
flags |= MOVE_RESULT_MISSED;
|
||
|
}
|
||
|
return flags;
|
||
|
}
|
||
|
|
||
|
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility)
|
||
|
{
|
||
|
s32 i = 0;
|
||
|
u8 flags = 0;
|
||
|
u8 type1 = gBaseStats[targetSpecies].type1, type2 = gBaseStats[targetSpecies].type2;
|
||
|
u8 moveType;
|
||
|
|
||
|
if (move == MOVE_STRUGGLE)
|
||
|
return 0;
|
||
|
|
||
|
moveType = gBattleMoves[move].type;
|
||
|
|
||
|
if (targetAbility == ABILITY_LEVITATE && moveType == TYPE_GROUND)
|
||
|
{
|
||
|
flags = MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
|
||
|
{
|
||
|
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
|
||
|
{
|
||
|
i += 3;
|
||
|
continue;
|
||
|
}
|
||
|
if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
|
||
|
{
|
||
|
// check type1
|
||
|
if (TYPE_EFFECT_DEF_TYPE(i) == type1)
|
||
|
ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags);
|
||
|
// check type2
|
||
|
if (TYPE_EFFECT_DEF_TYPE(i) == type2 && type1 != type2)
|
||
|
ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags);
|
||
|
}
|
||
|
i += 3;
|
||
|
}
|
||
|
}
|
||
|
if (targetAbility == ABILITY_WONDER_GUARD
|
||
|
&& (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
|
||
|
&& gBattleMoves[move].power)
|
||
|
flags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
|
||
|
return flags;
|
||
|
}
|
||
|
|
||
|
// Multiplies the damage by a random factor between 85% to 100% inclusive
|
||
|
static inline void ApplyRandomDmgMultiplier(void)
|
||
|
{
|
||
|
u16 rand = Random();
|
||
|
u16 randPercent = 100 - (rand % 16);
|
||
|
|
||
|
if (gBattleMoveDamage != 0)
|
||
|
{
|
||
|
gBattleMoveDamage *= randPercent;
|
||
|
gBattleMoveDamage /= 100;
|
||
|
if (gBattleMoveDamage == 0)
|
||
|
gBattleMoveDamage = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Unused_ApplyRandomDmgMultiplier(void)
|
||
|
{
|
||
|
ApplyRandomDmgMultiplier();
|
||
|
}
|
||
|
|
||
|
static void Cmd_adjustnormaldamage(void)
|
||
|
{
|
||
|
u8 holdEffect, param;
|
||
|
|
||
|
ApplyRandomDmgMultiplier();
|
||
|
|
||
|
if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
|
||
|
{
|
||
|
holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
|
||
|
param = gEnigmaBerries[gBattlerTarget].holdEffectParam;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
|
||
|
param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
|
||
|
}
|
||
|
|
||
|
gPotentialItemEffectBattler = gBattlerTarget;
|
||
|
|
||
|
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
|
||
|
{
|
||
|
RecordItemEffectBattle(gBattlerTarget, holdEffect);
|
||
|
gSpecialStatuses[gBattlerTarget].focusBanded = 1;
|
||
|
}
|
||
|
if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)
|
||
|
&& (gBattleMoves[gCurrentMove].effect == EFFECT_FALSE_SWIPE || gProtectStructs[gBattlerTarget].endured || gSpecialStatuses[gBattlerTarget].focusBanded)
|
||
|
&& gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage)
|
||
|
{
|
||
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
|
||
|
if (gProtectStructs[gBattlerTarget].endured)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
|
||
|
}
|
||
|
else if (gSpecialStatuses[gBattlerTarget].focusBanded)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
|
||
|
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
||
|
}
|
||
|
}
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_adjustnormaldamage2(void) // The same as adjustnormaldamage except it doesn't check for false swipe move effect.
|
||
|
{
|
||
|
u8 holdEffect, param;
|
||
|
|
||
|
ApplyRandomDmgMultiplier();
|
||
|
|
||
|
if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
|
||
|
{
|
||
|
holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
|
||
|
param = gEnigmaBerries[gBattlerTarget].holdEffectParam;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
|
||
|
param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
|
||
|
}
|
||
|
|
||
|
gPotentialItemEffectBattler = gBattlerTarget;
|
||
|
|
||
|
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
|
||
|
{
|
||
|
RecordItemEffectBattle(gBattlerTarget, holdEffect);
|
||
|
gSpecialStatuses[gBattlerTarget].focusBanded = 1;
|
||
|
}
|
||
|
if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)
|
||
|
&& (gProtectStructs[gBattlerTarget].endured || gSpecialStatuses[gBattlerTarget].focusBanded)
|
||
|
&& gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage)
|
||
|
{
|
||
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
|
||
|
if (gProtectStructs[gBattlerTarget].endured)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
|
||
|
}
|
||
|
else if (gSpecialStatuses[gBattlerTarget].focusBanded)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
|
||
|
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
||
|
}
|
||
|
}
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_attackanimation(void)
|
||
|
{
|
||
|
if (gBattleControllerExecFlags)
|
||
|
return;
|
||
|
|
||
|
if ((gHitMarker & HITMARKER_NO_ANIMATIONS) && (gCurrentMove != MOVE_TRANSFORM && gCurrentMove != MOVE_SUBSTITUTE))
|
||
|
{
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = BattleScript_Pausex20;
|
||
|
gBattleScripting.animTurn++;
|
||
|
gBattleScripting.animTargetsHit++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ((gBattleMoves[gCurrentMove].target & MOVE_TARGET_BOTH
|
||
|
|| gBattleMoves[gCurrentMove].target & MOVE_TARGET_FOES_AND_ALLY
|
||
|
|| gBattleMoves[gCurrentMove].target & MOVE_TARGET_DEPENDS)
|
||
|
&& gBattleScripting.animTargetsHit)
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
return;
|
||
|
}
|
||
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
||
|
{
|
||
|
u8 multihit;
|
||
|
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
|
||
|
if (gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)
|
||
|
multihit = gMultiHitCounter;
|
||
|
else if (gMultiHitCounter != 0 && gMultiHitCounter != 1)
|
||
|
{
|
||
|
if (gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage)
|
||
|
multihit = 1;
|
||
|
else
|
||
|
multihit = gMultiHitCounter;
|
||
|
}
|
||
|
else
|
||
|
multihit = gMultiHitCounter;
|
||
|
|
||
|
BtlController_EmitMoveAnimation(BUFFER_A, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBattlerAttacker].friendship, &gDisableStructs[gBattlerAttacker], multihit);
|
||
|
gBattleScripting.animTurn += 1;
|
||
|
gBattleScripting.animTargetsHit += 1;
|
||
|
MarkBattlerForControllerExec(gBattlerAttacker);
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = BattleScript_Pausex20;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_waitanimation(void)
|
||
|
{
|
||
|
if (gBattleControllerExecFlags == 0)
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_healthbarupdate(void)
|
||
|
{
|
||
|
if (gBattleControllerExecFlags)
|
||
|
return;
|
||
|
|
||
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
||
|
{
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
|
||
|
if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
|
||
|
{
|
||
|
PrepareStringBattle(STRINGID_SUBSTITUTEDAMAGED, gActiveBattler);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
s16 healthValue;
|
||
|
|
||
|
s32 currDmg = gBattleMoveDamage;
|
||
|
s32 maxPossibleDmgValue = 10000; // not present in R/S, ensures that huge damage values don't change sign
|
||
|
|
||
|
if (currDmg <= maxPossibleDmgValue)
|
||
|
healthValue = currDmg;
|
||
|
else
|
||
|
healthValue = maxPossibleDmgValue;
|
||
|
|
||
|
BtlController_EmitHealthBarUpdate(BUFFER_A, healthValue);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleMoveDamage > 0)
|
||
|
gBattleResults.playerMonWasDamaged = TRUE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
|
||
|
static void Cmd_datahpupdate(void)
|
||
|
{
|
||
|
u32 moveType;
|
||
|
|
||
|
if (gBattleControllerExecFlags)
|
||
|
return;
|
||
|
|
||
|
if (gBattleStruct->dynamicMoveType == 0)
|
||
|
moveType = gBattleMoves[gCurrentMove].type;
|
||
|
else if (!(gBattleStruct->dynamicMoveType & F_DYNAMIC_TYPE_1))
|
||
|
moveType = gBattleStruct->dynamicMoveType & DYNAMIC_TYPE_MASK;
|
||
|
else
|
||
|
moveType = gBattleMoves[gCurrentMove].type;
|
||
|
|
||
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
||
|
{
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
|
||
|
{
|
||
|
if (gDisableStructs[gActiveBattler].substituteHP >= gBattleMoveDamage)
|
||
|
{
|
||
|
if (gSpecialStatuses[gActiveBattler].dmg == 0)
|
||
|
gSpecialStatuses[gActiveBattler].dmg = gBattleMoveDamage;
|
||
|
gDisableStructs[gActiveBattler].substituteHP -= gBattleMoveDamage;
|
||
|
gHpDealt = gBattleMoveDamage;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (gSpecialStatuses[gActiveBattler].dmg == 0)
|
||
|
gSpecialStatuses[gActiveBattler].dmg = gDisableStructs[gActiveBattler].substituteHP;
|
||
|
gHpDealt = gDisableStructs[gActiveBattler].substituteHP;
|
||
|
gDisableStructs[gActiveBattler].substituteHP = 0;
|
||
|
}
|
||
|
// check substitute fading
|
||
|
if (gDisableStructs[gActiveBattler].substituteHP == 0)
|
||
|
{
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
BattleScriptPushCursor();
|
||
|
gBattlescriptCurrInstr = BattleScript_SubstituteFade;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gHitMarker &= ~HITMARKER_IGNORE_SUBSTITUTE;
|
||
|
if (gBattleMoveDamage < 0) // hp goes up
|
||
|
{
|
||
|
gBattleMons[gActiveBattler].hp -= gBattleMoveDamage;
|
||
|
if (gBattleMons[gActiveBattler].hp > gBattleMons[gActiveBattler].maxHP)
|
||
|
gBattleMons[gActiveBattler].hp = gBattleMons[gActiveBattler].maxHP;
|
||
|
|
||
|
}
|
||
|
else // hp goes down
|
||
|
{
|
||
|
if (gHitMarker & HITMARKER_SKIP_DMG_TRACK)
|
||
|
{
|
||
|
gHitMarker &= ~HITMARKER_SKIP_DMG_TRACK;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gTakenDmg[gActiveBattler] += gBattleMoveDamage;
|
||
|
if (gBattlescriptCurrInstr[1] == BS_TARGET)
|
||
|
gTakenDmgByBattler[gActiveBattler] = gBattlerAttacker;
|
||
|
else
|
||
|
gTakenDmgByBattler[gActiveBattler] = gBattlerTarget;
|
||
|
}
|
||
|
|
||
|
if (gBattleMons[gActiveBattler].hp > gBattleMoveDamage)
|
||
|
{
|
||
|
gBattleMons[gActiveBattler].hp -= gBattleMoveDamage;
|
||
|
gHpDealt = gBattleMoveDamage;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gHpDealt = gBattleMons[gActiveBattler].hp;
|
||
|
gBattleMons[gActiveBattler].hp = 0;
|
||
|
}
|
||
|
|
||
|
if (!gSpecialStatuses[gActiveBattler].dmg && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE))
|
||
|
gSpecialStatuses[gActiveBattler].dmg = gHpDealt;
|
||
|
|
||
|
if (IS_TYPE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE) && gCurrentMove != MOVE_PAIN_SPLIT)
|
||
|
{
|
||
|
gProtectStructs[gActiveBattler].physicalDmg = gHpDealt;
|
||
|
gSpecialStatuses[gActiveBattler].physicalDmg = gHpDealt;
|
||
|
if (gBattlescriptCurrInstr[1] == BS_TARGET)
|
||
|
{
|
||
|
gProtectStructs[gActiveBattler].physicalBattlerId = gBattlerAttacker;
|
||
|
gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerAttacker;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gProtectStructs[gActiveBattler].physicalBattlerId = gBattlerTarget;
|
||
|
gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerTarget;
|
||
|
}
|
||
|
}
|
||
|
else if (!IS_TYPE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE))
|
||
|
{
|
||
|
gProtectStructs[gActiveBattler].specialDmg = gHpDealt;
|
||
|
gSpecialStatuses[gActiveBattler].specialDmg = gHpDealt;
|
||
|
if (gBattlescriptCurrInstr[1] == BS_TARGET)
|
||
|
{
|
||
|
gProtectStructs[gActiveBattler].specialBattlerId = gBattlerAttacker;
|
||
|
gSpecialStatuses[gActiveBattler].specialBattlerId = gBattlerAttacker;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gProtectStructs[gActiveBattler].specialBattlerId = gBattlerTarget;
|
||
|
gSpecialStatuses[gActiveBattler].specialBattlerId = gBattlerTarget;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
gHitMarker &= ~HITMARKER_PASSIVE_DAMAGE;
|
||
|
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HP_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].hp), &gBattleMons[gActiveBattler].hp);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
if (gSpecialStatuses[gActiveBattler].dmg == 0)
|
||
|
gSpecialStatuses[gActiveBattler].dmg = 0xFFFF;
|
||
|
}
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
|
||
|
static void Cmd_critmessage(void)
|
||
|
{
|
||
|
if (gBattleControllerExecFlags == 0)
|
||
|
{
|
||
|
if (gCritMultiplier == 2 && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
||
|
{
|
||
|
PrepareStringBattle(STRINGID_CRITICALHIT, gBattlerAttacker);
|
||
|
gBattleCommunication[MSG_DISPLAY] = 1;
|
||
|
}
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_effectivenesssound(void)
|
||
|
{
|
||
|
if (gBattleControllerExecFlags)
|
||
|
return;
|
||
|
|
||
|
gActiveBattler = gBattlerTarget;
|
||
|
if (!(gMoveResultFlags & MOVE_RESULT_MISSED))
|
||
|
{
|
||
|
switch (gMoveResultFlags & (u8)(~MOVE_RESULT_MISSED))
|
||
|
{
|
||
|
case MOVE_RESULT_SUPER_EFFECTIVE:
|
||
|
BtlController_EmitPlaySE(BUFFER_A, SE_SUPER_EFFECTIVE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
break;
|
||
|
case MOVE_RESULT_NOT_VERY_EFFECTIVE:
|
||
|
BtlController_EmitPlaySE(BUFFER_A, SE_NOT_EFFECTIVE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
break;
|
||
|
case MOVE_RESULT_DOESNT_AFFECT_FOE:
|
||
|
case MOVE_RESULT_FAILED:
|
||
|
// no sound
|
||
|
break;
|
||
|
case MOVE_RESULT_FOE_ENDURED:
|
||
|
case MOVE_RESULT_ONE_HIT_KO:
|
||
|
case MOVE_RESULT_FOE_HUNG_ON:
|
||
|
default:
|
||
|
if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
|
||
|
{
|
||
|
BtlController_EmitPlaySE(BUFFER_A, SE_SUPER_EFFECTIVE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
else if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
|
||
|
{
|
||
|
BtlController_EmitPlaySE(BUFFER_A, SE_NOT_EFFECTIVE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
else if (!(gMoveResultFlags & (MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)))
|
||
|
{
|
||
|
BtlController_EmitPlaySE(BUFFER_A, SE_EFFECTIVE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_resultmessage(void)
|
||
|
{
|
||
|
u32 stringId = 0;
|
||
|
|
||
|
if (gBattleControllerExecFlags)
|
||
|
return;
|
||
|
|
||
|
if (gMoveResultFlags & MOVE_RESULT_MISSED && (!(gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) || gBattleCommunication[MISS_TYPE] > B_MSG_AVOIDED_ATK))
|
||
|
{
|
||
|
stringId = gMissStringIds[gBattleCommunication[MISS_TYPE]];
|
||
|
gBattleCommunication[MSG_DISPLAY] = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleCommunication[MSG_DISPLAY] = 1;
|
||
|
switch (gMoveResultFlags & (u8)(~MOVE_RESULT_MISSED))
|
||
|
{
|
||
|
case MOVE_RESULT_SUPER_EFFECTIVE:
|
||
|
stringId = STRINGID_SUPEREFFECTIVE;
|
||
|
break;
|
||
|
case MOVE_RESULT_NOT_VERY_EFFECTIVE:
|
||
|
stringId = STRINGID_NOTVERYEFFECTIVE;
|
||
|
break;
|
||
|
case MOVE_RESULT_ONE_HIT_KO:
|
||
|
stringId = STRINGID_ONEHITKO;
|
||
|
break;
|
||
|
case MOVE_RESULT_FOE_ENDURED:
|
||
|
stringId = STRINGID_PKMNENDUREDHIT;
|
||
|
break;
|
||
|
case MOVE_RESULT_FAILED:
|
||
|
stringId = STRINGID_BUTITFAILED;
|
||
|
break;
|
||
|
case MOVE_RESULT_DOESNT_AFFECT_FOE:
|
||
|
stringId = STRINGID_ITDOESNTAFFECT;
|
||
|
break;
|
||
|
case MOVE_RESULT_FOE_HUNG_ON:
|
||
|
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
||
|
gPotentialItemEffectBattler = gBattlerTarget;
|
||
|
gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
|
||
|
BattleScriptPushCursor();
|
||
|
gBattlescriptCurrInstr = BattleScript_FocusBandActivates;
|
||
|
return;
|
||
|
default:
|
||
|
if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
|
||
|
{
|
||
|
stringId = STRINGID_ITDOESNTAFFECT;
|
||
|
}
|
||
|
else if (gMoveResultFlags & MOVE_RESULT_ONE_HIT_KO)
|
||
|
{
|
||
|
gMoveResultFlags &= ~MOVE_RESULT_ONE_HIT_KO;
|
||
|
gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
|
||
|
gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
|
||
|
BattleScriptPushCursor();
|
||
|
gBattlescriptCurrInstr = BattleScript_OneHitKOMsg;
|
||
|
return;
|
||
|
}
|
||
|
else if (gMoveResultFlags & MOVE_RESULT_FOE_ENDURED)
|
||
|
{
|
||
|
gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
|
||
|
BattleScriptPushCursor();
|
||
|
gBattlescriptCurrInstr = BattleScript_EnduredMsg;
|
||
|
return;
|
||
|
}
|
||
|
else if (gMoveResultFlags & MOVE_RESULT_FOE_HUNG_ON)
|
||
|
{
|
||
|
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
||
|
gPotentialItemEffectBattler = gBattlerTarget;
|
||
|
gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
|
||
|
BattleScriptPushCursor();
|
||
|
gBattlescriptCurrInstr = BattleScript_FocusBandActivates;
|
||
|
return;
|
||
|
}
|
||
|
else if (gMoveResultFlags & MOVE_RESULT_FAILED)
|
||
|
{
|
||
|
stringId = STRINGID_BUTITFAILED;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleCommunication[MSG_DISPLAY] = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (stringId)
|
||
|
PrepareStringBattle(stringId, gBattlerAttacker);
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_printstring(void)
|
||
|
{
|
||
|
if (gBattleControllerExecFlags == 0)
|
||
|
{
|
||
|
u16 var = T2_READ_16(gBattlescriptCurrInstr + 1);
|
||
|
PrepareStringBattle(var, gBattlerAttacker);
|
||
|
gBattlescriptCurrInstr += 3;
|
||
|
gBattleCommunication[MSG_DISPLAY] = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_printselectionstring(void)
|
||
|
{
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
|
||
|
BtlController_EmitPrintSelectionString(BUFFER_A, T2_READ_16(gBattlescriptCurrInstr + 1));
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
gBattlescriptCurrInstr += 3;
|
||
|
gBattleCommunication[MSG_DISPLAY] = 1;
|
||
|
}
|
||
|
|
||
|
static void Cmd_waitmessage(void)
|
||
|
{
|
||
|
if (gBattleControllerExecFlags == 0)
|
||
|
{
|
||
|
if (!gBattleCommunication[MSG_DISPLAY])
|
||
|
{
|
||
|
gBattlescriptCurrInstr += 3;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
u16 toWait = T2_READ_16(gBattlescriptCurrInstr + 1);
|
||
|
if (++gPauseCounterBattle >= toWait)
|
||
|
{
|
||
|
gPauseCounterBattle = 0;
|
||
|
gBattlescriptCurrInstr += 3;
|
||
|
gBattleCommunication[MSG_DISPLAY] = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_printfromtable(void)
|
||
|
{
|
||
|
if (gBattleControllerExecFlags == 0)
|
||
|
{
|
||
|
const u16 *ptr = (const u16*) T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
ptr += gBattleCommunication[MULTISTRING_CHOOSER];
|
||
|
|
||
|
PrepareStringBattle(*ptr, gBattlerAttacker);
|
||
|
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
gBattleCommunication[MSG_DISPLAY] = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_printselectionstringfromtable(void)
|
||
|
{
|
||
|
if (gBattleControllerExecFlags == 0)
|
||
|
{
|
||
|
const u16 *ptr = (const u16*) T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
ptr += gBattleCommunication[MULTISTRING_CHOOSER];
|
||
|
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
BtlController_EmitPrintSelectionString(BUFFER_A, *ptr);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
gBattleCommunication[MSG_DISPLAY] = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
u8 GetBattlerTurnOrderNum(u8 battlerId)
|
||
|
{
|
||
|
s32 i;
|
||
|
for (i = 0; i < gBattlersCount; i++)
|
||
|
{
|
||
|
if (gBattlerByTurnOrder[i] == battlerId)
|
||
|
break;
|
||
|
}
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
#define INCREMENT_RESET_RETURN \
|
||
|
{ \
|
||
|
gBattlescriptCurrInstr++; \
|
||
|
gBattleCommunication[MOVE_EFFECT_BYTE] = 0; \
|
||
|
return; \
|
||
|
}
|
||
|
|
||
|
#define RESET_RETURN \
|
||
|
{ \
|
||
|
gBattleCommunication[MOVE_EFFECT_BYTE] = 0; \
|
||
|
return; \
|
||
|
}
|
||
|
|
||
|
void SetMoveEffect(bool8 primary, u8 certain)
|
||
|
{
|
||
|
bool32 statusChanged = FALSE;
|
||
|
u8 affectsUser = 0; // 0x40 otherwise
|
||
|
bool32 noSunCanFreeze = TRUE;
|
||
|
|
||
|
if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_AFFECTS_USER)
|
||
|
{
|
||
|
gEffectBattler = gBattlerAttacker; // battlerId that effects get applied on
|
||
|
gBattleCommunication[MOVE_EFFECT_BYTE] &= ~MOVE_EFFECT_AFFECTS_USER;
|
||
|
affectsUser = MOVE_EFFECT_AFFECTS_USER;
|
||
|
gBattleScripting.battler = gBattlerTarget; // theoretically the attacker
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gEffectBattler = gBattlerTarget;
|
||
|
gBattleScripting.battler = gBattlerAttacker;
|
||
|
}
|
||
|
|
||
|
if (gBattleMons[gEffectBattler].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
||
|
&& !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9)
|
||
|
INCREMENT_RESET_RETURN
|
||
|
|
||
|
if (gSideStatuses[GET_BATTLER_SIDE(gEffectBattler)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
||
|
&& !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7)
|
||
|
INCREMENT_RESET_RETURN
|
||
|
|
||
|
if (gBattleMons[gEffectBattler].hp == 0
|
||
|
&& gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_PAYDAY
|
||
|
&& gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_STEAL_ITEM)
|
||
|
INCREMENT_RESET_RETURN
|
||
|
|
||
|
if (gBattleMons[gEffectBattler].status2 & STATUS2_SUBSTITUTE && affectsUser != MOVE_EFFECT_AFFECTS_USER)
|
||
|
INCREMENT_RESET_RETURN
|
||
|
|
||
|
if (gBattleCommunication[MOVE_EFFECT_BYTE] <= PRIMARY_STATUS_MOVE_EFFECT)
|
||
|
{
|
||
|
switch (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
|
||
|
{
|
||
|
case STATUS1_SLEEP:
|
||
|
// check active uproar
|
||
|
if (gBattleMons[gEffectBattler].ability != ABILITY_SOUNDPROOF)
|
||
|
{
|
||
|
for (gActiveBattler = 0;
|
||
|
gActiveBattler < gBattlersCount && !(gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR);
|
||
|
gActiveBattler++)
|
||
|
{}
|
||
|
}
|
||
|
else
|
||
|
gActiveBattler = gBattlersCount;
|
||
|
|
||
|
if (gBattleMons[gEffectBattler].status1)
|
||
|
break;
|
||
|
if (gActiveBattler != gBattlersCount)
|
||
|
break;
|
||
|
if (gBattleMons[gEffectBattler].ability == ABILITY_VITAL_SPIRIT)
|
||
|
break;
|
||
|
if (gBattleMons[gEffectBattler].ability == ABILITY_INSOMNIA)
|
||
|
break;
|
||
|
|
||
|
CancelMultiTurnMoves(gEffectBattler);
|
||
|
statusChanged = TRUE;
|
||
|
break;
|
||
|
case STATUS1_POISON:
|
||
|
if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY
|
||
|
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
|
||
|
{
|
||
|
gLastUsedAbility = ABILITY_IMMUNITY;
|
||
|
RecordAbilityBattle(gEffectBattler, ABILITY_IMMUNITY);
|
||
|
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
|
||
|
|
||
|
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
||
|
{
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
|
||
|
gHitMarker &= ~HITMARKER_IGNORE_SAFEGUARD;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_MOVE_STATUS;
|
||
|
}
|
||
|
RESET_RETURN
|
||
|
}
|
||
|
if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
|
||
|
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
||
|
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
|
||
|
{
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
|
||
|
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUS_HAD_NO_EFFECT;
|
||
|
RESET_RETURN
|
||
|
}
|
||
|
if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON))
|
||
|
break;
|
||
|
if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
|
||
|
break;
|
||
|
if (gBattleMons[gEffectBattler].status1)
|
||
|
break;
|
||
|
if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY)
|
||
|
break;
|
||
|
|
||
|
statusChanged = TRUE;
|
||
|
break;
|
||
|
case STATUS1_BURN:
|
||
|
if (gBattleMons[gEffectBattler].ability == ABILITY_WATER_VEIL
|
||
|
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
|
||
|
{
|
||
|
gLastUsedAbility = ABILITY_WATER_VEIL;
|
||
|
RecordAbilityBattle(gEffectBattler, ABILITY_WATER_VEIL);
|
||
|
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = BattleScript_BRNPrevention;
|
||
|
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
||
|
{
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
|
||
|
gHitMarker &= ~HITMARKER_IGNORE_SAFEGUARD;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_MOVE_STATUS;
|
||
|
}
|
||
|
RESET_RETURN
|
||
|
}
|
||
|
if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE)
|
||
|
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
||
|
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
|
||
|
{
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = BattleScript_BRNPrevention;
|
||
|
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUS_HAD_NO_EFFECT;
|
||
|
RESET_RETURN
|
||
|
}
|
||
|
if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE))
|
||
|
break;
|
||
|
if (gBattleMons[gEffectBattler].ability == ABILITY_WATER_VEIL)
|
||
|
break;
|
||
|
if (gBattleMons[gEffectBattler].status1)
|
||
|
break;
|
||
|
|
||
|
statusChanged = TRUE;
|
||
|
break;
|
||
|
case STATUS1_FREEZE:
|
||
|
if (WEATHER_HAS_EFFECT && gBattleWeather & B_WEATHER_SUN)
|
||
|
noSunCanFreeze = FALSE;
|
||
|
if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_ICE))
|
||
|
break;
|
||
|
if (gBattleMons[gEffectBattler].status1)
|
||
|
break;
|
||
|
if (noSunCanFreeze == 0)
|
||
|
break;
|
||
|
if (gBattleMons[gEffectBattler].ability == ABILITY_MAGMA_ARMOR)
|
||
|
break;
|
||
|
|
||
|
CancelMultiTurnMoves(gEffectBattler);
|
||
|
statusChanged = TRUE;
|
||
|
break;
|
||
|
case STATUS1_PARALYSIS:
|
||
|
if (gBattleMons[gEffectBattler].ability == ABILITY_LIMBER)
|
||
|
{
|
||
|
if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)
|
||
|
{
|
||
|
gLastUsedAbility = ABILITY_LIMBER;
|
||
|
RecordAbilityBattle(gEffectBattler, ABILITY_LIMBER);
|
||
|
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = BattleScript_PRLZPrevention;
|
||
|
|
||
|
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
||
|
{
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
|
||
|
gHitMarker &= ~HITMARKER_IGNORE_SAFEGUARD;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_MOVE_STATUS;
|
||
|
}
|
||
|
RESET_RETURN
|
||
|
}
|
||
|
else
|
||
|
break;
|
||
|
}
|
||
|
if (gBattleMons[gEffectBattler].status1)
|
||
|
break;
|
||
|
|
||
|
statusChanged = TRUE;
|
||
|
break;
|
||
|
case STATUS1_TOXIC_POISON:
|
||
|
if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
|
||
|
{
|
||
|
gLastUsedAbility = ABILITY_IMMUNITY;
|
||
|
RecordAbilityBattle(gEffectBattler, ABILITY_IMMUNITY);
|
||
|
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
|
||
|
|
||
|
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
||
|
{
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
|
||
|
gHitMarker &= ~HITMARKER_IGNORE_SAFEGUARD;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_MOVE_STATUS;
|
||
|
}
|
||
|
RESET_RETURN
|
||
|
}
|
||
|
if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
|
||
|
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
||
|
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
|
||
|
{
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
|
||
|
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUS_HAD_NO_EFFECT;
|
||
|
RESET_RETURN
|
||
|
}
|
||
|
if (gBattleMons[gEffectBattler].status1)
|
||
|
break;
|
||
|
if (!IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) && !IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
|
||
|
{
|
||
|
if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY)
|
||
|
break;
|
||
|
|
||
|
// It's redundant, because at this point we know the status1 value is 0.
|
||
|
gBattleMons[gEffectBattler].status1 &= ~STATUS1_TOXIC_POISON;
|
||
|
gBattleMons[gEffectBattler].status1 &= ~STATUS1_POISON;
|
||
|
statusChanged = TRUE;
|
||
|
break;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
if (statusChanged == TRUE)
|
||
|
{
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
|
||
|
if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS1_SLEEP)
|
||
|
gBattleMons[gEffectBattler].status1 |= STATUS1_SLEEP_TURN((Random() & 3) + 2); // 2-5 turns
|
||
|
else
|
||
|
gBattleMons[gEffectBattler].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
||
|
|
||
|
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
||
|
|
||
|
gActiveBattler = gEffectBattler;
|
||
|
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gEffectBattler].status1), &gBattleMons[gEffectBattler].status1);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
||
|
{
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUSED_BY_ABILITY;
|
||
|
gHitMarker &= ~HITMARKER_IGNORE_SAFEGUARD;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUSED;
|
||
|
}
|
||
|
|
||
|
// for synchronize
|
||
|
|
||
|
if (gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_POISON
|
||
|
|| gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_TOXIC
|
||
|
|| gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_PARALYSIS
|
||
|
|| gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN)
|
||
|
{
|
||
|
u8* synchronizeEffect = &gBattleStruct->synchronizeMoveEffect;
|
||
|
*synchronizeEffect = gBattleCommunication[MOVE_EFFECT_BYTE];
|
||
|
gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
else if (statusChanged == FALSE)
|
||
|
{
|
||
|
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
|
||
|
gBattlescriptCurrInstr++;
|
||
|
return;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (gBattleMons[gEffectBattler].status2 & sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
u8 side;
|
||
|
switch (gBattleCommunication[MOVE_EFFECT_BYTE])
|
||
|
{
|
||
|
case MOVE_EFFECT_CONFUSION:
|
||
|
if (gBattleMons[gEffectBattler].ability == ABILITY_OWN_TEMPO
|
||
|
|| gBattleMons[gEffectBattler].status2 & STATUS2_CONFUSION)
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleMons[gEffectBattler].status2 |= STATUS2_CONFUSION_TURN(((Random()) % 4) + 2); // 2-5 turns
|
||
|
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
||
|
}
|
||
|
break;
|
||
|
case MOVE_EFFECT_FLINCH:
|
||
|
if (gBattleMons[gEffectBattler].ability == ABILITY_INNER_FOCUS)
|
||
|
{
|
||
|
if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)
|
||
|
{
|
||
|
gLastUsedAbility = ABILITY_INNER_FOCUS;
|
||
|
RecordAbilityBattle(gEffectBattler, ABILITY_INNER_FOCUS);
|
||
|
gBattlescriptCurrInstr = BattleScript_FlinchPrevention;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (GetBattlerTurnOrderNum(gEffectBattler) > gCurrentTurnActionNumber)
|
||
|
gBattleMons[gEffectBattler].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
break;
|
||
|
case MOVE_EFFECT_UPROAR:
|
||
|
if (!(gBattleMons[gEffectBattler].status2 & STATUS2_UPROAR))
|
||
|
{
|
||
|
|
||
|
gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
|
||
|
gLockedMoves[gEffectBattler] = gCurrentMove;
|
||
|
gBattleMons[gEffectBattler].status2 |= STATUS2_UPROAR_TURN((Random() & 3) + 2); // 2-5 turns
|
||
|
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
break;
|
||
|
case MOVE_EFFECT_PAYDAY:
|
||
|
if (GET_BATTLER_SIDE(gBattlerAttacker) == B_SIDE_PLAYER)
|
||
|
{
|
||
|
u16 PayDay = gPaydayMoney;
|
||
|
gPaydayMoney += (gBattleMons[gBattlerAttacker].level * 5);
|
||
|
if (PayDay > gPaydayMoney)
|
||
|
gPaydayMoney = 0xFFFF;
|
||
|
}
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
||
|
break;
|
||
|
case MOVE_EFFECT_TRI_ATTACK:
|
||
|
if (gBattleMons[gEffectBattler].status1)
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleCommunication[MOVE_EFFECT_BYTE] = Random() % 3 + 3;
|
||
|
SetMoveEffect(FALSE, 0);
|
||
|
}
|
||
|
break;
|
||
|
case MOVE_EFFECT_CHARGING:
|
||
|
gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
|
||
|
gLockedMoves[gEffectBattler] = gCurrentMove;
|
||
|
gProtectStructs[gEffectBattler].chargingTurn = 1;
|
||
|
gBattlescriptCurrInstr++;
|
||
|
break;
|
||
|
case MOVE_EFFECT_WRAP:
|
||
|
if (gBattleMons[gEffectBattler].status2 & STATUS2_WRAPPED)
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleMons[gEffectBattler].status2 |= STATUS2_WRAPPED_TURN((Random() & 3) + 3); // 3-6 turns
|
||
|
|
||
|
*(gBattleStruct->wrappedMove + gEffectBattler * 2 + 0) = gCurrentMove;
|
||
|
*(gBattleStruct->wrappedMove + gEffectBattler * 2 + 1) = gCurrentMove >> 8;
|
||
|
*(gBattleStruct->wrappedBy + gEffectBattler) = gBattlerAttacker;
|
||
|
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
||
|
|
||
|
for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; gBattleCommunication[MULTISTRING_CHOOSER]++)
|
||
|
{
|
||
|
if (gBattleCommunication[MULTISTRING_CHOOSER] > 4)
|
||
|
break;
|
||
|
if (gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove)
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case MOVE_EFFECT_RECOIL_25: // 25% recoil
|
||
|
gBattleMoveDamage = (gHpDealt) / 4;
|
||
|
if (gBattleMoveDamage == 0)
|
||
|
gBattleMoveDamage = 1;
|
||
|
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
||
|
break;
|
||
|
case MOVE_EFFECT_ATK_PLUS_1:
|
||
|
case MOVE_EFFECT_DEF_PLUS_1:
|
||
|
case MOVE_EFFECT_SPD_PLUS_1:
|
||
|
case MOVE_EFFECT_SP_ATK_PLUS_1:
|
||
|
case MOVE_EFFECT_SP_DEF_PLUS_1:
|
||
|
case MOVE_EFFECT_ACC_PLUS_1:
|
||
|
case MOVE_EFFECT_EVS_PLUS_1:
|
||
|
if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1),
|
||
|
gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_1 + 1,
|
||
|
affectsUser, 0))
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
|
||
|
gBattleScripting.animArg2 = 0;
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = BattleScript_StatUp;
|
||
|
}
|
||
|
break;
|
||
|
case MOVE_EFFECT_ATK_MINUS_1:
|
||
|
case MOVE_EFFECT_DEF_MINUS_1:
|
||
|
case MOVE_EFFECT_SPD_MINUS_1:
|
||
|
case MOVE_EFFECT_SP_ATK_MINUS_1:
|
||
|
case MOVE_EFFECT_SP_DEF_MINUS_1:
|
||
|
case MOVE_EFFECT_ACC_MINUS_1:
|
||
|
case MOVE_EFFECT_EVS_MINUS_1:
|
||
|
if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE,
|
||
|
gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_1 + 1,
|
||
|
affectsUser, 0))
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
|
||
|
gBattleScripting.animArg2 = 0;
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = BattleScript_StatDown;
|
||
|
}
|
||
|
break;
|
||
|
case MOVE_EFFECT_ATK_PLUS_2:
|
||
|
case MOVE_EFFECT_DEF_PLUS_2:
|
||
|
case MOVE_EFFECT_SPD_PLUS_2:
|
||
|
case MOVE_EFFECT_SP_ATK_PLUS_2:
|
||
|
case MOVE_EFFECT_SP_DEF_PLUS_2:
|
||
|
case MOVE_EFFECT_ACC_PLUS_2:
|
||
|
case MOVE_EFFECT_EVS_PLUS_2:
|
||
|
if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2),
|
||
|
gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_2 + 1,
|
||
|
affectsUser, 0))
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
|
||
|
gBattleScripting.animArg2 = 0;
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = BattleScript_StatUp;
|
||
|
}
|
||
|
break;
|
||
|
case MOVE_EFFECT_ATK_MINUS_2:
|
||
|
case MOVE_EFFECT_DEF_MINUS_2:
|
||
|
case MOVE_EFFECT_SPD_MINUS_2:
|
||
|
case MOVE_EFFECT_SP_ATK_MINUS_2:
|
||
|
case MOVE_EFFECT_SP_DEF_MINUS_2:
|
||
|
case MOVE_EFFECT_ACC_MINUS_2:
|
||
|
case MOVE_EFFECT_EVS_MINUS_2:
|
||
|
if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE,
|
||
|
gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_2 + 1,
|
||
|
affectsUser, 0))
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
|
||
|
gBattleScripting.animArg2 = 0;
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = BattleScript_StatDown;
|
||
|
}
|
||
|
break;
|
||
|
case MOVE_EFFECT_RECHARGE:
|
||
|
gBattleMons[gEffectBattler].status2 |= STATUS2_RECHARGE;
|
||
|
gDisableStructs[gEffectBattler].rechargeTimer = 2;
|
||
|
gLockedMoves[gEffectBattler] = gCurrentMove;
|
||
|
gBattlescriptCurrInstr++;
|
||
|
break;
|
||
|
case MOVE_EFFECT_RAGE:
|
||
|
gBattleMons[gBattlerAttacker].status2 |= STATUS2_RAGE;
|
||
|
gBattlescriptCurrInstr++;
|
||
|
break;
|
||
|
case MOVE_EFFECT_STEAL_ITEM:
|
||
|
{
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
side = GetBattlerSide(gBattlerAttacker);
|
||
|
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT
|
||
|
&& !(gBattleTypeFlags &
|
||
|
(BATTLE_TYPE_EREADER_TRAINER
|
||
|
| BATTLE_TYPE_FRONTIER
|
||
|
| BATTLE_TYPE_LINK
|
||
|
| BATTLE_TYPE_RECORDED_LINK
|
||
|
| BATTLE_TYPE_SECRET_BASE)))
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
else if (!(gBattleTypeFlags &
|
||
|
(BATTLE_TYPE_EREADER_TRAINER
|
||
|
| BATTLE_TYPE_FRONTIER
|
||
|
| BATTLE_TYPE_LINK
|
||
|
| BATTLE_TYPE_RECORDED_LINK
|
||
|
| BATTLE_TYPE_SECRET_BASE))
|
||
|
&& (gWishFutureKnock.knockedOffMons[side] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]))
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
else if (gBattleMons[gBattlerTarget].item
|
||
|
&& gBattleMons[gBattlerTarget].ability == ABILITY_STICKY_HOLD)
|
||
|
{
|
||
|
BattleScriptPushCursor();
|
||
|
gBattlescriptCurrInstr = BattleScript_NoItemSteal;
|
||
|
|
||
|
gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
|
||
|
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
|
||
|
}
|
||
|
else if (gBattleMons[gBattlerAttacker].item != 0
|
||
|
|| gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY
|
||
|
|| IS_ITEM_MAIL(gBattleMons[gBattlerTarget].item)
|
||
|
|| gBattleMons[gBattlerTarget].item == 0)
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
u16* changedItem = &gBattleStruct->changedItems[gBattlerAttacker];
|
||
|
gLastUsedItem = *changedItem = gBattleMons[gBattlerTarget].item;
|
||
|
gBattleMons[gBattlerTarget].item = 0;
|
||
|
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gLastUsedItem), &gLastUsedItem);
|
||
|
MarkBattlerForControllerExec(gBattlerAttacker);
|
||
|
|
||
|
gActiveBattler = gBattlerTarget;
|
||
|
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gBattlerTarget].item), &gBattleMons[gBattlerTarget].item);
|
||
|
MarkBattlerForControllerExec(gBattlerTarget);
|
||
|
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = BattleScript_ItemSteal;
|
||
|
|
||
|
*(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0;
|
||
|
*(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
break;
|
||
|
case MOVE_EFFECT_PREVENT_ESCAPE:
|
||
|
gBattleMons[gBattlerTarget].status2 |= STATUS2_ESCAPE_PREVENTION;
|
||
|
gDisableStructs[gBattlerTarget].battlerPreventingEscape = gBattlerAttacker;
|
||
|
gBattlescriptCurrInstr++;
|
||
|
break;
|
||
|
case MOVE_EFFECT_NIGHTMARE:
|
||
|
gBattleMons[gBattlerTarget].status2 |= STATUS2_NIGHTMARE;
|
||
|
gBattlescriptCurrInstr++;
|
||
|
break;
|
||
|
case MOVE_EFFECT_ALL_STATS_UP:
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = BattleScript_AllStatsUp;
|
||
|
break;
|
||
|
case MOVE_EFFECT_RAPIDSPIN:
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = BattleScript_RapidSpinAway;
|
||
|
break;
|
||
|
case MOVE_EFFECT_REMOVE_PARALYSIS: // Smelling salts
|
||
|
if (!(gBattleMons[gBattlerTarget].status1 & STATUS1_PARALYSIS))
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleMons[gBattlerTarget].status1 &= ~STATUS1_PARALYSIS;
|
||
|
|
||
|
gActiveBattler = gBattlerTarget;
|
||
|
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].status1), &gBattleMons[gActiveBattler].status1);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal;
|
||
|
}
|
||
|
break;
|
||
|
case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = BattleScript_AtkDefDown;
|
||
|
break;
|
||
|
case MOVE_EFFECT_RECOIL_33: // Double Edge
|
||
|
gBattleMoveDamage = gHpDealt / 3;
|
||
|
if (gBattleMoveDamage == 0)
|
||
|
gBattleMoveDamage = 1;
|
||
|
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
||
|
break;
|
||
|
case MOVE_EFFECT_THRASH:
|
||
|
if (gBattleMons[gEffectBattler].status2 & STATUS2_LOCK_CONFUSE)
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
|
||
|
gLockedMoves[gEffectBattler] = gCurrentMove;
|
||
|
gBattleMons[gEffectBattler].status2 |= STATUS2_LOCK_CONFUSE_TURN((Random() & 1) + 2); // thrash for 2-3 turns
|
||
|
}
|
||
|
break;
|
||
|
case MOVE_EFFECT_KNOCK_OFF:
|
||
|
if (gBattleMons[gEffectBattler].ability == ABILITY_STICKY_HOLD)
|
||
|
{
|
||
|
if (gBattleMons[gEffectBattler].item == 0)
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gLastUsedAbility = ABILITY_STICKY_HOLD;
|
||
|
gBattlescriptCurrInstr = BattleScript_StickyHoldActivates;
|
||
|
RecordAbilityBattle(gEffectBattler, ABILITY_STICKY_HOLD);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
if (gBattleMons[gEffectBattler].item)
|
||
|
{
|
||
|
side = GetBattlerSide(gEffectBattler);
|
||
|
|
||
|
gLastUsedItem = gBattleMons[gEffectBattler].item;
|
||
|
gBattleMons[gEffectBattler].item = 0;
|
||
|
gWishFutureKnock.knockedOffMons[side] |= gBitTable[gBattlerPartyIndexes[gEffectBattler]];
|
||
|
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = BattleScript_KnockedOff;
|
||
|
|
||
|
*(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBattler]) + 0) = 0;
|
||
|
*(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBattler]) + 1) = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
break;
|
||
|
case MOVE_EFFECT_SP_ATK_TWO_DOWN: // Overheat
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = BattleScript_SAtkDown2;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
|
||
|
}
|
||
|
|
||
|
static void Cmd_seteffectwithchance(void)
|
||
|
{
|
||
|
u32 percentChance;
|
||
|
|
||
|
if (gBattleMons[gBattlerAttacker].ability == ABILITY_SERENE_GRACE)
|
||
|
percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance * 2;
|
||
|
else
|
||
|
percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance;
|
||
|
|
||
|
if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_CERTAIN
|
||
|
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
||
|
{
|
||
|
gBattleCommunication[MOVE_EFFECT_BYTE] &= ~MOVE_EFFECT_CERTAIN;
|
||
|
SetMoveEffect(FALSE, MOVE_EFFECT_CERTAIN);
|
||
|
}
|
||
|
else if (Random() % 100 < percentChance
|
||
|
&& gBattleCommunication[MOVE_EFFECT_BYTE]
|
||
|
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
||
|
{
|
||
|
if (percentChance >= 100)
|
||
|
SetMoveEffect(FALSE, MOVE_EFFECT_CERTAIN);
|
||
|
else
|
||
|
SetMoveEffect(FALSE, 0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
|
||
|
gBattleScripting.multihitMoveEffect = 0;
|
||
|
}
|
||
|
|
||
|
static void Cmd_seteffectprimary(void)
|
||
|
{
|
||
|
SetMoveEffect(TRUE, 0);
|
||
|
}
|
||
|
|
||
|
static void Cmd_seteffectsecondary(void)
|
||
|
{
|
||
|
SetMoveEffect(FALSE, 0);
|
||
|
}
|
||
|
|
||
|
static void Cmd_clearstatusfromeffect(void)
|
||
|
{
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
|
||
|
if (gBattleCommunication[MOVE_EFFECT_BYTE] <= PRIMARY_STATUS_MOVE_EFFECT)
|
||
|
gBattleMons[gActiveBattler].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
|
||
|
else
|
||
|
gBattleMons[gActiveBattler].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
|
||
|
|
||
|
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
gBattleScripting.multihitMoveEffect = 0;
|
||
|
}
|
||
|
|
||
|
static void Cmd_tryfaintmon(void)
|
||
|
{
|
||
|
const u8 *BS_ptr;
|
||
|
|
||
|
if (gBattlescriptCurrInstr[2] != 0)
|
||
|
{
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
|
||
|
{
|
||
|
BS_ptr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||
|
|
||
|
BattleScriptPop();
|
||
|
gBattlescriptCurrInstr = BS_ptr;
|
||
|
gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~SIDE_STATUS_SPIKES_DAMAGED;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr += 7;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
u8 battlerId;
|
||
|
|
||
|
if (gBattlescriptCurrInstr[1] == BS_ATTACKER)
|
||
|
{
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
battlerId = gBattlerTarget;
|
||
|
BS_ptr = BattleScript_FaintAttacker;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gActiveBattler = gBattlerTarget;
|
||
|
battlerId = gBattlerAttacker;
|
||
|
BS_ptr = BattleScript_FaintTarget;
|
||
|
}
|
||
|
if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])
|
||
|
&& gBattleMons[gActiveBattler].hp == 0)
|
||
|
{
|
||
|
gHitMarker |= HITMARKER_FAINTED(gActiveBattler);
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 7);
|
||
|
gBattlescriptCurrInstr = BS_ptr;
|
||
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||
|
{
|
||
|
gHitMarker |= HITMARKER_PLAYER_FAINTED;
|
||
|
if (gBattleResults.playerFaintCounter < 255)
|
||
|
gBattleResults.playerFaintCounter++;
|
||
|
AdjustFriendshipOnBattleFaint(gActiveBattler);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (gBattleResults.opponentFaintCounter < 255)
|
||
|
gBattleResults.opponentFaintCounter++;
|
||
|
gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
|
||
|
}
|
||
|
if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBattlerAttacker].hp != 0)
|
||
|
{
|
||
|
gHitMarker &= ~HITMARKER_DESTINYBOND;
|
||
|
BattleScriptPush(gBattlescriptCurrInstr);
|
||
|
gBattleMoveDamage = gBattleMons[battlerId].hp;
|
||
|
gBattlescriptCurrInstr = BattleScript_DestinyBondTakesLife;
|
||
|
}
|
||
|
if ((gStatuses3[gBattlerTarget] & STATUS3_GRUDGE)
|
||
|
&& !(gHitMarker & HITMARKER_GRUDGE)
|
||
|
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)
|
||
|
&& gBattleMons[gBattlerAttacker].hp != 0
|
||
|
&& gCurrentMove != MOVE_STRUGGLE)
|
||
|
{
|
||
|
u8 moveIndex = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
|
||
|
|
||
|
gBattleMons[gBattlerAttacker].pp[moveIndex] = 0;
|
||
|
BattleScriptPush(gBattlescriptCurrInstr);
|
||
|
gBattlescriptCurrInstr = BattleScript_GrudgeTakesPp;
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
BtlController_EmitSetMonData(BUFFER_A, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].pp[moveIndex]), &gBattleMons[gActiveBattler].pp[moveIndex]);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].moves[moveIndex])
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr += 7;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_dofaintanimation(void)
|
||
|
{
|
||
|
if (gBattleControllerExecFlags == 0)
|
||
|
{
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
BtlController_EmitFaintAnimation(BUFFER_A);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_cleareffectsonfaint(void)
|
||
|
{
|
||
|
if (gBattleControllerExecFlags == 0)
|
||
|
{
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
|
||
|
if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBattler].hp == 0)
|
||
|
{
|
||
|
gBattleMons[gActiveBattler].status1 = 0;
|
||
|
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].status1), &gBattleMons[gActiveBattler].status1);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
|
||
|
FaintClearSetData(); // Effects like attractions, trapping, etc.
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpifstatus(void)
|
||
|
{
|
||
|
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
|
||
|
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
|
||
|
|
||
|
if (gBattleMons[battlerId].status1 & flags && gBattleMons[battlerId].hp)
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 10;
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpifstatus2(void)
|
||
|
{
|
||
|
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
|
||
|
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
|
||
|
|
||
|
if (gBattleMons[battlerId].status2 & flags && gBattleMons[battlerId].hp)
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 10;
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpifability(void)
|
||
|
{
|
||
|
u8 battlerId;
|
||
|
u8 ability = gBattlescriptCurrInstr[2];
|
||
|
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
|
||
|
|
||
|
if (gBattlescriptCurrInstr[1] == BS_ATTACKER_SIDE)
|
||
|
{
|
||
|
battlerId = AbilityBattleEffects(ABILITYEFFECT_CHECK_BATTLER_SIDE, gBattlerAttacker, ability, 0, 0);
|
||
|
if (battlerId)
|
||
|
{
|
||
|
gLastUsedAbility = ability;
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
RecordAbilityBattle(battlerId - 1, gLastUsedAbility);
|
||
|
gBattleScripting.battlerWithAbility = battlerId - 1;
|
||
|
}
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 7;
|
||
|
}
|
||
|
else if (gBattlescriptCurrInstr[1] == BS_NOT_ATTACKER_SIDE)
|
||
|
{
|
||
|
battlerId = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBattlerAttacker, ability, 0, 0);
|
||
|
if (battlerId)
|
||
|
{
|
||
|
gLastUsedAbility = ability;
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
RecordAbilityBattle(battlerId - 1, gLastUsedAbility);
|
||
|
gBattleScripting.battlerWithAbility = battlerId - 1;
|
||
|
}
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 7;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
if (gBattleMons[battlerId].ability == ability)
|
||
|
{
|
||
|
gLastUsedAbility = ability;
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
RecordAbilityBattle(battlerId, gLastUsedAbility);
|
||
|
gBattleScripting.battlerWithAbility = battlerId;
|
||
|
}
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 7;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpifsideaffecting(void)
|
||
|
{
|
||
|
u8 side;
|
||
|
u16 flags;
|
||
|
const u8* jumpPtr;
|
||
|
|
||
|
if (gBattlescriptCurrInstr[1] == BS_ATTACKER)
|
||
|
side = GET_BATTLER_SIDE(gBattlerAttacker);
|
||
|
else
|
||
|
side = GET_BATTLER_SIDE(gBattlerTarget);
|
||
|
|
||
|
flags = T2_READ_16(gBattlescriptCurrInstr + 2);
|
||
|
jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 4);
|
||
|
|
||
|
if (gSideStatuses[side] & flags)
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 8;
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpifstat(void)
|
||
|
{
|
||
|
u8 ret = 0;
|
||
|
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
u8 value = gBattleMons[battlerId].statStages[gBattlescriptCurrInstr[3]];
|
||
|
|
||
|
switch (gBattlescriptCurrInstr[2])
|
||
|
{
|
||
|
case CMP_EQUAL:
|
||
|
if (value == gBattlescriptCurrInstr[4])
|
||
|
ret++;
|
||
|
break;
|
||
|
case CMP_NOT_EQUAL:
|
||
|
if (value != gBattlescriptCurrInstr[4])
|
||
|
ret++;
|
||
|
break;
|
||
|
case CMP_GREATER_THAN:
|
||
|
if (value > gBattlescriptCurrInstr[4])
|
||
|
ret++;
|
||
|
break;
|
||
|
case CMP_LESS_THAN:
|
||
|
if (value < gBattlescriptCurrInstr[4])
|
||
|
ret++;
|
||
|
break;
|
||
|
case CMP_COMMON_BITS:
|
||
|
if (value & gBattlescriptCurrInstr[4])
|
||
|
ret++;
|
||
|
break;
|
||
|
case CMP_NO_COMMON_BITS:
|
||
|
if (!(value & gBattlescriptCurrInstr[4]))
|
||
|
ret++;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (ret)
|
||
|
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 5);
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 9;
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpifstatus3condition(void)
|
||
|
{
|
||
|
u32 status;
|
||
|
const u8 *jumpPtr;
|
||
|
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
status = T2_READ_32(gBattlescriptCurrInstr + 2);
|
||
|
jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 7);
|
||
|
|
||
|
if (gBattlescriptCurrInstr[6])
|
||
|
{
|
||
|
if ((gStatuses3[gActiveBattler] & status) != 0)
|
||
|
gBattlescriptCurrInstr += 11;
|
||
|
else
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ((gStatuses3[gActiveBattler] & status) != 0)
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 11;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpiftype(void)
|
||
|
{
|
||
|
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
u8 type = gBattlescriptCurrInstr[2];
|
||
|
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
|
||
|
|
||
|
if (IS_BATTLER_OF_TYPE(battlerId, type))
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 7;
|
||
|
}
|
||
|
|
||
|
static void Cmd_getexp(void)
|
||
|
{
|
||
|
u16 item;
|
||
|
s32 i; // also used as stringId
|
||
|
u8 holdEffect;
|
||
|
s32 sentIn;
|
||
|
s32 viaExpShare = 0;
|
||
|
u16 *exp = &gBattleStruct->expValue;
|
||
|
|
||
|
gBattlerFainted = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
sentIn = gSentPokesToOpponent[(gBattlerFainted & 2) >> 1];
|
||
|
|
||
|
switch (gBattleScripting.getexpState)
|
||
|
{
|
||
|
case 0: // check if should receive exp at all
|
||
|
if (GetBattlerSide(gBattlerFainted) != B_SIDE_OPPONENT || (gBattleTypeFlags &
|
||
|
(BATTLE_TYPE_LINK
|
||
|
| BATTLE_TYPE_RECORDED_LINK
|
||
|
| BATTLE_TYPE_TRAINER_HILL
|
||
|
| BATTLE_TYPE_FRONTIER
|
||
|
| BATTLE_TYPE_SAFARI
|
||
|
| BATTLE_TYPE_BATTLE_TOWER
|
||
|
| BATTLE_TYPE_EREADER_TRAINER)))
|
||
|
{
|
||
|
gBattleScripting.getexpState = 6; // goto last case
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleScripting.getexpState++;
|
||
|
gBattleStruct->givenExpMons |= gBitTable[gBattlerPartyIndexes[gBattlerFainted]];
|
||
|
}
|
||
|
break;
|
||
|
case 1: // calculate experience points to redistribute
|
||
|
{
|
||
|
u16 calculatedExp;
|
||
|
s32 viaSentIn;
|
||
|
|
||
|
for (viaSentIn = 0, i = 0; i < PARTY_SIZE; i++)
|
||
|
{
|
||
|
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) == SPECIES_NONE || GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0)
|
||
|
continue;
|
||
|
if (gBitTable[i] & sentIn)
|
||
|
viaSentIn++;
|
||
|
|
||
|
item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
|
||
|
|
||
|
if (item == ITEM_ENIGMA_BERRY)
|
||
|
holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
|
||
|
else
|
||
|
holdEffect = ItemId_GetHoldEffect(item);
|
||
|
|
||
|
if (holdEffect == HOLD_EFFECT_EXP_SHARE)
|
||
|
viaExpShare++;
|
||
|
}
|
||
|
|
||
|
calculatedExp = gBaseStats[gBattleMons[gBattlerFainted].species].expYield * gBattleMons[gBattlerFainted].level / 7;
|
||
|
|
||
|
if (viaExpShare) // at least one mon is getting exp via exp share
|
||
|
{
|
||
|
*exp = SAFE_DIV(calculatedExp / 2, viaSentIn);
|
||
|
if (*exp == 0)
|
||
|
*exp = 1;
|
||
|
|
||
|
gExpShareExp = calculatedExp / 2 / viaExpShare;
|
||
|
if (gExpShareExp == 0)
|
||
|
gExpShareExp = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
*exp = SAFE_DIV(calculatedExp, viaSentIn);
|
||
|
if (*exp == 0)
|
||
|
*exp = 1;
|
||
|
gExpShareExp = 0;
|
||
|
}
|
||
|
|
||
|
gBattleScripting.getexpState++;
|
||
|
gBattleStruct->expGetterMonId = 0;
|
||
|
gBattleStruct->sentInPokes = sentIn;
|
||
|
}
|
||
|
// fall through
|
||
|
case 2: // set exp value to the poke in expgetter_id and print message
|
||
|
if (gBattleControllerExecFlags == 0)
|
||
|
{
|
||
|
item = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HELD_ITEM);
|
||
|
|
||
|
if (item == ITEM_ENIGMA_BERRY)
|
||
|
holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
|
||
|
else
|
||
|
holdEffect = ItemId_GetHoldEffect(item);
|
||
|
|
||
|
if (holdEffect != HOLD_EFFECT_EXP_SHARE && !(gBattleStruct->sentInPokes & 1))
|
||
|
{
|
||
|
*(&gBattleStruct->sentInPokes) >>= 1;
|
||
|
gBattleScripting.getexpState = 5;
|
||
|
gBattleMoveDamage = 0; // used for exp
|
||
|
}
|
||
|
else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) == MAX_LEVEL)
|
||
|
{
|
||
|
*(&gBattleStruct->sentInPokes) >>= 1;
|
||
|
gBattleScripting.getexpState = 5;
|
||
|
gBattleMoveDamage = 0; // used for exp
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// music change in wild battle after fainting a poke
|
||
|
if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp && !gBattleStruct->wildVictorySong)
|
||
|
{
|
||
|
BattleStopLowHpSound();
|
||
|
PlayBGM(MUS_VICTORY_WILD);
|
||
|
gBattleStruct->wildVictorySong++;
|
||
|
}
|
||
|
|
||
|
if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP))
|
||
|
{
|
||
|
if (gBattleStruct->sentInPokes & 1)
|
||
|
gBattleMoveDamage = *exp;
|
||
|
else
|
||
|
gBattleMoveDamage = 0;
|
||
|
|
||
|
if (holdEffect == HOLD_EFFECT_EXP_SHARE)
|
||
|
gBattleMoveDamage += gExpShareExp;
|
||
|
if (holdEffect == HOLD_EFFECT_LUCKY_EGG)
|
||
|
gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||
|
gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
|
||
|
|
||
|
if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterMonId]))
|
||
|
{
|
||
|
// check if the pokemon doesn't belong to the player
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gBattleStruct->expGetterMonId >= 3)
|
||
|
{
|
||
|
i = STRINGID_EMPTYSTRING4;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
|
||
|
i = STRINGID_ABOOSTED;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
i = STRINGID_EMPTYSTRING4;
|
||
|
}
|
||
|
|
||
|
// get exp getter battlerId
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||
|
{
|
||
|
if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && !(gAbsentBattlerFlags & gBitTable[2]))
|
||
|
gBattleStruct->expGetterBattlerId = 2;
|
||
|
else
|
||
|
{
|
||
|
if (!(gAbsentBattlerFlags & gBitTable[0]))
|
||
|
gBattleStruct->expGetterBattlerId = 0;
|
||
|
else
|
||
|
gBattleStruct->expGetterBattlerId = 2;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleStruct->expGetterBattlerId = 0;
|
||
|
}
|
||
|
|
||
|
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBattlerId, gBattleStruct->expGetterMonId);
|
||
|
// buffer 'gained' or 'gained a boosted'
|
||
|
PREPARE_STRING_BUFFER(gBattleTextBuff2, i);
|
||
|
PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage);
|
||
|
|
||
|
PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBattlerId);
|
||
|
MonGainEVs(&gPlayerParty[gBattleStruct->expGetterMonId], gBattleMons[gBattlerFainted].species);
|
||
|
}
|
||
|
gBattleStruct->sentInPokes >>= 1;
|
||
|
gBattleScripting.getexpState++;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 3: // Set stats and give exp
|
||
|
if (gBattleControllerExecFlags == 0)
|
||
|
{
|
||
|
gBattleBufferB[gBattleStruct->expGetterBattlerId][0] = 0;
|
||
|
if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) != MAX_LEVEL)
|
||
|
{
|
||
|
gBattleResources->beforeLvlUp->stats[STAT_HP] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
|
||
|
gBattleResources->beforeLvlUp->stats[STAT_ATK] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
|
||
|
gBattleResources->beforeLvlUp->stats[STAT_DEF] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
|
||
|
gBattleResources->beforeLvlUp->stats[STAT_SPEED] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
|
||
|
gBattleResources->beforeLvlUp->stats[STAT_SPATK] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
|
||
|
gBattleResources->beforeLvlUp->stats[STAT_SPDEF] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
|
||
|
|
||
|
gActiveBattler = gBattleStruct->expGetterBattlerId;
|
||
|
BtlController_EmitExpUpdate(BUFFER_A, gBattleStruct->expGetterMonId, gBattleMoveDamage);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
gBattleScripting.getexpState++;
|
||
|
}
|
||
|
break;
|
||
|
case 4: // lvl up if necessary
|
||
|
if (gBattleControllerExecFlags == 0)
|
||
|
{
|
||
|
gActiveBattler = gBattleStruct->expGetterBattlerId;
|
||
|
if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELED_UP)
|
||
|
{
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId)
|
||
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||
|
|
||
|
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterMonId);
|
||
|
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL));
|
||
|
|
||
|
BattleScriptPushCursor();
|
||
|
gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterMonId];
|
||
|
gBattlescriptCurrInstr = BattleScript_LevelUp;
|
||
|
gBattleMoveDamage = (gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8));
|
||
|
AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterMonId], FRIENDSHIP_EVENT_GROW_LEVEL);
|
||
|
|
||
|
// update battle mon structure after level up
|
||
|
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId && gBattleMons[0].hp)
|
||
|
{
|
||
|
gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
|
||
|
gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP);
|
||
|
gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
|
||
|
gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
|
||
|
gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
|
||
|
// Speed is duplicated, likely due to a copy-paste error.
|
||
|
gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
|
||
|
gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
|
||
|
gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
|
||
|
gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
|
||
|
}
|
||
|
|
||
|
if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
||
|
{
|
||
|
gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
|
||
|
gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP);
|
||
|
gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
|
||
|
gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
|
||
|
gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
|
||
|
gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
|
||
|
// Speed is duplicated again, but Special Defense is missing.
|
||
|
#ifdef BUGFIX
|
||
|
gBattleMons[2].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
|
||
|
#else
|
||
|
gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
|
||
|
#endif
|
||
|
gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
|
||
|
}
|
||
|
gBattleScripting.getexpState = 5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleMoveDamage = 0;
|
||
|
gBattleScripting.getexpState = 5;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 5: // looper increment
|
||
|
if (gBattleMoveDamage) // there is exp to give, goto case 3 that gives exp
|
||
|
{
|
||
|
gBattleScripting.getexpState = 3;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleStruct->expGetterMonId++;
|
||
|
if (gBattleStruct->expGetterMonId < PARTY_SIZE)
|
||
|
gBattleScripting.getexpState = 2; // loop again
|
||
|
else
|
||
|
gBattleScripting.getexpState = 6; // we're done
|
||
|
}
|
||
|
break;
|
||
|
case 6: // increment instruction
|
||
|
if (gBattleControllerExecFlags == 0)
|
||
|
{
|
||
|
// not sure why gf clears the item and ability here
|
||
|
gBattleMons[gBattlerFainted].item = 0;
|
||
|
gBattleMons[gBattlerFainted].ability = 0;
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// For battles that aren't BATTLE_TYPE_LINK or BATTLE_TYPE_RECORDED_LINK, the only thing this
|
||
|
// command does is check whether the player has won/lost by totaling each team's HP. It then
|
||
|
// sets gBattleOutcome accordingly, if necessary.
|
||
|
static void Cmd_checkteamslost(void)
|
||
|
{
|
||
|
u16 HP_count = 0;
|
||
|
s32 i;
|
||
|
|
||
|
if (gBattleControllerExecFlags)
|
||
|
return;
|
||
|
|
||
|
// Get total HP for the player's party to determine if the player has lost
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
|
||
|
{
|
||
|
// In multi battle with Steven, skip his Pokémon
|
||
|
for (i = 0; i < MULTI_PARTY_SIZE; i++)
|
||
|
{
|
||
|
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
|
||
|
HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for (i = 0; i < PARTY_SIZE; i++)
|
||
|
{
|
||
|
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)
|
||
|
&& (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->arenaLostPlayerMons & gBitTable[i])))
|
||
|
{
|
||
|
HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (HP_count == 0)
|
||
|
gBattleOutcome |= B_OUTCOME_LOST;
|
||
|
HP_count = 0;
|
||
|
|
||
|
// Get total HP for the enemy's party to determine if the player has won
|
||
|
for (i = 0; i < PARTY_SIZE; i++)
|
||
|
{
|
||
|
if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES) && !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG)
|
||
|
&& (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->arenaLostOpponentMons & gBitTable[i])))
|
||
|
{
|
||
|
HP_count += GetMonData(&gEnemyParty[i], MON_DATA_HP);
|
||
|
}
|
||
|
}
|
||
|
if (HP_count == 0)
|
||
|
gBattleOutcome |= B_OUTCOME_WON;
|
||
|
|
||
|
// For link battles that haven't ended, count number of empty battler spots
|
||
|
// In link multi battles, jump to pointer if more than 1 spot empty
|
||
|
// In non-multi battles, jump to pointer if 1 spot is missing on both sides
|
||
|
if (gBattleOutcome == 0 && (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)))
|
||
|
{
|
||
|
s32 emptyPlayerSpots = 0;
|
||
|
s32 emptyOpponentSpots;
|
||
|
|
||
|
for (i = 0; i < gBattlersCount; i += 2)
|
||
|
{
|
||
|
if ((gHitMarker & HITMARKER_FAINTED2(i)) && (!gSpecialStatuses[i].faintedHasReplacement))
|
||
|
emptyPlayerSpots++;
|
||
|
}
|
||
|
|
||
|
emptyOpponentSpots = 0;
|
||
|
for (i = 1; i < gBattlersCount; i += 2)
|
||
|
{
|
||
|
if ((gHitMarker & HITMARKER_FAINTED2(i)) && (!gSpecialStatuses[i].faintedHasReplacement))
|
||
|
emptyOpponentSpots++;
|
||
|
}
|
||
|
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||
|
{
|
||
|
if (emptyOpponentSpots + emptyPlayerSpots > 1)
|
||
|
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (emptyOpponentSpots != 0 && emptyPlayerSpots != 0)
|
||
|
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void MoveValuesCleanUp(void)
|
||
|
{
|
||
|
gMoveResultFlags = 0;
|
||
|
gBattleScripting.dmgMultiplier = 1;
|
||
|
gCritMultiplier = 1;
|
||
|
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
|
||
|
gBattleCommunication[MISS_TYPE] = 0;
|
||
|
gHitMarker &= ~HITMARKER_DESTINYBOND;
|
||
|
gHitMarker &= ~HITMARKER_SYNCHRONISE_EFFECT;
|
||
|
}
|
||
|
|
||
|
static void Cmd_movevaluescleanup(void)
|
||
|
{
|
||
|
MoveValuesCleanUp();
|
||
|
gBattlescriptCurrInstr += 1;
|
||
|
}
|
||
|
|
||
|
static void Cmd_setmultihit(void)
|
||
|
{
|
||
|
gMultiHitCounter = gBattlescriptCurrInstr[1];
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
|
||
|
static void Cmd_decrementmultihit(void)
|
||
|
{
|
||
|
if (--gMultiHitCounter == 0)
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
else
|
||
|
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
|
||
|
static void Cmd_goto(void)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpifbyte(void)
|
||
|
{
|
||
|
u8 caseID = gBattlescriptCurrInstr[1];
|
||
|
const u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 2);
|
||
|
u8 value = gBattlescriptCurrInstr[6];
|
||
|
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 7);
|
||
|
|
||
|
gBattlescriptCurrInstr += 11;
|
||
|
|
||
|
switch (caseID)
|
||
|
{
|
||
|
case CMP_EQUAL:
|
||
|
if (*memByte == value)
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
break;
|
||
|
case CMP_NOT_EQUAL:
|
||
|
if (*memByte != value)
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
break;
|
||
|
case CMP_GREATER_THAN:
|
||
|
if (*memByte > value)
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
break;
|
||
|
case CMP_LESS_THAN:
|
||
|
if (*memByte < value)
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
break;
|
||
|
case CMP_COMMON_BITS:
|
||
|
if (*memByte & value)
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
break;
|
||
|
case CMP_NO_COMMON_BITS:
|
||
|
if (!(*memByte & value))
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpifhalfword(void)
|
||
|
{
|
||
|
u8 caseID = gBattlescriptCurrInstr[1];
|
||
|
const u16* memHword = T2_READ_PTR(gBattlescriptCurrInstr + 2);
|
||
|
u16 value = T2_READ_16(gBattlescriptCurrInstr + 6);
|
||
|
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 8);
|
||
|
|
||
|
gBattlescriptCurrInstr += 12;
|
||
|
|
||
|
switch (caseID)
|
||
|
{
|
||
|
case CMP_EQUAL:
|
||
|
if (*memHword == value)
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
break;
|
||
|
case CMP_NOT_EQUAL:
|
||
|
if (*memHword != value)
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
break;
|
||
|
case CMP_GREATER_THAN:
|
||
|
if (*memHword > value)
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
break;
|
||
|
case CMP_LESS_THAN:
|
||
|
if (*memHword < value)
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
break;
|
||
|
case CMP_COMMON_BITS:
|
||
|
if (*memHword & value)
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
break;
|
||
|
case CMP_NO_COMMON_BITS:
|
||
|
if (!(*memHword & value))
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpifword(void)
|
||
|
{
|
||
|
u8 caseID = gBattlescriptCurrInstr[1];
|
||
|
const u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 2);
|
||
|
u32 value = T1_READ_32(gBattlescriptCurrInstr + 6);
|
||
|
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
|
||
|
|
||
|
gBattlescriptCurrInstr += 14;
|
||
|
|
||
|
switch (caseID)
|
||
|
{
|
||
|
case CMP_EQUAL:
|
||
|
if (*memWord == value)
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
break;
|
||
|
case CMP_NOT_EQUAL:
|
||
|
if (*memWord != value)
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
break;
|
||
|
case CMP_GREATER_THAN:
|
||
|
if (*memWord > value)
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
break;
|
||
|
case CMP_LESS_THAN:
|
||
|
if (*memWord < value)
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
break;
|
||
|
case CMP_COMMON_BITS:
|
||
|
if (*memWord & value)
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
break;
|
||
|
case CMP_NO_COMMON_BITS:
|
||
|
if (!(*memWord & value))
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpifarrayequal(void)
|
||
|
{
|
||
|
const u8* mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
const u8* mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5);
|
||
|
u32 size = gBattlescriptCurrInstr[9];
|
||
|
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
|
||
|
|
||
|
u8 i;
|
||
|
for (i = 0; i < size; i++)
|
||
|
{
|
||
|
if (*mem1 != *mem2)
|
||
|
{
|
||
|
gBattlescriptCurrInstr += 14;
|
||
|
break;
|
||
|
}
|
||
|
mem1++, mem2++;
|
||
|
}
|
||
|
|
||
|
if (i == size)
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpifarraynotequal(void)
|
||
|
{
|
||
|
u8 equalBytes = 0;
|
||
|
const u8* mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
const u8* mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5);
|
||
|
u32 size = gBattlescriptCurrInstr[9];
|
||
|
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
|
||
|
|
||
|
u8 i;
|
||
|
for (i = 0; i < size; i++)
|
||
|
{
|
||
|
if (*mem1 == *mem2)
|
||
|
equalBytes++;
|
||
|
mem1++, mem2++;
|
||
|
}
|
||
|
|
||
|
if (equalBytes != size)
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 14;
|
||
|
}
|
||
|
|
||
|
static void Cmd_setbyte(void)
|
||
|
{
|
||
|
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
*memByte = gBattlescriptCurrInstr[5];
|
||
|
|
||
|
gBattlescriptCurrInstr += 6;
|
||
|
}
|
||
|
|
||
|
static void Cmd_addbyte(void)
|
||
|
{
|
||
|
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
*memByte += gBattlescriptCurrInstr[5];
|
||
|
gBattlescriptCurrInstr += 6;
|
||
|
}
|
||
|
|
||
|
static void Cmd_subbyte(void)
|
||
|
{
|
||
|
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
*memByte -= gBattlescriptCurrInstr[5];
|
||
|
gBattlescriptCurrInstr += 6;
|
||
|
}
|
||
|
|
||
|
static void Cmd_copyarray(void)
|
||
|
{
|
||
|
u8* dest = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
const u8* src = T2_READ_PTR(gBattlescriptCurrInstr + 5);
|
||
|
s32 size = gBattlescriptCurrInstr[9];
|
||
|
|
||
|
s32 i;
|
||
|
for (i = 0; i < size; i++)
|
||
|
dest[i] = src[i];
|
||
|
|
||
|
gBattlescriptCurrInstr += 10;
|
||
|
}
|
||
|
|
||
|
static void Cmd_copyarraywithindex(void)
|
||
|
{
|
||
|
u8* dest = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
const u8* src = T2_READ_PTR(gBattlescriptCurrInstr + 5);
|
||
|
const u8* index = T2_READ_PTR(gBattlescriptCurrInstr + 9);
|
||
|
s32 size = gBattlescriptCurrInstr[13];
|
||
|
|
||
|
s32 i;
|
||
|
for (i = 0; i < size; i++)
|
||
|
dest[i] = src[i + *index];
|
||
|
|
||
|
gBattlescriptCurrInstr += 14;
|
||
|
}
|
||
|
|
||
|
static void Cmd_orbyte(void)
|
||
|
{
|
||
|
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
*memByte |= gBattlescriptCurrInstr[5];
|
||
|
gBattlescriptCurrInstr += 6;
|
||
|
}
|
||
|
|
||
|
static void Cmd_orhalfword(void)
|
||
|
{
|
||
|
u16* memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
u16 val = T2_READ_16(gBattlescriptCurrInstr + 5);
|
||
|
|
||
|
*memHword |= val;
|
||
|
gBattlescriptCurrInstr += 7;
|
||
|
}
|
||
|
|
||
|
static void Cmd_orword(void)
|
||
|
{
|
||
|
u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
u32 val = T2_READ_32(gBattlescriptCurrInstr + 5);
|
||
|
|
||
|
*memWord |= val;
|
||
|
gBattlescriptCurrInstr += 9;
|
||
|
}
|
||
|
|
||
|
static void Cmd_bicbyte(void)
|
||
|
{
|
||
|
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
*memByte &= ~(gBattlescriptCurrInstr[5]);
|
||
|
gBattlescriptCurrInstr += 6;
|
||
|
}
|
||
|
|
||
|
static void Cmd_bichalfword(void)
|
||
|
{
|
||
|
u16* memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
u16 val = T2_READ_16(gBattlescriptCurrInstr + 5);
|
||
|
|
||
|
*memHword &= ~val;
|
||
|
gBattlescriptCurrInstr += 7;
|
||
|
}
|
||
|
|
||
|
static void Cmd_bicword(void)
|
||
|
{
|
||
|
u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
u32 val = T2_READ_32(gBattlescriptCurrInstr + 5);
|
||
|
|
||
|
*memWord &= ~val;
|
||
|
gBattlescriptCurrInstr += 9;
|
||
|
}
|
||
|
|
||
|
static void Cmd_pause(void)
|
||
|
{
|
||
|
if (gBattleControllerExecFlags == 0)
|
||
|
{
|
||
|
u16 value = T2_READ_16(gBattlescriptCurrInstr + 1);
|
||
|
if (++gPauseCounterBattle >= value)
|
||
|
{
|
||
|
gPauseCounterBattle = 0;
|
||
|
gBattlescriptCurrInstr += 3;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_waitstate(void)
|
||
|
{
|
||
|
if (gBattleControllerExecFlags == 0)
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_healthbar_update(void)
|
||
|
{
|
||
|
if (gBattlescriptCurrInstr[1] == BS_TARGET)
|
||
|
gActiveBattler = gBattlerTarget;
|
||
|
else
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
|
||
|
BtlController_EmitHealthBarUpdate(BUFFER_A, gBattleMoveDamage);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
|
||
|
static void Cmd_return(void)
|
||
|
{
|
||
|
BattleScriptPop();
|
||
|
}
|
||
|
|
||
|
static void Cmd_end(void)
|
||
|
{
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
||
|
BattleArena_AddSkillPoints(gBattlerAttacker);
|
||
|
|
||
|
gMoveResultFlags = 0;
|
||
|
gActiveBattler = 0;
|
||
|
gCurrentActionFuncId = B_ACTION_TRY_FINISH;
|
||
|
}
|
||
|
|
||
|
static void Cmd_end2(void)
|
||
|
{
|
||
|
gActiveBattler = 0;
|
||
|
gCurrentActionFuncId = B_ACTION_TRY_FINISH;
|
||
|
}
|
||
|
|
||
|
static void Cmd_end3(void) // pops the main function stack
|
||
|
{
|
||
|
BattleScriptPop();
|
||
|
if (gBattleResources->battleCallbackStack->size != 0)
|
||
|
gBattleResources->battleCallbackStack->size--;
|
||
|
gBattleMainFunc = gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size];
|
||
|
}
|
||
|
|
||
|
static void Cmd_call(void)
|
||
|
{
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 5);
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpiftype2(void)
|
||
|
{
|
||
|
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
|
||
|
if (gBattlescriptCurrInstr[2] == gBattleMons[battlerId].type1 || gBattlescriptCurrInstr[2] == gBattleMons[battlerId].type2)
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 7;
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpifabilitypresent(void)
|
||
|
{
|
||
|
if (AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, gBattlescriptCurrInstr[1], 0, 0))
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 6;
|
||
|
}
|
||
|
|
||
|
static void Cmd_endselectionscript(void)
|
||
|
{
|
||
|
*(gBattlerAttacker + gBattleStruct->selectionScriptFinished) = TRUE;
|
||
|
}
|
||
|
|
||
|
static void Cmd_playanimation(void)
|
||
|
{
|
||
|
const u16* argumentPtr;
|
||
|
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
|
||
|
|
||
|
if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE
|
||
|
|| gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE
|
||
|
|| gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE)
|
||
|
{
|
||
|
BtlController_EmitBattleAnimation(BUFFER_A, gBattlescriptCurrInstr[2], *argumentPtr);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
gBattlescriptCurrInstr += 7;
|
||
|
}
|
||
|
else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
|
||
|
{
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 7);
|
||
|
gBattlescriptCurrInstr = BattleScript_Pausex20;
|
||
|
}
|
||
|
else if (gBattlescriptCurrInstr[2] == B_ANIM_RAIN_CONTINUES
|
||
|
|| gBattlescriptCurrInstr[2] == B_ANIM_SUN_CONTINUES
|
||
|
|| gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES
|
||
|
|| gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES)
|
||
|
{
|
||
|
BtlController_EmitBattleAnimation(BUFFER_A, gBattlescriptCurrInstr[2], *argumentPtr);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
gBattlescriptCurrInstr += 7;
|
||
|
}
|
||
|
else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
|
||
|
{
|
||
|
gBattlescriptCurrInstr += 7;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BtlController_EmitBattleAnimation(BUFFER_A, gBattlescriptCurrInstr[2], *argumentPtr);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
gBattlescriptCurrInstr += 7;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Same as playanimation, expect it takes a pointer to some animation id, instead of taking the value directly
|
||
|
static void Cmd_playanimation_var(void)
|
||
|
{
|
||
|
const u16* argumentPtr;
|
||
|
const u8* animationIdPtr;
|
||
|
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
animationIdPtr = T2_READ_PTR(gBattlescriptCurrInstr + 2);
|
||
|
argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
|
||
|
|
||
|
if (*animationIdPtr == B_ANIM_STATS_CHANGE
|
||
|
|| *animationIdPtr == B_ANIM_SNATCH_MOVE
|
||
|
|| *animationIdPtr == B_ANIM_SUBSTITUTE_FADE)
|
||
|
{
|
||
|
BtlController_EmitBattleAnimation(BUFFER_A, *animationIdPtr, *argumentPtr);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
gBattlescriptCurrInstr += 10;
|
||
|
}
|
||
|
else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
|
||
|
{
|
||
|
gBattlescriptCurrInstr += 10;
|
||
|
}
|
||
|
else if (*animationIdPtr == B_ANIM_RAIN_CONTINUES
|
||
|
|| *animationIdPtr == B_ANIM_SUN_CONTINUES
|
||
|
|| *animationIdPtr == B_ANIM_SANDSTORM_CONTINUES
|
||
|
|| *animationIdPtr == B_ANIM_HAIL_CONTINUES)
|
||
|
{
|
||
|
BtlController_EmitBattleAnimation(BUFFER_A, *animationIdPtr, *argumentPtr);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
gBattlescriptCurrInstr += 10;
|
||
|
}
|
||
|
else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
|
||
|
{
|
||
|
gBattlescriptCurrInstr += 10;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BtlController_EmitBattleAnimation(BUFFER_A, *animationIdPtr, *argumentPtr);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
gBattlescriptCurrInstr += 10;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_setgraphicalstatchangevalues(void)
|
||
|
{
|
||
|
u8 value = 0;
|
||
|
switch (GET_STAT_BUFF_VALUE2(gBattleScripting.statChanger))
|
||
|
{
|
||
|
case SET_STAT_BUFF_VALUE(1): // +1
|
||
|
value = STAT_ANIM_PLUS1;
|
||
|
break;
|
||
|
case SET_STAT_BUFF_VALUE(2): // +2
|
||
|
value = STAT_ANIM_PLUS2;
|
||
|
break;
|
||
|
case SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE: // -1
|
||
|
value = STAT_ANIM_MINUS1;
|
||
|
break;
|
||
|
case SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE: // -2
|
||
|
value = STAT_ANIM_MINUS2;
|
||
|
break;
|
||
|
}
|
||
|
gBattleScripting.animArg1 = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1;
|
||
|
gBattleScripting.animArg2 = 0;
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_playstatchangeanimation(void)
|
||
|
{
|
||
|
u32 currStat = 0;
|
||
|
u16 statAnimId = 0;
|
||
|
s32 changeableStatsCount = 0;
|
||
|
u8 statsToCheck = 0;
|
||
|
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
statsToCheck = gBattlescriptCurrInstr[2];
|
||
|
|
||
|
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_NEGATIVE) // goes down
|
||
|
{
|
||
|
s16 startingStatAnimId;
|
||
|
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO)
|
||
|
startingStatAnimId = STAT_ANIM_MINUS2 - 1;
|
||
|
else
|
||
|
startingStatAnimId = STAT_ANIM_MINUS1 - 1;
|
||
|
|
||
|
while (statsToCheck != 0)
|
||
|
{
|
||
|
if (statsToCheck & 1)
|
||
|
{
|
||
|
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_CANT_PREVENT)
|
||
|
{
|
||
|
if (gBattleMons[gActiveBattler].statStages[currStat] > MIN_STAT_STAGE)
|
||
|
{
|
||
|
statAnimId = startingStatAnimId + currStat;
|
||
|
changeableStatsCount++;
|
||
|
}
|
||
|
}
|
||
|
else if (!gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
|
||
|
&& gBattleMons[gActiveBattler].ability != ABILITY_CLEAR_BODY
|
||
|
&& gBattleMons[gActiveBattler].ability != ABILITY_WHITE_SMOKE
|
||
|
&& !(gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE && currStat == STAT_ACC)
|
||
|
&& !(gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER && currStat == STAT_ATK))
|
||
|
{
|
||
|
if (gBattleMons[gActiveBattler].statStages[currStat] > MIN_STAT_STAGE)
|
||
|
{
|
||
|
statAnimId = startingStatAnimId + currStat;
|
||
|
changeableStatsCount++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
statsToCheck >>= 1, currStat++;
|
||
|
}
|
||
|
|
||
|
if (changeableStatsCount > 1) // more than one stat, so the color is gray
|
||
|
{
|
||
|
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO)
|
||
|
statAnimId = STAT_ANIM_MULTIPLE_MINUS2;
|
||
|
else
|
||
|
statAnimId = STAT_ANIM_MULTIPLE_MINUS1;
|
||
|
}
|
||
|
}
|
||
|
else // goes up
|
||
|
{
|
||
|
s16 startingStatAnimId;
|
||
|
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO)
|
||
|
startingStatAnimId = STAT_ANIM_PLUS2 - 1;
|
||
|
else
|
||
|
startingStatAnimId = STAT_ANIM_PLUS1 - 1;
|
||
|
|
||
|
while (statsToCheck != 0)
|
||
|
{
|
||
|
if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < MAX_STAT_STAGE)
|
||
|
{
|
||
|
statAnimId = startingStatAnimId + currStat;
|
||
|
changeableStatsCount++;
|
||
|
}
|
||
|
statsToCheck >>= 1, currStat++;
|
||
|
}
|
||
|
|
||
|
if (changeableStatsCount > 1) // more than one stat, so the color is gray
|
||
|
{
|
||
|
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO)
|
||
|
statAnimId = STAT_ANIM_MULTIPLE_PLUS2;
|
||
|
else
|
||
|
statAnimId = STAT_ANIM_MULTIPLE_PLUS1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_MULTIPLE_STATS && changeableStatsCount < 2)
|
||
|
{
|
||
|
gBattlescriptCurrInstr += 4;
|
||
|
}
|
||
|
else if (changeableStatsCount != 0 && !gBattleScripting.statAnimPlayed)
|
||
|
{
|
||
|
BtlController_EmitBattleAnimation(BUFFER_A, B_ANIM_STATS_CHANGE, statAnimId);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_MULTIPLE_STATS && changeableStatsCount > 1)
|
||
|
gBattleScripting.statAnimPlayed = TRUE;
|
||
|
gBattlescriptCurrInstr += 4;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr += 4;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_moveend(void)
|
||
|
{
|
||
|
s32 i;
|
||
|
bool32 effect = FALSE;
|
||
|
u8 moveType = 0;
|
||
|
u8 holdEffectAtk = 0;
|
||
|
u16 *choicedMoveAtk = NULL;
|
||
|
u8 endMode, endState;
|
||
|
u16 originallyUsedMove;
|
||
|
|
||
|
if (gChosenMove == 0xFFFF)
|
||
|
originallyUsedMove = 0;
|
||
|
else
|
||
|
originallyUsedMove = gChosenMove;
|
||
|
|
||
|
endMode = gBattlescriptCurrInstr[1];
|
||
|
endState = gBattlescriptCurrInstr[2];
|
||
|
|
||
|
if (gBattleMons[gBattlerAttacker].item == ITEM_ENIGMA_BERRY)
|
||
|
holdEffectAtk = gEnigmaBerries[gBattlerAttacker].holdEffect;
|
||
|
else
|
||
|
holdEffectAtk = ItemId_GetHoldEffect(gBattleMons[gBattlerAttacker].item);
|
||
|
|
||
|
choicedMoveAtk = &gBattleStruct->choicedMove[gBattlerAttacker];
|
||
|
GET_MOVE_TYPE(gCurrentMove, moveType);
|
||
|
|
||
|
do
|
||
|
{
|
||
|
switch (gBattleScripting.moveendState)
|
||
|
{
|
||
|
case MOVEEND_RAGE: // rage check
|
||
|
if (gBattleMons[gBattlerTarget].status2 & STATUS2_RAGE
|
||
|
&& gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget
|
||
|
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)
|
||
|
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED
|
||
|
&& gBattleMoves[gCurrentMove].power && gBattleMons[gBattlerTarget].statStages[STAT_ATK] < MAX_STAT_STAGE)
|
||
|
{
|
||
|
gBattleMons[gBattlerTarget].statStages[STAT_ATK]++;
|
||
|
BattleScriptPushCursor();
|
||
|
gBattlescriptCurrInstr = BattleScript_RageIsBuilding;
|
||
|
effect = TRUE;
|
||
|
}
|
||
|
gBattleScripting.moveendState++;
|
||
|
break;
|
||
|
case MOVEEND_DEFROST: // defrosting check
|
||
|
if (gBattleMons[gBattlerTarget].status1 & STATUS1_FREEZE
|
||
|
&& gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget
|
||
|
&& gSpecialStatuses[gBattlerTarget].specialDmg
|
||
|
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && moveType == TYPE_FIRE)
|
||
|
{
|
||
|
gBattleMons[gBattlerTarget].status1 &= ~STATUS1_FREEZE;
|
||
|
gActiveBattler = gBattlerTarget;
|
||
|
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gBattlerTarget].status1), &gBattleMons[gBattlerTarget].status1);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
BattleScriptPushCursor();
|
||
|
gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove;
|
||
|
effect = TRUE;
|
||
|
}
|
||
|
gBattleScripting.moveendState++;
|
||
|
break;
|
||
|
case MOVEEND_SYNCHRONIZE_TARGET: // target synchronize
|
||
|
if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBattlerTarget, 0, 0, 0))
|
||
|
effect = TRUE;
|
||
|
gBattleScripting.moveendState++;
|
||
|
break;
|
||
|
case MOVEEND_ON_DAMAGE_ABILITIES: // Contact abilities and Color Change
|
||
|
if (AbilityBattleEffects(ABILITYEFFECT_ON_DAMAGE, gBattlerTarget, 0, 0, 0))
|
||
|
effect = TRUE;
|
||
|
gBattleScripting.moveendState++;
|
||
|
break;
|
||
|
case MOVEEND_IMMUNITY_ABILITIES: // status immunities
|
||
|
if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0))
|
||
|
effect = TRUE; // it loops through all battlers, so we increment after its done with all battlers
|
||
|
else
|
||
|
gBattleScripting.moveendState++;
|
||
|
break;
|
||
|
case MOVEEND_SYNCHRONIZE_ATTACKER: // attacker synchronize
|
||
|
if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBattlerAttacker, 0, 0, 0))
|
||
|
effect = TRUE;
|
||
|
gBattleScripting.moveendState++;
|
||
|
break;
|
||
|
case MOVEEND_CHOICE_MOVE: // update choice band move
|
||
|
if (gHitMarker & HITMARKER_OBEYS
|
||
|
&& holdEffectAtk == HOLD_EFFECT_CHOICE_BAND
|
||
|
&& gChosenMove != MOVE_STRUGGLE
|
||
|
&& (*choicedMoveAtk == 0 || *choicedMoveAtk == 0xFFFF))
|
||
|
{
|
||
|
if (gChosenMove == MOVE_BATON_PASS && !(gMoveResultFlags & MOVE_RESULT_FAILED))
|
||
|
{
|
||
|
++gBattleScripting.moveendState;
|
||
|
break;
|
||
|
}
|
||
|
*choicedMoveAtk = gChosenMove;
|
||
|
}
|
||
|
for (i = 0; i < MAX_MON_MOVES; ++i)
|
||
|
{
|
||
|
if (gBattleMons[gBattlerAttacker].moves[i] == *choicedMoveAtk)
|
||
|
break;
|
||
|
}
|
||
|
if (i == MAX_MON_MOVES)
|
||
|
*choicedMoveAtk = 0;
|
||
|
++gBattleScripting.moveendState;
|
||
|
break;
|
||
|
case MOVEEND_CHANGED_ITEMS: // changed held items
|
||
|
for (i = 0; i < gBattlersCount; i++)
|
||
|
{
|
||
|
u16* changedItem = &gBattleStruct->changedItems[i];
|
||
|
if (*changedItem != 0)
|
||
|
{
|
||
|
gBattleMons[i].item = *changedItem;
|
||
|
*changedItem = 0;
|
||
|
}
|
||
|
}
|
||
|
gBattleScripting.moveendState++;
|
||
|
break;
|
||
|
case MOVEEND_ITEM_EFFECTS_ALL: // item effects for all battlers
|
||
|
if (ItemBattleEffects(ITEMEFFECT_MOVE_END, 0, FALSE))
|
||
|
effect = TRUE;
|
||
|
else
|
||
|
gBattleScripting.moveendState++;
|
||
|
break;
|
||
|
case MOVEEND_KINGSROCK_SHELLBELL: // king's rock and shell bell
|
||
|
if (ItemBattleEffects(ITEMEFFECT_KINGSROCK_SHELLBELL, 0, FALSE))
|
||
|
effect = TRUE;
|
||
|
gBattleScripting.moveendState++;
|
||
|
break;
|
||
|
case MOVEEND_ATTACKER_INVISIBLE: // make attacker sprite invisible
|
||
|
if (gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE)
|
||
|
&& gHitMarker & HITMARKER_NO_ANIMATIONS)
|
||
|
{
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
BtlController_EmitSpriteInvisibility(BUFFER_A, TRUE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
gBattleScripting.moveendState++;
|
||
|
return;
|
||
|
}
|
||
|
gBattleScripting.moveendState++;
|
||
|
break;
|
||
|
case MOVEEND_ATTACKER_VISIBLE: // make attacker sprite visible
|
||
|
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT
|
||
|
|| !(gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE))
|
||
|
|| WasUnableToUseMove(gBattlerAttacker))
|
||
|
{
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
BtlController_EmitSpriteInvisibility(BUFFER_A, FALSE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
gStatuses3[gBattlerAttacker] &= ~STATUS3_SEMI_INVULNERABLE;
|
||
|
gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = 1;
|
||
|
gBattleScripting.moveendState++;
|
||
|
return;
|
||
|
}
|
||
|
gBattleScripting.moveendState++;
|
||
|
break;
|
||
|
case MOVEEND_TARGET_VISIBLE: // make target sprite visible
|
||
|
if (!gSpecialStatuses[gBattlerTarget].restoredBattlerSprite && gBattlerTarget < gBattlersCount
|
||
|
&& !(gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE))
|
||
|
{
|
||
|
gActiveBattler = gBattlerTarget;
|
||
|
BtlController_EmitSpriteInvisibility(BUFFER_A, FALSE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
gStatuses3[gBattlerTarget] &= ~STATUS3_SEMI_INVULNERABLE;
|
||
|
gBattleScripting.moveendState++;
|
||
|
return;
|
||
|
}
|
||
|
gBattleScripting.moveendState++;
|
||
|
break;
|
||
|
case MOVEEND_SUBSTITUTE: // update substitute
|
||
|
for (i = 0; i < gBattlersCount; i++)
|
||
|
{
|
||
|
if (gDisableStructs[i].substituteHP == 0)
|
||
|
gBattleMons[i].status2 &= ~STATUS2_SUBSTITUTE;
|
||
|
}
|
||
|
gBattleScripting.moveendState++;
|
||
|
break;
|
||
|
case MOVEEND_UPDATE_LAST_MOVES:
|
||
|
if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET)
|
||
|
{
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
gBattlerAttacker = gBattlerTarget;
|
||
|
gBattlerTarget = gActiveBattler;
|
||
|
gHitMarker &= ~HITMARKER_SWAP_ATTACKER_TARGET;
|
||
|
}
|
||
|
if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED)
|
||
|
{
|
||
|
gLastPrintedMoves[gBattlerAttacker] = gChosenMove;
|
||
|
}
|
||
|
if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker])
|
||
|
&& !(gBattleStruct->absentBattlerFlags & gBitTable[gBattlerAttacker])
|
||
|
&& gBattleMoves[originallyUsedMove].effect != EFFECT_BATON_PASS)
|
||
|
{
|
||
|
if (gHitMarker & HITMARKER_OBEYS)
|
||
|
{
|
||
|
gLastMoves[gBattlerAttacker] = gChosenMove;
|
||
|
gLastResultingMoves[gBattlerAttacker] = gCurrentMove;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gLastMoves[gBattlerAttacker] = 0xFFFF;
|
||
|
gLastResultingMoves[gBattlerAttacker] = 0xFFFF;
|
||
|
}
|
||
|
|
||
|
if (!(gHitMarker & HITMARKER_FAINTED(gBattlerTarget)))
|
||
|
gLastHitBy[gBattlerTarget] = gBattlerAttacker;
|
||
|
|
||
|
if (gHitMarker & HITMARKER_OBEYS && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
||
|
{
|
||
|
if (gChosenMove == 0xFFFF)
|
||
|
{
|
||
|
gLastLandedMoves[gBattlerTarget] = gChosenMove;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gLastLandedMoves[gBattlerTarget] = gCurrentMove;
|
||
|
GET_MOVE_TYPE(gCurrentMove, gLastHitByType[gBattlerTarget]);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gLastLandedMoves[gBattlerTarget] = 0xFFFF;
|
||
|
}
|
||
|
}
|
||
|
gBattleScripting.moveendState++;
|
||
|
break;
|
||
|
case MOVEEND_MIRROR_MOVE: // mirror move
|
||
|
if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) && !(gBattleStruct->absentBattlerFlags & gBitTable[gBattlerAttacker])
|
||
|
&& gBattleMoves[originallyUsedMove].flags & FLAG_MIRROR_MOVE_AFFECTED && gHitMarker & HITMARKER_OBEYS
|
||
|
&& gBattlerAttacker != gBattlerTarget && !(gHitMarker & HITMARKER_FAINTED(gBattlerTarget))
|
||
|
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
||
|
{
|
||
|
u8 target, attacker;
|
||
|
|
||
|
*(gBattleStruct->lastTakenMove + gBattlerTarget * 2 + 0) = gChosenMove;
|
||
|
*(gBattleStruct->lastTakenMove + gBattlerTarget * 2 + 1) = gChosenMove >> 8;
|
||
|
|
||
|
target = gBattlerTarget;
|
||
|
attacker = gBattlerAttacker;
|
||
|
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = gChosenMove;
|
||
|
|
||
|
target = gBattlerTarget;
|
||
|
attacker = gBattlerAttacker;
|
||
|
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = gChosenMove >> 8;
|
||
|
}
|
||
|
gBattleScripting.moveendState++;
|
||
|
break;
|
||
|
case MOVEEND_NEXT_TARGET: // For moves hitting two opposing Pokemon.
|
||
|
if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
||
|
&& !gProtectStructs[gBattlerAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH
|
||
|
&& !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
|
||
|
{
|
||
|
u8 battlerId = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
|
||
|
if (gBattleMons[battlerId].hp != 0)
|
||
|
{
|
||
|
gBattlerTarget = battlerId;
|
||
|
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
|
||
|
gBattleScripting.moveendState = 0;
|
||
|
MoveValuesCleanUp();
|
||
|
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
|
||
|
gBattlescriptCurrInstr = BattleScript_FlushMessageBox;
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
|
||
|
}
|
||
|
}
|
||
|
gBattleScripting.moveendState++;
|
||
|
break;
|
||
|
case MOVEEND_COUNT:
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (endMode == 1 && effect == FALSE)
|
||
|
gBattleScripting.moveendState = MOVEEND_COUNT;
|
||
|
if (endMode == 2 && endState == gBattleScripting.moveendState)
|
||
|
gBattleScripting.moveendState = MOVEEND_COUNT;
|
||
|
|
||
|
} while (gBattleScripting.moveendState != MOVEEND_COUNT && effect == FALSE);
|
||
|
|
||
|
if (gBattleScripting.moveendState == MOVEEND_COUNT && effect == FALSE)
|
||
|
gBattlescriptCurrInstr += 3;
|
||
|
}
|
||
|
|
||
|
static void Cmd_typecalc2(void)
|
||
|
{
|
||
|
u8 flags = 0;
|
||
|
s32 i = 0;
|
||
|
u8 moveType = gBattleMoves[gCurrentMove].type;
|
||
|
|
||
|
if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
|
||
|
{
|
||
|
gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
|
||
|
gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
|
||
|
gLastLandedMoves[gBattlerTarget] = 0;
|
||
|
gBattleCommunication[MISS_TYPE] = B_MSG_GROUND_MISS;
|
||
|
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
|
||
|
{
|
||
|
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
|
||
|
{
|
||
|
if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT)
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
i += 3;
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
|
||
|
{
|
||
|
// check type1
|
||
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1)
|
||
|
{
|
||
|
if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
|
||
|
break;
|
||
|
}
|
||
|
if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE)
|
||
|
{
|
||
|
flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
|
||
|
}
|
||
|
if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE)
|
||
|
{
|
||
|
flags |= MOVE_RESULT_SUPER_EFFECTIVE;
|
||
|
}
|
||
|
}
|
||
|
// check type2
|
||
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2)
|
||
|
{
|
||
|
if (gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
|
||
|
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
|
||
|
break;
|
||
|
}
|
||
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2
|
||
|
&& gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
|
||
|
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE)
|
||
|
{
|
||
|
flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
|
||
|
}
|
||
|
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2
|
||
|
&& gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
|
||
|
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE)
|
||
|
{
|
||
|
flags |= MOVE_RESULT_SUPER_EFFECTIVE;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
i += 3;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD
|
||
|
&& !(flags & MOVE_RESULT_NO_EFFECT)
|
||
|
&& AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2
|
||
|
&& (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
|
||
|
&& gBattleMoves[gCurrentMove].power)
|
||
|
{
|
||
|
gLastUsedAbility = ABILITY_WONDER_GUARD;
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
gLastLandedMoves[gBattlerTarget] = 0;
|
||
|
gBattleCommunication[MISS_TYPE] = B_MSG_AVOIDED_DMG;
|
||
|
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
|
||
|
}
|
||
|
if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
|
||
|
gProtectStructs[gBattlerAttacker].targetNotAffected = 1;
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_returnatktoball(void)
|
||
|
{
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
if (!(gHitMarker & HITMARKER_FAINTED(gActiveBattler)))
|
||
|
{
|
||
|
BtlController_EmitReturnMonToBall(BUFFER_A, FALSE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_getswitchedmondata(void)
|
||
|
{
|
||
|
if (gBattleControllerExecFlags)
|
||
|
return;
|
||
|
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
|
||
|
gBattlerPartyIndexes[gActiveBattler] = *(gBattleStruct->monToSwitchIntoId + gActiveBattler);
|
||
|
|
||
|
BtlController_EmitGetMonData(BUFFER_A, REQUEST_ALL_BATTLE, gBitTable[gBattlerPartyIndexes[gActiveBattler]]);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
|
||
|
static void Cmd_switchindataupdate(void)
|
||
|
{
|
||
|
struct BattlePokemon oldData;
|
||
|
s32 i;
|
||
|
u8 *monData;
|
||
|
|
||
|
if (gBattleControllerExecFlags)
|
||
|
return;
|
||
|
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
oldData = gBattleMons[gActiveBattler];
|
||
|
monData = (u8*)(&gBattleMons[gActiveBattler]);
|
||
|
|
||
|
for (i = 0; i < sizeof(struct BattlePokemon); i++)
|
||
|
monData[i] = gBattleBufferB[gActiveBattler][4 + i];
|
||
|
|
||
|
gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1;
|
||
|
gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2;
|
||
|
gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].abilityNum);
|
||
|
|
||
|
// check knocked off item
|
||
|
i = GetBattlerSide(gActiveBattler);
|
||
|
if (gWishFutureKnock.knockedOffMons[i] & gBitTable[gBattlerPartyIndexes[gActiveBattler]])
|
||
|
{
|
||
|
gBattleMons[gActiveBattler].item = 0;
|
||
|
}
|
||
|
|
||
|
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
|
||
|
{
|
||
|
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
||
|
{
|
||
|
gBattleMons[gActiveBattler].statStages[i] = oldData.statStages[i];
|
||
|
}
|
||
|
gBattleMons[gActiveBattler].status2 = oldData.status2;
|
||
|
}
|
||
|
|
||
|
SwitchInClearSetData();
|
||
|
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE
|
||
|
&& gBattleMons[gActiveBattler].maxHP / 2 >= gBattleMons[gActiveBattler].hp
|
||
|
&& gBattleMons[gActiveBattler].hp != 0
|
||
|
&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP))
|
||
|
{
|
||
|
gBattleStruct->palaceFlags |= gBitTable[gActiveBattler];
|
||
|
}
|
||
|
|
||
|
gBattleScripting.battler = gActiveBattler;
|
||
|
|
||
|
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler]);
|
||
|
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
|
||
|
static void Cmd_switchinanim(void)
|
||
|
{
|
||
|
if (gBattleControllerExecFlags)
|
||
|
return;
|
||
|
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
|
||
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT
|
||
|
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK
|
||
|
| BATTLE_TYPE_EREADER_TRAINER
|
||
|
| BATTLE_TYPE_RECORDED_LINK
|
||
|
| BATTLE_TYPE_TRAINER_HILL
|
||
|
| BATTLE_TYPE_FRONTIER)))
|
||
|
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
|
||
|
|
||
|
gAbsentBattlerFlags &= ~(gBitTable[gActiveBattler]);
|
||
|
|
||
|
BtlController_EmitSwitchInAnim(BUFFER_A, gBattlerPartyIndexes[gActiveBattler], gBattlescriptCurrInstr[2]);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
gBattlescriptCurrInstr += 3;
|
||
|
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
||
|
BattleArena_InitPoints();
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpifcantswitch(void)
|
||
|
{
|
||
|
s32 i;
|
||
|
s32 lastMonId;
|
||
|
struct Pokemon *party;
|
||
|
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~SWITCH_IGNORE_ESCAPE_PREVENTION);
|
||
|
|
||
|
if (!(gBattlescriptCurrInstr[1] & SWITCH_IGNORE_ESCAPE_PREVENTION)
|
||
|
&& ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
|
||
|
|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED)))
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
||
|
}
|
||
|
else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
||
|
{
|
||
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
|
||
|
party = gEnemyParty;
|
||
|
else
|
||
|
party = gPlayerParty;
|
||
|
|
||
|
lastMonId = 0;
|
||
|
if (gActiveBattler & 2)
|
||
|
lastMonId = MULTI_PARTY_SIZE;
|
||
|
|
||
|
for (i = lastMonId; i < lastMonId + MULTI_PARTY_SIZE; i++)
|
||
|
{
|
||
|
if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
|
||
|
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
|
||
|
&& GetMonData(&party[i], MON_DATA_HP) != 0
|
||
|
&& gBattlerPartyIndexes[gActiveBattler] != i)
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (i == lastMonId + MULTI_PARTY_SIZE)
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 6;
|
||
|
}
|
||
|
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||
|
{
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_TOWER_LINK_MULTI)
|
||
|
{
|
||
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||
|
{
|
||
|
party = gPlayerParty;
|
||
|
|
||
|
lastMonId = 0;
|
||
|
if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gActiveBattler)) == TRUE)
|
||
|
lastMonId = MULTI_PARTY_SIZE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
party = gEnemyParty;
|
||
|
|
||
|
if (gActiveBattler == 1)
|
||
|
lastMonId = 0;
|
||
|
else
|
||
|
lastMonId = MULTI_PARTY_SIZE;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
|
||
|
party = gEnemyParty;
|
||
|
else
|
||
|
party = gPlayerParty;
|
||
|
|
||
|
lastMonId = 0;
|
||
|
if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gActiveBattler)) == TRUE)
|
||
|
lastMonId = MULTI_PARTY_SIZE;
|
||
|
}
|
||
|
|
||
|
for (i = lastMonId; i < lastMonId + MULTI_PARTY_SIZE; i++)
|
||
|
{
|
||
|
if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
|
||
|
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
|
||
|
&& GetMonData(&party[i], MON_DATA_HP) != 0
|
||
|
&& gBattlerPartyIndexes[gActiveBattler] != i)
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (i == lastMonId + MULTI_PARTY_SIZE)
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 6;
|
||
|
}
|
||
|
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
|
||
|
{
|
||
|
party = gEnemyParty;
|
||
|
|
||
|
lastMonId = 0;
|
||
|
if (gActiveBattler == B_POSITION_OPPONENT_RIGHT)
|
||
|
lastMonId = PARTY_SIZE / 2;
|
||
|
|
||
|
for (i = lastMonId; i < lastMonId + (PARTY_SIZE / 2); i++)
|
||
|
{
|
||
|
if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
|
||
|
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
|
||
|
&& GetMonData(&party[i], MON_DATA_HP) != 0
|
||
|
&& gBattlerPartyIndexes[gActiveBattler] != i)
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (i == lastMonId + (PARTY_SIZE / 2))
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 6;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
u8 battlerIn1, battlerIn2;
|
||
|
|
||
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
|
||
|
{
|
||
|
battlerIn1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||
|
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||
|
battlerIn2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
||
|
else
|
||
|
battlerIn2 = battlerIn1;
|
||
|
|
||
|
party = gEnemyParty;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
battlerIn1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
||
|
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||
|
battlerIn2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
||
|
else
|
||
|
battlerIn2 = battlerIn1;
|
||
|
|
||
|
party = gPlayerParty;
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < PARTY_SIZE; i++)
|
||
|
{
|
||
|
if (GetMonData(&party[i], MON_DATA_HP) != 0
|
||
|
&& GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
|
||
|
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
|
||
|
&& i != gBattlerPartyIndexes[battlerIn1] && i != gBattlerPartyIndexes[battlerIn2])
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (i == PARTY_SIZE)
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 6;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Opens the party screen to choose a new Pokémon to send out.
|
||
|
// slotId is the Pokémon to replace.
|
||
|
// Note that this is not used by the Switch action, only replacing fainted Pokémon or Baton Pass
|
||
|
static void ChooseMonToSendOut(u8 slotId)
|
||
|
{
|
||
|
*(gBattleStruct->battlerPartyIndexes + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
|
||
|
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
|
||
|
gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]);
|
||
|
|
||
|
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_SEND_OUT, slotId, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
|
||
|
static void Cmd_openpartyscreen(void)
|
||
|
{
|
||
|
u32 flags;
|
||
|
u8 hitmarkerFaintBits;
|
||
|
u8 battlerId;
|
||
|
const u8 *jumpPtr;
|
||
|
|
||
|
battlerId = 0;
|
||
|
flags = 0;
|
||
|
jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
||
|
|
||
|
if (gBattlescriptCurrInstr[1] == BS_FAINTED_LINK_MULTIPLE_1)
|
||
|
{
|
||
|
if ((gBattleTypeFlags & BATTLE_TYPE_MULTI) || !(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
||
|
{
|
||
|
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
||
|
{
|
||
|
if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
|
||
|
{
|
||
|
if (HasNoMonsToSwitch(gActiveBattler, PARTY_SIZE, PARTY_SIZE))
|
||
|
{
|
||
|
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
|
||
|
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
|
||
|
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY, FALSE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
else if (!gSpecialStatuses[gActiveBattler].faintedHasReplacement)
|
||
|
{
|
||
|
ChooseMonToSendOut(PARTY_SIZE);
|
||
|
gSpecialStatuses[gActiveBattler].faintedHasReplacement = TRUE;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY, FALSE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||
|
{
|
||
|
bool8 hasReplacement_0, hasReplacement_1, hasReplacement_2, hasReplacement_3;
|
||
|
|
||
|
hitmarkerFaintBits = gHitMarker >> 28;
|
||
|
|
||
|
if (gBitTable[0] & hitmarkerFaintBits)
|
||
|
{
|
||
|
gActiveBattler = 0;
|
||
|
if (HasNoMonsToSwitch(gActiveBattler, PARTY_SIZE, PARTY_SIZE))
|
||
|
{
|
||
|
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
|
||
|
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
|
||
|
BtlController_EmitCantSwitch(BUFFER_A);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
else if (!gSpecialStatuses[gActiveBattler].faintedHasReplacement)
|
||
|
{
|
||
|
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[2]);
|
||
|
gSpecialStatuses[gActiveBattler].faintedHasReplacement = TRUE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY, FALSE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
flags |= 1;
|
||
|
}
|
||
|
}
|
||
|
if (gBitTable[2] & hitmarkerFaintBits && !(gBitTable[0] & hitmarkerFaintBits))
|
||
|
{
|
||
|
gActiveBattler = 2;
|
||
|
if (HasNoMonsToSwitch(gActiveBattler, PARTY_SIZE, PARTY_SIZE))
|
||
|
{
|
||
|
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
|
||
|
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
|
||
|
BtlController_EmitCantSwitch(BUFFER_A);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
else if (!gSpecialStatuses[gActiveBattler].faintedHasReplacement)
|
||
|
{
|
||
|
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[0]);
|
||
|
gSpecialStatuses[gActiveBattler].faintedHasReplacement = TRUE;
|
||
|
}
|
||
|
else if (!(flags & 1))
|
||
|
{
|
||
|
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY, FALSE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
}
|
||
|
if (gBitTable[1] & hitmarkerFaintBits)
|
||
|
{
|
||
|
gActiveBattler = 1;
|
||
|
if (HasNoMonsToSwitch(gActiveBattler, PARTY_SIZE, PARTY_SIZE))
|
||
|
{
|
||
|
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
|
||
|
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
|
||
|
BtlController_EmitCantSwitch(BUFFER_A);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
else if (!gSpecialStatuses[gActiveBattler].faintedHasReplacement)
|
||
|
{
|
||
|
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[3]);
|
||
|
gSpecialStatuses[gActiveBattler].faintedHasReplacement = TRUE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY, FALSE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
flags |= 2;
|
||
|
}
|
||
|
}
|
||
|
if (gBitTable[3] & hitmarkerFaintBits && !(gBitTable[1] & hitmarkerFaintBits))
|
||
|
{
|
||
|
gActiveBattler = 3;
|
||
|
if (HasNoMonsToSwitch(gActiveBattler, PARTY_SIZE, PARTY_SIZE))
|
||
|
{
|
||
|
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
|
||
|
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
|
||
|
BtlController_EmitCantSwitch(BUFFER_A);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
else if (!gSpecialStatuses[gActiveBattler].faintedHasReplacement)
|
||
|
{
|
||
|
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[1]);
|
||
|
gSpecialStatuses[gActiveBattler].faintedHasReplacement = TRUE;
|
||
|
}
|
||
|
else if (!(flags & 2))
|
||
|
{
|
||
|
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY, FALSE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
hasReplacement_0 = gSpecialStatuses[0].faintedHasReplacement;
|
||
|
if (!hasReplacement_0)
|
||
|
{
|
||
|
hasReplacement_2 = gSpecialStatuses[2].faintedHasReplacement;
|
||
|
if (!hasReplacement_2 && hitmarkerFaintBits != 0)
|
||
|
{
|
||
|
if (gAbsentBattlerFlags & gBitTable[0])
|
||
|
gActiveBattler = 2;
|
||
|
else
|
||
|
gActiveBattler = 0;
|
||
|
|
||
|
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY, FALSE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
hasReplacement_1 = gSpecialStatuses[1].faintedHasReplacement;
|
||
|
if (!hasReplacement_1)
|
||
|
{
|
||
|
hasReplacement_3 = gSpecialStatuses[3].faintedHasReplacement;
|
||
|
if (!hasReplacement_3 && hitmarkerFaintBits != 0)
|
||
|
{
|
||
|
if (gAbsentBattlerFlags & gBitTable[1])
|
||
|
gActiveBattler = 3;
|
||
|
else
|
||
|
gActiveBattler = 1;
|
||
|
|
||
|
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY, FALSE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
gBattlescriptCurrInstr += 6;
|
||
|
}
|
||
|
else if (gBattlescriptCurrInstr[1] == BS_FAINTED_LINK_MULTIPLE_2)
|
||
|
{
|
||
|
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||
|
{
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||
|
{
|
||
|
hitmarkerFaintBits = gHitMarker >> 28;
|
||
|
if (gBitTable[2] & hitmarkerFaintBits && gBitTable[0] & hitmarkerFaintBits)
|
||
|
{
|
||
|
gActiveBattler = 2;
|
||
|
if (HasNoMonsToSwitch(gActiveBattler, gBattleBufferB[0][1], PARTY_SIZE))
|
||
|
{
|
||
|
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
|
||
|
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
|
||
|
BtlController_EmitCantSwitch(BUFFER_A);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
else if (!gSpecialStatuses[gActiveBattler].faintedHasReplacement)
|
||
|
{
|
||
|
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[0]);
|
||
|
gSpecialStatuses[gActiveBattler].faintedHasReplacement = TRUE;
|
||
|
}
|
||
|
}
|
||
|
if (gBitTable[3] & hitmarkerFaintBits && hitmarkerFaintBits & gBitTable[1])
|
||
|
{
|
||
|
gActiveBattler = 3;
|
||
|
if (HasNoMonsToSwitch(gActiveBattler, gBattleBufferB[1][1], PARTY_SIZE))
|
||
|
{
|
||
|
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
|
||
|
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
|
||
|
BtlController_EmitCantSwitch(BUFFER_A);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
else if (!gSpecialStatuses[gActiveBattler].faintedHasReplacement)
|
||
|
{
|
||
|
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[1]);
|
||
|
gSpecialStatuses[gActiveBattler].faintedHasReplacement = TRUE;
|
||
|
}
|
||
|
}
|
||
|
gBattlescriptCurrInstr += 6;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Not multi or double battle
|
||
|
gBattlescriptCurrInstr += 6;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Multi battle
|
||
|
gBattlescriptCurrInstr += 6;
|
||
|
}
|
||
|
|
||
|
hitmarkerFaintBits = gHitMarker >> 28;
|
||
|
|
||
|
gBattlerFainted = 0;
|
||
|
while (!(gBitTable[gBattlerFainted] & hitmarkerFaintBits)
|
||
|
&& gBattlerFainted < gBattlersCount)
|
||
|
gBattlerFainted++;
|
||
|
|
||
|
if (gBattlerFainted == gBattlersCount)
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (gBattlescriptCurrInstr[1] & PARTY_SCREEN_OPTIONAL)
|
||
|
hitmarkerFaintBits = PARTY_ACTION_CHOOSE_MON; // Used here as the caseId for the EmitChoose function.
|
||
|
else
|
||
|
hitmarkerFaintBits = PARTY_ACTION_SEND_OUT;
|
||
|
|
||
|
battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~PARTY_SCREEN_OPTIONAL);
|
||
|
if (gSpecialStatuses[battlerId].faintedHasReplacement)
|
||
|
{
|
||
|
gBattlescriptCurrInstr += 6;
|
||
|
}
|
||
|
else if (HasNoMonsToSwitch(battlerId, PARTY_SIZE, PARTY_SIZE))
|
||
|
{
|
||
|
gActiveBattler = battlerId;
|
||
|
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
|
||
|
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gActiveBattler = battlerId;
|
||
|
*(gBattleStruct->battlerPartyIndexes + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
|
||
|
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
|
||
|
gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]);
|
||
|
|
||
|
BtlController_EmitChoosePokemon(BUFFER_A, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBattler ^ 2)), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
gBattlescriptCurrInstr += 6;
|
||
|
|
||
|
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT && gBattleResults.playerSwitchesCounter < 255)
|
||
|
gBattleResults.playerSwitchesCounter++;
|
||
|
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||
|
{
|
||
|
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
||
|
{
|
||
|
if (gActiveBattler != battlerId)
|
||
|
{
|
||
|
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY, FALSE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(battlerId) ^ BIT_SIDE);
|
||
|
if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
|
||
|
gActiveBattler ^= BIT_FLANK;
|
||
|
|
||
|
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY, FALSE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_switchhandleorder(void)
|
||
|
{
|
||
|
s32 i;
|
||
|
if (gBattleControllerExecFlags)
|
||
|
return;
|
||
|
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
|
||
|
switch (gBattlescriptCurrInstr[2])
|
||
|
{
|
||
|
case 0:
|
||
|
for (i = 0; i < gBattlersCount; i++)
|
||
|
{
|
||
|
if (gBattleBufferB[i][0] == CONTROLLER_CHOSENMONRETURNVALUE)
|
||
|
{
|
||
|
*(gBattleStruct->monToSwitchIntoId + i) = gBattleBufferB[i][1];
|
||
|
if (!(gBattleStruct->field_93 & gBitTable[i]))
|
||
|
{
|
||
|
RecordedBattle_SetBattlerAction(i, gBattleBufferB[i][1]);
|
||
|
gBattleStruct->field_93 |= gBitTable[i];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||
|
SwitchPartyOrder(gActiveBattler);
|
||
|
break;
|
||
|
case 2:
|
||
|
if (!(gBattleStruct->field_93 & gBitTable[gActiveBattler]))
|
||
|
{
|
||
|
RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]);
|
||
|
gBattleStruct->field_93 |= gBitTable[gActiveBattler];
|
||
|
}
|
||
|
// fall through
|
||
|
case 3:
|
||
|
gBattleCommunication[0] = gBattleBufferB[gActiveBattler][1];
|
||
|
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1];
|
||
|
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||
|
{
|
||
|
*(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) &= 0xF;
|
||
|
*(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
|
||
|
*(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3];
|
||
|
|
||
|
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0);
|
||
|
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
|
||
|
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3];
|
||
|
}
|
||
|
else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
||
|
{
|
||
|
SwitchPartyOrderInGameMulti(gActiveBattler, *(gBattleStruct->monToSwitchIntoId + gActiveBattler));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SwitchPartyOrder(gActiveBattler);
|
||
|
}
|
||
|
|
||
|
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].species)
|
||
|
PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBattler, gBattleBufferB[gActiveBattler][1])
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr += 3;
|
||
|
}
|
||
|
|
||
|
static void Cmd_switchineffects(void)
|
||
|
{
|
||
|
s32 i;
|
||
|
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
UpdateSentPokesToOpponentValue(gActiveBattler);
|
||
|
|
||
|
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
|
||
|
gSpecialStatuses[gActiveBattler].faintedHasReplacement = FALSE;
|
||
|
|
||
|
if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES_DAMAGED)
|
||
|
&& (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES)
|
||
|
&& !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_FLYING)
|
||
|
&& gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE)
|
||
|
{
|
||
|
u8 spikesDmg;
|
||
|
|
||
|
gSideStatuses[GetBattlerSide(gActiveBattler)] |= SIDE_STATUS_SPIKES_DAMAGED;
|
||
|
|
||
|
gBattleMons[gActiveBattler].status2 &= ~STATUS2_DESTINY_BOND;
|
||
|
gHitMarker &= ~HITMARKER_DESTINYBOND;
|
||
|
|
||
|
spikesDmg = (5 - gSideTimers[GetBattlerSide(gActiveBattler)].spikesAmount) * 2;
|
||
|
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / (spikesDmg);
|
||
|
if (gBattleMoveDamage == 0)
|
||
|
gBattleMoveDamage = 1;
|
||
|
|
||
|
gBattleScripting.battler = gActiveBattler;
|
||
|
BattleScriptPushCursor();
|
||
|
|
||
|
if (gBattlescriptCurrInstr[1] == BS_TARGET)
|
||
|
gBattlescriptCurrInstr = BattleScript_SpikesOnTarget;
|
||
|
else if (gBattlescriptCurrInstr[1] == BS_ATTACKER)
|
||
|
gBattlescriptCurrInstr = BattleScript_SpikesOnAttacker;
|
||
|
else
|
||
|
gBattlescriptCurrInstr = BattleScript_SpikesOnFaintedBattler;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// There is a hack here to ensure the truant counter will be 0 when the battler's next turn starts.
|
||
|
// The truant counter is not updated in the case where a mon switches in after a lost judgement in the battle arena.
|
||
|
if (gBattleMons[gActiveBattler].ability == ABILITY_TRUANT && !gDisableStructs[gActiveBattler].truantSwitchInHack)
|
||
|
gDisableStructs[gActiveBattler].truantCounter = 1;
|
||
|
|
||
|
gDisableStructs[gActiveBattler].truantSwitchInHack = 0;
|
||
|
|
||
|
if (!AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBattler, 0, 0, 0)
|
||
|
&& !ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gActiveBattler, FALSE))
|
||
|
{
|
||
|
gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~SIDE_STATUS_SPIKES_DAMAGED;
|
||
|
|
||
|
for (i = 0; i < gBattlersCount; i++)
|
||
|
{
|
||
|
if (gBattlerByTurnOrder[i] == gActiveBattler)
|
||
|
gActionsByTurnOrder[i] = B_ACTION_CANCEL_PARTNER;
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < gBattlersCount; i++)
|
||
|
{
|
||
|
u16* hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(i)];
|
||
|
*hpOnSwitchout = gBattleMons[i].hp;
|
||
|
}
|
||
|
|
||
|
if (gBattlescriptCurrInstr[1] == BS_FAINTED_LINK_MULTIPLE_1)
|
||
|
{
|
||
|
u32 hitmarkerFaintBits = gHitMarker >> 28;
|
||
|
|
||
|
gBattlerFainted++;
|
||
|
while (1)
|
||
|
{
|
||
|
if (hitmarkerFaintBits & gBitTable[gBattlerFainted] && !(gAbsentBattlerFlags & gBitTable[gBattlerFainted]))
|
||
|
break;
|
||
|
if (gBattlerFainted >= gBattlersCount)
|
||
|
break;
|
||
|
gBattlerFainted++;
|
||
|
}
|
||
|
}
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_trainerslidein(void)
|
||
|
{
|
||
|
gActiveBattler = GetBattlerAtPosition(gBattlescriptCurrInstr[1]);
|
||
|
BtlController_EmitTrainerSlide(BUFFER_A);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
|
||
|
static void Cmd_playse(void)
|
||
|
{
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
BtlController_EmitPlaySE(BUFFER_A, T2_READ_16(gBattlescriptCurrInstr + 1));
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
gBattlescriptCurrInstr += 3;
|
||
|
}
|
||
|
|
||
|
static void Cmd_fanfare(void)
|
||
|
{
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
BtlController_EmitPlayFanfareOrBGM(BUFFER_A, T2_READ_16(gBattlescriptCurrInstr + 1), FALSE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
gBattlescriptCurrInstr += 3;
|
||
|
}
|
||
|
|
||
|
static void Cmd_playfaintcry(void)
|
||
|
{
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
BtlController_EmitFaintingCry(BUFFER_A);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
|
||
|
static void Cmd_endlinkbattle(void)
|
||
|
{
|
||
|
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
||
|
BtlController_EmitEndLinkBattle(BUFFER_A, gBattleOutcome);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
gBattlescriptCurrInstr += 1;
|
||
|
}
|
||
|
|
||
|
static void Cmd_returntoball(void)
|
||
|
{
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
BtlController_EmitReturnMonToBall(BUFFER_A, TRUE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
|
||
|
static void Cmd_handlelearnnewmove(void)
|
||
|
{
|
||
|
const u8 *learnedMovePtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
const u8 *nothingToLearnPtr = T1_READ_PTR(gBattlescriptCurrInstr + 5);
|
||
|
|
||
|
u16 learnMove = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], gBattlescriptCurrInstr[9]);
|
||
|
while (learnMove == MON_ALREADY_KNOWS_MOVE)
|
||
|
learnMove = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], FALSE);
|
||
|
|
||
|
if (learnMove == MOVE_NONE)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = nothingToLearnPtr;
|
||
|
}
|
||
|
else if (learnMove == MON_HAS_MAX_MOVES)
|
||
|
{
|
||
|
gBattlescriptCurrInstr += 10;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
||
|
|
||
|
if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId
|
||
|
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
|
||
|
{
|
||
|
GiveMoveToBattleMon(&gBattleMons[gActiveBattler], learnMove);
|
||
|
}
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||
|
{
|
||
|
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
||
|
if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId
|
||
|
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
|
||
|
{
|
||
|
GiveMoveToBattleMon(&gBattleMons[gActiveBattler], learnMove);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr = learnedMovePtr;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_yesnoboxlearnmove(void)
|
||
|
{
|
||
|
gActiveBattler = 0;
|
||
|
|
||
|
switch (gBattleScripting.learnMoveState)
|
||
|
{
|
||
|
case 0:
|
||
|
HandleBattleWindow(24, 8, 29, 13, 0);
|
||
|
BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
|
||
|
gBattleScripting.learnMoveState++;
|
||
|
gBattleCommunication[CURSOR_POSITION] = 0;
|
||
|
BattleCreateYesNoCursorAt(0);
|
||
|
break;
|
||
|
case 1:
|
||
|
if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0)
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
|
||
|
gBattleCommunication[CURSOR_POSITION] = 0;
|
||
|
BattleCreateYesNoCursorAt(0);
|
||
|
}
|
||
|
if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0)
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
|
||
|
gBattleCommunication[CURSOR_POSITION] = 1;
|
||
|
BattleCreateYesNoCursorAt(1);
|
||
|
}
|
||
|
if (JOY_NEW(A_BUTTON))
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
if (gBattleCommunication[1] == 0)
|
||
|
{
|
||
|
HandleBattleWindow(24, 8, 29, 13, WINDOW_CLEAR);
|
||
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
|
||
|
gBattleScripting.learnMoveState++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleScripting.learnMoveState = 5;
|
||
|
}
|
||
|
}
|
||
|
else if (JOY_NEW(B_BUTTON))
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
gBattleScripting.learnMoveState = 5;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
if (!gPaletteFade.active)
|
||
|
{
|
||
|
FreeAllWindowBuffers();
|
||
|
ShowSelectMovePokemonSummaryScreen(gPlayerParty, gBattleStruct->expGetterMonId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn);
|
||
|
gBattleScripting.learnMoveState++;
|
||
|
}
|
||
|
break;
|
||
|
case 3:
|
||
|
if (!gPaletteFade.active && gMain.callback2 == BattleMainCB2)
|
||
|
{
|
||
|
gBattleScripting.learnMoveState++;
|
||
|
}
|
||
|
break;
|
||
|
case 4:
|
||
|
if (!gPaletteFade.active && gMain.callback2 == BattleMainCB2)
|
||
|
{
|
||
|
u8 movePosition = GetMoveSlotToReplace();
|
||
|
if (movePosition == MAX_MON_MOVES)
|
||
|
{
|
||
|
gBattleScripting.learnMoveState = 5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MOVE1 + movePosition);
|
||
|
if (IsHMMove2(moveId))
|
||
|
{
|
||
|
PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBattler);
|
||
|
gBattleScripting.learnMoveState = 6;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
|
||
|
PREPARE_MOVE_BUFFER(gBattleTextBuff2, moveId)
|
||
|
|
||
|
RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterMonId], movePosition);
|
||
|
SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterMonId], gMoveToLearn, movePosition);
|
||
|
|
||
|
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId && MOVE_IS_PERMANENT(0, movePosition))
|
||
|
{
|
||
|
RemoveBattleMonPPBonus(&gBattleMons[0], movePosition);
|
||
|
SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, movePosition);
|
||
|
}
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
||
|
&& gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId
|
||
|
&& MOVE_IS_PERMANENT(2, movePosition))
|
||
|
{
|
||
|
RemoveBattleMonPPBonus(&gBattleMons[2], movePosition);
|
||
|
SetBattleMonMoveSlot(&gBattleMons[2], gMoveToLearn, movePosition);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 5:
|
||
|
HandleBattleWindow(24, 8, 29, 13, WINDOW_CLEAR);
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
break;
|
||
|
case 6:
|
||
|
if (gBattleControllerExecFlags == 0)
|
||
|
{
|
||
|
gBattleScripting.learnMoveState = 2;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_yesnoboxstoplearningmove(void)
|
||
|
{
|
||
|
switch (gBattleScripting.learnMoveState)
|
||
|
{
|
||
|
case 0:
|
||
|
HandleBattleWindow(24, 8, 29, 13, 0);
|
||
|
BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
|
||
|
gBattleScripting.learnMoveState++;
|
||
|
gBattleCommunication[CURSOR_POSITION] = 0;
|
||
|
BattleCreateYesNoCursorAt(0);
|
||
|
break;
|
||
|
case 1:
|
||
|
if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0)
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
|
||
|
gBattleCommunication[CURSOR_POSITION] = 0;
|
||
|
BattleCreateYesNoCursorAt(0);
|
||
|
}
|
||
|
if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0)
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
|
||
|
gBattleCommunication[CURSOR_POSITION] = 1;
|
||
|
BattleCreateYesNoCursorAt(1);
|
||
|
}
|
||
|
if (JOY_NEW(A_BUTTON))
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
|
||
|
if (gBattleCommunication[1] != 0)
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
|
||
|
HandleBattleWindow(24, 8, 29, 13, WINDOW_CLEAR);
|
||
|
}
|
||
|
else if (JOY_NEW(B_BUTTON))
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
HandleBattleWindow(24, 8, 29, 13, WINDOW_CLEAR);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_hitanimation(void)
|
||
|
{
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
|
||
|
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||
|
{
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBattler].substituteHP == 0)
|
||
|
{
|
||
|
BtlController_EmitHitAnimation(BUFFER_A);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static u32 GetTrainerMoneyToGive(u16 trainerId)
|
||
|
{
|
||
|
u32 i = 0;
|
||
|
u32 lastMonLevel = 0;
|
||
|
u32 moneyReward;
|
||
|
|
||
|
if (trainerId == TRAINER_SECRET_BASE)
|
||
|
{
|
||
|
moneyReward = 20 * gBattleResources->secretBase->party.levels[0] * gBattleStruct->moneyMultiplier;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
switch (gTrainers[trainerId].partyFlags)
|
||
|
{
|
||
|
case 0:
|
||
|
{
|
||
|
const struct TrainerMonNoItemDefaultMoves *party = gTrainers[trainerId].party.NoItemDefaultMoves;
|
||
|
lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
|
||
|
}
|
||
|
break;
|
||
|
case F_TRAINER_PARTY_CUSTOM_MOVESET:
|
||
|
{
|
||
|
const struct TrainerMonNoItemCustomMoves *party = gTrainers[trainerId].party.NoItemCustomMoves;
|
||
|
lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
|
||
|
}
|
||
|
break;
|
||
|
case F_TRAINER_PARTY_HELD_ITEM:
|
||
|
{
|
||
|
const struct TrainerMonItemDefaultMoves *party = gTrainers[trainerId].party.ItemDefaultMoves;
|
||
|
lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
|
||
|
}
|
||
|
break;
|
||
|
case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM:
|
||
|
{
|
||
|
const struct TrainerMonItemCustomMoves *party = gTrainers[trainerId].party.ItemCustomMoves;
|
||
|
lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
for (; gTrainerMoneyTable[i].classId != 0xFF; i++)
|
||
|
{
|
||
|
if (gTrainerMoneyTable[i].classId == gTrainers[trainerId].trainerClass)
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
||
|
moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * gTrainerMoneyTable[i].value;
|
||
|
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||
|
moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * 2 * gTrainerMoneyTable[i].value;
|
||
|
else
|
||
|
moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * gTrainerMoneyTable[i].value;
|
||
|
}
|
||
|
|
||
|
return moneyReward;
|
||
|
}
|
||
|
|
||
|
static void Cmd_getmoneyreward(void)
|
||
|
{
|
||
|
u32 moneyReward = GetTrainerMoneyToGive(gTrainerBattleOpponent_A);
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
||
|
moneyReward += GetTrainerMoneyToGive(gTrainerBattleOpponent_B);
|
||
|
|
||
|
AddMoney(&gSaveBlock1Ptr->money, moneyReward);
|
||
|
PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff1, 5, moneyReward);
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
// Command is never used
|
||
|
static void Cmd_updatebattlermoves(void)
|
||
|
{
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
|
||
|
switch (gBattleCommunication[0])
|
||
|
{
|
||
|
case 0:
|
||
|
BtlController_EmitGetMonData(BUFFER_A, REQUEST_ALL_BATTLE, 0);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
gBattleCommunication[0]++;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (gBattleControllerExecFlags == 0)
|
||
|
{
|
||
|
s32 i;
|
||
|
struct BattlePokemon *bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBattler][4];
|
||
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
||
|
{
|
||
|
gBattleMons[gActiveBattler].moves[i] = bufferPoke->moves[i];
|
||
|
gBattleMons[gActiveBattler].pp[i] = bufferPoke->pp[i];
|
||
|
}
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_swapattackerwithtarget(void)
|
||
|
{
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
gBattlerAttacker = gBattlerTarget;
|
||
|
gBattlerTarget = gActiveBattler;
|
||
|
|
||
|
if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET)
|
||
|
gHitMarker &= ~HITMARKER_SWAP_ATTACKER_TARGET;
|
||
|
else
|
||
|
gHitMarker |= HITMARKER_SWAP_ATTACKER_TARGET;
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_incrementgamestat(void)
|
||
|
{
|
||
|
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
||
|
IncrementGameStat(gBattlescriptCurrInstr[1]);
|
||
|
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
|
||
|
static void Cmd_drawpartystatussummary(void)
|
||
|
{
|
||
|
s32 i;
|
||
|
struct Pokemon *party;
|
||
|
struct HpAndStatus hpStatuses[PARTY_SIZE];
|
||
|
|
||
|
if (gBattleControllerExecFlags)
|
||
|
return;
|
||
|
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
|
||
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||
|
party = gPlayerParty;
|
||
|
else
|
||
|
party = gEnemyParty;
|
||
|
|
||
|
for (i = 0; i < PARTY_SIZE; i++)
|
||
|
{
|
||
|
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE
|
||
|
|| GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
|
||
|
{
|
||
|
hpStatuses[i].hp = 0xFFFF;
|
||
|
hpStatuses[i].status = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
hpStatuses[i].hp = GetMonData(&party[i], MON_DATA_HP);
|
||
|
hpStatuses[i].status = GetMonData(&party[i], MON_DATA_STATUS);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
BtlController_EmitDrawPartyStatusSummary(BUFFER_A, hpStatuses, 1);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
|
||
|
static void Cmd_hidepartystatussummary(void)
|
||
|
{
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
BtlController_EmitHidePartyStatusSummary(BUFFER_A);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumptocalledmove(void)
|
||
|
{
|
||
|
if (gBattlescriptCurrInstr[1])
|
||
|
gCurrentMove = gCalledMove;
|
||
|
else
|
||
|
gChosenMove = gCurrentMove = gCalledMove;
|
||
|
|
||
|
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
|
||
|
}
|
||
|
|
||
|
static void Cmd_statusanimation(void)
|
||
|
{
|
||
|
if (gBattleControllerExecFlags == 0)
|
||
|
{
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
|
||
|
&& gDisableStructs[gActiveBattler].substituteHP == 0
|
||
|
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
|
||
|
{
|
||
|
BtlController_EmitStatusAnimation(BUFFER_A, FALSE, gBattleMons[gActiveBattler].status1);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_status2animation(void)
|
||
|
{
|
||
|
u32 wantedToAnimate;
|
||
|
|
||
|
if (gBattleControllerExecFlags == 0)
|
||
|
{
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
wantedToAnimate = T1_READ_32(gBattlescriptCurrInstr + 2);
|
||
|
if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
|
||
|
&& gDisableStructs[gActiveBattler].substituteHP == 0
|
||
|
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
|
||
|
{
|
||
|
BtlController_EmitStatusAnimation(BUFFER_A, TRUE, gBattleMons[gActiveBattler].status2 & wantedToAnimate);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
gBattlescriptCurrInstr += 6;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_chosenstatusanimation(void)
|
||
|
{
|
||
|
u32 wantedStatus;
|
||
|
|
||
|
if (gBattleControllerExecFlags == 0)
|
||
|
{
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
wantedStatus = T1_READ_32(gBattlescriptCurrInstr + 3);
|
||
|
if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
|
||
|
&& gDisableStructs[gActiveBattler].substituteHP == 0
|
||
|
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
|
||
|
{
|
||
|
BtlController_EmitStatusAnimation(BUFFER_A, gBattlescriptCurrInstr[2], wantedStatus);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
gBattlescriptCurrInstr += 7;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_yesnobox(void)
|
||
|
{
|
||
|
switch (gBattleCommunication[0])
|
||
|
{
|
||
|
case 0:
|
||
|
HandleBattleWindow(24, 8, 29, 13, 0);
|
||
|
BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
|
||
|
gBattleCommunication[0]++;
|
||
|
gBattleCommunication[CURSOR_POSITION] = 0;
|
||
|
BattleCreateYesNoCursorAt(0);
|
||
|
break;
|
||
|
case 1:
|
||
|
if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0)
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
|
||
|
gBattleCommunication[CURSOR_POSITION] = 0;
|
||
|
BattleCreateYesNoCursorAt(0);
|
||
|
}
|
||
|
if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0)
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
|
||
|
gBattleCommunication[CURSOR_POSITION] = 1;
|
||
|
BattleCreateYesNoCursorAt(1);
|
||
|
}
|
||
|
if (JOY_NEW(B_BUTTON))
|
||
|
{
|
||
|
gBattleCommunication[CURSOR_POSITION] = 1;
|
||
|
PlaySE(SE_SELECT);
|
||
|
HandleBattleWindow(24, 8, 29, 13, WINDOW_CLEAR);
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
else if (JOY_NEW(A_BUTTON))
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
HandleBattleWindow(24, 8, 29, 13, WINDOW_CLEAR);
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_cancelallactions(void)
|
||
|
{
|
||
|
s32 i;
|
||
|
|
||
|
for (i = 0; i < gBattlersCount; i++)
|
||
|
gActionsByTurnOrder[i] = B_ACTION_CANCEL_PARTNER;
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_adjustsetdamage(void) // The same as adjustnormaldamage, except there's no random damage multiplier.
|
||
|
{
|
||
|
u8 holdEffect, param;
|
||
|
|
||
|
if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
|
||
|
{
|
||
|
holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
|
||
|
param = gEnigmaBerries[gBattlerTarget].holdEffectParam;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
|
||
|
param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
|
||
|
}
|
||
|
|
||
|
gPotentialItemEffectBattler = gBattlerTarget;
|
||
|
|
||
|
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
|
||
|
{
|
||
|
RecordItemEffectBattle(gBattlerTarget, holdEffect);
|
||
|
gSpecialStatuses[gBattlerTarget].focusBanded = 1;
|
||
|
}
|
||
|
if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)
|
||
|
&& (gBattleMoves[gCurrentMove].effect == EFFECT_FALSE_SWIPE || gProtectStructs[gBattlerTarget].endured || gSpecialStatuses[gBattlerTarget].focusBanded)
|
||
|
&& gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage)
|
||
|
{
|
||
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
|
||
|
if (gProtectStructs[gBattlerTarget].endured)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
|
||
|
}
|
||
|
else if (gSpecialStatuses[gBattlerTarget].focusBanded)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
|
||
|
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
||
|
}
|
||
|
}
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_removeitem(void)
|
||
|
{
|
||
|
u16* usedHeldItem;
|
||
|
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
|
||
|
usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler];
|
||
|
*usedHeldItem = gBattleMons[gActiveBattler].item;
|
||
|
gBattleMons[gActiveBattler].item = 0;
|
||
|
|
||
|
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].item), &gBattleMons[gActiveBattler].item);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
|
||
|
static void Cmd_atknameinbuff1(void)
|
||
|
{
|
||
|
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker])
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_drawlvlupbox(void)
|
||
|
{
|
||
|
if (gBattleScripting.drawlvlupboxState == 0)
|
||
|
{
|
||
|
// If the Pokémon getting exp is not in-battle then
|
||
|
// slide out a banner with their name and icon on it.
|
||
|
// Otherwise skip ahead.
|
||
|
if (IsMonGettingExpSentOut())
|
||
|
gBattleScripting.drawlvlupboxState = 3;
|
||
|
else
|
||
|
gBattleScripting.drawlvlupboxState = 1;
|
||
|
}
|
||
|
|
||
|
switch (gBattleScripting.drawlvlupboxState)
|
||
|
{
|
||
|
case 1:
|
||
|
// Start level up banner
|
||
|
gBattle_BG2_Y = 96;
|
||
|
SetBgAttribute(2, BG_ATTR_PRIORITY, 0);
|
||
|
ShowBg(2);
|
||
|
InitLevelUpBanner();
|
||
|
gBattleScripting.drawlvlupboxState = 2;
|
||
|
break;
|
||
|
case 2:
|
||
|
if (!SlideInLevelUpBanner())
|
||
|
gBattleScripting.drawlvlupboxState = 3;
|
||
|
break;
|
||
|
case 3:
|
||
|
// Init level up box
|
||
|
gBattle_BG1_X = 0;
|
||
|
gBattle_BG1_Y = 256;
|
||
|
SetBgAttribute(0, BG_ATTR_PRIORITY, 1);
|
||
|
SetBgAttribute(1, BG_ATTR_PRIORITY, 0);
|
||
|
ShowBg(0);
|
||
|
ShowBg(1);
|
||
|
HandleBattleWindow(18, 7, 29, 19, WINDOW_BG1);
|
||
|
gBattleScripting.drawlvlupboxState = 4;
|
||
|
break;
|
||
|
case 4:
|
||
|
// Draw page 1 of level up box
|
||
|
DrawLevelUpWindow1();
|
||
|
PutWindowTilemap(B_WIN_LEVEL_UP_BOX);
|
||
|
CopyWindowToVram(B_WIN_LEVEL_UP_BOX, COPYWIN_FULL);
|
||
|
gBattleScripting.drawlvlupboxState++;
|
||
|
break;
|
||
|
case 5:
|
||
|
case 7:
|
||
|
// Wait for draw after each page
|
||
|
if (!IsDma3ManagerBusyWithBgCopy())
|
||
|
{
|
||
|
gBattle_BG1_Y = 0;
|
||
|
gBattleScripting.drawlvlupboxState++;
|
||
|
}
|
||
|
break;
|
||
|
case 6:
|
||
|
if (gMain.newKeys != 0)
|
||
|
{
|
||
|
// Draw page 2 of level up box
|
||
|
PlaySE(SE_SELECT);
|
||
|
DrawLevelUpWindow2();
|
||
|
CopyWindowToVram(B_WIN_LEVEL_UP_BOX, COPYWIN_GFX);
|
||
|
gBattleScripting.drawlvlupboxState++;
|
||
|
}
|
||
|
break;
|
||
|
case 8:
|
||
|
if (gMain.newKeys != 0)
|
||
|
{
|
||
|
// Close level up box
|
||
|
PlaySE(SE_SELECT);
|
||
|
HandleBattleWindow(18, 7, 29, 19, WINDOW_BG1 | WINDOW_CLEAR);
|
||
|
gBattleScripting.drawlvlupboxState++;
|
||
|
}
|
||
|
break;
|
||
|
case 9:
|
||
|
if (!SlideOutLevelUpBanner())
|
||
|
{
|
||
|
ClearWindowTilemap(B_WIN_LEVEL_UP_BANNER);
|
||
|
CopyWindowToVram(B_WIN_LEVEL_UP_BANNER, COPYWIN_MAP);
|
||
|
|
||
|
ClearWindowTilemap(B_WIN_LEVEL_UP_BOX);
|
||
|
CopyWindowToVram(B_WIN_LEVEL_UP_BOX, COPYWIN_MAP);
|
||
|
|
||
|
SetBgAttribute(2, BG_ATTR_PRIORITY, 2);
|
||
|
ShowBg(2);
|
||
|
|
||
|
gBattleScripting.drawlvlupboxState = 10;
|
||
|
}
|
||
|
break;
|
||
|
case 10:
|
||
|
if (!IsDma3ManagerBusyWithBgCopy())
|
||
|
{
|
||
|
SetBgAttribute(0, BG_ATTR_PRIORITY, 0);
|
||
|
SetBgAttribute(1, BG_ATTR_PRIORITY, 1);
|
||
|
ShowBg(0);
|
||
|
ShowBg(1);
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void DrawLevelUpWindow1(void)
|
||
|
{
|
||
|
u16 currStats[NUM_STATS];
|
||
|
|
||
|
GetMonLevelUpWindowStats(&gPlayerParty[gBattleStruct->expGetterMonId], currStats);
|
||
|
DrawLevelUpWindowPg1(B_WIN_LEVEL_UP_BOX, gBattleResources->beforeLvlUp->stats, currStats, TEXT_DYNAMIC_COLOR_5, TEXT_DYNAMIC_COLOR_4, TEXT_DYNAMIC_COLOR_6);
|
||
|
}
|
||
|
|
||
|
static void DrawLevelUpWindow2(void)
|
||
|
{
|
||
|
u16 currStats[NUM_STATS];
|
||
|
|
||
|
GetMonLevelUpWindowStats(&gPlayerParty[gBattleStruct->expGetterMonId], currStats);
|
||
|
DrawLevelUpWindowPg2(B_WIN_LEVEL_UP_BOX, currStats, TEXT_DYNAMIC_COLOR_5, TEXT_DYNAMIC_COLOR_4, TEXT_DYNAMIC_COLOR_6);
|
||
|
}
|
||
|
|
||
|
static void InitLevelUpBanner(void)
|
||
|
{
|
||
|
gBattle_BG2_Y = 0;
|
||
|
gBattle_BG2_X = LEVEL_UP_BANNER_START;
|
||
|
|
||
|
LoadPalette(sLevelUpBanner_Pal, 0x60, 0x20);
|
||
|
CopyToWindowPixelBuffer(B_WIN_LEVEL_UP_BANNER, sLevelUpBanner_Gfx, 0, 0);
|
||
|
PutWindowTilemap(B_WIN_LEVEL_UP_BANNER);
|
||
|
CopyWindowToVram(B_WIN_LEVEL_UP_BANNER, COPYWIN_FULL);
|
||
|
|
||
|
PutMonIconOnLvlUpBanner();
|
||
|
}
|
||
|
|
||
|
static bool8 SlideInLevelUpBanner(void)
|
||
|
{
|
||
|
if (IsDma3ManagerBusyWithBgCopy())
|
||
|
return TRUE;
|
||
|
|
||
|
if (gBattle_BG2_X == LEVEL_UP_BANNER_END)
|
||
|
return FALSE;
|
||
|
|
||
|
if (gBattle_BG2_X == LEVEL_UP_BANNER_START)
|
||
|
DrawLevelUpBannerText();
|
||
|
|
||
|
gBattle_BG2_X += 8;
|
||
|
if (gBattle_BG2_X >= LEVEL_UP_BANNER_END)
|
||
|
gBattle_BG2_X = LEVEL_UP_BANNER_END;
|
||
|
|
||
|
return (gBattle_BG2_X != LEVEL_UP_BANNER_END);
|
||
|
}
|
||
|
|
||
|
static void DrawLevelUpBannerText(void)
|
||
|
{
|
||
|
u16 monLevel;
|
||
|
u8 monGender;
|
||
|
struct TextPrinterTemplate printerTemplate;
|
||
|
u8 *txtPtr;
|
||
|
u32 var;
|
||
|
|
||
|
monLevel = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
|
||
|
monGender = GetMonGender(&gPlayerParty[gBattleStruct->expGetterMonId]);
|
||
|
GetMonNickname(&gPlayerParty[gBattleStruct->expGetterMonId], gStringVar4);
|
||
|
|
||
|
printerTemplate.currentChar = gStringVar4;
|
||
|
printerTemplate.windowId = B_WIN_LEVEL_UP_BANNER;
|
||
|
printerTemplate.fontId = FONT_SMALL;
|
||
|
printerTemplate.x = 32;
|
||
|
printerTemplate.y = 0;
|
||
|
printerTemplate.currentX = 32;
|
||
|
printerTemplate.currentY = 0;
|
||
|
printerTemplate.letterSpacing = 0;
|
||
|
printerTemplate.lineSpacing = 0;
|
||
|
printerTemplate.unk = 0;
|
||
|
printerTemplate.fgColor = TEXT_COLOR_WHITE;
|
||
|
printerTemplate.bgColor = TEXT_COLOR_TRANSPARENT;
|
||
|
printerTemplate.shadowColor = TEXT_COLOR_DARK_GRAY;
|
||
|
|
||
|
AddTextPrinter(&printerTemplate, TEXT_SKIP_DRAW, NULL);
|
||
|
|
||
|
txtPtr = gStringVar4;
|
||
|
*(txtPtr)++ = CHAR_EXTRA_SYMBOL;
|
||
|
*(txtPtr)++ = CHAR_LV_2;
|
||
|
|
||
|
var = (u32)(txtPtr);
|
||
|
txtPtr = ConvertIntToDecimalStringN(txtPtr, monLevel, STR_CONV_MODE_LEFT_ALIGN, 3);
|
||
|
var = (u32)(txtPtr) - var;
|
||
|
txtPtr = StringFill(txtPtr, CHAR_SPACER, 4 - var);
|
||
|
|
||
|
if (monGender != MON_GENDERLESS)
|
||
|
{
|
||
|
if (monGender == MON_MALE)
|
||
|
{
|
||
|
txtPtr = WriteColorChangeControlCode(txtPtr, 0, TEXT_DYNAMIC_COLOR_3);
|
||
|
txtPtr = WriteColorChangeControlCode(txtPtr, 1, TEXT_DYNAMIC_COLOR_4);
|
||
|
*(txtPtr++) = CHAR_MALE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
txtPtr = WriteColorChangeControlCode(txtPtr, 0, TEXT_DYNAMIC_COLOR_5);
|
||
|
txtPtr = WriteColorChangeControlCode(txtPtr, 1, TEXT_DYNAMIC_COLOR_6);
|
||
|
*(txtPtr++) = CHAR_FEMALE;
|
||
|
}
|
||
|
*(txtPtr++) = EOS;
|
||
|
}
|
||
|
|
||
|
printerTemplate.y = 10;
|
||
|
printerTemplate.currentY = 10;
|
||
|
AddTextPrinter(&printerTemplate, TEXT_SKIP_DRAW, NULL);
|
||
|
|
||
|
CopyWindowToVram(B_WIN_LEVEL_UP_BANNER, COPYWIN_GFX);
|
||
|
}
|
||
|
|
||
|
static bool8 SlideOutLevelUpBanner(void)
|
||
|
{
|
||
|
if (gBattle_BG2_X == LEVEL_UP_BANNER_START)
|
||
|
return FALSE;
|
||
|
|
||
|
if (gBattle_BG2_X - 16 < LEVEL_UP_BANNER_START)
|
||
|
gBattle_BG2_X = LEVEL_UP_BANNER_START;
|
||
|
else
|
||
|
gBattle_BG2_X -= 16;
|
||
|
|
||
|
return (gBattle_BG2_X != LEVEL_UP_BANNER_START);
|
||
|
}
|
||
|
|
||
|
#define sDestroy data[0]
|
||
|
#define sXOffset data[1]
|
||
|
|
||
|
static void PutMonIconOnLvlUpBanner(void)
|
||
|
{
|
||
|
u8 spriteId;
|
||
|
const u16* iconPal;
|
||
|
struct SpriteSheet iconSheet;
|
||
|
struct SpritePalette iconPalSheet;
|
||
|
|
||
|
u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPECIES);
|
||
|
u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_PERSONALITY);
|
||
|
|
||
|
const u8* iconPtr = GetMonIconPtr(species, personality, 1);
|
||
|
iconSheet.data = iconPtr;
|
||
|
iconSheet.size = 0x200;
|
||
|
iconSheet.tag = TAG_LVLUP_BANNER_MON_ICON;
|
||
|
|
||
|
iconPal = GetValidMonIconPalettePtr(species);
|
||
|
iconPalSheet.data = iconPal;
|
||
|
iconPalSheet.tag = TAG_LVLUP_BANNER_MON_ICON;
|
||
|
|
||
|
LoadSpriteSheet(&iconSheet);
|
||
|
LoadSpritePalette(&iconPalSheet);
|
||
|
|
||
|
spriteId = CreateSprite(&sSpriteTemplate_MonIconOnLvlUpBanner, 256, 10, 0);
|
||
|
gSprites[spriteId].sDestroy = FALSE;
|
||
|
gSprites[spriteId].sXOffset = gBattle_BG2_X;
|
||
|
}
|
||
|
|
||
|
static void SpriteCB_MonIconOnLvlUpBanner(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->x2 = sprite->sXOffset - gBattle_BG2_X;
|
||
|
|
||
|
if (sprite->x2 != 0)
|
||
|
{
|
||
|
sprite->sDestroy = TRUE;
|
||
|
}
|
||
|
else if (sprite->sDestroy)
|
||
|
{
|
||
|
DestroySprite(sprite);
|
||
|
FreeSpriteTilesByTag(TAG_LVLUP_BANNER_MON_ICON);
|
||
|
FreeSpritePaletteByTag(TAG_LVLUP_BANNER_MON_ICON);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef sDestroy
|
||
|
#undef sXOffset
|
||
|
|
||
|
static bool32 IsMonGettingExpSentOut(void)
|
||
|
{
|
||
|
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId)
|
||
|
return TRUE;
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId)
|
||
|
return TRUE;
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static void Cmd_resetsentmonsvalue(void)
|
||
|
{
|
||
|
ResetSentPokesToOpponentValue();
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_setatktoplayer0(void)
|
||
|
{
|
||
|
gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_makevisible(void)
|
||
|
{
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
BtlController_EmitSpriteInvisibility(BUFFER_A, FALSE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
|
||
|
static void Cmd_recordlastability(void)
|
||
|
{
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
|
||
|
|
||
|
#ifdef BUGFIX
|
||
|
// This command occupies two bytes (one for the command id, and one for the battler id parameter).
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
#else
|
||
|
gBattlescriptCurrInstr += 1;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void BufferMoveToLearnIntoBattleTextBuff2(void)
|
||
|
{
|
||
|
PREPARE_MOVE_BUFFER(gBattleTextBuff2, gMoveToLearn);
|
||
|
}
|
||
|
|
||
|
static void Cmd_buffermovetolearn(void)
|
||
|
{
|
||
|
BufferMoveToLearnIntoBattleTextBuff2();
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpifplayerran(void)
|
||
|
{
|
||
|
if (TryRunFromBattle(gBattlerFainted))
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
|
||
|
static void Cmd_hpthresholds(void)
|
||
|
{
|
||
|
u8 opposingBank;
|
||
|
s32 result;
|
||
|
|
||
|
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
||
|
{
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
opposingBank = gActiveBattler ^ BIT_SIDE;
|
||
|
|
||
|
result = gBattleMons[opposingBank].hp * 100 / gBattleMons[opposingBank].maxHP;
|
||
|
if (result == 0)
|
||
|
result = 1;
|
||
|
|
||
|
if (result > 69 || !gBattleMons[opposingBank].hp)
|
||
|
gBattleStruct->hpScale = 0;
|
||
|
else if (result > 39)
|
||
|
gBattleStruct->hpScale = 1;
|
||
|
else if (result > 9)
|
||
|
gBattleStruct->hpScale = 2;
|
||
|
else
|
||
|
gBattleStruct->hpScale = 3;
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
|
||
|
static void Cmd_hpthresholds2(void)
|
||
|
{
|
||
|
u8 opposingBank;
|
||
|
s32 result;
|
||
|
u8 hpSwitchout;
|
||
|
|
||
|
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
||
|
{
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
opposingBank = gActiveBattler ^ BIT_SIDE;
|
||
|
hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBattlerSide(opposingBank));
|
||
|
result = (hpSwitchout - gBattleMons[opposingBank].hp) * 100 / hpSwitchout;
|
||
|
|
||
|
if (gBattleMons[opposingBank].hp >= hpSwitchout)
|
||
|
gBattleStruct->hpScale = 0;
|
||
|
else if (result <= 29)
|
||
|
gBattleStruct->hpScale = 1;
|
||
|
else if (result <= 69)
|
||
|
gBattleStruct->hpScale = 2;
|
||
|
else
|
||
|
gBattleStruct->hpScale = 3;
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
|
||
|
static void Cmd_useitemonopponent(void)
|
||
|
{
|
||
|
gBattlerInMenuId = gBattlerAttacker;
|
||
|
PokemonUseItemEffects(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, TRUE);
|
||
|
gBattlescriptCurrInstr += 1;
|
||
|
}
|
||
|
|
||
|
static void Cmd_various(void)
|
||
|
{
|
||
|
u8 side;
|
||
|
s32 i;
|
||
|
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
|
||
|
switch (gBattlescriptCurrInstr[2])
|
||
|
{
|
||
|
case VARIOUS_CANCEL_MULTI_TURN_MOVES:
|
||
|
CancelMultiTurnMoves(gActiveBattler);
|
||
|
break;
|
||
|
case VARIOUS_SET_MAGIC_COAT_TARGET:
|
||
|
gBattlerAttacker = gBattlerTarget;
|
||
|
side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
|
||
|
if (gSideTimers[side].followmeTimer != 0 && gBattleMons[gSideTimers[side].followmeTarget].hp != 0)
|
||
|
gBattlerTarget = gSideTimers[side].followmeTarget;
|
||
|
else
|
||
|
gBattlerTarget = gActiveBattler;
|
||
|
break;
|
||
|
case VARIOUS_IS_RUNNING_IMPOSSIBLE:
|
||
|
gBattleCommunication[0] = IsRunningFromBattleImpossible();
|
||
|
break;
|
||
|
case VARIOUS_GET_MOVE_TARGET:
|
||
|
gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
|
||
|
break;
|
||
|
case VARIOUS_GET_BATTLER_FAINTED:
|
||
|
if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
|
||
|
gBattleCommunication[0] = TRUE;
|
||
|
else
|
||
|
gBattleCommunication[0] = FALSE;
|
||
|
break;
|
||
|
case VARIOUS_RESET_INTIMIDATE_TRACE_BITS:
|
||
|
gSpecialStatuses[gActiveBattler].intimidatedMon = 0;
|
||
|
gSpecialStatuses[gActiveBattler].traced = 0;
|
||
|
break;
|
||
|
case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP:
|
||
|
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId)
|
||
|
{
|
||
|
u16 *choicedMove;
|
||
|
|
||
|
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId)
|
||
|
gActiveBattler = 0;
|
||
|
else
|
||
|
gActiveBattler = 2;
|
||
|
|
||
|
choicedMove = &gBattleStruct->choicedMove[gActiveBattler];
|
||
|
|
||
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
||
|
{
|
||
|
if (gBattleMons[gActiveBattler].moves[i] == *choicedMove)
|
||
|
break;
|
||
|
}
|
||
|
if (i == MAX_MON_MOVES)
|
||
|
*choicedMove = 0;
|
||
|
}
|
||
|
break;
|
||
|
case VARIOUS_RESET_PLAYER_FAINTED:
|
||
|
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_DOUBLE))
|
||
|
&& gBattleTypeFlags & BATTLE_TYPE_TRAINER
|
||
|
&& gBattleMons[0].hp != 0
|
||
|
&& gBattleMons[1].hp != 0)
|
||
|
{
|
||
|
gHitMarker &= ~HITMARKER_PLAYER_FAINTED;
|
||
|
}
|
||
|
break;
|
||
|
case VARIOUS_PALACE_FLAVOR_TEXT:
|
||
|
// Try and print end-of-turn Battle Palace flavor text (e.g. "A glint appears in mon's eyes")
|
||
|
gBattleCommunication[0] = FALSE; // whether or not msg should be printed
|
||
|
gBattleScripting.battler = gActiveBattler = gBattleCommunication[1];
|
||
|
|
||
|
if (!(gBattleStruct->palaceFlags & gBitTable[gActiveBattler])
|
||
|
&& gBattleMons[gActiveBattler].maxHP / 2 >= gBattleMons[gActiveBattler].hp
|
||
|
&& gBattleMons[gActiveBattler].hp != 0
|
||
|
&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP))
|
||
|
{
|
||
|
gBattleStruct->palaceFlags |= gBitTable[gActiveBattler];
|
||
|
gBattleCommunication[0] = TRUE;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = sBattlePalaceNatureToFlavorTextId[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)];
|
||
|
}
|
||
|
break;
|
||
|
case VARIOUS_ARENA_JUDGMENT_WINDOW:
|
||
|
i = BattleArena_ShowJudgmentWindow(&gBattleCommunication[0]);
|
||
|
if (i == 0)
|
||
|
return;
|
||
|
|
||
|
gBattleCommunication[1] = i;
|
||
|
break;
|
||
|
case VARIOUS_ARENA_OPPONENT_MON_LOST:
|
||
|
gBattleMons[1].hp = 0;
|
||
|
gHitMarker |= HITMARKER_FAINTED(1);
|
||
|
gBattleStruct->arenaLostOpponentMons |= gBitTable[gBattlerPartyIndexes[1]];
|
||
|
gDisableStructs[1].truantSwitchInHack = 1;
|
||
|
break;
|
||
|
case VARIOUS_ARENA_PLAYER_MON_LOST:
|
||
|
gBattleMons[0].hp = 0;
|
||
|
gHitMarker |= HITMARKER_FAINTED(0);
|
||
|
gHitMarker |= HITMARKER_PLAYER_FAINTED;
|
||
|
gBattleStruct->arenaLostPlayerMons |= gBitTable[gBattlerPartyIndexes[0]];
|
||
|
gDisableStructs[0].truantSwitchInHack = 1;
|
||
|
break;
|
||
|
case VARIOUS_ARENA_BOTH_MONS_LOST:
|
||
|
gBattleMons[0].hp = 0;
|
||
|
gBattleMons[1].hp = 0;
|
||
|
gHitMarker |= HITMARKER_FAINTED(0);
|
||
|
gHitMarker |= HITMARKER_FAINTED(1);
|
||
|
gHitMarker |= HITMARKER_PLAYER_FAINTED;
|
||
|
gBattleStruct->arenaLostPlayerMons |= gBitTable[gBattlerPartyIndexes[0]];
|
||
|
gBattleStruct->arenaLostOpponentMons |= gBitTable[gBattlerPartyIndexes[1]];
|
||
|
gDisableStructs[0].truantSwitchInHack = 1;
|
||
|
gDisableStructs[1].truantSwitchInHack = 1;
|
||
|
break;
|
||
|
case VARIOUS_EMIT_YESNOBOX:
|
||
|
BtlController_EmitYesNoBox(BUFFER_A);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
break;
|
||
|
case VARIOUS_DRAW_ARENA_REF_TEXT_BOX:
|
||
|
DrawArenaRefereeTextBox();
|
||
|
break;
|
||
|
case VARIOUS_ERASE_ARENA_REF_TEXT_BOX:
|
||
|
EraseArenaRefereeTextBox();
|
||
|
break;
|
||
|
case VARIOUS_ARENA_JUDGMENT_STRING:
|
||
|
BattleStringExpandPlaceholdersToDisplayedString(gRefereeStringsTable[gBattlescriptCurrInstr[1]]);
|
||
|
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TEXT);
|
||
|
break;
|
||
|
case VARIOUS_ARENA_WAIT_STRING:
|
||
|
if (IsTextPrinterActive(ARENA_WIN_JUDGEMENT_TEXT))
|
||
|
return;
|
||
|
break;
|
||
|
case VARIOUS_WAIT_CRY:
|
||
|
if (!IsCryFinished())
|
||
|
return;
|
||
|
break;
|
||
|
case VARIOUS_RETURN_OPPONENT_MON1:
|
||
|
gActiveBattler = 1;
|
||
|
if (gBattleMons[gActiveBattler].hp != 0)
|
||
|
{
|
||
|
BtlController_EmitReturnMonToBall(BUFFER_A, FALSE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
break;
|
||
|
case VARIOUS_RETURN_OPPONENT_MON2:
|
||
|
if (gBattlersCount > 3)
|
||
|
{
|
||
|
gActiveBattler = 3;
|
||
|
if (gBattleMons[gActiveBattler].hp != 0)
|
||
|
{
|
||
|
BtlController_EmitReturnMonToBall(BUFFER_A, FALSE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case VARIOUS_VOLUME_DOWN:
|
||
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x55);
|
||
|
break;
|
||
|
case VARIOUS_VOLUME_UP:
|
||
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
|
||
|
break;
|
||
|
case VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT:
|
||
|
gBattleStruct->alreadyStatusedMoveAttempt |= gBitTable[gActiveBattler];
|
||
|
break;
|
||
|
case VARIOUS_PALACE_TRY_ESCAPE_STATUS:
|
||
|
if (BattlePalace_TryEscapeStatus(gActiveBattler))
|
||
|
return;
|
||
|
break;
|
||
|
case VARIOUS_SET_TELEPORT_OUTCOME:
|
||
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||
|
gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED;
|
||
|
else
|
||
|
gBattleOutcome = B_OUTCOME_MON_TELEPORTED;
|
||
|
break;
|
||
|
case VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC:
|
||
|
BtlController_EmitPlayFanfareOrBGM(BUFFER_A, MUS_VICTORY_TRAINER, TRUE);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr += 3;
|
||
|
}
|
||
|
|
||
|
static void Cmd_setprotectlike(void) // protect and endure
|
||
|
{
|
||
|
bool8 notLastTurn = TRUE;
|
||
|
u16 lastMove = gLastResultingMoves[gBattlerAttacker];
|
||
|
|
||
|
if (lastMove != MOVE_PROTECT && lastMove != MOVE_DETECT && lastMove != MOVE_ENDURE)
|
||
|
gDisableStructs[gBattlerAttacker].protectUses = 0;
|
||
|
|
||
|
if (gCurrentTurnActionNumber == (gBattlersCount - 1))
|
||
|
notLastTurn = FALSE;
|
||
|
|
||
|
if (sProtectSuccessRates[gDisableStructs[gBattlerAttacker].protectUses] >= Random() && notLastTurn)
|
||
|
{
|
||
|
if (gBattleMoves[gCurrentMove].effect == EFFECT_PROTECT)
|
||
|
{
|
||
|
gProtectStructs[gBattlerAttacker].protected = 1;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
|
||
|
}
|
||
|
if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE)
|
||
|
{
|
||
|
gProtectStructs[gBattlerAttacker].endured = 1;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_BRACED_ITSELF;
|
||
|
}
|
||
|
gDisableStructs[gBattlerAttacker].protectUses++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gDisableStructs[gBattlerAttacker].protectUses = 0;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECT_FAILED;
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_faintifabilitynotdamp(void)
|
||
|
{
|
||
|
if (gBattleControllerExecFlags)
|
||
|
return;
|
||
|
|
||
|
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
|
||
|
{
|
||
|
if (gBattleMons[gBattlerTarget].ability == ABILITY_DAMP)
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (gBattlerTarget == gBattlersCount)
|
||
|
{
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
|
||
|
BtlController_EmitHealthBarUpdate(BUFFER_A, INSTANT_HP_BAR_DROP);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
gBattlescriptCurrInstr++;
|
||
|
|
||
|
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
|
||
|
{
|
||
|
if (gBattlerTarget == gBattlerAttacker)
|
||
|
continue;
|
||
|
if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gLastUsedAbility = ABILITY_DAMP;
|
||
|
RecordAbilityBattle(gBattlerTarget, gBattleMons[gBattlerTarget].ability);
|
||
|
gBattlescriptCurrInstr = BattleScript_DampStopsExplosion;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_setatkhptozero(void)
|
||
|
{
|
||
|
if (gBattleControllerExecFlags)
|
||
|
return;
|
||
|
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
gBattleMons[gActiveBattler].hp = 0;
|
||
|
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HP_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].hp), &gBattleMons[gActiveBattler].hp);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpifnexttargetvalid(void)
|
||
|
{
|
||
|
const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||
|
{
|
||
|
for (gBattlerTarget++; ; gBattlerTarget++)
|
||
|
{
|
||
|
if (gBattlerTarget == gBattlerAttacker)
|
||
|
continue;
|
||
|
if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (gBattlerTarget >= gBattlersCount)
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
else
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_tryhealhalfhealth(void)
|
||
|
{
|
||
|
const u8* failPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
|
||
|
if (gBattlescriptCurrInstr[5] == BS_ATTACKER)
|
||
|
gBattlerTarget = gBattlerAttacker;
|
||
|
|
||
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
|
||
|
if (gBattleMoveDamage == 0)
|
||
|
gBattleMoveDamage = 1;
|
||
|
gBattleMoveDamage *= -1;
|
||
|
|
||
|
if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP)
|
||
|
gBattlescriptCurrInstr = failPtr;
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 6;
|
||
|
}
|
||
|
|
||
|
static void Cmd_trymirrormove(void)
|
||
|
{
|
||
|
s32 validMovesCount;
|
||
|
s32 i;
|
||
|
u16 move;
|
||
|
u16 movesArray[4];
|
||
|
|
||
|
for (i = 0; i < 3; i++)
|
||
|
movesArray[i] = 0;
|
||
|
|
||
|
for (validMovesCount = 0, i = 0; i < gBattlersCount; i++)
|
||
|
{
|
||
|
if (i != gBattlerAttacker)
|
||
|
{
|
||
|
move = *(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0)
|
||
|
| (*(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) << 8);
|
||
|
|
||
|
if (move != 0 && move != 0xFFFF)
|
||
|
{
|
||
|
movesArray[validMovesCount] = move;
|
||
|
validMovesCount++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
move = *(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 0)
|
||
|
| (*(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 1) << 8);
|
||
|
|
||
|
if (move != 0 && move != 0xFFFF)
|
||
|
{
|
||
|
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
|
||
|
gCurrentMove = move;
|
||
|
gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
|
||
|
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
|
||
|
}
|
||
|
else if (validMovesCount)
|
||
|
{
|
||
|
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
|
||
|
i = Random() % validMovesCount;
|
||
|
gCurrentMove = movesArray[i];
|
||
|
gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
|
||
|
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_setrain(void)
|
||
|
{
|
||
|
if (gBattleWeather & B_WEATHER_RAIN)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEATHER_FAILED;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleWeather = B_WEATHER_RAIN_TEMPORARY;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STARTED_RAIN;
|
||
|
gWishFutureKnock.weatherDuration = 5;
|
||
|
}
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_setreflect(void)
|
||
|
{
|
||
|
if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_REFLECT)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SIDE_STATUS_FAILED;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_REFLECT;
|
||
|
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectTimer = 5;
|
||
|
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectBattlerId = gBattlerAttacker;
|
||
|
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_REFLECT_DOUBLE;
|
||
|
else
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_REFLECT_SINGLE;
|
||
|
}
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_setseeded(void)
|
||
|
{
|
||
|
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT || gStatuses3[gBattlerTarget] & STATUS3_LEECHSEED)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_LEECH_SEED_MISS;
|
||
|
}
|
||
|
else if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_GRASS))
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_LEECH_SEED_FAIL;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gStatuses3[gBattlerTarget] |= gBattlerAttacker;
|
||
|
gStatuses3[gBattlerTarget] |= STATUS3_LEECHSEED;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_LEECH_SEED_SET;
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_manipulatedamage(void)
|
||
|
{
|
||
|
switch (gBattlescriptCurrInstr[1])
|
||
|
{
|
||
|
case DMG_CHANGE_SIGN:
|
||
|
gBattleMoveDamage *= -1;
|
||
|
break;
|
||
|
case DMG_RECOIL_FROM_MISS:
|
||
|
gBattleMoveDamage /= 2;
|
||
|
if (gBattleMoveDamage == 0)
|
||
|
gBattleMoveDamage = 1;
|
||
|
if ((gBattleMons[gBattlerTarget].maxHP / 2) < gBattleMoveDamage)
|
||
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
|
||
|
break;
|
||
|
case DMG_DOUBLED:
|
||
|
gBattleMoveDamage *= 2;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
|
||
|
static void Cmd_trysetrest(void)
|
||
|
{
|
||
|
const u8 *failJump = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
gActiveBattler = gBattlerTarget = gBattlerAttacker;
|
||
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP * (-1);
|
||
|
|
||
|
if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = failJump;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (gBattleMons[gBattlerTarget].status1 & ((u8)(~STATUS1_SLEEP)))
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_REST_STATUSED;
|
||
|
else
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_REST;
|
||
|
|
||
|
gBattleMons[gBattlerTarget].status1 = STATUS1_SLEEP_TURN(3);
|
||
|
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].status1), &gBattleMons[gActiveBattler].status1);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpifnotfirstturn(void)
|
||
|
{
|
||
|
const u8* failJump = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
|
||
|
if (gDisableStructs[gBattlerAttacker].isFirstTurn)
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
else
|
||
|
gBattlescriptCurrInstr = failJump;
|
||
|
}
|
||
|
|
||
|
static void Cmd_nop(void)
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
bool8 UproarWakeUpCheck(u8 battlerId)
|
||
|
{
|
||
|
s32 i;
|
||
|
|
||
|
for (i = 0; i < gBattlersCount; i++)
|
||
|
{
|
||
|
if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[battlerId].ability == ABILITY_SOUNDPROOF)
|
||
|
continue;
|
||
|
|
||
|
gBattleScripting.battler = i;
|
||
|
|
||
|
if (gBattlerTarget == 0xFF)
|
||
|
gBattlerTarget = i;
|
||
|
else if (gBattlerTarget == i)
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CANT_SLEEP_UPROAR;
|
||
|
else
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_UPROAR_KEPT_AWAKE;
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (i == gBattlersCount)
|
||
|
return FALSE;
|
||
|
else
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpifcantmakeasleep(void)
|
||
|
{
|
||
|
const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
|
||
|
if (UproarWakeUpCheck(gBattlerTarget))
|
||
|
{
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
}
|
||
|
else if (gBattleMons[gBattlerTarget].ability == ABILITY_INSOMNIA
|
||
|
|| gBattleMons[gBattlerTarget].ability == ABILITY_VITAL_SPIRIT)
|
||
|
{
|
||
|
gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STAYED_AWAKE_USING;
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_stockpile(void)
|
||
|
{
|
||
|
if (gDisableStructs[gBattlerAttacker].stockpileCounter == 3)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CANT_STOCKPILE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gDisableStructs[gBattlerAttacker].stockpileCounter++;
|
||
|
|
||
|
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gBattlerAttacker].stockpileCounter)
|
||
|
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STOCKPILED;
|
||
|
}
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_stockpiletobasedamage(void)
|
||
|
{
|
||
|
const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (gBattleCommunication[MISS_TYPE] != B_MSG_PROTECTED)
|
||
|
{
|
||
|
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove,
|
||
|
gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)], 0,
|
||
|
0, gBattlerAttacker, gBattlerTarget)
|
||
|
* gDisableStructs[gBattlerAttacker].stockpileCounter;
|
||
|
gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter;
|
||
|
|
||
|
if (gProtectStructs[gBattlerAttacker].helpingHand)
|
||
|
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
|
||
|
}
|
||
|
|
||
|
gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_stockpiletohpheal(void)
|
||
|
{
|
||
|
const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
|
||
|
if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWALLOW_FAILED;
|
||
|
}
|
||
|
else if (gBattleMons[gBattlerAttacker].maxHP == gBattleMons[gBattlerAttacker].hp)
|
||
|
{
|
||
|
gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
|
||
|
gBattlescriptCurrInstr = jumpPtr;
|
||
|
gBattlerTarget = gBattlerAttacker;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWALLOW_FULL_HP;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / (1 << (3 - gDisableStructs[gBattlerAttacker].stockpileCounter));
|
||
|
|
||
|
if (gBattleMoveDamage == 0)
|
||
|
gBattleMoveDamage = 1;
|
||
|
gBattleMoveDamage *= -1;
|
||
|
|
||
|
gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter;
|
||
|
gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
gBattlerTarget = gBattlerAttacker;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_negativedamage(void)
|
||
|
{
|
||
|
gBattleMoveDamage = -(gHpDealt / 2);
|
||
|
if (gBattleMoveDamage == 0)
|
||
|
gBattleMoveDamage = -1;
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
#define STAT_BUFF_WORKED 0
|
||
|
#define STAT_BUFF_DIDNT_WORK 1
|
||
|
|
||
|
static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||
|
{
|
||
|
bool8 certain = FALSE;
|
||
|
bool8 notProtectAffected = FALSE;
|
||
|
u32 index;
|
||
|
|
||
|
if (flags & MOVE_EFFECT_AFFECTS_USER)
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
else
|
||
|
gActiveBattler = gBattlerTarget;
|
||
|
|
||
|
flags &= ~MOVE_EFFECT_AFFECTS_USER;
|
||
|
|
||
|
if (flags & MOVE_EFFECT_CERTAIN)
|
||
|
certain++;
|
||
|
flags &= ~MOVE_EFFECT_CERTAIN;
|
||
|
|
||
|
if (flags & STAT_BUFF_NOT_PROTECT_AFFECTED)
|
||
|
notProtectAffected++;
|
||
|
flags &= ~STAT_BUFF_NOT_PROTECT_AFFECTED;
|
||
|
|
||
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, statId)
|
||
|
|
||
|
if (statValue <= -1) // Stat decrease.
|
||
|
{
|
||
|
if (gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
|
||
|
&& !certain && gCurrentMove != MOVE_CURSE)
|
||
|
{
|
||
|
if (flags == STAT_BUFF_ALLOW_PTR)
|
||
|
{
|
||
|
if (gSpecialStatuses[gActiveBattler].statLowered)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = BS_ptr;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BattleScriptPush(BS_ptr);
|
||
|
gBattleScripting.battler = gActiveBattler;
|
||
|
gBattlescriptCurrInstr = BattleScript_MistProtected;
|
||
|
gSpecialStatuses[gActiveBattler].statLowered = 1;
|
||
|
}
|
||
|
}
|
||
|
return STAT_BUFF_DIDNT_WORK;
|
||
|
}
|
||
|
else if (gCurrentMove != MOVE_CURSE
|
||
|
&& notProtectAffected != TRUE && JumpIfMoveAffectedByProtect(0))
|
||
|
{
|
||
|
gBattlescriptCurrInstr = BattleScript_ButItFailed;
|
||
|
return STAT_BUFF_DIDNT_WORK;
|
||
|
}
|
||
|
else if ((gBattleMons[gActiveBattler].ability == ABILITY_CLEAR_BODY
|
||
|
|| gBattleMons[gActiveBattler].ability == ABILITY_WHITE_SMOKE)
|
||
|
&& !certain && gCurrentMove != MOVE_CURSE)
|
||
|
{
|
||
|
if (flags == STAT_BUFF_ALLOW_PTR)
|
||
|
{
|
||
|
if (gSpecialStatuses[gActiveBattler].statLowered)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = BS_ptr;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BattleScriptPush(BS_ptr);
|
||
|
gBattleScripting.battler = gActiveBattler;
|
||
|
gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss;
|
||
|
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
|
||
|
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
|
||
|
gSpecialStatuses[gActiveBattler].statLowered = 1;
|
||
|
}
|
||
|
}
|
||
|
return STAT_BUFF_DIDNT_WORK;
|
||
|
}
|
||
|
else if (gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE
|
||
|
&& !certain && statId == STAT_ACC)
|
||
|
{
|
||
|
if (flags == STAT_BUFF_ALLOW_PTR)
|
||
|
{
|
||
|
BattleScriptPush(BS_ptr);
|
||
|
gBattleScripting.battler = gActiveBattler;
|
||
|
gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
|
||
|
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
|
||
|
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
|
||
|
}
|
||
|
return STAT_BUFF_DIDNT_WORK;
|
||
|
}
|
||
|
else if (gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER
|
||
|
&& !certain && statId == STAT_ATK)
|
||
|
{
|
||
|
if (flags == STAT_BUFF_ALLOW_PTR)
|
||
|
{
|
||
|
BattleScriptPush(BS_ptr);
|
||
|
gBattleScripting.battler = gActiveBattler;
|
||
|
gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
|
||
|
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
|
||
|
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
|
||
|
}
|
||
|
return STAT_BUFF_DIDNT_WORK;
|
||
|
}
|
||
|
else if (gBattleMons[gActiveBattler].ability == ABILITY_SHIELD_DUST && flags == 0)
|
||
|
{
|
||
|
return STAT_BUFF_DIDNT_WORK;
|
||
|
}
|
||
|
else // try to decrease
|
||
|
{
|
||
|
statValue = -GET_STAT_BUFF_VALUE(statValue);
|
||
|
gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
|
||
|
index = 1;
|
||
|
if (statValue == -2)
|
||
|
{
|
||
|
gBattleTextBuff2[1] = B_BUFF_STRING;
|
||
|
gBattleTextBuff2[2] = STRINGID_STATHARSHLY;
|
||
|
gBattleTextBuff2[3] = STRINGID_STATHARSHLY >> 8;
|
||
|
index = 4;
|
||
|
}
|
||
|
gBattleTextBuff2[index] = B_BUFF_STRING;
|
||
|
index++;
|
||
|
gBattleTextBuff2[index] = STRINGID_STATFELL;
|
||
|
index++;
|
||
|
gBattleTextBuff2[index] = STRINGID_STATFELL >> 8;
|
||
|
index++;
|
||
|
gBattleTextBuff2[index] = B_BUFF_EOS;
|
||
|
|
||
|
if (gBattleMons[gActiveBattler].statStages[statId] == MIN_STAT_STAGE)
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STAT_WONT_DECREASE;
|
||
|
else
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); // B_MSG_ATTACKER_STAT_FELL or B_MSG_DEFENDER_STAT_FELL
|
||
|
|
||
|
}
|
||
|
}
|
||
|
else // stat increase
|
||
|
{
|
||
|
statValue = GET_STAT_BUFF_VALUE(statValue);
|
||
|
gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
|
||
|
index = 1;
|
||
|
if (statValue == 2)
|
||
|
{
|
||
|
gBattleTextBuff2[1] = B_BUFF_STRING;
|
||
|
gBattleTextBuff2[2] = STRINGID_STATSHARPLY;
|
||
|
gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8;
|
||
|
index = 4;
|
||
|
}
|
||
|
gBattleTextBuff2[index] = B_BUFF_STRING;
|
||
|
index++;
|
||
|
gBattleTextBuff2[index] = STRINGID_STATROSE;
|
||
|
index++;
|
||
|
gBattleTextBuff2[index] = STRINGID_STATROSE >> 8;
|
||
|
index++;
|
||
|
gBattleTextBuff2[index] = B_BUFF_EOS;
|
||
|
|
||
|
if (gBattleMons[gActiveBattler].statStages[statId] == MAX_STAT_STAGE)
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STAT_WONT_INCREASE;
|
||
|
else
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); // B_MSG_ATTACKER_STAT_ROSE or B_MSG_DEFENDER_STAT_ROSE
|
||
|
}
|
||
|
|
||
|
gBattleMons[gActiveBattler].statStages[statId] += statValue;
|
||
|
if (gBattleMons[gActiveBattler].statStages[statId] < MIN_STAT_STAGE)
|
||
|
gBattleMons[gActiveBattler].statStages[statId] = MIN_STAT_STAGE;
|
||
|
if (gBattleMons[gActiveBattler].statStages[statId] > MAX_STAT_STAGE)
|
||
|
gBattleMons[gActiveBattler].statStages[statId] = MAX_STAT_STAGE;
|
||
|
|
||
|
if (gBattleCommunication[MULTISTRING_CHOOSER] == B_MSG_STAT_WONT_INCREASE && flags & STAT_BUFF_ALLOW_PTR)
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
|
||
|
if (gBattleCommunication[MULTISTRING_CHOOSER] == B_MSG_STAT_WONT_INCREASE && !(flags & STAT_BUFF_ALLOW_PTR))
|
||
|
return STAT_BUFF_DIDNT_WORK;
|
||
|
|
||
|
return STAT_BUFF_WORKED;
|
||
|
}
|
||
|
|
||
|
static void Cmd_statbuffchange(void)
|
||
|
{
|
||
|
const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
||
|
if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_BUFF_WORKED)
|
||
|
gBattlescriptCurrInstr += 6;
|
||
|
}
|
||
|
|
||
|
static void Cmd_normalisebuffs(void) // haze
|
||
|
{
|
||
|
s32 i, j;
|
||
|
|
||
|
for (i = 0; i < gBattlersCount; i++)
|
||
|
{
|
||
|
for (j = 0; j < NUM_BATTLE_STATS; j++)
|
||
|
gBattleMons[i].statStages[j] = DEFAULT_STAT_STAGE;
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_setbide(void)
|
||
|
{
|
||
|
gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS;
|
||
|
gLockedMoves[gBattlerAttacker] = gCurrentMove;
|
||
|
gTakenDmg[gBattlerAttacker] = 0;
|
||
|
gBattleMons[gBattlerAttacker].status2 |= STATUS2_BIDE_TURN(2);
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_confuseifrepeatingattackends(void)
|
||
|
{
|
||
|
if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_LOCK_CONFUSE))
|
||
|
gBattleCommunication[MOVE_EFFECT_BYTE] = (MOVE_EFFECT_THRASH | MOVE_EFFECT_AFFECTS_USER);
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_setmultihitcounter(void)
|
||
|
{
|
||
|
if (gBattlescriptCurrInstr[1])
|
||
|
{
|
||
|
gMultiHitCounter = gBattlescriptCurrInstr[1];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gMultiHitCounter = Random() & 3;
|
||
|
if (gMultiHitCounter > 1)
|
||
|
gMultiHitCounter = (Random() & 3) + 2;
|
||
|
else
|
||
|
gMultiHitCounter += 2;
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
|
||
|
static void Cmd_initmultihitstring(void)
|
||
|
{
|
||
|
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static bool8 TryDoForceSwitchOut(void)
|
||
|
{
|
||
|
if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
|
||
|
{
|
||
|
*(gBattleStruct->battlerPartyIndexes + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
u16 random = Random() & 0xFF;
|
||
|
if ((u32)((random * (gBattleMons[gBattlerAttacker].level + gBattleMons[gBattlerTarget].level) >> 8) + 1) <= (gBattleMons[gBattlerTarget].level / 4))
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
return FALSE;
|
||
|
}
|
||
|
*(gBattleStruct->battlerPartyIndexes + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget];
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr = BattleScript_SuccessForceOut;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
static void Cmd_forcerandomswitch(void)
|
||
|
{
|
||
|
s32 i;
|
||
|
s32 battler1PartyId = 0;
|
||
|
s32 battler2PartyId = 0;
|
||
|
|
||
|
s32 firstMonId;
|
||
|
s32 lastMonId = 0; // + 1
|
||
|
s32 monsCount;
|
||
|
struct Pokemon* party = NULL;
|
||
|
s32 validMons = 0;
|
||
|
s32 minNeeded;
|
||
|
|
||
|
if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER))
|
||
|
{
|
||
|
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
|
||
|
party = gPlayerParty;
|
||
|
else
|
||
|
party = gEnemyParty;
|
||
|
|
||
|
if ((gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||
|
|| (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
|
||
|
|| (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER))
|
||
|
{
|
||
|
if ((gBattlerTarget & BIT_FLANK) != 0)
|
||
|
{
|
||
|
firstMonId = 3;
|
||
|
lastMonId = 6;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
firstMonId = 0;
|
||
|
lastMonId = 3;
|
||
|
}
|
||
|
monsCount = 3;
|
||
|
minNeeded = 1;
|
||
|
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
|
||
|
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
|
||
|
}
|
||
|
else if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||
|
|| (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK))
|
||
|
{
|
||
|
if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gBattlerTarget)) == 1)
|
||
|
{
|
||
|
firstMonId = 3;
|
||
|
lastMonId = 6;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
firstMonId = 0;
|
||
|
lastMonId = 3;
|
||
|
}
|
||
|
monsCount = 3;
|
||
|
minNeeded = 1;
|
||
|
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
|
||
|
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
|
||
|
}
|
||
|
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
||
|
{
|
||
|
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
|
||
|
{
|
||
|
firstMonId = 0;
|
||
|
lastMonId = 6;
|
||
|
monsCount = 6;
|
||
|
minNeeded = 2; // since there are two opponents, it has to be a double battle
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ((gBattlerTarget & BIT_FLANK) != 0)
|
||
|
{
|
||
|
firstMonId = 3;
|
||
|
lastMonId = 6;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
firstMonId = 0;
|
||
|
lastMonId = 3;
|
||
|
}
|
||
|
monsCount = 3;
|
||
|
minNeeded = 1;
|
||
|
}
|
||
|
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
|
||
|
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
|
||
|
}
|
||
|
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||
|
{
|
||
|
firstMonId = 0;
|
||
|
lastMonId = 6;
|
||
|
monsCount = 6;
|
||
|
minNeeded = 2;
|
||
|
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
|
||
|
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
firstMonId = 0;
|
||
|
lastMonId = 6;
|
||
|
monsCount = 6;
|
||
|
minNeeded = 1;
|
||
|
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; // there is only one pokemon out in single battles
|
||
|
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget];
|
||
|
}
|
||
|
|
||
|
for (i = firstMonId; i < lastMonId; i++)
|
||
|
{
|
||
|
if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
|
||
|
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
|
||
|
&& GetMonData(&party[i], MON_DATA_HP) != 0)
|
||
|
{
|
||
|
validMons++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (validMons <= minNeeded)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (TryDoForceSwitchOut())
|
||
|
{
|
||
|
do
|
||
|
{
|
||
|
do
|
||
|
{
|
||
|
i = Random() % monsCount;
|
||
|
i += firstMonId;
|
||
|
}
|
||
|
while (i == battler2PartyId || i == battler1PartyId);
|
||
|
} while (GetMonData(&party[i], MON_DATA_SPECIES) == SPECIES_NONE
|
||
|
|| GetMonData(&party[i], MON_DATA_IS_EGG) == TRUE
|
||
|
|| GetMonData(&party[i], MON_DATA_HP) == 0); //should be one while loop, but that doesn't match.
|
||
|
}
|
||
|
*(gBattleStruct->monToSwitchIntoId + gBattlerTarget) = i;
|
||
|
|
||
|
if (!IsMultiBattle())
|
||
|
SwitchPartyOrder(gBattlerTarget);
|
||
|
|
||
|
if ((gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
|
||
|
|| (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||
|
|| (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
|
||
|
|| (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||
|
{
|
||
|
SwitchPartyOrderLinkMulti(gBattlerTarget, i, 0);
|
||
|
SwitchPartyOrderLinkMulti(gBattlerTarget ^ BIT_FLANK, i, 1);
|
||
|
}
|
||
|
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
||
|
SwitchPartyOrderInGameMulti(gBattlerTarget, i);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
TryDoForceSwitchOut();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_tryconversiontypechange(void) // randomly changes user's type to one of its moves' type
|
||
|
{
|
||
|
u8 validMoves = 0;
|
||
|
u8 moveChecked;
|
||
|
u8 moveType;
|
||
|
|
||
|
while (validMoves < MAX_MON_MOVES)
|
||
|
{
|
||
|
if (gBattleMons[gBattlerAttacker].moves[validMoves] == 0)
|
||
|
break;
|
||
|
|
||
|
validMoves++;
|
||
|
}
|
||
|
|
||
|
for (moveChecked = 0; moveChecked < validMoves; moveChecked++)
|
||
|
{
|
||
|
moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type;
|
||
|
|
||
|
if (moveType == TYPE_MYSTERY)
|
||
|
{
|
||
|
if (IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST))
|
||
|
moveType = TYPE_GHOST;
|
||
|
else
|
||
|
moveType = TYPE_NORMAL;
|
||
|
}
|
||
|
if (moveType != gBattleMons[gBattlerAttacker].type1
|
||
|
&& moveType != gBattleMons[gBattlerAttacker].type2)
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (moveChecked == validMoves)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
do
|
||
|
{
|
||
|
|
||
|
while ((moveChecked = Random() & (MAX_MON_MOVES - 1)) >= validMoves);
|
||
|
|
||
|
moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type;
|
||
|
|
||
|
if (moveType == TYPE_MYSTERY)
|
||
|
{
|
||
|
if (IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST))
|
||
|
moveType = TYPE_GHOST;
|
||
|
else
|
||
|
moveType = TYPE_NORMAL;
|
||
|
}
|
||
|
}
|
||
|
while (moveType == gBattleMons[gBattlerAttacker].type1 || moveType == gBattleMons[gBattlerAttacker].type2);
|
||
|
|
||
|
SET_BATTLER_TYPE(gBattlerAttacker, moveType);
|
||
|
PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType);
|
||
|
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_givepaydaymoney(void)
|
||
|
{
|
||
|
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)) && gPaydayMoney != 0)
|
||
|
{
|
||
|
u32 bonusMoney = gPaydayMoney * gBattleStruct->moneyMultiplier;
|
||
|
AddMoney(&gSaveBlock1Ptr->money, bonusMoney);
|
||
|
|
||
|
PREPARE_HWORD_NUMBER_BUFFER(gBattleTextBuff1, 5, bonusMoney)
|
||
|
|
||
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||
|
gBattlescriptCurrInstr = BattleScript_PrintPayDayMoneyString;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_setlightscreen(void)
|
||
|
{
|
||
|
if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_LIGHTSCREEN)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SIDE_STATUS_FAILED;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_LIGHTSCREEN;
|
||
|
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenTimer = 5;
|
||
|
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenBattlerId = gBattlerAttacker;
|
||
|
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_LIGHTSCREEN_DOUBLE;
|
||
|
else
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_LIGHTSCREEN_SINGLE;
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_tryKO(void)
|
||
|
{
|
||
|
u8 holdEffect, param;
|
||
|
|
||
|
if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
|
||
|
{
|
||
|
holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
|
||
|
param = gEnigmaBerries[gBattlerTarget].holdEffectParam;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
|
||
|
param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
|
||
|
}
|
||
|
|
||
|
gPotentialItemEffectBattler = gBattlerTarget;
|
||
|
|
||
|
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
|
||
|
{
|
||
|
RecordItemEffectBattle(gBattlerTarget, HOLD_EFFECT_FOCUS_BAND);
|
||
|
gSpecialStatuses[gBattlerTarget].focusBanded = 1;
|
||
|
}
|
||
|
|
||
|
if (gBattleMons[gBattlerTarget].ability == ABILITY_STURDY)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
gLastUsedAbility = ABILITY_STURDY;
|
||
|
gBattlescriptCurrInstr = BattleScript_SturdyPreventsOHKO;
|
||
|
RecordAbilityBattle(gBattlerTarget, ABILITY_STURDY);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
u16 chance;
|
||
|
if (!(gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS))
|
||
|
{
|
||
|
chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level);
|
||
|
if (Random() % 100 + 1 < chance && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
|
||
|
chance = TRUE;
|
||
|
else
|
||
|
chance = FALSE;
|
||
|
}
|
||
|
else if (gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker
|
||
|
&& gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
|
||
|
{
|
||
|
chance = TRUE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level);
|
||
|
if (Random() % 100 + 1 < chance && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
|
||
|
chance = TRUE;
|
||
|
else
|
||
|
chance = FALSE;
|
||
|
}
|
||
|
if (chance)
|
||
|
{
|
||
|
if (gProtectStructs[gBattlerTarget].endured)
|
||
|
{
|
||
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
|
||
|
gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
|
||
|
}
|
||
|
else if (gSpecialStatuses[gBattlerTarget].focusBanded)
|
||
|
{
|
||
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
|
||
|
gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
|
||
|
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp;
|
||
|
gMoveResultFlags |= MOVE_RESULT_ONE_HIT_KO;
|
||
|
}
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_KO_MISS;
|
||
|
else
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_KO_UNAFFECTED;
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_damagetohalftargethp(void) // super fang
|
||
|
{
|
||
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp / 2;
|
||
|
if (gBattleMoveDamage == 0)
|
||
|
gBattleMoveDamage = 1;
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_setsandstorm(void)
|
||
|
{
|
||
|
if (gBattleWeather & B_WEATHER_SANDSTORM)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEATHER_FAILED;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleWeather = B_WEATHER_SANDSTORM_TEMPORARY;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STARTED_SANDSTORM;
|
||
|
gWishFutureKnock.weatherDuration = 5;
|
||
|
}
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_weatherdamage(void)
|
||
|
{
|
||
|
if (WEATHER_HAS_EFFECT)
|
||
|
{
|
||
|
if (gBattleWeather & B_WEATHER_SANDSTORM)
|
||
|
{
|
||
|
if (gBattleMons[gBattlerAttacker].type1 != TYPE_ROCK
|
||
|
&& gBattleMons[gBattlerAttacker].type1 != TYPE_STEEL
|
||
|
&& gBattleMons[gBattlerAttacker].type1 != TYPE_GROUND
|
||
|
&& gBattleMons[gBattlerAttacker].type2 != TYPE_ROCK
|
||
|
&& gBattleMons[gBattlerAttacker].type2 != TYPE_STEEL
|
||
|
&& gBattleMons[gBattlerAttacker].type2 != TYPE_GROUND
|
||
|
&& gBattleMons[gBattlerAttacker].ability != ABILITY_SAND_VEIL
|
||
|
&& !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERGROUND)
|
||
|
&& !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERWATER))
|
||
|
{
|
||
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
|
||
|
if (gBattleMoveDamage == 0)
|
||
|
gBattleMoveDamage = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleMoveDamage = 0;
|
||
|
}
|
||
|
}
|
||
|
if (gBattleWeather & B_WEATHER_HAIL)
|
||
|
{
|
||
|
if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ICE)
|
||
|
&& !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERGROUND)
|
||
|
&& !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERWATER))
|
||
|
{
|
||
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
|
||
|
if (gBattleMoveDamage == 0)
|
||
|
gBattleMoveDamage = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleMoveDamage = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleMoveDamage = 0;
|
||
|
}
|
||
|
|
||
|
if (gAbsentBattlerFlags & gBitTable[gBattlerAttacker])
|
||
|
gBattleMoveDamage = 0;
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_tryinfatuating(void)
|
||
|
{
|
||
|
struct Pokemon *monAttacker, *monTarget;
|
||
|
u16 speciesAttacker, speciesTarget;
|
||
|
u32 personalityAttacker, personalityTarget;
|
||
|
|
||
|
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
||
|
monAttacker = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]];
|
||
|
else
|
||
|
monAttacker = &gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]];
|
||
|
|
||
|
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
|
||
|
monTarget = &gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]];
|
||
|
else
|
||
|
monTarget = &gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]];
|
||
|
|
||
|
speciesAttacker = GetMonData(monAttacker, MON_DATA_SPECIES);
|
||
|
personalityAttacker = GetMonData(monAttacker, MON_DATA_PERSONALITY);
|
||
|
|
||
|
speciesTarget = GetMonData(monTarget, MON_DATA_SPECIES);
|
||
|
personalityTarget = GetMonData(monTarget, MON_DATA_PERSONALITY);
|
||
|
|
||
|
if (gBattleMons[gBattlerTarget].ability == ABILITY_OBLIVIOUS)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = BattleScript_ObliviousPreventsAttraction;
|
||
|
gLastUsedAbility = ABILITY_OBLIVIOUS;
|
||
|
RecordAbilityBattle(gBattlerTarget, ABILITY_OBLIVIOUS);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget)
|
||
|
|| gBattleMons[gBattlerTarget].status2 & STATUS2_INFATUATION
|
||
|
|| GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == MON_GENDERLESS
|
||
|
|| GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) == MON_GENDERLESS)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleMons[gBattlerTarget].status2 |= STATUS2_INFATUATED_WITH(gBattlerAttacker);
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_updatestatusicon(void)
|
||
|
{
|
||
|
if (gBattleControllerExecFlags)
|
||
|
return;
|
||
|
|
||
|
if (gBattlescriptCurrInstr[1] != BS_ATTACKER_WITH_PARTNER)
|
||
|
{
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
BtlController_EmitStatusIconUpdate(BUFFER_A, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
|
||
|
{
|
||
|
BtlController_EmitStatusIconUpdate(BUFFER_A, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
||
|
{
|
||
|
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
|
||
|
if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
|
||
|
{
|
||
|
BtlController_EmitStatusIconUpdate(BUFFER_A, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
}
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_setmist(void)
|
||
|
{
|
||
|
if (gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_FAILED;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MIST_FAILED;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer = 5;
|
||
|
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistBattlerId = gBattlerAttacker;
|
||
|
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_MIST;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_MIST;
|
||
|
}
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_setfocusenergy(void)
|
||
|
{
|
||
|
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_FAILED;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_FOCUS_ENERGY_FAILED;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleMons[gBattlerAttacker].status2 |= STATUS2_FOCUS_ENERGY;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_GETTING_PUMPED;
|
||
|
}
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_transformdataexecution(void)
|
||
|
{
|
||
|
gChosenMove = 0xFFFF;
|
||
|
gBattlescriptCurrInstr++;
|
||
|
if (gBattleMons[gBattlerTarget].status2 & STATUS2_TRANSFORMED
|
||
|
|| gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_FAILED;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TRANSFORM_FAILED;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
s32 i;
|
||
|
u8 *battleMonAttacker, *battleMonTarget;
|
||
|
|
||
|
gBattleMons[gBattlerAttacker].status2 |= STATUS2_TRANSFORMED;
|
||
|
gDisableStructs[gBattlerAttacker].disabledMove = 0;
|
||
|
gDisableStructs[gBattlerAttacker].disableTimer = 0;
|
||
|
gDisableStructs[gBattlerAttacker].transformedMonPersonality = gBattleMons[gBattlerTarget].personality;
|
||
|
gDisableStructs[gBattlerAttacker].mimickedMoves = 0;
|
||
|
|
||
|
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].species)
|
||
|
|
||
|
battleMonAttacker = (u8*)(&gBattleMons[gBattlerAttacker]);
|
||
|
battleMonTarget = (u8*)(&gBattleMons[gBattlerTarget]);
|
||
|
|
||
|
for (i = 0; i < offsetof(struct BattlePokemon, pp); i++)
|
||
|
battleMonAttacker[i] = battleMonTarget[i];
|
||
|
|
||
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
||
|
{
|
||
|
if (gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].pp < 5)
|
||
|
gBattleMons[gBattlerAttacker].pp[i] = gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].pp;
|
||
|
else
|
||
|
gBattleMons[gBattlerAttacker].pp[i] = 5;
|
||
|
}
|
||
|
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
BtlController_EmitResetActionMoveSelection(BUFFER_A, RESET_MOVE_SELECTION);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TRANSFORMED;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_setsubstitute(void)
|
||
|
{
|
||
|
u32 hp = gBattleMons[gBattlerAttacker].maxHP / 4;
|
||
|
if (gBattleMons[gBattlerAttacker].maxHP / 4 == 0)
|
||
|
hp = 1;
|
||
|
|
||
|
if (gBattleMons[gBattlerAttacker].hp <= hp)
|
||
|
{
|
||
|
gBattleMoveDamage = 0;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SUBSTITUTE_FAILED;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4; // one bit value will only work for pokemon which max hp can go to 1020(which is more than possible in games)
|
||
|
if (gBattleMoveDamage == 0)
|
||
|
gBattleMoveDamage = 1;
|
||
|
|
||
|
gBattleMons[gBattlerAttacker].status2 |= STATUS2_SUBSTITUTE;
|
||
|
gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_WRAPPED;
|
||
|
gDisableStructs[gBattlerAttacker].substituteHP = gBattleMoveDamage;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_SUBSTITUTE;
|
||
|
gHitMarker |= HITMARKER_IGNORE_SUBSTITUTE;
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static bool8 IsMoveUncopyableByMimic(u16 move)
|
||
|
{
|
||
|
s32 i;
|
||
|
for (i = 0; sMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END
|
||
|
&& sMovesForbiddenToCopy[i] != move; i++);
|
||
|
|
||
|
return (sMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END);
|
||
|
}
|
||
|
|
||
|
static void Cmd_mimicattackcopy(void)
|
||
|
{
|
||
|
gChosenMove = 0xFFFF;
|
||
|
|
||
|
if (IsMoveUncopyableByMimic(gLastMoves[gBattlerTarget])
|
||
|
|| gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED
|
||
|
|| gLastMoves[gBattlerTarget] == 0
|
||
|
|| gLastMoves[gBattlerTarget] == 0xFFFF)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
||
|
{
|
||
|
if (gBattleMons[gBattlerAttacker].moves[i] == gLastMoves[gBattlerTarget])
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (i == MAX_MON_MOVES)
|
||
|
{
|
||
|
gBattleMons[gBattlerAttacker].moves[gCurrMovePos] = gLastMoves[gBattlerTarget];
|
||
|
if (gBattleMoves[gLastMoves[gBattlerTarget]].pp < 5)
|
||
|
gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = gBattleMoves[gLastMoves[gBattlerTarget]].pp;
|
||
|
else
|
||
|
gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 5;
|
||
|
|
||
|
|
||
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget])
|
||
|
|
||
|
gDisableStructs[gBattlerAttacker].mimickedMoves |= gBitTable[gCurrMovePos];
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_metronome(void)
|
||
|
{
|
||
|
while (1)
|
||
|
{
|
||
|
s32 i;
|
||
|
|
||
|
gCurrentMove = (Random() & 0x1FF) + 1;
|
||
|
if (gCurrentMove >= MOVES_COUNT)
|
||
|
continue;
|
||
|
|
||
|
for (i = 0; i < MAX_MON_MOVES; i++); // ?
|
||
|
|
||
|
i = -1;
|
||
|
while (1)
|
||
|
{
|
||
|
i++;
|
||
|
if (sMovesForbiddenToCopy[i] == gCurrentMove)
|
||
|
break;
|
||
|
if (sMovesForbiddenToCopy[i] == METRONOME_FORBIDDEN_END)
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (sMovesForbiddenToCopy[i] == METRONOME_FORBIDDEN_END)
|
||
|
{
|
||
|
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
|
||
|
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
|
||
|
gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_dmgtolevel(void)
|
||
|
{
|
||
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].level;
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_psywavedamageeffect(void)
|
||
|
{
|
||
|
s32 randDamage;
|
||
|
|
||
|
while ((randDamage = Random() % 16) > 10);
|
||
|
|
||
|
randDamage *= 10;
|
||
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].level * (randDamage + 50) / 100;
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_counterdamagecalculator(void)
|
||
|
{
|
||
|
u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
|
||
|
u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].physicalBattlerId);
|
||
|
|
||
|
if (gProtectStructs[gBattlerAttacker].physicalDmg
|
||
|
&& sideAttacker != sideTarget
|
||
|
&& gBattleMons[gProtectStructs[gBattlerAttacker].physicalBattlerId].hp)
|
||
|
{
|
||
|
gBattleMoveDamage = gProtectStructs[gBattlerAttacker].physicalDmg * 2;
|
||
|
|
||
|
if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp)
|
||
|
gBattlerTarget = gSideTimers[sideTarget].followmeTarget;
|
||
|
else
|
||
|
gBattlerTarget = gProtectStructs[gBattlerAttacker].physicalBattlerId;
|
||
|
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_mirrorcoatdamagecalculator(void) // a copy of Cmd with the physical -> special field changes
|
||
|
{
|
||
|
u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
|
||
|
u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBattlerId);
|
||
|
|
||
|
if (gProtectStructs[gBattlerAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBattlerAttacker].specialBattlerId].hp)
|
||
|
{
|
||
|
gBattleMoveDamage = gProtectStructs[gBattlerAttacker].specialDmg * 2;
|
||
|
|
||
|
if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp)
|
||
|
gBattlerTarget = gSideTimers[sideTarget].followmeTarget;
|
||
|
else
|
||
|
gBattlerTarget = gProtectStructs[gBattlerAttacker].specialBattlerId;
|
||
|
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_disablelastusedattack(void)
|
||
|
{
|
||
|
s32 i;
|
||
|
|
||
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
||
|
{
|
||
|
if (gBattleMons[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget])
|
||
|
break;
|
||
|
}
|
||
|
if (gDisableStructs[gBattlerTarget].disabledMove == 0
|
||
|
&& i != MAX_MON_MOVES && gBattleMons[gBattlerTarget].pp[i] != 0)
|
||
|
{
|
||
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].moves[i])
|
||
|
|
||
|
gDisableStructs[gBattlerTarget].disabledMove = gBattleMons[gBattlerTarget].moves[i];
|
||
|
gDisableStructs[gBattlerTarget].disableTimer = (Random() & 3) + 2;
|
||
|
gDisableStructs[gBattlerTarget].disableTimerStartValue = gDisableStructs[gBattlerTarget].disableTimer; // used to save the random amount of turns?
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_trysetencore(void)
|
||
|
{
|
||
|
s32 i;
|
||
|
|
||
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
||
|
{
|
||
|
if (gBattleMons[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget])
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (gLastMoves[gBattlerTarget] == MOVE_STRUGGLE
|
||
|
|| gLastMoves[gBattlerTarget] == MOVE_ENCORE
|
||
|
|| gLastMoves[gBattlerTarget] == MOVE_MIRROR_MOVE)
|
||
|
{
|
||
|
i = 4;
|
||
|
}
|
||
|
|
||
|
if (gDisableStructs[gBattlerTarget].encoredMove == 0
|
||
|
&& i != 4 && gBattleMons[gBattlerTarget].pp[i] != 0)
|
||
|
{
|
||
|
gDisableStructs[gBattlerTarget].encoredMove = gBattleMons[gBattlerTarget].moves[i];
|
||
|
gDisableStructs[gBattlerTarget].encoredMovePos = i;
|
||
|
gDisableStructs[gBattlerTarget].encoreTimer = (Random() & 3) + 3;
|
||
|
gDisableStructs[gBattlerTarget].encoreTimerStartValue = gDisableStructs[gBattlerTarget].encoreTimer;
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_painsplitdmgcalc(void)
|
||
|
{
|
||
|
if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE))
|
||
|
{
|
||
|
s32 hpDiff = (gBattleMons[gBattlerAttacker].hp + gBattleMons[gBattlerTarget].hp) / 2;
|
||
|
s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - hpDiff;
|
||
|
u8* storeLoc = (void*)(&gBattleScripting.painSplitHp);
|
||
|
|
||
|
storeLoc[0] = (painSplitHp);
|
||
|
storeLoc[1] = (painSplitHp & 0x0000FF00) >> 8;
|
||
|
storeLoc[2] = (painSplitHp & 0x00FF0000) >> 16;
|
||
|
storeLoc[3] = (painSplitHp & 0xFF000000) >> 24;
|
||
|
|
||
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].hp - hpDiff;
|
||
|
gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF;
|
||
|
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_settypetorandomresistance(void) // conversion 2
|
||
|
{
|
||
|
if (gLastLandedMoves[gBattlerAttacker] == MOVE_NONE
|
||
|
|| gLastLandedMoves[gBattlerAttacker] == 0xFFFF)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
else if (IsTwoTurnsMove(gLastLandedMoves[gBattlerAttacker])
|
||
|
&& gBattleMons[gLastHitBy[gBattlerAttacker]].status2 & STATUS2_MULTIPLETURNS)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
s32 i, j, rands;
|
||
|
|
||
|
for (rands = 0; rands < 1000; rands++)
|
||
|
{
|
||
|
while (((i = Random() % 128) > sizeof(gTypeEffectiveness) / 3));
|
||
|
|
||
|
i *= 3;
|
||
|
|
||
|
if (TYPE_EFFECT_ATK_TYPE(i) == gLastHitByType[gBattlerAttacker]
|
||
|
&& TYPE_EFFECT_MULTIPLIER(i) <= TYPE_MUL_NOT_EFFECTIVE
|
||
|
&& !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(i)))
|
||
|
{
|
||
|
SET_BATTLER_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(i));
|
||
|
PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(i));
|
||
|
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (j = 0, rands = 0; rands < sizeof(gTypeEffectiveness); j += 3, rands += 3)
|
||
|
{
|
||
|
switch (TYPE_EFFECT_ATK_TYPE(j))
|
||
|
{
|
||
|
case TYPE_ENDTABLE:
|
||
|
case TYPE_FORESIGHT:
|
||
|
break;
|
||
|
default:
|
||
|
if (TYPE_EFFECT_ATK_TYPE(j) == gLastHitByType[gBattlerAttacker]
|
||
|
&& TYPE_EFFECT_MULTIPLIER(j) <= 5
|
||
|
&& !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(i)))
|
||
|
{
|
||
|
SET_BATTLER_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(rands));
|
||
|
PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(rands))
|
||
|
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
return;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_setalwayshitflag(void)
|
||
|
{
|
||
|
gStatuses3[gBattlerTarget] &= ~STATUS3_ALWAYS_HITS;
|
||
|
gStatuses3[gBattlerTarget] |= STATUS3_ALWAYS_HITS_TURN(2);
|
||
|
gDisableStructs[gBattlerTarget].battlerWithSureHit = gBattlerAttacker;
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_copymovepermanently(void) // sketch
|
||
|
{
|
||
|
gChosenMove = 0xFFFF;
|
||
|
|
||
|
if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED)
|
||
|
&& gLastPrintedMoves[gBattlerTarget] != MOVE_STRUGGLE
|
||
|
&& gLastPrintedMoves[gBattlerTarget] != 0
|
||
|
&& gLastPrintedMoves[gBattlerTarget] != 0xFFFF
|
||
|
&& gLastPrintedMoves[gBattlerTarget] != MOVE_SKETCH)
|
||
|
{
|
||
|
s32 i;
|
||
|
|
||
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
||
|
{
|
||
|
if (gBattleMons[gBattlerAttacker].moves[i] == MOVE_SKETCH)
|
||
|
continue;
|
||
|
if (gBattleMons[gBattlerAttacker].moves[i] == gLastPrintedMoves[gBattlerTarget])
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (i != MAX_MON_MOVES)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
else // sketch worked
|
||
|
{
|
||
|
struct MovePpInfo movePpData;
|
||
|
|
||
|
gBattleMons[gBattlerAttacker].moves[gCurrMovePos] = gLastPrintedMoves[gBattlerTarget];
|
||
|
gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = gBattleMoves[gLastPrintedMoves[gBattlerTarget]].pp;
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
|
||
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
||
|
{
|
||
|
movePpData.moves[i] = gBattleMons[gBattlerAttacker].moves[i];
|
||
|
movePpData.pp[i] = gBattleMons[gBattlerAttacker].pp[i];
|
||
|
}
|
||
|
movePpData.ppBonuses = gBattleMons[gBattlerAttacker].ppBonuses;
|
||
|
|
||
|
BtlController_EmitSetMonData(BUFFER_A, REQUEST_MOVES_PP_BATTLE, 0, sizeof(movePpData), &movePpData);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastPrintedMoves[gBattlerTarget])
|
||
|
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static bool8 IsTwoTurnsMove(u16 move)
|
||
|
{
|
||
|
if (gBattleMoves[move].effect == EFFECT_SKULL_BASH
|
||
|
|| gBattleMoves[move].effect == EFFECT_RAZOR_WIND
|
||
|
|| gBattleMoves[move].effect == EFFECT_SKY_ATTACK
|
||
|
|| gBattleMoves[move].effect == EFFECT_SOLAR_BEAM
|
||
|
|| gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE
|
||
|
|| gBattleMoves[move].effect == EFFECT_BIDE)
|
||
|
return TRUE;
|
||
|
else
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static bool8 IsInvalidForSleepTalkOrAssist(u16 move)
|
||
|
{
|
||
|
if (move == 0 || move == MOVE_SLEEP_TALK || move == MOVE_ASSIST
|
||
|
|| move == MOVE_MIRROR_MOVE || move == MOVE_METRONOME)
|
||
|
return TRUE;
|
||
|
else
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static u8 AttacksThisTurn(u8 battlerId, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2
|
||
|
{
|
||
|
// first argument is unused
|
||
|
if (gBattleMoves[move].effect == EFFECT_SOLAR_BEAM
|
||
|
&& (gBattleWeather & B_WEATHER_SUN))
|
||
|
return 2;
|
||
|
|
||
|
if (gBattleMoves[move].effect == EFFECT_SKULL_BASH
|
||
|
|| gBattleMoves[move].effect == EFFECT_RAZOR_WIND
|
||
|
|| gBattleMoves[move].effect == EFFECT_SKY_ATTACK
|
||
|
|| gBattleMoves[move].effect == EFFECT_SOLAR_BEAM
|
||
|
|| gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE
|
||
|
|| gBattleMoves[move].effect == EFFECT_BIDE)
|
||
|
{
|
||
|
if ((gHitMarker & HITMARKER_CHARGING))
|
||
|
return 1;
|
||
|
}
|
||
|
return 2;
|
||
|
}
|
||
|
|
||
|
static void Cmd_trychoosesleeptalkmove(void)
|
||
|
{
|
||
|
s32 i;
|
||
|
u8 unusableMovesBits = 0;
|
||
|
|
||
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
||
|
{
|
||
|
if (IsInvalidForSleepTalkOrAssist(gBattleMons[gBattlerAttacker].moves[i])
|
||
|
|| gBattleMons[gBattlerAttacker].moves[i] == MOVE_FOCUS_PUNCH
|
||
|
|| gBattleMons[gBattlerAttacker].moves[i] == MOVE_UPROAR
|
||
|
|| IsTwoTurnsMove(gBattleMons[gBattlerAttacker].moves[i]))
|
||
|
{
|
||
|
unusableMovesBits |= gBitTable[i];
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
unusableMovesBits = CheckMoveLimitations(gBattlerAttacker, unusableMovesBits, ~MOVE_LIMITATION_PP);
|
||
|
if (unusableMovesBits == (1 << MAX_MON_MOVES) - 1) // all 4 moves cannot be chosen
|
||
|
{
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
else // at least one move can be chosen
|
||
|
{
|
||
|
u32 movePosition;
|
||
|
|
||
|
do
|
||
|
{
|
||
|
movePosition = Random() & (MAX_MON_MOVES - 1);
|
||
|
} while ((gBitTable[movePosition] & unusableMovesBits));
|
||
|
|
||
|
gCalledMove = gBattleMons[gBattlerAttacker].moves[movePosition];
|
||
|
gCurrMovePos = movePosition;
|
||
|
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
|
||
|
gBattlerTarget = GetMoveTarget(gCalledMove, NO_TARGET_OVERRIDE);
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_setdestinybond(void)
|
||
|
{
|
||
|
gBattleMons[gBattlerAttacker].status2 |= STATUS2_DESTINY_BOND;
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void TrySetDestinyBondToHappen(void)
|
||
|
{
|
||
|
u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
|
||
|
u8 sideTarget = GetBattlerSide(gBattlerTarget);
|
||
|
if (gBattleMons[gBattlerTarget].status2 & STATUS2_DESTINY_BOND
|
||
|
&& sideAttacker != sideTarget
|
||
|
&& !(gHitMarker & HITMARKER_GRUDGE))
|
||
|
{
|
||
|
gHitMarker |= HITMARKER_DESTINYBOND;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_trysetdestinybondtohappen(void)
|
||
|
{
|
||
|
TrySetDestinyBondToHappen();
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_remaininghptopower(void)
|
||
|
{
|
||
|
s32 i;
|
||
|
s32 hpFraction = GetScaledHPFraction(gBattleMons[gBattlerAttacker].hp, gBattleMons[gBattlerAttacker].maxHP, 48);
|
||
|
|
||
|
for (i = 0; i < (s32) sizeof(sFlailHpScaleToPowerTable); i += 2)
|
||
|
{
|
||
|
if (hpFraction <= sFlailHpScaleToPowerTable[i])
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
gDynamicBasePower = sFlailHpScaleToPowerTable[i + 1];
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_tryspiteppreduce(void)
|
||
|
{
|
||
|
if (gLastMoves[gBattlerTarget] != 0
|
||
|
&& gLastMoves[gBattlerTarget] != 0xFFFF)
|
||
|
{
|
||
|
s32 i;
|
||
|
|
||
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
||
|
{
|
||
|
if (gLastMoves[gBattlerTarget] == gBattleMons[gBattlerTarget].moves[i])
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (i != MAX_MON_MOVES && gBattleMons[gBattlerTarget].pp[i] > 1)
|
||
|
{
|
||
|
s32 ppToDeduct = (Random() & 3) + 2;
|
||
|
if (gBattleMons[gBattlerTarget].pp[i] < ppToDeduct)
|
||
|
ppToDeduct = gBattleMons[gBattlerTarget].pp[i];
|
||
|
|
||
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget])
|
||
|
|
||
|
ConvertIntToDecimalStringN(gBattleTextBuff2, ppToDeduct, STR_CONV_MODE_LEFT_ALIGN, 1);
|
||
|
|
||
|
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 1, ppToDeduct)
|
||
|
|
||
|
gBattleMons[gBattlerTarget].pp[i] -= ppToDeduct;
|
||
|
gActiveBattler = gBattlerTarget;
|
||
|
|
||
|
// if (MOVE_IS_PERMANENT(gActiveBattler, i)), but backwards
|
||
|
if (!(gDisableStructs[gActiveBattler].mimickedMoves & gBitTable[i])
|
||
|
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
|
||
|
{
|
||
|
BtlController_EmitSetMonData(BUFFER_A, REQUEST_PPMOVE1_BATTLE + i, 0, sizeof(gBattleMons[gActiveBattler].pp[i]), &gBattleMons[gActiveBattler].pp[i]);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
|
||
|
if (gBattleMons[gBattlerTarget].pp[i] == 0)
|
||
|
CancelMultiTurnMoves(gBattlerTarget);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_healpartystatus(void)
|
||
|
{
|
||
|
u32 zero = 0;
|
||
|
u8 toHeal = 0;
|
||
|
|
||
|
if (gCurrentMove == MOVE_HEAL_BELL)
|
||
|
{
|
||
|
struct Pokemon *party;
|
||
|
s32 i;
|
||
|
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_BELL;
|
||
|
|
||
|
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
||
|
party = gPlayerParty;
|
||
|
else
|
||
|
party = gEnemyParty;
|
||
|
|
||
|
if (gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF)
|
||
|
{
|
||
|
gBattleMons[gBattlerAttacker].status1 = 0;
|
||
|
gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_NIGHTMARE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
RecordAbilityBattle(gBattlerAttacker, gBattleMons[gBattlerAttacker].ability);
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] |= B_MSG_BELL_SOUNDPROOF_ATTACKER;
|
||
|
}
|
||
|
|
||
|
gActiveBattler = gBattleScripting.battler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
|
||
|
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
||
|
&& !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
|
||
|
{
|
||
|
if (gBattleMons[gActiveBattler].ability != ABILITY_SOUNDPROOF)
|
||
|
{
|
||
|
gBattleMons[gActiveBattler].status1 = 0;
|
||
|
gBattleMons[gActiveBattler].status2 &= ~STATUS2_NIGHTMARE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] |= B_MSG_BELL_SOUNDPROOF_PARTNER;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Because the above MULTISTRING_CHOOSER are ORd, if both are set then it will be B_MSG_BELL_BOTH_SOUNDPROOF
|
||
|
|
||
|
for (i = 0; i < PARTY_SIZE; i++)
|
||
|
{
|
||
|
u16 species = GetMonData(&party[i], MON_DATA_SPECIES2);
|
||
|
u8 abilityNum = GetMonData(&party[i], MON_DATA_ABILITY_NUM);
|
||
|
|
||
|
if (species != SPECIES_NONE && species != SPECIES_EGG)
|
||
|
{
|
||
|
u8 ability;
|
||
|
|
||
|
if (gBattlerPartyIndexes[gBattlerAttacker] == i)
|
||
|
ability = gBattleMons[gBattlerAttacker].ability;
|
||
|
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
||
|
&& gBattlerPartyIndexes[gActiveBattler] == i
|
||
|
&& !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
|
||
|
ability = gBattleMons[gActiveBattler].ability;
|
||
|
else
|
||
|
ability = GetAbilityBySpecies(species, abilityNum);
|
||
|
|
||
|
if (ability != ABILITY_SOUNDPROOF)
|
||
|
toHeal |= (1 << i);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else // Aromatherapy
|
||
|
{
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SOOTHING_AROMA;
|
||
|
toHeal = (1 << PARTY_SIZE) - 1;
|
||
|
|
||
|
gBattleMons[gBattlerAttacker].status1 = 0;
|
||
|
gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_NIGHTMARE;
|
||
|
|
||
|
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
||
|
&& !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
|
||
|
{
|
||
|
gBattleMons[gActiveBattler].status1 = 0;
|
||
|
gBattleMons[gActiveBattler].status2 &= ~STATUS2_NIGHTMARE;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if (toHeal)
|
||
|
{
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, toHeal, sizeof(zero), &zero);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_cursetarget(void)
|
||
|
{
|
||
|
if (gBattleMons[gBattlerTarget].status2 & STATUS2_CURSED)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleMons[gBattlerTarget].status2 |= STATUS2_CURSED;
|
||
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
|
||
|
if (gBattleMoveDamage == 0)
|
||
|
gBattleMoveDamage = 1;
|
||
|
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_trysetspikes(void)
|
||
|
{
|
||
|
u8 targetSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
|
||
|
|
||
|
if (gSideTimers[targetSide].spikesAmount == 3)
|
||
|
{
|
||
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gSideStatuses[targetSide] |= SIDE_STATUS_SPIKES;
|
||
|
gSideTimers[targetSide].spikesAmount++;
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_setforesight(void)
|
||
|
{
|
||
|
gBattleMons[gBattlerTarget].status2 |= STATUS2_FORESIGHT;
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_trysetperishsong(void)
|
||
|
{
|
||
|
s32 i;
|
||
|
s32 notAffectedCount = 0;
|
||
|
|
||
|
for (i = 0; i < gBattlersCount; i++)
|
||
|
{
|
||
|
if (gStatuses3[i] & STATUS3_PERISH_SONG
|
||
|
|| gBattleMons[i].ability == ABILITY_SOUNDPROOF)
|
||
|
{
|
||
|
notAffectedCount++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gStatuses3[i] |= STATUS3_PERISH_SONG;
|
||
|
gDisableStructs[i].perishSongTimer = 3;
|
||
|
gDisableStructs[i].perishSongTimerStartValue = 3;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
PressurePPLoseOnUsingPerishSong(gBattlerAttacker);
|
||
|
|
||
|
if (notAffectedCount == gBattlersCount)
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
|
||
|
static void Cmd_rolloutdamagecalculation(void)
|
||
|
{
|
||
|
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||
|
{
|
||
|
CancelMultiTurnMoves(gBattlerAttacker);
|
||
|
gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
s32 i;
|
||
|
|
||
|
if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit
|
||
|
{
|
||
|
gDisableStructs[gBattlerAttacker].rolloutTimer = 5;
|
||
|
gDisableStructs[gBattlerAttacker].rolloutTimerStartValue = 5;
|
||
|
gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS;
|
||
|
gLockedMoves[gBattlerAttacker] = gCurrentMove;
|
||
|
}
|
||
|
if (--gDisableStructs[gBattlerAttacker].rolloutTimer == 0) // last hit
|
||
|
{
|
||
|
gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_MULTIPLETURNS;
|
||
|
}
|
||
|
|
||
|
gDynamicBasePower = gBattleMoves[gCurrentMove].power;
|
||
|
|
||
|
for (i = 1; i < (5 - gDisableStructs[gBattlerAttacker].rolloutTimer); i++)
|
||
|
gDynamicBasePower *= 2;
|
||
|
|
||
|
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_DEFENSE_CURL)
|
||
|
gDynamicBasePower *= 2;
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpifconfusedandstatmaxed(void)
|
||
|
{
|
||
|
if (gBattleMons[gBattlerTarget].status2 & STATUS2_CONFUSION
|
||
|
&& gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == MAX_STAT_STAGE)
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 6;
|
||
|
}
|
||
|
|
||
|
static void Cmd_furycuttercalc(void)
|
||
|
{
|
||
|
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||
|
{
|
||
|
gDisableStructs[gBattlerAttacker].furyCutterCounter = 0;
|
||
|
gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
s32 i;
|
||
|
|
||
|
if (gDisableStructs[gBattlerAttacker].furyCutterCounter != 5)
|
||
|
gDisableStructs[gBattlerAttacker].furyCutterCounter++;
|
||
|
|
||
|
gDynamicBasePower = gBattleMoves[gCurrentMove].power;
|
||
|
|
||
|
for (i = 1; i < gDisableStructs[gBattlerAttacker].furyCutterCounter; i++)
|
||
|
gDynamicBasePower *= 2;
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_friendshiptodamagecalculation(void)
|
||
|
{
|
||
|
if (gBattleMoves[gCurrentMove].effect == EFFECT_RETURN)
|
||
|
gDynamicBasePower = 10 * (gBattleMons[gBattlerAttacker].friendship) / 25;
|
||
|
else // EFFECT_FRUSTRATION
|
||
|
gDynamicBasePower = 10 * (255 - gBattleMons[gBattlerAttacker].friendship) / 25;
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_presentdamagecalculation(void)
|
||
|
{
|
||
|
s32 rand = Random() & 0xFF;
|
||
|
|
||
|
if (rand < 102)
|
||
|
gDynamicBasePower = 40;
|
||
|
else if (rand < 178)
|
||
|
gDynamicBasePower = 80;
|
||
|
else if (rand < 204)
|
||
|
gDynamicBasePower = 120;
|
||
|
else
|
||
|
{
|
||
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 4;
|
||
|
if (gBattleMoveDamage == 0)
|
||
|
gBattleMoveDamage = 1;
|
||
|
gBattleMoveDamage *= -1;
|
||
|
}
|
||
|
if (rand < 204)
|
||
|
gBattlescriptCurrInstr = BattleScript_HitFromCritCalc;
|
||
|
else if (gBattleMons[gBattlerTarget].maxHP == gBattleMons[gBattlerTarget].hp)
|
||
|
gBattlescriptCurrInstr = BattleScript_AlreadyAtFullHp;
|
||
|
else
|
||
|
{
|
||
|
gMoveResultFlags &= ~MOVE_RESULT_DOESNT_AFFECT_FOE;
|
||
|
gBattlescriptCurrInstr = BattleScript_PresentHealTarget;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_setsafeguard(void)
|
||
|
{
|
||
|
if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_SAFEGUARD)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SIDE_STATUS_FAILED;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_SAFEGUARD;
|
||
|
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardTimer = 5;
|
||
|
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardBattlerId = gBattlerAttacker;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_SAFEGUARD;
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_magnitudedamagecalculation(void)
|
||
|
{
|
||
|
s32 magnitude = Random() % 100;
|
||
|
|
||
|
if (magnitude < 5)
|
||
|
{
|
||
|
gDynamicBasePower = 10;
|
||
|
magnitude = 4;
|
||
|
}
|
||
|
else if (magnitude < 15)
|
||
|
{
|
||
|
gDynamicBasePower = 30;
|
||
|
magnitude = 5;
|
||
|
}
|
||
|
else if (magnitude < 35)
|
||
|
{
|
||
|
gDynamicBasePower = 50;
|
||
|
magnitude = 6;
|
||
|
}
|
||
|
else if (magnitude < 65)
|
||
|
{
|
||
|
gDynamicBasePower = 70;
|
||
|
magnitude = 7;
|
||
|
}
|
||
|
else if (magnitude < 85)
|
||
|
{
|
||
|
gDynamicBasePower = 90;
|
||
|
magnitude = 8;
|
||
|
}
|
||
|
else if (magnitude < 95)
|
||
|
{
|
||
|
gDynamicBasePower = 110;
|
||
|
magnitude = 9;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gDynamicBasePower = 150;
|
||
|
magnitude = 10;
|
||
|
}
|
||
|
|
||
|
|
||
|
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 2, magnitude)
|
||
|
|
||
|
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
|
||
|
{
|
||
|
if (gBattlerTarget == gBattlerAttacker)
|
||
|
continue;
|
||
|
if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) // a valid target was found
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpifnopursuitswitchdmg(void)
|
||
|
{
|
||
|
if (gMultiHitCounter == 1)
|
||
|
{
|
||
|
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
||
|
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||
|
else
|
||
|
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
||
|
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
||
|
else
|
||
|
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
||
|
}
|
||
|
|
||
|
if (gChosenActionByBattler[gBattlerTarget] == B_ACTION_USE_MOVE
|
||
|
&& gBattlerAttacker == *(gBattleStruct->moveTarget + gBattlerTarget)
|
||
|
&& !(gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE))
|
||
|
&& gBattleMons[gBattlerAttacker].hp
|
||
|
&& !gDisableStructs[gBattlerTarget].truantCounter
|
||
|
&& gChosenMoveByBattler[gBattlerTarget] == MOVE_PURSUIT)
|
||
|
{
|
||
|
s32 i;
|
||
|
|
||
|
for (i = 0; i < gBattlersCount; i++)
|
||
|
{
|
||
|
if (gBattlerByTurnOrder[i] == gBattlerTarget)
|
||
|
gActionsByTurnOrder[i] = B_ACTION_TRY_FINISH;
|
||
|
}
|
||
|
|
||
|
gCurrentMove = MOVE_PURSUIT;
|
||
|
gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerTarget);
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
gBattleScripting.animTurn = 1;
|
||
|
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_setsunny(void)
|
||
|
{
|
||
|
if (gBattleWeather & B_WEATHER_SUN)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEATHER_FAILED;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleWeather = B_WEATHER_SUN_TEMPORARY;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STARTED_SUNLIGHT;
|
||
|
gWishFutureKnock.weatherDuration = 5;
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_maxattackhalvehp(void) // belly drum
|
||
|
{
|
||
|
u32 halfHp = gBattleMons[gBattlerAttacker].maxHP / 2;
|
||
|
|
||
|
if (!(gBattleMons[gBattlerAttacker].maxHP / 2))
|
||
|
halfHp = 1;
|
||
|
|
||
|
if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] < MAX_STAT_STAGE
|
||
|
&& gBattleMons[gBattlerAttacker].hp > halfHp)
|
||
|
{
|
||
|
gBattleMons[gBattlerAttacker].statStages[STAT_ATK] = MAX_STAT_STAGE;
|
||
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
|
||
|
if (gBattleMoveDamage == 0)
|
||
|
gBattleMoveDamage = 1;
|
||
|
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_copyfoestats(void) // psych up
|
||
|
{
|
||
|
s32 i;
|
||
|
|
||
|
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
||
|
{
|
||
|
gBattleMons[gBattlerAttacker].statStages[i] = gBattleMons[gBattlerTarget].statStages[i];
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr += 5; // Has an unused jump ptr(possibly for a failed attempt) parameter.
|
||
|
}
|
||
|
|
||
|
static void Cmd_rapidspinfree(void)
|
||
|
{
|
||
|
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_WRAPPED)
|
||
|
{
|
||
|
gBattleScripting.battler = gBattlerTarget;
|
||
|
gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_WRAPPED;
|
||
|
gBattlerTarget = *(gBattleStruct->wrappedBy + gBattlerAttacker);
|
||
|
|
||
|
gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
|
||
|
gBattleTextBuff1[1] = B_BUFF_MOVE;
|
||
|
gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gBattlerAttacker * 2 + 0);
|
||
|
gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gBattlerAttacker * 2 + 1);
|
||
|
gBattleTextBuff1[4] = B_BUFF_EOS;
|
||
|
|
||
|
BattleScriptPushCursor();
|
||
|
gBattlescriptCurrInstr = BattleScript_WrapFree;
|
||
|
}
|
||
|
else if (gStatuses3[gBattlerAttacker] & STATUS3_LEECHSEED)
|
||
|
{
|
||
|
gStatuses3[gBattlerAttacker] &= ~STATUS3_LEECHSEED;
|
||
|
gStatuses3[gBattlerAttacker] &= ~STATUS3_LEECHSEED_BATTLER;
|
||
|
BattleScriptPushCursor();
|
||
|
gBattlescriptCurrInstr = BattleScript_LeechSeedFree;
|
||
|
}
|
||
|
else if (gSideStatuses[GetBattlerSide(gBattlerAttacker)] & SIDE_STATUS_SPIKES)
|
||
|
{
|
||
|
gSideStatuses[GetBattlerSide(gBattlerAttacker)] &= ~SIDE_STATUS_SPIKES;
|
||
|
gSideTimers[GetBattlerSide(gBattlerAttacker)].spikesAmount = 0;
|
||
|
BattleScriptPushCursor();
|
||
|
gBattlescriptCurrInstr = BattleScript_SpikesFree;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_setdefensecurlbit(void)
|
||
|
{
|
||
|
gBattleMons[gBattlerAttacker].status2 |= STATUS2_DEFENSE_CURL;
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_recoverbasedonsunlight(void)
|
||
|
{
|
||
|
gBattlerTarget = gBattlerAttacker;
|
||
|
|
||
|
if (gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP)
|
||
|
{
|
||
|
if (gBattleWeather == 0 || !WEATHER_HAS_EFFECT)
|
||
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
|
||
|
else if (gBattleWeather & B_WEATHER_SUN)
|
||
|
gBattleMoveDamage = 20 * gBattleMons[gBattlerAttacker].maxHP / 30;
|
||
|
else // not sunny weather
|
||
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4;
|
||
|
|
||
|
if (gBattleMoveDamage == 0)
|
||
|
gBattleMoveDamage = 1;
|
||
|
gBattleMoveDamage *= -1;
|
||
|
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_hiddenpowercalc(void)
|
||
|
{
|
||
|
u8 powerBits = ((gBattleMons[gBattlerAttacker].hpIV & 2) >> 1)
|
||
|
| ((gBattleMons[gBattlerAttacker].attackIV & 2) << 0)
|
||
|
| ((gBattleMons[gBattlerAttacker].defenseIV & 2) << 1)
|
||
|
| ((gBattleMons[gBattlerAttacker].speedIV & 2) << 2)
|
||
|
| ((gBattleMons[gBattlerAttacker].spAttackIV & 2) << 3)
|
||
|
| ((gBattleMons[gBattlerAttacker].spDefenseIV & 2) << 4);
|
||
|
|
||
|
u8 typeBits = ((gBattleMons[gBattlerAttacker].hpIV & 1) << 0)
|
||
|
| ((gBattleMons[gBattlerAttacker].attackIV & 1) << 1)
|
||
|
| ((gBattleMons[gBattlerAttacker].defenseIV & 1) << 2)
|
||
|
| ((gBattleMons[gBattlerAttacker].speedIV & 1) << 3)
|
||
|
| ((gBattleMons[gBattlerAttacker].spAttackIV & 1) << 4)
|
||
|
| ((gBattleMons[gBattlerAttacker].spDefenseIV & 1) << 5);
|
||
|
|
||
|
gDynamicBasePower = (40 * powerBits) / 63 + 30;
|
||
|
|
||
|
// Subtract 3 instead of 1 below because 2 types are excluded (TYPE_NORMAL and TYPE_MYSTERY)
|
||
|
// The final + 1 skips past Normal, and the following conditional skips TYPE_MYSTERY
|
||
|
gBattleStruct->dynamicMoveType = ((NUMBER_OF_MON_TYPES - 3) * typeBits) / 63 + 1;
|
||
|
if (gBattleStruct->dynamicMoveType >= TYPE_MYSTERY)
|
||
|
gBattleStruct->dynamicMoveType++;
|
||
|
gBattleStruct->dynamicMoveType |= F_DYNAMIC_TYPE_1 | F_DYNAMIC_TYPE_2;
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_selectfirstvalidtarget(void)
|
||
|
{
|
||
|
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
|
||
|
{
|
||
|
if (gBattlerTarget == gBattlerAttacker)
|
||
|
continue;
|
||
|
if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
|
||
|
break;
|
||
|
}
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_trysetfutureattack(void)
|
||
|
{
|
||
|
if (gWishFutureKnock.futureSightCounter[gBattlerTarget] != 0)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)] |= SIDE_STATUS_FUTUREATTACK;
|
||
|
gWishFutureKnock.futureSightMove[gBattlerTarget] = gCurrentMove;
|
||
|
gWishFutureKnock.futureSightAttacker[gBattlerTarget] = gBattlerAttacker;
|
||
|
gWishFutureKnock.futureSightCounter[gBattlerTarget] = 3;
|
||
|
gWishFutureKnock.futureSightDmg[gBattlerTarget] = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove,
|
||
|
gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)], 0,
|
||
|
0, gBattlerAttacker, gBattlerTarget);
|
||
|
|
||
|
if (gProtectStructs[gBattlerAttacker].helpingHand)
|
||
|
gWishFutureKnock.futureSightDmg[gBattlerTarget] = gWishFutureKnock.futureSightDmg[gBattlerTarget] * 15 / 10;
|
||
|
|
||
|
if (gCurrentMove == MOVE_DOOM_DESIRE)
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DOOM_DESIRE;
|
||
|
else
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_FUTURE_SIGHT;
|
||
|
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_trydobeatup(void)
|
||
|
{
|
||
|
struct Pokemon *party;
|
||
|
|
||
|
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
||
|
party = gPlayerParty;
|
||
|
else
|
||
|
party = gEnemyParty;
|
||
|
|
||
|
if (gBattleMons[gBattlerTarget].hp == 0)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
u8 beforeLoop = gBattleCommunication[0];
|
||
|
for (;gBattleCommunication[0] < PARTY_SIZE; gBattleCommunication[0]++)
|
||
|
{
|
||
|
if (GetMonData(&party[gBattleCommunication[0]], MON_DATA_HP)
|
||
|
&& GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2)
|
||
|
&& GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2) != SPECIES_EGG
|
||
|
&& !GetMonData(&party[gBattleCommunication[0]], MON_DATA_STATUS))
|
||
|
break;
|
||
|
}
|
||
|
if (gBattleCommunication[0] < PARTY_SIZE)
|
||
|
{
|
||
|
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattleCommunication[0])
|
||
|
|
||
|
gBattlescriptCurrInstr += 9;
|
||
|
|
||
|
gBattleMoveDamage = gBaseStats[GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES)].baseAttack;
|
||
|
gBattleMoveDamage *= gBattleMoves[gCurrentMove].power;
|
||
|
gBattleMoveDamage *= (GetMonData(&party[gBattleCommunication[0]], MON_DATA_LEVEL) * 2 / 5 + 2);
|
||
|
gBattleMoveDamage /= gBaseStats[gBattleMons[gBattlerTarget].species].baseDefense;
|
||
|
gBattleMoveDamage = (gBattleMoveDamage / 50) + 2;
|
||
|
if (gProtectStructs[gBattlerAttacker].helpingHand)
|
||
|
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
|
||
|
|
||
|
gBattleCommunication[0]++;
|
||
|
}
|
||
|
else if (beforeLoop != 0)
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
else
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 5);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_setsemiinvulnerablebit(void)
|
||
|
{
|
||
|
switch (gCurrentMove)
|
||
|
{
|
||
|
case MOVE_FLY:
|
||
|
case MOVE_BOUNCE:
|
||
|
gStatuses3[gBattlerAttacker] |= STATUS3_ON_AIR;
|
||
|
break;
|
||
|
case MOVE_DIG:
|
||
|
gStatuses3[gBattlerAttacker] |= STATUS3_UNDERGROUND;
|
||
|
break;
|
||
|
case MOVE_DIVE:
|
||
|
gStatuses3[gBattlerAttacker] |= STATUS3_UNDERWATER;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_clearsemiinvulnerablebit(void)
|
||
|
{
|
||
|
switch (gCurrentMove)
|
||
|
{
|
||
|
case MOVE_FLY:
|
||
|
case MOVE_BOUNCE:
|
||
|
gStatuses3[gBattlerAttacker] &= ~STATUS3_ON_AIR;
|
||
|
break;
|
||
|
case MOVE_DIG:
|
||
|
gStatuses3[gBattlerAttacker] &= ~STATUS3_UNDERGROUND;
|
||
|
break;
|
||
|
case MOVE_DIVE:
|
||
|
gStatuses3[gBattlerAttacker] &= ~STATUS3_UNDERWATER;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_setminimize(void)
|
||
|
{
|
||
|
if (gHitMarker & HITMARKER_OBEYS)
|
||
|
gStatuses3[gBattlerAttacker] |= STATUS3_MINIMIZED;
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_sethail(void)
|
||
|
{
|
||
|
if (gBattleWeather & B_WEATHER_HAIL)
|
||
|
{
|
||
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEATHER_FAILED;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleWeather = B_WEATHER_HAIL_TEMPORARY;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STARTED_HAIL;
|
||
|
gWishFutureKnock.weatherDuration = 5;
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpifattackandspecialattackcannotfall(void) // memento
|
||
|
{
|
||
|
if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == MIN_STAT_STAGE
|
||
|
&& gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == MIN_STAT_STAGE
|
||
|
&& gBattleCommunication[MISS_TYPE] != B_MSG_PROTECTED)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
|
||
|
BtlController_EmitHealthBarUpdate(BUFFER_A, INSTANT_HP_BAR_DROP);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_setforcedtarget(void) // follow me
|
||
|
{
|
||
|
gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTimer = 1;
|
||
|
gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTarget = gBattlerAttacker;
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_setcharge(void)
|
||
|
{
|
||
|
gStatuses3[gBattlerAttacker] |= STATUS3_CHARGED_UP;
|
||
|
gDisableStructs[gBattlerAttacker].chargeTimer = 2;
|
||
|
gDisableStructs[gBattlerAttacker].chargeTimerStartValue = 2;
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_callterrainattack(void) // nature power
|
||
|
{
|
||
|
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
|
||
|
gCurrentMove = sNaturePowerMoves[gBattleTerrain];
|
||
|
gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
|
||
|
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_cureifburnedparalysedorpoisoned(void) // refresh
|
||
|
{
|
||
|
if (gBattleMons[gBattlerAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
|
||
|
{
|
||
|
gBattleMons[gBattlerAttacker].status1 = 0;
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].status1), &gBattleMons[gActiveBattler].status1);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_settorment(void)
|
||
|
{
|
||
|
if (gBattleMons[gBattlerTarget].status2 & STATUS2_TORMENT)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleMons[gBattlerTarget].status2 |= STATUS2_TORMENT;
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpifnodamage(void)
|
||
|
{
|
||
|
if (gProtectStructs[gBattlerAttacker].physicalDmg || gProtectStructs[gBattlerAttacker].specialDmg)
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
else
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
|
||
|
static void Cmd_settaunt(void)
|
||
|
{
|
||
|
if (gDisableStructs[gBattlerTarget].tauntTimer == 0)
|
||
|
{
|
||
|
gDisableStructs[gBattlerTarget].tauntTimer = 2;
|
||
|
gDisableStructs[gBattlerTarget].tauntTimer2 = 2;
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_trysethelpinghand(void)
|
||
|
{
|
||
|
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
|
||
|
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
||
|
&& !(gAbsentBattlerFlags & gBitTable[gBattlerTarget])
|
||
|
&& !gProtectStructs[gBattlerAttacker].helpingHand
|
||
|
&& !gProtectStructs[gBattlerTarget].helpingHand)
|
||
|
{
|
||
|
gProtectStructs[gBattlerTarget].helpingHand = 1;
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_tryswapitems(void) // trick
|
||
|
{
|
||
|
// opponent can't swap items with player in regular battles
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL
|
||
|
|| (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT
|
||
|
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK
|
||
|
| BATTLE_TYPE_EREADER_TRAINER
|
||
|
| BATTLE_TYPE_FRONTIER
|
||
|
| BATTLE_TYPE_SECRET_BASE
|
||
|
| BATTLE_TYPE_RECORDED_LINK))))
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
|
||
|
u8 sideTarget = GetBattlerSide(gBattlerTarget);
|
||
|
|
||
|
// you can't swap items if they were knocked off in regular battles
|
||
|
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
|
||
|
| BATTLE_TYPE_EREADER_TRAINER
|
||
|
| BATTLE_TYPE_FRONTIER
|
||
|
| BATTLE_TYPE_SECRET_BASE
|
||
|
| BATTLE_TYPE_RECORDED_LINK))
|
||
|
&& (gWishFutureKnock.knockedOffMons[sideAttacker] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]
|
||
|
|| gWishFutureKnock.knockedOffMons[sideTarget] & gBitTable[gBattlerPartyIndexes[gBattlerTarget]]))
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
// can't swap if two pokemon don't have an item
|
||
|
// or if either of them is an enigma berry or a mail
|
||
|
else if ((gBattleMons[gBattlerAttacker].item == 0 && gBattleMons[gBattlerTarget].item == 0)
|
||
|
|| gBattleMons[gBattlerAttacker].item == ITEM_ENIGMA_BERRY
|
||
|
|| gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY
|
||
|
|| IS_ITEM_MAIL(gBattleMons[gBattlerAttacker].item)
|
||
|
|| IS_ITEM_MAIL(gBattleMons[gBattlerTarget].item))
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
// check if ability prevents swapping
|
||
|
else if (gBattleMons[gBattlerTarget].ability == ABILITY_STICKY_HOLD)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = BattleScript_StickyHoldActivates;
|
||
|
gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
|
||
|
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
|
||
|
}
|
||
|
// took a while, but all checks passed and items can be safely swapped
|
||
|
else
|
||
|
{
|
||
|
u16 oldItemAtk, *newItemAtk;
|
||
|
|
||
|
newItemAtk = &gBattleStruct->changedItems[gBattlerAttacker];
|
||
|
oldItemAtk = gBattleMons[gBattlerAttacker].item;
|
||
|
*newItemAtk = gBattleMons[gBattlerTarget].item;
|
||
|
|
||
|
gBattleMons[gBattlerAttacker].item = ITEM_NONE;
|
||
|
gBattleMons[gBattlerTarget].item = oldItemAtk;
|
||
|
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(*newItemAtk), newItemAtk);
|
||
|
MarkBattlerForControllerExec(gBattlerAttacker);
|
||
|
|
||
|
gActiveBattler = gBattlerTarget;
|
||
|
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gBattlerTarget].item), &gBattleMons[gBattlerTarget].item);
|
||
|
MarkBattlerForControllerExec(gBattlerTarget);
|
||
|
|
||
|
*(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0;
|
||
|
*(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0;
|
||
|
|
||
|
*(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 0) = 0;
|
||
|
*(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 1) = 0;
|
||
|
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
|
||
|
PREPARE_ITEM_BUFFER(gBattleTextBuff1, *newItemAtk)
|
||
|
PREPARE_ITEM_BUFFER(gBattleTextBuff2, oldItemAtk)
|
||
|
|
||
|
if (oldItemAtk != ITEM_NONE && *newItemAtk != ITEM_NONE)
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ITEM_SWAP_BOTH; // attacker's item -> <- target's item
|
||
|
else if (oldItemAtk == ITEM_NONE && *newItemAtk != ITEM_NONE)
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ITEM_SWAP_TAKEN; // nothing -> <- target's item
|
||
|
else
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ITEM_SWAP_GIVEN; // attacker's item -> <- nothing
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_trycopyability(void) // role play
|
||
|
{
|
||
|
if (gBattleMons[gBattlerTarget].ability != 0
|
||
|
&& gBattleMons[gBattlerTarget].ability != ABILITY_WONDER_GUARD)
|
||
|
{
|
||
|
gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability;
|
||
|
gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_trywish(void)
|
||
|
{
|
||
|
switch (gBattlescriptCurrInstr[1])
|
||
|
{
|
||
|
case 0: // use wish
|
||
|
if (gWishFutureKnock.wishCounter[gBattlerAttacker] == 0)
|
||
|
{
|
||
|
gWishFutureKnock.wishCounter[gBattlerAttacker] = 2;
|
||
|
gWishFutureKnock.wishMonId[gBattlerAttacker] = gBattlerPartyIndexes[gBattlerAttacker];
|
||
|
gBattlescriptCurrInstr += 6;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
||
|
}
|
||
|
break;
|
||
|
case 1: // heal effect
|
||
|
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerTarget, gWishFutureKnock.wishMonId[gBattlerTarget])
|
||
|
|
||
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
|
||
|
if (gBattleMoveDamage == 0)
|
||
|
gBattleMoveDamage = 1;
|
||
|
gBattleMoveDamage *= -1;
|
||
|
|
||
|
if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP)
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 6;
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_trysetroots(void) // ingrain
|
||
|
{
|
||
|
if (gStatuses3[gBattlerAttacker] & STATUS3_ROOTED)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gStatuses3[gBattlerAttacker] |= STATUS3_ROOTED;
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_doubledamagedealtifdamaged(void)
|
||
|
{
|
||
|
if ((gProtectStructs[gBattlerAttacker].physicalDmg
|
||
|
&& gProtectStructs[gBattlerAttacker].physicalBattlerId == gBattlerTarget)
|
||
|
|| (gProtectStructs[gBattlerAttacker].specialDmg
|
||
|
&& gProtectStructs[gBattlerAttacker].specialBattlerId == gBattlerTarget))
|
||
|
{
|
||
|
gBattleScripting.dmgMultiplier = 2;
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_setyawn(void)
|
||
|
{
|
||
|
if (gStatuses3[gBattlerTarget] & STATUS3_YAWN
|
||
|
|| gBattleMons[gBattlerTarget].status1 & STATUS1_ANY)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gStatuses3[gBattlerTarget] |= STATUS3_YAWN_TURN(2);
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_setdamagetohealthdifference(void)
|
||
|
{
|
||
|
if (gBattleMons[gBattlerTarget].hp <= gBattleMons[gBattlerAttacker].hp)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - gBattleMons[gBattlerAttacker].hp;
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_scaledamagebyhealthratio(void)
|
||
|
{
|
||
|
if (gDynamicBasePower == 0)
|
||
|
{
|
||
|
u8 power = gBattleMoves[gCurrentMove].power;
|
||
|
gDynamicBasePower = gBattleMons[gBattlerAttacker].hp * power / gBattleMons[gBattlerAttacker].maxHP;
|
||
|
if (gDynamicBasePower == 0)
|
||
|
gDynamicBasePower = 1;
|
||
|
}
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_tryswapabilities(void) // skill swap
|
||
|
{
|
||
|
if ((gBattleMons[gBattlerAttacker].ability == 0
|
||
|
&& gBattleMons[gBattlerTarget].ability == 0)
|
||
|
|| gBattleMons[gBattlerAttacker].ability == ABILITY_WONDER_GUARD
|
||
|
|| gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD
|
||
|
|| gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
u8 abilityAtk = gBattleMons[gBattlerAttacker].ability;
|
||
|
gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability;
|
||
|
gBattleMons[gBattlerTarget].ability = abilityAtk;
|
||
|
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_tryimprison(void)
|
||
|
{
|
||
|
if ((gStatuses3[gBattlerAttacker] & STATUS3_IMPRISONED_OTHERS))
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
u8 battlerId, sideAttacker;
|
||
|
|
||
|
sideAttacker = GetBattlerSide(gBattlerAttacker);
|
||
|
PressurePPLoseOnUsingImprison(gBattlerAttacker);
|
||
|
for (battlerId = 0; battlerId < gBattlersCount; battlerId++)
|
||
|
{
|
||
|
if (sideAttacker != GetBattlerSide(battlerId))
|
||
|
{
|
||
|
s32 attackerMoveId;
|
||
|
for (attackerMoveId = 0; attackerMoveId < MAX_MON_MOVES; attackerMoveId++)
|
||
|
{
|
||
|
s32 i;
|
||
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
||
|
{
|
||
|
if (gBattleMons[gBattlerAttacker].moves[attackerMoveId] == gBattleMons[battlerId].moves[i]
|
||
|
&& gBattleMons[gBattlerAttacker].moves[attackerMoveId] != MOVE_NONE)
|
||
|
break;
|
||
|
}
|
||
|
if (i != MAX_MON_MOVES)
|
||
|
break;
|
||
|
}
|
||
|
if (attackerMoveId != MAX_MON_MOVES)
|
||
|
{
|
||
|
gStatuses3[gBattlerAttacker] |= STATUS3_IMPRISONED_OTHERS;
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (battlerId == gBattlersCount) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_trysetgrudge(void)
|
||
|
{
|
||
|
if (gStatuses3[gBattlerAttacker] & STATUS3_GRUDGE)
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gStatuses3[gBattlerAttacker] |= STATUS3_GRUDGE;
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_weightdamagecalculation(void)
|
||
|
{
|
||
|
s32 i;
|
||
|
for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2)
|
||
|
{
|
||
|
if (sWeightToDamageTable[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBattlerTarget].species), 1))
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (sWeightToDamageTable[i] != 0xFFFF)
|
||
|
gDynamicBasePower = sWeightToDamageTable[i + 1];
|
||
|
else
|
||
|
gDynamicBasePower = 120;
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_assistattackselect(void)
|
||
|
{
|
||
|
s32 chooseableMovesNo = 0;
|
||
|
struct Pokemon* party;
|
||
|
s32 monId, moveId;
|
||
|
u16* movesArray = gBattleStruct->assistPossibleMoves;
|
||
|
|
||
|
if (GET_BATTLER_SIDE(gBattlerAttacker) != B_SIDE_PLAYER)
|
||
|
party = gEnemyParty;
|
||
|
else
|
||
|
party = gPlayerParty;
|
||
|
|
||
|
for (monId = 0; monId < PARTY_SIZE; monId++)
|
||
|
{
|
||
|
if (monId == gBattlerPartyIndexes[gBattlerAttacker])
|
||
|
continue;
|
||
|
if (GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_NONE)
|
||
|
continue;
|
||
|
if (GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_EGG)
|
||
|
continue;
|
||
|
|
||
|
for (moveId = 0; moveId < MAX_MON_MOVES; moveId++)
|
||
|
{
|
||
|
s32 i = 0;
|
||
|
u16 move = GetMonData(&party[monId], MON_DATA_MOVE1 + moveId);
|
||
|
|
||
|
if (IsInvalidForSleepTalkOrAssist(move))
|
||
|
continue;
|
||
|
|
||
|
for (; sMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END && move != sMovesForbiddenToCopy[i]; i++);
|
||
|
|
||
|
if (sMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END)
|
||
|
continue;
|
||
|
if (move == MOVE_NONE)
|
||
|
continue;
|
||
|
|
||
|
movesArray[chooseableMovesNo] = move;
|
||
|
chooseableMovesNo++;
|
||
|
}
|
||
|
}
|
||
|
if (chooseableMovesNo)
|
||
|
{
|
||
|
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
|
||
|
gCalledMove = movesArray[((Random() & 0xFF) * chooseableMovesNo) >> 8];
|
||
|
gBattlerTarget = GetMoveTarget(gCalledMove, NO_TARGET_OVERRIDE);
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_trysetmagiccoat(void)
|
||
|
{
|
||
|
gBattlerTarget = gBattlerAttacker;
|
||
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||
|
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gProtectStructs[gBattlerAttacker].bounceMove = 1;
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_trysetsnatch(void) // snatch
|
||
|
{
|
||
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||
|
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gProtectStructs[gBattlerAttacker].stealMove = 1;
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_trygetintimidatetarget(void)
|
||
|
{
|
||
|
u8 side;
|
||
|
|
||
|
gBattleScripting.battler = gBattleStruct->intimidateBattler;
|
||
|
side = GetBattlerSide(gBattleScripting.battler);
|
||
|
|
||
|
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gBattleMons[gBattleScripting.battler].ability)
|
||
|
|
||
|
for (;gBattlerTarget < gBattlersCount; gBattlerTarget++)
|
||
|
{
|
||
|
if (GetBattlerSide(gBattlerTarget) == side)
|
||
|
continue;
|
||
|
if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (gBattlerTarget >= gBattlersCount)
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
|
||
|
static void Cmd_switchoutabilities(void)
|
||
|
{
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
|
||
|
switch (gBattleMons[gActiveBattler].ability)
|
||
|
{
|
||
|
case ABILITY_NATURAL_CURE:
|
||
|
gBattleMons[gActiveBattler].status1 = 0;
|
||
|
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE,
|
||
|
gBitTable[*(gBattleStruct->battlerPartyIndexes + gActiveBattler)],
|
||
|
sizeof(gBattleMons[gActiveBattler].status1),
|
||
|
&gBattleMons[gActiveBattler].status1);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|
||
|
|
||
|
static void Cmd_jumpifhasnohp(void)
|
||
|
{
|
||
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||
|
|
||
|
if (gBattleMons[gActiveBattler].hp == 0)
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
||
|
else
|
||
|
gBattlescriptCurrInstr += 6;
|
||
|
}
|
||
|
|
||
|
static void Cmd_getsecretpowereffect(void)
|
||
|
{
|
||
|
switch (gBattleTerrain)
|
||
|
{
|
||
|
case BATTLE_TERRAIN_GRASS:
|
||
|
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_POISON;
|
||
|
break;
|
||
|
case BATTLE_TERRAIN_LONG_GRASS:
|
||
|
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SLEEP;
|
||
|
break;
|
||
|
case BATTLE_TERRAIN_SAND:
|
||
|
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ACC_MINUS_1;
|
||
|
break;
|
||
|
case BATTLE_TERRAIN_UNDERWATER:
|
||
|
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_DEF_MINUS_1;
|
||
|
break;
|
||
|
case BATTLE_TERRAIN_WATER:
|
||
|
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ATK_MINUS_1;
|
||
|
break;
|
||
|
case BATTLE_TERRAIN_POND:
|
||
|
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SPD_MINUS_1;
|
||
|
break;
|
||
|
case BATTLE_TERRAIN_MOUNTAIN:
|
||
|
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION;
|
||
|
break;
|
||
|
case BATTLE_TERRAIN_CAVE:
|
||
|
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH;
|
||
|
break;
|
||
|
default:
|
||
|
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_PARALYSIS;
|
||
|
break;
|
||
|
}
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_pickup(void)
|
||
|
{
|
||
|
s32 i;
|
||
|
u16 species, heldItem;
|
||
|
u8 ability;
|
||
|
|
||
|
if (InBattlePike())
|
||
|
{
|
||
|
|
||
|
}
|
||
|
else if (InBattlePyramid())
|
||
|
{
|
||
|
for (i = 0; i < PARTY_SIZE; i++)
|
||
|
{
|
||
|
species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
|
||
|
heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
|
||
|
|
||
|
if (GetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM))
|
||
|
ability = gBaseStats[species].abilities[1];
|
||
|
else
|
||
|
ability = gBaseStats[species].abilities[0];
|
||
|
|
||
|
if (ability == ABILITY_PICKUP
|
||
|
&& species != SPECIES_NONE
|
||
|
&& species != SPECIES_EGG
|
||
|
&& heldItem == ITEM_NONE
|
||
|
&& (Random() % 10) == 0)
|
||
|
{
|
||
|
heldItem = GetBattlePyramidPickupItemId();
|
||
|
SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &heldItem);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for (i = 0; i < PARTY_SIZE; i++)
|
||
|
{
|
||
|
species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
|
||
|
heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
|
||
|
|
||
|
if (GetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM))
|
||
|
ability = gBaseStats[species].abilities[1];
|
||
|
else
|
||
|
ability = gBaseStats[species].abilities[0];
|
||
|
|
||
|
if (ability == ABILITY_PICKUP
|
||
|
&& species != SPECIES_NONE
|
||
|
&& species != SPECIES_EGG
|
||
|
&& heldItem == ITEM_NONE
|
||
|
&& (Random() % 10) == 0)
|
||
|
{
|
||
|
s32 j;
|
||
|
s32 rand = Random() % 100;
|
||
|
u8 lvlDivBy10 = (GetMonData(&gPlayerParty[i], MON_DATA_LEVEL) - 1) / 10;
|
||
|
if (lvlDivBy10 > 9)
|
||
|
lvlDivBy10 = 9;
|
||
|
|
||
|
for (j = 0; j < (int)ARRAY_COUNT(sPickupProbabilities); j++)
|
||
|
{
|
||
|
if (sPickupProbabilities[j] > rand)
|
||
|
{
|
||
|
SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sPickupItems[lvlDivBy10 + j]);
|
||
|
break;
|
||
|
}
|
||
|
else if (rand == 99 || rand == 98)
|
||
|
{
|
||
|
SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sRarePickupItems[lvlDivBy10 + (99 - rand)]);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_docastformchangeanimation(void)
|
||
|
{
|
||
|
gActiveBattler = gBattleScripting.battler;
|
||
|
|
||
|
if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE)
|
||
|
*(&gBattleStruct->formToChangeInto) |= CASTFORM_SUBSTITUTE;
|
||
|
|
||
|
BtlController_EmitBattleAnimation(BUFFER_A, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_trycastformdatachange(void)
|
||
|
{
|
||
|
u8 form;
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
form = CastformDataTypeChange(gBattleScripting.battler);
|
||
|
if (form)
|
||
|
{
|
||
|
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
|
||
|
*(&gBattleStruct->formToChangeInto) = form - 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_settypebasedhalvers(void) // water and mud sport
|
||
|
{
|
||
|
bool8 worked = FALSE;
|
||
|
|
||
|
if (gBattleMoves[gCurrentMove].effect == EFFECT_MUD_SPORT)
|
||
|
{
|
||
|
if (!(gStatuses3[gBattlerAttacker] & STATUS3_MUDSPORT))
|
||
|
{
|
||
|
gStatuses3[gBattlerAttacker] |= STATUS3_MUDSPORT;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEAKEN_ELECTRIC;
|
||
|
worked = TRUE;
|
||
|
}
|
||
|
}
|
||
|
else // water sport
|
||
|
{
|
||
|
if (!(gStatuses3[gBattlerAttacker] & STATUS3_WATERSPORT))
|
||
|
{
|
||
|
gStatuses3[gBattlerAttacker] |= STATUS3_WATERSPORT;
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEAKEN_FIRE;
|
||
|
worked = TRUE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (worked)
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
else
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
|
||
|
static void Cmd_setweatherballtype(void)
|
||
|
{
|
||
|
if (WEATHER_HAS_EFFECT)
|
||
|
{
|
||
|
if (gBattleWeather & B_WEATHER_ANY)
|
||
|
gBattleScripting.dmgMultiplier = 2;
|
||
|
if (gBattleWeather & B_WEATHER_RAIN)
|
||
|
*(&gBattleStruct->dynamicMoveType) = TYPE_WATER | F_DYNAMIC_TYPE_2;
|
||
|
else if (gBattleWeather & B_WEATHER_SANDSTORM)
|
||
|
*(&gBattleStruct->dynamicMoveType) = TYPE_ROCK | F_DYNAMIC_TYPE_2;
|
||
|
else if (gBattleWeather & B_WEATHER_SUN)
|
||
|
*(&gBattleStruct->dynamicMoveType) = TYPE_FIRE | F_DYNAMIC_TYPE_2;
|
||
|
else if (gBattleWeather & B_WEATHER_HAIL)
|
||
|
*(&gBattleStruct->dynamicMoveType) = TYPE_ICE | F_DYNAMIC_TYPE_2;
|
||
|
else
|
||
|
*(&gBattleStruct->dynamicMoveType) = TYPE_NORMAL | F_DYNAMIC_TYPE_2;
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_tryrecycleitem(void)
|
||
|
{
|
||
|
u16 *usedHeldItem;
|
||
|
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler];
|
||
|
if (*usedHeldItem != ITEM_NONE && gBattleMons[gActiveBattler].item == ITEM_NONE)
|
||
|
{
|
||
|
gLastUsedItem = *usedHeldItem;
|
||
|
*usedHeldItem = ITEM_NONE;
|
||
|
gBattleMons[gActiveBattler].item = gLastUsedItem;
|
||
|
|
||
|
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].item), &gBattleMons[gActiveBattler].item);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_settypetoterrain(void)
|
||
|
{
|
||
|
if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain]))
|
||
|
{
|
||
|
SET_BATTLER_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain]);
|
||
|
PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain]);
|
||
|
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Unused
|
||
|
static void Cmd_pursuitdoubles(void)
|
||
|
{
|
||
|
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
|
||
|
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
||
|
&& !(gAbsentBattlerFlags & gBitTable[gActiveBattler])
|
||
|
&& gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_MOVE
|
||
|
&& gChosenMoveByBattler[gActiveBattler] == MOVE_PURSUIT)
|
||
|
{
|
||
|
gActionsByTurnOrder[gActiveBattler] = B_ACTION_TRY_FINISH;
|
||
|
gCurrentMove = MOVE_PURSUIT;
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
gBattleScripting.animTurn = 1;
|
||
|
gBattleScripting.pursuitDoublesAttacker = gBattlerAttacker;
|
||
|
gBattlerAttacker = gActiveBattler;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_snatchsetbattlers(void)
|
||
|
{
|
||
|
gEffectBattler = gBattlerAttacker;
|
||
|
|
||
|
if (gBattlerAttacker == gBattlerTarget)
|
||
|
gBattlerAttacker = gBattlerTarget = gBattleScripting.battler;
|
||
|
else
|
||
|
gBattlerTarget = gBattleScripting.battler;
|
||
|
|
||
|
gBattleScripting.battler = gEffectBattler;
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_removelightscreenreflect(void) // brick break
|
||
|
{
|
||
|
u8 opposingSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
|
||
|
|
||
|
if (gSideTimers[opposingSide].reflectTimer || gSideTimers[opposingSide].lightscreenTimer)
|
||
|
{
|
||
|
gSideStatuses[opposingSide] &= ~SIDE_STATUS_REFLECT;
|
||
|
gSideStatuses[opposingSide] &= ~SIDE_STATUS_LIGHTSCREEN;
|
||
|
gSideTimers[opposingSide].reflectTimer = 0;
|
||
|
gSideTimers[opposingSide].lightscreenTimer = 0;
|
||
|
gBattleScripting.animTurn = 1;
|
||
|
gBattleScripting.animTargetsHit = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleScripting.animTurn = 0;
|
||
|
gBattleScripting.animTargetsHit = 0;
|
||
|
}
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_handleballthrow(void)
|
||
|
{
|
||
|
u8 ballMultiplier = 0;
|
||
|
|
||
|
if (gBattleControllerExecFlags)
|
||
|
return;
|
||
|
|
||
|
gActiveBattler = gBattlerAttacker;
|
||
|
gBattlerTarget = gBattlerAttacker ^ BIT_SIDE;
|
||
|
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||
|
{
|
||
|
BtlController_EmitBallThrowAnim(BUFFER_A, BALL_TRAINER_BLOCK);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
gBattlescriptCurrInstr = BattleScript_TrainerBallBlock;
|
||
|
}
|
||
|
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
|
||
|
{
|
||
|
BtlController_EmitBallThrowAnim(BUFFER_A, BALL_3_SHAKES_SUCCESS);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
gBattlescriptCurrInstr = BattleScript_WallyBallThrow;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
u32 odds;
|
||
|
u8 catchRate;
|
||
|
|
||
|
if (gLastUsedItem == ITEM_SAFARI_BALL)
|
||
|
catchRate = gBattleStruct->safariCatchFactor * 1275 / 100;
|
||
|
else
|
||
|
catchRate = gBaseStats[gBattleMons[gBattlerTarget].species].catchRate;
|
||
|
|
||
|
if (gLastUsedItem > ITEM_SAFARI_BALL)
|
||
|
{
|
||
|
switch (gLastUsedItem)
|
||
|
{
|
||
|
case ITEM_NET_BALL:
|
||
|
if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_WATER) || IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_BUG))
|
||
|
ballMultiplier = 30;
|
||
|
else
|
||
|
ballMultiplier = 10;
|
||
|
break;
|
||
|
case ITEM_DIVE_BALL:
|
||
|
if (GetCurrentMapType() == MAP_TYPE_UNDERWATER)
|
||
|
ballMultiplier = 35;
|
||
|
else
|
||
|
ballMultiplier = 10;
|
||
|
break;
|
||
|
case ITEM_NEST_BALL:
|
||
|
if (gBattleMons[gBattlerTarget].level < 40)
|
||
|
{
|
||
|
ballMultiplier = 40 - gBattleMons[gBattlerTarget].level;
|
||
|
if (ballMultiplier <= 9)
|
||
|
ballMultiplier = 10;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ballMultiplier = 10;
|
||
|
}
|
||
|
break;
|
||
|
case ITEM_REPEAT_BALL:
|
||
|
if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBattlerTarget].species), FLAG_GET_CAUGHT))
|
||
|
ballMultiplier = 30;
|
||
|
else
|
||
|
ballMultiplier = 10;
|
||
|
break;
|
||
|
case ITEM_TIMER_BALL:
|
||
|
ballMultiplier = gBattleResults.battleTurnCounter + 10;
|
||
|
if (ballMultiplier > 40)
|
||
|
ballMultiplier = 40;
|
||
|
break;
|
||
|
case ITEM_LUXURY_BALL:
|
||
|
case ITEM_PREMIER_BALL:
|
||
|
ballMultiplier = 10;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
ballMultiplier = sBallCatchBonuses[gLastUsedItem - ITEM_ULTRA_BALL];
|
||
|
|
||
|
odds = (catchRate * ballMultiplier / 10)
|
||
|
* (gBattleMons[gBattlerTarget].maxHP * 3 - gBattleMons[gBattlerTarget].hp * 2)
|
||
|
/ (3 * gBattleMons[gBattlerTarget].maxHP);
|
||
|
|
||
|
if (gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE))
|
||
|
odds *= 2;
|
||
|
if (gBattleMons[gBattlerTarget].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
|
||
|
odds = (odds * 15) / 10;
|
||
|
|
||
|
if (gLastUsedItem != ITEM_SAFARI_BALL)
|
||
|
{
|
||
|
if (gLastUsedItem == ITEM_MASTER_BALL)
|
||
|
{
|
||
|
gBattleResults.usedMasterBall = TRUE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL] < 255)
|
||
|
gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL]++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (odds > 254) // mon caught
|
||
|
{
|
||
|
BtlController_EmitBallThrowAnim(BUFFER_A, BALL_3_SHAKES_SUCCESS);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
|
||
|
SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem);
|
||
|
|
||
|
if (CalculatePlayerPartyCount() == PARTY_SIZE)
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
||
|
else
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
||
|
}
|
||
|
else // mon may be caught, calculate shakes
|
||
|
{
|
||
|
u8 shakes;
|
||
|
|
||
|
odds = Sqrt(Sqrt(16711680 / odds));
|
||
|
odds = 1048560 / odds;
|
||
|
|
||
|
for (shakes = 0; shakes < BALL_3_SHAKES_SUCCESS && Random() < odds; shakes++);
|
||
|
|
||
|
if (gLastUsedItem == ITEM_MASTER_BALL)
|
||
|
shakes = BALL_3_SHAKES_SUCCESS; // why calculate the shakes before that check?
|
||
|
|
||
|
BtlController_EmitBallThrowAnim(BUFFER_A, shakes);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
if (shakes == BALL_3_SHAKES_SUCCESS) // mon caught, copy of the code above
|
||
|
{
|
||
|
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
|
||
|
SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem);
|
||
|
|
||
|
if (CalculatePlayerPartyCount() == PARTY_SIZE)
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
||
|
else
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
||
|
}
|
||
|
else // not caught
|
||
|
{
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = shakes;
|
||
|
gBattlescriptCurrInstr = BattleScript_ShakeBallThrow;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_givecaughtmon(void)
|
||
|
{
|
||
|
if (GiveMonToPlayer(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY)
|
||
|
{
|
||
|
if (!ShouldShowBoxWasFullMessage())
|
||
|
{
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SENT_SOMEONES_PC;
|
||
|
StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_PC_BOX_TO_SEND_MON)));
|
||
|
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_PC_BOX_TO_SEND_MON))); // box the mon was sent to
|
||
|
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2);
|
||
|
StringCopy(gStringVar3, GetBoxNamePtr(GetPCBoxToSendMon())); //box the mon was going to be sent to
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SOMEONES_BOX_FULL;
|
||
|
}
|
||
|
|
||
|
// Change to B_MSG_SENT_LANETTES_PC or B_MSG_LANETTES_BOX_FULL
|
||
|
if (FlagGet(FLAG_SYS_PC_LANETTE))
|
||
|
gBattleCommunication[MULTISTRING_CHOOSER]++;
|
||
|
}
|
||
|
|
||
|
gBattleResults.caughtMonSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_SPECIES, NULL);
|
||
|
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick);
|
||
|
gBattleResults.caughtMonBall = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_POKEBALL, NULL);
|
||
|
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_trysetcaughtmondexflags(void)
|
||
|
{
|
||
|
u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL);
|
||
|
u32 personality = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY, NULL);
|
||
|
|
||
|
if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_GET_CAUGHT))
|
||
|
{
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_SET_CAUGHT, personality);
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_displaydexinfo(void)
|
||
|
{
|
||
|
u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL);
|
||
|
|
||
|
switch (gBattleCommunication[0])
|
||
|
{
|
||
|
case 0:
|
||
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
|
||
|
gBattleCommunication[0]++;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (!gPaletteFade.active)
|
||
|
{
|
||
|
FreeAllWindowBuffers();
|
||
|
gBattleCommunication[TASK_ID] = DisplayCaughtMonDexPage(SpeciesToNationalPokedexNum(species),
|
||
|
gBattleMons[gBattlerTarget].otId,
|
||
|
gBattleMons[gBattlerTarget].personality);
|
||
|
gBattleCommunication[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
if (!gPaletteFade.active
|
||
|
&& gMain.callback2 == BattleMainCB2
|
||
|
&& !gTasks[gBattleCommunication[TASK_ID]].isActive)
|
||
|
{
|
||
|
SetVBlankCallback(VBlankCB_Battle);
|
||
|
gBattleCommunication[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 3:
|
||
|
InitBattleBgsVideo();
|
||
|
LoadBattleTextboxAndBackground();
|
||
|
gBattle_BG3_X = 256;
|
||
|
gBattleCommunication[0]++;
|
||
|
break;
|
||
|
case 4:
|
||
|
if (!IsDma3ManagerBusyWithBgCopy())
|
||
|
{
|
||
|
BeginNormalPaletteFade(PALETTES_BG, 0, 16, 0, RGB_BLACK);
|
||
|
ShowBg(0);
|
||
|
ShowBg(3);
|
||
|
gBattleCommunication[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 5:
|
||
|
if (!gPaletteFade.active)
|
||
|
gBattlescriptCurrInstr++;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags)
|
||
|
{
|
||
|
s32 destY, destX;
|
||
|
u16 var = 0;
|
||
|
|
||
|
for (destY = yStart; destY <= yEnd; destY++)
|
||
|
{
|
||
|
for (destX = xStart; destX <= xEnd; destX++)
|
||
|
{
|
||
|
if (destY == yStart)
|
||
|
{
|
||
|
if (destX == xStart)
|
||
|
var = 0x1022;
|
||
|
else if (destX == xEnd)
|
||
|
var = 0x1024;
|
||
|
else
|
||
|
var = 0x1023;
|
||
|
}
|
||
|
else if (destY == yEnd)
|
||
|
{
|
||
|
if (destX == xStart)
|
||
|
var = 0x1028;
|
||
|
else if (destX == xEnd)
|
||
|
var = 0x102A;
|
||
|
else
|
||
|
var = 0x1029;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (destX == xStart)
|
||
|
var = 0x1025;
|
||
|
else if (destX == xEnd)
|
||
|
var = 0x1027;
|
||
|
else
|
||
|
var = 0x1026;
|
||
|
}
|
||
|
|
||
|
if (flags & WINDOW_CLEAR)
|
||
|
var = 0;
|
||
|
|
||
|
if (flags & WINDOW_BG1)
|
||
|
CopyToBgTilemapBufferRect_ChangePalette(1, &var, destX, destY, 1, 1, 0x11);
|
||
|
else
|
||
|
CopyToBgTilemapBufferRect_ChangePalette(0, &var, destX, destY, 1, 1, 0x11);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void BattleCreateYesNoCursorAt(u8 cursorPosition)
|
||
|
{
|
||
|
u16 src[2];
|
||
|
src[0] = 1;
|
||
|
src[1] = 2;
|
||
|
|
||
|
CopyToBgTilemapBufferRect_ChangePalette(0, src, 0x19, 9 + (2 * cursorPosition), 1, 2, 0x11);
|
||
|
CopyBgTilemapBufferToVram(0);
|
||
|
}
|
||
|
|
||
|
void BattleDestroyYesNoCursorAt(u8 cursorPosition)
|
||
|
{
|
||
|
u16 src[2];
|
||
|
src[0] = 0x1016;
|
||
|
src[1] = 0x1016;
|
||
|
|
||
|
CopyToBgTilemapBufferRect_ChangePalette(0, src, 0x19, 9 + (2 * cursorPosition), 1, 2, 0x11);
|
||
|
CopyBgTilemapBufferToVram(0);
|
||
|
}
|
||
|
|
||
|
static void Cmd_trygivecaughtmonnick(void)
|
||
|
{
|
||
|
switch (gBattleCommunication[MULTIUSE_STATE])
|
||
|
{
|
||
|
case 0:
|
||
|
HandleBattleWindow(24, 8, 29, 13, 0);
|
||
|
BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
|
||
|
gBattleCommunication[MULTIUSE_STATE]++;
|
||
|
gBattleCommunication[CURSOR_POSITION] = 0;
|
||
|
BattleCreateYesNoCursorAt(0);
|
||
|
break;
|
||
|
case 1:
|
||
|
if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0)
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
|
||
|
gBattleCommunication[CURSOR_POSITION] = 0;
|
||
|
BattleCreateYesNoCursorAt(0);
|
||
|
}
|
||
|
if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0)
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
|
||
|
gBattleCommunication[CURSOR_POSITION] = 1;
|
||
|
BattleCreateYesNoCursorAt(1);
|
||
|
}
|
||
|
if (JOY_NEW(A_BUTTON))
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
if (gBattleCommunication[CURSOR_POSITION] == 0)
|
||
|
{
|
||
|
gBattleCommunication[MULTIUSE_STATE]++;
|
||
|
BeginFastPaletteFade(3);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleCommunication[MULTIUSE_STATE] = 4;
|
||
|
}
|
||
|
}
|
||
|
else if (JOY_NEW(B_BUTTON))
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
gBattleCommunication[MULTIUSE_STATE] = 4;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
if (!gPaletteFade.active)
|
||
|
{
|
||
|
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
|
||
|
FreeAllWindowBuffers();
|
||
|
|
||
|
DoNamingScreen(NAMING_SCREEN_CAUGHT_MON, gBattleStruct->caughtMonNick,
|
||
|
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_SPECIES),
|
||
|
GetMonGender(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]]),
|
||
|
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_PERSONALITY, NULL),
|
||
|
BattleMainCB2);
|
||
|
|
||
|
gBattleCommunication[MULTIUSE_STATE]++;
|
||
|
}
|
||
|
break;
|
||
|
case 3:
|
||
|
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active )
|
||
|
{
|
||
|
SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
}
|
||
|
break;
|
||
|
case 4:
|
||
|
if (CalculatePlayerPartyCount() == PARTY_SIZE)
|
||
|
gBattlescriptCurrInstr += 5;
|
||
|
else
|
||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Cmd_subattackerhpbydmg(void)
|
||
|
{
|
||
|
gBattleMons[gBattlerAttacker].hp -= gBattleMoveDamage;
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_removeattackerstatus1(void)
|
||
|
{
|
||
|
gBattleMons[gBattlerAttacker].status1 = 0;
|
||
|
gBattlescriptCurrInstr++;
|
||
|
}
|
||
|
|
||
|
static void Cmd_finishaction(void)
|
||
|
{
|
||
|
gCurrentActionFuncId = B_ACTION_FINISHED;
|
||
|
}
|
||
|
|
||
|
static void Cmd_finishturn(void)
|
||
|
{
|
||
|
gCurrentActionFuncId = B_ACTION_FINISHED;
|
||
|
gCurrentTurnActionNumber = gBattlersCount;
|
||
|
}
|
||
|
|
||
|
static void Cmd_trainerslideout(void)
|
||
|
{
|
||
|
gActiveBattler = GetBattlerAtPosition(gBattlescriptCurrInstr[1]);
|
||
|
BtlController_EmitTrainerSlideBack(BUFFER_A);
|
||
|
MarkBattlerForControllerExec(gActiveBattler);
|
||
|
|
||
|
gBattlescriptCurrInstr += 2;
|
||
|
}
|