tumbledemerald-legacy/data/maps/MauvilleCity/scripts.inc

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2022-05-19 19:14:13 +02:00
.set LOCALID_WALLY, 6
.set LOCALID_WALLYS_UNCLE, 7
.set LOCALID_SCOTT, 11
MauvilleCity_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, MauvilleCity_OnTransition
.byte 0
MauvilleCity_OnTransition:
setflag FLAG_VISITED_MAUVILLE_CITY
clearflag FLAG_FORCE_MIRAGE_TOWER_VISIBLE
clearflag FLAG_HIDE_SLATEPORT_MUSEUM_POPULATION
setflag FLAG_SYS_TV_START
clearflag FLAG_MAUVILLE_GYM_BARRIERS_STATE
setvar VAR_MAUVILLE_GYM_STATE, 0
call_if_set FLAG_GOT_TM24_FROM_WATTSON, MauvilleCity_EventScript_MoveWattsonBackToGym
end
MauvilleCity_EventScript_MoveWattsonBackToGym::
clearflag FLAG_HIDE_MAUVILLE_GYM_WATTSON
setflag FLAG_HIDE_MAUVILLE_CITY_WATTSON
setflag FLAG_WATTSON_REMATCH_AVAILABLE
return
MauvilleCity_EventScript_Boy::
msgbox MauvilleCity_Text_NurseHurtMonBackToHealth, MSGBOX_NPC
end
MauvilleCity_EventScript_Maniac::
msgbox MauvilleCity_Text_AllSortsOfPeopleComeThrough, MSGBOX_NPC
end
MauvilleCity_EventScript_Woman::
msgbox MauvilleCity_Text_RydelVeryGenerous, MSGBOX_NPC
end
MauvilleCity_EventScript_RichBoy::
msgbox MauvilleCity_Text_PokemonCanJumpYouOnBike, MSGBOX_NPC
end
MauvilleCity_EventScript_CitySign::
msgbox MauvilleCity_Text_CitySign, MSGBOX_SIGN
end
MauvilleCity_EventScript_GymSign::
msgbox MauvilleCity_Text_GymSign, MSGBOX_SIGN
end
MauvilleCity_EventScript_BikeShopSign::
msgbox MauvilleCity_Text_BikeShopSign, MSGBOX_SIGN
end
MauvilleCity_EventScript_GameCornerSign::
msgbox MauvilleCity_Text_GameCornerSign, MSGBOX_SIGN
end
MauvilleCity_EventScript_SchoolKidM::
lock
faceplayer
goto_if_set FLAG_TV_EXPLAINED, MauvilleCity_EventScript_TVExplained
msgbox MauvilleCity_Text_ExplainTV, MSGBOX_DEFAULT
setflag FLAG_TV_EXPLAINED
release
end
MauvilleCity_EventScript_TVExplained::
msgbox MauvilleCity_Text_BeenCheckingOutTV, MSGBOX_DEFAULT
release
end
MauvilleCity_EventScript_WallysUncle::
lock
faceplayer
goto_if_set FLAG_DECLINED_WALLY_BATTLE_MAUVILLE, MauvilleCity_EventScript_UncleAskPlayerToBattleWally
msgbox MauvilleCity_Text_UncleHesTooPeppy, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_WALLYS_UNCLE, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
MauvilleCity_EventScript_UncleAskPlayerToBattleWally::
msgbox MauvilleCity_Text_UncleCanYouBattleWally, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_WALLYS_UNCLE, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
MauvilleCity_EventScript_Wally::
lockall
goto_if_set FLAG_DECLINED_WALLY_BATTLE_MAUVILLE, MauvilleCity_EventScript_WallyRequestBattleAgain
applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox MauvilleCity_Text_WallyWantToChallengeGym, MSGBOX_DEFAULT
msgbox MauvilleCity_Text_UncleYourePushingIt, MSGBOX_DEFAULT
msgbox MauvilleCity_Text_WallyWeCanBeatAnyone, MSGBOX_DEFAULT
applymovement LOCALID_WALLY, Common_Movement_FacePlayer
waitmovement 0
playse SE_PIN
applymovement LOCALID_WALLY, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_WALLY, Common_Movement_Delay48
waitmovement 0
msgbox MauvilleCity_Text_WallyWillYouBattleMe, MSGBOX_YESNO
goto MauvilleCity_EventScript_BattleWallyPrompt
end
MauvilleCity_EventScript_BattleWallyPrompt::
call_if_eq VAR_RESULT, YES, MauvilleCity_EventScript_BattleWally
goto_if_eq VAR_RESULT, NO, MauvilleCity_EventScript_DeclineWallyBattle
closemessage
switch VAR_FACING
case DIR_NORTH, MauvilleCity_EventScript_WallyAndUncleExitNorth
case DIR_EAST, MauvilleCity_EventScript_WallyAndUncleExitEast
end
MauvilleCity_EventScript_WallyAndUncleExitNorth::
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitNorth1
applymovement LOCALID_WALLY, MauvilleCity_Movement_WallyExitNorth1
applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitNorth1
waitmovement 0
applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
delay 30
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerFaceUncleNorth
applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleApproachPlayerNorth
waitmovement 0
msgbox MauvilleCity_Text_UncleVisitUsSometime, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitNorth2
applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitNorth2
applymovement LOCALID_WALLY, MauvilleCity_Movement_WallyExitNorth2
waitmovement 0
goto MauvilleCity_EventScript_DefeatedWally
end
MauvilleCity_EventScript_WallyAndUncleExitEast::
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitEast1
applymovement LOCALID_WALLY, MauvilleCity_Movement_WallyExitEast1
applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitEast1
waitmovement 0
applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
delay 30
applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleApproachPlayerEast
waitmovement 0
msgbox MauvilleCity_Text_UncleVisitUsSometime, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitEast2
applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitEast2
applymovement LOCALID_WALLY, MauvilleCity_Movement_WallyExitEast2
waitmovement 0
goto MauvilleCity_EventScript_DefeatedWally
end
MauvilleCity_EventScript_DefeatedWally::
removeobject LOCALID_WALLY
removeobject LOCALID_WALLYS_UNCLE
clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLY
clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLYS_UNCLE
setflag FLAG_DEFEATED_WALLY_MAUVILLE
setvar VAR_WALLY_CALL_STEP_COUNTER, 0
setflag FLAG_ENABLE_FIRST_WALLY_POKENAV_CALL
call_if_eq VAR_FACING, DIR_NORTH, MauvilleCity_EventScript_ScottApproachPlayerNorth
call_if_eq VAR_FACING, DIR_EAST, MauvilleCity_EventScript_ScottApproachPlayerEast
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
msgbox MauvilleCity_Text_ScottYouDidntHoldBack, MSGBOX_DEFAULT
closemessage
addvar VAR_SCOTT_STATE, 1
call_if_eq VAR_FACING, DIR_NORTH, MauvilleCity_EventScript_ScottExitNorth
call_if_eq VAR_FACING, DIR_EAST, MauvilleCity_EventScript_ScottExitEast
removeobject LOCALID_SCOTT
releaseall
end
MauvilleCity_EventScript_ScottApproachPlayerNorth::
addobject LOCALID_SCOTT
applymovement LOCALID_SCOTT, MauvilleCity_Movement_ScottApproachPlayerNorth
waitmovement 0
return
MauvilleCity_EventScript_ScottApproachPlayerEast::
setobjectxyperm LOCALID_SCOTT, 12, 13
addobject LOCALID_SCOTT
applymovement LOCALID_SCOTT, MauvilleCity_Movement_ScottApproachPlayerEast
waitmovement 0
return
MauvilleCity_EventScript_ScottExitNorth::
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchScottExitNorth
applymovement LOCALID_SCOTT, MauvilleCity_Movement_ScottExitNorth
waitmovement 0
return
MauvilleCity_EventScript_ScottExitEast::
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchScottExitEast
applymovement LOCALID_SCOTT, MauvilleCity_Movement_ScottExitEast
waitmovement 0
return
MauvilleCity_EventScript_BattleWally::
msgbox MauvilleCity_Text_WallyHereICome, MSGBOX_DEFAULT
trainerbattle_no_intro TRAINER_WALLY_MAUVILLE, MauvilleCity_Text_WallyDefeat
applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox MauvilleCity_Text_WallyIllGoBackToVerdanturf, MSGBOX_DEFAULT
applymovement LOCALID_WALLY, Common_Movement_FacePlayer
waitmovement 0
msgbox MauvilleCity_Text_ThankYouNotEnoughToBattle, MSGBOX_DEFAULT
applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox MauvilleCity_Text_UncleNoNeedToBeDown, MSGBOX_DEFAULT
return
MauvilleCity_EventScript_DeclineWallyBattle::
setflag FLAG_DECLINED_WALLY_BATTLE_MAUVILLE
msgbox MauvilleCity_Text_WallyMyUncleWontKnowImStrong, MSGBOX_DEFAULT
release
end
MauvilleCity_EventScript_WallyRequestBattleAgain::
applymovement LOCALID_WALLY, Common_Movement_FacePlayer
waitmovement 0
msgbox MauvilleCity_Text_WallyPleaseBattleMe, MSGBOX_YESNO
goto MauvilleCity_EventScript_BattleWallyPrompt
end
MauvilleCity_Movement_WallyExitNorth1:
walk_left
walk_left
walk_down
walk_down
walk_left
step_end
MauvilleCity_Movement_WallyExitEast1:
walk_down
walk_down
walk_left
walk_left
walk_left
step_end
MauvilleCity_Movement_WallyExitNorth2:
delay_16
delay_16
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
delay_8
step_end
MauvilleCity_Movement_WallyExitEast2:
delay_16
delay_16
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
delay_8
step_end
MauvilleCity_Movement_PlayerWatchWallyExitNorth2:
delay_16
delay_8
walk_in_place_faster_left
step_end
MauvilleCity_Movement_PlayerWatchWallyExitEast2:
delay_16
delay_16
delay_16
walk_in_place_faster_left
step_end
MauvilleCity_Movement_PlayerWatchScottExitNorth:
delay_16
walk_in_place_faster_left
step_end
MauvilleCity_Movement_PlayerWatchScottExitEast:
delay_16
delay_16
walk_in_place_faster_left
step_end
MauvilleCity_Movement_PlayerWatchWallyExitEast1:
delay_16
walk_in_place_faster_down
step_end
MauvilleCity_Movement_PlayerWatchWallyExitNorth1:
delay_16
walk_in_place_faster_left
step_end
MauvilleCity_Movement_WallysUncleExitNorth1:
walk_left
walk_left
walk_left
walk_down
walk_down
step_end
MauvilleCity_Movement_WallysUncleExitEast1:
walk_left
walk_down
walk_down
walk_left
walk_left
step_end
MauvilleCity_Movement_PlayerFaceUncleNorth:
delay_16
delay_8
delay_4
walk_in_place_faster_down
step_end
MauvilleCity_Movement_WallysUncleApproachPlayerNorth:
walk_right
walk_right
walk_in_place_faster_up
step_end
MauvilleCity_Movement_WallysUncleApproachPlayerEast:
walk_right
walk_up
step_end
MauvilleCity_Movement_WallysUncleExitNorth2:
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
step_end
MauvilleCity_Movement_WallysUncleExitEast2:
walk_down
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
step_end
MauvilleCity_Movement_ScottApproachPlayerNorth:
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_left
walk_left
walk_left
walk_left
walk_in_place_faster_up
step_end
MauvilleCity_Movement_ScottApproachPlayerEast:
walk_up
walk_up
walk_up
walk_up
walk_up
walk_left
walk_left
walk_left
walk_left
walk_left
walk_up
step_end
MauvilleCity_Movement_ScottExitNorth:
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
step_end
MauvilleCity_Movement_ScottExitEast:
walk_down
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
step_end
MauvilleCity_EventScript_Wattson::
lock
faceplayer
goto_if_set FLAG_GOT_TM24_FROM_WATTSON, MauvilleCity_EventScript_ReceivedThunderbolt
goto_if_eq VAR_NEW_MAUVILLE_STATE, 2, MauvilleCity_EventScript_CompletedNewMauville
goto_if_set FLAG_GOT_BASEMENT_KEY_FROM_WATTSON, MauvilleCity_EventScript_BegunNewMauville
msgbox MauvilleCity_Text_WattsonNeedFavorTakeKey, MSGBOX_DEFAULT
giveitem ITEM_BASEMENT_KEY
setflag FLAG_GOT_BASEMENT_KEY_FROM_WATTSON
msgbox MauvilleCity_Text_WattsonWontBeChallenge, MSGBOX_DEFAULT
release
end
MauvilleCity_EventScript_BegunNewMauville::
msgbox MauvilleCity_Text_WattsonWontBeChallenge, MSGBOX_DEFAULT
release
end
MauvilleCity_EventScript_CompletedNewMauville::
msgbox MauvilleCity_Text_WattsonThanksTakeTM, MSGBOX_DEFAULT
giveitem ITEM_TM24
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
setflag FLAG_GOT_TM24_FROM_WATTSON
msgbox MauvilleCity_Text_WattsonYoungTakeCharge, MSGBOX_DEFAULT
release
end
MauvilleCity_EventScript_ReceivedThunderbolt::
msgbox MauvilleCity_Text_WattsonYoungTakeCharge, MSGBOX_DEFAULT
release
end
MauvilleCity_EventScript_RegisterWallyCall::
lockall
pokenavcall MauvilleCity_Text_WallyPokenavCall
waitmessage
delay 30
playfanfare MUS_REGISTER_MATCH_CALL
msgbox MauvilleCity_Text_RegisteredWally, MSGBOX_DEFAULT
waitfanfare
closemessage
delay 30
setflag FLAG_ENABLE_WALLY_MATCH_CALL
clearflag FLAG_ENABLE_FIRST_WALLY_POKENAV_CALL
releaseall
end
MauvilleCity_Text_UncleHesTooPeppy:
.string "UNCLE: It's because of POKéMON that\n"
.string "this boy's got more pep, I suppose…\l"
.string "But he's become a bit too peppy…$"
MauvilleCity_Text_WallyWantToChallengeGym:
.string "WALLY: Aww, UNCLE, please?\p"
.string "I want to challenge this GYM and see\n"
.string "how much better I've become.\p"
.string "Please? May I, please?$"
MauvilleCity_Text_UncleYourePushingIt:
.string "UNCLE: Now hold on, WALLY.\p"
.string "Since you started living with POKéMON,\n"
.string "you have grown quite a lot stronger.\p"
.string "But don't you think you're pushing it\n"
.string "to suddenly challenge a GYM?$"
MauvilleCity_Text_WallyWeCanBeatAnyone:
.string "WALLY: I'm not pushing it.\p"
.string "If I combine forces with RALTS,\n"
.string "we can beat anyone!$"
MauvilleCity_Text_WallyWillYouBattleMe:
.string "WALLY: Oh! Hi, {PLAYER}!\p"
.string "I've gotten a lot stronger since\n"
.string "we met.\p"
.string "{PLAYER}, I want you and my UNCLE to\n"
.string "understand that.\p"
.string "{PLAYER}, please, will you have\n"
.string "a battle with me?$"
MauvilleCity_Text_WallyMyUncleWontKnowImStrong:
.string "WALLY: Oh… If you won't battle me,\n"
.string "{PLAYER}, my UNCLE won't know that I've\l"
.string "become really strong.$"
MauvilleCity_Text_UncleCanYouBattleWally:
.string "UNCLE: {PLAYER}{KUN}, was it?\n"
.string "On WALLY's behalf, can I ask you to\l"
.string "battle with him just this once?\p"
.string "I don't think he's going to listen to\n"
.string "any reason the way he is now.$"
MauvilleCity_Text_WallyPleaseBattleMe:
.string "WALLY: {PLAYER}, please!\n"
.string "Battle with me, please.$"
MauvilleCity_Text_WallyHereICome:
.string "WALLY: {PLAYER}, thank you.\p"
.string "Okay… Here I come!$"
MauvilleCity_Text_WallyDefeat:
.string "WALLY: … … … … … … …\p"
.string "… … … … … … … …\p"
.string "I lost…$"
MauvilleCity_Text_WallyIllGoBackToVerdanturf:
.string "WALLY: UNCLE…\n"
.string "I'll go back to VERDANTURF…$"
MauvilleCity_Text_ThankYouNotEnoughToBattle:
.string "{PLAYER}, thank you.\n"
.string "Being a TRAINER is tough, isn't it?\p"
.string "It's not enough just to have POKéMON\n"
.string "and make them battle. That isn't what\l"
.string "being a real TRAINER is about.$"
MauvilleCity_Text_UncleNoNeedToBeDown:
.string "UNCLE: WALLY, there's no need to be so\n"
.string "down on yourself.\p"
.string "Why, what's keeping you from becoming\n"
.string "stronger and stronger?\p"
.string "Come on, let's go home.\n"
.string "Everyone's waiting for you.$"
MauvilleCity_Text_UncleVisitUsSometime:
.string "UNCLE: {PLAYER}{KUN}, it just dawned on me\n"
.string "that you must be the TRAINER who kept\l"
.string "an eye out for WALLY when he caught\l"
.string "his POKéMON.\p"
.string "Why don't you visit us in VERDANTURF\n"
.string "sometime?\l"
.string "I'm sure WALLY would enjoy it.$"
MauvilleCity_Text_WallyPokenavCall:
.string "… … … … … …\n"
.string "… … … … … Beep!\p"
.string "WALLY: Oh, hello, {PLAYER}!\p"
.string "I just wanted to tell you that\n"
.string "my uncle bought me a POKéNAV!\p"
.string "Now I can get in touch with you\n"
.string "anytime, {PLAYER}!\p"
.string "… … … … … …\n"
.string "… … … … … Click!$"
MauvilleCity_Text_RegisteredWally:
.string "Registered WALLY\n"
.string "in the POKéNAV.$"
MauvilleCity_Text_ScottYouDidntHoldBack:
.string "SCOTT: Hehe…\n"
.string "I was watching that match!\p"
.string "You're friends with that boy WALLY,\n"
.string "aren't you?\p"
.string "But you didn't hold anything back\n"
.string "and beat him impressively.\p"
.string "Yeah! That's what a real POKéMON\n"
.string "battle is all about!\p"
.string "I idolize TRAINERS like that!\p"
.string "… … … … … …\n"
.string "I'll be cheering for you!$"
MauvilleCity_Text_WattsonNeedFavorTakeKey:
.string "WATTSON: Oh, {PLAYER}{KUN}!\n"
.string "You look like you have a lot of zip!\l"
.string "That's a good thing, wahahahaha!\p"
.string "Fine! I've decided!\n"
.string "I need a favor, {PLAYER}{KUN}!\p"
.string "MAUVILLE CITY has an underground\n"
.string "sector called NEW MAUVILLE.\p"
.string "{PLAYER}{KUN}, I'd like you to go there and\n"
.string "switch off the GENERATOR.\p"
.string "The GENERATOR has been running a bit\n"
.string "haywire. It's getting unsafe.\p"
.string "Here, this is the KEY to get into\n"
.string "NEW MAUVILLE.$"
MauvilleCity_Text_WattsonWontBeChallenge:
.string "WATTSON: Don't you worry about it.\n"
.string "It won't be a challenge to you.\p"
.string "The entrance to NEW MAUVILLE is just\n"
.string "a short SURF away from ROUTE 110.\p"
.string "That's it, then, you have my trust!\n"
.string "Wahahahaha!$"
MauvilleCity_Text_WattsonThanksTakeTM:
.string "WATTSON: Wahahahaha!\p"
.string "I knew it, {PLAYER}{KUN}! I knew I'd made\n"
.string "the right choice asking you!\p"
.string "This is my thanks--a TM containing\n"
.string "THUNDERBOLT!\p"
.string "Go on, you've earned it!$"
MauvilleCity_Text_WattsonYoungTakeCharge:
.string "WATTSON: Wahahahaha!\p"
.string "It pleases me to no end to see\n"
.string "the young step up and take charge!$"
MauvilleCity_Text_NurseHurtMonBackToHealth:
.string "You know, it's cool to have POKéMON\n"
.string "battles and stuff…\p"
.string "But if your POKéMON gets hurt,\n"
.string "you have to nurse it back to health.$"
MauvilleCity_Text_AllSortsOfPeopleComeThrough:
.string "The roads of this town stretch north\n"
.string "and south, and east and west.\p"
.string "Because of that, we get all sorts of\n"
.string "people coming through.$"
MauvilleCity_Text_RydelVeryGenerous:
.string "Have you been to RYDEL'S CYCLES yet?\p"
.string "RYDEL, the owner, is a very generous\n"
.string "man.$"
MauvilleCity_Text_PokemonCanJumpYouOnBike:
.string "Even if you're riding a BIKE,\n"
.string "wild POKéMON could jump you.$"
MauvilleCity_Text_CitySign:
.string "MAUVILLE CITY\n"
.string "“The bright and shiny city of fun!”$"
MauvilleCity_Text_GymSign:
.string "MAUVILLE CITY POKéMON GYM\n"
.string "LEADER: WATTSON\l"
.string "“The cheerfully electrifying man!”$"
MauvilleCity_Text_BikeShopSign:
.string "“Ride in gravel and shake up your\n"
.string "soul!”\l"
.string "RYDEL'S CYCLES$"
MauvilleCity_Text_GameCornerSign:
.string "“The play spot for all!”\n"
.string "MAUVILLE GAME CORNER$"
MauvilleCity_Text_ExplainTV:
.string "Hi, do you check out TV at all?\p"
.string "They've added a bunch of cool new\n"
.string "shows recently.\p"
.string "TV is so cool. I've seen my friends on\n"
.string "TV just out of the blue.\p"
.string "And, sometimes, they even put you on TV\n"
.string "without telling you.\p"
.string "I wish I would be on TV sometime.\p"
.string "That's why I think you should check\n"
.string "out TVs whenever you can.$"
MauvilleCity_Text_BeenCheckingOutTV:
.string "Hi, have you been checking out TVs?$"