90 lines
3.1 KiB
PHP
90 lines
3.1 KiB
PHP
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EverGrandeCity_SidneysRoom_MapScripts::
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map_script MAP_SCRIPT_ON_LOAD, EverGrandeCity_SidneysRoom_OnLoad
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, EverGrandeCity_SidneysRoom_OnWarp
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map_script MAP_SCRIPT_ON_TRANSITION, EverGrandeCity_SidneysRoom_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, EverGrandeCity_SidneysRoom_OnFrame
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.byte 0
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EverGrandeCity_SidneysRoom_OnTransition:
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setflag FLAG_MET_SCOTT_IN_EVERGRANDE
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setflag FLAG_HIDE_EVER_GRANDE_POKEMON_CENTER_1F_SCOTT
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end
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EverGrandeCity_SidneysRoom_OnLoad:
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call_if_set FLAG_DEFEATED_ELITE_4_SIDNEY, EverGrandeCity_SidneysRoom_EventScript_ResetAdvanceToNextRoom
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call_if_eq VAR_ELITE_4_STATE, 1, EverGrandeCity_SidneysRoom_EventScript_CloseDoor
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end
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EverGrandeCity_SidneysRoom_EventScript_ResetAdvanceToNextRoom::
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call PokemonLeague_EliteFour_EventScript_ResetAdvanceToNextRoom
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return
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EverGrandeCity_SidneysRoom_EventScript_CloseDoor::
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call PokemonLeague_EliteFour_EventScript_CloseDoor
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return
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EverGrandeCity_SidneysRoom_OnWarp:
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map_script_2 VAR_TEMP_1, 0, EverGrandeCity_SidneysRoom_EventScript_PlayerTurnNorth
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.2byte 0
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EverGrandeCity_SidneysRoom_EventScript_PlayerTurnNorth::
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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end
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EverGrandeCity_SidneysRoom_OnFrame:
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map_script_2 VAR_ELITE_4_STATE, 0, EverGrandeCity_SidneysRoom_EventScript_WalkInCloseDoor
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.2byte 0
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EverGrandeCity_SidneysRoom_EventScript_WalkInCloseDoor::
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lockall
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call PokemonLeague_EliteFour_EventScript_WalkInCloseDoor
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setvar VAR_ELITE_4_STATE, 1
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releaseall
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end
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EverGrandeCity_SidneysRoom_EventScript_Sidney::
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lock
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faceplayer
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goto_if_set FLAG_DEFEATED_ELITE_4_SIDNEY, EverGrandeCity_SidneysRoom_EventScript_PostBattleSpeech
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playbgm MUS_ENCOUNTER_ELITE_FOUR, FALSE
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msgbox EverGrandeCity_SidneysRoom_Text_IntroSpeech, MSGBOX_DEFAULT
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setvar VAR_FORCE_BATTLE_ANIMS, 1
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trainerbattle_no_intro TRAINER_SIDNEY, EverGrandeCity_SidneysRoom_Text_Defeat
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goto EverGrandeCity_SidneysRoom_EventScript_Defeated
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end
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EverGrandeCity_SidneysRoom_EventScript_PostBattleSpeech::
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msgbox EverGrandeCity_SidneysRoom_Text_PostBattleSpeech, MSGBOX_DEFAULT
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release
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end
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EverGrandeCity_SidneysRoom_EventScript_Defeated::
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setvar VAR_FORCE_BATTLE_ANIMS, 0
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setflag FLAG_DEFEATED_ELITE_4_SIDNEY
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call PokemonLeague_EliteFour_SetAdvanceToNextRoomMetatiles
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msgbox EverGrandeCity_SidneysRoom_Text_PostBattleSpeech, MSGBOX_DEFAULT
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release
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end
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EverGrandeCity_SidneysRoom_Text_IntroSpeech:
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.string "Welcome, challenger!\n"
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.string "I'm SIDNEY of the ELITE FOUR.\p"
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.string "I like that look you're giving me.\n"
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.string "I guess you'll give me a good match.\l"
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.string "That's good! Looking real good!\p"
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.string "All right! You and me, let's enjoy\n"
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.string "a battle that can only be staged\l"
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.string "here in the POKéMON LEAGUE!$"
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EverGrandeCity_SidneysRoom_Text_Defeat:
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.string "Well, how do you like that? I lost!\n"
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.string "Eh, it was fun, so it doesn't matter.$"
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EverGrandeCity_SidneysRoom_Text_PostBattleSpeech:
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.string "Well, listen to what this loser has\n"
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.string "to say.\p"
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.string "You've got what it takes to go far.\n"
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.string "Now, go on to the next room and enjoy\l"
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.string "your next battle!$"
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