152 lines
5.3 KiB
PHP
152 lines
5.3 KiB
PHP
|
.set LOCALID_ATTENDANT, 1
|
||
|
|
||
|
BattleFrontier_BattlePalaceCorridor_MapScripts::
|
||
|
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceCorridor_OnFrame
|
||
|
.byte 0
|
||
|
|
||
|
BattleFrontier_BattlePalaceCorridor_OnFrame:
|
||
|
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor
|
||
|
.2byte 0
|
||
|
|
||
|
BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor::
|
||
|
delay 16
|
||
|
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
|
||
|
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
|
||
|
waitmovement 0
|
||
|
lockall
|
||
|
palace_getcomment
|
||
|
call_if_eq VAR_RESULT, 0, BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment1
|
||
|
call_if_eq VAR_RESULT, 1, BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment2
|
||
|
call_if_eq VAR_RESULT, 2, BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment3
|
||
|
call_if_eq VAR_RESULT, 3, BattleFrontier_BattlePalaceCorridor_EventScript_StreakComment
|
||
|
call_if_eq VAR_RESULT, 4, BattleFrontier_BattlePalaceCorridor_EventScript_LongStreakComment
|
||
|
closemessage
|
||
|
frontier_get FRONTIER_DATA_LVL_MODE
|
||
|
goto_if_eq VAR_RESULT, FRONTIER_LVL_OPEN, BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom
|
||
|
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom
|
||
|
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkTo50BattleRoom
|
||
|
waitmovement 0
|
||
|
opendoor 6, 3
|
||
|
waitdooranim
|
||
|
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
|
||
|
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
|
||
|
waitmovement 0
|
||
|
closedoor 6, 3
|
||
|
waitdooranim
|
||
|
goto BattleFrontier_BattlePalaceCorridor_EventScript_WarpToBattleRoom
|
||
|
|
||
|
BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom::
|
||
|
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom
|
||
|
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkToOpenBattleRoom
|
||
|
waitmovement 0
|
||
|
opendoor 10, 3
|
||
|
waitdooranim
|
||
|
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
|
||
|
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
|
||
|
waitmovement 0
|
||
|
closedoor 10, 3
|
||
|
waitdooranim
|
||
|
BattleFrontier_BattlePalaceCorridor_EventScript_WarpToBattleRoom::
|
||
|
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM, 7, 4
|
||
|
waitstate
|
||
|
end
|
||
|
|
||
|
BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment1::
|
||
|
msgbox BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame, MSGBOX_DEFAULT
|
||
|
return
|
||
|
|
||
|
BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment2::
|
||
|
msgbox BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes, MSGBOX_DEFAULT
|
||
|
return
|
||
|
|
||
|
BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment3::
|
||
|
msgbox BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered, MSGBOX_DEFAULT
|
||
|
return
|
||
|
|
||
|
BattleFrontier_BattlePalaceCorridor_EventScript_StreakComment::
|
||
|
msgbox BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature, MSGBOX_DEFAULT
|
||
|
return
|
||
|
|
||
|
BattleFrontier_BattlePalaceCorridor_EventScript_LongStreakComment::
|
||
|
msgbox BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons, MSGBOX_DEFAULT
|
||
|
return
|
||
|
|
||
|
BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor:
|
||
|
walk_up
|
||
|
walk_up
|
||
|
walk_up
|
||
|
walk_up
|
||
|
step_end
|
||
|
|
||
|
BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom:
|
||
|
walk_up
|
||
|
walk_up
|
||
|
walk_left
|
||
|
walk_left
|
||
|
walk_up
|
||
|
walk_up
|
||
|
step_end
|
||
|
|
||
|
BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkTo50BattleRoom:
|
||
|
walk_up
|
||
|
walk_up
|
||
|
walk_up
|
||
|
walk_left
|
||
|
walk_left
|
||
|
walk_up
|
||
|
step_end
|
||
|
|
||
|
BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom:
|
||
|
walk_up
|
||
|
walk_right
|
||
|
walk_right
|
||
|
walk_up
|
||
|
walk_up
|
||
|
walk_up
|
||
|
step_end
|
||
|
|
||
|
BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkToOpenBattleRoom:
|
||
|
walk_up
|
||
|
walk_up
|
||
|
walk_right
|
||
|
walk_right
|
||
|
walk_up
|
||
|
walk_up
|
||
|
step_end
|
||
|
|
||
|
BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom:
|
||
|
walk_up
|
||
|
BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom:
|
||
|
walk_up
|
||
|
set_invisible
|
||
|
step_end
|
||
|
|
||
|
BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame:
|
||
|
.string "People and POKéMON, they are but\n"
|
||
|
.string "the same…\p"
|
||
|
.string "Their individual nature makes them\n"
|
||
|
.string "good at certain things, and not good\l"
|
||
|
.string "at others.$"
|
||
|
|
||
|
BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes:
|
||
|
.string "Rather than trying to make a POKéMON\n"
|
||
|
.string "do what it dislikes, try to let it do\l"
|
||
|
.string "what it likes and is good at doing.\p"
|
||
|
.string "Put yourself in the POKéMON's position\n"
|
||
|
.string "and consider what moves it would like.$"
|
||
|
|
||
|
BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered:
|
||
|
.string "A POKéMON's nature is a remarkable\n"
|
||
|
.string "thing…\p"
|
||
|
.string "Some POKéMON behave in a completely\n"
|
||
|
.string "different way when they are cornered.$"
|
||
|
|
||
|
BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature:
|
||
|
.string "Are you beginning to understand how\n"
|
||
|
.string "a POKéMON's nature makes it behave?$"
|
||
|
|
||
|
BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons:
|
||
|
.string "Ah… I see a strong, heartfelt bond\n"
|
||
|
.string "between you and your POKéMON…$"
|
||
|
|