tumbledemerald-legacy/src/berry_blender.c

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2022-05-19 19:14:13 +02:00
#include "global.h"
#include "overworld.h"
#include "berry_blender.h"
#include "bg.h"
#include "window.h"
#include "task.h"
#include "sprite.h"
#include "sound.h"
#include "m4a.h"
#include "bg.h"
#include "palette.h"
#include "decompress.h"
#include "malloc.h"
#include "gpu_regs.h"
#include "text.h"
#include "text_window.h"
#include "event_data.h"
#include "main.h"
#include "link.h"
#include "link_rfu.h"
#include "item_menu_icons.h"
#include "berry.h"
#include "item.h"
#include "string_util.h"
#include "international_string_util.h"
#include "random.h"
#include "menu.h"
#include "pokeblock.h"
#include "trig.h"
#include "tv.h"
#include "item_menu.h"
#include "battle_records.h"
#include "graphics.h"
#include "new_game.h"
#include "save.h"
#include "strings.h"
#include "constants/game_stat.h"
#include "constants/items.h"
#include "constants/rgb.h"
#include "constants/songs.h"
enum {
SCORE_BEST,
SCORE_GOOD,
SCORE_MISS,
NUM_SCORE_TYPES,
};
// Redundant with the above. Reversed
enum {
PROXIMITY_MISS,
PROXIMITY_GOOD,
PROXIMITY_BEST,
};
enum {
SCOREANIM_GOOD,
SCOREANIM_MISS,
SCOREANIM_BEST_FLASH,
SCOREANIM_BEST_STATIC,
};
enum {
PLAY_AGAIN_YES,
PLAY_AGAIN_NO,
CANT_PLAY_NO_BERRIES,
CANT_PLAY_NO_PKBLCK_SPACE
};
enum {
BLENDER_MISTER,
BLENDER_LADDIE,
BLENDER_LASSIE,
BLENDER_MASTER,
BLENDER_DUDE,
BLENDER_MISS
};
#define BLENDER_MAX_PLAYERS MAX_LINK_PLAYERS
#define NO_PLAYER 0xFF
#define MAX_PROGRESS_BAR 1000
#define MAX_ARROW_POS 0x10000 // By virtue of being u16
#define MIN_ARROW_SPEED 0x80
#define ARROW_FALL_ROTATION 0x5800 // The amount the arrow spins as it falls in at the start
// Tile offsets
#define PROGRESS_BAR_FILLED_TOP 0x80E9
#define PROGRESS_BAR_FILLED_BOTTOM 0x80F9
#define PROGRESS_BAR_EMPTY_TOP 0x80E1
#define PROGRESS_BAR_EMPTY_BOTTOM 0x80F1
#define RPM_DIGIT 0x8072
// Tile and palette tags
#define GFXTAG_COUNTDOWN_NUMBERS 12345
#define GFXTAG_START 12346
#define GFXTAG_PARTICLES 23456
#define GFXTAG_PLAYER_ARROW 46545
#define GFXTAG_SCORE_SYMBOLS 48888
#define PALTAG_PLAYER_ARROW 12312
#define PALTAG_MISC 46546
// Last berry that an NPC can put in
#define NUM_NPC_BERRIES ITEM_TO_BERRY(ITEM_ASPEAR_BERRY)
struct BlenderBerry
{
u16 itemId;
u8 name[BERRY_NAME_LENGTH + 1];
u8 flavors[FLAVOR_COUNT + 1]; // 5 flavors, + 1 for feel
};
struct TimeAndRPM
{
u32 time;
u16 maxRPM;
};
struct BlenderGameBlock
{
struct TimeAndRPM timeRPM;
u16 scores[BLENDER_MAX_PLAYERS][NUM_SCORE_TYPES];
};
struct TvBlenderStruct
{
u8 name[11];
u8 pokeblockFlavor;
u8 pokeblockColor;
u8 pokeblockSheen;
};
struct BerryBlender
{
u8 mainState;
u8 loadGfxState;
u8 unused0[66];
u16 unk0; // never read
u8 scoreIconIds[NUM_SCORE_TYPES];
u16 arrowPos;
s16 speed;
u16 maxRPM;
u8 playerArrowSpriteIds[BLENDER_MAX_PLAYERS];
u8 playerArrowSpriteIds2[BLENDER_MAX_PLAYERS];
u8 unused1[11];
u8 gameEndState;
u16 playerContinueResponses[BLENDER_MAX_PLAYERS];
u16 canceledPlayerCmd;
u16 canceledPlayerId;
u16 playAgainState;
u8 slowdownTimer;
u16 chosenItemId[BLENDER_MAX_PLAYERS];
u8 numPlayers;
u8 unused2[16];
u16 arrowIdToPlayerId[BLENDER_MAX_PLAYERS];
u16 playerIdToArrowId[BLENDER_MAX_PLAYERS];
u8 yesNoAnswer;
u8 stringVar[100];
u32 gameFrameTime;
s32 framesToWait;
u32 unk1; // never read
u8 unused3[4];
u8 playerToThrowBerry;
u16 progressBarValue;
u16 maxProgressBarValue;
u16 centerScale;
u16 bg_X;
u16 bg_Y;
u8 opponentTaskIds[BLENDER_MAX_PLAYERS - 1];
u8 perfectOpponents; // for debugging, NPCs will always hit Best
u16 scores[BLENDER_MAX_PLAYERS][NUM_SCORE_TYPES];
u8 playerPlaces[BLENDER_MAX_PLAYERS];
struct BgAffineSrcData bgAffineSrc;
u16 savedMusic;
struct BlenderBerry blendedBerries[BLENDER_MAX_PLAYERS];
struct TimeAndRPM smallBlock;
u32 linkPlayAgainState;
u8 ownRanking;
struct TvBlenderStruct tvBlender;
u8 tilemapBuffers[2][BG_SCREEN_SIZE];
s16 textState;
void *tilesBuffer;
struct BlenderGameBlock gameBlock;
};
static void SetBgPos(void);
static void Task_HandleOpponent1(u8);
static void Task_HandleOpponent2(u8);
static void Task_HandleOpponent3(u8);
static void Task_HandleBerryMaster(u8);
static void Task_PlayPokeblockFanfare(u8);
static void SpriteCB_PlayerArrow(struct Sprite *);
static void SpriteCB_ScoreSymbol(struct Sprite *);
static void SpriteCB_CountdownNumber(struct Sprite *);
static void SpriteCB_Start(struct Sprite *);
static void SpriteCB_ScoreSymbolBest(struct Sprite *);
static void InitLocalPlayers(u8);
static void CB2_LoadBerryBlender(void);
static void UpdateBlenderCenter(void);
static bool32 Blender_PrintText(s16 *, const u8 *, s32 );
static void StartBlender(void);
static void CB2_StartBlenderLink(void);
static void CB2_StartBlenderLocal(void);
static void Blender_DummiedOutFunc(s16, s16);
static void CB2_PlayBlender(void);
static void DrawBlenderCenter(struct BgAffineSrcData *);
static bool8 UpdateBlenderLandScreenShake(void);
static void SetPlayerIdMaps(void);
static void PrintPlayerNames(void);
static void InitBlenderBgs(void);
static void SetPlayerBerryData(u8, u16);
static void Blender_AddTextPrinter(u8, const u8 *, u8, u8, s32, s32);
static void ResetLinkCmds(void);
static void CreateParticleSprites(void);
static void ShakeBgCoordForHit(s16*, u16);
static void TryUpdateProgressBar(u16, u16);
static void UpdateRPM(u16);
static void RestoreBgCoords(void);
static void ProcessLinkPlayerCmds(void);
static void CB2_EndBlenderGame(void);
static bool8 PrintBlendingRanking(void);
static bool8 PrintBlendingResults(void);
static void CB2_CheckPlayAgainLocal(void);
static void CB2_CheckPlayAgainLink(void);
static void UpdateProgressBar(u16, u16);
static void PrintMadePokeblockString(struct Pokeblock *, u8 *);
static bool32 TryAddContestLinkTvShow(struct Pokeblock *, struct TvBlenderStruct *);
EWRAM_DATA static struct BerryBlender *sBerryBlender = NULL;
EWRAM_DATA static s32 sDebug_PokeblockFactorFlavors[FLAVOR_COUNT] = {0};
EWRAM_DATA static s32 sDebug_PokeblockFactorFlavorsAfterRPM[FLAVOR_COUNT] = {0};
EWRAM_DATA static u32 sDebug_PokeblockFactorRPM = 0;
static s16 sPokeblockFlavors[FLAVOR_COUNT + 1]; // + 1 for feel
static s16 sPokeblockPresentFlavors[FLAVOR_COUNT + 1];
static s16 sDebug_MaxRPMStage;
static s16 sDebug_GameTimeStage;
u8 gInGameOpponentsNo;
static const u16 sBlenderCenter_Pal[] = INCBIN_U16("graphics/berry_blender/center.gbapal");
static const u8 sBlenderCenter_Tilemap[] = INCBIN_U8("graphics/berry_blender/center_map.bin");
static const u16 sBlenderOuter_Pal[] = INCBIN_U16("graphics/berry_blender/outer.gbapal");
static const u16 sUnused_Pal[] = INCBIN_U16("graphics/berry_blender/unused.gbapal");
static const u16 sEmpty_Pal[16 * 14] = {0};
// unused text
static const u8 sUnusedText_YesNo[] = _("Yes\nNo");
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static const u8 sUnusedText_2[] = _("");
static const u8 sUnusedText_Space[] = _(" ");
static const u8 sUnusedText_Terminating[] = _("Terminating.");
static const u8 sUnusedText_LinkPartnerNotFound[] = _("Link partner(s) not found.\nPlease try again.\p");
static const u8 sText_BerryBlenderStart[] = _("Starting up the Berry Blender.\pPlease select a Berry from your Bag\nto put in the Berry Blender.\p");
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static const u8 sText_NewParagraph[] = _("\p");
static const u8 sText_WasMade[] = _(" was made!");
static const u8 sText_Mister[] = _("Mister");
static const u8 sText_Laddie[] = _("Laddie");
static const u8 sText_Lassie[] = _("Lassie");
static const u8 sText_Master[] = _("Master");
static const u8 sText_Dude[] = _("Dude");
static const u8 sText_Miss[] = _("Miss");
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static const u8* const sBlenderOpponentsNames[] =
{
[BLENDER_MISTER] = sText_Mister,
[BLENDER_LADDIE] = sText_Laddie,
[BLENDER_LASSIE] = sText_Lassie,
[BLENDER_MASTER] = sText_Master,
[BLENDER_DUDE] = sText_Dude,
[BLENDER_MISS] = sText_Miss
};
static const u8 sText_PressAToStart[] = _("Press the A Button to start.");
static const u8 sText_PleaseWaitAWhile[] = _("Please wait a while.");
static const u8 sText_CommunicationStandby[] = _("Communication standby…");
static const u8 sText_WouldLikeToBlendAnotherBerry[] = _("Would you like to blend another Berry?");
static const u8 sText_RunOutOfBerriesForBlending[] = _("You've run out of Berries for\nblending in the Berry Blender.\p");
static const u8 sText_YourPokeblockCaseIsFull[] = _("Your {POKEBLOCK} Case is full.\p");
static const u8 sText_HasNoBerriesToPut[] = _(" has no Berries to put in\nthe Berry Blender.");
static const u8 sText_ApostropheSPokeblockCaseIsFull[] = _("'s {POKEBLOCK} Case is full.\p");
static const u8 sText_BlendingResults[] = _("Results Of Blending");
static const u8 sText_BerryUsed[] = _("Berry Used");
static const u8 sText_SpaceBerry[] = _(" Berry");
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static const u8 sText_Time[] = _("Time:");
static const u8 sText_Min[] = _(" min. ");
static const u8 sText_Sec[] = _(" sec.");
static const u8 sText_MaximumSpeed[] = _("Maximum Speed");
static const u8 sText_RPM[] = _(" Rpm");
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static const u8 sText_Dot[] = _(".");
static const u8 sText_NewLine[] = _("\n");
static const u8 sText_Space[] = _(" ");
static const u8 sText_Ranking[] = _("Ranking");
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static const u8 sText_TheLevelIs[] = _("The level is ");
static const u8 sText_TheFeelIs[] = _(", and the feel is ");
static const u8 sText_Dot2[] = _(".");
static const struct BgTemplate sBgTemplates[3] =
{
{
.bg = 0,
.charBaseIndex = 3,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0,
},
{
.bg = 1,
.charBaseIndex = 2,
.mapBaseIndex = 12,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0,
},
{
.bg = 2,
.charBaseIndex = 0,
.mapBaseIndex = 8,
.screenSize = 1,
.paletteMode = 1,
.priority = 0,
.baseTile = 0,
}
};
static const struct WindowTemplate sWindowTemplates[] =
{
{
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 6,
.width = 7,
.height = 2,
.paletteNum = 14,
.baseBlock = 0x28,
},
{
.bg = 0,
.tilemapLeft = 22,
.tilemapTop = 6,
.width = 7,
.height = 2,
.paletteNum = 14,
.baseBlock = 0x36,
},
{
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 12,
.width = 7,
.height = 2,
.paletteNum = 14,
.baseBlock = 0x44,
},
{
.bg = 0,
.tilemapLeft = 22,
.tilemapTop = 12,
.width = 7,
.height = 2,
.paletteNum = 14,
.baseBlock = 0x52,
},
{
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 15,
.width = 27,
.height = 4,
.paletteNum = 14,
.baseBlock = 0x60,
},
{
.bg = 0,
.tilemapLeft = 5,
.tilemapTop = 3,
.width = 21,
.height = 14,
.paletteNum = 14,
.baseBlock = 0x60,
},
DUMMY_WIN_TEMPLATE
};
static const struct WindowTemplate sYesNoWindowTemplate_ContinuePlaying =
{
.bg = 0,
.tilemapLeft = 21,
.tilemapTop = 9,
.width = 5,
.height = 4,
.paletteNum = 14,
.baseBlock = 0xCC
};
static const s8 sPlayerArrowQuadrant[BLENDER_MAX_PLAYERS][2] =
{
{-1, -1},
{ 1, -1},
{-1, 1},
{ 1, 1}
};
static const u8 sPlayerArrowPos[BLENDER_MAX_PLAYERS][2] =
{
{ 72, 32},
{168, 32},
{ 72, 128},
{168, 128}
};
static const u8 sPlayerIdMap[BLENDER_MAX_PLAYERS - 1][BLENDER_MAX_PLAYERS] =
{
{NO_PLAYER, 0, 1, NO_PLAYER}, // 2 Players
{NO_PLAYER, 0, 1, 2}, // 3 Players
{ 0, 1, 2, 3} // 4 Players
};
// Blender arrow positions:
//
// 0x0000 (limit 0x10000)
// . .
// . .
// 0x4000 . . 0xC000
// . .
// . .
// . .
// 0x8000
//
static const u16 sArrowStartPos[] = {
0,
MAX_ARROW_POS / 4 * 3, // 0xC000
MAX_ARROW_POS / 4, // 0x4000
MAX_ARROW_POS / 4 * 2 // 0x8000
};
static const u8 sArrowStartPosIds[BLENDER_MAX_PLAYERS - 1] = {1, 1, 0};
static const u8 sArrowHitRangeStart[BLENDER_MAX_PLAYERS] = {32, 224, 96, 160};
static const TaskFunc sLocalOpponentTasks[] =
{
Task_HandleOpponent1,
Task_HandleOpponent2,
Task_HandleOpponent3
};
static const struct OamData sOam_PlayerArrow =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd sAnim_PlayerArrow_TopLeft[] =
{
ANIMCMD_FRAME(16, 5, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_END
};
static const union AnimCmd sAnim_PlayerArrow_TopRight[] =
{
ANIMCMD_FRAME(16, 5, .vFlip = TRUE),
ANIMCMD_END
};
static const union AnimCmd sAnim_PlayerArrow_BottomLeft[] =
{
ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
ANIMCMD_END
};
static const union AnimCmd sAnim_PlayerArrow_BottomRight[] =
{
ANIMCMD_FRAME(16, 5, 0, 0),
ANIMCMD_END
};
static const union AnimCmd sAnim_PlayerArrow_TopLeft_Flash[] =
{
ANIMCMD_FRAME(48, 2, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(32, 5, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(48, 3, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(16, 5, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_END
};
static const union AnimCmd sAnim_PlayerArrow_TopRight_Flash[] =
{
ANIMCMD_FRAME(48, 2, .vFlip = TRUE),
ANIMCMD_FRAME(32, 5, .vFlip = TRUE),
ANIMCMD_FRAME(48, 3, .vFlip = TRUE),
ANIMCMD_FRAME(16, 5, .vFlip = TRUE),
ANIMCMD_END
};
static const union AnimCmd sAnim_PlayerArrow_BottomLeft_Flash[] =
{
ANIMCMD_FRAME(48, 2, .hFlip = TRUE),
ANIMCMD_FRAME(32, 5, .hFlip = TRUE),
ANIMCMD_FRAME(48, 3, .hFlip = TRUE),
ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
ANIMCMD_END
};
static const union AnimCmd sAnim_PlayerArrow_BottomRight_Flash[] =
{
ANIMCMD_FRAME(48, 2, 0, 0),
ANIMCMD_FRAME(32, 5, 0, 0),
ANIMCMD_FRAME(48, 3, 0, 0),
ANIMCMD_FRAME(16, 5, 0, 0),
ANIMCMD_END
};
static const union AnimCmd sAnim_PlayerArrow_TopLeft_Off[] =
{
ANIMCMD_FRAME(0, 5, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_END
};
static const union AnimCmd sAnim_PlayerArrow_TopRight_Off[] =
{
ANIMCMD_FRAME(0, 5, .vFlip = TRUE),
ANIMCMD_END
};
static const union AnimCmd sAnim_PlayerArrow_BottomLeft_Off[] =
{
ANIMCMD_FRAME(0, 5, .hFlip = TRUE),
ANIMCMD_END
};
static const union AnimCmd sAnim_PlayerArrow_BottomRight_Off[] =
{
ANIMCMD_FRAME(0, 5, 0, 0),
ANIMCMD_END
};
static const union AnimCmd *const sAnims_PlayerArrow[] =
{
sAnim_PlayerArrow_TopLeft,
sAnim_PlayerArrow_TopRight,
sAnim_PlayerArrow_BottomLeft,
sAnim_PlayerArrow_BottomRight,
sAnim_PlayerArrow_TopLeft_Flash,
sAnim_PlayerArrow_TopRight_Flash,
sAnim_PlayerArrow_BottomLeft_Flash,
sAnim_PlayerArrow_BottomRight_Flash,
sAnim_PlayerArrow_TopLeft_Off,
sAnim_PlayerArrow_TopRight_Off,
sAnim_PlayerArrow_BottomLeft_Off,
sAnim_PlayerArrow_BottomRight_Off
};
static const struct SpriteSheet sSpriteSheet_PlayerArrow =
{
gBerryBlenderPlayerArrow_Gfx, 0x800, GFXTAG_PLAYER_ARROW
};
static const struct SpritePalette sSpritePal_BlenderMisc =
{
gBerryBlenderMiscPalette, PALTAG_MISC
};
static const struct SpritePalette sSpritePal_PlayerArrow =
{
gBerryBlenderArrowPalette, PALTAG_PLAYER_ARROW
};
static const struct SpriteTemplate sSpriteTemplate_PlayerArrow =
{
.tileTag = GFXTAG_PLAYER_ARROW,
.paletteTag = PALTAG_PLAYER_ARROW,
.oam = &sOam_PlayerArrow,
.anims = sAnims_PlayerArrow,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_PlayerArrow
};
static const struct OamData sOam_ScoreSymbols =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd sAnim_ScoreSymbols_Good[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_END
};
static const union AnimCmd sAnim_ScoreSymbols_Miss[] =
{
ANIMCMD_FRAME(4, 20, 1, 0),
ANIMCMD_END
};
static const union AnimCmd sAnim_ScoreSymbols_BestFlash[] =
{
ANIMCMD_FRAME(8, 4),
ANIMCMD_FRAME(12, 4),
ANIMCMD_FRAME(8, 4),
ANIMCMD_FRAME(12, 4),
ANIMCMD_FRAME(8, 4),
ANIMCMD_END
};
static const union AnimCmd sAnim_ScoreSymbols_BestStatic[] =
{
ANIMCMD_FRAME(8, 4),
ANIMCMD_END
};
static const union AnimCmd *const sAnims_ScoreSymbols[] =
{
[SCOREANIM_GOOD] = sAnim_ScoreSymbols_Good,
[SCOREANIM_MISS] = sAnim_ScoreSymbols_Miss,
[SCOREANIM_BEST_FLASH] = sAnim_ScoreSymbols_BestFlash,
[SCOREANIM_BEST_STATIC] = sAnim_ScoreSymbols_BestStatic,
};
static const struct SpriteSheet sSpriteSheet_ScoreSymbols =
{
gBerryBlenderScoreSymbols_Gfx, 0x200, GFXTAG_SCORE_SYMBOLS
};
static const struct SpriteTemplate sSpriteTemplate_ScoreSymbols =
{
.tileTag = GFXTAG_SCORE_SYMBOLS,
.paletteTag = PALTAG_MISC,
.oam = &sOam_ScoreSymbols,
.anims = sAnims_ScoreSymbols,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_ScoreSymbol
};
static const struct OamData sOam_Particles =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd sAnim_SparkleCrossToX[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(3, 5),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 3),
ANIMCMD_END
};
static const union AnimCmd sAnim_SparkleXToCross[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(2, 4),
ANIMCMD_FRAME(4, 5),
ANIMCMD_FRAME(2, 4),
ANIMCMD_FRAME(0, 3),
ANIMCMD_END
};
static const union AnimCmd sAnim_SparkleFull[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(2, 2),
ANIMCMD_FRAME(4, 4),
ANIMCMD_FRAME(3, 3),
ANIMCMD_FRAME(2, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_END
};
static const union AnimCmd sAnim_GreenArrow[] =
{
ANIMCMD_FRAME(5, 5, 1, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_GreenDot[] =
{
ANIMCMD_FRAME(6, 5, 1, 1),
ANIMCMD_END
};
static const union AnimCmd *const sAnims_Particles[] =
{
sAnim_SparkleCrossToX, // Only this effect is ever used, rest go unused
sAnim_SparkleXToCross,
sAnim_SparkleFull,
sAnim_GreenArrow,
sAnim_GreenDot,
};
static const struct SpriteSheet sSpriteSheet_Particles =
{
gBerryBlenderParticles_Gfx, 0xE0, GFXTAG_PARTICLES
};
static const struct SpriteTemplate sSpriteTemplate_Particles =
{
.tileTag = GFXTAG_PARTICLES,
.paletteTag = PALTAG_MISC,
.oam = &sOam_Particles,
.anims = sAnims_Particles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct OamData sOam_CountdownNumbers =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd sAnim_CountdownNumbers_3[] =
{
ANIMCMD_FRAME(32, 30),
ANIMCMD_END
};
static const union AnimCmd sAnim_CountdownNumbers_2[] =
{
ANIMCMD_FRAME(16, 30),
ANIMCMD_END
};
static const union AnimCmd sAnim_CountdownNumbers_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_END
};
static const union AnimCmd *const sAnims_CountdownNumbers[] =
{
sAnim_CountdownNumbers_3,
sAnim_CountdownNumbers_2,
sAnim_CountdownNumbers_1,
};
static const struct SpriteSheet sSpriteSheet_CountdownNumbers =
{
gBerryBlenderCountdownNumbers_Gfx, 0x600, GFXTAG_COUNTDOWN_NUMBERS
};
static const struct SpriteTemplate sSpriteTemplate_CountdownNumbers =
{
.tileTag = GFXTAG_COUNTDOWN_NUMBERS,
.paletteTag = PALTAG_MISC,
.oam = &sOam_CountdownNumbers,
.anims = sAnims_CountdownNumbers,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_CountdownNumber
};
static const struct OamData sOam_Start =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(64x32),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd sAnim_Start[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_END
};
static const union AnimCmd *const sAnims_Start[] =
{
sAnim_Start,
};
static const struct SpriteSheet sSpriteSheet_Start =
{
gBerryBlenderStart_Gfx, 0x400, GFXTAG_START
};
static const struct SpriteTemplate sSpriteTemplate_Start =
{
.tileTag = GFXTAG_START,
.paletteTag = PALTAG_MISC,
.oam = &sOam_Start,
.anims = sAnims_Start,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_Start
};
// Data for throwing the berries in at the start
// x, y, bounce speed, x speed, y speed
static const s16 sBerrySpriteData[][5] =
{
{-10, 20, 10, 2, 1},
{250, 20, 10, -2, 1},
{-10, 140, 10, 2, -1},
{250, 140, 10, -2, -1},
};
// There are only 5 different berries the NPCs will ever use
// Each of these sets represents 3 berries chosen to be used by the NPCs
// If the player's berry is one of the 5 possible berries, a set is chosen that excludes it
static const u8 sOpponentBerrySets[NUM_NPC_BERRIES * 2][3] =
{
// These sets are used if the player chose one of the 5 NPC berries
{ITEM_TO_BERRY(ITEM_ASPEAR_BERRY) - 1, ITEM_TO_BERRY(ITEM_RAWST_BERRY) - 1, ITEM_TO_BERRY(ITEM_PECHA_BERRY) - 1}, // player chose Cheri Berry
{ITEM_TO_BERRY(ITEM_CHERI_BERRY) - 1, ITEM_TO_BERRY(ITEM_ASPEAR_BERRY) - 1, ITEM_TO_BERRY(ITEM_RAWST_BERRY) - 1}, // player chose Chesto Berry
{ITEM_TO_BERRY(ITEM_CHESTO_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHERI_BERRY) - 1, ITEM_TO_BERRY(ITEM_ASPEAR_BERRY) - 1}, // player chose Pecha Berry
{ITEM_TO_BERRY(ITEM_PECHA_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHESTO_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHERI_BERRY) - 1}, // player chose Rawst Berry
{ITEM_TO_BERRY(ITEM_RAWST_BERRY) - 1, ITEM_TO_BERRY(ITEM_PECHA_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHESTO_BERRY) - 1}, // player chose Aspear Berry
// These sets are used if the player chose a different berry (set is selected by player's berry % 5)
{ITEM_TO_BERRY(ITEM_CHERI_BERRY) - 1, ITEM_TO_BERRY(ITEM_PECHA_BERRY) - 1, ITEM_TO_BERRY(ITEM_RAWST_BERRY) - 1}, // player chose Leppa, Figy, ...
{ITEM_TO_BERRY(ITEM_CHESTO_BERRY) - 1, ITEM_TO_BERRY(ITEM_RAWST_BERRY) - 1, ITEM_TO_BERRY(ITEM_ASPEAR_BERRY) - 1}, // player chose Oran, Wiki, ...
{ITEM_TO_BERRY(ITEM_PECHA_BERRY) - 1, ITEM_TO_BERRY(ITEM_ASPEAR_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHERI_BERRY) - 1}, // player chose Persim, Mago, ...
{ITEM_TO_BERRY(ITEM_RAWST_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHERI_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHESTO_BERRY) - 1}, // player chose Lum, Aguav, ...
{ITEM_TO_BERRY(ITEM_ASPEAR_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHESTO_BERRY) - 1, ITEM_TO_BERRY(ITEM_PECHA_BERRY) - 1}, // player chose Sitrus, Iapapa, ...
};
// Berry master's berries follow the same rules as above, but instead of explicitly listing
// the alternate sets if the player chooses one of these berries, it implicitly uses these berries - 5, i.e. Tamato - Nomel
static const u8 sBerryMasterBerries[] = {
ITEM_TO_BERRY(ITEM_SPELON_BERRY) - 1,
ITEM_TO_BERRY(ITEM_PAMTRE_BERRY) - 1,
ITEM_TO_BERRY(ITEM_WATMEL_BERRY) - 1,
ITEM_TO_BERRY(ITEM_DURIN_BERRY) - 1,
ITEM_TO_BERRY(ITEM_BELUE_BERRY) - 1
};
// "0 players" is link
static const u8 sNumPlayersToSpeedDivisor[] = {1, 1, 2, 3, 4};
// Black pokeblocks will use one of these random combinations of flavors
static const u8 sBlackPokeblockFlavorFlags[] = {
(1 << FLAVOR_SOUR) | (1 << FLAVOR_BITTER) | (1 << FLAVOR_SWEET),
(1 << FLAVOR_SOUR) | (1 << FLAVOR_SWEET) | (1 << FLAVOR_DRY),
(1 << FLAVOR_SOUR) | (1 << FLAVOR_DRY) | (1 << FLAVOR_SPICY),
(1 << FLAVOR_SOUR) | (1 << FLAVOR_BITTER) | (1 << FLAVOR_DRY),
(1 << FLAVOR_SOUR) | (1 << FLAVOR_BITTER) | (1 << FLAVOR_SPICY),
(1 << FLAVOR_BITTER) | (1 << FLAVOR_SWEET) | (1 << FLAVOR_DRY),
(1 << FLAVOR_BITTER) | (1 << FLAVOR_SWEET) | (1 << FLAVOR_SPICY),
(1 << FLAVOR_BITTER) | (1 << FLAVOR_DRY) | (1 << FLAVOR_SPICY),
(1 << FLAVOR_SWEET) | (1 << FLAVOR_DRY) | (1 << FLAVOR_SPICY),
(1 << FLAVOR_SOUR) | (1 << FLAVOR_SWEET) | (1 << FLAVOR_SPICY),
};
static const u8 sUnused[] =
{
0xfe, 0x02, 0x02, 0xce, 0xd0, 0x37, 0x44, 0x07, 0x1f, 0x0c, 0x10,
0x00, 0xff, 0xfe, 0x91, 0x72, 0xce, 0xd0, 0x37, 0x44, 0x07, 0x1f,
0x0c, 0x10, 0x00, 0xff, 0x06, 0x27, 0x02, 0xff, 0x00, 0x0c, 0x48,
0x02, 0xff, 0x00, 0x01, 0x1f, 0x02, 0xff, 0x00, 0x16, 0x37, 0x02,
0xff, 0x00, 0x0d, 0x50, 0x4b, 0x02, 0xff, 0x06, 0x06, 0x06, 0x06,
0x05, 0x03, 0x03, 0x03, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x02
};
static const struct WindowTemplate sBlenderRecordWindowTemplate =
{
.bg = 0,
.tilemapLeft = 6,
.tilemapTop = 4,
.width = 18,
.height = 11,
.paletteNum = 15,
.baseBlock = 8
};
static void UpdateHitPitch(void)
{
m4aMPlayPitchControl(&gMPlayInfo_SE2, TRACKS_ALL, 2 * (sBerryBlender->speed - MIN_ARROW_SPEED));
}
static void VBlankCB_BerryBlender(void)
{
SetBgPos();
SetBgAffine(2, sBerryBlender->bgAffineSrc.texX, sBerryBlender->bgAffineSrc.texY,
sBerryBlender->bgAffineSrc.scrX, sBerryBlender->bgAffineSrc.scrY,
sBerryBlender->bgAffineSrc.sx, sBerryBlender->bgAffineSrc.sy,
sBerryBlender->bgAffineSrc.alpha);
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
static bool8 LoadBerryBlenderGfx(void)
{
switch (sBerryBlender->loadGfxState)
{
case 0:
sBerryBlender->tilesBuffer = AllocZeroed(GetDecompressedDataSize(gBerryBlenderCenter_Gfx) + 100);
LZDecompressWram(gBerryBlenderCenter_Gfx, sBerryBlender->tilesBuffer);
sBerryBlender->loadGfxState++;
break;
case 1:
CopyToBgTilemapBuffer(2, sBlenderCenter_Tilemap, 0x400, 0);
CopyBgTilemapBufferToVram(2);
LoadPalette(sBlenderCenter_Pal, 0, 0x100);
sBerryBlender->loadGfxState++;
break;
case 2:
LoadBgTiles(2, sBerryBlender->tilesBuffer, GetDecompressedDataSize(gBerryBlenderCenter_Gfx), 0);
sBerryBlender->loadGfxState++;
break;
case 3:
LZDecompressWram(gBerryBlenderOuter_Gfx, sBerryBlender->tilesBuffer);
sBerryBlender->loadGfxState++;
break;
case 4:
LoadBgTiles(1, sBerryBlender->tilesBuffer, GetDecompressedDataSize(gBerryBlenderOuter_Gfx), 0);
sBerryBlender->loadGfxState++;
break;
case 5:
LZDecompressWram(gBerryBlenderOuter_Tilemap, sBerryBlender->tilesBuffer);
sBerryBlender->loadGfxState++;
break;
case 6:
CopyToBgTilemapBuffer(1, sBerryBlender->tilesBuffer, GetDecompressedDataSize(gBerryBlenderOuter_Tilemap), 0);
CopyBgTilemapBufferToVram(1);
sBerryBlender->loadGfxState++;
break;
case 7:
LoadPalette(sBlenderOuter_Pal, 0x80, 0x20);
sBerryBlender->loadGfxState++;
break;
case 8:
LoadSpriteSheet(&sSpriteSheet_PlayerArrow);
LoadSpriteSheet(&sSpriteSheet_Particles);
LoadSpriteSheet(&sSpriteSheet_ScoreSymbols);
sBerryBlender->loadGfxState++;
break;
case 9:
LoadSpriteSheet(&sSpriteSheet_CountdownNumbers);
LoadSpriteSheet(&sSpriteSheet_Start);
LoadSpritePalette(&sSpritePal_PlayerArrow);
LoadSpritePalette(&sSpritePal_BlenderMisc);
Free(sBerryBlender->tilesBuffer);
sBerryBlender->loadGfxState = 0;
return TRUE;
}
return FALSE;
}
static void DrawBlenderBg(void)
{
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x1E, 0x14);
CopyBgTilemapBufferToVram(0);
ShowBg(0);
ShowBg(1);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ChangeBgX(0, 0, BG_COORD_SET);
ChangeBgY(0, 0, BG_COORD_SET);
ChangeBgX(1, 0, BG_COORD_SET);
ChangeBgY(1, 0, BG_COORD_SET);
}
static void InitBerryBlenderWindows(void)
{
if (InitWindows(sWindowTemplates))
{
s32 i;
DeactivateAllTextPrinters();
for (i = 0; i < 5; i++)
FillWindowPixelBuffer(i, PIXEL_FILL(0));
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x1E, 0x14);
Menu_LoadStdPalAt(0xE0);
}
}
// gSpecialVar_0x8004 is the number of NPC opponents
// Set to 0 indicates it's a link blender
void DoBerryBlending(void)
{
if (sBerryBlender == NULL)
sBerryBlender = AllocZeroed(sizeof(*sBerryBlender));
sBerryBlender->gameEndState = 0;
sBerryBlender->mainState = 0;
sBerryBlender->gameEndState = 0;
InitLocalPlayers(gSpecialVar_0x8004);
SetMainCallback2(CB2_LoadBerryBlender);
}
// Show the blender screen initially and prompt to choose a berry
static void CB2_LoadBerryBlender(void)
{
s32 i;
switch (sBerryBlender->mainState)
{
case 0:
SetGpuReg(REG_OFFSET_DISPCNT, 0);
ResetSpriteData();
FreeAllSpritePalettes();
SetVBlankCallback(NULL);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(1, sBgTemplates, ARRAY_COUNT(sBgTemplates));
SetBgTilemapBuffer(1, sBerryBlender->tilemapBuffers[0]);
SetBgTilemapBuffer(2, sBerryBlender->tilemapBuffers[1]);
LoadUserWindowBorderGfx(0, 1, 0xD0);
LoadMessageBoxGfx(0, 0x14, 0xF0);
InitBerryBlenderWindows();
sBerryBlender->mainState++;
sBerryBlender->maxProgressBarValue = 0;
sBerryBlender->progressBarValue = 0;
sBerryBlender->centerScale = 80;
sBerryBlender->bg_X = 0;
sBerryBlender->bg_Y = 0;
sBerryBlender->loadGfxState = 0;
UpdateBlenderCenter();
break;
case 1:
if (LoadBerryBlenderGfx())
{
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
sBerryBlender->playerArrowSpriteIds[i] = CreateSprite(&sSpriteTemplate_PlayerArrow, sPlayerArrowPos[i][0], sPlayerArrowPos[i][1], 1);
StartSpriteAnim(&gSprites[sBerryBlender->playerArrowSpriteIds[i]], i + 8);
}
if (gReceivedRemoteLinkPlayers && gWirelessCommType)
{
LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(0, 0);
}
SetVBlankCallback(VBlankCB_BerryBlender);
sBerryBlender->mainState++;
}
break;
case 2:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
UpdateBlenderCenter();
sBerryBlender->mainState++;
break;
case 3:
DrawBlenderBg();
if (!gPaletteFade.active)
sBerryBlender->mainState++;
break;
case 4:
if (Blender_PrintText(&sBerryBlender->textState, sText_BerryBlenderStart, GetPlayerTextSpeedDelay()))
sBerryBlender->mainState++;
break;
case 5:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
sBerryBlender->mainState++;
break;
case 6:
if (!gPaletteFade.active)
{
// Go to bag menu to choose berry, set callback to StartBlender
FreeAllWindowBuffers();
UnsetBgTilemapBuffer(2);
UnsetBgTilemapBuffer(1);
SetVBlankCallback(NULL);
ChooseBerryForMachine(StartBlender);
sBerryBlender->mainState = 0;
}
break;
}
AnimateSprites();
BuildOamBuffer();
RunTextPrinters();
UpdatePaletteFade();
}
#define sTargetY data[0]
#define sX data[1]
#define sY data[2]
#define sBounceSpeed data[3]
#define sYUpSpeed data[4]
#define sBounces data[5]
#define sXSpeed data[6]
#define sYDownSpeed data[7]
// For throwing berries into the machine
static void SpriteCB_Berry(struct Sprite* sprite)
{
sprite->sX += sprite->sXSpeed;
sprite->sY -= sprite->sYUpSpeed;
sprite->sY += sprite->sYDownSpeed;
sprite->sTargetY += sprite->sYDownSpeed;
sprite->sYUpSpeed--;
if (sprite->sTargetY < sprite->sY)
{
sprite->sBounceSpeed = sprite->sYUpSpeed = sprite->sBounceSpeed - 1;
if (++sprite->sBounces > 3)
DestroySprite(sprite);
else
PlaySE(SE_BALL_TRAY_EXIT);
}
sprite->x = sprite->sX;
sprite->y = sprite->sY;
}
static void SetBerrySpriteData(struct Sprite* sprite, s16 x, s16 y, s16 bounceSpeed, s16 xSpeed, s16 ySpeed)
{
sprite->sTargetY = y;
sprite->sX = x;
sprite->sY = y;
sprite->sBounceSpeed = bounceSpeed;
sprite->sYUpSpeed = 10;
sprite->sBounces = 0;
sprite->sXSpeed = xSpeed;
sprite->sYDownSpeed = ySpeed;
sprite->callback = SpriteCB_Berry;
}
#undef sTargetY
#undef sX
#undef sY
#undef sBounceSpeed
#undef sYUpSpeed
#undef sBounces
#undef sXSpeed
#undef sYDownSpeed
static void CreateBerrySprite(u16 a0, u8 playerId)
{
u8 spriteId = CreateSpinningBerrySprite(a0 + FIRST_BERRY_INDEX - 10, 0, 80, playerId & 1);
SetBerrySpriteData(&gSprites[spriteId],
sBerrySpriteData[playerId][0],
sBerrySpriteData[playerId][1],
sBerrySpriteData[playerId][2],
sBerrySpriteData[playerId][3],
sBerrySpriteData[playerId][4]);
}
static void ConvertItemToBlenderBerry(struct BlenderBerry* berry, u16 itemId)
{
const struct Berry *berryInfo = GetBerryInfo(ITEM_TO_BERRY(itemId));
berry->itemId = itemId;
StringCopy(berry->name, berryInfo->name);
berry->flavors[FLAVOR_SPICY] = berryInfo->spicy;
berry->flavors[FLAVOR_DRY] = berryInfo->dry;
berry->flavors[FLAVOR_SWEET] = berryInfo->sweet;
berry->flavors[FLAVOR_BITTER] = berryInfo->bitter;
berry->flavors[FLAVOR_SOUR] = berryInfo->sour;
berry->flavors[FLAVOR_COUNT] = berryInfo->smoothness;
}
static void InitLocalPlayers(u8 opponentsNum)
{
switch (opponentsNum)
{
case 0: // Link games have 0 in-game opponents
gInGameOpponentsNo = 0;
break;
case 1:
gInGameOpponentsNo = 1;
sBerryBlender->numPlayers = 2;
StringCopy(gLinkPlayers[0].name, gSaveBlock2Ptr->playerName);
if (!FlagGet(FLAG_HIDE_LILYCOVE_CONTEST_HALL_BLEND_MASTER))
StringCopy(gLinkPlayers[1].name, sBlenderOpponentsNames[BLENDER_MASTER]);
else
StringCopy(gLinkPlayers[1].name, sBlenderOpponentsNames[BLENDER_MISTER]);
gLinkPlayers[0].language = GAME_LANGUAGE;
gLinkPlayers[1].language = GAME_LANGUAGE;
break;
case 2:
gInGameOpponentsNo = 2;
sBerryBlender->numPlayers = 3;
StringCopy(gLinkPlayers[0].name, gSaveBlock2Ptr->playerName);
StringCopy(gLinkPlayers[1].name, sBlenderOpponentsNames[BLENDER_DUDE]);
StringCopy(gLinkPlayers[2].name, sBlenderOpponentsNames[BLENDER_LASSIE]);
gLinkPlayers[0].language = GAME_LANGUAGE;
gLinkPlayers[1].language = GAME_LANGUAGE;
gLinkPlayers[2].language = GAME_LANGUAGE;
break;
case 3:
gInGameOpponentsNo = 3;
sBerryBlender->numPlayers = 4;
StringCopy(gLinkPlayers[0].name, gSaveBlock2Ptr->playerName);
StringCopy(gLinkPlayers[1].name, sBlenderOpponentsNames[BLENDER_MISS]);
StringCopy(gLinkPlayers[2].name, sBlenderOpponentsNames[BLENDER_LADDIE]);
StringCopy(gLinkPlayers[3].name, sBlenderOpponentsNames[BLENDER_LASSIE]);
gLinkPlayers[0].language = GAME_LANGUAGE;
gLinkPlayers[1].language = GAME_LANGUAGE;
gLinkPlayers[2].language = GAME_LANGUAGE;
gLinkPlayers[3].language = GAME_LANGUAGE;
break;
}
}
static void StartBlender(void)
{
s32 i;
SetGpuReg(REG_OFFSET_DISPCNT, 0);
if (sBerryBlender == NULL)
sBerryBlender = AllocZeroed(sizeof(*sBerryBlender));
sBerryBlender->mainState = 0;
sBerryBlender->unk1 = 0;
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
sBerryBlender->chosenItemId[i] = ITEM_NONE;
InitLocalPlayers(gSpecialVar_0x8004);
if (gSpecialVar_0x8004 == 0)
SetMainCallback2(CB2_StartBlenderLink);
else
SetMainCallback2(CB2_StartBlenderLocal);
}
static void CB2_StartBlenderLink(void)
{
s32 i, j;
switch (sBerryBlender->mainState)
{
case 0:
InitBlenderBgs();
gLinkType = LINKTYPE_BERRY_BLENDER;
sBerryBlender->slowdownTimer = 0;
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
sBerryBlender->playerContinueResponses[i] = 0;
for (j = 0; j < NUM_SCORE_TYPES; j++)
{
sBerryBlender->scores[i][j] = 0;
}
}
sBerryBlender->playAgainState = 0;
sBerryBlender->maxRPM = 0;
sBerryBlender->loadGfxState = 0;
sBerryBlender->mainState++;
break;
case 1:
if (LoadBerryBlenderGfx())
{
sBerryBlender->mainState++;
UpdateBlenderCenter();
}
break;
case 2:
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
sBerryBlender->playerArrowSpriteIds2[i] = CreateSprite(&sSpriteTemplate_PlayerArrow, sPlayerArrowPos[i][0], sPlayerArrowPos[i][1], 1);
StartSpriteAnim(&gSprites[sBerryBlender->playerArrowSpriteIds2[i]], i + 8);
}
if (gReceivedRemoteLinkPlayers && gWirelessCommType)
{
LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(0, 0);
}
sBerryBlender->mainState++;
break;
case 3:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
sBerryBlender->mainState++;
break;
case 4:
DrawBlenderBg();
if (!gPaletteFade.active)
{
sBerryBlender->mainState++;
}
break;
case 5:
Blender_PrintText(&sBerryBlender->textState, sText_CommunicationStandby, 0);
sBerryBlender->mainState = 8;
sBerryBlender->framesToWait = 0;
break;
case 8:
// Send berry choice to link partners
sBerryBlender->mainState++;
sBerryBlender->playerToThrowBerry = 0;
ConvertItemToBlenderBerry(&sBerryBlender->blendedBerries[0], gSpecialVar_ItemId);
memcpy(gBlockSendBuffer, &sBerryBlender->blendedBerries[0], sizeof(struct BlenderBerry));
SetLinkStandbyCallback();
sBerryBlender->framesToWait = 0;
break;
case 9:
if (IsLinkTaskFinished())
{
ResetBlockReceivedFlags();
if (GetMultiplayerId() == 0)
SendBlockRequest(BLOCK_REQ_SIZE_40);
sBerryBlender->mainState++;
}
break;
case 10:
if (++sBerryBlender->framesToWait > 20)
{
// Wait for partners' berries
ClearDialogWindowAndFrameToTransparent(4, TRUE);
if (GetBlockReceivedStatus() == GetLinkPlayerCountAsBitFlags())
{
for (i = 0; i < GetLinkPlayerCount(); i++)
{
memcpy(&sBerryBlender->blendedBerries[i], &gBlockRecvBuffer[i][0], sizeof(struct BlenderBerry));
sBerryBlender->chosenItemId[i] = sBerryBlender->blendedBerries[i].itemId;
}
ResetBlockReceivedFlags();
sBerryBlender->mainState++;
}
}
break;
case 11:
sBerryBlender->numPlayers = GetLinkPlayerCount();
// Throw 1 player's berry in
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
if (sBerryBlender->playerToThrowBerry == sPlayerIdMap[sBerryBlender->numPlayers - 2][i])
{
CreateBerrySprite(sBerryBlender->chosenItemId[sBerryBlender->playerToThrowBerry], i);
break;
}
}
sBerryBlender->framesToWait = 0;
sBerryBlender->mainState++;
sBerryBlender->playerToThrowBerry++;
break;
case 12:
if (++sBerryBlender->framesToWait > 60)
{
if (sBerryBlender->playerToThrowBerry >= sBerryBlender->numPlayers)
{
// Finished throwing berries in
sBerryBlender->mainState++;
sBerryBlender->arrowPos = sArrowStartPos[sArrowStartPosIds[sBerryBlender->numPlayers - 2]] - ARROW_FALL_ROTATION;
}
else
{
// Haven't finished throwing berries in, go back to prev step
sBerryBlender->mainState--;
}
sBerryBlender->framesToWait = 0;
}
break;
case 13:
if (IsLinkTaskFinished())
{
sBerryBlender->mainState++;
DrawBlenderCenter(&sBerryBlender->bgAffineSrc);
PlaySE(SE_FALL);
ShowBg(2);
}
break;
case 14:
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
sBerryBlender->arrowPos += 0x200;
sBerryBlender->centerScale += 4;
if (sBerryBlender->centerScale > 255)
{
SetGpuRegBits(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2));
sBerryBlender->mainState++;
sBerryBlender->centerScale = 256;
sBerryBlender->arrowPos = sArrowStartPos[sArrowStartPosIds[sBerryBlender->numPlayers - 2]];
sBerryBlender->framesToWait = 0;
PlaySE(SE_TRUCK_DOOR);
SetPlayerIdMaps();
PrintPlayerNames();
}
DrawBlenderCenter(&sBerryBlender->bgAffineSrc);
break;
case 15:
if (UpdateBlenderLandScreenShake())
{
sBerryBlender->framesToWait = 0;
sBerryBlender->mainState++;
}
DrawBlenderCenter(&sBerryBlender->bgAffineSrc);
break;
case 16:
CreateSprite(&sSpriteTemplate_CountdownNumbers, 120, -16, 3);
sBerryBlender->mainState++;
break;
case 17:
// Wait here for the countdown
// State is progressed in SpriteCB_Start
break;
case 18:
sBerryBlender->mainState++;
break;
case 19:
SetLinkStandbyCallback();
sBerryBlender->mainState++;
break;
case 20:
if (IsLinkTaskFinished())
{
SetBerryBlenderLinkCallback();
sBerryBlender->mainState++;
}
break;
case 21:
sBerryBlender->speed = MIN_ARROW_SPEED;
sBerryBlender->gameFrameTime = 0;
SetMainCallback2(CB2_PlayBlender);
if (GetCurrentMapMusic() != MUS_CYCLING)
{
sBerryBlender->savedMusic = GetCurrentMapMusic();
}
PlayBGM(MUS_CYCLING);
break;
}
Blender_DummiedOutFunc(sBerryBlender->bg_X, sBerryBlender->bg_Y);
RunTasks();
AnimateSprites();
BuildOamBuffer();
RunTextPrinters();
UpdatePaletteFade();
}
static void InitBlenderBgs(void)
{
SetGpuReg(REG_OFFSET_DISPCNT, 0);
ResetSpriteData();
FreeAllSpritePalettes();
ResetTasks();
SetVBlankCallback(VBlankCB_BerryBlender);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(1, sBgTemplates, ARRAY_COUNT(sBgTemplates));
SetBgTilemapBuffer(1, sBerryBlender->tilemapBuffers[0]);
SetBgTilemapBuffer(2, sBerryBlender->tilemapBuffers[1]);
LoadUserWindowBorderGfx(0, 1, 0xD0);
LoadMessageBoxGfx(0, 0x14, 0xF0);
InitBerryBlenderWindows();
sBerryBlender->unk0 = 0;
sBerryBlender->speed = 0;
sBerryBlender->arrowPos = 0;
sBerryBlender->maxRPM = 0;
sBerryBlender->bg_X = 0;
sBerryBlender->bg_Y = 0;
}
static u8 GetArrowProximity(u16 arrowPos, u8 playerId)
{
u32 pos = (arrowPos / 256) + 24;
u8 arrowId = sBerryBlender->playerIdToArrowId[playerId];
u32 hitRangeStart = sArrowHitRangeStart[arrowId];
if (pos >= hitRangeStart && pos < hitRangeStart + 48)
{
if (pos >= hitRangeStart + 20 && pos < hitRangeStart + 28)
return PROXIMITY_BEST;
else
return PROXIMITY_GOOD;
}
return PROXIMITY_MISS;
}
static void SetOpponentsBerryData(u16 playerBerryItemId, u8 playersNum, struct BlenderBerry* playerBerry)
{
u16 opponentSetId = 0;
u16 opponentBerryId;
u16 berryMasterDiff;
u16 i;
if (playerBerryItemId == ITEM_ENIGMA_BERRY)
{
for (i = 0; i < FLAVOR_COUNT; i++)
{
if (playerBerry->flavors[opponentSetId] > playerBerry->flavors[i])
opponentSetId = i;
}
opponentSetId += NUM_NPC_BERRIES;
}
else
{
opponentSetId = ITEM_TO_BERRY(playerBerryItemId) - 1;
if (opponentSetId >= NUM_NPC_BERRIES)
opponentSetId = (opponentSetId % NUM_NPC_BERRIES) + NUM_NPC_BERRIES;
}
for (i = 0; i < playersNum - 1; i++)
{
opponentBerryId = sOpponentBerrySets[opponentSetId][i];
berryMasterDiff = ITEM_TO_BERRY(playerBerryItemId) - ITEM_TO_BERRY(ITEM_SPELON_BERRY);
if (!FlagGet(FLAG_HIDE_LILYCOVE_CONTEST_HALL_BLEND_MASTER) && gSpecialVar_0x8004 == 1)
{
opponentSetId %= ARRAY_COUNT(sBerryMasterBerries);
opponentBerryId = sBerryMasterBerries[opponentSetId];
// If the player's berry is any of the Berry Master's berries,
// then use the next lower set of berries
if (berryMasterDiff < ARRAY_COUNT(sBerryMasterBerries))
opponentBerryId -= ARRAY_COUNT(sBerryMasterBerries);
}
SetPlayerBerryData(i + 1, opponentBerryId + FIRST_BERRY_INDEX);
}
}
static void SetPlayerIdMaps(void)
{
s32 i, j;
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
sBerryBlender->playerIdToArrowId[i] = NO_PLAYER;
sBerryBlender->arrowIdToPlayerId[i] = sPlayerIdMap[sBerryBlender->numPlayers - 2][i];
}
for (j = 0; j < BLENDER_MAX_PLAYERS; j++)
{
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
if (sBerryBlender->arrowIdToPlayerId[i] == j)
sBerryBlender->playerIdToArrowId[j] = i;
}
}
}
static void PrintPlayerNames(void)
{
s32 i, xPos;
u32 playerId = 0;
u8 text[20];
if (gReceivedRemoteLinkPlayers)
playerId = GetMultiplayerId();
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
if (sBerryBlender->arrowIdToPlayerId[i] != NO_PLAYER)
{
sBerryBlender->playerArrowSpriteIds[sBerryBlender->arrowIdToPlayerId[i]] = sBerryBlender->playerArrowSpriteIds2[i];
StartSpriteAnim(&gSprites[sBerryBlender->playerArrowSpriteIds[sBerryBlender->arrowIdToPlayerId[i]]], i);
text[0] = EOS;
StringCopy(text, gLinkPlayers[sBerryBlender->arrowIdToPlayerId[i]].name);
xPos = GetStringCenterAlignXOffset(FONT_NORMAL, text, 0x38);
if (playerId == sBerryBlender->arrowIdToPlayerId[i])
Blender_AddTextPrinter(i, text, xPos, 1, 0, 2); // Highlight player's name in red
else
Blender_AddTextPrinter(i, text, xPos, 1, 0, 1);
PutWindowTilemap(i);
CopyWindowToVram(i, COPYWIN_FULL);
}
}
}
static void CB2_StartBlenderLocal(void)
{
s32 i, j;
switch (sBerryBlender->mainState)
{
case 0:
SetWirelessCommType0();
InitBlenderBgs();
SetPlayerBerryData(0, gSpecialVar_ItemId);
ConvertItemToBlenderBerry(&sBerryBlender->blendedBerries[0], gSpecialVar_ItemId);
SetOpponentsBerryData(gSpecialVar_ItemId, sBerryBlender->numPlayers, &sBerryBlender->blendedBerries[0]);
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
sBerryBlender->playerContinueResponses[i] = 0;
for (j = 0; j < NUM_SCORE_TYPES; j++)
{
sBerryBlender->scores[i][j] = 0;
}
}
sBerryBlender->playAgainState = 0;
sBerryBlender->loadGfxState = 0;
gLinkType = LINKTYPE_BERRY_BLENDER;
sBerryBlender->mainState++;
break;
case 1:
if (LoadBerryBlenderGfx())
{
sBerryBlender->mainState++;
UpdateBlenderCenter();
}
break;
case 2:
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
sBerryBlender->playerArrowSpriteIds2[i] = CreateSprite(&sSpriteTemplate_PlayerArrow, sPlayerArrowPos[i][0], sPlayerArrowPos[i][1], 1);
StartSpriteAnim(&gSprites[sBerryBlender->playerArrowSpriteIds2[i]], i + 8);
}
sBerryBlender->mainState++;
break;
case 3:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
sBerryBlender->mainState++;
sBerryBlender->framesToWait = 0;
break;
case 4:
if (++sBerryBlender->framesToWait == 2)
DrawBlenderBg();
if (!gPaletteFade.active)
sBerryBlender->mainState = 8;
break;
case 8:
sBerryBlender->mainState = 11;
sBerryBlender->playerToThrowBerry = 0;
break;
case 11:
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
// Throw 1 player's berry in
u32 playerId = sPlayerIdMap[sBerryBlender->numPlayers - 2][i];
if (sBerryBlender->playerToThrowBerry == playerId)
{
CreateBerrySprite(sBerryBlender->chosenItemId[sBerryBlender->playerToThrowBerry], i);
break;
}
}
sBerryBlender->framesToWait = 0;
sBerryBlender->mainState++;
sBerryBlender->playerToThrowBerry++;
break;
case 12:
if (++sBerryBlender->framesToWait > 60)
{
if (sBerryBlender->playerToThrowBerry >= sBerryBlender->numPlayers)
{
// Finished throwing berries in
sBerryBlender->arrowPos = sArrowStartPos[sArrowStartPosIds[sBerryBlender->numPlayers - 2]] - ARROW_FALL_ROTATION;
sBerryBlender->mainState++;
}
else
{
// Haven't finished throwing berries in, go back to prev step
sBerryBlender->mainState--;
}
sBerryBlender->framesToWait = 0;
}
break;
case 13:
sBerryBlender->mainState++;
SetPlayerIdMaps();
PlaySE(SE_FALL);
DrawBlenderCenter(&sBerryBlender->bgAffineSrc);
ShowBg(2);
break;
case 14:
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
sBerryBlender->arrowPos += 0x200;
sBerryBlender->centerScale += 4;
if (sBerryBlender->centerScale > 255)
{
sBerryBlender->mainState++;
sBerryBlender->centerScale = 256;
sBerryBlender->arrowPos = sArrowStartPos[sArrowStartPosIds[sBerryBlender->numPlayers - 2]];
SetGpuRegBits(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2));
sBerryBlender->framesToWait = 0;
PlaySE(SE_TRUCK_DOOR);
PrintPlayerNames();
}
DrawBlenderCenter(&sBerryBlender->bgAffineSrc);
break;
case 15:
if (UpdateBlenderLandScreenShake())
{
sBerryBlender->mainState++;
}
DrawBlenderCenter(&sBerryBlender->bgAffineSrc);
break;
case 16:
CreateSprite(&sSpriteTemplate_CountdownNumbers, 120, -16, 3);
sBerryBlender->mainState++;
break;
case 17:
// Wait here for the countdown
// State is progressed in SpriteCB_Start
break;
case 18:
sBerryBlender->mainState++;
break;
case 19:
sBerryBlender->mainState++;
break;
case 20:
sBerryBlender->mainState++;
break;
case 21:
ResetLinkCmds();
sBerryBlender->speed = MIN_ARROW_SPEED;
sBerryBlender->gameFrameTime = 0;
sBerryBlender->perfectOpponents = FALSE;
sBerryBlender->slowdownTimer = 0;
SetMainCallback2(CB2_PlayBlender);
if (gSpecialVar_0x8004 == 1)
{
if (!FlagGet(FLAG_HIDE_LILYCOVE_CONTEST_HALL_BLEND_MASTER))
sBerryBlender->opponentTaskIds[0] = CreateTask(Task_HandleBerryMaster, 10);
else
sBerryBlender->opponentTaskIds[0] = CreateTask(sLocalOpponentTasks[0], 10);
}
if (gSpecialVar_0x8004 > 1)
{
for (i = 0; i < gSpecialVar_0x8004; i++)
sBerryBlender->opponentTaskIds[i] = CreateTask(sLocalOpponentTasks[i], 10 + i);
}
if (GetCurrentMapMusic() != MUS_CYCLING)
sBerryBlender->savedMusic = GetCurrentMapMusic();
PlayBGM(MUS_CYCLING);
PlaySE(SE_BERRY_BLENDER);
UpdateHitPitch();
break;
}
Blender_DummiedOutFunc(sBerryBlender->bg_X, sBerryBlender->bg_Y);
RunTasks();
AnimateSprites();
BuildOamBuffer();
RunTextPrinters();
UpdatePaletteFade();
}
static void ResetLinkCmds(void)
{
s32 i;
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
gSendCmd[BLENDER_COMM_INPUT_STATE] = 0;
gSendCmd[BLENDER_COMM_SCORE] = 0;
gRecvCmds[i][BLENDER_COMM_INPUT_STATE] = 0;
gRecvCmds[i][BLENDER_COMM_SCORE] = 0;
}
}
#define tTimer data[0]
#define tDelay data[1]
#define tPlayerId data[2]
static void Task_OpponentMiss(u8 taskId)
{
if(++gTasks[taskId].tTimer > gTasks[taskId].tDelay)
{
gRecvCmds[gTasks[taskId].tPlayerId][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_MISS;
DestroyTask(taskId);
}
}
static void CreateOpponentMissTask(u8 playerId, u8 delay)
{
u8 taskId = CreateTask(Task_OpponentMiss, 80);
gTasks[taskId].tDelay = delay;
gTasks[taskId].tPlayerId = playerId;
}
#undef tTimer
#undef tDelay
#undef tPlayerId
#define tDidInput data[0]
static void Task_HandleOpponent1(u8 taskId)
{
if (GetArrowProximity(sBerryBlender->arrowPos, 1) == PROXIMITY_BEST)
{
if (!gTasks[taskId].tDidInput)
{
if (!sBerryBlender->perfectOpponents)
{
u8 rand = Random() / 655;
if (sBerryBlender->speed < 500)
{
if (rand > 75)
gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
else
gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
// BUG: Overrwrote above assignment. Opponent 1 can't get Best at low speed
#ifndef BUGFIX
gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
#endif
}
else if (sBerryBlender->speed < 1500)
{
if (rand > 80)
{
gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
}
else
{
u8 value = rand - 21;
if (value < 60)
gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
else if (rand < 10)
CreateOpponentMissTask(1, 5);
}
}
else if (rand <= 90)
{
u8 value = rand - 71;
if (value < 20)
gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
else if (rand < 30)
CreateOpponentMissTask(1, 5);
}
else
{
gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
}
}
else
{
gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
}
gTasks[taskId].tDidInput = TRUE;
}
}
else
{
gTasks[taskId].tDidInput = FALSE;
}
}
static void Task_HandleOpponent2(u8 taskId)
{
u32 var1 = (sBerryBlender->arrowPos + 0x1800) & 0xFFFF;
u32 arrowId = sBerryBlender->playerIdToArrowId[2] & 0xFF;
if ((var1 >> 8) > sArrowHitRangeStart[arrowId] + 20 && (var1 >> 8) < sArrowHitRangeStart[arrowId] + 40)
{
if (!gTasks[taskId].tDidInput)
{
if (!sBerryBlender->perfectOpponents)
{
u8 rand = Random() / 655;
if (sBerryBlender->speed < 500)
{
if (rand > 66)
gRecvCmds[2][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
else
gRecvCmds[2][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
}
else
{
u8 value;
if (rand > 65)
gRecvCmds[2][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
value = rand - 41;
if (value < 25)
gRecvCmds[2][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
if (rand < 10)
CreateOpponentMissTask(2, 5);
}
gTasks[taskId].tDidInput = TRUE;
}
else
{
gRecvCmds[2][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
gTasks[taskId].tDidInput = TRUE;
}
}
}
else
{
gTasks[taskId].tDidInput = FALSE;
}
}
static void Task_HandleOpponent3(u8 taskId)
{
u32 var1 = (sBerryBlender->arrowPos + 0x1800) & 0xFFFF;
u32 arrowId = sBerryBlender->playerIdToArrowId[3] & 0xFF;
if ((var1 >> 8) > sArrowHitRangeStart[arrowId] + 20 && (var1 >> 8) < sArrowHitRangeStart[arrowId] + 40)
{
if (gTasks[taskId].data[0] == 0)
{
if (!sBerryBlender->perfectOpponents)
{
u8 rand = (Random() / 655);
if (sBerryBlender->speed < 500)
{
if (rand > 88)
gRecvCmds[3][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
else
gRecvCmds[3][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
}
else
{
if (rand > 60)
{
gRecvCmds[3][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
}
else
{
s8 value = rand - 56; // makes me wonder what the original code was
u8 value2 = value;
if (value2 < 5)
gRecvCmds[3][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
}
if (rand < 5)
CreateOpponentMissTask(3, 5);
}
gTasks[taskId].tDidInput = TRUE;
}
else
{
gRecvCmds[3][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
gTasks[taskId].tDidInput = TRUE;
}
}
}
else
{
gTasks[taskId].tDidInput = FALSE;
}
}
static void Task_HandleBerryMaster(u8 taskId)
{
if (GetArrowProximity(sBerryBlender->arrowPos, 1) == PROXIMITY_BEST)
{
if (!gTasks[taskId].tDidInput)
{
gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
gTasks[taskId].tDidInput = TRUE;
}
}
else
{
gTasks[taskId].tDidInput = FALSE;
}
}
#undef tDidInput
static void CreateScoreSymbolSprite(u16 cmd, u8 arrowId)
{
u8 spriteId;
spriteId = CreateSprite(&sSpriteTemplate_ScoreSymbols,
sPlayerArrowPos[arrowId][0] - (10 * sPlayerArrowQuadrant[arrowId][0]),
sPlayerArrowPos[arrowId][1] - (10 * sPlayerArrowQuadrant[arrowId][1]),
1);
if (cmd == LINKCMD_BLENDER_SCORE_BEST)
{
StartSpriteAnim(&gSprites[spriteId], SCOREANIM_BEST_FLASH);
gSprites[spriteId].callback = SpriteCB_ScoreSymbolBest;
PlaySE(SE_ICE_STAIRS);
}
else if (cmd == LINKCMD_BLENDER_SCORE_GOOD)
{
StartSpriteAnim(&gSprites[spriteId], SCOREANIM_GOOD);
PlaySE(SE_SUCCESS);
}
else if (cmd == LINKCMD_BLENDER_SCORE_MISS)
{
StartSpriteAnim(&gSprites[spriteId], SCOREANIM_MISS);
PlaySE(SE_FAILURE);
}
CreateParticleSprites();
}
static void UpdateSpeedFromHit(u16 cmd)
{
UpdateHitPitch();
switch (cmd)
{
case LINKCMD_BLENDER_SCORE_BEST:
if (sBerryBlender->speed < 1500) {
sBerryBlender->speed += (384 / sNumPlayersToSpeedDivisor[sBerryBlender->numPlayers]);
}
else
{
sBerryBlender->speed += (128 / sNumPlayersToSpeedDivisor[sBerryBlender->numPlayers]);
ShakeBgCoordForHit(&sBerryBlender->bg_X, (sBerryBlender->speed / 100) - 10);
ShakeBgCoordForHit(&sBerryBlender->bg_Y, (sBerryBlender->speed / 100) - 10);
}
break;
case LINKCMD_BLENDER_SCORE_GOOD:
if (sBerryBlender->speed < 1500)
sBerryBlender->speed += (256 / sNumPlayersToSpeedDivisor[sBerryBlender->numPlayers]);
break;
case LINKCMD_BLENDER_SCORE_MISS:
sBerryBlender->speed -= (256 / sNumPlayersToSpeedDivisor[sBerryBlender->numPlayers]);
if (sBerryBlender->speed < MIN_ARROW_SPEED)
sBerryBlender->speed = MIN_ARROW_SPEED;
break;
}
}
// Return TRUE if the received command matches the corresponding Link or RFU command
static bool32 CheckRecvCmdMatches(u16 recvCmd, u16 linkCmd, u16 rfuCmd)
{
if (gReceivedRemoteLinkPlayers && gWirelessCommType)
{
if ((recvCmd & RFUCMD_MASK) == rfuCmd)
return TRUE;
}
else
{
if (recvCmd == linkCmd)
return TRUE;
}
return FALSE;
}
static void UpdateOpponentScores(void)
{
s32 i;
if (gSpecialVar_0x8004 != 0)
{
// Local game, "send" players score to itself
if (gSendCmd[BLENDER_COMM_SCORE] != 0)
{
gRecvCmds[0][BLENDER_COMM_SCORE] = gSendCmd[BLENDER_COMM_SCORE];
gRecvCmds[0][BLENDER_COMM_INPUT_STATE] = LINKCMD_BLENDER_SEND_KEYS;
gSendCmd[BLENDER_COMM_SCORE] = 0;
}
// Local game, simulate NPCs sending keys
// Their actual inputs are handled by Task_HandleOpponent
for (i = 1; i < BLENDER_MAX_PLAYERS; i++)
{
if (gRecvCmds[i][BLENDER_COMM_SCORE] != 0)
gRecvCmds[i][BLENDER_COMM_INPUT_STATE] = LINKCMD_BLENDER_SEND_KEYS;
}
}
for (i = 0; i < sBerryBlender->numPlayers; i++)
{
if (CheckRecvCmdMatches(gRecvCmds[i][BLENDER_COMM_INPUT_STATE], LINKCMD_BLENDER_SEND_KEYS, RFUCMD_BLENDER_SEND_KEYS))
{
u32 arrowId = sBerryBlender->playerIdToArrowId[i];
if (gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_BEST)
{
UpdateSpeedFromHit(LINKCMD_BLENDER_SCORE_BEST);
sBerryBlender->progressBarValue += (sBerryBlender->speed / 55);
if (sBerryBlender->progressBarValue >= MAX_PROGRESS_BAR)
sBerryBlender->progressBarValue = MAX_PROGRESS_BAR;
CreateScoreSymbolSprite(LINKCMD_BLENDER_SCORE_BEST, arrowId);
sBerryBlender->scores[i][SCORE_BEST]++;
}
else if (gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_GOOD)
{
UpdateSpeedFromHit(LINKCMD_BLENDER_SCORE_GOOD);
sBerryBlender->progressBarValue += (sBerryBlender->speed / 70);
CreateScoreSymbolSprite(LINKCMD_BLENDER_SCORE_GOOD, arrowId);
sBerryBlender->scores[i][SCORE_GOOD]++;
}
else if (gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_MISS)
{
CreateScoreSymbolSprite(LINKCMD_BLENDER_SCORE_MISS, arrowId);
UpdateSpeedFromHit(LINKCMD_BLENDER_SCORE_MISS);
if (sBerryBlender->scores[i][SCORE_MISS] < 999)
sBerryBlender->scores[i][SCORE_MISS]++;
}
// BUG: Should be [i][BLENDER_COMM_SCORE] below, not [BLENDER_COMM_SCORE][i]
// As a result the music tempo updates if any player misses, but only if 1 specific player hits
#ifdef BUGFIX
if (gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_MISS
|| gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_BEST
|| gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_GOOD)
#else
if (gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_MISS
|| gRecvCmds[BLENDER_COMM_SCORE][i] == LINKCMD_BLENDER_SCORE_BEST
|| gRecvCmds[BLENDER_COMM_SCORE][i] == LINKCMD_BLENDER_SCORE_GOOD)
#endif
{
if (sBerryBlender->speed > 1500)
m4aMPlayTempoControl(&gMPlayInfo_BGM, ((sBerryBlender->speed - 750) / 20) + 256);
else
m4aMPlayTempoControl(&gMPlayInfo_BGM, 256);
}
}
}
if (gSpecialVar_0x8004 != 0)
{
for (i = 0; i < sBerryBlender->numPlayers; i++)
{
gRecvCmds[i][BLENDER_COMM_INPUT_STATE] = 0;
gRecvCmds[i][BLENDER_COMM_SCORE] = 0;
}
}
}
static void HandlePlayerInput(void)
{
u8 arrowId;
bool8 pressedA = FALSE;
u8 playerId = 0;
if (gReceivedRemoteLinkPlayers)
playerId = GetMultiplayerId();
arrowId = sBerryBlender->playerIdToArrowId[playerId];
if (sBerryBlender->gameEndState == 0)
{
if (gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A && JOY_NEW(A_BUTTON))
{
if (JOY_HELD_RAW(A_BUTTON | L_BUTTON) != (A_BUTTON | L_BUTTON))
pressedA = TRUE;
}
else if (JOY_NEW(A_BUTTON))
{
pressedA = TRUE;
}
if (pressedA)
{
u8 proximity;
StartSpriteAnim(&gSprites[sBerryBlender->playerArrowSpriteIds[sBerryBlender->arrowIdToPlayerId[arrowId]]], arrowId + 4);
proximity = GetArrowProximity(sBerryBlender->arrowPos, playerId);
if (proximity == PROXIMITY_BEST)
gSendCmd[BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
else if (proximity == PROXIMITY_GOOD)
gSendCmd[BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
else
gSendCmd[BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_MISS;
}
}
if (++sBerryBlender->slowdownTimer > 5)
{
if (sBerryBlender->speed > MIN_ARROW_SPEED)
sBerryBlender->speed--;
sBerryBlender->slowdownTimer = 0;
}
if (gEnableContestDebugging && JOY_NEW(L_BUTTON))
sBerryBlender->perfectOpponents ^= 1;
}
static void CB2_PlayBlender(void)
{
UpdateBlenderCenter();
if (sBerryBlender->gameFrameTime < (99 * 60 * 60) + (59 * 60)) // game time can't be longer than 99 minutes and 59 seconds, can't print 3 digits
sBerryBlender->gameFrameTime++;
HandlePlayerInput();
SetLinkDebugValues((u16)(sBerryBlender->speed), sBerryBlender->progressBarValue);
UpdateOpponentScores();
TryUpdateProgressBar(sBerryBlender->progressBarValue, MAX_PROGRESS_BAR);
UpdateRPM(sBerryBlender->speed);
RestoreBgCoords();
ProcessLinkPlayerCmds();
if (sBerryBlender->gameEndState == 0 && sBerryBlender->maxProgressBarValue >= MAX_PROGRESS_BAR)
{
sBerryBlender->progressBarValue = MAX_PROGRESS_BAR;
sBerryBlender->gameEndState = 1;
SetMainCallback2(CB2_EndBlenderGame);
}
Blender_DummiedOutFunc(sBerryBlender->bg_X, sBerryBlender->bg_Y);
RunTasks();
AnimateSprites();
BuildOamBuffer();
RunTextPrinters();
UpdatePaletteFade();
}
static void Blender_DummiedOutFunc(s16 a0, s16 a1)
{
}
static bool8 AreBlenderBerriesSame(struct BlenderBerry* berries, u8 a, u8 b)
{
// First check to itemId is pointless (and wrong anyway?), always false when this is called
// Only used to determine if two enigma berries are equivalent
if (berries[a].itemId != berries[b].itemId
|| (StringCompare(berries[a].name, berries[b].name) == 0
&& (berries[a].flavors[FLAVOR_SPICY] == berries[b].flavors[FLAVOR_SPICY]
&& berries[a].flavors[FLAVOR_DRY] == berries[b].flavors[FLAVOR_DRY]
&& berries[a].flavors[FLAVOR_SWEET] == berries[b].flavors[FLAVOR_SWEET]
&& berries[a].flavors[FLAVOR_BITTER] == berries[b].flavors[FLAVOR_BITTER]
&& berries[a].flavors[FLAVOR_SOUR] == berries[b].flavors[FLAVOR_SOUR]
&& berries[a].flavors[FLAVOR_COUNT] == berries[b].flavors[FLAVOR_COUNT])))
return TRUE;
else
return FALSE;
}
static u32 CalculatePokeblockColor(struct BlenderBerry* berries, s16* _flavors, u8 numPlayers, u8 negativeFlavors)
{
s16 flavors[FLAVOR_COUNT + 1];
s32 i, j;
u8 numFlavors;
for (i = 0; i < FLAVOR_COUNT + 1; i++)
flavors[i] = _flavors[i];
j = 0;
for (i = 0; i < FLAVOR_COUNT; i++)
{
if (flavors[i] == 0)
j++;
}
// If all flavors are 0, or at least 3 were negative/0
// or if players used the same berry, color is black
if (j == 5 || negativeFlavors > 3)
return PBLOCK_CLR_BLACK;
for (i = 0; i < numPlayers; i++)
{
for (j = 0; j < numPlayers; j++)
{
if (berries[i].itemId == berries[j].itemId && i != j
&& (berries[i].itemId != ITEM_ENIGMA_BERRY || AreBlenderBerriesSame(berries, i, j)))
return PBLOCK_CLR_BLACK;
}
}
numFlavors = 0;
for (numFlavors = 0, i = 0; i < FLAVOR_COUNT; i++)
{
if (flavors[i] > 0)
numFlavors++;
}
// Check for special colors (White/Gray/Gold)
if (numFlavors > 3)
return PBLOCK_CLR_WHITE;
if (numFlavors == 3)
return PBLOCK_CLR_GRAY;
for (i = 0; i < FLAVOR_COUNT; i++)
{
if (flavors[i] > 50)
return PBLOCK_CLR_GOLD;
}
// Only 1 flavor present, return corresponding color
if (numFlavors == 1 && flavors[FLAVOR_SPICY] > 0)
return PBLOCK_CLR_RED;
if (numFlavors == 1 && flavors[FLAVOR_DRY] > 0)
return PBLOCK_CLR_BLUE;
if (numFlavors == 1 && flavors[FLAVOR_SWEET] > 0)
return PBLOCK_CLR_PINK;
if (numFlavors == 1 && flavors[FLAVOR_BITTER] > 0)
return PBLOCK_CLR_GREEN;
if (numFlavors == 1 && flavors[FLAVOR_SOUR] > 0)
return PBLOCK_CLR_YELLOW;
if (numFlavors == 2)
{
// Determine which 2 flavors are present
s32 idx = 0;
for (i = 0; i < FLAVOR_COUNT; i++)
{
if (flavors[i] > 0)
sPokeblockPresentFlavors[idx++] = i;
}
// Use the stronger flavor to determine color
// The weaker flavor is returned in the upper 16 bits, but this is ignored in the color assignment
if (flavors[sPokeblockPresentFlavors[0]] >= flavors[sPokeblockPresentFlavors[1]])
{
if (sPokeblockPresentFlavors[0] == FLAVOR_SPICY)
return (sPokeblockPresentFlavors[1] << 16) | PBLOCK_CLR_PURPLE;
if (sPokeblockPresentFlavors[0] == FLAVOR_DRY)
return (sPokeblockPresentFlavors[1] << 16) | PBLOCK_CLR_INDIGO;
if (sPokeblockPresentFlavors[0] == FLAVOR_SWEET)
return (sPokeblockPresentFlavors[1] << 16) | PBLOCK_CLR_BROWN;
if (sPokeblockPresentFlavors[0] == FLAVOR_BITTER)
return (sPokeblockPresentFlavors[1] << 16) | PBLOCK_CLR_LITE_BLUE;
if (sPokeblockPresentFlavors[0] == FLAVOR_SOUR)
return (sPokeblockPresentFlavors[1] << 16) | PBLOCK_CLR_OLIVE;
}
else
{
if (sPokeblockPresentFlavors[1] == FLAVOR_SPICY)
return (sPokeblockPresentFlavors[0] << 16) | PBLOCK_CLR_PURPLE;
if (sPokeblockPresentFlavors[1] == FLAVOR_DRY)
return (sPokeblockPresentFlavors[0] << 16) | PBLOCK_CLR_INDIGO;
if (sPokeblockPresentFlavors[1] == FLAVOR_SWEET)
return (sPokeblockPresentFlavors[0] << 16) | PBLOCK_CLR_BROWN;
if (sPokeblockPresentFlavors[1] == FLAVOR_BITTER)
return (sPokeblockPresentFlavors[0] << 16) | PBLOCK_CLR_LITE_BLUE;
if (sPokeblockPresentFlavors[1] == FLAVOR_SOUR)
return (sPokeblockPresentFlavors[0] << 16) | PBLOCK_CLR_OLIVE;
}
}
return PBLOCK_CLR_NONE;
}
static void Debug_SetMaxRPMStage(s16 value)
{
sDebug_MaxRPMStage = value;
}
// Unused
static s16 Debug_GetMaxRPMStage(void)
{
return sDebug_MaxRPMStage;
}
static void Debug_SetGameTimeStage(s16 value)
{
sDebug_GameTimeStage = value;
}
// Unued
static s16 Debug_GetGameTimeStage(void)
{
return sDebug_GameTimeStage;
}
static void CalculatePokeblock(struct BlenderBerry *berries, struct Pokeblock *pokeblock, u8 numPlayers, u8 *flavors, u16 maxRPM)
{
s32 i, j;
s32 multiuseVar;
u8 numNegatives;
for (i = 0; i < FLAVOR_COUNT + 1; i++)
sPokeblockFlavors[i] = 0;
// Add up the flavor + feel of each players berry
for (i = 0; i < numPlayers; i++)
{
for (j = 0; j < FLAVOR_COUNT + 1; j++)
sPokeblockFlavors[j] += berries[i].flavors[j];
}
// Subtract each flavor total from the prev one
// The idea is to focus on only the flavors with the highest totals
// Bad way to do it though (order matters here)
multiuseVar = sPokeblockFlavors[0];
sPokeblockFlavors[FLAVOR_SPICY] -= sPokeblockFlavors[FLAVOR_DRY];
sPokeblockFlavors[FLAVOR_DRY] -= sPokeblockFlavors[FLAVOR_SWEET];
sPokeblockFlavors[FLAVOR_SWEET] -= sPokeblockFlavors[FLAVOR_BITTER];
sPokeblockFlavors[FLAVOR_BITTER] -= sPokeblockFlavors[FLAVOR_SOUR];
sPokeblockFlavors[FLAVOR_SOUR] -= multiuseVar;
// Count (and reset) the resulting negative flavors
multiuseVar = 0;
for (i = 0; i < FLAVOR_COUNT; i++)
{
if (sPokeblockFlavors[i] < 0)
{
sPokeblockFlavors[i] = 0;
multiuseVar++;
}
}
numNegatives = multiuseVar;
// Subtract the number of negative flavor totals from each positive total (without going below 0)
for (i = 0; i < FLAVOR_COUNT; i++)
{
if (sPokeblockFlavors[i] > 0)
{
if (sPokeblockFlavors[i] < multiuseVar)
sPokeblockFlavors[i] = 0;
else
sPokeblockFlavors[i] -= multiuseVar;
}
}
for (i = 0; i < FLAVOR_COUNT; i++)
sDebug_PokeblockFactorFlavors[i] = sPokeblockFlavors[i];
// Factor in max RPM and round
sDebug_PokeblockFactorRPM = multiuseVar = maxRPM / 333 + 100;
for (i = 0; i < FLAVOR_COUNT; i++)
{
s32 remainder;
s32 flavor = sPokeblockFlavors[i];
flavor = (flavor * multiuseVar) / 10;
remainder = flavor % 10;
flavor /= 10;
if (remainder > 4)
flavor++;
sPokeblockFlavors[i] = flavor;
}
for (i = 0; i < FLAVOR_COUNT; i++)
sDebug_PokeblockFactorFlavorsAfterRPM[i] = sPokeblockFlavors[i];
// Calculate color and feel of pokeblock
pokeblock->color = CalculatePokeblockColor(berries, &sPokeblockFlavors[0], numPlayers, numNegatives);
sPokeblockFlavors[FLAVOR_COUNT] = (sPokeblockFlavors[FLAVOR_COUNT] / numPlayers) - numPlayers;
if (sPokeblockFlavors[FLAVOR_COUNT] < 0)
sPokeblockFlavors[FLAVOR_COUNT] = 0;
if (pokeblock->color == PBLOCK_CLR_BLACK)
{
// Black pokeblocks get their flavors randomly reassigned
multiuseVar = Random() % ARRAY_COUNT(sBlackPokeblockFlavorFlags);
for (i = 0; i < FLAVOR_COUNT; i++)
{
if ((sBlackPokeblockFlavorFlags[multiuseVar] >> i) & 1)
sPokeblockFlavors[i] = 2;
else
sPokeblockFlavors[i] = 0;
}
}
for (i = 0; i < FLAVOR_COUNT + 1; i++)
{
if (sPokeblockFlavors[i] > 255)
sPokeblockFlavors[i] = 255;
}
pokeblock->spicy = sPokeblockFlavors[FLAVOR_SPICY];
pokeblock->dry = sPokeblockFlavors[FLAVOR_DRY];
pokeblock->sweet = sPokeblockFlavors[FLAVOR_SWEET];
pokeblock->bitter = sPokeblockFlavors[FLAVOR_BITTER];
pokeblock->sour = sPokeblockFlavors[FLAVOR_SOUR];
pokeblock->feel = sPokeblockFlavors[FLAVOR_COUNT];
for (i = 0; i < FLAVOR_COUNT + 1; i++)
flavors[i] = sPokeblockFlavors[i];
}
// Unused
static void Debug_CalculatePokeblock(struct BlenderBerry* berries, struct Pokeblock* pokeblock, u8 numPlayers, u8* flavors, u16 maxRPM)
{
CalculatePokeblock(berries, pokeblock, numPlayers, flavors, maxRPM);
}
static void Debug_SetStageVars(void)
{
u32 frames = (u16)(sBerryBlender->gameFrameTime);
u16 maxRPM = sBerryBlender->maxRPM;
s16 stage = 0;
if (frames < 900)
stage = 5;
else if ((u16)(frames - 900) < 600)
stage = 4;
else if ((u16)(frames - 1500) < 600)
stage = 3;
else if ((u16)(frames - 2100) < 900)
stage = 2;
else if ((u16)(frames - 3300) < 300)
stage = 1;
Debug_SetGameTimeStage(stage);
stage = 0;
if (maxRPM <= 64)
{
if (maxRPM >= 50 && maxRPM < 100)
stage = -1;
else if (maxRPM >= 100 && maxRPM < 150)
stage = -2;
else if (maxRPM >= 150 && maxRPM < 200)
stage = -3;
else if (maxRPM >= 200 && maxRPM < 250)
stage = -4;
else if (maxRPM >= 250 && maxRPM < 300)
stage = -5;
else if (maxRPM >= 350 && maxRPM < 400)
stage = -6;
else if (maxRPM >= 400 && maxRPM < 450)
stage = -7;
else if (maxRPM >= 500 && maxRPM < 550)
stage = -8;
else if (maxRPM >= 550 && maxRPM < 600)
stage = -9;
else if (maxRPM >= 600)
stage = -10;
}
Debug_SetMaxRPMStage(stage);
}
static void SendContinuePromptResponse(u16 *cmd)
{
if (gReceivedRemoteLinkPlayers && gWirelessCommType)
*cmd = RFUCMD_SEND_PACKET;
else
*cmd = LINKCMD_SEND_PACKET;
}
static void CB2_EndBlenderGame(void)
{
u8 i, j;
if (sBerryBlender->gameEndState < 3)
UpdateBlenderCenter();
GetMultiplayerId(); // unused return value
switch (sBerryBlender->gameEndState)
{
case 1:
m4aMPlayTempoControl(&gMPlayInfo_BGM, 256);
for (i = 0; i < gSpecialVar_0x8004; i++)
{
DestroyTask(sBerryBlender->opponentTaskIds[i]);
}
sBerryBlender->gameEndState++;
break;
case 2:
sBerryBlender->speed -= 32;
if (sBerryBlender->speed <= 0)
{
ClearLinkCallback();
sBerryBlender->speed = 0;
if (gReceivedRemoteLinkPlayers)
sBerryBlender->gameEndState++;
else
sBerryBlender->gameEndState = 5;
sBerryBlender->mainState = 0;
m4aMPlayStop(&gMPlayInfo_SE2);
}
UpdateHitPitch();
break;
case 3:
if (GetMultiplayerId() != 0)
{
sBerryBlender->gameEndState++;
}
else if (IsLinkTaskFinished())
{
if (gReceivedRemoteLinkPlayers && gWirelessCommType)
{
sBerryBlender->gameBlock.timeRPM.time = sBerryBlender->gameFrameTime;
sBerryBlender->gameBlock.timeRPM.maxRPM = sBerryBlender->maxRPM;
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
for (j = 0; j < NUM_SCORE_TYPES; j++)
sBerryBlender->gameBlock.scores[i][j] = sBerryBlender->scores[i][j];
}
if (SendBlock(0, &sBerryBlender->gameBlock, sizeof(sBerryBlender->gameBlock)))
sBerryBlender->gameEndState++;
}
else
{
sBerryBlender->smallBlock.time = sBerryBlender->gameFrameTime;
sBerryBlender->smallBlock.maxRPM = sBerryBlender->maxRPM;
if (SendBlock(0, &sBerryBlender->smallBlock, sizeof(sBerryBlender->smallBlock) + 32))
sBerryBlender->gameEndState++;
}
}
break;
case 4:
if (GetBlockReceivedStatus())
{
ResetBlockReceivedFlags();
sBerryBlender->gameEndState++;
if (gReceivedRemoteLinkPlayers && gWirelessCommType)
{
struct BlenderGameBlock *receivedBlock = (struct BlenderGameBlock*)(&gBlockRecvBuffer);
sBerryBlender->maxRPM = receivedBlock->timeRPM.maxRPM;
sBerryBlender->gameFrameTime = receivedBlock->timeRPM.time;
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
for (j = 0; j < NUM_SCORE_TYPES; j++)
sBerryBlender->scores[i][j] = receivedBlock->scores[i][j];
}
}
else
{
struct TimeAndRPM *receivedBlock = (struct TimeAndRPM*)(&gBlockRecvBuffer);
sBerryBlender->maxRPM = receivedBlock->maxRPM;
sBerryBlender->gameFrameTime = receivedBlock->time;
}
}
break;
case 5:
if (PrintBlendingRanking())
sBerryBlender->gameEndState++;
break;
case 6:
if (PrintBlendingResults())
{
if (gInGameOpponentsNo == 0)
IncrementGameStat(GAME_STAT_POKEBLOCKS_WITH_FRIENDS);
else
IncrementGameStat(GAME_STAT_POKEBLOCKS);
sBerryBlender->gameEndState++;
}
break;
case 7:
if (Blender_PrintText(&sBerryBlender->textState, sText_WouldLikeToBlendAnotherBerry, GetPlayerTextSpeedDelay()))
sBerryBlender->gameEndState++;
break;
case 9:
sBerryBlender->yesNoAnswer = 0;
CreateYesNoMenu(&sYesNoWindowTemplate_ContinuePlaying, 1, 0xD, 0);
sBerryBlender->gameEndState++;
break;
case 10:
switch (Menu_ProcessInputNoWrapClearOnChoose())
{
case 1:
case -1:
sBerryBlender->yesNoAnswer = 1;
sBerryBlender->gameEndState++;
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
if (sBerryBlender->arrowIdToPlayerId[i] != NO_PLAYER)
{
PutWindowTilemap(i);
CopyWindowToVram(i, COPYWIN_FULL);
}
}
break;
case 0:
sBerryBlender->yesNoAnswer = 0;
sBerryBlender->gameEndState++;
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
if (sBerryBlender->arrowIdToPlayerId[i] != NO_PLAYER)
{
PutWindowTilemap(i);
CopyWindowToVram(i, COPYWIN_FULL);
}
}
break;
}
break;
case 11:
SendContinuePromptResponse(&gSendCmd[BLENDER_COMM_INPUT_STATE]);
if (sBerryBlender->yesNoAnswer == 0)
{
if (IsBagPocketNonEmpty(POCKET_BERRIES) == FALSE)
{
// No berries
sBerryBlender->playAgainState = CANT_PLAY_NO_BERRIES;
gSendCmd[BLENDER_COMM_RESP] = LINKCMD_BLENDER_NO_BERRIES;
}
else if (GetFirstFreePokeblockSlot() == -1)
{
// No space for pokeblocks
sBerryBlender->playAgainState = CANT_PLAY_NO_PKBLCK_SPACE;
gSendCmd[BLENDER_COMM_RESP] = LINKCMD_BLENDER_NO_PBLOCK_SPACE;
}
else
{
sBerryBlender->playAgainState = PLAY_AGAIN_YES;
gSendCmd[BLENDER_COMM_RESP] = LINKCMD_BLENDER_PLAY_AGAIN;
}
sBerryBlender->gameEndState++;
}
else
{
sBerryBlender->playAgainState = PLAY_AGAIN_NO;
gSendCmd[BLENDER_COMM_RESP] = LINKCMD_CONT_BLOCK;
sBerryBlender->gameEndState++;
}
break;
case 12:
if (gInGameOpponentsNo)
{
SetMainCallback2(CB2_CheckPlayAgainLocal);
sBerryBlender->gameEndState = 0;
sBerryBlender->mainState = 0;
}
else
{
sBerryBlender->gameEndState++;
}
break;
case 8:
sBerryBlender->gameEndState++;
break;
case 13:
if (Blender_PrintText(&sBerryBlender->textState, sText_CommunicationStandby, GetPlayerTextSpeedDelay()))
{
SetMainCallback2(CB2_CheckPlayAgainLink);
sBerryBlender->gameEndState = 0;
sBerryBlender->mainState = 0;
}
break;
}
RestoreBgCoords();
UpdateRPM(sBerryBlender->speed);
ProcessLinkPlayerCmds();
Blender_DummiedOutFunc(sBerryBlender->bg_X, sBerryBlender->bg_Y);
RunTasks();
AnimateSprites();
BuildOamBuffer();
RunTextPrinters();
UpdatePaletteFade();
}
static bool8 LinkPlayAgainHandleSaving(void)
{
switch (sBerryBlender->linkPlayAgainState)
{
case 0:
SetLinkStandbyCallback();
sBerryBlender->linkPlayAgainState = 1;
sBerryBlender->framesToWait = 0;
break;
case 1:
if (IsLinkTaskFinished())
{
sBerryBlender->linkPlayAgainState++;
gSoftResetDisabled = TRUE;
}
break;
case 2:
WriteSaveBlock2();
sBerryBlender->linkPlayAgainState++;
sBerryBlender->framesToWait = 0;
break;
case 3:
if (++sBerryBlender->framesToWait == 10)
{
SetLinkStandbyCallback();
sBerryBlender->linkPlayAgainState++;
}
break;
case 4:
if (IsLinkTaskFinished())
{
if (WriteSaveBlock1Sector())
{
sBerryBlender->linkPlayAgainState = 5;
}
else
{
sBerryBlender->framesToWait = 0;
sBerryBlender->linkPlayAgainState = 3;
}
}
break;
case 5:
sBerryBlender->linkPlayAgainState++;
sBerryBlender->framesToWait = 0;
break;
case 6:
if (++sBerryBlender->framesToWait > 5)
{
gSoftResetDisabled = FALSE;
return TRUE;
}
break;
}
return FALSE;
}
static void CB2_CheckPlayAgainLink(void)
{
switch (sBerryBlender->gameEndState)
{
case 0:
if (sBerryBlender->playerContinueResponses[0] == LINKCMD_SEND_LINK_TYPE)
{
// Link leader says game will continue
sBerryBlender->gameEndState = 5;
}
else if (sBerryBlender->playerContinueResponses[0] == LINKCMD_BLENDER_STOP)
{
// Link leader says game will stop, if necessary print why
if (sBerryBlender->canceledPlayerCmd == LINKCMD_BLENDER_NO_BERRIES)
sBerryBlender->gameEndState = 2;
else if (sBerryBlender->canceledPlayerCmd == LINKCMD_BLENDER_NO_PBLOCK_SPACE)
sBerryBlender->gameEndState = 1;
else
sBerryBlender->gameEndState = 5;
}
break;
case 1:
sBerryBlender->gameEndState = 3;
StringCopy(gStringVar4, gLinkPlayers[sBerryBlender->canceledPlayerId].name);
StringAppend(gStringVar4, sText_ApostropheSPokeblockCaseIsFull);
break;
case 2:
sBerryBlender->gameEndState++;
StringCopy(gStringVar4, gLinkPlayers[sBerryBlender->canceledPlayerId].name);
StringAppend(gStringVar4, sText_HasNoBerriesToPut);
break;
case 3:
if (Blender_PrintText(&sBerryBlender->textState, gStringVar4, GetPlayerTextSpeedDelay()))
{
sBerryBlender->framesToWait = 0;
sBerryBlender->gameEndState++;
}
break;
case 4:
if (++sBerryBlender->framesToWait > 60)
sBerryBlender->gameEndState = 5;
break;
case 5:
Blender_PrintText(&sBerryBlender->textState, gText_SavingDontTurnOff2, 0);
SetLinkStandbyCallback();
sBerryBlender->gameEndState++;
break;
case 6:
if (IsLinkTaskFinished())
{
sBerryBlender->framesToWait = 0;
sBerryBlender->gameEndState++;
sBerryBlender->linkPlayAgainState = 0;
}
break;
case 7:
if (LinkPlayAgainHandleSaving())
{
PlaySE(SE_SAVE);
sBerryBlender->gameEndState++;
}
break;
case 8:
sBerryBlender->gameEndState++;
SetLinkStandbyCallback();
break;
case 9:
if (IsLinkTaskFinished())
{
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
sBerryBlender->gameEndState++;
}
break;
case 10:
if (!gPaletteFade.active)
{
if (sBerryBlender->playerContinueResponses[0] == LINKCMD_SEND_LINK_TYPE)
{
FreeAllWindowBuffers();
UnsetBgTilemapBuffer(2);
UnsetBgTilemapBuffer(1);
FREE_AND_SET_NULL(sBerryBlender);
SetMainCallback2(DoBerryBlending);
}
else
{
sBerryBlender->framesToWait = 0;
sBerryBlender->gameEndState++;
}
}
break;
case 11:
if (++sBerryBlender->framesToWait > 30)
{
SetCloseLinkCallback();
sBerryBlender->gameEndState++;
}
break;
case 12:
if (!gReceivedRemoteLinkPlayers)
{
FREE_AND_SET_NULL(sBerryBlender);
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
break;
}
ProcessLinkPlayerCmds();
Blender_DummiedOutFunc(sBerryBlender->bg_X, sBerryBlender->bg_Y);
RunTasks();
AnimateSprites();
BuildOamBuffer();
RunTextPrinters();
UpdatePaletteFade();
}
static void CB2_CheckPlayAgainLocal(void)
{
switch (sBerryBlender->gameEndState)
{
case 0:
if (sBerryBlender->playAgainState == PLAY_AGAIN_YES || sBerryBlender->playAgainState == PLAY_AGAIN_NO)
sBerryBlender->gameEndState = 9;
if (sBerryBlender->playAgainState == CANT_PLAY_NO_BERRIES)
sBerryBlender->gameEndState = 2;
if (sBerryBlender->playAgainState == CANT_PLAY_NO_PKBLCK_SPACE)
sBerryBlender->gameEndState = 1;
break;
case 1:
sBerryBlender->gameEndState = 3;
sBerryBlender->textState = 0;
StringCopy(gStringVar4, sText_YourPokeblockCaseIsFull);
break;
case 2:
sBerryBlender->gameEndState++;
sBerryBlender->textState = 0;
StringCopy(gStringVar4, sText_RunOutOfBerriesForBlending);
break;
case 3:
if (Blender_PrintText(&sBerryBlender->textState, gStringVar4, GetPlayerTextSpeedDelay()))
sBerryBlender->gameEndState = 9;
break;
case 9:
BeginFastPaletteFade(3);
sBerryBlender->gameEndState++;
break;
case 10:
if (!gPaletteFade.active)
{
if (sBerryBlender->playAgainState == PLAY_AGAIN_YES)
SetMainCallback2(DoBerryBlending);
else
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
FreeAllWindowBuffers();
UnsetBgTilemapBuffer(2);
UnsetBgTilemapBuffer(1);
FREE_AND_SET_NULL(sBerryBlender);
}
break;
}
ProcessLinkPlayerCmds();
Blender_DummiedOutFunc(sBerryBlender->bg_X, sBerryBlender->bg_Y);
RunTasks();
AnimateSprites();
BuildOamBuffer();
RunTextPrinters();
UpdatePaletteFade();
}
static void ProcessLinkPlayerCmds(void)
{
if (gReceivedRemoteLinkPlayers)
{
if (CheckRecvCmdMatches(gRecvCmds[0][BLENDER_COMM_INPUT_STATE], LINKCMD_SEND_PACKET, RFUCMD_SEND_PACKET))
{
if (gRecvCmds[0][BLENDER_COMM_RESP] == LINKCMD_BLENDER_STOP)
{
// Link leader has indicated play is stopping, read signal to determine why
switch (gRecvCmds[0][BLENDER_COMM_STOP_TYPE])
{
case LINKCMD_CONT_BLOCK: // Someone selected "No" to continue playing
sBerryBlender->canceledPlayerCmd = LINKCMD_CONT_BLOCK;
sBerryBlender->canceledPlayerId = gRecvCmds[0][BLENDER_COMM_PLAYER_ID];
break;
case LINKCMD_BLENDER_NO_BERRIES:
sBerryBlender->canceledPlayerCmd = LINKCMD_BLENDER_NO_BERRIES;
sBerryBlender->canceledPlayerId = gRecvCmds[0][BLENDER_COMM_PLAYER_ID];
break;
case LINKCMD_BLENDER_NO_PBLOCK_SPACE:
sBerryBlender->canceledPlayerCmd = LINKCMD_BLENDER_NO_PBLOCK_SPACE;
sBerryBlender->canceledPlayerId = gRecvCmds[0][BLENDER_COMM_PLAYER_ID];
break;
}
sBerryBlender->playerContinueResponses[0] = LINKCMD_BLENDER_STOP;
}
else if (gRecvCmds[0][BLENDER_COMM_RESP] == LINKCMD_SEND_LINK_TYPE)
{
// Link leader has indicated play will continue
sBerryBlender->playerContinueResponses[0] = LINKCMD_SEND_LINK_TYPE;
}
}
// If player is link leader, check for responses to the "Continue playing" prompt (even if it's not up yet)
if (GetMultiplayerId() == 0
&& sBerryBlender->playerContinueResponses[0] != LINKCMD_BLENDER_STOP
&& sBerryBlender->playerContinueResponses[0] != LINKCMD_SEND_LINK_TYPE)
{
u8 i;
// Try to gather responses
for (i = 0; i < GetLinkPlayerCount(); i++)
{
if (CheckRecvCmdMatches(gRecvCmds[i][BLENDER_COMM_INPUT_STATE], LINKCMD_SEND_PACKET, RFUCMD_SEND_PACKET))
{
switch (gRecvCmds[i][BLENDER_COMM_RESP])
{
case LINKCMD_CONT_BLOCK: // Selected "No"
sBerryBlender->playerContinueResponses[i] = LINKCMD_CONT_BLOCK;
break;
case LINKCMD_BLENDER_PLAY_AGAIN: // Selected "Yes"
sBerryBlender->playerContinueResponses[i] = LINKCMD_BLENDER_PLAY_AGAIN;
break;
case LINKCMD_BLENDER_NO_BERRIES:
sBerryBlender->playerContinueResponses[i] = LINKCMD_BLENDER_NO_BERRIES;
break;
case LINKCMD_BLENDER_NO_PBLOCK_SPACE:
sBerryBlender->playerContinueResponses[i] = LINKCMD_BLENDER_NO_PBLOCK_SPACE;
break;
}
}
}
// Count players that have responded, stopping at first non-response
for (i = 0; i < GetLinkPlayerCount(); i++)
{
if (sBerryBlender->playerContinueResponses[i] == 0)
break;
}
// If all players responded, handle response
if (i == GetLinkPlayerCount())
{
// Count players that decided to play again, stopping at first negative response
for (i = 0; i < GetLinkPlayerCount(); i++)
{
if (sBerryBlender->playerContinueResponses[i] != LINKCMD_BLENDER_PLAY_AGAIN)
break;
}
// Schedule signal to other players about whether or not play will continue
SendContinuePromptResponse(&gSendCmd[BLENDER_COMM_INPUT_STATE]);
if (i == GetLinkPlayerCount())
{
// All players chose to continue playing
gSendCmd[BLENDER_COMM_RESP] = LINKCMD_SEND_LINK_TYPE;
}
else
{
// At least 1 player decided to stop playing, or can't continue playing
gSendCmd[BLENDER_COMM_RESP] = LINKCMD_BLENDER_STOP;
gSendCmd[BLENDER_COMM_STOP_TYPE] = sBerryBlender->playerContinueResponses[i];
gSendCmd[BLENDER_COMM_PLAYER_ID] = i;
}
}
}
}
}
static void DrawBlenderCenter(struct BgAffineSrcData *dest)
{
struct BgAffineSrcData affineSrc;
affineSrc.texX = 0x7800;
affineSrc.texY = 0x5000;
affineSrc.scrX = 0x78 - sBerryBlender->bg_X;
affineSrc.scrY = 0x50 - sBerryBlender->bg_Y;
affineSrc.sx = sBerryBlender->centerScale;
affineSrc.sy = sBerryBlender->centerScale;
affineSrc.alpha = sBerryBlender->arrowPos;
*dest = affineSrc;
}
u16 GetBlenderArrowPosition(void)
{
return sBerryBlender->arrowPos;
}
static void UpdateBlenderCenter(void)
{
u8 playerId = 0;
if (gReceivedRemoteLinkPlayers)
playerId = GetMultiplayerId();
if (gWirelessCommType && gReceivedRemoteLinkPlayers)
{
if (playerId == 0)
{
sBerryBlender->arrowPos += sBerryBlender->speed;
gSendCmd[BLENDER_COMM_PROGRESS_BAR] = sBerryBlender->progressBarValue;
gSendCmd[BLENDER_COMM_ARROW_POS] = sBerryBlender->arrowPos;
DrawBlenderCenter(&sBerryBlender->bgAffineSrc);
}
else
{
if ((gRecvCmds[0][BLENDER_COMM_INPUT_STATE] & RFUCMD_MASK) == RFUCMD_BLENDER_SEND_KEYS)
{
sBerryBlender->progressBarValue = gRecvCmds[0][BLENDER_COMM_PROGRESS_BAR];
sBerryBlender->arrowPos = gRecvCmds[0][BLENDER_COMM_ARROW_POS];
DrawBlenderCenter(&sBerryBlender->bgAffineSrc);
}
}
}
else
{
sBerryBlender->arrowPos += sBerryBlender->speed;
DrawBlenderCenter(&sBerryBlender->bgAffineSrc);
}
}
static void SetBgPos(void)
{
SetGpuReg(REG_OFFSET_BG1HOFS, sBerryBlender->bg_X);
SetGpuReg(REG_OFFSET_BG1VOFS, sBerryBlender->bg_Y);
SetGpuReg(REG_OFFSET_BG0HOFS, sBerryBlender->bg_X);
SetGpuReg(REG_OFFSET_BG0VOFS, sBerryBlender->bg_Y);
}
static void SpriteCB_Particle(struct Sprite* sprite)
{
sprite->data[2] += sprite->data[0];
sprite->data[3] += sprite->data[1];
sprite->x2 = sprite->data[2] / 8;
sprite->y2 = sprite->data[3] / 8;
if (sprite->animEnded)
DestroySprite(sprite);
}
static void CreateParticleSprites(void)
{
s32 limit = (Random() % 2) + 1;
s32 i;
for (i = 0; i < limit; i++)
{
u16 rand;
s32 x, y;
u8 spriteId;
rand = sBerryBlender->arrowPos + (Random() % 20);
x = gSineTable[(rand & 0xFF) + 64] / 4;
y = gSineTable[(rand & 0xFF)] / 4;
spriteId = CreateSprite(&sSpriteTemplate_Particles, x + 120, y + 80, 1);
gSprites[spriteId].data[0] = 16 - (Random() % 32);
gSprites[spriteId].data[1] = 16 - (Random() % 32);
gSprites[spriteId].callback = SpriteCB_Particle;
}
}
static void SpriteCB_ScoreSymbol(struct Sprite* sprite)
{
sprite->data[0]++;
sprite->y2 = -(sprite->data[0] / 3);
if (sprite->animEnded)
DestroySprite(sprite);
}
static void SpriteCB_ScoreSymbolBest(struct Sprite* sprite)
{
sprite->data[0]++;
sprite->y2 = -(sprite->data[0] * 2);
if (sprite->y2 < -12)
sprite->y2 = -12;
if (sprite->animEnded)
DestroySprite(sprite);
}
static void SetPlayerBerryData(u8 playerId, u16 itemId)
{
sBerryBlender->chosenItemId[playerId] = itemId;
ConvertItemToBlenderBerry(&sBerryBlender->blendedBerries[playerId], itemId);
}
#define sState data[0]
#define sYPos data[1]
#define sDelay data[2]
#define sAnimId data[3]
static void SpriteCB_CountdownNumber(struct Sprite* sprite)
{
switch (sprite->sState)
{
case 0:
sprite->sYPos += 8;
if (sprite->sYPos > DISPLAY_HEIGHT / 2 + 8)
{
sprite->sYPos = DISPLAY_HEIGHT / 2 + 8;
sprite->sState++;
PlaySE(SE_BALL_BOUNCE_1);
}
break;
case 1:
if (++sprite->sDelay > 20)
{
sprite->sState++;
sprite->sDelay = 0;
}
break;
case 2:
sprite->sYPos += 4;
if (sprite->sYPos > DISPLAY_HEIGHT + 16)
{
if (++sprite->sAnimId == 3)
{
DestroySprite(sprite);
CreateSprite(&sSpriteTemplate_Start, 120, -20, 2);
}
else
{
sprite->sState = 0;
sprite->sYPos = -16;
StartSpriteAnim(sprite, sprite->sAnimId);
}
}
break;
}
sprite->y2 = sprite->sYPos;
}
#undef sState
#undef sYPos
#undef sDelay
#undef sAnimId
static void SpriteCB_Start(struct Sprite* sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->data[1] += 8;
if (sprite->data[1] > 92)
{
sprite->data[1] = 92;
sprite->data[0]++;
PlaySE(SE_PIN);
}
break;
case 1:
sprite->data[2] += 1;
if (sprite->data[2] > 20)
sprite->data[0]++;
break;
case 2:
sprite->data[1] += 4;
if (sprite->data[1] > DISPLAY_HEIGHT + 16)
{
sBerryBlender->mainState++;
DestroySprite(sprite);
}
break;
}
sprite->y2 = sprite->data[1];
}
static void TryUpdateProgressBar(u16 current, u16 limit)
{
// Progress bar doesn't move unless it's going up
if (sBerryBlender->maxProgressBarValue < current)
{
sBerryBlender->maxProgressBarValue += 2;
UpdateProgressBar(sBerryBlender->maxProgressBarValue, limit);
}
}
static void UpdateProgressBar(u16 value, u16 limit)
{
s32 amountFilled, maxFilledSegment, subSegmentsFilled, i;
u16 *vram;
vram = (u16*)(BG_SCREEN_ADDR(12));
amountFilled = (value * 64) / limit;
maxFilledSegment = amountFilled / 8;
// Set filled progress bar tiles in full segments
for (i = 0; i < maxFilledSegment; i++)
{
vram[11 + i] = PROGRESS_BAR_FILLED_TOP;
vram[43 + i] = PROGRESS_BAR_FILLED_BOTTOM;
}
// If progress bar between segments, fill with the corresponding partial segment tiles
subSegmentsFilled = amountFilled % 8;
if (subSegmentsFilled != 0)
{
vram[11 + i] = subSegmentsFilled + PROGRESS_BAR_EMPTY_TOP;
vram[43 + i] = subSegmentsFilled + PROGRESS_BAR_EMPTY_BOTTOM;
i++;
}
// Fill the remaining full segments with empty progress tiles
// Essentially unnecessary, given that it starts empty and progress only goes up
for (; i < 8; i++)
{
vram[11 + i] = PROGRESS_BAR_EMPTY_TOP;
vram[43 + i] = PROGRESS_BAR_EMPTY_BOTTOM;
}
}
static u32 ArrowSpeedToRPM(u16 speed)
{
return 60 * 60 * 100 * speed / MAX_ARROW_POS;
}
static void UpdateRPM(u16 speed)
{
u8 i;
u8 digits[5];
// Check if new max RPM has been reached
u32 currentRPM = ArrowSpeedToRPM(speed);
if (sBerryBlender->maxRPM < currentRPM)
sBerryBlender->maxRPM = currentRPM;
// Draw the current RPM number at the bottom of the screen
for (i = 0; i < 5; i++)
{
digits[i] = currentRPM % 10;
currentRPM /= 10;
}
*((u16*)(BG_SCREEN_ADDR(12) + 0x458)) = digits[4] + RPM_DIGIT;
*((u16*)(BG_SCREEN_ADDR(12) + 0x45A)) = digits[3] + RPM_DIGIT;
*((u16*)(BG_SCREEN_ADDR(12) + 0x45C)) = digits[2] + RPM_DIGIT;
*((u16*)(BG_SCREEN_ADDR(12) + 0x460)) = digits[1] + RPM_DIGIT;
*((u16*)(BG_SCREEN_ADDR(12) + 0x462)) = digits[0] + RPM_DIGIT;
}
// Passed a pointer to the bg x/y
// Used when hitting a Best at high RPM
static void ShakeBgCoordForHit(s16* coord, u16 speed)
{
if (*coord == 0)
*coord = (Random() % speed) - (speed / 2);
}
static void RestoreBgCoord(s16* coord)
{
if (*coord < 0)
(*coord)++;
if (*coord > 0)
(*coord)--;
}
// For "unshaking" the screen after ShakeBgCoordForHit is called
static void RestoreBgCoords(void)
{
RestoreBgCoord(&sBerryBlender->bg_X);
RestoreBgCoord(&sBerryBlender->bg_Y);
}
static void BlenderLandShakeBgCoord(s16* coord, u16 timer)
{
s32 strength;
if (timer < 10)
strength = 16;
else
strength = 8;
if (*coord == 0)
{
*coord = (Random() % strength) - (strength / 2);
}
else
{
if (*coord < 0)
(*coord)++;
if (*coord > 0)
(*coord)--;
}
}
// For shaking the screen when the blender lands after falling in at the start
static bool8 UpdateBlenderLandScreenShake(void)
{
if (sBerryBlender->framesToWait == 0)
{
sBerryBlender->bg_X = 0;
sBerryBlender->bg_Y = 0;
}
sBerryBlender->framesToWait++;
BlenderLandShakeBgCoord(&sBerryBlender->bg_X, sBerryBlender->framesToWait);
BlenderLandShakeBgCoord(&sBerryBlender->bg_Y, sBerryBlender->framesToWait);
if (sBerryBlender->framesToWait == 20)
{
sBerryBlender->bg_X = 0;
sBerryBlender->bg_Y = 0;
return TRUE;
}
return FALSE;
}
static void SpriteCB_PlayerArrow(struct Sprite* sprite)
{
sprite->x2 = -(sBerryBlender->bg_X);
sprite->y2 = -(sBerryBlender->bg_Y);
}
static void TryUpdateBerryBlenderRecord(void)
{
if (gSaveBlock1Ptr->berryBlenderRecords[sBerryBlender->numPlayers - 2] < sBerryBlender->maxRPM)
gSaveBlock1Ptr->berryBlenderRecords[sBerryBlender->numPlayers - 2] = sBerryBlender->maxRPM;
}
static bool8 PrintBlendingResults(void)
{
u16 i;
s32 xPos, yPos;
struct Pokeblock pokeblock;
u8 flavors[FLAVOR_COUNT + 1];
u8 text[40];
u16 berryIds[4]; // unused
switch (sBerryBlender->mainState)
{
case 0:
sBerryBlender->mainState++;
sBerryBlender->framesToWait = 17;
break;
case 1:
sBerryBlender->framesToWait -= 10;
if (sBerryBlender->framesToWait < 0)
{
sBerryBlender->framesToWait = 0;
sBerryBlender->mainState++;
}
break;
case 2:
if (++sBerryBlender->framesToWait > 20)
{
for (i = 0; i < NUM_SCORE_TYPES; i++)
DestroySprite(&gSprites[sBerryBlender->scoreIconIds[i]]);
sBerryBlender->framesToWait = 0;
sBerryBlender->mainState++;
}
break;
case 3:
{
u16 minutes, seconds;
u8 *txtPtr;
xPos = GetStringCenterAlignXOffset(FONT_NORMAL, sText_BlendingResults, 0xA8);
Blender_AddTextPrinter(5, sText_BlendingResults, xPos, 1, TEXT_SKIP_DRAW, 0);
if (sBerryBlender->numPlayers == BLENDER_MAX_PLAYERS)
yPos = 17;
else
yPos = 21;
for (i = 0; i < sBerryBlender->numPlayers; yPos += 16, i++)
{
u8 place = sBerryBlender->playerPlaces[i];
ConvertIntToDecimalStringN(sBerryBlender->stringVar, i + 1, STR_CONV_MODE_LEFT_ALIGN, 1);
StringAppend(sBerryBlender->stringVar, sText_Dot);
StringAppend(sBerryBlender->stringVar, gText_Space);
StringAppend(sBerryBlender->stringVar, gLinkPlayers[place].name);
Blender_AddTextPrinter(5, sBerryBlender->stringVar, 8, yPos, TEXT_SKIP_DRAW, 3);
StringCopy(sBerryBlender->stringVar, sBerryBlender->blendedBerries[place].name);
ConvertInternationalString(sBerryBlender->stringVar, gLinkPlayers[place].language);
StringAppend(sBerryBlender->stringVar, sText_SpaceBerry);
Blender_AddTextPrinter(5, sBerryBlender->stringVar, 0x54, yPos, TEXT_SKIP_DRAW, 3);
}
Blender_AddTextPrinter(5, sText_MaximumSpeed, 0, 0x51, TEXT_SKIP_DRAW, 3);
ConvertIntToDecimalStringN(sBerryBlender->stringVar, sBerryBlender->maxRPM / 100, STR_CONV_MODE_RIGHT_ALIGN, 3);
StringAppend(sBerryBlender->stringVar, sText_Dot);
ConvertIntToDecimalStringN(text, sBerryBlender->maxRPM % 100, STR_CONV_MODE_LEADING_ZEROS, 2);
StringAppend(sBerryBlender->stringVar, text);
StringAppend(sBerryBlender->stringVar, sText_RPM);
xPos = GetStringRightAlignXOffset(FONT_NORMAL, sBerryBlender->stringVar, 0xA8);
Blender_AddTextPrinter(5, sBerryBlender->stringVar, xPos, 0x51, TEXT_SKIP_DRAW, 3);
Blender_AddTextPrinter(5, sText_Time, 0, 0x61, TEXT_SKIP_DRAW, 3);
seconds = (sBerryBlender->gameFrameTime / 60) % 60;
minutes = (sBerryBlender->gameFrameTime / (60 * 60));
ConvertIntToDecimalStringN(sBerryBlender->stringVar, minutes, STR_CONV_MODE_LEADING_ZEROS, 2);
txtPtr = StringAppend(sBerryBlender->stringVar, sText_Min);
ConvertIntToDecimalStringN(txtPtr, seconds, STR_CONV_MODE_LEADING_ZEROS, 2);
StringAppend(sBerryBlender->stringVar, sText_Sec);
xPos = GetStringRightAlignXOffset(FONT_NORMAL, sBerryBlender->stringVar, 0xA8);
Blender_AddTextPrinter(5, sBerryBlender->stringVar, xPos, 0x61, TEXT_SKIP_DRAW, 3);
sBerryBlender->framesToWait = 0;
sBerryBlender->mainState++;
CopyWindowToVram(5, COPYWIN_GFX);
}
break;
case 4:
if (JOY_NEW(A_BUTTON))
sBerryBlender->mainState++;
break;
case 5:
ClearStdWindowAndFrameToTransparent(5, 1);
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
if (sBerryBlender->chosenItemId[i] != 0)
berryIds[i] = sBerryBlender->chosenItemId[i] - FIRST_BERRY_INDEX;
if (sBerryBlender->arrowIdToPlayerId[i] != NO_PLAYER)
{
PutWindowTilemap(i);
CopyWindowToVram(i, COPYWIN_FULL);
}
}
Debug_SetStageVars();
CalculatePokeblock(sBerryBlender->blendedBerries, &pokeblock, sBerryBlender->numPlayers, flavors, sBerryBlender->maxRPM);
PrintMadePokeblockString(&pokeblock, sBerryBlender->stringVar);
TryAddContestLinkTvShow(&pokeblock, &sBerryBlender->tvBlender);
CreateTask(Task_PlayPokeblockFanfare, 6);
IncrementDailyBerryBlender();
RemoveBagItem(gSpecialVar_ItemId, 1);
AddPokeblock(&pokeblock);
sBerryBlender->textState = 0;
sBerryBlender->mainState++;
break;
case 6:
if (Blender_PrintText(&sBerryBlender->textState, sBerryBlender->stringVar, GetPlayerTextSpeedDelay()))
{
TryUpdateBerryBlenderRecord();
return TRUE;
}
break;
}
return FALSE;
}
static void PrintMadePokeblockString(struct Pokeblock *pokeblock, u8 *dst)
{
u8 text[12];
u8 flavorLvl, feel;
dst[0] = EOS;
StringCopy(dst, gPokeblockNames[pokeblock->color]);
StringAppend(dst, sText_WasMade);
StringAppend(dst, sText_NewLine);
flavorLvl = GetHighestPokeblocksFlavorLevel(pokeblock);
feel = GetPokeblocksFeel(pokeblock);
StringAppend(dst, sText_TheLevelIs);
ConvertIntToDecimalStringN(text, flavorLvl, STR_CONV_MODE_LEFT_ALIGN, 3);
StringAppend(dst, text);
StringAppend(dst, sText_TheFeelIs);
ConvertIntToDecimalStringN(text, feel, STR_CONV_MODE_LEFT_ALIGN, 3);
StringAppend(dst, text);
StringAppend(dst, sText_Dot2);
StringAppend(dst, sText_NewParagraph);
}
static void SortBasedOnPoints(u8 *places, u8 playersNum, u32 *scores)
{
s32 i, j;
for (i = 0; i < playersNum; i++)
{
for (j = 0; j < playersNum; j++)
{
if (scores[places[i]] > scores[places[j]])
{
u8 temp;
SWAP(places[i], places[j], temp);
}
}
}
}
static void SortScores(void)
{
u8 playerId;
u8 i;
u8 places[BLENDER_MAX_PLAYERS];
u32 points[BLENDER_MAX_PLAYERS];
for (i = 0; i < sBerryBlender->numPlayers; i++)
places[i] = i;
for (i = 0; i < sBerryBlender->numPlayers; i++)
{
points[i] = 1000000 * sBerryBlender->scores[i][SCORE_BEST];
points[i] += 1000 * sBerryBlender->scores[i][SCORE_GOOD];
points[i] += 1000 - sBerryBlender->scores[i][SCORE_MISS];
}
SortBasedOnPoints(places, sBerryBlender->numPlayers, points);
for (i = 0; i < sBerryBlender->numPlayers; i++)
sBerryBlender->playerPlaces[i] = places[i];
if (!gReceivedRemoteLinkPlayers)
playerId = 0;
else
playerId = GetMultiplayerId();
for (i = 0; i < sBerryBlender->numPlayers; i++)
{
if (sBerryBlender->playerPlaces[i] == playerId)
sBerryBlender->ownRanking = i;
}
}
static bool8 PrintBlendingRanking(void)
{
u16 i;
s32 xPos, yPos;
switch (sBerryBlender->mainState)
{
case 0:
sBerryBlender->mainState++;
sBerryBlender->framesToWait = 255;
break;
case 1:
sBerryBlender->framesToWait -= 10;
if (sBerryBlender->framesToWait < 0)
{
sBerryBlender->framesToWait = 0;
sBerryBlender->mainState++;
}
break;
case 2:
if (++sBerryBlender->framesToWait > 20)
{
sBerryBlender->framesToWait = 0;
sBerryBlender->mainState++;
}
break;
case 3:
DrawStdFrameWithCustomTileAndPalette(5, 0, 1, 0xD);
xPos = GetStringCenterAlignXOffset(FONT_NORMAL, sText_Ranking, 168);
Blender_AddTextPrinter(5, sText_Ranking, xPos, 1, TEXT_SKIP_DRAW, 0);
sBerryBlender->scoreIconIds[SCORE_BEST] = CreateSprite(&sSpriteTemplate_ScoreSymbols, 128, 52, 0);
StartSpriteAnim(&gSprites[sBerryBlender->scoreIconIds[SCORE_BEST]], SCOREANIM_BEST_STATIC);
gSprites[sBerryBlender->scoreIconIds[SCORE_BEST]].callback = SpriteCallbackDummy;
sBerryBlender->scoreIconIds[SCORE_GOOD] = CreateSprite(&sSpriteTemplate_ScoreSymbols, 160, 52, 0);
// implicitly uses SCOREANIM_GOOD, no need to assign
gSprites[sBerryBlender->scoreIconIds[SCORE_GOOD]].callback = SpriteCallbackDummy;
sBerryBlender->scoreIconIds[SCORE_MISS] = CreateSprite(&sSpriteTemplate_ScoreSymbols, 192, 52, 0);
StartSpriteAnim(&gSprites[sBerryBlender->scoreIconIds[SCORE_MISS]], SCOREANIM_MISS);
gSprites[sBerryBlender->scoreIconIds[SCORE_MISS]].callback = SpriteCallbackDummy;
SortScores();
for (yPos = 41, i = 0; i < sBerryBlender->numPlayers; yPos += 16, i++)
{
u8 place = sBerryBlender->playerPlaces[i];
ConvertIntToDecimalStringN(sBerryBlender->stringVar, i + 1, STR_CONV_MODE_LEFT_ALIGN, 1);
StringAppend(sBerryBlender->stringVar, sText_Dot);
StringAppend(sBerryBlender->stringVar, gText_Space);
StringAppend(sBerryBlender->stringVar, gLinkPlayers[place].name);
Blender_AddTextPrinter(5, sBerryBlender->stringVar, 0, yPos, TEXT_SKIP_DRAW, 3);
ConvertIntToDecimalStringN(sBerryBlender->stringVar, sBerryBlender->scores[place][SCORE_BEST], STR_CONV_MODE_RIGHT_ALIGN, 3);
Blender_AddTextPrinter(5, sBerryBlender->stringVar, 78, yPos, TEXT_SKIP_DRAW, 3);
ConvertIntToDecimalStringN(sBerryBlender->stringVar, sBerryBlender->scores[place][SCORE_GOOD], STR_CONV_MODE_RIGHT_ALIGN, 3);
Blender_AddTextPrinter(5, sBerryBlender->stringVar, 78 + 32, yPos, TEXT_SKIP_DRAW, 3);
ConvertIntToDecimalStringN(sBerryBlender->stringVar, sBerryBlender->scores[place][SCORE_MISS], STR_CONV_MODE_RIGHT_ALIGN, 3);
Blender_AddTextPrinter(5, sBerryBlender->stringVar, 78 + 64, yPos, TEXT_SKIP_DRAW, 3);
}
PutWindowTilemap(5);
CopyWindowToVram(5, COPYWIN_FULL);
sBerryBlender->framesToWait = 0;
sBerryBlender->mainState++;
break;
case 4:
if (++sBerryBlender->framesToWait > 20)
sBerryBlender->mainState++;
break;
case 5:
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
sBerryBlender->mainState++;
}
break;
case 6:
sBerryBlender->mainState = 0;
return TRUE;
}
return FALSE;
}
void ShowBerryBlenderRecordWindow(void)
{
s32 i;
s32 xPos, yPos;
struct WindowTemplate winTemplate;
u8 text[32];
winTemplate = sBlenderRecordWindowTemplate;
gRecordsWindowId = AddWindow(&winTemplate);
DrawStdWindowFrame(gRecordsWindowId, 0);
FillWindowPixelBuffer(gRecordsWindowId, PIXEL_FILL(1));
xPos = GetStringCenterAlignXOffset(FONT_NORMAL, gText_BlenderMaxSpeedRecord, 144);
AddTextPrinterParameterized(gRecordsWindowId, FONT_NORMAL, gText_BlenderMaxSpeedRecord, xPos, 1, 0, NULL);
AddTextPrinterParameterized(gRecordsWindowId, FONT_NORMAL, gText_234Players, 4, 41, 0, NULL);
for (i = 0, yPos = 41; i < NUM_SCORE_TYPES; i++)
{
u8 *txtPtr;
u32 record;
record = gSaveBlock1Ptr->berryBlenderRecords[i];
txtPtr = ConvertIntToDecimalStringN(text, record / 100, STR_CONV_MODE_RIGHT_ALIGN, 3);
txtPtr = StringAppend(txtPtr, sText_Dot);
txtPtr = ConvertIntToDecimalStringN(txtPtr, record % 100, STR_CONV_MODE_LEADING_ZEROS, 2);
txtPtr = StringAppend(txtPtr, sText_RPM);
xPos = GetStringRightAlignXOffset(FONT_NORMAL, text, 140);
AddTextPrinterParameterized(gRecordsWindowId, FONT_NORMAL, text, xPos, yPos + (i * 16), 0, NULL);
}
PutWindowTilemap(gRecordsWindowId);
CopyWindowToVram(gRecordsWindowId, COPYWIN_FULL);
}
static void Task_PlayPokeblockFanfare(u8 taskId)
{
if (gTasks[taskId].data[0] == 0)
{
PlayFanfare(MUS_LEVEL_UP);
gTasks[taskId].data[0]++;
}
if (IsFanfareTaskInactive())
{
PlayBGM(sBerryBlender->savedMusic);
DestroyTask(taskId);
}
}
static bool32 TryAddContestLinkTvShow(struct Pokeblock *pokeblock, struct TvBlenderStruct *tvBlender)
{
u8 flavorLevel = GetHighestPokeblocksFlavorLevel(pokeblock);
u16 sheen = (flavorLevel * 10) / GetPokeblocksFeel(pokeblock);
tvBlender->pokeblockSheen = sheen;
tvBlender->pokeblockColor = pokeblock->color;
tvBlender->name[0] = EOS;
if (gReceivedRemoteLinkPlayers)
{
if (sBerryBlender->ownRanking == 0 && sheen > 20)
{
// Player came first, try to put on air
StringCopy(tvBlender->name, gLinkPlayers[sBerryBlender->playerPlaces[sBerryBlender->numPlayers - 1]].name);
tvBlender->pokeblockFlavor = GetPokeblocksFlavor(pokeblock);
if (Put3CheersForPokeblocksOnTheAir(tvBlender->name, tvBlender->pokeblockFlavor,
tvBlender->pokeblockColor, tvBlender->pokeblockSheen,
gLinkPlayers[sBerryBlender->playerPlaces[sBerryBlender->numPlayers - 1]].language))
{
return TRUE;
}
return FALSE;
}
else if (sBerryBlender->ownRanking == sBerryBlender->numPlayers - 1 && sheen <= 20)
{
// Player came last, try to put on air
StringCopy(tvBlender->name, gLinkPlayers[sBerryBlender->playerPlaces[0]].name);
tvBlender->pokeblockFlavor = GetPokeblocksFlavor(pokeblock);
if (Put3CheersForPokeblocksOnTheAir(tvBlender->name, tvBlender->pokeblockFlavor,
tvBlender->pokeblockColor, tvBlender->pokeblockSheen,
gLinkPlayers[sBerryBlender->playerPlaces[0]].language))
{
return TRUE;
}
return FALSE;
}
}
return FALSE;
}
static void Blender_AddTextPrinter(u8 windowId, const u8 *string, u8 x, u8 y, s32 speed, s32 caseId)
{
u8 txtColor[3];
u32 letterSpacing = 0;
switch (caseId)
{
case 0:
case 3:
txtColor[0] = TEXT_COLOR_WHITE;
txtColor[1] = TEXT_COLOR_DARK_GRAY;
txtColor[2] = TEXT_COLOR_LIGHT_GRAY;
break;
case 1:
txtColor[0] = TEXT_COLOR_TRANSPARENT;
txtColor[1] = TEXT_COLOR_DARK_GRAY;
txtColor[2] = TEXT_COLOR_LIGHT_GRAY;
break;
case 2:
txtColor[0] = TEXT_COLOR_TRANSPARENT;
txtColor[1] = TEXT_COLOR_RED;
txtColor[2] = TEXT_COLOR_LIGHT_RED;
break;
}
if (caseId != 3)
{
FillWindowPixelBuffer(windowId, PIXEL_FILL(txtColor[0]));
}
AddTextPrinterParameterized4(windowId, FONT_NORMAL, x, y, letterSpacing, 1, txtColor, speed, string);
}
static bool32 Blender_PrintText(s16 *textState, const u8 *string, s32 textSpeed)
{
switch (*textState)
{
case 0:
DrawDialogFrameWithCustomTileAndPalette(4, FALSE, 0x14, 0xF);
Blender_AddTextPrinter(4, string, 0, 1, textSpeed, 0);
PutWindowTilemap(4);
CopyWindowToVram(4, COPYWIN_FULL);
(*textState)++;
break;
case 1:
if (!IsTextPrinterActive(4))
{
*textState = 0;
return TRUE;
}
break;
}
return FALSE;
}