8940 lines
302 KiB
C
8940 lines
302 KiB
C
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#include "global.h"
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#include "malloc.h"
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#include "battle_pyramid.h"
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#include "berry.h"
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#include "decoration.h"
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#include "event_data.h"
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#include "event_object_movement.h"
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#include "event_scripts.h"
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#include "faraway_island.h"
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#include "field_camera.h"
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#include "field_effect.h"
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#include "field_effect_helpers.h"
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#include "field_player_avatar.h"
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#include "fieldmap.h"
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#include "mauville_old_man.h"
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#include "metatile_behavior.h"
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#include "overworld.h"
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#include "palette.h"
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#include "random.h"
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#include "sprite.h"
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#include "task.h"
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#include "trainer_see.h"
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#include "trainer_hill.h"
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#include "util.h"
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#include "constants/event_object_movement.h"
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#include "constants/event_objects.h"
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#include "constants/field_effects.h"
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#include "constants/items.h"
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#include "constants/mauville_old_man.h"
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#include "constants/trainer_types.h"
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#include "constants/union_room.h"
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// this file was known as evobjmv.c in Game Freak's original source
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enum {
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MOVE_SPEED_NORMAL, // walking
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MOVE_SPEED_FAST_1, // running / surfing / sliding (ice tile)
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MOVE_SPEED_FAST_2, // water current / acro bike
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MOVE_SPEED_FASTER, // mach bike's max speed
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MOVE_SPEED_FASTEST,
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};
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enum {
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JUMP_DISTANCE_IN_PLACE,
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JUMP_DISTANCE_NORMAL,
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JUMP_DISTANCE_FAR,
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};
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// Sprite data used throughout
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#define sObjEventId data[0]
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#define sTypeFuncId data[1] // Index into corresponding gMovementTypeFuncs_* table
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#define sActionFuncId data[2] // Index into corresponding gMovementActionFuncs_* table
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#define sDirection data[3]
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#define movement_type_def(setup, table) \
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static u8 setup##_callback(struct ObjectEvent *, struct Sprite *);\
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void setup(struct Sprite *sprite)\
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{\
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UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->sObjEventId], sprite, setup##_callback);\
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}\
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static u8 setup##_callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)\
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{\
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return table[sprite->sTypeFuncId](objectEvent, sprite);\
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}
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#define movement_type_empty_callback(setup) \
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static u8 setup##_callback(struct ObjectEvent *, struct Sprite *);\
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void setup(struct Sprite *sprite)\
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{\
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UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->sObjEventId], sprite, setup##_callback);\
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}\
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static u8 setup##_callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)\
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{\
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return 0;\
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}
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static EWRAM_DATA u8 sCurrentReflectionType = 0;
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static EWRAM_DATA u16 sCurrentSpecialObjectPaletteTag = 0;
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static EWRAM_DATA struct LockedAnimObjectEvents *sLockedAnimObjectEvents = {0};
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static void MoveCoordsInDirection(u32, s16 *, s16 *, s16, s16);
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static bool8 ObjectEventExecSingleMovementAction(struct ObjectEvent *, struct Sprite *);
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static void SetMovementDelay(struct Sprite *, s16);
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static bool8 WaitForMovementDelay(struct Sprite *);
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static u8 GetCollisionInDirection(struct ObjectEvent *, u8);
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static u32 GetCopyDirection(u8, u32, u32);
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static void TryEnableObjectEventAnim(struct ObjectEvent *, struct Sprite *);
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static void ObjectEventExecHeldMovementAction(struct ObjectEvent *, struct Sprite *);
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static void UpdateObjectEventSpriteAnimPause(struct ObjectEvent *, struct Sprite *);
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static bool8 IsCoordOutsideObjectEventMovementRange(struct ObjectEvent *, s16, s16);
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static bool8 IsMetatileDirectionallyImpassable(struct ObjectEvent *, s16, s16, u8);
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static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *, s16, s16);
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static void UpdateObjectEventOffscreen(struct ObjectEvent *, struct Sprite *);
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static void UpdateObjectEventSpriteVisibility(struct ObjectEvent *, struct Sprite *);
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static void ObjectEventUpdateMetatileBehaviors(struct ObjectEvent*);
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static void GetGroundEffectFlags_Reflection(struct ObjectEvent*, u32*);
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static void GetGroundEffectFlags_TallGrassOnSpawn(struct ObjectEvent*, u32*);
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static void GetGroundEffectFlags_LongGrassOnSpawn(struct ObjectEvent*, u32*);
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static void GetGroundEffectFlags_SandHeap(struct ObjectEvent*, u32*);
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static void GetGroundEffectFlags_ShallowFlowingWater(struct ObjectEvent*, u32*);
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static void GetGroundEffectFlags_ShortGrass(struct ObjectEvent*, u32*);
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static void GetGroundEffectFlags_HotSprings(struct ObjectEvent*, u32*);
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static void GetGroundEffectFlags_TallGrassOnBeginStep(struct ObjectEvent*, u32*);
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static void GetGroundEffectFlags_LongGrassOnBeginStep(struct ObjectEvent*, u32*);
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static void GetGroundEffectFlags_Tracks(struct ObjectEvent*, u32*);
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static void GetGroundEffectFlags_Puddle(struct ObjectEvent*, u32*);
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static void GetGroundEffectFlags_Ripple(struct ObjectEvent*, u32*);
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static void GetGroundEffectFlags_Seaweed(struct ObjectEvent*, u32*);
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static void GetGroundEffectFlags_JumpLanding(struct ObjectEvent*, u32*);
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static u8 ObjectEventGetNearbyReflectionType(struct ObjectEvent*);
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static u8 GetReflectionTypeByMetatileBehavior(u32);
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static void InitObjectPriorityByZCoord(struct Sprite *sprite, u8 z);
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static void ObjectEventUpdateSubpriority(struct ObjectEvent*, struct Sprite*);
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static void DoTracksGroundEffect_None(struct ObjectEvent*, struct Sprite*, u8);
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static void DoTracksGroundEffect_Footprints(struct ObjectEvent*, struct Sprite*, u8);
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static void DoTracksGroundEffect_BikeTireTracks(struct ObjectEvent*, struct Sprite*, u8);
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static void DoRippleFieldEffect(struct ObjectEvent*, struct Sprite*);
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static void DoGroundEffects_OnSpawn(struct ObjectEvent*, struct Sprite*);
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static void DoGroundEffects_OnBeginStep(struct ObjectEvent*, struct Sprite*);
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static void DoGroundEffects_OnFinishStep(struct ObjectEvent*, struct Sprite*);
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static void VirtualObject_UpdateAnim(struct Sprite*);
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static void ApplyLevitateMovement(u8);
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static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *);
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static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *);
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static void CreateReflectionEffectSprites(void);
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static u8 GetObjectEventIdByLocalId(u8);
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static u8 GetObjectEventIdByLocalIdAndMapInternal(u8, u8, u8);
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static bool8 GetAvailableObjectEventId(u16, u8, u8, u8 *);
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static void SetObjectEventDynamicGraphicsId(struct ObjectEvent *);
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static void RemoveObjectEventInternal(struct ObjectEvent *);
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static u16 GetObjectEventFlagIdByObjectEventId(u8);
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static void UpdateObjectEventVisibility(struct ObjectEvent *, struct Sprite *);
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static void MakeSpriteTemplateFromObjectEventTemplate(struct ObjectEventTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
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static void GetObjectEventMovingCameraOffset(s16 *, s16 *);
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static struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8, u8, u8);
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static void LoadObjectEventPalette(u16);
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static void RemoveObjectEventIfOutsideView(struct ObjectEvent *);
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static void SpawnObjectEventOnReturnToField(u8, s16, s16);
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static void SetPlayerAvatarObjectEventIdAndObjectId(u8, u8);
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static void ResetObjectEventFldEffData(struct ObjectEvent *);
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static u8 LoadSpritePaletteIfTagExists(const struct SpritePalette *);
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static u8 FindObjectEventPaletteIndexByTag(u16);
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static void _PatchObjectPalette(u16, u8);
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static bool8 ObjectEventDoesZCoordMatch(struct ObjectEvent *, u8);
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static void SpriteCB_CameraObject(struct Sprite *);
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static void CameraObject_0(struct Sprite *);
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static void CameraObject_1(struct Sprite *);
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static void CameraObject_2(struct Sprite *);
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static struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8 localId, struct ObjectEventTemplate *templates, u8 count);
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static void ClearObjectEventMovement(struct ObjectEvent *, struct Sprite *);
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static void ObjectEventSetSingleMovement(struct ObjectEvent *, struct Sprite *, u8);
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static void SetSpriteDataForNormalStep(struct Sprite *, u8, u8);
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static void InitSpriteForFigure8Anim(struct Sprite *sprite);
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static bool8 AnimateSpriteInFigure8(struct Sprite *sprite);
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static void SpriteCB_VirtualObject(struct Sprite *);
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static void DoShadowFieldEffect(struct ObjectEvent *);
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static void SetJumpSpriteData(struct Sprite *, u8, u8, u8);
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static void SetWalkSlowSpriteData(struct Sprite *sprite, u8 direction);
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static bool8 UpdateWalkSlowAnim(struct Sprite *sprite);
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static u8 DoJumpSpriteMovement(struct Sprite *sprite);
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static u8 DoJumpSpecialSpriteMovement(struct Sprite *sprite);
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static void CreateLevitateMovementTask(struct ObjectEvent *);
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static void DestroyLevitateMovementTask(u8);
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static bool8 NpcTakeStep(struct Sprite *sprite);
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static const struct SpriteFrameImage sPicTable_PechaBerryTree[];
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const u8 gReflectionEffectPaletteMap[] = {1, 1, 6, 7, 8, 9, 6, 7, 8, 9, 11, 11, 0, 0, 0, 0};
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static const struct SpriteTemplate sCameraSpriteTemplate = {
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.tileTag = 0,
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.paletteTag = TAG_NONE,
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.oam = &gDummyOamData,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_CameraObject
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};
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static void (*const sCameraObjectFuncs[])(struct Sprite *) = {
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CameraObject_0,
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CameraObject_1,
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CameraObject_2,
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};
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#include "data/object_events/object_event_graphics.h"
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// movement type callbacks
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static void (*const sMovementTypeCallbacks[])(struct Sprite *) =
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{
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[MOVEMENT_TYPE_NONE] = MovementType_None,
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[MOVEMENT_TYPE_LOOK_AROUND] = MovementType_LookAround,
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[MOVEMENT_TYPE_WANDER_AROUND] = MovementType_WanderAround,
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[MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = MovementType_WanderUpAndDown,
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[MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = MovementType_WanderUpAndDown,
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[MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = MovementType_WanderLeftAndRight,
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[MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = MovementType_WanderLeftAndRight,
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[MOVEMENT_TYPE_FACE_UP] = MovementType_FaceDirection,
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[MOVEMENT_TYPE_FACE_DOWN] = MovementType_FaceDirection,
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[MOVEMENT_TYPE_FACE_LEFT] = MovementType_FaceDirection,
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[MOVEMENT_TYPE_FACE_RIGHT] = MovementType_FaceDirection,
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[MOVEMENT_TYPE_PLAYER] = MovementType_Player,
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[MOVEMENT_TYPE_BERRY_TREE_GROWTH] = MovementType_BerryTreeGrowth,
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[MOVEMENT_TYPE_FACE_DOWN_AND_UP] = MovementType_FaceDownAndUp,
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[MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = MovementType_FaceLeftAndRight,
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[MOVEMENT_TYPE_FACE_UP_AND_LEFT] = MovementType_FaceUpAndLeft,
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[MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = MovementType_FaceUpAndRight,
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[MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = MovementType_FaceDownAndLeft,
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[MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = MovementType_FaceDownAndRight,
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[MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = MovementType_FaceDownUpAndLeft,
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[MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = MovementType_FaceDownUpAndRight,
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[MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = MovementType_FaceUpRightAndLeft,
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[MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = MovementType_FaceDownRightAndLeft,
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[MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = MovementType_RotateCounterclockwise,
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[MOVEMENT_TYPE_ROTATE_CLOCKWISE] = MovementType_RotateClockwise,
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[MOVEMENT_TYPE_WALK_UP_AND_DOWN] = MovementType_WalkBackAndForth,
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[MOVEMENT_TYPE_WALK_DOWN_AND_UP] = MovementType_WalkBackAndForth,
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[MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = MovementType_WalkBackAndForth,
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[MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = MovementType_WalkBackAndForth,
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[MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = MovementType_WalkSequenceUpRightLeftDown,
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[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = MovementType_WalkSequenceRightLeftDownUp,
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[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = MovementType_WalkSequenceDownUpRightLeft,
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[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = MovementType_WalkSequenceLeftDownUpRight,
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[MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = MovementType_WalkSequenceUpLeftRightDown,
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[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = MovementType_WalkSequenceLeftRightDownUp,
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[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = MovementType_WalkSequenceDownUpLeftRight,
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[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = MovementType_WalkSequenceRightDownUpLeft,
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[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = MovementType_WalkSequenceLeftUpDownRight,
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[MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = MovementType_WalkSequenceUpDownRightLeft,
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[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = MovementType_WalkSequenceRightLeftUpDown,
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[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = MovementType_WalkSequenceDownRightLeftUp,
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[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = MovementType_WalkSequenceRightUpDownLeft,
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[MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = MovementType_WalkSequenceUpDownLeftRight,
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[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = MovementType_WalkSequenceLeftRightUpDown,
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[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = MovementType_WalkSequenceDownLeftRightUp,
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[MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = MovementType_WalkSequenceUpLeftDownRight,
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[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = MovementType_WalkSequenceDownRightUpLeft,
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[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = MovementType_WalkSequenceLeftDownRightUp,
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[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = MovementType_WalkSequenceRightUpLeftDown,
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[MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = MovementType_WalkSequenceUpRightDownLeft,
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[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = MovementType_WalkSequenceDownLeftUpRight,
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[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = MovementType_WalkSequenceLeftUpRightDown,
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[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = MovementType_WalkSequenceRightDownLeftUp,
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[MOVEMENT_TYPE_COPY_PLAYER] = MovementType_CopyPlayer,
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[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = MovementType_CopyPlayer,
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[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = MovementType_CopyPlayer,
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[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = MovementType_CopyPlayer,
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[MOVEMENT_TYPE_TREE_DISGUISE] = MovementType_TreeDisguise,
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[MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = MovementType_MountainDisguise,
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[MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = MovementType_CopyPlayerInGrass,
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[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = MovementType_CopyPlayerInGrass,
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[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
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[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
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[MOVEMENT_TYPE_BURIED] = MovementType_Buried,
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[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = MovementType_WalkInPlace,
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[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = MovementType_WalkInPlace,
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[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = MovementType_WalkInPlace,
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[MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = MovementType_WalkInPlace,
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[MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = MovementType_JogInPlace,
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[MOVEMENT_TYPE_JOG_IN_PLACE_UP] = MovementType_JogInPlace,
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[MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = MovementType_JogInPlace,
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[MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = MovementType_JogInPlace,
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[MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = MovementType_RunInPlace,
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[MOVEMENT_TYPE_RUN_IN_PLACE_UP] = MovementType_RunInPlace,
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[MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = MovementType_RunInPlace,
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[MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = MovementType_RunInPlace,
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[MOVEMENT_TYPE_INVISIBLE] = MovementType_Invisible,
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[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = MovementType_WalkSlowlyInPlace,
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[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = MovementType_WalkSlowlyInPlace,
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[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = MovementType_WalkSlowlyInPlace,
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[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = MovementType_WalkSlowlyInPlace,
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};
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static const bool8 sMovementTypeHasRange[NUM_MOVEMENT_TYPES] = {
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[MOVEMENT_TYPE_WANDER_AROUND] = TRUE,
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[MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = TRUE,
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[MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = TRUE,
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[MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = TRUE,
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[MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = TRUE,
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[MOVEMENT_TYPE_WALK_UP_AND_DOWN] = TRUE,
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[MOVEMENT_TYPE_WALK_DOWN_AND_UP] = TRUE,
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[MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = TRUE,
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[MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = TRUE,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = TRUE,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = TRUE,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = TRUE,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = TRUE,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = TRUE,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = TRUE,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = TRUE,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = TRUE,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = TRUE,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = TRUE,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = TRUE,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = TRUE,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = TRUE,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = TRUE,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = TRUE,
|
||
|
[MOVEMENT_TYPE_COPY_PLAYER] = TRUE,
|
||
|
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = TRUE,
|
||
|
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = TRUE,
|
||
|
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = TRUE,
|
||
|
[MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = TRUE,
|
||
|
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = TRUE,
|
||
|
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = TRUE,
|
||
|
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = TRUE,
|
||
|
};
|
||
|
|
||
|
const u8 gInitialMovementTypeFacingDirections[] = {
|
||
|
[MOVEMENT_TYPE_NONE] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_LOOK_AROUND] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_WANDER_AROUND] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = DIR_NORTH,
|
||
|
[MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = DIR_WEST,
|
||
|
[MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = DIR_EAST,
|
||
|
[MOVEMENT_TYPE_FACE_UP] = DIR_NORTH,
|
||
|
[MOVEMENT_TYPE_FACE_DOWN] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_FACE_LEFT] = DIR_WEST,
|
||
|
[MOVEMENT_TYPE_FACE_RIGHT] = DIR_EAST,
|
||
|
[MOVEMENT_TYPE_PLAYER] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_BERRY_TREE_GROWTH] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_FACE_DOWN_AND_UP] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = DIR_WEST,
|
||
|
[MOVEMENT_TYPE_FACE_UP_AND_LEFT] = DIR_NORTH,
|
||
|
[MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = DIR_NORTH,
|
||
|
[MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = DIR_NORTH,
|
||
|
[MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_ROTATE_CLOCKWISE] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_WALK_UP_AND_DOWN] = DIR_NORTH,
|
||
|
[MOVEMENT_TYPE_WALK_DOWN_AND_UP] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = DIR_WEST,
|
||
|
[MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = DIR_EAST,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = DIR_NORTH,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = DIR_EAST,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = DIR_WEST,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = DIR_NORTH,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = DIR_WEST,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = DIR_EAST,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = DIR_WEST,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = DIR_NORTH,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = DIR_EAST,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = DIR_EAST,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = DIR_NORTH,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = DIR_WEST,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = DIR_NORTH,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = DIR_WEST,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = DIR_EAST,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = DIR_NORTH,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = DIR_WEST,
|
||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = DIR_EAST,
|
||
|
[MOVEMENT_TYPE_COPY_PLAYER] = DIR_NORTH,
|
||
|
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = DIR_WEST,
|
||
|
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = DIR_EAST,
|
||
|
[MOVEMENT_TYPE_TREE_DISGUISE] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = DIR_NORTH,
|
||
|
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST,
|
||
|
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST,
|
||
|
[MOVEMENT_TYPE_BURIED] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH,
|
||
|
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST,
|
||
|
[MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = DIR_EAST,
|
||
|
[MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_JOG_IN_PLACE_UP] = DIR_NORTH,
|
||
|
[MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = DIR_WEST,
|
||
|
[MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = DIR_EAST,
|
||
|
[MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_RUN_IN_PLACE_UP] = DIR_NORTH,
|
||
|
[MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = DIR_WEST,
|
||
|
[MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = DIR_EAST,
|
||
|
[MOVEMENT_TYPE_INVISIBLE] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = DIR_SOUTH,
|
||
|
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_NORTH,
|
||
|
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_WEST,
|
||
|
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_EAST,
|
||
|
};
|
||
|
|
||
|
#define OBJ_EVENT_PAL_TAG_BRENDAN 0x1100
|
||
|
#define OBJ_EVENT_PAL_TAG_BRENDAN_REFLECTION 0x1101
|
||
|
#define OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION 0x1102
|
||
|
#define OBJ_EVENT_PAL_TAG_NPC_1 0x1103
|
||
|
#define OBJ_EVENT_PAL_TAG_NPC_2 0x1104
|
||
|
#define OBJ_EVENT_PAL_TAG_NPC_3 0x1105
|
||
|
#define OBJ_EVENT_PAL_TAG_NPC_4 0x1106
|
||
|
#define OBJ_EVENT_PAL_TAG_NPC_1_REFLECTION 0x1107
|
||
|
#define OBJ_EVENT_PAL_TAG_NPC_2_REFLECTION 0x1108
|
||
|
#define OBJ_EVENT_PAL_TAG_NPC_3_REFLECTION 0x1109
|
||
|
#define OBJ_EVENT_PAL_TAG_NPC_4_REFLECTION 0x110A
|
||
|
#define OBJ_EVENT_PAL_TAG_QUINTY_PLUMP 0x110B
|
||
|
#define OBJ_EVENT_PAL_TAG_QUINTY_PLUMP_REFLECTION 0x110C
|
||
|
#define OBJ_EVENT_PAL_TAG_TRUCK 0x110D
|
||
|
#define OBJ_EVENT_PAL_TAG_VIGOROTH 0x110E
|
||
|
#define OBJ_EVENT_PAL_TAG_ZIGZAGOON 0x110F
|
||
|
#define OBJ_EVENT_PAL_TAG_MAY 0x1110
|
||
|
#define OBJ_EVENT_PAL_TAG_MAY_REFLECTION 0x1111
|
||
|
#define OBJ_EVENT_PAL_TAG_MOVING_BOX 0x1112
|
||
|
#define OBJ_EVENT_PAL_TAG_CABLE_CAR 0x1113
|
||
|
#define OBJ_EVENT_PAL_TAG_SSTIDAL 0x1114
|
||
|
#define OBJ_EVENT_PAL_TAG_PLAYER_UNDERWATER 0x1115
|
||
|
#define OBJ_EVENT_PAL_TAG_KYOGRE 0x1116
|
||
|
#define OBJ_EVENT_PAL_TAG_KYOGRE_REFLECTION 0x1117
|
||
|
#define OBJ_EVENT_PAL_TAG_GROUDON 0x1118
|
||
|
#define OBJ_EVENT_PAL_TAG_GROUDON_REFLECTION 0x1119
|
||
|
#define OBJ_EVENT_PAL_TAG_UNUSED 0x111A
|
||
|
#define OBJ_EVENT_PAL_TAG_SUBMARINE_SHADOW 0x111B
|
||
|
#define OBJ_EVENT_PAL_TAG_POOCHYENA 0x111C
|
||
|
#define OBJ_EVENT_PAL_TAG_RED_LEAF 0x111D
|
||
|
#define OBJ_EVENT_PAL_TAG_DEOXYS 0x111E
|
||
|
#define OBJ_EVENT_PAL_TAG_BIRTH_ISLAND_STONE 0x111F
|
||
|
#define OBJ_EVENT_PAL_TAG_HO_OH 0x1120
|
||
|
#define OBJ_EVENT_PAL_TAG_LUGIA 0x1121
|
||
|
#define OBJ_EVENT_PAL_TAG_RS_BRENDAN 0x1122
|
||
|
#define OBJ_EVENT_PAL_TAG_RS_MAY 0x1123
|
||
|
#define OBJ_EVENT_PAL_TAG_NONE 0x11FF
|
||
|
|
||
|
#include "data/object_events/object_event_graphics_info_pointers.h"
|
||
|
#include "data/field_effects/field_effect_object_template_pointers.h"
|
||
|
#include "data/object_events/object_event_pic_tables.h"
|
||
|
#include "data/object_events/object_event_anims.h"
|
||
|
#include "data/object_events/base_oam.h"
|
||
|
#include "data/object_events/object_event_subsprites.h"
|
||
|
#include "data/object_events/object_event_graphics_info.h"
|
||
|
|
||
|
static const struct SpritePalette sObjectEventSpritePalettes[] = {
|
||
|
{gObjectEventPal_Npc1, OBJ_EVENT_PAL_TAG_NPC_1},
|
||
|
{gObjectEventPal_Npc2, OBJ_EVENT_PAL_TAG_NPC_2},
|
||
|
{gObjectEventPal_Npc3, OBJ_EVENT_PAL_TAG_NPC_3},
|
||
|
{gObjectEventPal_Npc4, OBJ_EVENT_PAL_TAG_NPC_4},
|
||
|
{gObjectEventPal_Npc1Reflection, OBJ_EVENT_PAL_TAG_NPC_1_REFLECTION},
|
||
|
{gObjectEventPal_Npc2Reflection, OBJ_EVENT_PAL_TAG_NPC_2_REFLECTION},
|
||
|
{gObjectEventPal_Npc3Reflection, OBJ_EVENT_PAL_TAG_NPC_3_REFLECTION},
|
||
|
{gObjectEventPal_Npc4Reflection, OBJ_EVENT_PAL_TAG_NPC_4_REFLECTION},
|
||
|
{gObjectEventPal_Brendan, OBJ_EVENT_PAL_TAG_BRENDAN},
|
||
|
{gObjectEventPal_BrendanReflection, OBJ_EVENT_PAL_TAG_BRENDAN_REFLECTION},
|
||
|
{gObjectEventPal_BridgeReflection, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION},
|
||
|
{gObjectEventPal_PlayerUnderwater, OBJ_EVENT_PAL_TAG_PLAYER_UNDERWATER},
|
||
|
{gObjectEventPal_QuintyPlump, OBJ_EVENT_PAL_TAG_QUINTY_PLUMP},
|
||
|
{gObjectEventPal_QuintyPlumpReflection, OBJ_EVENT_PAL_TAG_QUINTY_PLUMP_REFLECTION},
|
||
|
{gObjectEventPal_Truck, OBJ_EVENT_PAL_TAG_TRUCK},
|
||
|
{gObjectEventPal_Vigoroth, OBJ_EVENT_PAL_TAG_VIGOROTH},
|
||
|
{gObjectEventPal_EnemyZigzagoon, OBJ_EVENT_PAL_TAG_ZIGZAGOON},
|
||
|
{gObjectEventPal_May, OBJ_EVENT_PAL_TAG_MAY},
|
||
|
{gObjectEventPal_MayReflection, OBJ_EVENT_PAL_TAG_MAY_REFLECTION},
|
||
|
{gObjectEventPal_MovingBox, OBJ_EVENT_PAL_TAG_MOVING_BOX},
|
||
|
{gObjectEventPal_CableCar, OBJ_EVENT_PAL_TAG_CABLE_CAR},
|
||
|
{gObjectEventPal_SSTidal, OBJ_EVENT_PAL_TAG_SSTIDAL},
|
||
|
{gObjectEventPal_Kyogre, OBJ_EVENT_PAL_TAG_KYOGRE},
|
||
|
{gObjectEventPal_KyogreReflection, OBJ_EVENT_PAL_TAG_KYOGRE_REFLECTION},
|
||
|
{gObjectEventPal_Groudon, OBJ_EVENT_PAL_TAG_GROUDON},
|
||
|
{gObjectEventPal_GroudonReflection, OBJ_EVENT_PAL_TAG_GROUDON_REFLECTION},
|
||
|
{gObjectEventPal_SubmarineShadow, OBJ_EVENT_PAL_TAG_SUBMARINE_SHADOW},
|
||
|
{gObjectEventPal_Poochyena, OBJ_EVENT_PAL_TAG_POOCHYENA},
|
||
|
{gObjectEventPal_RedLeaf, OBJ_EVENT_PAL_TAG_RED_LEAF},
|
||
|
{gObjectEventPal_Deoxys, OBJ_EVENT_PAL_TAG_DEOXYS},
|
||
|
{gObjectEventPal_BirthIslandStone, OBJ_EVENT_PAL_TAG_BIRTH_ISLAND_STONE},
|
||
|
{gObjectEventPal_HoOh, OBJ_EVENT_PAL_TAG_HO_OH},
|
||
|
{gObjectEventPal_Lugia, OBJ_EVENT_PAL_TAG_LUGIA},
|
||
|
{gObjectEventPal_RubySapphireBrendan, OBJ_EVENT_PAL_TAG_RS_BRENDAN},
|
||
|
{gObjectEventPal_RubySapphireMay, OBJ_EVENT_PAL_TAG_RS_MAY},
|
||
|
{},
|
||
|
};
|
||
|
|
||
|
static const u16 sReflectionPaletteTags_Brendan[] = {
|
||
|
OBJ_EVENT_PAL_TAG_BRENDAN_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_BRENDAN_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_BRENDAN_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_BRENDAN_REFLECTION,
|
||
|
};
|
||
|
|
||
|
static const u16 sReflectionPaletteTags_May[] = {
|
||
|
OBJ_EVENT_PAL_TAG_MAY_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_MAY_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_MAY_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_MAY_REFLECTION,
|
||
|
};
|
||
|
|
||
|
static const u16 sReflectionPaletteTags_PlayerUnderwater[] = {
|
||
|
OBJ_EVENT_PAL_TAG_PLAYER_UNDERWATER,
|
||
|
OBJ_EVENT_PAL_TAG_PLAYER_UNDERWATER,
|
||
|
OBJ_EVENT_PAL_TAG_PLAYER_UNDERWATER,
|
||
|
OBJ_EVENT_PAL_TAG_PLAYER_UNDERWATER,
|
||
|
};
|
||
|
|
||
|
static const struct PairedPalettes sPlayerReflectionPaletteSets[] = {
|
||
|
{OBJ_EVENT_PAL_TAG_BRENDAN, sReflectionPaletteTags_Brendan},
|
||
|
{OBJ_EVENT_PAL_TAG_MAY, sReflectionPaletteTags_May},
|
||
|
{OBJ_EVENT_PAL_TAG_PLAYER_UNDERWATER, sReflectionPaletteTags_PlayerUnderwater},
|
||
|
{OBJ_EVENT_PAL_TAG_NONE, NULL},
|
||
|
};
|
||
|
|
||
|
static const u16 sReflectionPaletteTags_QuintyPlump[] = {
|
||
|
OBJ_EVENT_PAL_TAG_QUINTY_PLUMP_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_QUINTY_PLUMP_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_QUINTY_PLUMP_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_QUINTY_PLUMP_REFLECTION,
|
||
|
};
|
||
|
|
||
|
static const u16 sReflectionPaletteTags_Truck[] = {
|
||
|
OBJ_EVENT_PAL_TAG_TRUCK,
|
||
|
OBJ_EVENT_PAL_TAG_TRUCK,
|
||
|
OBJ_EVENT_PAL_TAG_TRUCK,
|
||
|
OBJ_EVENT_PAL_TAG_TRUCK,
|
||
|
};
|
||
|
|
||
|
static const u16 sReflectionPaletteTags_VigorothMover[] = {
|
||
|
OBJ_EVENT_PAL_TAG_VIGOROTH,
|
||
|
OBJ_EVENT_PAL_TAG_VIGOROTH,
|
||
|
OBJ_EVENT_PAL_TAG_VIGOROTH,
|
||
|
OBJ_EVENT_PAL_TAG_VIGOROTH,
|
||
|
};
|
||
|
|
||
|
static const u16 sReflectionPaletteTags_MovingBox[] = {
|
||
|
OBJ_EVENT_PAL_TAG_MOVING_BOX,
|
||
|
OBJ_EVENT_PAL_TAG_MOVING_BOX,
|
||
|
OBJ_EVENT_PAL_TAG_MOVING_BOX,
|
||
|
OBJ_EVENT_PAL_TAG_MOVING_BOX,
|
||
|
};
|
||
|
|
||
|
static const u16 sReflectionPaletteTags_CableCar[] = {
|
||
|
OBJ_EVENT_PAL_TAG_CABLE_CAR,
|
||
|
OBJ_EVENT_PAL_TAG_CABLE_CAR,
|
||
|
OBJ_EVENT_PAL_TAG_CABLE_CAR,
|
||
|
OBJ_EVENT_PAL_TAG_CABLE_CAR,
|
||
|
};
|
||
|
|
||
|
static const u16 sReflectionPaletteTags_SSTidal[] = {
|
||
|
OBJ_EVENT_PAL_TAG_SSTIDAL,
|
||
|
OBJ_EVENT_PAL_TAG_SSTIDAL,
|
||
|
OBJ_EVENT_PAL_TAG_SSTIDAL,
|
||
|
OBJ_EVENT_PAL_TAG_SSTIDAL,
|
||
|
};
|
||
|
|
||
|
static const u16 sReflectionPaletteTags_SubmarineShadow[] = {
|
||
|
OBJ_EVENT_PAL_TAG_SUBMARINE_SHADOW,
|
||
|
OBJ_EVENT_PAL_TAG_SUBMARINE_SHADOW,
|
||
|
OBJ_EVENT_PAL_TAG_SUBMARINE_SHADOW,
|
||
|
OBJ_EVENT_PAL_TAG_SUBMARINE_SHADOW,
|
||
|
};
|
||
|
|
||
|
static const u16 sReflectionPaletteTags_Kyogre[] = {
|
||
|
OBJ_EVENT_PAL_TAG_KYOGRE_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_KYOGRE_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_KYOGRE_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_KYOGRE_REFLECTION,
|
||
|
};
|
||
|
|
||
|
static const u16 sReflectionPaletteTags_Groudon[] = {
|
||
|
OBJ_EVENT_PAL_TAG_GROUDON_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_GROUDON_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_GROUDON_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_GROUDON_REFLECTION,
|
||
|
};
|
||
|
|
||
|
static const u16 sReflectionPaletteTags_Npc3[] = { // Only used by the Route 120 bridge Kecleon
|
||
|
OBJ_EVENT_PAL_TAG_NPC_3_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_3_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_3_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_3_REFLECTION,
|
||
|
};
|
||
|
|
||
|
static const u16 sReflectionPaletteTags_RedLeaf[] = {
|
||
|
OBJ_EVENT_PAL_TAG_RED_LEAF,
|
||
|
OBJ_EVENT_PAL_TAG_RED_LEAF,
|
||
|
OBJ_EVENT_PAL_TAG_RED_LEAF,
|
||
|
OBJ_EVENT_PAL_TAG_RED_LEAF,
|
||
|
};
|
||
|
|
||
|
static const struct PairedPalettes sSpecialObjectReflectionPaletteSets[] = {
|
||
|
{OBJ_EVENT_PAL_TAG_BRENDAN, sReflectionPaletteTags_Brendan},
|
||
|
{OBJ_EVENT_PAL_TAG_MAY, sReflectionPaletteTags_May},
|
||
|
{OBJ_EVENT_PAL_TAG_QUINTY_PLUMP, sReflectionPaletteTags_QuintyPlump},
|
||
|
{OBJ_EVENT_PAL_TAG_TRUCK, sReflectionPaletteTags_Truck},
|
||
|
{OBJ_EVENT_PAL_TAG_VIGOROTH, sReflectionPaletteTags_VigorothMover},
|
||
|
{OBJ_EVENT_PAL_TAG_MOVING_BOX, sReflectionPaletteTags_MovingBox},
|
||
|
{OBJ_EVENT_PAL_TAG_CABLE_CAR, sReflectionPaletteTags_CableCar},
|
||
|
{OBJ_EVENT_PAL_TAG_SSTIDAL, sReflectionPaletteTags_SSTidal},
|
||
|
{OBJ_EVENT_PAL_TAG_KYOGRE, sReflectionPaletteTags_Kyogre},
|
||
|
{OBJ_EVENT_PAL_TAG_GROUDON, sReflectionPaletteTags_Groudon},
|
||
|
{OBJ_EVENT_PAL_TAG_NPC_3, sReflectionPaletteTags_Npc3},
|
||
|
{OBJ_EVENT_PAL_TAG_SUBMARINE_SHADOW, sReflectionPaletteTags_SubmarineShadow},
|
||
|
{OBJ_EVENT_PAL_TAG_RED_LEAF, sReflectionPaletteTags_RedLeaf},
|
||
|
{OBJ_EVENT_PAL_TAG_NONE, NULL},
|
||
|
};
|
||
|
|
||
|
static const u16 sObjectPaletteTags0[] = {
|
||
|
OBJ_EVENT_PAL_TAG_BRENDAN,
|
||
|
OBJ_EVENT_PAL_TAG_BRENDAN_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_1,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_2,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_3,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_4,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_1_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_2_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_3_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_4_REFLECTION,
|
||
|
};
|
||
|
|
||
|
static const u16 sObjectPaletteTags1[] = {
|
||
|
OBJ_EVENT_PAL_TAG_BRENDAN,
|
||
|
OBJ_EVENT_PAL_TAG_BRENDAN_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_1,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_2,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_3,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_4,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_1_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_2_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_3_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_4_REFLECTION,
|
||
|
};
|
||
|
|
||
|
static const u16 sObjectPaletteTags2[] = {
|
||
|
OBJ_EVENT_PAL_TAG_BRENDAN,
|
||
|
OBJ_EVENT_PAL_TAG_BRENDAN_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_1,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_2,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_3,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_4,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_1_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_2_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_3_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_4_REFLECTION,
|
||
|
};
|
||
|
|
||
|
static const u16 sObjectPaletteTags3[] = {
|
||
|
OBJ_EVENT_PAL_TAG_BRENDAN,
|
||
|
OBJ_EVENT_PAL_TAG_BRENDAN_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_1,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_2,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_3,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_4,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_1_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_2_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_3_REFLECTION,
|
||
|
OBJ_EVENT_PAL_TAG_NPC_4_REFLECTION,
|
||
|
};
|
||
|
|
||
|
static const u16 *const sObjectPaletteTagSets[] = {
|
||
|
sObjectPaletteTags0,
|
||
|
sObjectPaletteTags1,
|
||
|
sObjectPaletteTags2,
|
||
|
sObjectPaletteTags3,
|
||
|
};
|
||
|
|
||
|
#include "data/object_events/berry_tree_graphics_tables.h"
|
||
|
#include "data/field_effects/field_effect_objects.h"
|
||
|
|
||
|
static const s16 sMovementDelaysMedium[] = {32, 64, 96, 128};
|
||
|
static const s16 sMovementDelaysLong[] = {32, 64, 128, 192}; // Unused
|
||
|
static const s16 sMovementDelaysShort[] = {32, 48, 64, 80};
|
||
|
|
||
|
#include "data/object_events/movement_type_func_tables.h"
|
||
|
|
||
|
static const u8 sFaceDirectionAnimNums[] = {
|
||
|
[DIR_NONE] = ANIM_STD_FACE_SOUTH,
|
||
|
[DIR_SOUTH] = ANIM_STD_FACE_SOUTH,
|
||
|
[DIR_NORTH] = ANIM_STD_FACE_NORTH,
|
||
|
[DIR_WEST] = ANIM_STD_FACE_WEST,
|
||
|
[DIR_EAST] = ANIM_STD_FACE_EAST,
|
||
|
[DIR_SOUTHWEST] = ANIM_STD_FACE_SOUTH,
|
||
|
[DIR_SOUTHEAST] = ANIM_STD_FACE_SOUTH,
|
||
|
[DIR_NORTHWEST] = ANIM_STD_FACE_NORTH,
|
||
|
[DIR_NORTHEAST] = ANIM_STD_FACE_NORTH,
|
||
|
};
|
||
|
static const u8 sMoveDirectionAnimNums[] = {
|
||
|
[DIR_NONE] = ANIM_STD_GO_SOUTH,
|
||
|
[DIR_SOUTH] = ANIM_STD_GO_SOUTH,
|
||
|
[DIR_NORTH] = ANIM_STD_GO_NORTH,
|
||
|
[DIR_WEST] = ANIM_STD_GO_WEST,
|
||
|
[DIR_EAST] = ANIM_STD_GO_EAST,
|
||
|
[DIR_SOUTHWEST] = ANIM_STD_GO_SOUTH,
|
||
|
[DIR_SOUTHEAST] = ANIM_STD_GO_SOUTH,
|
||
|
[DIR_NORTHWEST] = ANIM_STD_GO_NORTH,
|
||
|
[DIR_NORTHEAST] = ANIM_STD_GO_NORTH,
|
||
|
};
|
||
|
static const u8 sMoveDirectionFastAnimNums[] = {
|
||
|
[DIR_NONE] = ANIM_STD_GO_FAST_SOUTH,
|
||
|
[DIR_SOUTH] = ANIM_STD_GO_FAST_SOUTH,
|
||
|
[DIR_NORTH] = ANIM_STD_GO_FAST_NORTH,
|
||
|
[DIR_WEST] = ANIM_STD_GO_FAST_WEST,
|
||
|
[DIR_EAST] = ANIM_STD_GO_FAST_EAST,
|
||
|
[DIR_SOUTHWEST] = ANIM_STD_GO_FAST_SOUTH,
|
||
|
[DIR_SOUTHEAST] = ANIM_STD_GO_FAST_SOUTH,
|
||
|
[DIR_NORTHWEST] = ANIM_STD_GO_FAST_NORTH,
|
||
|
[DIR_NORTHEAST] = ANIM_STD_GO_FAST_NORTH,
|
||
|
};
|
||
|
static const u8 sMoveDirectionFasterAnimNums[] = {
|
||
|
[DIR_NONE] = ANIM_STD_GO_FASTER_SOUTH,
|
||
|
[DIR_SOUTH] = ANIM_STD_GO_FASTER_SOUTH,
|
||
|
[DIR_NORTH] = ANIM_STD_GO_FASTER_NORTH,
|
||
|
[DIR_WEST] = ANIM_STD_GO_FASTER_WEST,
|
||
|
[DIR_EAST] = ANIM_STD_GO_FASTER_EAST,
|
||
|
[DIR_SOUTHWEST] = ANIM_STD_GO_FASTER_SOUTH,
|
||
|
[DIR_SOUTHEAST] = ANIM_STD_GO_FASTER_SOUTH,
|
||
|
[DIR_NORTHWEST] = ANIM_STD_GO_FASTER_NORTH,
|
||
|
[DIR_NORTHEAST] = ANIM_STD_GO_FASTER_NORTH,
|
||
|
};
|
||
|
static const u8 sMoveDirectionFastestAnimNums[] = {
|
||
|
[DIR_NONE] = ANIM_STD_GO_FASTEST_SOUTH,
|
||
|
[DIR_SOUTH] = ANIM_STD_GO_FASTEST_SOUTH,
|
||
|
[DIR_NORTH] = ANIM_STD_GO_FASTEST_NORTH,
|
||
|
[DIR_WEST] = ANIM_STD_GO_FASTEST_WEST,
|
||
|
[DIR_EAST] = ANIM_STD_GO_FASTEST_EAST,
|
||
|
[DIR_SOUTHWEST] = ANIM_STD_GO_FASTEST_SOUTH,
|
||
|
[DIR_SOUTHEAST] = ANIM_STD_GO_FASTEST_SOUTH,
|
||
|
[DIR_NORTHWEST] = ANIM_STD_GO_FASTEST_NORTH,
|
||
|
[DIR_NORTHEAST] = ANIM_STD_GO_FASTEST_NORTH,
|
||
|
};
|
||
|
static const u8 sJumpSpecialDirectionAnimNums[] = { // used for jumping onto surf mon
|
||
|
[DIR_NONE] = ANIM_GET_ON_OFF_POKEMON_SOUTH,
|
||
|
[DIR_SOUTH] = ANIM_GET_ON_OFF_POKEMON_SOUTH,
|
||
|
[DIR_NORTH] = ANIM_GET_ON_OFF_POKEMON_NORTH,
|
||
|
[DIR_WEST] = ANIM_GET_ON_OFF_POKEMON_WEST,
|
||
|
[DIR_EAST] = ANIM_GET_ON_OFF_POKEMON_EAST,
|
||
|
[DIR_SOUTHWEST] = ANIM_GET_ON_OFF_POKEMON_SOUTH,
|
||
|
[DIR_SOUTHEAST] = ANIM_GET_ON_OFF_POKEMON_SOUTH,
|
||
|
[DIR_NORTHWEST] = ANIM_GET_ON_OFF_POKEMON_NORTH,
|
||
|
[DIR_NORTHEAST] = ANIM_GET_ON_OFF_POKEMON_NORTH,
|
||
|
};
|
||
|
static const u8 sAcroWheelieDirectionAnimNums[] = {
|
||
|
[DIR_NONE] = ANIM_BUNNY_HOPPY_BACK_WHEEL_SOUTH,
|
||
|
[DIR_SOUTH] = ANIM_BUNNY_HOPPY_BACK_WHEEL_SOUTH,
|
||
|
[DIR_NORTH] = ANIM_BUNNY_HOPPY_BACK_WHEEL_NORTH,
|
||
|
[DIR_WEST] = ANIM_BUNNY_HOPPY_BACK_WHEEL_WEST,
|
||
|
[DIR_EAST] = ANIM_BUNNY_HOPPY_BACK_WHEEL_EAST,
|
||
|
[DIR_SOUTHWEST] = ANIM_BUNNY_HOPPY_BACK_WHEEL_SOUTH,
|
||
|
[DIR_SOUTHEAST] = ANIM_BUNNY_HOPPY_BACK_WHEEL_SOUTH,
|
||
|
[DIR_NORTHWEST] = ANIM_BUNNY_HOPPY_BACK_WHEEL_NORTH,
|
||
|
[DIR_NORTHEAST] = ANIM_BUNNY_HOPPY_BACK_WHEEL_NORTH,
|
||
|
};
|
||
|
static const u8 sAcroUnusedDirectionAnimNums[] = {
|
||
|
[DIR_NONE] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_SOUTH,
|
||
|
[DIR_SOUTH] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_SOUTH,
|
||
|
[DIR_NORTH] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_NORTH,
|
||
|
[DIR_WEST] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_WEST,
|
||
|
[DIR_EAST] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_EAST,
|
||
|
[DIR_SOUTHWEST] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_SOUTH,
|
||
|
[DIR_SOUTHEAST] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_SOUTH,
|
||
|
[DIR_NORTHWEST] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_NORTH,
|
||
|
[DIR_NORTHEAST] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_NORTH,
|
||
|
};
|
||
|
static const u8 sAcroEndWheelieDirectionAnimNums[] = {
|
||
|
[DIR_NONE] = ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH,
|
||
|
[DIR_SOUTH] = ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH,
|
||
|
[DIR_NORTH] = ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH,
|
||
|
[DIR_WEST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_WEST,
|
||
|
[DIR_EAST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_EAST,
|
||
|
[DIR_SOUTHWEST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH,
|
||
|
[DIR_SOUTHEAST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH,
|
||
|
[DIR_NORTHWEST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH,
|
||
|
[DIR_NORTHEAST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH,
|
||
|
};
|
||
|
static const u8 sAcroUnusedActionDirectionAnimNums[] = {
|
||
|
[DIR_NONE] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH,
|
||
|
[DIR_SOUTH] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH,
|
||
|
[DIR_NORTH] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH,
|
||
|
[DIR_WEST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_WEST,
|
||
|
[DIR_EAST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_EAST,
|
||
|
[DIR_SOUTHWEST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH,
|
||
|
[DIR_SOUTHEAST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH,
|
||
|
[DIR_NORTHWEST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH,
|
||
|
[DIR_NORTHEAST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH,
|
||
|
};
|
||
|
static const u8 sAcroWheeliePedalDirectionAnimNums[] = {
|
||
|
[DIR_NONE] = ANIM_MOVING_WHEELIE_SOUTH,
|
||
|
[DIR_SOUTH] = ANIM_MOVING_WHEELIE_SOUTH,
|
||
|
[DIR_NORTH] = ANIM_MOVING_WHEELIE_NORTH,
|
||
|
[DIR_WEST] = ANIM_MOVING_WHEELIE_WEST,
|
||
|
[DIR_EAST] = ANIM_MOVING_WHEELIE_EAST,
|
||
|
[DIR_SOUTHWEST] = ANIM_MOVING_WHEELIE_SOUTH,
|
||
|
[DIR_SOUTHEAST] = ANIM_MOVING_WHEELIE_SOUTH,
|
||
|
[DIR_NORTHWEST] = ANIM_MOVING_WHEELIE_NORTH,
|
||
|
[DIR_NORTHEAST] = ANIM_MOVING_WHEELIE_NORTH,
|
||
|
};
|
||
|
static const u8 sFishingDirectionAnimNums[] = {
|
||
|
[DIR_NONE] = ANIM_TAKE_OUT_ROD_SOUTH,
|
||
|
[DIR_SOUTH] = ANIM_TAKE_OUT_ROD_SOUTH,
|
||
|
[DIR_NORTH] = ANIM_TAKE_OUT_ROD_NORTH,
|
||
|
[DIR_WEST] = ANIM_TAKE_OUT_ROD_WEST,
|
||
|
[DIR_EAST] = ANIM_TAKE_OUT_ROD_EAST,
|
||
|
[DIR_SOUTHWEST] = ANIM_TAKE_OUT_ROD_SOUTH,
|
||
|
[DIR_SOUTHEAST] = ANIM_TAKE_OUT_ROD_SOUTH,
|
||
|
[DIR_NORTHWEST] = ANIM_TAKE_OUT_ROD_NORTH,
|
||
|
[DIR_NORTHEAST] = ANIM_TAKE_OUT_ROD_NORTH,
|
||
|
};
|
||
|
static const u8 sFishingNoCatchDirectionAnimNums[] = {
|
||
|
[DIR_NONE] = ANIM_PUT_AWAY_ROD_SOUTH,
|
||
|
[DIR_SOUTH] = ANIM_PUT_AWAY_ROD_SOUTH,
|
||
|
[DIR_NORTH] = ANIM_PUT_AWAY_ROD_NORTH,
|
||
|
[DIR_WEST] = ANIM_PUT_AWAY_ROD_WEST,
|
||
|
[DIR_EAST] = ANIM_PUT_AWAY_ROD_EAST,
|
||
|
[DIR_SOUTHWEST] = ANIM_PUT_AWAY_ROD_SOUTH,
|
||
|
[DIR_SOUTHEAST] = ANIM_PUT_AWAY_ROD_SOUTH,
|
||
|
[DIR_NORTHWEST] = ANIM_PUT_AWAY_ROD_NORTH,
|
||
|
[DIR_NORTHEAST] = ANIM_PUT_AWAY_ROD_NORTH,
|
||
|
};
|
||
|
static const u8 sFishingBiteDirectionAnimNums[] = {
|
||
|
[DIR_NONE] = ANIM_HOOKED_POKEMON_SOUTH,
|
||
|
[DIR_SOUTH] = ANIM_HOOKED_POKEMON_SOUTH,
|
||
|
[DIR_NORTH] = ANIM_HOOKED_POKEMON_NORTH,
|
||
|
[DIR_WEST] = ANIM_HOOKED_POKEMON_WEST,
|
||
|
[DIR_EAST] = ANIM_HOOKED_POKEMON_EAST,
|
||
|
[DIR_SOUTHWEST] = ANIM_HOOKED_POKEMON_SOUTH,
|
||
|
[DIR_SOUTHEAST] = ANIM_HOOKED_POKEMON_SOUTH,
|
||
|
[DIR_NORTHWEST] = ANIM_HOOKED_POKEMON_NORTH,
|
||
|
[DIR_NORTHEAST] = ANIM_HOOKED_POKEMON_NORTH,
|
||
|
};
|
||
|
static const u8 sRunningDirectionAnimNums[] = {
|
||
|
[DIR_NONE] = ANIM_RUN_SOUTH,
|
||
|
[DIR_SOUTH] = ANIM_RUN_SOUTH,
|
||
|
[DIR_NORTH] = ANIM_RUN_NORTH,
|
||
|
[DIR_WEST] = ANIM_RUN_WEST,
|
||
|
[DIR_EAST] = ANIM_RUN_EAST,
|
||
|
[DIR_SOUTHWEST] = ANIM_RUN_SOUTH,
|
||
|
[DIR_SOUTHEAST] = ANIM_RUN_SOUTH,
|
||
|
[DIR_NORTHWEST] = ANIM_RUN_NORTH,
|
||
|
[DIR_NORTHEAST] = ANIM_RUN_NORTH,
|
||
|
};
|
||
|
|
||
|
const u8 gTrainerFacingDirectionMovementTypes[] = {
|
||
|
[DIR_NONE] = MOVEMENT_TYPE_FACE_DOWN,
|
||
|
[DIR_SOUTH] = MOVEMENT_TYPE_FACE_DOWN,
|
||
|
[DIR_NORTH] = MOVEMENT_TYPE_FACE_UP,
|
||
|
[DIR_WEST] = MOVEMENT_TYPE_FACE_LEFT,
|
||
|
[DIR_EAST] = MOVEMENT_TYPE_FACE_RIGHT,
|
||
|
[DIR_SOUTHWEST] = MOVEMENT_TYPE_FACE_DOWN,
|
||
|
[DIR_SOUTHEAST] = MOVEMENT_TYPE_FACE_DOWN,
|
||
|
[DIR_NORTHWEST] = MOVEMENT_TYPE_FACE_UP,
|
||
|
[DIR_NORTHEAST] = MOVEMENT_TYPE_FACE_UP,
|
||
|
};
|
||
|
|
||
|
bool8 (*const gOppositeDirectionBlockedMetatileFuncs[])(u8) = {
|
||
|
MetatileBehavior_IsSouthBlocked,
|
||
|
MetatileBehavior_IsNorthBlocked,
|
||
|
MetatileBehavior_IsWestBlocked,
|
||
|
MetatileBehavior_IsEastBlocked
|
||
|
};
|
||
|
|
||
|
bool8 (*const gDirectionBlockedMetatileFuncs[])(u8) = {
|
||
|
MetatileBehavior_IsNorthBlocked,
|
||
|
MetatileBehavior_IsSouthBlocked,
|
||
|
MetatileBehavior_IsEastBlocked,
|
||
|
MetatileBehavior_IsWestBlocked
|
||
|
};
|
||
|
|
||
|
static const struct Coords16 sDirectionToVectors[] = {
|
||
|
{ 0, 0},
|
||
|
{ 0, 1},
|
||
|
{ 0, -1},
|
||
|
{-1, 0},
|
||
|
{ 1, 0},
|
||
|
{-1, 1},
|
||
|
{ 1, 1},
|
||
|
{-1, -1},
|
||
|
{ 1, -1}
|
||
|
};
|
||
|
|
||
|
const u8 gFaceDirectionMovementActions[] = {
|
||
|
MOVEMENT_ACTION_FACE_DOWN,
|
||
|
MOVEMENT_ACTION_FACE_DOWN,
|
||
|
MOVEMENT_ACTION_FACE_UP,
|
||
|
MOVEMENT_ACTION_FACE_LEFT,
|
||
|
MOVEMENT_ACTION_FACE_RIGHT,
|
||
|
};
|
||
|
const u8 gWalkSlowMovementActions[] = {
|
||
|
MOVEMENT_ACTION_WALK_SLOW_DOWN,
|
||
|
MOVEMENT_ACTION_WALK_SLOW_DOWN,
|
||
|
MOVEMENT_ACTION_WALK_SLOW_UP,
|
||
|
MOVEMENT_ACTION_WALK_SLOW_LEFT,
|
||
|
MOVEMENT_ACTION_WALK_SLOW_RIGHT,
|
||
|
};
|
||
|
const u8 gWalkNormalMovementActions[] = {
|
||
|
MOVEMENT_ACTION_WALK_NORMAL_DOWN,
|
||
|
MOVEMENT_ACTION_WALK_NORMAL_DOWN,
|
||
|
MOVEMENT_ACTION_WALK_NORMAL_UP,
|
||
|
MOVEMENT_ACTION_WALK_NORMAL_LEFT,
|
||
|
MOVEMENT_ACTION_WALK_NORMAL_RIGHT,
|
||
|
};
|
||
|
const u8 gWalkFastMovementActions[] = {
|
||
|
MOVEMENT_ACTION_WALK_FAST_DOWN,
|
||
|
MOVEMENT_ACTION_WALK_FAST_DOWN,
|
||
|
MOVEMENT_ACTION_WALK_FAST_UP,
|
||
|
MOVEMENT_ACTION_WALK_FAST_LEFT,
|
||
|
MOVEMENT_ACTION_WALK_FAST_RIGHT,
|
||
|
};
|
||
|
const u8 gRideWaterCurrentMovementActions[] = {
|
||
|
MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN,
|
||
|
MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN,
|
||
|
MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP,
|
||
|
MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT,
|
||
|
MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT,
|
||
|
};
|
||
|
const u8 gWalkFasterMovementActions[] = {
|
||
|
MOVEMENT_ACTION_WALK_FASTER_DOWN,
|
||
|
MOVEMENT_ACTION_WALK_FASTER_DOWN,
|
||
|
MOVEMENT_ACTION_WALK_FASTER_UP,
|
||
|
MOVEMENT_ACTION_WALK_FASTER_LEFT,
|
||
|
MOVEMENT_ACTION_WALK_FASTER_RIGHT,
|
||
|
};
|
||
|
const u8 gSlideMovementActions[] = {
|
||
|
MOVEMENT_ACTION_SLIDE_DOWN,
|
||
|
MOVEMENT_ACTION_SLIDE_DOWN,
|
||
|
MOVEMENT_ACTION_SLIDE_UP,
|
||
|
MOVEMENT_ACTION_SLIDE_LEFT,
|
||
|
MOVEMENT_ACTION_SLIDE_RIGHT,
|
||
|
};
|
||
|
const u8 gPlayerRunMovementActions[] = {
|
||
|
MOVEMENT_ACTION_PLAYER_RUN_DOWN,
|
||
|
MOVEMENT_ACTION_PLAYER_RUN_DOWN,
|
||
|
MOVEMENT_ACTION_PLAYER_RUN_UP,
|
||
|
MOVEMENT_ACTION_PLAYER_RUN_LEFT,
|
||
|
MOVEMENT_ACTION_PLAYER_RUN_RIGHT,
|
||
|
};
|
||
|
const u8 gJump2MovementActions[] = {
|
||
|
MOVEMENT_ACTION_JUMP_2_DOWN,
|
||
|
MOVEMENT_ACTION_JUMP_2_DOWN,
|
||
|
MOVEMENT_ACTION_JUMP_2_UP,
|
||
|
MOVEMENT_ACTION_JUMP_2_LEFT,
|
||
|
MOVEMENT_ACTION_JUMP_2_RIGHT,
|
||
|
};
|
||
|
const u8 gJumpInPlaceMovementActions[] = {
|
||
|
MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN,
|
||
|
MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN,
|
||
|
MOVEMENT_ACTION_JUMP_IN_PLACE_UP,
|
||
|
MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT,
|
||
|
MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT,
|
||
|
};
|
||
|
const u8 gJumpInPlaceTurnAroundMovementActions[] = {
|
||
|
MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN,
|
||
|
MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN,
|
||
|
MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP,
|
||
|
MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT,
|
||
|
MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT,
|
||
|
};
|
||
|
const u8 gJumpMovementActions[] = {
|
||
|
MOVEMENT_ACTION_JUMP_DOWN,
|
||
|
MOVEMENT_ACTION_JUMP_DOWN,
|
||
|
MOVEMENT_ACTION_JUMP_UP,
|
||
|
MOVEMENT_ACTION_JUMP_LEFT,
|
||
|
MOVEMENT_ACTION_JUMP_RIGHT,
|
||
|
};
|
||
|
const u8 gJumpSpecialMovementActions[] = {
|
||
|
MOVEMENT_ACTION_JUMP_SPECIAL_DOWN,
|
||
|
MOVEMENT_ACTION_JUMP_SPECIAL_DOWN,
|
||
|
MOVEMENT_ACTION_JUMP_SPECIAL_UP,
|
||
|
MOVEMENT_ACTION_JUMP_SPECIAL_LEFT,
|
||
|
MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT,
|
||
|
};
|
||
|
const u8 gWalkInPlaceSlowMovementActions[] = {
|
||
|
MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN,
|
||
|
MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN,
|
||
|
MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP,
|
||
|
MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT,
|
||
|
MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT,
|
||
|
};
|
||
|
const u8 gWalkInPlaceNormalMovementActions[] = {
|
||
|
MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN,
|
||
|
MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN,
|
||
|
MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP,
|
||
|
MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT,
|
||
|
MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT,
|
||
|
};
|
||
|
const u8 gWalkInPlaceFastMovementActions[] = {
|
||
|
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN,
|
||
|
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN,
|
||
|
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP,
|
||
|
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT,
|
||
|
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT,
|
||
|
};
|
||
|
const u8 gWalkInPlaceFasterMovementActions[] = {
|
||
|
MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN,
|
||
|
MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN,
|
||
|
MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP,
|
||
|
MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT,
|
||
|
MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT,
|
||
|
};
|
||
|
const u8 gAcroWheelieFaceDirectionMovementActions[] = {
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN,
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN,
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP,
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT,
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT,
|
||
|
};
|
||
|
const u8 gAcroPopWheelieFaceDirectionMovementActions[] = {
|
||
|
MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN,
|
||
|
MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN,
|
||
|
MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP,
|
||
|
MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT,
|
||
|
MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT,
|
||
|
};
|
||
|
const u8 gAcroEndWheelieFaceDirectionMovementActions[] = {
|
||
|
MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN,
|
||
|
MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN,
|
||
|
MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP,
|
||
|
MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT,
|
||
|
MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT,
|
||
|
};
|
||
|
const u8 gAcroWheelieHopFaceDirectionMovementActions[] = {
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN,
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN,
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP,
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT,
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT,
|
||
|
};
|
||
|
const u8 gAcroWheelieHopDirectionMovementActions[] = {
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN,
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN,
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP,
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT,
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT,
|
||
|
};
|
||
|
const u8 gAcroWheelieJumpDirectionMovementActions[] = {
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN,
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN,
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP,
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT,
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT,
|
||
|
};
|
||
|
const u8 gAcroWheelieInPlaceDirectionMovementActions[] = {
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN,
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN,
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP,
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT,
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT,
|
||
|
};
|
||
|
const u8 gAcroPopWheelieMoveDirectionMovementActions[] = {
|
||
|
MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN,
|
||
|
MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN,
|
||
|
MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP,
|
||
|
MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT,
|
||
|
MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT,
|
||
|
};
|
||
|
const u8 gAcroWheelieMoveDirectionMovementActions[] = {
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN,
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN,
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP,
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT,
|
||
|
MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT,
|
||
|
};
|
||
|
const u8 gAcroEndWheelieMoveDirectionMovementActions[] = {
|
||
|
MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN,
|
||
|
MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN,
|
||
|
MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP,
|
||
|
MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT,
|
||
|
MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT,
|
||
|
};
|
||
|
|
||
|
static const u8 sOppositeDirections[] = {
|
||
|
DIR_NORTH,
|
||
|
DIR_SOUTH,
|
||
|
DIR_EAST,
|
||
|
DIR_WEST,
|
||
|
DIR_NORTHEAST,
|
||
|
DIR_NORTHWEST,
|
||
|
DIR_SOUTHEAST,
|
||
|
DIR_SOUTHWEST,
|
||
|
};
|
||
|
|
||
|
// Takes the player's original and current facing direction to get the direction that should be considered to copy.
|
||
|
// Note that this means an NPC who copies the player's movement changes how they copy them based on how
|
||
|
// the player entered the area. For instance an NPC who does the same movements as the player when they
|
||
|
// entered the area facing South will do the opposite movements as the player if they enter facing North.
|
||
|
static const u8 sPlayerDirectionsForCopy[][4] = {
|
||
|
[DIR_SOUTH - 1] = {
|
||
|
[DIR_SOUTH - 1] = DIR_NORTH,
|
||
|
[DIR_NORTH - 1] = DIR_SOUTH,
|
||
|
[DIR_WEST - 1] = DIR_EAST,
|
||
|
[DIR_EAST - 1] = DIR_WEST
|
||
|
},
|
||
|
[DIR_NORTH - 1] = {
|
||
|
[DIR_SOUTH - 1] = DIR_SOUTH,
|
||
|
[DIR_NORTH - 1] = DIR_NORTH,
|
||
|
[DIR_WEST - 1] = DIR_WEST,
|
||
|
[DIR_EAST - 1] = DIR_EAST
|
||
|
},
|
||
|
[DIR_WEST - 1] = {
|
||
|
[DIR_SOUTH - 1] = DIR_WEST,
|
||
|
[DIR_NORTH - 1] = DIR_EAST,
|
||
|
[DIR_WEST - 1] = DIR_NORTH,
|
||
|
[DIR_EAST - 1] = DIR_SOUTH
|
||
|
},
|
||
|
[DIR_EAST - 1] = {
|
||
|
[DIR_SOUTH - 1] = DIR_EAST,
|
||
|
[DIR_NORTH - 1] = DIR_WEST,
|
||
|
[DIR_WEST - 1] = DIR_SOUTH,
|
||
|
[DIR_EAST - 1] = DIR_NORTH
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// Indexed first with the NPC's initial facing direction based on movement type, and secondly with the player direction to copy.
|
||
|
// Returns the direction the copy NPC should travel in.
|
||
|
static const u8 sPlayerDirectionToCopyDirection[][4] = {
|
||
|
[DIR_SOUTH - 1] = { // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE(_IN_GRASS)
|
||
|
[DIR_SOUTH - 1] = DIR_NORTH,
|
||
|
[DIR_NORTH - 1] = DIR_SOUTH,
|
||
|
[DIR_WEST - 1] = DIR_EAST,
|
||
|
[DIR_EAST - 1] = DIR_WEST
|
||
|
},
|
||
|
[DIR_NORTH - 1] = { // MOVEMENT_TYPE_COPY_PLAYER(_IN_GRASS)
|
||
|
[DIR_SOUTH - 1] = DIR_SOUTH,
|
||
|
[DIR_NORTH - 1] = DIR_NORTH,
|
||
|
[DIR_WEST - 1] = DIR_WEST,
|
||
|
[DIR_EAST - 1] = DIR_EAST
|
||
|
},
|
||
|
[DIR_WEST - 1] = { // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE(_IN_GRASS)
|
||
|
[DIR_SOUTH - 1] = DIR_EAST,
|
||
|
[DIR_NORTH - 1] = DIR_WEST,
|
||
|
[DIR_WEST - 1] = DIR_SOUTH,
|
||
|
[DIR_EAST - 1] = DIR_NORTH
|
||
|
},
|
||
|
[DIR_EAST - 1] = { // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE(_IN_GRASS)
|
||
|
[DIR_SOUTH - 1] = DIR_WEST,
|
||
|
[DIR_NORTH - 1] = DIR_EAST,
|
||
|
[DIR_WEST - 1] = DIR_NORTH,
|
||
|
[DIR_EAST - 1] = DIR_SOUTH
|
||
|
}
|
||
|
};
|
||
|
|
||
|
#include "data/object_events/movement_action_func_tables.h"
|
||
|
|
||
|
static void ClearObjectEvent(struct ObjectEvent *objectEvent)
|
||
|
{
|
||
|
*objectEvent = (struct ObjectEvent){};
|
||
|
objectEvent->localId = OBJ_EVENT_ID_PLAYER;
|
||
|
objectEvent->mapNum = MAP_NUM(UNDEFINED);
|
||
|
objectEvent->mapGroup = MAP_GROUP(UNDEFINED);
|
||
|
objectEvent->movementActionId = MOVEMENT_ACTION_NONE;
|
||
|
}
|
||
|
|
||
|
static void ClearAllObjectEvents(void)
|
||
|
{
|
||
|
u8 i;
|
||
|
|
||
|
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
||
|
ClearObjectEvent(&gObjectEvents[i]);
|
||
|
}
|
||
|
|
||
|
void ResetObjectEvents(void)
|
||
|
{
|
||
|
ClearLinkPlayerObjectEvents();
|
||
|
ClearAllObjectEvents();
|
||
|
ClearPlayerAvatarInfo();
|
||
|
CreateReflectionEffectSprites();
|
||
|
}
|
||
|
|
||
|
static void CreateReflectionEffectSprites(void)
|
||
|
{
|
||
|
u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_REFLECTION_DISTORTION], 0, 0, 31);
|
||
|
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||
|
InitSpriteAffineAnim(&gSprites[spriteId]);
|
||
|
StartSpriteAffineAnim(&gSprites[spriteId], 0);
|
||
|
gSprites[spriteId].invisible = TRUE;
|
||
|
|
||
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_REFLECTION_DISTORTION], 0, 0, 31);
|
||
|
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||
|
InitSpriteAffineAnim(&gSprites[spriteId]);
|
||
|
StartSpriteAffineAnim(&gSprites[spriteId], 1);
|
||
|
gSprites[spriteId].invisible = TRUE;
|
||
|
}
|
||
|
|
||
|
u8 GetFirstInactiveObjectEventId(void)
|
||
|
{
|
||
|
u8 i;
|
||
|
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
||
|
{
|
||
|
if (!gObjectEvents[i].active)
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
u8 GetObjectEventIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroupId)
|
||
|
{
|
||
|
if (localId < OBJ_EVENT_ID_PLAYER)
|
||
|
return GetObjectEventIdByLocalIdAndMapInternal(localId, mapNum, mapGroupId);
|
||
|
|
||
|
return GetObjectEventIdByLocalId(localId);
|
||
|
}
|
||
|
|
||
|
bool8 TryGetObjectEventIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroupId, u8 *objectEventId)
|
||
|
{
|
||
|
*objectEventId = GetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroupId);
|
||
|
if (*objectEventId == OBJECT_EVENTS_COUNT)
|
||
|
return TRUE;
|
||
|
else
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
u8 GetObjectEventIdByXY(s16 x, s16 y)
|
||
|
{
|
||
|
u8 i;
|
||
|
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
||
|
{
|
||
|
if (gObjectEvents[i].active && gObjectEvents[i].currentCoords.x == x && gObjectEvents[i].currentCoords.y == y)
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
static u8 GetObjectEventIdByLocalIdAndMapInternal(u8 localId, u8 mapNum, u8 mapGroupId)
|
||
|
{
|
||
|
u8 i;
|
||
|
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
||
|
{
|
||
|
if (gObjectEvents[i].active && gObjectEvents[i].localId == localId && gObjectEvents[i].mapNum == mapNum && gObjectEvents[i].mapGroup == mapGroupId)
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
return OBJECT_EVENTS_COUNT;
|
||
|
}
|
||
|
|
||
|
static u8 GetObjectEventIdByLocalId(u8 localId)
|
||
|
{
|
||
|
u8 i;
|
||
|
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
||
|
{
|
||
|
if (gObjectEvents[i].active && gObjectEvents[i].localId == localId)
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
return OBJECT_EVENTS_COUNT;
|
||
|
}
|
||
|
|
||
|
static u8 InitObjectEventStateFromTemplate(struct ObjectEventTemplate *template, u8 mapNum, u8 mapGroup)
|
||
|
{
|
||
|
struct ObjectEvent *objectEvent;
|
||
|
u8 objectEventId;
|
||
|
s16 x;
|
||
|
s16 y;
|
||
|
|
||
|
if (GetAvailableObjectEventId(template->localId, mapNum, mapGroup, &objectEventId))
|
||
|
return OBJECT_EVENTS_COUNT;
|
||
|
objectEvent = &gObjectEvents[objectEventId];
|
||
|
ClearObjectEvent(objectEvent);
|
||
|
x = template->x + MAP_OFFSET;
|
||
|
y = template->y + MAP_OFFSET;
|
||
|
objectEvent->active = TRUE;
|
||
|
objectEvent->triggerGroundEffectsOnMove = TRUE;
|
||
|
objectEvent->graphicsId = template->graphicsId;
|
||
|
objectEvent->movementType = template->movementType;
|
||
|
objectEvent->localId = template->localId;
|
||
|
objectEvent->mapNum = mapNum;
|
||
|
objectEvent->mapGroup = mapGroup;
|
||
|
objectEvent->initialCoords.x = x;
|
||
|
objectEvent->initialCoords.y = y;
|
||
|
objectEvent->currentCoords.x = x;
|
||
|
objectEvent->currentCoords.y = y;
|
||
|
objectEvent->previousCoords.x = x;
|
||
|
objectEvent->previousCoords.y = y;
|
||
|
objectEvent->currentElevation = template->elevation;
|
||
|
objectEvent->previousElevation = template->elevation;
|
||
|
objectEvent->rangeX = template->movementRangeX;
|
||
|
objectEvent->rangeY = template->movementRangeY;
|
||
|
objectEvent->trainerType = template->trainerType;
|
||
|
objectEvent->mapNum = mapNum;
|
||
|
objectEvent->trainerRange_berryTreeId = template->trainerRange_berryTreeId;
|
||
|
objectEvent->previousMovementDirection = gInitialMovementTypeFacingDirections[template->movementType];
|
||
|
SetObjectEventDirection(objectEvent, objectEvent->previousMovementDirection);
|
||
|
SetObjectEventDynamicGraphicsId(objectEvent);
|
||
|
if (sMovementTypeHasRange[objectEvent->movementType])
|
||
|
{
|
||
|
if (objectEvent->rangeX == 0)
|
||
|
objectEvent->rangeX++;
|
||
|
if (objectEvent->rangeY == 0)
|
||
|
objectEvent->rangeY++;
|
||
|
}
|
||
|
return objectEventId;
|
||
|
}
|
||
|
|
||
|
u8 Unref_TryInitLocalObjectEvent(u8 localId)
|
||
|
{
|
||
|
u8 i;
|
||
|
u8 objectEventCount;
|
||
|
struct ObjectEventTemplate *template;
|
||
|
|
||
|
if (gMapHeader.events != NULL)
|
||
|
{
|
||
|
if (InBattlePyramid())
|
||
|
objectEventCount = GetNumBattlePyramidObjectEvents();
|
||
|
else if (InTrainerHill())
|
||
|
objectEventCount = 2;
|
||
|
else
|
||
|
objectEventCount = gMapHeader.events->objectEventCount;
|
||
|
|
||
|
for (i = 0; i < objectEventCount; i++)
|
||
|
{
|
||
|
template = &gSaveBlock1Ptr->objectEventTemplates[i];
|
||
|
if (template->localId == localId && !FlagGet(template->flagId))
|
||
|
return InitObjectEventStateFromTemplate(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
|
||
|
}
|
||
|
}
|
||
|
return OBJECT_EVENTS_COUNT;
|
||
|
}
|
||
|
|
||
|
static bool8 GetAvailableObjectEventId(u16 localId, u8 mapNum, u8 mapGroup, u8 *objectEventId)
|
||
|
// Looks for an empty slot.
|
||
|
// Returns FALSE and the location of the available slot
|
||
|
// in *objectEventId.
|
||
|
// If no slots are available, or if the object is already
|
||
|
// loaded, returns TRUE.
|
||
|
{
|
||
|
u8 i = 0;
|
||
|
|
||
|
for (i = 0; i < OBJECT_EVENTS_COUNT && gObjectEvents[i].active; i++)
|
||
|
{
|
||
|
if (gObjectEvents[i].localId == localId && gObjectEvents[i].mapNum == mapNum && gObjectEvents[i].mapGroup == mapGroup)
|
||
|
return TRUE;
|
||
|
}
|
||
|
if (i >= OBJECT_EVENTS_COUNT)
|
||
|
return TRUE;
|
||
|
*objectEventId = i;
|
||
|
for (; i < OBJECT_EVENTS_COUNT; i++)
|
||
|
{
|
||
|
if (gObjectEvents[i].active && gObjectEvents[i].localId == localId && gObjectEvents[i].mapNum == mapNum && gObjectEvents[i].mapGroup == mapGroup)
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static void RemoveObjectEvent(struct ObjectEvent *objectEvent)
|
||
|
{
|
||
|
objectEvent->active = FALSE;
|
||
|
RemoveObjectEventInternal(objectEvent);
|
||
|
}
|
||
|
|
||
|
void RemoveObjectEventByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
|
||
|
{
|
||
|
u8 objectEventId;
|
||
|
if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
|
||
|
{
|
||
|
FlagSet(GetObjectEventFlagIdByObjectEventId(objectEventId));
|
||
|
RemoveObjectEvent(&gObjectEvents[objectEventId]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void RemoveObjectEventInternal(struct ObjectEvent *objectEvent)
|
||
|
{
|
||
|
struct SpriteFrameImage image;
|
||
|
image.size = GetObjectEventGraphicsInfo(objectEvent->graphicsId)->size;
|
||
|
gSprites[objectEvent->spriteId].images = ℑ
|
||
|
DestroySprite(&gSprites[objectEvent->spriteId]);
|
||
|
}
|
||
|
|
||
|
void RemoveAllObjectEventsExceptPlayer(void)
|
||
|
{
|
||
|
u8 i;
|
||
|
|
||
|
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
||
|
{
|
||
|
if (i != gPlayerAvatar.objectEventId)
|
||
|
RemoveObjectEvent(&gObjectEvents[i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static u8 TrySetupObjectEventSprite(struct ObjectEventTemplate *objectEventTemplate, struct SpriteTemplate *spriteTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
|
||
|
{
|
||
|
u8 spriteId;
|
||
|
u8 paletteSlot;
|
||
|
u8 objectEventId;
|
||
|
struct Sprite *sprite;
|
||
|
struct ObjectEvent *objectEvent;
|
||
|
const struct ObjectEventGraphicsInfo *graphicsInfo;
|
||
|
|
||
|
objectEventId = InitObjectEventStateFromTemplate(objectEventTemplate, mapNum, mapGroup);
|
||
|
if (objectEventId == OBJECT_EVENTS_COUNT)
|
||
|
return OBJECT_EVENTS_COUNT;
|
||
|
|
||
|
objectEvent = &gObjectEvents[objectEventId];
|
||
|
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
|
||
|
paletteSlot = graphicsInfo->paletteSlot;
|
||
|
if (paletteSlot == 0)
|
||
|
{
|
||
|
LoadPlayerObjectReflectionPalette(graphicsInfo->paletteTag, 0);
|
||
|
}
|
||
|
else if (paletteSlot == 10)
|
||
|
{
|
||
|
LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag, 10);
|
||
|
}
|
||
|
else if (paletteSlot >= 16)
|
||
|
{
|
||
|
paletteSlot -= 16;
|
||
|
_PatchObjectPalette(graphicsInfo->paletteTag, paletteSlot);
|
||
|
}
|
||
|
|
||
|
if (objectEvent->movementType == MOVEMENT_TYPE_INVISIBLE)
|
||
|
objectEvent->invisible = TRUE;
|
||
|
|
||
|
*(u16 *)&spriteTemplate->paletteTag = TAG_NONE;
|
||
|
spriteId = CreateSprite(spriteTemplate, 0, 0, 0);
|
||
|
if (spriteId == MAX_SPRITES)
|
||
|
{
|
||
|
gObjectEvents[objectEventId].active = FALSE;
|
||
|
return OBJECT_EVENTS_COUNT;
|
||
|
}
|
||
|
|
||
|
sprite = &gSprites[spriteId];
|
||
|
GetMapCoordsFromSpritePos(objectEvent->currentCoords.x + cameraX, objectEvent->currentCoords.y + cameraY, &sprite->x, &sprite->y);
|
||
|
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
|
||
|
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
|
||
|
sprite->x += 8;
|
||
|
sprite->y += 16 + sprite->centerToCornerVecY;
|
||
|
sprite->oam.paletteNum = paletteSlot;
|
||
|
sprite->coordOffsetEnabled = TRUE;
|
||
|
sprite->sObjEventId = objectEventId;
|
||
|
objectEvent->spriteId = spriteId;
|
||
|
objectEvent->inanimate = graphicsInfo->inanimate;
|
||
|
if (!objectEvent->inanimate)
|
||
|
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(objectEvent->facingDirection));
|
||
|
|
||
|
SetObjectSubpriorityByZCoord(objectEvent->previousElevation, sprite, 1);
|
||
|
UpdateObjectEventVisibility(objectEvent, sprite);
|
||
|
return objectEventId;
|
||
|
}
|
||
|
|
||
|
static u8 TrySpawnObjectEventTemplate(struct ObjectEventTemplate *objectEventTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
|
||
|
{
|
||
|
u8 objectEventId;
|
||
|
struct SpriteTemplate spriteTemplate;
|
||
|
struct SpriteFrameImage spriteFrameImage;
|
||
|
const struct ObjectEventGraphicsInfo *graphicsInfo;
|
||
|
const struct SubspriteTable *subspriteTables = NULL;
|
||
|
|
||
|
graphicsInfo = GetObjectEventGraphicsInfo(objectEventTemplate->graphicsId);
|
||
|
MakeSpriteTemplateFromObjectEventTemplate(objectEventTemplate, &spriteTemplate, &subspriteTables);
|
||
|
spriteFrameImage.size = graphicsInfo->size;
|
||
|
spriteTemplate.images = &spriteFrameImage;
|
||
|
objectEventId = TrySetupObjectEventSprite(objectEventTemplate, &spriteTemplate, mapNum, mapGroup, cameraX, cameraY);
|
||
|
if (objectEventId == OBJECT_EVENTS_COUNT)
|
||
|
return OBJECT_EVENTS_COUNT;
|
||
|
|
||
|
gSprites[gObjectEvents[objectEventId].spriteId].images = graphicsInfo->images;
|
||
|
if (subspriteTables)
|
||
|
SetSubspriteTables(&gSprites[gObjectEvents[objectEventId].spriteId], subspriteTables);
|
||
|
|
||
|
return objectEventId;
|
||
|
}
|
||
|
|
||
|
u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *objectEventTemplate)
|
||
|
{
|
||
|
s16 cameraX;
|
||
|
s16 cameraY;
|
||
|
|
||
|
GetObjectEventMovingCameraOffset(&cameraX, &cameraY);
|
||
|
return TrySpawnObjectEventTemplate(objectEventTemplate, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
|
||
|
}
|
||
|
|
||
|
u8 SpawnSpecialObjectEventParameterized(u16 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z)
|
||
|
{
|
||
|
struct ObjectEventTemplate objectEventTemplate;
|
||
|
|
||
|
x -= MAP_OFFSET;
|
||
|
y -= MAP_OFFSET;
|
||
|
objectEventTemplate.localId = localId;
|
||
|
objectEventTemplate.graphicsId = graphicsId;
|
||
|
//objectEventTemplate.inConnection = 0;
|
||
|
objectEventTemplate.x = x;
|
||
|
objectEventTemplate.y = y;
|
||
|
objectEventTemplate.elevation = z;
|
||
|
objectEventTemplate.movementType = movementBehavior;
|
||
|
objectEventTemplate.movementRangeX = 0;
|
||
|
objectEventTemplate.movementRangeY = 0;
|
||
|
objectEventTemplate.trainerType = TRAINER_TYPE_NONE;
|
||
|
objectEventTemplate.trainerRange_berryTreeId = 0;
|
||
|
return SpawnSpecialObjectEvent(&objectEventTemplate);
|
||
|
}
|
||
|
|
||
|
u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup)
|
||
|
{
|
||
|
struct ObjectEventTemplate *objectEventTemplate;
|
||
|
s16 cameraX, cameraY;
|
||
|
|
||
|
objectEventTemplate = GetObjectEventTemplateByLocalIdAndMap(localId, mapNum, mapGroup);
|
||
|
if (!objectEventTemplate)
|
||
|
return OBJECT_EVENTS_COUNT;
|
||
|
|
||
|
GetObjectEventMovingCameraOffset(&cameraX, &cameraY);
|
||
|
return TrySpawnObjectEventTemplate(objectEventTemplate, mapNum, mapGroup, cameraX, cameraY);
|
||
|
}
|
||
|
|
||
|
static void CopyObjectGraphicsInfoToSpriteTemplate(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
|
||
|
{
|
||
|
const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(graphicsId);
|
||
|
|
||
|
spriteTemplate->tileTag = graphicsInfo->tileTag;
|
||
|
spriteTemplate->paletteTag = graphicsInfo->paletteTag;
|
||
|
spriteTemplate->oam = graphicsInfo->oam;
|
||
|
spriteTemplate->anims = graphicsInfo->anims;
|
||
|
spriteTemplate->images = graphicsInfo->images;
|
||
|
spriteTemplate->affineAnims = graphicsInfo->affineAnims;
|
||
|
spriteTemplate->callback = callback;
|
||
|
*subspriteTables = graphicsInfo->subspriteTables;
|
||
|
}
|
||
|
|
||
|
static void CopyObjectGraphicsInfoToSpriteTemplate_WithMovementType(u16 graphicsId, u16 movementType, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
|
||
|
{
|
||
|
CopyObjectGraphicsInfoToSpriteTemplate(graphicsId, sMovementTypeCallbacks[movementType], spriteTemplate, subspriteTables);
|
||
|
}
|
||
|
|
||
|
static void MakeSpriteTemplateFromObjectEventTemplate(struct ObjectEventTemplate *objectEventTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
|
||
|
{
|
||
|
CopyObjectGraphicsInfoToSpriteTemplate_WithMovementType(objectEventTemplate->graphicsId, objectEventTemplate->movementType, spriteTemplate, subspriteTables);
|
||
|
}
|
||
|
|
||
|
// Used to create a sprite using a graphicsId associated with object events.
|
||
|
u8 CreateObjectGraphicsSprite(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority)
|
||
|
{
|
||
|
struct SpriteTemplate *spriteTemplate;
|
||
|
const struct SubspriteTable *subspriteTables;
|
||
|
struct Sprite *sprite;
|
||
|
u8 spriteId;
|
||
|
|
||
|
spriteTemplate = malloc(sizeof(struct SpriteTemplate));
|
||
|
CopyObjectGraphicsInfoToSpriteTemplate(graphicsId, callback, spriteTemplate, &subspriteTables);
|
||
|
if (spriteTemplate->paletteTag != TAG_NONE)
|
||
|
LoadObjectEventPalette(spriteTemplate->paletteTag);
|
||
|
|
||
|
spriteId = CreateSprite(spriteTemplate, x, y, subpriority);
|
||
|
free(spriteTemplate);
|
||
|
|
||
|
if (spriteId != MAX_SPRITES && subspriteTables != NULL)
|
||
|
{
|
||
|
sprite = &gSprites[spriteId];
|
||
|
SetSubspriteTables(sprite, subspriteTables);
|
||
|
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
|
||
|
}
|
||
|
return spriteId;
|
||
|
}
|
||
|
|
||
|
#define sVirtualObjId data[0]
|
||
|
#define sVirtualObjElev data[1]
|
||
|
|
||
|
// "Virtual Objects" are a class of sprites used instead of a full object event.
|
||
|
// Used when more objects are needed than the object event limit (for Contest / Battle Dome audiences and group members in Union Room).
|
||
|
// A unique id is given as an argument and stored in the sprite data to allow referring back to the same virtual object.
|
||
|
// They can be turned (and, in the case of the Union Room, animated teleporting in and out) but do not have movement types
|
||
|
// or any of the other data normally associated with object events.
|
||
|
u8 CreateVirtualObject(u16 graphicsId, u8 virtualObjId, s16 x, s16 y, u8 z, u8 direction)
|
||
|
{
|
||
|
u8 spriteId;
|
||
|
struct Sprite *sprite;
|
||
|
struct SpriteTemplate spriteTemplate;
|
||
|
const struct SubspriteTable *subspriteTables;
|
||
|
const struct ObjectEventGraphicsInfo *graphicsInfo;
|
||
|
|
||
|
graphicsInfo = GetObjectEventGraphicsInfo(graphicsId);
|
||
|
CopyObjectGraphicsInfoToSpriteTemplate(graphicsId, SpriteCB_VirtualObject, &spriteTemplate, &subspriteTables);
|
||
|
*(u16 *)&spriteTemplate.paletteTag = TAG_NONE;
|
||
|
x += MAP_OFFSET;
|
||
|
y += MAP_OFFSET;
|
||
|
SetSpritePosToOffsetMapCoords(&x, &y, 8, 16);
|
||
|
spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0);
|
||
|
if (spriteId != MAX_SPRITES)
|
||
|
{
|
||
|
sprite = &gSprites[spriteId];
|
||
|
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
|
||
|
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
|
||
|
sprite->y += sprite->centerToCornerVecY;
|
||
|
sprite->oam.paletteNum = graphicsInfo->paletteSlot;
|
||
|
if (sprite->oam.paletteNum >= 16)
|
||
|
sprite->oam.paletteNum -= 16;
|
||
|
|
||
|
sprite->coordOffsetEnabled = TRUE;
|
||
|
sprite->sVirtualObjId = virtualObjId;
|
||
|
sprite->sVirtualObjElev = z;
|
||
|
if (graphicsInfo->paletteSlot == 10)
|
||
|
LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag, graphicsInfo->paletteSlot);
|
||
|
else if (graphicsInfo->paletteSlot >= 16)
|
||
|
_PatchObjectPalette(graphicsInfo->paletteTag, graphicsInfo->paletteSlot | 0xf0);
|
||
|
|
||
|
if (subspriteTables != NULL)
|
||
|
{
|
||
|
SetSubspriteTables(sprite, subspriteTables);
|
||
|
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
|
||
|
}
|
||
|
InitObjectPriorityByZCoord(sprite, z);
|
||
|
SetObjectSubpriorityByZCoord(z, sprite, 1);
|
||
|
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(direction));
|
||
|
}
|
||
|
return spriteId;
|
||
|
}
|
||
|
|
||
|
void TrySpawnObjectEvents(s16 cameraX, s16 cameraY)
|
||
|
{
|
||
|
u8 i;
|
||
|
u8 objectCount;
|
||
|
|
||
|
if (gMapHeader.events != NULL)
|
||
|
{
|
||
|
s16 left = gSaveBlock1Ptr->pos.x - 2;
|
||
|
s16 right = gSaveBlock1Ptr->pos.x + MAP_OFFSET_W + 2;
|
||
|
s16 top = gSaveBlock1Ptr->pos.y;
|
||
|
s16 bottom = gSaveBlock1Ptr->pos.y + MAP_OFFSET_H + 2;
|
||
|
|
||
|
if (InBattlePyramid())
|
||
|
objectCount = GetNumBattlePyramidObjectEvents();
|
||
|
else if (InTrainerHill())
|
||
|
objectCount = 2;
|
||
|
else
|
||
|
objectCount = gMapHeader.events->objectEventCount;
|
||
|
|
||
|
for (i = 0; i < objectCount; i++)
|
||
|
{
|
||
|
struct ObjectEventTemplate *template = &gSaveBlock1Ptr->objectEventTemplates[i];
|
||
|
s16 npcX = template->x + MAP_OFFSET;
|
||
|
s16 npcY = template->y + MAP_OFFSET;
|
||
|
|
||
|
if (top <= npcY && bottom >= npcY && left <= npcX && right >= npcX
|
||
|
&& !FlagGet(template->flagId))
|
||
|
TrySpawnObjectEventTemplate(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RemoveObjectEventsOutsideView(void)
|
||
|
{
|
||
|
u8 i, j;
|
||
|
bool8 isActiveLinkPlayer;
|
||
|
|
||
|
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
||
|
{
|
||
|
for (j = 0, isActiveLinkPlayer = FALSE; j < ARRAY_COUNT(gLinkPlayerObjectEvents); j++)
|
||
|
{
|
||
|
if (gLinkPlayerObjectEvents[j].active && i == gLinkPlayerObjectEvents[j].objEventId)
|
||
|
isActiveLinkPlayer = TRUE;
|
||
|
}
|
||
|
if (!isActiveLinkPlayer)
|
||
|
{
|
||
|
struct ObjectEvent *objectEvent = &gObjectEvents[i];
|
||
|
|
||
|
if (objectEvent->active && !objectEvent->isPlayer)
|
||
|
RemoveObjectEventIfOutsideView(objectEvent);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void RemoveObjectEventIfOutsideView(struct ObjectEvent *objectEvent)
|
||
|
{
|
||
|
s16 left = gSaveBlock1Ptr->pos.x - 2;
|
||
|
s16 right = gSaveBlock1Ptr->pos.x + 17;
|
||
|
s16 top = gSaveBlock1Ptr->pos.y;
|
||
|
s16 bottom = gSaveBlock1Ptr->pos.y + 16;
|
||
|
|
||
|
if (objectEvent->currentCoords.x >= left && objectEvent->currentCoords.x <= right
|
||
|
&& objectEvent->currentCoords.y >= top && objectEvent->currentCoords.y <= bottom)
|
||
|
return;
|
||
|
if (objectEvent->initialCoords.x >= left && objectEvent->initialCoords.x <= right
|
||
|
&& objectEvent->initialCoords.y >= top && objectEvent->initialCoords.y <= bottom)
|
||
|
return;
|
||
|
RemoveObjectEvent(objectEvent);
|
||
|
}
|
||
|
|
||
|
void SpawnObjectEventsOnReturnToField(s16 x, s16 y)
|
||
|
{
|
||
|
u8 i;
|
||
|
|
||
|
ClearPlayerAvatarInfo();
|
||
|
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
||
|
{
|
||
|
if (gObjectEvents[i].active)
|
||
|
SpawnObjectEventOnReturnToField(i, x, y);
|
||
|
}
|
||
|
CreateReflectionEffectSprites();
|
||
|
}
|
||
|
|
||
|
static void SpawnObjectEventOnReturnToField(u8 objectEventId, s16 x, s16 y)
|
||
|
{
|
||
|
u8 i;
|
||
|
u8 paletteSlot;
|
||
|
struct Sprite *sprite;
|
||
|
struct ObjectEvent *objectEvent;
|
||
|
struct SpriteTemplate spriteTemplate;
|
||
|
struct SpriteFrameImage spriteFrameImage;
|
||
|
const struct SubspriteTable *subspriteTables;
|
||
|
const struct ObjectEventGraphicsInfo *graphicsInfo;
|
||
|
|
||
|
for (i = 0; i < ARRAY_COUNT(gLinkPlayerObjectEvents); i++)
|
||
|
{
|
||
|
if (gLinkPlayerObjectEvents[i].active && objectEventId == gLinkPlayerObjectEvents[i].objEventId)
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
objectEvent = &gObjectEvents[objectEventId];
|
||
|
subspriteTables = NULL;
|
||
|
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
|
||
|
spriteFrameImage.size = graphicsInfo->size;
|
||
|
CopyObjectGraphicsInfoToSpriteTemplate_WithMovementType(objectEvent->graphicsId, objectEvent->movementType, &spriteTemplate, &subspriteTables);
|
||
|
spriteTemplate.images = &spriteFrameImage;
|
||
|
|
||
|
*(u16 *)&spriteTemplate.paletteTag = TAG_NONE;
|
||
|
paletteSlot = graphicsInfo->paletteSlot;
|
||
|
if (paletteSlot == 0)
|
||
|
{
|
||
|
LoadPlayerObjectReflectionPalette(graphicsInfo->paletteTag, graphicsInfo->paletteSlot);
|
||
|
}
|
||
|
else if (paletteSlot == 10)
|
||
|
{
|
||
|
LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag, graphicsInfo->paletteSlot);
|
||
|
}
|
||
|
else if (paletteSlot >= 16)
|
||
|
{
|
||
|
paletteSlot -= 16;
|
||
|
_PatchObjectPalette(graphicsInfo->paletteTag, paletteSlot);
|
||
|
}
|
||
|
*(u16 *)&spriteTemplate.paletteTag = TAG_NONE;
|
||
|
|
||
|
i = CreateSprite(&spriteTemplate, 0, 0, 0);
|
||
|
if (i != MAX_SPRITES)
|
||
|
{
|
||
|
sprite = &gSprites[i];
|
||
|
GetMapCoordsFromSpritePos(x + objectEvent->currentCoords.x, y + objectEvent->currentCoords.y, &sprite->x, &sprite->y);
|
||
|
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
|
||
|
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
|
||
|
sprite->x += 8;
|
||
|
sprite->y += 16 + sprite->centerToCornerVecY;
|
||
|
sprite->images = graphicsInfo->images;
|
||
|
if (objectEvent->movementType == MOVEMENT_TYPE_PLAYER)
|
||
|
{
|
||
|
SetPlayerAvatarObjectEventIdAndObjectId(objectEventId, i);
|
||
|
objectEvent->warpArrowSpriteId = CreateWarpArrowSprite();
|
||
|
}
|
||
|
if (subspriteTables != NULL)
|
||
|
SetSubspriteTables(sprite, subspriteTables);
|
||
|
|
||
|
sprite->oam.paletteNum = paletteSlot;
|
||
|
sprite->coordOffsetEnabled = TRUE;
|
||
|
sprite->sObjEventId = objectEventId;
|
||
|
objectEvent->spriteId = i;
|
||
|
if (!objectEvent->inanimate && objectEvent->movementType != MOVEMENT_TYPE_PLAYER)
|
||
|
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(objectEvent->facingDirection));
|
||
|
|
||
|
ResetObjectEventFldEffData(objectEvent);
|
||
|
SetObjectSubpriorityByZCoord(objectEvent->previousElevation, sprite, 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void ResetObjectEventFldEffData(struct ObjectEvent *objectEvent)
|
||
|
{
|
||
|
objectEvent->singleMovementActive = FALSE;
|
||
|
objectEvent->triggerGroundEffectsOnMove = TRUE;
|
||
|
objectEvent->hasShadow = FALSE;
|
||
|
objectEvent->hasReflection = FALSE;
|
||
|
objectEvent->inShortGrass = FALSE;
|
||
|
objectEvent->inShallowFlowingWater = FALSE;
|
||
|
objectEvent->inSandPile = FALSE;
|
||
|
objectEvent->inHotSprings = FALSE;
|
||
|
ObjectEventClearHeldMovement(objectEvent);
|
||
|
}
|
||
|
|
||
|
static void SetPlayerAvatarObjectEventIdAndObjectId(u8 objectEventId, u8 spriteId)
|
||
|
{
|
||
|
gPlayerAvatar.objectEventId = objectEventId;
|
||
|
gPlayerAvatar.spriteId = spriteId;
|
||
|
gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gObjectEvents[objectEventId].graphicsId);
|
||
|
SetPlayerAvatarExtraStateTransition(gObjectEvents[objectEventId].graphicsId, PLAYER_AVATAR_FLAG_CONTROLLABLE);
|
||
|
}
|
||
|
|
||
|
void ObjectEventSetGraphicsId(struct ObjectEvent *objectEvent, u16 graphicsId)
|
||
|
{
|
||
|
const struct ObjectEventGraphicsInfo *graphicsInfo;
|
||
|
struct Sprite *sprite;
|
||
|
u8 paletteSlot;
|
||
|
|
||
|
graphicsInfo = GetObjectEventGraphicsInfo(graphicsId);
|
||
|
sprite = &gSprites[objectEvent->spriteId];
|
||
|
paletteSlot = graphicsInfo->paletteSlot;
|
||
|
if (paletteSlot == 0)
|
||
|
{
|
||
|
PatchObjectPalette(graphicsInfo->paletteTag, graphicsInfo->paletteSlot);
|
||
|
}
|
||
|
else if (paletteSlot == 10)
|
||
|
{
|
||
|
LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag, graphicsInfo->paletteSlot);
|
||
|
}
|
||
|
else if (paletteSlot >= 16)
|
||
|
{
|
||
|
paletteSlot -= 16;
|
||
|
_PatchObjectPalette(graphicsInfo->paletteTag, paletteSlot);
|
||
|
}
|
||
|
sprite->oam.shape = graphicsInfo->oam->shape;
|
||
|
sprite->oam.size = graphicsInfo->oam->size;
|
||
|
sprite->images = graphicsInfo->images;
|
||
|
sprite->anims = graphicsInfo->anims;
|
||
|
sprite->subspriteTables = graphicsInfo->subspriteTables;
|
||
|
sprite->oam.paletteNum = paletteSlot;
|
||
|
objectEvent->inanimate = graphicsInfo->inanimate;
|
||
|
objectEvent->graphicsId = graphicsId;
|
||
|
SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->x, &sprite->y);
|
||
|
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
|
||
|
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
|
||
|
sprite->x += 8;
|
||
|
sprite->y += 16 + sprite->centerToCornerVecY;
|
||
|
if (objectEvent->trackedByCamera)
|
||
|
CameraObjectReset1();
|
||
|
}
|
||
|
|
||
|
void ObjectEventSetGraphicsIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u16 graphicsId)
|
||
|
{
|
||
|
u8 objectEventId;
|
||
|
|
||
|
if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
|
||
|
ObjectEventSetGraphicsId(&gObjectEvents[objectEventId], graphicsId);
|
||
|
}
|
||
|
|
||
|
void ObjectEventTurn(struct ObjectEvent *objectEvent, u8 direction)
|
||
|
{
|
||
|
SetObjectEventDirection(objectEvent, direction);
|
||
|
if (!objectEvent->inanimate)
|
||
|
{
|
||
|
StartSpriteAnim(&gSprites[objectEvent->spriteId], GetFaceDirectionAnimNum(objectEvent->facingDirection));
|
||
|
SeekSpriteAnim(&gSprites[objectEvent->spriteId], 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ObjectEventTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direction)
|
||
|
{
|
||
|
u8 objectEventId;
|
||
|
|
||
|
if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
|
||
|
ObjectEventTurn(&gObjectEvents[objectEventId], direction);
|
||
|
}
|
||
|
|
||
|
void PlayerObjectTurn(struct PlayerAvatar *playerAvatar, u8 direction)
|
||
|
{
|
||
|
ObjectEventTurn(&gObjectEvents[playerAvatar->objectEventId], direction);
|
||
|
}
|
||
|
|
||
|
static void SetBerryTreeGraphics(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 berryStage;
|
||
|
u8 berryId;
|
||
|
|
||
|
objectEvent->invisible = TRUE;
|
||
|
sprite->invisible = TRUE;
|
||
|
berryStage = GetStageByBerryTreeId(objectEvent->trainerRange_berryTreeId);
|
||
|
if (berryStage != BERRY_STAGE_NO_BERRY)
|
||
|
{
|
||
|
objectEvent->invisible = FALSE;
|
||
|
sprite->invisible = FALSE;
|
||
|
berryId = GetBerryTypeByBerryTreeId(objectEvent->trainerRange_berryTreeId) - 1;
|
||
|
berryStage--;
|
||
|
if (berryId > ITEM_TO_BERRY(LAST_BERRY_INDEX))
|
||
|
berryId = 0;
|
||
|
|
||
|
ObjectEventSetGraphicsId(objectEvent, gBerryTreeObjectEventGraphicsIdTablePointers[berryId][berryStage]);
|
||
|
sprite->images = gBerryTreePicTablePointers[berryId];
|
||
|
sprite->oam.paletteNum = gBerryTreePaletteSlotTablePointers[berryId][berryStage];
|
||
|
StartSpriteAnim(sprite, berryStage);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u16 graphicsId)
|
||
|
{
|
||
|
u8 bard;
|
||
|
|
||
|
if (graphicsId >= OBJ_EVENT_GFX_VARS)
|
||
|
graphicsId = VarGetObjectEventGraphicsId(graphicsId - OBJ_EVENT_GFX_VARS);
|
||
|
|
||
|
if (graphicsId == OBJ_EVENT_GFX_BARD)
|
||
|
{
|
||
|
bard = GetCurrentMauvilleOldMan();
|
||
|
return gMauvilleOldManGraphicsInfoPointers[bard];
|
||
|
}
|
||
|
|
||
|
if (graphicsId >= NUM_OBJ_EVENT_GFX)
|
||
|
graphicsId = OBJ_EVENT_GFX_NINJA_BOY;
|
||
|
|
||
|
return gObjectEventGraphicsInfoPointers[graphicsId];
|
||
|
}
|
||
|
|
||
|
static void SetObjectEventDynamicGraphicsId(struct ObjectEvent *objectEvent)
|
||
|
{
|
||
|
if (objectEvent->graphicsId >= OBJ_EVENT_GFX_VARS)
|
||
|
objectEvent->graphicsId = VarGetObjectEventGraphicsId(objectEvent->graphicsId - OBJ_EVENT_GFX_VARS);
|
||
|
}
|
||
|
|
||
|
void SetObjectInvisibility(u8 localId, u8 mapNum, u8 mapGroup, bool8 invisible)
|
||
|
{
|
||
|
u8 objectEventId;
|
||
|
|
||
|
if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
|
||
|
gObjectEvents[objectEventId].invisible = invisible;
|
||
|
}
|
||
|
|
||
|
void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup)
|
||
|
{
|
||
|
*(u8*)(localId) = objectEvent->localId;
|
||
|
*(u8*)(mapNum) = objectEvent->mapNum;
|
||
|
*(u8*)(mapGroup) = objectEvent->mapGroup;
|
||
|
}
|
||
|
|
||
|
void AllowObjectAtPosTriggerGroundEffects(s16 x, s16 y)
|
||
|
{
|
||
|
u8 objectEventId;
|
||
|
struct ObjectEvent *objectEvent;
|
||
|
|
||
|
objectEventId = GetObjectEventIdByXY(x, y);
|
||
|
if (objectEventId != OBJECT_EVENTS_COUNT)
|
||
|
{
|
||
|
objectEvent = &gObjectEvents[objectEventId];
|
||
|
objectEvent->triggerGroundEffectsOnMove = TRUE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SetObjectSubpriority(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
|
||
|
{
|
||
|
u8 objectEventId;
|
||
|
struct ObjectEvent *objectEvent;
|
||
|
struct Sprite *sprite;
|
||
|
|
||
|
if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
|
||
|
{
|
||
|
objectEvent = &gObjectEvents[objectEventId];
|
||
|
sprite = &gSprites[objectEvent->spriteId];
|
||
|
objectEvent->fixedPriority = TRUE;
|
||
|
sprite->subpriority = subpriority;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ResetObjectSubpriority(u8 localId, u8 mapNum, u8 mapGroup)
|
||
|
{
|
||
|
u8 objectEventId;
|
||
|
struct ObjectEvent *objectEvent;
|
||
|
|
||
|
if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
|
||
|
{
|
||
|
objectEvent = &gObjectEvents[objectEventId];
|
||
|
objectEvent->fixedPriority = FALSE;
|
||
|
objectEvent->triggerGroundEffectsOnMove = TRUE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SetObjectEventSpritePosByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
|
||
|
{
|
||
|
u8 objectEventId;
|
||
|
struct Sprite *sprite;
|
||
|
|
||
|
if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
|
||
|
{
|
||
|
sprite = &gSprites[gObjectEvents[objectEventId].spriteId];
|
||
|
sprite->x2 = x;
|
||
|
sprite->y2 = y;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void FreeAndReserveObjectSpritePalettes(void)
|
||
|
{
|
||
|
FreeAllSpritePalettes();
|
||
|
gReservedSpritePaletteCount = 12;
|
||
|
}
|
||
|
|
||
|
static void LoadObjectEventPalette(u16 paletteTag)
|
||
|
{
|
||
|
u16 i = FindObjectEventPaletteIndexByTag(paletteTag);
|
||
|
|
||
|
if (i != OBJ_EVENT_PAL_TAG_NONE) // always true
|
||
|
LoadSpritePaletteIfTagExists(&sObjectEventSpritePalettes[i]);
|
||
|
}
|
||
|
|
||
|
// Unused
|
||
|
static void LoadObjectEventPaletteSet(u16 *paletteTags)
|
||
|
{
|
||
|
u8 i;
|
||
|
|
||
|
for (i = 0; paletteTags[i] != OBJ_EVENT_PAL_TAG_NONE; i++)
|
||
|
LoadObjectEventPalette(paletteTags[i]);
|
||
|
}
|
||
|
|
||
|
static u8 LoadSpritePaletteIfTagExists(const struct SpritePalette *spritePalette)
|
||
|
{
|
||
|
if (IndexOfSpritePaletteTag(spritePalette->tag) != 0xFF)
|
||
|
return 0xFF;
|
||
|
|
||
|
return LoadSpritePalette(spritePalette);
|
||
|
}
|
||
|
|
||
|
void PatchObjectPalette(u16 paletteTag, u8 paletteSlot)
|
||
|
{
|
||
|
u8 paletteIndex = FindObjectEventPaletteIndexByTag(paletteTag);
|
||
|
|
||
|
LoadPalette(sObjectEventSpritePalettes[paletteIndex].data, 16 * paletteSlot + 0x100, 0x20);
|
||
|
}
|
||
|
|
||
|
void PatchObjectPaletteRange(const u16 *paletteTags, u8 minSlot, u8 maxSlot)
|
||
|
{
|
||
|
while (minSlot < maxSlot)
|
||
|
{
|
||
|
PatchObjectPalette(*paletteTags, minSlot);
|
||
|
paletteTags++;
|
||
|
minSlot++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static u8 FindObjectEventPaletteIndexByTag(u16 tag)
|
||
|
{
|
||
|
u8 i;
|
||
|
|
||
|
for (i = 0; sObjectEventSpritePalettes[i].tag != OBJ_EVENT_PAL_TAG_NONE; i++)
|
||
|
{
|
||
|
if (sObjectEventSpritePalettes[i].tag == tag)
|
||
|
return i;
|
||
|
}
|
||
|
return 0xFF;
|
||
|
}
|
||
|
|
||
|
void LoadPlayerObjectReflectionPalette(u16 tag, u8 slot)
|
||
|
{
|
||
|
u8 i;
|
||
|
|
||
|
PatchObjectPalette(tag, slot);
|
||
|
for (i = 0; sPlayerReflectionPaletteSets[i].tag != OBJ_EVENT_PAL_TAG_NONE; i++)
|
||
|
{
|
||
|
if (sPlayerReflectionPaletteSets[i].tag == tag)
|
||
|
{
|
||
|
PatchObjectPalette(sPlayerReflectionPaletteSets[i].data[sCurrentReflectionType], gReflectionEffectPaletteMap[slot]);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void LoadSpecialObjectReflectionPalette(u16 tag, u8 slot)
|
||
|
{
|
||
|
u8 i;
|
||
|
|
||
|
sCurrentSpecialObjectPaletteTag = tag;
|
||
|
PatchObjectPalette(tag, slot);
|
||
|
for (i = 0; sSpecialObjectReflectionPaletteSets[i].tag != OBJ_EVENT_PAL_TAG_NONE; i++)
|
||
|
{
|
||
|
if (sSpecialObjectReflectionPaletteSets[i].tag == tag)
|
||
|
{
|
||
|
PatchObjectPalette(sSpecialObjectReflectionPaletteSets[i].data[sCurrentReflectionType], gReflectionEffectPaletteMap[slot]);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void _PatchObjectPalette(u16 tag, u8 slot)
|
||
|
{
|
||
|
PatchObjectPalette(tag, slot);
|
||
|
}
|
||
|
|
||
|
// Unused
|
||
|
static void IncrementObjectEventCoords(struct ObjectEvent *objectEvent, s16 x, s16 y)
|
||
|
{
|
||
|
objectEvent->previousCoords.x = objectEvent->currentCoords.x;
|
||
|
objectEvent->previousCoords.y = objectEvent->currentCoords.y;
|
||
|
objectEvent->currentCoords.x += x;
|
||
|
objectEvent->currentCoords.y += y;
|
||
|
}
|
||
|
|
||
|
void ShiftObjectEventCoords(struct ObjectEvent *objectEvent, s16 x, s16 y)
|
||
|
{
|
||
|
objectEvent->previousCoords.x = objectEvent->currentCoords.x;
|
||
|
objectEvent->previousCoords.y = objectEvent->currentCoords.y;
|
||
|
objectEvent->currentCoords.x = x;
|
||
|
objectEvent->currentCoords.y = y;
|
||
|
}
|
||
|
|
||
|
static void SetObjectEventCoords(struct ObjectEvent *objectEvent, s16 x, s16 y)
|
||
|
{
|
||
|
objectEvent->previousCoords.x = x;
|
||
|
objectEvent->previousCoords.y = y;
|
||
|
objectEvent->currentCoords.x = x;
|
||
|
objectEvent->currentCoords.y = y;
|
||
|
}
|
||
|
|
||
|
void MoveObjectEventToMapCoords(struct ObjectEvent *objectEvent, s16 x, s16 y)
|
||
|
{
|
||
|
struct Sprite *sprite;
|
||
|
const struct ObjectEventGraphicsInfo *graphicsInfo;
|
||
|
|
||
|
sprite = &gSprites[objectEvent->spriteId];
|
||
|
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
|
||
|
SetObjectEventCoords(objectEvent, x, y);
|
||
|
SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->x, &sprite->y);
|
||
|
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
|
||
|
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
|
||
|
sprite->x += 8;
|
||
|
sprite->y += 16 + sprite->centerToCornerVecY;
|
||
|
ResetObjectEventFldEffData(objectEvent);
|
||
|
if (objectEvent->trackedByCamera)
|
||
|
CameraObjectReset1();
|
||
|
}
|
||
|
|
||
|
void TryMoveObjectEventToMapCoords(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
|
||
|
{
|
||
|
u8 objectEventId;
|
||
|
if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
|
||
|
{
|
||
|
x += MAP_OFFSET;
|
||
|
y += MAP_OFFSET;
|
||
|
MoveObjectEventToMapCoords(&gObjectEvents[objectEventId], x, y);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ShiftStillObjectEventCoords(struct ObjectEvent *objectEvent)
|
||
|
{
|
||
|
ShiftObjectEventCoords(objectEvent, objectEvent->currentCoords.x, objectEvent->currentCoords.y);
|
||
|
}
|
||
|
|
||
|
void UpdateObjectEventCoordsForCameraUpdate(void)
|
||
|
{
|
||
|
u8 i;
|
||
|
s16 dx;
|
||
|
s16 dy;
|
||
|
|
||
|
if (gCamera.active)
|
||
|
{
|
||
|
dx = gCamera.x;
|
||
|
dy = gCamera.y;
|
||
|
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
||
|
{
|
||
|
if (gObjectEvents[i].active)
|
||
|
{
|
||
|
gObjectEvents[i].initialCoords.x -= dx;
|
||
|
gObjectEvents[i].initialCoords.y -= dy;
|
||
|
gObjectEvents[i].currentCoords.x -= dx;
|
||
|
gObjectEvents[i].currentCoords.y -= dy;
|
||
|
gObjectEvents[i].previousCoords.x -= dx;
|
||
|
gObjectEvents[i].previousCoords.y -= dy;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
u8 GetObjectEventIdByXYZ(u16 x, u16 y, u8 z)
|
||
|
{
|
||
|
u8 i;
|
||
|
|
||
|
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
||
|
{
|
||
|
if (gObjectEvents[i].active)
|
||
|
{
|
||
|
if (gObjectEvents[i].currentCoords.x == x && gObjectEvents[i].currentCoords.y == y && ObjectEventDoesZCoordMatch(&gObjectEvents[i], z))
|
||
|
return i;
|
||
|
}
|
||
|
}
|
||
|
return OBJECT_EVENTS_COUNT;
|
||
|
}
|
||
|
|
||
|
static bool8 ObjectEventDoesZCoordMatch(struct ObjectEvent *objectEvent, u8 z)
|
||
|
{
|
||
|
if (objectEvent->currentElevation != 0 && z != 0 && objectEvent->currentElevation != z)
|
||
|
return FALSE;
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
void UpdateObjectEventsForCameraUpdate(s16 x, s16 y)
|
||
|
{
|
||
|
UpdateObjectEventCoordsForCameraUpdate();
|
||
|
TrySpawnObjectEvents(x, y);
|
||
|
RemoveObjectEventsOutsideView();
|
||
|
}
|
||
|
|
||
|
#define sLinkedSpriteId data[0]
|
||
|
#define sState data[1]
|
||
|
|
||
|
u8 AddCameraObject(u8 linkedSpriteId)
|
||
|
{
|
||
|
u8 spriteId = CreateSprite(&sCameraSpriteTemplate, 0, 0, 4);
|
||
|
|
||
|
gSprites[spriteId].invisible = TRUE;
|
||
|
gSprites[spriteId].sLinkedSpriteId = linkedSpriteId;
|
||
|
return spriteId;
|
||
|
}
|
||
|
|
||
|
static void SpriteCB_CameraObject(struct Sprite *sprite)
|
||
|
{
|
||
|
void (*callbacks[ARRAY_COUNT(sCameraObjectFuncs)])(struct Sprite *);
|
||
|
|
||
|
memcpy(callbacks, sCameraObjectFuncs, sizeof sCameraObjectFuncs);
|
||
|
callbacks[sprite->sState](sprite);
|
||
|
}
|
||
|
|
||
|
static void CameraObject_0(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->x = gSprites[sprite->sLinkedSpriteId].x;
|
||
|
sprite->y = gSprites[sprite->sLinkedSpriteId].y;
|
||
|
sprite->invisible = TRUE;
|
||
|
sprite->sState = 1;
|
||
|
CameraObject_1(sprite);
|
||
|
}
|
||
|
|
||
|
static void CameraObject_1(struct Sprite *sprite)
|
||
|
{
|
||
|
s16 x = gSprites[sprite->sLinkedSpriteId].x;
|
||
|
s16 y = gSprites[sprite->sLinkedSpriteId].y;
|
||
|
|
||
|
sprite->data[2] = x - sprite->x;
|
||
|
sprite->data[3] = y - sprite->y;
|
||
|
sprite->x = x;
|
||
|
sprite->y = y;
|
||
|
}
|
||
|
|
||
|
static void CameraObject_2(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->x = gSprites[sprite->sLinkedSpriteId].x;
|
||
|
sprite->y = gSprites[sprite->sLinkedSpriteId].y;
|
||
|
sprite->data[2] = 0;
|
||
|
sprite->data[3] = 0;
|
||
|
}
|
||
|
|
||
|
static struct Sprite *FindCameraSprite(void)
|
||
|
{
|
||
|
u8 i;
|
||
|
|
||
|
for (i = 0; i < MAX_SPRITES; i++)
|
||
|
{
|
||
|
if (gSprites[i].inUse && gSprites[i].callback == SpriteCB_CameraObject)
|
||
|
return &gSprites[i];
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
void CameraObjectReset1(void)
|
||
|
{
|
||
|
struct Sprite *camera;
|
||
|
|
||
|
camera = FindCameraSprite();
|
||
|
if (camera != NULL)
|
||
|
{
|
||
|
camera->sState = 0;
|
||
|
camera->callback(camera);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CameraObjectSetFollowedSpriteId(u8 spriteId)
|
||
|
{
|
||
|
struct Sprite *camera;
|
||
|
|
||
|
camera = FindCameraSprite();
|
||
|
if (camera != NULL)
|
||
|
{
|
||
|
camera->sLinkedSpriteId = spriteId;
|
||
|
CameraObjectReset1();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Unused
|
||
|
static u8 CameraObjectGetFollowedSpriteId(void)
|
||
|
{
|
||
|
struct Sprite *camera;
|
||
|
|
||
|
camera = FindCameraSprite();
|
||
|
if (camera == NULL)
|
||
|
return MAX_SPRITES;
|
||
|
|
||
|
return camera->sLinkedSpriteId;
|
||
|
}
|
||
|
|
||
|
void CameraObjectReset2(void)
|
||
|
{
|
||
|
// UB: Possible null dereference
|
||
|
#ifdef UBFIX
|
||
|
struct Sprite *camera = FindCameraSprite();
|
||
|
if (camera)
|
||
|
camera->sState = 2;
|
||
|
#else
|
||
|
FindCameraSprite()->sState = 2;
|
||
|
#endif // UBFIX
|
||
|
}
|
||
|
|
||
|
u8 CopySprite(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
|
||
|
{
|
||
|
u8 i;
|
||
|
|
||
|
for (i = 0; i < MAX_SPRITES; i++)
|
||
|
{
|
||
|
if (!gSprites[i].inUse)
|
||
|
{
|
||
|
gSprites[i] = *sprite;
|
||
|
gSprites[i].x = x;
|
||
|
gSprites[i].y = y;
|
||
|
gSprites[i].subpriority = subpriority;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
u8 CreateCopySpriteAt(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
|
||
|
{
|
||
|
s16 i;
|
||
|
|
||
|
for (i = MAX_SPRITES - 1; i > -1; i--)
|
||
|
{
|
||
|
if (!gSprites[i].inUse)
|
||
|
{
|
||
|
gSprites[i] = *sprite;
|
||
|
gSprites[i].x = x;
|
||
|
gSprites[i].y = y;
|
||
|
gSprites[i].subpriority = subpriority;
|
||
|
return i;
|
||
|
}
|
||
|
}
|
||
|
return MAX_SPRITES;
|
||
|
}
|
||
|
|
||
|
void SetObjectEventDirection(struct ObjectEvent *objectEvent, u8 direction)
|
||
|
{
|
||
|
s8 d2;
|
||
|
objectEvent->previousMovementDirection = objectEvent->facingDirection;
|
||
|
if (!objectEvent->facingDirectionLocked)
|
||
|
{
|
||
|
d2 = direction;
|
||
|
objectEvent->facingDirection = d2;
|
||
|
}
|
||
|
objectEvent->movementDirection = direction;
|
||
|
}
|
||
|
|
||
|
static const u8 *GetObjectEventScriptPointerByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
|
||
|
{
|
||
|
return GetObjectEventTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->script;
|
||
|
}
|
||
|
|
||
|
const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId)
|
||
|
{
|
||
|
return GetObjectEventScriptPointerByLocalIdAndMap(gObjectEvents[objectEventId].localId, gObjectEvents[objectEventId].mapNum, gObjectEvents[objectEventId].mapGroup);
|
||
|
}
|
||
|
|
||
|
static u16 GetObjectEventFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
|
||
|
{
|
||
|
struct ObjectEventTemplate *obj = GetObjectEventTemplateByLocalIdAndMap(localId, mapNum, mapGroup);
|
||
|
#ifdef UBFIX
|
||
|
// BUG: The function may return NULL, and attempting to read from NULL may freeze the game using modern compilers.
|
||
|
if (obj == NULL)
|
||
|
return 0;
|
||
|
#endif // UBFIX
|
||
|
return obj->flagId;
|
||
|
}
|
||
|
|
||
|
static u16 GetObjectEventFlagIdByObjectEventId(u8 objectEventId)
|
||
|
{
|
||
|
return GetObjectEventFlagIdByLocalIdAndMap(gObjectEvents[objectEventId].localId, gObjectEvents[objectEventId].mapNum, gObjectEvents[objectEventId].mapGroup);
|
||
|
}
|
||
|
|
||
|
// Unused
|
||
|
static u8 GetObjectTrainerTypeByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
|
||
|
{
|
||
|
u8 objectEventId;
|
||
|
|
||
|
if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
|
||
|
return 0xFF;
|
||
|
|
||
|
return gObjectEvents[objectEventId].trainerType;
|
||
|
}
|
||
|
|
||
|
// Unused
|
||
|
static u8 GetObjectTrainerTypeByObjectEventId(u8 objectEventId)
|
||
|
{
|
||
|
return gObjectEvents[objectEventId].trainerType;
|
||
|
}
|
||
|
|
||
|
// Unused
|
||
|
u8 GetObjectEventBerryTreeIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
|
||
|
{
|
||
|
u8 objectEventId;
|
||
|
|
||
|
if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
|
||
|
return 0xFF;
|
||
|
|
||
|
return gObjectEvents[objectEventId].trainerRange_berryTreeId;
|
||
|
}
|
||
|
|
||
|
u8 GetObjectEventBerryTreeId(u8 objectEventId)
|
||
|
{
|
||
|
return gObjectEvents[objectEventId].trainerRange_berryTreeId;
|
||
|
}
|
||
|
|
||
|
static struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
|
||
|
{
|
||
|
struct ObjectEventTemplate *templates;
|
||
|
const struct MapHeader *mapHeader;
|
||
|
u8 count;
|
||
|
|
||
|
if (gSaveBlock1Ptr->location.mapNum == mapNum && gSaveBlock1Ptr->location.mapGroup == mapGroup)
|
||
|
{
|
||
|
templates = gSaveBlock1Ptr->objectEventTemplates;
|
||
|
count = gMapHeader.events->objectEventCount;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mapHeader = Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum);
|
||
|
templates = mapHeader->events->objectEvents;
|
||
|
count = mapHeader->events->objectEventCount;
|
||
|
}
|
||
|
return FindObjectEventTemplateByLocalId(localId, templates, count);
|
||
|
}
|
||
|
|
||
|
static struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8 localId, struct ObjectEventTemplate *templates, u8 count)
|
||
|
{
|
||
|
u8 i;
|
||
|
|
||
|
for (i = 0; i < count; i++)
|
||
|
{
|
||
|
if (templates[i].localId == localId)
|
||
|
return &templates[i];
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
struct ObjectEventTemplate *GetBaseTemplateForObjectEvent(const struct ObjectEvent *objectEvent)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
if (objectEvent->mapNum != gSaveBlock1Ptr->location.mapNum
|
||
|
|| objectEvent->mapGroup != gSaveBlock1Ptr->location.mapGroup)
|
||
|
return NULL;
|
||
|
|
||
|
for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++)
|
||
|
{
|
||
|
if (objectEvent->localId == gSaveBlock1Ptr->objectEventTemplates[i].localId)
|
||
|
return &gSaveBlock1Ptr->objectEventTemplates[i];
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
void OverrideTemplateCoordsForObjectEvent(const struct ObjectEvent *objectEvent)
|
||
|
{
|
||
|
struct ObjectEventTemplate *objectEventTemplate;
|
||
|
|
||
|
objectEventTemplate = GetBaseTemplateForObjectEvent(objectEvent);
|
||
|
if (objectEventTemplate != NULL)
|
||
|
{
|
||
|
objectEventTemplate->x = objectEvent->currentCoords.x - MAP_OFFSET;
|
||
|
objectEventTemplate->y = objectEvent->currentCoords.y - MAP_OFFSET;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void OverrideObjectEventTemplateScript(const struct ObjectEvent *objectEvent, const u8 *script)
|
||
|
{
|
||
|
struct ObjectEventTemplate *objectEventTemplate;
|
||
|
|
||
|
objectEventTemplate = GetBaseTemplateForObjectEvent(objectEvent);
|
||
|
if (objectEventTemplate)
|
||
|
objectEventTemplate->script = script;
|
||
|
}
|
||
|
|
||
|
void TryOverrideTemplateCoordsForObjectEvent(const struct ObjectEvent *objectEvent, u8 movementType)
|
||
|
{
|
||
|
struct ObjectEventTemplate *objectEventTemplate;
|
||
|
|
||
|
objectEventTemplate = GetBaseTemplateForObjectEvent(objectEvent);
|
||
|
if (objectEventTemplate != NULL)
|
||
|
objectEventTemplate->movementType = movementType;
|
||
|
}
|
||
|
|
||
|
void TryOverrideObjectEventTemplateCoords(u8 localId, u8 mapNum, u8 mapGroup)
|
||
|
{
|
||
|
u8 objectEventId;
|
||
|
if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
|
||
|
OverrideTemplateCoordsForObjectEvent(&gObjectEvents[objectEventId]);
|
||
|
}
|
||
|
|
||
|
void OverrideSecretBaseDecorationSpriteScript(u8 localId, u8 mapNum, u8 mapGroup, u8 decorationCategory)
|
||
|
{
|
||
|
u8 objectEventId;
|
||
|
if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
|
||
|
{
|
||
|
switch (decorationCategory)
|
||
|
{
|
||
|
case DECORCAT_DOLL:
|
||
|
OverrideObjectEventTemplateScript(&gObjectEvents[objectEventId], SecretBase_EventScript_DollInteract);
|
||
|
break;
|
||
|
case DECORCAT_CUSHION:
|
||
|
OverrideObjectEventTemplateScript(&gObjectEvents[objectEventId], SecretBase_EventScript_CushionInteract);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void InitObjectEventPalettes(u8 palSlot)
|
||
|
{
|
||
|
FreeAndReserveObjectSpritePalettes();
|
||
|
sCurrentSpecialObjectPaletteTag = OBJ_EVENT_PAL_TAG_NONE;
|
||
|
sCurrentReflectionType = palSlot;
|
||
|
if (palSlot == 1)
|
||
|
{
|
||
|
PatchObjectPaletteRange(sObjectPaletteTagSets[sCurrentReflectionType], 0, 6);
|
||
|
gReservedSpritePaletteCount = 8;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
PatchObjectPaletteRange(sObjectPaletteTagSets[sCurrentReflectionType], 0, 10);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
u16 GetObjectPaletteTag(u8 palSlot)
|
||
|
{
|
||
|
u8 i;
|
||
|
|
||
|
if (palSlot < 10)
|
||
|
return sObjectPaletteTagSets[sCurrentReflectionType][palSlot];
|
||
|
|
||
|
for (i = 0; sSpecialObjectReflectionPaletteSets[i].tag != OBJ_EVENT_PAL_TAG_NONE; i++)
|
||
|
{
|
||
|
if (sSpecialObjectReflectionPaletteSets[i].tag == sCurrentSpecialObjectPaletteTag)
|
||
|
return sSpecialObjectReflectionPaletteSets[i].data[sCurrentReflectionType];
|
||
|
}
|
||
|
return OBJ_EVENT_PAL_TAG_NONE;
|
||
|
}
|
||
|
|
||
|
movement_type_empty_callback(MovementType_None)
|
||
|
movement_type_def(MovementType_WanderAround, gMovementTypeFuncs_WanderAround)
|
||
|
|
||
|
bool8 MovementType_WanderAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_WanderAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_WanderAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (!ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
return FALSE;
|
||
|
SetMovementDelay(sprite, sMovementDelaysMedium[Random() & 3]);
|
||
|
sprite->sTypeFuncId = 3;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_WanderAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (WaitForMovementDelay(sprite))
|
||
|
{
|
||
|
sprite->sTypeFuncId = 4;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[4];
|
||
|
u8 chosenDirection;
|
||
|
|
||
|
memcpy(directions, gStandardDirections, sizeof directions);
|
||
|
chosenDirection = directions[Random() & 3];
|
||
|
SetObjectEventDirection(objectEvent, chosenDirection);
|
||
|
sprite->sTypeFuncId = 5;
|
||
|
if (GetCollisionInDirection(objectEvent, chosenDirection))
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection));
|
||
|
objectEvent->singleMovementActive = TRUE;
|
||
|
sprite->sTypeFuncId = 6;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->singleMovementActive = FALSE;
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 ObjectEventIsTrainerAndCloseToPlayer(struct ObjectEvent *objectEvent)
|
||
|
{
|
||
|
s16 playerX;
|
||
|
s16 playerY;
|
||
|
s16 objX;
|
||
|
s16 objY;
|
||
|
s16 minX;
|
||
|
s16 maxX;
|
||
|
s16 minY;
|
||
|
s16 maxY;
|
||
|
|
||
|
if (!TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH))
|
||
|
return FALSE;
|
||
|
|
||
|
if (objectEvent->trainerType != TRAINER_TYPE_NORMAL && objectEvent->trainerType != TRAINER_TYPE_BURIED)
|
||
|
return FALSE;
|
||
|
|
||
|
PlayerGetDestCoords(&playerX, &playerY);
|
||
|
objX = objectEvent->currentCoords.x;
|
||
|
objY = objectEvent->currentCoords.y;
|
||
|
minX = objX - objectEvent->trainerRange_berryTreeId;
|
||
|
minY = objY - objectEvent->trainerRange_berryTreeId;
|
||
|
maxX = objX + objectEvent->trainerRange_berryTreeId;
|
||
|
maxY = objY + objectEvent->trainerRange_berryTreeId;
|
||
|
if (minX > playerX || maxX < playerX
|
||
|
|| minY > playerY || maxY < playerY)
|
||
|
return FALSE;
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
|
||
|
{
|
||
|
u8 direction;
|
||
|
|
||
|
if (absdx > absdy)
|
||
|
{
|
||
|
direction = DIR_EAST;
|
||
|
if (dx < 0)
|
||
|
direction = DIR_WEST;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
direction = DIR_SOUTH;
|
||
|
if (dy < 0)
|
||
|
direction = DIR_NORTH;
|
||
|
}
|
||
|
return direction;
|
||
|
}
|
||
|
|
||
|
u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy)
|
||
|
{
|
||
|
u8 direction;
|
||
|
|
||
|
direction = DIR_SOUTH;
|
||
|
if (dy < 0)
|
||
|
direction = DIR_NORTH;
|
||
|
return direction;
|
||
|
}
|
||
|
|
||
|
u8 GetLimitedVectorDirection_WestEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
|
||
|
{
|
||
|
u8 direction;
|
||
|
|
||
|
direction = DIR_EAST;
|
||
|
if (dx < 0)
|
||
|
direction = DIR_WEST;
|
||
|
return direction;
|
||
|
}
|
||
|
|
||
|
u8 GetLimitedVectorDirection_WestNorth(s16 dx, s16 dy, s16 absdx, s16 absdy)
|
||
|
{
|
||
|
u8 direction;
|
||
|
|
||
|
direction = GetVectorDirection(dx, dy, absdx, absdy);
|
||
|
if (direction == DIR_SOUTH)
|
||
|
{
|
||
|
direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy);
|
||
|
if (direction == DIR_EAST)
|
||
|
direction = DIR_NORTH;
|
||
|
}
|
||
|
else if (direction == DIR_EAST)
|
||
|
{
|
||
|
direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy);
|
||
|
if (direction == DIR_SOUTH)
|
||
|
direction = DIR_NORTH;
|
||
|
}
|
||
|
return direction;
|
||
|
}
|
||
|
|
||
|
u8 GetLimitedVectorDirection_EastNorth(s16 dx, s16 dy, s16 absdx, s16 absdy)
|
||
|
{
|
||
|
u8 direction;
|
||
|
|
||
|
direction = GetVectorDirection(dx, dy, absdx, absdy);
|
||
|
if (direction == DIR_SOUTH)
|
||
|
{
|
||
|
direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy);
|
||
|
if (direction == DIR_WEST)
|
||
|
direction = DIR_NORTH;
|
||
|
}
|
||
|
else if (direction == DIR_WEST)
|
||
|
{
|
||
|
direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy);
|
||
|
if (direction == DIR_SOUTH)
|
||
|
direction = DIR_NORTH;
|
||
|
}
|
||
|
return direction;
|
||
|
}
|
||
|
|
||
|
u8 GetLimitedVectorDirection_WestSouth(s16 dx, s16 dy, s16 absdx, s16 absdy)
|
||
|
{
|
||
|
u8 direction;
|
||
|
|
||
|
direction = GetVectorDirection(dx, dy, absdx, absdy);
|
||
|
if (direction == DIR_NORTH)
|
||
|
{
|
||
|
direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy);
|
||
|
if (direction == DIR_EAST)
|
||
|
direction = DIR_SOUTH;
|
||
|
}
|
||
|
else if (direction == DIR_EAST)
|
||
|
{
|
||
|
direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy);
|
||
|
if (direction == DIR_NORTH)
|
||
|
direction = DIR_SOUTH;
|
||
|
}
|
||
|
return direction;
|
||
|
}
|
||
|
|
||
|
u8 GetLimitedVectorDirection_EastSouth(s16 dx, s16 dy, s16 absdx, s16 absdy)
|
||
|
{
|
||
|
u8 direction;
|
||
|
|
||
|
direction = GetVectorDirection(dx, dy, absdx, absdy);
|
||
|
if (direction == DIR_NORTH)
|
||
|
{
|
||
|
direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy);
|
||
|
if (direction == DIR_WEST)
|
||
|
direction = DIR_SOUTH;
|
||
|
}
|
||
|
else if (direction == DIR_WEST)
|
||
|
{
|
||
|
direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy);
|
||
|
if (direction == DIR_NORTH)
|
||
|
direction = DIR_SOUTH;
|
||
|
}
|
||
|
return direction;
|
||
|
}
|
||
|
|
||
|
u8 GetLimitedVectorDirection_SouthNorthWest(s16 dx, s16 dy, s16 absdx, s16 absdy)
|
||
|
{
|
||
|
u8 direction;
|
||
|
|
||
|
direction = GetVectorDirection(dx, dy, absdx, absdy);
|
||
|
if (direction == DIR_EAST)
|
||
|
direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy);
|
||
|
return direction;
|
||
|
}
|
||
|
|
||
|
u8 GetLimitedVectorDirection_SouthNorthEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
|
||
|
{
|
||
|
u8 direction;
|
||
|
|
||
|
direction = GetVectorDirection(dx, dy, absdx, absdy);
|
||
|
if (direction == DIR_WEST)
|
||
|
direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy);
|
||
|
return direction;
|
||
|
}
|
||
|
|
||
|
u8 GetLimitedVectorDirection_NorthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
|
||
|
{
|
||
|
u8 direction;
|
||
|
|
||
|
direction = GetVectorDirection(dx, dy, absdx, absdy);
|
||
|
if (direction == DIR_SOUTH)
|
||
|
direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy);
|
||
|
return direction;
|
||
|
}
|
||
|
|
||
|
u8 GetLimitedVectorDirection_SouthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
|
||
|
{
|
||
|
u8 direction;
|
||
|
|
||
|
direction = GetVectorDirection(dx, dy, absdx, absdy);
|
||
|
if (direction == DIR_NORTH)
|
||
|
direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy);
|
||
|
return direction;
|
||
|
}
|
||
|
|
||
|
u8 TryGetTrainerEncounterDirection(struct ObjectEvent *objectEvent, u8 movementType)
|
||
|
{
|
||
|
s16 dx, dy;
|
||
|
s16 absdx, absdy;
|
||
|
|
||
|
if (!ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
|
||
|
return DIR_NONE;
|
||
|
|
||
|
PlayerGetDestCoords(&dx, &dy);
|
||
|
dx -= objectEvent->currentCoords.x;
|
||
|
dy -= objectEvent->currentCoords.y;
|
||
|
absdx = dx;
|
||
|
absdy = dy;
|
||
|
|
||
|
if (absdx < 0)
|
||
|
absdx = -absdx;
|
||
|
if (absdy < 0)
|
||
|
absdy = -absdy;
|
||
|
|
||
|
return gGetVectorDirectionFuncs[movementType](dx, dy, absdx, absdy);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_LookAround, gMovementTypeFuncs_LookAround)
|
||
|
|
||
|
bool8 MovementType_LookAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_LookAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_LookAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
{
|
||
|
SetMovementDelay(sprite, sMovementDelaysMedium[Random() & 3]);
|
||
|
objectEvent->singleMovementActive = FALSE;
|
||
|
sprite->sTypeFuncId = 3;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_LookAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
|
||
|
{
|
||
|
sprite->sTypeFuncId = 4;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_LookAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 direction;
|
||
|
u8 directions[4];
|
||
|
memcpy(directions, gStandardDirections, sizeof directions);
|
||
|
direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_ANY);
|
||
|
if (direction == DIR_NONE)
|
||
|
direction = directions[Random() & 3];
|
||
|
|
||
|
SetObjectEventDirection(objectEvent, direction);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WanderUpAndDown, gMovementTypeFuncs_WanderUpAndDown)
|
||
|
|
||
|
bool8 MovementType_WanderUpAndDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_WanderUpAndDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (!ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
return FALSE;
|
||
|
|
||
|
SetMovementDelay(sprite, sMovementDelaysMedium[Random() & 3]);
|
||
|
sprite->sTypeFuncId = 3;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (WaitForMovementDelay(sprite))
|
||
|
{
|
||
|
sprite->sTypeFuncId = 4;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 direction;
|
||
|
u8 directions[2];
|
||
|
memcpy(directions, gUpAndDownDirections, sizeof directions);
|
||
|
direction = directions[Random() & 1];
|
||
|
SetObjectEventDirection(objectEvent, direction);
|
||
|
sprite->sTypeFuncId = 5;
|
||
|
if (GetCollisionInDirection(objectEvent, direction))
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection));
|
||
|
objectEvent->singleMovementActive = TRUE;
|
||
|
sprite->sTypeFuncId = 6;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->singleMovementActive = FALSE;
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WanderLeftAndRight, gMovementTypeFuncs_WanderLeftAndRight)
|
||
|
|
||
|
bool8 MovementType_WanderLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_WanderLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (!ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
return FALSE;
|
||
|
|
||
|
SetMovementDelay(sprite, sMovementDelaysMedium[Random() & 3]);
|
||
|
sprite->sTypeFuncId = 3;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (WaitForMovementDelay(sprite))
|
||
|
{
|
||
|
sprite->sTypeFuncId = 4;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 direction;
|
||
|
u8 directions[2];
|
||
|
memcpy(directions, gLeftAndRightDirections, sizeof directions);
|
||
|
direction = directions[Random() & 1];
|
||
|
SetObjectEventDirection(objectEvent, direction);
|
||
|
sprite->sTypeFuncId = 5;
|
||
|
if (GetCollisionInDirection(objectEvent, direction))
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection));
|
||
|
objectEvent->singleMovementActive = TRUE;
|
||
|
sprite->sTypeFuncId = 6;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->singleMovementActive = FALSE;
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_FaceDirection, gMovementTypeFuncs_FaceDirection)
|
||
|
|
||
|
bool8 MovementType_FaceDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDirection_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDirection_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
objectEvent->singleMovementActive = FALSE;
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static bool8 ObjectEventCB2_BerryTree(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||
|
extern bool8 (*const gMovementTypeFuncs_BerryTreeGrowth[])(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||
|
|
||
|
enum {
|
||
|
BERRYTREEFUNC_NORMAL,
|
||
|
BERRYTREEFUNC_MOVE,
|
||
|
BERRYTREEFUNC_SPARKLE_START,
|
||
|
BERRYTREEFUNC_SPARKLE,
|
||
|
BERRYTREEFUNC_SPARKLE_END,
|
||
|
};
|
||
|
|
||
|
#define sTimer data[2]
|
||
|
#define sBerryTreeFlags data[7]
|
||
|
|
||
|
#define BERRY_FLAG_SET_GFX (1 << 0)
|
||
|
#define BERRY_FLAG_SPARKLING (1 << 1)
|
||
|
#define BERRY_FLAG_JUST_PICKED (1 << 2)
|
||
|
|
||
|
void MovementType_BerryTreeGrowth(struct Sprite *sprite)
|
||
|
{
|
||
|
struct ObjectEvent *objectEvent;
|
||
|
|
||
|
objectEvent = &gObjectEvents[sprite->sObjEventId];
|
||
|
if (!(sprite->sBerryTreeFlags & BERRY_FLAG_SET_GFX))
|
||
|
{
|
||
|
SetBerryTreeGraphics(objectEvent, sprite);
|
||
|
sprite->sBerryTreeFlags |= BERRY_FLAG_SET_GFX;
|
||
|
}
|
||
|
UpdateObjectEventCurrentMovement(objectEvent, sprite, ObjectEventCB2_BerryTree);
|
||
|
}
|
||
|
static bool8 ObjectEventCB2_BerryTree(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
return gMovementTypeFuncs_BerryTreeGrowth[sprite->sTypeFuncId](objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
// BERRYTREEFUNC_NORMAL
|
||
|
bool8 MovementType_BerryTreeGrowth_Normal(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 berryStage;
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
objectEvent->invisible = TRUE;
|
||
|
sprite->invisible = TRUE;
|
||
|
berryStage = GetStageByBerryTreeId(objectEvent->trainerRange_berryTreeId);
|
||
|
if (berryStage == BERRY_STAGE_NO_BERRY)
|
||
|
{
|
||
|
if (!(sprite->sBerryTreeFlags & BERRY_FLAG_JUST_PICKED) && sprite->animNum == BERRY_STAGE_FLOWERING)
|
||
|
{
|
||
|
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
|
||
|
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
|
||
|
gFieldEffectArguments[2] = sprite->subpriority - 1;
|
||
|
gFieldEffectArguments[3] = sprite->oam.priority;
|
||
|
FieldEffectStart(FLDEFF_BERRY_TREE_GROWTH_SPARKLE);
|
||
|
sprite->animNum = berryStage;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
objectEvent->invisible = FALSE;
|
||
|
sprite->invisible = FALSE;
|
||
|
berryStage--;
|
||
|
if (sprite->animNum != berryStage)
|
||
|
{
|
||
|
sprite->sTypeFuncId = BERRYTREEFUNC_SPARKLE_START;
|
||
|
return TRUE;
|
||
|
}
|
||
|
SetBerryTreeGraphics(objectEvent, sprite);
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
|
||
|
sprite->sTypeFuncId = BERRYTREEFUNC_MOVE;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
// BERRYTREEFUNC_MOVE
|
||
|
bool8 MovementType_BerryTreeGrowth_Move(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sTypeFuncId = BERRYTREEFUNC_NORMAL;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
// BERRYTREEFUNC_SPARKLE_START
|
||
|
bool8 MovementType_BerryTreeGrowth_SparkleStart(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
objectEvent->singleMovementActive = TRUE;
|
||
|
sprite->sTypeFuncId = BERRYTREEFUNC_SPARKLE;
|
||
|
sprite->sTimer = 0;
|
||
|
sprite->sBerryTreeFlags |= BERRY_FLAG_SPARKLING;
|
||
|
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
|
||
|
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
|
||
|
gFieldEffectArguments[2] = sprite->subpriority - 1;
|
||
|
gFieldEffectArguments[3] = sprite->oam.priority;
|
||
|
FieldEffectStart(FLDEFF_BERRY_TREE_GROWTH_SPARKLE);
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
// BERRYTREEFUNC_SPARKLE
|
||
|
bool8 MovementType_BerryTreeGrowth_Sparkle(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->sTimer++;
|
||
|
objectEvent->invisible = (sprite->sTimer & 2) >> 1;
|
||
|
sprite->animPaused = TRUE;
|
||
|
if (sprite->sTimer > 64)
|
||
|
{
|
||
|
SetBerryTreeGraphics(objectEvent, sprite);
|
||
|
sprite->sTypeFuncId = BERRYTREEFUNC_SPARKLE_END;
|
||
|
sprite->sTimer = 0;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
// BERRYTREEFUNC_SPARKLE_END
|
||
|
bool8 MovementType_BerryTreeGrowth_SparkleEnd(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->sTimer++;
|
||
|
objectEvent->invisible = (sprite->sTimer & 2) >> 1;
|
||
|
sprite->animPaused = TRUE;
|
||
|
if (sprite->sTimer > 64)
|
||
|
{
|
||
|
sprite->sTypeFuncId = BERRYTREEFUNC_NORMAL;
|
||
|
sprite->sBerryTreeFlags &= ~BERRY_FLAG_SPARKLING;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_FaceDownAndUp, gMovementTypeFuncs_FaceDownAndUp)
|
||
|
|
||
|
bool8 MovementType_FaceDownAndUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDownAndUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
{
|
||
|
SetMovementDelay(sprite, sMovementDelaysMedium[Random() & 3]);
|
||
|
objectEvent->singleMovementActive = FALSE;
|
||
|
sprite->sTypeFuncId = 3;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDownAndUp_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
|
||
|
{
|
||
|
sprite->sTypeFuncId = 4;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDownAndUp_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 direction;
|
||
|
u8 directions[2];
|
||
|
memcpy(directions, gUpAndDownDirections, sizeof gUpAndDownDirections);
|
||
|
direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_NORTH_SOUTH);
|
||
|
if (direction == DIR_NONE)
|
||
|
direction = directions[Random() & 1];
|
||
|
SetObjectEventDirection(objectEvent, direction);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_FaceLeftAndRight, gMovementTypeFuncs_FaceLeftAndRight)
|
||
|
|
||
|
bool8 MovementType_FaceLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
{
|
||
|
SetMovementDelay(sprite, sMovementDelaysMedium[Random() & 3]);
|
||
|
objectEvent->singleMovementActive = FALSE;
|
||
|
sprite->sTypeFuncId = 3;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
|
||
|
{
|
||
|
sprite->sTypeFuncId = 4;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 direction;
|
||
|
u8 directions[2];
|
||
|
memcpy(directions, gLeftAndRightDirections, sizeof gLeftAndRightDirections);
|
||
|
direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_EAST_WEST);
|
||
|
if (direction == DIR_NONE)
|
||
|
direction = directions[Random() & 1];
|
||
|
SetObjectEventDirection(objectEvent, direction);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_FaceUpAndLeft, gMovementTypeFuncs_FaceUpAndLeft)
|
||
|
|
||
|
bool8 MovementType_FaceUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
{
|
||
|
SetMovementDelay(sprite, sMovementDelaysShort[Random() & 3]);
|
||
|
objectEvent->singleMovementActive = FALSE;
|
||
|
sprite->sTypeFuncId = 3;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
|
||
|
{
|
||
|
sprite->sTypeFuncId = 4;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 direction;
|
||
|
u8 directions[2];
|
||
|
memcpy(directions, gUpAndLeftDirections, sizeof gUpAndLeftDirections);
|
||
|
direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_NORTH_WEST);
|
||
|
if (direction == DIR_NONE)
|
||
|
direction = directions[Random() & 1];
|
||
|
SetObjectEventDirection(objectEvent, direction);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_FaceUpAndRight, gMovementTypeFuncs_FaceUpAndRight)
|
||
|
|
||
|
bool8 MovementType_FaceUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
{
|
||
|
SetMovementDelay(sprite, sMovementDelaysShort[Random() & 3]);
|
||
|
objectEvent->singleMovementActive = FALSE;
|
||
|
sprite->sTypeFuncId = 3;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
|
||
|
{
|
||
|
sprite->sTypeFuncId = 4;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 direction;
|
||
|
u8 directions[2];
|
||
|
memcpy(directions, gUpAndRightDirections, sizeof gUpAndRightDirections);
|
||
|
direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_NORTH_EAST);
|
||
|
if (direction == DIR_NONE)
|
||
|
direction = directions[Random() & 1];
|
||
|
SetObjectEventDirection(objectEvent, direction);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_FaceDownAndLeft, gMovementTypeFuncs_FaceDownAndLeft)
|
||
|
|
||
|
bool8 MovementType_FaceDownAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDownAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
{
|
||
|
SetMovementDelay(sprite, sMovementDelaysShort[Random() & 3]);
|
||
|
objectEvent->singleMovementActive = FALSE;
|
||
|
sprite->sTypeFuncId = 3;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDownAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
|
||
|
{
|
||
|
sprite->sTypeFuncId = 4;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDownAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 direction;
|
||
|
u8 directions[2];
|
||
|
memcpy(directions, gDownAndLeftDirections, sizeof gDownAndLeftDirections);
|
||
|
direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_SOUTH_WEST);
|
||
|
if (direction == DIR_NONE)
|
||
|
direction = directions[Random() & 1];
|
||
|
SetObjectEventDirection(objectEvent, direction);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_FaceDownAndRight, gMovementTypeFuncs_FaceDownAndRight)
|
||
|
|
||
|
bool8 MovementType_FaceDownAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDownAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
{
|
||
|
SetMovementDelay(sprite, sMovementDelaysShort[Random() & 3]);
|
||
|
objectEvent->singleMovementActive = FALSE;
|
||
|
sprite->sTypeFuncId = 3;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDownAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
|
||
|
{
|
||
|
sprite->sTypeFuncId = 4;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDownAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 direction;
|
||
|
u8 directions[2];
|
||
|
memcpy(directions, gDownAndRightDirections, sizeof gDownAndRightDirections);
|
||
|
direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_SOUTH_EAST);
|
||
|
if (direction == DIR_NONE)
|
||
|
direction = directions[Random() & 1];
|
||
|
SetObjectEventDirection(objectEvent, direction);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_FaceDownUpAndLeft, gMovementTypeFuncs_FaceDownUpAndLeft)
|
||
|
|
||
|
bool8 MovementType_FaceDownUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDownUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
{
|
||
|
SetMovementDelay(sprite, sMovementDelaysShort[Random() & 3]);
|
||
|
objectEvent->singleMovementActive = FALSE;
|
||
|
sprite->sTypeFuncId = 3;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDownUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
|
||
|
{
|
||
|
sprite->sTypeFuncId = 4;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDownUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 direction;
|
||
|
u8 directions[4];
|
||
|
memcpy(directions, gDownUpAndLeftDirections, sizeof gDownUpAndLeftDirections);
|
||
|
direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_NORTH_SOUTH_WEST);
|
||
|
if (direction == DIR_NONE)
|
||
|
direction = directions[Random() & 3];
|
||
|
SetObjectEventDirection(objectEvent, direction);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_FaceDownUpAndRight, gMovementTypeFuncs_FaceDownUpAndRight)
|
||
|
|
||
|
bool8 MovementType_FaceDownUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDownUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
{
|
||
|
SetMovementDelay(sprite, sMovementDelaysShort[Random() & 3]);
|
||
|
objectEvent->singleMovementActive = FALSE;
|
||
|
sprite->sTypeFuncId = 3;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDownUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
|
||
|
{
|
||
|
sprite->sTypeFuncId = 4;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDownUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 direction;
|
||
|
u8 directions[4];
|
||
|
memcpy(directions, gDownUpAndRightDirections, sizeof gDownUpAndRightDirections);
|
||
|
direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_NORTH_SOUTH_EAST);
|
||
|
if (direction == DIR_NONE)
|
||
|
direction = directions[Random() & 3];
|
||
|
SetObjectEventDirection(objectEvent, direction);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_FaceUpRightAndLeft, gMovementTypeFuncs_FaceUpLeftAndRight)
|
||
|
|
||
|
bool8 MovementType_FaceUpLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceUpLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
{
|
||
|
SetMovementDelay(sprite, sMovementDelaysShort[Random() & 3]);
|
||
|
objectEvent->singleMovementActive = FALSE;
|
||
|
sprite->sTypeFuncId = 3;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceUpLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
|
||
|
{
|
||
|
sprite->sTypeFuncId = 4;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceUpLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 direction;
|
||
|
u8 directions[4];
|
||
|
memcpy(directions, gUpLeftAndRightDirections, sizeof gUpLeftAndRightDirections);
|
||
|
direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_NORTH_EAST_WEST);
|
||
|
if (direction == DIR_NONE)
|
||
|
direction = directions[Random() & 3];
|
||
|
SetObjectEventDirection(objectEvent, direction);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_FaceDownRightAndLeft, gMovementTypeFuncs_FaceDownLeftAndRight)
|
||
|
|
||
|
bool8 MovementType_FaceDownLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDownLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
{
|
||
|
SetMovementDelay(sprite, sMovementDelaysShort[Random() & 3]);
|
||
|
objectEvent->singleMovementActive = FALSE;
|
||
|
sprite->sTypeFuncId = 3;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDownLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
|
||
|
{
|
||
|
sprite->sTypeFuncId = 4;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_FaceDownLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 direction;
|
||
|
u8 directions[4];
|
||
|
memcpy(directions, gDownLeftAndRightDirections, sizeof gDownLeftAndRightDirections);
|
||
|
direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_SOUTH_EAST_WEST);
|
||
|
if (direction == DIR_NONE)
|
||
|
direction = directions[Random() & 3];
|
||
|
SetObjectEventDirection(objectEvent, direction);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_RotateCounterclockwise, gMovementTypeFuncs_RotateCounterclockwise)
|
||
|
|
||
|
bool8 MovementType_RotateCounterclockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_RotateCounterclockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
{
|
||
|
SetMovementDelay(sprite, 48);
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_RotateCounterclockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
|
||
|
sprite->sTypeFuncId = 3;
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_RotateCounterclockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 direction;
|
||
|
u8 directions[5];
|
||
|
memcpy(directions, gCounterclockwiseDirections, sizeof gCounterclockwiseDirections);
|
||
|
direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_ANY);
|
||
|
if (direction == DIR_NONE)
|
||
|
direction = directions[objectEvent->facingDirection];
|
||
|
SetObjectEventDirection(objectEvent, direction);
|
||
|
sprite->sTypeFuncId = 0;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_RotateClockwise, gMovementTypeFuncs_RotateClockwise)
|
||
|
|
||
|
bool8 MovementType_RotateClockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_RotateClockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
{
|
||
|
SetMovementDelay(sprite, 48);
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_RotateClockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
|
||
|
sprite->sTypeFuncId = 3;
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_RotateClockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 direction;
|
||
|
u8 directions[5];
|
||
|
memcpy(directions, gClockwiseDirections, sizeof gClockwiseDirections);
|
||
|
direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_ANY);
|
||
|
if (direction == DIR_NONE)
|
||
|
direction = directions[objectEvent->facingDirection];
|
||
|
SetObjectEventDirection(objectEvent, direction);
|
||
|
sprite->sTypeFuncId = 0;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkBackAndForth, gMovementTypeFuncs_WalkBackAndForth)
|
||
|
|
||
|
bool8 MovementType_WalkBackAndForth_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_WalkBackAndForth_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 direction;
|
||
|
|
||
|
direction = gInitialMovementTypeFacingDirections[objectEvent->movementType];
|
||
|
if (objectEvent->directionSequenceIndex)
|
||
|
direction = GetOppositeDirection(direction);
|
||
|
SetObjectEventDirection(objectEvent, direction);
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
bool8 collision;
|
||
|
u8 movementActionId;
|
||
|
|
||
|
if (objectEvent->directionSequenceIndex && objectEvent->initialCoords.x == objectEvent->currentCoords.x && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
|
||
|
{
|
||
|
objectEvent->directionSequenceIndex = 0;
|
||
|
SetObjectEventDirection(objectEvent, GetOppositeDirection(objectEvent->movementDirection));
|
||
|
}
|
||
|
collision = GetCollisionInDirection(objectEvent, objectEvent->movementDirection);
|
||
|
movementActionId = GetWalkNormalMovementAction(objectEvent->movementDirection);
|
||
|
if (collision == COLLISION_OUTSIDE_RANGE)
|
||
|
{
|
||
|
objectEvent->directionSequenceIndex++;
|
||
|
SetObjectEventDirection(objectEvent, GetOppositeDirection(objectEvent->movementDirection));
|
||
|
movementActionId = GetWalkNormalMovementAction(objectEvent->movementDirection);
|
||
|
collision = GetCollisionInDirection(objectEvent, objectEvent->movementDirection);
|
||
|
}
|
||
|
|
||
|
if (collision)
|
||
|
movementActionId = GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection);
|
||
|
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, movementActionId);
|
||
|
objectEvent->singleMovementActive = TRUE;
|
||
|
sprite->sTypeFuncId = 3;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->singleMovementActive = FALSE;
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_WalkSequence_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MoveNextDirectionInSequence(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 *route)
|
||
|
{
|
||
|
u8 collision;
|
||
|
u8 movementActionId;
|
||
|
|
||
|
if (objectEvent->directionSequenceIndex == 3 && objectEvent->initialCoords.x == objectEvent->currentCoords.x && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
|
||
|
objectEvent->directionSequenceIndex = 0;
|
||
|
|
||
|
SetObjectEventDirection(objectEvent, route[objectEvent->directionSequenceIndex]);
|
||
|
movementActionId = GetWalkNormalMovementAction(objectEvent->movementDirection);
|
||
|
collision = GetCollisionInDirection(objectEvent, objectEvent->movementDirection);
|
||
|
if (collision == COLLISION_OUTSIDE_RANGE)
|
||
|
{
|
||
|
objectEvent->directionSequenceIndex++;
|
||
|
SetObjectEventDirection(objectEvent, route[objectEvent->directionSequenceIndex]);
|
||
|
movementActionId = GetWalkNormalMovementAction(objectEvent->movementDirection);
|
||
|
collision = GetCollisionInDirection(objectEvent, objectEvent->movementDirection);
|
||
|
}
|
||
|
|
||
|
if (collision)
|
||
|
movementActionId = GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection);
|
||
|
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, movementActionId);
|
||
|
objectEvent->singleMovementActive = TRUE;
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_WalkSequence_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->singleMovementActive = FALSE;
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSequenceUpRightLeftDown, gMovementTypeFuncs_WalkSequenceUpRightLeftDown)
|
||
|
|
||
|
u8 MovementType_WalkSequenceUpRightLeftDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[sizeof(gUpRightLeftDownDirections)];
|
||
|
memcpy(directions, gUpRightLeftDownDirections, sizeof(gUpRightLeftDownDirections));
|
||
|
if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.x == objectEvent->currentCoords.x)
|
||
|
objectEvent->directionSequenceIndex = 3;
|
||
|
|
||
|
return MoveNextDirectionInSequence(objectEvent, sprite, directions);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSequenceRightLeftDownUp, gMovementTypeFuncs_WalkSequenceRightLeftDownUp)
|
||
|
|
||
|
u8 MovementType_WalkSequenceRightLeftDownUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[sizeof(gRightLeftDownUpDirections)];
|
||
|
memcpy(directions, gRightLeftDownUpDirections, sizeof(gRightLeftDownUpDirections));
|
||
|
if (objectEvent->directionSequenceIndex == 1 && objectEvent->initialCoords.x == objectEvent->currentCoords.x)
|
||
|
objectEvent->directionSequenceIndex = 2;
|
||
|
|
||
|
return MoveNextDirectionInSequence(objectEvent, sprite, directions);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSequenceDownUpRightLeft, gMovementTypeFuncs_WalkSequenceDownUpRightLeft)
|
||
|
|
||
|
u8 MovementType_WalkSequenceDownUpRightLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[sizeof(gDownUpRightLeftDirections)];
|
||
|
memcpy(directions, gDownUpRightLeftDirections, sizeof(gDownUpRightLeftDirections));
|
||
|
if (objectEvent->directionSequenceIndex == 1 && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
|
||
|
objectEvent->directionSequenceIndex = 2;
|
||
|
|
||
|
return MoveNextDirectionInSequence(objectEvent, sprite, directions);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSequenceLeftDownUpRight, gMovementTypeFuncs_WalkSequenceLeftDownUpRight)
|
||
|
|
||
|
u8 MovementType_WalkSequenceLeftDownUpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[sizeof(gLeftDownUpRightDirections)];
|
||
|
memcpy(directions, gLeftDownUpRightDirections, sizeof(gLeftDownUpRightDirections));
|
||
|
if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
|
||
|
objectEvent->directionSequenceIndex = 3;
|
||
|
|
||
|
return MoveNextDirectionInSequence(objectEvent, sprite, directions);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSequenceUpLeftRightDown, gMovementTypeFuncs_WalkSequenceUpLeftRightDown)
|
||
|
|
||
|
u8 MovementType_WalkSequenceUpLeftRightDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[sizeof(gUpLeftRightDownDirections)];
|
||
|
memcpy(directions, gUpLeftRightDownDirections, sizeof(gUpLeftRightDownDirections));
|
||
|
if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.x == objectEvent->currentCoords.x)
|
||
|
objectEvent->directionSequenceIndex = 3;
|
||
|
|
||
|
return MoveNextDirectionInSequence(objectEvent, sprite, directions);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSequenceLeftRightDownUp, gMovementTypeFuncs_WalkSequenceLeftRightDownUp)
|
||
|
|
||
|
u8 MovementType_WalkSequenceLeftRightDownUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[sizeof(gLeftRightDownUpDirections)];
|
||
|
memcpy(directions, gLeftRightDownUpDirections, sizeof(gLeftRightDownUpDirections));
|
||
|
if (objectEvent->directionSequenceIndex == 1 && objectEvent->initialCoords.x == objectEvent->currentCoords.x)
|
||
|
objectEvent->directionSequenceIndex = 2;
|
||
|
|
||
|
return MoveNextDirectionInSequence(objectEvent, sprite, directions);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSequenceDownUpLeftRight, gMovementTypeFuncs_WalkSequenceDownUpLeftRight)
|
||
|
|
||
|
u8 MovementType_WalkSequenceDownUpLeftRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[sizeof(gStandardDirections)];
|
||
|
memcpy(directions, gStandardDirections, sizeof(gStandardDirections));
|
||
|
if (objectEvent->directionSequenceIndex == 1 && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
|
||
|
objectEvent->directionSequenceIndex = 2;
|
||
|
|
||
|
return MoveNextDirectionInSequence(objectEvent, sprite, directions);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSequenceRightDownUpLeft, gMovementTypeFuncs_WalkSequenceRightDownUpLeft)
|
||
|
|
||
|
u8 MovementType_WalkSequenceRightDownUpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[sizeof(gRightDownUpLeftDirections)];
|
||
|
memcpy(directions, gRightDownUpLeftDirections, sizeof(gRightDownUpLeftDirections));
|
||
|
if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
|
||
|
objectEvent->directionSequenceIndex = 3;
|
||
|
|
||
|
return MoveNextDirectionInSequence(objectEvent, sprite, directions);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSequenceLeftUpDownRight, gMovementTypeFuncs_WalkSequenceLeftUpDownRight)
|
||
|
|
||
|
u8 MovementType_WalkSequenceLeftUpDownRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[sizeof(gLeftUpDownRightDirections)];
|
||
|
memcpy(directions, gLeftUpDownRightDirections, sizeof(gLeftUpDownRightDirections));
|
||
|
if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
|
||
|
objectEvent->directionSequenceIndex = 3;
|
||
|
|
||
|
return MoveNextDirectionInSequence(objectEvent, sprite, directions);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSequenceUpDownRightLeft, gMovementTypeFuncs_WalkSequenceUpDownRightLeft)
|
||
|
|
||
|
u8 MovementType_WalkSequenceUpDownRightLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[sizeof(gUpDownRightLeftDirections)];
|
||
|
memcpy(directions, gUpDownRightLeftDirections, sizeof(gUpDownRightLeftDirections));
|
||
|
if (objectEvent->directionSequenceIndex == 1 && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
|
||
|
objectEvent->directionSequenceIndex = 2;
|
||
|
|
||
|
return MoveNextDirectionInSequence(objectEvent, sprite, directions);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSequenceRightLeftUpDown, gMovementTypeFuncs_WalkSequenceRightLeftUpDown)
|
||
|
|
||
|
u8 MovementType_WalkSequenceRightLeftUpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[sizeof(gRightLeftUpDownDirections)];
|
||
|
memcpy(directions, gRightLeftUpDownDirections, sizeof(gRightLeftUpDownDirections));
|
||
|
if (objectEvent->directionSequenceIndex == 1 && objectEvent->initialCoords.x == objectEvent->currentCoords.x)
|
||
|
objectEvent->directionSequenceIndex = 2;
|
||
|
|
||
|
return MoveNextDirectionInSequence(objectEvent, sprite, directions);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSequenceDownRightLeftUp, gMovementTypeFuncs_WalkSequenceDownRightLeftUp)
|
||
|
|
||
|
u8 MovementType_WalkSequenceDownRightLeftUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[sizeof(gDownRightLeftUpDirections)];
|
||
|
memcpy(directions, gDownRightLeftUpDirections, sizeof(gDownRightLeftUpDirections));
|
||
|
if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.x == objectEvent->currentCoords.x)
|
||
|
objectEvent->directionSequenceIndex = 3;
|
||
|
|
||
|
return MoveNextDirectionInSequence(objectEvent, sprite, directions);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSequenceRightUpDownLeft, gMovementTypeFuncs_WalkSequenceRightUpDownLeft)
|
||
|
|
||
|
u8 MovementType_WalkSequenceRightUpDownLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[sizeof(gRightUpDownLeftDirections)];
|
||
|
memcpy(directions, gRightUpDownLeftDirections, sizeof(gRightUpDownLeftDirections));
|
||
|
if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
|
||
|
objectEvent->directionSequenceIndex = 3;
|
||
|
|
||
|
return MoveNextDirectionInSequence(objectEvent, sprite, directions);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSequenceUpDownLeftRight, gMovementTypeFuncs_WalkSequenceUpDownLeftRight)
|
||
|
|
||
|
u8 MovementType_WalkSequenceUpDownLeftRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[sizeof(gUpDownLeftRightDirections)];
|
||
|
memcpy(directions, gUpDownLeftRightDirections, sizeof(gUpDownLeftRightDirections));
|
||
|
if (objectEvent->directionSequenceIndex == 1 && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
|
||
|
objectEvent->directionSequenceIndex = 2;
|
||
|
|
||
|
return MoveNextDirectionInSequence(objectEvent, sprite, directions);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSequenceLeftRightUpDown, gMovementTypeFuncs_WalkSequenceLeftRightUpDown)
|
||
|
|
||
|
u8 MovementType_WalkSequenceLeftRightUpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[sizeof(gLeftRightUpDownDirections)];
|
||
|
memcpy(directions, gLeftRightUpDownDirections, sizeof(gLeftRightUpDownDirections));
|
||
|
if (objectEvent->directionSequenceIndex == 1 && objectEvent->initialCoords.x == objectEvent->currentCoords.x)
|
||
|
objectEvent->directionSequenceIndex = 2;
|
||
|
|
||
|
return MoveNextDirectionInSequence(objectEvent, sprite, directions);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSequenceDownLeftRightUp, gMovementTypeFuncs_WalkSequenceDownLeftRightUp)
|
||
|
|
||
|
u8 MovementType_WalkSequenceDownLeftRightUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[sizeof(gDownLeftRightUpDirections)];
|
||
|
memcpy(directions, gDownLeftRightUpDirections, sizeof(gDownLeftRightUpDirections));
|
||
|
if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.x == objectEvent->currentCoords.x)
|
||
|
objectEvent->directionSequenceIndex = 3;
|
||
|
|
||
|
return MoveNextDirectionInSequence(objectEvent, sprite, directions);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSequenceUpLeftDownRight, gMovementTypeFuncs_WalkSequenceUpLeftDownRight)
|
||
|
|
||
|
u8 MovementType_WalkSequenceUpLeftDownRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[sizeof(gUpLeftDownRightDirections)];
|
||
|
memcpy(directions, gUpLeftDownRightDirections, sizeof(gUpLeftDownRightDirections));
|
||
|
if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
|
||
|
objectEvent->directionSequenceIndex = 3;
|
||
|
|
||
|
return MoveNextDirectionInSequence(objectEvent, sprite, directions);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSequenceDownRightUpLeft, gMovementTypeFuncs_WalkSequenceDownRightUpLeft)
|
||
|
|
||
|
u8 MovementType_WalkSequenceDownRightUpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[sizeof(gDownRightUpLeftDirections)];
|
||
|
memcpy(directions, gDownRightUpLeftDirections, sizeof(gDownRightUpLeftDirections));
|
||
|
if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
|
||
|
objectEvent->directionSequenceIndex = 3;
|
||
|
|
||
|
return MoveNextDirectionInSequence(objectEvent, sprite, directions);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSequenceLeftDownRightUp, gMovementTypeFuncs_WalkSequenceLeftDownRightUp)
|
||
|
|
||
|
u8 MovementType_WalkSequenceLeftDownRightUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[sizeof(gLeftDownRightUpDirections)];
|
||
|
memcpy(directions, gLeftDownRightUpDirections, sizeof(gLeftDownRightUpDirections));
|
||
|
if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.x == objectEvent->currentCoords.x)
|
||
|
objectEvent->directionSequenceIndex = 3;
|
||
|
|
||
|
return MoveNextDirectionInSequence(objectEvent, sprite, directions);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSequenceRightUpLeftDown, gMovementTypeFuncs_WalkSequenceRightUpLeftDown)
|
||
|
|
||
|
u8 MovementType_WalkSequenceRightUpLeftDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[sizeof(gRightUpLeftDownDirections)];
|
||
|
memcpy(directions, gRightUpLeftDownDirections, sizeof(gRightUpLeftDownDirections));
|
||
|
if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.x == objectEvent->currentCoords.x)
|
||
|
objectEvent->directionSequenceIndex = 3;
|
||
|
|
||
|
return MoveNextDirectionInSequence(objectEvent, sprite, directions);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSequenceUpRightDownLeft, gMovementTypeFuncs_WalkSequenceUpRightDownLeft)
|
||
|
|
||
|
u8 MovementType_WalkSequenceUpRightDownLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[sizeof(gUpRightDownLeftDirections)];
|
||
|
memcpy(directions, gUpRightDownLeftDirections, sizeof(gUpRightDownLeftDirections));
|
||
|
if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
|
||
|
objectEvent->directionSequenceIndex = 3;
|
||
|
|
||
|
return MoveNextDirectionInSequence(objectEvent, sprite, directions);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSequenceDownLeftUpRight, gMovementTypeFuncs_WalkSequenceDownLeftUpRight)
|
||
|
|
||
|
u8 MovementType_WalkSequenceDownLeftUpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[sizeof(gDownLeftUpRightDirections)];
|
||
|
memcpy(directions, gDownLeftUpRightDirections, sizeof(gDownLeftUpRightDirections));
|
||
|
if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
|
||
|
objectEvent->directionSequenceIndex = 3;
|
||
|
|
||
|
return MoveNextDirectionInSequence(objectEvent, sprite, directions);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSequenceLeftUpRightDown, gMovementTypeFuncs_WalkSequenceLeftUpRightDown)
|
||
|
|
||
|
u8 MovementType_WalkSequenceLeftUpRightDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[sizeof(gLeftUpRightDownDirections)];
|
||
|
memcpy(directions, gLeftUpRightDownDirections, sizeof(gLeftUpRightDownDirections));
|
||
|
if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.x == objectEvent->currentCoords.x)
|
||
|
objectEvent->directionSequenceIndex = 3;
|
||
|
|
||
|
return MoveNextDirectionInSequence(objectEvent, sprite, directions);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSequenceRightDownLeftUp, gMovementTypeFuncs_WalkSequenceRightDownLeftUp)
|
||
|
|
||
|
u8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 directions[sizeof(gRightDownLeftUpDirections)];
|
||
|
memcpy(directions, gRightDownLeftUpDirections, sizeof(gRightDownLeftUpDirections));
|
||
|
if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.x == objectEvent->currentCoords.x)
|
||
|
objectEvent->directionSequenceIndex = 3;
|
||
|
|
||
|
return MoveNextDirectionInSequence(objectEvent, sprite, directions);
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_CopyPlayer, gMovementTypeFuncs_CopyPlayer)
|
||
|
|
||
|
bool8 MovementType_CopyPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
if (objectEvent->directionSequenceIndex == 0)
|
||
|
objectEvent->directionSequenceIndex = GetPlayerFacingDirection();
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_CopyPlayer_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (gObjectEvents[gPlayerAvatar.objectEventId].movementActionId == MOVEMENT_ACTION_NONE || gPlayerAvatar.tileTransitionState == T_TILE_CENTER)
|
||
|
return FALSE;
|
||
|
|
||
|
return gCopyPlayerMovementFuncs[PlayerGetCopyableMovement()](objectEvent, sprite, GetPlayerMovementDirection(), NULL);
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->singleMovementActive = FALSE;
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 CopyablePlayerMovement_None(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
|
||
|
{
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
|
||
|
{
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(GetCopyDirection(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, playerDirection)));
|
||
|
objectEvent->singleMovementActive = TRUE;
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 CopyablePlayerMovement_WalkNormal(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
|
||
|
{
|
||
|
u32 direction;
|
||
|
s16 x;
|
||
|
s16 y;
|
||
|
|
||
|
direction = playerDirection;
|
||
|
if (ObjectEventIsFarawayIslandMew(objectEvent))
|
||
|
{
|
||
|
direction = GetMewMoveDirection();
|
||
|
if (direction == DIR_NONE)
|
||
|
{
|
||
|
direction = playerDirection;
|
||
|
direction = GetCopyDirection(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction);
|
||
|
ObjectEventMoveDestCoords(objectEvent, direction, &x, &y);
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
|
||
|
objectEvent->singleMovementActive = TRUE;
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
direction = GetCopyDirection(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction);
|
||
|
}
|
||
|
ObjectEventMoveDestCoords(objectEvent, direction, &x, &y);
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(direction));
|
||
|
|
||
|
if (GetCollisionAtCoords(objectEvent, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
|
||
|
|
||
|
objectEvent->singleMovementActive = TRUE;
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 CopyablePlayerMovement_WalkFast(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
|
||
|
{
|
||
|
u32 direction;
|
||
|
s16 x;
|
||
|
s16 y;
|
||
|
|
||
|
direction = playerDirection;
|
||
|
direction = GetCopyDirection(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction);
|
||
|
ObjectEventMoveDestCoords(objectEvent, direction, &x, &y);
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkFastMovementAction(direction));
|
||
|
|
||
|
if (GetCollisionAtCoords(objectEvent, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
|
||
|
|
||
|
objectEvent->singleMovementActive = TRUE;
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 CopyablePlayerMovement_WalkFaster(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
|
||
|
{
|
||
|
u32 direction;
|
||
|
s16 x;
|
||
|
s16 y;
|
||
|
|
||
|
direction = playerDirection;
|
||
|
direction = GetCopyDirection(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction);
|
||
|
ObjectEventMoveDestCoords(objectEvent, direction, &x, &y);
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkFasterMovementAction(direction));
|
||
|
|
||
|
if (GetCollisionAtCoords(objectEvent, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
|
||
|
|
||
|
objectEvent->singleMovementActive = TRUE;
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 CopyablePlayerMovement_Slide(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
|
||
|
{
|
||
|
u32 direction;
|
||
|
s16 x;
|
||
|
s16 y;
|
||
|
|
||
|
direction = playerDirection;
|
||
|
direction = GetCopyDirection(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction);
|
||
|
ObjectEventMoveDestCoords(objectEvent, direction, &x, &y);
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetSlideMovementAction(direction));
|
||
|
|
||
|
if (GetCollisionAtCoords(objectEvent, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
|
||
|
|
||
|
objectEvent->singleMovementActive = TRUE;
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 CopyablePlayerMovement_JumpInPlace(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
|
||
|
{
|
||
|
u32 direction;
|
||
|
|
||
|
direction = playerDirection;
|
||
|
direction = GetCopyDirection(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction);
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetJumpInPlaceMovementAction(direction));
|
||
|
objectEvent->singleMovementActive = TRUE;
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
|
||
|
{
|
||
|
u32 direction;
|
||
|
s16 x;
|
||
|
s16 y;
|
||
|
|
||
|
direction = playerDirection;
|
||
|
direction = GetCopyDirection(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction);
|
||
|
ObjectEventMoveDestCoords(objectEvent, direction, &x, &y);
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetJumpMovementAction(direction));
|
||
|
|
||
|
if (GetCollisionAtCoords(objectEvent, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
|
||
|
|
||
|
objectEvent->singleMovementActive = TRUE;
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 CopyablePlayerMovement_Jump2(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
|
||
|
{
|
||
|
u32 direction;
|
||
|
s16 x;
|
||
|
s16 y;
|
||
|
|
||
|
direction = playerDirection;
|
||
|
direction = GetCopyDirection(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction);
|
||
|
x = objectEvent->currentCoords.x;
|
||
|
y = objectEvent->currentCoords.y;
|
||
|
MoveCoordsInDirection(direction, &x, &y, 2, 2);
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetJump2MovementAction(direction));
|
||
|
|
||
|
if (GetCollisionAtCoords(objectEvent, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
|
||
|
|
||
|
objectEvent->singleMovementActive = TRUE;
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_CopyPlayerInGrass, gMovementTypeFuncs_CopyPlayerInGrass)
|
||
|
|
||
|
bool8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (gObjectEvents[gPlayerAvatar.objectEventId].movementActionId == MOVEMENT_ACTION_NONE || gPlayerAvatar.tileTransitionState == T_TILE_CENTER)
|
||
|
return FALSE;
|
||
|
|
||
|
return gCopyPlayerMovementFuncs[PlayerGetCopyableMovement()](objectEvent, sprite, GetPlayerMovementDirection(), MetatileBehavior_IsPokeGrass);
|
||
|
}
|
||
|
|
||
|
void MovementType_TreeDisguise(struct Sprite *sprite)
|
||
|
{
|
||
|
struct ObjectEvent *objectEvent;
|
||
|
|
||
|
objectEvent = &gObjectEvents[sprite->sObjEventId];
|
||
|
if (objectEvent->directionSequenceIndex == 0 || (objectEvent->directionSequenceIndex == 1 && !sprite->data[7]))
|
||
|
{
|
||
|
ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
|
||
|
objectEvent->fieldEffectSpriteId = FieldEffectStart(FLDEFF_TREE_DISGUISE);
|
||
|
objectEvent->directionSequenceIndex = 1;
|
||
|
sprite->data[7]++;
|
||
|
}
|
||
|
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->sObjEventId], sprite, MovementType_Disguise_Callback);
|
||
|
}
|
||
|
|
||
|
static bool8 MovementType_Disguise_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
void MovementType_MountainDisguise(struct Sprite *sprite)
|
||
|
{
|
||
|
struct ObjectEvent *objectEvent;
|
||
|
|
||
|
objectEvent = &gObjectEvents[sprite->sObjEventId];
|
||
|
if (objectEvent->directionSequenceIndex == 0 || (objectEvent->directionSequenceIndex == 1 && !sprite->data[7]))
|
||
|
{
|
||
|
ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
|
||
|
objectEvent->fieldEffectSpriteId = FieldEffectStart(FLDEFF_MOUNTAIN_DISGUISE);
|
||
|
objectEvent->directionSequenceIndex = 1;
|
||
|
sprite->data[7]++;
|
||
|
}
|
||
|
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->sObjEventId], sprite, MovementType_Disguise_Callback);
|
||
|
}
|
||
|
|
||
|
void MovementType_Buried(struct Sprite *sprite)
|
||
|
{
|
||
|
if (!sprite->data[7])
|
||
|
{
|
||
|
gObjectEvents[sprite->sObjEventId].fixedPriority = TRUE;
|
||
|
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
|
||
|
sprite->oam.priority = 3;
|
||
|
sprite->data[7]++;
|
||
|
}
|
||
|
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->sObjEventId], sprite, MovementType_Buried_Callback);
|
||
|
}
|
||
|
|
||
|
static bool8 MovementType_Buried_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
return gMovementTypeFuncs_Buried[sprite->sTypeFuncId](objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_Buried_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
sprite->sTypeFuncId = 0;
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkInPlace, gMovementTypeFuncs_WalkInPlace)
|
||
|
|
||
|
bool8 MovementType_WalkInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection));
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_WalkSlowlyInPlace, gMovementTypeFuncs_WalkSlowlyInPlace)
|
||
|
|
||
|
bool8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceSlowMovementAction(objectEvent->facingDirection));
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_JogInPlace, gMovementTypeFuncs_JogInPlace)
|
||
|
|
||
|
bool8 MovementType_JogInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceFastMovementAction(objectEvent->facingDirection));
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_RunInPlace, gMovementTypeFuncs_RunInPlace)
|
||
|
|
||
|
bool8 MovementType_RunInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceFasterMovementAction(objectEvent->facingDirection));
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
movement_type_def(MovementType_Invisible, gMovementTypeFuncs_Invisible)
|
||
|
|
||
|
bool8 MovementType_Invisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ClearObjectEventMovement(objectEvent, sprite);
|
||
|
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
|
||
|
objectEvent->invisible = TRUE;
|
||
|
sprite->sTypeFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sTypeFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
objectEvent->singleMovementActive = FALSE;
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static void ClearObjectEventMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
objectEvent->singleMovementActive = FALSE;
|
||
|
objectEvent->heldMovementActive = FALSE;
|
||
|
objectEvent->heldMovementFinished = FALSE;
|
||
|
objectEvent->movementActionId = MOVEMENT_ACTION_NONE;
|
||
|
sprite->sTypeFuncId = 0;
|
||
|
}
|
||
|
|
||
|
u8 GetFaceDirectionAnimNum(u8 direction)
|
||
|
{
|
||
|
return sFaceDirectionAnimNums[direction];
|
||
|
}
|
||
|
|
||
|
u8 GetMoveDirectionAnimNum(u8 direction)
|
||
|
{
|
||
|
return sMoveDirectionAnimNums[direction];
|
||
|
}
|
||
|
|
||
|
u8 GetMoveDirectionFastAnimNum(u8 direction)
|
||
|
{
|
||
|
return sMoveDirectionFastAnimNums[direction];
|
||
|
}
|
||
|
|
||
|
u8 GetMoveDirectionFasterAnimNum(u8 direction)
|
||
|
{
|
||
|
return sMoveDirectionFasterAnimNums[direction];
|
||
|
}
|
||
|
|
||
|
u8 GetMoveDirectionFastestAnimNum(u8 direction)
|
||
|
{
|
||
|
return sMoveDirectionFastestAnimNums[direction];
|
||
|
}
|
||
|
|
||
|
u8 GetJumpSpecialDirectionAnimNum(u8 direction)
|
||
|
{
|
||
|
return sJumpSpecialDirectionAnimNums[direction];
|
||
|
}
|
||
|
|
||
|
u8 GetAcroWheelieDirectionAnimNum(u8 direction)
|
||
|
{
|
||
|
return sAcroWheelieDirectionAnimNums[direction];
|
||
|
}
|
||
|
|
||
|
u8 GetAcroUnusedDirectionAnimNum(u8 direction)
|
||
|
{
|
||
|
return sAcroUnusedDirectionAnimNums[direction];
|
||
|
}
|
||
|
|
||
|
u8 GetAcroEndWheelieDirectionAnimNum(u8 direction)
|
||
|
{
|
||
|
return sAcroEndWheelieDirectionAnimNums[direction];
|
||
|
}
|
||
|
|
||
|
u8 GetAcroUnusedActionDirectionAnimNum(u8 direction)
|
||
|
{
|
||
|
return sAcroUnusedActionDirectionAnimNums[direction];
|
||
|
}
|
||
|
|
||
|
u8 GetAcroWheeliePedalDirectionAnimNum(u8 direction)
|
||
|
{
|
||
|
return sAcroWheeliePedalDirectionAnimNums[direction];
|
||
|
}
|
||
|
|
||
|
u8 GetFishingDirectionAnimNum(u8 direction)
|
||
|
{
|
||
|
return sFishingDirectionAnimNums[direction];
|
||
|
}
|
||
|
|
||
|
u8 GetFishingNoCatchDirectionAnimNum(u8 direction)
|
||
|
{
|
||
|
return sFishingNoCatchDirectionAnimNums[direction];
|
||
|
}
|
||
|
|
||
|
u8 GetFishingBiteDirectionAnimNum(u8 direction)
|
||
|
{
|
||
|
return sFishingBiteDirectionAnimNums[direction];
|
||
|
}
|
||
|
|
||
|
u8 GetRunningDirectionAnimNum(u8 direction)
|
||
|
{
|
||
|
return sRunningDirectionAnimNums[direction];
|
||
|
}
|
||
|
|
||
|
static const struct StepAnimTable *GetStepAnimTable(const union AnimCmd *const *anims)
|
||
|
{
|
||
|
const struct StepAnimTable *stepTable;
|
||
|
|
||
|
for (stepTable = sStepAnimTables; stepTable->anims != NULL; stepTable++)
|
||
|
{
|
||
|
if (stepTable->anims == anims)
|
||
|
return stepTable;
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
void SetStepAnimHandleAlternation(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animNum)
|
||
|
{
|
||
|
const struct StepAnimTable *stepTable;
|
||
|
|
||
|
if (!objectEvent->inanimate)
|
||
|
{
|
||
|
sprite->animNum = animNum;
|
||
|
stepTable = GetStepAnimTable(sprite->anims);
|
||
|
if (stepTable != NULL)
|
||
|
{
|
||
|
if (sprite->animCmdIndex == stepTable->animPos[0])
|
||
|
sprite->animCmdIndex = stepTable->animPos[3];
|
||
|
else if (sprite->animCmdIndex == stepTable->animPos[1])
|
||
|
sprite->animCmdIndex = stepTable->animPos[2];
|
||
|
}
|
||
|
SeekSpriteAnim(sprite, sprite->animCmdIndex);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SetStepAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animNum)
|
||
|
{
|
||
|
const struct StepAnimTable *stepTable;
|
||
|
|
||
|
if (!objectEvent->inanimate)
|
||
|
{
|
||
|
u8 animPos;
|
||
|
|
||
|
sprite->animNum = animNum;
|
||
|
stepTable = GetStepAnimTable(sprite->anims);
|
||
|
if (stepTable != NULL)
|
||
|
{
|
||
|
animPos = stepTable->animPos[1];
|
||
|
if (sprite->animCmdIndex <= stepTable->animPos[0])
|
||
|
animPos = stepTable->animPos[0];
|
||
|
|
||
|
SeekSpriteAnim(sprite, animPos);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
u8 GetDirectionToFace(s16 x, s16 y, s16 targetX, s16 targetY)
|
||
|
{
|
||
|
if (x > targetX)
|
||
|
return DIR_WEST;
|
||
|
|
||
|
if (x < targetX)
|
||
|
return DIR_EAST;
|
||
|
|
||
|
if (y > targetY)
|
||
|
return DIR_NORTH;
|
||
|
|
||
|
return DIR_SOUTH;
|
||
|
}
|
||
|
|
||
|
void SetTrainerMovementType(struct ObjectEvent *objectEvent, u8 movementType)
|
||
|
{
|
||
|
objectEvent->movementType = movementType;
|
||
|
objectEvent->directionSequenceIndex = 0;
|
||
|
objectEvent->playerCopyableMovement = 0;
|
||
|
gSprites[objectEvent->spriteId].callback = sMovementTypeCallbacks[movementType];
|
||
|
gSprites[objectEvent->spriteId].sTypeFuncId = 0;
|
||
|
}
|
||
|
|
||
|
u8 GetTrainerFacingDirectionMovementType(u8 direction)
|
||
|
{
|
||
|
return gTrainerFacingDirectionMovementTypes[direction];
|
||
|
}
|
||
|
|
||
|
static u8 GetCollisionInDirection(struct ObjectEvent *objectEvent, u8 direction)
|
||
|
{
|
||
|
s16 x = objectEvent->currentCoords.x;
|
||
|
s16 y = objectEvent->currentCoords.y;
|
||
|
MoveCoords(direction, &x, &y);
|
||
|
return GetCollisionAtCoords(objectEvent, x, y, direction);
|
||
|
}
|
||
|
|
||
|
u8 GetCollisionAtCoords(struct ObjectEvent *objectEvent, s16 x, s16 y, u32 dir)
|
||
|
{
|
||
|
u8 direction = dir;
|
||
|
if (IsCoordOutsideObjectEventMovementRange(objectEvent, x, y))
|
||
|
return COLLISION_OUTSIDE_RANGE;
|
||
|
else if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(objectEvent, x, y, direction))
|
||
|
return COLLISION_IMPASSABLE;
|
||
|
else if (objectEvent->trackedByCamera && !CanCameraMoveInDirection(direction))
|
||
|
return COLLISION_IMPASSABLE;
|
||
|
else if (IsZCoordMismatchAt(objectEvent->currentElevation, x, y))
|
||
|
return COLLISION_ELEVATION_MISMATCH;
|
||
|
else if (DoesObjectCollideWithObjectAt(objectEvent, x, y))
|
||
|
return COLLISION_OBJECT_EVENT;
|
||
|
return COLLISION_NONE;
|
||
|
}
|
||
|
|
||
|
u8 GetCollisionFlagsAtCoords(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction)
|
||
|
{
|
||
|
u8 flags = 0;
|
||
|
|
||
|
if (IsCoordOutsideObjectEventMovementRange(objectEvent, x, y))
|
||
|
flags |= 1;
|
||
|
if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(objectEvent, x, y, direction) || (objectEvent->trackedByCamera && !CanCameraMoveInDirection(direction)))
|
||
|
flags |= 2;
|
||
|
if (IsZCoordMismatchAt(objectEvent->currentElevation, x, y))
|
||
|
flags |= 4;
|
||
|
if (DoesObjectCollideWithObjectAt(objectEvent, x, y))
|
||
|
flags |= 8;
|
||
|
return flags;
|
||
|
}
|
||
|
|
||
|
static bool8 IsCoordOutsideObjectEventMovementRange(struct ObjectEvent *objectEvent, s16 x, s16 y)
|
||
|
{
|
||
|
s16 left;
|
||
|
s16 right;
|
||
|
s16 top;
|
||
|
s16 bottom;
|
||
|
|
||
|
if (objectEvent->rangeX != 0)
|
||
|
{
|
||
|
left = objectEvent->initialCoords.x - objectEvent->rangeX;
|
||
|
right = objectEvent->initialCoords.x + objectEvent->rangeX;
|
||
|
|
||
|
if (left > x || right < x)
|
||
|
return TRUE;
|
||
|
}
|
||
|
if (objectEvent->rangeY != 0)
|
||
|
{
|
||
|
top = objectEvent->initialCoords.y - objectEvent->rangeY;
|
||
|
bottom = objectEvent->initialCoords.y + objectEvent->rangeY;
|
||
|
|
||
|
if (top > y || bottom < y)
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static bool8 IsMetatileDirectionallyImpassable(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction)
|
||
|
{
|
||
|
if (gOppositeDirectionBlockedMetatileFuncs[direction - 1](objectEvent->currentMetatileBehavior)
|
||
|
|| gDirectionBlockedMetatileFuncs[direction - 1](MapGridGetMetatileBehaviorAt(x, y)))
|
||
|
return TRUE;
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *objectEvent, s16 x, s16 y)
|
||
|
{
|
||
|
u8 i;
|
||
|
struct ObjectEvent *curObject;
|
||
|
|
||
|
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
||
|
{
|
||
|
curObject = &gObjectEvents[i];
|
||
|
if (curObject->active && curObject != objectEvent)
|
||
|
{
|
||
|
if ((curObject->currentCoords.x == x && curObject->currentCoords.y == y) || (curObject->previousCoords.x == x && curObject->previousCoords.y == y))
|
||
|
{
|
||
|
if (AreZCoordsCompatible(objectEvent->currentElevation, curObject->currentElevation))
|
||
|
return TRUE;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 IsBerryTreeSparkling(u8 localId, u8 mapNum, u8 mapGroup)
|
||
|
{
|
||
|
u8 objectEventId;
|
||
|
|
||
|
if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)
|
||
|
&& gSprites[gObjectEvents[objectEventId].spriteId].sBerryTreeFlags & BERRY_FLAG_SPARKLING)
|
||
|
return TRUE;
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
void SetBerryTreeJustPicked(u8 localId, u8 mapNum, u8 mapGroup)
|
||
|
{
|
||
|
u8 objectEventId;
|
||
|
|
||
|
if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
|
||
|
gSprites[gObjectEvents[objectEventId].spriteId].sBerryTreeFlags |= BERRY_FLAG_JUST_PICKED;
|
||
|
}
|
||
|
|
||
|
#undef sTimer
|
||
|
#undef sBerryTreeFlags
|
||
|
|
||
|
void MoveCoords(u8 direction, s16 *x, s16 *y)
|
||
|
{
|
||
|
*x += sDirectionToVectors[direction].x;
|
||
|
*y += sDirectionToVectors[direction].y;
|
||
|
}
|
||
|
|
||
|
// Unused
|
||
|
static void MoveCoordsInMapCoordIncrement(u8 direction, s16 *x, s16 *y)
|
||
|
{
|
||
|
*x += sDirectionToVectors[direction].x << 4;
|
||
|
*y += sDirectionToVectors[direction].y << 4;
|
||
|
}
|
||
|
|
||
|
static void MoveCoordsInDirection(u32 dir, s16 *x, s16 *y, s16 deltaX, s16 deltaY)
|
||
|
{
|
||
|
u8 direction = dir;
|
||
|
s16 dx2 = (u16)deltaX;
|
||
|
s16 dy2 = (u16)deltaY;
|
||
|
if (sDirectionToVectors[direction].x > 0)
|
||
|
*x += dx2;
|
||
|
if (sDirectionToVectors[direction].x < 0)
|
||
|
*x -= dx2;
|
||
|
if (sDirectionToVectors[direction].y > 0)
|
||
|
*y += dy2;
|
||
|
if (sDirectionToVectors[direction].y < 0)
|
||
|
*y -= dy2;
|
||
|
}
|
||
|
|
||
|
void GetMapCoordsFromSpritePos(s16 x, s16 y, s16 *destX, s16 *destY)
|
||
|
{
|
||
|
*destX = (x - gSaveBlock1Ptr->pos.x) << 4;
|
||
|
*destY = (y - gSaveBlock1Ptr->pos.y) << 4;
|
||
|
*destX -= gTotalCameraPixelOffsetX;
|
||
|
*destY -= gTotalCameraPixelOffsetY;
|
||
|
}
|
||
|
|
||
|
void SetSpritePosToMapCoords(s16 mapX, s16 mapY, s16 *destX, s16 *destY)
|
||
|
{
|
||
|
s16 dx = -gTotalCameraPixelOffsetX - gFieldCamera.x;
|
||
|
s16 dy = -gTotalCameraPixelOffsetY - gFieldCamera.y;
|
||
|
if (gFieldCamera.x > 0)
|
||
|
dx += 16;
|
||
|
|
||
|
if (gFieldCamera.x < 0)
|
||
|
dx -= 16;
|
||
|
|
||
|
if (gFieldCamera.y > 0)
|
||
|
dy += 16;
|
||
|
|
||
|
if (gFieldCamera.y < 0)
|
||
|
dy -= 16;
|
||
|
|
||
|
*destX = ((mapX - gSaveBlock1Ptr->pos.x) << 4) + dx;
|
||
|
*destY = ((mapY - gSaveBlock1Ptr->pos.y) << 4) + dy;
|
||
|
}
|
||
|
|
||
|
void SetSpritePosToOffsetMapCoords(s16 *x, s16 *y, s16 dx, s16 dy)
|
||
|
{
|
||
|
SetSpritePosToMapCoords(*x, *y, x, y);
|
||
|
*x += dx;
|
||
|
*y += dy;
|
||
|
}
|
||
|
|
||
|
static void GetObjectEventMovingCameraOffset(s16 *x, s16 *y)
|
||
|
{
|
||
|
*x = 0;
|
||
|
*y = 0;
|
||
|
|
||
|
if (gFieldCamera.x > 0)
|
||
|
(*x)++;
|
||
|
|
||
|
if (gFieldCamera.x < 0)
|
||
|
(*x)--;
|
||
|
|
||
|
if (gFieldCamera.y > 0)
|
||
|
(*y)++;
|
||
|
|
||
|
if (gFieldCamera.y < 0)
|
||
|
(*y)--;
|
||
|
}
|
||
|
|
||
|
void ObjectEventMoveDestCoords(struct ObjectEvent *objectEvent, u32 direction, s16 *x, s16 *y)
|
||
|
{
|
||
|
u8 newDirn = direction;
|
||
|
*x = objectEvent->currentCoords.x;
|
||
|
*y = objectEvent->currentCoords.y;
|
||
|
MoveCoords(newDirn, x, y);
|
||
|
}
|
||
|
|
||
|
bool8 ObjectEventIsMovementOverridden(struct ObjectEvent *objectEvent)
|
||
|
{
|
||
|
if (objectEvent->singleMovementActive || objectEvent->heldMovementActive)
|
||
|
return TRUE;
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *objectEvent)
|
||
|
{
|
||
|
if (objectEvent->heldMovementActive && objectEvent->movementActionId != MOVEMENT_ACTION_NONE)
|
||
|
return TRUE;
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 ObjectEventSetHeldMovement(struct ObjectEvent *objectEvent, u8 movementActionId)
|
||
|
{
|
||
|
if (ObjectEventIsMovementOverridden(objectEvent))
|
||
|
return TRUE;
|
||
|
|
||
|
UnfreezeObjectEvent(objectEvent);
|
||
|
objectEvent->movementActionId = movementActionId;
|
||
|
objectEvent->heldMovementActive = TRUE;
|
||
|
objectEvent->heldMovementFinished = FALSE;
|
||
|
gSprites[objectEvent->spriteId].sActionFuncId = 0;
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
void ObjectEventForceSetHeldMovement(struct ObjectEvent *objectEvent, u8 movementActionId)
|
||
|
{
|
||
|
ObjectEventClearHeldMovementIfActive(objectEvent);
|
||
|
ObjectEventSetHeldMovement(objectEvent, movementActionId);
|
||
|
}
|
||
|
|
||
|
void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *objectEvent)
|
||
|
{
|
||
|
if (objectEvent->heldMovementActive)
|
||
|
ObjectEventClearHeldMovement(objectEvent);
|
||
|
}
|
||
|
|
||
|
void ObjectEventClearHeldMovement(struct ObjectEvent *objectEvent)
|
||
|
{
|
||
|
objectEvent->movementActionId = MOVEMENT_ACTION_NONE;
|
||
|
objectEvent->heldMovementActive = FALSE;
|
||
|
objectEvent->heldMovementFinished = FALSE;
|
||
|
gSprites[objectEvent->spriteId].sTypeFuncId = 0;
|
||
|
gSprites[objectEvent->spriteId].sActionFuncId = 0;
|
||
|
}
|
||
|
|
||
|
u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent)
|
||
|
{
|
||
|
if (objectEvent->heldMovementActive)
|
||
|
return objectEvent->heldMovementFinished;
|
||
|
|
||
|
return 16;
|
||
|
}
|
||
|
|
||
|
u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *objectEvent)
|
||
|
{
|
||
|
u8 heldMovementStatus = ObjectEventCheckHeldMovementStatus(objectEvent);
|
||
|
if (heldMovementStatus != 0 && heldMovementStatus != 16)
|
||
|
ObjectEventClearHeldMovementIfActive(objectEvent);
|
||
|
|
||
|
return heldMovementStatus;
|
||
|
}
|
||
|
|
||
|
u8 ObjectEventGetHeldMovementActionId(struct ObjectEvent *objectEvent)
|
||
|
{
|
||
|
if (objectEvent->heldMovementActive)
|
||
|
return objectEvent->movementActionId;
|
||
|
|
||
|
return MOVEMENT_ACTION_NONE;
|
||
|
}
|
||
|
|
||
|
void UpdateObjectEventCurrentMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite, bool8 (*callback)(struct ObjectEvent *, struct Sprite *))
|
||
|
{
|
||
|
DoGroundEffects_OnSpawn(objectEvent, sprite);
|
||
|
TryEnableObjectEventAnim(objectEvent, sprite);
|
||
|
|
||
|
if (ObjectEventIsHeldMovementActive(objectEvent))
|
||
|
ObjectEventExecHeldMovementAction(objectEvent, sprite);
|
||
|
else if (!objectEvent->frozen)
|
||
|
while (callback(objectEvent, sprite));
|
||
|
|
||
|
DoGroundEffects_OnBeginStep(objectEvent, sprite);
|
||
|
DoGroundEffects_OnFinishStep(objectEvent, sprite);
|
||
|
UpdateObjectEventSpriteAnimPause(objectEvent, sprite);
|
||
|
UpdateObjectEventVisibility(objectEvent, sprite);
|
||
|
ObjectEventUpdateSubpriority(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
#define dirn_to_anim(name, table)\
|
||
|
u8 name(u32 idx)\
|
||
|
{\
|
||
|
u8 direction;\
|
||
|
u8 animIds[sizeof(table)];\
|
||
|
direction = idx;\
|
||
|
memcpy(animIds, (table), sizeof(table));\
|
||
|
if (direction > DIR_EAST) direction = 0;\
|
||
|
return animIds[direction];\
|
||
|
}
|
||
|
|
||
|
dirn_to_anim(GetFaceDirectionMovementAction, gFaceDirectionMovementActions);
|
||
|
dirn_to_anim(GetWalkSlowMovementAction, gWalkSlowMovementActions);
|
||
|
dirn_to_anim(GetWalkNormalMovementAction, gWalkNormalMovementActions);
|
||
|
dirn_to_anim(GetWalkFastMovementAction, gWalkFastMovementActions);
|
||
|
dirn_to_anim(GetRideWaterCurrentMovementAction, gRideWaterCurrentMovementActions);
|
||
|
dirn_to_anim(GetWalkFasterMovementAction, gWalkFasterMovementActions);
|
||
|
dirn_to_anim(GetSlideMovementAction, gSlideMovementActions);
|
||
|
dirn_to_anim(GetPlayerRunMovementAction, gPlayerRunMovementActions);
|
||
|
dirn_to_anim(GetJump2MovementAction, gJump2MovementActions);
|
||
|
dirn_to_anim(GetJumpInPlaceMovementAction, gJumpInPlaceMovementActions);
|
||
|
dirn_to_anim(GetJumpInPlaceTurnAroundMovementAction, gJumpInPlaceTurnAroundMovementActions);
|
||
|
dirn_to_anim(GetJumpMovementAction, gJumpMovementActions);
|
||
|
dirn_to_anim(GetJumpSpecialMovementAction, gJumpSpecialMovementActions);
|
||
|
dirn_to_anim(GetWalkInPlaceSlowMovementAction, gWalkInPlaceSlowMovementActions);
|
||
|
dirn_to_anim(GetWalkInPlaceNormalMovementAction, gWalkInPlaceNormalMovementActions);
|
||
|
dirn_to_anim(GetWalkInPlaceFastMovementAction, gWalkInPlaceFastMovementActions);
|
||
|
dirn_to_anim(GetWalkInPlaceFasterMovementAction, gWalkInPlaceFasterMovementActions);
|
||
|
|
||
|
bool8 ObjectEventFaceOppositeDirection(struct ObjectEvent *objectEvent, u8 direction)
|
||
|
{
|
||
|
return ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(GetOppositeDirection(direction)));
|
||
|
}
|
||
|
|
||
|
dirn_to_anim(GetAcroWheelieFaceDirectionMovementAction, gAcroWheelieFaceDirectionMovementActions);
|
||
|
dirn_to_anim(GetAcroPopWheelieFaceDirectionMovementAction, gAcroPopWheelieFaceDirectionMovementActions);
|
||
|
dirn_to_anim(GetAcroEndWheelieFaceDirectionMovementAction, gAcroEndWheelieFaceDirectionMovementActions);
|
||
|
dirn_to_anim(GetAcroWheelieHopFaceDirectionMovementAction, gAcroWheelieHopFaceDirectionMovementActions);
|
||
|
dirn_to_anim(GetAcroWheelieHopDirectionMovementAction, gAcroWheelieHopDirectionMovementActions);
|
||
|
dirn_to_anim(GetAcroWheelieJumpDirectionMovementAction, gAcroWheelieJumpDirectionMovementActions);
|
||
|
dirn_to_anim(GetAcroWheelieInPlaceDirectionMovementAction, gAcroWheelieInPlaceDirectionMovementActions);
|
||
|
dirn_to_anim(GetAcroPopWheelieMoveDirectionMovementAction, gAcroPopWheelieMoveDirectionMovementActions);
|
||
|
dirn_to_anim(GetAcroWheelieMoveDirectionMovementAction, gAcroWheelieMoveDirectionMovementActions);
|
||
|
dirn_to_anim(GetAcroEndWheelieMoveDirectionMovementAction, gAcroEndWheelieMoveDirectionMovementActions);
|
||
|
|
||
|
u8 GetOppositeDirection(u8 direction)
|
||
|
{
|
||
|
u8 directions[sizeof sOppositeDirections];
|
||
|
|
||
|
memcpy(directions, sOppositeDirections, sizeof sOppositeDirections);
|
||
|
if (direction <= DIR_NONE || direction > (sizeof sOppositeDirections))
|
||
|
return direction;
|
||
|
|
||
|
return directions[direction - 1];
|
||
|
}
|
||
|
|
||
|
// Takes the player's original and current direction and gives a direction the copy NPC should consider as the player's direction.
|
||
|
// See comments at the table's definition.
|
||
|
static u32 GetPlayerDirectionForCopy(u8 initDir, u8 moveDir)
|
||
|
{
|
||
|
return sPlayerDirectionsForCopy[initDir - 1][moveDir - 1];
|
||
|
}
|
||
|
|
||
|
// copyInitDir is the initial facing direction of the copying NPC.
|
||
|
// playerInitDir is the direction the player was facing when the copying NPC was spawned, as set by MovementType_CopyPlayer_Step0.
|
||
|
// playerMoveDir is the direction the player is currently moving.
|
||
|
static u32 GetCopyDirection(u8 copyInitDir, u32 playerInitDir, u32 playerMoveDir)
|
||
|
{
|
||
|
u32 dir;
|
||
|
u8 _playerInitDir = playerInitDir;
|
||
|
u8 _playerMoveDir = playerMoveDir;
|
||
|
if (_playerInitDir == DIR_NONE || _playerMoveDir == DIR_NONE
|
||
|
|| _playerInitDir > DIR_EAST || _playerMoveDir > DIR_EAST)
|
||
|
return DIR_NONE;
|
||
|
|
||
|
dir = GetPlayerDirectionForCopy(_playerInitDir, playerMoveDir);
|
||
|
return sPlayerDirectionToCopyDirection[copyInitDir - 1][dir - 1];
|
||
|
}
|
||
|
|
||
|
static void ObjectEventExecHeldMovementAction(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (gMovementActionFuncs[objectEvent->movementActionId][sprite->sActionFuncId](objectEvent, sprite))
|
||
|
objectEvent->heldMovementFinished = TRUE;
|
||
|
}
|
||
|
|
||
|
static bool8 ObjectEventExecSingleMovementAction(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (gMovementActionFuncs[objectEvent->movementActionId][sprite->sActionFuncId](objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->movementActionId = MOVEMENT_ACTION_NONE;
|
||
|
sprite->sActionFuncId = 0;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static void ObjectEventSetSingleMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animId)
|
||
|
{
|
||
|
objectEvent->movementActionId = animId;
|
||
|
sprite->sActionFuncId = 0;
|
||
|
}
|
||
|
|
||
|
static void FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
|
||
|
{
|
||
|
SetObjectEventDirection(objectEvent, direction);
|
||
|
ShiftStillObjectEventCoords(objectEvent);
|
||
|
SetStepAnim(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
|
||
|
sprite->animPaused = TRUE;
|
||
|
sprite->sActionFuncId = 1;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_FaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
FaceDirection(objectEvent, sprite, DIR_SOUTH);
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_FaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
FaceDirection(objectEvent, sprite, DIR_NORTH);
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_FaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
FaceDirection(objectEvent, sprite, DIR_WEST);
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_FaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
FaceDirection(objectEvent, sprite, DIR_EAST);
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
void InitNpcForMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
|
||
|
{
|
||
|
s16 x;
|
||
|
s16 y;
|
||
|
|
||
|
x = objectEvent->currentCoords.x;
|
||
|
y = objectEvent->currentCoords.y;
|
||
|
SetObjectEventDirection(objectEvent, direction);
|
||
|
MoveCoords(direction, &x, &y);
|
||
|
ShiftObjectEventCoords(objectEvent, x, y);
|
||
|
SetSpriteDataForNormalStep(sprite, direction, speed);
|
||
|
sprite->animPaused = FALSE;
|
||
|
|
||
|
if (sLockedAnimObjectEvents != NULL && FindLockedObjectEventIndex(objectEvent) != OBJECT_EVENTS_COUNT)
|
||
|
sprite->animPaused = TRUE;
|
||
|
|
||
|
objectEvent->triggerGroundEffectsOnMove = TRUE;
|
||
|
sprite->sActionFuncId = 1;
|
||
|
}
|
||
|
|
||
|
static void InitMovementNormal(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
|
||
|
{
|
||
|
u8 (*functions[ARRAY_COUNT(sDirectionAnimFuncsBySpeed)])(u8);
|
||
|
|
||
|
memcpy(functions, sDirectionAnimFuncsBySpeed, sizeof sDirectionAnimFuncsBySpeed);
|
||
|
InitNpcForMovement(objectEvent, sprite, direction, speed);
|
||
|
SetStepAnimHandleAlternation(objectEvent, sprite, functions[speed](objectEvent->facingDirection));
|
||
|
}
|
||
|
|
||
|
static void StartRunningAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
|
||
|
{
|
||
|
InitNpcForMovement(objectEvent, sprite, direction, MOVE_SPEED_FAST_1);
|
||
|
SetStepAnimHandleAlternation(objectEvent, sprite, GetRunningDirectionAnimNum(objectEvent->facingDirection));
|
||
|
}
|
||
|
|
||
|
static bool8 UpdateMovementNormal(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (NpcTakeStep(sprite))
|
||
|
{
|
||
|
ShiftStillObjectEventCoords(objectEvent);
|
||
|
objectEvent->triggerGroundEffectsOnStop = TRUE;
|
||
|
sprite->animPaused = TRUE;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static void InitNpcForWalkSlow(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
|
||
|
{
|
||
|
s16 x;
|
||
|
s16 y;
|
||
|
|
||
|
x = objectEvent->currentCoords.x;
|
||
|
y = objectEvent->currentCoords.y;
|
||
|
SetObjectEventDirection(objectEvent, direction);
|
||
|
MoveCoords(direction, &x, &y);
|
||
|
ShiftObjectEventCoords(objectEvent, x, y);
|
||
|
SetWalkSlowSpriteData(sprite, direction);
|
||
|
sprite->animPaused = FALSE;
|
||
|
objectEvent->triggerGroundEffectsOnMove = TRUE;
|
||
|
sprite->sActionFuncId = 1;
|
||
|
}
|
||
|
|
||
|
static void InitWalkSlow(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
|
||
|
{
|
||
|
InitNpcForWalkSlow(objectEvent, sprite, direction);
|
||
|
SetStepAnimHandleAlternation(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
|
||
|
}
|
||
|
|
||
|
static bool8 UpdateWalkSlow(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateWalkSlowAnim(sprite))
|
||
|
{
|
||
|
ShiftStillObjectEventCoords(objectEvent);
|
||
|
objectEvent->triggerGroundEffectsOnStop = TRUE;
|
||
|
sprite->animPaused = TRUE;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkSlowDiagonalUpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitWalkSlow(objectEvent, sprite, DIR_NORTHWEST);
|
||
|
return MovementAction_WalkSlowDiagonalUpLeft_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkSlowDiagonalUpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateWalkSlow(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkSlowDiagonalUpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitWalkSlow(objectEvent, sprite, DIR_NORTHEAST);
|
||
|
return MovementAction_WalkSlowDiagonalUpRight_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkSlowDiagonalUpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateWalkSlow(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkSlowDiagonalDownLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitWalkSlow(objectEvent, sprite, DIR_SOUTHWEST);
|
||
|
return MovementAction_WalkSlowDiagonalDownLeft_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkSlowDiagonalDownLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateWalkSlow(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkSlowDiagonalDownRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitWalkSlow(objectEvent, sprite, DIR_SOUTHEAST);
|
||
|
return MovementAction_WalkSlowDiagonalDownRight_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkSlowDiagonalDownRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateWalkSlow(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkSlowDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitWalkSlow(objectEvent, sprite, DIR_SOUTH);
|
||
|
return MovementAction_WalkSlowDown_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkSlowDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateWalkSlow(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkSlowUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitWalkSlow(objectEvent, sprite, DIR_NORTH);
|
||
|
return MovementAction_WalkSlowUp_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkSlowUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateWalkSlow(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkSlowLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitWalkSlow(objectEvent, sprite, DIR_WEST);
|
||
|
return MovementAction_WalkSlowLeft_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkSlowLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateWalkSlow(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkSlowRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitWalkSlow(objectEvent, sprite, DIR_EAST);
|
||
|
return MovementAction_WalkSlowRight_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkSlowRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateWalkSlow(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkNormalDiagonalUpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_NORTHWEST, MOVE_SPEED_NORMAL);
|
||
|
return MovementAction_WalkNormalDiagonalUpLeft_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkNormalDiagonalUpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkNormalDiagonalUpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_NORTHEAST, MOVE_SPEED_NORMAL);
|
||
|
return MovementAction_WalkNormalDiagonalUpRight_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkNormalDiagonalUpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkNormalDiagonalDownLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_SOUTHWEST, MOVE_SPEED_NORMAL);
|
||
|
return MovementAction_WalkNormalDiagonalDownLeft_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkNormalDiagonalDownLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkNormalDiagonalDownRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_SOUTHEAST, MOVE_SPEED_NORMAL);
|
||
|
return MovementAction_WalkNormalDiagonalDownRight_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkNormalDiagonalDownRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_SOUTH, MOVE_SPEED_NORMAL);
|
||
|
return MovementAction_WalkNormalDown_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_NORTH, MOVE_SPEED_NORMAL);
|
||
|
return MovementAction_WalkNormalUp_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_WEST, MOVE_SPEED_NORMAL);
|
||
|
return MovementAction_WalkNormalLeft_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_EAST, MOVE_SPEED_NORMAL);
|
||
|
return MovementAction_WalkNormalRight_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
#define JUMP_HALFWAY 1
|
||
|
#define JUMP_FINISHED ((u8)-1)
|
||
|
|
||
|
enum {
|
||
|
JUMP_TYPE_HIGH,
|
||
|
JUMP_TYPE_LOW,
|
||
|
JUMP_TYPE_NORMAL,
|
||
|
};
|
||
|
|
||
|
static void InitJump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 distance, u8 type)
|
||
|
{
|
||
|
s16 displacements[ARRAY_COUNT(sJumpInitDisplacements)];
|
||
|
s16 x;
|
||
|
s16 y;
|
||
|
|
||
|
memcpy(displacements, sJumpInitDisplacements, sizeof sJumpInitDisplacements);
|
||
|
x = 0;
|
||
|
y = 0;
|
||
|
SetObjectEventDirection(objectEvent, direction);
|
||
|
MoveCoordsInDirection(direction, &x, &y, displacements[distance], displacements[distance]);
|
||
|
ShiftObjectEventCoords(objectEvent, objectEvent->currentCoords.x + x, objectEvent->currentCoords.y + y);
|
||
|
SetJumpSpriteData(sprite, direction, distance, type);
|
||
|
sprite->sActionFuncId = 1;
|
||
|
sprite->animPaused = FALSE;
|
||
|
objectEvent->triggerGroundEffectsOnMove = TRUE;
|
||
|
objectEvent->disableCoveringGroundEffects = TRUE;
|
||
|
}
|
||
|
|
||
|
static void InitJumpRegular(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 distance, u8 type)
|
||
|
{
|
||
|
InitJump(objectEvent, sprite, direction, distance, type);
|
||
|
SetStepAnimHandleAlternation(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
|
||
|
DoShadowFieldEffect(objectEvent);
|
||
|
}
|
||
|
|
||
|
#define sDistance data[4]
|
||
|
|
||
|
static u8 UpdateJumpAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 callback(struct Sprite *))
|
||
|
{
|
||
|
s16 displacements[ARRAY_COUNT(sJumpDisplacements)];
|
||
|
s16 x;
|
||
|
s16 y;
|
||
|
u8 result;
|
||
|
|
||
|
memcpy(displacements, sJumpDisplacements, sizeof sJumpDisplacements);
|
||
|
result = callback(sprite);
|
||
|
if (result == JUMP_HALFWAY && displacements[sprite->sDistance] != 0)
|
||
|
{
|
||
|
x = 0;
|
||
|
y = 0;
|
||
|
MoveCoordsInDirection(objectEvent->movementDirection, &x, &y, displacements[sprite->sDistance], displacements[sprite->sDistance]);
|
||
|
ShiftObjectEventCoords(objectEvent, objectEvent->currentCoords.x + x, objectEvent->currentCoords.y + y);
|
||
|
objectEvent->triggerGroundEffectsOnMove = TRUE;
|
||
|
objectEvent->disableCoveringGroundEffects = TRUE;
|
||
|
}
|
||
|
else if (result == JUMP_FINISHED)
|
||
|
{
|
||
|
ShiftStillObjectEventCoords(objectEvent);
|
||
|
objectEvent->triggerGroundEffectsOnStop = TRUE;
|
||
|
objectEvent->landingJump = TRUE;
|
||
|
sprite->animPaused = TRUE;
|
||
|
}
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
#undef sDistance
|
||
|
|
||
|
static u8 DoJumpAnimStep(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
return UpdateJumpAnim(objectEvent, sprite, DoJumpSpriteMovement);
|
||
|
}
|
||
|
|
||
|
static u8 DoJumpSpecialAnimStep(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
return UpdateJumpAnim(objectEvent, sprite, DoJumpSpecialSpriteMovement);
|
||
|
}
|
||
|
|
||
|
static bool8 DoJumpAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnimStep(objectEvent, sprite) == JUMP_FINISHED)
|
||
|
return TRUE;
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static bool8 DoJumpSpecialAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpSpecialAnimStep(objectEvent, sprite) == JUMP_FINISHED)
|
||
|
return TRUE;
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static bool8 DoJumpInPlaceAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
switch (DoJumpAnimStep(objectEvent, sprite))
|
||
|
{
|
||
|
case JUMP_FINISHED:
|
||
|
return TRUE;
|
||
|
case JUMP_HALFWAY:
|
||
|
SetObjectEventDirection(objectEvent, GetOppositeDirection(objectEvent->movementDirection));
|
||
|
SetStepAnim(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
|
||
|
default:
|
||
|
return FALSE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_Jump2Down_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitJumpRegular(objectEvent, sprite, DIR_SOUTH, JUMP_DISTANCE_FAR, JUMP_TYPE_HIGH);
|
||
|
return MovementAction_Jump2Down_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_Jump2Down_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = FALSE;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_Jump2Up_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitJumpRegular(objectEvent, sprite, DIR_NORTH, JUMP_DISTANCE_FAR, JUMP_TYPE_HIGH);
|
||
|
return MovementAction_Jump2Up_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_Jump2Up_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = FALSE;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_Jump2Left_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitJumpRegular(objectEvent, sprite, DIR_WEST, JUMP_DISTANCE_FAR, JUMP_TYPE_HIGH);
|
||
|
return MovementAction_Jump2Left_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_Jump2Left_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = FALSE;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_Jump2Right_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitJumpRegular(objectEvent, sprite, DIR_EAST, JUMP_DISTANCE_FAR, JUMP_TYPE_HIGH);
|
||
|
return MovementAction_Jump2Right_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_Jump2Right_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = FALSE;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static void InitMovementDelay(struct Sprite *sprite, u16 duration)
|
||
|
{
|
||
|
sprite->sActionFuncId = 1;
|
||
|
sprite->data[3] = duration;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_Delay_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (--sprite->data[3] == 0)
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_Delay1_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementDelay(sprite, 1);
|
||
|
return MovementAction_Delay_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_Delay2_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementDelay(sprite, 2);
|
||
|
return MovementAction_Delay_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_Delay4_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementDelay(sprite, 4);
|
||
|
return MovementAction_Delay_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_Delay8_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementDelay(sprite, 8);
|
||
|
return MovementAction_Delay_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_Delay16_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementDelay(sprite, 16);
|
||
|
return MovementAction_Delay_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_SOUTH, MOVE_SPEED_FAST_1);
|
||
|
return MovementAction_WalkFastDown_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_NORTH, MOVE_SPEED_FAST_1);
|
||
|
return MovementAction_WalkFastUp_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_WEST, MOVE_SPEED_FAST_1);
|
||
|
return MovementAction_WalkFastLeft_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_EAST, MOVE_SPEED_FAST_1);
|
||
|
return MovementAction_WalkFastRight_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
|
||
|
static void InitMoveInPlace(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 animNum, u16 duration)
|
||
|
{
|
||
|
SetObjectEventDirection(objectEvent, direction);
|
||
|
SetStepAnimHandleAlternation(objectEvent, sprite, animNum);
|
||
|
sprite->animPaused = FALSE;
|
||
|
sprite->sActionFuncId = 1;
|
||
|
sprite->data[3] = duration;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (-- sprite->data[3] == 0)
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
sprite->animPaused = TRUE;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (sprite->data[3] & 1)
|
||
|
sprite->animDelayCounter++;
|
||
|
|
||
|
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkInPlaceSlowDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMoveInPlace(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionAnimNum(DIR_SOUTH), 32);
|
||
|
return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkInPlaceSlowUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMoveInPlace(objectEvent, sprite, DIR_NORTH, GetMoveDirectionAnimNum(DIR_NORTH), 32);
|
||
|
return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkInPlaceSlowLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMoveInPlace(objectEvent, sprite, DIR_WEST, GetMoveDirectionAnimNum(DIR_WEST), 32);
|
||
|
return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkInPlaceSlowRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMoveInPlace(objectEvent, sprite, DIR_EAST, GetMoveDirectionAnimNum(DIR_EAST), 32);
|
||
|
return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkInPlaceNormalDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMoveInPlace(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionAnimNum(DIR_SOUTH), 16);
|
||
|
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkInPlaceNormalUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMoveInPlace(objectEvent, sprite, DIR_NORTH, GetMoveDirectionAnimNum(DIR_NORTH), 16);
|
||
|
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkInPlaceNormalLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMoveInPlace(objectEvent, sprite, DIR_WEST, GetMoveDirectionAnimNum(DIR_WEST), 16);
|
||
|
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkInPlaceNormalRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMoveInPlace(objectEvent, sprite, DIR_EAST, GetMoveDirectionAnimNum(DIR_EAST), 16);
|
||
|
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMoveInPlace(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionFastAnimNum(DIR_SOUTH), 8);
|
||
|
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMoveInPlace(objectEvent, sprite, DIR_NORTH, GetMoveDirectionFastAnimNum(DIR_NORTH), 8);
|
||
|
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMoveInPlace(objectEvent, sprite, DIR_WEST, GetMoveDirectionFastAnimNum(DIR_WEST), 8);
|
||
|
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMoveInPlace(objectEvent, sprite, DIR_EAST, GetMoveDirectionFastAnimNum(DIR_EAST), 8);
|
||
|
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkInPlaceFasterDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMoveInPlace(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionFasterAnimNum(DIR_SOUTH), 4);
|
||
|
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkInPlaceFasterUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMoveInPlace(objectEvent, sprite, DIR_NORTH, GetMoveDirectionFasterAnimNum(DIR_NORTH), 4);
|
||
|
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkInPlaceFasterLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMoveInPlace(objectEvent, sprite, DIR_WEST, GetMoveDirectionFasterAnimNum(DIR_WEST), 4);
|
||
|
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkInPlaceFasterRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMoveInPlace(objectEvent, sprite, DIR_EAST, GetMoveDirectionFasterAnimNum(DIR_EAST), 4);
|
||
|
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_SOUTH, MOVE_SPEED_FAST_2);
|
||
|
return MovementAction_RideWaterCurrentDown_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_NORTH, MOVE_SPEED_FAST_2);
|
||
|
return MovementAction_RideWaterCurrentUp_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_WEST, MOVE_SPEED_FAST_2);
|
||
|
return MovementAction_RideWaterCurrentLeft_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_EAST, MOVE_SPEED_FAST_2);
|
||
|
return MovementAction_RideWaterCurrentRight_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkFasterDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_SOUTH, MOVE_SPEED_FASTER);
|
||
|
return MovementAction_WalkFasterDown_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkFasterDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkFasterUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_NORTH, MOVE_SPEED_FASTER);
|
||
|
return MovementAction_WalkFasterUp_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkFasterUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkFasterLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_WEST, MOVE_SPEED_FASTER);
|
||
|
return MovementAction_WalkFasterLeft_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkFasterLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkFasterRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_EAST, MOVE_SPEED_FASTER);
|
||
|
return MovementAction_WalkFasterRight_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkFasterRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_SlideDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_SOUTH, MOVE_SPEED_FASTEST);
|
||
|
return MovementAction_SlideDown_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_SlideDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_SlideUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_NORTH, MOVE_SPEED_FASTEST);
|
||
|
return MovementAction_SlideUp_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_SlideUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_SlideLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_WEST, MOVE_SPEED_FASTEST);
|
||
|
return MovementAction_SlideLeft_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_SlideLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_SlideRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_EAST, MOVE_SPEED_FASTEST);
|
||
|
return MovementAction_SlideRight_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_SlideRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_PlayerRunDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
StartRunningAnim(objectEvent, sprite, DIR_SOUTH);
|
||
|
return MovementAction_PlayerRunDown_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_PlayerRunUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
StartRunningAnim(objectEvent, sprite, DIR_NORTH);
|
||
|
return MovementAction_PlayerRunUp_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_PlayerRunLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
StartRunningAnim(objectEvent, sprite, DIR_WEST);
|
||
|
return MovementAction_PlayerRunLeft_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_PlayerRunRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
StartRunningAnim(objectEvent, sprite, DIR_EAST);
|
||
|
return MovementAction_PlayerRunRight_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
void StartSpriteAnimInDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 animNum)
|
||
|
{
|
||
|
SetAndStartSpriteAnim(sprite, animNum, 0);
|
||
|
SetObjectEventDirection(objectEvent, direction);
|
||
|
sprite->sActionFuncId = 1;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_StartAnimInDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
StartSpriteAnimInDirection(objectEvent, sprite, objectEvent->movementDirection, sprite->animNum);
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WaitSpriteAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (SpriteAnimEnded(sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static void InitJumpSpecial(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
|
||
|
{
|
||
|
InitJump(objectEvent, sprite, direction, JUMP_DISTANCE_NORMAL, JUMP_TYPE_HIGH);
|
||
|
StartSpriteAnim(sprite, GetJumpSpecialDirectionAnimNum(direction));
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpSpecialDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitJumpSpecial(objectEvent, sprite, DIR_SOUTH);
|
||
|
return MovementAction_JumpSpecialDown_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpSpecialAnim(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
objectEvent->landingJump = FALSE;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpSpecialUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitJumpSpecial(objectEvent, sprite, DIR_NORTH);
|
||
|
return MovementAction_JumpSpecialUp_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpSpecialAnim(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
objectEvent->landingJump = FALSE;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpSpecialLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitJumpSpecial(objectEvent, sprite, DIR_WEST);
|
||
|
return MovementAction_JumpSpecialLeft_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpSpecialAnim(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
objectEvent->landingJump = FALSE;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpSpecialRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitJumpSpecial(objectEvent, sprite, DIR_EAST);
|
||
|
return MovementAction_JumpSpecialRight_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpSpecialAnim(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
objectEvent->landingJump = FALSE;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_FacePlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 playerObjectId;
|
||
|
|
||
|
if (!TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0, &playerObjectId))
|
||
|
FaceDirection(objectEvent, sprite, GetDirectionToFace(objectEvent->currentCoords.x,
|
||
|
objectEvent->currentCoords.y,
|
||
|
gObjectEvents[playerObjectId].currentCoords.x,
|
||
|
gObjectEvents[playerObjectId].currentCoords.y));
|
||
|
sprite->sActionFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 playerObjectId;
|
||
|
|
||
|
if (!TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0, &playerObjectId))
|
||
|
FaceDirection(objectEvent, sprite, GetOppositeDirection(GetDirectionToFace(objectEvent->currentCoords.x,
|
||
|
objectEvent->currentCoords.y,
|
||
|
gObjectEvents[playerObjectId].currentCoords.x,
|
||
|
gObjectEvents[playerObjectId].currentCoords.y)));
|
||
|
sprite->sActionFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_LockFacingDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
objectEvent->facingDirectionLocked = TRUE;
|
||
|
sprite->sActionFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
objectEvent->facingDirectionLocked = FALSE;
|
||
|
sprite->sActionFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitJumpRegular(objectEvent, sprite, DIR_SOUTH, JUMP_DISTANCE_NORMAL, JUMP_TYPE_NORMAL);
|
||
|
return MovementAction_JumpDown_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = 0;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitJumpRegular(objectEvent, sprite, DIR_NORTH, JUMP_DISTANCE_NORMAL, JUMP_TYPE_NORMAL);
|
||
|
return MovementAction_JumpUp_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = 0;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitJumpRegular(objectEvent, sprite, DIR_WEST, JUMP_DISTANCE_NORMAL, JUMP_TYPE_NORMAL);
|
||
|
return MovementAction_JumpLeft_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = 0;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitJumpRegular(objectEvent, sprite, DIR_EAST, JUMP_DISTANCE_NORMAL, JUMP_TYPE_NORMAL);
|
||
|
return MovementAction_JumpRight_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = 0;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitJumpRegular(objectEvent, sprite, DIR_SOUTH, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_HIGH);
|
||
|
return MovementAction_JumpInPlaceDown_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = 0;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitJumpRegular(objectEvent, sprite, DIR_NORTH, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_HIGH);
|
||
|
return MovementAction_JumpInPlaceUp_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = 0;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitJumpRegular(objectEvent, sprite, DIR_WEST, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_HIGH);
|
||
|
return MovementAction_JumpInPlaceLeft_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = 0;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitJumpRegular(objectEvent, sprite, DIR_EAST, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_HIGH);
|
||
|
return MovementAction_JumpInPlaceRight_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = 0;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitJumpRegular(objectEvent, sprite, DIR_SOUTH, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_NORMAL);
|
||
|
return MovementAction_JumpInPlaceDownUp_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpInPlaceAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = 0;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitJumpRegular(objectEvent, sprite, DIR_NORTH, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_NORMAL);
|
||
|
return MovementAction_JumpInPlaceUpDown_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpInPlaceAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = 0;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitJumpRegular(objectEvent, sprite, DIR_WEST, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_NORMAL);
|
||
|
return MovementAction_JumpInPlaceLeftRight_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpInPlaceAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = 0;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitJumpRegular(objectEvent, sprite, DIR_EAST, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_NORMAL);
|
||
|
return MovementAction_JumpInPlaceRightLeft_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpInPlaceAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = 0;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
FaceDirection(objectEvent, sprite, gInitialMovementTypeFacingDirections[objectEvent->movementType]);
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, ANIM_NURSE_BOW);
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
objectEvent->disableJumpLandingGroundEffect = FALSE;
|
||
|
sprite->sActionFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
objectEvent->disableJumpLandingGroundEffect = TRUE;
|
||
|
sprite->sActionFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_DisableAnimation_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
objectEvent->inanimate = TRUE;
|
||
|
sprite->sActionFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_RestoreAnimation_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
objectEvent->inanimate = GetObjectEventGraphicsInfo(objectEvent->graphicsId)->inanimate;
|
||
|
sprite->sActionFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_SetInvisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
objectEvent->invisible = TRUE;
|
||
|
sprite->sActionFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_SetVisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
objectEvent->invisible = FALSE;
|
||
|
sprite->sActionFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
|
||
|
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON);
|
||
|
sprite->sActionFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
|
||
|
FieldEffectStart(FLDEFF_QUESTION_MARK_ICON);
|
||
|
sprite->sActionFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
|
||
|
FieldEffectStart(FLDEFF_HEART_ICON);
|
||
|
sprite->sActionFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (objectEvent->movementType == MOVEMENT_TYPE_BURIED)
|
||
|
{
|
||
|
SetBuriedTrainerMovement(objectEvent);
|
||
|
return FALSE;
|
||
|
}
|
||
|
if (objectEvent->movementType != MOVEMENT_TYPE_TREE_DISGUISE && objectEvent->movementType != MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
StartRevealDisguise(objectEvent);
|
||
|
sprite->sActionFuncId = 1;
|
||
|
return MovementAction_RevealTrainer_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateRevealDisguise(objectEvent))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
SetAndStartSpriteAnim(sprite, ANIM_REMOVE_OBSTACLE, 0);
|
||
|
sprite->sActionFuncId = 1;
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (SpriteAnimEnded(sprite))
|
||
|
{
|
||
|
SetMovementDelay(sprite, 32);
|
||
|
sprite->sActionFuncId = 2;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
objectEvent->invisible ^= TRUE;
|
||
|
if (WaitForMovementDelay(sprite))
|
||
|
{
|
||
|
objectEvent->invisible = TRUE;
|
||
|
sprite->sActionFuncId = 3;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_CutTree_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
SetAndStartSpriteAnim(sprite, ANIM_REMOVE_OBSTACLE, 0);
|
||
|
sprite->sActionFuncId = 1;
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_CutTree_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (SpriteAnimEnded(sprite))
|
||
|
{
|
||
|
SetMovementDelay(sprite, 32);
|
||
|
sprite->sActionFuncId = 2;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_CutTree_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
objectEvent->invisible ^= TRUE;
|
||
|
if (WaitForMovementDelay(sprite))
|
||
|
{
|
||
|
objectEvent->invisible = TRUE;
|
||
|
sprite->sActionFuncId = 3;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_SetFixedPriority_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
objectEvent->fixedPriority = TRUE;
|
||
|
sprite->sActionFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_ClearFixedPriority_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
objectEvent->fixedPriority = FALSE;
|
||
|
sprite->sActionFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
|
||
|
InitSpriteAffineAnim(sprite);
|
||
|
sprite->affineAnimPaused = TRUE;
|
||
|
sprite->subspriteMode = SUBSPRITES_OFF;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
FreeOamMatrix(sprite->oam.matrixNum);
|
||
|
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
|
||
|
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_HideReflection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
objectEvent->hideReflection = TRUE;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_ShowReflection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
objectEvent->hideReflection = FALSE;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitWalkSlow(objectEvent, sprite, DIR_SOUTH);
|
||
|
sprite->affineAnimPaused = FALSE;
|
||
|
StartSpriteAffineAnimIfDifferent(sprite, 0);
|
||
|
return MovementAction_WalkDownStartAffine_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateWalkSlow(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->affineAnimPaused = TRUE;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitWalkSlow(objectEvent, sprite, DIR_SOUTH);
|
||
|
sprite->affineAnimPaused = FALSE;
|
||
|
ChangeSpriteAffineAnimIfDifferent(sprite, 1);
|
||
|
return MovementAction_WalkDownAffine_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateWalkSlow(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->affineAnimPaused = TRUE;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkLeftAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_WEST, MOVE_SPEED_FAST_1);
|
||
|
sprite->affineAnimPaused = FALSE;
|
||
|
ChangeSpriteAffineAnimIfDifferent(sprite, 2);
|
||
|
return MovementAction_WalkLeftAffine_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkLeftAffine_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->affineAnimPaused = TRUE;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkRightAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMovementNormal(objectEvent, sprite, DIR_EAST, MOVE_SPEED_FAST_1);
|
||
|
sprite->affineAnimPaused = FALSE;
|
||
|
ChangeSpriteAffineAnimIfDifferent(sprite, 3);
|
||
|
return MovementAction_WalkRightAffine_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_WalkRightAffine_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->affineAnimPaused = TRUE;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static void AcroWheelieFaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
|
||
|
{
|
||
|
SetObjectEventDirection(objectEvent, direction);
|
||
|
ShiftStillObjectEventCoords(objectEvent);
|
||
|
SetStepAnim(objectEvent, sprite, GetAcroWheeliePedalDirectionAnimNum(direction));
|
||
|
sprite->animPaused = TRUE;
|
||
|
sprite->sActionFuncId = 1;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieFaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
AcroWheelieFaceDirection(objectEvent, sprite, DIR_SOUTH);
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieFaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
AcroWheelieFaceDirection(objectEvent, sprite, DIR_NORTH);
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieFaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
AcroWheelieFaceDirection(objectEvent, sprite, DIR_WEST);
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieFaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
AcroWheelieFaceDirection(objectEvent, sprite, DIR_EAST);
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroPopWheelieDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, GetAcroWheelieDirectionAnimNum(DIR_SOUTH));
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroPopWheelieUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
StartSpriteAnimInDirection(objectEvent, sprite, DIR_NORTH, GetAcroWheelieDirectionAnimNum(DIR_NORTH));
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroPopWheelieLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
StartSpriteAnimInDirection(objectEvent, sprite, DIR_WEST, GetAcroWheelieDirectionAnimNum(DIR_WEST));
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroPopWheelieRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
StartSpriteAnimInDirection(objectEvent, sprite, DIR_EAST, GetAcroWheelieDirectionAnimNum(DIR_EAST));
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroEndWheelieFaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, GetAcroEndWheelieDirectionAnimNum(DIR_SOUTH));
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroEndWheelieFaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
StartSpriteAnimInDirection(objectEvent, sprite, DIR_NORTH, GetAcroEndWheelieDirectionAnimNum(DIR_NORTH));
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
StartSpriteAnimInDirection(objectEvent, sprite, DIR_WEST, GetAcroEndWheelieDirectionAnimNum(DIR_WEST));
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroEndWheelieFaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
StartSpriteAnimInDirection(objectEvent, sprite, DIR_EAST, GetAcroEndWheelieDirectionAnimNum(DIR_EAST));
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, GetAcroUnusedActionDirectionAnimNum(DIR_SOUTH));
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
StartSpriteAnimInDirection(objectEvent, sprite, DIR_NORTH, GetAcroUnusedActionDirectionAnimNum(DIR_NORTH));
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
StartSpriteAnimInDirection(objectEvent, sprite, DIR_WEST, GetAcroUnusedActionDirectionAnimNum(DIR_WEST));
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
StartSpriteAnimInDirection(objectEvent, sprite, DIR_EAST, GetAcroUnusedActionDirectionAnimNum(DIR_EAST));
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
void InitFigure8Anim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitSpriteForFigure8Anim(sprite);
|
||
|
sprite->animPaused = FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 DoFigure8Anim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (AnimateSpriteInFigure8(sprite))
|
||
|
{
|
||
|
ShiftStillObjectEventCoords(objectEvent);
|
||
|
objectEvent->triggerGroundEffectsOnStop = TRUE;
|
||
|
sprite->animPaused = TRUE;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_Figure8_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitFigure8Anim(objectEvent, sprite);
|
||
|
sprite->sActionFuncId = 1;
|
||
|
return MovementAction_Figure8_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_Figure8_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoFigure8Anim(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static void InitAcroWheelieJump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 distance, u8 type)
|
||
|
{
|
||
|
InitJump(objectEvent, sprite, direction, distance, type);
|
||
|
StartSpriteAnimIfDifferent(sprite, GetAcroWheelieDirectionAnimNum(direction));
|
||
|
DoShadowFieldEffect(objectEvent);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitAcroWheelieJump(objectEvent, sprite, DIR_SOUTH, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_LOW);
|
||
|
return MovementAction_AcroWheelieHopFaceDown_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = FALSE;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitAcroWheelieJump(objectEvent, sprite, DIR_NORTH, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_LOW);
|
||
|
return MovementAction_AcroWheelieHopFaceUp_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = FALSE;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitAcroWheelieJump(objectEvent, sprite, DIR_WEST, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_LOW);
|
||
|
return MovementAction_AcroWheelieHopFaceLeft_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = FALSE;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitAcroWheelieJump(objectEvent, sprite, DIR_EAST, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_LOW);
|
||
|
return MovementAction_AcroWheelieHopFaceRight_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = FALSE;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitAcroWheelieJump(objectEvent, sprite, DIR_SOUTH, JUMP_DISTANCE_NORMAL, JUMP_TYPE_LOW);
|
||
|
return MovementAction_AcroWheelieHopDown_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = FALSE;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitAcroWheelieJump(objectEvent, sprite, DIR_NORTH, JUMP_DISTANCE_NORMAL, JUMP_TYPE_LOW);
|
||
|
return MovementAction_AcroWheelieHopUp_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = FALSE;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitAcroWheelieJump(objectEvent, sprite, DIR_WEST, JUMP_DISTANCE_NORMAL, JUMP_TYPE_LOW);
|
||
|
return MovementAction_AcroWheelieHopLeft_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = FALSE;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitAcroWheelieJump(objectEvent, sprite, DIR_EAST, JUMP_DISTANCE_NORMAL, JUMP_TYPE_LOW);
|
||
|
return MovementAction_AcroWheelieHopRight_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = FALSE;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitAcroWheelieJump(objectEvent, sprite, DIR_SOUTH, JUMP_DISTANCE_FAR, JUMP_TYPE_HIGH);
|
||
|
return MovementAction_AcroWheelieJumpDown_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = FALSE;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitAcroWheelieJump(objectEvent, sprite, DIR_NORTH, JUMP_DISTANCE_FAR, JUMP_TYPE_HIGH);
|
||
|
return MovementAction_AcroWheelieJumpUp_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = FALSE;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitAcroWheelieJump(objectEvent, sprite, DIR_WEST, JUMP_DISTANCE_FAR, JUMP_TYPE_HIGH);
|
||
|
return MovementAction_AcroWheelieJumpLeft_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = FALSE;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitAcroWheelieJump(objectEvent, sprite, DIR_EAST, JUMP_DISTANCE_FAR, JUMP_TYPE_HIGH);
|
||
|
return MovementAction_AcroWheelieJumpRight_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (DoJumpAnim(objectEvent, sprite))
|
||
|
{
|
||
|
objectEvent->hasShadow = FALSE;
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieInPlaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMoveInPlace(objectEvent, sprite, DIR_SOUTH, GetAcroWheeliePedalDirectionAnimNum(DIR_SOUTH), 8);
|
||
|
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieInPlaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMoveInPlace(objectEvent, sprite, DIR_NORTH, GetAcroWheeliePedalDirectionAnimNum(DIR_NORTH), 8);
|
||
|
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieInPlaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMoveInPlace(objectEvent, sprite, DIR_WEST, GetAcroWheeliePedalDirectionAnimNum(DIR_WEST), 8);
|
||
|
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieInPlaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitMoveInPlace(objectEvent, sprite, DIR_EAST, GetAcroWheeliePedalDirectionAnimNum(DIR_EAST), 8);
|
||
|
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
static void InitAcroPopWheelie(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
|
||
|
{
|
||
|
InitNpcForMovement(objectEvent, sprite, direction, speed);
|
||
|
StartSpriteAnim(sprite, GetAcroWheelieDirectionAnimNum(objectEvent->facingDirection));
|
||
|
SeekSpriteAnim(sprite, 0);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroPopWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitAcroPopWheelie(objectEvent, sprite, DIR_SOUTH, 1);
|
||
|
return MovementAction_AcroPopWheelieMoveDown_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroPopWheelieMoveUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitAcroPopWheelie(objectEvent, sprite, DIR_NORTH, 1);
|
||
|
return MovementAction_AcroPopWheelieMoveUp_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitAcroPopWheelie(objectEvent, sprite, DIR_WEST, 1);
|
||
|
return MovementAction_AcroPopWheelieMoveLeft_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroPopWheelieMoveRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitAcroPopWheelie(objectEvent, sprite, DIR_EAST, 1);
|
||
|
return MovementAction_AcroPopWheelieMoveRight_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static void InitAcroWheelieMove(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
|
||
|
{
|
||
|
InitNpcForMovement(objectEvent, sprite, direction, speed);
|
||
|
SetStepAnimHandleAlternation(objectEvent, sprite, GetAcroWheeliePedalDirectionAnimNum(objectEvent->facingDirection));
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitAcroWheelieMove(objectEvent, sprite, DIR_SOUTH, 1);
|
||
|
return MovementAction_AcroWheelieMoveDown_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieMoveUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitAcroWheelieMove(objectEvent, sprite, DIR_NORTH, 1);
|
||
|
return MovementAction_AcroWheelieMoveUp_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieMoveLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitAcroWheelieMove(objectEvent, sprite, DIR_WEST, 1);
|
||
|
return MovementAction_AcroWheelieMoveLeft_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieMoveRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitAcroWheelieMove(objectEvent, sprite, DIR_EAST, 1);
|
||
|
return MovementAction_AcroWheelieMoveRight_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static void InitAcroEndWheelie(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
|
||
|
{
|
||
|
InitNpcForMovement(objectEvent, sprite, direction, speed);
|
||
|
StartSpriteAnim(sprite, GetAcroEndWheelieDirectionAnimNum(objectEvent->facingDirection));
|
||
|
SeekSpriteAnim(sprite, 0);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroEndWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitAcroEndWheelie(objectEvent, sprite, DIR_SOUTH, 1);
|
||
|
return MovementAction_AcroEndWheelieMoveDown_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroEndWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroEndWheelieMoveUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitAcroEndWheelie(objectEvent, sprite, DIR_NORTH, 1);
|
||
|
return MovementAction_AcroEndWheelieMoveUp_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroEndWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroEndWheelieMoveLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitAcroEndWheelie(objectEvent, sprite, DIR_WEST, 1);
|
||
|
return MovementAction_AcroEndWheelieMoveLeft_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroEndWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroEndWheelieMoveRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
InitAcroEndWheelie(objectEvent, sprite, DIR_EAST, 1);
|
||
|
return MovementAction_AcroEndWheelieMoveRight_Step1(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_AcroEndWheelieMoveRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (UpdateMovementNormal(objectEvent, sprite))
|
||
|
{
|
||
|
sprite->sActionFuncId = 2;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_Levitate_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
CreateLevitateMovementTask(objectEvent);
|
||
|
sprite->sActionFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_StopLevitate_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
DestroyLevitateMovementTask(objectEvent->warpArrowSpriteId);
|
||
|
sprite->y2 = 0;
|
||
|
sprite->sActionFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_StopLevitateAtTop_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (sprite->y2 == 0)
|
||
|
{
|
||
|
DestroyLevitateMovementTask(objectEvent->warpArrowSpriteId);
|
||
|
sprite->sActionFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
u8 MovementAction_Finish(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
bool8 MovementAction_PauseSpriteAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->animPaused = TRUE;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
static void UpdateObjectEventSpriteAnimPause(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (objectEvent->disableAnim)
|
||
|
sprite->animPaused = TRUE;
|
||
|
}
|
||
|
|
||
|
static void TryEnableObjectEventAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (objectEvent->enableAnim)
|
||
|
{
|
||
|
sprite->animPaused = FALSE;
|
||
|
objectEvent->disableAnim = FALSE;
|
||
|
objectEvent->enableAnim = FALSE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void UpdateObjectEventVisibility(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
UpdateObjectEventOffscreen(objectEvent, sprite);
|
||
|
UpdateObjectEventSpriteVisibility(objectEvent, sprite);
|
||
|
}
|
||
|
|
||
|
static void UpdateObjectEventOffscreen(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u16 x, y;
|
||
|
u16 x2, y2;
|
||
|
const struct ObjectEventGraphicsInfo *graphicsInfo;
|
||
|
|
||
|
objectEvent->offScreen = FALSE;
|
||
|
|
||
|
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
|
||
|
if (sprite->coordOffsetEnabled)
|
||
|
{
|
||
|
x = sprite->x + sprite->x2 + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
|
||
|
y = sprite->y + sprite->y2 + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
x = sprite->x + sprite->x2 + sprite->centerToCornerVecX;
|
||
|
y = sprite->y + sprite->y2 + sprite->centerToCornerVecY;
|
||
|
}
|
||
|
x2 = graphicsInfo->width;
|
||
|
x2 += x;
|
||
|
y2 = y;
|
||
|
y2 += graphicsInfo->height;
|
||
|
|
||
|
if ((s16)x >= DISPLAY_WIDTH + 16 || (s16)x2 < -16)
|
||
|
objectEvent->offScreen = TRUE;
|
||
|
|
||
|
if ((s16)y >= DISPLAY_HEIGHT + 16 || (s16)y2 < -16)
|
||
|
objectEvent->offScreen = TRUE;
|
||
|
}
|
||
|
|
||
|
static void UpdateObjectEventSpriteVisibility(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->invisible = FALSE;
|
||
|
if (objectEvent->invisible || objectEvent->offScreen)
|
||
|
sprite->invisible = TRUE;
|
||
|
}
|
||
|
|
||
|
static void GetAllGroundEffectFlags_OnSpawn(struct ObjectEvent *objEvent, u32 *flags)
|
||
|
{
|
||
|
ObjectEventUpdateMetatileBehaviors(objEvent);
|
||
|
GetGroundEffectFlags_Reflection(objEvent, flags);
|
||
|
GetGroundEffectFlags_TallGrassOnSpawn(objEvent, flags);
|
||
|
GetGroundEffectFlags_LongGrassOnSpawn(objEvent, flags);
|
||
|
GetGroundEffectFlags_SandHeap(objEvent, flags);
|
||
|
GetGroundEffectFlags_ShallowFlowingWater(objEvent, flags);
|
||
|
GetGroundEffectFlags_ShortGrass(objEvent, flags);
|
||
|
GetGroundEffectFlags_HotSprings(objEvent, flags);
|
||
|
}
|
||
|
|
||
|
static void GetAllGroundEffectFlags_OnBeginStep(struct ObjectEvent *objEvent, u32 *flags)
|
||
|
{
|
||
|
ObjectEventUpdateMetatileBehaviors(objEvent);
|
||
|
GetGroundEffectFlags_Reflection(objEvent, flags);
|
||
|
GetGroundEffectFlags_TallGrassOnBeginStep(objEvent, flags);
|
||
|
GetGroundEffectFlags_LongGrassOnBeginStep(objEvent, flags);
|
||
|
GetGroundEffectFlags_Tracks(objEvent, flags);
|
||
|
GetGroundEffectFlags_SandHeap(objEvent, flags);
|
||
|
GetGroundEffectFlags_ShallowFlowingWater(objEvent, flags);
|
||
|
GetGroundEffectFlags_Puddle(objEvent, flags);
|
||
|
GetGroundEffectFlags_ShortGrass(objEvent, flags);
|
||
|
GetGroundEffectFlags_HotSprings(objEvent, flags);
|
||
|
}
|
||
|
|
||
|
static void GetAllGroundEffectFlags_OnFinishStep(struct ObjectEvent *objEvent, u32 *flags)
|
||
|
{
|
||
|
ObjectEventUpdateMetatileBehaviors(objEvent);
|
||
|
GetGroundEffectFlags_ShallowFlowingWater(objEvent, flags);
|
||
|
GetGroundEffectFlags_SandHeap(objEvent, flags);
|
||
|
GetGroundEffectFlags_Puddle(objEvent, flags);
|
||
|
GetGroundEffectFlags_Ripple(objEvent, flags);
|
||
|
GetGroundEffectFlags_ShortGrass(objEvent, flags);
|
||
|
GetGroundEffectFlags_HotSprings(objEvent, flags);
|
||
|
GetGroundEffectFlags_Seaweed(objEvent, flags);
|
||
|
GetGroundEffectFlags_JumpLanding(objEvent, flags);
|
||
|
}
|
||
|
|
||
|
static void ObjectEventUpdateMetatileBehaviors(struct ObjectEvent *objEvent)
|
||
|
{
|
||
|
objEvent->previousMetatileBehavior = MapGridGetMetatileBehaviorAt(objEvent->previousCoords.x, objEvent->previousCoords.y);
|
||
|
objEvent->currentMetatileBehavior = MapGridGetMetatileBehaviorAt(objEvent->currentCoords.x, objEvent->currentCoords.y);
|
||
|
}
|
||
|
|
||
|
static void GetGroundEffectFlags_Reflection(struct ObjectEvent *objEvent, u32 *flags)
|
||
|
{
|
||
|
u32 reflectionFlags[NUM_REFLECTION_TYPES - 1] = {
|
||
|
[REFL_TYPE_ICE - 1] = GROUND_EFFECT_FLAG_ICE_REFLECTION,
|
||
|
[REFL_TYPE_WATER - 1] = GROUND_EFFECT_FLAG_WATER_REFLECTION
|
||
|
};
|
||
|
u8 reflType = ObjectEventGetNearbyReflectionType(objEvent);
|
||
|
|
||
|
if (reflType)
|
||
|
{
|
||
|
if (objEvent->hasReflection == 0)
|
||
|
{
|
||
|
objEvent->hasReflection++;
|
||
|
*flags |= reflectionFlags[reflType - 1];
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
objEvent->hasReflection = FALSE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void GetGroundEffectFlags_TallGrassOnSpawn(struct ObjectEvent *objEvent, u32 *flags)
|
||
|
{
|
||
|
if (MetatileBehavior_IsTallGrass(objEvent->currentMetatileBehavior))
|
||
|
*flags |= GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN;
|
||
|
}
|
||
|
|
||
|
static void GetGroundEffectFlags_TallGrassOnBeginStep(struct ObjectEvent *objEvent, u32 *flags)
|
||
|
{
|
||
|
if (MetatileBehavior_IsTallGrass(objEvent->currentMetatileBehavior))
|
||
|
*flags |= GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE;
|
||
|
}
|
||
|
|
||
|
static void GetGroundEffectFlags_LongGrassOnSpawn(struct ObjectEvent *objEvent, u32 *flags)
|
||
|
{
|
||
|
if (MetatileBehavior_IsLongGrass(objEvent->currentMetatileBehavior))
|
||
|
*flags |= GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN;
|
||
|
}
|
||
|
|
||
|
static void GetGroundEffectFlags_LongGrassOnBeginStep(struct ObjectEvent *objEvent, u32 *flags)
|
||
|
{
|
||
|
if (MetatileBehavior_IsLongGrass(objEvent->currentMetatileBehavior))
|
||
|
*flags |= GROUND_EFFECT_FLAG_LONG_GRASS_ON_MOVE;
|
||
|
}
|
||
|
|
||
|
static void GetGroundEffectFlags_Tracks(struct ObjectEvent *objEvent, u32 *flags)
|
||
|
{
|
||
|
if (MetatileBehavior_IsDeepSand(objEvent->previousMetatileBehavior))
|
||
|
*flags |= GROUND_EFFECT_FLAG_DEEP_SAND;
|
||
|
else if (MetatileBehavior_IsSandOrDeepSand(objEvent->previousMetatileBehavior)
|
||
|
|| MetatileBehavior_IsFootprints(objEvent->previousMetatileBehavior))
|
||
|
*flags |= GROUND_EFFECT_FLAG_SAND;
|
||
|
}
|
||
|
|
||
|
static void GetGroundEffectFlags_SandHeap(struct ObjectEvent *objEvent, u32 *flags)
|
||
|
{
|
||
|
if (MetatileBehavior_IsDeepSand(objEvent->currentMetatileBehavior)
|
||
|
&& MetatileBehavior_IsDeepSand(objEvent->previousMetatileBehavior))
|
||
|
{
|
||
|
if (!objEvent->inSandPile)
|
||
|
{
|
||
|
objEvent->inSandPile = FALSE;
|
||
|
objEvent->inSandPile = TRUE;
|
||
|
*flags |= GROUND_EFFECT_FLAG_SAND_PILE;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
objEvent->inSandPile = FALSE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void GetGroundEffectFlags_ShallowFlowingWater(struct ObjectEvent *objEvent, u32 *flags)
|
||
|
{
|
||
|
if ((MetatileBehavior_IsShallowFlowingWater(objEvent->currentMetatileBehavior)
|
||
|
&& MetatileBehavior_IsShallowFlowingWater(objEvent->previousMetatileBehavior))
|
||
|
|| (MetatileBehavior_IsPacifidlogLog(objEvent->currentMetatileBehavior)
|
||
|
&& MetatileBehavior_IsPacifidlogLog(objEvent->previousMetatileBehavior)))
|
||
|
{
|
||
|
if (!objEvent->inShallowFlowingWater)
|
||
|
{
|
||
|
objEvent->inShallowFlowingWater = FALSE;
|
||
|
objEvent->inShallowFlowingWater = TRUE;
|
||
|
*flags |= GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
objEvent->inShallowFlowingWater = FALSE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void GetGroundEffectFlags_Puddle(struct ObjectEvent *objEvent, u32 *flags)
|
||
|
{
|
||
|
if (MetatileBehavior_IsPuddle(objEvent->currentMetatileBehavior)
|
||
|
&& MetatileBehavior_IsPuddle(objEvent->previousMetatileBehavior))
|
||
|
*flags |= GROUND_EFFECT_FLAG_PUDDLE;
|
||
|
}
|
||
|
|
||
|
static void GetGroundEffectFlags_Ripple(struct ObjectEvent *objEvent, u32 *flags)
|
||
|
{
|
||
|
if (MetatileBehavior_HasRipples(objEvent->currentMetatileBehavior))
|
||
|
*flags |= GROUND_EFFECT_FLAG_RIPPLES;
|
||
|
}
|
||
|
|
||
|
static void GetGroundEffectFlags_ShortGrass(struct ObjectEvent *objEvent, u32 *flags)
|
||
|
{
|
||
|
if (MetatileBehavior_IsShortGrass(objEvent->currentMetatileBehavior)
|
||
|
&& MetatileBehavior_IsShortGrass(objEvent->previousMetatileBehavior))
|
||
|
{
|
||
|
if (!objEvent->inShortGrass)
|
||
|
{
|
||
|
objEvent->inShortGrass = FALSE;
|
||
|
objEvent->inShortGrass = TRUE;
|
||
|
*flags |= GROUND_EFFECT_FLAG_SHORT_GRASS;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
objEvent->inShortGrass = FALSE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void GetGroundEffectFlags_HotSprings(struct ObjectEvent *objEvent, u32 *flags)
|
||
|
{
|
||
|
if (MetatileBehavior_IsHotSprings(objEvent->currentMetatileBehavior)
|
||
|
&& MetatileBehavior_IsHotSprings(objEvent->previousMetatileBehavior))
|
||
|
{
|
||
|
if (!objEvent->inHotSprings)
|
||
|
{
|
||
|
objEvent->inHotSprings = FALSE;
|
||
|
objEvent->inHotSprings = TRUE;
|
||
|
*flags |= GROUND_EFFECT_FLAG_HOT_SPRINGS;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
objEvent->inHotSprings = FALSE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void GetGroundEffectFlags_Seaweed(struct ObjectEvent *objEvent, u32 *flags)
|
||
|
{
|
||
|
if (MetatileBehavior_IsSeaweed(objEvent->currentMetatileBehavior))
|
||
|
*flags |= GROUND_EFFECT_FLAG_SEAWEED;
|
||
|
}
|
||
|
|
||
|
static void GetGroundEffectFlags_JumpLanding(struct ObjectEvent *objEvent, u32 *flags)
|
||
|
{
|
||
|
typedef bool8 (*MetatileFunc)(u8);
|
||
|
|
||
|
static const MetatileFunc metatileFuncs[] = {
|
||
|
MetatileBehavior_IsTallGrass,
|
||
|
MetatileBehavior_IsLongGrass,
|
||
|
MetatileBehavior_IsPuddle,
|
||
|
MetatileBehavior_IsSurfableWaterOrUnderwater,
|
||
|
MetatileBehavior_IsShallowFlowingWater,
|
||
|
MetatileBehavior_IsATile,
|
||
|
};
|
||
|
|
||
|
static const u32 jumpLandingFlags[] = {
|
||
|
GROUND_EFFECT_FLAG_LAND_IN_TALL_GRASS,
|
||
|
GROUND_EFFECT_FLAG_LAND_IN_LONG_GRASS,
|
||
|
GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER,
|
||
|
GROUND_EFFECT_FLAG_LAND_IN_DEEP_WATER,
|
||
|
GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER,
|
||
|
GROUND_EFFECT_FLAG_LAND_ON_NORMAL_GROUND,
|
||
|
};
|
||
|
|
||
|
if (objEvent->landingJump && !objEvent->disableJumpLandingGroundEffect)
|
||
|
{
|
||
|
u8 i;
|
||
|
|
||
|
for (i = 0; i < ARRAY_COUNT(metatileFuncs); i++)
|
||
|
{
|
||
|
if (metatileFuncs[i](objEvent->currentMetatileBehavior))
|
||
|
{
|
||
|
*flags |= jumpLandingFlags[i];
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#define RETURN_REFLECTION_TYPE_AT(x, y) \
|
||
|
b = MapGridGetMetatileBehaviorAt(x, y); \
|
||
|
result = GetReflectionTypeByMetatileBehavior(b); \
|
||
|
if (result != REFL_TYPE_NONE) \
|
||
|
return result;
|
||
|
|
||
|
static u8 ObjectEventGetNearbyReflectionType(struct ObjectEvent *objEvent)
|
||
|
{
|
||
|
const struct ObjectEventGraphicsInfo *info = GetObjectEventGraphicsInfo(objEvent->graphicsId);
|
||
|
|
||
|
// ceil div by tile width?
|
||
|
s16 width = (info->width + 8) >> 4;
|
||
|
s16 height = (info->height + 8) >> 4;
|
||
|
s16 i, j;
|
||
|
u8 result, b; // used by RETURN_REFLECTION_TYPE_AT
|
||
|
s16 one = 1;
|
||
|
|
||
|
for (i = 0; i < height; i++)
|
||
|
{
|
||
|
RETURN_REFLECTION_TYPE_AT(objEvent->currentCoords.x, objEvent->currentCoords.y + one + i)
|
||
|
RETURN_REFLECTION_TYPE_AT(objEvent->previousCoords.x, objEvent->previousCoords.y + one + i)
|
||
|
for (j = 1; j < width; j++)
|
||
|
{
|
||
|
RETURN_REFLECTION_TYPE_AT(objEvent->currentCoords.x + j, objEvent->currentCoords.y + one + i)
|
||
|
RETURN_REFLECTION_TYPE_AT(objEvent->currentCoords.x - j, objEvent->currentCoords.y + one + i)
|
||
|
RETURN_REFLECTION_TYPE_AT(objEvent->previousCoords.x + j, objEvent->previousCoords.y + one + i)
|
||
|
RETURN_REFLECTION_TYPE_AT(objEvent->previousCoords.x - j, objEvent->previousCoords.y + one + i)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return REFL_TYPE_NONE;
|
||
|
}
|
||
|
|
||
|
#undef RETURN_REFLECTION_TYPE_AT
|
||
|
|
||
|
static u8 GetReflectionTypeByMetatileBehavior(u32 behavior)
|
||
|
{
|
||
|
if (MetatileBehavior_IsIce(behavior))
|
||
|
return REFL_TYPE_ICE;
|
||
|
else if (MetatileBehavior_IsReflective(behavior))
|
||
|
return REFL_TYPE_WATER;
|
||
|
else
|
||
|
return REFL_TYPE_NONE;
|
||
|
}
|
||
|
|
||
|
u8 GetLedgeJumpDirection(s16 x, s16 y, u8 direction)
|
||
|
{
|
||
|
static bool8 (*const ledgeBehaviorFuncs[])(u8) = {
|
||
|
[DIR_SOUTH - 1] = MetatileBehavior_IsJumpSouth,
|
||
|
[DIR_NORTH - 1] = MetatileBehavior_IsJumpNorth,
|
||
|
[DIR_WEST - 1] = MetatileBehavior_IsJumpWest,
|
||
|
[DIR_EAST - 1] = MetatileBehavior_IsJumpEast,
|
||
|
};
|
||
|
|
||
|
u8 behavior;
|
||
|
u8 index = direction;
|
||
|
|
||
|
if (index == DIR_NONE)
|
||
|
return DIR_NONE;
|
||
|
else if (index > DIR_EAST)
|
||
|
index -= DIR_EAST;
|
||
|
|
||
|
index--;
|
||
|
behavior = MapGridGetMetatileBehaviorAt(x, y);
|
||
|
|
||
|
if (ledgeBehaviorFuncs[index](behavior) == TRUE)
|
||
|
return index + 1;
|
||
|
|
||
|
return DIR_NONE;
|
||
|
}
|
||
|
|
||
|
static void SetObjectEventSpriteOamTableForLongGrass(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (objEvent->disableCoveringGroundEffects)
|
||
|
return;
|
||
|
|
||
|
if (!MetatileBehavior_IsLongGrass(objEvent->currentMetatileBehavior))
|
||
|
return;
|
||
|
|
||
|
if (!MetatileBehavior_IsLongGrass(objEvent->previousMetatileBehavior))
|
||
|
return;
|
||
|
|
||
|
sprite->subspriteTableNum = 4;
|
||
|
|
||
|
if (ZCoordToPriority(objEvent->previousElevation) == 1)
|
||
|
sprite->subspriteTableNum = 5;
|
||
|
}
|
||
|
|
||
|
bool8 IsZCoordMismatchAt(u8 z, s16 x, s16 y)
|
||
|
{
|
||
|
u8 mapZ;
|
||
|
|
||
|
if (z == 0)
|
||
|
return FALSE;
|
||
|
|
||
|
mapZ = MapGridGetZCoordAt(x, y);
|
||
|
|
||
|
if (mapZ == 0 || mapZ == 15)
|
||
|
return FALSE;
|
||
|
|
||
|
if (mapZ != z)
|
||
|
return TRUE;
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static const u8 sElevationToSubpriority[] = {
|
||
|
115, 115, 83, 115, 83, 115, 83, 115, 83, 115, 83, 115, 83, 0, 0, 115
|
||
|
};
|
||
|
|
||
|
static const u8 sElevationToPriority[] = {
|
||
|
2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 0, 0, 2
|
||
|
};
|
||
|
|
||
|
static const u8 sElevationToSubspriteTableNum[] = {
|
||
|
1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 0, 0, 1,
|
||
|
};
|
||
|
|
||
|
void UpdateObjectEventZCoordAndPriority(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (objEvent->fixedPriority)
|
||
|
return;
|
||
|
|
||
|
ObjectEventUpdateZCoord(objEvent);
|
||
|
|
||
|
sprite->subspriteTableNum = sElevationToSubspriteTableNum[objEvent->previousElevation];
|
||
|
sprite->oam.priority = sElevationToPriority[objEvent->previousElevation];
|
||
|
}
|
||
|
|
||
|
static void InitObjectPriorityByZCoord(struct Sprite *sprite, u8 z)
|
||
|
{
|
||
|
sprite->subspriteTableNum = sElevationToSubspriteTableNum[z];
|
||
|
sprite->oam.priority = sElevationToPriority[z];
|
||
|
}
|
||
|
|
||
|
u8 ZCoordToPriority(u8 z)
|
||
|
{
|
||
|
return sElevationToPriority[z];
|
||
|
}
|
||
|
|
||
|
void ObjectEventUpdateZCoord(struct ObjectEvent *objEvent)
|
||
|
{
|
||
|
u8 z = MapGridGetZCoordAt(objEvent->currentCoords.x, objEvent->currentCoords.y);
|
||
|
u8 z2 = MapGridGetZCoordAt(objEvent->previousCoords.x, objEvent->previousCoords.y);
|
||
|
|
||
|
if (z == 0xF || z2 == 0xF)
|
||
|
return;
|
||
|
|
||
|
objEvent->currentElevation = z;
|
||
|
|
||
|
if (z != 0 && z != 0xF)
|
||
|
objEvent->previousElevation = z;
|
||
|
}
|
||
|
|
||
|
void SetObjectSubpriorityByZCoord(u8 elevation, struct Sprite *sprite, u8 subpriority)
|
||
|
{
|
||
|
s32 tmp = sprite->centerToCornerVecY;
|
||
|
u32 tmpa = *(u16 *)&sprite->y;
|
||
|
u32 tmpb = *(u16 *)&gSpriteCoordOffsetY;
|
||
|
s32 tmp2 = (tmpa - tmp) + tmpb;
|
||
|
u16 tmp3 = (16 - ((((u32)tmp2 + 8) & 0xFF) >> 4)) * 2;
|
||
|
sprite->subpriority = tmp3 + sElevationToSubpriority[elevation] + subpriority;
|
||
|
}
|
||
|
|
||
|
static void ObjectEventUpdateSubpriority(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
if (objEvent->fixedPriority)
|
||
|
return;
|
||
|
|
||
|
SetObjectSubpriorityByZCoord(objEvent->previousElevation, sprite, 1);
|
||
|
}
|
||
|
|
||
|
bool8 AreZCoordsCompatible(u8 a, u8 b)
|
||
|
{
|
||
|
if (a == 0 || b == 0)
|
||
|
return TRUE;
|
||
|
|
||
|
if (a != b)
|
||
|
return FALSE;
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
void GroundEffect_SpawnOnTallGrass(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
gFieldEffectArguments[0] = objEvent->currentCoords.x;
|
||
|
gFieldEffectArguments[1] = objEvent->currentCoords.y;
|
||
|
gFieldEffectArguments[2] = objEvent->previousElevation;
|
||
|
gFieldEffectArguments[3] = 2; // priority
|
||
|
gFieldEffectArguments[4] = objEvent->localId << 8 | objEvent->mapNum;
|
||
|
gFieldEffectArguments[5] = objEvent->mapGroup;
|
||
|
gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup;
|
||
|
gFieldEffectArguments[7] = TRUE; // skip to end of anim
|
||
|
FieldEffectStart(FLDEFF_TALL_GRASS);
|
||
|
}
|
||
|
|
||
|
void GroundEffect_StepOnTallGrass(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
gFieldEffectArguments[0] = objEvent->currentCoords.x;
|
||
|
gFieldEffectArguments[1] = objEvent->currentCoords.y;
|
||
|
gFieldEffectArguments[2] = objEvent->previousElevation;
|
||
|
gFieldEffectArguments[3] = 2; // priority
|
||
|
gFieldEffectArguments[4] = objEvent->localId << 8 | objEvent->mapNum;
|
||
|
gFieldEffectArguments[5] = objEvent->mapGroup;
|
||
|
gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup;
|
||
|
gFieldEffectArguments[7] = FALSE; // don't skip to end of anim
|
||
|
FieldEffectStart(FLDEFF_TALL_GRASS);
|
||
|
}
|
||
|
|
||
|
void GroundEffect_SpawnOnLongGrass(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
gFieldEffectArguments[0] = objEvent->currentCoords.x;
|
||
|
gFieldEffectArguments[1] = objEvent->currentCoords.y;
|
||
|
gFieldEffectArguments[2] = objEvent->previousElevation;
|
||
|
gFieldEffectArguments[3] = 2;
|
||
|
gFieldEffectArguments[4] = objEvent->localId << 8 | objEvent->mapNum;
|
||
|
gFieldEffectArguments[5] = objEvent->mapGroup;
|
||
|
gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup;
|
||
|
gFieldEffectArguments[7] = 1;
|
||
|
FieldEffectStart(FLDEFF_LONG_GRASS);
|
||
|
}
|
||
|
|
||
|
void GroundEffect_StepOnLongGrass(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
gFieldEffectArguments[0] = objEvent->currentCoords.x;
|
||
|
gFieldEffectArguments[1] = objEvent->currentCoords.y;
|
||
|
gFieldEffectArguments[2] = objEvent->previousElevation;
|
||
|
gFieldEffectArguments[3] = 2;
|
||
|
gFieldEffectArguments[4] = (objEvent->localId << 8) | objEvent->mapNum;
|
||
|
gFieldEffectArguments[5] = objEvent->mapGroup;
|
||
|
gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup;
|
||
|
gFieldEffectArguments[7] = 0;
|
||
|
FieldEffectStart(FLDEFF_LONG_GRASS);
|
||
|
}
|
||
|
|
||
|
void GroundEffect_WaterReflection(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
SetUpReflection(objEvent, sprite, FALSE);
|
||
|
}
|
||
|
|
||
|
void GroundEffect_IceReflection(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
SetUpReflection(objEvent, sprite, TRUE);
|
||
|
}
|
||
|
|
||
|
void GroundEffect_FlowingWater(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
StartFieldEffectForObjectEvent(FLDEFF_FEET_IN_FLOWING_WATER, objEvent);
|
||
|
}
|
||
|
|
||
|
static void (*const sGroundEffectTracksFuncs[])(struct ObjectEvent *objEvent, struct Sprite *sprite, u8 a) = {
|
||
|
[TRACKS_NONE] = DoTracksGroundEffect_None,
|
||
|
[TRACKS_FOOT] = DoTracksGroundEffect_Footprints,
|
||
|
[TRACKS_BIKE_TIRE] = DoTracksGroundEffect_BikeTireTracks,
|
||
|
};
|
||
|
|
||
|
void GroundEffect_SandTracks(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
const struct ObjectEventGraphicsInfo *info = GetObjectEventGraphicsInfo(objEvent->graphicsId);
|
||
|
sGroundEffectTracksFuncs[info->tracks](objEvent, sprite, 0);
|
||
|
}
|
||
|
|
||
|
void GroundEffect_DeepSandTracks(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
const struct ObjectEventGraphicsInfo *info = GetObjectEventGraphicsInfo(objEvent->graphicsId);
|
||
|
sGroundEffectTracksFuncs[info->tracks](objEvent, sprite, 1);
|
||
|
}
|
||
|
|
||
|
static void DoTracksGroundEffect_None(struct ObjectEvent *objEvent, struct Sprite *sprite, u8 a)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static void DoTracksGroundEffect_Footprints(struct ObjectEvent *objEvent, struct Sprite *sprite, u8 a)
|
||
|
{
|
||
|
// First half-word is a Field Effect script id. (gFieldEffectScriptPointers)
|
||
|
u16 sandFootprints_FieldEffectData[2] = {
|
||
|
FLDEFF_SAND_FOOTPRINTS,
|
||
|
FLDEFF_DEEP_SAND_FOOTPRINTS
|
||
|
};
|
||
|
|
||
|
gFieldEffectArguments[0] = objEvent->previousCoords.x;
|
||
|
gFieldEffectArguments[1] = objEvent->previousCoords.y;
|
||
|
gFieldEffectArguments[2] = 149;
|
||
|
gFieldEffectArguments[3] = 2;
|
||
|
gFieldEffectArguments[4] = objEvent->facingDirection;
|
||
|
FieldEffectStart(sandFootprints_FieldEffectData[a]);
|
||
|
}
|
||
|
|
||
|
static void DoTracksGroundEffect_BikeTireTracks(struct ObjectEvent *objEvent, struct Sprite *sprite, u8 a)
|
||
|
{
|
||
|
// Specifies which bike track shape to show next.
|
||
|
// For example, when the bike turns from up to right, it will show
|
||
|
// a track that curves to the right.
|
||
|
// Each 4-byte row corresponds to the initial direction of the bike, and
|
||
|
// each byte in that row is for the next direction of the bike in the order
|
||
|
// of down, up, left, right.
|
||
|
static const u8 bikeTireTracks_Transitions[4][4] = {
|
||
|
1, 2, 7, 8,
|
||
|
1, 2, 6, 5,
|
||
|
5, 8, 3, 4,
|
||
|
6, 7, 3, 4,
|
||
|
};
|
||
|
|
||
|
if (objEvent->currentCoords.x != objEvent->previousCoords.x || objEvent->currentCoords.y != objEvent->previousCoords.y)
|
||
|
{
|
||
|
gFieldEffectArguments[0] = objEvent->previousCoords.x;
|
||
|
gFieldEffectArguments[1] = objEvent->previousCoords.y;
|
||
|
gFieldEffectArguments[2] = 149;
|
||
|
gFieldEffectArguments[3] = 2;
|
||
|
gFieldEffectArguments[4] =
|
||
|
bikeTireTracks_Transitions[objEvent->previousMovementDirection][objEvent->facingDirection - 5];
|
||
|
FieldEffectStart(FLDEFF_BIKE_TIRE_TRACKS);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void GroundEffect_Ripple(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
DoRippleFieldEffect(objEvent, sprite);
|
||
|
}
|
||
|
|
||
|
void GroundEffect_StepOnPuddle(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
StartFieldEffectForObjectEvent(FLDEFF_SPLASH, objEvent);
|
||
|
}
|
||
|
|
||
|
void GroundEffect_SandHeap(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
StartFieldEffectForObjectEvent(FLDEFF_SAND_PILE, objEvent);
|
||
|
}
|
||
|
|
||
|
void GroundEffect_JumpOnTallGrass(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u8 spriteId;
|
||
|
|
||
|
gFieldEffectArguments[0] = objEvent->currentCoords.x;
|
||
|
gFieldEffectArguments[1] = objEvent->currentCoords.y;
|
||
|
gFieldEffectArguments[2] = objEvent->previousElevation;
|
||
|
gFieldEffectArguments[3] = 2;
|
||
|
FieldEffectStart(FLDEFF_JUMP_TALL_GRASS);
|
||
|
|
||
|
spriteId = FindTallGrassFieldEffectSpriteId(
|
||
|
objEvent->localId,
|
||
|
objEvent->mapNum,
|
||
|
objEvent->mapGroup,
|
||
|
objEvent->currentCoords.x,
|
||
|
objEvent->currentCoords.y);
|
||
|
|
||
|
if (spriteId == MAX_SPRITES)
|
||
|
GroundEffect_SpawnOnTallGrass(objEvent, sprite);
|
||
|
}
|
||
|
|
||
|
void GroundEffect_JumpOnLongGrass(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
gFieldEffectArguments[0] = objEvent->currentCoords.x;
|
||
|
gFieldEffectArguments[1] = objEvent->currentCoords.y;
|
||
|
gFieldEffectArguments[2] = objEvent->previousElevation;
|
||
|
gFieldEffectArguments[3] = 2;
|
||
|
FieldEffectStart(FLDEFF_JUMP_LONG_GRASS);
|
||
|
}
|
||
|
|
||
|
void GroundEffect_JumpOnShallowWater(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
gFieldEffectArguments[0] = objEvent->currentCoords.x;
|
||
|
gFieldEffectArguments[1] = objEvent->currentCoords.y;
|
||
|
gFieldEffectArguments[2] = objEvent->previousElevation;
|
||
|
gFieldEffectArguments[3] = sprite->oam.priority;
|
||
|
FieldEffectStart(FLDEFF_JUMP_SMALL_SPLASH);
|
||
|
}
|
||
|
|
||
|
void GroundEffect_JumpOnWater(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
gFieldEffectArguments[0] = objEvent->currentCoords.x;
|
||
|
gFieldEffectArguments[1] = objEvent->currentCoords.y;
|
||
|
gFieldEffectArguments[2] = objEvent->previousElevation;
|
||
|
gFieldEffectArguments[3] = sprite->oam.priority;
|
||
|
FieldEffectStart(FLDEFF_JUMP_BIG_SPLASH);
|
||
|
}
|
||
|
|
||
|
void GroundEffect_JumpLandingDust(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
gFieldEffectArguments[0] = objEvent->currentCoords.x;
|
||
|
gFieldEffectArguments[1] = objEvent->currentCoords.y;
|
||
|
gFieldEffectArguments[2] = objEvent->previousElevation;
|
||
|
gFieldEffectArguments[3] = sprite->oam.priority;
|
||
|
FieldEffectStart(FLDEFF_DUST);
|
||
|
}
|
||
|
|
||
|
void GroundEffect_ShortGrass(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
StartFieldEffectForObjectEvent(FLDEFF_SHORT_GRASS, objEvent);
|
||
|
}
|
||
|
|
||
|
void GroundEffect_HotSprings(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
StartFieldEffectForObjectEvent(FLDEFF_HOT_SPRINGS_WATER, objEvent);
|
||
|
}
|
||
|
|
||
|
void GroundEffect_Seaweed(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
gFieldEffectArguments[0] = objEvent->currentCoords.x;
|
||
|
gFieldEffectArguments[1] = objEvent->currentCoords.y;
|
||
|
FieldEffectStart(FLDEFF_BUBBLES);
|
||
|
}
|
||
|
|
||
|
static void (*const sGroundEffectFuncs[])(struct ObjectEvent *objEvent, struct Sprite *sprite) = {
|
||
|
GroundEffect_SpawnOnTallGrass, // GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN
|
||
|
GroundEffect_StepOnTallGrass, // GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE
|
||
|
GroundEffect_SpawnOnLongGrass, // GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN
|
||
|
GroundEffect_StepOnLongGrass, // GROUND_EFFECT_FLAG_LONG_GRASS_ON_MOVE
|
||
|
GroundEffect_WaterReflection, // GROUND_EFFECT_FLAG_WATER_REFLECTION
|
||
|
GroundEffect_IceReflection, // GROUND_EFFECT_FLAG_ICE_REFLECTION
|
||
|
GroundEffect_FlowingWater, // GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER
|
||
|
GroundEffect_SandTracks, // GROUND_EFFECT_FLAG_SAND
|
||
|
GroundEffect_DeepSandTracks, // GROUND_EFFECT_FLAG_DEEP_SAND
|
||
|
GroundEffect_Ripple, // GROUND_EFFECT_FLAG_RIPPLES
|
||
|
GroundEffect_StepOnPuddle, // GROUND_EFFECT_FLAG_PUDDLE
|
||
|
GroundEffect_SandHeap, // GROUND_EFFECT_FLAG_SAND_PILE
|
||
|
GroundEffect_JumpOnTallGrass, // GROUND_EFFECT_FLAG_LAND_IN_TALL_GRASS
|
||
|
GroundEffect_JumpOnLongGrass, // GROUND_EFFECT_FLAG_LAND_IN_LONG_GRASS
|
||
|
GroundEffect_JumpOnShallowWater, // GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER
|
||
|
GroundEffect_JumpOnWater, // GROUND_EFFECT_FLAG_LAND_IN_DEEP_WATER
|
||
|
GroundEffect_JumpLandingDust, // GROUND_EFFECT_FLAG_LAND_ON_NORMAL_GROUND
|
||
|
GroundEffect_ShortGrass, // GROUND_EFFECT_FLAG_SHORT_GRASS
|
||
|
GroundEffect_HotSprings, // GROUND_EFFECT_FLAG_HOT_SPRINGS
|
||
|
GroundEffect_Seaweed // GROUND_EFFECT_FLAG_SEAWEED
|
||
|
};
|
||
|
|
||
|
static void DoFlaggedGroundEffects(struct ObjectEvent *objEvent, struct Sprite *sprite, u32 flags)
|
||
|
{
|
||
|
u8 i;
|
||
|
|
||
|
if (ObjectEventIsFarawayIslandMew(objEvent) == TRUE && !ShouldMewShakeGrass(objEvent))
|
||
|
return;
|
||
|
|
||
|
for (i = 0; i < ARRAY_COUNT(sGroundEffectFuncs); i++, flags >>= 1)
|
||
|
if (flags & 1)
|
||
|
sGroundEffectFuncs[i](objEvent, sprite);
|
||
|
}
|
||
|
|
||
|
void filters_out_some_ground_effects(struct ObjectEvent *objEvent, u32 *flags)
|
||
|
{
|
||
|
if (objEvent->disableCoveringGroundEffects)
|
||
|
{
|
||
|
objEvent->inShortGrass = 0;
|
||
|
objEvent->inSandPile = 0;
|
||
|
objEvent->inShallowFlowingWater = 0;
|
||
|
objEvent->inHotSprings = 0;
|
||
|
*flags &= ~(GROUND_EFFECT_FLAG_HOT_SPRINGS
|
||
|
| GROUND_EFFECT_FLAG_SHORT_GRASS
|
||
|
| GROUND_EFFECT_FLAG_SAND_PILE
|
||
|
| GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER
|
||
|
| GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void FilterOutStepOnPuddleGroundEffectIfJumping(struct ObjectEvent *objEvent, u32 *flags)
|
||
|
{
|
||
|
if (objEvent->landingJump)
|
||
|
*flags &= ~GROUND_EFFECT_FLAG_PUDDLE;
|
||
|
}
|
||
|
|
||
|
static void DoGroundEffects_OnSpawn(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u32 flags;
|
||
|
|
||
|
if (objEvent->triggerGroundEffectsOnMove)
|
||
|
{
|
||
|
flags = 0;
|
||
|
UpdateObjectEventZCoordAndPriority(objEvent, sprite);
|
||
|
GetAllGroundEffectFlags_OnSpawn(objEvent, &flags);
|
||
|
SetObjectEventSpriteOamTableForLongGrass(objEvent, sprite);
|
||
|
DoFlaggedGroundEffects(objEvent, sprite, flags);
|
||
|
objEvent->triggerGroundEffectsOnMove = 0;
|
||
|
objEvent->disableCoveringGroundEffects = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void DoGroundEffects_OnBeginStep(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u32 flags;
|
||
|
|
||
|
if (objEvent->triggerGroundEffectsOnMove)
|
||
|
{
|
||
|
flags = 0;
|
||
|
UpdateObjectEventZCoordAndPriority(objEvent, sprite);
|
||
|
GetAllGroundEffectFlags_OnBeginStep(objEvent, &flags);
|
||
|
SetObjectEventSpriteOamTableForLongGrass(objEvent, sprite);
|
||
|
filters_out_some_ground_effects(objEvent, &flags);
|
||
|
DoFlaggedGroundEffects(objEvent, sprite, flags);
|
||
|
objEvent->triggerGroundEffectsOnMove = 0;
|
||
|
objEvent->disableCoveringGroundEffects = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void DoGroundEffects_OnFinishStep(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
u32 flags;
|
||
|
|
||
|
if (objEvent->triggerGroundEffectsOnStop)
|
||
|
{
|
||
|
flags = 0;
|
||
|
UpdateObjectEventZCoordAndPriority(objEvent, sprite);
|
||
|
GetAllGroundEffectFlags_OnFinishStep(objEvent, &flags);
|
||
|
SetObjectEventSpriteOamTableForLongGrass(objEvent, sprite);
|
||
|
FilterOutStepOnPuddleGroundEffectIfJumping(objEvent, &flags);
|
||
|
DoFlaggedGroundEffects(objEvent, sprite, flags);
|
||
|
objEvent->triggerGroundEffectsOnStop = 0;
|
||
|
objEvent->landingJump = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool8 FreezeObjectEvent(struct ObjectEvent *objectEvent)
|
||
|
{
|
||
|
if (objectEvent->heldMovementActive || objectEvent->frozen)
|
||
|
{
|
||
|
return TRUE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
objectEvent->frozen = TRUE;
|
||
|
objectEvent->spriteAnimPausedBackup = gSprites[objectEvent->spriteId].animPaused;
|
||
|
objectEvent->spriteAffineAnimPausedBackup = gSprites[objectEvent->spriteId].affineAnimPaused;
|
||
|
gSprites[objectEvent->spriteId].animPaused = TRUE;
|
||
|
gSprites[objectEvent->spriteId].affineAnimPaused = TRUE;
|
||
|
return FALSE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void FreezeObjectEvents(void)
|
||
|
{
|
||
|
u8 i;
|
||
|
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
||
|
if (gObjectEvents[i].active && i != gPlayerAvatar.objectEventId)
|
||
|
FreezeObjectEvent(&gObjectEvents[i]);
|
||
|
}
|
||
|
|
||
|
void FreezeObjectEventsExceptOne(u8 objectEventId)
|
||
|
{
|
||
|
u8 i;
|
||
|
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
||
|
if (i != objectEventId && gObjectEvents[i].active && i != gPlayerAvatar.objectEventId)
|
||
|
FreezeObjectEvent(&gObjectEvents[i]);
|
||
|
}
|
||
|
|
||
|
void UnfreezeObjectEvent(struct ObjectEvent *objectEvent)
|
||
|
{
|
||
|
if (objectEvent->active && objectEvent->frozen)
|
||
|
{
|
||
|
objectEvent->frozen = 0;
|
||
|
gSprites[objectEvent->spriteId].animPaused = objectEvent->spriteAnimPausedBackup;
|
||
|
gSprites[objectEvent->spriteId].affineAnimPaused = objectEvent->spriteAffineAnimPausedBackup;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void UnfreezeObjectEvents(void)
|
||
|
{
|
||
|
u8 i;
|
||
|
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
||
|
if (gObjectEvents[i].active)
|
||
|
UnfreezeObjectEvent(&gObjectEvents[i]);
|
||
|
}
|
||
|
|
||
|
static void Step1(struct Sprite *sprite, u8 dir)
|
||
|
{
|
||
|
sprite->x += sDirectionToVectors[dir].x;
|
||
|
sprite->y += sDirectionToVectors[dir].y;
|
||
|
}
|
||
|
|
||
|
static void Step2(struct Sprite *sprite, u8 dir)
|
||
|
{
|
||
|
sprite->x += 2 * (u16) sDirectionToVectors[dir].x;
|
||
|
sprite->y += 2 * (u16) sDirectionToVectors[dir].y;
|
||
|
}
|
||
|
|
||
|
static void Step3(struct Sprite *sprite, u8 dir)
|
||
|
{
|
||
|
sprite->x += 2 * (u16) sDirectionToVectors[dir].x + (u16) sDirectionToVectors[dir].x;
|
||
|
sprite->y += 2 * (u16) sDirectionToVectors[dir].y + (u16) sDirectionToVectors[dir].y;
|
||
|
}
|
||
|
|
||
|
static void Step4(struct Sprite *sprite, u8 dir)
|
||
|
{
|
||
|
sprite->x += 4 * (u16) sDirectionToVectors[dir].x;
|
||
|
sprite->y += 4 * (u16) sDirectionToVectors[dir].y;
|
||
|
}
|
||
|
|
||
|
static void Step8(struct Sprite *sprite, u8 dir)
|
||
|
{
|
||
|
sprite->x += 8 * (u16) sDirectionToVectors[dir].x;
|
||
|
sprite->y += 8 * (u16) sDirectionToVectors[dir].y;
|
||
|
}
|
||
|
|
||
|
#define sSpeed data[4]
|
||
|
#define sTimer data[5]
|
||
|
|
||
|
static void SetSpriteDataForNormalStep(struct Sprite *sprite, u8 direction, u8 speed)
|
||
|
{
|
||
|
sprite->sDirection = direction;
|
||
|
sprite->sSpeed = speed;
|
||
|
sprite->sTimer = 0;
|
||
|
}
|
||
|
|
||
|
typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 direction);
|
||
|
|
||
|
static const SpriteStepFunc sStep1Funcs[] = {
|
||
|
Step1,
|
||
|
Step1,
|
||
|
Step1,
|
||
|
Step1,
|
||
|
Step1,
|
||
|
Step1,
|
||
|
Step1,
|
||
|
Step1,
|
||
|
Step1,
|
||
|
Step1,
|
||
|
Step1,
|
||
|
Step1,
|
||
|
Step1,
|
||
|
Step1,
|
||
|
Step1,
|
||
|
Step1,
|
||
|
};
|
||
|
|
||
|
static const SpriteStepFunc sStep2Funcs[] = {
|
||
|
Step2,
|
||
|
Step2,
|
||
|
Step2,
|
||
|
Step2,
|
||
|
Step2,
|
||
|
Step2,
|
||
|
Step2,
|
||
|
Step2,
|
||
|
};
|
||
|
|
||
|
static const SpriteStepFunc sStep3Funcs[] = {
|
||
|
Step2,
|
||
|
Step3,
|
||
|
Step3,
|
||
|
Step2,
|
||
|
Step3,
|
||
|
Step3,
|
||
|
};
|
||
|
|
||
|
static const SpriteStepFunc sStep4Funcs[] = {
|
||
|
Step4,
|
||
|
Step4,
|
||
|
Step4,
|
||
|
Step4,
|
||
|
};
|
||
|
|
||
|
static const SpriteStepFunc sStep8Funcs[] = {
|
||
|
Step8,
|
||
|
Step8,
|
||
|
};
|
||
|
|
||
|
static const SpriteStepFunc *const sNpcStepFuncTables[] = {
|
||
|
[MOVE_SPEED_NORMAL] = sStep1Funcs,
|
||
|
[MOVE_SPEED_FAST_1] = sStep2Funcs,
|
||
|
[MOVE_SPEED_FAST_2] = sStep3Funcs,
|
||
|
[MOVE_SPEED_FASTER] = sStep4Funcs,
|
||
|
[MOVE_SPEED_FASTEST] = sStep8Funcs,
|
||
|
};
|
||
|
|
||
|
static const s16 sStepTimes[] = {
|
||
|
[MOVE_SPEED_NORMAL] = 16,
|
||
|
[MOVE_SPEED_FAST_1] = 8,
|
||
|
[MOVE_SPEED_FAST_2] = 6,
|
||
|
[MOVE_SPEED_FASTER] = 4,
|
||
|
[MOVE_SPEED_FASTEST] = 2,
|
||
|
};
|
||
|
|
||
|
static bool8 NpcTakeStep(struct Sprite *sprite)
|
||
|
{
|
||
|
if (sprite->sTimer >= sStepTimes[sprite->sSpeed])
|
||
|
return FALSE;
|
||
|
|
||
|
sNpcStepFuncTables[sprite->sSpeed][sprite->sTimer](sprite, sprite->sDirection);
|
||
|
|
||
|
sprite->sTimer++;
|
||
|
|
||
|
if (sprite->sTimer < sStepTimes[sprite->sSpeed])
|
||
|
return FALSE;
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
#undef sSpeed
|
||
|
#undef sTimer
|
||
|
|
||
|
#define sTimer data[4]
|
||
|
#define sNumSteps data[5]
|
||
|
|
||
|
static void SetWalkSlowSpriteData(struct Sprite *sprite, u8 direction)
|
||
|
{
|
||
|
sprite->sDirection = direction;
|
||
|
sprite->sTimer = 0;
|
||
|
sprite->sNumSteps = 0;
|
||
|
}
|
||
|
|
||
|
static bool8 UpdateWalkSlowAnim(struct Sprite *sprite)
|
||
|
{
|
||
|
if (!(sprite->sTimer & 1))
|
||
|
{
|
||
|
Step1(sprite, sprite->sDirection);
|
||
|
sprite->sNumSteps++;
|
||
|
}
|
||
|
|
||
|
sprite->sTimer++;
|
||
|
|
||
|
if (sprite->sNumSteps > 15)
|
||
|
return TRUE;
|
||
|
else
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
#undef sTimer
|
||
|
#undef sNumSteps
|
||
|
|
||
|
static const s8 sFigure8XOffsets[FIGURE_8_LENGTH] = {
|
||
|
1, 2, 2, 2, 2, 2, 2, 2,
|
||
|
2, 2, 2, 1, 2, 2, 1, 2,
|
||
|
2, 1, 2, 2, 1, 2, 1, 1,
|
||
|
2, 1, 1, 2, 1, 1, 2, 1,
|
||
|
1, 2, 1, 1, 1, 1, 1, 1,
|
||
|
1, 1, 1, 1, 1, 1, 1, 1,
|
||
|
0, 1, 1, 1, 0, 1, 1, 0,
|
||
|
1, 0, 1, 0, 1, 0, 0, 0,
|
||
|
0, 1, 0, 0, 0, 0, 0, 0,
|
||
|
};
|
||
|
|
||
|
static const s8 sFigure8YOffsets[FIGURE_8_LENGTH] = {
|
||
|
0, 0, 1, 0, 0, 1, 0, 0,
|
||
|
1, 0, 1, 1, 0, 1, 1, 0,
|
||
|
1, 1, 0, 1, 1, 0, 1, 1,
|
||
|
0, 0, 1, 0, 0, 1, 0, 0,
|
||
|
1, 0, 0, 0, 0, 0, 0, 0,
|
||
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||
|
0, 0, -1, 0, 0, -1, 0, 0,
|
||
|
-1, 0, -1, -1, 0, -1, -1, 0,
|
||
|
-1, -1, -1, -1, -1, -1, -1, -2,
|
||
|
};
|
||
|
|
||
|
s16 GetFigure8YOffset(s16 idx)
|
||
|
{
|
||
|
return sFigure8YOffsets[idx];
|
||
|
}
|
||
|
|
||
|
s16 GetFigure8XOffset(s16 idx)
|
||
|
{
|
||
|
return sFigure8XOffsets[idx];
|
||
|
}
|
||
|
|
||
|
static void InitSpriteForFigure8Anim(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->data[6] = 0;
|
||
|
sprite->data[7] = 0;
|
||
|
}
|
||
|
|
||
|
static bool8 AnimateSpriteInFigure8(struct Sprite *sprite)
|
||
|
{
|
||
|
bool8 finished = FALSE;
|
||
|
|
||
|
switch(sprite->data[7])
|
||
|
{
|
||
|
case 0:
|
||
|
sprite->x2 += GetFigure8XOffset(sprite->data[6]);
|
||
|
sprite->y2 += GetFigure8YOffset(sprite->data[6]);
|
||
|
break;
|
||
|
case 1:
|
||
|
sprite->x2 -= GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]);
|
||
|
sprite->y2 += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]);
|
||
|
break;
|
||
|
case 2:
|
||
|
sprite->x2 -= GetFigure8XOffset(sprite->data[6]);
|
||
|
sprite->y2 += GetFigure8YOffset(sprite->data[6]);
|
||
|
break;
|
||
|
case 3:
|
||
|
sprite->x2 += GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]);
|
||
|
sprite->y2 += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]);
|
||
|
break;
|
||
|
}
|
||
|
if (++sprite->data[6] == FIGURE_8_LENGTH)
|
||
|
{
|
||
|
sprite->data[6] = 0;
|
||
|
sprite->data[7]++;
|
||
|
}
|
||
|
if (sprite->data[7] == 4)
|
||
|
{
|
||
|
sprite->y2 = 0;
|
||
|
sprite->x2 = 0;
|
||
|
finished = TRUE;
|
||
|
}
|
||
|
return finished;
|
||
|
}
|
||
|
|
||
|
static const s8 sJumpY_High[] = {
|
||
|
-4, -6, -8, -10, -11, -12, -12, -12,
|
||
|
-11, -10, -9, -8, -6, -4, 0, 0
|
||
|
};
|
||
|
|
||
|
static const s8 sJumpY_Low[] = {
|
||
|
0, -2, -3, -4, -5, -6, -6, -6,
|
||
|
-5, -5, -4, -3, -2, 0, 0, 0
|
||
|
};
|
||
|
|
||
|
static const s8 sJumpY_Normal[] = {
|
||
|
-2, -4, -6, -8, -9, -10, -10, -10,
|
||
|
-9, -8, -6, -5, -3, -2, 0, 0
|
||
|
};
|
||
|
|
||
|
static const s8 *const sJumpYTable[] = {
|
||
|
[JUMP_TYPE_HIGH] = sJumpY_High,
|
||
|
[JUMP_TYPE_LOW] = sJumpY_Low,
|
||
|
[JUMP_TYPE_NORMAL] = sJumpY_Normal
|
||
|
};
|
||
|
|
||
|
static s16 GetJumpY(s16 i, u8 type)
|
||
|
{
|
||
|
return sJumpYTable[type][i];
|
||
|
}
|
||
|
|
||
|
#define sDistance data[4]
|
||
|
#define sJumpType data[5]
|
||
|
#define sTimer data[6]
|
||
|
|
||
|
static void SetJumpSpriteData(struct Sprite *sprite, u8 direction, u8 distance, u8 type)
|
||
|
{
|
||
|
sprite->sDirection = direction;
|
||
|
sprite->sDistance = distance;
|
||
|
sprite->sJumpType = type;
|
||
|
sprite->sTimer = 0;
|
||
|
}
|
||
|
|
||
|
static u8 DoJumpSpriteMovement(struct Sprite *sprite)
|
||
|
{
|
||
|
s16 distanceToTime[] = {
|
||
|
[JUMP_DISTANCE_IN_PLACE] = 16,
|
||
|
[JUMP_DISTANCE_NORMAL] = 16,
|
||
|
[JUMP_DISTANCE_FAR] = 32,
|
||
|
};
|
||
|
u8 distanceToShift[] = {
|
||
|
[JUMP_DISTANCE_IN_PLACE] = 0,
|
||
|
[JUMP_DISTANCE_NORMAL] = 0,
|
||
|
[JUMP_DISTANCE_FAR] = 1,
|
||
|
};
|
||
|
u8 result = 0;
|
||
|
|
||
|
if (sprite->sDistance != JUMP_DISTANCE_IN_PLACE)
|
||
|
Step1(sprite, sprite->sDirection);
|
||
|
|
||
|
sprite->y2 = GetJumpY(sprite->sTimer >> distanceToShift[sprite->sDistance], sprite->sJumpType);
|
||
|
|
||
|
sprite->sTimer++;
|
||
|
|
||
|
if (sprite->sTimer == distanceToTime[sprite->sDistance] >> 1)
|
||
|
result = JUMP_HALFWAY;
|
||
|
|
||
|
if (sprite->sTimer >= distanceToTime[sprite->sDistance])
|
||
|
{
|
||
|
sprite->y2 = 0;
|
||
|
result = JUMP_FINISHED;
|
||
|
}
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
static u8 DoJumpSpecialSpriteMovement(struct Sprite *sprite)
|
||
|
{
|
||
|
s16 distanceToTime[] = {
|
||
|
[JUMP_DISTANCE_IN_PLACE] = 32,
|
||
|
[JUMP_DISTANCE_NORMAL] = 32,
|
||
|
[JUMP_DISTANCE_FAR] = 64,
|
||
|
};
|
||
|
u8 distanceToShift[] = {
|
||
|
[JUMP_DISTANCE_IN_PLACE] = 1,
|
||
|
[JUMP_DISTANCE_NORMAL] = 1,
|
||
|
[JUMP_DISTANCE_FAR] = 2,
|
||
|
};
|
||
|
u8 result = 0;
|
||
|
|
||
|
if (sprite->sDistance != JUMP_DISTANCE_IN_PLACE && !(sprite->sTimer & 1))
|
||
|
Step1(sprite, sprite->sDirection);
|
||
|
|
||
|
sprite->y2 = GetJumpY(sprite->sTimer >> distanceToShift[sprite->sDistance], sprite->sJumpType);
|
||
|
|
||
|
sprite->sTimer++;
|
||
|
|
||
|
if (sprite->sTimer == distanceToTime[sprite->sDistance] >> 1)
|
||
|
result = JUMP_HALFWAY;
|
||
|
|
||
|
if (sprite->sTimer >= distanceToTime[sprite->sDistance])
|
||
|
{
|
||
|
sprite->y2 = 0;
|
||
|
result = JUMP_FINISHED;
|
||
|
}
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
#undef sDistance
|
||
|
#undef sJumpType
|
||
|
#undef sTimer
|
||
|
|
||
|
static void SetMovementDelay(struct Sprite *sprite, s16 timer)
|
||
|
{
|
||
|
sprite->data[3] = timer;
|
||
|
}
|
||
|
|
||
|
static bool8 WaitForMovementDelay(struct Sprite *sprite)
|
||
|
{
|
||
|
if (--sprite->data[3] == 0)
|
||
|
return TRUE;
|
||
|
else
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
void SetAndStartSpriteAnim(struct Sprite *sprite, u8 animNum, u8 animCmdIndex)
|
||
|
{
|
||
|
sprite->animNum = animNum;
|
||
|
sprite->animPaused = FALSE;
|
||
|
SeekSpriteAnim(sprite, animCmdIndex);
|
||
|
}
|
||
|
|
||
|
bool8 SpriteAnimEnded(struct Sprite *sprite)
|
||
|
{
|
||
|
if (sprite->animEnded)
|
||
|
return TRUE;
|
||
|
else
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
void UpdateObjectEventSpriteInvisibility(struct Sprite *sprite, bool8 invisible)
|
||
|
{
|
||
|
u16 x, y;
|
||
|
s16 x2, y2;
|
||
|
|
||
|
sprite->invisible = invisible;
|
||
|
|
||
|
if (sprite->coordOffsetEnabled)
|
||
|
{
|
||
|
x = sprite->x + sprite->x2 + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
|
||
|
y = sprite->y + sprite->y2 + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
x = sprite->x + sprite->x2 + sprite->centerToCornerVecX;
|
||
|
y = sprite->y + sprite->y2 + sprite->centerToCornerVecY;
|
||
|
}
|
||
|
|
||
|
x2 = x - (sprite->centerToCornerVecX >> 1);
|
||
|
y2 = y - (sprite->centerToCornerVecY >> 1);
|
||
|
|
||
|
if ((s16)x >= DISPLAY_WIDTH + 16 || x2 < -16)
|
||
|
sprite->invisible = TRUE;
|
||
|
if ((s16)y >= DISPLAY_HEIGHT + 16 || y2 < -16)
|
||
|
sprite->invisible = TRUE;
|
||
|
}
|
||
|
|
||
|
#define sInvisible data[2]
|
||
|
#define sAnimNum data[3]
|
||
|
#define sAnimState data[4]
|
||
|
|
||
|
static void SpriteCB_VirtualObject(struct Sprite *sprite)
|
||
|
{
|
||
|
VirtualObject_UpdateAnim(sprite);
|
||
|
SetObjectSubpriorityByZCoord(sprite->sVirtualObjElev, sprite, 1);
|
||
|
UpdateObjectEventSpriteInvisibility(sprite, sprite->sInvisible);
|
||
|
}
|
||
|
|
||
|
// Unused
|
||
|
static void DestroyVirtualObjects(void)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i = 0; i < MAX_SPRITES; i++)
|
||
|
{
|
||
|
struct Sprite *sprite = &gSprites[i];
|
||
|
if(sprite->inUse && sprite->callback == SpriteCB_VirtualObject)
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static int GetVirtualObjectSpriteId(u8 virtualObjId)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i = 0; i < MAX_SPRITES; i++)
|
||
|
{
|
||
|
struct Sprite *sprite = &gSprites[i];
|
||
|
if (sprite->inUse && sprite->callback == SpriteCB_VirtualObject && (u8)sprite->sVirtualObjId == virtualObjId)
|
||
|
return i;
|
||
|
}
|
||
|
return MAX_SPRITES;
|
||
|
}
|
||
|
|
||
|
void TurnVirtualObject(u8 virtualObjId, u8 direction)
|
||
|
{
|
||
|
u8 spriteId = GetVirtualObjectSpriteId(virtualObjId);
|
||
|
|
||
|
if (spriteId != MAX_SPRITES)
|
||
|
StartSpriteAnim(&gSprites[spriteId], GetFaceDirectionAnimNum(direction));
|
||
|
}
|
||
|
|
||
|
void SetVirtualObjectGraphics(u8 virtualObjId, u16 graphicsId)
|
||
|
{
|
||
|
int spriteId = GetVirtualObjectSpriteId(virtualObjId);
|
||
|
|
||
|
if (spriteId != MAX_SPRITES)
|
||
|
{
|
||
|
struct Sprite *sprite = &gSprites[spriteId];
|
||
|
const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(graphicsId);
|
||
|
u16 tileNum = sprite->oam.tileNum;
|
||
|
|
||
|
sprite->oam = *graphicsInfo->oam;
|
||
|
sprite->oam.tileNum = tileNum;
|
||
|
sprite->oam.paletteNum = graphicsInfo->paletteSlot;
|
||
|
sprite->images = graphicsInfo->images;
|
||
|
|
||
|
if (graphicsInfo->subspriteTables == NULL)
|
||
|
{
|
||
|
sprite->subspriteTables = NULL;
|
||
|
sprite->subspriteTableNum = 0;
|
||
|
sprite->subspriteMode = SUBSPRITES_OFF;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetSubspriteTables(sprite, graphicsInfo->subspriteTables);
|
||
|
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
|
||
|
}
|
||
|
StartSpriteAnim(sprite, 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SetVirtualObjectInvisibility(u8 virtualObjId, bool32 invisible)
|
||
|
{
|
||
|
u8 spriteId = GetVirtualObjectSpriteId(virtualObjId);
|
||
|
|
||
|
if (spriteId == MAX_SPRITES)
|
||
|
return;
|
||
|
|
||
|
if (invisible)
|
||
|
gSprites[spriteId].sInvisible = TRUE;
|
||
|
else
|
||
|
gSprites[spriteId].sInvisible = FALSE;
|
||
|
}
|
||
|
|
||
|
bool32 IsVirtualObjectInvisible(u8 virtualObjId)
|
||
|
{
|
||
|
u8 spriteId = GetVirtualObjectSpriteId(virtualObjId);
|
||
|
|
||
|
if (spriteId == MAX_SPRITES)
|
||
|
return FALSE;
|
||
|
|
||
|
return (gSprites[spriteId].sInvisible == TRUE);
|
||
|
}
|
||
|
|
||
|
void SetVirtualObjectSpriteAnim(u8 virtualObjId, u8 animNum)
|
||
|
{
|
||
|
u8 spriteId = GetVirtualObjectSpriteId(virtualObjId);
|
||
|
|
||
|
if (spriteId != MAX_SPRITES)
|
||
|
{
|
||
|
gSprites[spriteId].sAnimNum = animNum;
|
||
|
gSprites[spriteId].sAnimState = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void MoveUnionRoomObjectUp(struct Sprite *sprite)
|
||
|
{
|
||
|
switch(sprite->sAnimState)
|
||
|
{
|
||
|
case 0:
|
||
|
sprite->y2 = 0;
|
||
|
sprite->sAnimState++;
|
||
|
case 1:
|
||
|
sprite->y2 -= 8;
|
||
|
if (sprite->y2 == -DISPLAY_HEIGHT)
|
||
|
{
|
||
|
sprite->y2 = 0;
|
||
|
sprite->sInvisible = TRUE;
|
||
|
sprite->sAnimNum = 0;
|
||
|
sprite->sAnimState = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void MoveUnionRoomObjectDown(struct Sprite *sprite)
|
||
|
{
|
||
|
switch(sprite->sAnimState)
|
||
|
{
|
||
|
case 0:
|
||
|
sprite->y2 = -DISPLAY_HEIGHT;
|
||
|
sprite->sAnimState++;
|
||
|
case 1:
|
||
|
sprite->y2 += 8;
|
||
|
if(sprite->y2 == 0)
|
||
|
{
|
||
|
sprite->sAnimNum = 0;
|
||
|
sprite->sAnimState = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void VirtualObject_UpdateAnim(struct Sprite *sprite)
|
||
|
{
|
||
|
switch(sprite->sAnimNum)
|
||
|
{
|
||
|
case UNION_ROOM_SPAWN_IN:
|
||
|
MoveUnionRoomObjectDown(sprite);
|
||
|
break;
|
||
|
case UNION_ROOM_SPAWN_OUT:
|
||
|
MoveUnionRoomObjectUp(sprite);
|
||
|
break;
|
||
|
case 0:
|
||
|
break;
|
||
|
default:
|
||
|
sprite->sAnimNum = 0;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool32 IsVirtualObjectAnimating(u8 virtualObjId)
|
||
|
{
|
||
|
u8 spriteId = GetVirtualObjectSpriteId(virtualObjId);
|
||
|
|
||
|
if (spriteId == MAX_SPRITES)
|
||
|
return FALSE;
|
||
|
|
||
|
if (gSprites[spriteId].sAnimNum != 0)
|
||
|
return TRUE;
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
u32 StartFieldEffectForObjectEvent(u8 fieldEffectId, struct ObjectEvent *objectEvent)
|
||
|
{
|
||
|
ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
|
||
|
return FieldEffectStart(fieldEffectId);
|
||
|
}
|
||
|
|
||
|
static void DoShadowFieldEffect(struct ObjectEvent *objectEvent)
|
||
|
{
|
||
|
if (!objectEvent->hasShadow)
|
||
|
{
|
||
|
objectEvent->hasShadow = TRUE;
|
||
|
StartFieldEffectForObjectEvent(FLDEFF_SHADOW, objectEvent);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void DoRippleFieldEffect(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
|
||
|
gFieldEffectArguments[0] = sprite->x;
|
||
|
gFieldEffectArguments[1] = sprite->y + (graphicsInfo->height >> 1) - 2;
|
||
|
gFieldEffectArguments[2] = 151;
|
||
|
gFieldEffectArguments[3] = 3;
|
||
|
FieldEffectStart(FLDEFF_RIPPLE);
|
||
|
}
|
||
|
|
||
|
u8 (*const gMovementActionFuncs_StoreAndLockAnim[])(struct ObjectEvent *, struct Sprite *) = {
|
||
|
MovementAction_StoreAndLockAnim_Step0,
|
||
|
MovementAction_Finish,
|
||
|
};
|
||
|
|
||
|
u8 (*const gMovementActionFuncs_FreeAndUnlockAnim[])(struct ObjectEvent *, struct Sprite *) = {
|
||
|
MovementAction_FreeAndUnlockAnim_Step0,
|
||
|
MovementAction_Finish,
|
||
|
};
|
||
|
|
||
|
u8 (*const gMovementActionFuncs_FlyUp[])(struct ObjectEvent *, struct Sprite *) = {
|
||
|
MovementAction_FlyUp_Step0,
|
||
|
MovementAction_FlyUp_Step1,
|
||
|
MovementAction_Fly_Finish,
|
||
|
};
|
||
|
|
||
|
u8 (*const gMovementActionFuncs_FlyDown[])(struct ObjectEvent *, struct Sprite *) = {
|
||
|
MovementAction_FlyDown_Step0,
|
||
|
MovementAction_FlyDown_Step1,
|
||
|
MovementAction_Fly_Finish,
|
||
|
};
|
||
|
|
||
|
u8 MovementAction_StoreAndLockAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
bool32 ableToStore = FALSE;
|
||
|
if (sLockedAnimObjectEvents == NULL)
|
||
|
{
|
||
|
sLockedAnimObjectEvents = AllocZeroed(sizeof(struct LockedAnimObjectEvents));
|
||
|
sLockedAnimObjectEvents->objectEventIds[0] = objectEvent->localId;
|
||
|
sLockedAnimObjectEvents->count = 1;
|
||
|
ableToStore = TRUE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
u8 i;
|
||
|
u8 firstFreeSlot;
|
||
|
bool32 found;
|
||
|
for (firstFreeSlot = 16, found = FALSE, i = 0; i < 16; i++)
|
||
|
{
|
||
|
if (firstFreeSlot == 16 && sLockedAnimObjectEvents->objectEventIds[i] == 0)
|
||
|
firstFreeSlot = i;
|
||
|
|
||
|
if (sLockedAnimObjectEvents->objectEventIds[i] == objectEvent->localId)
|
||
|
{
|
||
|
found = TRUE;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!found && firstFreeSlot != 16)
|
||
|
{
|
||
|
sLockedAnimObjectEvents->objectEventIds[firstFreeSlot] = objectEvent->localId;
|
||
|
sLockedAnimObjectEvents->count++;
|
||
|
ableToStore = TRUE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (ableToStore == TRUE)
|
||
|
{
|
||
|
objectEvent->inanimate = TRUE;
|
||
|
objectEvent->facingDirectionLocked = TRUE;
|
||
|
}
|
||
|
|
||
|
sprite->sActionFuncId = 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
u8 MovementAction_FreeAndUnlockAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
bool32 ableToStore;
|
||
|
u8 index;
|
||
|
|
||
|
sprite->sActionFuncId = 1;
|
||
|
if (sLockedAnimObjectEvents != NULL)
|
||
|
{
|
||
|
ableToStore = FALSE;
|
||
|
index = FindLockedObjectEventIndex(objectEvent);
|
||
|
if (index != 16)
|
||
|
{
|
||
|
sLockedAnimObjectEvents->objectEventIds[index] = 0;
|
||
|
sLockedAnimObjectEvents->count--;
|
||
|
ableToStore = TRUE;
|
||
|
}
|
||
|
if (sLockedAnimObjectEvents->count == 0)
|
||
|
FREE_AND_SET_NULL(sLockedAnimObjectEvents);
|
||
|
if (ableToStore == TRUE)
|
||
|
{
|
||
|
objectEvent->inanimate = GetObjectEventGraphicsInfo(objectEvent->graphicsId)->inanimate;
|
||
|
objectEvent->facingDirectionLocked = FALSE;
|
||
|
sprite->animPaused = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
u8 FindLockedObjectEventIndex(struct ObjectEvent *objectEvent)
|
||
|
{
|
||
|
u8 i;
|
||
|
|
||
|
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
||
|
{
|
||
|
if (sLockedAnimObjectEvents->objectEventIds[i] == objectEvent->localId)
|
||
|
return i;
|
||
|
}
|
||
|
return OBJECT_EVENTS_COUNT;
|
||
|
}
|
||
|
|
||
|
static void CreateLevitateMovementTask(struct ObjectEvent *objectEvent)
|
||
|
{
|
||
|
u8 taskId = CreateTask(ApplyLevitateMovement, 0xFF);
|
||
|
struct Task *task = &gTasks[taskId];
|
||
|
|
||
|
StoreWordInTwoHalfwords(&task->data[0], (u32)objectEvent);
|
||
|
objectEvent->warpArrowSpriteId = taskId;
|
||
|
task->data[3] = 0xFFFF;
|
||
|
}
|
||
|
|
||
|
static void ApplyLevitateMovement(u8 taskId)
|
||
|
{
|
||
|
struct ObjectEvent *objectEvent;
|
||
|
struct Sprite *sprite;
|
||
|
struct Task *task = &gTasks[taskId];
|
||
|
|
||
|
LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&objectEvent); // load the map object pointer.
|
||
|
sprite = &gSprites[objectEvent->spriteId];
|
||
|
|
||
|
if(!(task->data[2] & 3))
|
||
|
sprite->y2 += task->data[3];
|
||
|
|
||
|
if(!(task->data[2] & 15))
|
||
|
task->data[3] = -task->data[3];
|
||
|
|
||
|
task->data[2]++;
|
||
|
}
|
||
|
|
||
|
static void DestroyLevitateMovementTask(u8 taskId)
|
||
|
{
|
||
|
struct ObjectEvent *objectEvent;
|
||
|
struct Task *task = &gTasks[taskId];
|
||
|
|
||
|
LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&objectEvent); // unused objectEvent
|
||
|
DestroyTask(taskId);
|
||
|
}
|
||
|
|
||
|
// Used to freeze other objects except two trainers approaching for battle
|
||
|
void FreezeObjectEventsExceptTwo(u8 objectEventId1, u8 objectEventId2)
|
||
|
{
|
||
|
u8 i;
|
||
|
|
||
|
for(i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
||
|
{
|
||
|
if(i != objectEventId1 && i != objectEventId2 &&
|
||
|
gObjectEvents[i].active && i != gPlayerAvatar.objectEventId)
|
||
|
FreezeObjectEvent(&gObjectEvents[i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
u8 MovementAction_FlyUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->y2 = 0;
|
||
|
sprite->sActionFuncId++;
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
u8 MovementAction_FlyUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->y2 -= 8;
|
||
|
|
||
|
if(sprite->y2 == -DISPLAY_HEIGHT)
|
||
|
sprite->sActionFuncId++;
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
u8 MovementAction_FlyDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->y2 = -DISPLAY_HEIGHT;
|
||
|
sprite->sActionFuncId++;
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
u8 MovementAction_FlyDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->y2 += 8;
|
||
|
|
||
|
if(!sprite->y2)
|
||
|
sprite->sActionFuncId++;
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
// though this function returns TRUE without doing anything, this header is required due to being in an array of functions which needs it.
|
||
|
u8 MovementAction_Fly_Finish(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||
|
{
|
||
|
return TRUE;
|
||
|
}
|