3148 lines
118 KiB
C
3148 lines
118 KiB
C
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#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "battle_arena.h"
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#include "battle_controllers.h"
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#include "battle_dome.h"
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#include "battle_interface.h"
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#include "battle_message.h"
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#include "battle_setup.h"
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#include "battle_tv.h"
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#include "bg.h"
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#include "data.h"
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#include "item.h"
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#include "item_menu.h"
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#include "link.h"
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#include "main.h"
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#include "m4a.h"
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#include "palette.h"
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#include "party_menu.h"
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#include "pokeball.h"
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#include "pokemon.h"
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#include "random.h"
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#include "recorded_battle.h"
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#include "reshow_battle_screen.h"
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#include "sound.h"
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#include "string_util.h"
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#include "task.h"
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#include "text.h"
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#include "util.h"
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#include "window.h"
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#include "constants/battle_anim.h"
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#include "constants/items.h"
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#include "constants/moves.h"
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#include "constants/party_menu.h"
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#include "constants/songs.h"
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#include "constants/trainers.h"
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#include "constants/rgb.h"
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static void PlayerHandleGetMonData(void);
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static void PlayerHandleSetMonData(void);
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static void PlayerHandleSetRawMonData(void);
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static void PlayerHandleLoadMonSprite(void);
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static void PlayerHandleSwitchInAnim(void);
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static void PlayerHandleReturnMonToBall(void);
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static void PlayerHandleDrawTrainerPic(void);
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static void PlayerHandleTrainerSlide(void);
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static void PlayerHandleTrainerSlideBack(void);
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static void PlayerHandleFaintAnimation(void);
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static void PlayerHandlePaletteFade(void);
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static void PlayerHandleSuccessBallThrowAnim(void);
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static void PlayerHandleBallThrowAnim(void);
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static void PlayerHandlePause(void);
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static void PlayerHandleMoveAnimation(void);
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static void PlayerHandlePrintString(void);
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static void PlayerHandlePrintSelectionString(void);
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static void PlayerHandleChooseAction(void);
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static void PlayerHandleYesNoBox(void);
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static void PlayerHandleChooseMove(void);
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static void PlayerHandleChooseItem(void);
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static void PlayerHandleChoosePokemon(void);
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static void PlayerHandleCmd23(void);
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static void PlayerHandleHealthBarUpdate(void);
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static void PlayerHandleExpUpdate(void);
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static void PlayerHandleStatusIconUpdate(void);
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static void PlayerHandleStatusAnimation(void);
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static void PlayerHandleStatusXor(void);
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static void PlayerHandleDataTransfer(void);
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static void PlayerHandleDMA3Transfer(void);
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static void PlayerHandlePlayBGM(void);
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static void PlayerHandleCmd32(void);
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static void PlayerHandleTwoReturnValues(void);
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static void PlayerHandleChosenMonReturnValue(void);
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static void PlayerHandleOneReturnValue(void);
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static void PlayerHandleOneReturnValue_Duplicate(void);
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static void PlayerHandleClearUnkVar(void);
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static void PlayerHandleSetUnkVar(void);
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static void PlayerHandleClearUnkFlag(void);
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static void PlayerHandleToggleUnkFlag(void);
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static void PlayerHandleHitAnimation(void);
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static void PlayerHandleCantSwitch(void);
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static void PlayerHandlePlaySE(void);
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static void PlayerHandlePlayFanfareOrBGM(void);
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static void PlayerHandleFaintingCry(void);
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static void PlayerHandleIntroSlide(void);
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static void PlayerHandleIntroTrainerBallThrow(void);
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static void PlayerHandleDrawPartyStatusSummary(void);
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static void PlayerHandleHidePartyStatusSummary(void);
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static void PlayerHandleEndBounceEffect(void);
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static void PlayerHandleSpriteInvisibility(void);
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static void PlayerHandleBattleAnimation(void);
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static void PlayerHandleLinkStandbyMsg(void);
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static void PlayerHandleResetActionMoveSelection(void);
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static void PlayerHandleEndLinkBattle(void);
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static void PlayerCmdEnd(void);
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static void PlayerBufferRunCommand(void);
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static void HandleInputChooseTarget(void);
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static void HandleInputChooseMove(void);
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static void MoveSelectionCreateCursorAt(u8 cursorPos, u8 arg1);
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static void MoveSelectionDestroyCursorAt(u8 cursorPos);
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static void MoveSelectionDisplayPpNumber(void);
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static void MoveSelectionDisplayPpString(void);
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static void MoveSelectionDisplayMoveType(void);
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static void MoveSelectionDisplayMoveNames(void);
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static void HandleMoveSwitching(void);
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static void SwitchIn_HandleSoundAndEnd(void);
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static void WaitForMonSelection(void);
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static void CompleteWhenChoseItem(void);
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static void Task_LaunchLvlUpAnim(u8 taskId);
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static void Task_PrepareToGiveExpWithExpBar(u8 taskId);
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static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId);
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static void Task_GiveExpWithExpBar(u8 taskId);
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static void Task_UpdateLvlInHealthbox(u8 taskId);
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static void PrintLinkStandbyMsg(void);
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static u32 CopyPlayerMonData(u8 monId, u8 *dst);
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static void SetPlayerMonData(u8 monId);
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static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
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static void DoSwitchOutAnimation(void);
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static void PlayerDoMoveAnimation(void);
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static void Task_StartSendOutAnim(u8 taskId);
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static void EndDrawPartyStatusSummary(void);
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static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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{
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[CONTROLLER_GETMONDATA] = PlayerHandleGetMonData,
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[CONTROLLER_GETRAWMONDATA] = PlayerHandleGetRawMonData,
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[CONTROLLER_SETMONDATA] = PlayerHandleSetMonData,
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[CONTROLLER_SETRAWMONDATA] = PlayerHandleSetRawMonData,
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[CONTROLLER_LOADMONSPRITE] = PlayerHandleLoadMonSprite,
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[CONTROLLER_SWITCHINANIM] = PlayerHandleSwitchInAnim,
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[CONTROLLER_RETURNMONTOBALL] = PlayerHandleReturnMonToBall,
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[CONTROLLER_DRAWTRAINERPIC] = PlayerHandleDrawTrainerPic,
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[CONTROLLER_TRAINERSLIDE] = PlayerHandleTrainerSlide,
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[CONTROLLER_TRAINERSLIDEBACK] = PlayerHandleTrainerSlideBack,
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[CONTROLLER_FAINTANIMATION] = PlayerHandleFaintAnimation,
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[CONTROLLER_PALETTEFADE] = PlayerHandlePaletteFade,
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[CONTROLLER_SUCCESSBALLTHROWANIM] = PlayerHandleSuccessBallThrowAnim,
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[CONTROLLER_BALLTHROWANIM] = PlayerHandleBallThrowAnim,
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[CONTROLLER_PAUSE] = PlayerHandlePause,
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[CONTROLLER_MOVEANIMATION] = PlayerHandleMoveAnimation,
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[CONTROLLER_PRINTSTRING] = PlayerHandlePrintString,
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[CONTROLLER_PRINTSTRINGPLAYERONLY] = PlayerHandlePrintSelectionString,
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[CONTROLLER_CHOOSEACTION] = PlayerHandleChooseAction,
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[CONTROLLER_YESNOBOX] = PlayerHandleYesNoBox,
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[CONTROLLER_CHOOSEMOVE] = PlayerHandleChooseMove,
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[CONTROLLER_OPENBAG] = PlayerHandleChooseItem,
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[CONTROLLER_CHOOSEPOKEMON] = PlayerHandleChoosePokemon,
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[CONTROLLER_23] = PlayerHandleCmd23,
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[CONTROLLER_HEALTHBARUPDATE] = PlayerHandleHealthBarUpdate,
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[CONTROLLER_EXPUPDATE] = PlayerHandleExpUpdate,
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[CONTROLLER_STATUSICONUPDATE] = PlayerHandleStatusIconUpdate,
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[CONTROLLER_STATUSANIMATION] = PlayerHandleStatusAnimation,
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[CONTROLLER_STATUSXOR] = PlayerHandleStatusXor,
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[CONTROLLER_DATATRANSFER] = PlayerHandleDataTransfer,
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[CONTROLLER_DMA3TRANSFER] = PlayerHandleDMA3Transfer,
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[CONTROLLER_PLAYBGM] = PlayerHandlePlayBGM,
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[CONTROLLER_32] = PlayerHandleCmd32,
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[CONTROLLER_TWORETURNVALUES] = PlayerHandleTwoReturnValues,
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[CONTROLLER_CHOSENMONRETURNVALUE] = PlayerHandleChosenMonReturnValue,
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[CONTROLLER_ONERETURNVALUE] = PlayerHandleOneReturnValue,
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[CONTROLLER_ONERETURNVALUE_DUPLICATE] = PlayerHandleOneReturnValue_Duplicate,
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[CONTROLLER_CLEARUNKVAR] = PlayerHandleClearUnkVar,
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[CONTROLLER_SETUNKVAR] = PlayerHandleSetUnkVar,
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[CONTROLLER_CLEARUNKFLAG] = PlayerHandleClearUnkFlag,
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[CONTROLLER_TOGGLEUNKFLAG] = PlayerHandleToggleUnkFlag,
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[CONTROLLER_HITANIMATION] = PlayerHandleHitAnimation,
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[CONTROLLER_CANTSWITCH] = PlayerHandleCantSwitch,
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[CONTROLLER_PLAYSE] = PlayerHandlePlaySE,
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[CONTROLLER_PLAYFANFAREORBGM] = PlayerHandlePlayFanfareOrBGM,
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[CONTROLLER_FAINTINGCRY] = PlayerHandleFaintingCry,
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[CONTROLLER_INTROSLIDE] = PlayerHandleIntroSlide,
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[CONTROLLER_INTROTRAINERBALLTHROW] = PlayerHandleIntroTrainerBallThrow,
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[CONTROLLER_DRAWPARTYSTATUSSUMMARY] = PlayerHandleDrawPartyStatusSummary,
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[CONTROLLER_HIDEPARTYSTATUSSUMMARY] = PlayerHandleHidePartyStatusSummary,
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[CONTROLLER_ENDBOUNCE] = PlayerHandleEndBounceEffect,
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[CONTROLLER_SPRITEINVISIBILITY] = PlayerHandleSpriteInvisibility,
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[CONTROLLER_BATTLEANIMATION] = PlayerHandleBattleAnimation,
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[CONTROLLER_LINKSTANDBYMSG] = PlayerHandleLinkStandbyMsg,
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[CONTROLLER_RESETACTIONMOVESELECTION] = PlayerHandleResetActionMoveSelection,
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[CONTROLLER_ENDLINKBATTLE] = PlayerHandleEndLinkBattle,
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[CONTROLLER_TERMINATOR_NOP] = PlayerCmdEnd
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};
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static const u8 sTargetIdentities[MAX_BATTLERS_COUNT] = {B_POSITION_PLAYER_LEFT, B_POSITION_PLAYER_RIGHT, B_POSITION_OPPONENT_RIGHT, B_POSITION_OPPONENT_LEFT};
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// unknown unused data
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static const u8 sUnused[] = {0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58};
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void BattleControllerDummy(void)
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{
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}
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void SetControllerToPlayer(void)
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{
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gBattlerControllerFuncs[gActiveBattler] = PlayerBufferRunCommand;
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gDoingBattleAnim = FALSE;
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gPlayerDpadHoldFrames = 0;
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}
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static void PlayerBufferExecCompleted(void)
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{
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gBattlerControllerFuncs[gActiveBattler] = PlayerBufferRunCommand;
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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u8 playerId = GetMultiplayerId();
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PrepareBufferDataTransferLink(2, 4, &playerId);
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gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
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}
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else
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{
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gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
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}
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}
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static void PlayerBufferRunCommand(void)
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{
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if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
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{
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if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sPlayerBufferCommands))
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sPlayerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
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else
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PlayerBufferExecCompleted();
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}
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}
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static void CompleteOnBankSpritePosX_0(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0)
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PlayerBufferExecCompleted();
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}
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static void HandleInputChooseAction(void)
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{
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u16 itemId = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
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DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
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DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
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if (JOY_REPEAT(DPAD_ANY) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
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gPlayerDpadHoldFrames++;
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else
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gPlayerDpadHoldFrames = 0;
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if (JOY_NEW(A_BUTTON))
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{
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PlaySE(SE_SELECT);
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switch (gActionSelectionCursor[gActiveBattler])
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{
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case 0: // Top left
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BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_MOVE, 0);
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break;
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case 1: // Top right
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BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_ITEM, 0);
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break;
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case 2: // Bottom left
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BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
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break;
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case 3: // Bottom right
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BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_RUN, 0);
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break;
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}
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PlayerBufferExecCompleted();
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}
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else if (JOY_NEW(DPAD_LEFT))
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{
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if (gActionSelectionCursor[gActiveBattler] & 1) // if is B_ACTION_USE_ITEM or B_ACTION_RUN
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{
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
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gActionSelectionCursor[gActiveBattler] ^= 1;
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ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
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}
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}
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else if (JOY_NEW(DPAD_RIGHT))
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{
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if (!(gActionSelectionCursor[gActiveBattler] & 1)) // if is B_ACTION_USE_MOVE or B_ACTION_SWITCH
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{
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
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gActionSelectionCursor[gActiveBattler] ^= 1;
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ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
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}
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}
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else if (JOY_NEW(DPAD_UP))
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{
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if (gActionSelectionCursor[gActiveBattler] & 2) // if is B_ACTION_SWITCH or B_ACTION_RUN
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{
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
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gActionSelectionCursor[gActiveBattler] ^= 2;
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ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
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}
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}
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else if (JOY_NEW(DPAD_DOWN))
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{
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if (!(gActionSelectionCursor[gActiveBattler] & 2)) // if is B_ACTION_USE_MOVE or B_ACTION_USE_ITEM
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{
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
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gActionSelectionCursor[gActiveBattler] ^= 2;
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ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
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}
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}
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else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
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{
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if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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&& GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT
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&& !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)])
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&& !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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if (gBattleBufferA[gActiveBattler][1] == B_ACTION_USE_ITEM)
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{
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// Add item to bag if it is a ball
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if (itemId <= LAST_BALL)
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AddBagItem(itemId, 1);
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else
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return;
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}
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PlaySE(SE_SELECT);
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BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_CANCEL_PARTNER, 0);
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PlayerBufferExecCompleted();
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}
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}
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else if (JOY_NEW(START_BUTTON))
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{
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SwapHpBarsWithHpText();
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}
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}
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static void UnusedEndBounceEffect(void)
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{
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EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
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EndBounceEffect(gActiveBattler, BOUNCE_MON);
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gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget;
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}
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static void HandleInputChooseTarget(void)
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{
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s32 i;
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u8 identities[MAX_BATTLERS_COUNT];
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memcpy(identities, sTargetIdentities, ARRAY_COUNT(sTargetIdentities));
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DoBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX, 15, 1);
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// what a weird loop
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i = 0;
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if (gBattlersCount != 0)
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{
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do
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{
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if (i != gMultiUsePlayerCursor)
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EndBounceEffect(i, BOUNCE_HEALTHBOX);
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i++;
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} while (i < gBattlersCount);
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}
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if (JOY_HELD(DPAD_ANY) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
|
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gPlayerDpadHoldFrames++;
|
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else
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gPlayerDpadHoldFrames = 0;
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if (JOY_NEW(A_BUTTON))
|
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{
|
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PlaySE(SE_SELECT);
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
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BtlController_EmitTwoReturnValues(BUFFER_B, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
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|
EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
|
||
|
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
|
||
|
DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
|
||
|
DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
|
||
|
EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
|
||
|
}
|
||
|
else if (JOY_NEW(DPAD_LEFT | DPAD_UP))
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
|
||
|
|
||
|
do
|
||
|
{
|
||
|
u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor);
|
||
|
|
||
|
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||
|
{
|
||
|
if (currSelIdentity == identities[i])
|
||
|
break;
|
||
|
}
|
||
|
do
|
||
|
{
|
||
|
if (--i < 0)
|
||
|
#ifdef UBFIX
|
||
|
i = MAX_BATTLERS_COUNT - 1;
|
||
|
#else
|
||
|
i = MAX_BATTLERS_COUNT; // UB: array out of range
|
||
|
#endif
|
||
|
gMultiUsePlayerCursor = GetBattlerAtPosition(identities[i]);
|
||
|
} while (gMultiUsePlayerCursor == gBattlersCount);
|
||
|
|
||
|
i = 0;
|
||
|
switch (GetBattlerPosition(gMultiUsePlayerCursor))
|
||
|
{
|
||
|
case B_POSITION_PLAYER_LEFT:
|
||
|
case B_POSITION_PLAYER_RIGHT:
|
||
|
if (gActiveBattler != gMultiUsePlayerCursor)
|
||
|
i++;
|
||
|
else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER_OR_SELECTED)
|
||
|
i++;
|
||
|
break;
|
||
|
case B_POSITION_OPPONENT_LEFT:
|
||
|
case B_POSITION_OPPONENT_RIGHT:
|
||
|
i++;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor])
|
||
|
i = 0;
|
||
|
} while (i == 0);
|
||
|
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
|
||
|
}
|
||
|
else if (JOY_NEW(DPAD_RIGHT | DPAD_DOWN))
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
|
||
|
|
||
|
do
|
||
|
{
|
||
|
u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor);
|
||
|
|
||
|
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||
|
{
|
||
|
if (currSelIdentity == identities[i])
|
||
|
break;
|
||
|
}
|
||
|
do
|
||
|
{
|
||
|
if (++i > 3)
|
||
|
i = 0;
|
||
|
gMultiUsePlayerCursor = GetBattlerAtPosition(identities[i]);
|
||
|
} while (gMultiUsePlayerCursor == gBattlersCount);
|
||
|
|
||
|
i = 0;
|
||
|
switch (GetBattlerPosition(gMultiUsePlayerCursor))
|
||
|
{
|
||
|
case B_POSITION_PLAYER_LEFT:
|
||
|
case B_POSITION_PLAYER_RIGHT:
|
||
|
if (gActiveBattler != gMultiUsePlayerCursor)
|
||
|
i++;
|
||
|
else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER_OR_SELECTED)
|
||
|
i++;
|
||
|
break;
|
||
|
case B_POSITION_OPPONENT_LEFT:
|
||
|
case B_POSITION_OPPONENT_RIGHT:
|
||
|
i++;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor])
|
||
|
i = 0;
|
||
|
} while (i == 0);
|
||
|
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void HandleInputChooseMove(void)
|
||
|
{
|
||
|
bool32 canSelectTarget = FALSE;
|
||
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
|
||
|
|
||
|
if (JOY_HELD(DPAD_ANY) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
|
||
|
gPlayerDpadHoldFrames++;
|
||
|
else
|
||
|
gPlayerDpadHoldFrames = 0;
|
||
|
|
||
|
if (JOY_NEW(A_BUTTON))
|
||
|
{
|
||
|
u8 moveTarget;
|
||
|
|
||
|
PlaySE(SE_SELECT);
|
||
|
if (moveInfo->moves[gMoveSelectionCursor[gActiveBattler]] == MOVE_CURSE)
|
||
|
{
|
||
|
if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST)
|
||
|
moveTarget = MOVE_TARGET_USER;
|
||
|
else
|
||
|
moveTarget = MOVE_TARGET_SELECTED;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
moveTarget = gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].target;
|
||
|
}
|
||
|
|
||
|
if (moveTarget & MOVE_TARGET_USER)
|
||
|
gMultiUsePlayerCursor = gActiveBattler;
|
||
|
else
|
||
|
gMultiUsePlayerCursor = GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE);
|
||
|
|
||
|
if (!gBattleBufferA[gActiveBattler][1]) // not a double battle
|
||
|
{
|
||
|
if (moveTarget & MOVE_TARGET_USER_OR_SELECTED && !gBattleBufferA[gActiveBattler][2])
|
||
|
canSelectTarget++;
|
||
|
}
|
||
|
else // double battle
|
||
|
{
|
||
|
if (!(moveTarget & (MOVE_TARGET_RANDOM | MOVE_TARGET_BOTH | MOVE_TARGET_DEPENDS | MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_USER)))
|
||
|
canSelectTarget++; // either selected or user
|
||
|
|
||
|
if (moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]] == 0)
|
||
|
{
|
||
|
canSelectTarget = FALSE;
|
||
|
}
|
||
|
else if (!(moveTarget & (MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED)) && CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ACTIVE) <= 1)
|
||
|
{
|
||
|
gMultiUsePlayerCursor = GetDefaultMoveTarget(gActiveBattler);
|
||
|
canSelectTarget = FALSE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!canSelectTarget)
|
||
|
{
|
||
|
BtlController_EmitTwoReturnValues(BUFFER_B, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget;
|
||
|
|
||
|
if (moveTarget & (MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED))
|
||
|
gMultiUsePlayerCursor = gActiveBattler;
|
||
|
else if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)])
|
||
|
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
||
|
else
|
||
|
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||
|
|
||
|
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
|
||
|
}
|
||
|
}
|
||
|
else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
BtlController_EmitTwoReturnValues(BUFFER_B, 10, 0xFFFF);
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
else if (JOY_NEW(DPAD_LEFT))
|
||
|
{
|
||
|
if (gMoveSelectionCursor[gActiveBattler] & 1)
|
||
|
{
|
||
|
MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
|
||
|
gMoveSelectionCursor[gActiveBattler] ^= 1;
|
||
|
PlaySE(SE_SELECT);
|
||
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
|
||
|
MoveSelectionDisplayPpNumber();
|
||
|
MoveSelectionDisplayMoveType();
|
||
|
}
|
||
|
}
|
||
|
else if (JOY_NEW(DPAD_RIGHT))
|
||
|
{
|
||
|
if (!(gMoveSelectionCursor[gActiveBattler] & 1)
|
||
|
&& (gMoveSelectionCursor[gActiveBattler] ^ 1) < gNumberOfMovesToChoose)
|
||
|
{
|
||
|
MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
|
||
|
gMoveSelectionCursor[gActiveBattler] ^= 1;
|
||
|
PlaySE(SE_SELECT);
|
||
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
|
||
|
MoveSelectionDisplayPpNumber();
|
||
|
MoveSelectionDisplayMoveType();
|
||
|
}
|
||
|
}
|
||
|
else if (JOY_NEW(DPAD_UP))
|
||
|
{
|
||
|
if (gMoveSelectionCursor[gActiveBattler] & 2)
|
||
|
{
|
||
|
MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
|
||
|
gMoveSelectionCursor[gActiveBattler] ^= 2;
|
||
|
PlaySE(SE_SELECT);
|
||
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
|
||
|
MoveSelectionDisplayPpNumber();
|
||
|
MoveSelectionDisplayMoveType();
|
||
|
}
|
||
|
}
|
||
|
else if (JOY_NEW(DPAD_DOWN))
|
||
|
{
|
||
|
if (!(gMoveSelectionCursor[gActiveBattler] & 2)
|
||
|
&& (gMoveSelectionCursor[gActiveBattler] ^ 2) < gNumberOfMovesToChoose)
|
||
|
{
|
||
|
MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
|
||
|
gMoveSelectionCursor[gActiveBattler] ^= 2;
|
||
|
PlaySE(SE_SELECT);
|
||
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
|
||
|
MoveSelectionDisplayPpNumber();
|
||
|
MoveSelectionDisplayMoveType();
|
||
|
}
|
||
|
}
|
||
|
else if (JOY_NEW(SELECT_BUTTON))
|
||
|
{
|
||
|
if (gNumberOfMovesToChoose > 1 && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
|
||
|
{
|
||
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
|
||
|
|
||
|
if (gMoveSelectionCursor[gActiveBattler] != 0)
|
||
|
gMultiUsePlayerCursor = 0;
|
||
|
else
|
||
|
gMultiUsePlayerCursor = gMoveSelectionCursor[gActiveBattler] + 1;
|
||
|
|
||
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
|
||
|
BattlePutTextOnWindow(gText_BattleSwitchWhich, B_WIN_SWITCH_PROMPT);
|
||
|
gBattlerControllerFuncs[gActiveBattler] = HandleMoveSwitching;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static u32 HandleMoveInputUnused(void)
|
||
|
{
|
||
|
u32 var = 0;
|
||
|
|
||
|
if (JOY_NEW(A_BUTTON))
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
var = 1;
|
||
|
}
|
||
|
if (JOY_NEW(B_BUTTON))
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
gBattle_BG0_X = 0;
|
||
|
gBattle_BG0_Y = DISPLAY_HEIGHT * 2;
|
||
|
var = 0xFF;
|
||
|
}
|
||
|
if (JOY_NEW(DPAD_LEFT) && gMoveSelectionCursor[gActiveBattler] & 1)
|
||
|
{
|
||
|
MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
|
||
|
gMoveSelectionCursor[gActiveBattler] ^= 1;
|
||
|
PlaySE(SE_SELECT);
|
||
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
|
||
|
}
|
||
|
if (JOY_NEW(DPAD_RIGHT) && !(gMoveSelectionCursor[gActiveBattler] & 1)
|
||
|
&& (gMoveSelectionCursor[gActiveBattler] ^ 1) < gNumberOfMovesToChoose)
|
||
|
{
|
||
|
MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
|
||
|
gMoveSelectionCursor[gActiveBattler] ^= 1;
|
||
|
PlaySE(SE_SELECT);
|
||
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
|
||
|
}
|
||
|
if (JOY_NEW(DPAD_UP) && gMoveSelectionCursor[gActiveBattler] & 2)
|
||
|
{
|
||
|
MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
|
||
|
gMoveSelectionCursor[gActiveBattler] ^= 2;
|
||
|
PlaySE(SE_SELECT);
|
||
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
|
||
|
}
|
||
|
if (JOY_NEW(DPAD_DOWN) && !(gMoveSelectionCursor[gActiveBattler] & 2)
|
||
|
&& (gMoveSelectionCursor[gActiveBattler] ^ 2) < gNumberOfMovesToChoose)
|
||
|
{
|
||
|
MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
|
||
|
gMoveSelectionCursor[gActiveBattler] ^= 2;
|
||
|
PlaySE(SE_SELECT);
|
||
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
|
||
|
}
|
||
|
|
||
|
return var;
|
||
|
}
|
||
|
|
||
|
static void HandleMoveSwitching(void)
|
||
|
{
|
||
|
u8 perMovePPBonuses[MAX_MON_MOVES];
|
||
|
struct ChooseMoveStruct moveStruct;
|
||
|
u8 totalPPBonuses;
|
||
|
|
||
|
if (JOY_NEW(A_BUTTON | SELECT_BUTTON))
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
|
||
|
if (gMoveSelectionCursor[gActiveBattler] != gMultiUsePlayerCursor)
|
||
|
{
|
||
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
|
||
|
s32 i;
|
||
|
|
||
|
// swap moves and pp
|
||
|
i = moveInfo->moves[gMoveSelectionCursor[gActiveBattler]];
|
||
|
moveInfo->moves[gMoveSelectionCursor[gActiveBattler]] = moveInfo->moves[gMultiUsePlayerCursor];
|
||
|
moveInfo->moves[gMultiUsePlayerCursor] = i;
|
||
|
|
||
|
i = moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]];
|
||
|
moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]] = moveInfo->currentPp[gMultiUsePlayerCursor];
|
||
|
moveInfo->currentPp[gMultiUsePlayerCursor] = i;
|
||
|
|
||
|
i = moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]];
|
||
|
moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]] = moveInfo->maxPp[gMultiUsePlayerCursor];
|
||
|
moveInfo->maxPp[gMultiUsePlayerCursor] = i;
|
||
|
|
||
|
if (gDisableStructs[gActiveBattler].mimickedMoves & gBitTable[gMoveSelectionCursor[gActiveBattler]])
|
||
|
{
|
||
|
gDisableStructs[gActiveBattler].mimickedMoves &= (~gBitTable[gMoveSelectionCursor[gActiveBattler]]);
|
||
|
gDisableStructs[gActiveBattler].mimickedMoves |= gBitTable[gMultiUsePlayerCursor];
|
||
|
}
|
||
|
|
||
|
MoveSelectionDisplayMoveNames();
|
||
|
|
||
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
||
|
perMovePPBonuses[i] = (gBattleMons[gActiveBattler].ppBonuses & (3 << (i * 2))) >> (i * 2);
|
||
|
|
||
|
totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]];
|
||
|
perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gMultiUsePlayerCursor];
|
||
|
perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses;
|
||
|
|
||
|
totalPPBonuses = 0;
|
||
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
||
|
totalPPBonuses |= perMovePPBonuses[i] << (i * 2);
|
||
|
|
||
|
gBattleMons[gActiveBattler].ppBonuses = totalPPBonuses;
|
||
|
|
||
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
||
|
{
|
||
|
gBattleMons[gActiveBattler].moves[i] = moveInfo->moves[i];
|
||
|
gBattleMons[gActiveBattler].pp[i] = moveInfo->currentPp[i];
|
||
|
}
|
||
|
|
||
|
if (!(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
|
||
|
{
|
||
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
||
|
{
|
||
|
moveStruct.moves[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i);
|
||
|
moveStruct.currentPp[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP1 + i);
|
||
|
}
|
||
|
|
||
|
totalPPBonuses = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP_BONUSES);
|
||
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
||
|
perMovePPBonuses[i] = (totalPPBonuses & (3 << (i * 2))) >> (i * 2);
|
||
|
|
||
|
i = moveStruct.moves[gMoveSelectionCursor[gActiveBattler]];
|
||
|
moveStruct.moves[gMoveSelectionCursor[gActiveBattler]] = moveStruct.moves[gMultiUsePlayerCursor];
|
||
|
moveStruct.moves[gMultiUsePlayerCursor] = i;
|
||
|
|
||
|
i = moveStruct.currentPp[gMoveSelectionCursor[gActiveBattler]];
|
||
|
moveStruct.currentPp[gMoveSelectionCursor[gActiveBattler]] = moveStruct.currentPp[gMultiUsePlayerCursor];
|
||
|
moveStruct.currentPp[gMultiUsePlayerCursor] = i;
|
||
|
|
||
|
totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]];
|
||
|
perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gMultiUsePlayerCursor];
|
||
|
perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses;
|
||
|
|
||
|
totalPPBonuses = 0;
|
||
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
||
|
totalPPBonuses |= perMovePPBonuses[i] << (i * 2);
|
||
|
|
||
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
||
|
{
|
||
|
SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i, &moveStruct.moves[i]);
|
||
|
SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP1 + i, &moveStruct.currentPp[i]);
|
||
|
}
|
||
|
|
||
|
SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP_BONUSES, &totalPPBonuses);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
|
||
|
gMoveSelectionCursor[gActiveBattler] = gMultiUsePlayerCursor;
|
||
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
|
||
|
MoveSelectionDisplayPpString();
|
||
|
MoveSelectionDisplayPpNumber();
|
||
|
MoveSelectionDisplayMoveType();
|
||
|
}
|
||
|
else if (JOY_NEW(B_BUTTON | SELECT_BUTTON))
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
|
||
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
|
||
|
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
|
||
|
MoveSelectionDisplayPpString();
|
||
|
MoveSelectionDisplayPpNumber();
|
||
|
MoveSelectionDisplayMoveType();
|
||
|
}
|
||
|
else if (JOY_NEW(DPAD_LEFT))
|
||
|
{
|
||
|
if (gMultiUsePlayerCursor & 1)
|
||
|
{
|
||
|
if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
|
||
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
|
||
|
else
|
||
|
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
|
||
|
|
||
|
gMultiUsePlayerCursor ^= 1;
|
||
|
PlaySE(SE_SELECT);
|
||
|
|
||
|
if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
|
||
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
|
||
|
else
|
||
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
|
||
|
}
|
||
|
}
|
||
|
else if (JOY_NEW(DPAD_RIGHT))
|
||
|
{
|
||
|
if (!(gMultiUsePlayerCursor & 1) && (gMultiUsePlayerCursor ^ 1) < gNumberOfMovesToChoose)
|
||
|
{
|
||
|
if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
|
||
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
|
||
|
else
|
||
|
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
|
||
|
|
||
|
gMultiUsePlayerCursor ^= 1;
|
||
|
PlaySE(SE_SELECT);
|
||
|
|
||
|
if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
|
||
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
|
||
|
else
|
||
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
|
||
|
}
|
||
|
}
|
||
|
else if (JOY_NEW(DPAD_UP))
|
||
|
{
|
||
|
if (gMultiUsePlayerCursor & 2)
|
||
|
{
|
||
|
if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
|
||
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
|
||
|
else
|
||
|
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
|
||
|
|
||
|
gMultiUsePlayerCursor ^= 2;
|
||
|
PlaySE(SE_SELECT);
|
||
|
|
||
|
if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
|
||
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
|
||
|
else
|
||
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
|
||
|
}
|
||
|
}
|
||
|
else if (JOY_NEW(DPAD_DOWN))
|
||
|
{
|
||
|
if (!(gMultiUsePlayerCursor & 2) && (gMultiUsePlayerCursor ^ 2) < gNumberOfMovesToChoose)
|
||
|
{
|
||
|
if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
|
||
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
|
||
|
else
|
||
|
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
|
||
|
|
||
|
gMultiUsePlayerCursor ^= 2;
|
||
|
PlaySE(SE_SELECT);
|
||
|
|
||
|
if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
|
||
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
|
||
|
else
|
||
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void SetLinkBattleEndCallbacks(void)
|
||
|
{
|
||
|
if (gWirelessCommType == 0)
|
||
|
{
|
||
|
if (gReceivedRemoteLinkPlayers == 0)
|
||
|
{
|
||
|
m4aSongNumStop(SE_LOW_HEALTH);
|
||
|
gMain.inBattle = FALSE;
|
||
|
gMain.callback1 = gPreBattleCallback1;
|
||
|
SetMainCallback2(CB2_InitEndLinkBattle);
|
||
|
if (gBattleOutcome == B_OUTCOME_WON)
|
||
|
TryPutLinkBattleTvShowOnAir();
|
||
|
FreeAllWindowBuffers();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (IsLinkTaskFinished())
|
||
|
{
|
||
|
m4aSongNumStop(SE_LOW_HEALTH);
|
||
|
gMain.inBattle = FALSE;
|
||
|
gMain.callback1 = gPreBattleCallback1;
|
||
|
SetMainCallback2(CB2_InitEndLinkBattle);
|
||
|
if (gBattleOutcome == B_OUTCOME_WON)
|
||
|
TryPutLinkBattleTvShowOnAir();
|
||
|
FreeAllWindowBuffers();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Despite handling link battles separately, this is only ever used by link battles
|
||
|
void SetBattleEndCallbacks(void)
|
||
|
{
|
||
|
if (!gPaletteFade.active)
|
||
|
{
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||
|
{
|
||
|
if (IsLinkTaskFinished())
|
||
|
{
|
||
|
if (gWirelessCommType == 0)
|
||
|
SetCloseLinkCallback();
|
||
|
else
|
||
|
SetLinkStandbyCallback();
|
||
|
|
||
|
gBattlerControllerFuncs[gActiveBattler] = SetLinkBattleEndCallbacks;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m4aSongNumStop(SE_LOW_HEALTH);
|
||
|
gMain.inBattle = FALSE;
|
||
|
gMain.callback1 = gPreBattleCallback1;
|
||
|
SetMainCallback2(gMain.savedCallback);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void CompleteOnBattlerSpriteCallbackDummy(void)
|
||
|
{
|
||
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void CompleteOnBankSpriteCallbackDummy2(void)
|
||
|
{
|
||
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void FreeTrainerSpriteAfterSlide(void)
|
||
|
{
|
||
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||
|
{
|
||
|
BattleGfxSfxDummy3(gSaveBlock2Ptr->playerGender);
|
||
|
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||
|
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Intro_DelayAndEnd(void)
|
||
|
{
|
||
|
if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == (u8)-1)
|
||
|
{
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Intro_WaitForShinyAnimAndHealthbox(void)
|
||
|
{
|
||
|
bool8 healthboxAnimDone = FALSE;
|
||
|
|
||
|
// Check if healthbox has finished sliding in
|
||
|
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
|
||
|
{
|
||
|
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||
|
healthboxAnimDone = TRUE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||
|
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||
|
healthboxAnimDone = TRUE;
|
||
|
}
|
||
|
|
||
|
// If healthbox and shiny anim are done
|
||
|
if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
|
||
|
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
|
||
|
{
|
||
|
// Reset shiny anim (even if it didn't occur)
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE;
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE;
|
||
|
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
||
|
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
||
|
|
||
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||
|
|
||
|
if (IsDoubleBattle())
|
||
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
|
||
|
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
|
||
|
gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Intro_TryShinyAnimShowHealthbox(void)
|
||
|
{
|
||
|
bool32 bgmRestored = FALSE;
|
||
|
bool32 battlerAnimsDone = FALSE;
|
||
|
|
||
|
// Start shiny animation if applicable for 1st pokemon
|
||
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
|
||
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||
|
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||
|
|
||
|
// Start shiny animation if applicable for 2nd pokemon
|
||
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
|
||
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||
|
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
|
||
|
|
||
|
// Show healthbox after ball anim
|
||
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
|
||
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||
|
{
|
||
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
|
||
|
{
|
||
|
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||
|
{
|
||
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||
|
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
|
||
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
||
|
}
|
||
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||
|
StartHealthboxSlideIn(gActiveBattler);
|
||
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||
|
}
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted = TRUE;
|
||
|
}
|
||
|
|
||
|
// Restore bgm after cry has played and healthbox anim is started
|
||
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry
|
||
|
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted
|
||
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry
|
||
|
&& !IsCryPlayingOrClearCrySongs())
|
||
|
{
|
||
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored)
|
||
|
{
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||
|
m4aMPlayContinue(&gMPlayInfo_BGM);
|
||
|
else
|
||
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
|
||
|
}
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored = TRUE;
|
||
|
bgmRestored = TRUE;
|
||
|
}
|
||
|
|
||
|
// Wait for battler anims
|
||
|
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
|
||
|
{
|
||
|
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
|
||
|
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||
|
{
|
||
|
battlerAnimsDone = TRUE;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
|
||
|
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||
|
&& gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
|
||
|
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||
|
{
|
||
|
battlerAnimsDone = TRUE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Clean up
|
||
|
if (bgmRestored && battlerAnimsDone)
|
||
|
{
|
||
|
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||
|
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
|
||
|
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
|
||
|
|
||
|
gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored = FALSE;
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted = FALSE;
|
||
|
|
||
|
gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void SwitchIn_CleanShinyAnimShowSubstitute(void)
|
||
|
{
|
||
|
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||
|
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
|
||
|
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||
|
{
|
||
|
CopyBattleSpriteInvisibility(gActiveBattler);
|
||
|
|
||
|
// Reset shiny anim (even if it didn't occur)
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
|
||
|
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
||
|
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
||
|
|
||
|
// Check if Substitute should be shown
|
||
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||
|
|
||
|
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_HandleSoundAndEnd;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void SwitchIn_HandleSoundAndEnd(void)
|
||
|
{
|
||
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
|
||
|
&& !IsCryPlayingOrClearCrySongs())
|
||
|
{
|
||
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
|
||
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void SwitchIn_TryShinyAnimShowHealthbox(void)
|
||
|
{
|
||
|
// Start shiny animation if applicable
|
||
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
|
||
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||
|
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||
|
|
||
|
// Wait for ball anim, then show healthbox
|
||
|
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
|
||
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||
|
{
|
||
|
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
|
||
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||
|
StartHealthboxSlideIn(gActiveBattler);
|
||
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||
|
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_CleanShinyAnimShowSubstitute;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Task_PlayerController_RestoreBgmAfterCry(u8 taskId)
|
||
|
{
|
||
|
if (!IsCryPlayingOrClearCrySongs())
|
||
|
{
|
||
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
|
||
|
DestroyTask(taskId);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void CompleteOnHealthbarDone(void)
|
||
|
{
|
||
|
s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
|
||
|
|
||
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||
|
|
||
|
if (hpValue != -1)
|
||
|
{
|
||
|
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void CompleteOnInactiveTextPrinter(void)
|
||
|
{
|
||
|
if (!IsTextPrinterActive(B_WIN_MSG))
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
#define tExpTask_monId data[0]
|
||
|
#define tExpTask_gainedExp data[1]
|
||
|
#define tExpTask_battler data[2]
|
||
|
#define tExpTask_frames data[10]
|
||
|
|
||
|
static void Task_GiveExpToMon(u8 taskId)
|
||
|
{
|
||
|
u32 monId = (u8)(gTasks[taskId].tExpTask_monId);
|
||
|
u8 battlerId = gTasks[taskId].tExpTask_battler;
|
||
|
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
|
||
|
|
||
|
if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battlerId]) // Give exp without moving the expbar.
|
||
|
{
|
||
|
struct Pokemon *mon = &gPlayerParty[monId];
|
||
|
u16 species = GetMonData(mon, MON_DATA_SPECIES);
|
||
|
u8 level = GetMonData(mon, MON_DATA_LEVEL);
|
||
|
u32 currExp = GetMonData(mon, MON_DATA_EXP);
|
||
|
u32 nextLvlExp = gExperienceTables[gBaseStats[species].growthRate][level + 1];
|
||
|
|
||
|
if (currExp + gainedExp >= nextLvlExp)
|
||
|
{
|
||
|
u8 savedActiveBattler;
|
||
|
|
||
|
SetMonData(mon, MON_DATA_EXP, &nextLvlExp);
|
||
|
CalculateMonStats(mon);
|
||
|
gainedExp -= nextLvlExp - currExp;
|
||
|
savedActiveBattler = gActiveBattler;
|
||
|
gActiveBattler = battlerId;
|
||
|
BtlController_EmitTwoReturnValues(BUFFER_B, RET_VALUE_LEVELED_UP, gainedExp);
|
||
|
gActiveBattler = savedActiveBattler;
|
||
|
|
||
|
if (IsDoubleBattle() == TRUE
|
||
|
&& ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]))
|
||
|
gTasks[taskId].func = Task_LaunchLvlUpAnim;
|
||
|
else
|
||
|
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
currExp += gainedExp;
|
||
|
SetMonData(mon, MON_DATA_EXP, &currExp);
|
||
|
gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter;
|
||
|
DestroyTask(taskId);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gTasks[taskId].func = Task_PrepareToGiveExpWithExpBar;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
|
||
|
{
|
||
|
u8 monIndex = gTasks[taskId].tExpTask_monId;
|
||
|
s32 gainedExp = gTasks[taskId].tExpTask_gainedExp;
|
||
|
u8 battlerId = gTasks[taskId].tExpTask_battler;
|
||
|
struct Pokemon *mon = &gPlayerParty[monIndex];
|
||
|
u8 level = GetMonData(mon, MON_DATA_LEVEL);
|
||
|
u16 species = GetMonData(mon, MON_DATA_SPECIES);
|
||
|
u32 exp = GetMonData(mon, MON_DATA_EXP);
|
||
|
u32 currLvlExp = gExperienceTables[gBaseStats[species].growthRate][level];
|
||
|
u32 expToNextLvl;
|
||
|
|
||
|
exp -= currLvlExp;
|
||
|
expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
|
||
|
SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp);
|
||
|
PlaySE(SE_EXP);
|
||
|
gTasks[taskId].func = Task_GiveExpWithExpBar;
|
||
|
}
|
||
|
|
||
|
static void Task_GiveExpWithExpBar(u8 taskId)
|
||
|
{
|
||
|
if (gTasks[taskId].tExpTask_frames < 13)
|
||
|
{
|
||
|
gTasks[taskId].tExpTask_frames++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
u8 monId = gTasks[taskId].tExpTask_monId;
|
||
|
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
|
||
|
u8 battlerId = gTasks[taskId].tExpTask_battler;
|
||
|
s16 newExpPoints;
|
||
|
|
||
|
newExpPoints = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0);
|
||
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]);
|
||
|
if (newExpPoints == -1) // The bar has been filled with given exp points.
|
||
|
{
|
||
|
u8 level;
|
||
|
s32 currExp;
|
||
|
u16 species;
|
||
|
s32 expOnNextLvl;
|
||
|
|
||
|
m4aSongNumStop(SE_EXP);
|
||
|
level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
|
||
|
currExp = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
|
||
|
species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
|
||
|
expOnNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1];
|
||
|
|
||
|
if (currExp + gainedExp >= expOnNextLvl)
|
||
|
{
|
||
|
u8 savedActiveBattler;
|
||
|
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl);
|
||
|
CalculateMonStats(&gPlayerParty[monId]);
|
||
|
gainedExp -= expOnNextLvl - currExp;
|
||
|
savedActiveBattler = gActiveBattler;
|
||
|
gActiveBattler = battlerId;
|
||
|
BtlController_EmitTwoReturnValues(BUFFER_B, RET_VALUE_LEVELED_UP, gainedExp);
|
||
|
gActiveBattler = savedActiveBattler;
|
||
|
gTasks[taskId].func = Task_LaunchLvlUpAnim;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
currExp += gainedExp;
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
|
||
|
gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter;
|
||
|
DestroyTask(taskId);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Task_LaunchLvlUpAnim(u8 taskId)
|
||
|
{
|
||
|
u8 battlerId = gTasks[taskId].tExpTask_battler;
|
||
|
u8 monIndex = gTasks[taskId].tExpTask_monId;
|
||
|
|
||
|
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
|
||
|
battlerId ^= BIT_FLANK;
|
||
|
|
||
|
InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP);
|
||
|
gTasks[taskId].func = Task_UpdateLvlInHealthbox;
|
||
|
}
|
||
|
|
||
|
static void Task_UpdateLvlInHealthbox(u8 taskId)
|
||
|
{
|
||
|
u8 battlerId = gTasks[taskId].tExpTask_battler;
|
||
|
|
||
|
if (!gBattleSpritesDataPtr->healthBoxesData[battlerId].specialAnimActive)
|
||
|
{
|
||
|
u8 monIndex = gTasks[taskId].tExpTask_monId;
|
||
|
|
||
|
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value.
|
||
|
|
||
|
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
|
||
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
|
||
|
else
|
||
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL);
|
||
|
|
||
|
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
|
||
|
{
|
||
|
u8 monIndex;
|
||
|
u8 battlerId;
|
||
|
|
||
|
monIndex = gTasks[taskId].tExpTask_monId;
|
||
|
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value.
|
||
|
battlerId = gTasks[taskId].tExpTask_battler;
|
||
|
gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter;
|
||
|
DestroyTask(taskId);
|
||
|
}
|
||
|
|
||
|
static void FreeMonSpriteAfterFaintAnim(void)
|
||
|
{
|
||
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].y + gSprites[gBattlerSpriteIds[gActiveBattler]].y2 > DISPLAY_HEIGHT)
|
||
|
{
|
||
|
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||
|
|
||
|
BattleGfxSfxDummy2(species);
|
||
|
FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
|
||
|
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void FreeMonSpriteAfterSwitchOutAnim(void)
|
||
|
{
|
||
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||
|
{
|
||
|
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||
|
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void CompleteOnInactiveTextPrinter2(void)
|
||
|
{
|
||
|
if (!IsTextPrinterActive(B_WIN_MSG))
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void OpenPartyMenuToChooseMon(void)
|
||
|
{
|
||
|
if (!gPaletteFade.active)
|
||
|
{
|
||
|
u8 caseId;
|
||
|
|
||
|
gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection;
|
||
|
caseId = gTasks[gBattleControllerData[gActiveBattler]].data[0];
|
||
|
DestroyTask(gBattleControllerData[gActiveBattler]);
|
||
|
FreeAllWindowBuffers();
|
||
|
OpenPartyMenuInBattle(caseId);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void WaitForMonSelection(void)
|
||
|
{
|
||
|
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
|
||
|
{
|
||
|
if (gPartyMenuUseExitCallback == TRUE)
|
||
|
BtlController_EmitChosenMonReturnValue(BUFFER_B, gSelectedMonPartyId, gBattlePartyCurrentOrder);
|
||
|
else
|
||
|
BtlController_EmitChosenMonReturnValue(BUFFER_B, PARTY_SIZE, NULL);
|
||
|
|
||
|
if ((gBattleBufferA[gActiveBattler][1] & 0xF) == 1)
|
||
|
PrintLinkStandbyMsg();
|
||
|
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void OpenBagAndChooseItem(void)
|
||
|
{
|
||
|
if (!gPaletteFade.active)
|
||
|
{
|
||
|
gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem;
|
||
|
ReshowBattleScreenDummy();
|
||
|
FreeAllWindowBuffers();
|
||
|
CB2_BagMenuFromBattle();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void CompleteWhenChoseItem(void)
|
||
|
{
|
||
|
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
|
||
|
{
|
||
|
BtlController_EmitOneReturnValue(BUFFER_B, gSpecialVar_ItemId);
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void CompleteOnSpecialAnimDone(void)
|
||
|
{
|
||
|
if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void DoHitAnimBlinkSpriteEffect(void)
|
||
|
{
|
||
|
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
|
||
|
|
||
|
if (gSprites[spriteId].data[1] == 32)
|
||
|
{
|
||
|
gSprites[spriteId].data[1] = 0;
|
||
|
gSprites[spriteId].invisible = FALSE;
|
||
|
gDoingBattleAnim = FALSE;
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ((gSprites[spriteId].data[1] % 4) == 0)
|
||
|
gSprites[spriteId].invisible ^= 1;
|
||
|
gSprites[spriteId].data[1]++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleYesNoInput(void)
|
||
|
{
|
||
|
if (JOY_NEW(DPAD_UP) && gMultiUsePlayerCursor != 0)
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
BattleDestroyYesNoCursorAt(gMultiUsePlayerCursor);
|
||
|
gMultiUsePlayerCursor = 0;
|
||
|
BattleCreateYesNoCursorAt(0);
|
||
|
}
|
||
|
if (JOY_NEW(DPAD_DOWN) && gMultiUsePlayerCursor == 0)
|
||
|
{
|
||
|
PlaySE(SE_SELECT);
|
||
|
BattleDestroyYesNoCursorAt(gMultiUsePlayerCursor);
|
||
|
gMultiUsePlayerCursor = 1;
|
||
|
BattleCreateYesNoCursorAt(1);
|
||
|
}
|
||
|
if (JOY_NEW(A_BUTTON))
|
||
|
{
|
||
|
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
|
||
|
PlaySE(SE_SELECT);
|
||
|
|
||
|
if (gMultiUsePlayerCursor != 0)
|
||
|
BtlController_EmitTwoReturnValues(BUFFER_B, 0xE, 0);
|
||
|
else
|
||
|
BtlController_EmitTwoReturnValues(BUFFER_B, 0xD, 0);
|
||
|
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
if (JOY_NEW(B_BUTTON))
|
||
|
{
|
||
|
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
|
||
|
PlaySE(SE_SELECT);
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void MoveSelectionDisplayMoveNames(void)
|
||
|
{
|
||
|
s32 i;
|
||
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
|
||
|
gNumberOfMovesToChoose = 0;
|
||
|
|
||
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
||
|
{
|
||
|
MoveSelectionDestroyCursorAt(i);
|
||
|
StringCopy(gDisplayedStringBattle, gMoveNames[moveInfo->moves[i]]);
|
||
|
// Prints on windows B_WIN_MOVE_NAME_1, B_WIN_MOVE_NAME_2, B_WIN_MOVE_NAME_3, B_WIN_MOVE_NAME_4
|
||
|
BattlePutTextOnWindow(gDisplayedStringBattle, i + B_WIN_MOVE_NAME_1);
|
||
|
if (moveInfo->moves[i] != MOVE_NONE)
|
||
|
gNumberOfMovesToChoose++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void MoveSelectionDisplayPpString(void)
|
||
|
{
|
||
|
StringCopy(gDisplayedStringBattle, gText_MoveInterfacePP);
|
||
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_PP);
|
||
|
}
|
||
|
|
||
|
static void MoveSelectionDisplayPpNumber(void)
|
||
|
{
|
||
|
u8 *txtPtr;
|
||
|
struct ChooseMoveStruct *moveInfo;
|
||
|
|
||
|
if (gBattleBufferA[gActiveBattler][2] == TRUE) // check if we didn't want to display pp number
|
||
|
return;
|
||
|
|
||
|
SetPpNumbersPaletteInMoveSelection();
|
||
|
moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
|
||
|
txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
|
||
|
*(txtPtr)++ = CHAR_SLASH;
|
||
|
ConvertIntToDecimalStringN(txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
|
||
|
|
||
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_PP_REMAINING);
|
||
|
}
|
||
|
|
||
|
static void MoveSelectionDisplayMoveType(void)
|
||
|
{
|
||
|
u8 *txtPtr;
|
||
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
|
||
|
|
||
|
txtPtr = StringCopy(gDisplayedStringBattle, gText_MoveInterfaceType);
|
||
|
*(txtPtr)++ = EXT_CTRL_CODE_BEGIN;
|
||
|
*(txtPtr)++ = EXT_CTRL_CODE_FONT;
|
||
|
*(txtPtr)++ = 1;
|
||
|
|
||
|
StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].type]);
|
||
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MOVE_TYPE);
|
||
|
}
|
||
|
|
||
|
static void MoveSelectionCreateCursorAt(u8 cursorPosition, u8 arg1)
|
||
|
{
|
||
|
u16 src[2];
|
||
|
src[0] = arg1 + 1;
|
||
|
src[1] = arg1 + 2;
|
||
|
|
||
|
CopyToBgTilemapBufferRect_ChangePalette(0, src, 9 * (cursorPosition & 1) + 1, 55 + (cursorPosition & 2), 1, 2, 0x11);
|
||
|
CopyBgTilemapBufferToVram(0);
|
||
|
}
|
||
|
|
||
|
static void MoveSelectionDestroyCursorAt(u8 cursorPosition)
|
||
|
{
|
||
|
u16 src[2];
|
||
|
src[0] = 0x1016;
|
||
|
src[1] = 0x1016;
|
||
|
|
||
|
CopyToBgTilemapBufferRect_ChangePalette(0, src, 9 * (cursorPosition & 1) + 1, 55 + (cursorPosition & 2), 1, 2, 0x11);
|
||
|
CopyBgTilemapBufferToVram(0);
|
||
|
}
|
||
|
|
||
|
void ActionSelectionCreateCursorAt(u8 cursorPosition, u8 arg1)
|
||
|
{
|
||
|
u16 src[2];
|
||
|
src[0] = 1;
|
||
|
src[1] = 2;
|
||
|
|
||
|
CopyToBgTilemapBufferRect_ChangePalette(0, src, 7 * (cursorPosition & 1) + 16, 35 + (cursorPosition & 2), 1, 2, 0x11);
|
||
|
CopyBgTilemapBufferToVram(0);
|
||
|
}
|
||
|
|
||
|
void ActionSelectionDestroyCursorAt(u8 cursorPosition)
|
||
|
{
|
||
|
u16 src[2];
|
||
|
src[0] = 0x1016;
|
||
|
src[1] = 0x1016;
|
||
|
|
||
|
CopyToBgTilemapBufferRect_ChangePalette(0, src, 7 * (cursorPosition & 1) + 16, 35 + (cursorPosition & 2), 1, 2, 0x11);
|
||
|
CopyBgTilemapBufferToVram(0);
|
||
|
}
|
||
|
|
||
|
void CB2_SetUpReshowBattleScreenAfterMenu(void)
|
||
|
{
|
||
|
SetMainCallback2(ReshowBattleScreenAfterMenu);
|
||
|
}
|
||
|
|
||
|
void CB2_SetUpReshowBattleScreenAfterMenu2(void)
|
||
|
{
|
||
|
SetMainCallback2(ReshowBattleScreenAfterMenu);
|
||
|
}
|
||
|
|
||
|
static void CompleteOnFinishedStatusAnimation(void)
|
||
|
{
|
||
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void CompleteOnFinishedBattleAnimation(void)
|
||
|
{
|
||
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PrintLinkStandbyMsg(void)
|
||
|
{
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||
|
{
|
||
|
gBattle_BG0_X = 0;
|
||
|
gBattle_BG0_Y = 0;
|
||
|
BattlePutTextOnWindow(gText_LinkStandby, B_WIN_MSG);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleGetMonData(void)
|
||
|
{
|
||
|
u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
|
||
|
u32 size = 0;
|
||
|
u8 monToCheck;
|
||
|
s32 i;
|
||
|
|
||
|
if (gBattleBufferA[gActiveBattler][2] == 0)
|
||
|
{
|
||
|
size += CopyPlayerMonData(gBattlerPartyIndexes[gActiveBattler], monData);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
monToCheck = gBattleBufferA[gActiveBattler][2];
|
||
|
for (i = 0; i < PARTY_SIZE; i++)
|
||
|
{
|
||
|
if (monToCheck & 1)
|
||
|
size += CopyPlayerMonData(i, monData + size);
|
||
|
monToCheck >>= 1;
|
||
|
}
|
||
|
}
|
||
|
BtlController_EmitDataTransfer(BUFFER_B, size, monData);
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static u32 CopyPlayerMonData(u8 monId, u8 *dst)
|
||
|
{
|
||
|
struct BattlePokemon battleMon;
|
||
|
struct MovePpInfo moveData;
|
||
|
u8 nickname[20];
|
||
|
u8 *src;
|
||
|
s16 data16;
|
||
|
u32 data32;
|
||
|
s32 size = 0;
|
||
|
|
||
|
switch (gBattleBufferA[gActiveBattler][1])
|
||
|
{
|
||
|
case REQUEST_ALL_BATTLE:
|
||
|
battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
|
||
|
battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
|
||
|
for (size = 0; size < MAX_MON_MOVES; size++)
|
||
|
{
|
||
|
battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
|
||
|
battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
|
||
|
}
|
||
|
battleMon.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
|
||
|
battleMon.friendship = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
|
||
|
battleMon.experience = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
|
||
|
battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
|
||
|
battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
|
||
|
battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
|
||
|
battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
|
||
|
battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
|
||
|
battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
|
||
|
battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
|
||
|
battleMon.status1 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
|
||
|
battleMon.level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
|
||
|
battleMon.hp = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
|
||
|
battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
|
||
|
battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
|
||
|
battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
|
||
|
battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
|
||
|
battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
|
||
|
battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
|
||
|
battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG);
|
||
|
battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM);
|
||
|
battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
|
||
|
GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname);
|
||
|
StringCopy_Nickname(battleMon.nickname, nickname);
|
||
|
GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName);
|
||
|
src = (u8 *)&battleMon;
|
||
|
for (size = 0; size < sizeof(battleMon); size++)
|
||
|
dst[size] = src[size];
|
||
|
break;
|
||
|
case REQUEST_SPECIES_BATTLE:
|
||
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
|
||
|
dst[0] = data16;
|
||
|
dst[1] = data16 >> 8;
|
||
|
size = 2;
|
||
|
break;
|
||
|
case REQUEST_HELDITEM_BATTLE:
|
||
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
|
||
|
dst[0] = data16;
|
||
|
dst[1] = data16 >> 8;
|
||
|
size = 2;
|
||
|
break;
|
||
|
case REQUEST_MOVES_PP_BATTLE:
|
||
|
for (size = 0; size < MAX_MON_MOVES; size++)
|
||
|
{
|
||
|
moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
|
||
|
moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
|
||
|
}
|
||
|
moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
|
||
|
src = (u8*)(&moveData);
|
||
|
for (size = 0; size < sizeof(moveData); size++)
|
||
|
dst[size] = src[size];
|
||
|
break;
|
||
|
case REQUEST_MOVE1_BATTLE:
|
||
|
case REQUEST_MOVE2_BATTLE:
|
||
|
case REQUEST_MOVE3_BATTLE:
|
||
|
case REQUEST_MOVE4_BATTLE:
|
||
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
|
||
|
dst[0] = data16;
|
||
|
dst[1] = data16 >> 8;
|
||
|
size = 2;
|
||
|
break;
|
||
|
case REQUEST_PP_DATA_BATTLE:
|
||
|
for (size = 0; size < MAX_MON_MOVES; size++)
|
||
|
dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
|
||
|
dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
|
||
|
size++;
|
||
|
break;
|
||
|
case REQUEST_PPMOVE1_BATTLE:
|
||
|
case REQUEST_PPMOVE2_BATTLE:
|
||
|
case REQUEST_PPMOVE3_BATTLE:
|
||
|
case REQUEST_PPMOVE4_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_OTID_BATTLE:
|
||
|
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
|
||
|
dst[0] = (data32 & 0x000000FF);
|
||
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
||
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
||
|
size = 3;
|
||
|
break;
|
||
|
case REQUEST_EXP_BATTLE:
|
||
|
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
|
||
|
dst[0] = (data32 & 0x000000FF);
|
||
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
||
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
||
|
size = 3;
|
||
|
break;
|
||
|
case REQUEST_HP_EV_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_EV);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_ATK_EV_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_DEF_EV_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_SPEED_EV_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_SPATK_EV_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_SPDEF_EV_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_FRIENDSHIP_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_POKERUS_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKERUS);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_MET_LOCATION_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_MET_LEVEL_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_MET_GAME_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_POKEBALL_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_ALL_IVS_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
|
||
|
dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
|
||
|
dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
|
||
|
dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
|
||
|
dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
|
||
|
dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
|
||
|
size = 6;
|
||
|
break;
|
||
|
case REQUEST_HP_IV_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_ATK_IV_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_DEF_IV_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_SPEED_IV_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_SPATK_IV_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_SPDEF_IV_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_PERSONALITY_BATTLE:
|
||
|
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
|
||
|
dst[0] = (data32 & 0x000000FF);
|
||
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
||
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
||
|
dst[3] = (data32 & 0xFF000000) >> 24;
|
||
|
size = 4;
|
||
|
break;
|
||
|
case REQUEST_CHECKSUM_BATTLE:
|
||
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM);
|
||
|
dst[0] = data16;
|
||
|
dst[1] = data16 >> 8;
|
||
|
size = 2;
|
||
|
break;
|
||
|
case REQUEST_STATUS_BATTLE:
|
||
|
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
|
||
|
dst[0] = (data32 & 0x000000FF);
|
||
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
||
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
||
|
dst[3] = (data32 & 0xFF000000) >> 24;
|
||
|
size = 4;
|
||
|
break;
|
||
|
case REQUEST_LEVEL_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_HP_BATTLE:
|
||
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
|
||
|
dst[0] = data16;
|
||
|
dst[1] = data16 >> 8;
|
||
|
size = 2;
|
||
|
break;
|
||
|
case REQUEST_MAX_HP_BATTLE:
|
||
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
|
||
|
dst[0] = data16;
|
||
|
dst[1] = data16 >> 8;
|
||
|
size = 2;
|
||
|
break;
|
||
|
case REQUEST_ATK_BATTLE:
|
||
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
|
||
|
dst[0] = data16;
|
||
|
dst[1] = data16 >> 8;
|
||
|
size = 2;
|
||
|
break;
|
||
|
case REQUEST_DEF_BATTLE:
|
||
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
|
||
|
dst[0] = data16;
|
||
|
dst[1] = data16 >> 8;
|
||
|
size = 2;
|
||
|
break;
|
||
|
case REQUEST_SPEED_BATTLE:
|
||
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
|
||
|
dst[0] = data16;
|
||
|
dst[1] = data16 >> 8;
|
||
|
size = 2;
|
||
|
break;
|
||
|
case REQUEST_SPATK_BATTLE:
|
||
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
|
||
|
dst[0] = data16;
|
||
|
dst[1] = data16 >> 8;
|
||
|
size = 2;
|
||
|
break;
|
||
|
case REQUEST_SPDEF_BATTLE:
|
||
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
|
||
|
dst[0] = data16;
|
||
|
dst[1] = data16 >> 8;
|
||
|
size = 2;
|
||
|
break;
|
||
|
case REQUEST_COOL_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_BEAUTY_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_CUTE_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_SMART_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_TOUGH_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_SHEEN_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SHEEN);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_COOL_RIBBON_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_BEAUTY_RIBBON_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_CUTE_RIBBON_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_SMART_RIBBON_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON);
|
||
|
size = 1;
|
||
|
break;
|
||
|
case REQUEST_TOUGH_RIBBON_BATTLE:
|
||
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON);
|
||
|
size = 1;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
return size;
|
||
|
}
|
||
|
|
||
|
void PlayerHandleGetRawMonData(void)
|
||
|
{
|
||
|
struct BattlePokemon battleMon;
|
||
|
u8 *src = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
||
|
u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBattler][1];
|
||
|
u8 i;
|
||
|
|
||
|
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
|
||
|
dst[i] = src[i];
|
||
|
|
||
|
BtlController_EmitDataTransfer(BUFFER_B, gBattleBufferA[gActiveBattler][2], dst);
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleSetMonData(void)
|
||
|
{
|
||
|
u8 monToCheck;
|
||
|
u8 i;
|
||
|
|
||
|
if (gBattleBufferA[gActiveBattler][2] == 0)
|
||
|
{
|
||
|
SetPlayerMonData(gBattlerPartyIndexes[gActiveBattler]);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
monToCheck = gBattleBufferA[gActiveBattler][2];
|
||
|
for (i = 0; i < PARTY_SIZE; i++)
|
||
|
{
|
||
|
if (monToCheck & 1)
|
||
|
SetPlayerMonData(i);
|
||
|
monToCheck >>= 1;
|
||
|
}
|
||
|
}
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void SetPlayerMonData(u8 monId)
|
||
|
{
|
||
|
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
|
||
|
struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
|
||
|
s32 i;
|
||
|
|
||
|
switch (gBattleBufferA[gActiveBattler][1])
|
||
|
{
|
||
|
case REQUEST_ALL_BATTLE:
|
||
|
{
|
||
|
u8 iv;
|
||
|
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
|
||
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
||
|
{
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
|
||
|
}
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &battlePokemon->experience);
|
||
|
iv = battlePokemon->hpIV;
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &iv);
|
||
|
iv = battlePokemon->attackIV;
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &iv);
|
||
|
iv = battlePokemon->defenseIV;
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv);
|
||
|
iv = battlePokemon->speedIV;
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &iv);
|
||
|
iv = battlePokemon->spAttackIV;
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv);
|
||
|
iv = battlePokemon->spDefenseIV;
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &iv);
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_HP, &battlePokemon->hp);
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack);
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense);
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
|
||
|
}
|
||
|
break;
|
||
|
case REQUEST_SPECIES_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_HELDITEM_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_MOVES_PP_BATTLE:
|
||
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
||
|
{
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
|
||
|
}
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
|
||
|
break;
|
||
|
case REQUEST_MOVE1_BATTLE:
|
||
|
case REQUEST_MOVE2_BATTLE:
|
||
|
case REQUEST_MOVE3_BATTLE:
|
||
|
case REQUEST_MOVE4_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_PP_DATA_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
|
||
|
break;
|
||
|
case REQUEST_PPMOVE1_BATTLE:
|
||
|
case REQUEST_PPMOVE2_BATTLE:
|
||
|
case REQUEST_PPMOVE3_BATTLE:
|
||
|
case REQUEST_PPMOVE4_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_OTID_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_EXP_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_HP_EV_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_ATK_EV_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_DEF_EV_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_SPEED_EV_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_SPATK_EV_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_SPDEF_EV_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_FRIENDSHIP_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_POKERUS_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_MET_LOCATION_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_MET_LEVEL_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_MET_GAME_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_POKEBALL_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_ALL_IVS_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
|
||
|
break;
|
||
|
case REQUEST_HP_IV_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_ATK_IV_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_DEF_IV_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_SPEED_IV_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_SPATK_IV_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_SPDEF_IV_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_PERSONALITY_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_CHECKSUM_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_STATUS_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_LEVEL_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_HP_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_MAX_HP_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_ATK_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_DEF_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_SPEED_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_SPATK_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_SPDEF_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_COOL_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_BEAUTY_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_CUTE_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_SMART_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_TOUGH_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_SHEEN_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_COOL_RIBBON_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_BEAUTY_RIBBON_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_CUTE_RIBBON_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_SMART_RIBBON_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
case REQUEST_TOUGH_RIBBON_BATTLE:
|
||
|
SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleSetRawMonData(void)
|
||
|
{
|
||
|
u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
||
|
u8 i;
|
||
|
|
||
|
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
|
||
|
dst[i] = gBattleBufferA[gActiveBattler][3 + i];
|
||
|
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleLoadMonSprite(void)
|
||
|
{
|
||
|
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpritePosX_0;
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleSwitchInAnim(void)
|
||
|
{
|
||
|
ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||
|
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
||
|
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||
|
gActionSelectionCursor[gActiveBattler] = 0;
|
||
|
gMoveSelectionCursor[gActiveBattler] = 0;
|
||
|
StartSendOutAnim(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||
|
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnimShowHealthbox;
|
||
|
}
|
||
|
|
||
|
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
|
||
|
{
|
||
|
u16 species;
|
||
|
|
||
|
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
|
||
|
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
|
||
|
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
|
||
|
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
|
||
|
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
|
||
|
|
||
|
gBattlerSpriteIds[battlerId] = CreateSprite(
|
||
|
&gMultiuseSpriteTemplate,
|
||
|
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
|
||
|
GetBattlerSpriteDefault_Y(battlerId),
|
||
|
GetBattlerSpriteSubpriority(battlerId));
|
||
|
|
||
|
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
||
|
gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
|
||
|
|
||
|
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
|
||
|
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
|
||
|
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
|
||
|
|
||
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
|
||
|
|
||
|
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
|
||
|
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
|
||
|
|
||
|
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleReturnMonToBall(void)
|
||
|
{
|
||
|
if (!gBattleBufferA[gActiveBattler][1])
|
||
|
{
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||
|
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Skip animation, just remove battler
|
||
|
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||
|
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void DoSwitchOutAnimation(void)
|
||
|
{
|
||
|
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
||
|
{
|
||
|
case 0:
|
||
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||
|
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||
|
{
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
||
|
gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterSwitchOutAnim;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#define sSpeedX data[0]
|
||
|
|
||
|
// In emerald it's possible to have a tag battle in the battle frontier facilities with AI
|
||
|
// which use the front sprite for both the player and the partner as opposed to any other battles (including the one with Steven)
|
||
|
// that use an animated back pic.
|
||
|
static void PlayerHandleDrawTrainerPic(void)
|
||
|
{
|
||
|
s16 xPos, yPos;
|
||
|
u32 trainerPicId;
|
||
|
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||
|
{
|
||
|
if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_FIRE_RED
|
||
|
|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_LEAF_GREEN)
|
||
|
{
|
||
|
trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + TRAINER_BACK_PIC_RED;
|
||
|
}
|
||
|
else if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_RUBY
|
||
|
|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_SAPPHIRE)
|
||
|
{
|
||
|
trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + TRAINER_BACK_PIC_BRENDAN;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trainerPicId = gSaveBlock2Ptr->playerGender;
|
||
|
}
|
||
|
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||
|
{
|
||
|
if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != B_FLANK_LEFT) // Second mon, on the right.
|
||
|
xPos = 90;
|
||
|
else // First mon, on the left.
|
||
|
xPos = 32;
|
||
|
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != TRAINER_STEVEN_PARTNER)
|
||
|
{
|
||
|
xPos = 90;
|
||
|
yPos = (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 80;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
yPos = (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
xPos = 80;
|
||
|
yPos = (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80;
|
||
|
}
|
||
|
|
||
|
// Use front pic table for any tag battles unless your partner is Steven.
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != TRAINER_STEVEN_PARTNER)
|
||
|
{
|
||
|
trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender);
|
||
|
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
||
|
SetMultiuseSpriteTemplateToTrainerFront(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
|
||
|
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH;
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].y2 = 48;
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = ST_OAM_AFFINE_OFF;
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1;
|
||
|
}
|
||
|
// Use the back pic in any other scenario.
|
||
|
else
|
||
|
{
|
||
|
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
|
||
|
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
|
||
|
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH;
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
|
||
|
}
|
||
|
|
||
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleTrainerSlide(void)
|
||
|
{
|
||
|
u32 trainerPicId;
|
||
|
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||
|
{
|
||
|
if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_FIRE_RED
|
||
|
|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_LEAF_GREEN)
|
||
|
{
|
||
|
trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + TRAINER_BACK_PIC_RED;
|
||
|
}
|
||
|
else if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_RUBY
|
||
|
|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_SAPPHIRE)
|
||
|
{
|
||
|
trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + TRAINER_BACK_PIC_BRENDAN;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trainerPicId = gSaveBlock2Ptr->playerGender + TRAINER_BACK_PIC_BRENDAN;
|
||
|
}
|
||
|
|
||
|
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
|
||
|
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 80, (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80, 30);
|
||
|
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -96;
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = 2;
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
|
||
|
|
||
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
|
||
|
}
|
||
|
|
||
|
#undef sSpeedX
|
||
|
|
||
|
static void PlayerHandleTrainerSlideBack(void)
|
||
|
{
|
||
|
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
||
|
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
||
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
|
||
|
gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
|
||
|
}
|
||
|
|
||
|
#define sSpeedX data[1]
|
||
|
#define sSpeedY data[2]
|
||
|
|
||
|
static void PlayerHandleFaintAnimation(void)
|
||
|
{
|
||
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
|
||
|
{
|
||
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||
|
{
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||
|
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_ATTACKER);
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = 0;
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedY = 5;
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintSlideAnim;
|
||
|
gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterFaintAnim;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef sSpeedX
|
||
|
#undef sSpeedY
|
||
|
|
||
|
static void PlayerHandlePaletteFade(void)
|
||
|
{
|
||
|
BeginNormalPaletteFade(PALETTES_ALL, 2, 0, 16, RGB_BLACK);
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleSuccessBallThrowAnim(void)
|
||
|
{
|
||
|
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
|
||
|
gDoingBattleAnim = TRUE;
|
||
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW);
|
||
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleBallThrowAnim(void)
|
||
|
{
|
||
|
u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1];
|
||
|
|
||
|
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
|
||
|
gDoingBattleAnim = TRUE;
|
||
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW);
|
||
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
|
||
|
}
|
||
|
|
||
|
static void PlayerHandlePause(void)
|
||
|
{
|
||
|
u8 timer = gBattleBufferA[gActiveBattler][1];
|
||
|
|
||
|
while (timer != 0)
|
||
|
timer--;
|
||
|
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleMoveAnimation(void)
|
||
|
{
|
||
|
if (!IsBattleSEPlaying(gActiveBattler))
|
||
|
{
|
||
|
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
|
||
|
|
||
|
gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
|
||
|
gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
|
||
|
gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
|
||
|
gAnimFriendship = gBattleBufferA[gActiveBattler][10];
|
||
|
gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
|
||
|
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
|
||
|
gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
|
||
|
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // Always returns FALSE.
|
||
|
{
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||
|
gBattlerControllerFuncs[gActiveBattler] = PlayerDoMoveAnimation;
|
||
|
BattleTv_SetDataBasedOnMove(move, gWeatherMoveAnim, gAnimDisableStructPtr);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void PlayerDoMoveAnimation(void)
|
||
|
{
|
||
|
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
|
||
|
u8 multihit = gBattleBufferA[gActiveBattler][11];
|
||
|
|
||
|
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
||
|
{
|
||
|
case 0:
|
||
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
|
||
|
&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
|
||
|
{
|
||
|
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
|
||
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||
|
}
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||
|
{
|
||
|
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF);
|
||
|
DoMoveAnim(move);
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
gAnimScriptCallback();
|
||
|
if (!gAnimScriptActive)
|
||
|
{
|
||
|
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL);
|
||
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
|
||
|
{
|
||
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||
|
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
|
||
|
}
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
||
|
}
|
||
|
break;
|
||
|
case 3:
|
||
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||
|
{
|
||
|
CopyAllBattleSpritesInvisibilities();
|
||
|
TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void PlayerHandlePrintString(void)
|
||
|
{
|
||
|
u16 *stringId;
|
||
|
|
||
|
gBattle_BG0_X = 0;
|
||
|
gBattle_BG0_Y = 0;
|
||
|
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
||
|
BufferStringBattle(*stringId);
|
||
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
|
||
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
|
||
|
BattleTv_SetDataBasedOnString(*stringId);
|
||
|
BattleArena_DeductMindPoints(gActiveBattler, *stringId);
|
||
|
}
|
||
|
|
||
|
static void PlayerHandlePrintSelectionString(void)
|
||
|
{
|
||
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||
|
PlayerHandlePrintString();
|
||
|
else
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void HandleChooseActionAfterDma3(void)
|
||
|
{
|
||
|
if (!IsDma3ManagerBusyWithBgCopy())
|
||
|
{
|
||
|
gBattle_BG0_X = 0;
|
||
|
gBattle_BG0_Y = DISPLAY_HEIGHT;
|
||
|
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleChooseAction(void)
|
||
|
{
|
||
|
s32 i;
|
||
|
|
||
|
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
|
||
|
BattleTv_ClearExplosionFaintCause();
|
||
|
BattlePutTextOnWindow(gText_BattleMenu, B_WIN_ACTION_MENU);
|
||
|
|
||
|
for (i = 0; i < 4; i++)
|
||
|
ActionSelectionDestroyCursorAt(i);
|
||
|
|
||
|
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
|
||
|
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
|
||
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_ACTION_PROMPT);
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleYesNoBox(void)
|
||
|
{
|
||
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||
|
{
|
||
|
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
|
||
|
BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
|
||
|
gMultiUsePlayerCursor = 1;
|
||
|
BattleCreateYesNoCursorAt(1);
|
||
|
gBattlerControllerFuncs[gActiveBattler] = PlayerHandleYesNoInput;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void HandleChooseMoveAfterDma3(void)
|
||
|
{
|
||
|
if (!IsDma3ManagerBusyWithBgCopy())
|
||
|
{
|
||
|
gBattle_BG0_X = 0;
|
||
|
gBattle_BG0_Y = DISPLAY_HEIGHT * 2;
|
||
|
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// arenaMindPoints is used here as a placeholder for a timer.
|
||
|
|
||
|
static void PlayerChooseMoveInBattlePalace(void)
|
||
|
{
|
||
|
if (--*(gBattleStruct->arenaMindPoints + gActiveBattler) == 0)
|
||
|
{
|
||
|
gBattlePalaceMoveSelectionRngValue = gRngValue;
|
||
|
BtlController_EmitTwoReturnValues(BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace());
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleChooseMove(void)
|
||
|
{
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||
|
{
|
||
|
*(gBattleStruct->arenaMindPoints + gActiveBattler) = 8;
|
||
|
gBattlerControllerFuncs[gActiveBattler] = PlayerChooseMoveInBattlePalace;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
InitMoveSelectionsVarsAndStrings();
|
||
|
gBattlerControllerFuncs[gActiveBattler] = HandleChooseMoveAfterDma3;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void InitMoveSelectionsVarsAndStrings(void)
|
||
|
{
|
||
|
MoveSelectionDisplayMoveNames();
|
||
|
gMultiUsePlayerCursor = 0xFF;
|
||
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
|
||
|
MoveSelectionDisplayPpString();
|
||
|
MoveSelectionDisplayPpNumber();
|
||
|
MoveSelectionDisplayMoveType();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleChooseItem(void)
|
||
|
{
|
||
|
s32 i;
|
||
|
|
||
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
|
||
|
gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem;
|
||
|
gBattlerInMenuId = gActiveBattler;
|
||
|
|
||
|
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
|
||
|
gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][1 + i];
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleChoosePokemon(void)
|
||
|
{
|
||
|
s32 i;
|
||
|
|
||
|
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
|
||
|
gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][4 + i];
|
||
|
|
||
|
if (gBattleTypeFlags & BATTLE_TYPE_ARENA && (gBattleBufferA[gActiveBattler][1] & 0xF) != PARTY_ACTION_CANT_SWITCH)
|
||
|
{
|
||
|
BtlController_EmitChosenMonReturnValue(BUFFER_B, gBattlerPartyIndexes[gActiveBattler] + 1, gBattlePartyCurrentOrder);
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleControllerData[gActiveBattler] = CreateTask(TaskDummy, 0xFF);
|
||
|
gTasks[gBattleControllerData[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF;
|
||
|
*(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4;
|
||
|
*(&gBattleStruct->prevSelectedPartySlot) = gBattleBufferA[gActiveBattler][2];
|
||
|
*(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3];
|
||
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
|
||
|
gBattlerControllerFuncs[gActiveBattler] = OpenPartyMenuToChooseMon;
|
||
|
gBattlerInMenuId = gActiveBattler;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleCmd23(void)
|
||
|
{
|
||
|
BattleStopLowHpSound();
|
||
|
BeginNormalPaletteFade(PALETTES_ALL, 2, 0, 16, RGB_BLACK);
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleHealthBarUpdate(void)
|
||
|
{
|
||
|
s16 hpVal;
|
||
|
|
||
|
LoadBattleBarGfx(0);
|
||
|
hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
|
||
|
|
||
|
// gPlayerPartyLostHP used by Battle Dome, but never read
|
||
|
if (hpVal > 0)
|
||
|
gPlayerPartyLostHP += hpVal;
|
||
|
|
||
|
if (hpVal != INSTANT_HP_BAR_DROP)
|
||
|
{
|
||
|
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||
|
u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
|
||
|
|
||
|
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||
|
|
||
|
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
||
|
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
|
||
|
}
|
||
|
|
||
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleExpUpdate(void)
|
||
|
{
|
||
|
u8 monId = gBattleBufferA[gActiveBattler][1];
|
||
|
|
||
|
if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_LEVEL)
|
||
|
{
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
s16 expPointsToGive;
|
||
|
u8 taskId;
|
||
|
|
||
|
LoadBattleBarGfx(1);
|
||
|
GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); // Unused return value.
|
||
|
expPointsToGive = T1_READ_16(&gBattleBufferA[gActiveBattler][2]);
|
||
|
taskId = CreateTask(Task_GiveExpToMon, 10);
|
||
|
gTasks[taskId].tExpTask_monId = monId;
|
||
|
gTasks[taskId].tExpTask_gainedExp = expPointsToGive;
|
||
|
gTasks[taskId].tExpTask_battler = gActiveBattler;
|
||
|
gBattlerControllerFuncs[gActiveBattler] = BattleControllerDummy;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef tExpTask_monId
|
||
|
#undef tExpTask_gainedExp
|
||
|
#undef tExpTask_battler
|
||
|
#undef tExpTask_frames
|
||
|
|
||
|
static void PlayerHandleStatusIconUpdate(void)
|
||
|
{
|
||
|
if (!IsBattleSEPlaying(gActiveBattler))
|
||
|
{
|
||
|
u8 battlerId;
|
||
|
|
||
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
||
|
battlerId = gActiveBattler;
|
||
|
gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
|
||
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleStatusAnimation(void)
|
||
|
{
|
||
|
if (!IsBattleSEPlaying(gActiveBattler))
|
||
|
{
|
||
|
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
|
||
|
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
|
||
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleStatusXor(void)
|
||
|
{
|
||
|
u8 val = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_STATUS) ^ gBattleBufferA[gActiveBattler][1];
|
||
|
|
||
|
SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_STATUS, &val);
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleDataTransfer(void)
|
||
|
{
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleDMA3Transfer(void)
|
||
|
{
|
||
|
u32 dstArg = gBattleBufferA[gActiveBattler][1]
|
||
|
| (gBattleBufferA[gActiveBattler][2] << 8)
|
||
|
| (gBattleBufferA[gActiveBattler][3] << 16)
|
||
|
| (gBattleBufferA[gActiveBattler][4] << 24);
|
||
|
u16 sizeArg = gBattleBufferA[gActiveBattler][5] | (gBattleBufferA[gActiveBattler][6] << 8);
|
||
|
|
||
|
const u8 *src = &gBattleBufferA[gActiveBattler][7];
|
||
|
u8 *dst = (u8*)(dstArg);
|
||
|
u32 size = sizeArg;
|
||
|
|
||
|
while (1)
|
||
|
{
|
||
|
if (size <= 0x1000)
|
||
|
{
|
||
|
DmaCopy16(3, src, dst, size);
|
||
|
break;
|
||
|
}
|
||
|
DmaCopy16(3, src, dst, 0x1000);
|
||
|
src += 0x1000;
|
||
|
dst += 0x1000;
|
||
|
size -= 0x1000;
|
||
|
}
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandlePlayBGM(void)
|
||
|
{
|
||
|
PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleCmd32(void)
|
||
|
{
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleTwoReturnValues(void)
|
||
|
{
|
||
|
BtlController_EmitTwoReturnValues(BUFFER_B, 0, 0);
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleChosenMonReturnValue(void)
|
||
|
{
|
||
|
BtlController_EmitChosenMonReturnValue(BUFFER_B, 0, NULL);
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleOneReturnValue(void)
|
||
|
{
|
||
|
BtlController_EmitOneReturnValue(BUFFER_B, 0);
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleOneReturnValue_Duplicate(void)
|
||
|
{
|
||
|
BtlController_EmitOneReturnValue_Duplicate(BUFFER_B, 0);
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleClearUnkVar(void)
|
||
|
{
|
||
|
gUnusedControllerStruct.unk = 0;
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleSetUnkVar(void)
|
||
|
{
|
||
|
gUnusedControllerStruct.unk = gBattleBufferA[gActiveBattler][1];
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleClearUnkFlag(void)
|
||
|
{
|
||
|
gUnusedControllerStruct.flag = 0;
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleToggleUnkFlag(void)
|
||
|
{
|
||
|
gUnusedControllerStruct.flag ^= 1;
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleHitAnimation(void)
|
||
|
{
|
||
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
|
||
|
{
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gDoingBattleAnim = TRUE;
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
||
|
DoHitAnimHealthboxEffect(gActiveBattler);
|
||
|
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleCantSwitch(void)
|
||
|
{
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandlePlaySE(void)
|
||
|
{
|
||
|
s8 pan;
|
||
|
|
||
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||
|
pan = SOUND_PAN_ATTACKER;
|
||
|
else
|
||
|
pan = SOUND_PAN_TARGET;
|
||
|
|
||
|
PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandlePlayFanfareOrBGM(void)
|
||
|
{
|
||
|
if (gBattleBufferA[gActiveBattler][3])
|
||
|
{
|
||
|
BattleStopLowHpSound();
|
||
|
PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
||
|
}
|
||
|
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleFaintingCry(void)
|
||
|
{
|
||
|
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||
|
|
||
|
PlayCry_ByMode(species, -25, CRY_MODE_FAINT);
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleIntroSlide(void)
|
||
|
{
|
||
|
HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
|
||
|
gIntroSlideFlags |= 1;
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
// Task data for Task_StartSendOutAnim
|
||
|
#define tBattlerId data[0]
|
||
|
#define tStartTimer data[1]
|
||
|
|
||
|
#define sBattlerId data[5]
|
||
|
|
||
|
static void PlayerHandleIntroTrainerBallThrow(void)
|
||
|
{
|
||
|
u8 paletteNum;
|
||
|
u8 taskId;
|
||
|
|
||
|
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||
|
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].sBattlerId = gActiveBattler;
|
||
|
|
||
|
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite);
|
||
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
|
||
|
|
||
|
paletteNum = AllocSpritePalette(0xD6F8);
|
||
|
LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32);
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
|
||
|
|
||
|
taskId = CreateTask(Task_StartSendOutAnim, 5);
|
||
|
gTasks[taskId].tBattlerId = gActiveBattler;
|
||
|
|
||
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
|
||
|
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
|
||
|
|
||
|
gBattleSpritesDataPtr->animationData->introAnimActive = TRUE;
|
||
|
gBattlerControllerFuncs[gActiveBattler] = BattleControllerDummy;
|
||
|
}
|
||
|
|
||
|
void SpriteCB_FreePlayerSpriteLoadMonSprite(struct Sprite *sprite)
|
||
|
{
|
||
|
u8 battlerId = sprite->sBattlerId;
|
||
|
|
||
|
// Free player trainer sprite
|
||
|
FreeSpriteOamMatrix(sprite);
|
||
|
FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum));
|
||
|
DestroySprite(sprite);
|
||
|
|
||
|
// Load mon sprite
|
||
|
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId);
|
||
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
|
||
|
}
|
||
|
|
||
|
#undef sBattlerId
|
||
|
|
||
|
// Send out at start of battle
|
||
|
static void Task_StartSendOutAnim(u8 taskId)
|
||
|
{
|
||
|
if (gTasks[taskId].tStartTimer < 31)
|
||
|
{
|
||
|
gTasks[taskId].tStartTimer++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
u8 savedActiveBattler = gActiveBattler;
|
||
|
|
||
|
gActiveBattler = gTasks[taskId].tBattlerId;
|
||
|
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||
|
{
|
||
|
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||
|
StartSendOutAnim(gActiveBattler, FALSE);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||
|
StartSendOutAnim(gActiveBattler, FALSE);
|
||
|
gActiveBattler ^= BIT_FLANK;
|
||
|
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||
|
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||
|
StartSendOutAnim(gActiveBattler, FALSE);
|
||
|
gActiveBattler ^= BIT_FLANK;
|
||
|
}
|
||
|
gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
|
||
|
gActiveBattler = savedActiveBattler;
|
||
|
DestroyTask(taskId);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef tBattlerId
|
||
|
#undef tStartTimer
|
||
|
|
||
|
static void PlayerHandleDrawPartyStatusSummary(void)
|
||
|
{
|
||
|
if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||
|
{
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
|
||
|
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
|
||
|
|
||
|
// If intro, skip the delay after drawing
|
||
|
if (gBattleBufferA[gActiveBattler][2] != 0)
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 93;
|
||
|
|
||
|
gBattlerControllerFuncs[gActiveBattler] = EndDrawPartyStatusSummary;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void EndDrawPartyStatusSummary(void)
|
||
|
{
|
||
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 92)
|
||
|
{
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleHidePartyStatusSummary(void)
|
||
|
{
|
||
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
|
||
|
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleEndBounceEffect(void)
|
||
|
{
|
||
|
EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
|
||
|
EndBounceEffect(gActiveBattler, BOUNCE_MON);
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleSpriteInvisibility(void)
|
||
|
{
|
||
|
if (IsBattlerSpritePresent(gActiveBattler))
|
||
|
{
|
||
|
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
|
||
|
CopyBattleSpriteInvisibility(gActiveBattler);
|
||
|
}
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleBattleAnimation(void)
|
||
|
{
|
||
|
if (!IsBattleSEPlaying(gActiveBattler))
|
||
|
{
|
||
|
u8 animationId = gBattleBufferA[gActiveBattler][1];
|
||
|
u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
|
||
|
|
||
|
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
|
||
|
PlayerBufferExecCompleted();
|
||
|
else
|
||
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||
|
|
||
|
BattleTv_SetDataBasedOnAnimation(animationId);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleLinkStandbyMsg(void)
|
||
|
{
|
||
|
RecordedBattle_RecordAllBattlerData(&gBattleBufferA[gActiveBattler][2]);
|
||
|
switch (gBattleBufferA[gActiveBattler][1])
|
||
|
{
|
||
|
case LINK_STANDBY_MSG_STOP_BOUNCE:
|
||
|
PrintLinkStandbyMsg();
|
||
|
// fall through
|
||
|
case LINK_STANDBY_STOP_BOUNCE_ONLY:
|
||
|
EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
|
||
|
EndBounceEffect(gActiveBattler, BOUNCE_MON);
|
||
|
break;
|
||
|
case LINK_STANDBY_MSG_ONLY:
|
||
|
PrintLinkStandbyMsg();
|
||
|
break;
|
||
|
}
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleResetActionMoveSelection(void)
|
||
|
{
|
||
|
switch (gBattleBufferA[gActiveBattler][1])
|
||
|
{
|
||
|
case RESET_ACTION_MOVE_SELECTION:
|
||
|
gActionSelectionCursor[gActiveBattler] = 0;
|
||
|
gMoveSelectionCursor[gActiveBattler] = 0;
|
||
|
break;
|
||
|
case RESET_ACTION_SELECTION:
|
||
|
gActionSelectionCursor[gActiveBattler] = 0;
|
||
|
break;
|
||
|
case RESET_MOVE_SELECTION:
|
||
|
gMoveSelectionCursor[gActiveBattler] = 0;
|
||
|
break;
|
||
|
}
|
||
|
PlayerBufferExecCompleted();
|
||
|
}
|
||
|
|
||
|
static void PlayerHandleEndLinkBattle(void)
|
||
|
{
|
||
|
RecordedBattle_RecordAllBattlerData(&gBattleBufferA[gActiveBattler][4]);
|
||
|
gBattleOutcome = gBattleBufferA[gActiveBattler][1];
|
||
|
gSaveBlock2Ptr->frontier.disableRecordBattle = gBattleBufferA[gActiveBattler][2];
|
||
|
FadeOutMapMusic(5);
|
||
|
BeginFastPaletteFade(3);
|
||
|
PlayerBufferExecCompleted();
|
||
|
gBattlerControllerFuncs[gActiveBattler] = SetBattleEndCallbacks;
|
||
|
}
|
||
|
|
||
|
static void PlayerCmdEnd(void)
|
||
|
{
|
||
|
}
|