tumbledemerald-legacy/include/constants/global.h

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2022-05-19 19:14:13 +02:00
#ifndef GUARD_CONSTANTS_GLOBAL_H
#define GUARD_CONSTANTS_GLOBAL_H
// Invalid Versions show as "----------" in Gen 4 and Gen 5's summary screen.
// In Gens 6 and 7, invalid versions instead show "a distant land" in the summary screen.
// In Gen 4 only, migrated Pokemon with Diamond, Pearl, or Platinum's ID show as "----------".
// Gen 5 and up read Diamond, Pearl, or Platinum's ID as "Sinnoh".
// In Gen 4 and up, migrated Pokemon with HeartGold or SoulSilver's ID show the otherwise unused "Johto" string.
#define VERSION_SAPPHIRE 1
#define VERSION_RUBY 2
#define VERSION_EMERALD 3
#define VERSION_FIRE_RED 4
#define VERSION_LEAF_GREEN 5
#define VERSION_HEART_GOLD 7
#define VERSION_SOUL_SILVER 8
#define VERSION_DIAMOND 10
#define VERSION_PEARL 11
#define VERSION_PLATINUM 12
#define VERSION_GAMECUBE 15
#define LANGUAGE_JAPANESE 1
#define LANGUAGE_ENGLISH 2
#define LANGUAGE_FRENCH 3
#define LANGUAGE_ITALIAN 4
#define LANGUAGE_GERMAN 5
#define LANGUAGE_KOREAN 6 // 6 goes unused but the theory is it was meant to be Korean
#define LANGUAGE_SPANISH 7
#define NUM_LANGUAGES 7
#define GAME_VERSION (VERSION_EMERALD)
#define GAME_LANGUAGE (LANGUAGE_ENGLISH)
// capacities of various saveblock objects
#define DAYCARE_MON_COUNT 2
#define POKEBLOCKS_COUNT 40
#define OBJECT_EVENTS_COUNT 16
#define MAIL_COUNT 16
#define SECRET_BASES_COUNT 20
#define TV_SHOWS_COUNT 25
#define POKE_NEWS_COUNT 16
#define PC_ITEMS_COUNT 50
#define BAG_ITEMS_COUNT 30
#define BAG_KEYITEMS_COUNT 30
#define BAG_POKEBALLS_COUNT 16
#define BAG_TMHM_COUNT 64
#define BAG_BERRIES_COUNT 46
#define OBJECT_EVENT_TEMPLATES_COUNT 64
#define DECOR_MAX_SECRET_BASE 16
#define DECOR_MAX_PLAYERS_HOUSE 12
#define APPRENTICE_COUNT 4
#define APPRENTICE_MAX_QUESTIONS 9
#define MAX_REMATCH_ENTRIES 100 // only REMATCH_TABLE_ENTRIES (78) are used
#define NUM_CONTEST_WINNERS 13
#define UNION_ROOM_KB_ROW_COUNT 10
#define GIFT_RIBBONS_COUNT 11
#define SAVED_TRENDS_COUNT 5
#define PYRAMID_BAG_ITEMS_COUNT 10
// Number of facilities for Ranking Hall.
// 7 facilities for single mode + tower double mode + tower multi mode.
// Excludes link modes. See RANKING_HALL_* in include/constants/battle_frontier.h
#define HALL_FACILITIES_COUNT 9
// Received via record mixing, 1 for each player other than yourself
#define HALL_RECORDS_COUNT 3
// Battle Frontier level modes.
#define FRONTIER_LVL_50 0
#define FRONTIER_LVL_OPEN 1
#define FRONTIER_LVL_MODE_COUNT 2
#define FRONTIER_LVL_TENT FRONTIER_LVL_MODE_COUNT // Special usage for indicating Battle Tent
#define TRAINER_ID_LENGTH 4
#define MAX_MON_MOVES 4
#define NUM_STATS 6
#define CONTESTANT_COUNT 4
#define CONTEST_CATEGORY_COOL 0
#define CONTEST_CATEGORY_BEAUTY 1
#define CONTEST_CATEGORY_CUTE 2
#define CONTEST_CATEGORY_SMART 3
#define CONTEST_CATEGORY_TOUGH 4
#define CONTEST_CATEGORIES_COUNT 5
// party sizes
#define PARTY_SIZE 6
#define MULTI_PARTY_SIZE (PARTY_SIZE / 2)
#define FRONTIER_PARTY_SIZE 3
#define FRONTIER_DOUBLES_PARTY_SIZE 4
#define FRONTIER_MULTI_PARTY_SIZE 2
#define MAX_FRONTIER_PARTY_SIZE FRONTIER_DOUBLES_PARTY_SIZE
#define UNION_ROOM_PARTY_SIZE 2
// string lengths
#define ITEM_NAME_LENGTH 14
#define POKEMON_NAME_LENGTH 10
#define PLAYER_NAME_LENGTH 7
#define MAIL_WORDS_COUNT 9
#define EASY_CHAT_BATTLE_WORDS_COUNT 6
#define MOVE_NAME_LENGTH 12
#define NUM_QUESTIONNAIRE_WORDS 4
#define QUIZ_QUESTION_LEN 9
#define WONDER_CARD_TEXT_LENGTH 40
#define WONDER_NEWS_TEXT_LENGTH 40
#define WONDER_CARD_BODY_TEXT_LINES 4
#define WONDER_NEWS_BODY_TEXT_LINES 10
#define MAX_STAMP_CARD_STAMPS 7
#define MALE 0
#define FEMALE 1
#define GENDER_COUNT 2
#define BARD_SONG_LENGTH 6
#define NUM_STORYTELLER_TALES 4
#define NUM_TRADER_ITEMS 4
#define GIDDY_MAX_TALES 10
#define GIDDY_MAX_QUESTIONS 8
#define OPTIONS_BUTTON_MODE_NORMAL 0
#define OPTIONS_BUTTON_MODE_LR 1
#define OPTIONS_BUTTON_MODE_L_EQUALS_A 2
#define OPTIONS_TEXT_SPEED_SLOW 0
#define OPTIONS_TEXT_SPEED_MID 1
#define OPTIONS_TEXT_SPEED_FAST 2
#define OPTIONS_SOUND_MONO 0
#define OPTIONS_SOUND_STEREO 1
#define OPTIONS_BATTLE_STYLE_SHIFT 0
#define OPTIONS_BATTLE_STYLE_SET 1
#define DIR_NONE 0
#define DIR_SOUTH 1
#define DIR_NORTH 2
#define DIR_WEST 3
#define DIR_EAST 4
#define DIR_SOUTHWEST 5
#define DIR_SOUTHEAST 6
#define DIR_NORTHWEST 7
#define DIR_NORTHEAST 8
#endif // GUARD_CONSTANTS_GLOBAL_H