3aefc8e896
git-svn-id: http://jezzxbmc.googlecode.com/svn/trunk/skin.pm3-hd@3 0c45cd24-f56c-ec91-222f-6e3ca35936fa
82 lines
2.9 KiB
XML
82 lines
2.9 KiB
XML
<!-- This file contains the mapping of actions to sounds -->
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<!-- The <actions> section contains global mapping -->
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<!-- To map a action to a sound, add a block like this to <actions>: -->
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<!-- <action> -->
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<!-- <name>left</name> -->
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<!-- <file>cursor.wav</file> -->
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<!-- </action> -->
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<!-- Where <name> specifies the action to map a sound to and <file> the wav -->
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<!-- file to play when the action occurs. -->
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<!-- Valid entries for <name> can be found at -->
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<!-- http://manual.xboxmediacenter.de/wakka.php?wakka=KeyMappingXML&v=6gu -->
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<!-- Also window specific sound can be played -->
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<!-- To map a sound to a window, add a block like this to <windows>: -->
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<!-- <window> -->
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<!-- <name>infodialog</name> -->
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<!-- <activate>notify.wav</activate> -->
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<!-- <deactivate>out.wav</deactivate> -->
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<!-- </window> -->
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<!-- Where <name> specifies the window to map a sound to -->
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<!-- <activate> and <deactivate> are the events a sound can be mapped to -->
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<!-- by setting the file to play. -->
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<!-- Valid entries for <name> can be found at -->
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<!-- http://manual.xboxmediacenter.de/wakka.php?wakka=WindowList&v=13k6 -->
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<!-- Note: Only wav files are supported -->
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<sounds>
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<actions>
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<action>
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<name>left</name>
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<file>cursor.wav</file>
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</action>
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<action>
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<name>right</name>
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<file>cursor.wav</file>
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</action>
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<action>
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<name>up</name>
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<file>cursor.wav</file>
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</action>
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<action>
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<name>down</name>
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<file>cursor.wav</file>
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</action>
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<action>
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<name>select</name>
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<file>click.wav</file>
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</action>
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<action>
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<name>parentdir</name>
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<file>back.wav</file>
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</action>
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<action>
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<name>previousmenu</name>
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<file>back.wav</file>
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</action>
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<action>
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<name>screenshot</name>
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<file>shutter.wav</file>
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</action>
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</actions>
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<windows>
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<window>
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<name>infodialog</name>
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<activate>notify.wav</activate>
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<deactivate>out.wav</deactivate>
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</window>
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<window>
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<name>startup</name>
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<activate></activate>
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</window>
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</windows>
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</sounds>
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