71ab369c71
start with just integer factory in space change all the hand-out code still #14
144 lines
5.0 KiB
Ruby
144 lines
5.0 KiB
Ruby
module Risc
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# A Builder is used to generate code, either by using it's api, or dsl
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#
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# The code is added to the method_compiler.
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#
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class Builder
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attr_reader :built , :compiler
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# pass a compiler, to which instruction are added (usually)
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# second arg determines weather instructions are added (default true)
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# call build with a block to build
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def initialize(compiler, for_source)
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raise "no compiler" unless compiler
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@compiler = compiler
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@source = for_source
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@source_used = false
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@names = {}
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end
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# make the magic: convert incoming names into registers that have the
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# type set according to the name (using resolve_type)
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# anmes are stored, so subsequent calls use the same register
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def method_missing(name , *args)
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super if args.length != 0
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name = name.to_s
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return @names[name] if @names.has_key?(name)
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if name == "message"
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return Risc.message_reg.set_builder(self)
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end
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if name.index("label")
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reg = Risc.label( @source , "#{name}_#{object_id}")
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@source_used = true
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else
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last_char = name[-1]
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name = name[0 ... -1]
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if last_char == "!" or last_char == "?"
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if @names.has_key?(name)
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return @names[name] if last_char == "?"
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raise "Name exists before creating it #{name}#{last_char}"
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end
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else
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raise "Must create (with ! or ?) before using #{name}#{last_char}"
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end
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type = infer_type(name )
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reg = @compiler.use_reg( type.object_class.name ).set_builder(self)
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end
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@names[name] = reg
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reg
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end
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# infer the type from a symbol. In the simplest case the sybbol is the class name
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# But in building sometimes variations are needed, so next_message or caller work
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# too (and return Message)
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# A general "_reg"/"_obj" or "_tmp" at the end of the name will be removed
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# An error is raised if the symbol/object can not be inferred
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def infer_type( name )
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as_string = name.to_s
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parts = as_string.split("_")
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if( ["reg" , "obj" , "tmp" , "self" , "const", "1" , "2"].include?( parts.last ) )
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parts.pop
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as_string = parts.join("_")
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end
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as_string = "word" if as_string == "name"
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as_string = "message" if as_string == "next_message"
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as_string = "message" if as_string == "caller"
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as_string = "named_list" if as_string == "arguments"
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sym = as_string.camelise.to_sym
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clazz = Parfait.object_space.get_class_by_name(sym)
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raise "Not implemented/found object #{name}:#{sym}" unless clazz
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return clazz.instance_type
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end
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def if_zero( label )
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@source_used = true
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add_code Risc::IsZero.new(@source , label)
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end
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def if_not_zero( label )
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@source_used = true
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add_code Risc::IsNotZero.new(@source , label)
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end
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def if_minus( label )
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@source_used = true
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add_code Risc::IsMinus.new(@source , label)
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end
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def branch( label )
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@source_used = true
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add_code Risc::Branch.new(@source, label)
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end
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# to avoid many an if, it can be candy to swap variable names.
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# but since the names in the builder are not variables, we need this method
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# as it says, swap the two names around. Names must exist
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def swap_names(left , right)
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left , right = left.to_s , right.to_s
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l = @names[left]
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r = @names[right]
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raise "No such name #{left}" unless l
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raise "No such name #{right}" unless r
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@names[left] = r
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@names[right] = l
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end
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# build code using dsl (see __init__ or MessageSetup for examples)
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# names (that ruby would resolve to a variable/method) are converted
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# to registers. << means assignment and [] is supported both on
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# L and R values (but only one at a time). R values may also be constants.
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#
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# Basically this allows to create LoadConstant, RegToSlot, SlotToReg and
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# Transfer instructions with extremely readable code.
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# example:
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# space << Parfait.object_space # load constant
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# message[:receiver] << space #make current message (r0) receiver the space
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#
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# build result is added to compiler directly
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#
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def build(&block)
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instance_eval(&block)
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end
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# add code straight to the compiler
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def add_code(ins)
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@compiler.add_code(ins)
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return ins
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end
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# move a machine int from register "from" to a Parfait::Integer in register "to"
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# have to grab an integer from space and stick it in the "to" register first.
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def add_new_int( source , from, to )
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to.set_builder( self ) # esecially div10 comes in without having used builder
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from.set_builder( self ) # not named regs, different regs ==> silent errors
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build do
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factory! << Parfait.object_space.get_factory_for(:Integer)
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to << factory[:next_object]
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integer_2! << to[:next_integer]
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factory[:next_object] << integer_2
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to[Parfait::Integer.integer_index] << from
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end
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end
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end
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end
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