module Risc # A Builder is used to generate code, either by using it's api, or dsl # # The code is added to the method_compiler. # class Builder attr_reader :built , :compiler # pass a compiler, to which instruction are added (usually) # second arg determines weather instructions are added (default true) # call build with a block to build def initialize(compiler, for_source) raise "no compiler" unless compiler @compiler = compiler @source = for_source @source_used = false @names = {} end # make the magic: convert incoming names into registers that have the # type set according to the name (using resolve_type) # anmes are stored, so subsequent calls use the same register def method_missing(name , *args) super if args.length != 0 name = name.to_s return @names[name] if @names.has_key?(name) if name == "message" return Risc.message_reg.set_builder(self) end if name.index("label") reg = Risc.label( @source , "#{name}_#{object_id}") @source_used = true else last_char = name[-1] name = name[0 ... -1] if last_char == "!" or last_char == "?" if @names.has_key?(name) return @names[name] if last_char == "?" raise "Name exists before creating it #{name}#{last_char}" end else raise "Must create (with ! or ?) before using #{name}#{last_char}" end type = infer_type(name ) reg = @compiler.use_reg( type.object_class.name ).set_builder(self) end @names[name] = reg reg end # infer the type from a symbol. In the simplest case the sybbol is the class name # But in building sometimes variations are needed, so next_message or caller work # too (and return Message) # A general "_reg"/"_obj" or "_tmp" at the end of the name will be removed # An error is raised if the symbol/object can not be inferred def infer_type( name ) as_string = name.to_s parts = as_string.split("_") if( ["reg" , "obj" , "tmp" , "self" , "const", "1" , "2"].include?( parts.last ) ) parts.pop as_string = parts.join("_") end as_string = "word" if as_string == "name" as_string = "message" if as_string == "next_message" as_string = "message" if as_string == "caller" as_string = "named_list" if as_string == "arguments" sym = as_string.camelise.to_sym clazz = Parfait.object_space.get_class_by_name(sym) raise "Not implemented/found object #{name}:#{sym}" unless clazz return clazz.instance_type end def if_zero( label ) @source_used = true add_code Risc::IsZero.new(@source , label) end def if_not_zero( label ) @source_used = true add_code Risc::IsNotZero.new(@source , label) end def if_minus( label ) @source_used = true add_code Risc::IsMinus.new(@source , label) end def branch( label ) @source_used = true add_code Risc::Branch.new(@source, label) end # to avoid many an if, it can be candy to swap variable names. # but since the names in the builder are not variables, we need this method # as it says, swap the two names around. Names must exist def swap_names(left , right) left , right = left.to_s , right.to_s l = @names[left] r = @names[right] raise "No such name #{left}" unless l raise "No such name #{right}" unless r @names[left] = r @names[right] = l end # build code using dsl (see __init__ or MessageSetup for examples) # names (that ruby would resolve to a variable/method) are converted # to registers. << means assignment and [] is supported both on # L and R values (but only one at a time). R values may also be constants. # # Basically this allows to create LoadConstant, RegToSlot, SlotToReg and # Transfer instructions with extremely readable code. # example: # space << Parfait.object_space # load constant # message[:receiver] << space #make current message (r0) receiver the space # # build result is added to compiler directly # def build(&block) instance_eval(&block) end # add code straight to the compiler def add_code(ins) @compiler.add_code(ins) return ins end # move a machine int from register "from" to a Parfait::Integer in register "to" # have to grab an integer from space and stick it in the "to" register first. def add_new_int( source , from, to ) to.set_builder( self ) # esecially div10 comes in without having used builder from.set_builder( self ) # not named regs, different regs ==> silent errors build do factory! << Parfait.object_space.get_factory_for(:Integer) to << factory[:next_object] integer_2! << to[:next_integer] factory[:next_object] << integer_2 to[Parfait::Integer.integer_index] << from end end end end