49 lines
1.7 KiB
Ruby
49 lines
1.7 KiB
Ruby
module SlotMachine
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# A dynamic call calls a method at runtime. This off course implies that we don't know the
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# method at compile time and so must "find" it. Resolving, or finding the method, is a
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# a seperate instruction though, and here we assume that we know this Method instance.
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#
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# Both (to be called) Method instance and the type of receiver are stored as
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# variables here. The type is used to check before calling.
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#
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# Setting up the method is not part of this instructions scope. That setup
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# includes the type check and any necccessay method resolution.
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# See sol send statement
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#
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class DynamicCall < Instruction
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attr :cache_entry
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def initialize(type = nil, method = nil)
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@cache_entry = Parfait::CacheEntry.new(type, method)
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end
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def to_s
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str = "DynamicCall "
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str += cache_entry.cached_method&.name if cache_entry and cache_entry.cached_method
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str
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end
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# One could almost think that one can resolve this to a Risc::FunctionCall
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# (which btw resolves to a simple jump), alas, the FunctionCall, like all other
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# jumping, resolves the address at compile time.
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#
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# Instead we need a DynamicJump instruction that explicitly takes a register as
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# a target (not a label)
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def to_risc(compiler)
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entry = compiler.load_object(@cache_entry)[:cached_method].to_reg
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compiler.add_constant( @cache_entry)
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return_label = Risc.label(self, "continue_#{object_id}")
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return_address = compiler.load_object(return_label)
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compiler.build(to_s) do
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message[:next_message][:return_address] << return_address
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message << message[:next_message]
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add_code Risc::DynamicJump.new("DynamicCall", entry )
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add_code return_label
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end
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end
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end
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end
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