module SlotMachine # A dynamic call calls a method at runtime. This off course implies that we don't know the # method at compile time and so must "find" it. Resolving, or finding the method, is a # a seperate instruction though, and here we assume that we know this Method instance. # # Both (to be called) Method instance and the type of receiver are stored as # variables here. The type is used to check before calling. # # Setting up the method is not part of this instructions scope. That setup # includes the type check and any necccessay method resolution. # See sol send statement # class DynamicCall < Instruction attr :cache_entry def initialize(type = nil, method = nil) @cache_entry = Parfait::CacheEntry.new(type, method) end def to_s str = "DynamicCall " str += cache_entry.cached_method&.name if cache_entry and cache_entry.cached_method str end # One could almost think that one can resolve this to a Risc::FunctionCall # (which btw resolves to a simple jump), alas, the FunctionCall, like all other # jumping, resolves the address at compile time. # # Instead we need a DynamicJump instruction that explicitly takes a register as # a target (not a label) def to_risc(compiler) entry = compiler.load_object(@cache_entry)[:cached_method].to_reg compiler.add_constant( @cache_entry) return_label = Risc.label(self, "continue_#{object_id}") return_address = compiler.load_object(return_label) compiler.build(to_s) do message[:next_message][:return_address] << return_address message << message[:next_message] add_code Risc::DynamicJump.new("DynamicCall", entry ) add_code return_label end end end end