11997ef354
method is not known when message is created
63 lines
2.1 KiB
Ruby
63 lines
2.1 KiB
Ruby
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# A message is what is sent when you invoke a method. Args and stuff are packed up in to a Message
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# and the Message is sent to the receiver.
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# Part of the housekeeping (see attributes) makes messages a double linked list (next_message and
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# caller) , and maybe surprisingly this means that we can create all messages at runtime
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# and link them up and never have to touch that list again.
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# All the args and receiver data changes, but the list of messages stays constant.
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module Parfait
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class Message < Object
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def initialize next_m
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@next_message = next_m
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@frame = Frame.new()
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@caller = nil
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super()
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end
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attr_reader :next_message , :frame , :caller # aka prev_message
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attr_reader :receiver , :return_address , :return_value , :name
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def set_caller caller
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@caller = caller
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end
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def get_type_for(name)
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index = @layout.get_index(name)
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get_at(index)
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end
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def __send
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typ = get_type_for( :receiver )
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# TODO: this will obviously be recoded as case, once that is done :-)
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# depending on value type get method
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if( typ == Integer )
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method = Integer.get_method @method_name
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else
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if( typ != ObjectReference )
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raise "unimplemented case"
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else
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method = @receiver.get_singeton_method @method_name
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# Find the method for the given object (receiver) according to ruby dispatch rules:
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# - see if the receiver object has a (singleton) method by the name
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# - get receivers class and look for instance methods of the name
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# - go up inheritance tree
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# - start over with method_missing instead
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# -> guaranteed to end at object.method_missing
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unless method
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cl = @receiver.layout.object_class
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method = cl.get_instance_or_super_method @method_name
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end
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end
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end
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unless method
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message = Message.new( @receiver , :method_missing , [@method_name] + @args)
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message.send
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else
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method.call
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end
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end
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end
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end
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