# A message is what is sent when you invoke a method. Args and stuff are packed up in to a Message # and the Message is sent to the receiver. # Part of the housekeeping (see attributes) makes messages a double linked list (next_message and # caller) , and maybe surprisingly this means that we can create all messages at runtime # and link them up and never have to touch that list again. # All the args and receiver data changes, but the list of messages stays constant. module Parfait class Message < Object def initialize next_m @next_message = next_m @frame = Frame.new() @caller = nil super() end attr_reader :next_message , :frame , :caller # aka prev_message attr_reader :receiver , :return_address , :return_value , :name def set_caller caller @caller = caller end def get_type_for(name) index = @layout.get_index(name) get_at(index) end def __send typ = get_type_for( :receiver ) # TODO: this will obviously be recoded as case, once that is done :-) # depending on value type get method if( typ == Integer ) method = Integer.get_method @method_name else if( typ != ObjectReference ) raise "unimplemented case" else method = @receiver.get_singeton_method @method_name # Find the method for the given object (receiver) according to ruby dispatch rules: # - see if the receiver object has a (singleton) method by the name # - get receivers class and look for instance methods of the name # - go up inheritance tree # - start over with method_missing instead # -> guaranteed to end at object.method_missing unless method cl = @receiver.layout.object_class method = cl.get_instance_or_super_method @method_name end end end unless method message = Message.new( @receiver , :method_missing , [@method_name] + @args) message.send else method.call end end end end