rubyx/lib/parfait/space.rb
Torsten Ruger 422ec64105 all green
That fixes all existing tests. Operation successful

Off course there is tests missing :-(
2015-05-20 17:29:08 +03:00

87 lines
2.7 KiB
Ruby

# A Space is a collection of pages. It stores objects, the data for the objects,
# not references. See Page for more detail.
# Pages are stored by the object size they represent in a hash.
# Space and Page work together in making *new* objects available.
# "New" is slightly misleading in that normal operation only ever
# recycles objects.
require "register/builtin/object"
module Parfait
# The Space contains all objects for a program. In functional terms it is a program, but in oo
# it is a collection of objects, some of which are data, some classes, some functions
# The main entry is a function called (of all things) "main", This _must be supplied by the compling
# There is a start and exit block that call main, which receives an List of strings
# While data ususally would live in a .data section, we may also "inline" it into the code
# in an oo system all data is represented as objects
class Space < Object
def initialize
super()
@classes = Parfait::Dictionary.new_object
#global objects (data)
@objects = []
@symbols = []
@frames = 100.times.collect{ ::Parfait::Frame.new([],[])}
@messages = 100.times.collect{ ::Parfait::Message.new }
@next_message = @messages.first
@next_frame = @frames.first
Parfait::Space.set_object_space self
end
attr_reader :classes , :objects , :symbols,:messages, :next_message , :next_frame
@@SPACE = { :names => [:classes,:objects,:symbols,:messages, :next_message , :next_frame] ,
:types => [Virtual::Reference,Virtual::Reference,Virtual::Reference,Virtual::Reference,Virtual::Reference]}
def old_layout
@@SPACE
end
@@object_space = nil
# Make the object space globally available
def self.object_space
@@object_space
end
# TODO Must get rid of the setter
def self.set_object_space space
@@space = space
end
# Objects are data and get assembled after functions
def add_object o
return if @objects.include?(o)
@objects << o
if o.is_a? Symbol
@symbols << o
end
end
# this is the way to instantiate classes (not Parfait::Class.new)
# so we get and keep exactly one per name
def get_class_by_name name
raise "uups #{name}.#{name.class}" unless name.is_a? Word
c = @classes[name]
raise "uups " if name.is_a? String
puts "MISS, no class #{name} #{name.class}" unless c # " #{@classes}"
c
end
def create_class name
c = Class.new_object(name)
raise "uups " if name.is_a? String
@classes[name] = c
end
def mem_length
padded_words( 5 )
end
end
# ObjectSpace
# :each_object, :garbage_collect, :define_finalizer, :undefine_finalizer, :_id2ref, :count_objects
end