# A Space is a collection of pages. It stores objects, the data for the objects, # not references. See Page for more detail. # Pages are stored by the object size they represent in a hash. # Space and Page work together in making *new* objects available. # "New" is slightly misleading in that normal operation only ever # recycles objects. require "register/builtin/object" module Parfait # The Space contains all objects for a program. In functional terms it is a program, but in oo # it is a collection of objects, some of which are data, some classes, some functions # The main entry is a function called (of all things) "main", This _must be supplied by the compling # There is a start and exit block that call main, which receives an List of strings # While data ususally would live in a .data section, we may also "inline" it into the code # in an oo system all data is represented as objects class Space < Object def initialize super() @classes = Parfait::Dictionary.new_object #global objects (data) @objects = [] @symbols = [] @frames = 100.times.collect{ ::Parfait::Frame.new([],[])} @messages = 100.times.collect{ ::Parfait::Message.new } @next_message = @messages.first @next_frame = @frames.first Parfait::Space.set_object_space self end attr_reader :classes , :objects , :symbols,:messages, :next_message , :next_frame @@SPACE = { :names => [:classes,:objects,:symbols,:messages, :next_message , :next_frame] , :types => [Virtual::Reference,Virtual::Reference,Virtual::Reference,Virtual::Reference,Virtual::Reference]} def old_layout @@SPACE end @@object_space = nil # Make the object space globally available def self.object_space @@object_space end # TODO Must get rid of the setter def self.set_object_space space @@space = space end # Objects are data and get assembled after functions def add_object o return if @objects.include?(o) @objects << o if o.is_a? Symbol @symbols << o end end # this is the way to instantiate classes (not Parfait::Class.new) # so we get and keep exactly one per name def get_class_by_name name raise "uups #{name}.#{name.class}" unless name.is_a? Word c = @classes[name] raise "uups " if name.is_a? String puts "MISS, no class #{name} #{name.class}" unless c # " #{@classes}" c end def create_class name c = Class.new_object(name) raise "uups " if name.is_a? String @classes[name] = c end def mem_length padded_words( 5 ) end end # ObjectSpace # :each_object, :garbage_collect, :define_finalizer, :undefine_finalizer, :_id2ref, :count_objects end