rubyx/lib/virtual/machine.rb
Torsten Ruger 53d8f4b163 add source to instruction
for debug
2015-07-18 11:21:49 +03:00

163 lines
5.4 KiB
Ruby

module Virtual
# The Virtual Machine is a object based virtual machine in which ruby is implemented.
#
# It is minimal and realistic and low level
# - minimal means that if one thing can be implemented by another, it is left out. This is quite
# the opposite from ruby, which has several loops, many redundant if forms and the like.
# - realistic means it is easy to implement on a 32 bit machine (arm) and possibly 64 bit.
# Memory access,some registers of same size are the underlying hardware. (not ie byte machine)
# - low level means it's basic instructions are realively easily implemented in a register machine.
# Low level means low level in oo terms though, so basic instruction to implement oo
# #
# The ast is transformed to virtual-machine objects, some of which represent code, some data.
#
# The next step transforms to the register machine layer, which is quite close to what actually
# executes. The step after transforms to Arm, which creates executables.
#
# More concretely, a virtual machine is a sort of oo turing machine, it has a current instruction,
# executes the instructions, fetches the next one and so on.
# Off course the instructions are not soo simple, but in oo terms quite so.
#
# The machine is virtual in the sense that it is completely modeled in software,
# it's complete state explicitly available (not implicitly by walking stacks or something)
# The machine has a no register, but objects that represent it's state. There are four
# - message : the currently executing message (See Parfait::Message)
# - receiver : or self. This is actually an instance of Message, but "hoisted" out
# - frame : A pssible frame for temporary data. Also part of the message and "hoisted" out
# - next_message: A message object that the current activation wants to send.
#
# Messages form a linked list (not a stack) and the Space is responsible for storing
# and handing out empty messages
#
# The "machine" is not part of the run-time (Parfait)
class Machine
FIRST_PASS = "Virtual::SendImplementation"
LAST_PASS = "Virtual::SetOptimisation"
def initialize
@parser = Parser::Salama.new
@passes = [ FIRST_PASS ]
@objects = []
@booted = false
end
attr_reader :passes , :space , :class_mappings , :init , :objects , :booted
# run all passes before the pass given
# also collect the block to run the passes on and
# runs housekeeping Minimizer and Collector
# Has to be called before run_after
def run_before stop_at
Minimizer.new.run
Collector.new.run
@blocks = [@init]
@space.classes.values.each do |c|
c.instance_methods.each do |f|
nb = f.source.blocks
@blocks += nb
end
end
@passes.each do |pass_class|
puts "running #{pass_class}"
run_blocks_for pass_class
return if stop_at == pass_class
end
end
# run all passes after the pass given
# run_before MUST be called first.
# the two are meant as a poor mans breakoint
def run_after start_at
run = false
@passes.each do |pass_class|
if run
puts "running #{pass_class}"
run_blocks_for pass_class
else
run = true if start_at == pass_class
end
end
end
# as before, run all passes that are registered
# (but now finer control with before/after versions)
def run_passes
run_before FIRST_PASS
run_after FIRST_PASS
end
# Objects are data and get assembled after functions
def add_object o
return false if @objects.include?(o)
@objects.push o
true
end
# Passes may be added to by anyone who wants
# This is intentionally quite flexible, though one sometimes has to watch the order of them
# most ordering is achieved by ordering the requires and using add_pass
# but more precise control is possible with the _after and _before versions
def add_pass pass
@passes << pass
end
def add_pass_after( pass , after)
index = @passes.index(after)
raise "No such pass (#{pass}) to add after: #{after}" unless index
@passes.insert(index+1 , pass)
end
def add_pass_before( pass , after)
index = @passes.index(after)
raise "No such pass to add after: #{after}" unless index
@passes.insert(index , pass)
end
def self.boot
me = Virtual.machine
# boot is a verb here. this is a somewhat tricky process which is in it's own file, boot.rb
raise "already booted" if @booted
me.boot
me
end
def boot
return if @booted
boot_parfait!
@init = Block.new("init",nil)
@init.add_code Virtual::VirtualMain.new( self.space.get_init )
@booted = true
end
def compile_main bytes
syntax = @parser.parse_with_debug(bytes)
parts = Parser::Transform.new.apply(syntax)
Compiler.compile( parts , @space.get_main )
end
private
def run_blocks_for pass_class
parts = pass_class.split("::")
pass = Object.const_get(parts[0]).const_get parts[1]
raise "no such pass-class as #{pass_class}" unless pass
@blocks.each do |block|
raise "nil block " unless block
pass.new.run(block)
end
end
end
# Module function to retrieve singleton
def self.machine
unless defined?(@machine)
@machine = Machine.new
end
@machine
end
end
require_relative "boot"