module Virtual # The Virtual Machine is a object based virtual machine in which ruby is implemented. # # It is minimal and realistic and low level # - minimal means that if one thing can be implemented by another, it is left out. This is quite # the opposite from ruby, which has several loops, many redundant if forms and the like. # - realistic means it is easy to implement on a 32 bit machine (arm) and possibly 64 bit. # Memory access,some registers of same size are the underlying hardware. (not ie byte machine) # - low level means it's basic instructions are realively easily implemented in a register machine. # Low level means low level in oo terms though, so basic instruction to implement oo # # # The ast is transformed to virtual-machine objects, some of which represent code, some data. # # The next step transforms to the register machine layer, which is quite close to what actually # executes. The step after transforms to Arm, which creates executables. # # More concretely, a virtual machine is a sort of oo turing machine, it has a current instruction, # executes the instructions, fetches the next one and so on. # Off course the instructions are not soo simple, but in oo terms quite so. # # The machine is virtual in the sense that it is completely modeled in software, # it's complete state explicitly available (not implicitly by walking stacks or something) # The machine has a no register, but objects that represent it's state. There are four # - message : the currently executing message (See Parfait::Message) # - receiver : or self. This is actually an instance of Message, but "hoisted" out # - frame : A pssible frame for temporary data. Also part of the message and "hoisted" out # - next_message: A message object that the current activation wants to send. # # Messages form a linked list (not a stack) and the Space is responsible for storing # and handing out empty messages # # The "machine" is not part of the run-time (Parfait) class Machine FIRST_PASS = "Virtual::SendImplementation" LAST_PASS = "Virtual::SetOptimisation" def initialize @parser = Parser::Salama.new @passes = [ FIRST_PASS ] @objects = [] @booted = false end attr_reader :passes , :space , :class_mappings , :init , :objects , :booted # run all passes before the pass given # also collect the block to run the passes on and # runs housekeeping Minimizer and Collector # Has to be called before run_after def run_before stop_at Minimizer.new.run Collector.new.run @blocks = [@init] @space.classes.values.each do |c| c.instance_methods.each do |f| nb = f.source.blocks @blocks += nb end end @passes.each do |pass_class| puts "running #{pass_class}" run_blocks_for pass_class return if stop_at == pass_class end end # run all passes after the pass given # run_before MUST be called first. # the two are meant as a poor mans breakoint def run_after start_at run = false @passes.each do |pass_class| if run puts "running #{pass_class}" run_blocks_for pass_class else run = true if start_at == pass_class end end end # as before, run all passes that are registered # (but now finer control with before/after versions) def run_passes run_before FIRST_PASS run_after FIRST_PASS end # Objects are data and get assembled after functions def add_object o return false if @objects.include?(o) @objects.push o true end # Passes may be added to by anyone who wants # This is intentionally quite flexible, though one sometimes has to watch the order of them # most ordering is achieved by ordering the requires and using add_pass # but more precise control is possible with the _after and _before versions def add_pass pass @passes << pass end def add_pass_after( pass , after) index = @passes.index(after) raise "No such pass (#{pass}) to add after: #{after}" unless index @passes.insert(index+1 , pass) end def add_pass_before( pass , after) index = @passes.index(after) raise "No such pass to add after: #{after}" unless index @passes.insert(index , pass) end def self.boot me = Virtual.machine # boot is a verb here. this is a somewhat tricky process which is in it's own file, boot.rb raise "already booted" if @booted me.boot me end def boot return if @booted boot_parfait! @init = Block.new("init",nil) @init.add_code Virtual::VirtualMain.new( self.space.get_init ) @booted = true end def compile_main bytes syntax = @parser.parse_with_debug(bytes) parts = Parser::Transform.new.apply(syntax) Compiler.compile( parts , @space.get_main ) end private def run_blocks_for pass_class parts = pass_class.split("::") pass = Object.const_get(parts[0]).const_get parts[1] raise "no such pass-class as #{pass_class}" unless pass @blocks.each do |block| raise "nil block " unless block pass.new.run(block) end end end # Module function to retrieve singleton def self.machine unless defined?(@machine) @machine = Machine.new end @machine end end require_relative "boot"