rubyx/lib/register/assembler.rb

208 lines
7.1 KiB
Ruby

module Register
class LinkException < Exception
end
# Assemble the object machine into a binary.
# Assemble first to get positions, then write
# The assemble function determines the length of an object and then actually
# writes the bytes they are pretty much dependant. In an earlier version they were
# functions on the objects, but now it has gone to a visitor pattern.
class Assembler
include Padding
def initialize machine
@machine = machine
@load_at = 0x8054 # this is linux/arm
end
def assemble
at = 0
#need the initial jump at 0 and then functions
@machine.init.set_position(at)
at += @machine.init.byte_length
at += 8 # thats the padding
# want to have the methods first in the executable (ie the BinaryCode objects)
@machine.objects.each do |id , objekt|
next unless objekt.is_a? Parfait::Method
objekt.binary.position = at
objekt.instructions.set_position at
len = objekt.instructions.total_byte_length
puts "CODE #{objekt.name} at #{objekt.binary.position} len: #{len}"
objekt.binary.set_length(len/4)
at += objekt.binary.padded_length
end
# and then everything else
@machine.objects.each do | id , objekt|
next if objekt.is_a? Register::Label # will get assembled as method.instructions
next if objekt.is_a? Parfait::BinaryCode
objekt.position = at
at += objekt.padded_length
end
end
def write_as_string
# must be same order as assemble
begin
return try_write
rescue LinkException
# knowing that we fix the problem, we hope to get away with retry.
retry
end
end
# private method to implement write_as_string. May throw link Exception in which
# case we try again. Once.
def try_write
assemble
all = @machine.objects.values.sort{|a,b| a.position <=> b.position}
# debugging loop accesses all positions to force an error if it's not set
all.each do |objekt|
next if objekt.is_a?(Register::Label)
puts "Linked #{objekt.class}(#{objekt.object_id}) at #{objekt.position} / #{objekt.padded_length}"
objekt.position
end
# first we need to create the binary code for the methods
@machine.objects.each do |id , objekt|
next unless objekt.is_a? Parfait::Method
assemble_binary_method(objekt)
end
@stream = StringIO.new
@machine.init.assemble( @stream )
8.times do
@stream.write_uint8(0)
end
# then write the methods to file
@machine.objects.each do |id, objekt|
next unless objekt.is_a? Parfait::BinaryCode
write_any( objekt )
end
# and then the rest of the object machine
@machine.objects.each do | id, objekt|
next if objekt.is_a? Parfait::BinaryCode
next if objekt.is_a? Register::Label # ignore
write_any( objekt )
end
puts "Assembled #{stream_position} bytes"
return @stream.string
end
# assemble the MethodSource into a stringio
# and then plonk that binary data into the method.code array
def assemble_binary_method method
stream = StringIO.new
#puts "Method #{method.source.instructions.to_ac}"
begin
#puts "assemble #{method.source.instructions}"
method.instructions.assemble_all( stream )
rescue => e
puts "Assembly error #{method.name}\n#{Sof.write(method.instructions).to_s[0...2000]}"
raise e
end
index = 1
stream.rewind
puts "Assembled #{method.name} with length #{stream.length}"
raise "length error #{method.binary.get_length} != #{method.instructions.total_byte_length}" if method.binary.get_length*4 != method.instructions.total_byte_length
raise "length error #{stream.length} != #{method.instructions.total_byte_length}" if method.instructions.total_byte_length != stream.length
stream.each_byte do |b|
method.binary.set((index - 1) / 4 + 1 , b )
index = index + 1
end
end
def write_any obj
puts "Assemble #{obj.class}(#{obj.object_id}) at stream #{stream_position} pos:#{obj.position} , len:#{obj.padded_length}"
if @stream.length != obj.position
raise "Assemble #{obj.class} #{obj.object_id} at #{stream_position} not #{obj.position}"
end
if obj.is_a?(Parfait::Word) or obj.is_a?(Symbol)
write_String obj
else
write_object obj
end
puts "Assemble #{obj.class}(#{obj.object_id}) at stream #{stream_position} pos:#{obj.position} , len:#{obj.padded_length}"
obj.position
end
# write type and layout of the instance, and the variables that are passed
# variables ar values, ie int or refs. For refs the object needs to save the object first
def write_object( object )
puts "Write #{object.class} #{object.inspect}"
unless @machine.objects.has_key? object.object_id
raise "Object(#{object.object_id}) not linked #{object.inspect}"
end
written = 0
object.get_instance_variables.each do |var|
inst = object.get_instance_variable(var)
#puts "Nil for #{object.class}.#{var}" unless inst
write_ref_for(inst)
written += 4
end
lay_len = written
puts "instances=#{object.get_instance_variables.inspect} mem_len=#{object.padded_length}"
if( object.is_a? Parfait::Indexed)
object.each do |inst|
write_ref_for(inst)
written += 4
end
end
puts "layout #{lay_len} , total #{written} (array #{written - lay_len})"
puts "Len = #{object.get_length} , inst = #{object.get_layout.instance_length}" if object.is_a? Parfait::Layout
pad_after( written )
object.position
end
def write_BinaryCode code
write_String code
end
def write_String( string )
str = string.to_string if string.is_a? Parfait::Word
str = string.to_s if string.is_a? Symbol
puts "String is #{string} at #{string.position} length #{string.length}"
write_ref_for( string.get_layout ) #ref
@stream.write str
pad_after(str.length + 4)
puts "String (#{string.length}) stream #{@stream.length}"
end
def write_Symbol(sym)
return write_String(sym)
end
private
# write means we write the resulting address straight into the assembler stream
# object means the object of which we write the address
def write_ref_for object
case object
when nil
@stream.write_sint32(0)
when Fixnum
@stream.write_sint32(object)
else
@stream.write_sint32(object.position + @load_at)
end
end
# pad_after is always in bytes and pads (writes 0's) up to the next 8 word boundary
def pad_after length
before = stream_position
pad = padding_for(length)
pad.times do
@stream.write_uint8(0)
end
after = stream_position
puts "padded #{length} with #{pad} stream #{before}/#{after}"
end
# return the stream length as hex
def stream_position
@stream.length
end
end
Sof::Volotile.add(Assembler , [:objects])
end