rubyx/lib/register/parfait_adapter.rb
Torsten Ruger 1efa36ed4f string sometimes gets to_s in equal while half cooked
during debugger register change or update to be precise.
without the debugger there would be no access to the word
at that point and no need for this hack
2015-11-10 19:16:38 +02:00

160 lines
4.0 KiB
Ruby

# Below we define functions (in different classes) that are not part of the run-time
# They are used for the boot process, ie when this codes executes in the vm that builds salama
# To stay sane, we use the same classes that we use later, but "adapt" them to work in ruby
# This affects mainly memory layout
module Register
def self.new_list array
list = Parfait::List.new
list.set_length array.length
index = 1
while index <= array.length do
list.set(index , array[index - 1])
index = index + 1
end
list
end
# Functions to generate parfait objects
def self.new_word( string )
string = string.to_s if string.is_a? Symbol
word = Parfait::Word.new( string.length )
string.codepoints.each_with_index do |code , index |
word.set_char(index + 1 , code)
end
word
end
end
class Symbol
include Positioned
include Padding
def has_layout?
true
end
def get_layout
l = Register.machine.space.classes[:Word].object_layout
#puts "LL #{l.class}"
l
end
def padded_length
padded to_s.length + 4
end
# not the prettiest addition to the game, but it wasn't me who decided symbols are frozen in 2.x
def cache_positions
unless defined?(@@symbol_positions)
@@symbol_positions = {}
end
@@symbol_positions
end
def position
pos = cache_positions[self]
if pos == nil
str = "position accessed but not set, "
str += "Machine has object=#{Register.machine.objects.has_key?(self.object_id)} "
raise str + " for Symbol:#{self}"
end
pos
end
def position= pos
# resetting of position used to be error, but since relink and dynamic instruction size it is ok.
# in measures (of 32)
old = cache_positions[self]
if old != nil and ((old - pos).abs > 32)
raise "position set again #{pos}!=#{old} for #{self}"
end
cache_positions[self] = pos
end
end
module Parfait
# Objects memory functions. Object memory is 1 based
# but we implement it with ruby array (0 based) and don't use 0
# These are the same functions that Builtin implements for run-time
class Object
include Padding
include Positioned
def fake_init
@memory = Array.new(16)
@position = nil
self # for chaining
end
# 1 -based index
def get_internal(index)
@memory[index]
end
# 1 -based index
def set_internal(index , value)
raise "failed init for #{self.class}" unless @memory
raise "Word[#{index}] = " if((self.class == Parfait::Word) and value.nil? )
@memory[index] = value
value
end
end
class List
def to_sof_node(writer , level , ref )
Sof.array_to_sof_node(self , writer , level , ref )
end
def to_a
array = []
index = 1
while( index <= self.get_length)
array[index - 1] = get(index)
index = index + 1
end
array
end
end
class Dictionary
def to_sof_node(writer , level , ref)
Sof.hash_to_sof_node( self , writer , level , ref)
end
end
class Method
attr_accessor :source
end
class Word
def == other
return false unless other.is_a?(String) or other.is_a?(Word)
as_string = self.to_string
unless other.is_a? String
other = other.to_string
end
as_string == other
end
def to_string
string = ""
index = 1
while( index <= self.char_length)
char = get_char(index)
string += char ? char.chr : "*"
index = index + 1
end
string
end
end
## sof related stuff
class Object
# parfait versions are deliberately called different, so we "relay"
# have to put the "@" on the names for sof to take them off again
def instance_variables
get_instance_variables.to_a.collect{ |n| "@#{n}".to_sym }
end
# name comes in as a ruby @var name
def instance_variable_get name
var = get_instance_variable name.to_s[1 .. -1].to_sym
#puts "getting #{name} #{var}"
var
end
end
end