# Below we define functions (in different classes) that are not part of the run-time # They are used for the boot process, ie when this codes executes in the vm that builds salama # To stay sane, we use the same classes that we use later, but "adapt" them to work in ruby # This affects mainly memory layout module Register def self.new_list array list = Parfait::List.new list.set_length array.length index = 1 while index <= array.length do list.set(index , array[index - 1]) index = index + 1 end list end # Functions to generate parfait objects def self.new_word( string ) string = string.to_s if string.is_a? Symbol word = Parfait::Word.new( string.length ) string.codepoints.each_with_index do |code , index | word.set_char(index + 1 , code) end word end end class Symbol include Positioned include Padding def has_layout? true end def get_layout l = Register.machine.space.classes[:Word].object_layout #puts "LL #{l.class}" l end def padded_length padded to_s.length + 4 end # not the prettiest addition to the game, but it wasn't me who decided symbols are frozen in 2.x def cache_positions unless defined?(@@symbol_positions) @@symbol_positions = {} end @@symbol_positions end def position pos = cache_positions[self] if pos == nil str = "position accessed but not set, " str += "Machine has object=#{Register.machine.objects.has_key?(self.object_id)} " raise str + " for Symbol:#{self}" end pos end def position= pos # resetting of position used to be error, but since relink and dynamic instruction size it is ok. # in measures (of 32) old = cache_positions[self] if old != nil and ((old - pos).abs > 32) raise "position set again #{pos}!=#{old} for #{self}" end cache_positions[self] = pos end end module Parfait # Objects memory functions. Object memory is 1 based # but we implement it with ruby array (0 based) and don't use 0 # These are the same functions that Builtin implements for run-time class Object include Padding include Positioned def fake_init @memory = Array.new(16) @position = nil self # for chaining end # 1 -based index def get_internal(index) @memory[index] end # 1 -based index def set_internal(index , value) raise "failed init for #{self.class}" unless @memory raise "Word[#{index}] = " if((self.class == Parfait::Word) and value.nil? ) @memory[index] = value value end end class List def to_sof_node(writer , level , ref ) Sof.array_to_sof_node(self , writer , level , ref ) end def to_a array = [] index = 1 while( index <= self.get_length) array[index - 1] = get(index) index = index + 1 end array end end class Dictionary def to_sof_node(writer , level , ref) Sof.hash_to_sof_node( self , writer , level , ref) end end class Method attr_accessor :source end class Word def == other return false unless other.is_a?(String) or other.is_a?(Word) as_string = self.to_string unless other.is_a? String other = other.to_string end as_string == other end def to_string string = "" index = 1 while( index <= self.char_length) char = get_char(index) string += char ? char.chr : "*" index = index + 1 end string end end ## sof related stuff class Object # parfait versions are deliberately called different, so we "relay" # have to put the "@" on the names for sof to take them off again def instance_variables get_instance_variables.to_a.collect{ |n| "@#{n}".to_sym } end # name comes in as a ruby @var name def instance_variable_get name var = get_instance_variable name.to_s[1 .. -1].to_sym #puts "getting #{name} #{var}" var end end end