9c5d17a3bb
Fix div10 without method_missing
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but reanimate infer_type to auto create the needed regsiters
also some helpers
2020-03-22 14:31:43 +02:00
9a5e0f15cd
reannimate infer_type
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now with a _purpose_
2020-03-22 14:31:43 +02:00
3688c967d3
Fix comparison macro
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which leaves a definite need for instruction level testing
2020-03-22 14:31:43 +02:00
2af953e1d2
last instruciton, dynamic_call
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next macros
2020-03-22 14:31:43 +02:00
7f5ebab800
did block yield
2020-03-22 14:31:43 +02:00
a4c0b8e5f9
did return sequence
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surprisingly easy. also some check polish
2020-03-22 14:31:43 +02:00
fd43fc9e5c
finally fixes the builder
2020-03-22 14:31:43 +02:00
db5a59f735
Unify instruction namings also dirs
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Was getting confused myself, where it was instruction or instructions, when if the base class was inside or out of dir.
Now dirs are plural, and base class is inside.
2020-03-22 14:31:43 +02:00
f3d299208e
fix message_setup with new builder
2020-03-22 14:31:43 +02:00
d0036ed95b
better way to test object registers
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also some cleaning, by using more helpers
2020-03-22 14:31:43 +02:00
ece1e8c87b
fix some more of builder
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but still not all. removed some and fixed the register allocation in allocate_int
2020-03-22 14:31:43 +02:00
ff49ff50c0
Convert SimpleCall to new regs
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Also fix bug in RegsiterValue/Slot with chain, where logic was dodgy and compiler not set
2020-03-22 14:31:43 +02:00
4b303977a7
Fix first Slot instruction that uses builder
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now without method_missing and names
but still with instance_eval, hmm. Tried without, makes code much less readable
2020-03-22 14:31:43 +02:00
4888b3b6db
Starting to rework slot instructions that create risc
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have to go through all and all macros and all thems tests. What did the wise man say: one step at a time
2020-03-22 14:31:43 +02:00
4643be0ae6
codong RegisterSlot with reg and slot
2020-03-22 14:31:43 +02:00
64d860b2bf
create a load on the compiler
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thus removing the need for << with objects on RegisterValue
2020-03-22 14:31:43 +02:00
95f3eec043
repurpose RValue as RegisterSlot
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with the idea of the better name came also the one about not needing the builder anymore
2020-03-22 14:31:43 +02:00
088017bc05
SA for Slotted derivations
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Object and Constant similarity are coming more into focus. Will unite after the merge
2020-03-22 14:31:43 +02:00
d22da1ab97
SA for slot_to_reg
2020-03-22 14:31:43 +02:00
77003eed06
remove use_reg on compiler and SA for load
2020-03-22 14:31:43 +02:00
0ce14bdfd1
moving to SA register names (wip)
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starting to implement register allocation by first creating SA
Single Assignment means a register is only every assigned a value once. Hence for any operation involving another register, a new register is created.
We do this with a naming scheme for the registers in dot notation (as it would be in c) which means 2 registers with the same name, should have the same contents. This does not apply to temporaries, but that is another day.
Starting WIP now, and will create many red commits before merging when green.
2020-03-22 14:31:43 +02:00
f2c853821c
First version of BeginnersGuide and other doc changes
2020-03-21 19:02:02 +02:00
a40d8f2e8c
update ffi for 2.7
2020-03-21 12:41:56 +02:00
887d7b9bbb
replace fake compiler with real
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less room for error
2020-02-28 12:54:17 +02:00
393f0d9a60
fix argument transfer (to be logical)
2020-02-27 18:19:27 +02:00
685022a6e0
Externalise register allocation into own class
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On the way to the register allocation
2020-02-27 11:57:18 +02:00
fa144784fa
cleaning
2020-02-26 19:31:41 +02:00
8832df3221
Add number of registers to platform
2020-02-26 19:01:01 +02:00
8df2e4bf08
SlotLanguage reborn in the Machine
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Just added the compiler, that can parse Slot directly into SlotMachine code (no language layer in between)
Still unclear wheather the Maker is a thing, but since it was in the Language layer i did not remove it (yet)
Otherwise just the compiler and all the tests, moved from the slot_language.
2020-02-19 02:19:14 +07:00
d751c53d1d
Add a SameCheck and rename the label
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SameCheck is very similar to NotSameCheck, but only used from the language
Label was named jump, fixed that
2020-02-19 02:16:44 +07:00
b88c5ff498
Removing the SlotLanguage
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I turned out that that layer did not provide benefit. Data was being shuffled, without gain, so i moved the compiler to the SlotMachine
2020-02-19 02:14:34 +07:00
2d11078a37
Slotted constructor cleanup
2020-02-17 14:45:54 +07:00
c1679bd6ff
Makes slots linked list
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slots used to ba an array of symbols
Now we have an object for each slot, that holds the name and the next_slot
relatively easy change, though quite broad
2020-02-17 14:29:45 +07:00
93103d551f
Fixes for all test of next commit
2020-02-17 14:27:42 +07:00
21817b182e
Start to make slots recursive
2020-02-17 14:26:50 +07:00
b7df6f66f9
rename the XX_slot classes to SlottedXX
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move to slotted and slots (wip)
2020-02-15 21:05:04 +07:00
8b29326957
moving know_object out of the base class
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object is only common to constant and object slots (which should be unified)
On the way to making the array recursive
2020-02-15 15:32:22 +07:00
6aa6b32c50
move slot out of instruction dir
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since it is not an instruction, just a helper
also doing this before rewriting slot recursively
2020-02-15 14:52:44 +07:00
24ceb20281
cleaned up chained assignment and conditional
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Making this almost usable
2020-02-13 19:45:47 +07:00
a153fde3f0
Fix variables to chain recursively
2020-02-13 19:09:00 +07:00
6194148fc5
Rename SlotMaker to Variable
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Feels like now with better names, i can start to work.
2020-02-13 13:10:04 +07:00
c194d373fb
rename LoadMaker to Assignment
2020-02-13 13:02:23 +07:00
99d2868400
Rename check_maker to equal_goto
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will have different classes for different checks, started that
2020-02-13 12:53:41 +07:00
0342df41c7
introduce goto instead of using machines jump
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fix labels so compiler does not return duplicates
2020-02-13 11:59:00 +07:00
0e3a8bb859
cleaning, docs
2020-02-12 15:41:16 +07:00
3c762c4fe7
Rename SlotDefinition to Slot
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And the derived XXDefinitions to XXSlot
Just to be more consistent
And possibly free the Definition for the Language side
2020-02-11 16:19:52 +07:00
ec8794191d
update parser
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remove pesty warnings
2020-02-11 16:04:19 +07:00
31c8a0aac5
refactored the SlotLoad into SlotDefs
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That sort of removes the last horrible code.
Surely can still be improved, but mostly oo now
2020-02-11 16:03:51 +07:00
8d02d82ff2
now object slot , almost done
2020-02-10 19:28:48 +07:00
1da5cd16c3
more splitting of slot code
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now constants, still wip
2020-02-10 19:07:12 +07:00