split frame into message (caller) and frame (receiver)
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@ -1,48 +1,21 @@
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module Virtual
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# A frame, or activation frame, represents a function call during calling. So not the static definition of the function
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# but the dynamic invokation of it.
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# A Message and a Frame make up the two sides of message passing:
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# A Message (see details there) is created by the sender and control is transferred
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# A Frame is created by the receiver
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# In static languages these two objects are one, because the method is known at compile time.
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# In that case the whole frame is usually on the stack, for leaves even omitted and all data is held in registers
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#
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# In a minimal c world this would be just the return address, but with exceptions and continuations things get more
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# complicated. How much more we shall see
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#
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# The current list comprises
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# - next normal instruction
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# - next exception instruction
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# - self (me)
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# - argument mappings
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# - local variable mapping, together with last called binding
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# In a dynamic language the method is dynamically resolved, and so the size of the frame is not know to the caller
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# Also exceptions (with the possibility of retry) and the idea of being able to take and store bindings
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# make it to say the very least unsensibly tricky to store them on the stack. So we don't.
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# Also at runtime Messages and frames remain completely "normal" objects
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class Frame
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def initialize normal , exceptional , me
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@next_normal = normal
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@next_exception = exceptional
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@me = me
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# a binding represents the local variables at a point in the program.
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# The amount of local variables is assumed to be relatively small, and so the
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# storage is a linked list. Has the same api as a ha
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@binding = List.new
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end
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attr_reader :next_normal, :next_exception, :me, :binding
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# dummy for the eventual
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def new_frame
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self
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end
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#
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def compile_get method , name
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method.add FrameGet.new(name)
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method.get_var(name)
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end
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def compile_send method , name , me , with = []
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method.add Virtual::LoadSelf.new(me)
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method.add FrameSend.new(name , with )
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Return.new( method.return_type )
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end
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def compile_set method , name , val
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method.set_var(name,val)
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method.add FrameSet.new(name , val )
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method.get_var(name)
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def initialize variables
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@variables = variables
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end
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attr_accessor :variables
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end
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end
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@ -34,7 +34,7 @@ module Virtual
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def initialize
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the_end = Halt.new
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@frame = Frame.new(the_end , the_end , :Object)
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@frame = Message.new(the_end , the_end , :Object)
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end
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attr_reader :frame
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@ -54,6 +54,7 @@ require_relative "list"
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require_relative "instruction"
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require_relative "method_definition"
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require_relative "frame"
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require_relative "message"
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require_relative "value"
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require_relative "type"
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require_relative "object"
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54
lib/virtual/message.rb
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54
lib/virtual/message.rb
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@ -0,0 +1,54 @@
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module Virtual
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# So when an object calls a method, or sends a message, this is what a sends: a Message
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# A message contains the sender, return and exceptional return addresses,the arguments, and a slot for the frame.
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# As such it is a very run-time object, deep in the machinery as it were, and does not have meaningful
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# methods you could call at compile time.
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# The methods that are there, are nevertheless meant to be called at compile time and generate code, rather than
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# executing it.
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# The caller creates the Message and passes control to the receiver's method
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# The receiver create a new Frame to hold local and temporary variables and (later) creates default values for
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# arguments that were not passed
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# How the actual finding of the method takes place (acording to the ruby rules) is not simple, but as there is a
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# guaranteed result (be it method_missing) it does not matter to the passing mechanism described
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# During compilation Message and frame objects are created to do type analysis
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class Message
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def initialize me , normal , exceptional
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@me = me
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@next_normal = normal
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@next_exception = exceptional
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# a frame represents the local and temporary variables at a point in the program.
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@frame = []
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end
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attr_reader :me, :next_normal, :next_exception, :frame
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# dummy for the eventual
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def new_frame
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self
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end
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#
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def compile_get method , name
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method.add FrameGet.new(name)
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method.get_var(name)
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end
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def compile_send method , name , me , with = []
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method.add Virtual::LoadSelf.new(me)
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method.add FrameSend.new(name , with )
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Return.new( method.return_type )
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end
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def compile_set method , name , val
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method.set_var(name,val)
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method.add FrameSet.new(name , val )
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method.get_var(name)
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end
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end
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end
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