getting back into it

This commit is contained in:
Torsten Rüger 2020-02-09 21:33:34 +07:00
parent 5b27ae7ddf
commit df4fd409c1
5 changed files with 27 additions and 7 deletions

View File

@ -1,8 +1,8 @@
# passed in? name and cache_entry
word! << name_
cache_entry! << cache_entry_
word! = name_
cache_entry! = cache_entry_
# local var assignment
callable_method << cache_entry.cached_type.methods
callable_method = cache_entry.cached_type.methods
while_start_label

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@ -1,5 +1,8 @@
module SlotLanguage
class MessageSlot
def to_s
"message"
end
end
end

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@ -3,6 +3,7 @@ require "ast"
module SlotLanguage
class SlotCompiler < AST::Processor
DEBUG = false
def self.compile(input)
ast = Parser::CurrentRuby.parse( input )
@ -16,7 +17,6 @@ module SlotLanguage
not_implemented(node)
end
def on_send(statement)
#puts "Send #{statement}"
kids = statement.children.dup
receiver = process(kids.shift) || MessageSlot.new
name = kids.shift
@ -24,12 +24,15 @@ module SlotLanguage
return goto(name,kids) if(name == :goto)
return check(name,receiver, kids) if(name == :==)
return assign(receiver, name , kids) if(name.to_s.end_with?("="))
puts "Send #{name} , #{receiver} kids=#{kids}" if DEBUG
SlotMaker.new( name )
end
def on_lvar(lvar)
puts "lvar #{lvar}" if DEBUG
SlotMaker.new(lvar.children.first )
end
def on_lvasgn( expression)
puts "lvasgn #{expression}" if DEBUG
name = expression.children[0]
value = process(expression.children[1])
LoadMaker.new(SlotMaker.new(name),value)
@ -37,6 +40,7 @@ module SlotLanguage
alias :on_ivasgn :on_lvasgn
def on_if(expression)
puts "if #{expression}" if DEBUG
condition = process(expression.children[0])
condition.set_goto( process(expression.children[1]) )
condition
@ -48,7 +52,8 @@ module SlotLanguage
process_all(exp)
end
end
def on_ivar expression
def on_ivar( expression)
puts "ivar #{expression}" if DEBUG
SlotMaker.new(expression.children.first)
end
@ -58,20 +63,22 @@ module SlotLanguage
end
def goto(name , args)
# error handling would not hurt
puts "goto #{name} , #{args}" if DEBUG
label = process(args.first)
SlotMachine::Jump.new( label )
end
def check(name , receiver , kids)
raise "Only ==, not #{name}" unless name == :==
raise "Familiy too large #{kids}" if kids.length > 1
#puts "Kids " + kids.to_s
puts "Kids " + kids.to_s if DEBUG
right = process(kids.first)
CheckMaker.new(name , receiver , right)
end
def assign(receiver , name , kids)
name = name.to_s[0...-1].to_sym
receiver.add_slot_name(name)
right = process kids.first
right = process kids.shift
puts "Assign #{name} , #{receiver}" if DEBUG
LoadMaker.new(receiver,right)
end
end

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@ -20,5 +20,9 @@ module SlotLanguage
def slot_def(compiler)
SlotMachine::SlotDefinition.new(:message , leaps)
end
def to_s
"message." + leaps.join(",")
end
end
end

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@ -56,5 +56,11 @@ module SlotLanguage
assert_equal SlotMachine::Label , multi.first.class
assert_equal SlotMachine::Jump , multi.last.class
end
def test_shift
load = compile("word = name.member")
assert_equal LoadMaker , load.class
assert_equal :word , load.left.leaps.first
assert_equal SlotMaker , load.right.class
end
end
end