move the code to load a slot_definition to a register
so we don’t have to copy it.
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@ -21,7 +21,7 @@ module Mom
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# @left: A SlotDefinition, or an array that can be passed to the constructor of the
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# SlotDefinition (see there)
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#
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# @right: Either a SlotDefinition or a Constant
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# @right: A SlotDefinition with slots or a Mom::Constant
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#
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class SlotLoad < Instruction
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attr_reader :left , :right
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@ -33,33 +33,17 @@ module Mom
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end
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def to_risc(compiler)
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type = @right.respond_to?(:ct_type) ? @right.ct_type : :int
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right = compiler.use_reg( type )
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case @right.known_object
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when Constant
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const = Risc.load_constant(self, @right , right)
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when Symbol
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const = Risc::SlotToReg.new( self , Risc.resolve_to_register(@right.known_object) ,
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Risc.resolve_to_index(:message , @right.slots[0]), right)
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if @right.slots.length > 1
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# desctructively replace the existing value to be loaded if more slots
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index = resolve_to_index(@right.slots[0] , @right.slots[1] ,compiler)
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const << Risc::SlotToReg.new( self , right ,index, right)
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raise "more slots not implemented #{@right.slots}" if @right.slots.length > 2
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end
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else
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raise "We have a #{@right} #{@right.known_object}"
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end
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const = @right.to_register(compiler , self)
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case @left.known_object
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when Symbol
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left = Risc.message_reg
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left_index = Risc.resolve_to_index(@left.known_object , @left.slots.first)
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if @left.slots.length > 1
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# swap the existing target (with a new reg) and update the index
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new_left = compiler.use_reg( type )
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new_left = compiler.use_reg( :int )
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const << Risc::SlotToReg.new( self , left ,left_index, new_left)
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left = new_left
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left_index = resolve_to_index(@left.slots[0] , @left.slots[1] ,compiler)
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left_index = SlotLoad.resolve_to_index(@left.slots[0] , @left.slots[1] ,compiler)
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raise "more slots not implemented #{@left.slots}" if @left.slots.length > 2
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end
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when Parfait::CacheEntry
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@ -68,12 +52,12 @@ module Mom
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else
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raise "We have left #{@left.known_object}"
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end
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const << Risc.reg_to_slot(self, right , left, left_index)
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const << Risc.reg_to_slot(self, const.register , left, left_index)
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compiler.reset_regs
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return const
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end
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def resolve_to_index(object , variable_name ,compiler)
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def self.resolve_to_index(object , variable_name ,compiler)
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case object
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when :frame
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type = compiler.method.frame
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@ -104,5 +88,26 @@ module Mom
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slot = [slot] unless slot.is_a?(Array)
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raise "Not known #{slots}" unless object
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end
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def to_register(compiler, instruction)
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type = self.known_object.respond_to?(:ct_type) ? self.known_object.ct_type : :int
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right = compiler.use_reg( type )
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case self.known_object
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when Constant
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const = Risc.load_constant(instruction, self , right)
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when Symbol
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const = Risc::SlotToReg.new( instruction , Risc.resolve_to_register(self.known_object) ,
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Risc.resolve_to_index(:message , self.slots[0]), right)
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if self.slots.length > 1
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# desctructively replace the existing value to be loaded if more slots
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index = SlotLoad.resolve_to_index(self.slots[0] , self.slots[1] ,compiler)
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const << Risc::SlotToReg.new( instruction , right ,index, right)
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raise "more slots not implemented #{self.slots}" if self.slots.length > 2
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end
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else
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raise "We have a #{self} #{self.known_object}"
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end
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const
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end
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end
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end
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