Makes slots linked list
slots used to ba an array of symbols Now we have an object for each slot, that holds the name and the next_slot relatively easy change, though quite broad
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@ -18,11 +18,13 @@ module SlotMachine
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attr_reader :name , :next_slot
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# initialize with just the name of the slot. Add more to the chain with set_next
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def initialize( name )
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raise "No name" unless name
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@name = name
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end
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#set the next_slot , but always at the end of the chain
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def set_next(slot)
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if(@next_slot)
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@next_slot.set_next(slot)
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@ -31,12 +33,18 @@ module SlotMachine
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end
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end
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# return the length of chain, ie 1 plus however many more next_slots there are
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def length
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return 1 unless @next_slot
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1 + @next_slot.length
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end
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# name of all the slots, with dot syntax
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def to_s
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names = name.to_s
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names += ".#{@next_slot}" if @next_slot
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names
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end
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end
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end
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@ -11,27 +11,41 @@ module SlotMachine
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when Parfait::Object , Risc::Label
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SlottedObject.new(object , slots)
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else
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raise "not supported type #{object}"
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raise "not supported type #{object}:#{object.class}"
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end
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end
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# The first in a possible chain of slots, that name instance variables in the
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# previous object
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attr_reader :slot
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attr_reader :slots
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def initialize( slots )
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raise "No slots #{object}" unless slots
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slots = [slots] unless slots.is_a?(Array)
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first = slots.shift
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@slot = Slot.new(first)
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return unless first
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@slots = Slot.new(first)
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until(slots.empty?)
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@slot.set_next( Slot.new( slots.shift ))
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@slots.set_next( Slot.new( slots.shift ))
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end
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end
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def slots_length
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return 0 unless @slots
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1 + @slots.length
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end
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def set_next(slot)
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if(@slots)
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@slots.set_next(slot)
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else
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@slots = slot
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end
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end
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def to_s
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names = known_name.to_s
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names += ".#{@slot}" if @slot
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names += ".#{@slots}" if @slots
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names
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end
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@ -1,7 +1,6 @@
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module SlotMachine
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class SlottedConstant < Slotted
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attr_reader :known_object
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def initialize( object , slots)
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@ -27,11 +26,11 @@ module SlotMachine
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parfait = known_object.to_parfait(compiler)
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const = Risc.load_constant(source, parfait , right)
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compiler.add_code const
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if slots.length == 1
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raise "only type allowed for constants, not #{slots[0]}" unless slots[0] == :type
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if slots_length == 2
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raise "only type allowed for constants, not #{slots}" unless slots.name == :type
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compiler.add_code Risc::SlotToReg.new( source , right , Parfait::TYPE_INDEX, right)
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end
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raise "Can't have slots into Constants #{slots}" if slots.length > 1
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raise "Can't have slots into Constants #{slots}" if slots_length > 2
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return const.register
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end
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@ -1,7 +1,6 @@
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module SlotMachine
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class SlottedMessage < Slotted
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def known_name
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:message
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end
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@ -13,13 +12,13 @@ module SlotMachine
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def to_register(compiler, source)
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type = :Message
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right = compiler.use_reg( type )
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slots = @slot
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slots = @slots
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left = Risc.message_reg
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left = left.resolve_and_add( slots.name , compiler)
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reg = compiler.current.register
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slots = slots.next_slot
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while( slots )
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left = left.resolve_and_add( slots , compiler)
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left = left.resolve_and_add( slots.name , compiler)
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slots = slots.next_slot
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end
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return reg
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@ -32,15 +31,14 @@ module SlotMachine
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# They are very similar (apart from the final reg_to_slot here) and should
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# most likely be united
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def reduce_and_load(const_reg , compiler , original_source )
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left_slots = slots.dup
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raise "Not Message #{object}" unless known_object == :message
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left = Risc.message_reg
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slot = left_slots.shift
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while( !left_slots.empty? )
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left = left.resolve_and_add( slot , compiler)
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slot = left_slots.shift
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slot = slots
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while( slot.next_slot )
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left = left.resolve_and_add( slot.name , compiler)
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slot = slot.next_slot
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end
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compiler.add_code Risc.reg_to_slot(original_source, const_reg , left, slot)
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compiler.add_code Risc.reg_to_slot(original_source, const_reg , left, slot.name)
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end
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end
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@ -21,16 +21,16 @@ module SlotMachine
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right = compiler.use_reg( type )
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const = Risc.load_constant(source, known_object , right)
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compiler.add_code const
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if slots.length > 0
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if slots_length > 1
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# desctructively replace the existing value to be loaded if more slots
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compiler.add_code Risc.slot_to_reg( source , right ,slots[0], right)
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compiler.add_code Risc.slot_to_reg( source , right ,slots.name, right)
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end
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if slots.length > 1
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if slots_length > 2
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# desctructively replace the existing value to be loaded if more slots
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index = Risc.resolve_to_index(slots[0] , slots[1] ,compiler)
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index = Risc.resolve_to_index(slots.name , slots.next_slot.name ,compiler)
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compiler.add_code Risc::SlotToReg.new( source , right ,index, right)
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if slots.length > 2
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raise "3 slots only for type #{slots}" unless slots[2] == :type
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if slots_length > 3
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raise "3 slots only for type #{slots}" unless slots.next_slot.next_slot.name == :type
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compiler.add_code Risc::SlotToReg.new( source , right , Parfait::TYPE_INDEX, right)
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end
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end
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@ -44,7 +44,7 @@ module SlotMachine
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raise "only cache" unless known_object.is_a?( Parfait::CacheEntry)
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left = compiler.use_reg( :CacheEntry )
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compiler.add_code Risc.load_constant(original_source, known_object , left)
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compiler.add_code Risc.reg_to_slot(original_source, const_reg , left, slots.first)
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compiler.add_code Risc.reg_to_slot(original_source, const_reg , left, slots.name)
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end
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end
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end
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@ -33,7 +33,7 @@ module Sol
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# Derived classes do not implement to_slot, only slot_position
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def to_slot(compiler)
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to = SlotMachine::Slotted.for(:message , self.slot_position(compiler))
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from = @value.to_slot_definition(compiler)
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from = @value.to_slotted(compiler)
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assign = SlotMachine::SlotLoad.new(self,to,from)
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return assign unless @value.is_a?(CallStatement)
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@value.to_slot(compiler) << assign
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@ -9,7 +9,7 @@ module Sol
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def initialize(value)
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@value = value
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end
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def to_slot_definition(_)
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def to_slotted(_)
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return SlotMachine::Slotted.for(SlotMachine::IntegerConstant.new(@value) , [])
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end
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def ct_type
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@ -37,7 +37,7 @@ module Sol
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def ct_type
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Parfait.object_space.get_type_by_class_name(:True)
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end
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def to_slot_definition(_)
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def to_slotted(_)
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return SlotMachine::Slotted.for(Parfait.object_space.true_object , [])
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end
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def to_s(depth = 0)
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@ -49,7 +49,7 @@ module Sol
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def ct_type
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Parfait.object_space.get_type_by_class_name(:False)
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end
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def to_slot_definition(_)
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def to_slotted(_)
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return SlotMachine::Slotted.for(Parfait.object_space.false_object , [])
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end
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def to_s(depth = 0)
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@ -61,7 +61,7 @@ module Sol
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def ct_type
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Parfait.object_space.get_type_by_class_name(:Nil)
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end
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def to_slot_definition(_)
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def to_slotted(_)
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return SlotMachine::Slotted.for(Parfait.object_space.nil_object , [])
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end
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def to_s(depth = 0)
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@ -75,7 +75,7 @@ module Sol
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def initialize(type = nil)
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@my_type = type
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end
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def to_slot_definition(compiler)
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def to_slotted(compiler)
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@my_type = compiler.receiver_type
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SlotMachine::Slotted.for(:message , [:receiver])
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end
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@ -91,7 +91,7 @@ module Sol
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def initialize(value)
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@value = value
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end
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def to_slot_definition(_)
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def to_slotted(_)
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return SlotMachine::Slotted.for(SlotMachine::StringConstant.new(@value),[])
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end
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def ct_type
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@ -10,7 +10,7 @@ module Sol
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# When used as right hand side, this tells what data to move to get the result into
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# a varaible. It is (off course) the return value of the message
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def to_slot_definition(_)
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def to_slotted(_)
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SlotMachine::Slotted.for(:message ,[ :return_value])
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end
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@ -32,7 +32,7 @@ module Sol
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# create the slot lazily, so to_slot gets called first
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def check_slot(compiler , false_label)
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SlotMachine::TruthCheck.new(@condition.to_slot_definition(compiler) , false_label)
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SlotMachine::TruthCheck.new(@condition.to_slotted(compiler) , false_label)
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end
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def each(&block)
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@ -13,7 +13,7 @@ module Sol
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#
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# This means we do the compiler here (rather than to_slot, which is in
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# fact never called)
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def to_slot_definition(compiler)
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def to_slotted(compiler)
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compile(compiler) unless @parfait_block
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return SlotMachine::Slotted.for(SlotMachine::LambdaConstant.new(parfait_block(compiler)) , [])
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end
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@ -14,7 +14,7 @@ module Sol
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# When used as right hand side, this tells what data to move to get the result into
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# a varaible. It is (off course) the return value of the message
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def to_slot_definition(_)
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def to_slotted(_)
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SlotMachine::Slotted.for(:message ,[ :return_value])
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end
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@ -32,7 +32,7 @@ module Sol
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def slot_load(compiler)
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SlotMachine::SlotLoad.new( self , [:message , :return_value] ,
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@return_value.to_slot_definition(compiler) )
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@return_value.to_slotted(compiler) )
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end
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end
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end
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@ -67,11 +67,11 @@ module Sol
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def message_setup(compiler,called_method)
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setup = SlotMachine::MessageSetup.new( called_method )
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slot_receive = @receiver.to_slot_definition(compiler)
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slot_receive = @receiver.to_slotted(compiler)
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arg_target = [:message , :next_message ]
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args = []
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@arguments.each_with_index do |arg , index| # +1 because of type
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args << SlotMachine::SlotLoad.new(self, arg_target + ["arg#{index+1}".to_sym] , arg.to_slot_definition(compiler))
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args << SlotMachine::SlotLoad.new(self, arg_target + ["arg#{index+1}".to_sym] , arg.to_slotted(compiler))
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end
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setup << SlotMachine::ArgumentTransfer.new(self, slot_receive , args )
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end
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@ -111,10 +111,11 @@ module Sol
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private
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def receiver_type_definition(compiler)
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defi = @receiver.to_slot_definition(compiler)
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defi.slots << :type
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defi = @receiver.to_slotted(compiler)
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defi.set_next( SlotMachine::Slot.new(:type) )
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defi
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end
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def build_condition(ok_label, compiler)
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cached_type = SlotMachine::Slotted.for(dynamic_call.cache_entry , [:cached_type])
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current_type = receiver_type_definition(compiler)
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@ -10,7 +10,7 @@ module Sol
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class LocalVariable < Expression
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include Named
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def to_slot_definition(compiler)
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def to_slotted(compiler)
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slot_def = compiler.slot_type_for(@name)
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SlotMachine::Slotted.for(:message , slot_def)
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end
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@ -24,7 +24,7 @@ module Sol
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class InstanceVariable < Expression
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include Named
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def to_slot_definition(_)
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def to_slotted(_)
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SlotMachine::Slotted.for(:message , [ :receiver , @name] )
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end
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# used to collect type information
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@ -51,7 +51,7 @@ module Sol
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def ct_type
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get_named_class.single_class.instance_type
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end
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def to_slot_definition(_)
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def to_slotted(_)
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return SlotMachine::Slotted.for( get_named_class, [])
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end
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def get_named_class
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@ -15,7 +15,7 @@ module Sol
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codes = cond_label
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codes << @hoisted.to_slot(compiler) if @hoisted
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codes << @condition.to_slot(compiler) if @condition.is_a?(SendStatement)
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codes << SlotMachine::TruthCheck.new(condition.to_slot_definition(compiler) , merge_label)
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codes << SlotMachine::TruthCheck.new(condition.to_slotted(compiler) , merge_label)
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codes << @body.to_slot(compiler)
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codes << SlotMachine::Jump.new(cond_label)
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codes << merge_label
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def yield_arg_block(compiler)
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arg_index = compiler.get_method.arguments_type.get_length - 1
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setup = SlotMachine::MessageSetup.new( arg_index )
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slot_receive = @receiver.to_slot_definition(compiler)
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slot_receive = @receiver.to_slotted(compiler)
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arg_target = [:message , :next_message ]
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args = []
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@arguments.each_with_index do |arg , index| # +1 because of type
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args << SlotMachine::SlotLoad.new(self, arg_target + ["arg#{index+1}".to_sym] , arg.to_slot_definition(compiler))
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args << SlotMachine::SlotLoad.new(self, arg_target + ["arg#{index+1}".to_sym] , arg.to_slotted(compiler))
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end
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setup << SlotMachine::ArgumentTransfer.new( self , slot_receive , args )
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setup << SlotMachine::BlockYield.new( self , arg_index )
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