rubyx/lib/sol/basic_values.rb
Torsten Rüger c1679bd6ff Makes slots linked list
slots used to ba an array of symbols
Now we have an object for each slot, that holds the name and the next_slot
relatively easy change, though quite broad
2020-02-17 14:29:45 +07:00

113 lines
2.5 KiB
Ruby

module Sol
#Marker class for different constants
class Constant < Expression
end
# An integer at the sol level
class IntegerConstant < Constant
attr_reader :value
def initialize(value)
@value = value
end
def to_slotted(_)
return SlotMachine::Slotted.for(SlotMachine::IntegerConstant.new(@value) , [])
end
def ct_type
Parfait.object_space.get_type_by_class_name(:Integer)
end
def to_s(depth = 0)
value.to_s
end
end
# An float at the sol level
class FloatConstant < Constant
attr_reader :value
def initialize(value)
@value = value
end
def ct_type
true
end
def to_s(depth = 0)
value.to_s
end
end
# True at the sol level
class TrueConstant < Constant
def ct_type
Parfait.object_space.get_type_by_class_name(:True)
end
def to_slotted(_)
return SlotMachine::Slotted.for(Parfait.object_space.true_object , [])
end
def to_s(depth = 0)
"true"
end
end
# False at the sol level
class FalseConstant < Constant
def ct_type
Parfait.object_space.get_type_by_class_name(:False)
end
def to_slotted(_)
return SlotMachine::Slotted.for(Parfait.object_space.false_object , [])
end
def to_s(depth = 0)
"false"
end
end
# Nil at the sol level
class NilConstant < Constant
def ct_type
Parfait.object_space.get_type_by_class_name(:Nil)
end
def to_slotted(_)
return SlotMachine::Slotted.for(Parfait.object_space.nil_object , [])
end
def to_s(depth = 0)
"nil"
end
end
# Self at the sol level
class SelfExpression < Expression
attr_reader :my_type
def initialize(type = nil)
@my_type = type
end
def to_slotted(compiler)
@my_type = compiler.receiver_type
SlotMachine::Slotted.for(:message , [:receiver])
end
def ct_type
@my_type
end
def to_s(depth = 0)
"self"
end
end
class StringConstant < Constant
attr_reader :value
def initialize(value)
@value = value
end
def to_slotted(_)
return SlotMachine::Slotted.for(SlotMachine::StringConstant.new(@value),[])
end
def ct_type
Parfait.object_space.get_type_by_class_name(:Word)
end
def to_s(depth = 0)
"'#{@value}'"
end
end
class SymbolConstant < StringConstant
def ct_type
Parfait.object_space.get_type_by_class_name(:Word)
end
def to_s(depth = 0)
":#{@value}"
end
end
end