move frame_impl to register
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@ -1,4 +1,4 @@
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module Virtual
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module Register
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# This implements the creation of new frame and message object
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# Frames and Message are very similar apart from the class name
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@ -9,7 +9,7 @@ module Virtual
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# This is HARD coded to avoid any lookup
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# Just as a reminder: a message object is created before a send and holds return address/message
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# and arguemnts + self frames are created upon entering a method and hold local and temporary
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# and arguments + self frames are created upon entering a method and hold local and temporary
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# variables as a result one of each is created for every single method call.
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# A LOT, so make it fast luke
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# Note: this is off course the reason for stack based implementations that just increment
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@ -17,36 +17,38 @@ module Virtual
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# and a few extra instructions don't hurt.
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# After all, we are buying a big prize:oo, otherwise known as sanity.
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# TODO: This is too complicated, which means it should be ruby code and "inlined"
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# then it would move to Virtual
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class FrameImplementation
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def run block
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block.codes.dup.each do |code|
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if code.is_a?(NewFrame)
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if code.is_a?(Virtual::NewFrame)
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kind = :next_frame
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elsif code.is_a?(NewMessage)
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elsif code.is_a?(Virtual::NewMessage)
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kind = :next_message
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else
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next
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end
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# a place to store a reference to the space, we grab the next_frame from the space
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space_tmp = Register::RegisterReference.tmp_reg
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space_tmp = RegisterReference.tmp_reg
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# a temporary place to store the new frame
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frame_tmp = space_tmp.next_reg_use
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# move the spave to it's register (mov instruction gets the address of the object)
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new_codes = [ Register::LoadConstant.new( space_tmp , Parfait::Space.object_space )]
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new_codes = [ LoadConstant.new( space_tmp , Parfait::Space.object_space )]
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# find index in the space where to grab frame/message
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ind = Parfait::Space.object_space.get_layout().index_of( kind )
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raise "index not found for #{kind}.#{kind.class}" unless ind
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# load the frame/message from space by index
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new_codes << Register::GetSlot.new( frame_tmp , space_tmp , 5 )
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new_codes << GetSlot.new( frame_tmp , space_tmp , 5 )
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# save the frame in real frame register
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new_codes << Register::RegisterTransfer.new( Register::RegisterReference.frame_reg , frame_tmp )
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new_codes << RegisterTransfer.new( RegisterReference.frame_reg , frame_tmp )
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# get the next_frame
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new_codes << Register::GetSlot.new( frame_tmp , frame_tmp , 2 ) # 2 index of next_frame
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new_codes << GetSlot.new( frame_tmp , frame_tmp , 2 ) # 2 index of next_frame
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# save next frame into space
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new_codes << Register::SetSlot.new( frame_tmp , space_tmp , ind)
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new_codes << SetSlot.new( frame_tmp , space_tmp , ind)
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block.replace(code , new_codes )
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end
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end
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end
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Virtual.machine.add_pass "Virtual::FrameImplementation"
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Virtual.machine.add_pass "Register::FrameImplementation"
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end
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@ -1,6 +1,7 @@
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require_relative "instruction"
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require_relative "register_reference"
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require_relative "assembler"
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require_relative "passes/frame_implementation"
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require_relative "passes/set_implementation"
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require_relative "passes/return_implementation"
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require_relative "passes/call_implementation"
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