remove memory from sod but keep layout
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@ -18,6 +18,13 @@ require "virtual/passes/get_implementation"
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require "virtual/passes/enter_implementation"
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require "virtual/passes/frame_implementation"
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Sof::Volotile.add(Parfait::Object , [:memory])
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Sof::Volotile.add(Parfait::Method , [:memory])
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Sof::Volotile.add(Parfait::Class , [:memory])
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Sof::Volotile.add(Parfait::Layout , [:memory])
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Sof::Volotile.add(Parfait::Space , [:memory])
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Sof::Volotile.add(Parfait::Frame , [:memory])
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Sof::Volotile.add(Parfait::Message , [:memory])
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Sof::Volotile.add(Parfait::BinaryCode , [:memory])
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Sof::Volotile.add(Virtual::Block , [:method])
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Sof::Volotile.add(Virtual::CompiledMethodInfo , [:current])
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@ -38,7 +38,7 @@ end
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class Symbol
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include Positioned
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include Padding
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def init_layout; end
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def has_layout?
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true
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@ -109,6 +109,10 @@ module Parfait
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def internal_object_set(index , value)
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raise "failed init for #{self.class}" unless @memory
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@memory[index] = value
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#shaddowing layout so we can ignore memory in Sof
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if(index == LAYOUT_INDEX)
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@layout = value
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end
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end
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def internal_object_grow(length)
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old_length = internal_object_length()
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