rework link into two phase
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@ -1,14 +1,19 @@
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module Register
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class LinkSlot
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def initialize position
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@position = position
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raise "Nil not is not an allowed position" unless position
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@length = 0
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def initialize
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@position = -1
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@length = -1
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end
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attr_accessor :position , :length , :layout
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end
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# Assmble the object space into a binary.
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# Link first to get positions, then assemble
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# link and assemble functions for each class are close to each other, so to get them the same.
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# meaning: as the link function determines the length of an object and the assemble actually writes the bytes
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# they are pretty much dependant. In an earlier version they were functions on the objects, but now it
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# has gone to a visitor pattern.
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class Assembler
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def initialize space
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@ -17,13 +22,187 @@ module Register
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end
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def link
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link_object(@space , 0)
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link_object(@space)
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at = 0
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@objects.each do |id , slot|
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slot.position = at
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at += slot.length
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end
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end
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def assemble
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link
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@stream = StringIO.new
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assemble_object( @space )
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puts "leng #{@stream.length}"
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end
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def link_object(object)
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slot = @objects[object.object_id]
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unless slot
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slot = LinkSlot.new
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@objects[object.object_id] = slot
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end
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slot.layout = layout_for(object)
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clazz = object.class.name.split("::").last
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slot.length = send("link_#{clazz}".to_sym , object)
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end
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def assemble_object object
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slot = get_slot(object)
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raise "Object not linked #{object_id}=>#{object.class}" unless slot
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clazz = object.class.name.split("::").last
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send("assemble_#{clazz}".to_sym , object)
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end
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def link_layout(object)
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slot = get_slot(object)
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layout = slot.layout
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length = link_object(layout[:names])
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padded( layout[:names].length)
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end
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# write type and layout of the instance, and the variables that are passed
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# variables ar values, ie int or refs. For refs the object needs to save the object first
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def assemble_self( object , variables )
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slot = get_slot(object)
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raise "Object not linked #{object.inspect}" unless slot
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layout = slot.layout
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@stream.write_uint32( 0 ) #TODO types
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@stream.write_uint32( assemble_object(layout[:names]) ) #ref
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variables.each do |var|
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@stream.write_uint32 var
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end
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## padding to the nearest 8
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((padded(variables.length) - variables)/4).times do
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@stream.write_uint32 0
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end
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slot.position
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end
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def link_Array( array )
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# also array has constant overhead, the padded helper fixes it to multiple of 8
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array.each do |elem|
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link_object(elem)
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end
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padded(array.length)
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end
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def assemble_Array array
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slot = get_slot(array)
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raise "Array not linked #{object.inspect}" unless slot
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layout = slot.layout
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@stream.write_uint32( 0 ) #TODO types
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@stream.write_uint32( assemble_object(layout[:names]) ) #ref
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array.each do |var|
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write_ref(var)
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end
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## padding to the nearest 8
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((padded(array.length) - array.length)/4).times do
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@stream.write_uint32 0
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end
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slot.position
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end
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def link_Hash( hash )
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link_object(hash.keys)
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link_object(hash.values)
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link_layout(hash)
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padded(2)
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end
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def assemble_Hash hash
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assemble_self( hash , [ hash.keys , hash.values] )
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end
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def link_BootSpace(space)
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link_object( space.classes)
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link_object(space.objects)
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padded( 2 )
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end
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def assemble_BootSpace(space)
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assemble_self(space , [space.classes,space.objects] )
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end
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def link_BootClass(clazz)
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link_object(clazz.name )
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link_object(clazz.super_class_name)
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link_object(clazz.instance_methods)
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padded(3)
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end
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def assemble_BootClass(clazz)
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assemble_object(clazz.name)
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assemble_object(clazz.super_class_name)
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clazz.instance_methods.each do |meth|
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assemble_object(meth)
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end
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end
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def link_CompiledMethod(method)
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length = 0
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# NOT an ARRAY, just a bag of bytes
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method.blocks.each do |block|
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block.codes.each do |code|
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length += code.length
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end
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end
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padded(length)
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end
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def assemble_CompiledMethod(method)
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assemble_object(method.name)
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method.blocks.each do |block|
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block.codes.each do |code|
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code.assemble( @stream , self )
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end
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end
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end
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def link_String( str)
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return padded(str.length / 4)
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end
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def link_Symbol(sym)
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return link_String(sym.to_s)
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end
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def link_StringConstant( sc)
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return link_String(sc.string)
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end
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def assemble_String( str )
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@stream.write str
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end
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def assemble_Symbol(sym)
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return assemble_String(sym.to_s)
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end
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def assemble_StringConstant( sc)
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return assemble_String(sc.string)
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end
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private
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def get_slot(object)
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@objects[object.object_id]
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end
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def write_ref object
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slot = get_slot(object)
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raise "Object not linked #{object.inspect}" unless slot
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@stream.write_uint32 slot.position
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end
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# objects only come in lengths of multiple of 8
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# but there is a constant overhead of 2, one for type, one for layout
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# and as we would have to subtract 1 to make it work without overhead, we now have to add 1
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def padded len
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8 * (1 + (len + 1) / 8)
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end
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def layout_for(object)
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case object
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when Array , Symbol , String , Virtual::CompiledMethod , Virtual::Block , Virtual::StringConstant
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@ -38,182 +217,6 @@ module Register
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raise "linker encounters unknown class #{object.class}"
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end
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end
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def write_ref object
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slot = get_slot(object)
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raise "Object not linked #{object.inspect}" unless slot
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@stream.write_uint32 slot.position
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end
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def assemble
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link
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@stream = StringIO.new
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assemble_object( @space )
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puts "leng #{@stream.length}"
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end
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def link_object(object , at)
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slot = @objects[object.object_id]
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unless slot
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slot = LinkSlot.new at
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@objects[object.object_id] = slot
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end
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if object.is_a? Instruction
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length = 4
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else
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slot.layout = layout_for(object)
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clazz = object.class.name.split("::").last
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length = send("link_#{clazz}".to_sym , object , at)
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end
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slot.length = length
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length
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end
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def assemble_object object
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slot = get_slot(object)
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raise "Object not linked #{object_id}=>#{object.class}" unless slot
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if object.is_a? Instruction
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object.assemble( @stream , self )
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else
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clazz = object.class.name.split("::").last
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len = send("assemble_#{clazz}".to_sym , object)
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end
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end
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def link_self(object , at)
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slot = @objects[object.object_id]
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layout = slot.layout
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length = link_object(layout[:names] , at)
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length + members( layout[:names].length) # 2 for type and layout
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end
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# assemble the instance variables of the object
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def assemble_self( object )
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slot = get_slot(object)
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raise "Object not linked #{object.inspect}" unless slot
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layout = slot.layout
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@stream.write_uint32( 0 ) #TODO
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@stream.write_uint32( slot.position ) #ref
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layout.each do |name|
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write_ref(name)
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end
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end
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def link_Array( array , at)
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length = 0
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array.each do |elem|
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length += link_object(elem , at + length)
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end
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# also array has constant overhead, the members helper fixes it to multiple of 8
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members(length)
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end
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def link_Hash( hash , at)
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length = link_object(hash.keys , at)
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length += link_object(hash.values , at + length)
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length += link_self(hash , at + length)
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members(length)
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end
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def assemble_Hash hash
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assemble_self( hash )
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hash.each do |key , val|
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assemble_object(key)
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assemble_object(val)
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end
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end
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def link_BootSpace(space , at)
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length = link_object( space.classes , at )
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length += link_object(space.objects , at + length)
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length + members( 2 )
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end
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def assemble_BootSpace(space)
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# assemble in the same order as linked
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assemble_object(space.classes)
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assemble_object(space.objects)
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assemble_self(space)
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end
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def link_BootClass(clazz , at)
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length = link_object(clazz.name , at )
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length += link_object(clazz.super_class_name , at + length)
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length += link_object(clazz.instance_methods , at + length)
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length + members(3)
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end
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def assemble_BootClass(clazz)
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assemble_object(clazz.name)
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assemble_object(clazz.super_class_name)
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clazz.instance_methods.each do |meth|
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assemble_object(meth)
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end
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end
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def link_CompiledMethod(method , at)
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length = members(2)
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length += link_object(method.name ,at + length)
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# NOT an ARRAY, just a bag of bytes
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method.blocks.each do |block|
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length += link_object( block ,at + length)
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end
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length
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end
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def link_Block(block , at)
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len = 0
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# NOT linking as an array, as we need the strem that makes the method
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block.codes.each do |code|
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len += link_object(code , at + len)
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end
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len
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end
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def assemble_CompiledMethod(method)
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assemble_object(method.name)
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method.blocks.each do |block|
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assemble_object(block)
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end
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end
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def assemble_Block(block)
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block.codes.each do |code|
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assemble_object(code)
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end
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end
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def link_String( str , at)
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return members(str.length / 4)
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end
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def link_Symbol(sym , at)
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return link_String(sym.to_s , at)
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end
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def link_StringConstant( sc , at)
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return link_String(sc.string,at)
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end
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# objects only come in lengths of multiple of 8
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# but there is a constant overhead of 2, one for type, one for layout
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# and as we would have to subtract 1 to make it work without overhead, we now have to add 1
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def members len
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8 * (1 + (len + 1) / 8)
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end
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def assemble_String( str )
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@stream.write str
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end
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def assemble_Symbol(sym)
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return assemble_String(sym.to_s)
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end
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def assemble_StringConstant( sc)
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return assemble_String(sc.string)
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end
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end
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Sof::Volotile.add(Register::Assembler , [:objects])
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