more semi random code, a checkpoint
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@@ -1,6 +1,48 @@
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module Vm
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class Instruction
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# Instruction represent the actions that affect change on Values
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# In an OO way of thinking the Value is data, Instruction the functionality
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# But to allow flexibility, the value api bounces back to the machine api, so machines instantiate
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# intructions.
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# When Instructions are instantiated the create a linked list of Values and Instructions.
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# So Value links to Instruction and Instruction links to Value
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# Also, because the idea of what one instruction does, does not always map one to one to real machine
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# instructions, and instruction may link to another instruction thus creating an arbitrary list
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# to get the job (the original instruciton) done
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# Admittately it would be simpler just to create the (abstract) instructions and let the machine
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# encode them into what-ever is neccessary, but this approach leaves more possibility to
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# optimize the actual instruction stream (not just the crystal instruction stream). Makes sense?
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# We have basic classes (literally) of instructions
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# - Memory
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# - Stack
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# - Logic
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# - Math
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# - Control/Compare
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# - Move
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# - Call
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# Instruction derives from Code, for the assembly api
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class Code ; end
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class Instruction < Code
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end
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class StackInstruction < Instruction
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end
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class MemoryInstruction < Instruction
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end
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class LogicInstruction < Instruction
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end
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class MathInstruction < Instruction
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end
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class CompareInstruction < Instruction
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end
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class MoveInstruction < Instruction
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end
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class CallInstruction < Instruction
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end
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end
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