rubyx/lib/register/assembler.rb

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module Register
class LinkSlot
def initialize o
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@position = -1
@length = -1
@objekt = o
end
attr_reader :objekt
attr_accessor :position , :length , :layout
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def position
raise "position accessed but not set at #{length} for #{self.objekt}" if @position == -1
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@position
end
end
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# Assmble the object space into a binary.
# Link first to get positions, then assemble
# link and assemble functions for each class are close to each other, so to get them the same.
# meaning: as the link function determines the length of an object and the assemble actually writes the bytes
# they are pretty much dependant. In an earlier version they were functions on the objects, but now it
# has gone to a visitor pattern.
class Assembler
def initialize space
@space = space
@objects = {}
end
attr_reader :objects
def link
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collect_object(@space)
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at = 0
@objects.each do |id , slot|
next unless slot.objekt.is_a? Virtual::CompiledMethod
slot.position = at
slot.objekt.set_position at
at += slot.length
end
@objects.each do |id , slot|
next if slot.objekt.is_a? Virtual::CompiledMethod
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slot.position = at
at += slot.length
end
end
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def assemble
link
@stream = StringIO.new
@objects.each do |id , slot|
next unless slot.objekt.is_a? Virtual::CompiledMethod
assemble_object( slot )
end
@objects.each do |id , slot|
next if slot.objekt.is_a? Virtual::CompiledMethod
assemble_object( slot )
end
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puts "Assembled #{@stream.length.to_s(16)}"
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return @stream.string
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end
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def collect_object(object)
slot = @objects[object.object_id]
return slot.length if slot
slot = LinkSlot.new object
@objects[object.object_id] = slot
slot.layout = layout_for(object)
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collect_object(slot.layout[:names])
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clazz = object.class.name.split("::").last
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slot.length = send("collect_#{clazz}".to_sym , object)
end
def assemble_object slot
obj = slot.objekt
puts "Assemble #{obj.class}(#{obj.object_id}) at stream #{(@stream.length).to_s(16)} pos:#{(4*slot.position).to_s(16)} , len:#{slot.length}"
raise "Assemble #{obj.class} at #{(@stream.length).to_s(16)} #{(4*slot.position).to_s(16)}" if @stream.length != slot.position*4
clazz = obj.class.name.split("::").last
send("assemble_#{clazz}".to_sym , slot)
slot.position
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end
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# write type and layout of the instance, and the variables that are passed
# variables ar values, ie int or refs. For refs the object needs to save the object first
def assemble_self( object , variables )
slot = get_slot(object)
raise "Object(#{object.object_id}) not linked #{object.inspect}" unless slot
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layout = slot.layout
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@stream.write_uint32( 0 ) #TODO types
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write_ref_for(layout[:names] , slot )
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variables.each do |var|
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write_ref_for(var , slot)
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end
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pad_to( variables.length )
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slot.position
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end
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def collect_Array( array )
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# also array has constant overhead, the padded helper fixes it to multiple of 8
array.each do |elem|
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collect_object(elem)
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end
padded(array.length)
end
def assemble_Array slot
array = slot.objekt
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layout = slot.layout
@stream.write_uint32( 0 ) #TODO types
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write_ref_for(layout[:names],slot) #ref
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array.each do |var|
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write_ref_for(var,slot)
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end
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pad_to( array.length )
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slot.position
end
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def collect_Hash( hash )
slot = get_slot(hash)
#hook the key/values arrays into the layout (just because it was around)
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collect_object(slot.layout[:keys])
collect_object(slot.layout[:values])
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padded(2)
end
def assemble_Hash slot
# so here we can be sure to have _identical_ keys/values arrays
assemble_self( slot.objekt , [ slot.layout[:keys] , slot.layout[:values] ] )
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end
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def collect_BootSpace(space)
collect_object(space.classes)
collect_object(space.objects)
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padded( 2 )
end
def assemble_BootSpace(slot)
space = slot.objekt
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assemble_self(space , [space.classes,space.objects] )
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end
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def collect_BootClass(clazz)
collect_object(clazz.name )
collect_object(clazz.super_class_name)
collect_object(clazz.instance_methods)
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padded(3)
end
def assemble_BootClass(slot)
clazz = slot.objekt
assemble_self( clazz , [clazz.name , clazz.super_class_name, clazz.instance_methods] )
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end
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def collect_CompiledMethod(method)
# NOT an ARRAY, just a bag of bytes
length = method.blocks.inject(0) { |c , block| c += block.length }
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padded(length/4)
end
def assemble_CompiledMethod(slot)
method = slot.objekt
@stream.write_uint32( 0 ) #TODO types
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write_ref_for(slot.layout[:names] , slot) #ref of layout
# TODO the assembly may have to move to the object to be more extensible
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count = 0
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method.blocks.each do |block|
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block.codes.each do |code|
code.assemble( @stream , self )
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count += 1
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end
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end
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pad_to( count )
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end
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def collect_String( str)
return padded(1 + ((str.length + 1) / 4) )
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end
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def collect_Symbol(sym)
return collect_String(sym.to_s)
end
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def collect_StringConstant(sc)
return collect_String(sc.string)
end
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def assemble_String( slot )
str = slot.objekt
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str = str.string if str.is_a? Virtual::StringConstant
str = str.to_s if str.is_a? Symbol
layout = slot.layout
@stream.write_uint32( 0 ) #TODO types
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write_ref_for( slot.layout[:names] , slot) #ref
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@stream.write str
pad = (slot.length*4) - 8 - str.length
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pad.times do
@stream.write_uint8(0)
end
#puts "String (#{slot.length}) stream #{@stream.length.to_s(16)}"
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end
def assemble_Symbol(sym)
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return assemble_String(sym)
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end
def assemble_StringConstant( sc)
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return assemble_String(sc)
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end
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private
def get_slot(object)
slot = @objects[object.object_id]
return slot if slot
if(object.is_a? Array)
@objects.each do |k,slot|
next unless slot.objekt.is_a? Array
if(slot.objekt.length == object.length)
same = true
slot.objekt.each_with_index do |v,index|
same = false unless v == object[index]
end
puts slot.objekt.first.class if same
return slot if same
end
end
end
nil
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end
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# write means we write the resulting address straight into the assembler stream (ie don't return it)
# ref means the object of which we write the address
# and we write the address into the self, given as second parameter
# because of position independence, references/addresses are relative to self
def write_ref_for object , self_slot
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slot = get_slot(object)
raise "Object (#{object.object_id}) not linked #{object.inspect}" unless slot
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pos = slot.position - self_slot.position
puts "Writin address #{(4*pos).to_s(16)} = #{slot.position.to_s(16)} - #{self_slot.position.to_s(16)}"
@stream.write_sint32 pos * 4
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end
# objects only come in lengths of multiple of 8
# but there is a constant overhead of 2, one for type, one for layout
# and as we would have to subtract 1 to make it work without overhead, we now have to add 1
def padded len
8 * (1 + (len + 1) / 8)
end
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def pad_to length
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length += 2 # for header, type and layout
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pad = padded(length) - length
pad.times do
@stream.write_uint32(0)
end
#puts "padded #{length} with #{pad} stream pos #{@stream.length/4}"
end
# class variables to have _identical_ objects passed back (stops recursion)
@@ARRAY = { :names => [] , :types => []}
@@HASH = { :names => [:keys,:values] , :types => [Virtual::Reference,Virtual::Reference]}
@@CLAZZ = { :names => [:name , :super_class_name , :instance_methods] , :types => [Virtual::Reference,Virtual::Reference,Virtual::Reference]}
@@SPACE = { :names => [:classes,:objects] , :types => [Virtual::Reference,Virtual::Reference]}
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def layout_for(object)
case object
when Array , Symbol , String , Virtual::CompiledMethod , Virtual::Block , Virtual::StringConstant
@@ARRAY
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when Hash
@@HASH.merge :keys => object.keys , :values => object.values
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when Virtual::BootClass
@@CLAZZ
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when Virtual::BootSpace
@@SPACE
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else
raise "linker encounters unknown class #{object.class}"
end
end
end
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Sof::Volotile.add(Register::Assembler , [:objects])
end