rubyx/lib/vm/boot_space.rb

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require_relative "context"
require_relative "boot_class"
require_relative "call_site"
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require "arm/arm_machine"
require "core/kernel"
require "boot/object"
require "boot/string"
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module Vm
# The BootSpace is contains all objects for a program. In functional terms it is a program, but on oo
# it is a collection of objects, some of which are data, some classes, some functions
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# The main entry is a function called (of all things) "main", This _must be supplied by the compling
# There is a start and exit block that call main, which receives an array of strings
# While data "ususally" would live in a .data section, we may also "inline" it into the code
# in an oo system all data is represented as objects
# throwing in a context for unspecified use (well one is to pass the programm/globals around)
class BootSpace < Code
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# Initialize with a string for cpu. Naming conventions are: for Machine XXX there exists a module XXX
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# with a XXXMachine in it that derives from Vm::RegisterMachine
def initialize machine = nil
super()
machine = RbConfig::CONFIG["host_cpu"] unless machine
machine = "intel" if machine == "x86_64"
machine = machine.capitalize
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RegisterMachine.instance = eval("#{machine}::#{machine}Machine").new
@classes = {}
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@context = Context.new(self)
@context.current_class = get_or_create_class :Object
#global objects (data)
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@objects = []
@entry = Core::Kernel::main_start Vm::Block.new("main_entry",nil,nil)
#main gets executed between entry and exit
@main = Block.new("main",nil,nil)
@exit = Core::Kernel::main_exit Vm::Block.new("main_exit",nil,nil)
boot_classes
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end
attr_reader :context , :main , :classes , :entry , :exit
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def boot_classes
# very fiddly chicken 'n egg problem. Functions need to be in the right order, and in fact we have to define some
# dummies, just for the other to compile
obj = get_or_create_class :Object
[:index_of , :_get_instance_variable].each do |f|
puts "adding #{f}"
obj.add_function Boot::Object.send(f , @context)
end
obj = get_or_create_class :String
[:get , :set].each do |f|
puts "adding #{f}"
obj.add_function Boot::String.send(f , @context)
end
end
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def add_object o
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return if @objects.include? o
raise "must be derived from Code #{o.inspect}" unless o.is_a? Code
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@objects << o # TODO check type , no basic values allowed (must be wrapped)
end
def get_or_create_class name
raise "uups #{name}.#{name.class}" unless name.is_a? Symbol
c = @classes[name]
unless c
c = BootClass.new(name,@context)
@classes[name] = c
end
c
end
# linking entry , main , exit , classes , objects
def link_at( start , context)
super
@entry.link_at( start , context )
start += @entry.length
@main.link_at( start , context )
start += @main.length
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@exit.link_at( start , context)
start += @exit.length
@classes.values.each do |clazz|
clazz.link_at(start , context)
start += clazz.length
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end
@objects.each do |o|
o.link_at(start , context)
start += o.length
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end
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end
# assemble in the same order as linked
def assemble( io )
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link_at( @position , nil) #second link in case of forward declarations
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@entry.assemble( io )
@main.assemble( io )
@exit.assemble( io )
@classes.values.each do |clazz|
clazz.assemble(io)
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end
@objects.each do |o|
o.assemble(io)
end
io
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end
def main= code
@main = code
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end
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end
end