rubyx/lib/register/machine.rb

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require 'parslet/convenience'
require_relative "collector"
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module Register
# The Register Machine is a object based virtual machine in which ruby is implemented.
#
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# It is minimal and realistic and low level
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# - minimal means that if one thing can be implemented by another, it is left out. This is quite
# the opposite from ruby, which has several loops, many redundant if forms and the like.
# - realistic means it is easy to implement on a 32 bit machine (arm) and possibly 64 bit.
# Memory access,some registers of same size are the underlying hardware. (not ie byte machine)
# - low level means it's basic instructions are realively easily implemented in a register machine.
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# Low level means low level in oo terms though, so basic instruction to implement oo
# #
# The ast is transformed to virtual-machine objects, some of which represent code, some data.
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#
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# The next step transforms to the register machine layer, which is quite close to what actually
# executes. The step after transforms to Arm, which creates executables.
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#
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# More concretely, a virtual machine is a sort of oo turing machine, it has a current instruction,
# executes the instructions, fetches the next one and so on.
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# Off course the instructions are not soo simple, but in oo terms quite so.
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#
# The machine is virtual in the sense that it is completely modeled in software,
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# it's complete state explicitly available (not implicitly by walking stacks or something)
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# The machine has a no register, but objects that represent it's state. There are four
# - message : the currently executing message (See Parfait::Message)
# - receiver : or self. This is actually an instance of Message, but "hoisted" out
# - frame : A pssible frame for temporary data. Also part of the message and "hoisted" out
# - next_message: A message object that the current activation wants to send.
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#
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# Messages form a linked list (not a stack) and the Space is responsible for storing
# and handing out empty messages
#
# The "machine" is not part of the run-time (Parfait)
class Machine
include Collector
def initialize
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@parser = Parser::Salama.new
@passes = [ ]
@objects = {}
@booted = false
end
attr_reader :passes , :space , :class_mappings , :init , :objects , :booted
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# run all passes before the pass given
# also collect the block to run the passes on and
# runs housekeeping Minimizer and Collector
# Has to be called before run_after
def run_before stop_at
@blocks = [@init]
@space.classes.values.each do |c|
c.instance_methods.each do |f|
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nb = f.source.blocks
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@blocks += nb
end
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end
@passes.each do |pass_class|
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#puts "running #{pass_class}"
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run_blocks_for pass_class
return if stop_at == pass_class
end
end
# run all passes after the pass given
# run_before MUST be called first.
# the two are meant as a poor mans breakoint
def run_after start_at
run = false
@passes.each do |pass_class|
if run
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#puts "running #{pass_class}"
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run_blocks_for pass_class
else
run = true if start_at == pass_class
end
end
end
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# as before, run all passes that are registered
# (but now finer control with before/after versions)
def run_passes
return if @passes.empty?
run_before @passes.first
run_after @passes.first
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end
# Objects are data and get assembled after functions
def add_object o
return false if @objects[o.object_id]
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return if o.is_a? Fixnum
raise "adding non parfait #{o.class}" unless o.is_a? Parfait::Object or o.is_a? Symbol
@objects[o.object_id] = o
true
end
# Passes may be added to by anyone who wants
# This is intentionally quite flexible, though one sometimes has to watch the order of them
# most ordering is achieved by ordering the requires and using add_pass
# but more precise control is possible with the _after and _before versions
def add_pass pass
@passes << pass
end
def add_pass_after( pass , after)
index = @passes.index(after)
raise "No such pass (#{pass}) to add after: #{after}" unless index
@passes.insert(index+1 , pass)
end
def add_pass_before( pass , after)
index = @passes.index(after)
raise "No such pass to add after: #{after}" unless index
@passes.insert(index , pass)
end
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def boot
boot_parfait!
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@init = Block.new("init", :__init__ )
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branch = Branch.new( "__init__" , self.space.get_init.source.blocks.first )
@init.add_code branch
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@booted = true
self
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end
def parse_and_compile bytes
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syntax = @parser.parse_with_debug(bytes)
parts = Parser::Transform.new.apply(syntax)
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#puts parts.inspect
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Soml::Compiler.compile( parts )
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end
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private
def run_blocks_for pass_class
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parts = pass_class.split("::")
pass = Object.const_get(parts[0]).const_get parts[1]
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raise "no such pass-class as #{pass_class}" unless pass
@blocks.each do |block|
raise "nil block " unless block
pass.new.run(block)
end
end
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end
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# Module function to retrieve singleton
def self.machine
unless defined?(@machine)
@machine = Machine.new
end
@machine
end
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end
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Parfait::Method.class_eval do
# for testing we need to reuse the main function (or do we?)
# so remove the code that is there
def clear_source
self.source.send :initialize , self
end
end
require_relative "boot"