rubyx-debugger/app/main/lib/space_view.rb

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class SpaceView < PIXI::Graphics
include Sof::Util
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def initialize max
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super()
@max = max
@max.x -= 50
@max.y -= 20
space = Virtual.machine.space
# just a way to get the space into a list. objects is an id => occurence mapping.
# occurence.object is the object
objects = Sof::Members.new(space).objects
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@objects = objects
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puts "Objects #{objects.length}"
# create a mapping from id to volt models
@view_objects = {}
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@objects.each do |i , o|
ob = o.object
next unless ob
next if basic?(ob)
next if ob.class.name.include? "Binary"
next if ob.class.name.include? "Array"
puts "object #{ob.class.name}"
view = ObjectView.new ob
@view_objects[i] = view
add_child view.text
end
fill_attributes
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end
# should almost be called draw by now
def draw_me
update_positions
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self.clear
@view_objects.each do |i , view|
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self.lineStyle(4, 0xffd900, 2)
puts "v" if view.nil?
view.attributes.each do |n , v |
next if n == :id
next unless v.is_a? ObjectView
next unless v.is_parfait
puts "v2" if view.nil?
puts "0" if v.nil?
self.moveTo( view.position.x , view.position.y )
# self.lineTo( v.position.x , v.position.y )
end
end
end
def force from , to , offset = 0
dir_x = from.x - to.x
dir_x2 = (dir_x - offset ) * (dir_x - offset )
dir_y = from.y - to.y
dir_y2 =( dir_y - offset) * (dir_y - offset)
if( dir_x2 < 0.1 and dir_y2 < 0.1 )
puts "Were close"
dir_x = rand(3)
dir_y = rand(3)
end
f = dir_x * dir_x + dir_y * dir_y
f = f / 200
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f = 0.01 if f < 0.01
#puts "force #{f}"
PIXI::Point.new( dir_x / f , dir_y / f)
end
def update_positions
@view_objects.each do |i , view|
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view.attributes.each do |n , v |
next if n == :id
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next unless v.is_a? ObjectView
next unless v.is_parfait
view.position.add_and_bounce force( view.position , v.position , 20 ).scale_by(-1.5) , @max
end
@view_objects.each do |ii , vv |
next if i == ii
view.position.add_and_bounce force( view.position , vv.position ) , @max
end
offset = 100
view.position.add_and_bounce force( view.position , view.position.at_x(-offset) ) , @max
view.position.add_and_bounce force( view.position , view.position.at_y(-offset) ) , @max
view.position.add_and_bounce force( view.position , view.position.at_y(@max.y + offset) ) , @max
view.position.add_and_bounce force( view.position , view.position.at_x(@max.x + offset) ) , @max
end
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end
def fill_attributes
@view_objects.each do |i , view|
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ob = view.object
next if is_value?(ob)
case ob.class.name
when "Array" , "Parfait::List"
fill_array view
when "Hash" , "Parfait::Dictionary"
fill_hash view
else
# next if basic?(ob)
attributes = attributes_for(ob)
attributes.each do |a|
next if a == "html_safe"
next if a == "constructor"
next if a == "toString"
next if a == "position"
val = get_value( ob , a)
if( @view_objects[val.object_id])
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val = @view_objects[val.object_id]
end
#puts "set #{a}"
view.set(a , val )
end
superclasses = [ob.class.superclass.name]
if superclasses.include?( "Array") or superclasses.include?( "Parfait::List")
fill_array view
end
if superclasses.include?( "Hash") or superclasses.include?( "Parfait::Dictionary")
fill_hash view
end
end
end
end
def basic? ob
return true if ob.class.name.include?("::") and !ob.class.name.include?("Parfait")
return true if ob.class.name == "Proc"
return true if ob.class.name == "String"
return true if ob.class.name == "Numeric"
return true if ob.class.name == "Class"
false
end
# and hash keys/values
def fill_hash view_hash
view_hash.object.each do |k , val|
if( @view_objects[val.object_id])
val = @view_objects[val.object_id]
end
view_hash.set(k , val )
end
end
# and array values
def fill_array view_array
index = 0
view_array.object.each do |val|
if( @view_objects[val.object_id])
val = @view_objects[val.object_id]
end
view_array.set("#{index}" , val )
index += 1
end
#puts "set #{a}"
end
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end