rubyx-debugger/app/main/lib/space_view.rb

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require "math"
PIXI::Point.class_eval do
alias_native :y=
def add point
self.x += point.x
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self.x = 0 if self.x < 0
self.x = 1100 if self.x > 1100
self.y += point.y
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self.y = 0 if self.y < 0
self.y = 550 if self.y > 550
end
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def scale_by num
min = 0.001
num = min if num <= min
self.x = self.x / num
self.y = self.y / num
end
end
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class SpaceView < PIXI::Graphics
include Sof::Util
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def initialize
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super()
space = Virtual.machine.space
# just a way to get the space into a list. objects is an id => occurence mapping.
# occurence.object is the object
objects = Sof::Members.new(space).objects
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@objects = objects
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puts "Objects #{objects.length}"
# create a mapping from id to volt models
@view_objects = {}
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@objects.each do |i , o|
next unless o.object
view = ObjectView.new o.object
@view_objects[i] = view
add_child view.text
end
fill_attributes
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end
# should almost be called draw by now
def draw_me
update_positions
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self.clear
@view_objects.each do |i , view|
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self.lineStyle(4, 0xffd900, 2)
puts "v" if view.nil?
view.attributes.each do |n , v |
next if n == :id
next unless v.is_a? ObjectView
next unless v.is_parfait
puts "v2" if view.nil?
puts "0" if v.nil?
self.moveTo( view.position.x , view.position.y )
self.lineTo( v.position.x , v.position.y )
end
end
end
def force from , to
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dir_x = from.x - to.x - 100
dir_x2 = dir_x * dir_x
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dir_y = from.y - to.y - 100
dir_y2 = dir_y * dir_y
if( dir_x2 < 0.1 and dir_y2 < 0.1 )
puts "Were close"
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dir_x = rand(10) - 5
dir_y = rand(10) - 5
end
f = dir_x * dir_x + dir_y * dir_y
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f = 0.01 if f < 0.01
f = f / 100
#puts "force #{f}"
PIXI::Point.new( dir_x / f , dir_y / f)
end
def update_positions
@view_objects.each do |i , view|
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view.attributes.each do |n , v |
next if n == :id
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next unless v.is_a? ObjectView
next unless v.is_parfait
puts "v2" if view.nil?
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puts "0" if v.nil?
view.position.add force( view.position , v.position )
end
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offset = 0.0
view.position.add force( view.position , PIXI::Point.new(view.position.x , -offset) )
view.position.add force( view.position , PIXI::Point.new(-offset , view.position.y) )
view.position.add force( view.position , PIXI::Point.new(view.position.x , 550 + offset) )
view.position.add force( view.position , PIXI::Point.new(1000 + offset , view.position.y) )
end
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end
def fill_attributes
@view_objects.each do |i , view|
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ob = view.object
next if is_value?(ob)
case ob.class.name
when "Array" , "Parfait::List"
fill_array view
when "Hash" , "Parfait::Dictionary"
fill_hash view
else
next if ob.class.name.include?("::") and !ob.class.name.include?("Parfait")
next if ob.class.name == "Proc"
next if ob.class.name == "String"
next if ob.class.name == "Numeric"
next if ob.class.name == "Class"
#puts "object #{ob.class.name}"
attributes = attributes_for(ob)
attributes.each do |a|
next if a == "html_safe"
next if a == "constructor"
next if a == "toString"
next if a == "position"
val = get_value( ob , a)
if( @view_objects[val.object_id])
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val = @view_objects[val.object_id]
end
#puts "set #{a}"
view.set(a , val )
end
superclasses = [ob.class.superclass.name]
if superclasses.include?( "Array") or superclasses.include?( "Parfait::List")
fill_array view
end
if superclasses.include?( "Hash") or superclasses.include?( "Parfait::Dictionary")
fill_hash view
end
end
end
end
# and hash keys/values
def fill_hash hash
return
hash.each do |a,b|
next_level << a
next_level << b
end
end
# and array values
def fill_array array
return
array.each do |a|
next_level << a
end
end
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end