97 lines
4.3 KiB
Markdown
97 lines
4.3 KiB
Markdown
---
|
|
layout: soml
|
|
title: Register Level Debugger / simulator
|
|
---
|
|
|
|
![Debugger](https://raw.githubusercontent.com/salama/salama-debugger/master/static/debugger.png)
|
|
|
|
## Views
|
|
|
|
From left to right there are several views showing different data and controls.
|
|
All of the green boxes are in fact pop-up menus and can show more information.
|
|
Most of these are implemented as a single class with the name reflecting what part.
|
|
I wrote 2 base classes that handle element generation (ie there is hardly any html involved, just elements)
|
|
|
|
### Switch view
|
|
|
|
Top left at the top is a little control to switch files.
|
|
The files need to be in the repository, but at least one can have several and switch between
|
|
them without stopping the debugger.
|
|
|
|
Parsing is the only thing that opal chokes on, so the files are parsed by a server script and the
|
|
ast is sent to the browser.
|
|
|
|
### Classes View
|
|
|
|
The first column on the left is a list of classes in the system. Like on all boxes one can hover
|
|
over a name to look at the class and it's instance variables (recursively)
|
|
|
|
|
|
### Source View
|
|
|
|
Next is a view of the Soml source. The Source is reconstructed from the ast as html.
|
|
Soml (Salama object machine language) is is a statically typed language,
|
|
maybe in spirit close to c++ (without the c). In the future Salama will compile ruby to soml.
|
|
|
|
While stepping through the code, those parts of the code that are active get highlighted in blue.
|
|
|
|
Currently stepping is done only in register instructions, which means that depending on the source
|
|
constructs it may take many steps for the cursor to move on.
|
|
|
|
Each step will show progress on the register level though (next view)
|
|
|
|
|
|
### Register Instruction view
|
|
|
|
Salama defines a register machine level which is quite close to the arm machine, but with more
|
|
sensible names. It has 16 registers (below) and an instruction set that is useful for Soml.
|
|
|
|
Data movement related instruction implement an indexed get and set. There is also Constant load and
|
|
integer operators and off course branches.
|
|
Instructions print their name and used registers r0-r15.
|
|
|
|
The next instruction to be executed is highlighted in blue. A list of previous instructions is shown.
|
|
|
|
One can follow the effect of instruction in the register view below.
|
|
|
|
### Status View
|
|
|
|
The last view at the top right show the status of the machine (interpreter to be precise), the
|
|
instruction count and any stdout
|
|
|
|
Current controls include stepping and three speeds of running the program.
|
|
|
|
- Next (green button) will execute exactly one instruction when clicked. Mostly useful when
|
|
debugging the compiler, ie inspecting the generated code.
|
|
- Crawl (first blue button) will execute at a moderate speed. One can still follow the
|
|
logic at the register level
|
|
- Run (second blue button) runs the program at a higher speed where register instruction just
|
|
whizz by, but one can still follow the source view. Mainly used to verify that the source executes
|
|
as expected and also to get to a specific place in the program (in the absence of breakpoints)
|
|
- Wizz (third blue button) makes the program run so fast that it's only useful function is to
|
|
fast forward in the code (while debugging)
|
|
|
|
### Register view
|
|
|
|
The bottom part of the screen is taken up by the 16 register. As we execute an object oriented
|
|
language, we show the object contents if it is an object (not an integer) in a register.
|
|
|
|
The (virtual) machine only uses objects, and specifically a linked list of Message objects to
|
|
make calls. The current message is always in register 0 (analgous to a stack pointer).
|
|
All other registers are scratch for statement use.
|
|
|
|
In Soml expressions compile to the register that holds the expressions value and statements may use
|
|
all registers and may not rely on anything other than the message in register 0.
|
|
|
|
|
|
The Register view is now greatly improved, especially in it's dynamic features:
|
|
|
|
- when the contents update the register obviously updates
|
|
- when the object that the register holds updates, the new value is shown immediately
|
|
- hovering over a variable will **expand that variable** .
|
|
- the hovering works recursively, so it is possible to drill down into objects for several levels
|
|
|
|
The last feature of inspecting objects is show in the screenshot. This makes it possible
|
|
to very quickly verify the programs behaviour. As it is a pure object system , all data is in
|
|
objects, and all objects can be inspected.
|