updates architecture to current state
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assets/README.md
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assets/README.md
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## UML and images
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UML (Unified Modeling Language) diagrams are stored as originals in this folder.
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They are created with [UMLet](http://www.umlet.com/) and exported as jpg.
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Jpeg files are referenced from the markdown.
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<diagram program="umlet" version="14.2">
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<zoom_level>10</zoom_level>
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<element>
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<id>UMLClass</id>
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<coordinates>
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<x>60</x>
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<y>130</y>
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<w>120</w>
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<h>60</h>
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</coordinates>
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<panel_attributes><Vool>
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--
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Concrete Tree</panel_attributes>
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<additional_attributes/>
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</element>
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<element>
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<id>UMLClass</id>
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<coordinates>
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<x>60</x>
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<y>70</y>
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<w>120</w>
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<h>60</h>
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</coordinates>
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<panel_attributes><Ruby>
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--
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Abstract Tree</panel_attributes>
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<additional_attributes/>
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</element>
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<element>
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<id>UMLClass</id>
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<coordinates>
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<x>60</x>
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<y>190</y>
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<w>120</w>
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<h>60</h>
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</coordinates>
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<panel_attributes><Mom>
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--
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Concrete Tree
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+ Linked List</panel_attributes>
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<additional_attributes/>
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</element>
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<element>
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<id>UMLClass</id>
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<coordinates>
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<x>60</x>
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<y>250</y>
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<w>120</w>
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<h>50</h>
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</coordinates>
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<panel_attributes><Risc>
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--
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Linked List</panel_attributes>
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<additional_attributes/>
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</element>
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<element>
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<id>UMLClass</id>
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<coordinates>
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<x>60</x>
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<y>300</y>
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<w>120</w>
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<h>50</h>
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</coordinates>
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<panel_attributes><Arm>
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--
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Linked List</panel_attributes>
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<additional_attributes/>
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</element>
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<element>
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<id>UMLClass</id>
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<coordinates>
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<x>60</x>
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<y>350</y>
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<w>120</w>
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<h>50</h>
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</coordinates>
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<panel_attributes><Elf>
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--
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Binary / Array</panel_attributes>
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<additional_attributes/>
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</element>
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<element>
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<id>UMLClass</id>
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<coordinates>
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<x>220</x>
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<y>70</y>
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<w>670</w>
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<h>60</h>
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</coordinates>
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<panel_attributes>Ruby is parsed into and abstract syntax tree. "Abstract" means all nodes are
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represented by one class. Compiling to Vool happens by visitor pattern.</panel_attributes>
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<additional_attributes/>
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</element>
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<element>
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<id>UMLClass</id>
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<coordinates>
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<x>220</x>
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<y>130</y>
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<w>670</w>
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<h>60</h>
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</coordinates>
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<panel_attributes>Vool (Virtual object oriented Language) is ruby without the fluff. Just simple oo.
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Vool uses a concrete syntax tree, meaning one class per kind of statement.
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Code to compile to Mom is in the statement classes.
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</panel_attributes>
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<additional_attributes/>
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</element>
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<element>
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<id>UMLClass</id>
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<coordinates>
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<x>220</x>
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<y>190</y>
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<w>670</w>
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<h>60</h>
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</coordinates>
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<panel_attributes>Mom (Minimal object machine) is a very simple object oriented machine. It only deals in objects,
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incuding the calling convention. A first pass still uses a tree structure to represent control.
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The final representation is a list of instructions.</panel_attributes>
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<additional_attributes/>
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</element>
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<element>
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<id>UMLClass</id>
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<coordinates>
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<x>220</x>
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<y>250</y>
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<w>670</w>
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<h>50</h>
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</coordinates>
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<panel_attributes>The Risc (reduced intruction set computer) layer is an (sane) subset of ARM. It models only those
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instructions needed to implement Mom, about 20. It deals in memory, logic and jumps.</panel_attributes>
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<additional_attributes/>
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</element>
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<element>
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<id>UMLClass</id>
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<coordinates>
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<x>220</x>
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<y>300</y>
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<w>670</w>
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<h>50</h>
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</coordinates>
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<panel_attributes>The arm chip is the most sold/used in the world, so it is our first "target". Arm has a simple
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instruction set and we only use the part to implement what is used in Risc.</panel_attributes>
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<additional_attributes/>
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</element>
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<element>
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<id>UMLClass</id>
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<coordinates>
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<x>220</x>
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<y>350</y>
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<w>670</w>
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<h>50</h>
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</coordinates>
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<panel_attributes>The lowest level, achieved by assembling arm instructions, is binary code that a cpu can execute.
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Elf is used to wrap it into a file so Linux can start it. Elf includes debug info too.</panel_attributes>
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<additional_attributes/>
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</element>
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</diagram>
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@ -9,74 +9,73 @@ To implement an object system to execute object oriented languages takes a large
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The parts or abstraction layers are detailed below.
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It is important to understand the approach first though, as it differs from the normal
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interpretation. The idea is to **compile** ruby. It may be easiest to compare to a static
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object oriented language like c++. When c++ was created c++ code was translated into c, which
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then gets translated into assembler, which gets translated to binary code, which is linked
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and executed. Compiling to binaries is what gives these languages speed, and is the reason
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interpretation. The idea is to **compile** ruby. The argument is often made that
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typed languages are faster, but i don't believe in that. I think dynamic languages
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just push more functionality into the "virtual machine" and it is in fact only the
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compiling to binaries that gives static languages their speed. This is the reason
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to compile ruby.
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In a similar way to the c++ example, we need level between ruby and assembler, as it is too
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big a mental step from ruby to assembler. Off course course one could try to compile to c, but
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since c is not object oriented that would mean dealing with all off c's non oo heritage, like
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linking model, memory model, calling convention etc.
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![Architectural layers](/assets/layers.jpg)
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Top down the layers are:
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- **Melon** , compiling ruby code into typed layer and includes bootstrapping code
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### Ruby
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- **Typed intermediate layer:** Statically typed object oriented with object oriented
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call semantics.
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- **Risc register machine abstraction** provides a level of machine abstraction, but
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as the name says, quite a simple one.
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- **Binary and cpu specific assembler** This includes arm assembly and elf support
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to produce a binary that can then read in ruby programs
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### Melon
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To compile and run ruby, we need to parse and compile ruby code. While parsing ruby is quite
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To compile and run ruby, we first need to parse ruby. While parsing ruby is quite
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a difficult task, it has already been implemented in pure ruby
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[here](https://github.com/whitequark/parser). The output of the parser is again
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an ast, which needs to be compiled to the typed layer.
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[here](https://github.com/whitequark/parser). The output of the parser is
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an ast, which holds information about the code in instances of a single *Node* class.
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Nodes have a type (which you sometimes see in s-expressions) and a list of children.
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The dynamic aspects of ruby are actually relatively easy to handle, once the whole system is
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in place, because the whole system is written in ruby without external dependencies.
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Since (when finished) it can compile ruby, it can do so to produce a binary. This binary can
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then contain the whole of the system, and so the resulting binary will be able to produce
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binary code when it runs. With small changes to the linking process (easy in ruby!) it can
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then extend itself.
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There are two basic problems when working with ruby ast: one is the a in ast, the other is ruby.
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The type aspect is more tricky: Ruby is not typed but the typed layer is after all.
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But since everything is object (yes, also integers and floats are first class citizens)
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we know the type on any object at any time and can check it easily.
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Easy checks also make inline method jump tables relatively easy.
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Since an abstract syntax tree only has one base class, one needs to employ the visitor
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pattern to write a compiler. This ends up being one great class with lots of unrelated
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functions, removing much of the benefit of OO.
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### Typed intermediate layer
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The second, possibly bigger problem, is ruby itself: Ruby is full of programmer happiness,
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three ways to do this, five to do that. To simplify that, remove the duplication and
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make analyis easier, Vool was created.
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The Typed intermediate layer is more fully described [here](/typed/typed.html)
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### Virtual Object Oriented Language
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In broad strokes it consists off:
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Virtual, in this context, means that there is no syntax for this language; it is an
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intermediate representation which *could* be targeted by several languages.
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- **MethodCompiler:** compiles the ast into a sequence of Register instructions.
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and runtime objects (classes, methods etc)
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- **Parfait:** Is the runtime, ie the minimal set of objects needed to
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create a binary with the required information to be dynamic
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- **Builtin:** A very small set of primitives that are impossible to express in ruby
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The main purpose is to simplify existing oo languages down to it's core components: mostly
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calling, assignment, continuations and exceptions. Typed classes for each language construct
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exist and make it easier to transform a statement into a lower level representations.
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- **Message based calling:** Calling is completely object oriented (not stack based)
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and uses Message and Frame objects.
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Examples for things that exist in ruby but are broken down in Vool are *unless* , ternary operator,
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do while or for loops and other similar syntactic sugar.
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### Minimal Object machine
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### Register Machine
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We compile Vool statements into Mom instructions. Mom is a machine, which means it has
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instructions. But unlike a cpu (or the risc layer below) it does not have memory, only objects.
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It also has no registers, and together these two things mean that all information is stored in
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objects. Also the calling convention is object based and uses Frame and Message instances to
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save state.
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Objects are typed, and are in fact the same objects the language operates on. Just the
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functionality is expressed through instructions. Methods are in fact defined (as vool) on classes
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and then compiled to Mom/Risc/Arm and the results stored in the method object.
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Compilation to Mom happens in two stages:
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1. The linear statements/code is translated to Mom instructions.
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2. Control statements are translated to jumps and labels.
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The second step leaves a linked list of machine instructions as the input for the next stage.
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In the future a more elaborate system of optimisations is envisioned between these stages.
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### Risc
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The Register machine layer is a relatively close abstraction of risc hardware, but without the
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quirks.
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The register machine has registers, indexed addressing, operators, branches and everything
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The Risc machine has registers, indexed addressing, operators, branches and everything
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needed for the next layer. It does not try to abstract every possible machine feature
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(like llvm), but rather "objectifies" the risc view to provide what is needed for the typed
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layer, the next layer up.
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(like llvm), but rather "objectifies" the general risc view to provide what is needed for
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the Mom layer, the next layer up.
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The machine has it's own (abstract) instruction set, and the mapping to arm is quite
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straightforward. Since the instruction set is implemented as derived classes, additional
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@ -88,7 +87,7 @@ self contained system. Ie what an object is, a class, a method etc. This minimal
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parfait, and the same objects will be used at runtime and compile time.
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Since working with at this low machine level (essentially assembler) is not easy to follow for
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everyone, an interpreter was created. Later a graphical interface, a kind of
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everyone (me :-), an interpreter was created (by me:-). Later a graphical interface, a kind of
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[visual debugger](https://github.com/ruby-x/rubyx-debugger) was added.
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Visualizing the control flow and being able to see values updated immediately helped
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tremendously in creating this layer. And the interpreter helps in testing, ie keeping it
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