Adding dragcfact patch, ref. #19

This commit is contained in:
bakkeby 2020-03-25 15:15:47 +01:00
parent d17a306a94
commit 32d3d2b7c3
8 changed files with 113 additions and 19 deletions

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@ -15,6 +15,8 @@ Refer to [https://dwm.suckless.org/](https://dwm.suckless.org/) for details on t
### Changelog:
2020-03-25 - Added dragcfact patch
2020-03-23 - Added stacker patch
2020-03-21 - Reworked a series of layouts to re-allocate remaining pixels following an even (or cfacts) split with the aim of presenting a pixel perfect layout. This affects the following layouts: tile, bstack, bstackhoriz, centered master, centered floating master, columns, deck, and corresponding flextile-deluxe layouts
@ -146,6 +148,9 @@ Refer to [https://dwm.suckless.org/](https://dwm.suckless.org/) for details on t
- updates the position of dmenu to match that of the bar
- i.e. if topbar is 0 then dmenu will appear at the bottom and if 1 then dmenu will appear at the top
- dragcfact
- lets you resize clients' size (i.e. modify cfact) by holding modkey + shift and dragging the mouse
- [dragmfact](https://dwm.suckless.org/patches/dragmfact/)
- lets you resize the split in the tile layout (i.e. modify mfact) by holding the modkey and dragging the mouse

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@ -720,7 +720,7 @@ static Key keys[] = {
#if CFACTS_PATCH
{ MODKEY|ShiftMask, XK_h, setcfact, {.f = +0.25} },
{ MODKEY|ShiftMask, XK_l, setcfact, {.f = -0.25} },
{ MODKEY|ShiftMask, XK_o, setcfact, {.f = 0.00} },
{ MODKEY|ShiftMask, XK_o, setcfact, {0} },
#endif // CFACTS_PATCH
#if MOVESTACK_PATCH
{ MODKEY|ShiftMask, XK_j, movestack, {.i = +1 } },
@ -939,20 +939,23 @@ static Key keys[] = {
/* button definitions */
/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
static Button buttons[] = {
/* click event mask button function argument */
{ ClkLtSymbol, 0, Button1, setlayout, {0} },
{ ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} },
/* click event mask button function argument */
{ ClkLtSymbol, 0, Button1, setlayout, {0} },
{ ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} },
#if AWESOMEBAR_PATCH
{ ClkWinTitle, 0, Button1, togglewin, {0} },
{ ClkWinTitle, 0, Button3, showhideclient, {0} },
{ ClkWinTitle, 0, Button1, togglewin, {0} },
{ ClkWinTitle, 0, Button3, showhideclient, {0} },
#endif // AWESOMEBAR_PATCH
{ ClkWinTitle, 0, Button2, zoom, {0} },
{ ClkStatusText, 0, Button2, spawn, {.v = termcmd } },
{ ClkClientWin, MODKEY, Button1, movemouse, {0} },
{ ClkClientWin, MODKEY, Button2, togglefloating, {0} },
{ ClkClientWin, MODKEY, Button3, resizemouse, {0} },
{ ClkTagBar, 0, Button1, view, {0} },
{ ClkTagBar, 0, Button3, toggleview, {0} },
{ ClkTagBar, MODKEY, Button1, tag, {0} },
{ ClkTagBar, MODKEY, Button3, toggletag, {0} },
{ ClkWinTitle, 0, Button2, zoom, {0} },
{ ClkStatusText, 0, Button2, spawn, {.v = termcmd } },
{ ClkClientWin, MODKEY, Button1, movemouse, {0} },
{ ClkClientWin, MODKEY, Button2, togglefloating, {0} },
{ ClkClientWin, MODKEY, Button3, resizemouse, {0} },
#if DRAGCFACT_PATCH && CFACTS_PATCH
{ ClkClientWin, MODKEY|ShiftMask, Button3, dragcfact, {0} },
#endif // DRAGCFACT_PATCH
{ ClkTagBar, 0, Button1, view, {0} },
{ ClkTagBar, 0, Button3, toggleview, {0} },
{ ClkTagBar, MODKEY, Button1, tag, {0} },
{ ClkTagBar, MODKEY, Button3, toggletag, {0} },
};

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@ -8,11 +8,14 @@ setcfact(const Arg *arg)
if (!arg || !c || !selmon->lt[selmon->sellt]->arrange)
return;
f = arg->f + c->cfact;
if (arg->f == 0.0)
if (!arg->f)
f = 1.0;
else if (f < 0.25 || f > 4.0)
return;
else
f = arg->f + c->cfact;
if (f < 0.25)
f = 0.25;
else if (f > 4.0)
f = 4.0;
c->cfact = f;
arrange(selmon);
}

71
patch/dragcfact.c Normal file
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@ -0,0 +1,71 @@
void
dragcfact(const Arg *arg)
{
int prev_x, prev_y, dist_x, dist_y;
float fact;
Client *c;
XEvent ev;
Time lasttime = 0;
if (!(c = selmon->sel))
return;
if (c->isfloating) /* no support rezising floating windows */
return;
#if !FAKEFULLSCREEN_PATCH
#if FAKEFULLSCREEN_CLIENT_PATCH
if (c->isfullscreen && !c->fakefullscreen) /* no support resizing fullscreen windows by mouse */
return;
#else
if (c->isfullscreen) /* no support resizing fullscreen windows by mouse */
return;
#endif // FAKEFULLSCREEN_CLIENT_PATCH
#endif // !FAKEFULLSCREEN_PATCH
restack(selmon);
if (XGrabPointer(dpy, root, False, MOUSEMASK, GrabModeAsync, GrabModeAsync,
None, cursor[CurResize]->cursor, CurrentTime) != GrabSuccess)
return;
XWarpPointer(dpy, None, c->win, 0, 0, 0, 0, c->w/2, c->h/2);
prev_x = prev_y = -999999;
do {
XMaskEvent(dpy, MOUSEMASK|ExposureMask|SubstructureRedirectMask, &ev);
switch(ev.type) {
case ConfigureRequest:
case Expose:
case MapRequest:
handler[ev.type](&ev);
break;
case MotionNotify:
if ((ev.xmotion.time - lasttime) <= (1000 / 60))
continue;
lasttime = ev.xmotion.time;
if (prev_x == -999999) {
prev_x = ev.xmotion.x_root;
prev_y = ev.xmotion.y_root;
}
dist_x = ev.xmotion.x - prev_x;
dist_y = ev.xmotion.y - prev_y;
if (abs(dist_x) > abs(dist_y)) {
fact = (float) 4.0 * dist_x / c->mon->ww;
} else {
fact = (float) -4.0 * dist_y / c->mon->wh;
}
setcfact(&((Arg) { .f = fact }));
prev_x = ev.xmotion.x;
prev_y = ev.xmotion.y;
break;
}
} while (ev.type != ButtonRelease);
XWarpPointer(dpy, None, c->win, 0, 0, 0, 0, c->w/2, c->h/2);
XUngrabPointer(dpy, CurrentTime);
while (XCheckMaskEvent(dpy, EnterWindowMask, &ev));
}

1
patch/dragcfact.h Normal file
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@ -0,0 +1 @@
static void dragcfact(const Arg *arg);

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@ -26,6 +26,9 @@
#if CYCLELAYOUTS_PATCH
#include "cyclelayouts.c"
#endif
#if DRAGCFACT_PATCH && CFACTS_PATCH
#include "dragcfact.c"
#endif
#if DWMC_PATCH
#include "dwmc.c"
#elif FSIGNAL_PATCH

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@ -26,6 +26,9 @@
#if CYCLELAYOUTS_PATCH
#include "cyclelayouts.h"
#endif
#if DRAGCFACT_PATCH && CFACTS_PATCH
#include "dragcfact.h"
#endif
#if DWMC_PATCH
#include "dwmc.h"
#elif FSIGNAL_PATCH

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@ -126,6 +126,11 @@
*/
#define DMENUMATCHTOP_PATCH 0
/* Similarly to the dragmfact patch this allows you to click and drag clients to change the
* cfact to adjust the client's size in the stack. This patch depends on the cfacts patch.
*/
#define DRAGCFACT_PATCH 0
/* This patch lets you resize the split in the tile layout (i.e. modify mfact) by holding
* the modkey and dragging the mouse.
* This patch can be a bit wonky with other layouts, but generally works.