Обновить Version.txt

This commit is contained in:
notefrvrt 2025-02-10 07:07:01 +01:00
parent d8279ca159
commit e7e021408f

View File

@ -1689,7 +1689,11 @@ local Os = {
end end
end) end)
end end
-- script by notefrvrt, no skids!
local FilteringEnabled = true -- if u set false nothing changes... local FilteringEnabled = true -- if u set false nothing changes...
local v_u_1 = {}
local AngularIntensity = game.ReplicatedStorage.CameraShake.AngularIntensity
local Roughness = game.ReplicatedStorage.CameraShake.Roughness
local enabled = true -- and also its the config "enabled" local enabled = true -- and also its the config "enabled"
local TweenService = game:GetService("TweenService") local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService") local UserInputService = game:GetService("UserInputService")
@ -1719,6 +1723,69 @@ local v_u_61 = v_u_16.Lasers.Laser1
local v_u_62 = v_u_16.Lasers.Laser2 local v_u_62 = v_u_16.Lasers.Laser2
local v_u_63 = v_u_16.Lasers.PL1 local v_u_63 = v_u_16.Lasers.PL1
local v_u_64 = v_u_16.Lasers.PL2 local v_u_64 = v_u_16.Lasers.PL2
local A = workspace.CoreFolder.Core
-- Create PointLight
local AA = Instance.new("PointLight", A)
AA.Name = "PointLight"
AA.Brightness = 4.1
AA.Color = Color3.fromRGB(255, 105, 107)
AA.Enabled = false
AA.Range = 45
AA.Shadows = true
-- Create ParticleEmitter 1
local B = Instance.new("ParticleEmitter", A)
B.Name = "corelol"
B.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0), Color3.fromRGB(255, 0, 0)) -- Fixed ColorSequence
B.LightEmission = 1
B.LightInfluence = 1
B.Orientation = "FacingCamera" -- Removed Enum
B.Size = NumberSequence.new(10)
B.Squash = NumberSequence.new(0.1)
B.Texture = "rbxassetid://6900421146"
B.Transparency = NumberSequence.new(0.5)
B.ZOffset = 1
B.EmissionDirection = "Top" -- Removed Enum
B.Enabled = false
B.Rate = 15
B.Rotation = NumberRange.new(0, 360)
B.RotSpeed = NumberRange.new(-35, 35)
B.Speed = NumberRange.new(0)
B.SpreadAngle = Vector2.new(35, 35)
B.Shape = "Box" -- Removed Enum
B.ShapeInOut = "Outward" -- Removed Enum
B.ShapeStyle = "Volume" -- Removed Enum
B.FlipbookLayout = "None" -- Removed Enum
B.FlipbookFramerate = NumberRange.new(1,1)
B.FlipbookMode = "Loop"
local C = Instance.new("ParticleEmitter", A)
C.Name = "radiating"
C.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0), Color3.fromRGB(255, 0, 0)) -- Fixed ColorSequence
C.LightEmission = 1
C.LightInfluence = 1
C.Orientation = "FacingCamera" -- Removed Enum
C.Size = NumberSequence.new(0, 35, 0, 1, 35, 0)
C.Squash = NumberSequence.new(0, -3, 0, 1, 3, 0)
C.Texture = "rbxassetid://7216848832"
C.Transparency = NumberSequence.new(0, 1, 0, 0.501247, 0.84375, 0, 1, 1, 0)
C.ZOffset = 0
C.EmissionDirection = "Top" -- Removed Enum
C.Enabled = false
C.Lifetime = NumberRange.new(1, 1)
C.Rate = 15
C.Rotation = NumberRange.new(0)
C.RotSpeed = NumberRange.new(0)
C.Speed = NumberRange.new(0)
C.SpreadAngle = Vector2.new(0)
C.Shape = "Box" -- Removed Enum
C.ShapeInOut = "Outward" -- Removed Enum
C.ShapeStyle = "Volume" -- Removed Enum
C.FlipbookLayout = "None" -- Removed Enum
C.FlipbookFramerate = NumberRange.new(1,1)
C.FlipbookMode = "Loop"
C.FlipbookStartRandom = false
C.LockedToPart = true
local v_u_65 = v_u_16.Lasers.SL1 local v_u_65 = v_u_16.Lasers.SL1
local v_u_66 = v_u_16.Lasers.SL2 local v_u_66 = v_u_16.Lasers.SL2
local v_u_67 = v_u_17.MasterControl local v_u_67 = v_u_17.MasterControl
@ -1882,7 +1949,7 @@ function v_u_1.cinematic(p23, p24, p25, p26, p27)
}):Play() }):Play()
end end
end end
function v_u_1.Flick() function v_u_1.v_u_1.Flick()
local v451 = workspace.CoreFolder.CoreFunctions.Lights local v451 = workspace.CoreFolder.CoreFunctions.Lights
local v_u_452 = workspace:WaitForChild("CoreFolder").SFX_MAIN.SFX:GetChildren() local v_u_452 = workspace:WaitForChild("CoreFolder").SFX_MAIN.SFX:GetChildren()
local v_u_453 = Random.new() local v_u_453 = Random.new()
@ -1950,7 +2017,7 @@ function v_u_1.Flick()
end)() end)()
end end
end end
function v_u_1.AFS(time) local function v_u_1.AFS(time)
local time = time or 0.1 local time = time or 0.1
v_u_1.Flick() v_u_1.Flick()
wait(time) wait(time)
@ -1999,7 +2066,7 @@ function v_u_1.AFS(time)
v_u_1.Flick() v_u_1.Flick()
wait(time) wait(time)
end end
function v_u_1.ServerFlicker() function v_u_1.v_u_1.ServerFlicker()
local v451 = workspace.CoreFolder.CoreFunctions.FloodLights local v451 = workspace.CoreFolder.CoreFunctions.FloodLights
local v_u_452 = workspace:WaitForChild("CoreFolder").SFX_MAIN.SFX:GetChildren() local v_u_452 = workspace:WaitForChild("CoreFolder").SFX_MAIN.SFX:GetChildren()
local v_u_453 = Random.new() local v_u_453 = Random.new()
@ -2068,6 +2135,219 @@ function v_u_1.ServerFlicker()
end end
end end
task.spawn(function()
local restartSevereFolder = game.ReplicatedFirst:FindFirstChild("RestartSevere")
if restartSevereFolder then
return
else
local ATTEMPT = Instance.new("Folder", game.ReplicatedFirst)
ATTEMPT.Name = "RestartSevere"
local confirmation = Instance.new("BoolValue", ATTEMPT)
confirmation.Name = "ReconnectSequence"
local CD = Instance.new("BoolValue", ATTEMPT)
CD.Name = "TimerEnded"
end
end)
function v_u_1.HMS(p33, p34)
if p33 then
local v35 = p34 or "Simplified"
local v36 = p33 / 3600
local v37 = tostring(v36)
local v38 = p33 - v37 / 60
local v39 = tostring(v38)
local v40 = p33 - v37 - v39
local v41 = tostring(v40)
local v42 = p33 - v37 - v39 - v41 * 100
local v43 = tostring(v42)
if tonumber(v37) <= 9 then
v37 = "0" .. v37
end
if tonumber(v39) <= 9 then
v39 = "0" .. v39
end
if tonumber(v41) <= 9 then
v41 = "0" .. v41
end
if tonumber(v43) <= 9 then
v43 = "0" .. v43
end
if v35 == "Precise" then
return string.format("%s:%s:%s.%s", math.floor(v37), math.floor(v39), math.floor(v41), (math.floor(v43)))
else
return string.format("%s:%s", math.floor(v37), (math.floor(v39)))
end
else
warn("No Time argument provided!")
return
end
end
function v_u_1.Countdown(p44, p45, p46, p47)
if p44 then
if p45 then
local v48 = p47 or ""
local v49 = os.clock() + p45
local v50, v51
if v48 == "" then
v50 = ""
v51 = ""
else
v50 = nil
v51 = nil
end
if v48 == "[]" then
v50 = "["
v51 = "]"
end
if v48 == "[ ]" then
v50 = "[ "
v51 = " ]"
end
if v48 == "-" then
v50 = "-"
v51 = "-"
end
if v48 == "- " then
v50 = "- "
v51 = " -"
end
if v48 == "=" then
v50 = "="
v51 = "="
end
if v48 == "= " then
v50 = "= "
v51 = " ="
end
local lastSecond = math.floor(v49 - os.clock())
repeat
local remainingTime = v49 - os.clock()
local currentSecond = math.floor(remainingTime)
if currentSecond ~= lastSecond then
lastSecond = currentSecond
if currentSecond < 60 then
workspace.CoreFolder.CoreFunctions.LiftingScreenAC.Screen.TickUnder60s:Play()
else
workspace.CoreFolder.CoreFunctions.LiftingScreenAC.Screen.Tick:Play()
end
end
p44.Text = v50 .. HMS(remainingTime, p47 or "Simplified") .. v51
task.wait(1)
until v49 <= os.clock()
task.spawn(function()
game:GetService("ReplicatedFirst").RestartSevere.TimerEnded.Value = true
wait(3)
game:GetService("ReplicatedFirst").RestartSevere.TimerEnded.Value = false
end)
else
warn("No Time argument provided!")
end
else
warn("No TextLabel argument provided!")
return
end
end
function v_u_1.v_u_1.restartInterference()
game:GetService("ReplicatedFirst").RestartSevere.ReconnectSequence.Value = false
local text = "Please enable data processing array server, reconnection requests ends in 100-T seconds."
local title = "!! SERVERS MALfunction v_u_1.!!"
workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.UI.Enabled = false
workspace.CoreFolder.CoreFunctions.Servers.sfx.fail:Play()
workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.UI.Enabled = false
workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.UI.Enabled = false
workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.Enabled = true
workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.restart.Enabled = true
workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.restart.Enabled = true
workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.Enabled = true
workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.restart.fail.TextLabel.Text = text
workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.restart.fail:GetChildren()[3].Text = title
workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.restart.fail.TextLabel.Text = text
workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.restart.fail:GetChildren()[3].Text = title
workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.fail.TextLabel.Text = text
workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.fail:GetChildren()[3].Text = "SERVER RECONNECT ENDS IN:"
local serversFolder = workspace.CoreFolder.CoreFunctions.Servers.Data
local serverModels = serversFolder:GetChildren()
if #serverModels == 0 then return end
local randomServerModel = serverModels[math.random(1, #serverModels)]
local servers = randomServerModel:FindFirstChild("Servers")
if not servers then return end
local serverList = servers:GetChildren()
if #serverList == 0 then return end
local randomServer = serverList[math.random(1, #serverList)]
local mainPart = randomServer:FindFirstChild("Main")
local clickDetector = mainPart and mainPart:FindFirstChild("ClickDetector")
if clickDetector then
clickDetector.MaxActivationDistance = 20
end
local detailFolder = randomServer:FindFirstChild("Detail")
local lightsFolder = detailFolder and detailFolder:FindFirstChild("Lights")
if lightsFolder then
for _, light in pairs(lightsFolder:GetChildren()) do
if light:IsA("BasePart") then
light.Color = Color3.fromRGB(175, 0, 0)
end
end
task.spawn(function()
Countdown(workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.fail.TextLabel, 100, 1, "[ ]")
if game:GetService("ReplicatedFirst").RestartSevere.ReconnectSequence.Value == true then
if game.ReplicatedFirst.RestartSevere.TimerEnded == false then
wait(1)
else
clickDetector.MaxActivationDistance = 0
wait(2)
workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.Enabled = false
workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.restart.Enabled = false
workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.restart.Enabled = false
wait(1)
workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.Static:Stop()
workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.UI.Enabled = true
workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.UI.Enabled = true
workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.UI.Enabled = true
end
else
workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.fail.TextLabel.Text = "[ ... ]"
workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.Static:Stop()
clickDetector.MaxActivationDistance = 0
workspace.CoreFolder.CoreFunctions.LiftingScreenAC.Screen.buzz:Play()
local text = "DATA PROCESSING ARRAY SERVER RECONNECTION EXPIRED!"
local title = "!! ARRAY SERVERS EXPIRED. !!"
workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.restart.fail.TextLabel.Text = text
workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.restart.fail:GetChildren()[3].Text = title
workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.restart.fail.TextLabel.Text = text
workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.restart.fail:GetChildren()[3].Text = title
workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.fail.TextLabel.Text = text
workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.fail:GetChildren()[3].Text = title
end
end)
end
if clickDetector and lightsFolder then
clickDetector.MouseClick:Connect(function()
for _, light in pairs(lightsFolder:GetChildren()) do
if light:IsA("BasePart") then
task.spawn(function()
light.Color = Color3.fromRGB(0, 0, 0)
wait(2)
light.Color = Color3.fromRGB(142, 255, 129)
game:GetService("ReplicatedFirst").RestartSevere.ReconnectSequence.Value = true
end)
end
end
clickDetector.MaxActivationDistance = 0
end)
end
end
function v_u_1.powerpurge(p86) function v_u_1.powerpurge(p86)
-- upvalues: (copy) v_u_63, (copy) v_u_64, (copy) v_u_65, (copy) v_u_66, (copy) v_u_16, (copy) v_u_10, (copy) v_u_8 -- upvalues: (copy) v_u_63, (copy) v_u_64, (copy) v_u_65, (copy) v_u_66, (copy) v_u_16, (copy) v_u_10, (copy) v_u_8
for _, v_u_87 in { for _, v_u_87 in {
@ -2383,7 +2663,8 @@ function v_u_1.OFF()
workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[4].MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[4].MainPart.LightSource.Enabled = false
workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[3].MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[3].MainPart.LightSource.Enabled = false
end end
function v_u_1.DS(isEnabled) local function v_u_1.DS(isEnabled)
if type(isEnabled) == boolean then
local lights = workspace.CoreFolder.CoreFunctions.Lights:GetDescendants() local lights = workspace.CoreFolder.CoreFunctions.Lights:GetDescendants()
for _, light in pairs(lights) do for _, light in pairs(lights) do
if light:IsA("Light") then if light:IsA("Light") then
@ -2399,6 +2680,7 @@ function v_u_1.DS(isEnabled)
workspace.CoreFolder.CoreFunctions.MasterControl["Power Up Sound Effect"]:Play() workspace.CoreFolder.CoreFunctions.MasterControl["Power Up Sound Effect"]:Play()
end end
end end
end
end end
local playerGui = localPlayer:WaitForChild("PlayerGui", 60) local playerGui = localPlayer:WaitForChild("PlayerGui", 60)
local uiFolder = playerGui:WaitForChild("UOUI", 60) local uiFolder = playerGui:WaitForChild("UOUI", 60)
@ -2457,9 +2739,9 @@ local v_u_4 = game:GetService("TweenService")
function v_u_1.updatethinkbg() function v_u_1.updatethinkbg()
v_u_47.bg:TweenSize(UDim2.new(1, 0, (#v_u_47:GetChildren() - 2) * 0.25, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.33, true) v_u_47.bg:TweenSize(UDim2.new(1, 0, (#v_u_47:GetChildren() - 2) * 0.25, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.33, true)
end end
v_u_47.ChildAdded:Connect(v_u_1.updatethinkbg) v_u_47.ChildAdded:Connect(updatethinkbg)
v_u_47.ChildRemoved:Connect(v_u_1.updatethinkbg) v_u_47.ChildRemoved:Connect(updatethinkbg)
function v_u_1.simulateKeyPress(keyCode) local function v_u_1.simulateKeyPress(keyCode)
if UserInputService:IsKeyDown(keyCode) then if UserInputService:IsKeyDown(keyCode) then
else else
@ -2534,7 +2816,7 @@ function v_u_1.makeChat(p3)
["FontSize"] = Enum.FontSize.Size24 ["FontSize"] = Enum.FontSize.Size24
}) })
end end
function v_u_1.INSTAZOOM(fov) local function v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.INSTAZOOM(fov)
-- Check if all elements are properly loaded -- Check if all elements are properly loaded
if not camera or not zoomUi then if not camera or not zoomUi then
warn("Missing required objects for script execution.") warn("Missing required objects for script execution.")
@ -2572,7 +2854,7 @@ function v_u_1.INSTAZOOM(fov)
end end
end end
end end
function v_u_1.InstaShockwave(p76, p77) function v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.InstaShockwave(p76, p77)
-- Проверяем, что ActiveEvent существует -- Проверяем, что ActiveEvent существует
if not game.ReplicatedStorage:FindFirstChild("ActiveEvent") then if not game.ReplicatedStorage:FindFirstChild("ActiveEvent") then
warn("ActiveEvent does not exist!") warn("ActiveEvent does not exist!")
@ -2605,8 +2887,9 @@ function v_u_1.InstaShockwave(p76, p77)
v81.Range = 60 v81.Range = 60
v81.Brightness = 0 v81.Brightness = 0
v_u_80.SoundId = "rbxassetid://610327604"
v_u_80.Volume = 10 v_u_80.Volume = 10
v_u_80.SoundId = "rbxassetid://610327604"
-- Отложенная игра для звука -- Отложенная игра для звука
task.defer(function() task.defer(function()
@ -2656,7 +2939,7 @@ function v_u_1.InstaShockwave(p76, p77)
game.Debris:AddItem(v81, v78) game.Debris:AddItem(v81, v78)
v_u_1.Flick() v_u_1.Flick()
end end
function v_u_1.exp() function v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.exp()
local screenGui = Instance.new("ScreenGui") local screenGui = Instance.new("ScreenGui")
screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
@ -2667,7 +2950,7 @@ whiteFrame.BackgroundTransparency = 1 -- Начальная прозрачнос
whiteFrame.Parent = screenGui whiteFrame.Parent = screenGui
screenGui.IgnoreGuiInset = true screenGui.IgnoreGuiInset = true
-- Функция для создания плавного взрыва -- Функция для создания плавного взрыва
function v_u_1.playExplosion() local function v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.playExplosion()
-- Настраиваем параметры для появления (долгое появление) -- Настраиваем параметры для появления (долгое появление)
local fadeInInfo = TweenInfo.new( local fadeInInfo = TweenInfo.new(
0.11, -- Длительность появления (3 секунды) 0.11, -- Длительность появления (3 секунды)
@ -2695,7 +2978,7 @@ end
-- Запуск эффекта взрыва -- Запуск эффекта взрыва
playExplosion() playExplosion()
end end
function v_u_1.tween(p21, p22, p23, p24, p25, p26) local function v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.tween(p21, p22, p23, p24, p25, p26)
end end
local v_u_10 = game:GetService("TweenService") local v_u_10 = game:GetService("TweenService")
@ -2751,8 +3034,6 @@ function v_u_1.InvaleState()
v_u_1.ServerFlicker() v_u_1.ServerFlicker()
end end
end)() end)()
-- upvalues: (ref) v_u_16, (ref) v_u_10, (ref) v_u_13, (ref) v_u_17, (ref) v_u_68, (ref) v_u_18
AG("Formation begun", 5, Color3.fromRGB(255, 98, 98), true)
task.wait(3) task.wait(3)
v_u_16.LogEvent:Fire("warning: poor reactor shield") v_u_16.LogEvent:Fire("warning: poor reactor shield")
task.delay(3, function() task.delay(3, function()
@ -2763,8 +3044,8 @@ end)()
end) end)
task.wait(2) task.wait(2)
makeChat("[AOXL]: reactor shield integrity rapidly decreasing, priming passive-overload protocol..") makeChat("[AOXL]: reactor shield integrity rapidly decreasing, priming passive-overload protocol..")
makeChat("[AOXL]: Restarting all controls.") makeChat("[AOXL]: <MAIN MANAGE SERVICE ACTIVE>")
AG("Backup servers activated", 1, Color3.fromRGB(255, 98, 98), true) AG(">MANAGMENT PRIMED<", 1, Color3.fromRGB(255, 98, 98), true)
v_u_13:FireServer(true, 0.15, 5, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out) v_u_13:FireServer(true, 0.15, 5, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out)
v_u_17.LiftingScreenAC.Screen.buzz:Play() v_u_17.LiftingScreenAC.Screen.buzz:Play()
task.wait(1) task.wait(1)
@ -2778,8 +3059,8 @@ end)()
v_u_17.TopScreens.TempScreen.UI.CoreStatus.Text = "PASSIVE OVERLOAD" v_u_17.TopScreens.TempScreen.UI.CoreStatus.Text = "PASSIVE OVERLOAD"
coroutine.wrap(overload)(30) coroutine.wrap(overload)(30)
workspace.CoreFolder.CoreFunctions.ReactorAlarms.Alame2:Play() workspace.CoreFolder.CoreFunctions.ReactorAlarms.Alame2:Play()
AG("PASSIVE OVERLOAD", 5, Color3.fromRGB(255, 98, 98), true) AG("Danger: Reactor entering passive-overload..", 5, Color3.fromRGB(255, 98, 98))
makeChat("[CORE]: Entering passive-overload") makeChat("[CORE]: <MAIN CORE OVERLOADING>")
v_u_17.TopScreens.TempScreen.UI.CoreStatus.TextColor3 = Color3.fromRGB(162, 0, 255) v_u_17.TopScreens.TempScreen.UI.CoreStatus.TextColor3 = Color3.fromRGB(162, 0, 255)
v_u_10:Create(v_u_16.CorePower, TweenInfo.new(10, Enum.EasingStyle.Exponential), { v_u_10:Create(v_u_16.CorePower, TweenInfo.new(10, Enum.EasingStyle.Exponential), {
["Value"] = 15 ["Value"] = 15
@ -2797,9 +3078,6 @@ end)()
}):Play() }):Play()
task.wait(7) task.wait(7)
end) end)
workspace.CoreFolder.Core.detonation:Emit(50)
workspace.CoreFolder.Core.ignitionBurst:Emit(75)
v_u_16.reactorparticleambient.CoreChamberParticles.StarDust:Emit(100) v_u_16.reactorparticleambient.CoreChamberParticles.StarDust:Emit(100)
v_u_16.reactorparticleambient.CoreChamberParticles.StarDust.Enabled = true v_u_16.reactorparticleambient.CoreChamberParticles.StarDust.Enabled = true
v_u_16.reactorparticleambient.CoreChamberParticles.CosmicDust.Enabled = true v_u_16.reactorparticleambient.CoreChamberParticles.CosmicDust.Enabled = true
@ -2815,11 +3093,10 @@ end)()
["TimeScale"] = 0.1 ["TimeScale"] = 0.1
}):Play() }):Play()
v_u_16.ChangeCoreColor:Fire(Color3.fromRGB(13, 105, 172), 15, "BLUE")
v_u_16.ShieldDeg.Value = false v_u_16.ShieldDeg.Value = false
v_u_68.A:Play() v_u_68.A:Play()
v_u_10:Create(v_u_68.A, TweenInfo.new(15, Enum.EasingStyle.Linear), { v_u_10:Create(v_u_68.A, TweenInfo.new(5, Enum.EasingStyle.Linear), {
["PlaybackSpeed"] = 1 ["PlaybackSpeed"] = 10
}):Play() }):Play()
coroutine.wrap(function() coroutine.wrap(function()
-- upvalues: (ref) v_u_16 -- upvalues: (ref) v_u_16
@ -2828,7 +3105,7 @@ end)()
task.wait() task.wait()
end end
end)() end)()
workspace.CoreFolder.Core.Startup:Play()
workspace.CoreFolder.Core.CoreLight.Enabled = true workspace.CoreFolder.Core.CoreLight.Enabled = true
workspace.CoreFolder.Core.CoreLight.Brightness = 0 workspace.CoreFolder.Core.CoreLight.Brightness = 0
tween(5, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, workspace.CoreFolder.Core.CoreLight, { tween(5, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, workspace.CoreFolder.Core.CoreLight, {
@ -2904,7 +3181,6 @@ end)()
v_u_1.Flick() v_u_1.Flick()
task.wait(15) task.wait(15)
v_u_17.TopScreens.TempScreen.UI.CoreStatus.Text = "Shutdown Protocol succesfully" v_u_17.TopScreens.TempScreen.UI.CoreStatus.Text = "Shutdown Protocol succesfully"
makeChat("[AOXL]: LASERS CUTOFF FAIL, PRIMING LOCKDOWN CANCELLING..")
v_u_1.Flick() v_u_1.Flick()
OK("Phew..") OK("Phew..")
v_u_17.TopScreens.TempScreen.UI.CoreStatus.TextColor3 = Color3.fromRGB(255, 0, 4) v_u_17.TopScreens.TempScreen.UI.CoreStatus.TextColor3 = Color3.fromRGB(255, 0, 4)
@ -2916,7 +3192,7 @@ end)()
task.wait(1) task.wait(1)
workspace.CoreFolder.Core.CoreLight.Enabled = false workspace.CoreFolder.Core.CoreLight.Enabled = false
v_u_17.CtrlStatus.Screen.SurfaceGui.TextLabel.Text = "Shutdown Success" v_u_17.CtrlStatus.Screen.SurfaceGui.TextLabel.Text = "Shutdown Success"
makeChat("[AOXL]: LOCKDOWN CANCELLING PRIMED") makeChat("[AOXL]: MANAGMENT RESTARTED>.. BACKUP SERVERS ACTIVATED")
v_u_1.Flick() v_u_1.Flick()
workspace.CoreFolder.Core.DelzaRadiation.Enabled = true workspace.CoreFolder.Core.DelzaRadiation.Enabled = true
workspace.CoreFolder.Core.ParticleEmitter.Enabled = true workspace.CoreFolder.Core.ParticleEmitter.Enabled = true
@ -3249,6 +3525,7 @@ local v_u_370 = v369[math.random(1, #v369)]
v_u_17.Startup.ShieldButton.shinybutotn.CD.MaxActivationDistance = 32 v_u_17.Startup.ShieldButton.shinybutotn.CD.MaxActivationDistance = 32
end end
function v_u_1.SELF_DESTRUCT_B() function v_u_1.SELF_DESTRUCT_B()
local v_u_7 = require(game.ReplicatedStorage.Modules.VanillaBase) local v_u_7 = require(game.ReplicatedStorage.Modules.VanillaBase)
workspace.CoreFolder.Core.A.Volume = 5 workspace.CoreFolder.Core.A.Volume = 5
-- upvalues: (copy) v_u_16, (copy) v_u_17, (copy) v_u_10, (ref) v_u_3, (copy) v_u_1, (copy) v_u_20, (copy) v_u_60, (copy) v_u_58, (copy) v_u_70, (copy) v_u_63, (copy) v_u_64, (copy) v_u_65, (copy) v_u_66, (copy) v_u_7, (copy) v_u_19, (copy) v_u_18, (copy) v_u_55, (copy) v_u_68, (copy) v_u_53, (ref) v_u_5 -- upvalues: (copy) v_u_16, (copy) v_u_17, (copy) v_u_10, (ref) v_u_3, (copy) v_u_1, (copy) v_u_20, (copy) v_u_60, (copy) v_u_58, (copy) v_u_70, (copy) v_u_63, (copy) v_u_64, (copy) v_u_65, (copy) v_u_66, (copy) v_u_7, (copy) v_u_19, (copy) v_u_18, (copy) v_u_55, (copy) v_u_68, (copy) v_u_53, (ref) v_u_5
@ -3398,9 +3675,8 @@ function v_u_1.SELF_DESTRUCT_B()
}):Play() }):Play()
end end
enable() enable()
task.wait(2.5) task.wait(2)
makeChat("REACTOR ACTIVATION IN PROGRESS") makeChat("REACTOR ACTIVATION IN PROGRESS")
AG("Reactor activation in progress", 5, Color3.fromRGB(170, 85, 255))
v_u_58.Kaboom:Play() v_u_58.Kaboom:Play()
v_u_10:Create(v_u_63.StabilizerSpinSpeed, TweenInfo.new(6), { v_u_10:Create(v_u_63.StabilizerSpinSpeed, TweenInfo.new(6), {
["Value"] = 3.14 ["Value"] = 3.14
@ -3461,11 +3737,6 @@ function v_u_1.SELF_DESTRUCT_B()
v_u_124.Laser1.InteractiveLaserParts.Beam.Abc1.Enabled = true v_u_124.Laser1.InteractiveLaserParts.Beam.Abc1.Enabled = true
v_u_124.Laser1.InteractiveLaserParts.Beam.ParticleEmitter.Enabled = true v_u_124.Laser1.InteractiveLaserParts.Beam.ParticleEmitter.Enabled = true
v_u_124.Laser1.InteractiveLaserParts.Beam.Beam.Enabled = true v_u_124.Laser1.InteractiveLaserParts.Beam.Beam.Enabled = true
v_u_7.TweenModel(v_u_124.Laser1, v_u_124.RetPos.Bouncey.CFrame, 1, Enum.EasingStyle.Back, Enum.EasingDirection.Out)
task.delay(1.01, function()
-- upvalues: (ref) v_u_7, (copy) v_u_124
v_u_7.TweenModel(v_u_124.Laser1, v_u_124.RetPos.Org.CFrame, 3, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut)
end)
end end
v_u_68.hypernova.Enabled = true v_u_68.hypernova.Enabled = true
v_u_68.hypernova2.Enabled = true v_u_68.hypernova2.Enabled = true
@ -3482,6 +3753,9 @@ function v_u_1.SELF_DESTRUCT_B()
v_u_68.CoreLight.Brightness = 20 v_u_68.CoreLight.Brightness = 20
v_u_68.Glow.sd.Visible = true v_u_68.Glow.sd.Visible = true
workspace.DestructionEvents.Events.CD1.Disabled = false workspace.DestructionEvents.Events.CD1.Disabled = false
AA.Enabled = true
C.Enabled = true
B.Enabled = true
AG("REACTOR OVERLOAD :: AUXILIARY SHIELD ENGAGED") AG("REACTOR OVERLOAD :: AUXILIARY SHIELD ENGAGED")
makeChat("Overload success, auxiliary containment online, disabling in 44 seconds.", Color3.fromRGB(170, 85, 255)) makeChat("Overload success, auxiliary containment online, disabling in 44 seconds.", Color3.fromRGB(170, 85, 255))
v_u_17.CoreLights.ChamberStripes:SetAttribute("color", Color3.fromRGB(238, 111, 255)) v_u_17.CoreLights.ChamberStripes:SetAttribute("color", Color3.fromRGB(238, 111, 255))
@ -3594,8 +3868,12 @@ function v_u_1.SELF_DESTRUCT_B()
v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.5, Enum.EasingStyle.Linear), { v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.5, Enum.EasingStyle.Linear), {
["Value"] = 0 ["Value"] = 0
}):Play() }):Play()
AA.Enabled = false
C.Enabled = false
B.Enabled = false
AA:Destroy()
C:Destroy()
B:Destroy()
end end
local start = true local start = true
return v_u_1 return v_u_1