Обновить Version.txt

This commit is contained in:
notefrvrt 2025-02-10 07:07:01 +01:00
parent d8279ca159
commit e7e021408f

@ -1689,7 +1689,11 @@ local Os = {
end
end)
end
-- script by notefrvrt, no skids!
local FilteringEnabled = true -- if u set false nothing changes...
local v_u_1 = {}
local AngularIntensity = game.ReplicatedStorage.CameraShake.AngularIntensity
local Roughness = game.ReplicatedStorage.CameraShake.Roughness
local enabled = true -- and also its the config "enabled"
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
@ -1719,6 +1723,69 @@ local v_u_61 = v_u_16.Lasers.Laser1
local v_u_62 = v_u_16.Lasers.Laser2
local v_u_63 = v_u_16.Lasers.PL1
local v_u_64 = v_u_16.Lasers.PL2
local A = workspace.CoreFolder.Core
-- Create PointLight
local AA = Instance.new("PointLight", A)
AA.Name = "PointLight"
AA.Brightness = 4.1
AA.Color = Color3.fromRGB(255, 105, 107)
AA.Enabled = false
AA.Range = 45
AA.Shadows = true
-- Create ParticleEmitter 1
local B = Instance.new("ParticleEmitter", A)
B.Name = "corelol"
B.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0), Color3.fromRGB(255, 0, 0)) -- Fixed ColorSequence
B.LightEmission = 1
B.LightInfluence = 1
B.Orientation = "FacingCamera" -- Removed Enum
B.Size = NumberSequence.new(10)
B.Squash = NumberSequence.new(0.1)
B.Texture = "rbxassetid://6900421146"
B.Transparency = NumberSequence.new(0.5)
B.ZOffset = 1
B.EmissionDirection = "Top" -- Removed Enum
B.Enabled = false
B.Rate = 15
B.Rotation = NumberRange.new(0, 360)
B.RotSpeed = NumberRange.new(-35, 35)
B.Speed = NumberRange.new(0)
B.SpreadAngle = Vector2.new(35, 35)
B.Shape = "Box" -- Removed Enum
B.ShapeInOut = "Outward" -- Removed Enum
B.ShapeStyle = "Volume" -- Removed Enum
B.FlipbookLayout = "None" -- Removed Enum
B.FlipbookFramerate = NumberRange.new(1,1)
B.FlipbookMode = "Loop"
local C = Instance.new("ParticleEmitter", A)
C.Name = "radiating"
C.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0), Color3.fromRGB(255, 0, 0)) -- Fixed ColorSequence
C.LightEmission = 1
C.LightInfluence = 1
C.Orientation = "FacingCamera" -- Removed Enum
C.Size = NumberSequence.new(0, 35, 0, 1, 35, 0)
C.Squash = NumberSequence.new(0, -3, 0, 1, 3, 0)
C.Texture = "rbxassetid://7216848832"
C.Transparency = NumberSequence.new(0, 1, 0, 0.501247, 0.84375, 0, 1, 1, 0)
C.ZOffset = 0
C.EmissionDirection = "Top" -- Removed Enum
C.Enabled = false
C.Lifetime = NumberRange.new(1, 1)
C.Rate = 15
C.Rotation = NumberRange.new(0)
C.RotSpeed = NumberRange.new(0)
C.Speed = NumberRange.new(0)
C.SpreadAngle = Vector2.new(0)
C.Shape = "Box" -- Removed Enum
C.ShapeInOut = "Outward" -- Removed Enum
C.ShapeStyle = "Volume" -- Removed Enum
C.FlipbookLayout = "None" -- Removed Enum
C.FlipbookFramerate = NumberRange.new(1,1)
C.FlipbookMode = "Loop"
C.FlipbookStartRandom = false
C.LockedToPart = true
local v_u_65 = v_u_16.Lasers.SL1
local v_u_66 = v_u_16.Lasers.SL2
local v_u_67 = v_u_17.MasterControl
@ -1882,7 +1949,7 @@ function v_u_1.cinematic(p23, p24, p25, p26, p27)
}):Play()
end
end
function v_u_1.Flick()
function v_u_1.v_u_1.Flick()
local v451 = workspace.CoreFolder.CoreFunctions.Lights
local v_u_452 = workspace:WaitForChild("CoreFolder").SFX_MAIN.SFX:GetChildren()
local v_u_453 = Random.new()
@ -1950,7 +2017,7 @@ function v_u_1.Flick()
end)()
end
end
function v_u_1.AFS(time)
local function v_u_1.AFS(time)
local time = time or 0.1
v_u_1.Flick()
wait(time)
@ -1999,7 +2066,7 @@ function v_u_1.AFS(time)
v_u_1.Flick()
wait(time)
end
function v_u_1.ServerFlicker()
function v_u_1.v_u_1.ServerFlicker()
local v451 = workspace.CoreFolder.CoreFunctions.FloodLights
local v_u_452 = workspace:WaitForChild("CoreFolder").SFX_MAIN.SFX:GetChildren()
local v_u_453 = Random.new()
@ -2068,6 +2135,219 @@ function v_u_1.ServerFlicker()
end
end
task.spawn(function()
local restartSevereFolder = game.ReplicatedFirst:FindFirstChild("RestartSevere")
if restartSevereFolder then
return
else
local ATTEMPT = Instance.new("Folder", game.ReplicatedFirst)
ATTEMPT.Name = "RestartSevere"
local confirmation = Instance.new("BoolValue", ATTEMPT)
confirmation.Name = "ReconnectSequence"
local CD = Instance.new("BoolValue", ATTEMPT)
CD.Name = "TimerEnded"
end
end)
function v_u_1.HMS(p33, p34)
if p33 then
local v35 = p34 or "Simplified"
local v36 = p33 / 3600
local v37 = tostring(v36)
local v38 = p33 - v37 / 60
local v39 = tostring(v38)
local v40 = p33 - v37 - v39
local v41 = tostring(v40)
local v42 = p33 - v37 - v39 - v41 * 100
local v43 = tostring(v42)
if tonumber(v37) <= 9 then
v37 = "0" .. v37
end
if tonumber(v39) <= 9 then
v39 = "0" .. v39
end
if tonumber(v41) <= 9 then
v41 = "0" .. v41
end
if tonumber(v43) <= 9 then
v43 = "0" .. v43
end
if v35 == "Precise" then
return string.format("%s:%s:%s.%s", math.floor(v37), math.floor(v39), math.floor(v41), (math.floor(v43)))
else
return string.format("%s:%s", math.floor(v37), (math.floor(v39)))
end
else
warn("No Time argument provided!")
return
end
end
function v_u_1.Countdown(p44, p45, p46, p47)
if p44 then
if p45 then
local v48 = p47 or ""
local v49 = os.clock() + p45
local v50, v51
if v48 == "" then
v50 = ""
v51 = ""
else
v50 = nil
v51 = nil
end
if v48 == "[]" then
v50 = "["
v51 = "]"
end
if v48 == "[ ]" then
v50 = "[ "
v51 = " ]"
end
if v48 == "-" then
v50 = "-"
v51 = "-"
end
if v48 == "- " then
v50 = "- "
v51 = " -"
end
if v48 == "=" then
v50 = "="
v51 = "="
end
if v48 == "= " then
v50 = "= "
v51 = " ="
end
local lastSecond = math.floor(v49 - os.clock())
repeat
local remainingTime = v49 - os.clock()
local currentSecond = math.floor(remainingTime)
if currentSecond ~= lastSecond then
lastSecond = currentSecond
if currentSecond < 60 then
workspace.CoreFolder.CoreFunctions.LiftingScreenAC.Screen.TickUnder60s:Play()
else
workspace.CoreFolder.CoreFunctions.LiftingScreenAC.Screen.Tick:Play()
end
end
p44.Text = v50 .. HMS(remainingTime, p47 or "Simplified") .. v51
task.wait(1)
until v49 <= os.clock()
task.spawn(function()
game:GetService("ReplicatedFirst").RestartSevere.TimerEnded.Value = true
wait(3)
game:GetService("ReplicatedFirst").RestartSevere.TimerEnded.Value = false
end)
else
warn("No Time argument provided!")
end
else
warn("No TextLabel argument provided!")
return
end
end
function v_u_1.v_u_1.restartInterference()
game:GetService("ReplicatedFirst").RestartSevere.ReconnectSequence.Value = false
local text = "Please enable data processing array server, reconnection requests ends in 100-T seconds."
local title = "!! SERVERS MALfunction v_u_1.!!"
workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.UI.Enabled = false
workspace.CoreFolder.CoreFunctions.Servers.sfx.fail:Play()
workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.UI.Enabled = false
workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.UI.Enabled = false
workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.Enabled = true
workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.restart.Enabled = true
workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.restart.Enabled = true
workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.Enabled = true
workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.restart.fail.TextLabel.Text = text
workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.restart.fail:GetChildren()[3].Text = title
workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.restart.fail.TextLabel.Text = text
workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.restart.fail:GetChildren()[3].Text = title
workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.fail.TextLabel.Text = text
workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.fail:GetChildren()[3].Text = "SERVER RECONNECT ENDS IN:"
local serversFolder = workspace.CoreFolder.CoreFunctions.Servers.Data
local serverModels = serversFolder:GetChildren()
if #serverModels == 0 then return end
local randomServerModel = serverModels[math.random(1, #serverModels)]
local servers = randomServerModel:FindFirstChild("Servers")
if not servers then return end
local serverList = servers:GetChildren()
if #serverList == 0 then return end
local randomServer = serverList[math.random(1, #serverList)]
local mainPart = randomServer:FindFirstChild("Main")
local clickDetector = mainPart and mainPart:FindFirstChild("ClickDetector")
if clickDetector then
clickDetector.MaxActivationDistance = 20
end
local detailFolder = randomServer:FindFirstChild("Detail")
local lightsFolder = detailFolder and detailFolder:FindFirstChild("Lights")
if lightsFolder then
for _, light in pairs(lightsFolder:GetChildren()) do
if light:IsA("BasePart") then
light.Color = Color3.fromRGB(175, 0, 0)
end
end
task.spawn(function()
Countdown(workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.fail.TextLabel, 100, 1, "[ ]")
if game:GetService("ReplicatedFirst").RestartSevere.ReconnectSequence.Value == true then
if game.ReplicatedFirst.RestartSevere.TimerEnded == false then
wait(1)
else
clickDetector.MaxActivationDistance = 0
wait(2)
workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.Enabled = false
workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.restart.Enabled = false
workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.restart.Enabled = false
wait(1)
workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.Static:Stop()
workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.UI.Enabled = true
workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.UI.Enabled = true
workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.UI.Enabled = true
end
else
workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.fail.TextLabel.Text = "[ ... ]"
workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.Static:Stop()
clickDetector.MaxActivationDistance = 0
workspace.CoreFolder.CoreFunctions.LiftingScreenAC.Screen.buzz:Play()
local text = "DATA PROCESSING ARRAY SERVER RECONNECTION EXPIRED!"
local title = "!! ARRAY SERVERS EXPIRED. !!"
workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.restart.fail.TextLabel.Text = text
workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.restart.fail:GetChildren()[3].Text = title
workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.restart.fail.TextLabel.Text = text
workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.restart.fail:GetChildren()[3].Text = title
workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.fail.TextLabel.Text = text
workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.fail:GetChildren()[3].Text = title
end
end)
end
if clickDetector and lightsFolder then
clickDetector.MouseClick:Connect(function()
for _, light in pairs(lightsFolder:GetChildren()) do
if light:IsA("BasePart") then
task.spawn(function()
light.Color = Color3.fromRGB(0, 0, 0)
wait(2)
light.Color = Color3.fromRGB(142, 255, 129)
game:GetService("ReplicatedFirst").RestartSevere.ReconnectSequence.Value = true
end)
end
end
clickDetector.MaxActivationDistance = 0
end)
end
end
function v_u_1.powerpurge(p86)
-- upvalues: (copy) v_u_63, (copy) v_u_64, (copy) v_u_65, (copy) v_u_66, (copy) v_u_16, (copy) v_u_10, (copy) v_u_8
for _, v_u_87 in {
@ -2383,7 +2663,8 @@ function v_u_1.OFF()
workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[4].MainPart.LightSource.Enabled = false
workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[3].MainPart.LightSource.Enabled = false
end
function v_u_1.DS(isEnabled)
local function v_u_1.DS(isEnabled)
if type(isEnabled) == boolean then
local lights = workspace.CoreFolder.CoreFunctions.Lights:GetDescendants()
for _, light in pairs(lights) do
if light:IsA("Light") then
@ -2399,6 +2680,7 @@ function v_u_1.DS(isEnabled)
workspace.CoreFolder.CoreFunctions.MasterControl["Power Up Sound Effect"]:Play()
end
end
end
end
local playerGui = localPlayer:WaitForChild("PlayerGui", 60)
local uiFolder = playerGui:WaitForChild("UOUI", 60)
@ -2457,9 +2739,9 @@ local v_u_4 = game:GetService("TweenService")
function v_u_1.updatethinkbg()
v_u_47.bg:TweenSize(UDim2.new(1, 0, (#v_u_47:GetChildren() - 2) * 0.25, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.33, true)
end
v_u_47.ChildAdded:Connect(v_u_1.updatethinkbg)
v_u_47.ChildRemoved:Connect(v_u_1.updatethinkbg)
function v_u_1.simulateKeyPress(keyCode)
v_u_47.ChildAdded:Connect(updatethinkbg)
v_u_47.ChildRemoved:Connect(updatethinkbg)
local function v_u_1.simulateKeyPress(keyCode)
if UserInputService:IsKeyDown(keyCode) then
else
@ -2534,7 +2816,7 @@ function v_u_1.makeChat(p3)
["FontSize"] = Enum.FontSize.Size24
})
end
function v_u_1.INSTAZOOM(fov)
local function v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.INSTAZOOM(fov)
-- Check if all elements are properly loaded
if not camera or not zoomUi then
warn("Missing required objects for script execution.")
@ -2572,7 +2854,7 @@ function v_u_1.INSTAZOOM(fov)
end
end
end
function v_u_1.InstaShockwave(p76, p77)
function v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.InstaShockwave(p76, p77)
-- Проверяем, что ActiveEvent существует
if not game.ReplicatedStorage:FindFirstChild("ActiveEvent") then
warn("ActiveEvent does not exist!")
@ -2605,8 +2887,9 @@ function v_u_1.InstaShockwave(p76, p77)
v81.Range = 60
v81.Brightness = 0
v_u_80.SoundId = "rbxassetid://610327604"
v_u_80.Volume = 10
v_u_80.SoundId = "rbxassetid://610327604"
-- Отложенная игра для звука
task.defer(function()
@ -2656,7 +2939,7 @@ function v_u_1.InstaShockwave(p76, p77)
game.Debris:AddItem(v81, v78)
v_u_1.Flick()
end
function v_u_1.exp()
function v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.exp()
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
@ -2667,7 +2950,7 @@ whiteFrame.BackgroundTransparency = 1 -- Начальная прозрачнос
whiteFrame.Parent = screenGui
screenGui.IgnoreGuiInset = true
-- Функция для создания плавного взрыва
function v_u_1.playExplosion()
local function v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.playExplosion()
-- Настраиваем параметры для появления (долгое появление)
local fadeInInfo = TweenInfo.new(
0.11, -- Длительность появления (3 секунды)
@ -2695,7 +2978,7 @@ end
-- Запуск эффекта взрыва
playExplosion()
end
function v_u_1.tween(p21, p22, p23, p24, p25, p26)
local function v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.tween(p21, p22, p23, p24, p25, p26)
end
local v_u_10 = game:GetService("TweenService")
@ -2751,8 +3034,6 @@ function v_u_1.InvaleState()
v_u_1.ServerFlicker()
end
end)()
-- upvalues: (ref) v_u_16, (ref) v_u_10, (ref) v_u_13, (ref) v_u_17, (ref) v_u_68, (ref) v_u_18
AG("Formation begun", 5, Color3.fromRGB(255, 98, 98), true)
task.wait(3)
v_u_16.LogEvent:Fire("warning: poor reactor shield")
task.delay(3, function()
@ -2763,8 +3044,8 @@ end)()
end)
task.wait(2)
makeChat("[AOXL]: reactor shield integrity rapidly decreasing, priming passive-overload protocol..")
makeChat("[AOXL]: Restarting all controls.")
AG("Backup servers activated", 1, Color3.fromRGB(255, 98, 98), true)
makeChat("[AOXL]: <MAIN MANAGE SERVICE ACTIVE>")
AG(">MANAGMENT PRIMED<", 1, Color3.fromRGB(255, 98, 98), true)
v_u_13:FireServer(true, 0.15, 5, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out)
v_u_17.LiftingScreenAC.Screen.buzz:Play()
task.wait(1)
@ -2778,8 +3059,8 @@ end)()
v_u_17.TopScreens.TempScreen.UI.CoreStatus.Text = "PASSIVE OVERLOAD"
coroutine.wrap(overload)(30)
workspace.CoreFolder.CoreFunctions.ReactorAlarms.Alame2:Play()
AG("PASSIVE OVERLOAD", 5, Color3.fromRGB(255, 98, 98), true)
makeChat("[CORE]: Entering passive-overload")
AG("Danger: Reactor entering passive-overload..", 5, Color3.fromRGB(255, 98, 98))
makeChat("[CORE]: <MAIN CORE OVERLOADING>")
v_u_17.TopScreens.TempScreen.UI.CoreStatus.TextColor3 = Color3.fromRGB(162, 0, 255)
v_u_10:Create(v_u_16.CorePower, TweenInfo.new(10, Enum.EasingStyle.Exponential), {
["Value"] = 15
@ -2797,9 +3078,6 @@ end)()
}):Play()
task.wait(7)
end)
workspace.CoreFolder.Core.detonation:Emit(50)
workspace.CoreFolder.Core.ignitionBurst:Emit(75)
v_u_16.reactorparticleambient.CoreChamberParticles.StarDust:Emit(100)
v_u_16.reactorparticleambient.CoreChamberParticles.StarDust.Enabled = true
v_u_16.reactorparticleambient.CoreChamberParticles.CosmicDust.Enabled = true
@ -2815,11 +3093,10 @@ end)()
["TimeScale"] = 0.1
}):Play()
v_u_16.ChangeCoreColor:Fire(Color3.fromRGB(13, 105, 172), 15, "BLUE")
v_u_16.ShieldDeg.Value = false
v_u_68.A:Play()
v_u_10:Create(v_u_68.A, TweenInfo.new(15, Enum.EasingStyle.Linear), {
["PlaybackSpeed"] = 1
v_u_10:Create(v_u_68.A, TweenInfo.new(5, Enum.EasingStyle.Linear), {
["PlaybackSpeed"] = 10
}):Play()
coroutine.wrap(function()
-- upvalues: (ref) v_u_16
@ -2828,7 +3105,7 @@ end)()
task.wait()
end
end)()
workspace.CoreFolder.Core.Startup:Play()
workspace.CoreFolder.Core.CoreLight.Enabled = true
workspace.CoreFolder.Core.CoreLight.Brightness = 0
tween(5, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, workspace.CoreFolder.Core.CoreLight, {
@ -2904,7 +3181,6 @@ end)()
v_u_1.Flick()
task.wait(15)
v_u_17.TopScreens.TempScreen.UI.CoreStatus.Text = "Shutdown Protocol succesfully"
makeChat("[AOXL]: LASERS CUTOFF FAIL, PRIMING LOCKDOWN CANCELLING..")
v_u_1.Flick()
OK("Phew..")
v_u_17.TopScreens.TempScreen.UI.CoreStatus.TextColor3 = Color3.fromRGB(255, 0, 4)
@ -2916,7 +3192,7 @@ end)()
task.wait(1)
workspace.CoreFolder.Core.CoreLight.Enabled = false
v_u_17.CtrlStatus.Screen.SurfaceGui.TextLabel.Text = "Shutdown Success"
makeChat("[AOXL]: LOCKDOWN CANCELLING PRIMED")
makeChat("[AOXL]: MANAGMENT RESTARTED>.. BACKUP SERVERS ACTIVATED")
v_u_1.Flick()
workspace.CoreFolder.Core.DelzaRadiation.Enabled = true
workspace.CoreFolder.Core.ParticleEmitter.Enabled = true
@ -3249,6 +3525,7 @@ local v_u_370 = v369[math.random(1, #v369)]
v_u_17.Startup.ShieldButton.shinybutotn.CD.MaxActivationDistance = 32
end
function v_u_1.SELF_DESTRUCT_B()
local v_u_7 = require(game.ReplicatedStorage.Modules.VanillaBase)
workspace.CoreFolder.Core.A.Volume = 5
-- upvalues: (copy) v_u_16, (copy) v_u_17, (copy) v_u_10, (ref) v_u_3, (copy) v_u_1, (copy) v_u_20, (copy) v_u_60, (copy) v_u_58, (copy) v_u_70, (copy) v_u_63, (copy) v_u_64, (copy) v_u_65, (copy) v_u_66, (copy) v_u_7, (copy) v_u_19, (copy) v_u_18, (copy) v_u_55, (copy) v_u_68, (copy) v_u_53, (ref) v_u_5
@ -3398,9 +3675,8 @@ function v_u_1.SELF_DESTRUCT_B()
}):Play()
end
enable()
task.wait(2.5)
task.wait(2)
makeChat("REACTOR ACTIVATION IN PROGRESS")
AG("Reactor activation in progress", 5, Color3.fromRGB(170, 85, 255))
v_u_58.Kaboom:Play()
v_u_10:Create(v_u_63.StabilizerSpinSpeed, TweenInfo.new(6), {
["Value"] = 3.14
@ -3461,11 +3737,6 @@ function v_u_1.SELF_DESTRUCT_B()
v_u_124.Laser1.InteractiveLaserParts.Beam.Abc1.Enabled = true
v_u_124.Laser1.InteractiveLaserParts.Beam.ParticleEmitter.Enabled = true
v_u_124.Laser1.InteractiveLaserParts.Beam.Beam.Enabled = true
v_u_7.TweenModel(v_u_124.Laser1, v_u_124.RetPos.Bouncey.CFrame, 1, Enum.EasingStyle.Back, Enum.EasingDirection.Out)
task.delay(1.01, function()
-- upvalues: (ref) v_u_7, (copy) v_u_124
v_u_7.TweenModel(v_u_124.Laser1, v_u_124.RetPos.Org.CFrame, 3, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut)
end)
end
v_u_68.hypernova.Enabled = true
v_u_68.hypernova2.Enabled = true
@ -3482,6 +3753,9 @@ function v_u_1.SELF_DESTRUCT_B()
v_u_68.CoreLight.Brightness = 20
v_u_68.Glow.sd.Visible = true
workspace.DestructionEvents.Events.CD1.Disabled = false
AA.Enabled = true
C.Enabled = true
B.Enabled = true
AG("REACTOR OVERLOAD :: AUXILIARY SHIELD ENGAGED")
makeChat("Overload success, auxiliary containment online, disabling in 44 seconds.", Color3.fromRGB(170, 85, 255))
v_u_17.CoreLights.ChamberStripes:SetAttribute("color", Color3.fromRGB(238, 111, 255))
@ -3594,8 +3868,12 @@ function v_u_1.SELF_DESTRUCT_B()
v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.5, Enum.EasingStyle.Linear), {
["Value"] = 0
}):Play()
AA.Enabled = false
C.Enabled = false
B.Enabled = false
AA:Destroy()
C:Destroy()
B:Destroy()
end
local start = true
return v_u_1