generated from Aleks/xxaazza2z
Обновить Version.txt
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352
Version.txt
352
Version.txt
@ -1689,7 +1689,11 @@ local Os = {
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end
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end)
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end
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-- script by notefrvrt, no skids!
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local FilteringEnabled = true -- if u set false nothing changes...
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local v_u_1 = {}
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local AngularIntensity = game.ReplicatedStorage.CameraShake.AngularIntensity
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local Roughness = game.ReplicatedStorage.CameraShake.Roughness
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local enabled = true -- and also its the config "enabled"
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local TweenService = game:GetService("TweenService")
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local UserInputService = game:GetService("UserInputService")
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@ -1719,6 +1723,69 @@ local v_u_61 = v_u_16.Lasers.Laser1
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local v_u_62 = v_u_16.Lasers.Laser2
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local v_u_63 = v_u_16.Lasers.PL1
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local v_u_64 = v_u_16.Lasers.PL2
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local A = workspace.CoreFolder.Core
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-- Create PointLight
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local AA = Instance.new("PointLight", A)
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AA.Name = "PointLight"
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AA.Brightness = 4.1
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AA.Color = Color3.fromRGB(255, 105, 107)
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AA.Enabled = false
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AA.Range = 45
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AA.Shadows = true
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-- Create ParticleEmitter 1
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local B = Instance.new("ParticleEmitter", A)
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B.Name = "corelol"
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B.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0), Color3.fromRGB(255, 0, 0)) -- Fixed ColorSequence
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B.LightEmission = 1
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B.LightInfluence = 1
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B.Orientation = "FacingCamera" -- Removed Enum
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B.Size = NumberSequence.new(10)
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B.Squash = NumberSequence.new(0.1)
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B.Texture = "rbxassetid://6900421146"
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B.Transparency = NumberSequence.new(0.5)
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B.ZOffset = 1
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B.EmissionDirection = "Top" -- Removed Enum
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B.Enabled = false
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B.Rate = 15
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B.Rotation = NumberRange.new(0, 360)
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B.RotSpeed = NumberRange.new(-35, 35)
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B.Speed = NumberRange.new(0)
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B.SpreadAngle = Vector2.new(35, 35)
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B.Shape = "Box" -- Removed Enum
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B.ShapeInOut = "Outward" -- Removed Enum
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B.ShapeStyle = "Volume" -- Removed Enum
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B.FlipbookLayout = "None" -- Removed Enum
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B.FlipbookFramerate = NumberRange.new(1,1)
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B.FlipbookMode = "Loop"
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local C = Instance.new("ParticleEmitter", A)
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C.Name = "radiating"
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C.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0), Color3.fromRGB(255, 0, 0)) -- Fixed ColorSequence
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C.LightEmission = 1
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C.LightInfluence = 1
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C.Orientation = "FacingCamera" -- Removed Enum
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C.Size = NumberSequence.new(0, 35, 0, 1, 35, 0)
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C.Squash = NumberSequence.new(0, -3, 0, 1, 3, 0)
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C.Texture = "rbxassetid://7216848832"
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C.Transparency = NumberSequence.new(0, 1, 0, 0.501247, 0.84375, 0, 1, 1, 0)
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C.ZOffset = 0
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C.EmissionDirection = "Top" -- Removed Enum
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C.Enabled = false
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C.Lifetime = NumberRange.new(1, 1)
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C.Rate = 15
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C.Rotation = NumberRange.new(0)
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C.RotSpeed = NumberRange.new(0)
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C.Speed = NumberRange.new(0)
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C.SpreadAngle = Vector2.new(0)
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C.Shape = "Box" -- Removed Enum
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C.ShapeInOut = "Outward" -- Removed Enum
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C.ShapeStyle = "Volume" -- Removed Enum
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C.FlipbookLayout = "None" -- Removed Enum
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C.FlipbookFramerate = NumberRange.new(1,1)
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C.FlipbookMode = "Loop"
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C.FlipbookStartRandom = false
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C.LockedToPart = true
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local v_u_65 = v_u_16.Lasers.SL1
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local v_u_66 = v_u_16.Lasers.SL2
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local v_u_67 = v_u_17.MasterControl
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@ -1882,7 +1949,7 @@ function v_u_1.cinematic(p23, p24, p25, p26, p27)
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}):Play()
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end
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end
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function v_u_1.Flick()
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function v_u_1.v_u_1.Flick()
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local v451 = workspace.CoreFolder.CoreFunctions.Lights
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local v_u_452 = workspace:WaitForChild("CoreFolder").SFX_MAIN.SFX:GetChildren()
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local v_u_453 = Random.new()
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@ -1950,7 +2017,7 @@ function v_u_1.Flick()
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end)()
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end
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end
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function v_u_1.AFS(time)
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local function v_u_1.AFS(time)
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local time = time or 0.1
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v_u_1.Flick()
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wait(time)
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@ -1999,7 +2066,7 @@ function v_u_1.AFS(time)
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v_u_1.Flick()
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wait(time)
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end
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function v_u_1.ServerFlicker()
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function v_u_1.v_u_1.ServerFlicker()
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local v451 = workspace.CoreFolder.CoreFunctions.FloodLights
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local v_u_452 = workspace:WaitForChild("CoreFolder").SFX_MAIN.SFX:GetChildren()
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local v_u_453 = Random.new()
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@ -2068,6 +2135,219 @@ function v_u_1.ServerFlicker()
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end
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end
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task.spawn(function()
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local restartSevereFolder = game.ReplicatedFirst:FindFirstChild("RestartSevere")
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if restartSevereFolder then
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return
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else
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local ATTEMPT = Instance.new("Folder", game.ReplicatedFirst)
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ATTEMPT.Name = "RestartSevere"
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local confirmation = Instance.new("BoolValue", ATTEMPT)
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confirmation.Name = "ReconnectSequence"
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local CD = Instance.new("BoolValue", ATTEMPT)
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CD.Name = "TimerEnded"
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end
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end)
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function v_u_1.HMS(p33, p34)
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if p33 then
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local v35 = p34 or "Simplified"
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local v36 = p33 / 3600
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local v37 = tostring(v36)
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local v38 = p33 - v37 / 60
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local v39 = tostring(v38)
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local v40 = p33 - v37 - v39
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local v41 = tostring(v40)
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local v42 = p33 - v37 - v39 - v41 * 100
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local v43 = tostring(v42)
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if tonumber(v37) <= 9 then
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v37 = "0" .. v37
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end
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if tonumber(v39) <= 9 then
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v39 = "0" .. v39
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end
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if tonumber(v41) <= 9 then
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v41 = "0" .. v41
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end
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if tonumber(v43) <= 9 then
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v43 = "0" .. v43
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end
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if v35 == "Precise" then
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return string.format("%s:%s:%s.%s", math.floor(v37), math.floor(v39), math.floor(v41), (math.floor(v43)))
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else
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return string.format("%s:%s", math.floor(v37), (math.floor(v39)))
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end
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else
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warn("No Time argument provided!")
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return
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end
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end
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function v_u_1.Countdown(p44, p45, p46, p47)
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if p44 then
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if p45 then
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local v48 = p47 or ""
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local v49 = os.clock() + p45
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local v50, v51
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if v48 == "" then
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v50 = ""
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v51 = ""
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else
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v50 = nil
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v51 = nil
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end
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if v48 == "[]" then
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v50 = "["
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v51 = "]"
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end
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if v48 == "[ ]" then
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v50 = "[ "
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v51 = " ]"
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end
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if v48 == "-" then
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v50 = "-"
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v51 = "-"
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end
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if v48 == "- " then
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v50 = "- "
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v51 = " -"
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end
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if v48 == "=" then
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v50 = "="
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v51 = "="
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end
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if v48 == "= " then
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v50 = "= "
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v51 = " ="
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end
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local lastSecond = math.floor(v49 - os.clock())
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repeat
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local remainingTime = v49 - os.clock()
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local currentSecond = math.floor(remainingTime)
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if currentSecond ~= lastSecond then
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lastSecond = currentSecond
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if currentSecond < 60 then
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workspace.CoreFolder.CoreFunctions.LiftingScreenAC.Screen.TickUnder60s:Play()
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else
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workspace.CoreFolder.CoreFunctions.LiftingScreenAC.Screen.Tick:Play()
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end
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end
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p44.Text = v50 .. HMS(remainingTime, p47 or "Simplified") .. v51
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task.wait(1)
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until v49 <= os.clock()
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task.spawn(function()
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game:GetService("ReplicatedFirst").RestartSevere.TimerEnded.Value = true
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wait(3)
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game:GetService("ReplicatedFirst").RestartSevere.TimerEnded.Value = false
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end)
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else
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warn("No Time argument provided!")
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end
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else
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warn("No TextLabel argument provided!")
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return
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end
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end
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function v_u_1.v_u_1.restartInterference()
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game:GetService("ReplicatedFirst").RestartSevere.ReconnectSequence.Value = false
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local text = "Please enable data processing array server, reconnection requests ends in 100-T seconds."
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local title = "!! SERVERS MALfunction v_u_1.!!"
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workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.UI.Enabled = false
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workspace.CoreFolder.CoreFunctions.Servers.sfx.fail:Play()
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workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.UI.Enabled = false
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workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.UI.Enabled = false
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workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.Enabled = true
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workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.restart.Enabled = true
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workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.restart.Enabled = true
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workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.Enabled = true
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workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.restart.fail.TextLabel.Text = text
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workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.restart.fail:GetChildren()[3].Text = title
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workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.restart.fail.TextLabel.Text = text
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workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.restart.fail:GetChildren()[3].Text = title
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workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.fail.TextLabel.Text = text
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workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.fail:GetChildren()[3].Text = "SERVER RECONNECT ENDS IN:"
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local serversFolder = workspace.CoreFolder.CoreFunctions.Servers.Data
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local serverModels = serversFolder:GetChildren()
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if #serverModels == 0 then return end
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local randomServerModel = serverModels[math.random(1, #serverModels)]
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local servers = randomServerModel:FindFirstChild("Servers")
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if not servers then return end
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local serverList = servers:GetChildren()
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if #serverList == 0 then return end
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local randomServer = serverList[math.random(1, #serverList)]
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local mainPart = randomServer:FindFirstChild("Main")
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local clickDetector = mainPart and mainPart:FindFirstChild("ClickDetector")
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if clickDetector then
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clickDetector.MaxActivationDistance = 20
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end
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local detailFolder = randomServer:FindFirstChild("Detail")
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local lightsFolder = detailFolder and detailFolder:FindFirstChild("Lights")
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if lightsFolder then
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for _, light in pairs(lightsFolder:GetChildren()) do
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if light:IsA("BasePart") then
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light.Color = Color3.fromRGB(175, 0, 0)
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end
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end
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task.spawn(function()
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Countdown(workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.fail.TextLabel, 100, 1, "[ ]")
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if game:GetService("ReplicatedFirst").RestartSevere.ReconnectSequence.Value == true then
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if game.ReplicatedFirst.RestartSevere.TimerEnded == false then
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wait(1)
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else
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clickDetector.MaxActivationDistance = 0
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wait(2)
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workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.Enabled = false
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workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.restart.Enabled = false
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workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.restart.Enabled = false
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wait(1)
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workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.Static:Stop()
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workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.UI.Enabled = true
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workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.UI.Enabled = true
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workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.UI.Enabled = true
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end
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else
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workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.fail.TextLabel.Text = "[ ... ]"
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workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.Static:Stop()
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clickDetector.MaxActivationDistance = 0
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workspace.CoreFolder.CoreFunctions.LiftingScreenAC.Screen.buzz:Play()
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local text = "DATA PROCESSING ARRAY SERVER RECONNECTION EXPIRED!"
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local title = "!! ARRAY SERVERS EXPIRED. !!"
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workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.restart.fail.TextLabel.Text = text
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workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.restart.fail:GetChildren()[3].Text = title
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workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.restart.fail.TextLabel.Text = text
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workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.restart.fail:GetChildren()[3].Text = title
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workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.fail.TextLabel.Text = text
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workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.fail:GetChildren()[3].Text = title
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end
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end)
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end
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if clickDetector and lightsFolder then
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clickDetector.MouseClick:Connect(function()
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for _, light in pairs(lightsFolder:GetChildren()) do
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if light:IsA("BasePart") then
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task.spawn(function()
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light.Color = Color3.fromRGB(0, 0, 0)
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wait(2)
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light.Color = Color3.fromRGB(142, 255, 129)
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game:GetService("ReplicatedFirst").RestartSevere.ReconnectSequence.Value = true
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end)
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end
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end
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clickDetector.MaxActivationDistance = 0
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end)
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end
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end
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function v_u_1.powerpurge(p86)
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-- upvalues: (copy) v_u_63, (copy) v_u_64, (copy) v_u_65, (copy) v_u_66, (copy) v_u_16, (copy) v_u_10, (copy) v_u_8
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for _, v_u_87 in {
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@ -2383,7 +2663,8 @@ function v_u_1.OFF()
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workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[4].MainPart.LightSource.Enabled = false
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workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[3].MainPart.LightSource.Enabled = false
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end
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function v_u_1.DS(isEnabled)
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local function v_u_1.DS(isEnabled)
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if type(isEnabled) == boolean then
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local lights = workspace.CoreFolder.CoreFunctions.Lights:GetDescendants()
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for _, light in pairs(lights) do
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if light:IsA("Light") then
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@ -2399,6 +2680,7 @@ function v_u_1.DS(isEnabled)
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workspace.CoreFolder.CoreFunctions.MasterControl["Power Up Sound Effect"]:Play()
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end
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end
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end
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end
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local playerGui = localPlayer:WaitForChild("PlayerGui", 60)
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local uiFolder = playerGui:WaitForChild("UOUI", 60)
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@ -2457,9 +2739,9 @@ local v_u_4 = game:GetService("TweenService")
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function v_u_1.updatethinkbg()
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v_u_47.bg:TweenSize(UDim2.new(1, 0, (#v_u_47:GetChildren() - 2) * 0.25, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.33, true)
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end
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v_u_47.ChildAdded:Connect(v_u_1.updatethinkbg)
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v_u_47.ChildRemoved:Connect(v_u_1.updatethinkbg)
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function v_u_1.simulateKeyPress(keyCode)
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v_u_47.ChildAdded:Connect(updatethinkbg)
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v_u_47.ChildRemoved:Connect(updatethinkbg)
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local function v_u_1.simulateKeyPress(keyCode)
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if UserInputService:IsKeyDown(keyCode) then
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else
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@ -2534,7 +2816,7 @@ function v_u_1.makeChat(p3)
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["FontSize"] = Enum.FontSize.Size24
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})
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end
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function v_u_1.INSTAZOOM(fov)
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local function v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.INSTAZOOM(fov)
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-- Check if all elements are properly loaded
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if not camera or not zoomUi then
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warn("Missing required objects for script execution.")
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@ -2572,7 +2854,7 @@ function v_u_1.INSTAZOOM(fov)
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end
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end
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end
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function v_u_1.InstaShockwave(p76, p77)
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function v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.InstaShockwave(p76, p77)
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-- Проверяем, что ActiveEvent существует
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if not game.ReplicatedStorage:FindFirstChild("ActiveEvent") then
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warn("ActiveEvent does not exist!")
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@ -2605,8 +2887,9 @@ function v_u_1.InstaShockwave(p76, p77)
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v81.Range = 60
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v81.Brightness = 0
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v_u_80.SoundId = "rbxassetid://610327604"
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v_u_80.Volume = 10
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v_u_80.SoundId = "rbxassetid://610327604"
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-- Отложенная игра для звука
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task.defer(function()
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@ -2656,7 +2939,7 @@ function v_u_1.InstaShockwave(p76, p77)
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game.Debris:AddItem(v81, v78)
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v_u_1.Flick()
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end
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function v_u_1.exp()
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function v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.exp()
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local screenGui = Instance.new("ScreenGui")
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screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
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||||
|
||||
@ -2667,7 +2950,7 @@ whiteFrame.BackgroundTransparency = 1 -- Начальная прозрачнос
|
||||
whiteFrame.Parent = screenGui
|
||||
screenGui.IgnoreGuiInset = true
|
||||
-- Функция для создания плавного взрыва
|
||||
function v_u_1.playExplosion()
|
||||
local function v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.playExplosion()
|
||||
-- Настраиваем параметры для появления (долгое появление)
|
||||
local fadeInInfo = TweenInfo.new(
|
||||
0.11, -- Длительность появления (3 секунды)
|
||||
@ -2695,7 +2978,7 @@ end
|
||||
-- Запуск эффекта взрыва
|
||||
playExplosion()
|
||||
end
|
||||
function v_u_1.tween(p21, p22, p23, p24, p25, p26)
|
||||
local function v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.tween(p21, p22, p23, p24, p25, p26)
|
||||
|
||||
end
|
||||
local v_u_10 = game:GetService("TweenService")
|
||||
@ -2751,8 +3034,6 @@ function v_u_1.InvaleState()
|
||||
v_u_1.ServerFlicker()
|
||||
end
|
||||
end)()
|
||||
-- upvalues: (ref) v_u_16, (ref) v_u_10, (ref) v_u_13, (ref) v_u_17, (ref) v_u_68, (ref) v_u_18
|
||||
AG("Formation begun", 5, Color3.fromRGB(255, 98, 98), true)
|
||||
task.wait(3)
|
||||
v_u_16.LogEvent:Fire("warning: poor reactor shield")
|
||||
task.delay(3, function()
|
||||
@ -2763,8 +3044,8 @@ end)()
|
||||
end)
|
||||
task.wait(2)
|
||||
makeChat("[AOXL]: reactor shield integrity rapidly decreasing, priming passive-overload protocol..")
|
||||
makeChat("[AOXL]: Restarting all controls.")
|
||||
AG("Backup servers activated", 1, Color3.fromRGB(255, 98, 98), true)
|
||||
makeChat("[AOXL]: <MAIN MANAGE SERVICE ACTIVE>")
|
||||
AG(">MANAGMENT PRIMED<", 1, Color3.fromRGB(255, 98, 98), true)
|
||||
v_u_13:FireServer(true, 0.15, 5, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out)
|
||||
v_u_17.LiftingScreenAC.Screen.buzz:Play()
|
||||
task.wait(1)
|
||||
@ -2778,8 +3059,8 @@ end)()
|
||||
v_u_17.TopScreens.TempScreen.UI.CoreStatus.Text = "PASSIVE OVERLOAD"
|
||||
coroutine.wrap(overload)(30)
|
||||
workspace.CoreFolder.CoreFunctions.ReactorAlarms.Alame2:Play()
|
||||
AG("PASSIVE OVERLOAD", 5, Color3.fromRGB(255, 98, 98), true)
|
||||
makeChat("[CORE]: Entering passive-overload")
|
||||
AG("Danger: Reactor entering passive-overload..", 5, Color3.fromRGB(255, 98, 98))
|
||||
makeChat("[CORE]: <MAIN CORE OVERLOADING>")
|
||||
v_u_17.TopScreens.TempScreen.UI.CoreStatus.TextColor3 = Color3.fromRGB(162, 0, 255)
|
||||
v_u_10:Create(v_u_16.CorePower, TweenInfo.new(10, Enum.EasingStyle.Exponential), {
|
||||
["Value"] = 15
|
||||
@ -2797,9 +3078,6 @@ end)()
|
||||
}):Play()
|
||||
task.wait(7)
|
||||
end)
|
||||
|
||||
workspace.CoreFolder.Core.detonation:Emit(50)
|
||||
workspace.CoreFolder.Core.ignitionBurst:Emit(75)
|
||||
v_u_16.reactorparticleambient.CoreChamberParticles.StarDust:Emit(100)
|
||||
v_u_16.reactorparticleambient.CoreChamberParticles.StarDust.Enabled = true
|
||||
v_u_16.reactorparticleambient.CoreChamberParticles.CosmicDust.Enabled = true
|
||||
@ -2815,11 +3093,10 @@ end)()
|
||||
["TimeScale"] = 0.1
|
||||
}):Play()
|
||||
|
||||
v_u_16.ChangeCoreColor:Fire(Color3.fromRGB(13, 105, 172), 15, "BLUE")
|
||||
v_u_16.ShieldDeg.Value = false
|
||||
v_u_68.A:Play()
|
||||
v_u_10:Create(v_u_68.A, TweenInfo.new(15, Enum.EasingStyle.Linear), {
|
||||
["PlaybackSpeed"] = 1
|
||||
v_u_10:Create(v_u_68.A, TweenInfo.new(5, Enum.EasingStyle.Linear), {
|
||||
["PlaybackSpeed"] = 10
|
||||
}):Play()
|
||||
coroutine.wrap(function()
|
||||
-- upvalues: (ref) v_u_16
|
||||
@ -2828,7 +3105,7 @@ end)()
|
||||
task.wait()
|
||||
end
|
||||
end)()
|
||||
workspace.CoreFolder.Core.Startup:Play()
|
||||
|
||||
workspace.CoreFolder.Core.CoreLight.Enabled = true
|
||||
workspace.CoreFolder.Core.CoreLight.Brightness = 0
|
||||
tween(5, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, workspace.CoreFolder.Core.CoreLight, {
|
||||
@ -2904,7 +3181,6 @@ end)()
|
||||
v_u_1.Flick()
|
||||
task.wait(15)
|
||||
v_u_17.TopScreens.TempScreen.UI.CoreStatus.Text = "Shutdown Protocol succesfully"
|
||||
makeChat("[AOXL]: LASERS CUTOFF FAIL, PRIMING LOCKDOWN CANCELLING..")
|
||||
v_u_1.Flick()
|
||||
OK("Phew..")
|
||||
v_u_17.TopScreens.TempScreen.UI.CoreStatus.TextColor3 = Color3.fromRGB(255, 0, 4)
|
||||
@ -2916,7 +3192,7 @@ end)()
|
||||
task.wait(1)
|
||||
workspace.CoreFolder.Core.CoreLight.Enabled = false
|
||||
v_u_17.CtrlStatus.Screen.SurfaceGui.TextLabel.Text = "Shutdown Success"
|
||||
makeChat("[AOXL]: LOCKDOWN CANCELLING PRIMED")
|
||||
makeChat("[AOXL]: MANAGMENT RESTARTED>.. BACKUP SERVERS ACTIVATED")
|
||||
v_u_1.Flick()
|
||||
workspace.CoreFolder.Core.DelzaRadiation.Enabled = true
|
||||
workspace.CoreFolder.Core.ParticleEmitter.Enabled = true
|
||||
@ -3249,6 +3525,7 @@ local v_u_370 = v369[math.random(1, #v369)]
|
||||
v_u_17.Startup.ShieldButton.shinybutotn.CD.MaxActivationDistance = 32
|
||||
end
|
||||
function v_u_1.SELF_DESTRUCT_B()
|
||||
|
||||
local v_u_7 = require(game.ReplicatedStorage.Modules.VanillaBase)
|
||||
workspace.CoreFolder.Core.A.Volume = 5
|
||||
-- upvalues: (copy) v_u_16, (copy) v_u_17, (copy) v_u_10, (ref) v_u_3, (copy) v_u_1, (copy) v_u_20, (copy) v_u_60, (copy) v_u_58, (copy) v_u_70, (copy) v_u_63, (copy) v_u_64, (copy) v_u_65, (copy) v_u_66, (copy) v_u_7, (copy) v_u_19, (copy) v_u_18, (copy) v_u_55, (copy) v_u_68, (copy) v_u_53, (ref) v_u_5
|
||||
@ -3398,9 +3675,8 @@ function v_u_1.SELF_DESTRUCT_B()
|
||||
}):Play()
|
||||
end
|
||||
enable()
|
||||
task.wait(2.5)
|
||||
task.wait(2)
|
||||
makeChat("REACTOR ACTIVATION IN PROGRESS")
|
||||
AG("Reactor activation in progress", 5, Color3.fromRGB(170, 85, 255))
|
||||
v_u_58.Kaboom:Play()
|
||||
v_u_10:Create(v_u_63.StabilizerSpinSpeed, TweenInfo.new(6), {
|
||||
["Value"] = 3.14
|
||||
@ -3461,11 +3737,6 @@ function v_u_1.SELF_DESTRUCT_B()
|
||||
v_u_124.Laser1.InteractiveLaserParts.Beam.Abc1.Enabled = true
|
||||
v_u_124.Laser1.InteractiveLaserParts.Beam.ParticleEmitter.Enabled = true
|
||||
v_u_124.Laser1.InteractiveLaserParts.Beam.Beam.Enabled = true
|
||||
v_u_7.TweenModel(v_u_124.Laser1, v_u_124.RetPos.Bouncey.CFrame, 1, Enum.EasingStyle.Back, Enum.EasingDirection.Out)
|
||||
task.delay(1.01, function()
|
||||
-- upvalues: (ref) v_u_7, (copy) v_u_124
|
||||
v_u_7.TweenModel(v_u_124.Laser1, v_u_124.RetPos.Org.CFrame, 3, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut)
|
||||
end)
|
||||
end
|
||||
v_u_68.hypernova.Enabled = true
|
||||
v_u_68.hypernova2.Enabled = true
|
||||
@ -3482,6 +3753,9 @@ function v_u_1.SELF_DESTRUCT_B()
|
||||
v_u_68.CoreLight.Brightness = 20
|
||||
v_u_68.Glow.sd.Visible = true
|
||||
workspace.DestructionEvents.Events.CD1.Disabled = false
|
||||
AA.Enabled = true
|
||||
C.Enabled = true
|
||||
B.Enabled = true
|
||||
AG("REACTOR OVERLOAD :: AUXILIARY SHIELD ENGAGED")
|
||||
makeChat("Overload success, auxiliary containment online, disabling in 44 seconds.", Color3.fromRGB(170, 85, 255))
|
||||
v_u_17.CoreLights.ChamberStripes:SetAttribute("color", Color3.fromRGB(238, 111, 255))
|
||||
@ -3594,8 +3868,12 @@ function v_u_1.SELF_DESTRUCT_B()
|
||||
v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.5, Enum.EasingStyle.Linear), {
|
||||
["Value"] = 0
|
||||
}):Play()
|
||||
AA.Enabled = false
|
||||
C.Enabled = false
|
||||
B.Enabled = false
|
||||
AA:Destroy()
|
||||
C:Destroy()
|
||||
B:Destroy()
|
||||
end
|
||||
local start = true
|
||||
|
||||
|
||||
return v_u_1
|
Loading…
x
Reference in New Issue
Block a user