Compare commits

...

2 Commits

Author SHA1 Message Date
XMT 880568a53f Small update.
Update MyOrb.uasset, NewDemoLevel_BuiltData.uasset, and 5 more files...
2022-11-05 21:51:50 +08:00
XMT ae02abd4da All damage accounted for and the door open action is sane.
Update DefaultEngine.ini, DefaultInput.ini, and 29 more files...
2022-11-05 21:51:06 +08:00
37 changed files with 15581 additions and 1085 deletions

View File

@ -5,6 +5,7 @@ GameDefaultMap=/Game/NewDemoLevel.NewDemoLevel
EditorStartupMap=/Game/NewDemoLevel.NewDemoLevel
GlobalDefaultGameMode=/Game/MyContent/MyGamemode.MyGamemode_C
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop

View File

@ -74,7 +74,22 @@ DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture
FOVScale=0.011110
DoubleClickTime=0.200000
+ActionMappings=(ActionName="NewActionMapping_0",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=None)
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
+ActionMappings=(ActionName="Use",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F)
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
+ActionMappings=(ActionName="Use",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left)
+ActionMappings=(ActionName="Pausr",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=P)
+ActionMappings=(ActionName="Pausr",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Right)
+AxisMappings=(AxisName="LookUpDown",Scale=-1.000000,Key=MouseY)
+AxisMappings=(AxisName="LookLeftRight",Scale=1.000000,Key=MouseX)
+AxisMappings=(AxisName="MoveForwardBackward",Scale=1.000000,Key=W)
+AxisMappings=(AxisName="MoveLeftRight",Scale=-1.000000,Key=A)
+AxisMappings=(AxisName="MoveForwardBackward",Scale=-1.000000,Key=S)
+AxisMappings=(AxisName="MoveLeftRight",Scale=1.000000,Key=D)
+AxisMappings=(AxisName="LookUpDown",Scale=1.000000,Key=Gamepad_RightY)
+AxisMappings=(AxisName="LookLeftRight",Scale=1.000000,Key=Gamepad_RightX)
+AxisMappings=(AxisName="MoveForwardBackward",Scale=1.000000,Key=Gamepad_LeftY)
+AxisMappings=(AxisName="MoveLeftRight",Scale=1.000000,Key=Gamepad_LeftX)
DefaultPlayerInputClass=/Script/Engine.PlayerInput
DefaultInputComponentClass=/Script/Engine.InputComponent
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks

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@ -3,7 +3,7 @@ GameInstanceClass=/Script/Engine.GameInstance
EditorStartupMap=/Game/NewDemoLevel.NewDemoLevel
GameDefaultMap=/Game/NewDemoLevel.NewDemoLevel
ServerDefaultMap=/Engine/Maps/Entry
GlobalDefaultGameMode=/Script/Engine.GameModeBase
GlobalDefaultGameMode=/Game/MyContent/MyGamemode.MyGamemode_C
LocalMapOptions=
[InstallBundleManager]

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@ -0,0 +1,305 @@
[/Script/Engine.InputSettings]
bEnableMouseSmoothing=True
bEnableFOVScaling=True
FOVScale=0.011110
DoubleClickTime=0.200000
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
bAltEnterTogglesFullscreen=True
bF11TogglesFullscreen=True
bRequireCtrlToNavigateAutoComplete=False
bEnableGestureRecognizer=False
TriggerKeyIsConsideredPressed=0.75
TriggerKeyIsConsideredReleased=0.25
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
bUseMouseForTouch=False
bCaptureMouseOnLaunch=True
bEnableLegacyInputScales=True
bUseAutocorrect=False
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture
ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
ActionMappings=(ActionName="Use",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F)
ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
ActionMappings=(ActionName="Use",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left)
ActionMappings=(ActionName="Pausr",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=P)
ActionMappings=(ActionName="Pausr",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Right)
AxisMappings=(AxisName="LookUpDown",Scale=-1.000000,Key=MouseY)
AxisMappings=(AxisName="LookLeftRight",Scale=1.000000,Key=MouseX)
AxisMappings=(AxisName="MoveForwardBackward",Scale=1.000000,Key=W)
AxisMappings=(AxisName="MoveLeftRight",Scale=-1.000000,Key=A)
AxisMappings=(AxisName="MoveForwardBackward",Scale=-1.000000,Key=S)
AxisMappings=(AxisName="MoveLeftRight",Scale=1.000000,Key=D)
AxisMappings=(AxisName="LookUpDown",Scale=1.000000,Key=Gamepad_RightY)
AxisMappings=(AxisName="LookLeftRight",Scale=1.000000,Key=Gamepad_RightX)
AxisMappings=(AxisName="MoveForwardBackward",Scale=1.000000,Key=Gamepad_LeftY)
AxisMappings=(AxisName="MoveLeftRight",Scale=1.000000,Key=Gamepad_LeftX)
DefaultPlayerInputClass=/Script/Engine.PlayerInput
DefaultInputComponentClass=/Script/Engine.InputComponent
ConsoleKeys=Tilde
[/Script/Engine.PlayerInput]
DebugExecBindings=(Key=F11,Command="LevelEditor.ToggleImmersive", bIgnoreCtrl=True, bIgnoreAlt=True)
DebugExecBindings=(Key=F11,Command="MainFrame.ToggleFullscreen",Shift=True)
DebugExecBindings=(Key=F1,Command="viewmode wireframe", bIgnoreShift=True)
DebugExecBindings=(Key=F2,Command="viewmode unlit")
DebugExecBindings=(Key=F3,Command="viewmode lit")
DebugExecBindings=(Key=F4,Command="viewmode lit_detaillighting")
DebugExecBindings=(Key=F5,Command="viewmode shadercomplexity")
DebugExecBindings=(Key=F9,Command="shot showui")
DebugExecBindings=(Key=Period,Command="RECOMPILESHADERS CHANGED",Control=True,Shift=True)
DebugExecBindings=(Key=Comma,Command="PROFILEGPU",Control=True,Shift=True)
DebugExecBindings=(Key=Slash,Command="DumpGPU",Control=True,Shift=True)
DebugExecBindings=(Key=Tab,Command="FocusNextPIEWindow",Control=True)
DebugExecBindings=(Key=Tab,Command="FocusLastPIEWindow",Control=True,Shift=True)
DebugExecBindings=(Key=PageDown,Command="PreviousDebugTarget")
DebugExecBindings=(Key=PageUp,Command="NextDebugTarget")
DebugExecBindings=(Key=Apostrophe,Command="EnableGDT")
DebugExecBindings=(Key=Quote,Command="EnableGDT")
DebugExecBindings=(Key=Semicolon,Command="ToggleDebugCamera")
[/Script/Engine.Console]
HistoryBot=-1
[/Script/EngineSettings.ConsoleSettings]
MaxScrollbackSize=1024
AutoCompleteMapPaths=Content/Maps
ManualAutoCompleteList=(Command="Exit",Desc="Exits the game")
ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc=)
ManualAutoCompleteList=(Command="ToggleDrawEvents",Desc="Toggles annotations for shader debugging with Pix, Razor or similar GPU capture tools")
ManualAutoCompleteList=(Command="Shot",Desc="Make a screenshot")
ManualAutoCompleteList=(Command="RecompileShaders changed",Desc="Recompile shaders that have any changes on their source files")
ManualAutoCompleteList=(Command="RecompileShaders global",Desc="Recompile global shaders that have any changes on their source files")
ManualAutoCompleteList=(Command="RecompileShaders material ",Desc="Recompile shaders for a specific material if it's source files have changed")
ManualAutoCompleteList=(Command="RecompileShaders all",Desc="Recompile all shaders that have any changes on their source files")
ManualAutoCompleteList=(Command="DumpMaterialStats",Desc="Dump material information")
ManualAutoCompleteList=(Command="DumpShaderStats",Desc="Dump shader information")
ManualAutoCompleteList=(Command="DumpShaderPipelineStats",Desc="Dump shader pipeline information")
ManualAutoCompleteList=(Command="DumpShaderCompileStats",Desc="Dump shader compilation information")
ManualAutoCompleteList=(Command="StartFPSChart",Desc="after that use StopFPSChart")
ManualAutoCompleteList=(Command="StopFPSChart",Desc="after that look for the output in Saved/Profiling/FPSChartStats")
ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
ManualAutoCompleteList=(Command="Open",Desc="<MapName> Opens the specified map, doesn't pass previously set options")
ManualAutoCompleteList=(Command="Travel",Desc="<MapName> Travels to the specified map, passes along previously set options")
ManualAutoCompleteList=(Command="ServerTravel",Desc="<MapName> Travels to the specified map and brings clients along, passes along previously set options")
ManualAutoCompleteList=(Command="DisplayAll",Desc="<ClassName> <PropertyName> Display property values for instances of classname")
ManualAutoCompleteList=(Command="DisplayAllLocation",Desc="<ClassName> Display location for all instances of classname")
ManualAutoCompleteList=(Command="DisplayAllRotation",Desc="<ClassName> Display rotation for all instances of classname")
ManualAutoCompleteList=(Command="DisplayClear",Desc="Clears previous DisplayAll entries")
ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="Clears persistent debug line cache")
ManualAutoCompleteList=(Command="GetAll ",Desc="<ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> Log property values of all instances of classname")
ManualAutoCompleteList=(Command="GetAllLocation",Desc="<ClassName> Log location for all instances of classname")
ManualAutoCompleteList=(Command="GetAllRotation",Desc="<ClassName> Log rotation for all instances of classname")
ManualAutoCompleteList=(Command="Obj List ",Desc="<Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="<Class=ClassName> <ListClass=ClassName>")
ManualAutoCompleteList=(Command="Obj Classes",Desc="Shows all classes")
ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
ManualAutoCompleteList=(Command="EditActor",Desc="<Class=ClassName> or <Name=ObjectName> or TRACE")
ManualAutoCompleteList=(Command="EditDefault",Desc="<Class=ClassName>")
ManualAutoCompleteList=(Command="EditObject",Desc="<Class=ClassName> or <Name=ObjectName> or <ObjectName>")
ManualAutoCompleteList=(Command="ReloadCfg ",Desc="<Class/ObjectName> Reloads config variables for the specified object/class")
ManualAutoCompleteList=(Command="ReloadLoc ",Desc="<Class/ObjectName> Reloads localized variables for the specified object/class")
ManualAutoCompleteList=(Command="Set ",Desc="<ClassName> <PropertyName> <Value> Sets property to value on objectname")
ManualAutoCompleteList=(Command="SetNoPEC",Desc="<ClassName> <PropertyName> <Value> Sets property to value on objectname without Pre/Post Edit Change notifications")
ManualAutoCompleteList=(Command="Stat FPS",Desc="Shows FPS counter")
ManualAutoCompleteList=(Command="Stat UNIT",Desc="Shows hardware unit framerate")
ManualAutoCompleteList=(Command="Stat DrawCount",Desc="Shows draw counts broken down by category")
ManualAutoCompleteList=(Command="Stat UnitGraph",Desc="Draws simple unit time graph")
ManualAutoCompleteList=(Command="Stat NamedEvents",Desc="Stat NamedEvents (Enables named events for external profilers)")
ManualAutoCompleteList=(Command="Stat VerboseNamedEvents",Desc="Stat VerboseNamedEvents (Enables verbose named events for external profilers)")
ManualAutoCompleteList=(Command="Stat StartFile",Desc="Stat StartFile (starts a stats capture, creating a new file in the Profiling directory; stop with stat StopFile to close the file)")
ManualAutoCompleteList=(Command="Stat StopFile",Desc="Stat StopFile (finishes a stats capture started by stat StartFile)")
ManualAutoCompleteList=(Command="Stat CPULoad",Desc="Stat CPULoad (Shows CPU Utilization)")
ManualAutoCompleteList=(Command="Stat DUMPHITCHES",Desc="executes dumpstats on hitches - see log")
ManualAutoCompleteList=(Command="Stat D3D11RHI",Desc="Shows Direct3D 11 stats")
ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Displays level streaming info")
ManualAutoCompleteList=(Command="Stat GAME",Desc="Displays game performance stats")
ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Displays memory stats")
ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Displays physics performance stats")
ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Displays basic texture streaming stats")
ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Displays detailed texture streaming stats")
ManualAutoCompleteList=(Command="Stat GPU",Desc="Displays GPU stats for the frame")
ManualAutoCompleteList=(Command="Stat COLLISION",Desc=)
ManualAutoCompleteList=(Command="Stat PARTICLES",Desc=)
ManualAutoCompleteList=(Command="Stat SCRIPT",Desc=)
ManualAutoCompleteList=(Command="Stat AUDIO",Desc=)
ManualAutoCompleteList=(Command="Stat ANIM",Desc=)
ManualAutoCompleteList=(Command="Stat NET",Desc=)
ManualAutoCompleteList=(Command="Stat LIST",Desc="<Groups/Sets/Group> List groups of stats, saved sets, or specific stats within a specified group")
ManualAutoCompleteList=(Command="Stat splitscreen",Desc=)
ManualAutoCompleteList=(Command="MemReport",Desc="Outputs memory stats to a profile file. -Full gives more data, -Log outputs to the log")
ManualAutoCompleteList=(Command="ListTextures",Desc="[Streaming|NonStreaming|Forced] [-Alphasort] [-csv] Lists all loaded textures and their current memory footprint")
ManualAutoCompleteList=(Command="ListStreamingTextures",Desc="Lists info for all streaming textures")
ManualAutoCompleteList=(Command="ListAnims",Desc="Lists info for all animations")
ManualAutoCompleteList=(Command="ListSkeletalMeshes",Desc="Lists info for all skeletal meshes")
ManualAutoCompleteList=(Command="ListStaticMeshes",Desc="Lists info for all static meshes")
ManualAutoCompleteList=(Command="InvestigateTexture",Desc="Shows streaming info about the specified texture")
ManualAutoCompleteList=(Command="DumpTextureStreamingStats",Desc="Dump current streaming stats (e.g. pool capacity) to the log")
ManualAutoCompleteList=(Command="RestartLevel",Desc="Restarts the level")
ManualAutoCompleteList=(Command="Module List",Desc="Lists all known modules")
ManualAutoCompleteList=(Command="Module Load",Desc="Attempts to load the specified module name")
ManualAutoCompleteList=(Command="Module Unload",Desc="Unloads the specified module name")
ManualAutoCompleteList=(Command="Module Reload",Desc="Reloads the specified module name, unloading it first if needed")
ManualAutoCompleteList=(Command="Module Recompile",Desc="Attempts to recompile a module, first unloading it if needed")
ManualAutoCompleteList=(Command="HotReload",Desc="<UObject DLL Hot Reload> Attempts to recompile a UObject DLL and reload it on the fly")
ManualAutoCompleteList=(Command="au.debug.AudioDebugSound",Desc="<filter> Rejects new USoundBase requests where the sound name does not contain the provided filter")
ManualAutoCompleteList=(Command="au.debug.AudioGetDynamicSoundVolume",Desc="Gets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name")
ManualAutoCompleteList=(Command="au.debug.AudioMemReport",Desc="Lists info for audio memory")
ManualAutoCompleteList=(Command="au.debug.AudioMixerDebugSound",Desc="<filter> With new mixer enabled, rejects new USoundBase requests where the sound name does not contain the provided filter")
ManualAutoCompleteList=(Command="au.debug.AudioResetAllDynamicSoundVolumes",Desc="Resets all dynamic volumes to unity")
ManualAutoCompleteList=(Command="au.debug.AudioResetDynamicSoundVolume",Desc="Resets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name to unity")
ManualAutoCompleteList=(Command="au.debug.AudioSetDynamicSoundVolume",Desc="Name=<name> Type=<type> Vol=<vol> Sets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name")
ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundClass",Desc="<name> [nonexclusive] Solos sounds using this USoundClass. If nonexclusive, existing solos will persist")
ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundCue",Desc="<name> [nonexclusive] Solos any type of USoundBase. If nonexclusive, existing solos will persist")
ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundWave",Desc="<name> [nonexclusive] Solos USoundWave. If nonexclusive, existing solos will persist")
ManualAutoCompleteList=(Command="au.debug.ClearSoloAudio",Desc="Clears solo'ed object")
ManualAutoCompleteList=(Command="au.debug.DisableLPF",Desc="Disables low-pass filter")
ManualAutoCompleteList=(Command="au.debug.DisableEQFilter",Desc="Disables EQ")
ManualAutoCompleteList=(Command="au.debug.DisableRadio",Desc="Disables radio effect")
ManualAutoCompleteList=(Command="au.debug.DumpSoundInfo",Desc="Dumps sound information to log")
ManualAutoCompleteList=(Command="au.debug.EnableRadio",Desc="Enables radio effect")
ManualAutoCompleteList=(Command="au.debug.IsolateDryAudio",Desc="Isolates dry audio")
ManualAutoCompleteList=(Command="au.debug.IsolateReverb",Desc="Isolates reverb")
ManualAutoCompleteList=(Command="au.debug.ListAudioComponents",Desc="Dumps a detailed list of all AudioComponent objects")
ManualAutoCompleteList=(Command="au.debug.ListSoundClasses",Desc="Lists a summary of loaded sound collated by class")
ManualAutoCompleteList=(Command="au.debug.ListSoundClassVolumes",Desc="Lists all sound class volumes")
ManualAutoCompleteList=(Command="au.debug.ListSoundDurations",Desc="Lists durations of all active sounds")
ManualAutoCompleteList=(Command="au.debug.ListWaves",Desc="List the WaveInstances and whether they have a source")
ManualAutoCompleteList=(Command="au.debug.PlayAllPIEAudio",Desc="Toggls whether or not all devices should play their audio")
ManualAutoCompleteList=(Command="au.debug.PlaySoundCue",Desc="Plays the given soundcue")
ManualAutoCompleteList=(Command="au.debug.PlaySoundWave",Desc="<name> Plays the given soundwave")
ManualAutoCompleteList=(Command="au.debug.ResetSoundState",Desc="Resets volumes to default and removes test filters")
ManualAutoCompleteList=(Command="au.debug.SetBaseSoundMix",Desc="<MixName> Sets the base sound mix")
ManualAutoCompleteList=(Command="au.debug.ShowSoundClassHierarchy",Desc="")
ManualAutoCompleteList=(Command="au.debug.SoloAudio",Desc="Solos the audio device associated with the parent world")
ManualAutoCompleteList=(Command="au.debug.SoundClassFixup",Desc="Deprecated")
ManualAutoCompleteList=(Command="au.debug.TestLFEBleed",Desc="Sets LPF to max for all sources")
ManualAutoCompleteList=(Command="au.debug.TestLPF",Desc="Sets LPF to max for all sources")
ManualAutoCompleteList=(Command="au.debug.TestStereoBleed",Desc="Test bleeding stereo sounds fully to the rear speakers")
ManualAutoCompleteList=(Command="au.debug.ToggleHRTFForAll",Desc="Toggles whether or not HRTF spatialization is enabled for all")
ManualAutoCompleteList=(Command="au.debug.ToggleSpatExt",Desc="Toggles enablement of the Spatial Audio Extension")
ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
ManualAutoCompleteList=(Command="ToggleAsyncCompute",Desc="Toggles AsyncCompute for platforms that have it")
ManualAutoCompleteList=(Command="ToggleRenderingThread",Desc="Toggles the rendering thread for platforms that have it")
ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
ManualAutoCompleteList=(Command="ShowDebug None",Desc="Toggles ShowDebug w/ current debug type selection")
ManualAutoCompleteList=(Command="ShowDebug Reset",Desc="Turns off ShowDebug, and clears debug type selection")
ManualAutoCompleteList=(Command="ShowDebug NET",Desc=)
ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc=)
ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc=)
ManualAutoCompleteList=(Command="ShowDebug AI",Desc=)
ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc=)
ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc=)
ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="Toggles display state of animation debug data")
ManualAutoCompleteList=(Command="ShowDebug BONES",Desc="Toggles display of skeletalmesh bones")
ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc=)
ManualAutoCompleteList=(Command="ShowDebug FORCEFEEDBACK",Desc="Toggles display of current force feedback values and what is contributing to that calculation")
ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory 3DBONES",Desc="With ShowDebug Bones: Toggles bone rendering between single lines and a more complex 3D model per bone")
ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory SYNCGROUPS",Desc="With ShowDebug Animation: Toggles display of sync group data")
ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory MONTAGES",Desc="With ShowDebug Animation: Toggles display of montage data")
ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory GRAPH",Desc="With ShowDebug Animation: Toggles display of animation blueprint graph")
ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory CURVES",Desc="With ShowDebug Animation: Toggles display of curve data")
ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory NOTIFIES",Desc="With ShowDebug Animation: Toggles display of notify data")
ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLGRAPH",Desc="With ShowDebug Animation: Toggles graph display between active nodes only and all nodes")
ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLBLENDSPACEDISPLAY",Desc="With ShowDebug Animation: Toggles display of sample blend weights on blendspaces")
ManualAutoCompleteList=(Command="ShowDebugForReticleTargetToggle ",Desc="<DesiredClass> Toggles 'ShowDebug' from showing debug info between reticle target actor (of subclass <DesiredClass>) and camera view target")
ManualAutoCompleteList=(Command="Stat SoundCues",Desc="Deprecated (Use au.debug.SoundCues): Shows active SoundCues")
ManualAutoCompleteList=(Command="Stat SoundMixes",Desc="Deprecated (Use au.debug.SoundMixes): Shows active SoundMixes")
ManualAutoCompleteList=(Command="Stat SoundModulators",Desc="Deprecated (Use au.debug.SoundModulators): Shows modulator debug info as provided by active audio modulation plugin")
ManualAutoCompleteList=(Command="Stat SoundModulatorsHelp",Desc="Deprecated (Use au.debug.SoundModulatorsHelp):Shows modulator debug help provided by active audio modulation plugin")
ManualAutoCompleteList=(Command="Stat SoundReverb",Desc="Deprecated (Use au.debug.SoundReverb): Shows active SoundReverb")
ManualAutoCompleteList=(Command="Stat SoundWaves",Desc="Deprecated (Use au.debug.SoundWaves): Shows active SoundWaves")
ManualAutoCompleteList=(Command="Stat Sounds",Desc="Deprecated (Use au.debug.Sounds): <?> <sort=class|distance|name|priority|time|volume|waves> <-debug> Shows all active sounds. Displays value sorted by when sort is set")
ManualAutoCompleteList=(Command="ScriptAudit LongestFunctions",Desc="List functions that contain the most bytecode - optionally include # of entries to list")
ManualAutoCompleteList=(Command="ScriptAudit FrequentFunctionsCalled",Desc="List functions that are most frequently called from bytecode - optionally include # of entries to list")
ManualAutoCompleteList=(Command="ScriptAudit FrequentInstructions",Desc="List most frequently used instructions - optionally include # of entries to list")
ManualAutoCompleteList=(Command="ScriptAudit TotalBytecodeSize",Desc="Gather total size of bytecode in bytes of currently loaded functions")
ManualAutoCompleteList=(Command="Audio3dVisualize",Desc="Shows locations of sound sources playing (white text) and their left and right channel locations respectively (red and green). Virtualized loops (if enabled) display in blue.")
ManualAutoCompleteList=(Command="StartMovieCapture",Desc=)
ManualAutoCompleteList=(Command="StopMovieCapture",Desc=)
ManualAutoCompleteList=(Command="TraceTag",Desc="Draw traces that use the specified tag")
ManualAutoCompleteList=(Command="TraceTagAll",Desc="Draw all scene queries regardless of the trace tag")
ManualAutoCompleteList=(Command="VisLog",Desc="Launches Log Visualizer tool")
ManualAutoCompleteList=(Command="CycleNavDrawn",Desc="Cycles through navigation data (navmeshes for example) to draw one at a time")
ManualAutoCompleteList=(Command="Log ",Desc="<category> <level> Change verbosity level for a log category")
ManualAutoCompleteList=(Command="Log list",Desc="<search string> Search for log categories")
ManualAutoCompleteList=(Command="Log reset",Desc="Undo any changes to log verbosity")
ManualAutoCompleteList=(Command="RecordAnimation ActorName AnimName",Desc="Record animation for a specified actor to the specified file")
ManualAutoCompleteList=(Command="StopRecordingAnimation All",Desc="Stop all recording animations")
ManualAutoCompleteList=(Command="RecordSequence Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=<All|Actor|Class>")
ManualAutoCompleteList=(Command="StopRecordingSequence",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.")
ManualAutoCompleteList=(Command="RecordTake Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=<All|Actor|Class>")
ManualAutoCompleteList=(Command="StopRecordingTake",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.")
ManualAutoCompleteList=(Command="FreezeRendering",Desc="Toggle freezing of most aspects of rendering (such as visibility calculations), useful in conjunction with ToggleDebugCamera to fly around and see how frustum and occlusion culling is working")
ManualAutoCompleteList=(Command="ProfileGPU",Desc="Profile one frame of rendering commands sent to the GPU")
ManualAutoCompleteList=(Command="ProfileGPUHitches",Desc="Toggle profiling of GPU hitches.")
ManualAutoCompleteList=(Command="DumpGPU",Desc="Dump one frame of rendering intermediary resources to disk.")
ManualAutoCompleteList=(Command="Automation",Desc="Run an automation command (e.g., Automation RunTests TestName)")
ManualAutoCompleteList=(Command="CsvProfile Start",Desc="Start CSV profiling.")
ManualAutoCompleteList=(Command="CsvProfile Stop",Desc="Stop CSV profiling.")
ManualAutoCompleteList=(Command="NetProfile Enable",Desc="Start network profiling.")
ManualAutoCompleteList=(Command="NetProfile Disable",Desc="Stop network profiling.")
BackgroundOpacityPercentage=85.000000
InputColor=(R=230,G=230,B=230,A=255)
HistoryColor=(R=180,G=180,B=180,A=255)
AutoCompleteCommandColor=(B=185,G=109,R=144,A=255)
AutoCompleteCVarColor=(B=86,G=158,R=86,A=255)
AutoCompleteFadedColor=(R=100,G=100,B=100,A=255)

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@ -0,0 +1,5 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

View File

@ -41,7 +41,7 @@ EnablePIEEnterAndExitSounds=False
PlayInEditorSoundQualityLevel=0
bUseNonRealtimeAudioDevice=False
bPreferToStreamLevelsInPIE=False
NewWindowPosition=(X=-1,Y=-1)
NewWindowPosition=(X=277,Y=153)
PIEAlwaysOnTop=False
DisableStandaloneSound=False
AdditionalLaunchParameters=
@ -69,12 +69,13 @@ ServerDebugDrawingColorTint=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
AdditionalServerLaunchParameters=
ServerFixedFPS=0
NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0))
LastSize=(X=0,Y=0)
LastSize=(X=1280,Y=720)
LastExecutedLaunchDevice=Linux@xmt-pc
LastExecutedLaunchName=xmt-pc
LastExecutedPIEPreviewDevice=
DeviceToEmulate=
PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)
MultipleInstancePositions=(X=277,Y=153)
[EditorStartup]
LastLevel=/Game/NewDemoLevel
@ -86,6 +87,7 @@ OpenAssetsAtExit=/Game/MyContent/MyPlayerController.MyPlayerController
OpenAssetsAtExit=/Game/MyContent/MyGamemode.MyGamemode
OpenAssetsAtExit=/Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
OpenAssetsAtExit=/Game/MyContent/EnemySphere.EnemySphere
OpenAssetsAtExit=/Game/MyContent/MyOrb.MyOrb
[/Script/UnrealEd.EditorPerProjectUserSettings]
bDisplayDocumentationLink=False
@ -136,8 +138,10 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport0",ConfigSettin
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PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 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Cache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,NaniteMeshes=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeStrataMaterial=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,SingleLayerWaterRefractionFullPrecision=0,VirtualTextureResidency=1,DVRStreamingSystem=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenScreenSpaceDirectionalOcclusion=1,LumenReuseShadowMaps=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True))
PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettings=(ViewportType=LVT_OrthoXY,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,NaniteMeshes=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeStrataMaterial=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,SingleLayerWaterRefractionFullPrecision=0,VirtualTextureResidency=1,DVRStreamingSystem=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenScreenSpaceDirectionalOcclusion=1,LumenReuseShadowMaps=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,NaniteMeshes=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeStrataMaterial=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,SingleLayerWaterRefractionFullPrecision=0,VirtualTextureResidency=1,DVRStreamingSystem=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenScreenSpaceDirectionalOcclusion=1,LumenReuseShadowMaps=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True))
CurrentRotGridSize=6
CurrentRotGridSize=4
CameraSpeed=5
GridEnabled=False
RotGridEnabled=False
[MRU]
MRUItem0=/Game/MyContent/NewDemoLevel
@ -865,6 +869,74 @@ NewDemoLevel_C.Events=True
K2Node_CustomEvent.GraphNodeDetail=True
K2Node_CustomEvent.Graph=True
K2Node_CustomEvent.Inputs=True
MyCharactor_C.Default=True
MyOrb_C.Actor=True
MyOrb_C.Tick=True
MyOrb_C.Replication=True
MyOrb_C.Rendering=True
MyOrb_C.Collision=True
MyOrb_C.Input=True
MyOrb_C.HLOD=True
MyOrb_C.WorldPartition=True
MyOrb_C.Events=True
NiagaraComponent.Variable=True
NiagaraComponent.TransformCommon=True
NiagaraComponent.Sockets=True
NiagaraComponent.Niagara=True
NiagaraComponent.Activation=True
NiagaraComponent.Lighting=True
NiagaraComponent.Attachment=True
NiagaraComponent.Randomness=True
NiagaraComponent.Parameters=True
NiagaraComponent.ComponentTick=True
NiagaraComponent.Compilation=True
NiagaraComponent.HLOD=True
NiagaraComponent.Rendering=True
NiagaraComponent.Navigation=True
NiagaraComponent.Tags=True
NiagaraComponent.ComponentReplication=True
NiagaraComponent.Cooking=True
NiagaraComponent.Events=True
AudioComponent.Variable=True
AudioComponent.TransformCommon=True
AudioComponent.Sockets=True
AudioComponent.Sound=True
AudioComponent.Parameters=True
AudioComponent.Attenuation=True
AudioComponent.Attachment=True
AudioComponent.ComponentTick=True
AudioComponent.Analysis=True
AudioComponent.Concurrency=True
AudioComponent.Randomization=True
AudioComponent.Subtitles=True
AudioComponent.Tags=True
AudioComponent.ComponentReplication=True
AudioComponent.Activation=True
AudioComponent.Cooking=True
AudioComponent.Events=True
MyOrb_C.TransformCommon=True
MyOrb_C.StaticMesh=True
MyOrb_C.Materials=True
MyOrb_C.Physics=True
MyOrb_C.Lighting=True
MyOrb_C.Navigation=True
MyOrb_C.VirtualTexture=True
MyOrb_C.Tags=True
MyOrb_C.Cooking=True
BoxComponent.Variable=True
BoxComponent.TransformCommon=True
BoxComponent.Sockets=False
BoxComponent.Shape=True
BoxComponent.Navigation=True
BoxComponent.HLOD=True
BoxComponent.ComponentTick=True
BoxComponent.Rendering=True
BoxComponent.Physics=True
BoxComponent.Collision=True
BoxComponent.Tags=True
BoxComponent.ComponentReplication=True
BoxComponent.Cooking=True
BoxComponent.Events=True
[AssetEditorToolkitTabLocation]
/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default=0
@ -1804,6 +1876,8 @@ LastDirectory=
RecentsFiles=/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
[PlacementMode]
RecentlyPlaced=/Game/StarterContent/Audio/Starter_Background_Cue.Starter_Background_Cue;
RecentlyPlaced=/Game/MyContent/MyOrb.MyOrb;
RecentlyPlaced=/Script/Engine.TriggerBox;/Engine/Transient.ActorFactoryTriggerBox_0
RecentlyPlaced=/Script/Engine.TriggerVolume;/Engine/Transient.ActorFactoryBoxVolume_17
RecentlyPlaced=/Script/Engine.PlayerStart;/Engine/Transient.ActorFactoryPlayerStart_0
@ -1822,17 +1896,16 @@ RecentlyPlaced=/Game/StarterContent/Materials/M_Concrete_Panels.M_Concrete_Panel
RecentlyPlaced=/Game/StarterContent/Materials/M_Concrete_Poured.M_Concrete_Poured;
RecentlyPlaced=/Game/StarterContent/Materials/M_Concrete_Grime.M_Concrete_Grime;
RecentlyPlaced=/Script/Engine.PointLight;/Engine/Transient.ActorFactoryPointLight_0
RecentlyPlaced=/Game/StarterContent/Props/SM_Lamp_Ceiling.SM_Lamp_Ceiling;
RecentlyPlaced=/Game/StarterContent/Props/SM_TableRound.SM_TableRound;
[ContentBrowserRecent]
MRUItem0=/Game/MyContent/EnemySphere
MRUItem1=/Game/MyContent/EndOfLevelDoor
MRUItem2=/Game/MyContent/MyGamemode
MRUItem3=/Game/MyContent/MyPlayerController
MRUItem4=/Game/MyContent/MyCharactor
MRUItem5=/Game/MyContent/Platform
MRUItem6=/Game/NewDemoLevel
MRUItem0=/Game/MyContent/MyOrb
MRUItem1=/Game/MyContent/EnemySphere
MRUItem2=/Game/MyContent/EndOfLevelDoor
MRUItem3=/Game/MyContent/MyGamemode
MRUItem4=/Game/MyContent/MyPlayerController
MRUItem5=/Game/MyContent/MyCharactor
MRUItem6=/Game/MyContent/Platform
MRUItem7=/Game/NewDemoLevel
[DetailPropertyExpansion]
Brush="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
@ -1851,6 +1924,9 @@ MyPlayerController_C=
PlayerController=
Controller=
TriggerVolume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
NiagaraComponent="\"Object.Lighting.LightingChannels\" "
BoxComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ShapeComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
[DetailCategoriesAdvanced]
Brush.Geometry=False
@ -1863,6 +1939,8 @@ StaticMeshComponent.Rendering=True
StaticMeshComponent.Collision=True
StaticMeshComponent.Physics=True
InputSettings.Bindings=True
PropertyWrapper.Variable=True
StaticMeshComponent.ComponentTick=False
[LightingBuildOptions]
OnlyBuildSelected=False
@ -1901,14 +1979,14 @@ NiagaraEditorSettings=True
UdpMessagingSettings=True
[MessageLog]
LastLogListing=PIE
LastLogListing=MapCheck
[DetailCustomWidgetExpansion]
StaticMeshComponent=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.TransformCommon.Transform,StaticMeshComponent.Collision.Collision,
StaticMeshComponent=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.TransformCommon.Transform,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Materials.MaterialList,
SceneComponent=StaticMeshComponent.Physics.ConstraintsGroup,
Platform_C=StaticMeshComponent.Physics.ConstraintsGroup,
PropertyWrapper=StaticMeshComponent.Physics.ConstraintsGroup,
BrushComponent=StaticMeshComponent.Physics.ConstraintsGroup,
BrushComponent=
Emitter=StaticMeshComponent.Physics.ConstraintsGroup,
Brush=StaticMeshComponent.Physics.ConstraintsGroup,
EnemySphere_C=StaticMeshComponent.Physics.ConstraintsGroup,
@ -1926,6 +2004,8 @@ PlayerStart=StaticMeshComponent.Physics.ConstraintsGroup,
TriggerVolume=StaticMeshComponent.Physics.ConstraintsGroup,
TriggerBox=StaticMeshComponent.Physics.ConstraintsGroup,
K2Node_VariableSet=StaticMeshComponent.Physics.ConstraintsGroup,
MyOrb_C=StaticMeshComponent.Physics.ConstraintsGroup,
EdGraphNode_Comment=StaticMeshComponent.Physics.ConstraintsGroup,
[PropertyWindowWidths]
PropertyEditorToolkit_PinAsColumnHeader=24
@ -1946,3 +2026,6 @@ bDetectChangesOnStartup=True
bPromptBeforeAutoImporting=True
bDeleteSourceFilesWithAssets=False
[SelectionDetails]
PreserveScaleRatio=False

View File

@ -0,0 +1,249 @@
<?xml version="1.0" encoding="UTF-8"?>
<FGenericCrashContext>
<RuntimeProperties>
<CrashVersion>3</CrashVersion>
<ExecutionGuid>F5AF9115116B41779D1F8298BE214AC1</ExecutionGuid>
<CrashGUID>UECC-Linux-4361298A8FD44ABDA2427FE48D01079B_0000</CrashGUID>
<IsEnsure>false</IsEnsure>
<IsStall>false</IsStall>
<IsAssert>true</IsAssert>
<CrashType>Assert</CrashType>
<ErrorMessage>Assertion failed: !EnumHasAnyFlags(StencilAccess, AnyCopy) [File:./Runtime/VulkanRHI/Private/VulkanBarriers.cpp] [Line: 439] Only the Stencil being transitioned to Copy state, this is not supported.</ErrorMessage>
<CrashReporterMessage />
<ProcessId>116825</ProcessId>
<SecondsSinceStart>12182</SecondsSinceStart>
<IsInternalBuild>false</IsInternalBuild>
<IsPerforceBuild>false</IsPerforceBuild>
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libUnrealEditor-VulkanRHI.so!FVulkanDynamicRHI::RHICreateTransition(FRHITransition*, FRHITransitionCreateInfo const&amp;) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanBarriers.cpp:800]
libUnrealEditor-RenderCore.so!FRDGBarrierBatchBegin::CreateTransition() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderGraphPass.cpp:162]
libUnrealEditor-RenderCore.so!FRDGBuilder::CreatePassBarriers() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderGraphBuilder.cpp:2550]
libUnrealEditor-Core.so!TGraphTask&lt;TFunctionGraphTaskImpl&lt;void (ENamedThreads::Type, TRefCountPtr&lt;FGraphEvent&gt; const&amp;), (ESubsequentsMode::Type)0&gt; &gt;::ExecuteTask(TArray&lt;FBaseGraphTask*, TSizedDefaultAllocator&lt;32&gt; &gt;&amp;, ENamedThreads::Type, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:975]
libUnrealEditor-Core.so!void LowLevelTasks::FTask::Init&lt;FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::&apos;lambda&apos;()&gt;(char16_t const*, LowLevelTasks::ETaskPriority, FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::&apos;lambda&apos;()&amp;&amp;, bool)::&apos;lambda&apos;(bool)::operator()(bool) const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/Fundamental/Task.h:350]
libUnrealEditor-Core.so!LowLevelTasks::TTaskDelegate&lt;void (bool), 48u&gt;::TTaskDelegateImpl&lt;void LowLevelTasks::FTask::Init&lt;FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::&apos;lambda&apos;()&gt;(char16_t const*, LowLevelTasks::ETaskPriority, FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::&apos;lambda&apos;()&amp;&amp;, bool)::&apos;lambda&apos;(bool), false&gt;::CallAndMove(LowLevelTasks::TTaskDelegate&lt;void (bool), 48u&gt;&amp;, void*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/Fundamental/TaskDelegate.h:171]
libUnrealEditor-Core.so!bool LowLevelTasks::FScheduler::TryExecuteTaskFrom&lt;&amp;(LowLevelTasks::TLocalQueueRegistry&lt;1024u&gt;::TLocalQueue::DequeueGlobal(bool, bool)), false&gt;(LowLevelTasks::TLocalQueueRegistry&lt;1024u&gt;::TLocalQueue*, LowLevelTasks::TLocalQueueRegistry&lt;1024u&gt;::FOutOfWork&amp;, bool, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:278]
libUnrealEditor-Core.so!LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::FSleepEvent*, LowLevelTasks::TLocalQueueRegistry&lt;1024u&gt;::TLocalQueue*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:320]
libUnrealEditor-Core.so!FThreadImpl::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/Thread.cpp:66]
libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
libpthread.so.0!UnknownFunction(0x8608)
libc.so.6!clone(+0x42)
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<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Facial Animation Bulk Importer&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 2, &quot;VersionName&quot;: &quot;2.0&quot;, &quot;FriendlyName&quot;: &quot;CLion Integration&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 2, &quot;VersionName&quot;: &quot;2.0&quot;, &quot;FriendlyName&quot;: &quot;AVF Media Player&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 2, &quot;VersionName&quot;: &quot;2.0&quot;, &quot;FriendlyName&quot;: &quot;Android Media Player&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;WebM Video Player&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Animation Sharing&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 14, &quot;VersionName&quot;: &quot;1.4&quot;, &quot;FriendlyName&quot;: &quot;Git&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Perforce&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Media Compositing&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Sequencer Anim Tools&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;CryptoKeys&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 2, &quot;VersionName&quot;: &quot;1.5&quot;, &quot;FriendlyName&quot;: &quot;Rider Integration&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;GameplayTagsEditor&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;GeometryMode&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Linux Compiler-only Integration&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Material Analyzer&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Online Subsystem NULL&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Plugin Utilities&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Curve Editor Tools&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Visual Studio Code Integration&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Visual Studio Integration&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;CodeLite Integration&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Online Subsystem Utils&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Image Sequence Media Player&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;KDevelop Integration&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 40, &quot;VersionName&quot;: &quot;1.4.6&quot;, &quot;FriendlyName&quot;: &quot;Plastic SCM&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Modeling Tools Editor Mode&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Media Player Editor&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;SpeedTree Importer&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Trace Data Filtering&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Stylus &amp; Tablet Plugin&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Property Access Node&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;EditorDebugTools&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 2, &quot;VersionName&quot;: &quot;2.0&quot;, &quot;FriendlyName&quot;: &quot;WMF Media Player&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Plugin Browser&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Editor Scripting Utilities&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Online Subsystem&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;World Partition HLOD Utilities&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;UObject Example Plugin&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Database Support&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;SQLite Support&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;SQLite&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Interchange Framework&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Interchange Editor&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Content Browser - Asset Data Source&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Content Browser - Class Data Source&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Online Subsystem iOS&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Content Browser - File Data Source&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Online Services&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Online Subsystem GooglePlay&quot; }</Plugin>
</EnabledPlugins>
</FGenericCrashContext>

View File

@ -0,0 +1,5 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

View File

@ -0,0 +1,5589 @@
Log file open, 11/05/22 07:01:22
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: DemoProject
LogCsvProfiler: Display: Metadata set : platform="Linux"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098"
LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0"
LogCsvProfiler: Display: Metadata set : commandline="" "/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject"""
LogCsvProfiler: Display: Metadata set : os="Feren OS 5.15.0-52-generic"
LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : loginid="1eb80cad545147fcaea9d9fecfc34700-000003e8"
LogCsvProfiler: Display: Metadata set : llm="0"
LogPlatformFile: Not using cached read wrapper
LogStats: Stats thread started at 0.171306
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Linux-4361298A8FD44ABDA2427FE48D01079B
Session CrashGUID >====================================================
LogConfig: Display: Loading Unix ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.05 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
LogConfig: Display: Loading HoloLens ini files took 0.08 seconds
LogConfig: Display: Loading Android ini files took 0.08 seconds
LogConfig: Display: Loading Mac ini files took 0.09 seconds
LogConfig: Display: Loading IOS ini files took 0.09 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.10 seconds
LogConfig: Display: Loading TVOS ini files took 0.11 seconds
LogConfig: Display: Loading Windows ini files took 0.12 seconds
LogPluginManager: Warning: Plugin 'MegascansPlugin' is not compatible with the current engine version (4.27.0)
LogInit: Initializing SDL.
LogInit: Initialized SDL 2.0.20 revision: (compiled against 2.0.20)
LogInit: Using SDL video driver 'x11'
LogInit: Display metrics:
LogInit: PrimaryDisplayWidth: 1920
LogInit: PrimaryDisplayHeight: 1080
LogInit: PrimaryDisplayWorkAreaRect:
LogInit: Left=0, Top=0, Right=1920, Bottom=1050
LogInit: VirtualDisplayRect:
LogInit: Left=0, Top=0, Right=1920, Bottom=1050
LogInit: TitleSafePaddingSize: X=0.000 Y=0.000 Z=0.000 W=0.000
LogInit: ActionSafePaddingSize: X=0.000 Y=0.000 Z=0.000 W=0.000
LogInit: Number of monitors: 1
LogInit: Monitor 0
LogInit: Name: HUION 17"
LogInit: ID: display0
LogInit: NativeWidth: 1920
LogInit: NativeHeight: 1080
LogInit: bIsPrimary: true
Message dialog closed, result: No, title: 'MegascansPlugin' is Incompatible, text: The 'MegascansPlugin' plugin was designed for build 4.27.0. Attempt to load it anyway?
LogPluginManager: Display: Skipping load of 'MegascansPlugin'.
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin MatineeToLevelSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin RuntimePhysXCooking
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin DatabaseSupport
LogPluginManager: Mounting Engine plugin SQLiteSupport
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogInit: Using libcurl 7.65.3-DEV
LogInit: - built for x86_64-unknown-linux-gnu
LogInit: - supports SSL with OpenSSL/1.1.1c
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_TLSAUTH_SRP
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE5+Release-5.0-CL-20979098
LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0
LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0
LogInit: Net CL: 19505902
LogInit: OS: Feren OS (5.15.0-52-generic), CPU: Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz, GPU: GenericGPUBrand
LogInit: Compiled (64-bit): Jul 7 2022 02:17:36
LogInit: Compiled with Clang: 13.0.1
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.0
LogInit: Command Line:
LogInit: Base Directory: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Binaries/Linux/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 34
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2022.11.04-23.01.41:256][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2022.11.04-23.01.41:256][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2022.11.04-23.01.41:259][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
[2022.11.04-23.01.41:259][ 0]LogLinux: Selected Device Profile: [LinuxEditor]
[2022.11.04-23.01.41:259][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [LinuxEditor]
[2022.11.04-23.01.41:259][ 0]LogHAL: Display: Platform has ~ 47 GB [50387222528 / 68719476736 / 47], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2022.11.04-23.01.41:259][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Linux]
[2022.11.04-23.01.41:259][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Config/LinuxEditor/Editor.ini]
[2022.11.04-23.01.41:260][ 0]LogInit: Unix hardware info:
[2022.11.04-23.01.41:260][ 0]LogInit: - we are the first instance of this executable
[2022.11.04-23.01.41:260][ 0]LogInit: - this process' id (pid) is 116825, parent process' id (ppid) is 1
[2022.11.04-23.01.41:260][ 0]LogInit: - we are not running under debugger
[2022.11.04-23.01.41:260][ 0]LogInit: - machine network name is 'xmt-pc'
[2022.11.04-23.01.41:260][ 0]LogInit: - user name is 'xmt' (xmt)
[2022.11.04-23.01.41:260][ 0]LogInit: - we're logged in locally
[2022.11.04-23.01.41:260][ 0]LogInit: - we're running with rendering
[2022.11.04-23.01.41:260][ 0]LogInit: - CPU: GenuineIntel 'Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz' (signature: 0x306F2)
[2022.11.04-23.01.41:260][ 0]LogInit: - Number of physical cores available for the process: 48
[2022.11.04-23.01.41:260][ 0]LogInit: - Number of logical cores available for the process: 48
[2022.11.04-23.01.41:260][ 0]LogInit: - Cache line size: 64
[2022.11.04-23.01.41:260][ 0]LogInit: - GPU Info. Card0 PCI-id: 0x1002-0x73ff
[2022.11.04-23.01.41:260][ 0]LogInit: - Memory allocator used: Mimalloc
[2022.11.04-23.01.41:260][ 0]LogInit: - This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
[2022.11.04-23.01.41:260][ 0]LogInit: - This is an internal build.
[2022.11.04-23.01.41:260][ 0]LogCore: Benchmarking clocks:
[2022.11.04-23.01.41:260][ 0]LogCore: - CLOCK_MONOTONIC (id=1) can sustain 36471441 (36471K, 36M) calls per second without zero deltas.
[2022.11.04-23.01.41:260][ 0]LogCore: - CLOCK_MONOTONIC_RAW (id=4) can sustain 36042324 (36042K, 36M) calls per second without zero deltas.
[2022.11.04-23.01.41:260][ 0]LogCore: - CLOCK_MONOTONIC_COARSE (id=6) can sustain 95511882 (95512K, 96M) calls per second with 99.999728% zero deltas.
[2022.11.04-23.01.41:260][ 0]LogCore: Selected clock_id 1 (CLOCK_MONOTONIC) since it is the fastest support clock without zero deltas.
[2022.11.04-23.01.41:260][ 0]LogInit: Unix-specific commandline switches:
[2022.11.04-23.01.41:260][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2022.11.04-23.01.41:260][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2022.11.04-23.01.41:260][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2022.11.04-23.01.41:260][ 0]LogInit: -filemapcachesize=NUMBER - set the size for case-sensitive file mapping cache
[2022.11.04-23.01.41:260][ 0]LogInit: -useksm - uses kernel same-page mapping (KSM) for mapped memory (OFF)
[2022.11.04-23.01.41:260][ 0]LogInit: -ksmmergeall - marks all mmap'd memory pages suitable for KSM (OFF)
[2022.11.04-23.01.41:260][ 0]LogInit: -preloadmodulesymbols - Loads the main module symbols file into memory (OFF)
[2022.11.04-23.01.41:260][ 0]LogInit: -sigdfl=SIGNAL - Allows a specific signal to be set to its default handler rather then ignoring the signal
[2022.11.04-23.01.41:260][ 0]LogInit: -crashhandlerstacksize - Allows setting crash handler stack sizes (204800)
[2022.11.04-23.01.41:260][ 0]LogInit: -noexclusivelockonwrite - disables marking files created by the engine as exclusive locked while the engine has them opened
[2022.11.04-23.01.41:260][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2022.11.04-23.01.41:260][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2022.11.04-23.01.41:260][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2022.11.04-23.01.41:260][ 0]LogInit: - Physical RAM available (not considering process quota): 47 GB (48053 MB, 49206272 KB, 50387222528 bytes)
[2022.11.04-23.01.41:260][ 0]LogInit: - VirtualMemoryAllocator pools will grow at scale 1.4
[2022.11.04-23.01.41:260][ 0]LogInit: - MemoryRangeDecommit() will be a no-op (re-run with -vmapoolevict to change)
[2022.11.04-23.01.41:260][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2022.11.04-23.01.43:347][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2022.11.04-23.01.43:381][ 0]LogInit: Using OS detected language (en-AU).
[2022.11.04-23.01.43:381][ 0]LogInit: Using OS detected locale (en-AU).
[2022.11.04-23.01.43:382][ 0]LogTextLocalizationManager: No specific localization for 'en-AU' exists, so 'en' will be used for the language.
[2022.11.04-23.01.43:701][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2022.11.04-23.01.43:701][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2022.11.04-23.01.45:778][ 0]LogInit: Using SDL_WINDOW_VULKAN
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: - Found 7 instance layers
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_LAYER_LUNARG_standard_validation
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_LAYER_MESA_device_select
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_LAYER_MESA_overlay
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_LAYER_VALVE_steam_fossilize_32
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_LAYER_VALVE_steam_fossilize_64
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_LAYER_VALVE_steam_overlay_32
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_LAYER_VALVE_steam_overlay_64
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: - Found 18 instance extensions
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_EXT_acquire_xlib_display
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_EXT_debug_report
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_EXT_debug_utils
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_EXT_direct_mode_display
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_EXT_display_surface_counter
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_device_group_creation
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_display
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_external_fence_capabilities
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_external_memory_capabilities
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_external_semaphore_capabilities
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_get_display_properties2
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_get_physical_device_properties2
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_get_surface_capabilities2
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_surface
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_surface_protected_capabilities
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_wayland_surface
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_xcb_surface
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_xlib_surface
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: Not using instance layers
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: Using instance extensions
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_surface
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_xlib_surface
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_external_memory_capabilities
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_get_physical_device_properties2
[2022.11.04-23.01.45:859][ 0]LogVulkanRHI: Display: Found 2 device(s)
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: Device 0: AMD RADV DIMGREY_CAVEFISH
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - API 1.2.182(0x4020b6) Driver 0x5402006 VendorId 0x1002
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - DeviceID 0x73ff Type Discrete GPU
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Max Descriptor Sets Bound 32 Timestamps 1
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Device Properties driverName: radv
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Device Properties driverInfo: Mesa 21.2.6
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device layer VK_LAYER_MESA_device_select
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_buffer_marker
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_device_coherent_memory
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_draw_indirect_count
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_gcn_shader
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_gpu_shader_half_float
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_gpu_shader_int16
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_memory_overallocation_behavior
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_mixed_attachment_samples
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_ballot
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_core_properties
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_core_properties2
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_explicit_vertex_parameter
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_fragment_mask
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_image_load_store_lod
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_info
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_trinary_minmax
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_texture_gather_bias_lod
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_4444_formats
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_buffer_device_address
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_calibrated_timestamps
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_color_write_enable
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_conditional_rendering
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_conservative_rasterization
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_custom_border_color
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_depth_clip_enable
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_depth_range_unrestricted
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_descriptor_indexing
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_discard_rectangles
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_display_control
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_extended_dynamic_state
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_extended_dynamic_state2
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_external_memory_dma_buf
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_external_memory_host
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_global_priority
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_global_priority_query
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_host_query_reset
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_image_drm_format_modifier
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_image_robustness
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_index_type_uint8
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_inline_uniform_block
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_line_rasterization
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_memory_budget
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_memory_priority
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_multi_draw
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_pci_bus_info
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_physical_device_drm
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_pipeline_creation_cache_control
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_pipeline_creation_feedback
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_post_depth_coverage
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_private_data
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_provoking_vertex
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_queue_family_foreign
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_robustness2
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_sampler_filter_minmax
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_scalar_block_layout
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_atomic_float
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_demote_to_helper_invocation
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_image_atomic_int64
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_stencil_export
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_subgroup_ballot
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_subgroup_vote
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_viewport_index_layer
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_subgroup_size_control
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_texel_buffer_alignment
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_transform_feedback
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_vertex_attribute_divisor
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_ycbcr_image_arrays
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_decorate_string
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_hlsl_functionality1
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_user_type
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_16bit_storage
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_8bit_storage
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_bind_memory2
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_buffer_device_address
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_copy_commands2
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_create_renderpass2
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_dedicated_allocation
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_deferred_host_operations
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_depth_stencil_resolve
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_descriptor_update_template
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_device_group
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_draw_indirect_count
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_driver_properties
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_fence
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_fence_fd
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_memory
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_memory_fd
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_semaphore
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_semaphore_fd
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_fragment_shading_rate
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_get_memory_requirements2
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_image_format_list
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_imageless_framebuffer
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_incremental_present
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance1
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance2
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance3
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_multiview
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_pipeline_executable_properties
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_push_descriptor
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_relaxed_block_layout
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_sampler_mirror_clamp_to_edge
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_sampler_ycbcr_conversion
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_separate_depth_stencil_layouts
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_atomic_int64
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_clock
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_draw_parameters
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_float16_int8
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_float_controls
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_non_semantic_info
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_subgroup_extended_types
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_subgroup_uniform_control_flow
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_terminate_invocation
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_spirv_1_4
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_storage_buffer_storage_class
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_swapchain
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_swapchain_mutable_format
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_timeline_semaphore
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_uniform_buffer_standard_layout
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_variable_pointers
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_vulkan_memory_model
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_workgroup_memory_explicit_layout
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_zero_initialize_workgroup_memory
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_NV_compute_shader_derivatives
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_VALVE_mutable_descriptor_type
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: Device 1: llvmpipe (LLVM 12.0.0, 256 bits)
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - API 1.1.182(0x4010b6) Driver 0x1 VendorId 0x10005
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - DeviceID 0x0 Type CPU
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Max Descriptor Sets Bound 8 Timestamps 1
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Device Properties driverName: llvmpipe
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Device Properties driverInfo: Mesa 21.2.6 (LLVM 12.0.0)
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device layer VK_LAYER_MESA_device_select
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_calibrated_timestamps
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_conditional_rendering
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_custom_border_color
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_extended_dynamic_state
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_extended_dynamic_state2
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_host_query_reset
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_index_type_uint8
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_line_rasterization
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_multi_draw
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_post_depth_coverage
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_private_data
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_provoking_vertex
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_sampler_filter_minmax
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_scalar_block_layout
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_separate_stencil_usage
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_stencil_export
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_viewport_index_layer
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_transform_feedback
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_vertex_attribute_divisor
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_vertex_input_dynamic_state
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_decorate_string
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_hlsl_functionality1
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_16bit_storage
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_8bit_storage
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_bind_memory2
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_buffer_device_address
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_copy_commands2
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_create_renderpass2
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_dedicated_allocation
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_descriptor_update_template
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_device_group
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_draw_indirect_count
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_driver_properties
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_fence
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_memory
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_semaphore
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_get_memory_requirements2
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_image_format_list
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_imageless_framebuffer
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_incremental_present
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance1
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance2
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance3
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_multiview
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_push_descriptor
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_relaxed_block_layout
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_sampler_mirror_clamp_to_edge
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_separate_depth_stencil_layouts
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_atomic_int64
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_draw_parameters
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_storage_buffer_storage_class
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_swapchain
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_uniform_buffer_standard_layout
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_variable_pointers
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: Using Device 0: Geometry 1 BufferAtomic64 1 ImageAtomic64 1
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: Found 2 Queue Families
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: Initializing Queue Family 0: 1 queues Gfx Compute Xfer Sparse
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: Skipping unnecessary Queue Family 1: 4 queues Compute Xfer Sparse
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: Using device layers
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: Using device extensions
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_driver_properties
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_get_memory_requirements2
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_dedicated_allocation
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_create_renderpass2
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_fragment_shading_rate
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_swapchain
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_maintenance1
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_maintenance2
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_EXT_memory_budget
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_EXT_memory_priority
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_shader_atomic_int64
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_EXT_shader_image_atomic_int64
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_image_format_list
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_EXT_shader_viewport_index_layer
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: MapImageFormatSupport: D24 is not supported with VkFormat 125, falling back to VkFormat 128
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: Max memory allocations -1.
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 3 Device Memory Heaps:
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 0: Flags 0x1 - Size 8321499136 (7936.00 MB) - Used 0 (0.00%) - DeviceLocal - PrimaryHeap
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 1: Flags 0x0 - Size 8573157376 (8176.00 MB) - Used 0 (0.00%)
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 2: Flags 0x1 - Size 268435456 (256.00 MB) - Used 0 (0.00%) - DeviceLocal
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 8 Device Memory Types (Not unified):
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 0: Flags 0x00001 - Heap 0 - DeviceLocal
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 4: Flags 0x000c1 - Heap 0 - DeviceLocal
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 1: Flags 0x00006 - Heap 1 - HostVisible HostCoherent
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 3: Flags 0x0000e - Heap 1 - HostVisible HostCoherent HostCached
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 5: Flags 0x000c6 - Heap 1 - HostVisible HostCoherent
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 7: Flags 0x000ce - Heap 1 - HostVisible HostCoherent HostCached
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 2: Flags 0x00007 - Heap 2 - DeviceLocal HostVisible HostCoherent
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 6: Flags 0x000c7 - Heap 2 - DeviceLocal HostVisible HostCoherent
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: Memory Budget Extension:
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: | Usage | Budget | Size |
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: ---------|------------------------------------------------------------------|
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: HEAP 00 | 0.00% / 0.00 MB | 7178.67 MB | 7936.00 MB |
[2022.11.04-23.01.45:873][ 0]LogVulkanRHI: Display: HEAP 01 | 0.00% / 0.00 MB | 8056.48 MB | 8176.00 MB |
[2022.11.04-23.01.45:873][ 0]LogVulkanRHI: Display: HEAP 02 | 0.29% / 0.74 MB | 173.11 MB | 256.00 MB |
[2022.11.04-23.01.45:873][ 0]LogVulkanRHI: Display: ---------|------------------------------------------------------------------|
[2022.11.04-23.01.45:874][ 0]LogVulkanRHI: Display: FVulkanPipelineStateCacheManager: Binary pipeline cache '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/VulkanPSO.cache.1002.73ff' not found.
[2022.11.04-23.01.45:874][ 0]LogVulkanRHI: Adapter Name: AMD RADV DIMGREY_CAVEFISH
[2022.11.04-23.01.45:874][ 0]LogVulkanRHI: API Version: 1.2.182
[2022.11.04-23.01.45:874][ 0]LogVulkanRHI: Driver Version: 21.2.6
[2022.11.04-23.01.45:883][ 0]LogRHI: Texture pool is 5734 MB (70% of 8192 MB)
[2022.11.04-23.01.46:567][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyReport_0.log" -log="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyLog_0.log" -project="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" -platform=all'
[2022.11.04-23.01.46:567][ 0]LogMonitoredProcess: Running Serialized UAT: [ /usr/bin/env -- "/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Build/BatchFiles/RunUAT.sh" -ScriptsForProject="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyReport_0.log" -log="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyLog_0.log" -project="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" -platform=all ]
[2022.11.04-23.01.46:572][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
[2022.11.04-23.01.46:572][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texlinux64.2.9.5.so
[2022.11.04-23.01.47:566][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 150
[2022.11.04-23.01.47:566][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2022.11.04-23.01.47:566][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2022.11.04-23.01.47:566][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2022.11.04-23.01.47:566][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2022.11.04-23.01.48:505][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2022.11.04-23.01.48:505][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2022.11.04-23.01.48:505][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2022.11.04-23.01.49:468][ 0]LogTargetPlatformManager: Display: Building Assets For LinuxEditor
[2022.11.04-23.01.49:468][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
[2022.11.04-23.01.50:357][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
[2022.11.04-23.01.50:358][ 0]LogTargetPlatformManager: ADPCM
[2022.11.04-23.01.50:358][ 0]LogTargetPlatformManager: PCM
[2022.11.04-23.01.50:358][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink
[2022.11.04-23.01.50:358][ 0]LogTargetPlatformManager: BINKA
[2022.11.04-23.01.51:243][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg
[2022.11.04-23.01.51:243][ 0]LogTargetPlatformManager: OGG
[2022.11.04-23.01.52:133][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
[2022.11.04-23.01.52:133][ 0]LogTargetPlatformManager: OPUS
[2022.11.04-23.01.52:133][ 0]LogTargetPlatformManager: Unable to find shader format SF_VULKAN_SM5 from hinted modules, loading all potential format modules to find it
[2022.11.04-23.01.52:148][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2022.11.04-23.01.52:148][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2022.11.04-23.01.52:148][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2022.11.04-23.01.52:149][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2022.11.04-23.01.52:150][ 0]LogTargetPlatformManager: VVM_1_0
[2022.11.04-23.01.52:156][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2022.11.04-23.01.52:156][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2022.11.04-23.01.52:156][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2022.11.04-23.01.52:156][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2022.11.04-23.01.52:156][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2022.11.04-23.01.52:156][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2022.11.04-23.01.52:157][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/ShaderAutogen/SF_VULKAN_SM5/AutogenShaderHeaders.ush
[2022.11.04-23.01.52:157][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2022.11.04-23.01.52:157][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/ShaderAutogen/SF_VULKAN_ES31/AutogenShaderHeaders.ush
[2022.11.04-23.01.52:157][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2022.11.04-23.01.52:159][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2022.11.04-23.01.52:159][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2022.11.04-23.01.52:159][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2022.11.04-23.01.52:159][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2022.11.04-23.01.52:189][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB)
[2022.11.04-23.01.52:189][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2022.11.04-23.01.52:189][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2022.11.04-23.01.52:192][ 0]LogDerivedDataCache: Speed tests for /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache took 0.00 seconds
[2022.11.04-23.01.52:192][ 0]LogDerivedDataCache: Display: Performance to /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Latency=0.01ms. RandomReadSpeed=2643.21MBs, RandomWriteSpeed=472.65MBs. Assigned SpeedClass 'Local'
[2022.11.04-23.01.52:192][ 0]LogDerivedDataCache: Using Local data cache path /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Writable
[2022.11.04-23.01.52:192][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2022.11.04-23.01.52:192][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2022.11.04-23.01.52:209][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None
[2022.11.04-23.01.52:209][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled
[2022.11.04-23.01.52:210][ 0]LogShaderCompilers: Guid format shader working directory is 13 characters bigger than the processId version (../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/Shaders/WorkingDirectory/116825/).
[2022.11.04-23.01.52:210][ 0]LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/Shaders/tmp/25B745927457409D91DB1DFF8D62AEBC/'.
[2022.11.04-23.01.52:210][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 24 workers.
[2022.11.04-23.01.55:188][ 0]LogSlate: Using FreeType 2.10.0
[2022.11.04-23.01.55:189][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2022.11.04-23.01.55:283][ 0]LogAssetRegistry: FAssetRegistry took 0.0125 seconds to start up
[2022.11.04-23.01.55:289][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2022.11.04-23.01.55:526][ 0]LogSerialization: UsePackageTrailer: 'false'
[2022.11.04-23.01.55:527][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2022.11.04-23.01.55:753][ 0]LogLinux: Selected Device Profile: [LinuxEditor]
[2022.11.04-23.01.55:754][ 0]LogDeviceProfileManager: Active device profile: [0x9c15079bec0][0x9c14fbd0000 50] LinuxEditor
[2022.11.04-23.01.55:754][ 0]LogDeviceProfileManager: Profiles: [0x9c150795e80][0x9c148175000 50] Windows, [0x9c1507963c0][0x9c14817a000 50] WindowsEditor, [0x9c150794980][0x9c14146c800 50] WindowsServer, [0x9c150794600][0x9c148170000 50] WindowsClient, [0x9c150796900][0x9c14fad0000 50] IOS, [0x9c150791340][0x9c14fad5000 50] iPadAir2, [0x9c150792d80][0x9c14fada000 50] IPadPro, [0x9c150792f40][0x9c14fad7800 50] iPadAir3, [0x9c150796740][0x9c14fadc800 50] iPadAir4, [0x9c150792680][0x9c131160000 50] iPadMini4, [0x9c1507932c0][0x9c14fa80000 50] iPadMini5, [0x9c150795cc0][0x9c14fa85000 50] iPadMini6, [0x9c150798dc0][0x9c14fa8c800 50] iPhone6S, [0x9c150799140][0x9c14fa8a000 50] iPhone7, [0x9c1507994c0][0x9c14fa87800 50] iPodTouch7, [0x9c150797380][0x9c14fad2800 50] iPhone6SPlus, [0x9c150798180][0x9c14fa90000 50] iPhone7Plus, [0x9c1507924c0][0x9c14fa95000 50] iPhoneSE, [0x9c150797700][0x9c14fa97800 50] iPhone8, [0x9c150799a00][0x9c14fa9a000 50] iPhone8Plus, [0x9c1507986c0][0x9c14fa9c800 50] iPhoneX, [0x9c1507978c0][0x9c14fa82800 50] iPhoneXS, [0x9c150793480][0x9c14faa0000 50] iPhoneXSMax, [0x9c150798c00][0x9c14faa5000 50] iPhoneXR, [0x9c1507947c0][0x9c14faa7800 50] iPhone11, [0x9c150797a80][0x9c14faaa000 50] iPhone11Pro, [0x9c150798a40][0x9c14faac800 50] iPhone11ProMax, [0x9c150792a00][0x9c14fa92800 50] iPhoneSE2, [0x9c1507916c0][0x9c14fb70000 50] iPhone12Mini, [0x9c150796ac0][0x9c14fb75000 50] iPhone12, [0x9c150796200][0x9c14fb77800 50] iPhone12Pro, [0x9c150794440][0x9c14fb7a000 50] iPhone12ProMax, [0x9c150797e00][0x9c14fb7c800 50] iPhone13Mini, [0x9c150799300][0x9c14faa2800 50] iPhone13, [0x9c150792bc0][0x9c14fb80000 50] iPhone13Pro, [0x9c150796c80][0x9c14fb85000 50] iPhone13ProMax, [0x9c1507940c0][0x9c14fb87800 50] iPadPro105, [0x9c150798880][0x9c14fb8a000 50] iPadPro129, [0x9c150791c00][0x9c14fb8c800 50] iPadPro97, [0x9c150793b80][0x9c14fb72800 50] iPadPro2_129, [0x9c150797fc0][0x9c14fb90000 50] iPad5, [0x9c150793f00][0x9c14fb95000 50] iPad6, [0x9c150798500][0x9c14fb97800 50] iPad7, [0x9c150791a40][0x9c14fb9a000 50] iPad8, [0x9c150795780][0x9c14fb9c800 50] iPad9, [0x9c1507939c0][0x9c14fb82800 50] iPadPro11, [0x9c150797c40][0x9c14fbb0000 50] iPadPro2_11, [0x9c1507955c0][0x9c14fbb5000 50] iPadPro3_11, [0x9c150797000][0x9c14fbb7800 50] iPadPro3_129, [0x9c150792300][0x9c14fbba000 50] iPadPro4_129, [0x9c150797540][0x9c14fbbc800 50] iPadPro5_129, [0x9c150795240][0x9c14fb92800 50] AppleTV, [0x9c150798340][0x9c14fbc0000 50] AppleTV4K, [0x9c150799bc0][0x9c14fbc5000 50] TVOS, [0x9c15079b440][0x9c14fbca000 50] Mac, [0x9c15079b7c0][0x9c14fbc7800 50] MacEditor, [0x9c150796e40][0x9c14fbcc800 50] MacClient, [0x9c150795940][0x9c14fbb2800 50] MacServer, [0x9c15079af00][0x9c14fbd2800 50] Linux, [0x9c15079bec0][0x9c14fbd0000 50] LinuxEditor, [0x9c150794d00][0x9c14fbd7800 50] LinuxArm64Editor, [0x9c150794280][0x9c14fbda000 50] LinuxArm64, [0x9c150791f80][0x9c14fbdc800 50] LinuxClient, [0x9c15079ad40][0x9c14fbc2800 50] LinuxArm64Client, [0x9c15079a100][0x9c14fbe0000 50] LinuxServer, [0x9c15079b980][0x9c14fbe5000 50] LinuxArm64Server, [0x9c15079c5c0][0x9c14fbe7800 50] Android, [0x9c15079bb40][0x9c14fbea000 50] Android_Preview_OpenGL, [0x9c150792140][0x9c14fbec800 50] Android_Preview_Vulkan, [0x9c150794ec0][0x9c14fbd5000 50] Android_Low, [0x9c15079c240][0x9c14faf0000 50] Android_Mid, [0x9c150792840][0x9c14faf5000 50] Android_High, [0x9c150795400][0x9c14faf7800 50] Android_Default, [0x9c150795080][0x9c14fafa000 50] Android_Adreno4xx, [0x9c150795b00][0x9c14fafc800 50] Android_Adreno5xx_Low, [0x9c15079c400][0x9c14fbe2800 50] Android_Adreno5xx, [0x9c150793100][0x9c14fb00000 50] Android_Adreno6xx, [0x9c150798f80][0x9c14fb05000 50] Android_Adreno6xx_Vulkan, [0x9c15079a2c0][0x9c14fb07800 50] Android_Adreno7xx, [0x9c150796580][0x9c14fb0a000 50] Android_Adreno7xx_Vulkan, [0x9c15079cb00][0x9c14fb0c800 50] Android_Mali_T6xx, [0x9c150799840][0x9c14faf2800 50] Android_Mali_T7xx, [0x9c150791500][0x9c14fb10000 50] Android_Mali_T8xx, [0x9c150799d80][0x9c14fb15000 50] Android_Mali_G71, [0x9c15079a640][0x9c14fb17800 50] Android_Mali_G72, [0x9c15079a9c0][0x9c14fb1a000 50] Android_Mali_G72_Vulkan, [0x9c15079a800][0x9c14fb1c800 50] Android_Mali_G76, [0x9c15079ab80][0x9c14fb02800 50] Android_Mali_G76_Vulkan, [0x9c150791dc0][0x9c14fb20000 50] Android_Mali_G77, [0x9c15079c080][0x9c14fb25000 50] Android_Mali_G77_Vulkan, [0x9c150793800][0x9c14fb27800 50] Android_Mali_G78, [0x9c150793d40][0x9c14fb2a000 50] Android_Mali_G78_Vulkan, [0x9c15079c780][0x9c14fb2c800 50] Android_Mali_G710, [0x9c15079ce80][0x9c14fb12800 50] Android_Mali_G710_Vulkan, [0x9c15079c940][0x9c14fb30000 50] Android_Xclipse_920, [0x9c15079b600][0x9c14fb35000 50] Android_Xclipse_920_Vulkan, [0x9c15079dac0][0x9c14fb37800 50] Android_Vulkan_SM5, [0x9c150794b40][0x9c14fb3a000 50] Android_PowerVR_G6xxx, [0x9c15079de40][0x9c14fb3c800 50] Android_PowerVR_GT7xxx, [0x9c150799680][0x9c14fb22800 50] Android_PowerVR_GE8xxx, [0x9c150791180][0x9c14fb40000 50] Android_PowerVR_GM9xxx, [0x9c15079d740][0x9c14fb45000 50] Android_PowerVR_GM9xxx_Vulkan, [0x9c15079d3c0][0x9c14fb47800 50] Android_TegraK1, [0x9c150793640][0x9c14fb4a000 50] Android_Unknown_Vulkan, [0x9c15079bd00][0x9c14fb4c800 50] Oculus_Quest, [0x9c15079b280][0x9c14fb32800 50] Oculus_Quest2, [0x9c15079ea80][0x9c14fb50000 50] HoloLens,
[2022.11.04-23.01.55:754][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="LinuxEditor"
[2022.11.04-23.01.55:904][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2022.11.04-23.02.01:021][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2022.11.04-23.02.01:021][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2022.11.04-23.02.01:021][ 0]LogMeshReduction: No automatic mesh merging module available
[2022.11.04-23.02.01:021][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2022.11.04-23.02.01:021][ 0]LogMeshMerging: No automatic mesh merging module available
[2022.11.04-23.02.01:021][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2022.11.04-23.02.03:847][ 0]LogNetVersion: DemoProject 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 521586138)
[2022.11.04-23.02.06:395][ 0]LogSlate: Border
[2022.11.04-23.02.06:395][ 0]LogSlate: BreadcrumbButton
[2022.11.04-23.02.06:395][ 0]LogSlate: Default
[2022.11.04-23.02.06:395][ 0]LogSlate: Icons.Save
[2022.11.04-23.02.06:395][ 0]LogSlate: Icons.Toolbar.Settings
[2022.11.04-23.02.06:395][ 0]LogSlate: ListView
[2022.11.04-23.02.06:395][ 0]LogSlate: SoftwareCursor_CardinalCross
[2022.11.04-23.02.06:395][ 0]LogSlate: SoftwareCursor_Grab
[2022.11.04-23.02.06:395][ 0]LogSlate: TableView.DarkRow
[2022.11.04-23.02.06:395][ 0]LogSlate: TableView.Row
[2022.11.04-23.02.06:395][ 0]LogSlate: TreeView
[2022.11.04-23.02.08:706][ 0]SourceControl: Source control is disabled
[2022.11.04-23.02.08:740][ 0]SourceControl: Source control is disabled
[2022.11.04-23.02.08:740][ 0]SourceControl: Source control is disabled
[2022.11.04-23.02.08:900][ 0]LogUObjectArray: 20590 objects as part of root set at end of initial load.
[2022.11.04-23.02.08:900][ 0]LogUObjectAllocator: 5584984 out of 0 bytes used by permanent object pool.
[2022.11.04-23.02.08:900][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2022.11.04-23.02.10:572][ 0]LogHAL: Linux SourceCodeAccessSettings: NullSourceCodeAccessor
[2022.11.04-23.02.39:163][ 0]LogPython: Using Python 3.9.7
[2022.11.04-23.02.43:490][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2022.11.04-23.02.43:492][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2022.11.04-23.02.51:069][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: F5F6E9746B2044A8BC2BBCA7B0A8698F | Instance: 6C83BD02A15D485ABB5CC8FD56424E3B (xmt-pc-116825).
[2022.11.04-23.03.19:723][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.11.04-23.03.19:723][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.11.04-23.03.40:631][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2022.11.04-23.04.07:298][ 0]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.202 and deleted 0 file(s) with total size 0 MiB.
[2022.11.04-23.04.07:298][ 0]SourceControl: Source control is disabled
[2022.11.04-23.04.17:332][ 0]LogUnixPlatformFile: Warning: Cannot determine whether '/home/xmt/.steampath' is a directory - d_type not supported and stat() failed with errno=2 (No such file or directory)
[2022.11.04-23.04.19:704][ 0]LogUProjectInfo: Found projects:
[2022.11.04-23.04.36:653][ 0]LogCollectionManager: Loaded 0 collections in 0.002535 seconds
[2022.11.04-23.04.42:268][ 0]LogFileCache: Scanning file cache for directory '/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Collections/' took 0.00s
[2022.11.04-23.04.42:268][ 0]LogFileCache: Scanning file cache for directory '/home/xmt/Documents/Unreal Projects/DemoProject/Content/Developers/xmt/Collections/' took 0.00s
[2022.11.04-23.04.42:268][ 0]LogFileCache: Scanning file cache for directory '/home/xmt/Documents/Unreal Projects/DemoProject/Content/Collections/' took 0.00s
[2022.11.04-23.04.42:268][ 0]LogEngine: Initializing Engine...
[2022.11.04-23.04.42:280][ 0]LogStylusInput: Initializing StylusInput subsystem.
[2022.11.04-23.04.42:280][ 0]LogStylusInput: StylusInput not supported on this platform.
[2022.11.04-23.04.42:281][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2022.11.04-23.04.42:623][ 0]LogInit: Initializing FReadOnlyCVARCache
[2022.11.04-23.04.42:623][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.04.43:231][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.04.46:533][ 0]LogAIModule: Creating AISystem for world Untitled
[2022.11.04-23.04.46:540][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2022.11.04-23.04.46:540][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2022.11.04-23.04.46:540][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2022.11.04-23.04.46:540][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2022.11.04-23.04.46:541][ 0]LogAudio: Display: Audio Device Manager Initialized
[2022.11.04-23.04.46:541][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2022.11.04-23.04.46:541][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.04.46:541][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.04.46:541][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.04.46:541][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.04.46:541][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.04.46:541][ 0]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.04.46:541][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.04.46:541][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.04.46:542][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.04.46:542][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.04.46:542][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.04.46:551][ 0]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.04.46:551][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.04.46:782][ 0]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.04.46:783][ 0]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.04.46:785][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.04.46:794][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.04.46:795][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.04.46:796][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=1
[2022.11.04-23.04.46:797][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2022.11.04-23.04.46:797][ 0]LogInit: FAudioDevice initialized.
[2022.11.04-23.04.46:797][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2022.11.04-23.04.46:798][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2022.11.04-23.04.46:798][ 0]LogInit: Texture streaming: Enabled
[2022.11.04-23.04.46:827][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0
[2022.11.04-23.04.46:841][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2022.11.04-23.04.49:569][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2022.11.04-23.04.49:587][ 0]LogInit: Transaction tracking system initialized
[2022.11.04-23.04.57:471][ 0]BlueprintLog: New page: Editor Load
[2022.11.04-23.05.16:511][ 0]LocalizationService: Localization service is disabled
[2022.11.04-23.05.20:212][ 0]TimingProfiler: Initialize
[2022.11.04-23.05.20:212][ 0]TimingProfiler: OnSessionChanged
[2022.11.04-23.05.20:212][ 0]LoadingProfiler: Initialize
[2022.11.04-23.05.20:212][ 0]LoadingProfiler: OnSessionChanged
[2022.11.04-23.05.20:212][ 0]NetworkingProfiler: Initialize
[2022.11.04-23.05.20:212][ 0]NetworkingProfiler: OnSessionChanged
[2022.11.04-23.05.20:212][ 0]MemoryProfiler: Initialize
[2022.11.04-23.05.20:212][ 0]MemoryProfiler: OnSessionChanged
[2022.11.04-23.05.43:029][ 0]LogFileCache: Scanning file cache for directory '/home/xmt/Documents/Unreal Projects/DemoProject/Content/' took 0.00s
[2022.11.04-23.05.43:029][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2022.11.04-23.06.01:456][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2022.11.04-23.06.01:465][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 287.068
[2022.11.04-23.06.01:465][ 0]Cmd: MAP LOAD FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/NewDemoLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2022.11.04-23.06.01:465][ 0]LightingResults: New page: Lighting Build
[2022.11.04-23.06.02:176][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.06.02:176][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.06.02:176][ 0]MapCheck: New page: Map Check
[2022.11.04-23.06.02:176][ 0]LightingResults: New page: Lighting Build
[2022.11.04-23.06.02:190][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.04-23.06.02:192][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms
[2022.11.04-23.06.02:353][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_Door.SM_Door should be resaved to improve async compilation performance.
[2022.11.04-23.06.02:354][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_GlassWindow.SM_GlassWindow should be resaved to improve async compilation performance.
[2022.11.04-23.06.02:399][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Shapes/Shape_Sphere.Shape_Sphere should be resaved to improve async compilation performance.
[2022.11.04-23.06.02:400][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Shapes/Shape_Cylinder.Shape_Cylinder should be resaved to improve async compilation performance.
[2022.11.04-23.06.02:493][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_DoorFrame.SM_DoorFrame should be resaved to improve async compilation performance.
[2022.11.04-23.06.02:502][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_Lamp_Ceiling.SM_Lamp_Ceiling should be resaved to improve async compilation performance.
[2022.11.04-23.06.02:556][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'NewDemoLevel'.
[2022.11.04-23.06.02:556][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.06.02:556][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.06.02:567][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2022.11.04-23.06.02:567][ 0]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.06.02:590][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
[2022.11.04-23.06.02:590][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2022.11.04-23.06.02:591][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.091ms to complete.
[2022.11.04-23.06.02:591][ 0]LogFileHelpers: Loading map 'NewDemoLevel' took 1.126
[2022.11.04-23.06.03:386][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 288.990
[2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: ================================================
[2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 2406.40 MB (2.35 GB) budget. Usage: 0.00%
[2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
[2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
[2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: ================================================
[2022.11.04-23.06.04:104][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.06.04:111][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.06.04:118][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.06.04:125][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.06.04:949][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2022.11.04-23.06.04:949][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.04-23.06.04:949][ 0]LogFeaturePack: Error: Error in Feature pack /media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4
[2022.11.04-23.06.04:949][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2022.11.04-23.06.04:949][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.04-23.06.04:949][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2022.11.04-23.06.04:949][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.04-23.06.04:950][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2022.11.04-23.06.04:950][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.04-23.06.04:950][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2022.11.04-23.06.04:950][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.04-23.06.04:951][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2022.11.04-23.06.04:951][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.04-23.06.04:951][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2022.11.04-23.06.04:951][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.04-23.06.04:951][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2022.11.04-23.06.04:951][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.04-23.06.04:952][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2022.11.04-23.06.04:952][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.04-23.06.04:953][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2022.11.04-23.06.04:953][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.04-23.06.06:444][ 0]LogVulkanRHI: Display: Requested PixelFormat 18 not supported by this swapchain! Falling back to supported swapchain format...
[2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Display: Queue Family 0: Supports Present
[2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Display: Queue Family 0: Supports Present
[2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Display: Found 4 Surface present modes:
[2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Display: - VK_PRESENT_MODE_IMMEDIATE_KHR (0)
[2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Display: - VK_PRESENT_MODE_MAILBOX_KHR (1)
[2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Display: - VK_PRESENT_MODE_FIFO_KHR (2)
[2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Display: - VK_PRESENT_MODE_FIFO_RELAXED_KHR (3)
[2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Display: Selected VkPresentModeKHR mode 1
[2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Creating new VK swapchain with present mode 1, format 44, color space 0, num images 3
[2022.11.04-23.06.07:206][ 0]LogLoad: (Engine Initialization) Total time: 292.81 seconds
[2022.11.04-23.06.07:206][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2022.11.04-23.06.07:221][ 0]LogSlate: Took 0.000197 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2022.11.04-23.06.07:225][ 0]LogSlate: Took 0.000144 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2022.11.04-23.06.07:227][ 0]LogSlate: Took 0.000144 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2022.11.04-23.06.07:228][ 0]LogSlate: Took 0.000141 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2022.11.04-23.06.07:229][ 0]LogSlate: Took 0.000075 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2022.11.04-23.06.07:338][ 0]LogViewport: Scene viewport resized to 1526x592, mode Windowed.
[2022.11.04-23.06.07:523][ 0]LogAssetRegistry: Asset discovery search completed in 252.2414 seconds
[2022.11.04-23.06.07:536][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects)
[2022.11.04-23.06.07:571][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2022.11.04-23.06.07:892][ 2]LogSlate: Took 0.000071 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2022.11.04-23.06.18:994][542]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.04-23.06.18:995][542]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.06.21:410][542]LogSlate: Took 0.000116 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2022.11.04-23.09.08:565][182]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EndOfLevelDoor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset" SILENT=true
[2022.11.04-23.09.08:593][182]LogPackageLocalizationCache: Processed 29 localized package path(s) for 1 prioritized culture(s) in 0.027427 seconds
[2022.11.04-23.09.08:604][182]LogSavePackage: Moving output files for package: /Game/MyContent/EndOfLevelDoor
[2022.11.04-23.09.08:605][182]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EndOfLevelDoor39A07F34AC0741578142CD8B542C2180.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset'
[2022.11.04-23.09.08:623][182]AssetCheck: New page: Asset Save: EndOfLevelDoor
[2022.11.04-23.09.08:623][182]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.04-23.09.10:430][282]BlueprintLog: New page: Compile EndOfLevelDoor
[2022.11.04-23.09.10:517][282]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms
[2022.11.04-23.09.17:884][691]LogSlate: Window 'EndOfLevelDoor' being destroyed
[2022.11.04-23.09.17:935][691]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.09.17:935][691]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.09.24:575][ 45]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.09.24:586][ 45]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.09.24:586][ 45]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:09:24 pm)
[2022.11.04-23.09.24:587][ 45]LogOnline: OSS: Created online subsystem instance for: NULL
[2022.11.04-23.09.24:587][ 45]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
[2022.11.04-23.09.24:587][ 45]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.09.24:621][ 45]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033686s)
[2022.11.04-23.09.24:621][ 45]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033811s)
[2022.11.04-23.09.24:621][ 45]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.09.24:621][ 45]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.09.24:622][ 45]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.09.24:623][ 45]LogPlayLevel: PIE: World Init took: (0.001698s)
[2022.11.04-23.09.24:670][ 45]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
[2022.11.04-23.09.24:674][ 45]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
[2022.11.04-23.09.24:674][ 45]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.09.24:674][ 45]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.09.24:674][ 45]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.09.24:674][ 45]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.09.24:674][ 45]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.09.24:674][ 45]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.09.24:674][ 45]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.09.24:674][ 45]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.09.24:675][ 45]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.09.24:675][ 45]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.09.24:675][ 45]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.09.24:675][ 45]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.09.24:675][ 45]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.09.24:810][ 45]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.09.24:812][ 45]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.09.24:812][ 45]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.09.24:812][ 45]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.09.24:812][ 45]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.09.24:814][ 45]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=2
[2022.11.04-23.09.24:815][ 45]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
[2022.11.04-23.09.24:815][ 45]LogInit: FAudioDevice initialized.
[2022.11.04-23.09.24:815][ 45]LogAudio: Display: Audio Device (ID: 2) registered with world 'NewDemoLevel'.
[2022.11.04-23.09.24:828][ 45]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.09.24:834][ 45]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.09.24
[2022.11.04-23.09.24:836][ 45]LogWorld: Bringing up level for play took: 0.007681
[2022.11.04-23.09.24:836][ 45]LogOnline: OSS: Created online subsystem instance for: :Context_6
[2022.11.04-23.09.24:837][ 45]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.09.26:237][ 45]PIE: Server logged in
[2022.11.04-23.09.26:239][ 45]PIE: Play in editor total start time 1.653 seconds.
[2022.11.04-23.09.35:603][450]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.09.35:603][450]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.09.35:605][450]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.09.35:607][450]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.09.35:621][450]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.09.35:636][450]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.09.35:679][450]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.04-23.09.35:725][450]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.09.35:796][450]LogUObjectHash: Compacting FUObjectHashTables data took 1.84ms
[2022.11.04-23.09.35:821][451]LogPlayLevel: Display: Destroying online subsystem :Context_6
[2022.11.04-23.09.44:755][911]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.09.44:766][911]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.09.44:766][911]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:09:44 pm)
[2022.11.04-23.09.44:766][911]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.09.44:799][911]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032682s)
[2022.11.04-23.09.44:799][911]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.032833s)
[2022.11.04-23.09.44:799][911]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.09.44:799][911]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.09.44:800][911]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.09.44:800][911]LogPlayLevel: PIE: World Init took: (0.001242s)
[2022.11.04-23.09.44:907][911]LogUObjectHash: Compacting FUObjectHashTables data took 3.22ms
[2022.11.04-23.09.44:920][911]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
[2022.11.04-23.09.44:920][911]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.09.44:920][911]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.09.44:920][911]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.09.44:920][911]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.09.44:920][911]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.09.44:920][911]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.09.44:920][911]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.09.44:920][911]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.09.44:921][911]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.09.44:921][911]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.09.44:921][911]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.09.44:921][911]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.09.44:921][911]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.09.45:054][911]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.09.45:056][911]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.09.45:056][911]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.09.45:056][911]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.09.45:056][911]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.09.45:058][911]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=3
[2022.11.04-23.09.45:058][911]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
[2022.11.04-23.09.45:058][911]LogInit: FAudioDevice initialized.
[2022.11.04-23.09.45:058][911]LogAudio: Display: Audio Device (ID: 3) registered with world 'NewDemoLevel'.
[2022.11.04-23.09.45:071][911]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.09.45:076][911]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.09.45
[2022.11.04-23.09.45:078][911]LogWorld: Bringing up level for play took: 0.007000
[2022.11.04-23.09.45:078][911]LogOnline: OSS: Created online subsystem instance for: :Context_7
[2022.11.04-23.09.45:079][911]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.09.45:080][911]PIE: Server logged in
[2022.11.04-23.09.45:081][911]PIE: Play in editor total start time 0.315 seconds.
[2022.11.04-23.09.49:055][105]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.09.49:055][105]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.09.49:057][105]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.09.49:059][105]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.09.49:097][105]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.09.49:106][105]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.09.49:137][105]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.09.49:175][105]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
[2022.11.04-23.09.49:203][106]LogPlayLevel: Display: Destroying online subsystem :Context_7
[2022.11.04-23.09.50:457][180]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.09.50:469][180]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.09.50:469][180]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:09:50 pm)
[2022.11.04-23.09.50:469][180]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.09.50:503][180]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033542s)
[2022.11.04-23.09.50:503][180]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033641s)
[2022.11.04-23.09.50:503][180]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.09.50:503][180]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.09.50:504][180]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.09.50:504][180]LogPlayLevel: PIE: World Init took: (0.001220s)
[2022.11.04-23.09.50:539][180]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
[2022.11.04-23.09.50:541][180]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
[2022.11.04-23.09.50:541][180]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.09.50:541][180]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.09.50:541][180]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.09.50:541][180]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.09.50:541][180]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.09.50:541][180]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.09.50:541][180]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.09.50:541][180]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.09.50:542][180]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.09.50:542][180]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.09.50:542][180]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.09.50:542][180]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.09.50:542][180]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.09.50:676][180]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.09.50:678][180]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.09.50:679][180]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.09.50:679][180]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.09.50:679][180]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.09.50:681][180]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=4
[2022.11.04-23.09.50:681][180]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
[2022.11.04-23.09.50:681][180]LogInit: FAudioDevice initialized.
[2022.11.04-23.09.50:681][180]LogAudio: Display: Audio Device (ID: 4) registered with world 'NewDemoLevel'.
[2022.11.04-23.09.50:694][180]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.09.50:700][180]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.09.50
[2022.11.04-23.09.50:702][180]LogWorld: Bringing up level for play took: 0.007391
[2022.11.04-23.09.50:703][180]LogOnline: OSS: Created online subsystem instance for: :Context_8
[2022.11.04-23.09.50:703][180]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.09.50:704][180]PIE: Server logged in
[2022.11.04-23.09.50:705][180]PIE: Play in editor total start time 0.236 seconds.
[2022.11.04-23.11.18:488][525]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.11.18:488][525]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.11.18:490][525]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.11.18:492][525]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.11.18:499][525]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.11.18:509][525]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.11.18:547][525]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.11.18:593][525]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
[2022.11.04-23.11.18:646][526]LogPlayLevel: Display: Destroying online subsystem :Context_8
[2022.11.04-23.11.19:599][571]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.11.19:611][571]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.11.19:611][571]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:11:19 pm)
[2022.11.04-23.11.19:612][571]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.11.19:644][571]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032756s)
[2022.11.04-23.11.19:644][571]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.032850s)
[2022.11.04-23.11.19:644][571]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.11.19:645][571]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.11.19:645][571]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.11.19:646][571]LogPlayLevel: PIE: World Init took: (0.001193s)
[2022.11.04-23.11.19:683][571]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2022.11.04-23.11.19:686][571]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True
[2022.11.04-23.11.19:686][571]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.11.19:686][571]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.11.19:686][571]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.11.19:686][571]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.11.19:686][571]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.11.19:686][571]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.11.19:686][571]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.11.19:686][571]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.11.19:687][571]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.11.19:687][571]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.11.19:687][571]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.11.19:687][571]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.11.19:687][571]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.11.19:822][571]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.11.19:824][571]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.11.19:825][571]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.11.19:825][571]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.11.19:825][571]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.11.19:826][571]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=5
[2022.11.04-23.11.19:827][571]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
[2022.11.04-23.11.19:827][571]LogInit: FAudioDevice initialized.
[2022.11.04-23.11.19:827][571]LogAudio: Display: Audio Device (ID: 5) registered with world 'NewDemoLevel'.
[2022.11.04-23.11.19:838][571]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.11.19:843][571]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.11.19
[2022.11.04-23.11.19:844][571]LogWorld: Bringing up level for play took: 0.005842
[2022.11.04-23.11.19:844][571]LogOnline: OSS: Created online subsystem instance for: :Context_11
[2022.11.04-23.11.19:845][571]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.11.19:846][571]PIE: Server logged in
[2022.11.04-23.11.19:846][571]PIE: Play in editor total start time 0.235 seconds.
[2022.11.04-23.11.21:566][658]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.11.21:566][658]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.11.21:568][658]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.11.21:570][658]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.11.21:577][658]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.11.21:587][658]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.11.21:622][658]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.11.21:656][658]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms
[2022.11.04-23.11.21:711][659]LogPlayLevel: Display: Destroying online subsystem :Context_11
[2022.11.04-23.11.22:297][689]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.11.22:310][689]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.11.22:310][689]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:11:22 pm)
[2022.11.04-23.11.22:310][689]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.11.22:342][689]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031830s)
[2022.11.04-23.11.22:342][689]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.031929s)
[2022.11.04-23.11.22:342][689]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.11.22:343][689]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.11.22:343][689]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.11.22:344][689]LogPlayLevel: PIE: World Init took: (0.001247s)
[2022.11.04-23.11.22:383][689]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
[2022.11.04-23.11.22:386][689]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True
[2022.11.04-23.11.22:386][689]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.11.22:386][689]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.11.22:387][689]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.11.22:387][689]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.11.22:387][689]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.11.22:387][689]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.11.22:387][689]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.11.22:387][689]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.11.22:388][689]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.11.22:388][689]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.11.22:388][689]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.11.22:388][689]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.11.22:388][689]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.11.22:520][689]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.11.22:522][689]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.11.22:522][689]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.11.22:522][689]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.11.22:522][689]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.11.22:524][689]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=6
[2022.11.04-23.11.22:524][689]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6
[2022.11.04-23.11.22:524][689]LogInit: FAudioDevice initialized.
[2022.11.04-23.11.22:524][689]LogAudio: Display: Audio Device (ID: 6) registered with world 'NewDemoLevel'.
[2022.11.04-23.11.22:532][689]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.11.22:538][689]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.11.22
[2022.11.04-23.11.22:539][689]LogWorld: Bringing up level for play took: 0.007182
[2022.11.04-23.11.22:540][689]LogOnline: OSS: Created online subsystem instance for: :Context_12
[2022.11.04-23.11.22:540][689]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.11.22:541][689]PIE: Server logged in
[2022.11.04-23.11.22:542][689]PIE: Play in editor total start time 0.232 seconds.
[2022.11.04-23.11.24:775][788]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.11.24:775][788]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.11.24:777][788]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.11.24:779][788]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.11.24:797][788]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.11.24:807][788]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.11.24:842][788]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.11.24:888][788]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2022.11.04-23.11.24:947][789]LogPlayLevel: Display: Destroying online subsystem :Context_12
[2022.11.04-23.11.25:523][820]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.11.25:533][820]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.11.25:533][820]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:11:25 pm)
[2022.11.04-23.11.25:533][820]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.11.25:565][820]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031502s)
[2022.11.04-23.11.25:565][820]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.031596s)
[2022.11.04-23.11.25:565][820]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.11.25:565][820]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.11.25:566][820]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.11.25:566][820]LogPlayLevel: PIE: World Init took: (0.001278s)
[2022.11.04-23.11.25:605][820]LogUObjectHash: Compacting FUObjectHashTables data took 2.07ms
[2022.11.04-23.11.25:608][820]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True
[2022.11.04-23.11.25:608][820]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.11.25:608][820]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.11.25:608][820]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.11.25:608][820]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.11.25:608][820]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.11.25:608][820]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.11.25:608][820]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.11.25:608][820]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.11.25:609][820]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.11.25:609][820]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.11.25:609][820]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.11.25:609][820]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.11.25:609][820]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.11.25:741][820]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.11.25:742][820]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.11.25:742][820]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.11.25:742][820]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.11.25:742][820]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.11.25:743][820]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=7
[2022.11.04-23.11.25:744][820]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7
[2022.11.04-23.11.25:744][820]LogInit: FAudioDevice initialized.
[2022.11.04-23.11.25:744][820]LogAudio: Display: Audio Device (ID: 7) registered with world 'NewDemoLevel'.
[2022.11.04-23.11.25:751][820]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.11.25:756][820]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.11.25
[2022.11.04-23.11.25:757][820]LogWorld: Bringing up level for play took: 0.006397
[2022.11.04-23.11.25:758][820]LogOnline: OSS: Created online subsystem instance for: :Context_13
[2022.11.04-23.11.25:758][820]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.11.25:759][820]PIE: Server logged in
[2022.11.04-23.11.25:760][820]PIE: Play in editor total start time 0.227 seconds.
[2022.11.04-23.11.27:292][885]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.11.27:292][885]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.11.27:294][885]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.11.27:296][885]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.11.27:301][885]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.11.27:311][885]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.11.27:350][885]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.11.27:404][885]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms
[2022.11.04-23.11.27:463][886]LogPlayLevel: Display: Destroying online subsystem :Context_13
[2022.11.04-23.11.30:511][ 41]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.11.30:522][ 41]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.11.30:522][ 41]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:11:30 pm)
[2022.11.04-23.11.30:523][ 41]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.11.30:556][ 41]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033423s)
[2022.11.04-23.11.30:556][ 41]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033527s)
[2022.11.04-23.11.30:556][ 41]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.11.30:556][ 41]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.11.30:557][ 41]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.11.30:557][ 41]LogPlayLevel: PIE: World Init took: (0.001280s)
[2022.11.04-23.11.30:595][ 41]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
[2022.11.04-23.11.30:599][ 41]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True
[2022.11.04-23.11.30:599][ 41]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.11.30:599][ 41]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.11.30:599][ 41]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.11.30:599][ 41]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.11.30:599][ 41]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.11.30:599][ 41]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.11.30:599][ 41]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.11.30:599][ 41]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.11.30:600][ 41]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.11.30:600][ 41]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.11.30:600][ 41]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.11.30:600][ 41]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.11.30:600][ 41]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.11.30:735][ 41]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.11.30:737][ 41]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.11.30:738][ 41]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.11.30:738][ 41]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.11.30:738][ 41]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.11.30:739][ 41]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=8
[2022.11.04-23.11.30:740][ 41]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8
[2022.11.04-23.11.30:740][ 41]LogInit: FAudioDevice initialized.
[2022.11.04-23.11.30:740][ 41]LogAudio: Display: Audio Device (ID: 8) registered with world 'NewDemoLevel'.
[2022.11.04-23.11.30:752][ 41]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.11.30:758][ 41]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.11.30
[2022.11.04-23.11.30:760][ 41]LogWorld: Bringing up level for play took: 0.007535
[2022.11.04-23.11.30:760][ 41]LogOnline: OSS: Created online subsystem instance for: :Context_14
[2022.11.04-23.11.30:761][ 41]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.11.30:762][ 41]PIE: Server logged in
[2022.11.04-23.11.30:763][ 41]PIE: Play in editor total start time 0.241 seconds.
[2022.11.04-23.12.10:368][ 11]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.12.10:368][ 11]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.12.10:369][ 11]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.12.10:371][ 11]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.12.10:380][ 11]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.12.10:391][ 11]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.12.10:431][ 11]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.12.10:461][ 11]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
[2022.11.04-23.12.10:514][ 12]LogPlayLevel: Display: Destroying online subsystem :Context_14
[2022.11.04-23.12.50:401][216]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.12.50:413][216]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.12.50:413][216]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:12:50 pm)
[2022.11.04-23.12.50:413][216]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.12.50:450][216]LogPlayLevel: PIE: StaticDuplicateObject took: (0.036351s)
[2022.11.04-23.12.50:450][216]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.036457s)
[2022.11.04-23.12.50:450][216]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.12.50:450][216]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.12.50:451][216]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.12.50:451][216]LogPlayLevel: PIE: World Init took: (0.001438s)
[2022.11.04-23.12.50:492][216]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2022.11.04-23.12.50:495][216]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True
[2022.11.04-23.12.50:495][216]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.12.50:495][216]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.12.50:495][216]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.12.50:495][216]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.12.50:495][216]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.12.50:495][216]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.12.50:495][216]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.12.50:495][216]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.12.50:496][216]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.12.50:496][216]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.12.50:496][216]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.12.50:496][216]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.12.50:496][216]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.12.50:632][216]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.12.50:634][216]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.12.50:635][216]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.12.50:635][216]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.12.50:635][216]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.12.50:636][216]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=9
[2022.11.04-23.12.50:637][216]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9
[2022.11.04-23.12.50:637][216]LogInit: FAudioDevice initialized.
[2022.11.04-23.12.50:637][216]LogAudio: Display: Audio Device (ID: 9) registered with world 'NewDemoLevel'.
[2022.11.04-23.12.50:646][216]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.12.50:653][216]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.12.50
[2022.11.04-23.12.50:654][216]LogWorld: Bringing up level for play took: 0.008270
[2022.11.04-23.12.50:655][216]LogOnline: OSS: Created online subsystem instance for: :Context_15
[2022.11.04-23.12.50:655][216]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.12.50:657][216]PIE: Server logged in
[2022.11.04-23.12.50:657][216]PIE: Play in editor total start time 0.244 seconds.
[2022.11.04-23.12.56:073][497]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.12.56:073][497]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.12.56:075][497]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.12.56:077][497]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.12.56:083][497]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.12.56:093][497]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.12.56:133][497]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.12.56:177][497]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
[2022.11.04-23.12.56:231][498]LogPlayLevel: Display: Destroying online subsystem :Context_15
[2022.11.04-23.12.57:725][580]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.12.57:737][580]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.12.57:737][580]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:12:57 pm)
[2022.11.04-23.12.57:737][580]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.12.57:770][580]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033178s)
[2022.11.04-23.12.57:770][580]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033293s)
[2022.11.04-23.12.57:770][580]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.12.57:771][580]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.12.57:771][580]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.12.57:772][580]LogPlayLevel: PIE: World Init took: (0.001270s)
[2022.11.04-23.12.57:812][580]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2022.11.04-23.12.57:816][580]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True
[2022.11.04-23.12.57:816][580]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.12.57:816][580]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.12.57:816][580]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.12.57:816][580]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.12.57:816][580]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.12.57:816][580]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.12.57:816][580]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.12.57:816][580]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.12.57:817][580]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.12.57:817][580]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.12.57:817][580]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.12.57:817][580]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.12.57:817][580]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.12.57:949][580]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.12.57:951][580]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.12.57:951][580]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.12.57:952][580]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.12.57:952][580]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.12.57:953][580]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=10
[2022.11.04-23.12.57:953][580]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10
[2022.11.04-23.12.57:953][580]LogInit: FAudioDevice initialized.
[2022.11.04-23.12.57:953][580]LogAudio: Display: Audio Device (ID: 10) registered with world 'NewDemoLevel'.
[2022.11.04-23.12.57:966][580]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.12.57:971][580]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.12.57
[2022.11.04-23.12.57:972][580]LogWorld: Bringing up level for play took: 0.006267
[2022.11.04-23.12.57:973][580]LogOnline: OSS: Created online subsystem instance for: :Context_16
[2022.11.04-23.12.57:973][580]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.12.57:974][580]PIE: Server logged in
[2022.11.04-23.12.57:975][580]PIE: Play in editor total start time 0.238 seconds.
[2022.11.04-23.13.13:928][345]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.13.13:928][345]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.13.13:930][345]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.13.13:931][345]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.13.13:941][345]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.13.13:952][345]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.13.13:989][345]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.13.14:039][345]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2022.11.04-23.13.14:098][346]LogPlayLevel: Display: Destroying online subsystem :Context_16
[2022.11.04-23.13.15:022][395]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.13.15:033][395]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.13.15:033][395]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:13:15 pm)
[2022.11.04-23.13.15:033][395]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.13.15:066][395]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032518s)
[2022.11.04-23.13.15:066][395]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.032619s)
[2022.11.04-23.13.15:066][395]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.13.15:066][395]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.13.15:067][395]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.13.15:067][395]LogPlayLevel: PIE: World Init took: (0.001295s)
[2022.11.04-23.13.15:105][395]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2022.11.04-23.13.15:109][395]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True
[2022.11.04-23.13.15:109][395]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.13.15:109][395]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.13.15:109][395]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.13.15:109][395]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.13.15:109][395]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.13.15:109][395]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.13.15:109][395]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.13.15:109][395]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.13.15:110][395]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.13.15:110][395]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.13.15:110][395]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.13.15:110][395]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.13.15:110][395]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.13.15:244][395]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.13.15:246][395]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.13.15:247][395]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.13.15:247][395]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.13.15:247][395]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.13.15:248][395]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=11
[2022.11.04-23.13.15:249][395]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11
[2022.11.04-23.13.15:249][395]LogInit: FAudioDevice initialized.
[2022.11.04-23.13.15:249][395]LogAudio: Display: Audio Device (ID: 11) registered with world 'NewDemoLevel'.
[2022.11.04-23.13.15:262][395]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.13.15:268][395]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.13.15
[2022.11.04-23.13.15:271][395]LogWorld: Bringing up level for play took: 0.008587
[2022.11.04-23.13.15:271][395]LogOnline: OSS: Created online subsystem instance for: :Context_17
[2022.11.04-23.13.15:272][395]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.13.15:274][395]PIE: Server logged in
[2022.11.04-23.13.15:275][395]PIE: Play in editor total start time 0.242 seconds.
[2022.11.04-23.13.18:553][549]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.13.18:553][549]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.13.18:555][549]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.13.18:556][549]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.13.18:562][549]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.13.18:572][549]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.13.18:604][549]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.13.18:637][549]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
[2022.11.04-23.13.18:692][550]LogPlayLevel: Display: Destroying online subsystem :Context_17
[2022.11.04-23.14.15:315][543]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.04-23.14.15:316][543]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.14.16:097][543]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'Graph.Node.Comment.TextColor'.'
[2022.11.04-23.15.36:462][100]LogSlate: Window 'EndOfLevelDoor' being destroyed
[2022.11.04-23.15.36:485][100]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.15.36:485][100]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.15.41:771][394]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.15.41:784][394]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.15.41:785][394]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:15:41 pm)
[2022.11.04-23.15.41:785][394]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.15.41:819][394]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033764s)
[2022.11.04-23.15.41:819][394]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033859s)
[2022.11.04-23.15.41:819][394]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.15.41:819][394]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.15.41:819][394]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.15.41:820][394]LogPlayLevel: PIE: World Init took: (0.001279s)
[2022.11.04-23.15.41:869][394]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
[2022.11.04-23.15.41:875][394]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True
[2022.11.04-23.15.41:875][394]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.15.41:875][394]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.15.41:875][394]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.15.41:875][394]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.15.41:875][394]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.15.41:875][394]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.15.41:875][394]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.15.41:875][394]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.15.41:876][394]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.15.41:876][394]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.15.41:876][394]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.15.41:876][394]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.15.41:876][394]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.15.42:011][394]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.15.42:013][394]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.15.42:014][394]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.15.42:014][394]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.15.42:014][394]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.15.42:017][394]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=12
[2022.11.04-23.15.42:017][394]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12
[2022.11.04-23.15.42:017][394]LogInit: FAudioDevice initialized.
[2022.11.04-23.15.42:017][394]LogAudio: Display: Audio Device (ID: 12) registered with world 'NewDemoLevel'.
[2022.11.04-23.15.42:025][394]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.15.42:030][394]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.15.42
[2022.11.04-23.15.42:031][394]LogWorld: Bringing up level for play took: 0.006082
[2022.11.04-23.15.42:032][394]LogOnline: OSS: Created online subsystem instance for: :Context_19
[2022.11.04-23.15.42:032][394]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.15.42:033][394]PIE: Server logged in
[2022.11.04-23.15.42:034][394]PIE: Play in editor total start time 0.25 seconds.
[2022.11.04-23.15.45:227][538]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.15.45:227][538]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.15.45:229][538]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.15.45:231][538]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.15.45:242][538]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.15.45:253][538]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.15.45:294][538]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.15.45:340][538]LogUObjectHash: Compacting FUObjectHashTables data took 2.20ms
[2022.11.04-23.15.45:400][539]LogPlayLevel: Display: Destroying online subsystem :Context_19
[2022.11.04-23.15.45:912][563]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.15.45:922][563]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.15.45:922][563]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:15:45 pm)
[2022.11.04-23.15.45:922][563]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.15.45:955][563]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032961s)
[2022.11.04-23.15.45:955][563]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033055s)
[2022.11.04-23.15.45:955][563]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.15.45:955][563]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.15.45:956][563]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.15.45:957][563]LogPlayLevel: PIE: World Init took: (0.001296s)
[2022.11.04-23.15.46:001][563]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
[2022.11.04-23.15.46:004][563]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True
[2022.11.04-23.15.46:004][563]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.15.46:004][563]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.15.46:004][563]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.15.46:004][563]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.15.46:004][563]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.15.46:004][563]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.15.46:004][563]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.15.46:004][563]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.15.46:005][563]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.15.46:005][563]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.15.46:005][563]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.15.46:005][563]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.15.46:005][563]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.15.46:141][563]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.15.46:143][563]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.15.46:143][563]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.15.46:143][563]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.15.46:144][563]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.15.46:145][563]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=13
[2022.11.04-23.15.46:146][563]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13
[2022.11.04-23.15.46:146][563]LogInit: FAudioDevice initialized.
[2022.11.04-23.15.46:146][563]LogAudio: Display: Audio Device (ID: 13) registered with world 'NewDemoLevel'.
[2022.11.04-23.15.46:160][563]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.15.46:167][563]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.15.46
[2022.11.04-23.15.46:168][563]LogWorld: Bringing up level for play took: 0.008232
[2022.11.04-23.15.46:169][563]LogOnline: OSS: Created online subsystem instance for: :Context_20
[2022.11.04-23.15.46:169][563]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.15.46:171][563]PIE: Server logged in
[2022.11.04-23.15.46:171][563]PIE: Play in editor total start time 0.249 seconds.
[2022.11.04-23.15.47:613][635]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.15.47:614][635]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.15.47:616][635]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.15.47:617][635]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.15.47:636][635]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.15.47:648][635]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.15.47:688][635]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.15.47:725][635]LogUObjectHash: Compacting FUObjectHashTables data took 2.23ms
[2022.11.04-23.15.47:784][636]LogPlayLevel: Display: Destroying online subsystem :Context_20
[2022.11.04-23.15.48:580][677]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.15.48:591][677]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.15.48:592][677]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:15:48 pm)
[2022.11.04-23.15.48:592][677]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.15.48:625][677]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033074s)
[2022.11.04-23.15.48:625][677]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033169s)
[2022.11.04-23.15.48:625][677]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.15.48:625][677]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.15.48:626][677]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.15.48:626][677]LogPlayLevel: PIE: World Init took: (0.001353s)
[2022.11.04-23.15.48:667][677]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2022.11.04-23.15.48:670][677]LogAudio: Display: Creating Audio Device: Id: 14, Scope: Unique, Realtime: True
[2022.11.04-23.15.48:671][677]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.15.48:671][677]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.15.48:671][677]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.15.48:671][677]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.15.48:671][677]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.15.48:671][677]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.15.48:671][677]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.15.48:671][677]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.15.48:672][677]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.15.48:672][677]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.15.48:672][677]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.15.48:672][677]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.15.48:672][677]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.15.48:803][677]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.15.48:804][677]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.15.48:804][677]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.15.48:804][677]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.15.48:804][677]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.15.48:806][677]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=14
[2022.11.04-23.15.48:806][677]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=14
[2022.11.04-23.15.48:806][677]LogInit: FAudioDevice initialized.
[2022.11.04-23.15.48:806][677]LogAudio: Display: Audio Device (ID: 14) registered with world 'NewDemoLevel'.
[2022.11.04-23.15.48:819][677]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.15.48:824][677]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.15.48
[2022.11.04-23.15.48:825][677]LogWorld: Bringing up level for play took: 0.006297
[2022.11.04-23.15.48:826][677]LogOnline: OSS: Created online subsystem instance for: :Context_21
[2022.11.04-23.15.48:827][677]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.15.48:828][677]PIE: Server logged in
[2022.11.04-23.15.48:828][677]PIE: Play in editor total start time 0.237 seconds.
[2022.11.04-23.15.54:890][981]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.04-23.15.54:891][981]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.17.29:853][ 99]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EndOfLevelDoor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset" SILENT=true
[2022.11.04-23.17.29:867][ 99]LogSavePackage: Moving output files for package: /Game/MyContent/EndOfLevelDoor
[2022.11.04-23.17.29:868][ 99]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EndOfLevelDoor0E40A5A5D07344EC98864DB8F75CFD31.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset'
[2022.11.04-23.17.29:881][ 99]AssetCheck: New page: Asset Save: EndOfLevelDoor
[2022.11.04-23.17.29:881][ 99]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.04-23.17.58:467][482]LogSlate: Window 'EndOfLevelDoor' being destroyed
[2022.11.04-23.19.14:689][499]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.19.14:689][499]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.19.14:691][499]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.19.14:692][499]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.19.14:727][499]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.19.14:738][499]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.19.14:791][499]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.19.14:824][499]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms
[2022.11.04-23.19.14:911][500]LogPlayLevel: Display: Destroying online subsystem :Context_21
[2022.11.04-23.19.21:107][818]LogTurnkeySupport: Display: Adding device menu item for xmt-pc
[2022.11.04-23.19.21:108][818]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyReport_1.log" -log="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyLog_1.log" -project="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" -Device=Linux@xmt-pc'
[2022.11.04-23.19.21:108][818]LogMonitoredProcess: Running Serialized UAT: [ /usr/bin/env -- "/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Build/BatchFiles/RunUAT.sh" -ScriptsForProject="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyReport_1.log" -log="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyLog_1.log" -project="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" -Device=Linux@xmt-pc ]
[2022.11.04-23.19.21:425][837]LogTurnkeySupport: Completed device detection: Code = 150
[2022.11.04-23.19.34:129][589]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.19.34:138][589]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.19.34:138][589]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:19:34 pm)
[2022.11.04-23.19.34:138][589]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.19.34:168][589]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030510s)
[2022.11.04-23.19.34:169][589]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.030603s)
[2022.11.04-23.19.34:169][589]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.19.34:169][589]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.19.34:169][589]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.19.34:170][589]LogPlayLevel: PIE: World Init took: (0.001112s)
[2022.11.04-23.19.34:221][589]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
[2022.11.04-23.19.34:224][589]LogAudio: Display: Creating Audio Device: Id: 15, Scope: Unique, Realtime: True
[2022.11.04-23.19.34:224][589]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.19.34:224][589]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.19.34:224][589]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.19.34:224][589]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.19.34:224][589]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.19.34:224][589]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.19.34:224][589]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.19.34:224][589]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.19.34:225][589]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.19.34:225][589]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.19.34:225][589]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.19.34:225][589]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.19.34:225][589]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.19.34:358][589]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.19.34:359][589]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.19.34:360][589]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.19.34:360][589]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.19.34:360][589]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.19.34:362][589]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=15
[2022.11.04-23.19.34:362][589]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=15
[2022.11.04-23.19.34:362][589]LogInit: FAudioDevice initialized.
[2022.11.04-23.19.34:362][589]LogAudio: Display: Audio Device (ID: 15) registered with world 'NewDemoLevel'.
[2022.11.04-23.19.34:371][589]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.19.34:377][589]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.19.34
[2022.11.04-23.19.34:378][589]LogWorld: Bringing up level for play took: 0.007250
[2022.11.04-23.19.34:379][589]LogOnline: OSS: Created online subsystem instance for: :Context_23
[2022.11.04-23.19.34:380][589]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.19.34:381][589]PIE: Server logged in
[2022.11.04-23.19.34:381][589]PIE: Play in editor total start time 0.244 seconds.
[2022.11.04-23.19.39:772][881]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.19.39:773][881]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.19.39:774][881]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.19.39:776][881]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.19.39:786][881]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.19.39:796][881]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.19.39:844][881]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.04-23.19.39:879][881]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.19.39:885][881]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms
[2022.11.04-23.19.39:976][882]LogPlayLevel: Display: Destroying online subsystem :Context_23
[2022.11.04-23.19.48:521][352]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.19.48:531][352]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.19.48:531][352]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:19:48 pm)
[2022.11.04-23.19.48:531][352]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.19.48:562][352]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030597s)
[2022.11.04-23.19.48:562][352]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.030690s)
[2022.11.04-23.19.48:562][352]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.19.48:562][352]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.19.48:562][352]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.19.48:563][352]LogPlayLevel: PIE: World Init took: (0.001165s)
[2022.11.04-23.19.48:617][352]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
[2022.11.04-23.19.48:619][352]LogAudio: Display: Creating Audio Device: Id: 16, Scope: Unique, Realtime: True
[2022.11.04-23.19.48:619][352]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.19.48:619][352]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.19.48:619][352]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.19.48:619][352]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.19.48:619][352]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.19.48:619][352]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.19.48:619][352]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.19.48:619][352]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.19.48:620][352]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.19.48:620][352]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.19.48:620][352]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.19.48:620][352]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.19.48:620][352]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.19.48:755][352]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.19.48:757][352]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.19.48:758][352]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.19.48:758][352]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.19.48:758][352]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.19.48:759][352]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=16
[2022.11.04-23.19.48:760][352]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=16
[2022.11.04-23.19.48:760][352]LogInit: FAudioDevice initialized.
[2022.11.04-23.19.48:760][352]LogAudio: Display: Audio Device (ID: 16) registered with world 'NewDemoLevel'.
[2022.11.04-23.19.48:768][352]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.19.48:774][352]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.19.48
[2022.11.04-23.19.48:775][352]LogWorld: Bringing up level for play took: 0.006638
[2022.11.04-23.19.48:776][352]LogOnline: OSS: Created online subsystem instance for: :Context_24
[2022.11.04-23.19.48:776][352]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.19.48:777][352]PIE: Server logged in
[2022.11.04-23.19.48:778][352]PIE: Play in editor total start time 0.247 seconds.
[2022.11.04-23.19.51:167][471]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.19.51:168][471]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.19.51:169][471]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.19.51:171][471]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.19.51:190][471]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.19.51:200][471]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.19.51:255][471]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.19.51:293][471]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms
[2022.11.04-23.19.51:395][472]LogPlayLevel: Display: Destroying online subsystem :Context_24
[2022.11.04-23.19.52:006][500]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.19.52:014][500]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.19.52:014][500]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:19:52 pm)
[2022.11.04-23.19.52:014][500]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.19.52:050][500]LogPlayLevel: PIE: StaticDuplicateObject took: (0.035451s)
[2022.11.04-23.19.52:050][500]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.035546s)
[2022.11.04-23.19.52:050][500]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.19.52:050][500]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.19.52:051][500]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.19.52:051][500]LogPlayLevel: PIE: World Init took: (0.001301s)
[2022.11.04-23.19.52:103][500]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
[2022.11.04-23.19.52:105][500]LogAudio: Display: Creating Audio Device: Id: 17, Scope: Unique, Realtime: True
[2022.11.04-23.19.52:105][500]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.19.52:105][500]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.19.52:105][500]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.19.52:105][500]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.19.52:105][500]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.19.52:105][500]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.19.52:105][500]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.19.52:105][500]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.19.52:106][500]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.19.52:106][500]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.19.52:106][500]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.19.52:106][500]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.19.52:106][500]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.19.52:240][500]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.19.52:241][500]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.19.52:242][500]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.19.52:242][500]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.19.52:242][500]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.19.52:243][500]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=17
[2022.11.04-23.19.52:244][500]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=17
[2022.11.04-23.19.52:244][500]LogInit: FAudioDevice initialized.
[2022.11.04-23.19.52:244][500]LogAudio: Display: Audio Device (ID: 17) registered with world 'NewDemoLevel'.
[2022.11.04-23.19.52:251][500]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.19.52:258][500]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.19.52
[2022.11.04-23.19.52:259][500]LogWorld: Bringing up level for play took: 0.007706
[2022.11.04-23.19.52:260][500]LogOnline: OSS: Created online subsystem instance for: :Context_25
[2022.11.04-23.19.52:260][500]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.19.52:262][500]PIE: Server logged in
[2022.11.04-23.19.52:262][500]PIE: Play in editor total start time 0.248 seconds.
[2022.11.04-23.19.56:676][716]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.19.56:676][716]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.19.56:678][716]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.19.56:680][716]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.19.56:697][716]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.19.56:709][716]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.19.56:765][716]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.19.56:806][716]LogUObjectHash: Compacting FUObjectHashTables data took 1.92ms
[2022.11.04-23.19.56:895][717]LogPlayLevel: Display: Destroying online subsystem :Context_25
[2022.11.04-23.20.02:497][984]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.20.02:506][984]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.20.02:506][984]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:20:02 pm)
[2022.11.04-23.20.02:506][984]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.20.02:537][984]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030499s)
[2022.11.04-23.20.02:537][984]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.030581s)
[2022.11.04-23.20.02:537][984]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.20.02:537][984]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.20.02:538][984]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.20.02:538][984]LogPlayLevel: PIE: World Init took: (0.001227s)
[2022.11.04-23.20.02:589][984]LogUObjectHash: Compacting FUObjectHashTables data took 2.35ms
[2022.11.04-23.20.02:591][984]LogAudio: Display: Creating Audio Device: Id: 18, Scope: Unique, Realtime: True
[2022.11.04-23.20.02:591][984]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.20.02:591][984]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.20.02:591][984]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.20.02:591][984]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.20.02:591][984]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.20.02:591][984]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.20.02:591][984]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.20.02:591][984]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.20.02:592][984]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.20.02:592][984]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.20.02:592][984]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.20.02:592][984]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.20.02:592][984]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.20.02:727][984]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.20.02:729][984]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.20.02:730][984]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.20.02:730][984]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.20.02:730][984]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.20.02:732][984]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=18
[2022.11.04-23.20.02:732][984]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=18
[2022.11.04-23.20.02:732][984]LogInit: FAudioDevice initialized.
[2022.11.04-23.20.02:732][984]LogAudio: Display: Audio Device (ID: 18) registered with world 'NewDemoLevel'.
[2022.11.04-23.20.02:745][984]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.20.02:750][984]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.20.02
[2022.11.04-23.20.02:752][984]LogWorld: Bringing up level for play took: 0.006704
[2022.11.04-23.20.02:752][984]LogOnline: OSS: Created online subsystem instance for: :Context_26
[2022.11.04-23.20.02:753][984]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.20.02:754][984]PIE: Server logged in
[2022.11.04-23.20.02:754][984]PIE: Play in editor total start time 0.248 seconds.
[2022.11.04-23.20.04:815][ 85]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.20.04:815][ 85]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.20.04:817][ 85]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.20.04:819][ 85]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.20.04:831][ 85]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.20.04:841][ 85]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.20.04:894][ 85]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.04-23.20.04:920][ 85]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.20.04:926][ 85]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
[2022.11.04-23.20.05:014][ 86]LogPlayLevel: Display: Destroying online subsystem :Context_26
[2022.11.04-23.20.05:433][104]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.20.06:096][104]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.20.06:096][104]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:20:06 pm)
[2022.11.04-23.20.06:097][104]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.20.06:131][104]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033984s)
[2022.11.04-23.20.06:131][104]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034099s)
[2022.11.04-23.20.06:131][104]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.20.06:131][104]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.20.06:131][104]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.20.06:132][104]LogPlayLevel: PIE: World Init took: (0.001180s)
[2022.11.04-23.20.06:181][104]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms
[2022.11.04-23.20.06:183][104]LogAudio: Display: Creating Audio Device: Id: 19, Scope: Unique, Realtime: True
[2022.11.04-23.20.06:183][104]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.20.06:183][104]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.20.06:183][104]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.20.06:183][104]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.20.06:183][104]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.20.06:183][104]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.20.06:183][104]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.20.06:183][104]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.20.06:183][104]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.20.06:183][104]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.20.06:183][104]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.20.06:183][104]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.20.06:184][104]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.20.06:316][104]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.20.06:317][104]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.20.06:318][104]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.20.06:318][104]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.20.06:318][104]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.20.06:319][104]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=19
[2022.11.04-23.20.06:319][104]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=19
[2022.11.04-23.20.06:319][104]LogInit: FAudioDevice initialized.
[2022.11.04-23.20.06:319][104]LogAudio: Display: Audio Device (ID: 19) registered with world 'NewDemoLevel'.
[2022.11.04-23.20.06:328][104]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.20.06:332][104]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.20.06
[2022.11.04-23.20.06:333][104]LogWorld: Bringing up level for play took: 0.005596
[2022.11.04-23.20.06:334][104]LogOnline: OSS: Created online subsystem instance for: :Context_27
[2022.11.04-23.20.06:334][104]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.20.06:335][104]PIE: Server logged in
[2022.11.04-23.20.06:336][104]PIE: Play in editor total start time 0.24 seconds.
[2022.11.04-23.20.07:782][169]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.20.07:782][169]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.20.07:784][169]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.20.07:786][169]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.20.07:802][169]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.20.07:812][169]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.20.07:857][169]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.20.07:902][169]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms
[2022.11.04-23.20.07:993][170]LogPlayLevel: Display: Destroying online subsystem :Context_27
[2022.11.04-23.20.09:080][229]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.20.09:090][229]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.20.09:090][229]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:20:09 pm)
[2022.11.04-23.20.09:090][229]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.20.09:121][229]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030857s)
[2022.11.04-23.20.09:121][229]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.030941s)
[2022.11.04-23.20.09:121][229]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.20.09:122][229]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.20.09:122][229]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.20.09:123][229]LogPlayLevel: PIE: World Init took: (0.001268s)
[2022.11.04-23.20.09:173][229]LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms
[2022.11.04-23.20.09:176][229]LogAudio: Display: Creating Audio Device: Id: 20, Scope: Unique, Realtime: True
[2022.11.04-23.20.09:176][229]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.20.09:176][229]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.20.09:176][229]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.20.09:176][229]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.20.09:176][229]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.20.09:176][229]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.20.09:176][229]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.20.09:176][229]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.20.09:177][229]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.20.09:177][229]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.20.09:177][229]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.20.09:177][229]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.20.09:177][229]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.20.09:311][229]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.20.09:313][229]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.20.09:313][229]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.20.09:313][229]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.20.09:313][229]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.20.09:315][229]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=20
[2022.11.04-23.20.09:315][229]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=20
[2022.11.04-23.20.09:315][229]LogInit: FAudioDevice initialized.
[2022.11.04-23.20.09:315][229]LogAudio: Display: Audio Device (ID: 20) registered with world 'NewDemoLevel'.
[2022.11.04-23.20.09:324][229]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.20.09:330][229]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.20.09
[2022.11.04-23.20.09:331][229]LogWorld: Bringing up level for play took: 0.006423
[2022.11.04-23.20.09:332][229]LogOnline: OSS: Created online subsystem instance for: :Context_28
[2022.11.04-23.20.09:332][229]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.20.09:333][229]PIE: Server logged in
[2022.11.04-23.20.09:334][229]PIE: Play in editor total start time 0.244 seconds.
[2022.11.04-23.20.47:439][ 82]LogSlate: Window 'EndOfLevelDoor' being destroyed
[2022.11.04-23.20.51:590][298]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.20.51:591][298]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.20.51:592][298]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.20.51:594][298]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.20.51:611][298]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.20.51:623][298]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.20.51:679][298]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.20.51:709][298]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
[2022.11.04-23.20.51:803][299]LogPlayLevel: Display: Destroying online subsystem :Context_28
[2022.11.04-23.20.57:300][606]LogSlate: Window 'EndOfLevelDoor' being destroyed
[2022.11.04-23.20.57:327][606]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.20.57:327][606]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.21.38:052][662]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms
[2022.11.04-23.21.38:105][662]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.04-23.21.38:105][662]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevelF110DE4044B041E592B21CD2DE7B2CF4.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.04-23.21.38:113][662]LogFileHelpers: No new changes to save!
[2022.11.04-23.21.38:129][662]AssetCheck: New page: Asset Save: NewDemoLevel
[2022.11.04-23.21.38:129][662]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.04-23.22.15:654][625]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.22.15:665][625]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.22.15:665][625]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:22:15 pm)
[2022.11.04-23.22.15:665][625]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.22.15:700][625]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034688s)
[2022.11.04-23.22.15:700][625]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034784s)
[2022.11.04-23.22.15:700][625]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.22.15:700][625]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.22.15:701][625]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.22.15:701][625]LogPlayLevel: PIE: World Init took: (0.001276s)
[2022.11.04-23.22.15:745][625]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
[2022.11.04-23.22.15:748][625]LogAudio: Display: Creating Audio Device: Id: 21, Scope: Unique, Realtime: True
[2022.11.04-23.22.15:748][625]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.22.15:748][625]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.22.15:748][625]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.22.15:748][625]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.22.15:748][625]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.22.15:748][625]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.22.15:748][625]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.22.15:748][625]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.22.15:749][625]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.22.15:749][625]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.22.15:749][625]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.22.15:749][625]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.22.15:749][625]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.22.15:885][625]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.22.15:887][625]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.22.15:887][625]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.22.15:887][625]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.22.15:887][625]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.22.15:889][625]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=21
[2022.11.04-23.22.15:889][625]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=21
[2022.11.04-23.22.15:889][625]LogInit: FAudioDevice initialized.
[2022.11.04-23.22.15:889][625]LogAudio: Display: Audio Device (ID: 21) registered with world 'NewDemoLevel'.
[2022.11.04-23.22.15:901][625]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.22.15:907][625]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.22.15
[2022.11.04-23.22.15:909][625]LogWorld: Bringing up level for play took: 0.008147
[2022.11.04-23.22.15:910][625]LogOnline: OSS: Created online subsystem instance for: :Context_29
[2022.11.04-23.22.15:910][625]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.22.15:911][625]PIE: Server logged in
[2022.11.04-23.22.15:912][625]PIE: Play in editor total start time 0.247 seconds.
[2022.11.04-23.22.26:215][ 74]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.04-23.22.26:216][ 74]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.23.19:541][592]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.23.19:541][592]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.23.19:543][592]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.23.19:544][592]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.23.19:560][592]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.23.19:570][592]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.23.19:617][592]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.04-23.23.19:665][592]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.23.19:670][592]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
[2022.11.04-23.23.19:797][593]LogPlayLevel: Display: Destroying online subsystem :Context_29
[2022.11.04-23.25.58:877][414]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EndOfLevelDoor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset" SILENT=true
[2022.11.04-23.25.58:889][414]LogSavePackage: Moving output files for package: /Game/MyContent/EndOfLevelDoor
[2022.11.04-23.25.58:890][414]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EndOfLevelDoor8818591B7AF14337804B13571C028B74.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset'
[2022.11.04-23.25.58:926][414]AssetCheck: New page: Asset Save: EndOfLevelDoor
[2022.11.04-23.25.58:927][414]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.04-23.26.00:233][469]BlueprintLog: New page: Compile EndOfLevelDoor
[2022.11.04-23.26.00:343][469]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
[2022.11.04-23.26.03:199][602]LogSlate: Window 'EndOfLevelDoor' being destroyed
[2022.11.04-23.26.03:219][602]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.26.03:219][602]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.26.44:118][854]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.26.44:118][854]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.26.44:120][854]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_0
[2022.11.04-23.26.44:122][854]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_0
[2022.11.04-23.26.44:698][885]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.26.44:698][885]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.26.44:704][885]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_2
[2022.11.04-23.26.44:706][885]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_2
[2022.11.04-23.27.13:478][367]Cmd: DELETE
[2022.11.04-23.27.13:479][367]Cmd: ACTOR DELETE
[2022.11.04-23.27.13:485][367]LogEditorActor: Deleted Actor: EndOfLevelDoor_C
[2022.11.04-23.27.13:531][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
[2022.11.04-23.27.13:541][367]LogEditorActor: Deleted 1 Actors (0.062 secs)
[2022.11.04-23.30.18:561][277]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
[2022.11.04-23.30.18:684][277]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
[2022.11.04-23.30.19:276][277]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms
[2022.11.04-23.30.19:324][277]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.04-23.30.19:324][277]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel950882BF877741CD837545A40EADCB59.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.04-23.30.19:331][277]LogFileHelpers: No new changes to save!
[2022.11.04-23.30.19:331][277]LogFileHelpers: Saving map 'NewDemoLevel' took 0.097
[2022.11.04-23.30.19:344][277]AssetCheck: New page: Asset Save: NewDemoLevel
[2022.11.04-23.30.19:344][277]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.04-23.30.28:818][756]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.30.28:818][756]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.30.28:821][756]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_3
[2022.11.04-23.30.28:824][756]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_3
[2022.11.04-23.30.30:297][833]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.30.30:297][833]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.30.30:303][833]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_4
[2022.11.04-23.30.30:306][833]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_4
[2022.11.04-23.30.37:327][170]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.30.37:337][170]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.30.37:337][170]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:30:37 pm)
[2022.11.04-23.30.37:337][170]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.30.37:370][170]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032901s)
[2022.11.04-23.30.37:370][170]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033005s)
[2022.11.04-23.30.37:370][170]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.30.37:370][170]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.30.37:371][170]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.30.37:371][170]LogPlayLevel: PIE: World Init took: (0.001301s)
[2022.11.04-23.30.37:414][170]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
[2022.11.04-23.30.37:419][170]LogAudio: Display: Creating Audio Device: Id: 22, Scope: Unique, Realtime: True
[2022.11.04-23.30.37:420][170]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.30.37:420][170]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.30.37:420][170]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.30.37:420][170]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.30.37:420][170]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.30.37:420][170]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.30.37:420][170]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.30.37:420][170]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.30.37:421][170]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.30.37:421][170]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.30.37:421][170]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.30.37:421][170]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.30.37:421][170]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.30.37:557][170]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.30.37:559][170]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.30.37:559][170]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.30.37:560][170]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.30.37:560][170]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.30.37:561][170]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=22
[2022.11.04-23.30.37:562][170]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=22
[2022.11.04-23.30.37:562][170]LogInit: FAudioDevice initialized.
[2022.11.04-23.30.37:562][170]LogAudio: Display: Audio Device (ID: 22) registered with world 'NewDemoLevel'.
[2022.11.04-23.30.37:584][170]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.30.37:590][170]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.30.37
[2022.11.04-23.30.37:591][170]LogWorld: Bringing up level for play took: 0.007302
[2022.11.04-23.30.37:592][170]LogOnline: OSS: Created online subsystem instance for: :Context_31
[2022.11.04-23.30.37:593][170]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.30.37:594][170]PIE: Server logged in
[2022.11.04-23.30.37:595][170]PIE: Play in editor total start time 0.258 seconds.
[2022.11.04-23.30.41:751][360]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.30.41:751][360]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.30.41:753][360]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.30.41:755][360]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.30.41:777][360]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.30.41:789][360]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.30.41:834][360]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.04-23.30.41:856][360]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.30.41:861][360]LogUObjectHash: Compacting FUObjectHashTables data took 1.83ms
[2022.11.04-23.30.41:927][361]LogPlayLevel: Display: Destroying online subsystem :Context_31
[2022.11.04-23.30.43:383][433]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.30.43:395][433]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.30.43:395][433]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:30:43 pm)
[2022.11.04-23.30.43:395][433]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.30.43:428][433]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033499s)
[2022.11.04-23.30.43:429][433]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033604s)
[2022.11.04-23.30.43:429][433]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.30.43:429][433]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.30.43:429][433]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.30.43:430][433]LogPlayLevel: PIE: World Init took: (0.001320s)
[2022.11.04-23.30.43:472][433]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms
[2022.11.04-23.30.43:476][433]LogAudio: Display: Creating Audio Device: Id: 23, Scope: Unique, Realtime: True
[2022.11.04-23.30.43:476][433]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.30.43:476][433]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.30.43:476][433]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.30.43:476][433]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.30.43:476][433]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.30.43:476][433]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.30.43:476][433]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.30.43:476][433]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.30.43:477][433]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.30.43:477][433]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.30.43:477][433]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.30.43:477][433]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.30.43:477][433]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.30.43:610][433]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.30.43:612][433]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.30.43:613][433]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.30.43:613][433]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.30.43:613][433]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.30.43:614][433]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=23
[2022.11.04-23.30.43:615][433]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=23
[2022.11.04-23.30.43:615][433]LogInit: FAudioDevice initialized.
[2022.11.04-23.30.43:615][433]LogAudio: Display: Audio Device (ID: 23) registered with world 'NewDemoLevel'.
[2022.11.04-23.30.43:623][433]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.30.43:629][433]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.30.43
[2022.11.04-23.30.43:630][433]LogWorld: Bringing up level for play took: 0.007014
[2022.11.04-23.30.43:631][433]LogOnline: OSS: Created online subsystem instance for: :Context_32
[2022.11.04-23.30.43:631][433]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.30.43:632][433]PIE: Server logged in
[2022.11.04-23.30.43:633][433]PIE: Play in editor total start time 0.239 seconds.
[2022.11.04-23.30.45:897][533]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.30.45:897][533]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.30.45:899][533]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.30.45:901][533]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.30.45:923][533]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.30.45:934][533]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.30.45:980][533]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.30.46:031][533]LogUObjectHash: Compacting FUObjectHashTables data took 2.37ms
[2022.11.04-23.30.46:097][534]LogPlayLevel: Display: Destroying online subsystem :Context_32
[2022.11.04-23.30.51:353][800]Cmd: DELETE
[2022.11.04-23.30.51:354][800]Cmd: ACTOR DELETE
[2022.11.04-23.30.51:362][800]LogEditorActor: Deleted Actor: EndOfLevelDoor_C
[2022.11.04-23.30.51:404][800]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms
[2022.11.04-23.30.51:409][800]LogEditorActor: Deleted 1 Actors (0.055 secs)
[2022.11.04-23.32.01:367][655]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.32.01:376][655]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.32.01:376][655]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:32:01 pm)
[2022.11.04-23.32.01:377][655]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.32.01:410][655]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033034s)
[2022.11.04-23.32.01:410][655]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033136s)
[2022.11.04-23.32.01:410][655]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.32.01:410][655]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.32.01:411][655]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.32.01:411][655]LogPlayLevel: PIE: World Init took: (0.001291s)
[2022.11.04-23.32.01:452][655]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms
[2022.11.04-23.32.01:457][655]LogAudio: Display: Creating Audio Device: Id: 24, Scope: Unique, Realtime: True
[2022.11.04-23.32.01:457][655]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.32.01:457][655]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.32.01:457][655]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.32.01:457][655]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.32.01:457][655]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.32.01:457][655]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.32.01:457][655]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.32.01:457][655]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.32.01:458][655]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.32.01:458][655]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.32.01:458][655]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.32.01:458][655]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.32.01:458][655]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.32.01:593][655]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.32.01:594][655]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.32.01:595][655]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.32.01:595][655]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.32.01:595][655]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.32.01:597][655]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=24
[2022.11.04-23.32.01:597][655]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=24
[2022.11.04-23.32.01:597][655]LogInit: FAudioDevice initialized.
[2022.11.04-23.32.01:597][655]LogAudio: Display: Audio Device (ID: 24) registered with world 'NewDemoLevel'.
[2022.11.04-23.32.01:611][655]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.32.01:618][655]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.32.01
[2022.11.04-23.32.01:619][655]LogWorld: Bringing up level for play took: 0.008265
[2022.11.04-23.32.01:620][655]LogOnline: OSS: Created online subsystem instance for: :Context_33
[2022.11.04-23.32.01:620][655]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.32.01:621][655]PIE: Server logged in
[2022.11.04-23.32.01:622][655]PIE: Play in editor total start time 0.246 seconds.
[2022.11.04-23.32.09:758][ 57]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.32.09:758][ 57]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.32.09:760][ 57]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.32.09:762][ 57]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.32.09:776][ 57]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.32.09:788][ 57]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.32.09:828][ 57]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.04-23.32.09:864][ 57]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.32.09:871][ 57]LogUObjectHash: Compacting FUObjectHashTables data took 2.03ms
[2022.11.04-23.32.09:930][ 58]LogPlayLevel: Display: Destroying online subsystem :Context_33
[2022.11.04-23.32.33:734][323]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.32.33:745][323]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.32.33:745][323]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:32:33 pm)
[2022.11.04-23.32.33:745][323]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.32.33:778][323]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033032s)
[2022.11.04-23.32.33:778][323]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033127s)
[2022.11.04-23.32.33:779][323]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.32.33:779][323]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.32.33:779][323]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.32.33:780][323]LogPlayLevel: PIE: World Init took: (0.001331s)
[2022.11.04-23.32.33:821][323]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
[2022.11.04-23.32.33:826][323]LogAudio: Display: Creating Audio Device: Id: 25, Scope: Unique, Realtime: True
[2022.11.04-23.32.33:826][323]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.32.33:826][323]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.32.33:826][323]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.32.33:826][323]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.32.33:827][323]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.32.33:827][323]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.32.33:827][323]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.32.33:827][323]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.32.33:827][323]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.32.33:828][323]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.32.33:828][323]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.32.33:828][323]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.32.33:828][323]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.32.33:963][323]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.32.33:965][323]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.32.33:965][323]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.32.33:965][323]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.32.33:965][323]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.32.33:967][323]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=25
[2022.11.04-23.32.33:967][323]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=25
[2022.11.04-23.32.33:967][323]LogInit: FAudioDevice initialized.
[2022.11.04-23.32.33:967][323]LogAudio: Display: Audio Device (ID: 25) registered with world 'NewDemoLevel'.
[2022.11.04-23.32.33:975][323]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.32.33:981][323]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.32.33
[2022.11.04-23.32.33:982][323]LogWorld: Bringing up level for play took: 0.006664
[2022.11.04-23.32.33:983][323]LogOnline: OSS: Created online subsystem instance for: :Context_34
[2022.11.04-23.32.33:983][323]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.32.33:984][323]PIE: Server logged in
[2022.11.04-23.32.33:985][323]PIE: Play in editor total start time 0.24 seconds.
[2022.11.04-23.32.37:055][447]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.32.37:055][447]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.32.37:061][447]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_0
[2022.11.04-23.32.37:063][447]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_0
[2022.11.04-23.32.37:576][469]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.32.37:576][469]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.32.37:582][469]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_1
[2022.11.04-23.32.37:584][469]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_1
[2022.11.04-23.32.40:023][536]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.32.40:023][536]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.32.40:025][536]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.32.40:026][536]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.32.40:046][536]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.32.40:056][536]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.32.40:095][536]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.32.40:133][536]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
[2022.11.04-23.32.40:161][537]LogPlayLevel: Display: Destroying online subsystem :Context_34
[2022.11.04-23.32.40:912][575]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.32.40:923][575]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.32.40:923][575]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:32:40 pm)
[2022.11.04-23.32.40:923][575]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.32.40:956][575]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032901s)
[2022.11.04-23.32.40:956][575]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.032999s)
[2022.11.04-23.32.40:956][575]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.32.40:956][575]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.32.40:957][575]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.32.40:957][575]LogPlayLevel: PIE: World Init took: (0.001285s)
[2022.11.04-23.32.41:002][575]LogUObjectHash: Compacting FUObjectHashTables data took 2.00ms
[2022.11.04-23.32.41:004][575]LogAudio: Display: Creating Audio Device: Id: 26, Scope: Unique, Realtime: True
[2022.11.04-23.32.41:004][575]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.32.41:004][575]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.32.41:004][575]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.32.41:004][575]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.32.41:004][575]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.32.41:004][575]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.32.41:004][575]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.32.41:004][575]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.32.41:005][575]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.32.41:005][575]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.32.41:005][575]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.32.41:005][575]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.32.41:005][575]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.32.41:139][575]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.32.41:141][575]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.32.41:141][575]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.32.41:141][575]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.32.41:141][575]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.32.41:143][575]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=26
[2022.11.04-23.32.41:143][575]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=26
[2022.11.04-23.32.41:143][575]LogInit: FAudioDevice initialized.
[2022.11.04-23.32.41:143][575]LogAudio: Display: Audio Device (ID: 26) registered with world 'NewDemoLevel'.
[2022.11.04-23.32.41:152][575]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.32.41:157][575]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.32.41
[2022.11.04-23.32.41:159][575]LogWorld: Bringing up level for play took: 0.006678
[2022.11.04-23.32.41:160][575]LogOnline: OSS: Created online subsystem instance for: :Context_35
[2022.11.04-23.32.41:160][575]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.32.41:161][575]PIE: Server logged in
[2022.11.04-23.32.41:162][575]PIE: Play in editor total start time 0.239 seconds.
[2022.11.04-23.32.42:540][617]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.32.42:540][617]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.32.42:542][617]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.32.42:544][617]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.32.42:565][617]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.32.42:577][617]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.32.42:613][617]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.32.42:652][617]LogUObjectHash: Compacting FUObjectHashTables data took 2.64ms
[2022.11.04-23.32.42:682][618]LogPlayLevel: Display: Destroying online subsystem :Context_35
[2022.11.04-23.32.43:694][659]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.32.43:694][659]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.32.43:697][659]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_5
[2022.11.04-23.32.43:699][659]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_5
[2022.11.04-23.32.43:933][670]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.32.43:933][670]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.32.43:939][670]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_6
[2022.11.04-23.32.43:942][670]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_6
[2022.11.04-23.32.45:164][736]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.32.45:173][736]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.32.45:173][736]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:32:45 pm)
[2022.11.04-23.32.45:173][736]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.32.45:206][736]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032482s)
[2022.11.04-23.32.45:206][736]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.032610s)
[2022.11.04-23.32.45:206][736]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.32.45:206][736]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.32.45:207][736]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.32.45:207][736]LogPlayLevel: PIE: World Init took: (0.001254s)
[2022.11.04-23.32.45:251][736]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms
[2022.11.04-23.32.45:256][736]LogAudio: Display: Creating Audio Device: Id: 27, Scope: Unique, Realtime: True
[2022.11.04-23.32.45:256][736]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.32.45:256][736]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.32.45:256][736]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.32.45:256][736]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.32.45:256][736]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.32.45:256][736]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.32.45:256][736]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.32.45:256][736]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.32.45:257][736]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.32.45:257][736]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.32.45:257][736]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.32.45:257][736]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.32.45:257][736]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.32.45:392][736]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.32.45:394][736]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.32.45:395][736]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.32.45:395][736]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.32.45:395][736]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.32.45:396][736]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=27
[2022.11.04-23.32.45:397][736]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=27
[2022.11.04-23.32.45:397][736]LogInit: FAudioDevice initialized.
[2022.11.04-23.32.45:397][736]LogAudio: Display: Audio Device (ID: 27) registered with world 'NewDemoLevel'.
[2022.11.04-23.32.45:411][736]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.32.45:417][736]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.32.45
[2022.11.04-23.32.45:418][736]LogWorld: Bringing up level for play took: 0.007630
[2022.11.04-23.32.45:419][736]LogOnline: OSS: Created online subsystem instance for: :Context_36
[2022.11.04-23.32.45:419][736]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.32.45:421][736]PIE: Server logged in
[2022.11.04-23.32.45:422][736]PIE: Play in editor total start time 0.249 seconds.
[2022.11.04-23.32.47:329][831]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.32.47:329][831]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.32.47:331][831]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.32.47:333][831]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.32.47:359][831]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.32.47:371][831]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.32.47:414][831]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.04-23.32.47:462][831]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.32.47:468][831]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2022.11.04-23.32.47:531][832]LogPlayLevel: Display: Destroying online subsystem :Context_36
[2022.11.04-23.32.48:575][887]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.32.48:584][887]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.32.48:584][887]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:32:48 pm)
[2022.11.04-23.32.48:584][887]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.32.48:619][887]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034549s)
[2022.11.04-23.32.48:619][887]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034656s)
[2022.11.04-23.32.48:619][887]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.32.48:619][887]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.32.48:620][887]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.32.48:620][887]LogPlayLevel: PIE: World Init took: (0.001291s)
[2022.11.04-23.32.48:662][887]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
[2022.11.04-23.32.48:666][887]LogAudio: Display: Creating Audio Device: Id: 28, Scope: Unique, Realtime: True
[2022.11.04-23.32.48:666][887]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.32.48:666][887]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.32.48:666][887]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.32.48:666][887]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.32.48:666][887]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.32.48:666][887]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.32.48:666][887]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.32.48:666][887]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.32.48:667][887]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.32.48:667][887]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.32.48:667][887]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.32.48:667][887]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.32.48:667][887]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.32.48:800][887]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.32.48:802][887]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.32.48:802][887]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.32.48:802][887]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.32.48:802][887]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.32.48:804][887]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=28
[2022.11.04-23.32.48:804][887]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=28
[2022.11.04-23.32.48:804][887]LogInit: FAudioDevice initialized.
[2022.11.04-23.32.48:804][887]LogAudio: Display: Audio Device (ID: 28) registered with world 'NewDemoLevel'.
[2022.11.04-23.32.48:814][887]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.32.48:821][887]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.32.48
[2022.11.04-23.32.48:822][887]LogWorld: Bringing up level for play took: 0.007738
[2022.11.04-23.32.48:823][887]LogOnline: OSS: Created online subsystem instance for: :Context_37
[2022.11.04-23.32.48:823][887]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.32.48:825][887]PIE: Server logged in
[2022.11.04-23.32.48:825][887]PIE: Play in editor total start time 0.242 seconds.
[2022.11.04-23.32.51:208][996]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.32.51:208][996]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.32.51:210][996]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.32.51:211][996]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.32.51:221][996]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.32.51:232][996]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.32.51:278][996]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.32.51:309][996]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2022.11.04-23.32.51:372][997]LogPlayLevel: Display: Destroying online subsystem :Context_37
[2022.11.04-23.33.08:808][888]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.33.08:817][888]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.33.08:817][888]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:33:08 pm)
[2022.11.04-23.33.08:817][888]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.33.08:849][888]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031581s)
[2022.11.04-23.33.08:849][888]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.031674s)
[2022.11.04-23.33.08:849][888]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.33.08:849][888]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.33.08:849][888]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.33.08:850][888]LogPlayLevel: PIE: World Init took: (0.001176s)
[2022.11.04-23.33.08:890][888]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
[2022.11.04-23.33.08:894][888]LogAudio: Display: Creating Audio Device: Id: 29, Scope: Unique, Realtime: True
[2022.11.04-23.33.08:894][888]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.33.08:894][888]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.33.08:894][888]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.33.08:894][888]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.33.08:894][888]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.33.08:894][888]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.33.08:894][888]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.33.08:894][888]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.33.08:895][888]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.33.08:895][888]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.33.08:895][888]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.33.08:895][888]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.33.08:895][888]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.33.09:029][888]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.33.09:030][888]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.33.09:031][888]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.33.09:031][888]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.33.09:031][888]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.33.09:032][888]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=29
[2022.11.04-23.33.09:032][888]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=29
[2022.11.04-23.33.09:032][888]LogInit: FAudioDevice initialized.
[2022.11.04-23.33.09:032][888]LogAudio: Display: Audio Device (ID: 29) registered with world 'NewDemoLevel'.
[2022.11.04-23.33.09:044][888]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.33.09:049][888]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.33.09
[2022.11.04-23.33.09:051][888]LogWorld: Bringing up level for play took: 0.006069
[2022.11.04-23.33.09:051][888]LogOnline: OSS: Created online subsystem instance for: :Context_38
[2022.11.04-23.33.09:052][888]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.33.09:053][888]PIE: Server logged in
[2022.11.04-23.33.09:053][888]PIE: Play in editor total start time 0.237 seconds.
[2022.11.04-23.33.13:462][ 77]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.04-23.33.13:463][ 77]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.34.38:182][558]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.34.38:182][558]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.34.38:184][558]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.34.38:186][558]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.34.38:216][558]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.34.38:227][558]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.34.38:281][558]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.04-23.34.38:306][558]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.34.38:311][558]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms
[2022.11.04-23.34.38:377][559]LogPlayLevel: Display: Destroying online subsystem :Context_38
[2022.11.04-23.34.43:988][830]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.34.43:997][830]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.34.43:997][830]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:34:43 pm)
[2022.11.04-23.34.43:997][830]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.34.44:028][830]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031015s)
[2022.11.04-23.34.44:028][830]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.031114s)
[2022.11.04-23.34.44:028][830]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.34.44:028][830]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.34.44:029][830]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.34.44:029][830]LogPlayLevel: PIE: World Init took: (0.001181s)
[2022.11.04-23.34.44:080][830]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
[2022.11.04-23.34.44:082][830]LogAudio: Display: Creating Audio Device: Id: 30, Scope: Unique, Realtime: True
[2022.11.04-23.34.44:082][830]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.34.44:082][830]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.34.44:082][830]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.34.44:082][830]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.34.44:082][830]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.34.44:082][830]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.34.44:082][830]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.34.44:082][830]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.34.44:083][830]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.34.44:083][830]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.34.44:083][830]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.34.44:083][830]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.34.44:083][830]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.34.44:216][830]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.34.44:217][830]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.34.44:218][830]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.34.44:218][830]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.34.44:218][830]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.34.44:220][830]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=30
[2022.11.04-23.34.44:220][830]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=30
[2022.11.04-23.34.44:220][830]LogInit: FAudioDevice initialized.
[2022.11.04-23.34.44:220][830]LogAudio: Display: Audio Device (ID: 30) registered with world 'NewDemoLevel'.
[2022.11.04-23.34.44:232][830]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.34.44:240][830]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.34.44
[2022.11.04-23.34.44:241][830]LogWorld: Bringing up level for play took: 0.008795
[2022.11.04-23.34.44:242][830]LogOnline: OSS: Created online subsystem instance for: :Context_40
[2022.11.04-23.34.44:243][830]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.34.44:244][830]PIE: Server logged in
[2022.11.04-23.34.44:245][830]PIE: Play in editor total start time 0.248 seconds.
[2022.11.04-23.36.26:229][531]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.36.26:229][531]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.36.26:231][531]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.36.26:232][531]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.36.26:250][531]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.36.26:260][531]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.36.26:309][531]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.36.26:338][531]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
[2022.11.04-23.36.26:443][532]LogPlayLevel: Display: Destroying online subsystem :Context_40
[2022.11.04-23.36.46:013][510]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms
[2022.11.04-23.36.57:498][ 22]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EndOfLevelDoor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset" SILENT=true
[2022.11.04-23.36.57:512][ 22]LogSavePackage: Moving output files for package: /Game/MyContent/EndOfLevelDoor
[2022.11.04-23.36.57:512][ 22]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EndOfLevelDoorE69ABA773380441AB1EC9AB95924FA73.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset'
[2022.11.04-23.36.57:532][ 22]AssetCheck: New page: Asset Save: EndOfLevelDoor
[2022.11.04-23.36.57:532][ 22]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.04-23.36.58:252][ 58]BlueprintLog: New page: Compile EndOfLevelDoor
[2022.11.04-23.36.58:372][ 58]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2022.11.04-23.37.02:796][270]LogSlate: Window 'EndOfLevelDoor' being destroyed
[2022.11.04-23.37.02:817][270]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.37.02:817][270]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.37.04:913][371]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.37.04:925][371]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.37.04:925][371]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:37:04 pm)
[2022.11.04-23.37.04:926][371]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.37.04:960][371]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033992s)
[2022.11.04-23.37.04:960][371]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034089s)
[2022.11.04-23.37.04:960][371]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.37.04:960][371]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.37.04:961][371]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.37.04:961][371]LogPlayLevel: PIE: World Init took: (0.001286s)
[2022.11.04-23.37.05:009][371]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms
[2022.11.04-23.37.05:018][371]LogAudio: Display: Creating Audio Device: Id: 31, Scope: Unique, Realtime: True
[2022.11.04-23.37.05:018][371]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.37.05:018][371]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.37.05:018][371]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.37.05:018][371]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.37.05:018][371]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.37.05:018][371]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.37.05:018][371]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.37.05:018][371]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.37.05:019][371]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.37.05:019][371]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.37.05:019][371]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.37.05:019][371]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.37.05:019][371]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.37.05:152][371]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.37.05:153][371]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.37.05:154][371]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.37.05:154][371]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.37.05:154][371]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.37.05:155][371]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=31
[2022.11.04-23.37.05:156][371]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=31
[2022.11.04-23.37.05:156][371]LogInit: FAudioDevice initialized.
[2022.11.04-23.37.05:156][371]LogAudio: Display: Audio Device (ID: 31) registered with world 'NewDemoLevel'.
[2022.11.04-23.37.05:168][371]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.37.05:174][371]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.37.05
[2022.11.04-23.37.05:175][371]LogWorld: Bringing up level for play took: 0.007281
[2022.11.04-23.37.05:176][371]LogOnline: OSS: Created online subsystem instance for: :Context_41
[2022.11.04-23.37.05:176][371]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.37.05:178][371]PIE: Server logged in
[2022.11.04-23.37.05:178][371]PIE: Play in editor total start time 0.253 seconds.
[2022.11.04-23.37.08:685][531]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.37.08:686][531]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.37.08:687][531]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.37.08:689][531]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.37.08:699][531]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.37.08:710][531]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.37.08:754][531]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.04-23.37.08:793][531]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.37.08:799][531]LogUObjectHash: Compacting FUObjectHashTables data took 2.57ms
[2022.11.04-23.37.08:858][532]LogPlayLevel: Display: Destroying online subsystem :Context_41
[2022.11.04-23.37.10:151][596]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.37.10:160][596]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.37.10:160][596]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:37:10 pm)
[2022.11.04-23.37.10:160][596]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.37.10:194][596]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033175s)
[2022.11.04-23.37.10:194][596]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033287s)
[2022.11.04-23.37.10:194][596]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.37.10:194][596]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.37.10:195][596]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.37.10:195][596]LogPlayLevel: PIE: World Init took: (0.001339s)
[2022.11.04-23.37.10:239][596]LogUObjectHash: Compacting FUObjectHashTables data took 2.00ms
[2022.11.04-23.37.10:243][596]LogAudio: Display: Creating Audio Device: Id: 32, Scope: Unique, Realtime: True
[2022.11.04-23.37.10:243][596]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.37.10:243][596]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.37.10:243][596]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.37.10:243][596]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.37.10:243][596]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.37.10:243][596]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.37.10:243][596]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.37.10:243][596]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.37.10:244][596]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.37.10:244][596]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.37.10:244][596]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.37.10:244][596]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.37.10:244][596]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.37.10:377][596]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.37.10:379][596]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.37.10:379][596]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.37.10:379][596]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.37.10:379][596]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.37.10:381][596]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=32
[2022.11.04-23.37.10:382][596]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=32
[2022.11.04-23.37.10:382][596]LogInit: FAudioDevice initialized.
[2022.11.04-23.37.10:382][596]LogAudio: Display: Audio Device (ID: 32) registered with world 'NewDemoLevel'.
[2022.11.04-23.37.10:393][596]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.37.10:400][596]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.37.10
[2022.11.04-23.37.10:402][596]LogWorld: Bringing up level for play took: 0.008431
[2022.11.04-23.37.10:402][596]LogOnline: OSS: Created online subsystem instance for: :Context_42
[2022.11.04-23.37.10:403][596]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.37.10:404][596]PIE: Server logged in
[2022.11.04-23.37.10:405][596]PIE: Play in editor total start time 0.245 seconds.
[2022.11.04-23.37.44:302][183]Cmd: DELETE
[2022.11.04-23.37.44:302][183]Cmd: ACTOR DELETE
[2022.11.04-23.37.44:314][183]LogEditorActor: Deleted Actor: EndOfLevelDoor_C
[2022.11.04-23.37.44:355][183]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2022.11.04-23.37.44:361][183]LogEditorActor: Deleted 1 Actors (0.059 secs)
[2022.11.04-23.38.00:723][977]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.38.00:723][977]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.38.00:725][977]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.38.00:727][977]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.38.00:747][977]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.38.00:760][977]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.38.00:800][977]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.04-23.38.00:848][977]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.38.00:853][977]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2022.11.04-23.38.00:883][978]LogPlayLevel: Display: Destroying online subsystem :Context_42
[2022.11.04-23.38.27:347][425]Cmd: DELETE
[2022.11.04-23.38.27:347][425]Cmd: ACTOR DELETE
[2022.11.04-23.38.27:354][425]LogEditorActor: Deleted Actor: EndOfLevelDoor_C
[2022.11.04-23.38.27:400][425]LogUObjectHash: Compacting FUObjectHashTables data took 3.59ms
[2022.11.04-23.38.27:407][425]LogEditorActor: Deleted 1 Actors (0.060 secs)
[2022.11.04-23.38.33:980][777]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
[2022.11.04-23.38.34:100][777]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms
[2022.11.04-23.38.34:699][777]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms
[2022.11.04-23.38.34:745][777]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.04-23.38.34:746][777]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel3CA250F73ACD4AEAB5295AD2D5292351.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.04-23.38.34:758][777]LogFileHelpers: No new changes to save!
[2022.11.04-23.38.34:758][777]LogFileHelpers: Saving map 'NewDemoLevel' took 0.102
[2022.11.04-23.38.34:775][777]AssetCheck: New page: Asset Save: NewDemoLevel
[2022.11.04-23.38.34:775][777]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.04-23.45.40:819][745]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms
[2022.11.04-23.45.40:869][745]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.04-23.45.40:870][745]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel2E1C957413C84EF1BCC1C4A9F145AA91.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.04-23.45.40:877][745]LogFileHelpers: No new changes to save!
[2022.11.04-23.45.40:890][745]AssetCheck: New page: Asset Save: NewDemoLevel
[2022.11.04-23.45.40:890][745]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.04-23.46.17:044][641]MapCheck: New page: Map Check
[2022.11.04-23.46.17:074][641]Cmd: MAP REBUILD ALLVISIBLE
[2022.11.04-23.46.17:077][641]LogEditorServer: Rebuildmap Clear paths rebuilt
[2022.11.04-23.46.17:119][641]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=false
[2022.11.04-23.46.17:216][641]LightingResults: New page: Lighting Build - 5 Nov 2022, 3:46:17 pm
[2022.11.04-23.46.17:249][641]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes.
[2022.11.04-23.46.17:249][641]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2022.11.04-23.46.17:249][641]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2022.11.04-23.46.17:249][641]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2022.11.04-23.46.17:249][641]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2022.11.04-23.46.17:249][641]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
[2022.11.04-23.46.17:315][641]LogEditorBuildUtils: Build time 0:00
[2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: ================================================
[2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 2406.40 MB (2.35 GB) budget. Usage: 0.00%
[2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: Shaders Compiled: 0
[2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
[2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: ================================================
[2022.11.04-23.46.18:178][659]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2022.11.04-23.46.20:348][773]MapCheck: New page: Map Check
[2022.11.04-23.46.20:393][773]Cmd: MAP CHECK DONTDISPLAYDIALOG
[2022.11.04-23.46.20:394][773]MapCheck: New page: NewDemoLevel - 5 Nov 2022, 3:46:20 pm
[2022.11.04-23.46.20:480][773]MapCheck: Error: WorldSettings Maps need lighting rebuilt
[2022.11.04-23.46.20:590][773]MapCheck: Map check complete: 1 Error(s), 0 Warning(s), took 196.764ms to complete.
[2022.11.04-23.46.20:590][773]LogEditorBuildUtils: Build time 0:00
[2022.11.04-23.46.22:138][827]Lightmass on xmt-pc: 3.89 sec total, 1.51 sec importing, 22 ms setup, 772 ms photons, 731 ms processing, 48.4 sec extra exporting [147/147 mappings]. Threads: 35.2 sec total, 7.79 sec processing.
[2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.023s
[2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: Indirection Texture 16x32x16 = 0.0Mb
[2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: BrickData (all levels) 0.9Mb
[2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: Bricks at depth
[2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: 0: 1.0% covering 100.0% of volume
[2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: 1: 6.2% covering 9.4% of volume
[2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: 2: 92.8% covering 2.2% of volume
[2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: Bricks in each level
[2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: NewDemoLevel 194 bricks 100.0% (Persistent Level)
[2022.11.04-23.46.22:810][828]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:SkyOcclusion0_1 (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 13.33334 MB), EncodeSpeed: Fast
[2022.11.04-23.46.22:826][828]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:HQ_Lightmap0_1 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.11.04-23.46.22:845][828]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:LQ_Lightmap_0_1 (TFO_DXT1, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.11.04-23.46.22:858][828]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:SkyOcclusion0_2 (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 13.33334 MB), EncodeSpeed: Fast
[2022.11.04-23.46.22:869][828]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:HQ_Lightmap0_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.11.04-23.46.22:890][828]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:LQ_Lightmap_0_2 (TFO_DXT1, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.11.04-23.46.22:981][828]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:ShadowMapTexture2D_0 (G8, 512X512 X1X1) (Required Memory Estimate: 1.666665 MB), EncodeSpeed: Fast
[2022.11.04-23.46.22:992][828]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:ShadowMapTexture2D_1 (G8, 1024X256 X1X1) (Required Memory Estimate: 1.666675 MB), EncodeSpeed: Fast
[2022.11.04-23.46.23:003][828]LogStaticLightingSystem: NewDemoLevel_BuiltData storing lightmap data for 53 meshes in 3 LightmapResourceClusters (17.7 Meshes per cluster).
[2022.11.04-23.46.23:048][828]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
[2022.11.04-23.46.23:142][828]LogStaticLightingSystem: Illumination: 5.81 sec (208 ms encoding lightmaps, 90 ms encoding shadowmaps)
[2022.11.04-23.46.23:142][828]LogStaticLightingSystem: Lightmap texture memory: 5.6 MB (2.8 MB streaming, 2.8 MB non-streaming), 4 textures
[2022.11.04-23.46.23:142][828]LogStaticLightingSystem: Shadowmap texture memory: 0.9 MB (0.5 MB streaming, 0.4 MB non-streaming), 2 textures
[2022.11.04-23.46.23:144][828]DumpUnbuiltLightIteractions
[2022.11.04-23.46.23:144][828]Lights with unbuilt interactions: 0
[2022.11.04-23.46.23:144][828]
[2022.11.04-23.46.23:144][828]Primitives with unbuilt interactions: 0
[2022.11.04-23.46.23:161][829]Cmd: MAP CHECK NOTIFYRESULTS
[2022.11.04-23.46.23:162][829]MapCheck: New page: NewDemoLevel - 5 Nov 2022, 3:46:23 pm
[2022.11.04-23.46.23:162][829]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.735ms to complete.
[2022.11.04-23.46.27:274][ 50]LogSlate: Window 'Message Log' being destroyed
[2022.11.04-23.46.27:292][ 50]LogSlate: Window 'Message Log' being destroyed
[2022.11.04-23.47.13:637][280]LogUObjectHash: Compacting FUObjectHashTables data took 2.32ms
[2022.11.04-23.47.13:686][280]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.04-23.47.13:686][280]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel09276EBC758C4174938F70F5E1E3BDCA.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.04-23.47.14:297][280]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/NewDemoLevel_BuiltData" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel_BuiltData.uasset" SILENT=true
[2022.11.04-23.47.14:524][280]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel_BuiltData
[2022.11.04-23.47.14:524][280]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_BuiltData07D40AB8481A483ABFB51FD9FF580641.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel_BuiltData.uasset'
[2022.11.04-23.47.15:145][280]AssetCheck: New page: Asset Save: multiple assets
[2022.11.04-23.47.15:145][280]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData
[2022.11.04-23.47.15:145][280]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.04-23.47.33:738][956]LogEditorViewport: Clicking Background
[2022.11.04-23.47.37:297][ 90]LogEditorViewport: Clicking Background
[2022.11.04-23.47.41:692][338]LogEditorViewport: Clicking Background
[2022.11.04-23.48.03:123][344]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
[2022.11.04-23.48.03:250][344]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
[2022.11.04-23.48.03:893][344]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
[2022.11.04-23.48.03:940][344]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.04-23.48.03:941][344]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel7BF73D154B094869B520334F6C684011.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.04-23.48.03:947][344]LogFileHelpers: No new changes to save!
[2022.11.04-23.48.03:947][344]LogFileHelpers: Saving map 'NewDemoLevel' took 0.100
[2022.11.04-23.48.03:966][344]AssetCheck: New page: Asset Save: NewDemoLevel
[2022.11.04-23.48.03:966][344]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Content' is outside repository
[2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/MeshModelingToolset/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/MeshModelingToolset/Content' is outside repository
[2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/AudioSynesthesia/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/AudioSynesthesia/Content' is outside repository
[2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/ResonanceAudio/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/ResonanceAudio/Content' is outside repository
[2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/GeometryProcessing/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/GeometryProcessing/Content' is outside repository
[2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/HairStrands/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/HairStrands/Content' is outside repository
[2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/MovieScene/SequencerScripting/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/MovieScene/SequencerScripting/Content' is outside repository
[2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/ChaosNiagara/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/ChaosNiagara/Content' is outside repository
[2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/2D/Paper2D/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/2D/Paper2D/Content' is outside repository
[2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/ChaosClothEditor/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/ChaosClothEditor/Content' is outside repository
[2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/MeshLODToolset/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/MeshLODToolset/Content' is outside repository
[2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/Synthesis/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/Synthesis/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/PythonScriptPlugin/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/PythonScriptPlugin/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/GeometryFlow/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/GeometryFlow/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/ChaosSolverPlugin/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/ChaosSolverPlugin/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/FullBodyIK/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/FullBodyIK/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Animation/ControlRigSpline/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Animation/ControlRigSpline/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/GeometryCollectionPlugin/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/GeometryCollectionPlugin/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Animation/IKRig/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Animation/IKRig/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Animation/ControlRig/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Animation/ControlRig/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/FX/Niagara/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/FX/Niagara/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/MeshModelingToolsetExp/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/MeshModelingToolsetExp/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Enterprise/DatasmithContent/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Enterprise/DatasmithContent/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Developer/AnimationSharing/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Developer/AnimationSharing/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Media/MediaCompositing/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Media/MediaCompositing/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Editor/GeometryMode/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Editor/GeometryMode/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Editor/ModelingToolsEditorMode/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Editor/ModelingToolsEditorMode/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Editor/SpeedTreeImporter/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Editor/SpeedTreeImporter/Content' is outside repository
[2022.11.04-23.48.43:443][216]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms
[2022.11.04-23.48.43:491][216]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.04-23.48.43:492][216]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel432CFA5060694764B786E097B4E43D7F.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.04-23.48.43:499][216]LogFileHelpers: No new changes to save!
[2022.11.04-23.48.43:499][216]LogFileHelpers: Saving map 'NewDemoLevel' took 0.103
[2022.11.04-23.48.43:522][216]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EndOfLevelDoor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset" SILENT=true
[2022.11.04-23.48.43:535][216]LogSavePackage: Moving output files for package: /Game/MyContent/EndOfLevelDoor
[2022.11.04-23.48.43:535][216]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EndOfLevelDoor790C72337F2B43129D92620B4D6B6325.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset'
[2022.11.04-23.48.43:536][216]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/NewDemoLevel_BuiltData" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel_BuiltData.uasset" SILENT=true
[2022.11.04-23.48.43:744][216]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel_BuiltData
[2022.11.04-23.48.43:745][216]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_BuiltDataA741331E2CAF4823A8F0E9C3E2FE02C3.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel_BuiltData.uasset'
[2022.11.04-23.50.09:548][216]LogSlate: Window 'Submit Files' being destroyed
[2022.11.04-23.50.11:009][216]LogSourceControl: commit successful: [master 9abb826] Fixed Subtraction using negative number having unwanted results. Altered lighting on the End Level door.
[2022.11.04-23.50.11:522][216]SourceControl: [master 9abb826] Fixed Subtraction using negative number having unwanted results. Altered lighting on the End Level door.
[2022.11.04-23.50.11:522][216]SourceControl: 3 files changed, 0 insertions(+), 0 deletions(-)
[2022.11.04-23.50.11:554][216]SourceControl: Commited [master 9abb826] Fixed Subtraction using negative number having unwanted results. Altered lighting on the End Level door..
[2022.11.04-23.50.11:622][217]AssetCheck: New page: Asset Save: multiple assets
[2022.11.04-23.50.11:622][217]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.04-23.50.11:622][217]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData
[2022.11.04-23.50.11:622][217]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-00.00.16:023][806]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
[2022.11.05-00.00.17:743][806]LogSlate: Window 'Pick Parent Class' being destroyed
[2022.11.05-00.00.17:767][806]LogContentBrowser: Deferred new asset file creation: NewBlueprint
[2022.11.05-00.00.17:786][806]LogContentBrowser: Creating deferred item: NewBlueprint
[2022.11.05-00.00.17:806][807]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
[2022.11.05-00.00.26:185][227]LogContentBrowser: Attempting asset rename: NewBlueprint -> MyGamemode
[2022.11.05-00.00.26:845][227]LogContentBrowser: End creating deferred item NewBlueprint
[2022.11.05-00.00.27:981][292]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/MyGamemode.MyGamemode
[2022.11.05-00.00.27:982][292]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.00.28:665][292]LogViewport: Scene viewport resized to 1141x677, mode Windowed.
[2022.11.05-00.00.28:691][293]LogViewport: Scene viewport resized to 1141x701, mode Windowed.
[2022.11.05-00.00.45:997][932]LogViewport: Scene viewport resized to 1139x719, mode Windowed.
[2022.11.05-00.00.46:090][934]LogViewport: Scene viewport resized to 467x230, mode Windowed.
[2022.11.05-00.00.46:618][940]LogSlate: Window 'MyGamemode' being destroyed
[2022.11.05-00.00.46:634][940]LogViewport: Scene viewport resized to 469x238, mode Windowed.
[2022.11.05-00.00.50:995][ 93]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
[2022.11.05-00.00.51:379][ 93]LogUObjectGlobals: Warning: Failed to find object 'Class None.Physics'
[2022.11.05-00.01.30:601][795]LogSlate: Window 'Open File' being destroyed
[2022.11.05-00.03.10:609][523]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
[2022.11.05-00.03.12:931][639]SourceControl: fatal: /Script: '/Script' is outside repository
[2022.11.05-00.03.15:796][795]LogSlate: Window 'Project Settings' being destroyed
[2022.11.05-00.03.15:816][795]LogSlate: Window 'Project Settings' being destroyed
[2022.11.05-00.03.30:253][227]LogSlate: Window 'MyGamemode' being destroyed
[2022.11.05-00.03.30:263][227]LogSlate: Window 'MyGamemode' being destroyed
[2022.11.05-00.03.30:268][227]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.03.30:268][227]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.03.42:013][493]LogSlate: Window 'Pick Parent Class' being destroyed
[2022.11.05-00.03.42:021][493]LogContentBrowser: Deferred new asset file creation: NewBlueprint
[2022.11.05-00.03.42:030][493]LogContentBrowser: Creating deferred item: NewBlueprint
[2022.11.05-00.03.42:043][494]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
[2022.11.05-00.03.52:724][837]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.225 and deleted 0 file(s) with total size 0 MiB.
[2022.11.05-00.03.59:099][158]LogContentBrowser: Attempting asset rename: NewBlueprint -> NewBlueprint
[2022.11.05-00.03.59:740][158]LogContentBrowser: End creating deferred item NewBlueprint
[2022.11.05-00.04.03:967][384]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead.
[2022.11.05-00.04.03:967][384]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead.
[2022.11.05-00.04.21:358][241]LogContentBrowser: Attempting asset rename: NewBlueprint -> MyCharactor
[2022.11.05-00.04.26:433][241]LogMetaData: Removing '/Game/MyContent/MyCharactor.MyCharactor:UserConstructionScript.K2Node_FunctionEntry_0' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData'
[2022.11.05-00.04.26:433][241]LogMetaData: Removing '/Game/MyContent/MyCharactor.SKEL_MyCharactor_C:UserConstructionScript' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData'
[2022.11.05-00.04.26:433][241]LogMetaData: Removing '/Game/MyContent/MyCharactor.SKEL_MyCharactor_C' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData'
[2022.11.05-00.04.26:433][241]LogMetaData: Removing '/Game/MyContent/MyCharactor.MyCharactor_C' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData'
[2022.11.05-00.04.26:433][241]LogMetaData: Removing '/Game/MyContent/MyCharactor.MyCharactor:EventGraph.K2Node_Event_0' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData'
[2022.11.05-00.04.26:433][241]LogMetaData: Removing '/Game/MyContent/MyCharactor.MyCharactor:EventGraph.K2Node_Event_1' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData'
[2022.11.05-00.04.26:433][241]LogMetaData: Removing '/Game/MyContent/MyCharactor.MyCharactor:EventGraph.K2Node_Event_2' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData'
[2022.11.05-00.04.26:547][241]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyCharactor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset" SILENT=true
[2022.11.05-00.04.26:555][241]LogSavePackage: Moving output files for package: /Game/MyContent/MyCharactor
[2022.11.05-00.04.26:555][241]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor34EE3F0E34C04A8EB8B09AACABD2B549.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset'
[2022.11.05-00.04.29:103][241]LogUObjectHash: Compacting FUObjectHashTables data took 3.94ms
[2022.11.05-00.04.29:231][241]LogUObjectHash: Compacting FUObjectHashTables data took 2.78ms
[2022.11.05-00.04.29:289][241]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
[2022.11.05-00.04.29:296][241]AssetCheck: New page: Asset Save: MyCharactor
[2022.11.05-00.04.29:296][241]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyCharactor.MyCharactor
[2022.11.05-00.04.52:477][813]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/MyCharactor.MyCharactor
[2022.11.05-00.04.52:477][813]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.04.53:295][813]LogViewport: Scene viewport resized to 1141x677, mode Windowed.
[2022.11.05-00.04.53:333][814]LogViewport: Scene viewport resized to 1141x701, mode Windowed.
[2022.11.05-00.04.56:236][940]LogViewport: Scene viewport resized to 1139x719, mode Windowed.
[2022.11.05-00.04.56:367][942]LogViewport: Scene viewport resized to 478x238, mode Windowed.
[2022.11.05-00.04.56:424][943]LogViewport: Scene viewport resized to 467x230, mode Windowed.
[2022.11.05-00.04.56:688][959]LogViewport: Scene viewport resized to 1141x701, mode Windowed.
[2022.11.05-00.04.57:368][ 1]LogSlate: Window 'MyCharactor' being destroyed
[2022.11.05-00.06.51:597][722]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyCharactor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset" SILENT=true
[2022.11.05-00.06.51:603][722]LogSavePackage: Moving output files for package: /Game/MyContent/MyCharactor
[2022.11.05-00.06.51:604][722]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor342BF0773AE444F8A6B7B17C7616BBF7.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset'
[2022.11.05-00.06.51:651][722]AssetCheck: New page: Asset Save: MyCharactor
[2022.11.05-00.06.51:651][722]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyCharactor.MyCharactor
[2022.11.05-00.06.54:073][856]LogEditorViewport: Clicking Background
[2022.11.05-00.07.04:555][398]LogUObjectGlobals: Warning: Failed to find object 'Class None.Physics'
[2022.11.05-00.07.09:652][622]LogSlate: Window 'Project Settings' being destroyed
[2022.11.05-00.07.29:986][769]SourceControl: fatal: /Script: '/Script' is outside repository
[2022.11.05-00.16.57:252][601]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
[2022.11.05-00.17.00:151][601]LogSlate: Window 'Pick Parent Class' being destroyed
[2022.11.05-00.17.00:184][601]LogContentBrowser: Deferred new asset file creation: NewBlueprint
[2022.11.05-00.17.00:224][601]LogContentBrowser: Creating deferred item: NewBlueprint
[2022.11.05-00.17.00:240][602]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
[2022.11.05-00.17.11:115][181]LogContentBrowser: Attempting asset rename: NewBlueprint -> MyPlayerContoller
[2022.11.05-00.17.11:823][181]LogContentBrowser: End creating deferred item NewBlueprint
[2022.11.05-00.17.24:912][875]LogContentBrowser: Attempting asset rename: MyPlayerContoller -> MyPlayerController
[2022.11.05-00.17.29:600][875]LogMetaData: Removing '/Game/MyContent/MyPlayerController.MyPlayerController:UserConstructionScript.K2Node_FunctionEntry_0' ref from Metadata '/Game/MyContent/MyPlayerContoller.PackageMetaData'
[2022.11.05-00.17.29:601][875]LogMetaData: Removing '/Game/MyContent/MyPlayerController.SKEL_MyPlayerController_C:UserConstructionScript' ref from Metadata '/Game/MyContent/MyPlayerContoller.PackageMetaData'
[2022.11.05-00.17.29:601][875]LogMetaData: Removing '/Game/MyContent/MyPlayerController.SKEL_MyPlayerController_C' ref from Metadata '/Game/MyContent/MyPlayerContoller.PackageMetaData'
[2022.11.05-00.17.29:601][875]LogMetaData: Removing '/Game/MyContent/MyPlayerController.MyPlayerController_C' ref from Metadata '/Game/MyContent/MyPlayerContoller.PackageMetaData'
[2022.11.05-00.17.29:601][875]LogMetaData: Removing '/Game/MyContent/MyPlayerController.MyPlayerController:EventGraph.K2Node_Event_0' ref from Metadata '/Game/MyContent/MyPlayerContoller.PackageMetaData'
[2022.11.05-00.17.29:601][875]LogMetaData: Removing '/Game/MyContent/MyPlayerController.MyPlayerController:EventGraph.K2Node_Event_1' ref from Metadata '/Game/MyContent/MyPlayerContoller.PackageMetaData'
[2022.11.05-00.17.29:791][875]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyPlayerController" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyPlayerController.uasset" SILENT=true
[2022.11.05-00.17.29:796][875]LogSavePackage: Moving output files for package: /Game/MyContent/MyPlayerController
[2022.11.05-00.17.29:796][875]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyPlayerController5E1FCE98E8AA4043BDF769DC8BEA2C19.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyPlayerController.uasset'
[2022.11.05-00.17.31:867][875]LogUObjectHash: Compacting FUObjectHashTables data took 1.99ms
[2022.11.05-00.17.31:922][875]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2022.11.05-00.17.31:970][875]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms
[2022.11.05-00.17.31:978][875]AssetCheck: New page: Asset Save: MyPlayerController
[2022.11.05-00.17.31:978][875]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyPlayerController.MyPlayerController
[2022.11.05-00.17.50:042][442]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/MyPlayerController.MyPlayerController
[2022.11.05-00.17.50:042][442]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.17.50:655][442]LogViewport: Scene viewport resized to 1141x701, mode Windowed.
[2022.11.05-00.20.01:514][348]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2022.11.05-00.20.01:517][348]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/MyContent/NewDemoLevel' took 0.061
[2022.11.05-00.20.01:517][348]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MyContent/MyPlayerController] ([2] browsable assets)...
[2022.11.05-00.20.01:517][348]OBJ SavePackage: Finished generating thumbnails for package [/Game/MyContent/MyPlayerController]
[2022.11.05-00.20.01:522][348]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/MyPlayerController_Auto1
[2022.11.05-00.20.01:522][348]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyPlayerController_Auto16EF087A7FD004B589C985E055DECBCA8.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/MyPlayerController_Auto1.uasset'
[2022.11.05-00.20.01:522][348]LogFileHelpers: Auto-saving content packages took 0.006
[2022.11.05-00.26.07:714][455]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyPlayerController" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyPlayerController.uasset" SILENT=true
[2022.11.05-00.26.07:723][455]LogSavePackage: Moving output files for package: /Game/MyContent/MyPlayerController
[2022.11.05-00.26.07:724][455]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyPlayerControllerEE1A0C0432054BAD8DABCBFD89AF860A.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyPlayerController.uasset'
[2022.11.05-00.26.07:757][455]AssetCheck: New page: Asset Save: MyPlayerController
[2022.11.05-00.26.07:757][455]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyPlayerController.MyPlayerController
[2022.11.05-00.26.08:181][480]BlueprintLog: New page: Compile MyPlayerController
[2022.11.05-00.26.08:276][480]LogUObjectHash: Compacting FUObjectHashTables data took 1.84ms
[2022.11.05-00.27.37:382][561]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyCharactor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset" SILENT=true
[2022.11.05-00.27.37:389][561]LogSavePackage: Moving output files for package: /Game/MyContent/MyCharactor
[2022.11.05-00.27.37:389][561]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor5D1181A0FA3645BD8FF2AEE884FA7FF4.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset'
[2022.11.05-00.27.37:454][561]AssetCheck: New page: Asset Save: MyCharactor
[2022.11.05-00.27.37:454][561]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyCharactor.MyCharactor
[2022.11.05-00.27.39:065][657]LogUObjectHash: Compacting FUObjectHashTables data took 2.93ms
[2022.11.05-00.27.39:933][657]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyGamemode" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyGamemode.uasset" SILENT=true
[2022.11.05-00.27.39:939][657]LogSavePackage: Moving output files for package: /Game/MyContent/MyGamemode
[2022.11.05-00.27.39:939][657]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyGamemodeBE776F1001D7451DB33525DA1ED6346A.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyGamemode.uasset'
[2022.11.05-00.27.41:188][657]AssetCheck: New page: Asset Save: MyGamemode
[2022.11.05-00.27.41:188][657]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyGamemode.MyGamemode
[2022.11.05-00.28.05:766][172]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.05-00.28.05:775][172]BlueprintLog: New page: Pre-Play auto-recompile
[2022.11.05-00.28.05:781][172]LogPlayLevel: [PlayLevel] Compiling MyCharactor before play...
[2022.11.05-00.28.05:898][172]LogUObjectHash: Compacting FUObjectHashTables data took 1.61ms
[2022.11.05-00.28.05:901][172]LogPlayLevel: PlayLevel: Blueprint regeneration took 125 ms (1 blueprints)
[2022.11.05-00.28.05:901][172]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 4:28:05 pm)
[2022.11.05-00.28.05:901][172]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.28.05:930][172]LogPlayLevel: PIE: StaticDuplicateObject took: (0.029075s)
[2022.11.05-00.28.05:930][172]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.029154s)
[2022.11.05-00.28.05:930][172]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.28.05:930][172]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.28.05:931][172]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.28.05:931][172]LogPlayLevel: PIE: World Init took: (0.001016s)
[2022.11.05-00.28.05:987][172]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms
[2022.11.05-00.28.05:989][172]LogAudio: Display: Creating Audio Device: Id: 33, Scope: Unique, Realtime: True
[2022.11.05-00.28.05:989][172]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.28.05:989][172]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.28.05:989][172]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.28.05:989][172]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.28.05:989][172]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.28.05:989][172]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.28.05:989][172]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.28.05:989][172]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.28.05:990][172]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.28.05:990][172]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.28.05:990][172]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.28.05:990][172]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.28.05:990][172]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.28.06:121][172]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.28.06:122][172]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.28.06:123][172]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.28.06:123][172]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.28.06:123][172]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.28.06:125][172]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=33
[2022.11.05-00.28.06:125][172]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=33
[2022.11.05-00.28.06:125][172]LogInit: FAudioDevice initialized.
[2022.11.05-00.28.06:125][172]LogAudio: Display: Audio Device (ID: 33) registered with world 'NewDemoLevel'.
[2022.11.05-00.28.06:133][172]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.28.06:137][172]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.28.06
[2022.11.05-00.28.06:138][172]LogWorld: Bringing up level for play took: 0.004783
[2022.11.05-00.28.06:139][172]LogOnline: OSS: Created online subsystem instance for: :Context_46
[2022.11.05-00.28.06:139][172]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.05-00.28.06:140][172]PIE: Server logged in
[2022.11.05-00.28.06:141][172]PIE: Play in editor total start time 0.365 seconds.
[2022.11.05-00.28.08:032][231]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.28.08:032][231]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.28.08:035][231]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.28.08:036][231]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.28.08:045][231]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.28.08:057][231]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.28.08:124][231]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.05-00.28.08:163][231]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.28.08:170][231]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms
[2022.11.05-00.28.08:241][232]LogPlayLevel: Display: Destroying online subsystem :Context_46
[2022.11.05-00.28.20:131][637]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/MyCharactor.MyCharactor_C
[2022.11.05-00.28.20:131][637]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/MyCharactor.MyCharactor_C
[2022.11.05-00.28.20:134][637]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/MyCharactor.MyCharactor as actor: MyCharactor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.MyCharactor_C_0
[2022.11.05-00.28.20:138][637]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/MyCharactor.MyCharactor as actor: MyCharactor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.MyCharactor_C_0
[2022.11.05-00.28.22:480][766]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/MyCharactor.MyCharactor_C
[2022.11.05-00.28.22:480][766]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/MyCharactor.MyCharactor_C
[2022.11.05-00.28.22:487][766]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/MyCharactor.MyCharactor as actor: MyCharactor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.MyCharactor_C_1
[2022.11.05-00.28.22:489][766]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/MyCharactor.MyCharactor as actor: MyCharactor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.MyCharactor_C_1
[2022.11.05-00.28.22:604][766]LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh'
[2022.11.05-00.28.22:669][767]LogViewport: Scene viewport resized to 481x187, mode Windowed.
[2022.11.05-00.28.42:309][502]LogEditorViewport: Clicking Background
[2022.11.05-00.28.49:091][762]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.05-00.28.49:103][762]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.28.49:103][762]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 4:28:49 pm)
[2022.11.05-00.28.49:103][762]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.28.49:132][762]LogPlayLevel: PIE: StaticDuplicateObject took: (0.028871s)
[2022.11.05-00.28.49:132][762]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.028956s)
[2022.11.05-00.28.49:132][762]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.28.49:132][762]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.28.49:133][762]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.28.49:133][762]LogPlayLevel: PIE: World Init took: (0.001004s)
[2022.11.05-00.28.49:192][762]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms
[2022.11.05-00.28.49:195][762]LogAudio: Display: Creating Audio Device: Id: 34, Scope: Unique, Realtime: True
[2022.11.05-00.28.49:195][762]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.28.49:195][762]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.28.49:195][762]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.28.49:195][762]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.28.49:195][762]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.28.49:195][762]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.28.49:196][762]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.28.49:196][762]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.28.49:196][762]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.28.49:196][762]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.28.49:196][762]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.28.49:196][762]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.28.49:196][762]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.28.49:328][762]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.28.49:329][762]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.28.49:330][762]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.28.49:330][762]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.28.49:330][762]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.28.49:333][762]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=34
[2022.11.05-00.28.49:334][762]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=34
[2022.11.05-00.28.49:334][762]LogInit: FAudioDevice initialized.
[2022.11.05-00.28.49:334][762]LogAudio: Display: Audio Device (ID: 34) registered with world 'NewDemoLevel'.
[2022.11.05-00.28.49:343][762]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.28.49:348][762]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.28.49
[2022.11.05-00.28.49:640][762]LogWorld: Bringing up level for play took: 0.296631
[2022.11.05-00.28.49:640][762]LogOnline: OSS: Created online subsystem instance for: :Context_47
[2022.11.05-00.28.49:641][762]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.05-00.28.49:642][762]PIE: Server logged in
[2022.11.05-00.28.49:643][762]PIE: Play in editor total start time 0.54 seconds.
[2022.11.05-00.28.52:214][880]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.28.52:214][880]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.28.52:216][880]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.28.52:218][880]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.28.52:225][880]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.28.52:233][880]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.28.52:290][880]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.05-00.28.52:322][880]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.28.52:326][880]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
[2022.11.05-00.28.52:349][881]LogPlayLevel: Display: Destroying online subsystem :Context_47
[2022.11.05-00.28.56:579][ 40]LogTurnkeySupport: Display: Adding device menu item for xmt-pc
[2022.11.05-00.29.00:212][223]LogEditorViewport: Clicking Background
[2022.11.05-00.29.02:494][294]LogEditorViewport: Clicking Background
[2022.11.05-00.29.37:565][ 4]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
[2022.11.05-00.30.20:875][525]LogUObjectHash: Compacting FUObjectHashTables data took 2.70ms
[2022.11.05-00.30.20:927][525]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/NewDemoLevel_Auto2
[2022.11.05-00.30.20:927][525]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_Auto2A5D0830FB57045D0B650C48E43E9E521.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/NewDemoLevel_Auto2.umap'
[2022.11.05-00.30.20:929][525]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/MyContent/NewDemoLevel' took 0.109
[2022.11.05-00.30.20:929][525]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.109
[2022.11.05-00.31.21:009][786]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyCharactor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset" SILENT=true
[2022.11.05-00.31.21:015][786]LogSavePackage: Moving output files for package: /Game/MyContent/MyCharactor
[2022.11.05-00.31.21:015][786]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor54CDE324E57C4196928482EC36D056ED.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset'
[2022.11.05-00.31.21:131][786]AssetCheck: New page: Asset Save: MyCharactor
[2022.11.05-00.31.21:131][786]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyCharactor.MyCharactor
[2022.11.05-00.31.22:282][854]BlueprintLog: New page: Compile MyCharactor
[2022.11.05-00.31.22:401][854]LogUObjectHash: Compacting FUObjectHashTables data took 1.88ms
[2022.11.05-00.31.27:937][100]BlueprintLog: New page: Compile MyPlayerController
[2022.11.05-00.31.28:041][100]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
[2022.11.05-00.31.33:180][255]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.05-00.31.33:192][255]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.31.33:192][255]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 4:31:33 pm)
[2022.11.05-00.31.33:192][255]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.31.33:227][255]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034451s)
[2022.11.05-00.31.33:227][255]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034534s)
[2022.11.05-00.31.33:227][255]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.31.33:227][255]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.31.33:228][255]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.31.33:228][255]LogPlayLevel: PIE: World Init took: (0.001071s)
[2022.11.05-00.31.33:287][255]LogUObjectHash: Compacting FUObjectHashTables data took 2.55ms
[2022.11.05-00.31.33:290][255]LogAudio: Display: Creating Audio Device: Id: 35, Scope: Unique, Realtime: True
[2022.11.05-00.31.33:290][255]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.31.33:290][255]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.31.33:290][255]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.31.33:290][255]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.31.33:290][255]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.31.33:290][255]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.31.33:290][255]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.31.33:290][255]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.31.33:291][255]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.31.33:291][255]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.31.33:291][255]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.31.33:291][255]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.31.33:291][255]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.31.33:425][255]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.31.33:426][255]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.31.33:427][255]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.31.33:427][255]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.31.33:427][255]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.31.33:430][255]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=35
[2022.11.05-00.31.33:430][255]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=35
[2022.11.05-00.31.33:430][255]LogInit: FAudioDevice initialized.
[2022.11.05-00.31.33:430][255]LogAudio: Display: Audio Device (ID: 35) registered with world 'NewDemoLevel'.
[2022.11.05-00.31.33:442][255]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.31.33:447][255]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.31.33
[2022.11.05-00.31.33:449][255]LogWorld: Bringing up level for play took: 0.006242
[2022.11.05-00.31.33:449][255]LogOnline: OSS: Created online subsystem instance for: :Context_48
[2022.11.05-00.31.33:450][255]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.05-00.31.33:451][255]PIE: Server logged in
[2022.11.05-00.31.33:451][255]PIE: Play in editor total start time 0.259 seconds.
[2022.11.05-00.31.39:112][398]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.31.39:112][398]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.31.39:114][398]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.31.39:115][398]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.31.39:124][398]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.31.39:136][398]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.31.39:190][398]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.31.39:224][398]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms
[2022.11.05-00.31.39:249][399]LogPlayLevel: Display: Destroying online subsystem :Context_48
[2022.11.05-00.32.25:572][461]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/MyGamemode.MyGamemode
[2022.11.05-00.32.25:573][461]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.32.37:443][ 41]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
[2022.11.05-00.32.53:627][818]BlueprintLog: New page: Compile MyGamemode
[2022.11.05-00.32.53:737][818]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms
[2022.11.05-00.33.49:271][178]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.05-00.33.49:281][178]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.33.49:282][178]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 4:33:49 pm)
[2022.11.05-00.33.49:282][178]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.33.49:312][178]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030456s)
[2022.11.05-00.33.49:312][178]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.030587s)
[2022.11.05-00.33.49:312][178]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.33.49:312][178]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.33.49:313][178]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.33.49:313][178]LogPlayLevel: PIE: World Init took: (0.001101s)
[2022.11.05-00.33.49:384][178]LogUObjectHash: Compacting FUObjectHashTables data took 2.78ms
[2022.11.05-00.33.49:386][178]LogAudio: Display: Creating Audio Device: Id: 36, Scope: Unique, Realtime: True
[2022.11.05-00.33.49:386][178]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.33.49:386][178]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.33.49:386][178]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.33.49:386][178]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.33.49:386][178]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.33.49:386][178]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.33.49:386][178]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.33.49:386][178]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.33.49:387][178]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.33.49:387][178]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.33.49:387][178]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.33.49:387][178]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.33.49:387][178]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.33.49:520][178]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.33.49:521][178]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.33.49:522][178]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.33.49:522][178]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.33.49:522][178]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.33.49:527][178]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=36
[2022.11.05-00.33.49:527][178]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=36
[2022.11.05-00.33.49:527][178]LogInit: FAudioDevice initialized.
[2022.11.05-00.33.49:527][178]LogAudio: Display: Audio Device (ID: 36) registered with world 'NewDemoLevel'.
[2022.11.05-00.33.49:538][178]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.33.49:545][178]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.33.49
[2022.11.05-00.33.49:547][178]LogWorld: Bringing up level for play took: 0.008441
[2022.11.05-00.33.49:548][178]LogOnline: OSS: Created online subsystem instance for: :Context_50
[2022.11.05-00.33.49:548][178]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.05-00.33.49:549][178]PIE: Server logged in
[2022.11.05-00.33.49:550][178]PIE: Play in editor total start time 0.268 seconds.
[2022.11.05-00.33.54:949][326]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.33.54:950][326]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.33.54:951][326]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.33.54:953][326]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.33.54:977][326]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.33.54:987][326]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.33.55:055][326]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.05-00.33.55:083][326]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.33.55:087][326]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
[2022.11.05-00.33.55:112][327]LogPlayLevel: Display: Destroying online subsystem :Context_50
[2022.11.05-00.33.58:239][412]LogTurnkeySupport: Display: Adding device menu item for xmt-pc
[2022.11.05-00.34.03:052][618]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.34.03:053][618]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:34:03 pm)
[2022.11.05-00.34.03:053][618]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.34.03:087][618]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034319s)
[2022.11.05-00.34.03:087][618]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034423s)
[2022.11.05-00.34.03:087][618]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.34.03:087][618]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.34.03:088][618]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.34.03:089][618]LogPlayLevel: PIE: World Init took: (0.001305s)
[2022.11.05-00.34.03:169][618]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms
[2022.11.05-00.34.03:171][618]LogAudio: Display: Creating Audio Device: Id: 37, Scope: Unique, Realtime: True
[2022.11.05-00.34.03:171][618]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.34.03:171][618]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.34.03:171][618]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.34.03:171][618]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.34.03:171][618]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.34.03:171][618]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.34.03:171][618]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.34.03:171][618]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.34.03:172][618]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.34.03:172][618]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.34.03:172][618]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.34.03:172][618]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.34.03:172][618]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.34.03:305][618]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.34.03:306][618]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.34.03:307][618]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.34.03:307][618]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.34.03:307][618]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.34.03:310][618]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=37
[2022.11.05-00.34.03:310][618]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=37
[2022.11.05-00.34.03:310][618]LogInit: FAudioDevice initialized.
[2022.11.05-00.34.03:310][618]LogAudio: Display: Audio Device (ID: 37) registered with world 'NewDemoLevel'.
[2022.11.05-00.34.03:322][618]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.34.03:326][618]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.34.03
[2022.11.05-00.34.03:328][618]LogWorld: Bringing up level for play took: 0.006016
[2022.11.05-00.34.03:329][618]LogOnline: OSS: Created online subsystem instance for: :Context_51
[2022.11.05-00.34.03:331][618]PIE: Server logged in
[2022.11.05-00.34.03:332][618]PIE: Play in editor total start time 0.279 seconds.
[2022.11.05-00.34.12:255][828]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.34.12:255][828]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.34.12:256][828]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.34.12:258][828]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.34.12:303][828]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.34.12:312][828]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.34.12:377][828]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.05-00.34.12:407][828]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.34.12:411][828]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
[2022.11.05-00.34.12:484][829]LogPlayLevel: Display: Destroying online subsystem :Context_51
[2022.11.05-00.34.20:919][ 45]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-00.34.20:930][ 45]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.34.20:930][ 45]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:34:20 pm)
[2022.11.05-00.34.20:930][ 45]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.34.20:961][ 45]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031080s)
[2022.11.05-00.34.20:961][ 45]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.031173s)
[2022.11.05-00.34.20:961][ 45]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.34.20:962][ 45]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.34.20:962][ 45]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.34.20:963][ 45]LogPlayLevel: PIE: World Init took: (0.001201s)
[2022.11.05-00.34.21:032][ 45]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms
[2022.11.05-00.34.21:034][ 45]LogAudio: Display: Creating Audio Device: Id: 38, Scope: Unique, Realtime: True
[2022.11.05-00.34.21:034][ 45]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.34.21:034][ 45]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.34.21:034][ 45]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.34.21:035][ 45]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.34.21:035][ 45]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.34.21:035][ 45]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.34.21:035][ 45]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.34.21:035][ 45]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.34.21:036][ 45]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.34.21:036][ 45]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.34.21:036][ 45]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.34.21:036][ 45]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.34.21:036][ 45]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.34.21:170][ 45]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.34.21:172][ 45]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.34.21:173][ 45]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.34.21:173][ 45]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.34.21:173][ 45]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.34.21:174][ 45]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=38
[2022.11.05-00.34.21:175][ 45]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=38
[2022.11.05-00.34.21:175][ 45]LogInit: FAudioDevice initialized.
[2022.11.05-00.34.21:175][ 45]LogAudio: Display: Audio Device (ID: 38) registered with world 'NewDemoLevel'.
[2022.11.05-00.34.21:183][ 45]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.34.21:189][ 45]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.34.21
[2022.11.05-00.34.21:191][ 45]LogWorld: Bringing up level for play took: 0.006907
[2022.11.05-00.34.21:191][ 45]LogOnline: OSS: Created online subsystem instance for: :Context_52
[2022.11.05-00.34.21:193][ 45]PIE: Server logged in
[2022.11.05-00.34.21:194][ 45]PIE: Play in editor total start time 0.265 seconds.
[2022.11.05-00.34.40:042][643]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.34.40:042][643]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.34.40:042][643]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.34.40:044][643]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.34.40:068][643]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.34.40:078][643]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.34.40:142][643]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.34.40:171][643]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2022.11.05-00.34.40:196][644]LogPlayLevel: Display: Destroying online subsystem :Context_52
[2022.11.05-00.35.55:286][807]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.35.55:286][807]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.35.55:365][807]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/MyGamemode.MyGamemode
[2022.11.05-00.35.55:365][807]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.38.20:001][602]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
[2022.11.05-00.38.21:165][602]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms
[2022.11.05-00.38.21:205][602]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.05-00.38.21:205][602]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel9B15667D02AC49B394019F4F0A32BE72.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.05-00.38.21:212][602]LogFileHelpers: No new changes to save!
[2022.11.05-00.38.21:213][602]LogFileHelpers: Saving map 'NewDemoLevel' took 0.121
[2022.11.05-00.38.21:213][602]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyGamemode" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyGamemode.uasset" SILENT=true
[2022.11.05-00.38.21:215][602]LogSavePackage: Moving output files for package: /Game/MyContent/MyGamemode
[2022.11.05-00.38.21:216][602]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyGamemode52DC25C405E647538A5B56F92977277E.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyGamemode.uasset'
[2022.11.05-00.38.21:251][602]AssetCheck: New page: Asset Save: multiple assets
[2022.11.05-00.38.21:251][602]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-00.38.21:251][602]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyGamemode.MyGamemode
[2022.11.05-00.38.30:938][846]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.38.30:938][846]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:38:30 pm)
[2022.11.05-00.38.30:939][846]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.38.30:973][846]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034681s)
[2022.11.05-00.38.30:973][846]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034799s)
[2022.11.05-00.38.30:973][846]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.38.30:974][846]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.38.30:974][846]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.38.30:975][846]LogPlayLevel: PIE: World Init took: (0.001346s)
[2022.11.05-00.38.31:053][846]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms
[2022.11.05-00.38.31:055][846]LogAudio: Display: Creating Audio Device: Id: 39, Scope: Unique, Realtime: True
[2022.11.05-00.38.31:055][846]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.38.31:055][846]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.38.31:055][846]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.38.31:055][846]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.38.31:055][846]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.38.31:055][846]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.38.31:055][846]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.38.31:055][846]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.38.31:056][846]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.38.31:056][846]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.38.31:056][846]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.38.31:056][846]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.38.31:056][846]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.38.31:192][846]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.38.31:194][846]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.38.31:194][846]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.38.31:194][846]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.38.31:194][846]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.38.31:198][846]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=39
[2022.11.05-00.38.31:199][846]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=39
[2022.11.05-00.38.31:199][846]LogInit: FAudioDevice initialized.
[2022.11.05-00.38.31:199][846]LogAudio: Display: Audio Device (ID: 39) registered with world 'NewDemoLevel'.
[2022.11.05-00.38.31:212][846]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.38.31:219][846]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.38.31
[2022.11.05-00.38.31:220][846]LogWorld: Bringing up level for play took: 0.008117
[2022.11.05-00.38.31:221][846]LogOnline: OSS: Created online subsystem instance for: :Context_54
[2022.11.05-00.38.31:223][846]PIE: Server logged in
[2022.11.05-00.38.31:224][846]PIE: Play in editor total start time 0.286 seconds.
[2022.11.05-00.38.45:212][424]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.38.45:212][424]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.38.45:212][424]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.38.45:214][424]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.38.45:264][424]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.38.45:273][424]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.38.45:341][424]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.05-00.38.45:374][424]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.38.45:378][424]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
[2022.11.05-00.38.45:449][425]LogPlayLevel: Display: Destroying online subsystem :Context_54
[2022.11.05-00.40.41:415][791]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
[2022.11.05-00.40.48:236][112]BlueprintLog: New page: Compile MyGamemode
[2022.11.05-00.40.48:336][112]LogUObjectHash: Compacting FUObjectHashTables data took 2.39ms
[2022.11.05-00.40.55:425][324]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-00.40.55:436][324]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.40.55:436][324]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:40:55 pm)
[2022.11.05-00.40.55:436][324]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.40.55:477][324]LogPlayLevel: PIE: StaticDuplicateObject took: (0.041143s)
[2022.11.05-00.40.55:477][324]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.041270s)
[2022.11.05-00.40.55:477][324]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.40.55:478][324]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.40.55:478][324]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.40.55:479][324]LogPlayLevel: PIE: World Init took: (0.001458s)
[2022.11.05-00.40.55:551][324]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms
[2022.11.05-00.40.55:553][324]LogAudio: Display: Creating Audio Device: Id: 40, Scope: Unique, Realtime: True
[2022.11.05-00.40.55:554][324]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.40.55:554][324]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.40.55:554][324]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.40.55:554][324]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.40.55:554][324]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.40.55:554][324]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.40.55:554][324]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.40.55:554][324]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.40.55:555][324]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.40.55:555][324]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.40.55:555][324]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.40.55:555][324]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.40.55:555][324]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.40.55:691][324]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.40.55:693][324]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.40.55:694][324]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.40.55:694][324]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.40.55:694][324]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.40.55:697][324]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=40
[2022.11.05-00.40.55:697][324]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=40
[2022.11.05-00.40.55:697][324]LogInit: FAudioDevice initialized.
[2022.11.05-00.40.55:697][324]LogAudio: Display: Audio Device (ID: 40) registered with world 'NewDemoLevel'.
[2022.11.05-00.40.55:707][324]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.40.55:711][324]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.40.55
[2022.11.05-00.40.55:713][324]LogWorld: Bringing up level for play took: 0.005986
[2022.11.05-00.40.55:713][324]LogOnline: OSS: Created online subsystem instance for: :Context_55
[2022.11.05-00.40.55:715][324]PIE: Server logged in
[2022.11.05-00.40.55:716][324]PIE: Play in editor total start time 0.28 seconds.
[2022.11.05-00.41.14:228][956]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.41.14:228][956]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.41.14:229][956]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.41.14:231][956]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.41.14:240][956]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.41.14:249][956]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.41.14:315][956]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.41.14:342][956]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2022.11.05-00.41.14:414][957]LogPlayLevel: Display: Destroying online subsystem :Context_55
[2022.11.05-00.41.15:992][ 8]LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh'
[2022.11.05-00.41.16:075][ 9]LogViewport: Scene viewport resized to 481x187, mode Windowed.
[2022.11.05-00.41.17:595][ 80]Cmd: DELETE
[2022.11.05-00.41.17:595][ 80]Cmd: ACTOR DELETE
[2022.11.05-00.41.17:602][ 80]LogEditorActor: Deleted Actor: MyCharactor_C
[2022.11.05-00.41.17:700][ 80]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
[2022.11.05-00.41.17:703][ 80]LogEditorActor: Deleted 1 Actors (0.108 secs)
[2022.11.05-00.53.00:518][922]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms
[2022.11.05-00.53.00:571][922]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/NewDemoLevel_Auto3
[2022.11.05-00.53.00:572][922]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_Auto30C70D9F1A5C14473A7F501142AD2E569.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/NewDemoLevel_Auto3.umap'
[2022.11.05-00.53.00:576][922]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/MyContent/NewDemoLevel' took 0.126
[2022.11.05-00.53.00:576][922]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.126
[2022.11.05-00.53.00:576][922]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MyContent/MyGamemode] ([2] browsable assets)...
[2022.11.05-00.53.00:576][922]OBJ SavePackage: Finished generating thumbnails for package [/Game/MyContent/MyGamemode]
[2022.11.05-00.53.00:616][922]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/MyGamemode_Auto3
[2022.11.05-00.53.00:616][922]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyGamemode_Auto3A00B7817BF384557BC90948BEB3629F9.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/MyGamemode_Auto3.uasset'
[2022.11.05-00.53.00:616][922]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MyContent/MyPlayerController] ([2] browsable assets)...
[2022.11.05-00.53.00:616][922]OBJ SavePackage: Finished generating thumbnails for package [/Game/MyContent/MyPlayerController]
[2022.11.05-00.53.00:628][922]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/MyPlayerController_Auto3
[2022.11.05-00.53.00:628][922]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyPlayerController_Auto31C421AFF2FAB46449CF224D2F24D72DE.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/MyPlayerController_Auto3.uasset'
[2022.11.05-00.53.00:628][922]LogFileHelpers: Auto-saving content packages took 0.053
[2022.11.05-00.53.39:637][745]BlueprintLog: New page: Compile MyPlayerController
[2022.11.05-00.53.39:741][745]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
[2022.11.05-00.53.48:220][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 2.13ms
[2022.11.05-00.53.49:637][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms
[2022.11.05-00.53.49:683][ 20]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.05-00.53.49:684][ 20]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel7C06D70F36764603BF5B3B589A6BD35F.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.05-00.53.49:691][ 20]LogFileHelpers: No new changes to save!
[2022.11.05-00.53.49:691][ 20]LogFileHelpers: Saving map 'NewDemoLevel' took 0.125
[2022.11.05-00.53.49:691][ 20]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyGamemode" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyGamemode.uasset" SILENT=true
[2022.11.05-00.53.49:694][ 20]LogSavePackage: Moving output files for package: /Game/MyContent/MyGamemode
[2022.11.05-00.53.49:695][ 20]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyGamemode9E05EF2DB1C443FBB16AB550A46697FB.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyGamemode.uasset'
[2022.11.05-00.53.49:695][ 20]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyPlayerController" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyPlayerController.uasset" SILENT=true
[2022.11.05-00.53.49:705][ 20]LogSavePackage: Moving output files for package: /Game/MyContent/MyPlayerController
[2022.11.05-00.53.49:706][ 20]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyPlayerController9ADD4585753B4E749F86EC25FCCBCF5B.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyPlayerController.uasset'
[2022.11.05-00.53.49:912][ 20]AssetCheck: New page: Asset Save: multiple assets
[2022.11.05-00.53.49:912][ 20]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-00.53.49:912][ 20]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyPlayerController.MyPlayerController
[2022.11.05-00.53.49:912][ 20]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyGamemode.MyGamemode
[2022.11.05-00.53.50:655][ 42]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-00.53.50:668][ 42]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.53.50:668][ 42]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:53:50 pm)
[2022.11.05-00.53.50:669][ 42]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.53.50:705][ 42]LogPlayLevel: PIE: StaticDuplicateObject took: (0.036418s)
[2022.11.05-00.53.50:705][ 42]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.036646s)
[2022.11.05-00.53.50:705][ 42]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.53.50:705][ 42]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.53.50:706][ 42]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.53.50:707][ 42]LogPlayLevel: PIE: World Init took: (0.001251s)
[2022.11.05-00.53.50:779][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
[2022.11.05-00.53.50:781][ 42]LogAudio: Display: Creating Audio Device: Id: 41, Scope: Unique, Realtime: True
[2022.11.05-00.53.50:781][ 42]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.53.50:781][ 42]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.53.50:781][ 42]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.53.50:781][ 42]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.53.50:781][ 42]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.53.50:781][ 42]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.53.50:781][ 42]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.53.50:781][ 42]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.53.50:782][ 42]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.53.50:782][ 42]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.53.50:782][ 42]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.53.50:782][ 42]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.53.50:782][ 42]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.53.50:916][ 42]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.53.50:918][ 42]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.53.50:919][ 42]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.53.50:919][ 42]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.53.50:919][ 42]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.53.50:922][ 42]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=41
[2022.11.05-00.53.50:923][ 42]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=41
[2022.11.05-00.53.50:923][ 42]LogInit: FAudioDevice initialized.
[2022.11.05-00.53.50:923][ 42]LogAudio: Display: Audio Device (ID: 41) registered with world 'NewDemoLevel'.
[2022.11.05-00.53.50:935][ 42]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.53.50:939][ 42]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.53.50
[2022.11.05-00.53.50:940][ 42]LogWorld: Bringing up level for play took: 0.005346
[2022.11.05-00.53.50:941][ 42]LogOnline: OSS: Created online subsystem instance for: :Context_56
[2022.11.05-00.53.50:943][ 42]PIE: Server logged in
[2022.11.05-00.53.50:944][ 42]PIE: Play in editor total start time 0.276 seconds.
[2022.11.05-00.54.07:649][533]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.54.07:649][533]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.54.07:649][533]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.54.07:650][533]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.54.07:720][533]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.54.07:729][533]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.54.07:797][533]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.54.07:836][533]LogUObjectHash: Compacting FUObjectHashTables data took 1.87ms
[2022.11.05-00.54.07:915][534]LogPlayLevel: Display: Destroying online subsystem :Context_56
[2022.11.05-00.54.12:080][677]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-00.54.12:089][677]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.54.12:089][677]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:54:12 pm)
[2022.11.05-00.54.12:090][677]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.54.12:122][677]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032204s)
[2022.11.05-00.54.12:122][677]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.032306s)
[2022.11.05-00.54.12:122][677]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.54.12:122][677]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.54.12:123][677]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.54.12:123][677]LogPlayLevel: PIE: World Init took: (0.001269s)
[2022.11.05-00.54.12:198][677]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms
[2022.11.05-00.54.12:200][677]LogAudio: Display: Creating Audio Device: Id: 42, Scope: Unique, Realtime: True
[2022.11.05-00.54.12:200][677]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.54.12:200][677]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.54.12:200][677]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.54.12:201][677]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.54.12:201][677]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.54.12:201][677]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.54.12:201][677]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.54.12:201][677]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.54.12:201][677]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.54.12:201][677]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.54.12:201][677]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.54.12:202][677]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.54.12:202][677]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.54.12:334][677]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.54.12:335][677]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.54.12:336][677]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.54.12:336][677]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.54.12:336][677]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.54.12:337][677]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=42
[2022.11.05-00.54.12:338][677]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=42
[2022.11.05-00.54.12:338][677]LogInit: FAudioDevice initialized.
[2022.11.05-00.54.12:338][677]LogAudio: Display: Audio Device (ID: 42) registered with world 'NewDemoLevel'.
[2022.11.05-00.54.12:346][677]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.54.12:351][677]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.54.12
[2022.11.05-00.54.12:352][677]LogWorld: Bringing up level for play took: 0.006072
[2022.11.05-00.54.12:353][677]LogOnline: OSS: Created online subsystem instance for: :Context_57
[2022.11.05-00.54.12:355][677]PIE: Server logged in
[2022.11.05-00.54.12:356][677]PIE: Play in editor total start time 0.267 seconds.
[2022.11.05-00.54.13:406][723]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.54.13:406][723]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.54.13:406][723]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.54.13:408][723]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.54.13:415][723]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.54.13:424][723]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.54.13:497][723]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.54.13:535][723]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2022.11.05-00.54.13:639][724]LogPlayLevel: Display: Destroying online subsystem :Context_57
[2022.11.05-00.54.36:004][462]LogTurnkeySupport: Display: Adding device menu item for xmt-pc
[2022.11.05-00.54.38:728][550]LogEditorViewport: Clicking Background
[2022.11.05-00.54.53:398][949]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PlayerStart
[2022.11.05-00.54.53:398][949]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PlayerStart
[2022.11.05-00.54.53:399][949]LogActorFactory: Actor Factory spawned Class /Script/Engine.PlayerStart as actor: PlayerStart /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.PlayerStart_0
[2022.11.05-00.54.53:399][949]LogNavigationPoint: PostEditMove Clear paths rebuilt
[2022.11.05-00.54.53:400][949]LogActorFactory: Actor Factory spawned Class /Script/Engine.PlayerStart as actor: PlayerStart /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.PlayerStart_0
[2022.11.05-00.54.53:401][949]LogNavigationPoint: PostEditMove Clear paths rebuilt
[2022.11.05-00.54.54:371][983]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PlayerStart
[2022.11.05-00.54.54:371][983]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PlayerStart
[2022.11.05-00.54.54:376][983]LogActorFactory: Actor Factory spawned Class /Script/Engine.PlayerStart as actor: PlayerStart /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.PlayerStart_1
[2022.11.05-00.54.54:376][983]LogNavigationPoint: PostEditMove Clear paths rebuilt
[2022.11.05-00.54.54:376][983]LogActorFactory: Actor Factory spawned Class /Script/Engine.PlayerStart as actor: PlayerStart /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.PlayerStart_1
[2022.11.05-00.54.54:377][983]LogNavigationPoint: PostEditMove Clear paths rebuilt
[2022.11.05-00.55.08:520][248]LogNavigationPoint: PostEditMove Clear paths rebuilt
[2022.11.05-00.55.13:442][353]LogNavigationPoint: PostEditMove Clear paths rebuilt
[2022.11.05-00.55.16:362][403]LogEditorViewport: Clicking Background
[2022.11.05-00.55.20:013][457]LogTurnkeySupport: Display: Adding device menu item for xmt-pc
[2022.11.05-00.55.24:690][625]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-00.55.24:702][625]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.55.24:702][625]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:55:24 pm)
[2022.11.05-00.55.24:702][625]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.55.24:731][625]LogPlayLevel: PIE: StaticDuplicateObject took: (0.029309s)
[2022.11.05-00.55.24:731][625]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.029388s)
[2022.11.05-00.55.24:731][625]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.55.24:731][625]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.55.24:732][625]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.55.24:732][625]LogPlayLevel: PIE: World Init took: (0.001131s)
[2022.11.05-00.55.24:802][625]LogUObjectHash: Compacting FUObjectHashTables data took 2.60ms
[2022.11.05-00.55.24:805][625]LogAudio: Display: Creating Audio Device: Id: 43, Scope: Unique, Realtime: True
[2022.11.05-00.55.24:805][625]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.55.24:805][625]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.55.24:805][625]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.55.24:805][625]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.55.24:805][625]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.55.24:805][625]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.55.24:805][625]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.55.24:805][625]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.55.24:806][625]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.55.24:806][625]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.55.24:806][625]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.55.24:806][625]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.55.24:806][625]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.55.24:940][625]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.55.24:941][625]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.55.24:942][625]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.55.24:942][625]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.55.24:942][625]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.55.24:946][625]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=43
[2022.11.05-00.55.24:946][625]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=43
[2022.11.05-00.55.24:946][625]LogInit: FAudioDevice initialized.
[2022.11.05-00.55.24:946][625]LogAudio: Display: Audio Device (ID: 43) registered with world 'NewDemoLevel'.
[2022.11.05-00.55.24:957][625]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.55.24:962][625]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.55.24
[2022.11.05-00.55.24:964][625]LogWorld: Bringing up level for play took: 0.006033
[2022.11.05-00.55.24:964][625]LogOnline: OSS: Created online subsystem instance for: :Context_58
[2022.11.05-00.55.24:967][625]PIE: Server logged in
[2022.11.05-00.55.24:967][625]PIE: Play in editor total start time 0.266 seconds.
[2022.11.05-00.55.44:144][199]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.55.44:144][199]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.55.44:145][199]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.55.44:146][199]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.55.44:217][199]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.55.44:226][199]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.55.44:293][199]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.55.44:327][199]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms
[2022.11.05-00.55.44:359][200]LogPlayLevel: Display: Destroying online subsystem :Context_58
[2022.11.05-00.55.53:153][369]LogTurnkeySupport: Display: Adding device menu item for xmt-pc
[2022.11.05-00.55.56:544][444]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-00.55.56:555][444]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.55.56:555][444]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:55:56 pm)
[2022.11.05-00.55.56:578][444]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.55.56:612][444]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033749s)
[2022.11.05-00.55.56:612][444]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033878s)
[2022.11.05-00.55.56:612][444]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.55.56:612][444]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.55.56:613][444]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.55.56:613][444]LogPlayLevel: PIE: World Init took: (0.001171s)
[2022.11.05-00.55.56:685][444]LogUObjectHash: Compacting FUObjectHashTables data took 2.84ms
[2022.11.05-00.55.56:687][444]LogAudio: Display: Creating Audio Device: Id: 44, Scope: Unique, Realtime: True
[2022.11.05-00.55.56:688][444]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.55.56:688][444]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.55.56:688][444]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.55.56:688][444]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.55.56:688][444]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.55.56:688][444]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.55.56:688][444]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.55.56:688][444]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.55.56:688][444]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.55.56:688][444]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.55.56:689][444]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.55.56:689][444]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.55.56:689][444]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.55.56:821][444]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.55.56:822][444]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.55.56:823][444]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.55.56:823][444]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.55.56:823][444]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.55.56:824][444]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=44
[2022.11.05-00.55.56:825][444]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=44
[2022.11.05-00.55.56:825][444]LogInit: FAudioDevice initialized.
[2022.11.05-00.55.56:825][444]LogAudio: Display: Audio Device (ID: 44) registered with world 'NewDemoLevel'.
[2022.11.05-00.55.56:837][444]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.55.56:842][444]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.55.56
[2022.11.05-00.55.56:843][444]LogWorld: Bringing up level for play took: 0.005972
[2022.11.05-00.55.56:843][444]LogOnline: OSS: Created online subsystem instance for: :Context_59
[2022.11.05-00.55.56:845][444]PIE: Server logged in
[2022.11.05-00.55.56:846][444]PIE: Play in editor total start time 0.291 seconds.
[2022.11.05-00.56.17:195][ 76]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.56.17:195][ 76]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.56.17:196][ 76]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.56.17:197][ 76]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.56.17:277][ 76]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.56.17:286][ 76]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.56.17:353][ 76]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.05-00.56.17:388][ 76]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.56.17:392][ 76]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms
[2022.11.05-00.56.17:430][ 77]LogPlayLevel: Display: Destroying online subsystem :Context_59
[2022.11.05-00.56.54:098][125]LogEditorViewport: Clicking Background
[2022.11.05-00.58.45:010][139]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-00.58.45:022][139]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.58.45:022][139]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:58:45 pm)
[2022.11.05-00.58.45:022][139]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.58.45:056][139]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034268s)
[2022.11.05-00.58.45:057][139]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034373s)
[2022.11.05-00.58.45:057][139]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.58.45:057][139]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.58.45:057][139]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.58.45:058][139]LogPlayLevel: PIE: World Init took: (0.001324s)
[2022.11.05-00.58.45:138][139]LogUObjectHash: Compacting FUObjectHashTables data took 2.90ms
[2022.11.05-00.58.45:141][139]LogAudio: Display: Creating Audio Device: Id: 45, Scope: Unique, Realtime: True
[2022.11.05-00.58.45:141][139]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.58.45:141][139]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.58.45:141][139]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.58.45:141][139]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.58.45:141][139]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.58.45:141][139]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.58.45:141][139]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.58.45:141][139]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.58.45:142][139]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.58.45:142][139]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.58.45:142][139]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.58.45:142][139]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.58.45:142][139]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.58.45:275][139]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.58.45:277][139]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.58.45:278][139]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.58.45:278][139]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.58.45:278][139]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.58.45:280][139]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=45
[2022.11.05-00.58.45:281][139]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=45
[2022.11.05-00.58.45:281][139]LogInit: FAudioDevice initialized.
[2022.11.05-00.58.45:281][139]LogAudio: Display: Audio Device (ID: 45) registered with world 'NewDemoLevel'.
[2022.11.05-00.58.45:289][139]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.58.45:294][139]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.58.45
[2022.11.05-00.58.45:295][139]LogWorld: Bringing up level for play took: 0.005887
[2022.11.05-00.58.45:296][139]LogOnline: OSS: Created online subsystem instance for: :Context_60
[2022.11.05-00.58.45:298][139]PIE: Server logged in
[2022.11.05-00.58.45:299][139]PIE: Play in editor total start time 0.278 seconds.
[2022.11.05-00.59.09:565][890]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.59.09:565][890]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.59.09:566][890]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.59.09:567][890]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.59.09:576][890]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.59.09:585][890]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.59.09:652][890]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.59.09:681][890]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms
[2022.11.05-00.59.09:710][891]LogPlayLevel: Display: Destroying online subsystem :Context_60
[2022.11.05-00.59.11:268][925]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-00.59.11:281][925]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.59.11:281][925]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:59:11 pm)
[2022.11.05-00.59.11:281][925]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.59.11:310][925]LogPlayLevel: PIE: StaticDuplicateObject took: (0.028985s)
[2022.11.05-00.59.11:310][925]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.029067s)
[2022.11.05-00.59.11:310][925]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.59.11:310][925]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.59.11:311][925]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.59.11:311][925]LogPlayLevel: PIE: World Init took: (0.001068s)
[2022.11.05-00.59.11:380][925]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms
[2022.11.05-00.59.11:383][925]LogAudio: Display: Creating Audio Device: Id: 46, Scope: Unique, Realtime: True
[2022.11.05-00.59.11:383][925]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.59.11:383][925]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.59.11:383][925]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.59.11:383][925]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.59.11:383][925]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.59.11:383][925]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.59.11:383][925]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.59.11:383][925]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.59.11:384][925]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.59.11:384][925]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.59.11:384][925]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.59.11:384][925]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.59.11:385][925]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.59.11:519][925]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.59.11:520][925]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.59.11:521][925]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.59.11:521][925]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.59.11:521][925]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.59.11:523][925]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=46
[2022.11.05-00.59.11:523][925]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=46
[2022.11.05-00.59.11:523][925]LogInit: FAudioDevice initialized.
[2022.11.05-00.59.11:523][925]LogAudio: Display: Audio Device (ID: 46) registered with world 'NewDemoLevel'.
[2022.11.05-00.59.11:534][925]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.59.11:540][925]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.59.11
[2022.11.05-00.59.11:541][925]LogWorld: Bringing up level for play took: 0.006375
[2022.11.05-00.59.11:541][925]LogOnline: OSS: Created online subsystem instance for: :Context_61
[2022.11.05-00.59.11:544][925]PIE: Server logged in
[2022.11.05-00.59.11:544][925]PIE: Play in editor total start time 0.264 seconds.
[2022.11.05-00.59.12:741][949]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.59.12:741][949]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.59.12:741][949]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.59.12:742][949]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.59.12:749][949]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.59.12:758][949]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.59.12:823][949]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.59.12:851][949]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms
[2022.11.05-00.59.12:881][950]LogPlayLevel: Display: Destroying online subsystem :Context_61
[2022.11.05-00.59.13:563][957]LogTurnkeySupport: Display: Adding device menu item for xmt-pc
[2022.11.05-00.59.16:268][ 41]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-00.59.16:276][ 41]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.59.16:276][ 41]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:59:16 pm)
[2022.11.05-00.59.16:277][ 41]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.59.16:303][ 41]LogPlayLevel: PIE: StaticDuplicateObject took: (0.026874s)
[2022.11.05-00.59.16:303][ 41]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.026948s)
[2022.11.05-00.59.16:304][ 41]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.59.16:304][ 41]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.59.16:304][ 41]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.59.16:304][ 41]LogPlayLevel: PIE: World Init took: (0.000971s)
[2022.11.05-00.59.16:370][ 41]LogUObjectHash: Compacting FUObjectHashTables data took 2.15ms
[2022.11.05-00.59.16:373][ 41]LogAudio: Display: Creating Audio Device: Id: 47, Scope: Unique, Realtime: True
[2022.11.05-00.59.16:373][ 41]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.59.16:373][ 41]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.59.16:373][ 41]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.59.16:373][ 41]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.59.16:373][ 41]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.59.16:373][ 41]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.59.16:373][ 41]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.59.16:373][ 41]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.59.16:374][ 41]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.59.16:374][ 41]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.59.16:374][ 41]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.59.16:374][ 41]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.59.16:374][ 41]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.59.16:505][ 41]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.59.16:507][ 41]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.59.16:507][ 41]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.59.16:507][ 41]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.59.16:507][ 41]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.59.16:509][ 41]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=47
[2022.11.05-00.59.16:510][ 41]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=47
[2022.11.05-00.59.16:510][ 41]LogInit: FAudioDevice initialized.
[2022.11.05-00.59.16:510][ 41]LogAudio: Display: Audio Device (ID: 47) registered with world 'NewDemoLevel'.
[2022.11.05-00.59.16:520][ 41]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.59.16:525][ 41]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.59.16
[2022.11.05-00.59.16:526][ 41]LogWorld: Bringing up level for play took: 0.006064
[2022.11.05-00.59.16:527][ 41]LogOnline: OSS: Created online subsystem instance for: :Context_62
[2022.11.05-00.59.16:529][ 41]PIE: Server logged in
[2022.11.05-00.59.16:530][ 41]PIE: Play in editor total start time 0.254 seconds.
[2022.11.05-00.59.37:365][664]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.59.37:365][664]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.59.37:366][664]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.59.37:367][664]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.59.37:377][664]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.59.37:386][664]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.59.37:453][664]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.05-00.59.37:489][664]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.59.37:492][664]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2022.11.05-00.59.37:593][665]LogPlayLevel: Display: Destroying online subsystem :Context_62
[2022.11.05-00.59.40:234][730]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-00.59.40:245][730]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.59.40:246][730]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:59:40 pm)
[2022.11.05-00.59.40:246][730]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.59.40:275][730]LogPlayLevel: PIE: StaticDuplicateObject took: (0.028897s)
[2022.11.05-00.59.40:275][730]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.029039s)
[2022.11.05-00.59.40:275][730]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.59.40:275][730]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.59.40:275][730]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.59.40:276][730]LogPlayLevel: PIE: World Init took: (0.001063s)
[2022.11.05-00.59.40:342][730]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2022.11.05-00.59.40:344][730]LogAudio: Display: Creating Audio Device: Id: 48, Scope: Unique, Realtime: True
[2022.11.05-00.59.40:344][730]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.59.40:345][730]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.59.40:345][730]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.59.40:345][730]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.59.40:345][730]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.59.40:345][730]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.59.40:345][730]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.59.40:345][730]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.59.40:345][730]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.59.40:345][730]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.59.40:345][730]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.59.40:345][730]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.59.40:345][730]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.59.40:477][730]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.59.40:478][730]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.59.40:478][730]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.59.40:479][730]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.59.40:479][730]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.59.40:480][730]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=48
[2022.11.05-00.59.40:480][730]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=48
[2022.11.05-00.59.40:480][730]LogInit: FAudioDevice initialized.
[2022.11.05-00.59.40:480][730]LogAudio: Display: Audio Device (ID: 48) registered with world 'NewDemoLevel'.
[2022.11.05-00.59.40:486][730]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.59.40:491][730]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.59.40
[2022.11.05-00.59.40:492][730]LogWorld: Bringing up level for play took: 0.005760
[2022.11.05-00.59.40:493][730]LogOnline: OSS: Created online subsystem instance for: :Context_63
[2022.11.05-00.59.40:495][730]PIE: Server logged in
[2022.11.05-00.59.40:496][730]PIE: Play in editor total start time 0.25 seconds.
[2022.11.05-00.59.53:844][105]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.59.53:844][105]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.59.53:844][105]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.59.53:846][105]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.59.53:924][105]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.59.53:934][105]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.59.54:002][105]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.59.54:041][105]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
[2022.11.05-00.59.54:077][106]LogPlayLevel: Display: Destroying online subsystem :Context_63
[2022.11.05-00.59.55:668][154]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-00.59.55:677][154]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.59.55:678][154]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:59:55 pm)
[2022.11.05-00.59.55:678][154]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.59.55:711][154]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033716s)
[2022.11.05-00.59.55:712][154]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033864s)
[2022.11.05-00.59.55:712][154]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.59.55:712][154]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.59.55:712][154]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.59.55:713][154]LogPlayLevel: PIE: World Init took: (0.001232s)
[2022.11.05-00.59.55:785][154]LogUObjectHash: Compacting FUObjectHashTables data took 2.99ms
[2022.11.05-00.59.55:787][154]LogAudio: Display: Creating Audio Device: Id: 49, Scope: Unique, Realtime: True
[2022.11.05-00.59.55:787][154]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.59.55:787][154]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.59.55:787][154]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.59.55:787][154]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.59.55:787][154]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.59.55:787][154]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.59.55:787][154]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.59.55:787][154]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.59.55:788][154]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.59.55:788][154]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.59.55:788][154]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.59.55:788][154]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.59.55:788][154]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.59.55:922][154]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.59.55:924][154]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.59.55:925][154]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.59.55:925][154]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.59.55:925][154]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.59.55:927][154]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=49
[2022.11.05-00.59.55:927][154]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=49
[2022.11.05-00.59.55:927][154]LogInit: FAudioDevice initialized.
[2022.11.05-00.59.55:927][154]LogAudio: Display: Audio Device (ID: 49) registered with world 'NewDemoLevel'.
[2022.11.05-00.59.55:932][154]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.59.55:939][154]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.59.55
[2022.11.05-00.59.55:940][154]LogWorld: Bringing up level for play took: 0.007166
[2022.11.05-00.59.55:940][154]LogOnline: OSS: Created online subsystem instance for: :Context_64
[2022.11.05-00.59.55:943][154]PIE: Server logged in
[2022.11.05-00.59.55:944][154]PIE: Play in editor total start time 0.266 seconds.
[2022.11.05-01.02.04:436][759]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-01.02.04:436][759]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-01.02.04:437][759]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-01.02.04:438][759]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-01.02.04:516][759]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-01.02.04:526][759]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-01.02.04:591][759]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-01.02.04:621][759]LogUObjectHash: Compacting FUObjectHashTables data took 1.74ms
[2022.11.05-01.02.04:658][760]LogPlayLevel: Display: Destroying online subsystem :Context_64
[2022.11.05-01.03.52:732][526]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.211 and deleted 0 file(s) with total size 0 MiB.
[2022.11.05-01.04.31:067][711]LogEditorViewport: Clicking Background
[2022.11.05-01.07.50:294][945]BlueprintLog: New page: Compile MyPlayerController
[2022.11.05-01.07.50:400][945]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms
[2022.11.05-01.08.01:111][175]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.05-01.08.01:112][175]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-01.11.28:775][753]LogSlate: Warning: Ignoring SetUserFocus because it's not an active modal Window (user 0 not set to SGraphPanel [SGraphEditorImpl.cpp(668)].
[2022.11.05-01.11.29:138][753]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2022.11.05-01.11.29:186][753]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/NewDemoLevel_Auto4
[2022.11.05-01.11.29:187][753]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_Auto4D4D783486AAA4B78A1EF4ED0115F7D27.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/NewDemoLevel_Auto4.umap'
[2022.11.05-01.11.29:191][753]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/MyContent/NewDemoLevel' took 0.134
[2022.11.05-01.11.29:191][753]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.134
[2022.11.05-01.11.29:191][753]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MyContent/EndOfLevelDoor] ([2] browsable assets)...
[2022.11.05-01.11.29:212][753]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor]
[2022.11.05-01.11.29:212][753]OBJ SavePackage: Finished generating thumbnails for package [/Game/MyContent/EndOfLevelDoor]
[2022.11.05-01.11.29:225][753]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/EndOfLevelDoor_Auto4
[2022.11.05-01.11.29:225][753]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EndOfLevelDoor_Auto40B88DA5621C941E890EBAE1F16794DFB.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/EndOfLevelDoor_Auto4.uasset'
[2022.11.05-01.11.29:226][753]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MyContent/MyPlayerController] ([2] browsable assets)...
[2022.11.05-01.11.29:226][753]OBJ SavePackage: Finished generating thumbnails for package [/Game/MyContent/MyPlayerController]
[2022.11.05-01.11.29:237][753]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/MyPlayerController_Auto4
[2022.11.05-01.11.29:238][753]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyPlayerController_Auto4F5DD5B2B036042C690F981B6BB92D223.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/MyPlayerController_Auto4.uasset'
[2022.11.05-01.11.29:238][753]LogFileHelpers: Auto-saving content packages took 0.047
[2022.11.05-01.14.48:980][209]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EndOfLevelDoor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset" SILENT=true
[2022.11.05-01.14.48:994][209]LogSavePackage: Moving output files for package: /Game/MyContent/EndOfLevelDoor
[2022.11.05-01.14.48:994][209]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EndOfLevelDoor9FFDC3DA73B44A91987443D2A09481B3.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset'
[2022.11.05-01.14.49:052][209]AssetCheck: New page: Asset Save: EndOfLevelDoor
[2022.11.05-01.14.49:052][209]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.05-01.14.54:726][414]BlueprintLog: New page: Compile EndOfLevelDoor
[2022.11.05-01.14.54:846][414]LogUObjectHash: Compacting FUObjectHashTables data took 1.74ms
[2022.11.05-01.15.30:516][888]LogEditorViewport: Clicking Background
[2022.11.05-01.15.37:114][993]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-01.15.37:114][993]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 5:15:37 pm)
[2022.11.05-01.15.37:147][993]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-01.15.37:181][993]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033366s)
[2022.11.05-01.15.37:181][993]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033495s)
[2022.11.05-01.15.37:181][993]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-01.15.37:181][993]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-01.15.37:182][993]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-01.15.37:182][993]LogPlayLevel: PIE: World Init took: (0.001121s)
[2022.11.05-01.15.37:262][993]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms
[2022.11.05-01.15.37:265][993]LogAudio: Display: Creating Audio Device: Id: 50, Scope: Unique, Realtime: True
[2022.11.05-01.15.37:265][993]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-01.15.37:265][993]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-01.15.37:265][993]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-01.15.37:265][993]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-01.15.37:265][993]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-01.15.37:265][993]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-01.15.37:265][993]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-01.15.37:265][993]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-01.15.37:266][993]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-01.15.37:266][993]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-01.15.37:266][993]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-01.15.37:266][993]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-01.15.37:266][993]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-01.15.37:400][993]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-01.15.37:402][993]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-01.15.37:402][993]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-01.15.37:402][993]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-01.15.37:402][993]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-01.15.37:406][993]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=50
[2022.11.05-01.15.37:406][993]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=50
[2022.11.05-01.15.37:406][993]LogInit: FAudioDevice initialized.
[2022.11.05-01.15.37:406][993]LogAudio: Display: Audio Device (ID: 50) registered with world 'NewDemoLevel'.
[2022.11.05-01.15.37:415][993]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-01.15.37:422][993]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-09.15.37
[2022.11.05-01.15.37:423][993]LogWorld: Bringing up level for play took: 0.007595
[2022.11.05-01.15.37:423][993]LogOnline: OSS: Created online subsystem instance for: :Context_66
[2022.11.05-01.15.37:426][993]PIE: Server logged in
[2022.11.05-01.15.37:427][993]PIE: Play in editor total start time 0.314 seconds.
[2022.11.05-01.15.51:052][447]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-01.15.51:053][447]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-01.15.51:053][447]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-01.15.51:055][447]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-01.15.51:148][447]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-01.15.51:158][447]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-01.15.51:235][447]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-01.15.51:262][447]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
[2022.11.05-01.15.51:340][448]LogPlayLevel: Display: Destroying online subsystem :Context_66
[2022.11.05-01.15.59:999][596]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-01.16.00:000][596]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 5:15:59 pm)
[2022.11.05-01.16.00:000][596]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-01.16.00:029][596]LogPlayLevel: PIE: StaticDuplicateObject took: (0.029226s)
[2022.11.05-01.16.00:029][596]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.029311s)
[2022.11.05-01.16.00:029][596]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-01.16.00:029][596]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-01.16.00:030][596]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-01.16.00:030][596]LogPlayLevel: PIE: World Init took: (0.001127s)
[2022.11.05-01.16.00:106][596]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2022.11.05-01.16.00:109][596]LogAudio: Display: Creating Audio Device: Id: 51, Scope: Unique, Realtime: True
[2022.11.05-01.16.00:109][596]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-01.16.00:110][596]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-01.16.00:110][596]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-01.16.00:110][596]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-01.16.00:110][596]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-01.16.00:110][596]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-01.16.00:110][596]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-01.16.00:110][596]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-01.16.00:110][596]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-01.16.00:111][596]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-01.16.00:111][596]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-01.16.00:111][596]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-01.16.00:111][596]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-01.16.00:247][596]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-01.16.00:248][596]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-01.16.00:249][596]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-01.16.00:249][596]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-01.16.00:249][596]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-01.16.00:252][596]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=51
[2022.11.05-01.16.00:252][596]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=51
[2022.11.05-01.16.00:252][596]LogInit: FAudioDevice initialized.
[2022.11.05-01.16.00:252][596]LogAudio: Display: Audio Device (ID: 51) registered with world 'NewDemoLevel'.
[2022.11.05-01.16.00:260][596]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-01.16.00:264][596]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-09.16.00
[2022.11.05-01.16.00:265][596]LogWorld: Bringing up level for play took: 0.005131
[2022.11.05-01.16.00:266][596]LogOnline: OSS: Created online subsystem instance for: :Context_67
[2022.11.05-01.16.00:267][596]LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=458.402 Y=10359.900 Z=320.030] for [MyCharactor_C]
[2022.11.05-01.16.00:267][596]LogGameMode: Warning: SpawnDefaultPawnAtTransform: Couldn't spawn Pawn of type MyCharactor_C at Rotation: Pitch 0.000000 Yaw 73.583680 Roll -0.000000
Translation: 458.401868 10359.900000 320.030326
Scale3D: 1.000000 1.000000 1.000000
[2022.11.05-01.16.00:268][596]PIE: Server logged in
[2022.11.05-01.16.00:269][596]PIE: Play in editor total start time 0.27 seconds.
[2022.11.05-01.16.00:271][596]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:01B1
[2022.11.05-01.16.00:271][596]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:271][596]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:01F7
[2022.11.05-01.16.00:271][596]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:271][596]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:011A
[2022.11.05-01.16.00:271][596]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:271][596]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:0160
[2022.11.05-01.16.00:271][596]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:271][596]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:004D
[2022.11.05-01.16.00:271][596]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:271][596]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:0017
[2022.11.05-01.16.00:272][596]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:449][597]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:01B1
[2022.11.05-01.16.00:449][597]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:449][597]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:01F7
[2022.11.05-01.16.00:449][597]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:449][597]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:011A
[2022.11.05-01.16.00:450][597]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:450][597]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:0160
[2022.11.05-01.16.00:450][597]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:450][597]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:004D
[2022.11.05-01.16.00:450][597]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:450][597]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:0017
[2022.11.05-01.16.00:450][597]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:503][598]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:01B1
[2022.11.05-01.16.00:503][598]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:503][598]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:01F7
[2022.11.05-01.16.00:504][598]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:504][598]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:011A
[2022.11.05-01.16.00:504][598]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:504][598]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:0160
[2022.11.05-01.16.00:504][598]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:504][598]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:504][598]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:534][599]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:534][599]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:534][599]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:534][599]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:534][599]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:535][599]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:562][600]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:562][600]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:562][600]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:562][600]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:562][600]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:563][600]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:588][601]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:588][601]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:588][601]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:588][601]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:588][601]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:588][601]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:610][602]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:610][602]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:611][602]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:611][602]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:611][602]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:611][602]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:631][603]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:631][603]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:631][603]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:631][603]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:631][603]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:631][603]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:658][604]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:658][604]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:658][604]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:659][604]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:659][604]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:659][604]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:683][605]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:684][605]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:684][605]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:684][605]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:684][605]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:685][605]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:714][606]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:714][606]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:715][606]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:715][606]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:715][606]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:715][606]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:744][607]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:744][607]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:745][607]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:745][607]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:745][607]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:745][607]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:773][608]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:773][608]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:774][608]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:774][608]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:774][608]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:774][608]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:802][609]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:802][609]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:802][609]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:802][609]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:802][609]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:803][609]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:828][610]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:829][610]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:829][610]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:829][610]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:829][610]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:829][610]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:853][611]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:853][611]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:853][611]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:854][611]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:854][611]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:854][611]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:880][612]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:880][612]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:881][612]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:881][612]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:881][612]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:881][612]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:909][613]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:909][613]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:910][613]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:910][613]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:910][613]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:910][613]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:939][614]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:939][614]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:939][614]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:939][614]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:939][614]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:939][614]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:968][615]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:968][615]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:969][615]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:969][615]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:969][615]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:970][615]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:999][616]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:999][616]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:999][616]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:999][616]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:999][616]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:000][616]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:029][617]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:029][617]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:029][617]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:029][617]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:029][617]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:029][617]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:058][618]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:058][618]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:058][618]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:058][618]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:059][618]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:059][618]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:088][619]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:088][619]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:088][619]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:088][619]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:088][619]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:089][619]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:117][620]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:117][620]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:117][620]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:117][620]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:118][620]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:118][620]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:147][621]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:148][621]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:148][621]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:148][621]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:148][621]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:148][621]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:177][622]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:177][622]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:177][622]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:177][622]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:177][622]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:177][622]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:211][623]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:212][623]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:212][623]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:212][623]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:213][623]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:213][623]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:242][624]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:243][624]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:243][624]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:243][624]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:243][624]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:243][624]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:275][625]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:275][625]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:275][625]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:275][625]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:276][625]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:276][625]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:306][626]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:306][626]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:306][626]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:306][626]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:306][626]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:307][626]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:339][627]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:339][627]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:339][627]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:339][627]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:340][627]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:340][627]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:369][628]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:369][628]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:370][628]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:370][628]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:370][628]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:370][628]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:403][629]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:403][629]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:404][629]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:404][629]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:404][629]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:404][629]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:439][630]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:439][630]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:439][630]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:439][630]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:440][630]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:440][630]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:473][631]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:474][631]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:474][631]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:474][631]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:474][631]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:474][631]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:506][632]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:506][632]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:506][632]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:507][632]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:507][632]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:507][632]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:538][633]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:538][633]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:538][633]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:538][633]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:539][633]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:539][633]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:571][634]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:571][634]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:571][634]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:571][634]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:572][634]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:572][634]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:606][635]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:606][635]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:606][635]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:606][635]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:606][635]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:607][635]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:640][636]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:640][636]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:640][636]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:640][636]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:640][636]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:640][636]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:671][637]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:671][637]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:671][637]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:672][637]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:672][637]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:672][637]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:708][638]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:709][638]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:709][638]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:709][638]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:709][638]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:710][638]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:740][639]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:740][639]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:741][639]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:741][639]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:741][639]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:741][639]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:778][640]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:778][640]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:778][640]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:779][640]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:779][640]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:779][640]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:809][641]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:809][641]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:809][641]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:809][641]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:810][641]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:810][641]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:841][642]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:842][642]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:842][642]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:843][642]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:843][642]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:843][642]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:872][643]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:872][643]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:873][643]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:873][643]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:873][643]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:873][643]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:901][644]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:902][644]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:902][644]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:902][644]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:902][644]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:903][644]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:930][645]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:930][645]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:930][645]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:931][645]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:931][645]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:931][645]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:964][646]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:964][646]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:965][646]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:965][646]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:965][646]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:965][646]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:994][647]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:994][647]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:995][647]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:995][647]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:995][647]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:995][647]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:024][648]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:024][648]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:025][648]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:025][648]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:025][648]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:025][648]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:054][649]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:055][649]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:055][649]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:055][649]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:055][649]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:056][649]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:088][650]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:088][650]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:088][650]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:088][650]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:089][650]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:089][650]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:119][651]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:120][651]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:120][651]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:120][651]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:121][651]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:121][651]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:151][652]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:151][652]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:152][652]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:152][652]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:152][652]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:152][652]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:181][653]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:181][653]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:181][653]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:182][653]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:182][653]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:182][653]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:208][654]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:208][654]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:208][654]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:209][654]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:209][654]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:209][654]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:234][655]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:234][655]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:234][655]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:234][655]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:235][655]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:235][655]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:265][656]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:266][656]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:266][656]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:266][656]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:266][656]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:267][656]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:290][657]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:290][657]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:291][657]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:291][657]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:291][657]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:291][657]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:323][658]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:324][658]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:324][658]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:324][658]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:324][658]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:324][658]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:351][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:351][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:352][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:352][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:352][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:352][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:383][660]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:383][660]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:384][660]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:384][660]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:384][660]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:384][660]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:412][661]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:412][661]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:412][661]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:412][661]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:413][661]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:413][661]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:442][662]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:443][662]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:443][662]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:443][662]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:444][662]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:444][662]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:470][663]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:471][663]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:471][663]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:471][663]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:472][663]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:472][663]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:504][664]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:504][664]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:504][664]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:504][664]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:505][664]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:505][664]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:531][665]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:532][665]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:532][665]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:532][665]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:532][665]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:533][665]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:559][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:559][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:560][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:560][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:560][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:560][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:586][667]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:586][667]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:586][667]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:586][667]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:587][667]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:587][667]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:620][668]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:620][668]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:620][668]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:621][668]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:621][668]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:621][668]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:648][669]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:648][669]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:648][669]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:649][669]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:649][669]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:649][669]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:676][670]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:676][670]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:676][670]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:677][670]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:677][670]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:677][670]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:703][671]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:704][671]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:704][671]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:704][671]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:704][671]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:705][671]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:734][672]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:734][672]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:735][672]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:735][672]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:735][672]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:735][672]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:762][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Jump Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:763][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:763][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:763][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:763][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:763][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:764][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:796][674]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:796][674]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:796][674]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:796][674]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:796][674]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:797][674]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:824][675]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:824][675]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:825][675]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:825][675]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:825][675]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:825][675]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:853][676]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:853][676]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:854][676]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:854][676]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:854][676]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:854][676]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:881][677]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:881][677]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:882][677]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:882][677]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:882][677]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:882][677]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:911][678]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:911][678]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:912][678]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:912][678]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:912][678]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:913][678]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:940][679]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:940][679]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:940][679]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:941][679]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:941][679]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:941][679]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:971][680]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:972][680]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:972][680]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:972][680]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:972][680]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:973][680]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:999][681]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:999][681]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:999][681]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:000][681]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:000][681]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:000][681]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:029][682]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:030][682]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:030][682]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:030][682]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:030][682]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:031][682]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:059][683]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:059][683]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:059][683]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:060][683]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:060][683]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:060][683]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:091][684]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:091][684]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:091][684]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:091][684]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:091][684]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:092][684]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:119][685]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:119][685]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:120][685]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:120][685]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:120][685]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:120][685]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:149][686]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:150][686]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:150][686]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:150][686]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:151][686]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:151][686]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:178][687]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:178][687]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:179][687]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:179][687]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:179][687]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:179][687]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:210][688]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:210][688]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:211][688]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:211][688]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:211][688]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:211][688]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:238][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:238][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:238][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:239][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:239][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:239][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:266][690]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:267][690]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:267][690]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:267][690]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:267][690]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:268][690]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:295][691]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:295][691]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:296][691]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:296][691]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:296][691]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:297][691]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:324][692]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:324][692]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:324][692]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:325][692]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:325][692]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:325][692]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:354][693]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:354][693]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:354][693]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:354][693]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:355][693]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:355][693]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:383][694]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:383][694]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:383][694]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:383][694]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:384][694]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:384][694]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:416][695]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:416][695]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:416][695]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:417][695]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:417][695]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:417][695]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:447][696]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:448][696]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:448][696]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:448][696]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:448][696]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:449][696]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:479][697]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:480][697]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:480][697]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:480][697]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:480][697]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:481][697]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:510][698]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:510][698]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:511][698]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:511][698]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:511][698]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:511][698]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:540][699]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:540][699]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:541][699]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:541][699]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:541][699]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:541][699]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:572][700]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:572][700]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:572][700]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:573][700]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:573][700]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:573][700]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:602][701]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:602][701]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:603][701]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:603][701]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:603][701]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:603][701]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:631][702]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:631][702]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:631][702]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:631][702]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:632][702]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:632][702]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:664][703]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:664][703]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:664][703]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:665][703]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:665][703]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:665][703]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:696][704]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:696][704]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:697][704]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:697][704]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:697][704]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:698][704]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:729][705]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:730][705]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:730][705]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:730][705]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:731][705]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:731][705]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:762][706]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:763][706]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:763][706]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:763][706]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:763][706]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:763][706]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:795][707]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:796][707]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:796][707]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:796][707]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:796][707]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:797][707]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:823][708]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:823][708]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:824][708]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:824][708]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:824][708]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:824][708]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:860][709]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:860][709]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:860][709]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:860][709]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:861][709]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:861][709]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:891][710]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:892][710]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:892][710]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:892][710]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:892][710]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:893][710]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:925][711]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:925][711]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:926][711]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:926][711]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:926][711]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:927][711]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:961][712]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:961][712]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:961][712]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:962][712]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:962][712]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:962][712]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:995][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:996][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:996][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:996][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:996][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:997][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:030][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:031][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:031][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:031][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:031][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:031][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:064][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:065][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:065][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:065][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:066][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:066][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:100][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:100][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:100][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:100][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:101][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:101][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:133][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:134][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:134][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:135][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:135][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:135][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:165][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:166][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:166][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:166][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:167][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:167][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:198][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:199][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:199][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:199][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:199][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:199][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:226][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:227][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:227][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:227][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:227][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:227][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:259][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:259][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:259][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:259][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:260][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:260][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:289][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:289][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:289][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:290][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:290][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:290][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:321][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:321][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:322][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:322][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:322][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:322][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:351][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:351][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:351][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:351][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:352][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:352][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:383][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:383][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:383][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:384][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:384][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:384][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:412][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:413][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:413][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:413][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:413][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:414][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:443][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:443][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:444][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:444][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:445][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:445][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:470][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:470][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:471][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:471][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:471][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:471][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:500][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:500][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:500][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:501][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:501][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:501][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:531][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:532][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:532][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:532][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:532][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:532][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:563][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:563][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:564][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:564][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:564][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:564][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:593][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:594][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:594][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:594][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:594][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:595][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:627][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:627][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:627][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:628][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:628][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:628][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:660][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:660][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:660][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:661][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:661][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:661][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:690][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:691][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:691][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:691][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:691][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:692][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:718][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:718][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:718][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:719][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:719][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:719][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:746][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:746][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:746][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:747][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:747][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:747][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:778][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:778][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:778][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:778][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:779][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:779][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:808][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:808][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:809][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:809][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:809][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:810][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:843][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:843][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:844][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:844][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:844][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:844][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:879][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:879][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:879][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:879][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:880][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:880][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:915][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:915][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:915][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:915][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:916][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:916][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:948][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:949][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:949][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:949][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:949][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:950][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:981][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:981][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:982][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:982][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:982][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:982][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:015][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:016][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:016][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:016][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:016][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:017][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:051][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:052][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:052][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:052][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:053][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:053][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:085][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:085][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:086][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:086][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:086][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:086][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:116][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:116][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:116][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:117][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:117][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:117][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:148][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:148][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:149][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:149][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:149][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:149][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:179][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:179][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:180][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:180][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:180][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:180][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:212][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:212][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:212][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:213][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:213][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:213][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:245][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:245][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:245][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:245][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:246][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:246][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:280][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:281][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:281][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:281][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:281][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:282][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:313][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:313][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:314][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:314][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:314][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:314][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:347][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:348][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:348][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:348][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:348][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:349][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:383][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:383][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:383][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:384][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:384][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:384][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:417][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:417][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:417][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:417][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:418][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:418][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:452][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:452][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:453][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:453][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:453][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:454][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:487][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:487][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:488][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:488][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:488][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:488][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:521][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:521][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:522][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:522][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:522][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:522][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:555][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:555][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:556][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:556][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:556][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:556][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:587][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:587][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:587][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:588][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:588][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:588][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:615][763]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:615][763]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:615][763]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:616][763]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:616][763]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:616][763]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:642][764]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:642][764]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:642][764]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:643][764]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:643][764]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:643][764]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:671][765]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:671][765]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:671][765]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:671][765]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:672][765]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:672][765]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:703][766]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:704][766]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:704][766]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:704][766]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:704][766]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:704][766]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:733][767]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:733][767]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:733][767]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:733][767]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:734][767]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:734][767]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:764][768]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:765][768]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:765][768]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:765][768]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:765][768]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:765][768]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:802][768]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-01.16.05:802][768]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-01.16.05:803][768]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-01.16.05:804][768]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-01.16.05:820][768]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-01.16.05:830][768]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-01.16.05:911][768]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-01.16.05:960][768]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
[2022.11.05-01.16.06:158][769]LogPlayLevel: Display: Destroying online subsystem :Context_67
[2022.11.05-01.16.09:545][862]LogSlate: Window 'Message Log' being destroyed
[2022.11.05-01.16.09:551][862]LogSlate: Window 'Message Log' being destroyed
[2022.11.05-01.16.18:440][ 71]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-01.16.18:440][ 71]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 5:16:18 pm)
[2022.11.05-01.16.18:440][ 71]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-01.16.18:471][ 71]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030291s)
[2022.11.05-01.16.18:471][ 71]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.030390s)
[2022.11.05-01.16.18:471][ 71]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-01.16.18:471][ 71]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-01.16.18:471][ 71]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-01.16.18:472][ 71]LogPlayLevel: PIE: World Init took: (0.001218s)
[2022.11.05-01.16.18:552][ 71]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms
[2022.11.05-01.16.18:555][ 71]LogAudio: Display: Creating Audio Device: Id: 52, Scope: Unique, Realtime: True
[2022.11.05-01.16.18:556][ 71]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-01.16.18:556][ 71]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-01.16.18:556][ 71]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-01.16.18:556][ 71]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-01.16.18:556][ 71]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-01.16.18:556][ 71]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-01.16.18:556][ 71]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-01.16.18:556][ 71]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-01.16.18:556][ 71]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-01.16.18:556][ 71]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-01.16.18:556][ 71]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-01.16.18:556][ 71]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-01.16.18:557][ 71]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-01.16.18:690][ 71]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-01.16.18:691][ 71]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-01.16.18:692][ 71]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-01.16.18:692][ 71]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-01.16.18:692][ 71]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-01.16.18:695][ 71]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=52
[2022.11.05-01.16.18:695][ 71]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=52
[2022.11.05-01.16.18:695][ 71]LogInit: FAudioDevice initialized.
[2022.11.05-01.16.18:695][ 71]LogAudio: Display: Audio Device (ID: 52) registered with world 'NewDemoLevel'.
[2022.11.05-01.16.18:707][ 71]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-01.16.18:712][ 71]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-09.16.18
[2022.11.05-01.16.18:713][ 71]LogWorld: Bringing up level for play took: 0.005936
[2022.11.05-01.16.18:714][ 71]LogOnline: OSS: Created online subsystem instance for: :Context_68
[2022.11.05-01.16.18:716][ 71]PIE: Server logged in
[2022.11.05-01.16.18:717][ 71]PIE: Play in editor total start time 0.277 seconds.
[2022.11.05-01.16.30:064][457]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-01.16.30:064][457]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-01.16.30:064][457]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-01.16.30:066][457]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-01.16.30:074][457]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-01.16.30:083][457]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-01.16.30:163][457]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.05-01.16.30:200][457]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-01.16.30:203][457]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2022.11.05-01.16.30:280][458]LogPlayLevel: Display: Destroying online subsystem :Context_68
[2022.11.05-01.22.02:360][885]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2022.11.05-01.22.02:409][885]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/NewDemoLevel_Auto5
[2022.11.05-01.22.02:410][885]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_Auto5CCC0EE2B33E243E3BB642074E91A2E5F.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/NewDemoLevel_Auto5.umap'
[2022.11.05-01.22.02:412][885]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/MyContent/NewDemoLevel' took 0.129
[2022.11.05-01.22.02:412][885]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.129
[2022.11.05-01.22.13:486][284]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms
[2022.11.05-01.22.15:082][284]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
[2022.11.05-01.22.15:127][284]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.05-01.22.15:128][284]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel476B2C3F4E74431EB0D249830B65273E.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.05-01.22.15:135][284]LogFileHelpers: No new changes to save!
[2022.11.05-01.22.15:135][284]LogFileHelpers: Saving map 'NewDemoLevel' took 0.132
[2022.11.05-01.22.15:135][284]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyPlayerController" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyPlayerController.uasset" SILENT=true
[2022.11.05-01.22.15:147][284]LogSavePackage: Moving output files for package: /Game/MyContent/MyPlayerController
[2022.11.05-01.22.15:147][284]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyPlayerControllerFB86259EACA049C5B5594D71024C1348.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyPlayerController.uasset'
[2022.11.05-01.22.15:287][284]AssetCheck: New page: Asset Save: multiple assets
[2022.11.05-01.22.15:287][284]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-01.22.15:287][284]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyPlayerController.MyPlayerController
[2022.11.05-01.24.46:023][155]LogSlate: Took 0.000077 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2022.11.05-01.24.48:261][225]LogEditorViewport: Clicking Background
[2022.11.05-01.25.11:190][ 68]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.TriggerVolume
[2022.11.05-01.25.11:190][ 68]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.TriggerVolume
[2022.11.05-01.25.11:191][ 68]LogActorFactory: Actor Factory spawned Class /Script/Engine.TriggerVolume as actor: TriggerVolume /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.TriggerVolume_0
[2022.11.05-01.25.11:195][ 68]LogActorFactory: Actor Factory spawned Class /Script/Engine.TriggerVolume as actor: TriggerVolume /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.TriggerVolume_0
[2022.11.05-01.25.13:496][140]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.TriggerVolume
[2022.11.05-01.25.13:496][140]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.TriggerVolume
[2022.11.05-01.25.13:499][140]LogActorFactory: Actor Factory spawned Class /Script/Engine.TriggerVolume as actor: TriggerVolume /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.TriggerVolume_1
[2022.11.05-01.25.13:502][140]LogActorFactory: Actor Factory spawned Class /Script/Engine.TriggerVolume as actor: TriggerVolume /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.TriggerVolume_1
[2022.11.05-01.28.16:115][234]LogEditorViewport: Clicking Background
[2022.11.05-01.28.18:332][298]LogEditorViewport: Clicking Background
[2022.11.05-01.29.02:836][ 88]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.TriggerBox
[2022.11.05-01.29.02:837][ 88]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.TriggerBox
[2022.11.05-01.29.02:837][ 88]LogActorFactory: Actor Factory spawned Class /Script/Engine.TriggerBox as actor: TriggerBox /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.TriggerBox_0
[2022.11.05-01.29.02:838][ 88]LogActorFactory: Actor Factory spawned Class /Script/Engine.TriggerBox as actor: TriggerBox /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.TriggerBox_0
[2022.11.05-01.29.06:783][196]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.TriggerBox
[2022.11.05-01.29.06:783][196]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.TriggerBox
[2022.11.05-01.29.06:787][196]LogActorFactory: Actor Factory spawned Class /Script/Engine.TriggerBox as actor: TriggerBox /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.TriggerBox_1
[2022.11.05-01.29.06:787][196]LogActorFactory: Actor Factory spawned Class /Script/Engine.TriggerBox as actor: TriggerBox /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.TriggerBox_1
[2022.11.05-01.29.09:479][286]Cmd: DELETE
[2022.11.05-01.29.09:479][286]Cmd: ACTOR DELETE
[2022.11.05-01.29.09:487][286]LogEditorActor: Deleted Actor: TriggerVolume
[2022.11.05-01.29.09:571][286]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2022.11.05-01.29.09:576][286]LogEditorActor: Deleted 1 Actors (0.097 secs)
[2022.11.05-01.30.35:491][325]LogEditorViewport: Clicking Background
[2022.11.05-01.33.26:007][ 28]BlueprintLog: New page: Compile MyCharactor
[2022.11.05-01.33.26:133][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms
[2022.11.05-01.33.28:751][ 98]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyCharactor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset" SILENT=true
[2022.11.05-01.33.28:761][ 98]LogSavePackage: Moving output files for package: /Game/MyContent/MyCharactor
[2022.11.05-01.33.28:762][ 98]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor03E2C204F49A4103B1D38428ACE6D8C2.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset'
[2022.11.05-01.33.28:858][ 98]AssetCheck: New page: Asset Save: MyCharactor
[2022.11.05-01.33.28:858][ 98]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyCharactor.MyCharactor
[2022.11.05-01.33.38:628][280]LogAssetEditorSubsystem: Opening Asset editor for LevelScriptBlueprint /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.NewDemoLevel
[2022.11.05-01.33.38:628][280]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-01.36.07:433][624]LogUObjectHash: Compacting FUObjectHashTables data took 1.96ms
[2022.11.05-01.36.07:484][624]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.05-01.36.07:484][624]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevelBB50A979BB0D4150A6FB1A78621D3E23.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.05-01.36.07:492][624]LogFileHelpers: No new changes to save!
[2022.11.05-01.36.07:492][624]LogFileHelpers: Saving map 'NewDemoLevel' took 0.159
[2022.11.05-01.36.07:547][624]AssetCheck: New page: Asset Save: NewDemoLevel
[2022.11.05-01.36.07:547][624]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-01.36.09:042][655]BlueprintLog: New page: Compile NewDemoLevel
[2022.11.05-01.36.09:132][655]LogUObjectHash: Compacting FUObjectHashTables data took 2.01ms
[2022.11.05-01.36.33:335][993]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/EnemySphere.EnemySphere
[2022.11.05-01.36.33:336][993]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-01.38.33:843][658]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EnemySphere" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EnemySphere.uasset" SILENT=true
[2022.11.05-01.38.33:858][658]LogSavePackage: Moving output files for package: /Game/MyContent/EnemySphere
[2022.11.05-01.38.33:858][658]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EnemySphereA9CD4199A01A4759B6B5452E5622DCF9.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EnemySphere.uasset'
[2022.11.05-01.38.33:945][658]AssetCheck: New page: Asset Save: EnemySphere
[2022.11.05-01.38.33:945][658]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EnemySphere.EnemySphere
[2022.11.05-01.38.34:703][687]BlueprintLog: New page: Compile EnemySphere
[2022.11.05-01.38.34:866][687]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
[2022.11.05-01.38.42:641][876]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms
[2022.11.05-01.38.44:185][876]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
[2022.11.05-01.38.44:234][876]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.05-01.38.44:235][876]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevelD3D7E3DC7438411D9952434C32E54E11.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.05-01.38.44:242][876]LogFileHelpers: No new changes to save!
[2022.11.05-01.38.44:242][876]LogFileHelpers: Saving map 'NewDemoLevel' took 0.160
[2022.11.05-01.38.44:415][876]AssetCheck: New page: Asset Save: NewDemoLevel
[2022.11.05-01.38.44:415][876]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-01.39.13:789][606]LogSlate: Took 0.000174 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
[2022.11.05-01.39.36:026][ 94]BlueprintLog: New page: Compile MyCharactor
[2022.11.05-01.39.36:171][ 94]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2022.11.05-01.52.33:974][347]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms
[2022.11.05-01.52.34:026][347]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/NewDemoLevel_Auto6
[2022.11.05-01.52.34:026][347]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_Auto6CCE360581B25411882B421339C517F24.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/NewDemoLevel_Auto6.umap'
[2022.11.05-01.52.34:031][347]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/MyContent/NewDemoLevel' took 0.156
[2022.11.05-01.52.34:031][347]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.156
[2022.11.05-01.52.34:031][347]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MyContent/MyCharactor] ([2] browsable assets)...
[2022.11.05-01.52.34:031][347]OBJ SavePackage: Finished generating thumbnails for package [/Game/MyContent/MyCharactor]
[2022.11.05-01.52.34:041][347]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/MyCharactor_Auto6
[2022.11.05-01.52.34:041][347]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor_Auto62D52A69EEEF14994B8B5CDBBFC71A03A.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/MyCharactor_Auto6.uasset'
[2022.11.05-01.52.34:041][347]LogFileHelpers: Auto-saving content packages took 0.010
[2022.11.05-02.03.52:741][514]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.208 and deleted 0 file(s) with total size 0 MiB.
[2022.11.05-02.06.41:352][243]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
[2022.11.05-02.06.43:003][243]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
[2022.11.05-02.06.43:057][243]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.05-02.06.43:058][243]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel8C4C09DABE684968962A8F50887E8218.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.05-02.06.43:065][243]LogFileHelpers: No new changes to save!
[2022.11.05-02.06.43:065][243]LogFileHelpers: Saving map 'NewDemoLevel' took 0.166
[2022.11.05-02.06.43:066][243]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyCharactor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset" SILENT=true
[2022.11.05-02.06.43:075][243]LogSavePackage: Moving output files for package: /Game/MyContent/MyCharactor
[2022.11.05-02.06.43:075][243]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor0DA08061DDC640A69D857CCF189C9C37.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset'
[2022.11.05-02.06.43:190][243]AssetCheck: New page: Asset Save: multiple assets
[2022.11.05-02.06.43:190][243]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-02.06.43:190][243]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyCharactor.MyCharactor
[2022.11.05-02.08.05:743][719]BlueprintLog: New page: Compile MyCharactor
[2022.11.05-02.08.05:887][719]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2022.11.05-02.08.26:246][121]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-02.08.26:256][121]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-02.08.26:256][121]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 6:08:26 pm)
[2022.11.05-02.08.26:256][121]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-02.08.26:287][121]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030151s)
[2022.11.05-02.08.26:287][121]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.030231s)
[2022.11.05-02.08.26:287][121]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-02.08.26:287][121]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-02.08.26:287][121]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-02.08.26:288][121]LogPlayLevel: PIE: World Init took: (0.001116s)
[2022.11.05-02.08.26:388][121]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms
[2022.11.05-02.08.26:392][121]LogAudio: Display: Creating Audio Device: Id: 53, Scope: Unique, Realtime: True
[2022.11.05-02.08.26:392][121]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-02.08.26:392][121]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-02.08.26:392][121]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-02.08.26:392][121]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-02.08.26:392][121]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-02.08.26:392][121]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-02.08.26:392][121]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-02.08.26:392][121]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-02.08.26:393][121]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-02.08.26:393][121]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-02.08.26:393][121]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-02.08.26:393][121]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-02.08.26:393][121]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-02.08.26:523][121]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-02.08.26:524][121]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-02.08.26:524][121]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-02.08.26:524][121]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-02.08.26:524][121]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-02.08.26:527][121]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=53
[2022.11.05-02.08.26:527][121]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=53
[2022.11.05-02.08.26:527][121]LogInit: FAudioDevice initialized.
[2022.11.05-02.08.26:527][121]LogAudio: Display: Audio Device (ID: 53) registered with world 'NewDemoLevel'.
[2022.11.05-02.08.26:539][121]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-02.08.26:543][121]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-10.08.26
[2022.11.05-02.08.26:544][121]LogWorld: Bringing up level for play took: 0.005189
[2022.11.05-02.08.26:545][121]LogOnline: OSS: Created online subsystem instance for: :Context_71
[2022.11.05-02.08.26:547][121]PIE: Server logged in
[2022.11.05-02.08.26:548][121]PIE: Play in editor total start time 0.292 seconds.
[2022.11.05-02.08.43:547][458]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.08.43:624][458]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-02.08.43:624][458]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-02.08.43:626][458]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.08.43:767][458]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-02.08.43:777][458]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.08.43:869][458]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.05-02.08.43:894][458]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.08.43:898][458]LogUObjectHash: Compacting FUObjectHashTables data took 1.89ms
[2022.11.05-02.08.43:959][459]LogPlayLevel: Display: Destroying online subsystem :Context_71
[2022.11.05-02.08.47:147][523]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-02.08.47:158][523]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-02.08.47:159][523]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 6:08:47 pm)
[2022.11.05-02.08.47:159][523]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-02.08.47:188][523]LogPlayLevel: PIE: StaticDuplicateObject took: (0.029698s)
[2022.11.05-02.08.47:188][523]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.029779s)
[2022.11.05-02.08.47:189][523]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-02.08.47:189][523]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-02.08.47:189][523]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-02.08.47:190][523]LogPlayLevel: PIE: World Init took: (0.001096s)
[2022.11.05-02.08.47:288][523]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
[2022.11.05-02.08.47:292][523]LogAudio: Display: Creating Audio Device: Id: 54, Scope: Unique, Realtime: True
[2022.11.05-02.08.47:292][523]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-02.08.47:292][523]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-02.08.47:292][523]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-02.08.47:292][523]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-02.08.47:292][523]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-02.08.47:292][523]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-02.08.47:292][523]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-02.08.47:292][523]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-02.08.47:293][523]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-02.08.47:293][523]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-02.08.47:293][523]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-02.08.47:293][523]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-02.08.47:293][523]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-02.08.47:426][523]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-02.08.47:428][523]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-02.08.47:428][523]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-02.08.47:428][523]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-02.08.47:428][523]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-02.08.47:431][523]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=54
[2022.11.05-02.08.47:432][523]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=54
[2022.11.05-02.08.47:432][523]LogInit: FAudioDevice initialized.
[2022.11.05-02.08.47:432][523]LogAudio: Display: Audio Device (ID: 54) registered with world 'NewDemoLevel'.
[2022.11.05-02.08.47:444][523]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-02.08.47:448][523]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-10.08.47
[2022.11.05-02.08.47:449][523]LogWorld: Bringing up level for play took: 0.005512
[2022.11.05-02.08.47:450][523]LogOnline: OSS: Created online subsystem instance for: :Context_72
[2022.11.05-02.08.47:452][523]PIE: Server logged in
[2022.11.05-02.08.47:453][523]PIE: Play in editor total start time 0.294 seconds.
[2022.11.05-02.09.37:024][507]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.09.37:024][507]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-02.09.37:025][507]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-02.09.37:026][507]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.09.37:185][507]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-02.09.37:196][507]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.09.37:294][507]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.09.37:324][507]LogUObjectHash: Compacting FUObjectHashTables data took 2.58ms
[2022.11.05-02.09.37:384][508]LogPlayLevel: Display: Destroying online subsystem :Context_72
[2022.11.05-02.11.19:430][321]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
[2022.11.05-02.12.15:883][786]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms
[2022.11.05-02.12.15:936][786]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.05-02.12.15:936][786]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevelFC2B4AA9FE85404F8B2D568D31DBD0C3.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.05-02.12.15:943][786]LogFileHelpers: No new changes to save!
[2022.11.05-02.12.16:078][786]AssetCheck: New page: Asset Save: NewDemoLevel
[2022.11.05-02.12.16:079][786]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-02.19.24:477][488]BlueprintLog: New page: Compile MyCharactor
[2022.11.05-02.19.24:660][488]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms
[2022.11.05-02.19.30:183][579]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyCharactor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset" SILENT=true
[2022.11.05-02.19.30:197][579]LogSavePackage: Moving output files for package: /Game/MyContent/MyCharactor
[2022.11.05-02.19.30:197][579]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor31AB1BDC9AAF4B488EF066F00EBB35F3.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset'
[2022.11.05-02.19.30:345][579]AssetCheck: New page: Asset Save: MyCharactor
[2022.11.05-02.19.30:345][579]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyCharactor.MyCharactor
[2022.11.05-02.19.31:097][603]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2022.11.05-02.19.32:867][603]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms
[2022.11.05-02.19.32:917][603]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.05-02.19.32:918][603]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevelF9DDCF1EC2D6447E8B333258FB48708A.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.05-02.19.32:925][603]LogFileHelpers: No new changes to save!
[2022.11.05-02.19.32:925][603]LogFileHelpers: Saving map 'NewDemoLevel' took 0.160
[2022.11.05-02.19.32:952][603]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EnemySphere" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EnemySphere.uasset" SILENT=true
[2022.11.05-02.19.32:961][603]LogSavePackage: Moving output files for package: /Game/MyContent/EnemySphere
[2022.11.05-02.19.32:962][603]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EnemySphereB14F6E2405D34DD19E0452B6069F8247.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EnemySphere.uasset'
[2022.11.05-02.19.33:083][603]AssetCheck: New page: Asset Save: multiple assets
[2022.11.05-02.19.33:083][603]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EnemySphere.EnemySphere
[2022.11.05-02.19.33:083][603]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-02.19.47:235][ 58]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-02.19.47:247][ 58]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-02.19.47:247][ 58]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 6:19:47 pm)
[2022.11.05-02.19.47:247][ 58]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-02.19.47:278][ 58]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031009s)
[2022.11.05-02.19.47:278][ 58]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.031100s)
[2022.11.05-02.19.47:278][ 58]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-02.19.47:278][ 58]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-02.19.47:279][ 58]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-02.19.47:279][ 58]LogPlayLevel: PIE: World Init took: (0.001145s)
[2022.11.05-02.19.47:383][ 58]LogUObjectHash: Compacting FUObjectHashTables data took 2.93ms
[2022.11.05-02.19.47:388][ 58]LogAudio: Display: Creating Audio Device: Id: 55, Scope: Unique, Realtime: True
[2022.11.05-02.19.47:388][ 58]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-02.19.47:388][ 58]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-02.19.47:388][ 58]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-02.19.47:388][ 58]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-02.19.47:388][ 58]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-02.19.47:388][ 58]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-02.19.47:388][ 58]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-02.19.47:388][ 58]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-02.19.47:389][ 58]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-02.19.47:389][ 58]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-02.19.47:389][ 58]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-02.19.47:389][ 58]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-02.19.47:389][ 58]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-02.19.47:524][ 58]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-02.19.47:526][ 58]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-02.19.47:526][ 58]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-02.19.47:526][ 58]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-02.19.47:526][ 58]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-02.19.47:528][ 58]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=55
[2022.11.05-02.19.47:528][ 58]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=55
[2022.11.05-02.19.47:528][ 58]LogInit: FAudioDevice initialized.
[2022.11.05-02.19.47:528][ 58]LogAudio: Display: Audio Device (ID: 55) registered with world 'NewDemoLevel'.
[2022.11.05-02.19.47:537][ 58]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-02.19.47:541][ 58]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-10.19.47
[2022.11.05-02.19.47:543][ 58]LogWorld: Bringing up level for play took: 0.005683
[2022.11.05-02.19.47:543][ 58]LogOnline: OSS: Created online subsystem instance for: :Context_73
[2022.11.05-02.19.47:545][ 58]PIE: Server logged in
[2022.11.05-02.19.47:546][ 58]PIE: Play in editor total start time 0.299 seconds.
[2022.11.05-02.19.53:745][134]LogBlueprintUserMessages: [MyCharactor_C_0] 0.8
[2022.11.05-02.19.54:591][159]LogBlueprintUserMessages: [MyCharactor_C_0] 0.6
[2022.11.05-02.20.07:401][401]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.20.07:539][401]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-02.20.07:565][401]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-02.20.07:566][401]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.20.07:696][401]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-02.20.07:706][401]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.20.07:806][401]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.20.07:841][401]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms
[2022.11.05-02.20.08:013][402]LogPlayLevel: Display: Destroying online subsystem :Context_73
[2022.11.05-02.20.10:267][440]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-02.20.10:278][440]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-02.20.10:278][440]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 6:20:10 pm)
[2022.11.05-02.20.10:278][440]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-02.20.10:311][440]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032931s)
[2022.11.05-02.20.10:312][440]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033036s)
[2022.11.05-02.20.10:312][440]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-02.20.10:312][440]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-02.20.10:312][440]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-02.20.10:313][440]LogPlayLevel: PIE: World Init took: (0.001115s)
[2022.11.05-02.20.10:416][440]LogUObjectHash: Compacting FUObjectHashTables data took 2.82ms
[2022.11.05-02.20.10:420][440]LogAudio: Display: Creating Audio Device: Id: 56, Scope: Unique, Realtime: True
[2022.11.05-02.20.10:420][440]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-02.20.10:420][440]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-02.20.10:420][440]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-02.20.10:420][440]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-02.20.10:420][440]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-02.20.10:420][440]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-02.20.10:421][440]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-02.20.10:421][440]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-02.20.10:421][440]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-02.20.10:421][440]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-02.20.10:421][440]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-02.20.10:421][440]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-02.20.10:421][440]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-02.20.10:555][440]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-02.20.10:556][440]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-02.20.10:557][440]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-02.20.10:557][440]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-02.20.10:557][440]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-02.20.10:558][440]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=56
[2022.11.05-02.20.10:558][440]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=56
[2022.11.05-02.20.10:558][440]LogInit: FAudioDevice initialized.
[2022.11.05-02.20.10:558][440]LogAudio: Display: Audio Device (ID: 56) registered with world 'NewDemoLevel'.
[2022.11.05-02.20.10:565][440]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-02.20.10:569][440]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-10.20.10
[2022.11.05-02.20.10:570][440]LogWorld: Bringing up level for play took: 0.005014
[2022.11.05-02.20.10:571][440]LogOnline: OSS: Created online subsystem instance for: :Context_74
[2022.11.05-02.20.10:573][440]PIE: Server logged in
[2022.11.05-02.20.10:574][440]PIE: Play in editor total start time 0.296 seconds.
[2022.11.05-02.20.26:451][699]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.20.26:573][699]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-02.20.26:573][699]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-02.20.26:575][699]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.20.26:730][699]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-02.20.26:740][699]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.20.26:837][699]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.20.26:879][699]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2022.11.05-02.20.26:961][700]LogPlayLevel: Display: Destroying online subsystem :Context_74
[2022.11.05-02.20.27:496][712]Cmd: SELECT NONE
[2022.11.05-02.20.29:447][736]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-02.20.29:456][736]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-02.20.29:456][736]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 6:20:29 pm)
[2022.11.05-02.20.29:456][736]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-02.20.29:487][736]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030890s)
[2022.11.05-02.20.29:487][736]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.030986s)
[2022.11.05-02.20.29:487][736]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-02.20.29:487][736]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-02.20.29:488][736]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-02.20.29:488][736]LogPlayLevel: PIE: World Init took: (0.001174s)
[2022.11.05-02.20.29:588][736]LogUObjectHash: Compacting FUObjectHashTables data took 2.63ms
[2022.11.05-02.20.29:593][736]LogAudio: Display: Creating Audio Device: Id: 57, Scope: Unique, Realtime: True
[2022.11.05-02.20.29:593][736]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-02.20.29:593][736]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-02.20.29:593][736]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-02.20.29:593][736]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-02.20.29:593][736]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-02.20.29:593][736]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-02.20.29:593][736]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-02.20.29:593][736]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-02.20.29:594][736]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-02.20.29:594][736]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-02.20.29:594][736]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-02.20.29:594][736]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-02.20.29:594][736]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-02.20.29:728][736]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-02.20.29:729][736]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-02.20.29:729][736]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-02.20.29:730][736]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-02.20.29:730][736]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-02.20.29:731][736]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=57
[2022.11.05-02.20.29:731][736]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=57
[2022.11.05-02.20.29:731][736]LogInit: FAudioDevice initialized.
[2022.11.05-02.20.29:731][736]LogAudio: Display: Audio Device (ID: 57) registered with world 'NewDemoLevel'.
[2022.11.05-02.20.29:736][736]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-02.20.29:741][736]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-10.20.29
[2022.11.05-02.20.29:742][736]LogWorld: Bringing up level for play took: 0.005230
[2022.11.05-02.20.29:742][736]LogOnline: OSS: Created online subsystem instance for: :Context_75
[2022.11.05-02.20.29:744][736]PIE: Server logged in
[2022.11.05-02.20.29:745][736]PIE: Play in editor total start time 0.289 seconds.
[2022.11.05-02.20.37:822][849]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.20.37:927][849]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-02.20.37:957][849]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-02.20.37:958][849]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.20.38:088][849]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-02.20.38:097][849]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.20.38:196][849]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.20.38:231][849]LogUObjectHash: Compacting FUObjectHashTables data took 1.74ms
[2022.11.05-02.20.38:397][850]LogPlayLevel: Display: Destroying online subsystem :Context_75
[2022.11.05-02.20.40:287][877]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-02.20.40:298][877]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-02.20.40:298][877]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 6:20:40 pm)
[2022.11.05-02.20.40:325][877]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-02.20.40:362][877]LogPlayLevel: PIE: StaticDuplicateObject took: (0.036554s)
[2022.11.05-02.20.40:362][877]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.036716s)
[2022.11.05-02.20.40:362][877]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-02.20.40:362][877]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-02.20.40:363][877]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-02.20.40:363][877]LogPlayLevel: PIE: World Init took: (0.001100s)
[2022.11.05-02.20.40:462][877]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
[2022.11.05-02.20.40:465][877]LogAudio: Display: Creating Audio Device: Id: 58, Scope: Unique, Realtime: True
[2022.11.05-02.20.40:465][877]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-02.20.40:465][877]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-02.20.40:465][877]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-02.20.40:465][877]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-02.20.40:465][877]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-02.20.40:465][877]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-02.20.40:465][877]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-02.20.40:465][877]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-02.20.40:466][877]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-02.20.40:466][877]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-02.20.40:466][877]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-02.20.40:466][877]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-02.20.40:466][877]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-02.20.40:598][877]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-02.20.40:600][877]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-02.20.40:600][877]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-02.20.40:600][877]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-02.20.40:600][877]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-02.20.40:602][877]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=58
[2022.11.05-02.20.40:603][877]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=58
[2022.11.05-02.20.40:603][877]LogInit: FAudioDevice initialized.
[2022.11.05-02.20.40:603][877]LogAudio: Display: Audio Device (ID: 58) registered with world 'NewDemoLevel'.
[2022.11.05-02.20.40:614][877]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-02.20.40:620][877]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-10.20.40
[2022.11.05-02.20.40:622][877]LogWorld: Bringing up level for play took: 0.007320
[2022.11.05-02.20.40:623][877]LogOnline: OSS: Created online subsystem instance for: :Context_76
[2022.11.05-02.20.40:625][877]PIE: Server logged in
[2022.11.05-02.20.40:625][877]PIE: Play in editor total start time 0.327 seconds.
[2022.11.05-02.21.02:207][221]LogBlueprintUserMessages: [MyCharactor_C_0] 0.8
[2022.11.05-02.21.03:601][251]LogBlueprintUserMessages: [MyCharactor_C_0] 0.6
[2022.11.05-02.21.11:079][339]LogBlueprintUserMessages: [MyCharactor_C_0] 0.4
[2022.11.05-02.21.13:871][392]LogBlueprintUserMessages: [MyCharactor_C_0] 0.2
[2022.11.05-02.21.15:886][440]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.21.16:022][440]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-02.21.16:061][440]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-02.21.16:063][440]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.21.16:180][440]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-02.21.16:190][440]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.21.16:289][440]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.21.16:327][440]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms
[2022.11.05-02.21.16:362][441]LogPlayLevel: Display: Destroying online subsystem :Context_76
[2022.11.05-02.23.25:866][315]LogEditorViewport: Clicking Background
[2022.11.05-02.23.27:969][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
[2022.11.05-02.24.17:099][ 97]LogCore: Error: appError called: Assertion failed: !EnumHasAnyFlags(StencilAccess, AnyCopy) [File:./Runtime/VulkanRHI/Private/VulkanBarriers.cpp] [Line: 439]
Only the Stencil being transitioned to Copy state, this is not supported.
[2022.11.05-02.24.17:178][ 97]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003
[2022.11.05-02.24.17:178][ 97]LogCore: Assertion failed: !EnumHasAnyFlags(StencilAccess, AnyCopy) [File:./Runtime/VulkanRHI/Private/VulkanBarriers.cpp] [Line: 439]
Only the Stencil being transitioned to Copy state, this is not supported.
0x00007f24805be369 libUnrealEditor-VulkanRHI.so!GetDepthStencilStageAndAccessFlags(ERHIAccess, ERHIAccess, unsigned int&, unsigned int&, VkImageLayout&, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanBarriers.cpp:439]
0x00007f24805bda72 libUnrealEditor-VulkanRHI.so!FVulkanDynamicRHI::RHICreateTransition(FRHITransition*, FRHITransitionCreateInfo const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanBarriers.cpp:800]
0x00007f26204f0d5a libUnrealEditor-RenderCore.so!FRDGBarrierBatchBegin::CreateTransition() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderGraphPass.cpp:162]
0x00007f262043e6bf libUnrealEditor-RenderCore.so!FRDGBuilder::CreatePassBarriers() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderGraphBuilder.cpp:2550]
0x00007f2627059176 libUnrealEditor-Core.so!TGraphTask<TFunctionGraphTaskImpl<void (ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&), (ESubsequentsMode::Type)0> >::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:975]
0x00007f2626aa4b58 libUnrealEditor-Core.so!void LowLevelTasks::FTask::Init<FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::'lambda'()>(char16_t const*, LowLevelTasks::ETaskPriority, FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::'lambda'()&&, bool)::'lambda'(bool)::operator()(bool) const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/Fundamental/Task.h:350]
0x00007f2626aa463f libUnrealEditor-Core.so!LowLevelTasks::TTaskDelegate<void (bool), 48u>::TTaskDelegateImpl<void LowLevelTasks::FTask::Init<FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::'lambda'()>(char16_t const*, LowLevelTasks::ETaskPriority, FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::'lambda'()&&, bool)::'lambda'(bool), false>::CallAndMove(LowLevelTasks::TTaskDelegate<void (bool), 48u>&, void*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/Fundamental/TaskDelegate.h:171]
0x00007f2626a8aa66 libUnrealEditor-Core.so!bool LowLevelTasks::FScheduler::TryExecuteTaskFrom<&(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue::DequeueGlobal(bool, bool)), false>(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, LowLevelTasks::TLocalQueueRegistry<1024u>::FOutOfWork&, bool, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:278]
0x00007f2626a51df2 libUnrealEditor-Core.so!LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::FSleepEvent*, LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:320]
0x00007f2626c4fbfe libUnrealEditor-Core.so!FThreadImpl::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/Thread.cpp:66]
0x00007f2626c10d27 libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
0x00007f2626b6ef83 libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
0x00007f26277b6609 libpthread.so.0!UnknownFunction(0x8608)
0x00007f261c50d133 libc.so.6!clone(+0x42)
[2022.11.05-02.24.17:214][ 97]LogExit: Executing StaticShutdownAfterError

View File

@ -0,0 +1,33 @@
Generating report for minidump
Application version 5.0.3.0
... built from changelist 20979098
OS version Linux 5.15.0-52-generic (network name: xmt-pc)
Running 48 x86_64 processors (48 logical cores)
Exception was "SIGSEGV: invalid attempt to write memory at address 0x0000000000000003"
<SOURCE START>
<SOURCE END>
<CALLSTACK START>
libUnrealEditor-VulkanRHI.so!GetDepthStencilStageAndAccessFlags(ERHIAccess, ERHIAccess, unsigned int&, unsigned int&, VkImageLayout&, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanBarriers.cpp:439]
libUnrealEditor-VulkanRHI.so!FVulkanDynamicRHI::RHICreateTransition(FRHITransition*, FRHITransitionCreateInfo const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanBarriers.cpp:800]
libUnrealEditor-RenderCore.so!FRDGBarrierBatchBegin::CreateTransition() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderGraphPass.cpp:162]
libUnrealEditor-RenderCore.so!FRDGBuilder::CreatePassBarriers() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderGraphBuilder.cpp:2550]
libUnrealEditor-Core.so!TGraphTask<TFunctionGraphTaskImpl<void (ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&), (ESubsequentsMode::Type)0> >::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:975]
libUnrealEditor-Core.so!void LowLevelTasks::FTask::Init<FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::'lambda'()>(char16_t const*, LowLevelTasks::ETaskPriority, FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::'lambda'()&&, bool)::'lambda'(bool)::operator()(bool) const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/Fundamental/Task.h:350]
libUnrealEditor-Core.so!LowLevelTasks::TTaskDelegate<void (bool), 48u>::TTaskDelegateImpl<void LowLevelTasks::FTask::Init<FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::'lambda'()>(char16_t const*, LowLevelTasks::ETaskPriority, FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::'lambda'()&&, bool)::'lambda'(bool), false>::CallAndMove(LowLevelTasks::TTaskDelegate<void (bool), 48u>&, void*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/Fundamental/TaskDelegate.h:171]
libUnrealEditor-Core.so!bool LowLevelTasks::FScheduler::TryExecuteTaskFrom<&(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue::DequeueGlobal(bool, bool)), false>(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, LowLevelTasks::TLocalQueueRegistry<1024u>::FOutOfWork&, bool, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:278]
libUnrealEditor-Core.so!LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::FSleepEvent*, LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:320]
libUnrealEditor-Core.so!FThreadImpl::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/Thread.cpp:66]
libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
libpthread.so.0!UnknownFunction(0x8608)
libc.so.6!clone(+0x42)
<CALLSTACK END>
0 loaded modules
Report end!

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@ -0,0 +1,122 @@
Log file open, 11/05/22 00:35:33
LogPlatformFile: Not using cached read wrapper
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ''
LogInit: Build: ++UE5+Release-5.0-CL-20979098
LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0
LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0
LogInit: Net CL: 19505902
LogInit: OS: Feren OS (5.15.0-52-generic), CPU: Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz, GPU: GenericGPUBrand
LogInit: Compiled (64-bit): Jul 7 2022 03:00:01
LogInit: Compiled with Clang: 13.0.1 (https://github.com/llvm/llvm-project 75e33f71c2dae584b13a7d1186ae0a038ba98838)
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE5+Release-5.0
LogInit: Command Line: -Abslog="/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Logs/DemoProject-CRC.log" -Unattended "/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Crashes/ensureinfo-DemoProject-pid-21420-11A2932D77A94BAD887D3E9BE94D0E67/"
LogInit: Base Directory: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Binaries/Linux/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2022.11.04-16.35.33:944][ 0]LogInit: Unix hardware info:
[2022.11.04-16.35.33:945][ 0]LogInit: - we are the first instance of this executable
[2022.11.04-16.35.33:945][ 0]LogInit: - this process' id (pid) is 41660, parent process' id (ppid) is 21420
[2022.11.04-16.35.33:945][ 0]LogInit: - we are not running under debugger
[2022.11.04-16.35.33:945][ 0]LogInit: - machine network name is 'xmt-pc'
[2022.11.04-16.35.33:945][ 0]LogInit: - user name is 'xmt' (xmt)
[2022.11.04-16.35.33:945][ 0]LogInit: - we're logged in locally
[2022.11.04-16.35.33:945][ 0]LogInit: - we're running with rendering
[2022.11.04-16.35.33:945][ 0]LogInit: - CPU: GenuineIntel 'Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz' (signature: 0x306F2)
[2022.11.04-16.35.33:945][ 0]LogInit: - Number of physical cores available for the process: 48
[2022.11.04-16.35.33:945][ 0]LogInit: - Number of logical cores available for the process: 48
[2022.11.04-16.35.33:945][ 0]LogInit: - Cache line size: 64
[2022.11.04-16.35.33:945][ 0]LogInit: - GPU Info. Card0 PCI-id: 0x1002-0x73ff
[2022.11.04-16.35.33:945][ 0]LogInit: - Memory allocator used: Mimalloc
[2022.11.04-16.35.33:945][ 0]LogInit: - This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
[2022.11.04-16.35.33:945][ 0]LogInit: - This is an internal build.
[2022.11.04-16.35.33:945][ 0]LogCore: Skipped benchmarking clocks because the engine is running in a standalone program mode - CLOCK_MONOTONIC will be used.
[2022.11.04-16.35.33:945][ 0]LogInit: Unix-specific commandline switches:
[2022.11.04-16.35.33:945][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2022.11.04-16.35.33:945][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2022.11.04-16.35.33:945][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2022.11.04-16.35.33:945][ 0]LogInit: -filemapcachesize=NUMBER - set the size for case-sensitive file mapping cache
[2022.11.04-16.35.33:945][ 0]LogInit: -useksm - uses kernel same-page mapping (KSM) for mapped memory (OFF)
[2022.11.04-16.35.33:945][ 0]LogInit: -ksmmergeall - marks all mmap'd memory pages suitable for KSM (OFF)
[2022.11.04-16.35.33:945][ 0]LogInit: -preloadmodulesymbols - Loads the main module symbols file into memory (OFF)
[2022.11.04-16.35.33:945][ 0]LogInit: -sigdfl=SIGNAL - Allows a specific signal to be set to its default handler rather then ignoring the signal
[2022.11.04-16.35.33:945][ 0]LogInit: -crashhandlerstacksize - Allows setting crash handler stack sizes (204800)
[2022.11.04-16.35.33:945][ 0]LogInit: -noexclusivelockonwrite - disables marking files created by the engine as exclusive locked while the engine has them opened
[2022.11.04-16.35.33:945][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2022.11.04-16.35.33:945][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2022.11.04-16.35.33:945][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2022.11.04-16.35.33:945][ 0]LogInit: - Physical RAM available (not considering process quota): 47 GB (48053 MB, 49206272 KB, 50387222528 bytes)
[2022.11.04-16.35.33:945][ 0]LogInit: - VirtualMemoryAllocator pools will grow at scale 1.4
[2022.11.04-16.35.33:945][ 0]LogInit: - MemoryRangeDecommit() will be a no-op (re-run with -vmapoolevict to change)
[2022.11.04-16.35.33:951][ 0]LogUObjectArray: 388 objects as part of root set at end of initial load.
[2022.11.04-16.35.33:951][ 0]LogUObjectAllocator: 79472 out of 0 bytes used by permanent object pool.
[2022.11.04-16.35.33:951][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2022.11.04-16.35.33:951][ 0]LogInit: Using OS detected language (en-AU).
[2022.11.04-16.35.33:951][ 0]LogInit: Using OS detected locale (en-AU).
[2022.11.04-16.35.33:951][ 0]LogTextLocalizationManager: No specific localization for 'en-AU' exists, so 'en' will be used for the language.
[2022.11.04-16.35.33:979][ 0]LogInit: Using OS detected language (en-AU).
[2022.11.04-16.35.33:979][ 0]LogInit: Using OS detected locale (en-AU).
[2022.11.04-16.35.33:979][ 0]LogTextLocalizationManager: No localization for 'en-AU' exists, so 'en' will be used for the language.
[2022.11.04-16.35.33:979][ 0]LogTextLocalizationManager: No localization for 'en-AU' exists, so 'en' will be used for the locale.
[2022.11.04-16.35.33:980][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 1 prioritized culture(s) in 0.000036 seconds
[2022.11.04-16.35.33:980][ 0]CrashReportCoreLog: CrashReportClientVersion=1.0
[2022.11.04-16.35.33:980][ 0]CrashReportCoreLog: CrashReportReceiver disabled
[2022.11.04-16.35.33:980][ 0]CrashReportCoreLog: DataRouterUrl: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data
[2022.11.04-16.35.34:039][ 0]LogInit: Using libcurl 7.65.3-DEV
[2022.11.04-16.35.34:039][ 0]LogInit: - built for x86_64-unknown-linux-gnu
[2022.11.04-16.35.34:039][ 0]LogInit: - supports SSL with OpenSSL/1.1.1c
[2022.11.04-16.35.34:039][ 0]LogInit: - supports HTTP deflate (compression) using libz 1.2.8
[2022.11.04-16.35.34:039][ 0]LogInit: - other features:
[2022.11.04-16.35.34:039][ 0]LogInit: CURL_VERSION_SSL
[2022.11.04-16.35.34:039][ 0]LogInit: CURL_VERSION_LIBZ
[2022.11.04-16.35.34:039][ 0]LogInit: CURL_VERSION_IPV6
[2022.11.04-16.35.34:039][ 0]LogInit: CURL_VERSION_ASYNCHDNS
[2022.11.04-16.35.34:039][ 0]LogInit: CURL_VERSION_LARGEFILE
[2022.11.04-16.35.34:039][ 0]LogInit: CURL_VERSION_TLSAUTH_SRP
[2022.11.04-16.35.34:039][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
[2022.11.04-16.35.34:039][ 0]LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
[2022.11.04-16.35.34:039][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
[2022.11.04-16.35.34:039][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
[2022.11.04-16.35.34:039][ 0]LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
[2022.11.04-16.35.34:039][ 0]LogInit: - LocalHostAddr = Default
[2022.11.04-16.35.34:039][ 0]LogInit: - BufferSize = 65536
[2022.11.04-16.35.34:040][ 0]LogAnalytics: Display: [CrashReporter.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = ++UE5+Release-5.0-CL-20979098
[2022.11.04-16.35.34:043][ 0]CrashReportCoreLog: Initial state = Unknown UploadState value
[2022.11.04-16.35.34:043][ 0]CrashReportCoreLog: Initial state = Unknown UploadState value
[2022.11.04-16.35.34:043][ 0]LogCrashDebugHelper: DepotName: //UE5/Release-5.0
[2022.11.04-16.35.34:043][ 0]LogCrashDebugHelper: BuiltFromCL: 20979098
[2022.11.04-16.35.34:043][ 0]LogCrashDebugHelper: EngineVersion: 5.0.3-20979098+++UE5+Release-5.0
[2022.11.04-16.35.34:043][ 0]LogCrashDebugHelper: BuildVersion: ++UE5+Release-5.0-CL-20979098
[2022.11.04-16.35.35:018][ 0]CrashReportCoreLog: Got 4 pending files to upload from 'ensureinfo-DemoProject-pid-21420-11A2932D77A94BAD887D3E9BE94D0E67'
[2022.11.04-16.35.35:018][ 0]CrashReportCoreLog: State change from Ready to SendingFiles
[2022.11.04-16.35.35:018][ 0]CrashReportCoreLog: CompressAndSendData have 4 pending files
[2022.11.04-16.35.35:019][ 0]CrashReportCoreLog: CompressAndSendData compressing 157317 bytes ('/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Crashes/ensureinfo-DemoProject-pid-21420-11A2932D77A94BAD887D3E9BE94D0E67/DemoProject.log')
[2022.11.04-16.35.35:019][ 0]CrashReportCoreLog: CompressAndSendData compressing 64335 bytes ('/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Crashes/ensureinfo-DemoProject-pid-21420-11A2932D77A94BAD887D3E9BE94D0E67/CrashContext.runtime-xml')
[2022.11.04-16.35.35:019][ 0]CrashReportCoreLog: CompressAndSendData compressing 107 bytes ('/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Crashes/ensureinfo-DemoProject-pid-21420-11A2932D77A94BAD887D3E9BE94D0E67/CrashReportClient.ini')
[2022.11.04-16.35.35:019][ 0]CrashReportCoreLog: CompressAndSendData compressing 16822 bytes ('/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Crashes/ensureinfo-DemoProject-pid-21420-11A2932D77A94BAD887D3E9BE94D0E67/Diagnostics.txt')
[2022.11.04-16.35.35:031][ 0]CrashReportCoreLog: Sending HTTP request: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?AppID=CrashReporter&AppVersion=5.0.3-20979098%2B%2B%2BUE5%2BRelease-5.0&AppEnvironment=Release&UploadType=crashreports&UserID=1eb80cad545147fcaea9d9fecfc34700-000003e8%7C%7C1eb80cad545147fcaea9d9fecfc34700
[2022.11.04-16.35.36:550][ 0]CrashReportCoreLog: OnProcessRequestComplete(), State=SendingFiles bSucceeded=1
[2022.11.04-16.35.36:550][ 0]CrashReportCoreLog: State change from SendingFiles to SendingFiles
[2022.11.04-16.35.36:550][ 0]CrashReportCoreLog: All uploads done
[2022.11.04-16.35.36:550][ 0]CrashReportCoreLog: State change from SendingFiles to Finished
[2022.11.04-16.35.37:051][ 0]CrashReportCoreLog: Final state (Receiver) = Finished
[2022.11.04-16.35.37:051][ 0]CrashReportCoreLog: Final state (Receiver) = Unknown UploadState value
[2022.11.04-16.35.37:052][ 0]LogCore: Engine exit requested (reason: CrashReportClientApp RequestExit)
[2022.11.04-16.35.37:052][ 0]LogExit: Preparing to exit.
[2022.11.04-16.35.37:055][ 0]LogExit: Object subsystem successfully closed.
[2022.11.04-16.35.37:155][ 0]LogModuleManager: Shutting down and abandoning module CrashDebugHelper (14)
[2022.11.04-16.35.37:155][ 0]LogModuleManager: Shutting down and abandoning module AnalyticsET (12)
[2022.11.04-16.35.37:155][ 0]LogModuleManager: Shutting down and abandoning module HTTP (11)
[2022.11.04-16.35.37:155][ 0]LogHttp: Warning: Http module shutting down, but needs to wait on 1 outstanding Http requests:
[2022.11.04-16.35.37:155][ 0]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B87F05A6C-847A-4F24-999C-4CE0F0A11BFD%7D&AppID=CrashReporter.Release&AppVersion=%2B%2BUE5%2BRelease-5.0-CL-20979098&UserID=1eb80cad545147fcaea9d9fecfc34700-000003e8%7C%7C1eb80cad545147fcaea9d9fecfc34700&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
[2022.11.04-16.35.37:155][ 0]LogHttp: Warning: Cleaning up 1 outstanding Http requests.
[2022.11.04-16.35.37:155][ 0]LogHttp: Warning: Sleeping 0.500s to wait for 1 outstanding Http requests.
[2022.11.04-16.35.37:673][ 0]LogModuleManager: Shutting down and abandoning module SSL (10)
[2022.11.04-16.35.37:674][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (6)
[2022.11.04-16.35.37:674][ 0]LogModuleManager: Shutting down and abandoning module PakFile (4)
[2022.11.04-16.35.37:674][ 0]LogModuleManager: Shutting down and abandoning module RSA (3)
[2022.11.04-16.35.37:682][ 0]LogExit: Exiting.
[2022.11.04-16.35.37:695][ 0]Log file closed, 11/05/22 00:35:37

View File

@ -1,4 +1,4 @@
Log file open, 11/05/22 00:35:33
Log file open, 11/05/22 10:24:17
LogPlatformFile: Not using cached read wrapper
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ''
LogInit: Build: ++UE5+Release-5.0-CL-20979098
@ -10,113 +10,128 @@ LogInit: Compiled (64-bit): Jul 7 2022 03:00:01
LogInit: Compiled with Clang: 13.0.1 (https://github.com/llvm/llvm-project 75e33f71c2dae584b13a7d1186ae0a038ba98838)
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE5+Release-5.0
LogInit: Command Line: -Abslog="/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Logs/DemoProject-CRC.log" -Unattended "/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Crashes/ensureinfo-DemoProject-pid-21420-11A2932D77A94BAD887D3E9BE94D0E67/"
LogInit: Command Line: -Abslog="/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Logs/DemoProject-CRC.log" "/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Crashes/crashinfo-DemoProject-pid-116825-A5ED19B4764748D294128106D70747CF/"
LogInit: Base Directory: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Binaries/Linux/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2022.11.04-16.35.33:944][ 0]LogInit: Unix hardware info:
[2022.11.04-16.35.33:945][ 0]LogInit: - we are the first instance of this executable
[2022.11.04-16.35.33:945][ 0]LogInit: - this process' id (pid) is 41660, parent process' id (ppid) is 21420
[2022.11.04-16.35.33:945][ 0]LogInit: - we are not running under debugger
[2022.11.04-16.35.33:945][ 0]LogInit: - machine network name is 'xmt-pc'
[2022.11.04-16.35.33:945][ 0]LogInit: - user name is 'xmt' (xmt)
[2022.11.04-16.35.33:945][ 0]LogInit: - we're logged in locally
[2022.11.04-16.35.33:945][ 0]LogInit: - we're running with rendering
[2022.11.04-16.35.33:945][ 0]LogInit: - CPU: GenuineIntel 'Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz' (signature: 0x306F2)
[2022.11.04-16.35.33:945][ 0]LogInit: - Number of physical cores available for the process: 48
[2022.11.04-16.35.33:945][ 0]LogInit: - Number of logical cores available for the process: 48
[2022.11.04-16.35.33:945][ 0]LogInit: - Cache line size: 64
[2022.11.04-16.35.33:945][ 0]LogInit: - GPU Info. Card0 PCI-id: 0x1002-0x73ff
[2022.11.04-16.35.33:945][ 0]LogInit: - Memory allocator used: Mimalloc
[2022.11.04-16.35.33:945][ 0]LogInit: - This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
[2022.11.04-16.35.33:945][ 0]LogInit: - This is an internal build.
[2022.11.04-16.35.33:945][ 0]LogCore: Skipped benchmarking clocks because the engine is running in a standalone program mode - CLOCK_MONOTONIC will be used.
[2022.11.04-16.35.33:945][ 0]LogInit: Unix-specific commandline switches:
[2022.11.04-16.35.33:945][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2022.11.04-16.35.33:945][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2022.11.04-16.35.33:945][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2022.11.04-16.35.33:945][ 0]LogInit: -filemapcachesize=NUMBER - set the size for case-sensitive file mapping cache
[2022.11.04-16.35.33:945][ 0]LogInit: -useksm - uses kernel same-page mapping (KSM) for mapped memory (OFF)
[2022.11.04-16.35.33:945][ 0]LogInit: -ksmmergeall - marks all mmap'd memory pages suitable for KSM (OFF)
[2022.11.04-16.35.33:945][ 0]LogInit: -preloadmodulesymbols - Loads the main module symbols file into memory (OFF)
[2022.11.04-16.35.33:945][ 0]LogInit: -sigdfl=SIGNAL - Allows a specific signal to be set to its default handler rather then ignoring the signal
[2022.11.04-16.35.33:945][ 0]LogInit: -crashhandlerstacksize - Allows setting crash handler stack sizes (204800)
[2022.11.04-16.35.33:945][ 0]LogInit: -noexclusivelockonwrite - disables marking files created by the engine as exclusive locked while the engine has them opened
[2022.11.04-16.35.33:945][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2022.11.04-16.35.33:945][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2022.11.04-16.35.33:945][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2022.11.04-16.35.33:945][ 0]LogInit: - Physical RAM available (not considering process quota): 47 GB (48053 MB, 49206272 KB, 50387222528 bytes)
[2022.11.04-16.35.33:945][ 0]LogInit: - VirtualMemoryAllocator pools will grow at scale 1.4
[2022.11.04-16.35.33:945][ 0]LogInit: - MemoryRangeDecommit() will be a no-op (re-run with -vmapoolevict to change)
[2022.11.04-16.35.33:951][ 0]LogUObjectArray: 388 objects as part of root set at end of initial load.
[2022.11.04-16.35.33:951][ 0]LogUObjectAllocator: 79472 out of 0 bytes used by permanent object pool.
[2022.11.04-16.35.33:951][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2022.11.04-16.35.33:951][ 0]LogInit: Using OS detected language (en-AU).
[2022.11.04-16.35.33:951][ 0]LogInit: Using OS detected locale (en-AU).
[2022.11.04-16.35.33:951][ 0]LogTextLocalizationManager: No specific localization for 'en-AU' exists, so 'en' will be used for the language.
[2022.11.04-16.35.33:979][ 0]LogInit: Using OS detected language (en-AU).
[2022.11.04-16.35.33:979][ 0]LogInit: Using OS detected locale (en-AU).
[2022.11.04-16.35.33:979][ 0]LogTextLocalizationManager: No localization for 'en-AU' exists, so 'en' will be used for the language.
[2022.11.04-16.35.33:979][ 0]LogTextLocalizationManager: No localization for 'en-AU' exists, so 'en' will be used for the locale.
[2022.11.04-16.35.33:980][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 1 prioritized culture(s) in 0.000036 seconds
[2022.11.04-16.35.33:980][ 0]CrashReportCoreLog: CrashReportClientVersion=1.0
[2022.11.04-16.35.33:980][ 0]CrashReportCoreLog: CrashReportReceiver disabled
[2022.11.04-16.35.33:980][ 0]CrashReportCoreLog: DataRouterUrl: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data
[2022.11.04-16.35.34:039][ 0]LogInit: Using libcurl 7.65.3-DEV
[2022.11.04-16.35.34:039][ 0]LogInit: - built for x86_64-unknown-linux-gnu
[2022.11.04-16.35.34:039][ 0]LogInit: - supports SSL with OpenSSL/1.1.1c
[2022.11.04-16.35.34:039][ 0]LogInit: - supports HTTP deflate (compression) using libz 1.2.8
[2022.11.04-16.35.34:039][ 0]LogInit: - other features:
[2022.11.04-16.35.34:039][ 0]LogInit: CURL_VERSION_SSL
[2022.11.04-16.35.34:039][ 0]LogInit: CURL_VERSION_LIBZ
[2022.11.04-16.35.34:039][ 0]LogInit: CURL_VERSION_IPV6
[2022.11.04-16.35.34:039][ 0]LogInit: CURL_VERSION_ASYNCHDNS
[2022.11.04-16.35.34:039][ 0]LogInit: CURL_VERSION_LARGEFILE
[2022.11.04-16.35.34:039][ 0]LogInit: CURL_VERSION_TLSAUTH_SRP
[2022.11.04-16.35.34:039][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
[2022.11.04-16.35.34:039][ 0]LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
[2022.11.04-16.35.34:039][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
[2022.11.04-16.35.34:039][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
[2022.11.04-16.35.34:039][ 0]LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
[2022.11.04-16.35.34:039][ 0]LogInit: - LocalHostAddr = Default
[2022.11.04-16.35.34:039][ 0]LogInit: - BufferSize = 65536
[2022.11.04-16.35.34:040][ 0]LogAnalytics: Display: [CrashReporter.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = ++UE5+Release-5.0-CL-20979098
[2022.11.04-16.35.34:043][ 0]CrashReportCoreLog: Initial state = Unknown UploadState value
[2022.11.04-16.35.34:043][ 0]CrashReportCoreLog: Initial state = Unknown UploadState value
[2022.11.04-16.35.34:043][ 0]LogCrashDebugHelper: DepotName: //UE5/Release-5.0
[2022.11.04-16.35.34:043][ 0]LogCrashDebugHelper: BuiltFromCL: 20979098
[2022.11.04-16.35.34:043][ 0]LogCrashDebugHelper: EngineVersion: 5.0.3-20979098+++UE5+Release-5.0
[2022.11.04-16.35.34:043][ 0]LogCrashDebugHelper: BuildVersion: ++UE5+Release-5.0-CL-20979098
[2022.11.04-16.35.35:018][ 0]CrashReportCoreLog: Got 4 pending files to upload from 'ensureinfo-DemoProject-pid-21420-11A2932D77A94BAD887D3E9BE94D0E67'
[2022.11.04-16.35.35:018][ 0]CrashReportCoreLog: State change from Ready to SendingFiles
[2022.11.04-16.35.35:018][ 0]CrashReportCoreLog: CompressAndSendData have 4 pending files
[2022.11.04-16.35.35:019][ 0]CrashReportCoreLog: CompressAndSendData compressing 157317 bytes ('/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Crashes/ensureinfo-DemoProject-pid-21420-11A2932D77A94BAD887D3E9BE94D0E67/DemoProject.log')
[2022.11.04-16.35.35:019][ 0]CrashReportCoreLog: CompressAndSendData compressing 64335 bytes ('/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Crashes/ensureinfo-DemoProject-pid-21420-11A2932D77A94BAD887D3E9BE94D0E67/CrashContext.runtime-xml')
[2022.11.04-16.35.35:019][ 0]CrashReportCoreLog: CompressAndSendData compressing 107 bytes ('/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Crashes/ensureinfo-DemoProject-pid-21420-11A2932D77A94BAD887D3E9BE94D0E67/CrashReportClient.ini')
[2022.11.04-16.35.35:019][ 0]CrashReportCoreLog: CompressAndSendData compressing 16822 bytes ('/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Crashes/ensureinfo-DemoProject-pid-21420-11A2932D77A94BAD887D3E9BE94D0E67/Diagnostics.txt')
[2022.11.04-16.35.35:031][ 0]CrashReportCoreLog: Sending HTTP request: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?AppID=CrashReporter&AppVersion=5.0.3-20979098%2B%2B%2BUE5%2BRelease-5.0&AppEnvironment=Release&UploadType=crashreports&UserID=1eb80cad545147fcaea9d9fecfc34700-000003e8%7C%7C1eb80cad545147fcaea9d9fecfc34700
[2022.11.04-16.35.36:550][ 0]CrashReportCoreLog: OnProcessRequestComplete(), State=SendingFiles bSucceeded=1
[2022.11.04-16.35.36:550][ 0]CrashReportCoreLog: State change from SendingFiles to SendingFiles
[2022.11.04-16.35.36:550][ 0]CrashReportCoreLog: All uploads done
[2022.11.04-16.35.36:550][ 0]CrashReportCoreLog: State change from SendingFiles to Finished
[2022.11.04-16.35.37:051][ 0]CrashReportCoreLog: Final state (Receiver) = Finished
[2022.11.04-16.35.37:051][ 0]CrashReportCoreLog: Final state (Receiver) = Unknown UploadState value
[2022.11.04-16.35.37:052][ 0]LogCore: Engine exit requested (reason: CrashReportClientApp RequestExit)
[2022.11.04-16.35.37:052][ 0]LogExit: Preparing to exit.
[2022.11.04-16.35.37:055][ 0]LogExit: Object subsystem successfully closed.
[2022.11.04-16.35.37:155][ 0]LogModuleManager: Shutting down and abandoning module CrashDebugHelper (14)
[2022.11.04-16.35.37:155][ 0]LogModuleManager: Shutting down and abandoning module AnalyticsET (12)
[2022.11.04-16.35.37:155][ 0]LogModuleManager: Shutting down and abandoning module HTTP (11)
[2022.11.04-16.35.37:155][ 0]LogHttp: Warning: Http module shutting down, but needs to wait on 1 outstanding Http requests:
[2022.11.04-16.35.37:155][ 0]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B87F05A6C-847A-4F24-999C-4CE0F0A11BFD%7D&AppID=CrashReporter.Release&AppVersion=%2B%2BUE5%2BRelease-5.0-CL-20979098&UserID=1eb80cad545147fcaea9d9fecfc34700-000003e8%7C%7C1eb80cad545147fcaea9d9fecfc34700&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
[2022.11.04-16.35.37:155][ 0]LogHttp: Warning: Cleaning up 1 outstanding Http requests.
[2022.11.04-16.35.37:155][ 0]LogHttp: Warning: Sleeping 0.500s to wait for 1 outstanding Http requests.
[2022.11.04-16.35.37:673][ 0]LogModuleManager: Shutting down and abandoning module SSL (10)
[2022.11.04-16.35.37:674][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (6)
[2022.11.04-16.35.37:674][ 0]LogModuleManager: Shutting down and abandoning module PakFile (4)
[2022.11.04-16.35.37:674][ 0]LogModuleManager: Shutting down and abandoning module RSA (3)
[2022.11.04-16.35.37:682][ 0]LogExit: Exiting.
[2022.11.04-16.35.37:695][ 0]Log file closed, 11/05/22 00:35:37
[2022.11.05-02.24.17:521][ 0]LogInit: Unix hardware info:
[2022.11.05-02.24.17:521][ 0]LogInit: - we are the first instance of this executable
[2022.11.05-02.24.17:521][ 0]LogInit: - this process' id (pid) is 167447, parent process' id (ppid) is 116825
[2022.11.05-02.24.17:521][ 0]LogInit: - we are not running under debugger
[2022.11.05-02.24.17:521][ 0]LogInit: - machine network name is 'xmt-pc'
[2022.11.05-02.24.17:521][ 0]LogInit: - user name is 'xmt' (xmt)
[2022.11.05-02.24.17:521][ 0]LogInit: - we're logged in locally
[2022.11.05-02.24.17:521][ 0]LogInit: - we're running with rendering
[2022.11.05-02.24.17:521][ 0]LogInit: - CPU: GenuineIntel 'Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz' (signature: 0x306F2)
[2022.11.05-02.24.17:521][ 0]LogInit: - Number of physical cores available for the process: 48
[2022.11.05-02.24.17:521][ 0]LogInit: - Number of logical cores available for the process: 48
[2022.11.05-02.24.17:521][ 0]LogInit: - Cache line size: 64
[2022.11.05-02.24.17:521][ 0]LogInit: - GPU Info. Card0 PCI-id: 0x1002-0x73ff
[2022.11.05-02.24.17:521][ 0]LogInit: - Memory allocator used: Mimalloc
[2022.11.05-02.24.17:521][ 0]LogInit: - This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
[2022.11.05-02.24.17:521][ 0]LogInit: - This is an internal build.
[2022.11.05-02.24.17:521][ 0]LogCore: Skipped benchmarking clocks because the engine is running in a standalone program mode - CLOCK_MONOTONIC will be used.
[2022.11.05-02.24.17:521][ 0]LogInit: Unix-specific commandline switches:
[2022.11.05-02.24.17:521][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2022.11.05-02.24.17:521][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2022.11.05-02.24.17:521][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2022.11.05-02.24.17:521][ 0]LogInit: -filemapcachesize=NUMBER - set the size for case-sensitive file mapping cache
[2022.11.05-02.24.17:521][ 0]LogInit: -useksm - uses kernel same-page mapping (KSM) for mapped memory (OFF)
[2022.11.05-02.24.17:521][ 0]LogInit: -ksmmergeall - marks all mmap'd memory pages suitable for KSM (OFF)
[2022.11.05-02.24.17:522][ 0]LogInit: -preloadmodulesymbols - Loads the main module symbols file into memory (OFF)
[2022.11.05-02.24.17:522][ 0]LogInit: -sigdfl=SIGNAL - Allows a specific signal to be set to its default handler rather then ignoring the signal
[2022.11.05-02.24.17:522][ 0]LogInit: -crashhandlerstacksize - Allows setting crash handler stack sizes (204800)
[2022.11.05-02.24.17:522][ 0]LogInit: -noexclusivelockonwrite - disables marking files created by the engine as exclusive locked while the engine has them opened
[2022.11.05-02.24.17:522][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2022.11.05-02.24.17:522][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2022.11.05-02.24.17:522][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2022.11.05-02.24.17:522][ 0]LogInit: - Physical RAM available (not considering process quota): 47 GB (48053 MB, 49206272 KB, 50387222528 bytes)
[2022.11.05-02.24.17:522][ 0]LogInit: - VirtualMemoryAllocator pools will grow at scale 1.4
[2022.11.05-02.24.17:522][ 0]LogInit: - MemoryRangeDecommit() will be a no-op (re-run with -vmapoolevict to change)
[2022.11.05-02.24.17:525][ 0]LogUObjectArray: 388 objects as part of root set at end of initial load.
[2022.11.05-02.24.17:525][ 0]LogUObjectAllocator: 79472 out of 0 bytes used by permanent object pool.
[2022.11.05-02.24.17:525][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2022.11.05-02.24.17:526][ 0]LogInit: Using OS detected language (en-AU).
[2022.11.05-02.24.17:526][ 0]LogInit: Using OS detected locale (en-AU).
[2022.11.05-02.24.17:526][ 0]LogTextLocalizationManager: No specific localization for 'en-AU' exists, so 'en' will be used for the language.
[2022.11.05-02.24.17:554][ 0]LogInit: Using OS detected language (en-AU).
[2022.11.05-02.24.17:554][ 0]LogInit: Using OS detected locale (en-AU).
[2022.11.05-02.24.17:554][ 0]LogTextLocalizationManager: No localization for 'en-AU' exists, so 'en' will be used for the language.
[2022.11.05-02.24.17:554][ 0]LogTextLocalizationManager: No localization for 'en-AU' exists, so 'en' will be used for the locale.
[2022.11.05-02.24.17:554][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 1 prioritized culture(s) in 0.000035 seconds
[2022.11.05-02.24.17:554][ 0]CrashReportCoreLog: CrashReportClientVersion=1.0
[2022.11.05-02.24.17:554][ 0]CrashReportCoreLog: CrashReportReceiver disabled
[2022.11.05-02.24.17:554][ 0]CrashReportCoreLog: DataRouterUrl: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data
[2022.11.05-02.24.17:573][ 0]LogInit: Using libcurl 7.65.3-DEV
[2022.11.05-02.24.17:573][ 0]LogInit: - built for x86_64-unknown-linux-gnu
[2022.11.05-02.24.17:573][ 0]LogInit: - supports SSL with OpenSSL/1.1.1c
[2022.11.05-02.24.17:573][ 0]LogInit: - supports HTTP deflate (compression) using libz 1.2.8
[2022.11.05-02.24.17:573][ 0]LogInit: - other features:
[2022.11.05-02.24.17:573][ 0]LogInit: CURL_VERSION_SSL
[2022.11.05-02.24.17:573][ 0]LogInit: CURL_VERSION_LIBZ
[2022.11.05-02.24.17:573][ 0]LogInit: CURL_VERSION_IPV6
[2022.11.05-02.24.17:573][ 0]LogInit: CURL_VERSION_ASYNCHDNS
[2022.11.05-02.24.17:573][ 0]LogInit: CURL_VERSION_LARGEFILE
[2022.11.05-02.24.17:573][ 0]LogInit: CURL_VERSION_TLSAUTH_SRP
[2022.11.05-02.24.17:573][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
[2022.11.05-02.24.17:573][ 0]LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
[2022.11.05-02.24.17:573][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
[2022.11.05-02.24.17:573][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
[2022.11.05-02.24.17:573][ 0]LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
[2022.11.05-02.24.17:573][ 0]LogInit: - LocalHostAddr = Default
[2022.11.05-02.24.17:573][ 0]LogInit: - BufferSize = 65536
[2022.11.05-02.24.17:573][ 0]LogAnalytics: Display: [CrashReporter.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = ++UE5+Release-5.0-CL-20979098
[2022.11.05-02.24.17:575][ 0]LogInit: Initializing SDL.
[2022.11.05-02.24.17:792][ 0]LogInit: Initialized SDL 2.0.20 revision: (compiled against 2.0.20)
[2022.11.05-02.24.17:792][ 0]LogInit: Using SDL video driver 'x11'
[2022.11.05-02.24.17:871][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2022.11.05-02.24.17:871][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2022.11.05-02.24.17:878][ 0]LogSlate: Using FreeType 2.10.0
[2022.11.05-02.24.17:882][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2022.11.05-02.24.17:882][ 0]LogInit: Using SDL_WINDOW_OPENGL
[2022.11.05-02.24.17:886][ 0]LogInit: FSlateOpenGLContext::Initialize - creating OpenGL 2.1 context
[2022.11.05-02.24.18:039][ 0]CrashReportCoreLog: Initial state = Unknown UploadState value
[2022.11.05-02.24.18:039][ 0]CrashReportCoreLog: Initial state = Unknown UploadState value
[2022.11.05-02.24.18:119][ 0]LogInit: FSlateOpenGLContext::Initialize - creating OpenGL 2.1 context
[2022.11.05-02.24.18:123][ 0]LogSlate: Took 0.000105 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2022.11.05-02.24.18:124][ 0]LogSlate: Took 0.000095 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2022.11.05-02.24.18:127][ 0]LogSlate: Took 0.000099 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2022.11.05-02.24.23:972][ 0]CrashReportCoreLog: Got 4 pending files to upload from 'crashinfo-DemoProject-pid-116825-A5ED19B4764748D294128106D70747CF'
[2022.11.05-02.24.23:972][ 0]CrashReportCoreLog: State change from Ready to SendingFiles
[2022.11.05-02.24.23:972][ 0]CrashReportCoreLog: CompressAndSendData have 4 pending files
[2022.11.05-02.24.23:973][ 0]CrashReportCoreLog: CompressAndSendData compressing 755272 bytes ('/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Crashes/crashinfo-DemoProject-pid-116825-A5ED19B4764748D294128106D70747CF/DemoProject.log')
[2022.11.05-02.24.23:974][ 0]CrashReportCoreLog: CompressAndSendData compressing 29495 bytes ('/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Crashes/crashinfo-DemoProject-pid-116825-A5ED19B4764748D294128106D70747CF/CrashContext.runtime-xml')
[2022.11.05-02.24.23:974][ 0]CrashReportCoreLog: CompressAndSendData compressing 107 bytes ('/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Crashes/crashinfo-DemoProject-pid-116825-A5ED19B4764748D294128106D70747CF/CrashReportClient.ini')
[2022.11.05-02.24.23:974][ 0]CrashReportCoreLog: CompressAndSendData compressing 3788 bytes ('/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Crashes/crashinfo-DemoProject-pid-116825-A5ED19B4764748D294128106D70747CF/Diagnostics.txt')
[2022.11.05-02.24.24:009][ 0]CrashReportCoreLog: Sending HTTP request: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?AppID=CrashReporter&AppVersion=5.0.3-20979098%2B%2B%2BUE5%2BRelease-5.0&AppEnvironment=Release&UploadType=crashreports&UserID=1eb80cad545147fcaea9d9fecfc34700-000003e8%7C%7C1eb80cad545147fcaea9d9fecfc34700
[2022.11.05-02.24.25:780][ 0]CrashReportCoreLog: OnProcessRequestComplete(), State=SendingFiles bSucceeded=1
[2022.11.05-02.24.25:780][ 0]CrashReportCoreLog: State change from SendingFiles to SendingFiles
[2022.11.05-02.24.25:780][ 0]CrashReportCoreLog: All uploads done
[2022.11.05-02.24.25:780][ 0]CrashReportCoreLog: State change from SendingFiles to Finished
[2022.11.05-02.24.26:013][ 0]LogSlate: Request Window 'UE5-DemoProject Crash Reporter' being destroyed
[2022.11.05-02.24.26:013][ 0]LogSlate: Window 'UE5-DemoProject Crash Reporter' being destroyed
[2022.11.05-02.24.26:017][ 0]LogCore: Engine exit requested (reason: OnRequestExit)
[2022.11.05-02.24.26:019][ 0]CrashReportCoreLog: Final state (Receiver) = Finished
[2022.11.05-02.24.26:019][ 0]CrashReportCoreLog: Final state (Receiver) = Unknown UploadState value
[2022.11.05-02.24.26:023][ 0]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2022.11.05-02.24.26:024][ 0]LogCore: Engine exit requested (reason: CrashReportClientApp RequestExit; note: exit was already requested)
[2022.11.05-02.24.26:024][ 0]LogExit: Preparing to exit.
[2022.11.05-02.24.26:026][ 0]LogExit: Object subsystem successfully closed.
[2022.11.05-02.24.26:027][ 0]LogModuleManager: Shutting down and abandoning module ImageWrapper (16)
[2022.11.05-02.24.26:027][ 0]LogModuleManager: Shutting down and abandoning module InputCore (14)
[2022.11.05-02.24.26:027][ 0]LogModuleManager: Shutting down and abandoning module AnalyticsET (12)
[2022.11.05-02.24.26:027][ 0]LogModuleManager: Shutting down and abandoning module HTTP (11)
[2022.11.05-02.24.26:027][ 0]LogHttp: Warning: Http module shutting down, but needs to wait on 1 outstanding Http requests:
[2022.11.05-02.24.26:027][ 0]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B266BA855-1E90-446C-A3DA-EEB85EED609A%7D&AppID=CrashReporter.Release&AppVersion=%2B%2BUE5%2BRelease-5.0-CL-20979098&UserID=1eb80cad545147fcaea9d9fecfc34700-000003e8%7C%7C1eb80cad545147fcaea9d9fecfc34700&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
[2022.11.05-02.24.26:027][ 0]LogHttp: Warning: Cleaning up 1 outstanding Http requests.
[2022.11.05-02.24.26:027][ 0]LogHttp: Warning: Sleeping 0.500s to wait for 1 outstanding Http requests.
[2022.11.05-02.24.26:561][ 0]LogModuleManager: Shutting down and abandoning module SSL (10)
[2022.11.05-02.24.26:562][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (6)
[2022.11.05-02.24.26:562][ 0]LogModuleManager: Shutting down and abandoning module PakFile (4)
[2022.11.05-02.24.26:562][ 0]LogModuleManager: Shutting down and abandoning module RSA (3)
[2022.11.05-02.24.26:569][ 0]LogExit: Exiting.
[2022.11.05-02.24.26:569][ 0]LogInit: Tearing down SDL.
[2022.11.05-02.24.26:590][ 0]Log file closed, 11/05/22 10:24:26

View File

@ -0,0 +1,5589 @@
Log file open, 11/05/22 07:01:22
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: DemoProject
LogCsvProfiler: Display: Metadata set : platform="Linux"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098"
LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0"
LogCsvProfiler: Display: Metadata set : commandline="" "/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject"""
LogCsvProfiler: Display: Metadata set : os="Feren OS 5.15.0-52-generic"
LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : loginid="1eb80cad545147fcaea9d9fecfc34700-000003e8"
LogCsvProfiler: Display: Metadata set : llm="0"
LogPlatformFile: Not using cached read wrapper
LogStats: Stats thread started at 0.171306
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Linux-4361298A8FD44ABDA2427FE48D01079B
Session CrashGUID >====================================================
LogConfig: Display: Loading Unix ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.05 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
LogConfig: Display: Loading HoloLens ini files took 0.08 seconds
LogConfig: Display: Loading Android ini files took 0.08 seconds
LogConfig: Display: Loading Mac ini files took 0.09 seconds
LogConfig: Display: Loading IOS ini files took 0.09 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.10 seconds
LogConfig: Display: Loading TVOS ini files took 0.11 seconds
LogConfig: Display: Loading Windows ini files took 0.12 seconds
LogPluginManager: Warning: Plugin 'MegascansPlugin' is not compatible with the current engine version (4.27.0)
LogInit: Initializing SDL.
LogInit: Initialized SDL 2.0.20 revision: (compiled against 2.0.20)
LogInit: Using SDL video driver 'x11'
LogInit: Display metrics:
LogInit: PrimaryDisplayWidth: 1920
LogInit: PrimaryDisplayHeight: 1080
LogInit: PrimaryDisplayWorkAreaRect:
LogInit: Left=0, Top=0, Right=1920, Bottom=1050
LogInit: VirtualDisplayRect:
LogInit: Left=0, Top=0, Right=1920, Bottom=1050
LogInit: TitleSafePaddingSize: X=0.000 Y=0.000 Z=0.000 W=0.000
LogInit: ActionSafePaddingSize: X=0.000 Y=0.000 Z=0.000 W=0.000
LogInit: Number of monitors: 1
LogInit: Monitor 0
LogInit: Name: HUION 17"
LogInit: ID: display0
LogInit: NativeWidth: 1920
LogInit: NativeHeight: 1080
LogInit: bIsPrimary: true
Message dialog closed, result: No, title: 'MegascansPlugin' is Incompatible, text: The 'MegascansPlugin' plugin was designed for build 4.27.0. Attempt to load it anyway?
LogPluginManager: Display: Skipping load of 'MegascansPlugin'.
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin MatineeToLevelSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin RuntimePhysXCooking
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin DatabaseSupport
LogPluginManager: Mounting Engine plugin SQLiteSupport
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogInit: Using libcurl 7.65.3-DEV
LogInit: - built for x86_64-unknown-linux-gnu
LogInit: - supports SSL with OpenSSL/1.1.1c
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_TLSAUTH_SRP
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE5+Release-5.0-CL-20979098
LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0
LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0
LogInit: Net CL: 19505902
LogInit: OS: Feren OS (5.15.0-52-generic), CPU: Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz, GPU: GenericGPUBrand
LogInit: Compiled (64-bit): Jul 7 2022 02:17:36
LogInit: Compiled with Clang: 13.0.1
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.0
LogInit: Command Line:
LogInit: Base Directory: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Binaries/Linux/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 34
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2022.11.04-23.01.41:256][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2022.11.04-23.01.41:256][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2022.11.04-23.01.41:259][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
[2022.11.04-23.01.41:259][ 0]LogLinux: Selected Device Profile: [LinuxEditor]
[2022.11.04-23.01.41:259][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [LinuxEditor]
[2022.11.04-23.01.41:259][ 0]LogHAL: Display: Platform has ~ 47 GB [50387222528 / 68719476736 / 47], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2022.11.04-23.01.41:259][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Linux]
[2022.11.04-23.01.41:259][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Config/LinuxEditor/Editor.ini]
[2022.11.04-23.01.41:260][ 0]LogInit: Unix hardware info:
[2022.11.04-23.01.41:260][ 0]LogInit: - we are the first instance of this executable
[2022.11.04-23.01.41:260][ 0]LogInit: - this process' id (pid) is 116825, parent process' id (ppid) is 1
[2022.11.04-23.01.41:260][ 0]LogInit: - we are not running under debugger
[2022.11.04-23.01.41:260][ 0]LogInit: - machine network name is 'xmt-pc'
[2022.11.04-23.01.41:260][ 0]LogInit: - user name is 'xmt' (xmt)
[2022.11.04-23.01.41:260][ 0]LogInit: - we're logged in locally
[2022.11.04-23.01.41:260][ 0]LogInit: - we're running with rendering
[2022.11.04-23.01.41:260][ 0]LogInit: - CPU: GenuineIntel 'Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz' (signature: 0x306F2)
[2022.11.04-23.01.41:260][ 0]LogInit: - Number of physical cores available for the process: 48
[2022.11.04-23.01.41:260][ 0]LogInit: - Number of logical cores available for the process: 48
[2022.11.04-23.01.41:260][ 0]LogInit: - Cache line size: 64
[2022.11.04-23.01.41:260][ 0]LogInit: - GPU Info. Card0 PCI-id: 0x1002-0x73ff
[2022.11.04-23.01.41:260][ 0]LogInit: - Memory allocator used: Mimalloc
[2022.11.04-23.01.41:260][ 0]LogInit: - This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
[2022.11.04-23.01.41:260][ 0]LogInit: - This is an internal build.
[2022.11.04-23.01.41:260][ 0]LogCore: Benchmarking clocks:
[2022.11.04-23.01.41:260][ 0]LogCore: - CLOCK_MONOTONIC (id=1) can sustain 36471441 (36471K, 36M) calls per second without zero deltas.
[2022.11.04-23.01.41:260][ 0]LogCore: - CLOCK_MONOTONIC_RAW (id=4) can sustain 36042324 (36042K, 36M) calls per second without zero deltas.
[2022.11.04-23.01.41:260][ 0]LogCore: - CLOCK_MONOTONIC_COARSE (id=6) can sustain 95511882 (95512K, 96M) calls per second with 99.999728% zero deltas.
[2022.11.04-23.01.41:260][ 0]LogCore: Selected clock_id 1 (CLOCK_MONOTONIC) since it is the fastest support clock without zero deltas.
[2022.11.04-23.01.41:260][ 0]LogInit: Unix-specific commandline switches:
[2022.11.04-23.01.41:260][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2022.11.04-23.01.41:260][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2022.11.04-23.01.41:260][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2022.11.04-23.01.41:260][ 0]LogInit: -filemapcachesize=NUMBER - set the size for case-sensitive file mapping cache
[2022.11.04-23.01.41:260][ 0]LogInit: -useksm - uses kernel same-page mapping (KSM) for mapped memory (OFF)
[2022.11.04-23.01.41:260][ 0]LogInit: -ksmmergeall - marks all mmap'd memory pages suitable for KSM (OFF)
[2022.11.04-23.01.41:260][ 0]LogInit: -preloadmodulesymbols - Loads the main module symbols file into memory (OFF)
[2022.11.04-23.01.41:260][ 0]LogInit: -sigdfl=SIGNAL - Allows a specific signal to be set to its default handler rather then ignoring the signal
[2022.11.04-23.01.41:260][ 0]LogInit: -crashhandlerstacksize - Allows setting crash handler stack sizes (204800)
[2022.11.04-23.01.41:260][ 0]LogInit: -noexclusivelockonwrite - disables marking files created by the engine as exclusive locked while the engine has them opened
[2022.11.04-23.01.41:260][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2022.11.04-23.01.41:260][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2022.11.04-23.01.41:260][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2022.11.04-23.01.41:260][ 0]LogInit: - Physical RAM available (not considering process quota): 47 GB (48053 MB, 49206272 KB, 50387222528 bytes)
[2022.11.04-23.01.41:260][ 0]LogInit: - VirtualMemoryAllocator pools will grow at scale 1.4
[2022.11.04-23.01.41:260][ 0]LogInit: - MemoryRangeDecommit() will be a no-op (re-run with -vmapoolevict to change)
[2022.11.04-23.01.41:260][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2022.11.04-23.01.43:347][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2022.11.04-23.01.43:381][ 0]LogInit: Using OS detected language (en-AU).
[2022.11.04-23.01.43:381][ 0]LogInit: Using OS detected locale (en-AU).
[2022.11.04-23.01.43:382][ 0]LogTextLocalizationManager: No specific localization for 'en-AU' exists, so 'en' will be used for the language.
[2022.11.04-23.01.43:701][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2022.11.04-23.01.43:701][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2022.11.04-23.01.45:778][ 0]LogInit: Using SDL_WINDOW_VULKAN
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: - Found 7 instance layers
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_LAYER_LUNARG_standard_validation
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_LAYER_MESA_device_select
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_LAYER_MESA_overlay
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_LAYER_VALVE_steam_fossilize_32
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_LAYER_VALVE_steam_fossilize_64
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_LAYER_VALVE_steam_overlay_32
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_LAYER_VALVE_steam_overlay_64
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: - Found 18 instance extensions
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_EXT_acquire_xlib_display
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_EXT_debug_report
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_EXT_debug_utils
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_EXT_direct_mode_display
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_EXT_display_surface_counter
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_device_group_creation
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_display
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_external_fence_capabilities
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_external_memory_capabilities
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_external_semaphore_capabilities
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_get_display_properties2
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_get_physical_device_properties2
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_get_surface_capabilities2
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_surface
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_surface_protected_capabilities
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_wayland_surface
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_xcb_surface
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_xlib_surface
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: Not using instance layers
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: Using instance extensions
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_surface
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_xlib_surface
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_external_memory_capabilities
[2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_get_physical_device_properties2
[2022.11.04-23.01.45:859][ 0]LogVulkanRHI: Display: Found 2 device(s)
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: Device 0: AMD RADV DIMGREY_CAVEFISH
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - API 1.2.182(0x4020b6) Driver 0x5402006 VendorId 0x1002
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - DeviceID 0x73ff Type Discrete GPU
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Max Descriptor Sets Bound 32 Timestamps 1
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Device Properties driverName: radv
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Device Properties driverInfo: Mesa 21.2.6
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device layer VK_LAYER_MESA_device_select
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_buffer_marker
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_device_coherent_memory
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_draw_indirect_count
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_gcn_shader
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_gpu_shader_half_float
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_gpu_shader_int16
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_memory_overallocation_behavior
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_mixed_attachment_samples
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_ballot
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_core_properties
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_core_properties2
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_explicit_vertex_parameter
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_fragment_mask
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_image_load_store_lod
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_info
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_trinary_minmax
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_texture_gather_bias_lod
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_4444_formats
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_buffer_device_address
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_calibrated_timestamps
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_color_write_enable
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_conditional_rendering
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_conservative_rasterization
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_custom_border_color
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_depth_clip_enable
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_depth_range_unrestricted
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_descriptor_indexing
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_discard_rectangles
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_display_control
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_extended_dynamic_state
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_extended_dynamic_state2
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_external_memory_dma_buf
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_external_memory_host
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_global_priority
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_global_priority_query
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_host_query_reset
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_image_drm_format_modifier
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_image_robustness
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_index_type_uint8
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_inline_uniform_block
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_line_rasterization
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_memory_budget
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_memory_priority
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_multi_draw
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_pci_bus_info
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_physical_device_drm
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_pipeline_creation_cache_control
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_pipeline_creation_feedback
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_post_depth_coverage
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_private_data
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_provoking_vertex
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_queue_family_foreign
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_robustness2
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_sampler_filter_minmax
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_scalar_block_layout
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_atomic_float
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_demote_to_helper_invocation
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_image_atomic_int64
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_stencil_export
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_subgroup_ballot
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_subgroup_vote
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_viewport_index_layer
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_subgroup_size_control
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_texel_buffer_alignment
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_transform_feedback
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_vertex_attribute_divisor
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_ycbcr_image_arrays
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_decorate_string
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_hlsl_functionality1
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_user_type
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_16bit_storage
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_8bit_storage
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_bind_memory2
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_buffer_device_address
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_copy_commands2
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_create_renderpass2
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_dedicated_allocation
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_deferred_host_operations
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_depth_stencil_resolve
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_descriptor_update_template
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_device_group
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_draw_indirect_count
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_driver_properties
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_fence
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_fence_fd
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_memory
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_memory_fd
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_semaphore
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_semaphore_fd
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_fragment_shading_rate
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_get_memory_requirements2
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_image_format_list
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_imageless_framebuffer
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_incremental_present
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance1
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance2
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance3
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_multiview
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_pipeline_executable_properties
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_push_descriptor
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_relaxed_block_layout
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_sampler_mirror_clamp_to_edge
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_sampler_ycbcr_conversion
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_separate_depth_stencil_layouts
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_atomic_int64
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_clock
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_draw_parameters
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_float16_int8
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_float_controls
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_non_semantic_info
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_subgroup_extended_types
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_subgroup_uniform_control_flow
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_terminate_invocation
[2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_spirv_1_4
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_storage_buffer_storage_class
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_swapchain
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_swapchain_mutable_format
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_timeline_semaphore
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_uniform_buffer_standard_layout
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_variable_pointers
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_vulkan_memory_model
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_workgroup_memory_explicit_layout
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_zero_initialize_workgroup_memory
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_NV_compute_shader_derivatives
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_VALVE_mutable_descriptor_type
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: Device 1: llvmpipe (LLVM 12.0.0, 256 bits)
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - API 1.1.182(0x4010b6) Driver 0x1 VendorId 0x10005
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - DeviceID 0x0 Type CPU
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Max Descriptor Sets Bound 8 Timestamps 1
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Device Properties driverName: llvmpipe
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Device Properties driverInfo: Mesa 21.2.6 (LLVM 12.0.0)
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device layer VK_LAYER_MESA_device_select
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_calibrated_timestamps
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_conditional_rendering
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_custom_border_color
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_extended_dynamic_state
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_extended_dynamic_state2
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_host_query_reset
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_index_type_uint8
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_line_rasterization
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_multi_draw
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_post_depth_coverage
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_private_data
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_provoking_vertex
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_sampler_filter_minmax
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_scalar_block_layout
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_separate_stencil_usage
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_stencil_export
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_viewport_index_layer
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_transform_feedback
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_vertex_attribute_divisor
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_vertex_input_dynamic_state
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_decorate_string
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_hlsl_functionality1
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_16bit_storage
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_8bit_storage
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_bind_memory2
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_buffer_device_address
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_copy_commands2
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_create_renderpass2
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_dedicated_allocation
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_descriptor_update_template
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_device_group
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_draw_indirect_count
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_driver_properties
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_fence
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_memory
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_semaphore
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_get_memory_requirements2
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_image_format_list
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_imageless_framebuffer
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_incremental_present
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance1
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance2
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance3
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_multiview
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_push_descriptor
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_relaxed_block_layout
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_sampler_mirror_clamp_to_edge
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_separate_depth_stencil_layouts
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_atomic_int64
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_draw_parameters
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_storage_buffer_storage_class
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_swapchain
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_uniform_buffer_standard_layout
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_variable_pointers
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: Using Device 0: Geometry 1 BufferAtomic64 1 ImageAtomic64 1
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: Found 2 Queue Families
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: Initializing Queue Family 0: 1 queues Gfx Compute Xfer Sparse
[2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: Skipping unnecessary Queue Family 1: 4 queues Compute Xfer Sparse
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: Using device layers
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: Using device extensions
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_driver_properties
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_get_memory_requirements2
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_dedicated_allocation
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_create_renderpass2
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_fragment_shading_rate
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_swapchain
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_maintenance1
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_maintenance2
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_EXT_memory_budget
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_EXT_memory_priority
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_shader_atomic_int64
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_EXT_shader_image_atomic_int64
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_image_format_list
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_EXT_shader_viewport_index_layer
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: MapImageFormatSupport: D24 is not supported with VkFormat 125, falling back to VkFormat 128
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: Max memory allocations -1.
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 3 Device Memory Heaps:
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 0: Flags 0x1 - Size 8321499136 (7936.00 MB) - Used 0 (0.00%) - DeviceLocal - PrimaryHeap
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 1: Flags 0x0 - Size 8573157376 (8176.00 MB) - Used 0 (0.00%)
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 2: Flags 0x1 - Size 268435456 (256.00 MB) - Used 0 (0.00%) - DeviceLocal
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 8 Device Memory Types (Not unified):
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 0: Flags 0x00001 - Heap 0 - DeviceLocal
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 4: Flags 0x000c1 - Heap 0 - DeviceLocal
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 1: Flags 0x00006 - Heap 1 - HostVisible HostCoherent
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 3: Flags 0x0000e - Heap 1 - HostVisible HostCoherent HostCached
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 5: Flags 0x000c6 - Heap 1 - HostVisible HostCoherent
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 7: Flags 0x000ce - Heap 1 - HostVisible HostCoherent HostCached
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 2: Flags 0x00007 - Heap 2 - DeviceLocal HostVisible HostCoherent
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 6: Flags 0x000c7 - Heap 2 - DeviceLocal HostVisible HostCoherent
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: Memory Budget Extension:
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: | Usage | Budget | Size |
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: ---------|------------------------------------------------------------------|
[2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: HEAP 00 | 0.00% / 0.00 MB | 7178.67 MB | 7936.00 MB |
[2022.11.04-23.01.45:873][ 0]LogVulkanRHI: Display: HEAP 01 | 0.00% / 0.00 MB | 8056.48 MB | 8176.00 MB |
[2022.11.04-23.01.45:873][ 0]LogVulkanRHI: Display: HEAP 02 | 0.29% / 0.74 MB | 173.11 MB | 256.00 MB |
[2022.11.04-23.01.45:873][ 0]LogVulkanRHI: Display: ---------|------------------------------------------------------------------|
[2022.11.04-23.01.45:874][ 0]LogVulkanRHI: Display: FVulkanPipelineStateCacheManager: Binary pipeline cache '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/VulkanPSO.cache.1002.73ff' not found.
[2022.11.04-23.01.45:874][ 0]LogVulkanRHI: Adapter Name: AMD RADV DIMGREY_CAVEFISH
[2022.11.04-23.01.45:874][ 0]LogVulkanRHI: API Version: 1.2.182
[2022.11.04-23.01.45:874][ 0]LogVulkanRHI: Driver Version: 21.2.6
[2022.11.04-23.01.45:883][ 0]LogRHI: Texture pool is 5734 MB (70% of 8192 MB)
[2022.11.04-23.01.46:567][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyReport_0.log" -log="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyLog_0.log" -project="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" -platform=all'
[2022.11.04-23.01.46:567][ 0]LogMonitoredProcess: Running Serialized UAT: [ /usr/bin/env -- "/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Build/BatchFiles/RunUAT.sh" -ScriptsForProject="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyReport_0.log" -log="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyLog_0.log" -project="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" -platform=all ]
[2022.11.04-23.01.46:572][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
[2022.11.04-23.01.46:572][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texlinux64.2.9.5.so
[2022.11.04-23.01.47:566][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 150
[2022.11.04-23.01.47:566][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2022.11.04-23.01.47:566][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2022.11.04-23.01.47:566][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2022.11.04-23.01.47:566][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2022.11.04-23.01.48:505][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2022.11.04-23.01.48:505][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2022.11.04-23.01.48:505][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2022.11.04-23.01.49:468][ 0]LogTargetPlatformManager: Display: Building Assets For LinuxEditor
[2022.11.04-23.01.49:468][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
[2022.11.04-23.01.50:357][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
[2022.11.04-23.01.50:358][ 0]LogTargetPlatformManager: ADPCM
[2022.11.04-23.01.50:358][ 0]LogTargetPlatformManager: PCM
[2022.11.04-23.01.50:358][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink
[2022.11.04-23.01.50:358][ 0]LogTargetPlatformManager: BINKA
[2022.11.04-23.01.51:243][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg
[2022.11.04-23.01.51:243][ 0]LogTargetPlatformManager: OGG
[2022.11.04-23.01.52:133][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
[2022.11.04-23.01.52:133][ 0]LogTargetPlatformManager: OPUS
[2022.11.04-23.01.52:133][ 0]LogTargetPlatformManager: Unable to find shader format SF_VULKAN_SM5 from hinted modules, loading all potential format modules to find it
[2022.11.04-23.01.52:148][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2022.11.04-23.01.52:148][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2022.11.04-23.01.52:148][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2022.11.04-23.01.52:149][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2022.11.04-23.01.52:150][ 0]LogTargetPlatformManager: VVM_1_0
[2022.11.04-23.01.52:156][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2022.11.04-23.01.52:156][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2022.11.04-23.01.52:156][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2022.11.04-23.01.52:156][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2022.11.04-23.01.52:156][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2022.11.04-23.01.52:156][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2022.11.04-23.01.52:157][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/ShaderAutogen/SF_VULKAN_SM5/AutogenShaderHeaders.ush
[2022.11.04-23.01.52:157][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2022.11.04-23.01.52:157][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/ShaderAutogen/SF_VULKAN_ES31/AutogenShaderHeaders.ush
[2022.11.04-23.01.52:157][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2022.11.04-23.01.52:159][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2022.11.04-23.01.52:159][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2022.11.04-23.01.52:159][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2022.11.04-23.01.52:159][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2022.11.04-23.01.52:189][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB)
[2022.11.04-23.01.52:189][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2022.11.04-23.01.52:189][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2022.11.04-23.01.52:192][ 0]LogDerivedDataCache: Speed tests for /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache took 0.00 seconds
[2022.11.04-23.01.52:192][ 0]LogDerivedDataCache: Display: Performance to /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Latency=0.01ms. RandomReadSpeed=2643.21MBs, RandomWriteSpeed=472.65MBs. Assigned SpeedClass 'Local'
[2022.11.04-23.01.52:192][ 0]LogDerivedDataCache: Using Local data cache path /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Writable
[2022.11.04-23.01.52:192][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2022.11.04-23.01.52:192][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2022.11.04-23.01.52:209][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None
[2022.11.04-23.01.52:209][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled
[2022.11.04-23.01.52:210][ 0]LogShaderCompilers: Guid format shader working directory is 13 characters bigger than the processId version (../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/Shaders/WorkingDirectory/116825/).
[2022.11.04-23.01.52:210][ 0]LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/Shaders/tmp/25B745927457409D91DB1DFF8D62AEBC/'.
[2022.11.04-23.01.52:210][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 24 workers.
[2022.11.04-23.01.55:188][ 0]LogSlate: Using FreeType 2.10.0
[2022.11.04-23.01.55:189][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2022.11.04-23.01.55:283][ 0]LogAssetRegistry: FAssetRegistry took 0.0125 seconds to start up
[2022.11.04-23.01.55:289][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2022.11.04-23.01.55:526][ 0]LogSerialization: UsePackageTrailer: 'false'
[2022.11.04-23.01.55:527][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2022.11.04-23.01.55:753][ 0]LogLinux: Selected Device Profile: [LinuxEditor]
[2022.11.04-23.01.55:754][ 0]LogDeviceProfileManager: Active device profile: [0x9c15079bec0][0x9c14fbd0000 50] LinuxEditor
[2022.11.04-23.01.55:754][ 0]LogDeviceProfileManager: Profiles: [0x9c150795e80][0x9c148175000 50] Windows, [0x9c1507963c0][0x9c14817a000 50] WindowsEditor, [0x9c150794980][0x9c14146c800 50] WindowsServer, [0x9c150794600][0x9c148170000 50] WindowsClient, [0x9c150796900][0x9c14fad0000 50] IOS, [0x9c150791340][0x9c14fad5000 50] iPadAir2, [0x9c150792d80][0x9c14fada000 50] IPadPro, [0x9c150792f40][0x9c14fad7800 50] iPadAir3, [0x9c150796740][0x9c14fadc800 50] iPadAir4, [0x9c150792680][0x9c131160000 50] iPadMini4, [0x9c1507932c0][0x9c14fa80000 50] iPadMini5, [0x9c150795cc0][0x9c14fa85000 50] iPadMini6, [0x9c150798dc0][0x9c14fa8c800 50] iPhone6S, [0x9c150799140][0x9c14fa8a000 50] iPhone7, [0x9c1507994c0][0x9c14fa87800 50] iPodTouch7, [0x9c150797380][0x9c14fad2800 50] iPhone6SPlus, [0x9c150798180][0x9c14fa90000 50] iPhone7Plus, [0x9c1507924c0][0x9c14fa95000 50] iPhoneSE, [0x9c150797700][0x9c14fa97800 50] iPhone8, [0x9c150799a00][0x9c14fa9a000 50] iPhone8Plus, [0x9c1507986c0][0x9c14fa9c800 50] iPhoneX, [0x9c1507978c0][0x9c14fa82800 50] iPhoneXS, [0x9c150793480][0x9c14faa0000 50] iPhoneXSMax, [0x9c150798c00][0x9c14faa5000 50] iPhoneXR, [0x9c1507947c0][0x9c14faa7800 50] iPhone11, [0x9c150797a80][0x9c14faaa000 50] iPhone11Pro, [0x9c150798a40][0x9c14faac800 50] iPhone11ProMax, [0x9c150792a00][0x9c14fa92800 50] iPhoneSE2, [0x9c1507916c0][0x9c14fb70000 50] iPhone12Mini, [0x9c150796ac0][0x9c14fb75000 50] iPhone12, [0x9c150796200][0x9c14fb77800 50] iPhone12Pro, [0x9c150794440][0x9c14fb7a000 50] iPhone12ProMax, [0x9c150797e00][0x9c14fb7c800 50] iPhone13Mini, [0x9c150799300][0x9c14faa2800 50] iPhone13, [0x9c150792bc0][0x9c14fb80000 50] iPhone13Pro, [0x9c150796c80][0x9c14fb85000 50] iPhone13ProMax, [0x9c1507940c0][0x9c14fb87800 50] iPadPro105, [0x9c150798880][0x9c14fb8a000 50] iPadPro129, [0x9c150791c00][0x9c14fb8c800 50] iPadPro97, [0x9c150793b80][0x9c14fb72800 50] iPadPro2_129, [0x9c150797fc0][0x9c14fb90000 50] iPad5, [0x9c150793f00][0x9c14fb95000 50] iPad6, [0x9c150798500][0x9c14fb97800 50] iPad7, [0x9c150791a40][0x9c14fb9a000 50] iPad8, [0x9c150795780][0x9c14fb9c800 50] iPad9, [0x9c1507939c0][0x9c14fb82800 50] iPadPro11, [0x9c150797c40][0x9c14fbb0000 50] iPadPro2_11, [0x9c1507955c0][0x9c14fbb5000 50] iPadPro3_11, [0x9c150797000][0x9c14fbb7800 50] iPadPro3_129, [0x9c150792300][0x9c14fbba000 50] iPadPro4_129, [0x9c150797540][0x9c14fbbc800 50] iPadPro5_129, [0x9c150795240][0x9c14fb92800 50] AppleTV, [0x9c150798340][0x9c14fbc0000 50] AppleTV4K, [0x9c150799bc0][0x9c14fbc5000 50] TVOS, [0x9c15079b440][0x9c14fbca000 50] Mac, [0x9c15079b7c0][0x9c14fbc7800 50] MacEditor, [0x9c150796e40][0x9c14fbcc800 50] MacClient, [0x9c150795940][0x9c14fbb2800 50] MacServer, [0x9c15079af00][0x9c14fbd2800 50] Linux, [0x9c15079bec0][0x9c14fbd0000 50] LinuxEditor, [0x9c150794d00][0x9c14fbd7800 50] LinuxArm64Editor, [0x9c150794280][0x9c14fbda000 50] LinuxArm64, [0x9c150791f80][0x9c14fbdc800 50] LinuxClient, [0x9c15079ad40][0x9c14fbc2800 50] LinuxArm64Client, [0x9c15079a100][0x9c14fbe0000 50] LinuxServer, [0x9c15079b980][0x9c14fbe5000 50] LinuxArm64Server, [0x9c15079c5c0][0x9c14fbe7800 50] Android, [0x9c15079bb40][0x9c14fbea000 50] Android_Preview_OpenGL, [0x9c150792140][0x9c14fbec800 50] Android_Preview_Vulkan, [0x9c150794ec0][0x9c14fbd5000 50] Android_Low, [0x9c15079c240][0x9c14faf0000 50] Android_Mid, [0x9c150792840][0x9c14faf5000 50] Android_High, [0x9c150795400][0x9c14faf7800 50] Android_Default, [0x9c150795080][0x9c14fafa000 50] Android_Adreno4xx, [0x9c150795b00][0x9c14fafc800 50] Android_Adreno5xx_Low, [0x9c15079c400][0x9c14fbe2800 50] Android_Adreno5xx, [0x9c150793100][0x9c14fb00000 50] Android_Adreno6xx, [0x9c150798f80][0x9c14fb05000 50] Android_Adreno6xx_Vulkan, [0x9c15079a2c0][0x9c14fb07800 50] Android_Adreno7xx, [0x9c150796580][0x9c14fb0a000 50] Android_Adreno7xx_Vulkan, [0x9c15079cb00][0x9c14fb0c800 50] Android_Mali_T6xx, [0x9c150799840][0x9c14faf2800 50] Android_Mali_T7xx, [0x9c150791500][0x9c14fb10000 50] Android_Mali_T8xx, [0x9c150799d80][0x9c14fb15000 50] Android_Mali_G71, [0x9c15079a640][0x9c14fb17800 50] Android_Mali_G72, [0x9c15079a9c0][0x9c14fb1a000 50] Android_Mali_G72_Vulkan, [0x9c15079a800][0x9c14fb1c800 50] Android_Mali_G76, [0x9c15079ab80][0x9c14fb02800 50] Android_Mali_G76_Vulkan, [0x9c150791dc0][0x9c14fb20000 50] Android_Mali_G77, [0x9c15079c080][0x9c14fb25000 50] Android_Mali_G77_Vulkan, [0x9c150793800][0x9c14fb27800 50] Android_Mali_G78, [0x9c150793d40][0x9c14fb2a000 50] Android_Mali_G78_Vulkan, [0x9c15079c780][0x9c14fb2c800 50] Android_Mali_G710, [0x9c15079ce80][0x9c14fb12800 50] Android_Mali_G710_Vulkan, [0x9c15079c940][0x9c14fb30000 50] Android_Xclipse_920, [0x9c15079b600][0x9c14fb35000 50] Android_Xclipse_920_Vulkan, [0x9c15079dac0][0x9c14fb37800 50] Android_Vulkan_SM5, [0x9c150794b40][0x9c14fb3a000 50] Android_PowerVR_G6xxx, [0x9c15079de40][0x9c14fb3c800 50] Android_PowerVR_GT7xxx, [0x9c150799680][0x9c14fb22800 50] Android_PowerVR_GE8xxx, [0x9c150791180][0x9c14fb40000 50] Android_PowerVR_GM9xxx, [0x9c15079d740][0x9c14fb45000 50] Android_PowerVR_GM9xxx_Vulkan, [0x9c15079d3c0][0x9c14fb47800 50] Android_TegraK1, [0x9c150793640][0x9c14fb4a000 50] Android_Unknown_Vulkan, [0x9c15079bd00][0x9c14fb4c800 50] Oculus_Quest, [0x9c15079b280][0x9c14fb32800 50] Oculus_Quest2, [0x9c15079ea80][0x9c14fb50000 50] HoloLens,
[2022.11.04-23.01.55:754][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="LinuxEditor"
[2022.11.04-23.01.55:904][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2022.11.04-23.02.01:021][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2022.11.04-23.02.01:021][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2022.11.04-23.02.01:021][ 0]LogMeshReduction: No automatic mesh merging module available
[2022.11.04-23.02.01:021][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2022.11.04-23.02.01:021][ 0]LogMeshMerging: No automatic mesh merging module available
[2022.11.04-23.02.01:021][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2022.11.04-23.02.03:847][ 0]LogNetVersion: DemoProject 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 521586138)
[2022.11.04-23.02.06:395][ 0]LogSlate: Border
[2022.11.04-23.02.06:395][ 0]LogSlate: BreadcrumbButton
[2022.11.04-23.02.06:395][ 0]LogSlate: Default
[2022.11.04-23.02.06:395][ 0]LogSlate: Icons.Save
[2022.11.04-23.02.06:395][ 0]LogSlate: Icons.Toolbar.Settings
[2022.11.04-23.02.06:395][ 0]LogSlate: ListView
[2022.11.04-23.02.06:395][ 0]LogSlate: SoftwareCursor_CardinalCross
[2022.11.04-23.02.06:395][ 0]LogSlate: SoftwareCursor_Grab
[2022.11.04-23.02.06:395][ 0]LogSlate: TableView.DarkRow
[2022.11.04-23.02.06:395][ 0]LogSlate: TableView.Row
[2022.11.04-23.02.06:395][ 0]LogSlate: TreeView
[2022.11.04-23.02.08:706][ 0]SourceControl: Source control is disabled
[2022.11.04-23.02.08:740][ 0]SourceControl: Source control is disabled
[2022.11.04-23.02.08:740][ 0]SourceControl: Source control is disabled
[2022.11.04-23.02.08:900][ 0]LogUObjectArray: 20590 objects as part of root set at end of initial load.
[2022.11.04-23.02.08:900][ 0]LogUObjectAllocator: 5584984 out of 0 bytes used by permanent object pool.
[2022.11.04-23.02.08:900][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2022.11.04-23.02.10:572][ 0]LogHAL: Linux SourceCodeAccessSettings: NullSourceCodeAccessor
[2022.11.04-23.02.39:163][ 0]LogPython: Using Python 3.9.7
[2022.11.04-23.02.43:490][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2022.11.04-23.02.43:492][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2022.11.04-23.02.51:069][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: F5F6E9746B2044A8BC2BBCA7B0A8698F | Instance: 6C83BD02A15D485ABB5CC8FD56424E3B (xmt-pc-116825).
[2022.11.04-23.03.19:723][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.11.04-23.03.19:723][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.11.04-23.03.40:631][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2022.11.04-23.04.07:298][ 0]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.202 and deleted 0 file(s) with total size 0 MiB.
[2022.11.04-23.04.07:298][ 0]SourceControl: Source control is disabled
[2022.11.04-23.04.17:332][ 0]LogUnixPlatformFile: Warning: Cannot determine whether '/home/xmt/.steampath' is a directory - d_type not supported and stat() failed with errno=2 (No such file or directory)
[2022.11.04-23.04.19:704][ 0]LogUProjectInfo: Found projects:
[2022.11.04-23.04.36:653][ 0]LogCollectionManager: Loaded 0 collections in 0.002535 seconds
[2022.11.04-23.04.42:268][ 0]LogFileCache: Scanning file cache for directory '/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Collections/' took 0.00s
[2022.11.04-23.04.42:268][ 0]LogFileCache: Scanning file cache for directory '/home/xmt/Documents/Unreal Projects/DemoProject/Content/Developers/xmt/Collections/' took 0.00s
[2022.11.04-23.04.42:268][ 0]LogFileCache: Scanning file cache for directory '/home/xmt/Documents/Unreal Projects/DemoProject/Content/Collections/' took 0.00s
[2022.11.04-23.04.42:268][ 0]LogEngine: Initializing Engine...
[2022.11.04-23.04.42:280][ 0]LogStylusInput: Initializing StylusInput subsystem.
[2022.11.04-23.04.42:280][ 0]LogStylusInput: StylusInput not supported on this platform.
[2022.11.04-23.04.42:281][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2022.11.04-23.04.42:623][ 0]LogInit: Initializing FReadOnlyCVARCache
[2022.11.04-23.04.42:623][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.04.43:231][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.04.46:533][ 0]LogAIModule: Creating AISystem for world Untitled
[2022.11.04-23.04.46:540][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2022.11.04-23.04.46:540][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2022.11.04-23.04.46:540][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2022.11.04-23.04.46:540][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2022.11.04-23.04.46:541][ 0]LogAudio: Display: Audio Device Manager Initialized
[2022.11.04-23.04.46:541][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2022.11.04-23.04.46:541][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.04.46:541][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.04.46:541][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.04.46:541][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.04.46:541][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.04.46:541][ 0]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.04.46:541][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.04.46:541][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.04.46:542][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.04.46:542][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.04.46:542][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.04.46:551][ 0]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.04.46:551][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.04.46:782][ 0]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.04.46:783][ 0]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.04.46:785][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.04.46:794][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.04.46:795][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.04.46:796][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=1
[2022.11.04-23.04.46:797][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2022.11.04-23.04.46:797][ 0]LogInit: FAudioDevice initialized.
[2022.11.04-23.04.46:797][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2022.11.04-23.04.46:798][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2022.11.04-23.04.46:798][ 0]LogInit: Texture streaming: Enabled
[2022.11.04-23.04.46:827][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0
[2022.11.04-23.04.46:841][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2022.11.04-23.04.49:569][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2022.11.04-23.04.49:587][ 0]LogInit: Transaction tracking system initialized
[2022.11.04-23.04.57:471][ 0]BlueprintLog: New page: Editor Load
[2022.11.04-23.05.16:511][ 0]LocalizationService: Localization service is disabled
[2022.11.04-23.05.20:212][ 0]TimingProfiler: Initialize
[2022.11.04-23.05.20:212][ 0]TimingProfiler: OnSessionChanged
[2022.11.04-23.05.20:212][ 0]LoadingProfiler: Initialize
[2022.11.04-23.05.20:212][ 0]LoadingProfiler: OnSessionChanged
[2022.11.04-23.05.20:212][ 0]NetworkingProfiler: Initialize
[2022.11.04-23.05.20:212][ 0]NetworkingProfiler: OnSessionChanged
[2022.11.04-23.05.20:212][ 0]MemoryProfiler: Initialize
[2022.11.04-23.05.20:212][ 0]MemoryProfiler: OnSessionChanged
[2022.11.04-23.05.43:029][ 0]LogFileCache: Scanning file cache for directory '/home/xmt/Documents/Unreal Projects/DemoProject/Content/' took 0.00s
[2022.11.04-23.05.43:029][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2022.11.04-23.06.01:456][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2022.11.04-23.06.01:465][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 287.068
[2022.11.04-23.06.01:465][ 0]Cmd: MAP LOAD FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/NewDemoLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2022.11.04-23.06.01:465][ 0]LightingResults: New page: Lighting Build
[2022.11.04-23.06.02:176][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.06.02:176][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.06.02:176][ 0]MapCheck: New page: Map Check
[2022.11.04-23.06.02:176][ 0]LightingResults: New page: Lighting Build
[2022.11.04-23.06.02:190][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.04-23.06.02:192][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms
[2022.11.04-23.06.02:353][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_Door.SM_Door should be resaved to improve async compilation performance.
[2022.11.04-23.06.02:354][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_GlassWindow.SM_GlassWindow should be resaved to improve async compilation performance.
[2022.11.04-23.06.02:399][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Shapes/Shape_Sphere.Shape_Sphere should be resaved to improve async compilation performance.
[2022.11.04-23.06.02:400][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Shapes/Shape_Cylinder.Shape_Cylinder should be resaved to improve async compilation performance.
[2022.11.04-23.06.02:493][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_DoorFrame.SM_DoorFrame should be resaved to improve async compilation performance.
[2022.11.04-23.06.02:502][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_Lamp_Ceiling.SM_Lamp_Ceiling should be resaved to improve async compilation performance.
[2022.11.04-23.06.02:556][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'NewDemoLevel'.
[2022.11.04-23.06.02:556][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.06.02:556][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.06.02:567][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2022.11.04-23.06.02:567][ 0]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.06.02:590][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
[2022.11.04-23.06.02:590][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2022.11.04-23.06.02:591][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.091ms to complete.
[2022.11.04-23.06.02:591][ 0]LogFileHelpers: Loading map 'NewDemoLevel' took 1.126
[2022.11.04-23.06.03:386][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 288.990
[2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: ================================================
[2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 2406.40 MB (2.35 GB) budget. Usage: 0.00%
[2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
[2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
[2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: ================================================
[2022.11.04-23.06.04:104][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.06.04:111][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.06.04:118][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.06.04:125][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.06.04:949][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2022.11.04-23.06.04:949][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.04-23.06.04:949][ 0]LogFeaturePack: Error: Error in Feature pack /media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4
[2022.11.04-23.06.04:949][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2022.11.04-23.06.04:949][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.04-23.06.04:949][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2022.11.04-23.06.04:949][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.04-23.06.04:950][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2022.11.04-23.06.04:950][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.04-23.06.04:950][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2022.11.04-23.06.04:950][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.04-23.06.04:951][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2022.11.04-23.06.04:951][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.04-23.06.04:951][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2022.11.04-23.06.04:951][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.04-23.06.04:951][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2022.11.04-23.06.04:951][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.04-23.06.04:952][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2022.11.04-23.06.04:952][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.04-23.06.04:953][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2022.11.04-23.06.04:953][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.04-23.06.06:444][ 0]LogVulkanRHI: Display: Requested PixelFormat 18 not supported by this swapchain! Falling back to supported swapchain format...
[2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Display: Queue Family 0: Supports Present
[2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Display: Queue Family 0: Supports Present
[2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Display: Found 4 Surface present modes:
[2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Display: - VK_PRESENT_MODE_IMMEDIATE_KHR (0)
[2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Display: - VK_PRESENT_MODE_MAILBOX_KHR (1)
[2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Display: - VK_PRESENT_MODE_FIFO_KHR (2)
[2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Display: - VK_PRESENT_MODE_FIFO_RELAXED_KHR (3)
[2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Display: Selected VkPresentModeKHR mode 1
[2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Creating new VK swapchain with present mode 1, format 44, color space 0, num images 3
[2022.11.04-23.06.07:206][ 0]LogLoad: (Engine Initialization) Total time: 292.81 seconds
[2022.11.04-23.06.07:206][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2022.11.04-23.06.07:221][ 0]LogSlate: Took 0.000197 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2022.11.04-23.06.07:225][ 0]LogSlate: Took 0.000144 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2022.11.04-23.06.07:227][ 0]LogSlate: Took 0.000144 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2022.11.04-23.06.07:228][ 0]LogSlate: Took 0.000141 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2022.11.04-23.06.07:229][ 0]LogSlate: Took 0.000075 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2022.11.04-23.06.07:338][ 0]LogViewport: Scene viewport resized to 1526x592, mode Windowed.
[2022.11.04-23.06.07:523][ 0]LogAssetRegistry: Asset discovery search completed in 252.2414 seconds
[2022.11.04-23.06.07:536][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects)
[2022.11.04-23.06.07:571][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2022.11.04-23.06.07:892][ 2]LogSlate: Took 0.000071 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2022.11.04-23.06.18:994][542]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.04-23.06.18:995][542]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.06.21:410][542]LogSlate: Took 0.000116 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2022.11.04-23.09.08:565][182]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EndOfLevelDoor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset" SILENT=true
[2022.11.04-23.09.08:593][182]LogPackageLocalizationCache: Processed 29 localized package path(s) for 1 prioritized culture(s) in 0.027427 seconds
[2022.11.04-23.09.08:604][182]LogSavePackage: Moving output files for package: /Game/MyContent/EndOfLevelDoor
[2022.11.04-23.09.08:605][182]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EndOfLevelDoor39A07F34AC0741578142CD8B542C2180.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset'
[2022.11.04-23.09.08:623][182]AssetCheck: New page: Asset Save: EndOfLevelDoor
[2022.11.04-23.09.08:623][182]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.04-23.09.10:430][282]BlueprintLog: New page: Compile EndOfLevelDoor
[2022.11.04-23.09.10:517][282]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms
[2022.11.04-23.09.17:884][691]LogSlate: Window 'EndOfLevelDoor' being destroyed
[2022.11.04-23.09.17:935][691]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.09.17:935][691]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.09.24:575][ 45]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.09.24:586][ 45]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.09.24:586][ 45]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:09:24 pm)
[2022.11.04-23.09.24:587][ 45]LogOnline: OSS: Created online subsystem instance for: NULL
[2022.11.04-23.09.24:587][ 45]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
[2022.11.04-23.09.24:587][ 45]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.09.24:621][ 45]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033686s)
[2022.11.04-23.09.24:621][ 45]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033811s)
[2022.11.04-23.09.24:621][ 45]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.09.24:621][ 45]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.09.24:622][ 45]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.09.24:623][ 45]LogPlayLevel: PIE: World Init took: (0.001698s)
[2022.11.04-23.09.24:670][ 45]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
[2022.11.04-23.09.24:674][ 45]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
[2022.11.04-23.09.24:674][ 45]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.09.24:674][ 45]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.09.24:674][ 45]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.09.24:674][ 45]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.09.24:674][ 45]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.09.24:674][ 45]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.09.24:674][ 45]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.09.24:674][ 45]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.09.24:675][ 45]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.09.24:675][ 45]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.09.24:675][ 45]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.09.24:675][ 45]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.09.24:675][ 45]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.09.24:810][ 45]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.09.24:812][ 45]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.09.24:812][ 45]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.09.24:812][ 45]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.09.24:812][ 45]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.09.24:814][ 45]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=2
[2022.11.04-23.09.24:815][ 45]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
[2022.11.04-23.09.24:815][ 45]LogInit: FAudioDevice initialized.
[2022.11.04-23.09.24:815][ 45]LogAudio: Display: Audio Device (ID: 2) registered with world 'NewDemoLevel'.
[2022.11.04-23.09.24:828][ 45]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.09.24:834][ 45]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.09.24
[2022.11.04-23.09.24:836][ 45]LogWorld: Bringing up level for play took: 0.007681
[2022.11.04-23.09.24:836][ 45]LogOnline: OSS: Created online subsystem instance for: :Context_6
[2022.11.04-23.09.24:837][ 45]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.09.26:237][ 45]PIE: Server logged in
[2022.11.04-23.09.26:239][ 45]PIE: Play in editor total start time 1.653 seconds.
[2022.11.04-23.09.35:603][450]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.09.35:603][450]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.09.35:605][450]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.09.35:607][450]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.09.35:621][450]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.09.35:636][450]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.09.35:679][450]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.04-23.09.35:725][450]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.09.35:796][450]LogUObjectHash: Compacting FUObjectHashTables data took 1.84ms
[2022.11.04-23.09.35:821][451]LogPlayLevel: Display: Destroying online subsystem :Context_6
[2022.11.04-23.09.44:755][911]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.09.44:766][911]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.09.44:766][911]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:09:44 pm)
[2022.11.04-23.09.44:766][911]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.09.44:799][911]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032682s)
[2022.11.04-23.09.44:799][911]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.032833s)
[2022.11.04-23.09.44:799][911]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.09.44:799][911]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.09.44:800][911]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.09.44:800][911]LogPlayLevel: PIE: World Init took: (0.001242s)
[2022.11.04-23.09.44:907][911]LogUObjectHash: Compacting FUObjectHashTables data took 3.22ms
[2022.11.04-23.09.44:920][911]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
[2022.11.04-23.09.44:920][911]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.09.44:920][911]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.09.44:920][911]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.09.44:920][911]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.09.44:920][911]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.09.44:920][911]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.09.44:920][911]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.09.44:920][911]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.09.44:921][911]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.09.44:921][911]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.09.44:921][911]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.09.44:921][911]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.09.44:921][911]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.09.45:054][911]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.09.45:056][911]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.09.45:056][911]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.09.45:056][911]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.09.45:056][911]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.09.45:058][911]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=3
[2022.11.04-23.09.45:058][911]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
[2022.11.04-23.09.45:058][911]LogInit: FAudioDevice initialized.
[2022.11.04-23.09.45:058][911]LogAudio: Display: Audio Device (ID: 3) registered with world 'NewDemoLevel'.
[2022.11.04-23.09.45:071][911]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.09.45:076][911]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.09.45
[2022.11.04-23.09.45:078][911]LogWorld: Bringing up level for play took: 0.007000
[2022.11.04-23.09.45:078][911]LogOnline: OSS: Created online subsystem instance for: :Context_7
[2022.11.04-23.09.45:079][911]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.09.45:080][911]PIE: Server logged in
[2022.11.04-23.09.45:081][911]PIE: Play in editor total start time 0.315 seconds.
[2022.11.04-23.09.49:055][105]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.09.49:055][105]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.09.49:057][105]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.09.49:059][105]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.09.49:097][105]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.09.49:106][105]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.09.49:137][105]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.09.49:175][105]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
[2022.11.04-23.09.49:203][106]LogPlayLevel: Display: Destroying online subsystem :Context_7
[2022.11.04-23.09.50:457][180]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.09.50:469][180]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.09.50:469][180]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:09:50 pm)
[2022.11.04-23.09.50:469][180]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.09.50:503][180]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033542s)
[2022.11.04-23.09.50:503][180]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033641s)
[2022.11.04-23.09.50:503][180]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.09.50:503][180]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.09.50:504][180]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.09.50:504][180]LogPlayLevel: PIE: World Init took: (0.001220s)
[2022.11.04-23.09.50:539][180]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
[2022.11.04-23.09.50:541][180]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
[2022.11.04-23.09.50:541][180]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.09.50:541][180]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.09.50:541][180]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.09.50:541][180]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.09.50:541][180]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.09.50:541][180]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.09.50:541][180]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.09.50:541][180]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.09.50:542][180]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.09.50:542][180]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.09.50:542][180]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.09.50:542][180]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.09.50:542][180]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.09.50:676][180]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.09.50:678][180]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.09.50:679][180]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.09.50:679][180]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.09.50:679][180]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.09.50:681][180]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=4
[2022.11.04-23.09.50:681][180]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
[2022.11.04-23.09.50:681][180]LogInit: FAudioDevice initialized.
[2022.11.04-23.09.50:681][180]LogAudio: Display: Audio Device (ID: 4) registered with world 'NewDemoLevel'.
[2022.11.04-23.09.50:694][180]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.09.50:700][180]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.09.50
[2022.11.04-23.09.50:702][180]LogWorld: Bringing up level for play took: 0.007391
[2022.11.04-23.09.50:703][180]LogOnline: OSS: Created online subsystem instance for: :Context_8
[2022.11.04-23.09.50:703][180]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.09.50:704][180]PIE: Server logged in
[2022.11.04-23.09.50:705][180]PIE: Play in editor total start time 0.236 seconds.
[2022.11.04-23.11.18:488][525]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.11.18:488][525]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.11.18:490][525]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.11.18:492][525]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.11.18:499][525]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.11.18:509][525]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.11.18:547][525]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.11.18:593][525]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
[2022.11.04-23.11.18:646][526]LogPlayLevel: Display: Destroying online subsystem :Context_8
[2022.11.04-23.11.19:599][571]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.11.19:611][571]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.11.19:611][571]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:11:19 pm)
[2022.11.04-23.11.19:612][571]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.11.19:644][571]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032756s)
[2022.11.04-23.11.19:644][571]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.032850s)
[2022.11.04-23.11.19:644][571]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.11.19:645][571]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.11.19:645][571]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.11.19:646][571]LogPlayLevel: PIE: World Init took: (0.001193s)
[2022.11.04-23.11.19:683][571]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2022.11.04-23.11.19:686][571]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True
[2022.11.04-23.11.19:686][571]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.11.19:686][571]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.11.19:686][571]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.11.19:686][571]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.11.19:686][571]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.11.19:686][571]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.11.19:686][571]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.11.19:686][571]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.11.19:687][571]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.11.19:687][571]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.11.19:687][571]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.11.19:687][571]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.11.19:687][571]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.11.19:822][571]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.11.19:824][571]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.11.19:825][571]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.11.19:825][571]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.11.19:825][571]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.11.19:826][571]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=5
[2022.11.04-23.11.19:827][571]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
[2022.11.04-23.11.19:827][571]LogInit: FAudioDevice initialized.
[2022.11.04-23.11.19:827][571]LogAudio: Display: Audio Device (ID: 5) registered with world 'NewDemoLevel'.
[2022.11.04-23.11.19:838][571]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.11.19:843][571]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.11.19
[2022.11.04-23.11.19:844][571]LogWorld: Bringing up level for play took: 0.005842
[2022.11.04-23.11.19:844][571]LogOnline: OSS: Created online subsystem instance for: :Context_11
[2022.11.04-23.11.19:845][571]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.11.19:846][571]PIE: Server logged in
[2022.11.04-23.11.19:846][571]PIE: Play in editor total start time 0.235 seconds.
[2022.11.04-23.11.21:566][658]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.11.21:566][658]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.11.21:568][658]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.11.21:570][658]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.11.21:577][658]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.11.21:587][658]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.11.21:622][658]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.11.21:656][658]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms
[2022.11.04-23.11.21:711][659]LogPlayLevel: Display: Destroying online subsystem :Context_11
[2022.11.04-23.11.22:297][689]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.11.22:310][689]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.11.22:310][689]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:11:22 pm)
[2022.11.04-23.11.22:310][689]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.11.22:342][689]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031830s)
[2022.11.04-23.11.22:342][689]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.031929s)
[2022.11.04-23.11.22:342][689]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.11.22:343][689]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.11.22:343][689]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.11.22:344][689]LogPlayLevel: PIE: World Init took: (0.001247s)
[2022.11.04-23.11.22:383][689]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
[2022.11.04-23.11.22:386][689]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True
[2022.11.04-23.11.22:386][689]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.11.22:386][689]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.11.22:387][689]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.11.22:387][689]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.11.22:387][689]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.11.22:387][689]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.11.22:387][689]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.11.22:387][689]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.11.22:388][689]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.11.22:388][689]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.11.22:388][689]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.11.22:388][689]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.11.22:388][689]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.11.22:520][689]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.11.22:522][689]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.11.22:522][689]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.11.22:522][689]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.11.22:522][689]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.11.22:524][689]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=6
[2022.11.04-23.11.22:524][689]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6
[2022.11.04-23.11.22:524][689]LogInit: FAudioDevice initialized.
[2022.11.04-23.11.22:524][689]LogAudio: Display: Audio Device (ID: 6) registered with world 'NewDemoLevel'.
[2022.11.04-23.11.22:532][689]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.11.22:538][689]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.11.22
[2022.11.04-23.11.22:539][689]LogWorld: Bringing up level for play took: 0.007182
[2022.11.04-23.11.22:540][689]LogOnline: OSS: Created online subsystem instance for: :Context_12
[2022.11.04-23.11.22:540][689]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.11.22:541][689]PIE: Server logged in
[2022.11.04-23.11.22:542][689]PIE: Play in editor total start time 0.232 seconds.
[2022.11.04-23.11.24:775][788]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.11.24:775][788]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.11.24:777][788]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.11.24:779][788]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.11.24:797][788]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.11.24:807][788]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.11.24:842][788]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.11.24:888][788]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2022.11.04-23.11.24:947][789]LogPlayLevel: Display: Destroying online subsystem :Context_12
[2022.11.04-23.11.25:523][820]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.11.25:533][820]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.11.25:533][820]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:11:25 pm)
[2022.11.04-23.11.25:533][820]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.11.25:565][820]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031502s)
[2022.11.04-23.11.25:565][820]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.031596s)
[2022.11.04-23.11.25:565][820]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.11.25:565][820]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.11.25:566][820]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.11.25:566][820]LogPlayLevel: PIE: World Init took: (0.001278s)
[2022.11.04-23.11.25:605][820]LogUObjectHash: Compacting FUObjectHashTables data took 2.07ms
[2022.11.04-23.11.25:608][820]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True
[2022.11.04-23.11.25:608][820]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.11.25:608][820]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.11.25:608][820]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.11.25:608][820]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.11.25:608][820]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.11.25:608][820]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.11.25:608][820]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.11.25:608][820]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.11.25:609][820]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.11.25:609][820]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.11.25:609][820]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.11.25:609][820]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.11.25:609][820]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.11.25:741][820]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.11.25:742][820]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.11.25:742][820]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.11.25:742][820]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.11.25:742][820]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.11.25:743][820]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=7
[2022.11.04-23.11.25:744][820]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7
[2022.11.04-23.11.25:744][820]LogInit: FAudioDevice initialized.
[2022.11.04-23.11.25:744][820]LogAudio: Display: Audio Device (ID: 7) registered with world 'NewDemoLevel'.
[2022.11.04-23.11.25:751][820]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.11.25:756][820]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.11.25
[2022.11.04-23.11.25:757][820]LogWorld: Bringing up level for play took: 0.006397
[2022.11.04-23.11.25:758][820]LogOnline: OSS: Created online subsystem instance for: :Context_13
[2022.11.04-23.11.25:758][820]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.11.25:759][820]PIE: Server logged in
[2022.11.04-23.11.25:760][820]PIE: Play in editor total start time 0.227 seconds.
[2022.11.04-23.11.27:292][885]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.11.27:292][885]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.11.27:294][885]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.11.27:296][885]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.11.27:301][885]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.11.27:311][885]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.11.27:350][885]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.11.27:404][885]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms
[2022.11.04-23.11.27:463][886]LogPlayLevel: Display: Destroying online subsystem :Context_13
[2022.11.04-23.11.30:511][ 41]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.11.30:522][ 41]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.11.30:522][ 41]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:11:30 pm)
[2022.11.04-23.11.30:523][ 41]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.11.30:556][ 41]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033423s)
[2022.11.04-23.11.30:556][ 41]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033527s)
[2022.11.04-23.11.30:556][ 41]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.11.30:556][ 41]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.11.30:557][ 41]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.11.30:557][ 41]LogPlayLevel: PIE: World Init took: (0.001280s)
[2022.11.04-23.11.30:595][ 41]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
[2022.11.04-23.11.30:599][ 41]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True
[2022.11.04-23.11.30:599][ 41]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.11.30:599][ 41]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.11.30:599][ 41]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.11.30:599][ 41]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.11.30:599][ 41]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.11.30:599][ 41]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.11.30:599][ 41]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.11.30:599][ 41]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.11.30:600][ 41]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.11.30:600][ 41]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.11.30:600][ 41]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.11.30:600][ 41]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.11.30:600][ 41]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.11.30:735][ 41]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.11.30:737][ 41]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.11.30:738][ 41]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.11.30:738][ 41]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.11.30:738][ 41]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.11.30:739][ 41]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=8
[2022.11.04-23.11.30:740][ 41]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8
[2022.11.04-23.11.30:740][ 41]LogInit: FAudioDevice initialized.
[2022.11.04-23.11.30:740][ 41]LogAudio: Display: Audio Device (ID: 8) registered with world 'NewDemoLevel'.
[2022.11.04-23.11.30:752][ 41]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.11.30:758][ 41]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.11.30
[2022.11.04-23.11.30:760][ 41]LogWorld: Bringing up level for play took: 0.007535
[2022.11.04-23.11.30:760][ 41]LogOnline: OSS: Created online subsystem instance for: :Context_14
[2022.11.04-23.11.30:761][ 41]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.11.30:762][ 41]PIE: Server logged in
[2022.11.04-23.11.30:763][ 41]PIE: Play in editor total start time 0.241 seconds.
[2022.11.04-23.12.10:368][ 11]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.12.10:368][ 11]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.12.10:369][ 11]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.12.10:371][ 11]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.12.10:380][ 11]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.12.10:391][ 11]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.12.10:431][ 11]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.12.10:461][ 11]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
[2022.11.04-23.12.10:514][ 12]LogPlayLevel: Display: Destroying online subsystem :Context_14
[2022.11.04-23.12.50:401][216]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.12.50:413][216]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.12.50:413][216]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:12:50 pm)
[2022.11.04-23.12.50:413][216]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.12.50:450][216]LogPlayLevel: PIE: StaticDuplicateObject took: (0.036351s)
[2022.11.04-23.12.50:450][216]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.036457s)
[2022.11.04-23.12.50:450][216]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.12.50:450][216]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.12.50:451][216]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.12.50:451][216]LogPlayLevel: PIE: World Init took: (0.001438s)
[2022.11.04-23.12.50:492][216]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2022.11.04-23.12.50:495][216]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True
[2022.11.04-23.12.50:495][216]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.12.50:495][216]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.12.50:495][216]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.12.50:495][216]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.12.50:495][216]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.12.50:495][216]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.12.50:495][216]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.12.50:495][216]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.12.50:496][216]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.12.50:496][216]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.12.50:496][216]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.12.50:496][216]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.12.50:496][216]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.12.50:632][216]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.12.50:634][216]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.12.50:635][216]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.12.50:635][216]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.12.50:635][216]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.12.50:636][216]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=9
[2022.11.04-23.12.50:637][216]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9
[2022.11.04-23.12.50:637][216]LogInit: FAudioDevice initialized.
[2022.11.04-23.12.50:637][216]LogAudio: Display: Audio Device (ID: 9) registered with world 'NewDemoLevel'.
[2022.11.04-23.12.50:646][216]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.12.50:653][216]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.12.50
[2022.11.04-23.12.50:654][216]LogWorld: Bringing up level for play took: 0.008270
[2022.11.04-23.12.50:655][216]LogOnline: OSS: Created online subsystem instance for: :Context_15
[2022.11.04-23.12.50:655][216]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.12.50:657][216]PIE: Server logged in
[2022.11.04-23.12.50:657][216]PIE: Play in editor total start time 0.244 seconds.
[2022.11.04-23.12.56:073][497]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.12.56:073][497]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.12.56:075][497]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.12.56:077][497]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.12.56:083][497]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.12.56:093][497]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.12.56:133][497]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.12.56:177][497]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
[2022.11.04-23.12.56:231][498]LogPlayLevel: Display: Destroying online subsystem :Context_15
[2022.11.04-23.12.57:725][580]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.12.57:737][580]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.12.57:737][580]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:12:57 pm)
[2022.11.04-23.12.57:737][580]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.12.57:770][580]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033178s)
[2022.11.04-23.12.57:770][580]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033293s)
[2022.11.04-23.12.57:770][580]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.12.57:771][580]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.12.57:771][580]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.12.57:772][580]LogPlayLevel: PIE: World Init took: (0.001270s)
[2022.11.04-23.12.57:812][580]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2022.11.04-23.12.57:816][580]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True
[2022.11.04-23.12.57:816][580]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.12.57:816][580]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.12.57:816][580]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.12.57:816][580]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.12.57:816][580]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.12.57:816][580]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.12.57:816][580]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.12.57:816][580]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.12.57:817][580]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.12.57:817][580]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.12.57:817][580]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.12.57:817][580]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.12.57:817][580]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.12.57:949][580]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.12.57:951][580]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.12.57:951][580]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.12.57:952][580]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.12.57:952][580]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.12.57:953][580]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=10
[2022.11.04-23.12.57:953][580]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10
[2022.11.04-23.12.57:953][580]LogInit: FAudioDevice initialized.
[2022.11.04-23.12.57:953][580]LogAudio: Display: Audio Device (ID: 10) registered with world 'NewDemoLevel'.
[2022.11.04-23.12.57:966][580]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.12.57:971][580]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.12.57
[2022.11.04-23.12.57:972][580]LogWorld: Bringing up level for play took: 0.006267
[2022.11.04-23.12.57:973][580]LogOnline: OSS: Created online subsystem instance for: :Context_16
[2022.11.04-23.12.57:973][580]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.12.57:974][580]PIE: Server logged in
[2022.11.04-23.12.57:975][580]PIE: Play in editor total start time 0.238 seconds.
[2022.11.04-23.13.13:928][345]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.13.13:928][345]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.13.13:930][345]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.13.13:931][345]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.13.13:941][345]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.13.13:952][345]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.13.13:989][345]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.13.14:039][345]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2022.11.04-23.13.14:098][346]LogPlayLevel: Display: Destroying online subsystem :Context_16
[2022.11.04-23.13.15:022][395]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.13.15:033][395]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.13.15:033][395]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:13:15 pm)
[2022.11.04-23.13.15:033][395]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.13.15:066][395]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032518s)
[2022.11.04-23.13.15:066][395]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.032619s)
[2022.11.04-23.13.15:066][395]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.13.15:066][395]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.13.15:067][395]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.13.15:067][395]LogPlayLevel: PIE: World Init took: (0.001295s)
[2022.11.04-23.13.15:105][395]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2022.11.04-23.13.15:109][395]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True
[2022.11.04-23.13.15:109][395]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.13.15:109][395]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.13.15:109][395]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.13.15:109][395]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.13.15:109][395]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.13.15:109][395]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.13.15:109][395]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.13.15:109][395]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.13.15:110][395]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.13.15:110][395]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.13.15:110][395]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.13.15:110][395]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.13.15:110][395]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.13.15:244][395]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.13.15:246][395]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.13.15:247][395]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.13.15:247][395]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.13.15:247][395]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.13.15:248][395]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=11
[2022.11.04-23.13.15:249][395]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11
[2022.11.04-23.13.15:249][395]LogInit: FAudioDevice initialized.
[2022.11.04-23.13.15:249][395]LogAudio: Display: Audio Device (ID: 11) registered with world 'NewDemoLevel'.
[2022.11.04-23.13.15:262][395]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.13.15:268][395]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.13.15
[2022.11.04-23.13.15:271][395]LogWorld: Bringing up level for play took: 0.008587
[2022.11.04-23.13.15:271][395]LogOnline: OSS: Created online subsystem instance for: :Context_17
[2022.11.04-23.13.15:272][395]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.13.15:274][395]PIE: Server logged in
[2022.11.04-23.13.15:275][395]PIE: Play in editor total start time 0.242 seconds.
[2022.11.04-23.13.18:553][549]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.13.18:553][549]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.13.18:555][549]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.13.18:556][549]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.13.18:562][549]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.13.18:572][549]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.13.18:604][549]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.13.18:637][549]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
[2022.11.04-23.13.18:692][550]LogPlayLevel: Display: Destroying online subsystem :Context_17
[2022.11.04-23.14.15:315][543]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.04-23.14.15:316][543]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.14.16:097][543]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'Graph.Node.Comment.TextColor'.'
[2022.11.04-23.15.36:462][100]LogSlate: Window 'EndOfLevelDoor' being destroyed
[2022.11.04-23.15.36:485][100]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.15.36:485][100]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.15.41:771][394]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.15.41:784][394]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.15.41:785][394]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:15:41 pm)
[2022.11.04-23.15.41:785][394]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.15.41:819][394]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033764s)
[2022.11.04-23.15.41:819][394]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033859s)
[2022.11.04-23.15.41:819][394]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.15.41:819][394]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.15.41:819][394]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.15.41:820][394]LogPlayLevel: PIE: World Init took: (0.001279s)
[2022.11.04-23.15.41:869][394]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
[2022.11.04-23.15.41:875][394]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True
[2022.11.04-23.15.41:875][394]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.15.41:875][394]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.15.41:875][394]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.15.41:875][394]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.15.41:875][394]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.15.41:875][394]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.15.41:875][394]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.15.41:875][394]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.15.41:876][394]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.15.41:876][394]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.15.41:876][394]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.15.41:876][394]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.15.41:876][394]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.15.42:011][394]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.15.42:013][394]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.15.42:014][394]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.15.42:014][394]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.15.42:014][394]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.15.42:017][394]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=12
[2022.11.04-23.15.42:017][394]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12
[2022.11.04-23.15.42:017][394]LogInit: FAudioDevice initialized.
[2022.11.04-23.15.42:017][394]LogAudio: Display: Audio Device (ID: 12) registered with world 'NewDemoLevel'.
[2022.11.04-23.15.42:025][394]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.15.42:030][394]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.15.42
[2022.11.04-23.15.42:031][394]LogWorld: Bringing up level for play took: 0.006082
[2022.11.04-23.15.42:032][394]LogOnline: OSS: Created online subsystem instance for: :Context_19
[2022.11.04-23.15.42:032][394]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.15.42:033][394]PIE: Server logged in
[2022.11.04-23.15.42:034][394]PIE: Play in editor total start time 0.25 seconds.
[2022.11.04-23.15.45:227][538]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.15.45:227][538]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.15.45:229][538]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.15.45:231][538]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.15.45:242][538]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.15.45:253][538]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.15.45:294][538]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.15.45:340][538]LogUObjectHash: Compacting FUObjectHashTables data took 2.20ms
[2022.11.04-23.15.45:400][539]LogPlayLevel: Display: Destroying online subsystem :Context_19
[2022.11.04-23.15.45:912][563]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.15.45:922][563]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.15.45:922][563]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:15:45 pm)
[2022.11.04-23.15.45:922][563]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.15.45:955][563]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032961s)
[2022.11.04-23.15.45:955][563]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033055s)
[2022.11.04-23.15.45:955][563]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.15.45:955][563]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.15.45:956][563]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.15.45:957][563]LogPlayLevel: PIE: World Init took: (0.001296s)
[2022.11.04-23.15.46:001][563]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
[2022.11.04-23.15.46:004][563]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True
[2022.11.04-23.15.46:004][563]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.15.46:004][563]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.15.46:004][563]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.15.46:004][563]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.15.46:004][563]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.15.46:004][563]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.15.46:004][563]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.15.46:004][563]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.15.46:005][563]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.15.46:005][563]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.15.46:005][563]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.15.46:005][563]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.15.46:005][563]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.15.46:141][563]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.15.46:143][563]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.15.46:143][563]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.15.46:143][563]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.15.46:144][563]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.15.46:145][563]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=13
[2022.11.04-23.15.46:146][563]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13
[2022.11.04-23.15.46:146][563]LogInit: FAudioDevice initialized.
[2022.11.04-23.15.46:146][563]LogAudio: Display: Audio Device (ID: 13) registered with world 'NewDemoLevel'.
[2022.11.04-23.15.46:160][563]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.15.46:167][563]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.15.46
[2022.11.04-23.15.46:168][563]LogWorld: Bringing up level for play took: 0.008232
[2022.11.04-23.15.46:169][563]LogOnline: OSS: Created online subsystem instance for: :Context_20
[2022.11.04-23.15.46:169][563]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.15.46:171][563]PIE: Server logged in
[2022.11.04-23.15.46:171][563]PIE: Play in editor total start time 0.249 seconds.
[2022.11.04-23.15.47:613][635]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.15.47:614][635]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.15.47:616][635]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.15.47:617][635]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.15.47:636][635]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.15.47:648][635]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.15.47:688][635]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.15.47:725][635]LogUObjectHash: Compacting FUObjectHashTables data took 2.23ms
[2022.11.04-23.15.47:784][636]LogPlayLevel: Display: Destroying online subsystem :Context_20
[2022.11.04-23.15.48:580][677]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.15.48:591][677]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.15.48:592][677]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:15:48 pm)
[2022.11.04-23.15.48:592][677]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.15.48:625][677]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033074s)
[2022.11.04-23.15.48:625][677]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033169s)
[2022.11.04-23.15.48:625][677]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.15.48:625][677]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.15.48:626][677]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.15.48:626][677]LogPlayLevel: PIE: World Init took: (0.001353s)
[2022.11.04-23.15.48:667][677]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2022.11.04-23.15.48:670][677]LogAudio: Display: Creating Audio Device: Id: 14, Scope: Unique, Realtime: True
[2022.11.04-23.15.48:671][677]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.15.48:671][677]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.15.48:671][677]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.15.48:671][677]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.15.48:671][677]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.15.48:671][677]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.15.48:671][677]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.15.48:671][677]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.15.48:672][677]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.15.48:672][677]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.15.48:672][677]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.15.48:672][677]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.15.48:672][677]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.15.48:803][677]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.15.48:804][677]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.15.48:804][677]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.15.48:804][677]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.15.48:804][677]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.15.48:806][677]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=14
[2022.11.04-23.15.48:806][677]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=14
[2022.11.04-23.15.48:806][677]LogInit: FAudioDevice initialized.
[2022.11.04-23.15.48:806][677]LogAudio: Display: Audio Device (ID: 14) registered with world 'NewDemoLevel'.
[2022.11.04-23.15.48:819][677]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.15.48:824][677]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.15.48
[2022.11.04-23.15.48:825][677]LogWorld: Bringing up level for play took: 0.006297
[2022.11.04-23.15.48:826][677]LogOnline: OSS: Created online subsystem instance for: :Context_21
[2022.11.04-23.15.48:827][677]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.15.48:828][677]PIE: Server logged in
[2022.11.04-23.15.48:828][677]PIE: Play in editor total start time 0.237 seconds.
[2022.11.04-23.15.54:890][981]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.04-23.15.54:891][981]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.17.29:853][ 99]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EndOfLevelDoor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset" SILENT=true
[2022.11.04-23.17.29:867][ 99]LogSavePackage: Moving output files for package: /Game/MyContent/EndOfLevelDoor
[2022.11.04-23.17.29:868][ 99]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EndOfLevelDoor0E40A5A5D07344EC98864DB8F75CFD31.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset'
[2022.11.04-23.17.29:881][ 99]AssetCheck: New page: Asset Save: EndOfLevelDoor
[2022.11.04-23.17.29:881][ 99]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.04-23.17.58:467][482]LogSlate: Window 'EndOfLevelDoor' being destroyed
[2022.11.04-23.19.14:689][499]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.19.14:689][499]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.19.14:691][499]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.19.14:692][499]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.19.14:727][499]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.19.14:738][499]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.19.14:791][499]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.19.14:824][499]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms
[2022.11.04-23.19.14:911][500]LogPlayLevel: Display: Destroying online subsystem :Context_21
[2022.11.04-23.19.21:107][818]LogTurnkeySupport: Display: Adding device menu item for xmt-pc
[2022.11.04-23.19.21:108][818]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyReport_1.log" -log="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyLog_1.log" -project="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" -Device=Linux@xmt-pc'
[2022.11.04-23.19.21:108][818]LogMonitoredProcess: Running Serialized UAT: [ /usr/bin/env -- "/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Build/BatchFiles/RunUAT.sh" -ScriptsForProject="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyReport_1.log" -log="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyLog_1.log" -project="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" -Device=Linux@xmt-pc ]
[2022.11.04-23.19.21:425][837]LogTurnkeySupport: Completed device detection: Code = 150
[2022.11.04-23.19.34:129][589]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.19.34:138][589]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.19.34:138][589]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:19:34 pm)
[2022.11.04-23.19.34:138][589]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.19.34:168][589]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030510s)
[2022.11.04-23.19.34:169][589]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.030603s)
[2022.11.04-23.19.34:169][589]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.19.34:169][589]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.19.34:169][589]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.19.34:170][589]LogPlayLevel: PIE: World Init took: (0.001112s)
[2022.11.04-23.19.34:221][589]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
[2022.11.04-23.19.34:224][589]LogAudio: Display: Creating Audio Device: Id: 15, Scope: Unique, Realtime: True
[2022.11.04-23.19.34:224][589]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.19.34:224][589]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.19.34:224][589]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.19.34:224][589]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.19.34:224][589]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.19.34:224][589]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.19.34:224][589]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.19.34:224][589]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.19.34:225][589]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.19.34:225][589]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.19.34:225][589]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.19.34:225][589]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.19.34:225][589]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.19.34:358][589]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.19.34:359][589]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.19.34:360][589]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.19.34:360][589]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.19.34:360][589]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.19.34:362][589]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=15
[2022.11.04-23.19.34:362][589]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=15
[2022.11.04-23.19.34:362][589]LogInit: FAudioDevice initialized.
[2022.11.04-23.19.34:362][589]LogAudio: Display: Audio Device (ID: 15) registered with world 'NewDemoLevel'.
[2022.11.04-23.19.34:371][589]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.19.34:377][589]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.19.34
[2022.11.04-23.19.34:378][589]LogWorld: Bringing up level for play took: 0.007250
[2022.11.04-23.19.34:379][589]LogOnline: OSS: Created online subsystem instance for: :Context_23
[2022.11.04-23.19.34:380][589]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.19.34:381][589]PIE: Server logged in
[2022.11.04-23.19.34:381][589]PIE: Play in editor total start time 0.244 seconds.
[2022.11.04-23.19.39:772][881]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.19.39:773][881]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.19.39:774][881]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.19.39:776][881]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.19.39:786][881]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.19.39:796][881]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.19.39:844][881]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.04-23.19.39:879][881]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.19.39:885][881]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms
[2022.11.04-23.19.39:976][882]LogPlayLevel: Display: Destroying online subsystem :Context_23
[2022.11.04-23.19.48:521][352]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.19.48:531][352]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.19.48:531][352]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:19:48 pm)
[2022.11.04-23.19.48:531][352]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.19.48:562][352]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030597s)
[2022.11.04-23.19.48:562][352]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.030690s)
[2022.11.04-23.19.48:562][352]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.19.48:562][352]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.19.48:562][352]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.19.48:563][352]LogPlayLevel: PIE: World Init took: (0.001165s)
[2022.11.04-23.19.48:617][352]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
[2022.11.04-23.19.48:619][352]LogAudio: Display: Creating Audio Device: Id: 16, Scope: Unique, Realtime: True
[2022.11.04-23.19.48:619][352]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.19.48:619][352]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.19.48:619][352]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.19.48:619][352]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.19.48:619][352]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.19.48:619][352]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.19.48:619][352]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.19.48:619][352]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.19.48:620][352]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.19.48:620][352]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.19.48:620][352]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.19.48:620][352]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.19.48:620][352]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.19.48:755][352]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.19.48:757][352]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.19.48:758][352]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.19.48:758][352]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.19.48:758][352]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.19.48:759][352]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=16
[2022.11.04-23.19.48:760][352]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=16
[2022.11.04-23.19.48:760][352]LogInit: FAudioDevice initialized.
[2022.11.04-23.19.48:760][352]LogAudio: Display: Audio Device (ID: 16) registered with world 'NewDemoLevel'.
[2022.11.04-23.19.48:768][352]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.19.48:774][352]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.19.48
[2022.11.04-23.19.48:775][352]LogWorld: Bringing up level for play took: 0.006638
[2022.11.04-23.19.48:776][352]LogOnline: OSS: Created online subsystem instance for: :Context_24
[2022.11.04-23.19.48:776][352]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.19.48:777][352]PIE: Server logged in
[2022.11.04-23.19.48:778][352]PIE: Play in editor total start time 0.247 seconds.
[2022.11.04-23.19.51:167][471]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.19.51:168][471]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.19.51:169][471]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.19.51:171][471]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.19.51:190][471]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.19.51:200][471]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.19.51:255][471]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.19.51:293][471]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms
[2022.11.04-23.19.51:395][472]LogPlayLevel: Display: Destroying online subsystem :Context_24
[2022.11.04-23.19.52:006][500]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.19.52:014][500]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.19.52:014][500]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:19:52 pm)
[2022.11.04-23.19.52:014][500]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.19.52:050][500]LogPlayLevel: PIE: StaticDuplicateObject took: (0.035451s)
[2022.11.04-23.19.52:050][500]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.035546s)
[2022.11.04-23.19.52:050][500]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.19.52:050][500]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.19.52:051][500]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.19.52:051][500]LogPlayLevel: PIE: World Init took: (0.001301s)
[2022.11.04-23.19.52:103][500]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
[2022.11.04-23.19.52:105][500]LogAudio: Display: Creating Audio Device: Id: 17, Scope: Unique, Realtime: True
[2022.11.04-23.19.52:105][500]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.19.52:105][500]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.19.52:105][500]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.19.52:105][500]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.19.52:105][500]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.19.52:105][500]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.19.52:105][500]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.19.52:105][500]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.19.52:106][500]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.19.52:106][500]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.19.52:106][500]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.19.52:106][500]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.19.52:106][500]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.19.52:240][500]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.19.52:241][500]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.19.52:242][500]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.19.52:242][500]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.19.52:242][500]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.19.52:243][500]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=17
[2022.11.04-23.19.52:244][500]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=17
[2022.11.04-23.19.52:244][500]LogInit: FAudioDevice initialized.
[2022.11.04-23.19.52:244][500]LogAudio: Display: Audio Device (ID: 17) registered with world 'NewDemoLevel'.
[2022.11.04-23.19.52:251][500]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.19.52:258][500]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.19.52
[2022.11.04-23.19.52:259][500]LogWorld: Bringing up level for play took: 0.007706
[2022.11.04-23.19.52:260][500]LogOnline: OSS: Created online subsystem instance for: :Context_25
[2022.11.04-23.19.52:260][500]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.19.52:262][500]PIE: Server logged in
[2022.11.04-23.19.52:262][500]PIE: Play in editor total start time 0.248 seconds.
[2022.11.04-23.19.56:676][716]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.19.56:676][716]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.19.56:678][716]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.19.56:680][716]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.19.56:697][716]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.19.56:709][716]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.19.56:765][716]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.19.56:806][716]LogUObjectHash: Compacting FUObjectHashTables data took 1.92ms
[2022.11.04-23.19.56:895][717]LogPlayLevel: Display: Destroying online subsystem :Context_25
[2022.11.04-23.20.02:497][984]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.20.02:506][984]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.20.02:506][984]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:20:02 pm)
[2022.11.04-23.20.02:506][984]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.20.02:537][984]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030499s)
[2022.11.04-23.20.02:537][984]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.030581s)
[2022.11.04-23.20.02:537][984]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.20.02:537][984]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.20.02:538][984]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.20.02:538][984]LogPlayLevel: PIE: World Init took: (0.001227s)
[2022.11.04-23.20.02:589][984]LogUObjectHash: Compacting FUObjectHashTables data took 2.35ms
[2022.11.04-23.20.02:591][984]LogAudio: Display: Creating Audio Device: Id: 18, Scope: Unique, Realtime: True
[2022.11.04-23.20.02:591][984]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.20.02:591][984]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.20.02:591][984]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.20.02:591][984]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.20.02:591][984]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.20.02:591][984]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.20.02:591][984]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.20.02:591][984]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.20.02:592][984]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.20.02:592][984]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.20.02:592][984]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.20.02:592][984]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.20.02:592][984]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.20.02:727][984]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.20.02:729][984]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.20.02:730][984]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.20.02:730][984]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.20.02:730][984]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.20.02:732][984]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=18
[2022.11.04-23.20.02:732][984]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=18
[2022.11.04-23.20.02:732][984]LogInit: FAudioDevice initialized.
[2022.11.04-23.20.02:732][984]LogAudio: Display: Audio Device (ID: 18) registered with world 'NewDemoLevel'.
[2022.11.04-23.20.02:745][984]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.20.02:750][984]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.20.02
[2022.11.04-23.20.02:752][984]LogWorld: Bringing up level for play took: 0.006704
[2022.11.04-23.20.02:752][984]LogOnline: OSS: Created online subsystem instance for: :Context_26
[2022.11.04-23.20.02:753][984]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.20.02:754][984]PIE: Server logged in
[2022.11.04-23.20.02:754][984]PIE: Play in editor total start time 0.248 seconds.
[2022.11.04-23.20.04:815][ 85]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.20.04:815][ 85]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.20.04:817][ 85]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.20.04:819][ 85]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.20.04:831][ 85]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.20.04:841][ 85]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.20.04:894][ 85]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.04-23.20.04:920][ 85]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.20.04:926][ 85]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
[2022.11.04-23.20.05:014][ 86]LogPlayLevel: Display: Destroying online subsystem :Context_26
[2022.11.04-23.20.05:433][104]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.20.06:096][104]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.20.06:096][104]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:20:06 pm)
[2022.11.04-23.20.06:097][104]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.20.06:131][104]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033984s)
[2022.11.04-23.20.06:131][104]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034099s)
[2022.11.04-23.20.06:131][104]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.20.06:131][104]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.20.06:131][104]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.20.06:132][104]LogPlayLevel: PIE: World Init took: (0.001180s)
[2022.11.04-23.20.06:181][104]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms
[2022.11.04-23.20.06:183][104]LogAudio: Display: Creating Audio Device: Id: 19, Scope: Unique, Realtime: True
[2022.11.04-23.20.06:183][104]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.20.06:183][104]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.20.06:183][104]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.20.06:183][104]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.20.06:183][104]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.20.06:183][104]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.20.06:183][104]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.20.06:183][104]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.20.06:183][104]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.20.06:183][104]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.20.06:183][104]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.20.06:183][104]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.20.06:184][104]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.20.06:316][104]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.20.06:317][104]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.20.06:318][104]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.20.06:318][104]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.20.06:318][104]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.20.06:319][104]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=19
[2022.11.04-23.20.06:319][104]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=19
[2022.11.04-23.20.06:319][104]LogInit: FAudioDevice initialized.
[2022.11.04-23.20.06:319][104]LogAudio: Display: Audio Device (ID: 19) registered with world 'NewDemoLevel'.
[2022.11.04-23.20.06:328][104]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.20.06:332][104]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.20.06
[2022.11.04-23.20.06:333][104]LogWorld: Bringing up level for play took: 0.005596
[2022.11.04-23.20.06:334][104]LogOnline: OSS: Created online subsystem instance for: :Context_27
[2022.11.04-23.20.06:334][104]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.20.06:335][104]PIE: Server logged in
[2022.11.04-23.20.06:336][104]PIE: Play in editor total start time 0.24 seconds.
[2022.11.04-23.20.07:782][169]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.20.07:782][169]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.20.07:784][169]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.20.07:786][169]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.20.07:802][169]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.20.07:812][169]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.20.07:857][169]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.20.07:902][169]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms
[2022.11.04-23.20.07:993][170]LogPlayLevel: Display: Destroying online subsystem :Context_27
[2022.11.04-23.20.09:080][229]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.20.09:090][229]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.20.09:090][229]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:20:09 pm)
[2022.11.04-23.20.09:090][229]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.20.09:121][229]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030857s)
[2022.11.04-23.20.09:121][229]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.030941s)
[2022.11.04-23.20.09:121][229]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.20.09:122][229]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.20.09:122][229]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.20.09:123][229]LogPlayLevel: PIE: World Init took: (0.001268s)
[2022.11.04-23.20.09:173][229]LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms
[2022.11.04-23.20.09:176][229]LogAudio: Display: Creating Audio Device: Id: 20, Scope: Unique, Realtime: True
[2022.11.04-23.20.09:176][229]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.20.09:176][229]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.20.09:176][229]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.20.09:176][229]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.20.09:176][229]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.20.09:176][229]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.20.09:176][229]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.20.09:176][229]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.20.09:177][229]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.20.09:177][229]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.20.09:177][229]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.20.09:177][229]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.20.09:177][229]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.20.09:311][229]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.20.09:313][229]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.20.09:313][229]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.20.09:313][229]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.20.09:313][229]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.20.09:315][229]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=20
[2022.11.04-23.20.09:315][229]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=20
[2022.11.04-23.20.09:315][229]LogInit: FAudioDevice initialized.
[2022.11.04-23.20.09:315][229]LogAudio: Display: Audio Device (ID: 20) registered with world 'NewDemoLevel'.
[2022.11.04-23.20.09:324][229]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.20.09:330][229]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.20.09
[2022.11.04-23.20.09:331][229]LogWorld: Bringing up level for play took: 0.006423
[2022.11.04-23.20.09:332][229]LogOnline: OSS: Created online subsystem instance for: :Context_28
[2022.11.04-23.20.09:332][229]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.20.09:333][229]PIE: Server logged in
[2022.11.04-23.20.09:334][229]PIE: Play in editor total start time 0.244 seconds.
[2022.11.04-23.20.47:439][ 82]LogSlate: Window 'EndOfLevelDoor' being destroyed
[2022.11.04-23.20.51:590][298]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.20.51:591][298]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.20.51:592][298]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.20.51:594][298]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.20.51:611][298]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.20.51:623][298]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.20.51:679][298]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.20.51:709][298]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
[2022.11.04-23.20.51:803][299]LogPlayLevel: Display: Destroying online subsystem :Context_28
[2022.11.04-23.20.57:300][606]LogSlate: Window 'EndOfLevelDoor' being destroyed
[2022.11.04-23.20.57:327][606]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.20.57:327][606]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.21.38:052][662]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms
[2022.11.04-23.21.38:105][662]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.04-23.21.38:105][662]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevelF110DE4044B041E592B21CD2DE7B2CF4.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.04-23.21.38:113][662]LogFileHelpers: No new changes to save!
[2022.11.04-23.21.38:129][662]AssetCheck: New page: Asset Save: NewDemoLevel
[2022.11.04-23.21.38:129][662]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.04-23.22.15:654][625]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.22.15:665][625]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.22.15:665][625]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:22:15 pm)
[2022.11.04-23.22.15:665][625]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.22.15:700][625]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034688s)
[2022.11.04-23.22.15:700][625]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034784s)
[2022.11.04-23.22.15:700][625]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.22.15:700][625]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.22.15:701][625]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.22.15:701][625]LogPlayLevel: PIE: World Init took: (0.001276s)
[2022.11.04-23.22.15:745][625]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
[2022.11.04-23.22.15:748][625]LogAudio: Display: Creating Audio Device: Id: 21, Scope: Unique, Realtime: True
[2022.11.04-23.22.15:748][625]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.22.15:748][625]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.22.15:748][625]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.22.15:748][625]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.22.15:748][625]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.22.15:748][625]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.22.15:748][625]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.22.15:748][625]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.22.15:749][625]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.22.15:749][625]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.22.15:749][625]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.22.15:749][625]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.22.15:749][625]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.22.15:885][625]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.22.15:887][625]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.22.15:887][625]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.22.15:887][625]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.22.15:887][625]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.22.15:889][625]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=21
[2022.11.04-23.22.15:889][625]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=21
[2022.11.04-23.22.15:889][625]LogInit: FAudioDevice initialized.
[2022.11.04-23.22.15:889][625]LogAudio: Display: Audio Device (ID: 21) registered with world 'NewDemoLevel'.
[2022.11.04-23.22.15:901][625]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.22.15:907][625]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.22.15
[2022.11.04-23.22.15:909][625]LogWorld: Bringing up level for play took: 0.008147
[2022.11.04-23.22.15:910][625]LogOnline: OSS: Created online subsystem instance for: :Context_29
[2022.11.04-23.22.15:910][625]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.22.15:911][625]PIE: Server logged in
[2022.11.04-23.22.15:912][625]PIE: Play in editor total start time 0.247 seconds.
[2022.11.04-23.22.26:215][ 74]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.04-23.22.26:216][ 74]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.23.19:541][592]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.23.19:541][592]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.23.19:543][592]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.23.19:544][592]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.23.19:560][592]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.23.19:570][592]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.23.19:617][592]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.04-23.23.19:665][592]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.23.19:670][592]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
[2022.11.04-23.23.19:797][593]LogPlayLevel: Display: Destroying online subsystem :Context_29
[2022.11.04-23.25.58:877][414]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EndOfLevelDoor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset" SILENT=true
[2022.11.04-23.25.58:889][414]LogSavePackage: Moving output files for package: /Game/MyContent/EndOfLevelDoor
[2022.11.04-23.25.58:890][414]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EndOfLevelDoor8818591B7AF14337804B13571C028B74.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset'
[2022.11.04-23.25.58:926][414]AssetCheck: New page: Asset Save: EndOfLevelDoor
[2022.11.04-23.25.58:927][414]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.04-23.26.00:233][469]BlueprintLog: New page: Compile EndOfLevelDoor
[2022.11.04-23.26.00:343][469]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
[2022.11.04-23.26.03:199][602]LogSlate: Window 'EndOfLevelDoor' being destroyed
[2022.11.04-23.26.03:219][602]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.26.03:219][602]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.26.44:118][854]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.26.44:118][854]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.26.44:120][854]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_0
[2022.11.04-23.26.44:122][854]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_0
[2022.11.04-23.26.44:698][885]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.26.44:698][885]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.26.44:704][885]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_2
[2022.11.04-23.26.44:706][885]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_2
[2022.11.04-23.27.13:478][367]Cmd: DELETE
[2022.11.04-23.27.13:479][367]Cmd: ACTOR DELETE
[2022.11.04-23.27.13:485][367]LogEditorActor: Deleted Actor: EndOfLevelDoor_C
[2022.11.04-23.27.13:531][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
[2022.11.04-23.27.13:541][367]LogEditorActor: Deleted 1 Actors (0.062 secs)
[2022.11.04-23.30.18:561][277]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
[2022.11.04-23.30.18:684][277]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
[2022.11.04-23.30.19:276][277]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms
[2022.11.04-23.30.19:324][277]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.04-23.30.19:324][277]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel950882BF877741CD837545A40EADCB59.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.04-23.30.19:331][277]LogFileHelpers: No new changes to save!
[2022.11.04-23.30.19:331][277]LogFileHelpers: Saving map 'NewDemoLevel' took 0.097
[2022.11.04-23.30.19:344][277]AssetCheck: New page: Asset Save: NewDemoLevel
[2022.11.04-23.30.19:344][277]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.04-23.30.28:818][756]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.30.28:818][756]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.30.28:821][756]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_3
[2022.11.04-23.30.28:824][756]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_3
[2022.11.04-23.30.30:297][833]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.30.30:297][833]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.30.30:303][833]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_4
[2022.11.04-23.30.30:306][833]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_4
[2022.11.04-23.30.37:327][170]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.30.37:337][170]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.30.37:337][170]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:30:37 pm)
[2022.11.04-23.30.37:337][170]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.30.37:370][170]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032901s)
[2022.11.04-23.30.37:370][170]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033005s)
[2022.11.04-23.30.37:370][170]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.30.37:370][170]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.30.37:371][170]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.30.37:371][170]LogPlayLevel: PIE: World Init took: (0.001301s)
[2022.11.04-23.30.37:414][170]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
[2022.11.04-23.30.37:419][170]LogAudio: Display: Creating Audio Device: Id: 22, Scope: Unique, Realtime: True
[2022.11.04-23.30.37:420][170]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.30.37:420][170]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.30.37:420][170]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.30.37:420][170]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.30.37:420][170]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.30.37:420][170]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.30.37:420][170]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.30.37:420][170]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.30.37:421][170]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.30.37:421][170]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.30.37:421][170]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.30.37:421][170]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.30.37:421][170]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.30.37:557][170]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.30.37:559][170]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.30.37:559][170]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.30.37:560][170]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.30.37:560][170]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.30.37:561][170]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=22
[2022.11.04-23.30.37:562][170]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=22
[2022.11.04-23.30.37:562][170]LogInit: FAudioDevice initialized.
[2022.11.04-23.30.37:562][170]LogAudio: Display: Audio Device (ID: 22) registered with world 'NewDemoLevel'.
[2022.11.04-23.30.37:584][170]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.30.37:590][170]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.30.37
[2022.11.04-23.30.37:591][170]LogWorld: Bringing up level for play took: 0.007302
[2022.11.04-23.30.37:592][170]LogOnline: OSS: Created online subsystem instance for: :Context_31
[2022.11.04-23.30.37:593][170]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.30.37:594][170]PIE: Server logged in
[2022.11.04-23.30.37:595][170]PIE: Play in editor total start time 0.258 seconds.
[2022.11.04-23.30.41:751][360]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.30.41:751][360]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.30.41:753][360]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.30.41:755][360]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.30.41:777][360]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.30.41:789][360]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.30.41:834][360]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.04-23.30.41:856][360]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.30.41:861][360]LogUObjectHash: Compacting FUObjectHashTables data took 1.83ms
[2022.11.04-23.30.41:927][361]LogPlayLevel: Display: Destroying online subsystem :Context_31
[2022.11.04-23.30.43:383][433]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.30.43:395][433]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.30.43:395][433]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:30:43 pm)
[2022.11.04-23.30.43:395][433]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.30.43:428][433]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033499s)
[2022.11.04-23.30.43:429][433]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033604s)
[2022.11.04-23.30.43:429][433]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.30.43:429][433]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.30.43:429][433]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.30.43:430][433]LogPlayLevel: PIE: World Init took: (0.001320s)
[2022.11.04-23.30.43:472][433]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms
[2022.11.04-23.30.43:476][433]LogAudio: Display: Creating Audio Device: Id: 23, Scope: Unique, Realtime: True
[2022.11.04-23.30.43:476][433]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.30.43:476][433]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.30.43:476][433]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.30.43:476][433]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.30.43:476][433]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.30.43:476][433]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.30.43:476][433]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.30.43:476][433]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.30.43:477][433]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.30.43:477][433]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.30.43:477][433]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.30.43:477][433]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.30.43:477][433]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.30.43:610][433]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.30.43:612][433]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.30.43:613][433]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.30.43:613][433]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.30.43:613][433]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.30.43:614][433]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=23
[2022.11.04-23.30.43:615][433]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=23
[2022.11.04-23.30.43:615][433]LogInit: FAudioDevice initialized.
[2022.11.04-23.30.43:615][433]LogAudio: Display: Audio Device (ID: 23) registered with world 'NewDemoLevel'.
[2022.11.04-23.30.43:623][433]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.30.43:629][433]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.30.43
[2022.11.04-23.30.43:630][433]LogWorld: Bringing up level for play took: 0.007014
[2022.11.04-23.30.43:631][433]LogOnline: OSS: Created online subsystem instance for: :Context_32
[2022.11.04-23.30.43:631][433]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.30.43:632][433]PIE: Server logged in
[2022.11.04-23.30.43:633][433]PIE: Play in editor total start time 0.239 seconds.
[2022.11.04-23.30.45:897][533]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.30.45:897][533]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.30.45:899][533]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.30.45:901][533]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.30.45:923][533]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.30.45:934][533]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.30.45:980][533]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.30.46:031][533]LogUObjectHash: Compacting FUObjectHashTables data took 2.37ms
[2022.11.04-23.30.46:097][534]LogPlayLevel: Display: Destroying online subsystem :Context_32
[2022.11.04-23.30.51:353][800]Cmd: DELETE
[2022.11.04-23.30.51:354][800]Cmd: ACTOR DELETE
[2022.11.04-23.30.51:362][800]LogEditorActor: Deleted Actor: EndOfLevelDoor_C
[2022.11.04-23.30.51:404][800]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms
[2022.11.04-23.30.51:409][800]LogEditorActor: Deleted 1 Actors (0.055 secs)
[2022.11.04-23.32.01:367][655]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.32.01:376][655]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.32.01:376][655]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:32:01 pm)
[2022.11.04-23.32.01:377][655]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.32.01:410][655]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033034s)
[2022.11.04-23.32.01:410][655]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033136s)
[2022.11.04-23.32.01:410][655]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.32.01:410][655]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.32.01:411][655]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.32.01:411][655]LogPlayLevel: PIE: World Init took: (0.001291s)
[2022.11.04-23.32.01:452][655]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms
[2022.11.04-23.32.01:457][655]LogAudio: Display: Creating Audio Device: Id: 24, Scope: Unique, Realtime: True
[2022.11.04-23.32.01:457][655]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.32.01:457][655]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.32.01:457][655]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.32.01:457][655]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.32.01:457][655]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.32.01:457][655]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.32.01:457][655]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.32.01:457][655]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.32.01:458][655]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.32.01:458][655]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.32.01:458][655]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.32.01:458][655]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.32.01:458][655]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.32.01:593][655]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.32.01:594][655]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.32.01:595][655]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.32.01:595][655]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.32.01:595][655]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.32.01:597][655]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=24
[2022.11.04-23.32.01:597][655]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=24
[2022.11.04-23.32.01:597][655]LogInit: FAudioDevice initialized.
[2022.11.04-23.32.01:597][655]LogAudio: Display: Audio Device (ID: 24) registered with world 'NewDemoLevel'.
[2022.11.04-23.32.01:611][655]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.32.01:618][655]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.32.01
[2022.11.04-23.32.01:619][655]LogWorld: Bringing up level for play took: 0.008265
[2022.11.04-23.32.01:620][655]LogOnline: OSS: Created online subsystem instance for: :Context_33
[2022.11.04-23.32.01:620][655]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.32.01:621][655]PIE: Server logged in
[2022.11.04-23.32.01:622][655]PIE: Play in editor total start time 0.246 seconds.
[2022.11.04-23.32.09:758][ 57]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.32.09:758][ 57]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.32.09:760][ 57]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.32.09:762][ 57]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.32.09:776][ 57]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.32.09:788][ 57]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.32.09:828][ 57]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.04-23.32.09:864][ 57]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.32.09:871][ 57]LogUObjectHash: Compacting FUObjectHashTables data took 2.03ms
[2022.11.04-23.32.09:930][ 58]LogPlayLevel: Display: Destroying online subsystem :Context_33
[2022.11.04-23.32.33:734][323]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.32.33:745][323]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.32.33:745][323]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:32:33 pm)
[2022.11.04-23.32.33:745][323]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.32.33:778][323]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033032s)
[2022.11.04-23.32.33:778][323]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033127s)
[2022.11.04-23.32.33:779][323]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.32.33:779][323]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.32.33:779][323]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.32.33:780][323]LogPlayLevel: PIE: World Init took: (0.001331s)
[2022.11.04-23.32.33:821][323]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
[2022.11.04-23.32.33:826][323]LogAudio: Display: Creating Audio Device: Id: 25, Scope: Unique, Realtime: True
[2022.11.04-23.32.33:826][323]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.32.33:826][323]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.32.33:826][323]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.32.33:826][323]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.32.33:827][323]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.32.33:827][323]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.32.33:827][323]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.32.33:827][323]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.32.33:827][323]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.32.33:828][323]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.32.33:828][323]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.32.33:828][323]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.32.33:828][323]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.32.33:963][323]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.32.33:965][323]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.32.33:965][323]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.32.33:965][323]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.32.33:965][323]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.32.33:967][323]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=25
[2022.11.04-23.32.33:967][323]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=25
[2022.11.04-23.32.33:967][323]LogInit: FAudioDevice initialized.
[2022.11.04-23.32.33:967][323]LogAudio: Display: Audio Device (ID: 25) registered with world 'NewDemoLevel'.
[2022.11.04-23.32.33:975][323]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.32.33:981][323]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.32.33
[2022.11.04-23.32.33:982][323]LogWorld: Bringing up level for play took: 0.006664
[2022.11.04-23.32.33:983][323]LogOnline: OSS: Created online subsystem instance for: :Context_34
[2022.11.04-23.32.33:983][323]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.32.33:984][323]PIE: Server logged in
[2022.11.04-23.32.33:985][323]PIE: Play in editor total start time 0.24 seconds.
[2022.11.04-23.32.37:055][447]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.32.37:055][447]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.32.37:061][447]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_0
[2022.11.04-23.32.37:063][447]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_0
[2022.11.04-23.32.37:576][469]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.32.37:576][469]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.32.37:582][469]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_1
[2022.11.04-23.32.37:584][469]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_1
[2022.11.04-23.32.40:023][536]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.32.40:023][536]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.32.40:025][536]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.32.40:026][536]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.32.40:046][536]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.32.40:056][536]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.32.40:095][536]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.32.40:133][536]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
[2022.11.04-23.32.40:161][537]LogPlayLevel: Display: Destroying online subsystem :Context_34
[2022.11.04-23.32.40:912][575]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.32.40:923][575]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.32.40:923][575]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:32:40 pm)
[2022.11.04-23.32.40:923][575]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.32.40:956][575]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032901s)
[2022.11.04-23.32.40:956][575]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.032999s)
[2022.11.04-23.32.40:956][575]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.32.40:956][575]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.32.40:957][575]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.32.40:957][575]LogPlayLevel: PIE: World Init took: (0.001285s)
[2022.11.04-23.32.41:002][575]LogUObjectHash: Compacting FUObjectHashTables data took 2.00ms
[2022.11.04-23.32.41:004][575]LogAudio: Display: Creating Audio Device: Id: 26, Scope: Unique, Realtime: True
[2022.11.04-23.32.41:004][575]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.32.41:004][575]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.32.41:004][575]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.32.41:004][575]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.32.41:004][575]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.32.41:004][575]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.32.41:004][575]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.32.41:004][575]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.32.41:005][575]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.32.41:005][575]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.32.41:005][575]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.32.41:005][575]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.32.41:005][575]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.32.41:139][575]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.32.41:141][575]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.32.41:141][575]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.32.41:141][575]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.32.41:141][575]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.32.41:143][575]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=26
[2022.11.04-23.32.41:143][575]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=26
[2022.11.04-23.32.41:143][575]LogInit: FAudioDevice initialized.
[2022.11.04-23.32.41:143][575]LogAudio: Display: Audio Device (ID: 26) registered with world 'NewDemoLevel'.
[2022.11.04-23.32.41:152][575]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.32.41:157][575]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.32.41
[2022.11.04-23.32.41:159][575]LogWorld: Bringing up level for play took: 0.006678
[2022.11.04-23.32.41:160][575]LogOnline: OSS: Created online subsystem instance for: :Context_35
[2022.11.04-23.32.41:160][575]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.32.41:161][575]PIE: Server logged in
[2022.11.04-23.32.41:162][575]PIE: Play in editor total start time 0.239 seconds.
[2022.11.04-23.32.42:540][617]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.32.42:540][617]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.32.42:542][617]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.32.42:544][617]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.32.42:565][617]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.32.42:577][617]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.32.42:613][617]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.32.42:652][617]LogUObjectHash: Compacting FUObjectHashTables data took 2.64ms
[2022.11.04-23.32.42:682][618]LogPlayLevel: Display: Destroying online subsystem :Context_35
[2022.11.04-23.32.43:694][659]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.32.43:694][659]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.32.43:697][659]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_5
[2022.11.04-23.32.43:699][659]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_5
[2022.11.04-23.32.43:933][670]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.32.43:933][670]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C
[2022.11.04-23.32.43:939][670]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_6
[2022.11.04-23.32.43:942][670]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_6
[2022.11.04-23.32.45:164][736]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.32.45:173][736]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.32.45:173][736]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:32:45 pm)
[2022.11.04-23.32.45:173][736]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.32.45:206][736]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032482s)
[2022.11.04-23.32.45:206][736]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.032610s)
[2022.11.04-23.32.45:206][736]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.32.45:206][736]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.32.45:207][736]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.32.45:207][736]LogPlayLevel: PIE: World Init took: (0.001254s)
[2022.11.04-23.32.45:251][736]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms
[2022.11.04-23.32.45:256][736]LogAudio: Display: Creating Audio Device: Id: 27, Scope: Unique, Realtime: True
[2022.11.04-23.32.45:256][736]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.32.45:256][736]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.32.45:256][736]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.32.45:256][736]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.32.45:256][736]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.32.45:256][736]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.32.45:256][736]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.32.45:256][736]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.32.45:257][736]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.32.45:257][736]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.32.45:257][736]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.32.45:257][736]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.32.45:257][736]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.32.45:392][736]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.32.45:394][736]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.32.45:395][736]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.32.45:395][736]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.32.45:395][736]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.32.45:396][736]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=27
[2022.11.04-23.32.45:397][736]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=27
[2022.11.04-23.32.45:397][736]LogInit: FAudioDevice initialized.
[2022.11.04-23.32.45:397][736]LogAudio: Display: Audio Device (ID: 27) registered with world 'NewDemoLevel'.
[2022.11.04-23.32.45:411][736]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.32.45:417][736]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.32.45
[2022.11.04-23.32.45:418][736]LogWorld: Bringing up level for play took: 0.007630
[2022.11.04-23.32.45:419][736]LogOnline: OSS: Created online subsystem instance for: :Context_36
[2022.11.04-23.32.45:419][736]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.32.45:421][736]PIE: Server logged in
[2022.11.04-23.32.45:422][736]PIE: Play in editor total start time 0.249 seconds.
[2022.11.04-23.32.47:329][831]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.32.47:329][831]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.32.47:331][831]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.32.47:333][831]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.32.47:359][831]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.32.47:371][831]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.32.47:414][831]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.04-23.32.47:462][831]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.32.47:468][831]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2022.11.04-23.32.47:531][832]LogPlayLevel: Display: Destroying online subsystem :Context_36
[2022.11.04-23.32.48:575][887]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.32.48:584][887]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.32.48:584][887]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:32:48 pm)
[2022.11.04-23.32.48:584][887]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.32.48:619][887]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034549s)
[2022.11.04-23.32.48:619][887]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034656s)
[2022.11.04-23.32.48:619][887]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.32.48:619][887]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.32.48:620][887]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.32.48:620][887]LogPlayLevel: PIE: World Init took: (0.001291s)
[2022.11.04-23.32.48:662][887]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
[2022.11.04-23.32.48:666][887]LogAudio: Display: Creating Audio Device: Id: 28, Scope: Unique, Realtime: True
[2022.11.04-23.32.48:666][887]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.32.48:666][887]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.32.48:666][887]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.32.48:666][887]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.32.48:666][887]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.32.48:666][887]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.32.48:666][887]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.32.48:666][887]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.32.48:667][887]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.32.48:667][887]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.32.48:667][887]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.32.48:667][887]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.32.48:667][887]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.32.48:800][887]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.32.48:802][887]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.32.48:802][887]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.32.48:802][887]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.32.48:802][887]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.32.48:804][887]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=28
[2022.11.04-23.32.48:804][887]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=28
[2022.11.04-23.32.48:804][887]LogInit: FAudioDevice initialized.
[2022.11.04-23.32.48:804][887]LogAudio: Display: Audio Device (ID: 28) registered with world 'NewDemoLevel'.
[2022.11.04-23.32.48:814][887]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.32.48:821][887]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.32.48
[2022.11.04-23.32.48:822][887]LogWorld: Bringing up level for play took: 0.007738
[2022.11.04-23.32.48:823][887]LogOnline: OSS: Created online subsystem instance for: :Context_37
[2022.11.04-23.32.48:823][887]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.32.48:825][887]PIE: Server logged in
[2022.11.04-23.32.48:825][887]PIE: Play in editor total start time 0.242 seconds.
[2022.11.04-23.32.51:208][996]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.32.51:208][996]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.32.51:210][996]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.32.51:211][996]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.32.51:221][996]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.32.51:232][996]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.32.51:278][996]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.32.51:309][996]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2022.11.04-23.32.51:372][997]LogPlayLevel: Display: Destroying online subsystem :Context_37
[2022.11.04-23.33.08:808][888]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.33.08:817][888]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.33.08:817][888]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:33:08 pm)
[2022.11.04-23.33.08:817][888]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.33.08:849][888]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031581s)
[2022.11.04-23.33.08:849][888]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.031674s)
[2022.11.04-23.33.08:849][888]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.33.08:849][888]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.33.08:849][888]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.33.08:850][888]LogPlayLevel: PIE: World Init took: (0.001176s)
[2022.11.04-23.33.08:890][888]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
[2022.11.04-23.33.08:894][888]LogAudio: Display: Creating Audio Device: Id: 29, Scope: Unique, Realtime: True
[2022.11.04-23.33.08:894][888]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.33.08:894][888]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.33.08:894][888]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.33.08:894][888]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.33.08:894][888]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.33.08:894][888]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.33.08:894][888]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.33.08:894][888]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.33.08:895][888]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.33.08:895][888]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.33.08:895][888]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.33.08:895][888]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.33.08:895][888]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.33.09:029][888]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.33.09:030][888]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.33.09:031][888]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.33.09:031][888]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.33.09:031][888]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.33.09:032][888]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=29
[2022.11.04-23.33.09:032][888]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=29
[2022.11.04-23.33.09:032][888]LogInit: FAudioDevice initialized.
[2022.11.04-23.33.09:032][888]LogAudio: Display: Audio Device (ID: 29) registered with world 'NewDemoLevel'.
[2022.11.04-23.33.09:044][888]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.33.09:049][888]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.33.09
[2022.11.04-23.33.09:051][888]LogWorld: Bringing up level for play took: 0.006069
[2022.11.04-23.33.09:051][888]LogOnline: OSS: Created online subsystem instance for: :Context_38
[2022.11.04-23.33.09:052][888]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.33.09:053][888]PIE: Server logged in
[2022.11.04-23.33.09:053][888]PIE: Play in editor total start time 0.237 seconds.
[2022.11.04-23.33.13:462][ 77]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.04-23.33.13:463][ 77]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.34.38:182][558]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.34.38:182][558]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.34.38:184][558]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.34.38:186][558]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.34.38:216][558]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.34.38:227][558]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.34.38:281][558]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.04-23.34.38:306][558]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.34.38:311][558]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms
[2022.11.04-23.34.38:377][559]LogPlayLevel: Display: Destroying online subsystem :Context_38
[2022.11.04-23.34.43:988][830]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.34.43:997][830]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.34.43:997][830]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:34:43 pm)
[2022.11.04-23.34.43:997][830]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.34.44:028][830]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031015s)
[2022.11.04-23.34.44:028][830]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.031114s)
[2022.11.04-23.34.44:028][830]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.34.44:028][830]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.34.44:029][830]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.34.44:029][830]LogPlayLevel: PIE: World Init took: (0.001181s)
[2022.11.04-23.34.44:080][830]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
[2022.11.04-23.34.44:082][830]LogAudio: Display: Creating Audio Device: Id: 30, Scope: Unique, Realtime: True
[2022.11.04-23.34.44:082][830]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.34.44:082][830]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.34.44:082][830]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.34.44:082][830]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.34.44:082][830]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.34.44:082][830]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.34.44:082][830]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.34.44:082][830]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.34.44:083][830]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.34.44:083][830]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.34.44:083][830]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.34.44:083][830]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.34.44:083][830]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.34.44:216][830]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.34.44:217][830]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.34.44:218][830]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.34.44:218][830]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.34.44:218][830]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.34.44:220][830]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=30
[2022.11.04-23.34.44:220][830]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=30
[2022.11.04-23.34.44:220][830]LogInit: FAudioDevice initialized.
[2022.11.04-23.34.44:220][830]LogAudio: Display: Audio Device (ID: 30) registered with world 'NewDemoLevel'.
[2022.11.04-23.34.44:232][830]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.34.44:240][830]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.34.44
[2022.11.04-23.34.44:241][830]LogWorld: Bringing up level for play took: 0.008795
[2022.11.04-23.34.44:242][830]LogOnline: OSS: Created online subsystem instance for: :Context_40
[2022.11.04-23.34.44:243][830]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.34.44:244][830]PIE: Server logged in
[2022.11.04-23.34.44:245][830]PIE: Play in editor total start time 0.248 seconds.
[2022.11.04-23.36.26:229][531]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.36.26:229][531]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.36.26:231][531]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.36.26:232][531]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.36.26:250][531]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.36.26:260][531]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.36.26:309][531]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.36.26:338][531]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
[2022.11.04-23.36.26:443][532]LogPlayLevel: Display: Destroying online subsystem :Context_40
[2022.11.04-23.36.46:013][510]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms
[2022.11.04-23.36.57:498][ 22]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EndOfLevelDoor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset" SILENT=true
[2022.11.04-23.36.57:512][ 22]LogSavePackage: Moving output files for package: /Game/MyContent/EndOfLevelDoor
[2022.11.04-23.36.57:512][ 22]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EndOfLevelDoorE69ABA773380441AB1EC9AB95924FA73.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset'
[2022.11.04-23.36.57:532][ 22]AssetCheck: New page: Asset Save: EndOfLevelDoor
[2022.11.04-23.36.57:532][ 22]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.04-23.36.58:252][ 58]BlueprintLog: New page: Compile EndOfLevelDoor
[2022.11.04-23.36.58:372][ 58]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2022.11.04-23.37.02:796][270]LogSlate: Window 'EndOfLevelDoor' being destroyed
[2022.11.04-23.37.02:817][270]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.37.02:817][270]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.37.04:913][371]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.37.04:925][371]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.37.04:925][371]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:37:04 pm)
[2022.11.04-23.37.04:926][371]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.37.04:960][371]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033992s)
[2022.11.04-23.37.04:960][371]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034089s)
[2022.11.04-23.37.04:960][371]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.37.04:960][371]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.37.04:961][371]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.37.04:961][371]LogPlayLevel: PIE: World Init took: (0.001286s)
[2022.11.04-23.37.05:009][371]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms
[2022.11.04-23.37.05:018][371]LogAudio: Display: Creating Audio Device: Id: 31, Scope: Unique, Realtime: True
[2022.11.04-23.37.05:018][371]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.37.05:018][371]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.37.05:018][371]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.37.05:018][371]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.37.05:018][371]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.37.05:018][371]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.37.05:018][371]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.37.05:018][371]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.37.05:019][371]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.37.05:019][371]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.37.05:019][371]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.37.05:019][371]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.37.05:019][371]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.37.05:152][371]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.37.05:153][371]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.37.05:154][371]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.37.05:154][371]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.37.05:154][371]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.37.05:155][371]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=31
[2022.11.04-23.37.05:156][371]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=31
[2022.11.04-23.37.05:156][371]LogInit: FAudioDevice initialized.
[2022.11.04-23.37.05:156][371]LogAudio: Display: Audio Device (ID: 31) registered with world 'NewDemoLevel'.
[2022.11.04-23.37.05:168][371]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.37.05:174][371]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.37.05
[2022.11.04-23.37.05:175][371]LogWorld: Bringing up level for play took: 0.007281
[2022.11.04-23.37.05:176][371]LogOnline: OSS: Created online subsystem instance for: :Context_41
[2022.11.04-23.37.05:176][371]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.37.05:178][371]PIE: Server logged in
[2022.11.04-23.37.05:178][371]PIE: Play in editor total start time 0.253 seconds.
[2022.11.04-23.37.08:685][531]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.37.08:686][531]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.37.08:687][531]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.37.08:689][531]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.37.08:699][531]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.37.08:710][531]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.37.08:754][531]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.04-23.37.08:793][531]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.37.08:799][531]LogUObjectHash: Compacting FUObjectHashTables data took 2.57ms
[2022.11.04-23.37.08:858][532]LogPlayLevel: Display: Destroying online subsystem :Context_41
[2022.11.04-23.37.10:151][596]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.04-23.37.10:160][596]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.04-23.37.10:160][596]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:37:10 pm)
[2022.11.04-23.37.10:160][596]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.37.10:194][596]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033175s)
[2022.11.04-23.37.10:194][596]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033287s)
[2022.11.04-23.37.10:194][596]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.04-23.37.10:194][596]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.04-23.37.10:195][596]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.04-23.37.10:195][596]LogPlayLevel: PIE: World Init took: (0.001339s)
[2022.11.04-23.37.10:239][596]LogUObjectHash: Compacting FUObjectHashTables data took 2.00ms
[2022.11.04-23.37.10:243][596]LogAudio: Display: Creating Audio Device: Id: 32, Scope: Unique, Realtime: True
[2022.11.04-23.37.10:243][596]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.04-23.37.10:243][596]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.04-23.37.10:243][596]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.04-23.37.10:243][596]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.04-23.37.10:243][596]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.04-23.37.10:243][596]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.04-23.37.10:243][596]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.04-23.37.10:243][596]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.04-23.37.10:244][596]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.04-23.37.10:244][596]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.04-23.37.10:244][596]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.04-23.37.10:244][596]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.04-23.37.10:244][596]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.04-23.37.10:377][596]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.04-23.37.10:379][596]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.04-23.37.10:379][596]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.04-23.37.10:379][596]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.04-23.37.10:379][596]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.04-23.37.10:381][596]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=32
[2022.11.04-23.37.10:382][596]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=32
[2022.11.04-23.37.10:382][596]LogInit: FAudioDevice initialized.
[2022.11.04-23.37.10:382][596]LogAudio: Display: Audio Device (ID: 32) registered with world 'NewDemoLevel'.
[2022.11.04-23.37.10:393][596]LogLoad: Game class is 'GameModeBase'
[2022.11.04-23.37.10:400][596]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.37.10
[2022.11.04-23.37.10:402][596]LogWorld: Bringing up level for play took: 0.008431
[2022.11.04-23.37.10:402][596]LogOnline: OSS: Created online subsystem instance for: :Context_42
[2022.11.04-23.37.10:403][596]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.04-23.37.10:404][596]PIE: Server logged in
[2022.11.04-23.37.10:405][596]PIE: Play in editor total start time 0.245 seconds.
[2022.11.04-23.37.44:302][183]Cmd: DELETE
[2022.11.04-23.37.44:302][183]Cmd: ACTOR DELETE
[2022.11.04-23.37.44:314][183]LogEditorActor: Deleted Actor: EndOfLevelDoor_C
[2022.11.04-23.37.44:355][183]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2022.11.04-23.37.44:361][183]LogEditorActor: Deleted 1 Actors (0.059 secs)
[2022.11.04-23.38.00:723][977]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.38.00:723][977]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.04-23.38.00:725][977]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.04-23.38.00:727][977]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.38.00:747][977]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.04-23.38.00:760][977]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.04-23.38.00:800][977]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.04-23.38.00:848][977]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.04-23.38.00:853][977]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2022.11.04-23.38.00:883][978]LogPlayLevel: Display: Destroying online subsystem :Context_42
[2022.11.04-23.38.27:347][425]Cmd: DELETE
[2022.11.04-23.38.27:347][425]Cmd: ACTOR DELETE
[2022.11.04-23.38.27:354][425]LogEditorActor: Deleted Actor: EndOfLevelDoor_C
[2022.11.04-23.38.27:400][425]LogUObjectHash: Compacting FUObjectHashTables data took 3.59ms
[2022.11.04-23.38.27:407][425]LogEditorActor: Deleted 1 Actors (0.060 secs)
[2022.11.04-23.38.33:980][777]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
[2022.11.04-23.38.34:100][777]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms
[2022.11.04-23.38.34:699][777]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms
[2022.11.04-23.38.34:745][777]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.04-23.38.34:746][777]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel3CA250F73ACD4AEAB5295AD2D5292351.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.04-23.38.34:758][777]LogFileHelpers: No new changes to save!
[2022.11.04-23.38.34:758][777]LogFileHelpers: Saving map 'NewDemoLevel' took 0.102
[2022.11.04-23.38.34:775][777]AssetCheck: New page: Asset Save: NewDemoLevel
[2022.11.04-23.38.34:775][777]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.04-23.45.40:819][745]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms
[2022.11.04-23.45.40:869][745]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.04-23.45.40:870][745]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel2E1C957413C84EF1BCC1C4A9F145AA91.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.04-23.45.40:877][745]LogFileHelpers: No new changes to save!
[2022.11.04-23.45.40:890][745]AssetCheck: New page: Asset Save: NewDemoLevel
[2022.11.04-23.45.40:890][745]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.04-23.46.17:044][641]MapCheck: New page: Map Check
[2022.11.04-23.46.17:074][641]Cmd: MAP REBUILD ALLVISIBLE
[2022.11.04-23.46.17:077][641]LogEditorServer: Rebuildmap Clear paths rebuilt
[2022.11.04-23.46.17:119][641]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=false
[2022.11.04-23.46.17:216][641]LightingResults: New page: Lighting Build - 5 Nov 2022, 3:46:17 pm
[2022.11.04-23.46.17:249][641]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes.
[2022.11.04-23.46.17:249][641]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2022.11.04-23.46.17:249][641]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2022.11.04-23.46.17:249][641]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2022.11.04-23.46.17:249][641]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2022.11.04-23.46.17:249][641]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
[2022.11.04-23.46.17:315][641]LogEditorBuildUtils: Build time 0:00
[2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: ================================================
[2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 2406.40 MB (2.35 GB) budget. Usage: 0.00%
[2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: Shaders Compiled: 0
[2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
[2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: ================================================
[2022.11.04-23.46.18:178][659]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2022.11.04-23.46.20:348][773]MapCheck: New page: Map Check
[2022.11.04-23.46.20:393][773]Cmd: MAP CHECK DONTDISPLAYDIALOG
[2022.11.04-23.46.20:394][773]MapCheck: New page: NewDemoLevel - 5 Nov 2022, 3:46:20 pm
[2022.11.04-23.46.20:480][773]MapCheck: Error: WorldSettings Maps need lighting rebuilt
[2022.11.04-23.46.20:590][773]MapCheck: Map check complete: 1 Error(s), 0 Warning(s), took 196.764ms to complete.
[2022.11.04-23.46.20:590][773]LogEditorBuildUtils: Build time 0:00
[2022.11.04-23.46.22:138][827]Lightmass on xmt-pc: 3.89 sec total, 1.51 sec importing, 22 ms setup, 772 ms photons, 731 ms processing, 48.4 sec extra exporting [147/147 mappings]. Threads: 35.2 sec total, 7.79 sec processing.
[2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.023s
[2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: Indirection Texture 16x32x16 = 0.0Mb
[2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: BrickData (all levels) 0.9Mb
[2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: Bricks at depth
[2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: 0: 1.0% covering 100.0% of volume
[2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: 1: 6.2% covering 9.4% of volume
[2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: 2: 92.8% covering 2.2% of volume
[2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: Bricks in each level
[2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: NewDemoLevel 194 bricks 100.0% (Persistent Level)
[2022.11.04-23.46.22:810][828]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:SkyOcclusion0_1 (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 13.33334 MB), EncodeSpeed: Fast
[2022.11.04-23.46.22:826][828]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:HQ_Lightmap0_1 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.11.04-23.46.22:845][828]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:LQ_Lightmap_0_1 (TFO_DXT1, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.11.04-23.46.22:858][828]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:SkyOcclusion0_2 (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 13.33334 MB), EncodeSpeed: Fast
[2022.11.04-23.46.22:869][828]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:HQ_Lightmap0_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.11.04-23.46.22:890][828]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:LQ_Lightmap_0_2 (TFO_DXT1, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.11.04-23.46.22:981][828]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:ShadowMapTexture2D_0 (G8, 512X512 X1X1) (Required Memory Estimate: 1.666665 MB), EncodeSpeed: Fast
[2022.11.04-23.46.22:992][828]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:ShadowMapTexture2D_1 (G8, 1024X256 X1X1) (Required Memory Estimate: 1.666675 MB), EncodeSpeed: Fast
[2022.11.04-23.46.23:003][828]LogStaticLightingSystem: NewDemoLevel_BuiltData storing lightmap data for 53 meshes in 3 LightmapResourceClusters (17.7 Meshes per cluster).
[2022.11.04-23.46.23:048][828]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
[2022.11.04-23.46.23:142][828]LogStaticLightingSystem: Illumination: 5.81 sec (208 ms encoding lightmaps, 90 ms encoding shadowmaps)
[2022.11.04-23.46.23:142][828]LogStaticLightingSystem: Lightmap texture memory: 5.6 MB (2.8 MB streaming, 2.8 MB non-streaming), 4 textures
[2022.11.04-23.46.23:142][828]LogStaticLightingSystem: Shadowmap texture memory: 0.9 MB (0.5 MB streaming, 0.4 MB non-streaming), 2 textures
[2022.11.04-23.46.23:144][828]DumpUnbuiltLightIteractions
[2022.11.04-23.46.23:144][828]Lights with unbuilt interactions: 0
[2022.11.04-23.46.23:144][828]
[2022.11.04-23.46.23:144][828]Primitives with unbuilt interactions: 0
[2022.11.04-23.46.23:161][829]Cmd: MAP CHECK NOTIFYRESULTS
[2022.11.04-23.46.23:162][829]MapCheck: New page: NewDemoLevel - 5 Nov 2022, 3:46:23 pm
[2022.11.04-23.46.23:162][829]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.735ms to complete.
[2022.11.04-23.46.27:274][ 50]LogSlate: Window 'Message Log' being destroyed
[2022.11.04-23.46.27:292][ 50]LogSlate: Window 'Message Log' being destroyed
[2022.11.04-23.47.13:637][280]LogUObjectHash: Compacting FUObjectHashTables data took 2.32ms
[2022.11.04-23.47.13:686][280]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.04-23.47.13:686][280]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel09276EBC758C4174938F70F5E1E3BDCA.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.04-23.47.14:297][280]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/NewDemoLevel_BuiltData" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel_BuiltData.uasset" SILENT=true
[2022.11.04-23.47.14:524][280]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel_BuiltData
[2022.11.04-23.47.14:524][280]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_BuiltData07D40AB8481A483ABFB51FD9FF580641.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel_BuiltData.uasset'
[2022.11.04-23.47.15:145][280]AssetCheck: New page: Asset Save: multiple assets
[2022.11.04-23.47.15:145][280]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData
[2022.11.04-23.47.15:145][280]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.04-23.47.33:738][956]LogEditorViewport: Clicking Background
[2022.11.04-23.47.37:297][ 90]LogEditorViewport: Clicking Background
[2022.11.04-23.47.41:692][338]LogEditorViewport: Clicking Background
[2022.11.04-23.48.03:123][344]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
[2022.11.04-23.48.03:250][344]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
[2022.11.04-23.48.03:893][344]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
[2022.11.04-23.48.03:940][344]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.04-23.48.03:941][344]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel7BF73D154B094869B520334F6C684011.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.04-23.48.03:947][344]LogFileHelpers: No new changes to save!
[2022.11.04-23.48.03:947][344]LogFileHelpers: Saving map 'NewDemoLevel' took 0.100
[2022.11.04-23.48.03:966][344]AssetCheck: New page: Asset Save: NewDemoLevel
[2022.11.04-23.48.03:966][344]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Content' is outside repository
[2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/MeshModelingToolset/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/MeshModelingToolset/Content' is outside repository
[2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/AudioSynesthesia/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/AudioSynesthesia/Content' is outside repository
[2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/ResonanceAudio/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/ResonanceAudio/Content' is outside repository
[2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/GeometryProcessing/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/GeometryProcessing/Content' is outside repository
[2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/HairStrands/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/HairStrands/Content' is outside repository
[2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/MovieScene/SequencerScripting/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/MovieScene/SequencerScripting/Content' is outside repository
[2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/ChaosNiagara/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/ChaosNiagara/Content' is outside repository
[2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/2D/Paper2D/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/2D/Paper2D/Content' is outside repository
[2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/ChaosClothEditor/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/ChaosClothEditor/Content' is outside repository
[2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/MeshLODToolset/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/MeshLODToolset/Content' is outside repository
[2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/Synthesis/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/Synthesis/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/PythonScriptPlugin/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/PythonScriptPlugin/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/GeometryFlow/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/GeometryFlow/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/ChaosSolverPlugin/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/ChaosSolverPlugin/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/FullBodyIK/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/FullBodyIK/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Animation/ControlRigSpline/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Animation/ControlRigSpline/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/GeometryCollectionPlugin/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/GeometryCollectionPlugin/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Animation/IKRig/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Animation/IKRig/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Animation/ControlRig/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Animation/ControlRig/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/FX/Niagara/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/FX/Niagara/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/MeshModelingToolsetExp/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/MeshModelingToolsetExp/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Enterprise/DatasmithContent/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Enterprise/DatasmithContent/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Developer/AnimationSharing/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Developer/AnimationSharing/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Media/MediaCompositing/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Media/MediaCompositing/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Editor/GeometryMode/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Editor/GeometryMode/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Editor/ModelingToolsEditorMode/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Editor/ModelingToolsEditorMode/Content' is outside repository
[2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Editor/SpeedTreeImporter/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Editor/SpeedTreeImporter/Content' is outside repository
[2022.11.04-23.48.43:443][216]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms
[2022.11.04-23.48.43:491][216]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.04-23.48.43:492][216]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel432CFA5060694764B786E097B4E43D7F.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.04-23.48.43:499][216]LogFileHelpers: No new changes to save!
[2022.11.04-23.48.43:499][216]LogFileHelpers: Saving map 'NewDemoLevel' took 0.103
[2022.11.04-23.48.43:522][216]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EndOfLevelDoor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset" SILENT=true
[2022.11.04-23.48.43:535][216]LogSavePackage: Moving output files for package: /Game/MyContent/EndOfLevelDoor
[2022.11.04-23.48.43:535][216]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EndOfLevelDoor790C72337F2B43129D92620B4D6B6325.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset'
[2022.11.04-23.48.43:536][216]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/NewDemoLevel_BuiltData" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel_BuiltData.uasset" SILENT=true
[2022.11.04-23.48.43:744][216]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel_BuiltData
[2022.11.04-23.48.43:745][216]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_BuiltDataA741331E2CAF4823A8F0E9C3E2FE02C3.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel_BuiltData.uasset'
[2022.11.04-23.50.09:548][216]LogSlate: Window 'Submit Files' being destroyed
[2022.11.04-23.50.11:009][216]LogSourceControl: commit successful: [master 9abb826] Fixed Subtraction using negative number having unwanted results. Altered lighting on the End Level door.
[2022.11.04-23.50.11:522][216]SourceControl: [master 9abb826] Fixed Subtraction using negative number having unwanted results. Altered lighting on the End Level door.
[2022.11.04-23.50.11:522][216]SourceControl: 3 files changed, 0 insertions(+), 0 deletions(-)
[2022.11.04-23.50.11:554][216]SourceControl: Commited [master 9abb826] Fixed Subtraction using negative number having unwanted results. Altered lighting on the End Level door..
[2022.11.04-23.50.11:622][217]AssetCheck: New page: Asset Save: multiple assets
[2022.11.04-23.50.11:622][217]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.04-23.50.11:622][217]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData
[2022.11.04-23.50.11:622][217]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-00.00.16:023][806]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
[2022.11.05-00.00.17:743][806]LogSlate: Window 'Pick Parent Class' being destroyed
[2022.11.05-00.00.17:767][806]LogContentBrowser: Deferred new asset file creation: NewBlueprint
[2022.11.05-00.00.17:786][806]LogContentBrowser: Creating deferred item: NewBlueprint
[2022.11.05-00.00.17:806][807]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
[2022.11.05-00.00.26:185][227]LogContentBrowser: Attempting asset rename: NewBlueprint -> MyGamemode
[2022.11.05-00.00.26:845][227]LogContentBrowser: End creating deferred item NewBlueprint
[2022.11.05-00.00.27:981][292]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/MyGamemode.MyGamemode
[2022.11.05-00.00.27:982][292]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.00.28:665][292]LogViewport: Scene viewport resized to 1141x677, mode Windowed.
[2022.11.05-00.00.28:691][293]LogViewport: Scene viewport resized to 1141x701, mode Windowed.
[2022.11.05-00.00.45:997][932]LogViewport: Scene viewport resized to 1139x719, mode Windowed.
[2022.11.05-00.00.46:090][934]LogViewport: Scene viewport resized to 467x230, mode Windowed.
[2022.11.05-00.00.46:618][940]LogSlate: Window 'MyGamemode' being destroyed
[2022.11.05-00.00.46:634][940]LogViewport: Scene viewport resized to 469x238, mode Windowed.
[2022.11.05-00.00.50:995][ 93]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
[2022.11.05-00.00.51:379][ 93]LogUObjectGlobals: Warning: Failed to find object 'Class None.Physics'
[2022.11.05-00.01.30:601][795]LogSlate: Window 'Open File' being destroyed
[2022.11.05-00.03.10:609][523]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
[2022.11.05-00.03.12:931][639]SourceControl: fatal: /Script: '/Script' is outside repository
[2022.11.05-00.03.15:796][795]LogSlate: Window 'Project Settings' being destroyed
[2022.11.05-00.03.15:816][795]LogSlate: Window 'Project Settings' being destroyed
[2022.11.05-00.03.30:253][227]LogSlate: Window 'MyGamemode' being destroyed
[2022.11.05-00.03.30:263][227]LogSlate: Window 'MyGamemode' being destroyed
[2022.11.05-00.03.30:268][227]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.03.30:268][227]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.03.42:013][493]LogSlate: Window 'Pick Parent Class' being destroyed
[2022.11.05-00.03.42:021][493]LogContentBrowser: Deferred new asset file creation: NewBlueprint
[2022.11.05-00.03.42:030][493]LogContentBrowser: Creating deferred item: NewBlueprint
[2022.11.05-00.03.42:043][494]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
[2022.11.05-00.03.52:724][837]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.225 and deleted 0 file(s) with total size 0 MiB.
[2022.11.05-00.03.59:099][158]LogContentBrowser: Attempting asset rename: NewBlueprint -> NewBlueprint
[2022.11.05-00.03.59:740][158]LogContentBrowser: End creating deferred item NewBlueprint
[2022.11.05-00.04.03:967][384]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead.
[2022.11.05-00.04.03:967][384]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead.
[2022.11.05-00.04.21:358][241]LogContentBrowser: Attempting asset rename: NewBlueprint -> MyCharactor
[2022.11.05-00.04.26:433][241]LogMetaData: Removing '/Game/MyContent/MyCharactor.MyCharactor:UserConstructionScript.K2Node_FunctionEntry_0' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData'
[2022.11.05-00.04.26:433][241]LogMetaData: Removing '/Game/MyContent/MyCharactor.SKEL_MyCharactor_C:UserConstructionScript' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData'
[2022.11.05-00.04.26:433][241]LogMetaData: Removing '/Game/MyContent/MyCharactor.SKEL_MyCharactor_C' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData'
[2022.11.05-00.04.26:433][241]LogMetaData: Removing '/Game/MyContent/MyCharactor.MyCharactor_C' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData'
[2022.11.05-00.04.26:433][241]LogMetaData: Removing '/Game/MyContent/MyCharactor.MyCharactor:EventGraph.K2Node_Event_0' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData'
[2022.11.05-00.04.26:433][241]LogMetaData: Removing '/Game/MyContent/MyCharactor.MyCharactor:EventGraph.K2Node_Event_1' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData'
[2022.11.05-00.04.26:433][241]LogMetaData: Removing '/Game/MyContent/MyCharactor.MyCharactor:EventGraph.K2Node_Event_2' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData'
[2022.11.05-00.04.26:547][241]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyCharactor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset" SILENT=true
[2022.11.05-00.04.26:555][241]LogSavePackage: Moving output files for package: /Game/MyContent/MyCharactor
[2022.11.05-00.04.26:555][241]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor34EE3F0E34C04A8EB8B09AACABD2B549.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset'
[2022.11.05-00.04.29:103][241]LogUObjectHash: Compacting FUObjectHashTables data took 3.94ms
[2022.11.05-00.04.29:231][241]LogUObjectHash: Compacting FUObjectHashTables data took 2.78ms
[2022.11.05-00.04.29:289][241]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
[2022.11.05-00.04.29:296][241]AssetCheck: New page: Asset Save: MyCharactor
[2022.11.05-00.04.29:296][241]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyCharactor.MyCharactor
[2022.11.05-00.04.52:477][813]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/MyCharactor.MyCharactor
[2022.11.05-00.04.52:477][813]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.04.53:295][813]LogViewport: Scene viewport resized to 1141x677, mode Windowed.
[2022.11.05-00.04.53:333][814]LogViewport: Scene viewport resized to 1141x701, mode Windowed.
[2022.11.05-00.04.56:236][940]LogViewport: Scene viewport resized to 1139x719, mode Windowed.
[2022.11.05-00.04.56:367][942]LogViewport: Scene viewport resized to 478x238, mode Windowed.
[2022.11.05-00.04.56:424][943]LogViewport: Scene viewport resized to 467x230, mode Windowed.
[2022.11.05-00.04.56:688][959]LogViewport: Scene viewport resized to 1141x701, mode Windowed.
[2022.11.05-00.04.57:368][ 1]LogSlate: Window 'MyCharactor' being destroyed
[2022.11.05-00.06.51:597][722]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyCharactor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset" SILENT=true
[2022.11.05-00.06.51:603][722]LogSavePackage: Moving output files for package: /Game/MyContent/MyCharactor
[2022.11.05-00.06.51:604][722]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor342BF0773AE444F8A6B7B17C7616BBF7.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset'
[2022.11.05-00.06.51:651][722]AssetCheck: New page: Asset Save: MyCharactor
[2022.11.05-00.06.51:651][722]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyCharactor.MyCharactor
[2022.11.05-00.06.54:073][856]LogEditorViewport: Clicking Background
[2022.11.05-00.07.04:555][398]LogUObjectGlobals: Warning: Failed to find object 'Class None.Physics'
[2022.11.05-00.07.09:652][622]LogSlate: Window 'Project Settings' being destroyed
[2022.11.05-00.07.29:986][769]SourceControl: fatal: /Script: '/Script' is outside repository
[2022.11.05-00.16.57:252][601]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
[2022.11.05-00.17.00:151][601]LogSlate: Window 'Pick Parent Class' being destroyed
[2022.11.05-00.17.00:184][601]LogContentBrowser: Deferred new asset file creation: NewBlueprint
[2022.11.05-00.17.00:224][601]LogContentBrowser: Creating deferred item: NewBlueprint
[2022.11.05-00.17.00:240][602]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
[2022.11.05-00.17.11:115][181]LogContentBrowser: Attempting asset rename: NewBlueprint -> MyPlayerContoller
[2022.11.05-00.17.11:823][181]LogContentBrowser: End creating deferred item NewBlueprint
[2022.11.05-00.17.24:912][875]LogContentBrowser: Attempting asset rename: MyPlayerContoller -> MyPlayerController
[2022.11.05-00.17.29:600][875]LogMetaData: Removing '/Game/MyContent/MyPlayerController.MyPlayerController:UserConstructionScript.K2Node_FunctionEntry_0' ref from Metadata '/Game/MyContent/MyPlayerContoller.PackageMetaData'
[2022.11.05-00.17.29:601][875]LogMetaData: Removing '/Game/MyContent/MyPlayerController.SKEL_MyPlayerController_C:UserConstructionScript' ref from Metadata '/Game/MyContent/MyPlayerContoller.PackageMetaData'
[2022.11.05-00.17.29:601][875]LogMetaData: Removing '/Game/MyContent/MyPlayerController.SKEL_MyPlayerController_C' ref from Metadata '/Game/MyContent/MyPlayerContoller.PackageMetaData'
[2022.11.05-00.17.29:601][875]LogMetaData: Removing '/Game/MyContent/MyPlayerController.MyPlayerController_C' ref from Metadata '/Game/MyContent/MyPlayerContoller.PackageMetaData'
[2022.11.05-00.17.29:601][875]LogMetaData: Removing '/Game/MyContent/MyPlayerController.MyPlayerController:EventGraph.K2Node_Event_0' ref from Metadata '/Game/MyContent/MyPlayerContoller.PackageMetaData'
[2022.11.05-00.17.29:601][875]LogMetaData: Removing '/Game/MyContent/MyPlayerController.MyPlayerController:EventGraph.K2Node_Event_1' ref from Metadata '/Game/MyContent/MyPlayerContoller.PackageMetaData'
[2022.11.05-00.17.29:791][875]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyPlayerController" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyPlayerController.uasset" SILENT=true
[2022.11.05-00.17.29:796][875]LogSavePackage: Moving output files for package: /Game/MyContent/MyPlayerController
[2022.11.05-00.17.29:796][875]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyPlayerController5E1FCE98E8AA4043BDF769DC8BEA2C19.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyPlayerController.uasset'
[2022.11.05-00.17.31:867][875]LogUObjectHash: Compacting FUObjectHashTables data took 1.99ms
[2022.11.05-00.17.31:922][875]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2022.11.05-00.17.31:970][875]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms
[2022.11.05-00.17.31:978][875]AssetCheck: New page: Asset Save: MyPlayerController
[2022.11.05-00.17.31:978][875]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyPlayerController.MyPlayerController
[2022.11.05-00.17.50:042][442]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/MyPlayerController.MyPlayerController
[2022.11.05-00.17.50:042][442]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.17.50:655][442]LogViewport: Scene viewport resized to 1141x701, mode Windowed.
[2022.11.05-00.20.01:514][348]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2022.11.05-00.20.01:517][348]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/MyContent/NewDemoLevel' took 0.061
[2022.11.05-00.20.01:517][348]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MyContent/MyPlayerController] ([2] browsable assets)...
[2022.11.05-00.20.01:517][348]OBJ SavePackage: Finished generating thumbnails for package [/Game/MyContent/MyPlayerController]
[2022.11.05-00.20.01:522][348]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/MyPlayerController_Auto1
[2022.11.05-00.20.01:522][348]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyPlayerController_Auto16EF087A7FD004B589C985E055DECBCA8.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/MyPlayerController_Auto1.uasset'
[2022.11.05-00.20.01:522][348]LogFileHelpers: Auto-saving content packages took 0.006
[2022.11.05-00.26.07:714][455]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyPlayerController" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyPlayerController.uasset" SILENT=true
[2022.11.05-00.26.07:723][455]LogSavePackage: Moving output files for package: /Game/MyContent/MyPlayerController
[2022.11.05-00.26.07:724][455]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyPlayerControllerEE1A0C0432054BAD8DABCBFD89AF860A.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyPlayerController.uasset'
[2022.11.05-00.26.07:757][455]AssetCheck: New page: Asset Save: MyPlayerController
[2022.11.05-00.26.07:757][455]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyPlayerController.MyPlayerController
[2022.11.05-00.26.08:181][480]BlueprintLog: New page: Compile MyPlayerController
[2022.11.05-00.26.08:276][480]LogUObjectHash: Compacting FUObjectHashTables data took 1.84ms
[2022.11.05-00.27.37:382][561]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyCharactor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset" SILENT=true
[2022.11.05-00.27.37:389][561]LogSavePackage: Moving output files for package: /Game/MyContent/MyCharactor
[2022.11.05-00.27.37:389][561]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor5D1181A0FA3645BD8FF2AEE884FA7FF4.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset'
[2022.11.05-00.27.37:454][561]AssetCheck: New page: Asset Save: MyCharactor
[2022.11.05-00.27.37:454][561]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyCharactor.MyCharactor
[2022.11.05-00.27.39:065][657]LogUObjectHash: Compacting FUObjectHashTables data took 2.93ms
[2022.11.05-00.27.39:933][657]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyGamemode" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyGamemode.uasset" SILENT=true
[2022.11.05-00.27.39:939][657]LogSavePackage: Moving output files for package: /Game/MyContent/MyGamemode
[2022.11.05-00.27.39:939][657]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyGamemodeBE776F1001D7451DB33525DA1ED6346A.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyGamemode.uasset'
[2022.11.05-00.27.41:188][657]AssetCheck: New page: Asset Save: MyGamemode
[2022.11.05-00.27.41:188][657]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyGamemode.MyGamemode
[2022.11.05-00.28.05:766][172]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.05-00.28.05:775][172]BlueprintLog: New page: Pre-Play auto-recompile
[2022.11.05-00.28.05:781][172]LogPlayLevel: [PlayLevel] Compiling MyCharactor before play...
[2022.11.05-00.28.05:898][172]LogUObjectHash: Compacting FUObjectHashTables data took 1.61ms
[2022.11.05-00.28.05:901][172]LogPlayLevel: PlayLevel: Blueprint regeneration took 125 ms (1 blueprints)
[2022.11.05-00.28.05:901][172]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 4:28:05 pm)
[2022.11.05-00.28.05:901][172]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.28.05:930][172]LogPlayLevel: PIE: StaticDuplicateObject took: (0.029075s)
[2022.11.05-00.28.05:930][172]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.029154s)
[2022.11.05-00.28.05:930][172]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.28.05:930][172]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.28.05:931][172]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.28.05:931][172]LogPlayLevel: PIE: World Init took: (0.001016s)
[2022.11.05-00.28.05:987][172]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms
[2022.11.05-00.28.05:989][172]LogAudio: Display: Creating Audio Device: Id: 33, Scope: Unique, Realtime: True
[2022.11.05-00.28.05:989][172]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.28.05:989][172]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.28.05:989][172]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.28.05:989][172]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.28.05:989][172]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.28.05:989][172]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.28.05:989][172]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.28.05:989][172]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.28.05:990][172]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.28.05:990][172]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.28.05:990][172]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.28.05:990][172]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.28.05:990][172]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.28.06:121][172]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.28.06:122][172]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.28.06:123][172]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.28.06:123][172]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.28.06:123][172]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.28.06:125][172]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=33
[2022.11.05-00.28.06:125][172]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=33
[2022.11.05-00.28.06:125][172]LogInit: FAudioDevice initialized.
[2022.11.05-00.28.06:125][172]LogAudio: Display: Audio Device (ID: 33) registered with world 'NewDemoLevel'.
[2022.11.05-00.28.06:133][172]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.28.06:137][172]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.28.06
[2022.11.05-00.28.06:138][172]LogWorld: Bringing up level for play took: 0.004783
[2022.11.05-00.28.06:139][172]LogOnline: OSS: Created online subsystem instance for: :Context_46
[2022.11.05-00.28.06:139][172]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.05-00.28.06:140][172]PIE: Server logged in
[2022.11.05-00.28.06:141][172]PIE: Play in editor total start time 0.365 seconds.
[2022.11.05-00.28.08:032][231]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.28.08:032][231]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.28.08:035][231]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.28.08:036][231]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.28.08:045][231]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.28.08:057][231]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.28.08:124][231]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.05-00.28.08:163][231]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.28.08:170][231]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms
[2022.11.05-00.28.08:241][232]LogPlayLevel: Display: Destroying online subsystem :Context_46
[2022.11.05-00.28.20:131][637]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/MyCharactor.MyCharactor_C
[2022.11.05-00.28.20:131][637]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/MyCharactor.MyCharactor_C
[2022.11.05-00.28.20:134][637]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/MyCharactor.MyCharactor as actor: MyCharactor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.MyCharactor_C_0
[2022.11.05-00.28.20:138][637]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/MyCharactor.MyCharactor as actor: MyCharactor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.MyCharactor_C_0
[2022.11.05-00.28.22:480][766]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/MyCharactor.MyCharactor_C
[2022.11.05-00.28.22:480][766]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/MyCharactor.MyCharactor_C
[2022.11.05-00.28.22:487][766]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/MyCharactor.MyCharactor as actor: MyCharactor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.MyCharactor_C_1
[2022.11.05-00.28.22:489][766]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/MyCharactor.MyCharactor as actor: MyCharactor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.MyCharactor_C_1
[2022.11.05-00.28.22:604][766]LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh'
[2022.11.05-00.28.22:669][767]LogViewport: Scene viewport resized to 481x187, mode Windowed.
[2022.11.05-00.28.42:309][502]LogEditorViewport: Clicking Background
[2022.11.05-00.28.49:091][762]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.05-00.28.49:103][762]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.28.49:103][762]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 4:28:49 pm)
[2022.11.05-00.28.49:103][762]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.28.49:132][762]LogPlayLevel: PIE: StaticDuplicateObject took: (0.028871s)
[2022.11.05-00.28.49:132][762]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.028956s)
[2022.11.05-00.28.49:132][762]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.28.49:132][762]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.28.49:133][762]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.28.49:133][762]LogPlayLevel: PIE: World Init took: (0.001004s)
[2022.11.05-00.28.49:192][762]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms
[2022.11.05-00.28.49:195][762]LogAudio: Display: Creating Audio Device: Id: 34, Scope: Unique, Realtime: True
[2022.11.05-00.28.49:195][762]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.28.49:195][762]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.28.49:195][762]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.28.49:195][762]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.28.49:195][762]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.28.49:195][762]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.28.49:196][762]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.28.49:196][762]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.28.49:196][762]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.28.49:196][762]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.28.49:196][762]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.28.49:196][762]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.28.49:196][762]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.28.49:328][762]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.28.49:329][762]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.28.49:330][762]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.28.49:330][762]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.28.49:330][762]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.28.49:333][762]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=34
[2022.11.05-00.28.49:334][762]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=34
[2022.11.05-00.28.49:334][762]LogInit: FAudioDevice initialized.
[2022.11.05-00.28.49:334][762]LogAudio: Display: Audio Device (ID: 34) registered with world 'NewDemoLevel'.
[2022.11.05-00.28.49:343][762]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.28.49:348][762]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.28.49
[2022.11.05-00.28.49:640][762]LogWorld: Bringing up level for play took: 0.296631
[2022.11.05-00.28.49:640][762]LogOnline: OSS: Created online subsystem instance for: :Context_47
[2022.11.05-00.28.49:641][762]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.05-00.28.49:642][762]PIE: Server logged in
[2022.11.05-00.28.49:643][762]PIE: Play in editor total start time 0.54 seconds.
[2022.11.05-00.28.52:214][880]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.28.52:214][880]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.28.52:216][880]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.28.52:218][880]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.28.52:225][880]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.28.52:233][880]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.28.52:290][880]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.05-00.28.52:322][880]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.28.52:326][880]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
[2022.11.05-00.28.52:349][881]LogPlayLevel: Display: Destroying online subsystem :Context_47
[2022.11.05-00.28.56:579][ 40]LogTurnkeySupport: Display: Adding device menu item for xmt-pc
[2022.11.05-00.29.00:212][223]LogEditorViewport: Clicking Background
[2022.11.05-00.29.02:494][294]LogEditorViewport: Clicking Background
[2022.11.05-00.29.37:565][ 4]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
[2022.11.05-00.30.20:875][525]LogUObjectHash: Compacting FUObjectHashTables data took 2.70ms
[2022.11.05-00.30.20:927][525]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/NewDemoLevel_Auto2
[2022.11.05-00.30.20:927][525]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_Auto2A5D0830FB57045D0B650C48E43E9E521.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/NewDemoLevel_Auto2.umap'
[2022.11.05-00.30.20:929][525]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/MyContent/NewDemoLevel' took 0.109
[2022.11.05-00.30.20:929][525]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.109
[2022.11.05-00.31.21:009][786]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyCharactor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset" SILENT=true
[2022.11.05-00.31.21:015][786]LogSavePackage: Moving output files for package: /Game/MyContent/MyCharactor
[2022.11.05-00.31.21:015][786]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor54CDE324E57C4196928482EC36D056ED.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset'
[2022.11.05-00.31.21:131][786]AssetCheck: New page: Asset Save: MyCharactor
[2022.11.05-00.31.21:131][786]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyCharactor.MyCharactor
[2022.11.05-00.31.22:282][854]BlueprintLog: New page: Compile MyCharactor
[2022.11.05-00.31.22:401][854]LogUObjectHash: Compacting FUObjectHashTables data took 1.88ms
[2022.11.05-00.31.27:937][100]BlueprintLog: New page: Compile MyPlayerController
[2022.11.05-00.31.28:041][100]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
[2022.11.05-00.31.33:180][255]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.05-00.31.33:192][255]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.31.33:192][255]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 4:31:33 pm)
[2022.11.05-00.31.33:192][255]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.31.33:227][255]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034451s)
[2022.11.05-00.31.33:227][255]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034534s)
[2022.11.05-00.31.33:227][255]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.31.33:227][255]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.31.33:228][255]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.31.33:228][255]LogPlayLevel: PIE: World Init took: (0.001071s)
[2022.11.05-00.31.33:287][255]LogUObjectHash: Compacting FUObjectHashTables data took 2.55ms
[2022.11.05-00.31.33:290][255]LogAudio: Display: Creating Audio Device: Id: 35, Scope: Unique, Realtime: True
[2022.11.05-00.31.33:290][255]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.31.33:290][255]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.31.33:290][255]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.31.33:290][255]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.31.33:290][255]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.31.33:290][255]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.31.33:290][255]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.31.33:290][255]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.31.33:291][255]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.31.33:291][255]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.31.33:291][255]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.31.33:291][255]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.31.33:291][255]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.31.33:425][255]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.31.33:426][255]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.31.33:427][255]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.31.33:427][255]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.31.33:427][255]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.31.33:430][255]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=35
[2022.11.05-00.31.33:430][255]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=35
[2022.11.05-00.31.33:430][255]LogInit: FAudioDevice initialized.
[2022.11.05-00.31.33:430][255]LogAudio: Display: Audio Device (ID: 35) registered with world 'NewDemoLevel'.
[2022.11.05-00.31.33:442][255]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.31.33:447][255]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.31.33
[2022.11.05-00.31.33:449][255]LogWorld: Bringing up level for play took: 0.006242
[2022.11.05-00.31.33:449][255]LogOnline: OSS: Created online subsystem instance for: :Context_48
[2022.11.05-00.31.33:450][255]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.05-00.31.33:451][255]PIE: Server logged in
[2022.11.05-00.31.33:451][255]PIE: Play in editor total start time 0.259 seconds.
[2022.11.05-00.31.39:112][398]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.31.39:112][398]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.31.39:114][398]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.31.39:115][398]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.31.39:124][398]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.31.39:136][398]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.31.39:190][398]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.31.39:224][398]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms
[2022.11.05-00.31.39:249][399]LogPlayLevel: Display: Destroying online subsystem :Context_48
[2022.11.05-00.32.25:572][461]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/MyGamemode.MyGamemode
[2022.11.05-00.32.25:573][461]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.32.37:443][ 41]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
[2022.11.05-00.32.53:627][818]BlueprintLog: New page: Compile MyGamemode
[2022.11.05-00.32.53:737][818]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms
[2022.11.05-00.33.49:271][178]LogDebuggerCommands: Repeating last play command: Simulate
[2022.11.05-00.33.49:281][178]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.33.49:282][178]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 4:33:49 pm)
[2022.11.05-00.33.49:282][178]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.33.49:312][178]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030456s)
[2022.11.05-00.33.49:312][178]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.030587s)
[2022.11.05-00.33.49:312][178]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.33.49:312][178]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.33.49:313][178]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.33.49:313][178]LogPlayLevel: PIE: World Init took: (0.001101s)
[2022.11.05-00.33.49:384][178]LogUObjectHash: Compacting FUObjectHashTables data took 2.78ms
[2022.11.05-00.33.49:386][178]LogAudio: Display: Creating Audio Device: Id: 36, Scope: Unique, Realtime: True
[2022.11.05-00.33.49:386][178]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.33.49:386][178]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.33.49:386][178]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.33.49:386][178]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.33.49:386][178]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.33.49:386][178]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.33.49:386][178]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.33.49:386][178]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.33.49:387][178]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.33.49:387][178]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.33.49:387][178]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.33.49:387][178]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.33.49:387][178]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.33.49:520][178]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.33.49:521][178]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.33.49:522][178]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.33.49:522][178]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.33.49:522][178]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.33.49:527][178]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=36
[2022.11.05-00.33.49:527][178]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=36
[2022.11.05-00.33.49:527][178]LogInit: FAudioDevice initialized.
[2022.11.05-00.33.49:527][178]LogAudio: Display: Audio Device (ID: 36) registered with world 'NewDemoLevel'.
[2022.11.05-00.33.49:538][178]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.33.49:545][178]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.33.49
[2022.11.05-00.33.49:547][178]LogWorld: Bringing up level for play took: 0.008441
[2022.11.05-00.33.49:548][178]LogOnline: OSS: Created online subsystem instance for: :Context_50
[2022.11.05-00.33.49:548][178]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.11.05-00.33.49:549][178]PIE: Server logged in
[2022.11.05-00.33.49:550][178]PIE: Play in editor total start time 0.268 seconds.
[2022.11.05-00.33.54:949][326]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.33.54:950][326]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.33.54:951][326]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.33.54:953][326]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.33.54:977][326]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.33.54:987][326]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.33.55:055][326]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.05-00.33.55:083][326]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.33.55:087][326]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
[2022.11.05-00.33.55:112][327]LogPlayLevel: Display: Destroying online subsystem :Context_50
[2022.11.05-00.33.58:239][412]LogTurnkeySupport: Display: Adding device menu item for xmt-pc
[2022.11.05-00.34.03:052][618]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.34.03:053][618]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:34:03 pm)
[2022.11.05-00.34.03:053][618]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.34.03:087][618]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034319s)
[2022.11.05-00.34.03:087][618]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034423s)
[2022.11.05-00.34.03:087][618]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.34.03:087][618]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.34.03:088][618]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.34.03:089][618]LogPlayLevel: PIE: World Init took: (0.001305s)
[2022.11.05-00.34.03:169][618]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms
[2022.11.05-00.34.03:171][618]LogAudio: Display: Creating Audio Device: Id: 37, Scope: Unique, Realtime: True
[2022.11.05-00.34.03:171][618]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.34.03:171][618]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.34.03:171][618]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.34.03:171][618]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.34.03:171][618]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.34.03:171][618]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.34.03:171][618]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.34.03:171][618]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.34.03:172][618]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.34.03:172][618]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.34.03:172][618]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.34.03:172][618]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.34.03:172][618]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.34.03:305][618]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.34.03:306][618]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.34.03:307][618]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.34.03:307][618]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.34.03:307][618]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.34.03:310][618]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=37
[2022.11.05-00.34.03:310][618]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=37
[2022.11.05-00.34.03:310][618]LogInit: FAudioDevice initialized.
[2022.11.05-00.34.03:310][618]LogAudio: Display: Audio Device (ID: 37) registered with world 'NewDemoLevel'.
[2022.11.05-00.34.03:322][618]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.34.03:326][618]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.34.03
[2022.11.05-00.34.03:328][618]LogWorld: Bringing up level for play took: 0.006016
[2022.11.05-00.34.03:329][618]LogOnline: OSS: Created online subsystem instance for: :Context_51
[2022.11.05-00.34.03:331][618]PIE: Server logged in
[2022.11.05-00.34.03:332][618]PIE: Play in editor total start time 0.279 seconds.
[2022.11.05-00.34.12:255][828]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.34.12:255][828]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.34.12:256][828]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.34.12:258][828]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.34.12:303][828]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.34.12:312][828]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.34.12:377][828]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.05-00.34.12:407][828]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.34.12:411][828]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
[2022.11.05-00.34.12:484][829]LogPlayLevel: Display: Destroying online subsystem :Context_51
[2022.11.05-00.34.20:919][ 45]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-00.34.20:930][ 45]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.34.20:930][ 45]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:34:20 pm)
[2022.11.05-00.34.20:930][ 45]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.34.20:961][ 45]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031080s)
[2022.11.05-00.34.20:961][ 45]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.031173s)
[2022.11.05-00.34.20:961][ 45]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.34.20:962][ 45]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.34.20:962][ 45]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.34.20:963][ 45]LogPlayLevel: PIE: World Init took: (0.001201s)
[2022.11.05-00.34.21:032][ 45]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms
[2022.11.05-00.34.21:034][ 45]LogAudio: Display: Creating Audio Device: Id: 38, Scope: Unique, Realtime: True
[2022.11.05-00.34.21:034][ 45]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.34.21:034][ 45]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.34.21:034][ 45]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.34.21:035][ 45]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.34.21:035][ 45]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.34.21:035][ 45]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.34.21:035][ 45]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.34.21:035][ 45]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.34.21:036][ 45]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.34.21:036][ 45]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.34.21:036][ 45]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.34.21:036][ 45]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.34.21:036][ 45]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.34.21:170][ 45]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.34.21:172][ 45]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.34.21:173][ 45]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.34.21:173][ 45]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.34.21:173][ 45]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.34.21:174][ 45]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=38
[2022.11.05-00.34.21:175][ 45]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=38
[2022.11.05-00.34.21:175][ 45]LogInit: FAudioDevice initialized.
[2022.11.05-00.34.21:175][ 45]LogAudio: Display: Audio Device (ID: 38) registered with world 'NewDemoLevel'.
[2022.11.05-00.34.21:183][ 45]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.34.21:189][ 45]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.34.21
[2022.11.05-00.34.21:191][ 45]LogWorld: Bringing up level for play took: 0.006907
[2022.11.05-00.34.21:191][ 45]LogOnline: OSS: Created online subsystem instance for: :Context_52
[2022.11.05-00.34.21:193][ 45]PIE: Server logged in
[2022.11.05-00.34.21:194][ 45]PIE: Play in editor total start time 0.265 seconds.
[2022.11.05-00.34.40:042][643]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.34.40:042][643]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.34.40:042][643]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.34.40:044][643]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.34.40:068][643]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.34.40:078][643]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.34.40:142][643]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.34.40:171][643]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2022.11.05-00.34.40:196][644]LogPlayLevel: Display: Destroying online subsystem :Context_52
[2022.11.05-00.35.55:286][807]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.35.55:286][807]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.35.55:365][807]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/MyGamemode.MyGamemode
[2022.11.05-00.35.55:365][807]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.38.20:001][602]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
[2022.11.05-00.38.21:165][602]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms
[2022.11.05-00.38.21:205][602]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.05-00.38.21:205][602]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel9B15667D02AC49B394019F4F0A32BE72.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.05-00.38.21:212][602]LogFileHelpers: No new changes to save!
[2022.11.05-00.38.21:213][602]LogFileHelpers: Saving map 'NewDemoLevel' took 0.121
[2022.11.05-00.38.21:213][602]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyGamemode" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyGamemode.uasset" SILENT=true
[2022.11.05-00.38.21:215][602]LogSavePackage: Moving output files for package: /Game/MyContent/MyGamemode
[2022.11.05-00.38.21:216][602]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyGamemode52DC25C405E647538A5B56F92977277E.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyGamemode.uasset'
[2022.11.05-00.38.21:251][602]AssetCheck: New page: Asset Save: multiple assets
[2022.11.05-00.38.21:251][602]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-00.38.21:251][602]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyGamemode.MyGamemode
[2022.11.05-00.38.30:938][846]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.38.30:938][846]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:38:30 pm)
[2022.11.05-00.38.30:939][846]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.38.30:973][846]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034681s)
[2022.11.05-00.38.30:973][846]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034799s)
[2022.11.05-00.38.30:973][846]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.38.30:974][846]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.38.30:974][846]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.38.30:975][846]LogPlayLevel: PIE: World Init took: (0.001346s)
[2022.11.05-00.38.31:053][846]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms
[2022.11.05-00.38.31:055][846]LogAudio: Display: Creating Audio Device: Id: 39, Scope: Unique, Realtime: True
[2022.11.05-00.38.31:055][846]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.38.31:055][846]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.38.31:055][846]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.38.31:055][846]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.38.31:055][846]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.38.31:055][846]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.38.31:055][846]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.38.31:055][846]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.38.31:056][846]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.38.31:056][846]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.38.31:056][846]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.38.31:056][846]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.38.31:056][846]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.38.31:192][846]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.38.31:194][846]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.38.31:194][846]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.38.31:194][846]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.38.31:194][846]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.38.31:198][846]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=39
[2022.11.05-00.38.31:199][846]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=39
[2022.11.05-00.38.31:199][846]LogInit: FAudioDevice initialized.
[2022.11.05-00.38.31:199][846]LogAudio: Display: Audio Device (ID: 39) registered with world 'NewDemoLevel'.
[2022.11.05-00.38.31:212][846]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.38.31:219][846]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.38.31
[2022.11.05-00.38.31:220][846]LogWorld: Bringing up level for play took: 0.008117
[2022.11.05-00.38.31:221][846]LogOnline: OSS: Created online subsystem instance for: :Context_54
[2022.11.05-00.38.31:223][846]PIE: Server logged in
[2022.11.05-00.38.31:224][846]PIE: Play in editor total start time 0.286 seconds.
[2022.11.05-00.38.45:212][424]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.38.45:212][424]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.38.45:212][424]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.38.45:214][424]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.38.45:264][424]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.38.45:273][424]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.38.45:341][424]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.05-00.38.45:374][424]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.38.45:378][424]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
[2022.11.05-00.38.45:449][425]LogPlayLevel: Display: Destroying online subsystem :Context_54
[2022.11.05-00.40.41:415][791]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
[2022.11.05-00.40.48:236][112]BlueprintLog: New page: Compile MyGamemode
[2022.11.05-00.40.48:336][112]LogUObjectHash: Compacting FUObjectHashTables data took 2.39ms
[2022.11.05-00.40.55:425][324]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-00.40.55:436][324]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.40.55:436][324]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:40:55 pm)
[2022.11.05-00.40.55:436][324]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.40.55:477][324]LogPlayLevel: PIE: StaticDuplicateObject took: (0.041143s)
[2022.11.05-00.40.55:477][324]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.041270s)
[2022.11.05-00.40.55:477][324]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.40.55:478][324]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.40.55:478][324]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.40.55:479][324]LogPlayLevel: PIE: World Init took: (0.001458s)
[2022.11.05-00.40.55:551][324]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms
[2022.11.05-00.40.55:553][324]LogAudio: Display: Creating Audio Device: Id: 40, Scope: Unique, Realtime: True
[2022.11.05-00.40.55:554][324]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.40.55:554][324]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.40.55:554][324]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.40.55:554][324]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.40.55:554][324]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.40.55:554][324]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.40.55:554][324]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.40.55:554][324]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.40.55:555][324]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.40.55:555][324]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.40.55:555][324]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.40.55:555][324]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.40.55:555][324]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.40.55:691][324]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.40.55:693][324]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.40.55:694][324]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.40.55:694][324]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.40.55:694][324]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.40.55:697][324]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=40
[2022.11.05-00.40.55:697][324]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=40
[2022.11.05-00.40.55:697][324]LogInit: FAudioDevice initialized.
[2022.11.05-00.40.55:697][324]LogAudio: Display: Audio Device (ID: 40) registered with world 'NewDemoLevel'.
[2022.11.05-00.40.55:707][324]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.40.55:711][324]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.40.55
[2022.11.05-00.40.55:713][324]LogWorld: Bringing up level for play took: 0.005986
[2022.11.05-00.40.55:713][324]LogOnline: OSS: Created online subsystem instance for: :Context_55
[2022.11.05-00.40.55:715][324]PIE: Server logged in
[2022.11.05-00.40.55:716][324]PIE: Play in editor total start time 0.28 seconds.
[2022.11.05-00.41.14:228][956]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.41.14:228][956]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.41.14:229][956]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.41.14:231][956]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.41.14:240][956]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.41.14:249][956]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.41.14:315][956]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.41.14:342][956]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2022.11.05-00.41.14:414][957]LogPlayLevel: Display: Destroying online subsystem :Context_55
[2022.11.05-00.41.15:992][ 8]LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh'
[2022.11.05-00.41.16:075][ 9]LogViewport: Scene viewport resized to 481x187, mode Windowed.
[2022.11.05-00.41.17:595][ 80]Cmd: DELETE
[2022.11.05-00.41.17:595][ 80]Cmd: ACTOR DELETE
[2022.11.05-00.41.17:602][ 80]LogEditorActor: Deleted Actor: MyCharactor_C
[2022.11.05-00.41.17:700][ 80]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
[2022.11.05-00.41.17:703][ 80]LogEditorActor: Deleted 1 Actors (0.108 secs)
[2022.11.05-00.53.00:518][922]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms
[2022.11.05-00.53.00:571][922]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/NewDemoLevel_Auto3
[2022.11.05-00.53.00:572][922]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_Auto30C70D9F1A5C14473A7F501142AD2E569.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/NewDemoLevel_Auto3.umap'
[2022.11.05-00.53.00:576][922]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/MyContent/NewDemoLevel' took 0.126
[2022.11.05-00.53.00:576][922]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.126
[2022.11.05-00.53.00:576][922]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MyContent/MyGamemode] ([2] browsable assets)...
[2022.11.05-00.53.00:576][922]OBJ SavePackage: Finished generating thumbnails for package [/Game/MyContent/MyGamemode]
[2022.11.05-00.53.00:616][922]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/MyGamemode_Auto3
[2022.11.05-00.53.00:616][922]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyGamemode_Auto3A00B7817BF384557BC90948BEB3629F9.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/MyGamemode_Auto3.uasset'
[2022.11.05-00.53.00:616][922]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MyContent/MyPlayerController] ([2] browsable assets)...
[2022.11.05-00.53.00:616][922]OBJ SavePackage: Finished generating thumbnails for package [/Game/MyContent/MyPlayerController]
[2022.11.05-00.53.00:628][922]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/MyPlayerController_Auto3
[2022.11.05-00.53.00:628][922]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyPlayerController_Auto31C421AFF2FAB46449CF224D2F24D72DE.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/MyPlayerController_Auto3.uasset'
[2022.11.05-00.53.00:628][922]LogFileHelpers: Auto-saving content packages took 0.053
[2022.11.05-00.53.39:637][745]BlueprintLog: New page: Compile MyPlayerController
[2022.11.05-00.53.39:741][745]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
[2022.11.05-00.53.48:220][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 2.13ms
[2022.11.05-00.53.49:637][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms
[2022.11.05-00.53.49:683][ 20]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.05-00.53.49:684][ 20]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel7C06D70F36764603BF5B3B589A6BD35F.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.05-00.53.49:691][ 20]LogFileHelpers: No new changes to save!
[2022.11.05-00.53.49:691][ 20]LogFileHelpers: Saving map 'NewDemoLevel' took 0.125
[2022.11.05-00.53.49:691][ 20]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyGamemode" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyGamemode.uasset" SILENT=true
[2022.11.05-00.53.49:694][ 20]LogSavePackage: Moving output files for package: /Game/MyContent/MyGamemode
[2022.11.05-00.53.49:695][ 20]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyGamemode9E05EF2DB1C443FBB16AB550A46697FB.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyGamemode.uasset'
[2022.11.05-00.53.49:695][ 20]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyPlayerController" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyPlayerController.uasset" SILENT=true
[2022.11.05-00.53.49:705][ 20]LogSavePackage: Moving output files for package: /Game/MyContent/MyPlayerController
[2022.11.05-00.53.49:706][ 20]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyPlayerController9ADD4585753B4E749F86EC25FCCBCF5B.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyPlayerController.uasset'
[2022.11.05-00.53.49:912][ 20]AssetCheck: New page: Asset Save: multiple assets
[2022.11.05-00.53.49:912][ 20]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-00.53.49:912][ 20]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyPlayerController.MyPlayerController
[2022.11.05-00.53.49:912][ 20]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyGamemode.MyGamemode
[2022.11.05-00.53.50:655][ 42]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-00.53.50:668][ 42]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.53.50:668][ 42]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:53:50 pm)
[2022.11.05-00.53.50:669][ 42]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.53.50:705][ 42]LogPlayLevel: PIE: StaticDuplicateObject took: (0.036418s)
[2022.11.05-00.53.50:705][ 42]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.036646s)
[2022.11.05-00.53.50:705][ 42]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.53.50:705][ 42]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.53.50:706][ 42]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.53.50:707][ 42]LogPlayLevel: PIE: World Init took: (0.001251s)
[2022.11.05-00.53.50:779][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
[2022.11.05-00.53.50:781][ 42]LogAudio: Display: Creating Audio Device: Id: 41, Scope: Unique, Realtime: True
[2022.11.05-00.53.50:781][ 42]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.53.50:781][ 42]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.53.50:781][ 42]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.53.50:781][ 42]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.53.50:781][ 42]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.53.50:781][ 42]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.53.50:781][ 42]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.53.50:781][ 42]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.53.50:782][ 42]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.53.50:782][ 42]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.53.50:782][ 42]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.53.50:782][ 42]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.53.50:782][ 42]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.53.50:916][ 42]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.53.50:918][ 42]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.53.50:919][ 42]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.53.50:919][ 42]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.53.50:919][ 42]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.53.50:922][ 42]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=41
[2022.11.05-00.53.50:923][ 42]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=41
[2022.11.05-00.53.50:923][ 42]LogInit: FAudioDevice initialized.
[2022.11.05-00.53.50:923][ 42]LogAudio: Display: Audio Device (ID: 41) registered with world 'NewDemoLevel'.
[2022.11.05-00.53.50:935][ 42]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.53.50:939][ 42]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.53.50
[2022.11.05-00.53.50:940][ 42]LogWorld: Bringing up level for play took: 0.005346
[2022.11.05-00.53.50:941][ 42]LogOnline: OSS: Created online subsystem instance for: :Context_56
[2022.11.05-00.53.50:943][ 42]PIE: Server logged in
[2022.11.05-00.53.50:944][ 42]PIE: Play in editor total start time 0.276 seconds.
[2022.11.05-00.54.07:649][533]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.54.07:649][533]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.54.07:649][533]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.54.07:650][533]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.54.07:720][533]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.54.07:729][533]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.54.07:797][533]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.54.07:836][533]LogUObjectHash: Compacting FUObjectHashTables data took 1.87ms
[2022.11.05-00.54.07:915][534]LogPlayLevel: Display: Destroying online subsystem :Context_56
[2022.11.05-00.54.12:080][677]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-00.54.12:089][677]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.54.12:089][677]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:54:12 pm)
[2022.11.05-00.54.12:090][677]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.54.12:122][677]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032204s)
[2022.11.05-00.54.12:122][677]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.032306s)
[2022.11.05-00.54.12:122][677]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.54.12:122][677]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.54.12:123][677]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.54.12:123][677]LogPlayLevel: PIE: World Init took: (0.001269s)
[2022.11.05-00.54.12:198][677]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms
[2022.11.05-00.54.12:200][677]LogAudio: Display: Creating Audio Device: Id: 42, Scope: Unique, Realtime: True
[2022.11.05-00.54.12:200][677]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.54.12:200][677]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.54.12:200][677]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.54.12:201][677]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.54.12:201][677]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.54.12:201][677]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.54.12:201][677]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.54.12:201][677]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.54.12:201][677]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.54.12:201][677]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.54.12:201][677]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.54.12:202][677]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.54.12:202][677]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.54.12:334][677]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.54.12:335][677]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.54.12:336][677]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.54.12:336][677]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.54.12:336][677]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.54.12:337][677]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=42
[2022.11.05-00.54.12:338][677]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=42
[2022.11.05-00.54.12:338][677]LogInit: FAudioDevice initialized.
[2022.11.05-00.54.12:338][677]LogAudio: Display: Audio Device (ID: 42) registered with world 'NewDemoLevel'.
[2022.11.05-00.54.12:346][677]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.54.12:351][677]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.54.12
[2022.11.05-00.54.12:352][677]LogWorld: Bringing up level for play took: 0.006072
[2022.11.05-00.54.12:353][677]LogOnline: OSS: Created online subsystem instance for: :Context_57
[2022.11.05-00.54.12:355][677]PIE: Server logged in
[2022.11.05-00.54.12:356][677]PIE: Play in editor total start time 0.267 seconds.
[2022.11.05-00.54.13:406][723]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.54.13:406][723]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.54.13:406][723]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.54.13:408][723]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.54.13:415][723]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.54.13:424][723]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.54.13:497][723]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.54.13:535][723]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2022.11.05-00.54.13:639][724]LogPlayLevel: Display: Destroying online subsystem :Context_57
[2022.11.05-00.54.36:004][462]LogTurnkeySupport: Display: Adding device menu item for xmt-pc
[2022.11.05-00.54.38:728][550]LogEditorViewport: Clicking Background
[2022.11.05-00.54.53:398][949]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PlayerStart
[2022.11.05-00.54.53:398][949]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PlayerStart
[2022.11.05-00.54.53:399][949]LogActorFactory: Actor Factory spawned Class /Script/Engine.PlayerStart as actor: PlayerStart /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.PlayerStart_0
[2022.11.05-00.54.53:399][949]LogNavigationPoint: PostEditMove Clear paths rebuilt
[2022.11.05-00.54.53:400][949]LogActorFactory: Actor Factory spawned Class /Script/Engine.PlayerStart as actor: PlayerStart /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.PlayerStart_0
[2022.11.05-00.54.53:401][949]LogNavigationPoint: PostEditMove Clear paths rebuilt
[2022.11.05-00.54.54:371][983]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PlayerStart
[2022.11.05-00.54.54:371][983]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PlayerStart
[2022.11.05-00.54.54:376][983]LogActorFactory: Actor Factory spawned Class /Script/Engine.PlayerStart as actor: PlayerStart /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.PlayerStart_1
[2022.11.05-00.54.54:376][983]LogNavigationPoint: PostEditMove Clear paths rebuilt
[2022.11.05-00.54.54:376][983]LogActorFactory: Actor Factory spawned Class /Script/Engine.PlayerStart as actor: PlayerStart /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.PlayerStart_1
[2022.11.05-00.54.54:377][983]LogNavigationPoint: PostEditMove Clear paths rebuilt
[2022.11.05-00.55.08:520][248]LogNavigationPoint: PostEditMove Clear paths rebuilt
[2022.11.05-00.55.13:442][353]LogNavigationPoint: PostEditMove Clear paths rebuilt
[2022.11.05-00.55.16:362][403]LogEditorViewport: Clicking Background
[2022.11.05-00.55.20:013][457]LogTurnkeySupport: Display: Adding device menu item for xmt-pc
[2022.11.05-00.55.24:690][625]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-00.55.24:702][625]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.55.24:702][625]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:55:24 pm)
[2022.11.05-00.55.24:702][625]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.55.24:731][625]LogPlayLevel: PIE: StaticDuplicateObject took: (0.029309s)
[2022.11.05-00.55.24:731][625]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.029388s)
[2022.11.05-00.55.24:731][625]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.55.24:731][625]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.55.24:732][625]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.55.24:732][625]LogPlayLevel: PIE: World Init took: (0.001131s)
[2022.11.05-00.55.24:802][625]LogUObjectHash: Compacting FUObjectHashTables data took 2.60ms
[2022.11.05-00.55.24:805][625]LogAudio: Display: Creating Audio Device: Id: 43, Scope: Unique, Realtime: True
[2022.11.05-00.55.24:805][625]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.55.24:805][625]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.55.24:805][625]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.55.24:805][625]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.55.24:805][625]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.55.24:805][625]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.55.24:805][625]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.55.24:805][625]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.55.24:806][625]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.55.24:806][625]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.55.24:806][625]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.55.24:806][625]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.55.24:806][625]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.55.24:940][625]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.55.24:941][625]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.55.24:942][625]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.55.24:942][625]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.55.24:942][625]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.55.24:946][625]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=43
[2022.11.05-00.55.24:946][625]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=43
[2022.11.05-00.55.24:946][625]LogInit: FAudioDevice initialized.
[2022.11.05-00.55.24:946][625]LogAudio: Display: Audio Device (ID: 43) registered with world 'NewDemoLevel'.
[2022.11.05-00.55.24:957][625]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.55.24:962][625]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.55.24
[2022.11.05-00.55.24:964][625]LogWorld: Bringing up level for play took: 0.006033
[2022.11.05-00.55.24:964][625]LogOnline: OSS: Created online subsystem instance for: :Context_58
[2022.11.05-00.55.24:967][625]PIE: Server logged in
[2022.11.05-00.55.24:967][625]PIE: Play in editor total start time 0.266 seconds.
[2022.11.05-00.55.44:144][199]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.55.44:144][199]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.55.44:145][199]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.55.44:146][199]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.55.44:217][199]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.55.44:226][199]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.55.44:293][199]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.55.44:327][199]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms
[2022.11.05-00.55.44:359][200]LogPlayLevel: Display: Destroying online subsystem :Context_58
[2022.11.05-00.55.53:153][369]LogTurnkeySupport: Display: Adding device menu item for xmt-pc
[2022.11.05-00.55.56:544][444]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-00.55.56:555][444]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.55.56:555][444]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:55:56 pm)
[2022.11.05-00.55.56:578][444]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.55.56:612][444]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033749s)
[2022.11.05-00.55.56:612][444]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033878s)
[2022.11.05-00.55.56:612][444]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.55.56:612][444]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.55.56:613][444]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.55.56:613][444]LogPlayLevel: PIE: World Init took: (0.001171s)
[2022.11.05-00.55.56:685][444]LogUObjectHash: Compacting FUObjectHashTables data took 2.84ms
[2022.11.05-00.55.56:687][444]LogAudio: Display: Creating Audio Device: Id: 44, Scope: Unique, Realtime: True
[2022.11.05-00.55.56:688][444]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.55.56:688][444]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.55.56:688][444]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.55.56:688][444]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.55.56:688][444]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.55.56:688][444]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.55.56:688][444]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.55.56:688][444]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.55.56:688][444]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.55.56:688][444]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.55.56:689][444]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.55.56:689][444]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.55.56:689][444]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.55.56:821][444]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.55.56:822][444]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.55.56:823][444]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.55.56:823][444]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.55.56:823][444]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.55.56:824][444]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=44
[2022.11.05-00.55.56:825][444]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=44
[2022.11.05-00.55.56:825][444]LogInit: FAudioDevice initialized.
[2022.11.05-00.55.56:825][444]LogAudio: Display: Audio Device (ID: 44) registered with world 'NewDemoLevel'.
[2022.11.05-00.55.56:837][444]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.55.56:842][444]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.55.56
[2022.11.05-00.55.56:843][444]LogWorld: Bringing up level for play took: 0.005972
[2022.11.05-00.55.56:843][444]LogOnline: OSS: Created online subsystem instance for: :Context_59
[2022.11.05-00.55.56:845][444]PIE: Server logged in
[2022.11.05-00.55.56:846][444]PIE: Play in editor total start time 0.291 seconds.
[2022.11.05-00.56.17:195][ 76]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.56.17:195][ 76]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.56.17:196][ 76]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.56.17:197][ 76]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.56.17:277][ 76]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.56.17:286][ 76]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.56.17:353][ 76]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.05-00.56.17:388][ 76]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.56.17:392][ 76]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms
[2022.11.05-00.56.17:430][ 77]LogPlayLevel: Display: Destroying online subsystem :Context_59
[2022.11.05-00.56.54:098][125]LogEditorViewport: Clicking Background
[2022.11.05-00.58.45:010][139]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-00.58.45:022][139]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.58.45:022][139]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:58:45 pm)
[2022.11.05-00.58.45:022][139]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.58.45:056][139]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034268s)
[2022.11.05-00.58.45:057][139]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034373s)
[2022.11.05-00.58.45:057][139]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.58.45:057][139]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.58.45:057][139]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.58.45:058][139]LogPlayLevel: PIE: World Init took: (0.001324s)
[2022.11.05-00.58.45:138][139]LogUObjectHash: Compacting FUObjectHashTables data took 2.90ms
[2022.11.05-00.58.45:141][139]LogAudio: Display: Creating Audio Device: Id: 45, Scope: Unique, Realtime: True
[2022.11.05-00.58.45:141][139]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.58.45:141][139]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.58.45:141][139]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.58.45:141][139]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.58.45:141][139]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.58.45:141][139]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.58.45:141][139]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.58.45:141][139]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.58.45:142][139]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.58.45:142][139]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.58.45:142][139]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.58.45:142][139]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.58.45:142][139]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.58.45:275][139]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.58.45:277][139]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.58.45:278][139]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.58.45:278][139]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.58.45:278][139]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.58.45:280][139]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=45
[2022.11.05-00.58.45:281][139]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=45
[2022.11.05-00.58.45:281][139]LogInit: FAudioDevice initialized.
[2022.11.05-00.58.45:281][139]LogAudio: Display: Audio Device (ID: 45) registered with world 'NewDemoLevel'.
[2022.11.05-00.58.45:289][139]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.58.45:294][139]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.58.45
[2022.11.05-00.58.45:295][139]LogWorld: Bringing up level for play took: 0.005887
[2022.11.05-00.58.45:296][139]LogOnline: OSS: Created online subsystem instance for: :Context_60
[2022.11.05-00.58.45:298][139]PIE: Server logged in
[2022.11.05-00.58.45:299][139]PIE: Play in editor total start time 0.278 seconds.
[2022.11.05-00.59.09:565][890]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.59.09:565][890]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.59.09:566][890]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.59.09:567][890]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.59.09:576][890]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.59.09:585][890]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.59.09:652][890]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.59.09:681][890]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms
[2022.11.05-00.59.09:710][891]LogPlayLevel: Display: Destroying online subsystem :Context_60
[2022.11.05-00.59.11:268][925]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-00.59.11:281][925]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.59.11:281][925]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:59:11 pm)
[2022.11.05-00.59.11:281][925]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.59.11:310][925]LogPlayLevel: PIE: StaticDuplicateObject took: (0.028985s)
[2022.11.05-00.59.11:310][925]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.029067s)
[2022.11.05-00.59.11:310][925]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.59.11:310][925]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.59.11:311][925]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.59.11:311][925]LogPlayLevel: PIE: World Init took: (0.001068s)
[2022.11.05-00.59.11:380][925]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms
[2022.11.05-00.59.11:383][925]LogAudio: Display: Creating Audio Device: Id: 46, Scope: Unique, Realtime: True
[2022.11.05-00.59.11:383][925]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.59.11:383][925]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.59.11:383][925]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.59.11:383][925]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.59.11:383][925]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.59.11:383][925]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.59.11:383][925]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.59.11:383][925]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.59.11:384][925]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.59.11:384][925]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.59.11:384][925]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.59.11:384][925]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.59.11:385][925]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.59.11:519][925]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.59.11:520][925]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.59.11:521][925]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.59.11:521][925]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.59.11:521][925]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.59.11:523][925]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=46
[2022.11.05-00.59.11:523][925]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=46
[2022.11.05-00.59.11:523][925]LogInit: FAudioDevice initialized.
[2022.11.05-00.59.11:523][925]LogAudio: Display: Audio Device (ID: 46) registered with world 'NewDemoLevel'.
[2022.11.05-00.59.11:534][925]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.59.11:540][925]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.59.11
[2022.11.05-00.59.11:541][925]LogWorld: Bringing up level for play took: 0.006375
[2022.11.05-00.59.11:541][925]LogOnline: OSS: Created online subsystem instance for: :Context_61
[2022.11.05-00.59.11:544][925]PIE: Server logged in
[2022.11.05-00.59.11:544][925]PIE: Play in editor total start time 0.264 seconds.
[2022.11.05-00.59.12:741][949]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.59.12:741][949]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.59.12:741][949]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.59.12:742][949]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.59.12:749][949]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.59.12:758][949]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.59.12:823][949]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.59.12:851][949]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms
[2022.11.05-00.59.12:881][950]LogPlayLevel: Display: Destroying online subsystem :Context_61
[2022.11.05-00.59.13:563][957]LogTurnkeySupport: Display: Adding device menu item for xmt-pc
[2022.11.05-00.59.16:268][ 41]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-00.59.16:276][ 41]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.59.16:276][ 41]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:59:16 pm)
[2022.11.05-00.59.16:277][ 41]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.59.16:303][ 41]LogPlayLevel: PIE: StaticDuplicateObject took: (0.026874s)
[2022.11.05-00.59.16:303][ 41]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.026948s)
[2022.11.05-00.59.16:304][ 41]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.59.16:304][ 41]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.59.16:304][ 41]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.59.16:304][ 41]LogPlayLevel: PIE: World Init took: (0.000971s)
[2022.11.05-00.59.16:370][ 41]LogUObjectHash: Compacting FUObjectHashTables data took 2.15ms
[2022.11.05-00.59.16:373][ 41]LogAudio: Display: Creating Audio Device: Id: 47, Scope: Unique, Realtime: True
[2022.11.05-00.59.16:373][ 41]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.59.16:373][ 41]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.59.16:373][ 41]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.59.16:373][ 41]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.59.16:373][ 41]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.59.16:373][ 41]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.59.16:373][ 41]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.59.16:373][ 41]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.59.16:374][ 41]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.59.16:374][ 41]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.59.16:374][ 41]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.59.16:374][ 41]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.59.16:374][ 41]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.59.16:505][ 41]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.59.16:507][ 41]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.59.16:507][ 41]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.59.16:507][ 41]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.59.16:507][ 41]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.59.16:509][ 41]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=47
[2022.11.05-00.59.16:510][ 41]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=47
[2022.11.05-00.59.16:510][ 41]LogInit: FAudioDevice initialized.
[2022.11.05-00.59.16:510][ 41]LogAudio: Display: Audio Device (ID: 47) registered with world 'NewDemoLevel'.
[2022.11.05-00.59.16:520][ 41]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.59.16:525][ 41]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.59.16
[2022.11.05-00.59.16:526][ 41]LogWorld: Bringing up level for play took: 0.006064
[2022.11.05-00.59.16:527][ 41]LogOnline: OSS: Created online subsystem instance for: :Context_62
[2022.11.05-00.59.16:529][ 41]PIE: Server logged in
[2022.11.05-00.59.16:530][ 41]PIE: Play in editor total start time 0.254 seconds.
[2022.11.05-00.59.37:365][664]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.59.37:365][664]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.59.37:366][664]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.59.37:367][664]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.59.37:377][664]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.59.37:386][664]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.59.37:453][664]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.05-00.59.37:489][664]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.59.37:492][664]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2022.11.05-00.59.37:593][665]LogPlayLevel: Display: Destroying online subsystem :Context_62
[2022.11.05-00.59.40:234][730]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-00.59.40:245][730]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.59.40:246][730]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:59:40 pm)
[2022.11.05-00.59.40:246][730]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.59.40:275][730]LogPlayLevel: PIE: StaticDuplicateObject took: (0.028897s)
[2022.11.05-00.59.40:275][730]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.029039s)
[2022.11.05-00.59.40:275][730]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.59.40:275][730]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.59.40:275][730]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.59.40:276][730]LogPlayLevel: PIE: World Init took: (0.001063s)
[2022.11.05-00.59.40:342][730]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2022.11.05-00.59.40:344][730]LogAudio: Display: Creating Audio Device: Id: 48, Scope: Unique, Realtime: True
[2022.11.05-00.59.40:344][730]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.59.40:345][730]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.59.40:345][730]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.59.40:345][730]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.59.40:345][730]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.59.40:345][730]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.59.40:345][730]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.59.40:345][730]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.59.40:345][730]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.59.40:345][730]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.59.40:345][730]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.59.40:345][730]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.59.40:345][730]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.59.40:477][730]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.59.40:478][730]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.59.40:478][730]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.59.40:479][730]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.59.40:479][730]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.59.40:480][730]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=48
[2022.11.05-00.59.40:480][730]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=48
[2022.11.05-00.59.40:480][730]LogInit: FAudioDevice initialized.
[2022.11.05-00.59.40:480][730]LogAudio: Display: Audio Device (ID: 48) registered with world 'NewDemoLevel'.
[2022.11.05-00.59.40:486][730]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.59.40:491][730]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.59.40
[2022.11.05-00.59.40:492][730]LogWorld: Bringing up level for play took: 0.005760
[2022.11.05-00.59.40:493][730]LogOnline: OSS: Created online subsystem instance for: :Context_63
[2022.11.05-00.59.40:495][730]PIE: Server logged in
[2022.11.05-00.59.40:496][730]PIE: Play in editor total start time 0.25 seconds.
[2022.11.05-00.59.53:844][105]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.59.53:844][105]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.59.53:844][105]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-00.59.53:846][105]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.59.53:924][105]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-00.59.53:934][105]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-00.59.54:002][105]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-00.59.54:041][105]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
[2022.11.05-00.59.54:077][106]LogPlayLevel: Display: Destroying online subsystem :Context_63
[2022.11.05-00.59.55:668][154]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-00.59.55:677][154]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-00.59.55:678][154]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:59:55 pm)
[2022.11.05-00.59.55:678][154]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-00.59.55:711][154]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033716s)
[2022.11.05-00.59.55:712][154]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033864s)
[2022.11.05-00.59.55:712][154]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-00.59.55:712][154]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-00.59.55:712][154]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-00.59.55:713][154]LogPlayLevel: PIE: World Init took: (0.001232s)
[2022.11.05-00.59.55:785][154]LogUObjectHash: Compacting FUObjectHashTables data took 2.99ms
[2022.11.05-00.59.55:787][154]LogAudio: Display: Creating Audio Device: Id: 49, Scope: Unique, Realtime: True
[2022.11.05-00.59.55:787][154]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-00.59.55:787][154]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-00.59.55:787][154]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-00.59.55:787][154]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-00.59.55:787][154]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-00.59.55:787][154]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-00.59.55:787][154]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-00.59.55:787][154]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-00.59.55:788][154]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-00.59.55:788][154]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-00.59.55:788][154]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-00.59.55:788][154]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-00.59.55:788][154]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-00.59.55:922][154]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-00.59.55:924][154]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-00.59.55:925][154]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-00.59.55:925][154]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-00.59.55:925][154]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-00.59.55:927][154]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=49
[2022.11.05-00.59.55:927][154]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=49
[2022.11.05-00.59.55:927][154]LogInit: FAudioDevice initialized.
[2022.11.05-00.59.55:927][154]LogAudio: Display: Audio Device (ID: 49) registered with world 'NewDemoLevel'.
[2022.11.05-00.59.55:932][154]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-00.59.55:939][154]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.59.55
[2022.11.05-00.59.55:940][154]LogWorld: Bringing up level for play took: 0.007166
[2022.11.05-00.59.55:940][154]LogOnline: OSS: Created online subsystem instance for: :Context_64
[2022.11.05-00.59.55:943][154]PIE: Server logged in
[2022.11.05-00.59.55:944][154]PIE: Play in editor total start time 0.266 seconds.
[2022.11.05-01.02.04:436][759]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-01.02.04:436][759]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-01.02.04:437][759]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-01.02.04:438][759]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-01.02.04:516][759]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-01.02.04:526][759]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-01.02.04:591][759]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-01.02.04:621][759]LogUObjectHash: Compacting FUObjectHashTables data took 1.74ms
[2022.11.05-01.02.04:658][760]LogPlayLevel: Display: Destroying online subsystem :Context_64
[2022.11.05-01.03.52:732][526]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.211 and deleted 0 file(s) with total size 0 MiB.
[2022.11.05-01.04.31:067][711]LogEditorViewport: Clicking Background
[2022.11.05-01.07.50:294][945]BlueprintLog: New page: Compile MyPlayerController
[2022.11.05-01.07.50:400][945]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms
[2022.11.05-01.08.01:111][175]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.05-01.08.01:112][175]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-01.11.28:775][753]LogSlate: Warning: Ignoring SetUserFocus because it's not an active modal Window (user 0 not set to SGraphPanel [SGraphEditorImpl.cpp(668)].
[2022.11.05-01.11.29:138][753]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2022.11.05-01.11.29:186][753]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/NewDemoLevel_Auto4
[2022.11.05-01.11.29:187][753]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_Auto4D4D783486AAA4B78A1EF4ED0115F7D27.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/NewDemoLevel_Auto4.umap'
[2022.11.05-01.11.29:191][753]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/MyContent/NewDemoLevel' took 0.134
[2022.11.05-01.11.29:191][753]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.134
[2022.11.05-01.11.29:191][753]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MyContent/EndOfLevelDoor] ([2] browsable assets)...
[2022.11.05-01.11.29:212][753]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor]
[2022.11.05-01.11.29:212][753]OBJ SavePackage: Finished generating thumbnails for package [/Game/MyContent/EndOfLevelDoor]
[2022.11.05-01.11.29:225][753]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/EndOfLevelDoor_Auto4
[2022.11.05-01.11.29:225][753]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EndOfLevelDoor_Auto40B88DA5621C941E890EBAE1F16794DFB.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/EndOfLevelDoor_Auto4.uasset'
[2022.11.05-01.11.29:226][753]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MyContent/MyPlayerController] ([2] browsable assets)...
[2022.11.05-01.11.29:226][753]OBJ SavePackage: Finished generating thumbnails for package [/Game/MyContent/MyPlayerController]
[2022.11.05-01.11.29:237][753]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/MyPlayerController_Auto4
[2022.11.05-01.11.29:238][753]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyPlayerController_Auto4F5DD5B2B036042C690F981B6BB92D223.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/MyPlayerController_Auto4.uasset'
[2022.11.05-01.11.29:238][753]LogFileHelpers: Auto-saving content packages took 0.047
[2022.11.05-01.14.48:980][209]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EndOfLevelDoor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset" SILENT=true
[2022.11.05-01.14.48:994][209]LogSavePackage: Moving output files for package: /Game/MyContent/EndOfLevelDoor
[2022.11.05-01.14.48:994][209]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EndOfLevelDoor9FFDC3DA73B44A91987443D2A09481B3.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset'
[2022.11.05-01.14.49:052][209]AssetCheck: New page: Asset Save: EndOfLevelDoor
[2022.11.05-01.14.49:052][209]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.05-01.14.54:726][414]BlueprintLog: New page: Compile EndOfLevelDoor
[2022.11.05-01.14.54:846][414]LogUObjectHash: Compacting FUObjectHashTables data took 1.74ms
[2022.11.05-01.15.30:516][888]LogEditorViewport: Clicking Background
[2022.11.05-01.15.37:114][993]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-01.15.37:114][993]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 5:15:37 pm)
[2022.11.05-01.15.37:147][993]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-01.15.37:181][993]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033366s)
[2022.11.05-01.15.37:181][993]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033495s)
[2022.11.05-01.15.37:181][993]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-01.15.37:181][993]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-01.15.37:182][993]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-01.15.37:182][993]LogPlayLevel: PIE: World Init took: (0.001121s)
[2022.11.05-01.15.37:262][993]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms
[2022.11.05-01.15.37:265][993]LogAudio: Display: Creating Audio Device: Id: 50, Scope: Unique, Realtime: True
[2022.11.05-01.15.37:265][993]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-01.15.37:265][993]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-01.15.37:265][993]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-01.15.37:265][993]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-01.15.37:265][993]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-01.15.37:265][993]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-01.15.37:265][993]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-01.15.37:265][993]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-01.15.37:266][993]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-01.15.37:266][993]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-01.15.37:266][993]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-01.15.37:266][993]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-01.15.37:266][993]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-01.15.37:400][993]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-01.15.37:402][993]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-01.15.37:402][993]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-01.15.37:402][993]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-01.15.37:402][993]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-01.15.37:406][993]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=50
[2022.11.05-01.15.37:406][993]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=50
[2022.11.05-01.15.37:406][993]LogInit: FAudioDevice initialized.
[2022.11.05-01.15.37:406][993]LogAudio: Display: Audio Device (ID: 50) registered with world 'NewDemoLevel'.
[2022.11.05-01.15.37:415][993]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-01.15.37:422][993]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-09.15.37
[2022.11.05-01.15.37:423][993]LogWorld: Bringing up level for play took: 0.007595
[2022.11.05-01.15.37:423][993]LogOnline: OSS: Created online subsystem instance for: :Context_66
[2022.11.05-01.15.37:426][993]PIE: Server logged in
[2022.11.05-01.15.37:427][993]PIE: Play in editor total start time 0.314 seconds.
[2022.11.05-01.15.51:052][447]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-01.15.51:053][447]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-01.15.51:053][447]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-01.15.51:055][447]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-01.15.51:148][447]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-01.15.51:158][447]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-01.15.51:235][447]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-01.15.51:262][447]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
[2022.11.05-01.15.51:340][448]LogPlayLevel: Display: Destroying online subsystem :Context_66
[2022.11.05-01.15.59:999][596]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-01.16.00:000][596]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 5:15:59 pm)
[2022.11.05-01.16.00:000][596]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-01.16.00:029][596]LogPlayLevel: PIE: StaticDuplicateObject took: (0.029226s)
[2022.11.05-01.16.00:029][596]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.029311s)
[2022.11.05-01.16.00:029][596]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-01.16.00:029][596]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-01.16.00:030][596]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-01.16.00:030][596]LogPlayLevel: PIE: World Init took: (0.001127s)
[2022.11.05-01.16.00:106][596]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2022.11.05-01.16.00:109][596]LogAudio: Display: Creating Audio Device: Id: 51, Scope: Unique, Realtime: True
[2022.11.05-01.16.00:109][596]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-01.16.00:110][596]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-01.16.00:110][596]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-01.16.00:110][596]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-01.16.00:110][596]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-01.16.00:110][596]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-01.16.00:110][596]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-01.16.00:110][596]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-01.16.00:110][596]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-01.16.00:111][596]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-01.16.00:111][596]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-01.16.00:111][596]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-01.16.00:111][596]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-01.16.00:247][596]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-01.16.00:248][596]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-01.16.00:249][596]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-01.16.00:249][596]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-01.16.00:249][596]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-01.16.00:252][596]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=51
[2022.11.05-01.16.00:252][596]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=51
[2022.11.05-01.16.00:252][596]LogInit: FAudioDevice initialized.
[2022.11.05-01.16.00:252][596]LogAudio: Display: Audio Device (ID: 51) registered with world 'NewDemoLevel'.
[2022.11.05-01.16.00:260][596]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-01.16.00:264][596]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-09.16.00
[2022.11.05-01.16.00:265][596]LogWorld: Bringing up level for play took: 0.005131
[2022.11.05-01.16.00:266][596]LogOnline: OSS: Created online subsystem instance for: :Context_67
[2022.11.05-01.16.00:267][596]LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=458.402 Y=10359.900 Z=320.030] for [MyCharactor_C]
[2022.11.05-01.16.00:267][596]LogGameMode: Warning: SpawnDefaultPawnAtTransform: Couldn't spawn Pawn of type MyCharactor_C at Rotation: Pitch 0.000000 Yaw 73.583680 Roll -0.000000
Translation: 458.401868 10359.900000 320.030326
Scale3D: 1.000000 1.000000 1.000000
[2022.11.05-01.16.00:268][596]PIE: Server logged in
[2022.11.05-01.16.00:269][596]PIE: Play in editor total start time 0.27 seconds.
[2022.11.05-01.16.00:271][596]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:01B1
[2022.11.05-01.16.00:271][596]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:271][596]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:01F7
[2022.11.05-01.16.00:271][596]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:271][596]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:011A
[2022.11.05-01.16.00:271][596]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:271][596]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:0160
[2022.11.05-01.16.00:271][596]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:271][596]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:004D
[2022.11.05-01.16.00:271][596]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:271][596]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:0017
[2022.11.05-01.16.00:272][596]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:449][597]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:01B1
[2022.11.05-01.16.00:449][597]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:449][597]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:01F7
[2022.11.05-01.16.00:449][597]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:449][597]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:011A
[2022.11.05-01.16.00:450][597]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:450][597]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:0160
[2022.11.05-01.16.00:450][597]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:450][597]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:004D
[2022.11.05-01.16.00:450][597]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:450][597]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:0017
[2022.11.05-01.16.00:450][597]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:503][598]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:01B1
[2022.11.05-01.16.00:503][598]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:503][598]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:01F7
[2022.11.05-01.16.00:504][598]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:504][598]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:011A
[2022.11.05-01.16.00:504][598]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:504][598]LogScript: Warning: Accessed None trying to read property As My Charactor
MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0
Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:0160
[2022.11.05-01.16.00:504][598]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:504][598]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:504][598]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:534][599]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:534][599]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:534][599]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:534][599]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:534][599]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:535][599]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:562][600]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:562][600]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:562][600]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:562][600]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:562][600]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:563][600]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:588][601]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:588][601]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:588][601]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:588][601]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:588][601]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:588][601]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:610][602]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:610][602]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:611][602]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:611][602]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:611][602]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:611][602]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:631][603]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:631][603]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:631][603]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:631][603]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:631][603]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:631][603]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:658][604]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:658][604]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:658][604]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:659][604]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:659][604]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:659][604]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:683][605]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:684][605]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:684][605]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:684][605]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:684][605]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:685][605]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:714][606]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:714][606]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:715][606]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:715][606]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:715][606]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:715][606]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:744][607]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:744][607]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:745][607]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:745][607]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:745][607]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:745][607]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:773][608]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:773][608]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:774][608]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:774][608]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:774][608]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:774][608]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:802][609]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:802][609]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:802][609]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:802][609]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:802][609]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:803][609]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:828][610]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:829][610]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:829][610]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:829][610]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:829][610]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:829][610]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:853][611]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:853][611]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:853][611]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:854][611]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:854][611]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:854][611]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:880][612]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:880][612]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:881][612]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:881][612]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:881][612]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:881][612]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:909][613]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:909][613]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:910][613]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:910][613]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:910][613]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:910][613]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:939][614]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:939][614]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:939][614]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:939][614]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:939][614]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:939][614]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:968][615]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:968][615]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:969][615]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:969][615]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:969][615]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:970][615]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:999][616]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:999][616]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:999][616]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:999][616]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.00:999][616]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:000][616]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:029][617]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:029][617]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:029][617]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:029][617]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:029][617]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:029][617]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:058][618]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:058][618]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:058][618]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:058][618]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:059][618]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:059][618]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:088][619]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:088][619]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:088][619]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:088][619]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:088][619]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:089][619]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:117][620]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:117][620]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:117][620]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:117][620]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:118][620]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:118][620]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:147][621]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:148][621]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:148][621]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:148][621]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:148][621]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:148][621]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:177][622]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:177][622]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:177][622]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:177][622]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:177][622]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:177][622]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:211][623]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:212][623]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:212][623]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:212][623]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:213][623]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:213][623]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:242][624]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:243][624]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:243][624]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:243][624]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:243][624]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:243][624]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:275][625]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:275][625]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:275][625]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:275][625]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:276][625]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:276][625]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:306][626]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:306][626]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:306][626]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:306][626]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:306][626]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:307][626]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:339][627]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:339][627]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:339][627]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:339][627]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:340][627]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:340][627]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:369][628]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:369][628]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:370][628]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:370][628]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:370][628]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:370][628]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:403][629]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:403][629]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:404][629]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:404][629]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:404][629]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:404][629]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:439][630]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:439][630]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:439][630]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:439][630]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:440][630]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:440][630]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:473][631]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:474][631]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:474][631]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:474][631]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:474][631]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:474][631]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:506][632]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:506][632]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:506][632]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:507][632]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:507][632]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:507][632]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:538][633]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:538][633]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:538][633]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:538][633]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:539][633]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:539][633]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:571][634]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:571][634]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:571][634]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:571][634]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:572][634]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:572][634]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:606][635]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:606][635]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:606][635]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:606][635]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:606][635]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:607][635]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:640][636]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:640][636]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:640][636]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:640][636]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:640][636]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:640][636]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:671][637]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:671][637]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:671][637]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:672][637]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:672][637]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:672][637]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:708][638]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:709][638]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:709][638]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:709][638]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:709][638]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:710][638]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:740][639]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:740][639]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:741][639]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:741][639]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:741][639]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:741][639]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:778][640]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:778][640]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:778][640]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:779][640]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:779][640]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:779][640]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:809][641]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:809][641]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:809][641]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:809][641]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:810][641]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:810][641]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:841][642]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:842][642]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:842][642]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:843][642]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:843][642]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:843][642]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:872][643]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:872][643]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:873][643]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:873][643]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:873][643]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:873][643]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:901][644]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:902][644]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:902][644]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:902][644]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:902][644]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:903][644]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:930][645]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:930][645]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:930][645]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:931][645]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:931][645]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:931][645]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:964][646]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:964][646]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:965][646]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:965][646]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:965][646]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:965][646]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:994][647]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:994][647]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:995][647]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:995][647]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:995][647]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.01:995][647]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:024][648]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:024][648]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:025][648]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:025][648]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:025][648]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:025][648]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:054][649]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:055][649]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:055][649]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:055][649]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:055][649]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:056][649]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:088][650]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:088][650]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:088][650]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:088][650]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:089][650]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:089][650]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:119][651]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:120][651]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:120][651]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:120][651]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:121][651]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:121][651]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:151][652]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:151][652]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:152][652]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:152][652]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:152][652]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:152][652]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:181][653]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:181][653]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:181][653]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:182][653]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:182][653]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:182][653]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:208][654]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:208][654]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:208][654]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:209][654]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:209][654]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:209][654]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:234][655]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:234][655]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:234][655]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:234][655]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:235][655]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:235][655]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:265][656]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:266][656]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:266][656]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:266][656]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:266][656]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:267][656]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:290][657]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:290][657]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:291][657]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:291][657]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:291][657]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:291][657]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:323][658]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:324][658]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:324][658]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:324][658]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:324][658]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:324][658]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:351][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:351][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:352][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:352][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:352][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:352][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:383][660]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:383][660]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:384][660]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:384][660]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:384][660]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:384][660]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:412][661]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:412][661]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:412][661]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:412][661]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:413][661]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:413][661]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:442][662]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:443][662]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:443][662]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:443][662]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:444][662]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:444][662]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:470][663]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:471][663]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:471][663]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:471][663]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:472][663]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:472][663]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:504][664]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:504][664]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:504][664]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:504][664]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:505][664]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:505][664]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:531][665]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:532][665]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:532][665]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:532][665]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:532][665]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:533][665]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:559][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:559][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:560][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:560][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:560][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:560][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:586][667]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:586][667]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:586][667]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:586][667]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:587][667]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:587][667]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:620][668]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:620][668]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:620][668]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:621][668]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:621][668]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:621][668]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:648][669]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:648][669]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:648][669]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:649][669]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:649][669]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:649][669]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:676][670]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:676][670]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:676][670]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:677][670]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:677][670]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:677][670]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:703][671]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:704][671]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:704][671]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:704][671]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:704][671]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:705][671]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:734][672]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:734][672]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:735][672]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:735][672]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:735][672]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:735][672]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:762][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Jump Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:763][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:763][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:763][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:763][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:763][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:764][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:796][674]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:796][674]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:796][674]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:796][674]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:796][674]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:797][674]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:824][675]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:824][675]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:825][675]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:825][675]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:825][675]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:825][675]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:853][676]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:853][676]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:854][676]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:854][676]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:854][676]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:854][676]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:881][677]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:881][677]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:882][677]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:882][677]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:882][677]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:882][677]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:911][678]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:911][678]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:912][678]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:912][678]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:912][678]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:913][678]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:940][679]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:940][679]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:940][679]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:941][679]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:941][679]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:941][679]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:971][680]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:972][680]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:972][680]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:972][680]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:972][680]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:973][680]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:999][681]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:999][681]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.02:999][681]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:000][681]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:000][681]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:000][681]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:029][682]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:030][682]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:030][682]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:030][682]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:030][682]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:031][682]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:059][683]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:059][683]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:059][683]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:060][683]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:060][683]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:060][683]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:091][684]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:091][684]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:091][684]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:091][684]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:091][684]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:092][684]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:119][685]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:119][685]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:120][685]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:120][685]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:120][685]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:120][685]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:149][686]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:150][686]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:150][686]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:150][686]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:151][686]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:151][686]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:178][687]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:178][687]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:179][687]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:179][687]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:179][687]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:179][687]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:210][688]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:210][688]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:211][688]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:211][688]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:211][688]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:211][688]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:238][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:238][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:238][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:239][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:239][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:239][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:266][690]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:267][690]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:267][690]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:267][690]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:267][690]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:268][690]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:295][691]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:295][691]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:296][691]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:296][691]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:296][691]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:297][691]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:324][692]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:324][692]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:324][692]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:325][692]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:325][692]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:325][692]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:354][693]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:354][693]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:354][693]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:354][693]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:355][693]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:355][693]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:383][694]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:383][694]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:383][694]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:383][694]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:384][694]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:384][694]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:416][695]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:416][695]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:416][695]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:417][695]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:417][695]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:417][695]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:447][696]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:448][696]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:448][696]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:448][696]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:448][696]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:449][696]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:479][697]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:480][697]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:480][697]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:480][697]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:480][697]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:481][697]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:510][698]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:510][698]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:511][698]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:511][698]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:511][698]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:511][698]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:540][699]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:540][699]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:541][699]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:541][699]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:541][699]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:541][699]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:572][700]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:572][700]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:572][700]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:573][700]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:573][700]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:573][700]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:602][701]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:602][701]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:603][701]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:603][701]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:603][701]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:603][701]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:631][702]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:631][702]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:631][702]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:631][702]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:632][702]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:632][702]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:664][703]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:664][703]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:664][703]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:665][703]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:665][703]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:665][703]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:696][704]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:696][704]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:697][704]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:697][704]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:697][704]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:698][704]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:729][705]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:730][705]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:730][705]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:730][705]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:731][705]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:731][705]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:762][706]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:763][706]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:763][706]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:763][706]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:763][706]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:763][706]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:795][707]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:796][707]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:796][707]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:796][707]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:796][707]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:797][707]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:823][708]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:823][708]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:824][708]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:824][708]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:824][708]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:824][708]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:860][709]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:860][709]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:860][709]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:860][709]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:861][709]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:861][709]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:891][710]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:892][710]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:892][710]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:892][710]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:892][710]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:893][710]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:925][711]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:925][711]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:926][711]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:926][711]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:926][711]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:927][711]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:961][712]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:961][712]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:961][712]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:962][712]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:962][712]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:962][712]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:995][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:996][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:996][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:996][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:996][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.03:997][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:030][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:031][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:031][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:031][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:031][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:031][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:064][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:065][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:065][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:065][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:066][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:066][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:100][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:100][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:100][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:100][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:101][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:101][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:133][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:134][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:134][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:135][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:135][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:135][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:165][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:166][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:166][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:166][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:167][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:167][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:198][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:199][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:199][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:199][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:199][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:199][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:226][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:227][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:227][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:227][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:227][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:227][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:259][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:259][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:259][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:259][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:260][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:260][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:289][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:289][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:289][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:290][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:290][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:290][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:321][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:321][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:322][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:322][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:322][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:322][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:351][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:351][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:351][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:351][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:352][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:352][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:383][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:383][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:383][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:384][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:384][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:384][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:412][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:413][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:413][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:413][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:413][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:414][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:443][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:443][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:444][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:444][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:445][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:445][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:470][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:470][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:471][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:471][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:471][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:471][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:500][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:500][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:500][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:501][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:501][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:501][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:531][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:532][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:532][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:532][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:532][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:532][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:563][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:563][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:564][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:564][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:564][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:564][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:593][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:594][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:594][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:594][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:594][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:595][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:627][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:627][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:627][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:628][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:628][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:628][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:660][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:660][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:660][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:661][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:661][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:661][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:690][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:691][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:691][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:691][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:691][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:692][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:718][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:718][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:718][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:719][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:719][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:719][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:746][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:746][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:746][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:747][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:747][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:747][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:778][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:778][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:778][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:778][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:779][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:779][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:808][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:808][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:809][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:809][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:809][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:810][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:843][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:843][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:844][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:844][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:844][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:844][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:879][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:879][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:879][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:879][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:880][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:880][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:915][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:915][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:915][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:915][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:916][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:916][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:948][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:949][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:949][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:949][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:949][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:950][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:981][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:981][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:982][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:982][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:982][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.04:982][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:015][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:016][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:016][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:016][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:016][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:017][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:051][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:052][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:052][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:052][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:053][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:053][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:085][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:085][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:086][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:086][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:086][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:086][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:116][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:116][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:116][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:117][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:117][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:117][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:148][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:148][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:149][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:149][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:149][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:149][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:179][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:179][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:180][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:180][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:180][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:180][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:212][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:212][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:212][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:213][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:213][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:213][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:245][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:245][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:245][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:245][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:246][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:246][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:280][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:281][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:281][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:281][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:281][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:282][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:313][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:313][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:314][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:314][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:314][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:314][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:347][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:348][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:348][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:348][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:348][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:349][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:383][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:383][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:383][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:384][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:384][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:384][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:417][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:417][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:417][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:417][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:418][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:418][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:452][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:452][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:453][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:453][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:453][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:454][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:487][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:487][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:488][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:488][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:488][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:488][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:521][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:521][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:522][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:522][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:522][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:522][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:555][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:555][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:556][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:556][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:556][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:556][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:587][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:587][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:587][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:588][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:588][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:588][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:615][763]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:615][763]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:615][763]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:616][763]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:616][763]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:616][763]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:642][764]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:642][764]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:642][764]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:643][764]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:643][764]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:643][764]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:671][765]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:671][765]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:671][765]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:671][765]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:672][765]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:672][765]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:703][766]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:704][766]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:704][766]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:704][766]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:704][766]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:704][766]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:733][767]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:733][767]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:733][767]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:733][767]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:734][767]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:734][767]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:764][768]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:765][768]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:765][768]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:765][768]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:765][768]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:765][768]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController
[2022.11.05-01.16.05:802][768]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-01.16.05:802][768]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-01.16.05:803][768]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-01.16.05:804][768]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-01.16.05:820][768]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-01.16.05:830][768]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-01.16.05:911][768]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-01.16.05:960][768]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
[2022.11.05-01.16.06:158][769]LogPlayLevel: Display: Destroying online subsystem :Context_67
[2022.11.05-01.16.09:545][862]LogSlate: Window 'Message Log' being destroyed
[2022.11.05-01.16.09:551][862]LogSlate: Window 'Message Log' being destroyed
[2022.11.05-01.16.18:440][ 71]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-01.16.18:440][ 71]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 5:16:18 pm)
[2022.11.05-01.16.18:440][ 71]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-01.16.18:471][ 71]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030291s)
[2022.11.05-01.16.18:471][ 71]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.030390s)
[2022.11.05-01.16.18:471][ 71]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-01.16.18:471][ 71]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-01.16.18:471][ 71]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-01.16.18:472][ 71]LogPlayLevel: PIE: World Init took: (0.001218s)
[2022.11.05-01.16.18:552][ 71]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms
[2022.11.05-01.16.18:555][ 71]LogAudio: Display: Creating Audio Device: Id: 52, Scope: Unique, Realtime: True
[2022.11.05-01.16.18:556][ 71]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-01.16.18:556][ 71]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-01.16.18:556][ 71]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-01.16.18:556][ 71]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-01.16.18:556][ 71]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-01.16.18:556][ 71]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-01.16.18:556][ 71]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-01.16.18:556][ 71]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-01.16.18:556][ 71]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-01.16.18:556][ 71]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-01.16.18:556][ 71]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-01.16.18:556][ 71]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-01.16.18:557][ 71]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-01.16.18:690][ 71]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-01.16.18:691][ 71]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-01.16.18:692][ 71]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-01.16.18:692][ 71]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-01.16.18:692][ 71]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-01.16.18:695][ 71]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=52
[2022.11.05-01.16.18:695][ 71]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=52
[2022.11.05-01.16.18:695][ 71]LogInit: FAudioDevice initialized.
[2022.11.05-01.16.18:695][ 71]LogAudio: Display: Audio Device (ID: 52) registered with world 'NewDemoLevel'.
[2022.11.05-01.16.18:707][ 71]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-01.16.18:712][ 71]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-09.16.18
[2022.11.05-01.16.18:713][ 71]LogWorld: Bringing up level for play took: 0.005936
[2022.11.05-01.16.18:714][ 71]LogOnline: OSS: Created online subsystem instance for: :Context_68
[2022.11.05-01.16.18:716][ 71]PIE: Server logged in
[2022.11.05-01.16.18:717][ 71]PIE: Play in editor total start time 0.277 seconds.
[2022.11.05-01.16.30:064][457]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-01.16.30:064][457]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-01.16.30:064][457]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-01.16.30:066][457]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-01.16.30:074][457]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-01.16.30:083][457]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-01.16.30:163][457]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.05-01.16.30:200][457]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-01.16.30:203][457]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2022.11.05-01.16.30:280][458]LogPlayLevel: Display: Destroying online subsystem :Context_68
[2022.11.05-01.22.02:360][885]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2022.11.05-01.22.02:409][885]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/NewDemoLevel_Auto5
[2022.11.05-01.22.02:410][885]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_Auto5CCC0EE2B33E243E3BB642074E91A2E5F.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/NewDemoLevel_Auto5.umap'
[2022.11.05-01.22.02:412][885]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/MyContent/NewDemoLevel' took 0.129
[2022.11.05-01.22.02:412][885]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.129
[2022.11.05-01.22.13:486][284]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms
[2022.11.05-01.22.15:082][284]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
[2022.11.05-01.22.15:127][284]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.05-01.22.15:128][284]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel476B2C3F4E74431EB0D249830B65273E.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.05-01.22.15:135][284]LogFileHelpers: No new changes to save!
[2022.11.05-01.22.15:135][284]LogFileHelpers: Saving map 'NewDemoLevel' took 0.132
[2022.11.05-01.22.15:135][284]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyPlayerController" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyPlayerController.uasset" SILENT=true
[2022.11.05-01.22.15:147][284]LogSavePackage: Moving output files for package: /Game/MyContent/MyPlayerController
[2022.11.05-01.22.15:147][284]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyPlayerControllerFB86259EACA049C5B5594D71024C1348.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyPlayerController.uasset'
[2022.11.05-01.22.15:287][284]AssetCheck: New page: Asset Save: multiple assets
[2022.11.05-01.22.15:287][284]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-01.22.15:287][284]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyPlayerController.MyPlayerController
[2022.11.05-01.24.46:023][155]LogSlate: Took 0.000077 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2022.11.05-01.24.48:261][225]LogEditorViewport: Clicking Background
[2022.11.05-01.25.11:190][ 68]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.TriggerVolume
[2022.11.05-01.25.11:190][ 68]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.TriggerVolume
[2022.11.05-01.25.11:191][ 68]LogActorFactory: Actor Factory spawned Class /Script/Engine.TriggerVolume as actor: TriggerVolume /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.TriggerVolume_0
[2022.11.05-01.25.11:195][ 68]LogActorFactory: Actor Factory spawned Class /Script/Engine.TriggerVolume as actor: TriggerVolume /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.TriggerVolume_0
[2022.11.05-01.25.13:496][140]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.TriggerVolume
[2022.11.05-01.25.13:496][140]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.TriggerVolume
[2022.11.05-01.25.13:499][140]LogActorFactory: Actor Factory spawned Class /Script/Engine.TriggerVolume as actor: TriggerVolume /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.TriggerVolume_1
[2022.11.05-01.25.13:502][140]LogActorFactory: Actor Factory spawned Class /Script/Engine.TriggerVolume as actor: TriggerVolume /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.TriggerVolume_1
[2022.11.05-01.28.16:115][234]LogEditorViewport: Clicking Background
[2022.11.05-01.28.18:332][298]LogEditorViewport: Clicking Background
[2022.11.05-01.29.02:836][ 88]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.TriggerBox
[2022.11.05-01.29.02:837][ 88]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.TriggerBox
[2022.11.05-01.29.02:837][ 88]LogActorFactory: Actor Factory spawned Class /Script/Engine.TriggerBox as actor: TriggerBox /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.TriggerBox_0
[2022.11.05-01.29.02:838][ 88]LogActorFactory: Actor Factory spawned Class /Script/Engine.TriggerBox as actor: TriggerBox /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.TriggerBox_0
[2022.11.05-01.29.06:783][196]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.TriggerBox
[2022.11.05-01.29.06:783][196]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.TriggerBox
[2022.11.05-01.29.06:787][196]LogActorFactory: Actor Factory spawned Class /Script/Engine.TriggerBox as actor: TriggerBox /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.TriggerBox_1
[2022.11.05-01.29.06:787][196]LogActorFactory: Actor Factory spawned Class /Script/Engine.TriggerBox as actor: TriggerBox /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.TriggerBox_1
[2022.11.05-01.29.09:479][286]Cmd: DELETE
[2022.11.05-01.29.09:479][286]Cmd: ACTOR DELETE
[2022.11.05-01.29.09:487][286]LogEditorActor: Deleted Actor: TriggerVolume
[2022.11.05-01.29.09:571][286]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2022.11.05-01.29.09:576][286]LogEditorActor: Deleted 1 Actors (0.097 secs)
[2022.11.05-01.30.35:491][325]LogEditorViewport: Clicking Background
[2022.11.05-01.33.26:007][ 28]BlueprintLog: New page: Compile MyCharactor
[2022.11.05-01.33.26:133][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms
[2022.11.05-01.33.28:751][ 98]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyCharactor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset" SILENT=true
[2022.11.05-01.33.28:761][ 98]LogSavePackage: Moving output files for package: /Game/MyContent/MyCharactor
[2022.11.05-01.33.28:762][ 98]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor03E2C204F49A4103B1D38428ACE6D8C2.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset'
[2022.11.05-01.33.28:858][ 98]AssetCheck: New page: Asset Save: MyCharactor
[2022.11.05-01.33.28:858][ 98]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyCharactor.MyCharactor
[2022.11.05-01.33.38:628][280]LogAssetEditorSubsystem: Opening Asset editor for LevelScriptBlueprint /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.NewDemoLevel
[2022.11.05-01.33.38:628][280]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-01.36.07:433][624]LogUObjectHash: Compacting FUObjectHashTables data took 1.96ms
[2022.11.05-01.36.07:484][624]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.05-01.36.07:484][624]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevelBB50A979BB0D4150A6FB1A78621D3E23.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.05-01.36.07:492][624]LogFileHelpers: No new changes to save!
[2022.11.05-01.36.07:492][624]LogFileHelpers: Saving map 'NewDemoLevel' took 0.159
[2022.11.05-01.36.07:547][624]AssetCheck: New page: Asset Save: NewDemoLevel
[2022.11.05-01.36.07:547][624]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-01.36.09:042][655]BlueprintLog: New page: Compile NewDemoLevel
[2022.11.05-01.36.09:132][655]LogUObjectHash: Compacting FUObjectHashTables data took 2.01ms
[2022.11.05-01.36.33:335][993]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/EnemySphere.EnemySphere
[2022.11.05-01.36.33:336][993]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-01.38.33:843][658]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EnemySphere" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EnemySphere.uasset" SILENT=true
[2022.11.05-01.38.33:858][658]LogSavePackage: Moving output files for package: /Game/MyContent/EnemySphere
[2022.11.05-01.38.33:858][658]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EnemySphereA9CD4199A01A4759B6B5452E5622DCF9.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EnemySphere.uasset'
[2022.11.05-01.38.33:945][658]AssetCheck: New page: Asset Save: EnemySphere
[2022.11.05-01.38.33:945][658]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EnemySphere.EnemySphere
[2022.11.05-01.38.34:703][687]BlueprintLog: New page: Compile EnemySphere
[2022.11.05-01.38.34:866][687]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
[2022.11.05-01.38.42:641][876]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms
[2022.11.05-01.38.44:185][876]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
[2022.11.05-01.38.44:234][876]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.05-01.38.44:235][876]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevelD3D7E3DC7438411D9952434C32E54E11.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.05-01.38.44:242][876]LogFileHelpers: No new changes to save!
[2022.11.05-01.38.44:242][876]LogFileHelpers: Saving map 'NewDemoLevel' took 0.160
[2022.11.05-01.38.44:415][876]AssetCheck: New page: Asset Save: NewDemoLevel
[2022.11.05-01.38.44:415][876]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-01.39.13:789][606]LogSlate: Took 0.000174 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
[2022.11.05-01.39.36:026][ 94]BlueprintLog: New page: Compile MyCharactor
[2022.11.05-01.39.36:171][ 94]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2022.11.05-01.52.33:974][347]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms
[2022.11.05-01.52.34:026][347]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/NewDemoLevel_Auto6
[2022.11.05-01.52.34:026][347]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_Auto6CCE360581B25411882B421339C517F24.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/NewDemoLevel_Auto6.umap'
[2022.11.05-01.52.34:031][347]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/MyContent/NewDemoLevel' took 0.156
[2022.11.05-01.52.34:031][347]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.156
[2022.11.05-01.52.34:031][347]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MyContent/MyCharactor] ([2] browsable assets)...
[2022.11.05-01.52.34:031][347]OBJ SavePackage: Finished generating thumbnails for package [/Game/MyContent/MyCharactor]
[2022.11.05-01.52.34:041][347]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/MyCharactor_Auto6
[2022.11.05-01.52.34:041][347]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor_Auto62D52A69EEEF14994B8B5CDBBFC71A03A.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/MyCharactor_Auto6.uasset'
[2022.11.05-01.52.34:041][347]LogFileHelpers: Auto-saving content packages took 0.010
[2022.11.05-02.03.52:741][514]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.208 and deleted 0 file(s) with total size 0 MiB.
[2022.11.05-02.06.41:352][243]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
[2022.11.05-02.06.43:003][243]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
[2022.11.05-02.06.43:057][243]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.05-02.06.43:058][243]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel8C4C09DABE684968962A8F50887E8218.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.05-02.06.43:065][243]LogFileHelpers: No new changes to save!
[2022.11.05-02.06.43:065][243]LogFileHelpers: Saving map 'NewDemoLevel' took 0.166
[2022.11.05-02.06.43:066][243]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyCharactor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset" SILENT=true
[2022.11.05-02.06.43:075][243]LogSavePackage: Moving output files for package: /Game/MyContent/MyCharactor
[2022.11.05-02.06.43:075][243]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor0DA08061DDC640A69D857CCF189C9C37.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset'
[2022.11.05-02.06.43:190][243]AssetCheck: New page: Asset Save: multiple assets
[2022.11.05-02.06.43:190][243]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-02.06.43:190][243]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyCharactor.MyCharactor
[2022.11.05-02.08.05:743][719]BlueprintLog: New page: Compile MyCharactor
[2022.11.05-02.08.05:887][719]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2022.11.05-02.08.26:246][121]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-02.08.26:256][121]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-02.08.26:256][121]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 6:08:26 pm)
[2022.11.05-02.08.26:256][121]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-02.08.26:287][121]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030151s)
[2022.11.05-02.08.26:287][121]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.030231s)
[2022.11.05-02.08.26:287][121]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-02.08.26:287][121]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-02.08.26:287][121]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-02.08.26:288][121]LogPlayLevel: PIE: World Init took: (0.001116s)
[2022.11.05-02.08.26:388][121]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms
[2022.11.05-02.08.26:392][121]LogAudio: Display: Creating Audio Device: Id: 53, Scope: Unique, Realtime: True
[2022.11.05-02.08.26:392][121]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-02.08.26:392][121]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-02.08.26:392][121]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-02.08.26:392][121]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-02.08.26:392][121]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-02.08.26:392][121]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-02.08.26:392][121]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-02.08.26:392][121]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-02.08.26:393][121]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-02.08.26:393][121]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-02.08.26:393][121]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-02.08.26:393][121]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-02.08.26:393][121]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-02.08.26:523][121]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-02.08.26:524][121]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-02.08.26:524][121]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-02.08.26:524][121]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-02.08.26:524][121]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-02.08.26:527][121]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=53
[2022.11.05-02.08.26:527][121]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=53
[2022.11.05-02.08.26:527][121]LogInit: FAudioDevice initialized.
[2022.11.05-02.08.26:527][121]LogAudio: Display: Audio Device (ID: 53) registered with world 'NewDemoLevel'.
[2022.11.05-02.08.26:539][121]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-02.08.26:543][121]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-10.08.26
[2022.11.05-02.08.26:544][121]LogWorld: Bringing up level for play took: 0.005189
[2022.11.05-02.08.26:545][121]LogOnline: OSS: Created online subsystem instance for: :Context_71
[2022.11.05-02.08.26:547][121]PIE: Server logged in
[2022.11.05-02.08.26:548][121]PIE: Play in editor total start time 0.292 seconds.
[2022.11.05-02.08.43:547][458]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.08.43:624][458]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-02.08.43:624][458]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-02.08.43:626][458]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.08.43:767][458]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-02.08.43:777][458]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.08.43:869][458]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.05-02.08.43:894][458]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.08.43:898][458]LogUObjectHash: Compacting FUObjectHashTables data took 1.89ms
[2022.11.05-02.08.43:959][459]LogPlayLevel: Display: Destroying online subsystem :Context_71
[2022.11.05-02.08.47:147][523]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-02.08.47:158][523]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-02.08.47:159][523]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 6:08:47 pm)
[2022.11.05-02.08.47:159][523]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-02.08.47:188][523]LogPlayLevel: PIE: StaticDuplicateObject took: (0.029698s)
[2022.11.05-02.08.47:188][523]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.029779s)
[2022.11.05-02.08.47:189][523]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-02.08.47:189][523]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-02.08.47:189][523]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-02.08.47:190][523]LogPlayLevel: PIE: World Init took: (0.001096s)
[2022.11.05-02.08.47:288][523]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
[2022.11.05-02.08.47:292][523]LogAudio: Display: Creating Audio Device: Id: 54, Scope: Unique, Realtime: True
[2022.11.05-02.08.47:292][523]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-02.08.47:292][523]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-02.08.47:292][523]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-02.08.47:292][523]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-02.08.47:292][523]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-02.08.47:292][523]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-02.08.47:292][523]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-02.08.47:292][523]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-02.08.47:293][523]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-02.08.47:293][523]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-02.08.47:293][523]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-02.08.47:293][523]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-02.08.47:293][523]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-02.08.47:426][523]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-02.08.47:428][523]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-02.08.47:428][523]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-02.08.47:428][523]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-02.08.47:428][523]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-02.08.47:431][523]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=54
[2022.11.05-02.08.47:432][523]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=54
[2022.11.05-02.08.47:432][523]LogInit: FAudioDevice initialized.
[2022.11.05-02.08.47:432][523]LogAudio: Display: Audio Device (ID: 54) registered with world 'NewDemoLevel'.
[2022.11.05-02.08.47:444][523]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-02.08.47:448][523]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-10.08.47
[2022.11.05-02.08.47:449][523]LogWorld: Bringing up level for play took: 0.005512
[2022.11.05-02.08.47:450][523]LogOnline: OSS: Created online subsystem instance for: :Context_72
[2022.11.05-02.08.47:452][523]PIE: Server logged in
[2022.11.05-02.08.47:453][523]PIE: Play in editor total start time 0.294 seconds.
[2022.11.05-02.09.37:024][507]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.09.37:024][507]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-02.09.37:025][507]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-02.09.37:026][507]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.09.37:185][507]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-02.09.37:196][507]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.09.37:294][507]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.09.37:324][507]LogUObjectHash: Compacting FUObjectHashTables data took 2.58ms
[2022.11.05-02.09.37:384][508]LogPlayLevel: Display: Destroying online subsystem :Context_72
[2022.11.05-02.11.19:430][321]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
[2022.11.05-02.12.15:883][786]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms
[2022.11.05-02.12.15:936][786]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.05-02.12.15:936][786]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevelFC2B4AA9FE85404F8B2D568D31DBD0C3.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.05-02.12.15:943][786]LogFileHelpers: No new changes to save!
[2022.11.05-02.12.16:078][786]AssetCheck: New page: Asset Save: NewDemoLevel
[2022.11.05-02.12.16:079][786]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-02.19.24:477][488]BlueprintLog: New page: Compile MyCharactor
[2022.11.05-02.19.24:660][488]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms
[2022.11.05-02.19.30:183][579]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyCharactor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset" SILENT=true
[2022.11.05-02.19.30:197][579]LogSavePackage: Moving output files for package: /Game/MyContent/MyCharactor
[2022.11.05-02.19.30:197][579]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor31AB1BDC9AAF4B488EF066F00EBB35F3.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset'
[2022.11.05-02.19.30:345][579]AssetCheck: New page: Asset Save: MyCharactor
[2022.11.05-02.19.30:345][579]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyCharactor.MyCharactor
[2022.11.05-02.19.31:097][603]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2022.11.05-02.19.32:867][603]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms
[2022.11.05-02.19.32:917][603]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.05-02.19.32:918][603]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevelF9DDCF1EC2D6447E8B333258FB48708A.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.05-02.19.32:925][603]LogFileHelpers: No new changes to save!
[2022.11.05-02.19.32:925][603]LogFileHelpers: Saving map 'NewDemoLevel' took 0.160
[2022.11.05-02.19.32:952][603]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EnemySphere" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EnemySphere.uasset" SILENT=true
[2022.11.05-02.19.32:961][603]LogSavePackage: Moving output files for package: /Game/MyContent/EnemySphere
[2022.11.05-02.19.32:962][603]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EnemySphereB14F6E2405D34DD19E0452B6069F8247.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EnemySphere.uasset'
[2022.11.05-02.19.33:083][603]AssetCheck: New page: Asset Save: multiple assets
[2022.11.05-02.19.33:083][603]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EnemySphere.EnemySphere
[2022.11.05-02.19.33:083][603]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-02.19.47:235][ 58]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-02.19.47:247][ 58]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-02.19.47:247][ 58]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 6:19:47 pm)
[2022.11.05-02.19.47:247][ 58]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-02.19.47:278][ 58]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031009s)
[2022.11.05-02.19.47:278][ 58]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.031100s)
[2022.11.05-02.19.47:278][ 58]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-02.19.47:278][ 58]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-02.19.47:279][ 58]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-02.19.47:279][ 58]LogPlayLevel: PIE: World Init took: (0.001145s)
[2022.11.05-02.19.47:383][ 58]LogUObjectHash: Compacting FUObjectHashTables data took 2.93ms
[2022.11.05-02.19.47:388][ 58]LogAudio: Display: Creating Audio Device: Id: 55, Scope: Unique, Realtime: True
[2022.11.05-02.19.47:388][ 58]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-02.19.47:388][ 58]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-02.19.47:388][ 58]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-02.19.47:388][ 58]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-02.19.47:388][ 58]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-02.19.47:388][ 58]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-02.19.47:388][ 58]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-02.19.47:388][ 58]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-02.19.47:389][ 58]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-02.19.47:389][ 58]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-02.19.47:389][ 58]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-02.19.47:389][ 58]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-02.19.47:389][ 58]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-02.19.47:524][ 58]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-02.19.47:526][ 58]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-02.19.47:526][ 58]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-02.19.47:526][ 58]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-02.19.47:526][ 58]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-02.19.47:528][ 58]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=55
[2022.11.05-02.19.47:528][ 58]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=55
[2022.11.05-02.19.47:528][ 58]LogInit: FAudioDevice initialized.
[2022.11.05-02.19.47:528][ 58]LogAudio: Display: Audio Device (ID: 55) registered with world 'NewDemoLevel'.
[2022.11.05-02.19.47:537][ 58]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-02.19.47:541][ 58]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-10.19.47
[2022.11.05-02.19.47:543][ 58]LogWorld: Bringing up level for play took: 0.005683
[2022.11.05-02.19.47:543][ 58]LogOnline: OSS: Created online subsystem instance for: :Context_73
[2022.11.05-02.19.47:545][ 58]PIE: Server logged in
[2022.11.05-02.19.47:546][ 58]PIE: Play in editor total start time 0.299 seconds.
[2022.11.05-02.19.53:745][134]LogBlueprintUserMessages: [MyCharactor_C_0] 0.8
[2022.11.05-02.19.54:591][159]LogBlueprintUserMessages: [MyCharactor_C_0] 0.6
[2022.11.05-02.20.07:401][401]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.20.07:539][401]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-02.20.07:565][401]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-02.20.07:566][401]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.20.07:696][401]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-02.20.07:706][401]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.20.07:806][401]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.20.07:841][401]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms
[2022.11.05-02.20.08:013][402]LogPlayLevel: Display: Destroying online subsystem :Context_73
[2022.11.05-02.20.10:267][440]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-02.20.10:278][440]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-02.20.10:278][440]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 6:20:10 pm)
[2022.11.05-02.20.10:278][440]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-02.20.10:311][440]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032931s)
[2022.11.05-02.20.10:312][440]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033036s)
[2022.11.05-02.20.10:312][440]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-02.20.10:312][440]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-02.20.10:312][440]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-02.20.10:313][440]LogPlayLevel: PIE: World Init took: (0.001115s)
[2022.11.05-02.20.10:416][440]LogUObjectHash: Compacting FUObjectHashTables data took 2.82ms
[2022.11.05-02.20.10:420][440]LogAudio: Display: Creating Audio Device: Id: 56, Scope: Unique, Realtime: True
[2022.11.05-02.20.10:420][440]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-02.20.10:420][440]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-02.20.10:420][440]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-02.20.10:420][440]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-02.20.10:420][440]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-02.20.10:420][440]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-02.20.10:421][440]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-02.20.10:421][440]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-02.20.10:421][440]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-02.20.10:421][440]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-02.20.10:421][440]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-02.20.10:421][440]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-02.20.10:421][440]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-02.20.10:555][440]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-02.20.10:556][440]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-02.20.10:557][440]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-02.20.10:557][440]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-02.20.10:557][440]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-02.20.10:558][440]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=56
[2022.11.05-02.20.10:558][440]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=56
[2022.11.05-02.20.10:558][440]LogInit: FAudioDevice initialized.
[2022.11.05-02.20.10:558][440]LogAudio: Display: Audio Device (ID: 56) registered with world 'NewDemoLevel'.
[2022.11.05-02.20.10:565][440]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-02.20.10:569][440]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-10.20.10
[2022.11.05-02.20.10:570][440]LogWorld: Bringing up level for play took: 0.005014
[2022.11.05-02.20.10:571][440]LogOnline: OSS: Created online subsystem instance for: :Context_74
[2022.11.05-02.20.10:573][440]PIE: Server logged in
[2022.11.05-02.20.10:574][440]PIE: Play in editor total start time 0.296 seconds.
[2022.11.05-02.20.26:451][699]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.20.26:573][699]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-02.20.26:573][699]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-02.20.26:575][699]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.20.26:730][699]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-02.20.26:740][699]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.20.26:837][699]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.20.26:879][699]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2022.11.05-02.20.26:961][700]LogPlayLevel: Display: Destroying online subsystem :Context_74
[2022.11.05-02.20.27:496][712]Cmd: SELECT NONE
[2022.11.05-02.20.29:447][736]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-02.20.29:456][736]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-02.20.29:456][736]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 6:20:29 pm)
[2022.11.05-02.20.29:456][736]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-02.20.29:487][736]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030890s)
[2022.11.05-02.20.29:487][736]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.030986s)
[2022.11.05-02.20.29:487][736]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-02.20.29:487][736]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-02.20.29:488][736]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-02.20.29:488][736]LogPlayLevel: PIE: World Init took: (0.001174s)
[2022.11.05-02.20.29:588][736]LogUObjectHash: Compacting FUObjectHashTables data took 2.63ms
[2022.11.05-02.20.29:593][736]LogAudio: Display: Creating Audio Device: Id: 57, Scope: Unique, Realtime: True
[2022.11.05-02.20.29:593][736]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-02.20.29:593][736]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-02.20.29:593][736]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-02.20.29:593][736]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-02.20.29:593][736]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-02.20.29:593][736]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-02.20.29:593][736]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-02.20.29:593][736]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-02.20.29:594][736]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-02.20.29:594][736]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-02.20.29:594][736]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-02.20.29:594][736]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-02.20.29:594][736]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-02.20.29:728][736]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-02.20.29:729][736]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-02.20.29:729][736]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-02.20.29:730][736]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-02.20.29:730][736]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-02.20.29:731][736]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=57
[2022.11.05-02.20.29:731][736]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=57
[2022.11.05-02.20.29:731][736]LogInit: FAudioDevice initialized.
[2022.11.05-02.20.29:731][736]LogAudio: Display: Audio Device (ID: 57) registered with world 'NewDemoLevel'.
[2022.11.05-02.20.29:736][736]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-02.20.29:741][736]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-10.20.29
[2022.11.05-02.20.29:742][736]LogWorld: Bringing up level for play took: 0.005230
[2022.11.05-02.20.29:742][736]LogOnline: OSS: Created online subsystem instance for: :Context_75
[2022.11.05-02.20.29:744][736]PIE: Server logged in
[2022.11.05-02.20.29:745][736]PIE: Play in editor total start time 0.289 seconds.
[2022.11.05-02.20.37:822][849]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.20.37:927][849]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-02.20.37:957][849]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-02.20.37:958][849]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.20.38:088][849]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-02.20.38:097][849]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.20.38:196][849]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.20.38:231][849]LogUObjectHash: Compacting FUObjectHashTables data took 1.74ms
[2022.11.05-02.20.38:397][850]LogPlayLevel: Display: Destroying online subsystem :Context_75
[2022.11.05-02.20.40:287][877]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-02.20.40:298][877]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-02.20.40:298][877]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 6:20:40 pm)
[2022.11.05-02.20.40:325][877]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-02.20.40:362][877]LogPlayLevel: PIE: StaticDuplicateObject took: (0.036554s)
[2022.11.05-02.20.40:362][877]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.036716s)
[2022.11.05-02.20.40:362][877]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-02.20.40:362][877]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-02.20.40:363][877]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-02.20.40:363][877]LogPlayLevel: PIE: World Init took: (0.001100s)
[2022.11.05-02.20.40:462][877]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
[2022.11.05-02.20.40:465][877]LogAudio: Display: Creating Audio Device: Id: 58, Scope: Unique, Realtime: True
[2022.11.05-02.20.40:465][877]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-02.20.40:465][877]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-02.20.40:465][877]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-02.20.40:465][877]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-02.20.40:465][877]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-02.20.40:465][877]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-02.20.40:465][877]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-02.20.40:465][877]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-02.20.40:466][877]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-02.20.40:466][877]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-02.20.40:466][877]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-02.20.40:466][877]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-02.20.40:466][877]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-02.20.40:598][877]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-02.20.40:600][877]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-02.20.40:600][877]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-02.20.40:600][877]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-02.20.40:600][877]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-02.20.40:602][877]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=58
[2022.11.05-02.20.40:603][877]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=58
[2022.11.05-02.20.40:603][877]LogInit: FAudioDevice initialized.
[2022.11.05-02.20.40:603][877]LogAudio: Display: Audio Device (ID: 58) registered with world 'NewDemoLevel'.
[2022.11.05-02.20.40:614][877]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-02.20.40:620][877]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-10.20.40
[2022.11.05-02.20.40:622][877]LogWorld: Bringing up level for play took: 0.007320
[2022.11.05-02.20.40:623][877]LogOnline: OSS: Created online subsystem instance for: :Context_76
[2022.11.05-02.20.40:625][877]PIE: Server logged in
[2022.11.05-02.20.40:625][877]PIE: Play in editor total start time 0.327 seconds.
[2022.11.05-02.21.02:207][221]LogBlueprintUserMessages: [MyCharactor_C_0] 0.8
[2022.11.05-02.21.03:601][251]LogBlueprintUserMessages: [MyCharactor_C_0] 0.6
[2022.11.05-02.21.11:079][339]LogBlueprintUserMessages: [MyCharactor_C_0] 0.4
[2022.11.05-02.21.13:871][392]LogBlueprintUserMessages: [MyCharactor_C_0] 0.2
[2022.11.05-02.21.15:886][440]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.21.16:022][440]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-02.21.16:061][440]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-02.21.16:063][440]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.21.16:180][440]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-02.21.16:190][440]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.21.16:289][440]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.21.16:327][440]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms
[2022.11.05-02.21.16:362][441]LogPlayLevel: Display: Destroying online subsystem :Context_76
[2022.11.05-02.23.25:866][315]LogEditorViewport: Clicking Background
[2022.11.05-02.23.27:969][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
[2022.11.05-02.24.17:099][ 97]LogCore: Error: appError called: Assertion failed: !EnumHasAnyFlags(StencilAccess, AnyCopy) [File:./Runtime/VulkanRHI/Private/VulkanBarriers.cpp] [Line: 439]
Only the Stencil being transitioned to Copy state, this is not supported.
[2022.11.05-02.24.17:178][ 97]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003
[2022.11.05-02.24.17:178][ 97]LogCore: Assertion failed: !EnumHasAnyFlags(StencilAccess, AnyCopy) [File:./Runtime/VulkanRHI/Private/VulkanBarriers.cpp] [Line: 439]
Only the Stencil being transitioned to Copy state, this is not supported.
0x00007f24805be369 libUnrealEditor-VulkanRHI.so!GetDepthStencilStageAndAccessFlags(ERHIAccess, ERHIAccess, unsigned int&, unsigned int&, VkImageLayout&, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanBarriers.cpp:439]
0x00007f24805bda72 libUnrealEditor-VulkanRHI.so!FVulkanDynamicRHI::RHICreateTransition(FRHITransition*, FRHITransitionCreateInfo const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanBarriers.cpp:800]
0x00007f26204f0d5a libUnrealEditor-RenderCore.so!FRDGBarrierBatchBegin::CreateTransition() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderGraphPass.cpp:162]
0x00007f262043e6bf libUnrealEditor-RenderCore.so!FRDGBuilder::CreatePassBarriers() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderGraphBuilder.cpp:2550]
0x00007f2627059176 libUnrealEditor-Core.so!TGraphTask<TFunctionGraphTaskImpl<void (ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&), (ESubsequentsMode::Type)0> >::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:975]
0x00007f2626aa4b58 libUnrealEditor-Core.so!void LowLevelTasks::FTask::Init<FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::'lambda'()>(char16_t const*, LowLevelTasks::ETaskPriority, FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::'lambda'()&&, bool)::'lambda'(bool)::operator()(bool) const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/Fundamental/Task.h:350]
0x00007f2626aa463f libUnrealEditor-Core.so!LowLevelTasks::TTaskDelegate<void (bool), 48u>::TTaskDelegateImpl<void LowLevelTasks::FTask::Init<FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::'lambda'()>(char16_t const*, LowLevelTasks::ETaskPriority, FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::'lambda'()&&, bool)::'lambda'(bool), false>::CallAndMove(LowLevelTasks::TTaskDelegate<void (bool), 48u>&, void*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/Fundamental/TaskDelegate.h:171]
0x00007f2626a8aa66 libUnrealEditor-Core.so!bool LowLevelTasks::FScheduler::TryExecuteTaskFrom<&(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue::DequeueGlobal(bool, bool)), false>(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, LowLevelTasks::TLocalQueueRegistry<1024u>::FOutOfWork&, bool, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:278]
0x00007f2626a51df2 libUnrealEditor-Core.so!LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::FSleepEvent*, LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:320]
0x00007f2626c4fbfe libUnrealEditor-Core.so!FThreadImpl::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/Thread.cpp:66]
0x00007f2626c10d27 libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
0x00007f2626b6ef83 libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
0x00007f26277b6609 libpthread.so.0!UnknownFunction(0x8608)
0x00007f261c50d133 libc.so.6!clone(+0x42)
[2022.11.05-02.24.17:214][ 97]LogExit: Executing StaticShutdownAfterError

View File

@ -0,0 +1,1115 @@
Log file open, 11/04/22 07:03:34
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: DemoProject
LogCsvProfiler: Display: Metadata set : platform="Linux"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098"
LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0"
LogCsvProfiler: Display: Metadata set : commandline="" "/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject"""
LogCsvProfiler: Display: Metadata set : os="Feren OS 5.15.0-50-generic"
LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : loginid="1eb80cad545147fcaea9d9fecfc34700-000003e8"
LogCsvProfiler: Display: Metadata set : llm="0"
LogPlatformFile: Not using cached read wrapper
LogStats: Stats thread started at 0.168503
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Linux-CBF6711F30BD4D7CA26D429B90DFDE5A
Session CrashGUID >====================================================
LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
LogConfig: Display: Loading Unix ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.05 seconds
LogConfig: Display: Loading Android ini files took 0.08 seconds
LogConfig: Display: Loading Mac ini files took 0.09 seconds
LogConfig: Display: Loading IOS ini files took 0.10 seconds
LogConfig: Display: Loading Windows ini files took 0.10 seconds
LogConfig: Display: Loading TVOS ini files took 0.11 seconds
LogConfig: Display: Loading HoloLens ini files took 0.11 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.13 seconds
LogPluginManager: Warning: Plugin 'MegascansPlugin' is not compatible with the current engine version (4.27.0)
LogInit: Initializing SDL.
LogInit: Initialized SDL 2.0.20 revision: (compiled against 2.0.20)
LogInit: Using SDL video driver 'x11'
LogInit: Display metrics:
LogInit: PrimaryDisplayWidth: 1920
LogInit: PrimaryDisplayHeight: 1080
LogInit: PrimaryDisplayWorkAreaRect:
LogInit: Left=0, Top=0, Right=1920, Bottom=1050
LogInit: VirtualDisplayRect:
LogInit: Left=0, Top=0, Right=1920, Bottom=1050
LogInit: TitleSafePaddingSize: X=0.000 Y=0.000 Z=0.000 W=0.000
LogInit: ActionSafePaddingSize: X=0.000 Y=0.000 Z=0.000 W=0.000
LogInit: Number of monitors: 1
LogInit: Monitor 0
LogInit: Name: HUION 17"
LogInit: ID: display0
LogInit: NativeWidth: 1920
LogInit: NativeHeight: 1080
LogInit: bIsPrimary: true
Message dialog closed, result: No, title: 'MegascansPlugin' is Incompatible, text: The 'MegascansPlugin' plugin was designed for build 4.27.0. Attempt to load it anyway?
LogPluginManager: Display: Skipping load of 'MegascansPlugin'.
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin MatineeToLevelSequence
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin RuntimePhysXCooking
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SQLiteSupport
LogPluginManager: Mounting Engine plugin DatabaseSupport
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogInit: Using libcurl 7.65.3-DEV
LogInit: - built for x86_64-unknown-linux-gnu
LogInit: - supports SSL with OpenSSL/1.1.1c
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_TLSAUTH_SRP
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE5+Release-5.0-CL-20979098
LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0
LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0
LogInit: Net CL: 19505902
LogInit: OS: Feren OS (5.15.0-50-generic), CPU: Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz, GPU: GenericGPUBrand
LogInit: Compiled (64-bit): Jul 7 2022 02:17:36
LogInit: Compiled with Clang: 13.0.1
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.0
LogInit: Command Line:
LogInit: Base Directory: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Binaries/Linux/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 34
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2022.11.03-23.03.57:404][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2022.11.03-23.03.57:404][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2022.11.03-23.03.57:406][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
[2022.11.03-23.03.57:406][ 0]LogLinux: Selected Device Profile: [LinuxEditor]
[2022.11.03-23.03.57:406][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [LinuxEditor]
[2022.11.03-23.03.57:406][ 0]LogHAL: Display: Platform has ~ 47 GB [50387218432 / 68719476736 / 47], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2022.11.03-23.03.57:406][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Linux]
[2022.11.03-23.03.57:406][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Config/LinuxEditor/Editor.ini]
[2022.11.03-23.03.57:407][ 0]LogInit: Unix hardware info:
[2022.11.03-23.03.57:407][ 0]LogInit: - we are not the first instance of this executable
[2022.11.03-23.03.57:407][ 0]LogInit: - this process' id (pid) is 1486553, parent process' id (ppid) is 1
[2022.11.03-23.03.57:407][ 0]LogInit: - we are not running under debugger
[2022.11.03-23.03.57:407][ 0]LogInit: - machine network name is 'xmt-pc'
[2022.11.03-23.03.57:407][ 0]LogInit: - user name is 'xmt' (xmt)
[2022.11.03-23.03.57:407][ 0]LogInit: - we're logged in locally
[2022.11.03-23.03.57:407][ 0]LogInit: - we're running with rendering
[2022.11.03-23.03.57:407][ 0]LogInit: - CPU: GenuineIntel 'Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz' (signature: 0x306F2)
[2022.11.03-23.03.57:407][ 0]LogInit: - Number of physical cores available for the process: 48
[2022.11.03-23.03.57:407][ 0]LogInit: - Number of logical cores available for the process: 48
[2022.11.03-23.03.57:407][ 0]LogInit: - Cache line size: 64
[2022.11.03-23.03.57:407][ 0]LogInit: - GPU Info. Card0 PCI-id: 0x1002-0x73ff
[2022.11.03-23.03.57:407][ 0]LogInit: - Memory allocator used: Mimalloc
[2022.11.03-23.03.57:407][ 0]LogInit: - This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
[2022.11.03-23.03.57:407][ 0]LogInit: - This is an internal build.
[2022.11.03-23.03.57:407][ 0]LogCore: Benchmarking clocks:
[2022.11.03-23.03.57:407][ 0]LogCore: - CLOCK_MONOTONIC (id=1) can sustain 36370757 (36371K, 36M) calls per second without zero deltas.
[2022.11.03-23.03.57:407][ 0]LogCore: - CLOCK_MONOTONIC_RAW (id=4) can sustain 35965176 (35965K, 36M) calls per second without zero deltas.
[2022.11.03-23.03.57:407][ 0]LogCore: - CLOCK_MONOTONIC_COARSE (id=6) can sustain 94660379 (94660K, 95M) calls per second with 99.999725% zero deltas.
[2022.11.03-23.03.57:407][ 0]LogCore: Selected clock_id 1 (CLOCK_MONOTONIC) since it is the fastest support clock without zero deltas.
[2022.11.03-23.03.57:407][ 0]LogInit: Unix-specific commandline switches:
[2022.11.03-23.03.57:407][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2022.11.03-23.03.57:407][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2022.11.03-23.03.57:407][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2022.11.03-23.03.57:407][ 0]LogInit: -filemapcachesize=NUMBER - set the size for case-sensitive file mapping cache
[2022.11.03-23.03.57:407][ 0]LogInit: -useksm - uses kernel same-page mapping (KSM) for mapped memory (OFF)
[2022.11.03-23.03.57:407][ 0]LogInit: -ksmmergeall - marks all mmap'd memory pages suitable for KSM (OFF)
[2022.11.03-23.03.57:407][ 0]LogInit: -preloadmodulesymbols - Loads the main module symbols file into memory (OFF)
[2022.11.03-23.03.57:407][ 0]LogInit: -sigdfl=SIGNAL - Allows a specific signal to be set to its default handler rather then ignoring the signal
[2022.11.03-23.03.57:407][ 0]LogInit: -crashhandlerstacksize - Allows setting crash handler stack sizes (204800)
[2022.11.03-23.03.57:407][ 0]LogInit: -noexclusivelockonwrite - disables marking files created by the engine as exclusive locked while the engine has them opened
[2022.11.03-23.03.57:407][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2022.11.03-23.03.57:407][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2022.11.03-23.03.57:407][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2022.11.03-23.03.57:407][ 0]LogInit: - Physical RAM available (not considering process quota): 47 GB (48052 MB, 49206268 KB, 50387218432 bytes)
[2022.11.03-23.03.57:407][ 0]LogInit: - VirtualMemoryAllocator pools will grow at scale 1.4
[2022.11.03-23.03.57:407][ 0]LogInit: - MemoryRangeDecommit() will be a no-op (re-run with -vmapoolevict to change)
[2022.11.03-23.03.57:407][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2022.11.03-23.03.59:471][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2022.11.03-23.03.59:503][ 0]LogInit: Using OS detected language (en-AU).
[2022.11.03-23.03.59:503][ 0]LogInit: Using OS detected locale (en-AU).
[2022.11.03-23.03.59:504][ 0]LogTextLocalizationManager: No specific localization for 'en-AU' exists, so 'en' will be used for the language.
[2022.11.03-23.03.59:827][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2022.11.03-23.03.59:827][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2022.11.03-23.04.01:869][ 0]LogInit: Using SDL_WINDOW_VULKAN
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: - Found 7 instance layers
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_LAYER_LUNARG_standard_validation
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_LAYER_MESA_device_select
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_LAYER_MESA_overlay
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_LAYER_VALVE_steam_fossilize_32
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_LAYER_VALVE_steam_fossilize_64
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_LAYER_VALVE_steam_overlay_32
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_LAYER_VALVE_steam_overlay_64
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: - Found 18 instance extensions
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_EXT_acquire_xlib_display
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_EXT_debug_report
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_EXT_debug_utils
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_EXT_direct_mode_display
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_EXT_display_surface_counter
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_device_group_creation
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_display
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_external_fence_capabilities
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_external_memory_capabilities
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_external_semaphore_capabilities
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_get_display_properties2
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_get_physical_device_properties2
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_get_surface_capabilities2
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_surface
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_surface_protected_capabilities
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_wayland_surface
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_xcb_surface
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_xlib_surface
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: Not using instance layers
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: Using instance extensions
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_surface
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_xlib_surface
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_external_memory_capabilities
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_get_physical_device_properties2
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: Found 2 device(s)
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: Device 0: AMD RADV DIMGREY_CAVEFISH
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - API 1.2.182(0x4020b6) Driver 0x5402006 VendorId 0x1002
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - DeviceID 0x73ff Type Discrete GPU
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Max Descriptor Sets Bound 32 Timestamps 1
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Device Properties driverName: radv
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Device Properties driverInfo: Mesa 21.2.6
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device layer VK_LAYER_MESA_device_select
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_buffer_marker
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_device_coherent_memory
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_draw_indirect_count
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_gcn_shader
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_gpu_shader_half_float
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_gpu_shader_int16
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_memory_overallocation_behavior
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_mixed_attachment_samples
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_ballot
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_core_properties
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_core_properties2
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_explicit_vertex_parameter
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_fragment_mask
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_image_load_store_lod
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_info
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_trinary_minmax
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_texture_gather_bias_lod
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_4444_formats
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_buffer_device_address
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_calibrated_timestamps
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_color_write_enable
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_conditional_rendering
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_conservative_rasterization
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_custom_border_color
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_depth_clip_enable
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_depth_range_unrestricted
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_descriptor_indexing
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_discard_rectangles
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_display_control
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_extended_dynamic_state
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_extended_dynamic_state2
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_external_memory_dma_buf
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_external_memory_host
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_global_priority
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_global_priority_query
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_host_query_reset
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_image_drm_format_modifier
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_image_robustness
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_index_type_uint8
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_inline_uniform_block
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_line_rasterization
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_memory_budget
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_memory_priority
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_multi_draw
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_pci_bus_info
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_physical_device_drm
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_pipeline_creation_cache_control
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_pipeline_creation_feedback
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_post_depth_coverage
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_private_data
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_provoking_vertex
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_queue_family_foreign
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_robustness2
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_sampler_filter_minmax
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_scalar_block_layout
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_atomic_float
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_demote_to_helper_invocation
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_image_atomic_int64
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_stencil_export
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_subgroup_ballot
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_subgroup_vote
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_viewport_index_layer
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_subgroup_size_control
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_texel_buffer_alignment
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_transform_feedback
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_vertex_attribute_divisor
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_ycbcr_image_arrays
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_decorate_string
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_hlsl_functionality1
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_user_type
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_16bit_storage
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_8bit_storage
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_bind_memory2
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_buffer_device_address
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_copy_commands2
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_create_renderpass2
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_dedicated_allocation
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_deferred_host_operations
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_depth_stencil_resolve
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_descriptor_update_template
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_device_group
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_draw_indirect_count
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_driver_properties
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_fence
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_fence_fd
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_memory
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_memory_fd
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_semaphore
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_semaphore_fd
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_fragment_shading_rate
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_get_memory_requirements2
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_image_format_list
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_imageless_framebuffer
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_incremental_present
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance1
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance2
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance3
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_multiview
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_pipeline_executable_properties
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_push_descriptor
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_relaxed_block_layout
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_sampler_mirror_clamp_to_edge
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_sampler_ycbcr_conversion
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_separate_depth_stencil_layouts
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_atomic_int64
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_clock
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_draw_parameters
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_float16_int8
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_float_controls
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_non_semantic_info
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_subgroup_extended_types
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_subgroup_uniform_control_flow
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_terminate_invocation
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_spirv_1_4
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_storage_buffer_storage_class
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_swapchain
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_swapchain_mutable_format
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_timeline_semaphore
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_uniform_buffer_standard_layout
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_variable_pointers
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_vulkan_memory_model
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_workgroup_memory_explicit_layout
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_zero_initialize_workgroup_memory
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_NV_compute_shader_derivatives
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_VALVE_mutable_descriptor_type
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: Device 1: llvmpipe (LLVM 12.0.0, 256 bits)
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - API 1.1.182(0x4010b6) Driver 0x1 VendorId 0x10005
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - DeviceID 0x0 Type CPU
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Max Descriptor Sets Bound 8 Timestamps 1
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Device Properties driverName: llvmpipe
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Device Properties driverInfo: Mesa 21.2.6 (LLVM 12.0.0)
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device layer VK_LAYER_MESA_device_select
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_calibrated_timestamps
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_conditional_rendering
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_custom_border_color
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_extended_dynamic_state
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_extended_dynamic_state2
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_host_query_reset
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_index_type_uint8
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_line_rasterization
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_multi_draw
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_post_depth_coverage
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_private_data
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_provoking_vertex
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_sampler_filter_minmax
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_scalar_block_layout
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_separate_stencil_usage
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_stencil_export
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_viewport_index_layer
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_transform_feedback
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_vertex_attribute_divisor
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_vertex_input_dynamic_state
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_decorate_string
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_hlsl_functionality1
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_16bit_storage
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_8bit_storage
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_bind_memory2
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_buffer_device_address
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_copy_commands2
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_create_renderpass2
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_dedicated_allocation
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_descriptor_update_template
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_device_group
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_draw_indirect_count
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_driver_properties
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_fence
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_memory
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_semaphore
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_get_memory_requirements2
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_image_format_list
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_imageless_framebuffer
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_incremental_present
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance1
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance2
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance3
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_multiview
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_push_descriptor
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_relaxed_block_layout
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_sampler_mirror_clamp_to_edge
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_separate_depth_stencil_layouts
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_atomic_int64
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_draw_parameters
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_storage_buffer_storage_class
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_swapchain
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_uniform_buffer_standard_layout
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_variable_pointers
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: Using Device 0: Geometry 1 BufferAtomic64 1 ImageAtomic64 1
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: Found 2 Queue Families
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: Initializing Queue Family 0: 1 queues Gfx Compute Xfer Sparse
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: Skipping unnecessary Queue Family 1: 4 queues Compute Xfer Sparse
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: Using device layers
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: Using device extensions
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_KHR_driver_properties
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_KHR_get_memory_requirements2
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_KHR_dedicated_allocation
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_KHR_create_renderpass2
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_KHR_fragment_shading_rate
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_KHR_swapchain
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_KHR_maintenance1
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_KHR_maintenance2
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_EXT_memory_budget
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_EXT_memory_priority
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_KHR_shader_atomic_int64
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_EXT_shader_image_atomic_int64
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_KHR_image_format_list
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_EXT_shader_viewport_index_layer
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: MapImageFormatSupport: D24 is not supported with VkFormat 125, falling back to VkFormat 128
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: Max memory allocations -1.
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 3 Device Memory Heaps:
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 0: Flags 0x1 - Size 8321499136 (7936.00 MB) - Used 0 (0.00%) - DeviceLocal - PrimaryHeap
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 1: Flags 0x0 - Size 8573157376 (8176.00 MB) - Used 0 (0.00%)
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 2: Flags 0x1 - Size 268435456 (256.00 MB) - Used 0 (0.00%) - DeviceLocal
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 8 Device Memory Types (Not unified):
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 0: Flags 0x00001 - Heap 0 - DeviceLocal
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 4: Flags 0x000c1 - Heap 0 - DeviceLocal
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 1: Flags 0x00006 - Heap 1 - HostVisible HostCoherent
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 3: Flags 0x0000e - Heap 1 - HostVisible HostCoherent HostCached
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 5: Flags 0x000c6 - Heap 1 - HostVisible HostCoherent
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 7: Flags 0x000ce - Heap 1 - HostVisible HostCoherent HostCached
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 2: Flags 0x00007 - Heap 2 - DeviceLocal HostVisible HostCoherent
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 6: Flags 0x000c7 - Heap 2 - DeviceLocal HostVisible HostCoherent
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: Memory Budget Extension:
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: | Usage | Budget | Size |
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: ---------|------------------------------------------------------------------|
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: HEAP 00 | 0.00% / 0.00 MB | 6776.93 MB | 7936.00 MB |
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: HEAP 01 | 0.00% / 0.00 MB | 7874.13 MB | 8176.00 MB |
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: HEAP 02 | 0.29% / 0.74 MB | 122.98 MB | 256.00 MB |
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: ---------|------------------------------------------------------------------|
[2022.11.03-23.04.01:962][ 0]LogVulkanRHI: Display: FVulkanPipelineStateCacheManager: Binary pipeline cache '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/VulkanPSO.cache.1002.73ff' not found.
[2022.11.03-23.04.01:962][ 0]LogVulkanRHI: Adapter Name: AMD RADV DIMGREY_CAVEFISH
[2022.11.03-23.04.01:962][ 0]LogVulkanRHI: API Version: 1.2.182
[2022.11.03-23.04.01:962][ 0]LogVulkanRHI: Driver Version: 21.2.6
[2022.11.03-23.04.01:971][ 0]LogRHI: Texture pool is 5734 MB (70% of 8192 MB)
[2022.11.03-23.04.02:654][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyReport_0.log" -log="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyLog_0.log" -project="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" -platform=all'
[2022.11.03-23.04.02:654][ 0]LogMonitoredProcess: Running Serialized UAT: [ /usr/bin/env -- "/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Build/BatchFiles/RunUAT.sh" -ScriptsForProject="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyReport_0.log" -log="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyLog_0.log" -project="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" -platform=all ]
[2022.11.03-23.04.02:659][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
[2022.11.03-23.04.02:659][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texlinux64.2.9.5.so
[2022.11.03-23.04.03:618][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 150
[2022.11.03-23.04.03:618][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2022.11.03-23.04.03:618][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2022.11.03-23.04.03:618][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2022.11.03-23.04.03:618][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2022.11.03-23.04.04:576][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2022.11.03-23.04.04:576][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2022.11.03-23.04.04:576][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2022.11.03-23.04.05:622][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2022.11.03-23.04.05:622][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2022.11.03-23.04.05:622][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2022.11.03-23.04.05:622][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2022.11.03-23.04.05:622][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2022.11.03-23.04.05:622][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2022.11.03-23.04.05:622][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2022.11.03-23.04.05:622][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2022.11.03-23.04.05:622][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2022.11.03-23.04.05:622][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2022.11.03-23.04.05:628][ 0]LogTargetPlatformManager: Display: Building Assets For LinuxEditor
[2022.11.03-23.04.05:628][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
[2022.11.03-23.04.06:510][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
[2022.11.03-23.04.06:510][ 0]LogTargetPlatformManager: ADPCM
[2022.11.03-23.04.06:510][ 0]LogTargetPlatformManager: PCM
[2022.11.03-23.04.06:510][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink
[2022.11.03-23.04.06:510][ 0]LogTargetPlatformManager: BINKA
[2022.11.03-23.04.07:387][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg
[2022.11.03-23.04.07:387][ 0]LogTargetPlatformManager: OGG
[2022.11.03-23.04.08:267][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
[2022.11.03-23.04.08:267][ 0]LogTargetPlatformManager: OPUS
[2022.11.03-23.04.08:267][ 0]LogTargetPlatformManager: Unable to find shader format SF_VULKAN_SM5 from hinted modules, loading all potential format modules to find it
[2022.11.03-23.04.08:282][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2022.11.03-23.04.08:282][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2022.11.03-23.04.08:282][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2022.11.03-23.04.08:283][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2022.11.03-23.04.08:283][ 0]LogTargetPlatformManager: VVM_1_0
[2022.11.03-23.04.08:290][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2022.11.03-23.04.08:290][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2022.11.03-23.04.08:290][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2022.11.03-23.04.08:290][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2022.11.03-23.04.08:290][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2022.11.03-23.04.08:290][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2022.11.03-23.04.08:291][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/ShaderAutogen/SF_VULKAN_SM5/AutogenShaderHeaders.ush
[2022.11.03-23.04.08:291][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2022.11.03-23.04.08:291][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/ShaderAutogen/SF_VULKAN_ES31/AutogenShaderHeaders.ush
[2022.11.03-23.04.08:291][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2022.11.03-23.04.08:292][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2022.11.03-23.04.08:292][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2022.11.03-23.04.08:293][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2022.11.03-23.04.08:293][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2022.11.03-23.04.08:323][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB)
[2022.11.03-23.04.08:323][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2022.11.03-23.04.08:323][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2022.11.03-23.04.08:326][ 0]LogDerivedDataCache: Speed tests for /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache took 0.00 seconds
[2022.11.03-23.04.08:326][ 0]LogDerivedDataCache: Display: Performance to /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Latency=0.01ms. RandomReadSpeed=3077.37MBs, RandomWriteSpeed=472.35MBs. Assigned SpeedClass 'Local'
[2022.11.03-23.04.08:326][ 0]LogDerivedDataCache: Using Local data cache path /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Writable
[2022.11.03-23.04.08:326][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2022.11.03-23.04.08:326][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2022.11.03-23.04.08:343][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None
[2022.11.03-23.04.08:343][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled
[2022.11.03-23.04.08:344][ 0]LogShaderCompilers: Guid format shader working directory is 12 characters bigger than the processId version (../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/Shaders/WorkingDirectory/1486553/).
[2022.11.03-23.04.08:344][ 0]LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/Shaders/tmp/B08AE63B5EB84900B0087F66075B6CEF/'.
[2022.11.03-23.04.08:344][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 24 workers.
[2022.11.03-23.04.11:271][ 0]LogSlate: Using FreeType 2.10.0
[2022.11.03-23.04.11:272][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2022.11.03-23.04.11:367][ 0]LogAssetRegistry: FAssetRegistry took 0.0124 seconds to start up
[2022.11.03-23.04.11:374][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2022.11.03-23.04.11:612][ 0]LogSerialization: UsePackageTrailer: 'false'
[2022.11.03-23.04.11:613][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2022.11.03-23.04.11:840][ 0]LogLinux: Selected Device Profile: [LinuxEditor]
[2022.11.03-23.04.11:840][ 0]LogDeviceProfileManager: Active device profile: [0xb56d6face80][0xb56d7350000 50] LinuxEditor
[2022.11.03-23.04.11:840][ 0]LogDeviceProfileManager: Profiles: [0xb56d6fa7380][0xb56cf145000 50] Windows, [0xb56d6fa78c0][0xb56cf14a000 50] WindowsEditor, [0xb56d6fa32c0][0xb56c846c800 50] WindowsServer, [0xb56d6fa40c0][0xb56cf140000 50] WindowsClient, [0xb56d6fa47c0][0xb56d72b0000 50] IOS, [0xb56d6fa5400][0xb56d72b5000 50] iPadAir2, [0xb56d6fa7e00][0xb56d72ba000 50] IPadPro, [0xb56d6fa8180][0xb56d72b7800 50] iPadAir3, [0xb56d6fa24c0][0xb56d72bc800 50] iPadAir4, [0xb56d6fa3b80][0xb56ba080000 50] iPadMini4, [0xb56d6fa63c0][0xb56d7290000 50] iPadMini5, [0xb56d6fa5cc0][0xb56d7295000 50] iPadMini6, [0xb56d6faad40][0xb56d729c800 50] iPhone6S, [0xb56d6fab0c0][0xb56d729a000 50] iPhone7, [0xb56d6fab440][0xb56d7297800 50] iPodTouch7, [0xb56d6fa9840][0xb56d72b2800 50] iPhone6SPlus, [0xb56d6fabb40][0xb56d72e0000 50] iPhone7Plus, [0xb56d6fa4440][0xb56d72e5000 50] iPhoneSE, [0xb56d6fa6740][0xb56d72e7800 50] iPhone8, [0xb56d6fa8500][0xb56d72ea000 50] iPhone8Plus, [0xb56d6faa800][0xb56d72ec800 50] iPhoneX, [0xb56d6fa71c0][0xb56d7292800 50] iPhoneXS, [0xb56d6fa6ac0][0xb56d72f0000 50] iPhoneXSMax, [0xb56d6fa4980][0xb56d72f5000 50] iPhoneXR, [0xb56d6fa94c0][0xb56d72f7800 50] iPhone11, [0xb56d6fa3100][0xb56d72fa000 50] iPhone11Pro, [0xb56d6fa6200][0xb56d72fc800 50] iPhone11ProMax, [0xb56d6fa8a40][0xb56d72e2800 50] iPhoneSE2, [0xb56d6fa1f80][0xb56d7300000 50] iPhone12Mini, [0xb56d6fa3f00][0xb56d7305000 50] iPhone12, [0xb56d6fa9a00][0xb56d7307800 50] iPhone12Pro, [0xb56d6fa6580][0xb56d730a000 50] iPhone12ProMax, [0xb56d6fa6e40][0xb56d730c800 50] iPhone13Mini, [0xb56d6fa8880][0xb56d72f2800 50] iPhone13, [0xb56d6fa5940][0xb56d7310000 50] iPhone13Pro, [0xb56d6fa3480][0xb56d7315000 50] iPhone13ProMax, [0xb56d6fa6c80][0xb56d7317800 50] iPadPro105, [0xb56d6fa7000][0xb56d731a000 50] iPadPro129, [0xb56d6fa4b40][0xb56d731c800 50] iPadPro97, [0xb56d6faa480][0xb56d7302800 50] iPadPro2_129, [0xb56d6fa86c0][0xb56d7320000 50] iPad5, [0xb56d6fa7fc0][0xb56d7325000 50] iPad6, [0xb56d6fa4600][0xb56d7327800 50] iPad7, [0xb56d6faaf00][0xb56d732a000 50] iPad8, [0xb56d6fa8340][0xb56d732c800 50] iPad9, [0xb56d6fa5e80][0xb56d7312800 50] iPadPro11, [0xb56d6fa55c0][0xb56d7330000 50] iPadPro2_11, [0xb56d6fa9d80][0xb56d7335000 50] iPadPro3_11, [0xb56d6fa8f80][0xb56d7337800 50] iPadPro3_129, [0xb56d6fab980][0xb56d733a000 50] iPadPro4_129, [0xb56d6fab280][0xb56d733c800 50] iPadPro5_129, [0xb56d6fa2f40][0xb56d7322800 50] AppleTV, [0xb56d6fa9680][0xb56d7340000 50] AppleTV4K, [0xb56d6fa6040][0xb56d7345000 50] TVOS, [0xb56d6faccc0][0xb56d734a000 50] Mac, [0xb56d6fad040][0xb56d7347800 50] MacEditor, [0xb56d6fa7a80][0xb56d734c800 50] MacClient, [0xb56d6fa9bc0][0xb56d7332800 50] MacServer, [0xb56d6fa9140][0xb56d7352800 50] Linux, [0xb56d6face80][0xb56d7350000 50] LinuxEditor, [0xb56d6faa100][0xb56d7357800 50] LinuxArm64Editor, [0xb56d6faa9c0][0xb56d735a000 50] LinuxArm64, [0xb56d6fa4ec0][0xb56d735c800 50] LinuxClient, [0xb56d6fac5c0][0xb56d7342800 50] LinuxArm64Client, [0xb56d6fac400][0xb56d7360000 50] LinuxServer, [0xb56d6fad3c0][0xb56d7365000 50] LinuxArm64Server, [0xb56d6faa2c0][0xb56d7367800 50] Android, [0xb56d6fac080][0xb56d736a000 50] Android_Preview_OpenGL, [0xb56d6fa4d00][0xb56d736c800 50] Android_Preview_Vulkan, [0xb56d6fa3800][0xb56d7355000 50] Android_Low, [0xb56d6fa39c0][0xb56d7370000 50] Android_Mid, [0xb56d6fa7c40][0xb56d7375000 50] Android_High, [0xb56d6fa9300][0xb56d7377800 50] Android_Default, [0xb56d6fa5240][0xb56d737a000 50] Android_Adreno4xx, [0xb56d6fa6900][0xb56d737c800 50] Android_Adreno5xx_Low, [0xb56d6fa9f40][0xb56d7362800 50] Android_Adreno5xx, [0xb56d6fadac0][0xb56d7380000 50] Android_Adreno6xx, [0xb56d6fac780][0xb56d7385000 50] Android_Adreno6xx_Vulkan, [0xb56d6fa3d40][0xb56d7387800 50] Android_Adreno7xx, [0xb56d6fabd00][0xb56d738a000 50] Android_Adreno7xx_Vulkan, [0xb56d6faab80][0xb56d738c800 50] Android_Mali_T6xx, [0xb56d6fa3640][0xb56d7372800 50] Android_Mali_T7xx, [0xb56d6faa640][0xb56d7390000 50] Android_Mali_T8xx, [0xb56d6fa5780][0xb56d7395000 50] Android_Mali_G71, [0xb56d6fa5080][0xb56d7397800 50] Android_Mali_G72, [0xb56d6fac940][0xb56d739a000 50] Android_Mali_G72_Vulkan, [0xb56d6fab600][0xb56d739c800 50] Android_Mali_G76, [0xb56d6fa2680][0xb56d7382800 50] Android_Mali_G76_Vulkan, [0xb56d6fade40][0xb56d73a0000 50] Android_Mali_G77, [0xb56d6facb00][0xb56d73a5000 50] Android_Mali_G77_Vulkan, [0xb56d6fa4280][0xb56d73a7800 50] Android_Mali_G78, [0xb56d6faea80][0xb56d73aa000 50] Android_Mali_G78_Vulkan, [0xb56d6fa5b00][0xb56d73ac800 50] Android_Mali_G710, [0xb56d6fa8c00][0xb56d7392800 50] Android_Mali_G710_Vulkan, [0xb56d6fae700][0xb56d73b0000 50] Android_Xclipse_920, [0xb56d6fae1c0][0xb56d73b5000 50] Android_Xclipse_920_Vulkan, [0xb56d6fabec0][0xb56d73b7800 50] Android_Vulkan_SM5, [0xb56d6fa7700][0xb56d73ba000 50] Android_PowerVR_G6xxx, [0xb56d6fab7c0][0xb56d73bc800 50] Android_PowerVR_GT7xxx, [0xb56d6fad900][0xb56d73a2800 50] Android_PowerVR_GE8xxx, [0xb56d6fafc00][0xb56d73c0000 50] Android_PowerVR_GM9xxx, [0xb56d6faf340][0xb56d73c5000 50] Android_PowerVR_GM9xxx_Vulkan, [0xb56d73d0000][0xb56d73c7800 50] Android_TegraK1, [0xb56d73d2300][0xb56d73ca000 50] Android_Unknown_Vulkan, [0xb56d73d2140][0xb56d73cc800 50] Oculus_Quest, [0xb56d73d1f80][0xb56d73b2800 50] Oculus_Quest2, [0xb56d73d1dc0][0xb56d73e0000 50] HoloLens,
[2022.11.03-23.04.11:840][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="LinuxEditor"
[2022.11.03-23.04.11:863][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2022.11.03-23.04.17:008][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2022.11.03-23.04.17:008][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2022.11.03-23.04.17:008][ 0]LogMeshReduction: No automatic mesh merging module available
[2022.11.03-23.04.17:008][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2022.11.03-23.04.17:008][ 0]LogMeshMerging: No automatic mesh merging module available
[2022.11.03-23.04.17:008][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2022.11.03-23.04.19:756][ 0]LogNetVersion: DemoProject 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 521586138)
[2022.11.03-23.04.22:339][ 0]LogSlate: Border
[2022.11.03-23.04.22:339][ 0]LogSlate: BreadcrumbButton
[2022.11.03-23.04.22:339][ 0]LogSlate: Default
[2022.11.03-23.04.22:339][ 0]LogSlate: Icons.Save
[2022.11.03-23.04.22:339][ 0]LogSlate: Icons.Toolbar.Settings
[2022.11.03-23.04.22:339][ 0]LogSlate: ListView
[2022.11.03-23.04.22:339][ 0]LogSlate: SoftwareCursor_CardinalCross
[2022.11.03-23.04.22:340][ 0]LogSlate: SoftwareCursor_Grab
[2022.11.03-23.04.22:340][ 0]LogSlate: TableView.DarkRow
[2022.11.03-23.04.22:340][ 0]LogSlate: TableView.Row
[2022.11.03-23.04.22:340][ 0]LogSlate: TreeView
[2022.11.03-23.04.24:719][ 0]SourceControl: Source control is disabled
[2022.11.03-23.04.24:754][ 0]SourceControl: Source control is disabled
[2022.11.03-23.04.24:754][ 0]SourceControl: Source control is disabled
[2022.11.03-23.04.24:910][ 0]LogUObjectArray: 20590 objects as part of root set at end of initial load.
[2022.11.03-23.04.24:910][ 0]LogUObjectAllocator: 5584992 out of 0 bytes used by permanent object pool.
[2022.11.03-23.04.24:910][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2022.11.03-23.04.26:586][ 0]LogHAL: Linux SourceCodeAccessSettings: NullSourceCodeAccessor
[2022.11.03-23.04.59:972][ 0]LogPython: Using Python 3.9.7
[2022.11.03-23.05.01:895][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 229DE6D9278247119D84EC7727A9F081 | Instance: 8F4C899510674310891599E5CBCC7800 (xmt-pc-1486553).
[2022.11.03-23.05.06:741][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2022.11.03-23.05.06:743][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2022.11.03-23.05.50:145][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.11.03-23.05.50:145][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.11.03-23.06.10:046][ 0]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.101 and deleted 0 file(s) with total size 0 MiB.
[2022.11.03-23.06.10:046][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2022.11.03-23.06.17:138][ 0]SourceControl: Source control is disabled
[2022.11.03-23.06.38:900][ 0]LogUProjectInfo: Found projects:
[2022.11.03-23.06.42:006][ 0]LogUnixPlatformFile: Warning: Cannot determine whether '/home/xmt/.steampath' is a directory - d_type not supported and stat() failed with errno=2 (No such file or directory)
[2022.11.03-23.06.58:833][ 0]LogCollectionManager: Loaded 0 collections in 0.002499 seconds
[2022.11.03-23.07.03:391][ 0]LogFileCache: Scanning file cache for directory '/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Collections/' took 0.00s
[2022.11.03-23.07.03:391][ 0]LogFileCache: Scanning file cache for directory '/home/xmt/Documents/Unreal Projects/DemoProject/Content/Developers/xmt/Collections/' took 0.00s
[2022.11.03-23.07.03:391][ 0]LogFileCache: Scanning file cache for directory '/home/xmt/Documents/Unreal Projects/DemoProject/Content/Collections/' took 0.00s
[2022.11.03-23.07.03:391][ 0]LogEngine: Initializing Engine...
[2022.11.03-23.07.03:404][ 0]LogStylusInput: Initializing StylusInput subsystem.
[2022.11.03-23.07.03:404][ 0]LogStylusInput: StylusInput not supported on this platform.
[2022.11.03-23.07.03:404][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2022.11.03-23.07.03:750][ 0]LogInit: Initializing FReadOnlyCVARCache
[2022.11.03-23.07.03:751][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.03-23.07.04:352][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.03-23.07.07:587][ 0]LogAIModule: Creating AISystem for world Untitled
[2022.11.03-23.07.07:594][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2022.11.03-23.07.07:594][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2022.11.03-23.07.07:594][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2022.11.03-23.07.07:594][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2022.11.03-23.07.07:595][ 0]LogAudio: Display: Audio Device Manager Initialized
[2022.11.03-23.07.07:595][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2022.11.03-23.07.07:595][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.03-23.07.07:595][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.03-23.07.07:595][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.03-23.07.07:595][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.03-23.07.07:595][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.03-23.07.07:595][ 0]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.03-23.07.07:595][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.03-23.07.07:595][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.03-23.07.07:596][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.03-23.07.07:596][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.03-23.07.07:596][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.03-23.07.07:605][ 0]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.03-23.07.07:605][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.03-23.07.07:845][ 0]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.03-23.07.07:847][ 0]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.03-23.07.07:847][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.03-23.07.07:855][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.03-23.07.07:855][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.03-23.07.07:858][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=1
[2022.11.03-23.07.07:859][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2022.11.03-23.07.07:859][ 0]LogInit: FAudioDevice initialized.
[2022.11.03-23.07.07:859][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2022.11.03-23.07.07:860][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2022.11.03-23.07.07:860][ 0]LogInit: Texture streaming: Enabled
[2022.11.03-23.07.07:894][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0
[2022.11.03-23.07.07:920][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2022.11.03-23.07.07:920][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={AABC293F-4BE4-4B29-9C42-E6E6718648B2}
[2022.11.03-23.07.10:640][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2022.11.03-23.07.10:659][ 0]LogInit: Transaction tracking system initialized
[2022.11.03-23.07.18:305][ 0]BlueprintLog: New page: Editor Load
[2022.11.03-23.07.37:279][ 0]LocalizationService: Localization service is disabled
[2022.11.03-23.07.41:004][ 0]TimingProfiler: Initialize
[2022.11.03-23.07.41:004][ 0]TimingProfiler: OnSessionChanged
[2022.11.03-23.07.41:004][ 0]LoadingProfiler: Initialize
[2022.11.03-23.07.41:005][ 0]LoadingProfiler: OnSessionChanged
[2022.11.03-23.07.41:005][ 0]NetworkingProfiler: Initialize
[2022.11.03-23.07.41:005][ 0]NetworkingProfiler: OnSessionChanged
[2022.11.03-23.07.41:005][ 0]MemoryProfiler: Initialize
[2022.11.03-23.07.41:005][ 0]MemoryProfiler: OnSessionChanged
[2022.11.03-23.08.04:886][ 0]LogFileCache: Scanning file cache for directory '/home/xmt/Documents/Unreal Projects/DemoProject/Content/' took 0.00s
[2022.11.03-23.08.04:886][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2022.11.03-23.08.22:355][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2022.11.03-23.08.22:364][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 295.898
[2022.11.03-23.08.22:364][ 0]Cmd: MAP LOAD FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2022.11.03-23.08.22:364][ 0]LightingResults: New page: Lighting Build
[2022.11.03-23.08.23:072][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2022.11.03-23.08.23:072][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.03-23.08.23:072][ 0]MapCheck: New page: Map Check
[2022.11.03-23.08.23:072][ 0]LightingResults: New page: Lighting Build
[2022.11.03-23.08.23:085][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.03-23.08.23:087][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
[2022.11.03-23.08.23:293][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Minimal_Default'.
[2022.11.03-23.08.23:293][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.03-23.08.23:294][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.03-23.08.23:294][ 0]LogAIModule: Creating AISystem for world Minimal_Default
[2022.11.03-23.08.23:298][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2022.11.03-23.08.23:312][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
[2022.11.03-23.08.23:312][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2022.11.03-23.08.23:312][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.073ms to complete.
[2022.11.03-23.08.23:312][ 0]LogFileHelpers: Loading map 'Minimal_Default' took 0.949
[2022.11.03-23.08.24:107][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 297.641
[2022.11.03-23.08.24:107][ 0]LogShaderCompilers: Display: ================================================
[2022.11.03-23.08.24:107][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.11.03-23.08.24:107][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2022.11.03-23.08.24:107][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2022.11.03-23.08.24:107][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 2406.40 MB (2.35 GB) budget. Usage: 0.00%
[2022.11.03-23.08.24:107][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.11.03-23.08.24:107][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
[2022.11.03-23.08.24:107][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
[2022.11.03-23.08.24:107][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2022.11.03-23.08.24:107][ 0]LogShaderCompilers: Display: ================================================
[2022.11.03-23.08.24:884][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.03-23.08.24:890][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.03-23.08.24:897][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.03-23.08.24:904][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.03-23.08.25:742][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2022.11.03-23.08.25:742][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.03-23.08.25:743][ 0]LogFeaturePack: Error: Error in Feature pack /media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4
[2022.11.03-23.08.25:743][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2022.11.03-23.08.25:743][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.03-23.08.25:743][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2022.11.03-23.08.25:743][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.03-23.08.25:743][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2022.11.03-23.08.25:743][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.03-23.08.25:744][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2022.11.03-23.08.25:744][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.03-23.08.25:744][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2022.11.03-23.08.25:744][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.03-23.08.25:745][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2022.11.03-23.08.25:745][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.03-23.08.25:745][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2022.11.03-23.08.25:745][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.03-23.08.25:745][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2022.11.03-23.08.25:745][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.03-23.08.25:746][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2022.11.03-23.08.25:746][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.03-23.08.27:264][ 0]LogVulkanRHI: Display: Requested PixelFormat 18 not supported by this swapchain! Falling back to supported swapchain format...
[2022.11.03-23.08.27:265][ 0]LogVulkanRHI: Display: Queue Family 0: Supports Present
[2022.11.03-23.08.27:265][ 0]LogVulkanRHI: Display: Queue Family 0: Supports Present
[2022.11.03-23.08.27:265][ 0]LogVulkanRHI: Display: Found 4 Surface present modes:
[2022.11.03-23.08.27:265][ 0]LogVulkanRHI: Display: - VK_PRESENT_MODE_IMMEDIATE_KHR (0)
[2022.11.03-23.08.27:265][ 0]LogVulkanRHI: Display: - VK_PRESENT_MODE_MAILBOX_KHR (1)
[2022.11.03-23.08.27:265][ 0]LogVulkanRHI: Display: - VK_PRESENT_MODE_FIFO_KHR (2)
[2022.11.03-23.08.27:265][ 0]LogVulkanRHI: Display: - VK_PRESENT_MODE_FIFO_RELAXED_KHR (3)
[2022.11.03-23.08.27:265][ 0]LogVulkanRHI: Display: Selected VkPresentModeKHR mode 1
[2022.11.03-23.08.27:265][ 0]LogVulkanRHI: Creating new VK swapchain with present mode 1, format 44, color space 0, num images 3
[2022.11.03-23.08.27:985][ 0]LogLoad: (Engine Initialization) Total time: 301.52 seconds
[2022.11.03-23.08.27:985][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2022.11.03-23.08.27:999][ 0]LogSlate: Took 0.000197 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2022.11.03-23.08.28:004][ 0]LogSlate: Took 0.000153 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2022.11.03-23.08.28:006][ 0]LogSlate: Took 0.000137 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2022.11.03-23.08.28:008][ 0]LogSlate: Took 0.000140 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2022.11.03-23.08.28:009][ 0]LogSlate: Took 0.000082 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2022.11.03-23.08.28:080][ 0]LogViewport: Scene viewport resized to 1526x592, mode Windowed.
[2022.11.03-23.08.28:254][ 0]LogAssetRegistry: Asset discovery search completed in 256.8879 seconds
[2022.11.03-23.08.28:267][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects)
[2022.11.03-23.08.28:309][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2022.11.03-23.08.28:635][ 1]LogSlate: Took 0.000149 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2022.11.03-23.08.28:711][ 2]LogSlate: Took 0.000074 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2022.11.03-23.08.40:132][678]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
[2022.11.03-23.08.40:220][678]LogAssetEditorSubsystem: Opening Asset editor for World /Game/NewDemoLevel.NewDemoLevel
[2022.11.03-23.08.40:220][678]Cmd: MAP LOAD FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/NewDemoLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2022.11.03-23.08.40:220][678]LightingResults: New page: Lighting Build
[2022.11.03-23.08.40:220][678]LoadErrors: New page: Loading map: NewDemoLevel.umap
[2022.11.03-23.08.40:222][678]LogWorld: UWorld::CleanupWorld for Minimal_Default, bSessionEnded=true, bCleanupResources=true
[2022.11.03-23.08.40:222][678]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.03-23.08.40:222][678]MapCheck: New page: Map Check
[2022.11.03-23.08.40:222][678]LightingResults: New page: Lighting Build
[2022.11.03-23.08.40:234][678]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.03-23.08.40:237][678]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms
[2022.11.03-23.08.40:240][678]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.03-23.08.40:240][678]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.03-23.08.40:253][678]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms
[2022.11.03-23.08.40:263][678]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
[2022.11.03-23.08.40:267][678]LogAudio: Display: Audio Device (ID: 1) registered with world 'NewDemoLevel'.
[2022.11.03-23.08.40:267][678]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.03-23.08.40:267][678]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.03-23.08.40:268][678]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.03-23.08.40:269][678]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2022.11.03-23.08.40:284][678]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
[2022.11.03-23.08.40:507][678]Cmd: MAP CHECKDEP NOCLEARLOG
[2022.11.03-23.08.40:510][678]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 2.697ms to complete.
[2022.11.03-23.08.40:510][678]LogFileHelpers: Loading map 'NewDemoLevel' took 0.290
[2022.11.03-23.11.08:210][424]LogEditorViewport: Clicking Background
[2022.11.03-23.11.18:031][994]Cmd: BRUSH ADD SELECTNEWBRUSH
[2022.11.03-23.11.19:381][ 72]Cmd: DELETE
[2022.11.03-23.11.19:381][ 72]Cmd: ACTOR DELETE
[2022.11.03-23.11.19:387][ 72]LogEditorActor: Deleted Actor: Brush
[2022.11.03-23.11.19:404][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2022.11.03-23.11.19:438][ 72]LogEditorActor: Deleted 1 Actors (0.056 secs)
[2022.11.03-23.11.48:210][745]LogMaterial: Display: Missing cached shadermap for M_Ground_Grass in VULKAN_SM5, Default, SM5 (DDC key hash: 8D29F5E88BCA7C059CB7698731150DB220FD705D), compiling.
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: ================================================
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: Total job queries 25, among them cache hits 0 (0.00%)
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: Tracking 1 distinct input hashes that result in 1 distinct outputs (100.00%)
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 2406.40 MB (2.35 GB) budget. Usage: 0.00%
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: Shaders Compiled: 25
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: Jobs assigned 25, completed 1 (4.00%)
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 0.09 s
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: Job execution time: average 2.47 s, max 2.47 s
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: Job life time (pending + execution): average 2.57 s, max 2.57
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.57 s
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: Jobs were issued in 13 batches (only local compilation was used), average 1.92 jobs/batch
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: Average processing rate: 0.39 jobs/sec
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: Effective parallelization: 0.36 (times faster than compiling all shaders on one thread). Compare with number of workers: 24
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: Top 1 most expensive shader types by average time:
[2022.11.03-23.11.51:006][881]LogShaderCompilers: Display: FDebugViewModeVS (compiled 1 times, average 0.94 sec, max 0.94 sec, min 0.94 sec)
[2022.11.03-23.11.51:006][881]LogShaderCompilers: Display: Top 1 shader types by total compile time:
[2022.11.03-23.11.51:006][881]LogShaderCompilers: Display: FDebugViewModeVS - 100.00% of total time (compiled 1 times, average 0.94 sec, max 0.94 sec, min 0.94 sec)
[2022.11.03-23.11.51:006][881]LogShaderCompilers: Display: ================================================
[2022.11.03-23.11.52:449][945]Cmd: TRANSACTION UNDO
[2022.11.03-23.11.52:449][945]LogEditorTransaction: Undo Create Actors
[2022.11.03-23.11.52:493][945]LogPhysics: Warning: UBodySetup::GetCookInfo: Triangle data from '/Game/NewDemoLevel.NewDemoLevel:PersistentLevel.ModelComponent_71' invalid (48 verts, 0 indices).
[2022.11.03-23.11.57:201][166]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/NewDemoLevel" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/NewDemoLevel.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2022.11.03-23.11.57:217][166]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
[2022.11.03-23.11.57:235][166]LogPackageLocalizationCache: Processed 29 localized package path(s) for 1 prioritized culture(s) in 0.016787 seconds
[2022.11.03-23.11.57:243][166]LogSavePackage: Moving output files for package: /Game/NewDemoLevel
[2022.11.03-23.11.57:244][166]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel02F4BCB932C948D28D79E3C6853EA29F.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/NewDemoLevel.umap'
[2022.11.03-23.11.57:259][166]AssetCheck: New page: Asset Save: NewDemoLevel
[2022.11.03-23.11.57:259][166]LogContentValidation: Display: Validating World /Game/NewDemoLevel.NewDemoLevel
[2022.11.03-23.12.25:040][740]Cmd: BRUSH ADD SELECTNEWBRUSH
[2022.11.03-23.12.25:075][740]LogMaterial: Display: Missing cached shadermap for M_Ground_Moss in VULKAN_SM5, Default, SM5 (DDC key hash: 53775D5875C6804F7CDFFFC62F3FA44A94D9920F), compiling.
[2022.11.03-23.14.38:407][678]Cmd: TRANSACTION UNDO
[2022.11.03-23.14.38:407][678]LogEditorTransaction: Undo Move Elements
[2022.11.03-23.19.49:646][ 58]Cmd: BRUSH ADD SELECTNEWBRUSH
[2022.11.03-23.19.49:800][ 58]LogMaterial: Display: Missing cached shadermap for M_CobbleStone_Pebble in VULKAN_SM5, Default, SM5 (DDC key hash: E888326A0A7F26C7B670619201836A619CA706AF), compiling.
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: ================================================
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Total job queries 75, among them cache hits 0 (0.00%)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Tracking 51 distinct input hashes that result in 38 distinct outputs (74.51%)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: RAM used: 0.21 MB (0.00 GB) of 2406.40 MB (2.35 GB) budget. Usage: 0.01%
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Shaders Compiled: 75
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Jobs assigned 75, completed 51 (68.00%)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Average time worker was idle: 229.55 s
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 1.18 s
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Job execution time: average 2.28 s, max 3.28 s
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Job life time (pending + execution): average 2.39 s, max 3.37
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 6.81 s
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Jobs were issued in 51 batches (only local compilation was used), average 1.47 jobs/batch
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Average processing rate: 7.49 jobs/sec
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Effective parallelization: 7.05 (times faster than compiling all shaders on one thread). Compare with number of workers: 24
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyLQ (compiled 2 times, average 1.11 sec, max 1.28 sec, min 0.94 sec)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 1.04 sec, max 1.09 sec, min 0.99 sec)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 2 times, average 1.04 sec, max 1.25 sec, min 0.82 sec)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: FLumenCardVS (compiled 2 times, average 1.02 sec, max 1.18 sec, min 0.86 sec)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 2 times, average 1.01 sec, max 1.05 sec, min 0.98 sec)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: FDebugViewModePS - 6.08% of total time (compiled 3 times, average 0.97 sec, max 1.03 sec, min 0.89 sec)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyLQ - 4.62% of total time (compiled 2 times, average 1.11 sec, max 1.28 sec, min 0.94 sec)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 4.34% of total time (compiled 2 times, average 1.04 sec, max 1.09 sec, min 0.99 sec)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ - 4.32% of total time (compiled 2 times, average 1.04 sec, max 1.25 sec, min 0.82 sec)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: FLumenCardVS - 4.27% of total time (compiled 2 times, average 1.02 sec, max 1.18 sec, min 0.86 sec)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: ================================================
[2022.11.03-23.22.13:077][487]Cmd: TRANSACTION UNDO
[2022.11.03-23.22.13:077][487]LogEditorTransaction: Undo Move Elements
[2022.11.03-23.24.50:583][756]LogEditorViewport: Clicking Background
[2022.11.03-23.27.22:861][328]Cmd: POLY SELECT ADJACENT ALL
[2022.11.03-23.27.51:926][ 8]LogMaterial: Display: Missing cached shadermap for M_Brick_Clay_Beveled in VULKAN_SM5, Default, SM5 (DDC key hash: 88D40A7C692F1A4DE195CFED86A93F0C381874A5), compiling.
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: ================================================
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: Total job queries 100, among them cache hits 0 (0.00%)
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: Tracking 76 distinct input hashes that result in 53 distinct outputs (69.74%)
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: RAM used: 0.29 MB (0.00 GB) of 2406.40 MB (2.35 GB) budget. Usage: 0.01%
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: Shaders Compiled: 100
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: Jobs assigned 100, completed 76 (76.00%)
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: Average time worker was idle: 310.98 s
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 1.18 s
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: Job execution time: average 2.20 s, max 3.28 s
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: Job life time (pending + execution): average 2.28 s, max 3.37
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 9.17 s
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: Jobs were issued in 64 batches (only local compilation was used), average 1.56 jobs/batch
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: Average processing rate: 8.29 jobs/sec
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: Effective parallelization: 7.58 (times faster than compiling all shaders on one thread). Compare with number of workers: 24
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyLQ (compiled 4 times, average 1.02 sec, max 1.28 sec, min 0.91 sec)
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: FLumenCardVS (compiled 3 times, average 0.99 sec, max 1.18 sec, min 0.86 sec)
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.99 sec, max 1.25 sec, min 0.82 sec)
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 3 times, average 0.97 sec, max 1.12 sec, min 0.81 sec)
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: FDebugViewModePS (compiled 3 times, average 0.97 sec, max 1.03 sec, min 0.89 sec)
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyLQ - 5.85% of total time (compiled 4 times, average 1.02 sec, max 1.28 sec, min 0.91 sec)
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: FLumenCardVS - 4.27% of total time (compiled 3 times, average 0.99 sec, max 1.18 sec, min 0.86 sec)
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ - 4.27% of total time (compiled 3 times, average 0.99 sec, max 1.25 sec, min 0.82 sec)
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 4.21% of total time (compiled 3 times, average 0.97 sec, max 1.12 sec, min 0.81 sec)
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: FDebugViewModePS - 4.21% of total time (compiled 3 times, average 0.97 sec, max 1.03 sec, min 0.89 sec)
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: ================================================
[2022.11.03-23.28.04:016][669]LogMaterial: Display: Missing cached shadermap for M_Concrete_Grime in VULKAN_SM5, Default, SM5 (DDC key hash: 7E1BF8F2F2C4AED799232636FF565B774C0C880C), compiling.
[2022.11.03-23.28.15:988][298]LogMaterial: Display: Missing cached shadermap for M_Brick_Hewn_Stone in VULKAN_SM5, Default, SM5 (DDC key hash: 18015824AB40E4A931CEF4B025E7CA73EBA23C16), compiling.
[2022.11.03-23.28.44:157][798]LogMaterial: Display: Missing cached shadermap for M_CobbleStone_Smooth in VULKAN_SM5, Default, SM5 (DDC key hash: 47085917B3C58B124C996B1197A8E946386CAF0E), compiling.
[2022.11.03-23.28.58:875][599]Cmd: POLY SELECT ADJACENT ALL
[2022.11.03-23.29.12:192][361]Cmd: POLY SELECT ADJACENT ALL
[2022.11.03-23.29.30:308][322]LogEditorViewport: Clicking Background
[2022.11.03-23.30.33:471][620]Cmd: BRUSH ADD SELECTNEWBRUSH
[2022.11.03-23.32.50:873][605]Cmd: TRANSACTION UNDO
[2022.11.03-23.32.50:873][605]LogEditorTransaction: Undo Move Elements
[2022.11.03-23.34.42:888][ 63]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/NewDemoLevel" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/NewDemoLevel.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2022.11.03-23.34.42:915][ 63]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms
[2022.11.03-23.34.42:951][ 63]LogSavePackage: Moving output files for package: /Game/NewDemoLevel
[2022.11.03-23.34.42:951][ 63]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel4C4C64B5F5D54DA298C149BA664CA596.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/NewDemoLevel.umap'
[2022.11.03-23.34.42:986][ 63]AssetCheck: New page: Asset Save: NewDemoLevel
[2022.11.03-23.34.42:986][ 63]LogContentValidation: Display: Validating World /Game/NewDemoLevel.NewDemoLevel
[2022.11.03-23.34.52:140][578]LogEditorViewport: Clicking Background
[2022.11.03-23.35.55:075][156]LogCore: Error: appError called: Assertion failed: !EnumHasAnyFlags(StencilAccess, AnyCopy) [File:./Runtime/VulkanRHI/Private/VulkanBarriers.cpp] [Line: 439]
Only the Stencil being transitioned to Copy state, this is not supported.
[2022.11.03-23.35.55:223][156]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
[2022.11.03-23.35.55:223][156]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003
[2022.11.03-23.35.55:223][156]LogCore: Assertion failed: !EnumHasAnyFlags(StencilAccess, AnyCopy) [File:./Runtime/VulkanRHI/Private/VulkanBarriers.cpp] [Line: 439]
Only the Stencil being transitioned to Copy state, this is not supported.
0x00007f5140192369 libUnrealEditor-VulkanRHI.so!GetDepthStencilStageAndAccessFlags(ERHIAccess, ERHIAccess, unsigned int&, unsigned int&, VkImageLayout&, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanBarriers.cpp:439]
0x00007f5140191a72 libUnrealEditor-VulkanRHI.so!FVulkanDynamicRHI::RHICreateTransition(FRHITransition*, FRHITransitionCreateInfo const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanBarriers.cpp:800]
0x00007f52dff5cd5a libUnrealEditor-RenderCore.so!FRDGBarrierBatchBegin::CreateTransition() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderGraphPass.cpp:162]
0x00007f52dfeaa6bf libUnrealEditor-RenderCore.so!FRDGBuilder::CreatePassBarriers() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderGraphBuilder.cpp:2550]
0x00007f52e6ac5176 libUnrealEditor-Core.so!TGraphTask<TFunctionGraphTaskImpl<void (ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&), (ESubsequentsMode::Type)0> >::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:975]
0x00007f52e6510b58 libUnrealEditor-Core.so!void LowLevelTasks::FTask::Init<FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::'lambda'()>(char16_t const*, LowLevelTasks::ETaskPriority, FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::'lambda'()&&, bool)::'lambda'(bool)::operator()(bool) const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/Fundamental/Task.h:350]
0x00007f52e651063f libUnrealEditor-Core.so!LowLevelTasks::TTaskDelegate<void (bool), 48u>::TTaskDelegateImpl<void LowLevelTasks::FTask::Init<FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::'lambda'()>(char16_t const*, LowLevelTasks::ETaskPriority, FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::'lambda'()&&, bool)::'lambda'(bool), false>::CallAndMove(LowLevelTasks::TTaskDelegate<void (bool), 48u>&, void*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/Fundamental/TaskDelegate.h:171]
0x00007f52e64f6a66 libUnrealEditor-Core.so!bool LowLevelTasks::FScheduler::TryExecuteTaskFrom<&(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue::DequeueGlobal(bool, bool)), false>(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, LowLevelTasks::TLocalQueueRegistry<1024u>::FOutOfWork&, bool, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:278]
0x00007f52e64bddf2 libUnrealEditor-Core.so!LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::FSleepEvent*, LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:320]
0x00007f52e66bbbfe libUnrealEditor-Core.so!FThreadImpl::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/Thread.cpp:66]
0x00007f52e667cd27 libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
0x00007f52e65daf83 libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
0x00007f52e7222609 libpthread.so.0!UnknownFunction(0x8608)
0x00007f52dbf79133 libc.so.6!clone(+0x42)
[2022.11.03-23.35.55:264][156]LogExit: Executing StaticShutdownAfterError

View File

@ -1,4 +1,4 @@
Log file open, 11/04/22 07:03:34
Log file open, 11/05/22 10:24:31
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: DemoProject
@ -7,27 +7,27 @@ LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098"
LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0"
LogCsvProfiler: Display: Metadata set : commandline="" "/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject"""
LogCsvProfiler: Display: Metadata set : os="Feren OS 5.15.0-50-generic"
LogCsvProfiler: Display: Metadata set : os="Feren OS 5.15.0-52-generic"
LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : loginid="1eb80cad545147fcaea9d9fecfc34700-000003e8"
LogCsvProfiler: Display: Metadata set : llm="0"
LogPlatformFile: Not using cached read wrapper
LogStats: Stats thread started at 0.168503
LogStats: Stats thread started at 0.154804
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Linux-CBF6711F30BD4D7CA26D429B90DFDE5A
Session CrashGUID > UECC-Linux-B2708F7349064FB084B362D4FD4A7E20
Session CrashGUID >====================================================
LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
LogConfig: Display: Loading Unix ini files took 0.04 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.05 seconds
LogConfig: Display: Loading Android ini files took 0.08 seconds
LogConfig: Display: Loading Mac ini files took 0.09 seconds
LogConfig: Display: Loading Unix ini files took 0.06 seconds
LogConfig: Display: Loading Android ini files took 0.07 seconds
LogConfig: Display: Loading IOS ini files took 0.10 seconds
LogConfig: Display: Loading Windows ini files took 0.10 seconds
LogConfig: Display: Loading TVOS ini files took 0.11 seconds
LogConfig: Display: Loading TVOS ini files took 0.10 seconds
LogConfig: Display: Loading HoloLens ini files took 0.11 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.13 seconds
LogConfig: Display: Loading Mac ini files took 0.11 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.12 seconds
LogPluginManager: Warning: Plugin 'MegascansPlugin' is not compatible with the current engine version (4.27.0)
LogInit: Initializing SDL.
LogInit: Initialized SDL 2.0.20 revision: (compiled against 2.0.20)
@ -50,172 +50,172 @@ LogInit: NativeHeight: 1080
LogInit: bIsPrimary: true
Message dialog closed, result: No, title: 'MegascansPlugin' is Incompatible, text: The 'MegascansPlugin' plugin was designed for build 4.27.0. Attempt to load it anyway?
LogPluginManager: Display: Skipping load of 'MegascansPlugin'.
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin MatineeToLevelSequence
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin RuntimePhysXCooking
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin RuntimePhysXCooking
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin MatineeToLevelSequence
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SQLiteSupport
LogPluginManager: Mounting Engine plugin DatabaseSupport
LogPluginManager: Mounting Engine plugin SQLiteSupport
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogInit: Using libcurl 7.65.3-DEV
@ -242,7 +242,7 @@ LogInit: Build: ++UE5+Release-5.0-CL-20979098
LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0
LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0
LogInit: Net CL: 19505902
LogInit: OS: Feren OS (5.15.0-50-generic), CPU: Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz, GPU: GenericGPUBrand
LogInit: OS: Feren OS (5.15.0-52-generic), CPU: Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz, GPU: GenericGPUBrand
LogInit: Compiled (64-bit): Jul 7 2022 02:17:36
LogInit: Compiled with Clang: 13.0.1
LogInit: Build Configuration: Development
@ -293,823 +293,2193 @@ LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2022.11.03-23.03.57:404][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2022.11.03-23.03.57:404][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2022.11.03-23.03.57:404][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2022.11.03-23.03.57:405][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2022.11.03-23.03.57:406][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
[2022.11.03-23.03.57:406][ 0]LogLinux: Selected Device Profile: [LinuxEditor]
[2022.11.03-23.03.57:406][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [LinuxEditor]
[2022.11.03-23.03.57:406][ 0]LogHAL: Display: Platform has ~ 47 GB [50387218432 / 68719476736 / 47], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2022.11.03-23.03.57:406][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Linux]
[2022.11.03-23.03.57:406][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2022.11.03-23.03.57:406][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Config/LinuxEditor/Editor.ini]
[2022.11.03-23.03.57:407][ 0]LogInit: Unix hardware info:
[2022.11.03-23.03.57:407][ 0]LogInit: - we are not the first instance of this executable
[2022.11.03-23.03.57:407][ 0]LogInit: - this process' id (pid) is 1486553, parent process' id (ppid) is 1
[2022.11.03-23.03.57:407][ 0]LogInit: - we are not running under debugger
[2022.11.03-23.03.57:407][ 0]LogInit: - machine network name is 'xmt-pc'
[2022.11.03-23.03.57:407][ 0]LogInit: - user name is 'xmt' (xmt)
[2022.11.03-23.03.57:407][ 0]LogInit: - we're logged in locally
[2022.11.03-23.03.57:407][ 0]LogInit: - we're running with rendering
[2022.11.03-23.03.57:407][ 0]LogInit: - CPU: GenuineIntel 'Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz' (signature: 0x306F2)
[2022.11.03-23.03.57:407][ 0]LogInit: - Number of physical cores available for the process: 48
[2022.11.03-23.03.57:407][ 0]LogInit: - Number of logical cores available for the process: 48
[2022.11.03-23.03.57:407][ 0]LogInit: - Cache line size: 64
[2022.11.03-23.03.57:407][ 0]LogInit: - GPU Info. Card0 PCI-id: 0x1002-0x73ff
[2022.11.03-23.03.57:407][ 0]LogInit: - Memory allocator used: Mimalloc
[2022.11.03-23.03.57:407][ 0]LogInit: - This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
[2022.11.03-23.03.57:407][ 0]LogInit: - This is an internal build.
[2022.11.03-23.03.57:407][ 0]LogCore: Benchmarking clocks:
[2022.11.03-23.03.57:407][ 0]LogCore: - CLOCK_MONOTONIC (id=1) can sustain 36370757 (36371K, 36M) calls per second without zero deltas.
[2022.11.03-23.03.57:407][ 0]LogCore: - CLOCK_MONOTONIC_RAW (id=4) can sustain 35965176 (35965K, 36M) calls per second without zero deltas.
[2022.11.03-23.03.57:407][ 0]LogCore: - CLOCK_MONOTONIC_COARSE (id=6) can sustain 94660379 (94660K, 95M) calls per second with 99.999725% zero deltas.
[2022.11.03-23.03.57:407][ 0]LogCore: Selected clock_id 1 (CLOCK_MONOTONIC) since it is the fastest support clock without zero deltas.
[2022.11.03-23.03.57:407][ 0]LogInit: Unix-specific commandline switches:
[2022.11.03-23.03.57:407][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2022.11.03-23.03.57:407][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2022.11.03-23.03.57:407][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2022.11.03-23.03.57:407][ 0]LogInit: -filemapcachesize=NUMBER - set the size for case-sensitive file mapping cache
[2022.11.03-23.03.57:407][ 0]LogInit: -useksm - uses kernel same-page mapping (KSM) for mapped memory (OFF)
[2022.11.03-23.03.57:407][ 0]LogInit: -ksmmergeall - marks all mmap'd memory pages suitable for KSM (OFF)
[2022.11.03-23.03.57:407][ 0]LogInit: -preloadmodulesymbols - Loads the main module symbols file into memory (OFF)
[2022.11.03-23.03.57:407][ 0]LogInit: -sigdfl=SIGNAL - Allows a specific signal to be set to its default handler rather then ignoring the signal
[2022.11.03-23.03.57:407][ 0]LogInit: -crashhandlerstacksize - Allows setting crash handler stack sizes (204800)
[2022.11.03-23.03.57:407][ 0]LogInit: -noexclusivelockonwrite - disables marking files created by the engine as exclusive locked while the engine has them opened
[2022.11.03-23.03.57:407][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2022.11.03-23.03.57:407][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2022.11.03-23.03.57:407][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2022.11.03-23.03.57:407][ 0]LogInit: - Physical RAM available (not considering process quota): 47 GB (48052 MB, 49206268 KB, 50387218432 bytes)
[2022.11.03-23.03.57:407][ 0]LogInit: - VirtualMemoryAllocator pools will grow at scale 1.4
[2022.11.03-23.03.57:407][ 0]LogInit: - MemoryRangeDecommit() will be a no-op (re-run with -vmapoolevict to change)
[2022.11.03-23.03.57:407][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2022.11.03-23.03.59:471][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2022.11.03-23.03.59:503][ 0]LogInit: Using OS detected language (en-AU).
[2022.11.03-23.03.59:503][ 0]LogInit: Using OS detected locale (en-AU).
[2022.11.03-23.03.59:504][ 0]LogTextLocalizationManager: No specific localization for 'en-AU' exists, so 'en' will be used for the language.
[2022.11.03-23.03.59:827][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2022.11.03-23.03.59:827][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2022.11.03-23.04.01:869][ 0]LogInit: Using SDL_WINDOW_VULKAN
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: - Found 7 instance layers
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_LAYER_LUNARG_standard_validation
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_LAYER_MESA_device_select
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_LAYER_MESA_overlay
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_LAYER_VALVE_steam_fossilize_32
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_LAYER_VALVE_steam_fossilize_64
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_LAYER_VALVE_steam_overlay_32
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_LAYER_VALVE_steam_overlay_64
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: - Found 18 instance extensions
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_EXT_acquire_xlib_display
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_EXT_debug_report
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_EXT_debug_utils
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_EXT_direct_mode_display
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_EXT_display_surface_counter
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_device_group_creation
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_display
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_external_fence_capabilities
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_external_memory_capabilities
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_external_semaphore_capabilities
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_get_display_properties2
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_get_physical_device_properties2
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_get_surface_capabilities2
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_surface
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_surface_protected_capabilities
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_wayland_surface
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_xcb_surface
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_xlib_surface
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: Not using instance layers
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: Using instance extensions
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_surface
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_xlib_surface
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_external_memory_capabilities
[2022.11.03-23.04.01:918][ 0]LogVulkanRHI: Display: * VK_KHR_get_physical_device_properties2
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: Found 2 device(s)
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: Device 0: AMD RADV DIMGREY_CAVEFISH
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - API 1.2.182(0x4020b6) Driver 0x5402006 VendorId 0x1002
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - DeviceID 0x73ff Type Discrete GPU
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Max Descriptor Sets Bound 32 Timestamps 1
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Device Properties driverName: radv
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Device Properties driverInfo: Mesa 21.2.6
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device layer VK_LAYER_MESA_device_select
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_buffer_marker
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_device_coherent_memory
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_draw_indirect_count
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_gcn_shader
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_gpu_shader_half_float
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_gpu_shader_int16
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_memory_overallocation_behavior
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_mixed_attachment_samples
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_ballot
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_core_properties
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_core_properties2
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_explicit_vertex_parameter
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_fragment_mask
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_image_load_store_lod
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_info
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_trinary_minmax
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_texture_gather_bias_lod
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_4444_formats
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_buffer_device_address
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_calibrated_timestamps
[2022.11.03-23.04.01:947][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_color_write_enable
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_conditional_rendering
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_conservative_rasterization
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_custom_border_color
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_depth_clip_enable
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_depth_range_unrestricted
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_descriptor_indexing
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_discard_rectangles
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_display_control
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_extended_dynamic_state
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_extended_dynamic_state2
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_external_memory_dma_buf
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_external_memory_host
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_global_priority
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_global_priority_query
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_host_query_reset
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_image_drm_format_modifier
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_image_robustness
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_index_type_uint8
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_inline_uniform_block
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_line_rasterization
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_memory_budget
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_memory_priority
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_multi_draw
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_pci_bus_info
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_physical_device_drm
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_pipeline_creation_cache_control
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_pipeline_creation_feedback
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_post_depth_coverage
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_private_data
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_provoking_vertex
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_queue_family_foreign
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_robustness2
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_sampler_filter_minmax
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_scalar_block_layout
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_atomic_float
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_demote_to_helper_invocation
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_image_atomic_int64
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_stencil_export
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_subgroup_ballot
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_subgroup_vote
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_viewport_index_layer
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_subgroup_size_control
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_texel_buffer_alignment
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_transform_feedback
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_vertex_attribute_divisor
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_ycbcr_image_arrays
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_decorate_string
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_hlsl_functionality1
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_user_type
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_16bit_storage
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_8bit_storage
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_bind_memory2
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_buffer_device_address
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_copy_commands2
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_create_renderpass2
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_dedicated_allocation
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_deferred_host_operations
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_depth_stencil_resolve
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_descriptor_update_template
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_device_group
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_draw_indirect_count
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_driver_properties
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_fence
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_fence_fd
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_memory
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_memory_fd
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_semaphore
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_semaphore_fd
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_fragment_shading_rate
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_get_memory_requirements2
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_image_format_list
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_imageless_framebuffer
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_incremental_present
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance1
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance2
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance3
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_multiview
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_pipeline_executable_properties
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_push_descriptor
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_relaxed_block_layout
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_sampler_mirror_clamp_to_edge
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_sampler_ycbcr_conversion
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_separate_depth_stencil_layouts
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_atomic_int64
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_clock
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_draw_parameters
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_float16_int8
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_float_controls
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_non_semantic_info
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_subgroup_extended_types
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_subgroup_uniform_control_flow
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_terminate_invocation
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_spirv_1_4
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_storage_buffer_storage_class
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_swapchain
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_swapchain_mutable_format
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_timeline_semaphore
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_uniform_buffer_standard_layout
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_variable_pointers
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_vulkan_memory_model
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_workgroup_memory_explicit_layout
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_zero_initialize_workgroup_memory
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_NV_compute_shader_derivatives
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_VALVE_mutable_descriptor_type
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: Device 1: llvmpipe (LLVM 12.0.0, 256 bits)
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - API 1.1.182(0x4010b6) Driver 0x1 VendorId 0x10005
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - DeviceID 0x0 Type CPU
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Max Descriptor Sets Bound 8 Timestamps 1
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Device Properties driverName: llvmpipe
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Device Properties driverInfo: Mesa 21.2.6 (LLVM 12.0.0)
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device layer VK_LAYER_MESA_device_select
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_calibrated_timestamps
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_conditional_rendering
[2022.11.03-23.04.01:948][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_custom_border_color
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_extended_dynamic_state
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_extended_dynamic_state2
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_host_query_reset
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_index_type_uint8
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_line_rasterization
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_multi_draw
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_post_depth_coverage
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_private_data
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_provoking_vertex
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_sampler_filter_minmax
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_scalar_block_layout
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_separate_stencil_usage
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_stencil_export
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_viewport_index_layer
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_transform_feedback
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_vertex_attribute_divisor
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_vertex_input_dynamic_state
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_decorate_string
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_hlsl_functionality1
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_16bit_storage
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_8bit_storage
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_bind_memory2
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_buffer_device_address
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_copy_commands2
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_create_renderpass2
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_dedicated_allocation
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_descriptor_update_template
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_device_group
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_draw_indirect_count
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_driver_properties
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_fence
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_memory
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_semaphore
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_get_memory_requirements2
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_image_format_list
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_imageless_framebuffer
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_incremental_present
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance1
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance2
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance3
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_multiview
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_push_descriptor
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_relaxed_block_layout
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_sampler_mirror_clamp_to_edge
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_separate_depth_stencil_layouts
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_atomic_int64
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_draw_parameters
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_storage_buffer_storage_class
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_swapchain
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_uniform_buffer_standard_layout
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_variable_pointers
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: Using Device 0: Geometry 1 BufferAtomic64 1 ImageAtomic64 1
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: Found 2 Queue Families
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: Initializing Queue Family 0: 1 queues Gfx Compute Xfer Sparse
[2022.11.03-23.04.01:949][ 0]LogVulkanRHI: Display: Skipping unnecessary Queue Family 1: 4 queues Compute Xfer Sparse
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: Using device layers
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: Using device extensions
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_KHR_driver_properties
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_KHR_get_memory_requirements2
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_KHR_dedicated_allocation
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_KHR_create_renderpass2
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_KHR_fragment_shading_rate
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_KHR_swapchain
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_KHR_maintenance1
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_KHR_maintenance2
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_EXT_memory_budget
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_EXT_memory_priority
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_KHR_shader_atomic_int64
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_EXT_shader_image_atomic_int64
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_KHR_image_format_list
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: * VK_EXT_shader_viewport_index_layer
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: MapImageFormatSupport: D24 is not supported with VkFormat 125, falling back to VkFormat 128
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: Max memory allocations -1.
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 3 Device Memory Heaps:
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 0: Flags 0x1 - Size 8321499136 (7936.00 MB) - Used 0 (0.00%) - DeviceLocal - PrimaryHeap
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 1: Flags 0x0 - Size 8573157376 (8176.00 MB) - Used 0 (0.00%)
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 2: Flags 0x1 - Size 268435456 (256.00 MB) - Used 0 (0.00%) - DeviceLocal
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 8 Device Memory Types (Not unified):
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 0: Flags 0x00001 - Heap 0 - DeviceLocal
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 4: Flags 0x000c1 - Heap 0 - DeviceLocal
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 1: Flags 0x00006 - Heap 1 - HostVisible HostCoherent
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 3: Flags 0x0000e - Heap 1 - HostVisible HostCoherent HostCached
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 5: Flags 0x000c6 - Heap 1 - HostVisible HostCoherent
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 7: Flags 0x000ce - Heap 1 - HostVisible HostCoherent HostCached
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 2: Flags 0x00007 - Heap 2 - DeviceLocal HostVisible HostCoherent
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: 6: Flags 0x000c7 - Heap 2 - DeviceLocal HostVisible HostCoherent
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: Memory Budget Extension:
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: | Usage | Budget | Size |
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: ---------|------------------------------------------------------------------|
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: HEAP 00 | 0.00% / 0.00 MB | 6776.93 MB | 7936.00 MB |
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: HEAP 01 | 0.00% / 0.00 MB | 7874.13 MB | 8176.00 MB |
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: HEAP 02 | 0.29% / 0.74 MB | 122.98 MB | 256.00 MB |
[2022.11.03-23.04.01:960][ 0]LogVulkanRHI: Display: ---------|------------------------------------------------------------------|
[2022.11.03-23.04.01:962][ 0]LogVulkanRHI: Display: FVulkanPipelineStateCacheManager: Binary pipeline cache '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/VulkanPSO.cache.1002.73ff' not found.
[2022.11.03-23.04.01:962][ 0]LogVulkanRHI: Adapter Name: AMD RADV DIMGREY_CAVEFISH
[2022.11.03-23.04.01:962][ 0]LogVulkanRHI: API Version: 1.2.182
[2022.11.03-23.04.01:962][ 0]LogVulkanRHI: Driver Version: 21.2.6
[2022.11.03-23.04.01:971][ 0]LogRHI: Texture pool is 5734 MB (70% of 8192 MB)
[2022.11.03-23.04.02:654][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyReport_0.log" -log="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyLog_0.log" -project="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" -platform=all'
[2022.11.03-23.04.02:654][ 0]LogMonitoredProcess: Running Serialized UAT: [ /usr/bin/env -- "/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Build/BatchFiles/RunUAT.sh" -ScriptsForProject="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyReport_0.log" -log="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyLog_0.log" -project="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" -platform=all ]
[2022.11.03-23.04.02:659][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
[2022.11.03-23.04.02:659][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texlinux64.2.9.5.so
[2022.11.03-23.04.03:618][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 150
[2022.11.03-23.04.03:618][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2022.11.03-23.04.03:618][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2022.11.03-23.04.03:618][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2022.11.03-23.04.03:618][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2022.11.03-23.04.04:576][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2022.11.03-23.04.04:576][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2022.11.03-23.04.04:576][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2022.11.03-23.04.05:622][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2022.11.03-23.04.05:622][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2022.11.03-23.04.05:622][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2022.11.03-23.04.05:622][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2022.11.03-23.04.05:622][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2022.11.03-23.04.05:622][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2022.11.03-23.04.05:622][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2022.11.03-23.04.05:622][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2022.11.03-23.04.05:622][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2022.11.03-23.04.05:622][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2022.11.03-23.04.05:628][ 0]LogTargetPlatformManager: Display: Building Assets For LinuxEditor
[2022.11.03-23.04.05:628][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
[2022.11.03-23.04.06:510][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
[2022.11.03-23.04.06:510][ 0]LogTargetPlatformManager: ADPCM
[2022.11.03-23.04.06:510][ 0]LogTargetPlatformManager: PCM
[2022.11.03-23.04.06:510][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink
[2022.11.03-23.04.06:510][ 0]LogTargetPlatformManager: BINKA
[2022.11.03-23.04.07:387][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg
[2022.11.03-23.04.07:387][ 0]LogTargetPlatformManager: OGG
[2022.11.03-23.04.08:267][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
[2022.11.03-23.04.08:267][ 0]LogTargetPlatformManager: OPUS
[2022.11.03-23.04.08:267][ 0]LogTargetPlatformManager: Unable to find shader format SF_VULKAN_SM5 from hinted modules, loading all potential format modules to find it
[2022.11.03-23.04.08:282][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2022.11.03-23.04.08:282][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2022.11.03-23.04.08:282][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2022.11.03-23.04.08:283][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2022.11.03-23.04.08:283][ 0]LogTargetPlatformManager: VVM_1_0
[2022.11.03-23.04.08:290][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2022.11.03-23.04.08:290][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2022.11.03-23.04.08:290][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2022.11.03-23.04.08:290][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2022.11.03-23.04.08:290][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2022.11.03-23.04.08:290][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2022.11.03-23.04.08:291][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/ShaderAutogen/SF_VULKAN_SM5/AutogenShaderHeaders.ush
[2022.11.03-23.04.08:291][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2022.11.03-23.04.08:291][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/ShaderAutogen/SF_VULKAN_ES31/AutogenShaderHeaders.ush
[2022.11.03-23.04.08:291][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2022.11.03-23.04.08:292][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2022.11.03-23.04.08:292][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2022.11.03-23.04.08:293][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2022.11.03-23.04.08:293][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2022.11.03-23.04.08:323][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB)
[2022.11.03-23.04.08:323][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2022.11.03-23.04.08:323][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2022.11.03-23.04.08:326][ 0]LogDerivedDataCache: Speed tests for /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache took 0.00 seconds
[2022.11.03-23.04.08:326][ 0]LogDerivedDataCache: Display: Performance to /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Latency=0.01ms. RandomReadSpeed=3077.37MBs, RandomWriteSpeed=472.35MBs. Assigned SpeedClass 'Local'
[2022.11.03-23.04.08:326][ 0]LogDerivedDataCache: Using Local data cache path /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Writable
[2022.11.03-23.04.08:326][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2022.11.03-23.04.08:326][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2022.11.03-23.04.08:343][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None
[2022.11.03-23.04.08:343][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled
[2022.11.03-23.04.08:344][ 0]LogShaderCompilers: Guid format shader working directory is 12 characters bigger than the processId version (../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/Shaders/WorkingDirectory/1486553/).
[2022.11.03-23.04.08:344][ 0]LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/Shaders/tmp/B08AE63B5EB84900B0087F66075B6CEF/'.
[2022.11.03-23.04.08:344][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 24 workers.
[2022.11.03-23.04.11:271][ 0]LogSlate: Using FreeType 2.10.0
[2022.11.03-23.04.11:272][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2022.11.03-23.04.11:367][ 0]LogAssetRegistry: FAssetRegistry took 0.0124 seconds to start up
[2022.11.03-23.04.11:374][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2022.11.03-23.04.11:612][ 0]LogSerialization: UsePackageTrailer: 'false'
[2022.11.03-23.04.11:613][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2022.11.03-23.04.11:840][ 0]LogLinux: Selected Device Profile: [LinuxEditor]
[2022.11.03-23.04.11:840][ 0]LogDeviceProfileManager: Active device profile: [0xb56d6face80][0xb56d7350000 50] LinuxEditor
[2022.11.03-23.04.11:840][ 0]LogDeviceProfileManager: Profiles: [0xb56d6fa7380][0xb56cf145000 50] Windows, [0xb56d6fa78c0][0xb56cf14a000 50] WindowsEditor, [0xb56d6fa32c0][0xb56c846c800 50] WindowsServer, [0xb56d6fa40c0][0xb56cf140000 50] WindowsClient, [0xb56d6fa47c0][0xb56d72b0000 50] IOS, [0xb56d6fa5400][0xb56d72b5000 50] iPadAir2, [0xb56d6fa7e00][0xb56d72ba000 50] IPadPro, [0xb56d6fa8180][0xb56d72b7800 50] iPadAir3, [0xb56d6fa24c0][0xb56d72bc800 50] iPadAir4, [0xb56d6fa3b80][0xb56ba080000 50] iPadMini4, [0xb56d6fa63c0][0xb56d7290000 50] iPadMini5, [0xb56d6fa5cc0][0xb56d7295000 50] iPadMini6, [0xb56d6faad40][0xb56d729c800 50] iPhone6S, [0xb56d6fab0c0][0xb56d729a000 50] iPhone7, [0xb56d6fab440][0xb56d7297800 50] iPodTouch7, [0xb56d6fa9840][0xb56d72b2800 50] iPhone6SPlus, [0xb56d6fabb40][0xb56d72e0000 50] iPhone7Plus, [0xb56d6fa4440][0xb56d72e5000 50] iPhoneSE, [0xb56d6fa6740][0xb56d72e7800 50] iPhone8, [0xb56d6fa8500][0xb56d72ea000 50] iPhone8Plus, [0xb56d6faa800][0xb56d72ec800 50] iPhoneX, [0xb56d6fa71c0][0xb56d7292800 50] iPhoneXS, [0xb56d6fa6ac0][0xb56d72f0000 50] iPhoneXSMax, [0xb56d6fa4980][0xb56d72f5000 50] iPhoneXR, [0xb56d6fa94c0][0xb56d72f7800 50] iPhone11, [0xb56d6fa3100][0xb56d72fa000 50] iPhone11Pro, [0xb56d6fa6200][0xb56d72fc800 50] iPhone11ProMax, [0xb56d6fa8a40][0xb56d72e2800 50] iPhoneSE2, [0xb56d6fa1f80][0xb56d7300000 50] iPhone12Mini, [0xb56d6fa3f00][0xb56d7305000 50] iPhone12, [0xb56d6fa9a00][0xb56d7307800 50] iPhone12Pro, [0xb56d6fa6580][0xb56d730a000 50] iPhone12ProMax, [0xb56d6fa6e40][0xb56d730c800 50] iPhone13Mini, [0xb56d6fa8880][0xb56d72f2800 50] iPhone13, [0xb56d6fa5940][0xb56d7310000 50] iPhone13Pro, [0xb56d6fa3480][0xb56d7315000 50] iPhone13ProMax, [0xb56d6fa6c80][0xb56d7317800 50] iPadPro105, [0xb56d6fa7000][0xb56d731a000 50] iPadPro129, [0xb56d6fa4b40][0xb56d731c800 50] iPadPro97, [0xb56d6faa480][0xb56d7302800 50] iPadPro2_129, [0xb56d6fa86c0][0xb56d7320000 50] iPad5, [0xb56d6fa7fc0][0xb56d7325000 50] iPad6, [0xb56d6fa4600][0xb56d7327800 50] iPad7, [0xb56d6faaf00][0xb56d732a000 50] iPad8, [0xb56d6fa8340][0xb56d732c800 50] iPad9, [0xb56d6fa5e80][0xb56d7312800 50] iPadPro11, [0xb56d6fa55c0][0xb56d7330000 50] iPadPro2_11, [0xb56d6fa9d80][0xb56d7335000 50] iPadPro3_11, [0xb56d6fa8f80][0xb56d7337800 50] iPadPro3_129, [0xb56d6fab980][0xb56d733a000 50] iPadPro4_129, [0xb56d6fab280][0xb56d733c800 50] iPadPro5_129, [0xb56d6fa2f40][0xb56d7322800 50] AppleTV, [0xb56d6fa9680][0xb56d7340000 50] AppleTV4K, [0xb56d6fa6040][0xb56d7345000 50] TVOS, [0xb56d6faccc0][0xb56d734a000 50] Mac, [0xb56d6fad040][0xb56d7347800 50] MacEditor, [0xb56d6fa7a80][0xb56d734c800 50] MacClient, [0xb56d6fa9bc0][0xb56d7332800 50] MacServer, [0xb56d6fa9140][0xb56d7352800 50] Linux, [0xb56d6face80][0xb56d7350000 50] LinuxEditor, [0xb56d6faa100][0xb56d7357800 50] LinuxArm64Editor, [0xb56d6faa9c0][0xb56d735a000 50] LinuxArm64, [0xb56d6fa4ec0][0xb56d735c800 50] LinuxClient, [0xb56d6fac5c0][0xb56d7342800 50] LinuxArm64Client, [0xb56d6fac400][0xb56d7360000 50] LinuxServer, [0xb56d6fad3c0][0xb56d7365000 50] LinuxArm64Server, [0xb56d6faa2c0][0xb56d7367800 50] Android, [0xb56d6fac080][0xb56d736a000 50] Android_Preview_OpenGL, [0xb56d6fa4d00][0xb56d736c800 50] Android_Preview_Vulkan, [0xb56d6fa3800][0xb56d7355000 50] Android_Low, [0xb56d6fa39c0][0xb56d7370000 50] Android_Mid, [0xb56d6fa7c40][0xb56d7375000 50] Android_High, [0xb56d6fa9300][0xb56d7377800 50] Android_Default, [0xb56d6fa5240][0xb56d737a000 50] Android_Adreno4xx, [0xb56d6fa6900][0xb56d737c800 50] Android_Adreno5xx_Low, [0xb56d6fa9f40][0xb56d7362800 50] Android_Adreno5xx, [0xb56d6fadac0][0xb56d7380000 50] Android_Adreno6xx, [0xb56d6fac780][0xb56d7385000 50] Android_Adreno6xx_Vulkan, [0xb56d6fa3d40][0xb56d7387800 50] Android_Adreno7xx, [0xb56d6fabd00][0xb56d738a000 50] Android_Adreno7xx_Vulkan, [0xb56d6faab80][0xb56d738c800 50] Android_Mali_T6xx, [0xb56d6fa3640][0xb56d7372800 50] Android_Mali_T7xx, [0xb56d6faa640][0xb56d7390000 50] Android_Mali_T8xx, [0xb56d6fa5780][0xb56d7395000 50] Android_Mali_G71, [0xb56d6fa5080][0xb56d7397800 50] Android_Mali_G72, [0xb56d6fac940][0xb56d739a000 50] Android_Mali_G72_Vulkan, [0xb56d6fab600][0xb56d739c800 50] Android_Mali_G76, [0xb56d6fa2680][0xb56d7382800 50] Android_Mali_G76_Vulkan, [0xb56d6fade40][0xb56d73a0000 50] Android_Mali_G77, [0xb56d6facb00][0xb56d73a5000 50] Android_Mali_G77_Vulkan, [0xb56d6fa4280][0xb56d73a7800 50] Android_Mali_G78, [0xb56d6faea80][0xb56d73aa000 50] Android_Mali_G78_Vulkan, [0xb56d6fa5b00][0xb56d73ac800 50] Android_Mali_G710, [0xb56d6fa8c00][0xb56d7392800 50] Android_Mali_G710_Vulkan, [0xb56d6fae700][0xb56d73b0000 50] Android_Xclipse_920, [0xb56d6fae1c0][0xb56d73b5000 50] Android_Xclipse_920_Vulkan, [0xb56d6fabec0][0xb56d73b7800 50] Android_Vulkan_SM5, [0xb56d6fa7700][0xb56d73ba000 50] Android_PowerVR_G6xxx, [0xb56d6fab7c0][0xb56d73bc800 50] Android_PowerVR_GT7xxx, [0xb56d6fad900][0xb56d73a2800 50] Android_PowerVR_GE8xxx, [0xb56d6fafc00][0xb56d73c0000 50] Android_PowerVR_GM9xxx, [0xb56d6faf340][0xb56d73c5000 50] Android_PowerVR_GM9xxx_Vulkan, [0xb56d73d0000][0xb56d73c7800 50] Android_TegraK1, [0xb56d73d2300][0xb56d73ca000 50] Android_Unknown_Vulkan, [0xb56d73d2140][0xb56d73cc800 50] Oculus_Quest, [0xb56d73d1f80][0xb56d73b2800 50] Oculus_Quest2, [0xb56d73d1dc0][0xb56d73e0000 50] HoloLens,
[2022.11.03-23.04.11:840][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="LinuxEditor"
[2022.11.03-23.04.11:863][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2022.11.03-23.04.17:008][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2022.11.03-23.04.17:008][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2022.11.03-23.04.17:008][ 0]LogMeshReduction: No automatic mesh merging module available
[2022.11.03-23.04.17:008][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2022.11.03-23.04.17:008][ 0]LogMeshMerging: No automatic mesh merging module available
[2022.11.03-23.04.17:008][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2022.11.03-23.04.19:756][ 0]LogNetVersion: DemoProject 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 521586138)
[2022.11.03-23.04.22:339][ 0]LogSlate: Border
[2022.11.03-23.04.22:339][ 0]LogSlate: BreadcrumbButton
[2022.11.03-23.04.22:339][ 0]LogSlate: Default
[2022.11.03-23.04.22:339][ 0]LogSlate: Icons.Save
[2022.11.03-23.04.22:339][ 0]LogSlate: Icons.Toolbar.Settings
[2022.11.03-23.04.22:339][ 0]LogSlate: ListView
[2022.11.03-23.04.22:339][ 0]LogSlate: SoftwareCursor_CardinalCross
[2022.11.03-23.04.22:340][ 0]LogSlate: SoftwareCursor_Grab
[2022.11.03-23.04.22:340][ 0]LogSlate: TableView.DarkRow
[2022.11.03-23.04.22:340][ 0]LogSlate: TableView.Row
[2022.11.03-23.04.22:340][ 0]LogSlate: TreeView
[2022.11.03-23.04.24:719][ 0]SourceControl: Source control is disabled
[2022.11.03-23.04.24:754][ 0]SourceControl: Source control is disabled
[2022.11.03-23.04.24:754][ 0]SourceControl: Source control is disabled
[2022.11.03-23.04.24:910][ 0]LogUObjectArray: 20590 objects as part of root set at end of initial load.
[2022.11.03-23.04.24:910][ 0]LogUObjectAllocator: 5584992 out of 0 bytes used by permanent object pool.
[2022.11.03-23.04.24:910][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2022.11.03-23.04.26:586][ 0]LogHAL: Linux SourceCodeAccessSettings: NullSourceCodeAccessor
[2022.11.03-23.04.59:972][ 0]LogPython: Using Python 3.9.7
[2022.11.03-23.05.01:895][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 229DE6D9278247119D84EC7727A9F081 | Instance: 8F4C899510674310891599E5CBCC7800 (xmt-pc-1486553).
[2022.11.03-23.05.06:741][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2022.11.03-23.05.06:743][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2022.11.03-23.05.50:145][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.11.03-23.05.50:145][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.11.03-23.06.10:046][ 0]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.101 and deleted 0 file(s) with total size 0 MiB.
[2022.11.03-23.06.10:046][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2022.11.03-23.06.17:138][ 0]SourceControl: Source control is disabled
[2022.11.03-23.06.38:900][ 0]LogUProjectInfo: Found projects:
[2022.11.03-23.06.42:006][ 0]LogUnixPlatformFile: Warning: Cannot determine whether '/home/xmt/.steampath' is a directory - d_type not supported and stat() failed with errno=2 (No such file or directory)
[2022.11.03-23.06.58:833][ 0]LogCollectionManager: Loaded 0 collections in 0.002499 seconds
[2022.11.03-23.07.03:391][ 0]LogFileCache: Scanning file cache for directory '/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Collections/' took 0.00s
[2022.11.03-23.07.03:391][ 0]LogFileCache: Scanning file cache for directory '/home/xmt/Documents/Unreal Projects/DemoProject/Content/Developers/xmt/Collections/' took 0.00s
[2022.11.03-23.07.03:391][ 0]LogFileCache: Scanning file cache for directory '/home/xmt/Documents/Unreal Projects/DemoProject/Content/Collections/' took 0.00s
[2022.11.03-23.07.03:391][ 0]LogEngine: Initializing Engine...
[2022.11.03-23.07.03:404][ 0]LogStylusInput: Initializing StylusInput subsystem.
[2022.11.03-23.07.03:404][ 0]LogStylusInput: StylusInput not supported on this platform.
[2022.11.03-23.07.03:404][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2022.11.03-23.07.03:750][ 0]LogInit: Initializing FReadOnlyCVARCache
[2022.11.03-23.07.03:751][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.03-23.07.04:352][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.03-23.07.07:587][ 0]LogAIModule: Creating AISystem for world Untitled
[2022.11.03-23.07.07:594][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2022.11.03-23.07.07:594][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2022.11.03-23.07.07:594][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2022.11.03-23.07.07:594][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2022.11.03-23.07.07:595][ 0]LogAudio: Display: Audio Device Manager Initialized
[2022.11.03-23.07.07:595][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2022.11.03-23.07.07:595][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.03-23.07.07:595][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.03-23.07.07:595][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.03-23.07.07:595][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.03-23.07.07:595][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.03-23.07.07:595][ 0]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.03-23.07.07:595][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.03-23.07.07:595][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.03-23.07.07:596][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.03-23.07.07:596][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.03-23.07.07:596][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.03-23.07.07:605][ 0]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.03-23.07.07:605][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.03-23.07.07:845][ 0]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.03-23.07.07:847][ 0]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.03-23.07.07:847][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.03-23.07.07:855][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.03-23.07.07:855][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.03-23.07.07:858][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=1
[2022.11.03-23.07.07:859][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2022.11.03-23.07.07:859][ 0]LogInit: FAudioDevice initialized.
[2022.11.03-23.07.07:859][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2022.11.03-23.07.07:860][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2022.11.03-23.07.07:860][ 0]LogInit: Texture streaming: Enabled
[2022.11.03-23.07.07:894][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0
[2022.11.03-23.07.07:920][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2022.11.03-23.07.07:920][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={AABC293F-4BE4-4B29-9C42-E6E6718648B2}
[2022.11.03-23.07.10:640][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2022.11.03-23.07.10:659][ 0]LogInit: Transaction tracking system initialized
[2022.11.03-23.07.18:305][ 0]BlueprintLog: New page: Editor Load
[2022.11.03-23.07.37:279][ 0]LocalizationService: Localization service is disabled
[2022.11.03-23.07.41:004][ 0]TimingProfiler: Initialize
[2022.11.03-23.07.41:004][ 0]TimingProfiler: OnSessionChanged
[2022.11.03-23.07.41:004][ 0]LoadingProfiler: Initialize
[2022.11.03-23.07.41:005][ 0]LoadingProfiler: OnSessionChanged
[2022.11.03-23.07.41:005][ 0]NetworkingProfiler: Initialize
[2022.11.03-23.07.41:005][ 0]NetworkingProfiler: OnSessionChanged
[2022.11.03-23.07.41:005][ 0]MemoryProfiler: Initialize
[2022.11.03-23.07.41:005][ 0]MemoryProfiler: OnSessionChanged
[2022.11.03-23.08.04:886][ 0]LogFileCache: Scanning file cache for directory '/home/xmt/Documents/Unreal Projects/DemoProject/Content/' took 0.00s
[2022.11.03-23.08.04:886][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2022.11.03-23.08.22:355][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2022.11.03-23.08.22:364][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 295.898
[2022.11.03-23.08.22:364][ 0]Cmd: MAP LOAD FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2022.11.03-23.08.22:364][ 0]LightingResults: New page: Lighting Build
[2022.11.03-23.08.23:072][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2022.11.03-23.08.23:072][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.03-23.08.23:072][ 0]MapCheck: New page: Map Check
[2022.11.03-23.08.23:072][ 0]LightingResults: New page: Lighting Build
[2022.11.03-23.08.23:085][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.03-23.08.23:087][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
[2022.11.03-23.08.23:293][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Minimal_Default'.
[2022.11.03-23.08.23:293][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.03-23.08.23:294][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.03-23.08.23:294][ 0]LogAIModule: Creating AISystem for world Minimal_Default
[2022.11.03-23.08.23:298][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2022.11.03-23.08.23:312][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
[2022.11.03-23.08.23:312][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2022.11.03-23.08.23:312][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.073ms to complete.
[2022.11.03-23.08.23:312][ 0]LogFileHelpers: Loading map 'Minimal_Default' took 0.949
[2022.11.03-23.08.24:107][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 297.641
[2022.11.03-23.08.24:107][ 0]LogShaderCompilers: Display: ================================================
[2022.11.03-23.08.24:107][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.11.03-23.08.24:107][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2022.11.03-23.08.24:107][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2022.11.03-23.08.24:107][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 2406.40 MB (2.35 GB) budget. Usage: 0.00%
[2022.11.03-23.08.24:107][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.11.03-23.08.24:107][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
[2022.11.03-23.08.24:107][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
[2022.11.03-23.08.24:107][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2022.11.03-23.08.24:107][ 0]LogShaderCompilers: Display: ================================================
[2022.11.03-23.08.24:884][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.03-23.08.24:890][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.03-23.08.24:897][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.03-23.08.24:904][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.03-23.08.25:742][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2022.11.03-23.08.25:742][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.03-23.08.25:743][ 0]LogFeaturePack: Error: Error in Feature pack /media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4
[2022.11.03-23.08.25:743][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2022.11.03-23.08.25:743][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.03-23.08.25:743][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2022.11.03-23.08.25:743][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.03-23.08.25:743][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2022.11.03-23.08.25:743][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.03-23.08.25:744][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2022.11.03-23.08.25:744][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.03-23.08.25:744][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2022.11.03-23.08.25:744][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.03-23.08.25:745][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2022.11.03-23.08.25:745][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.03-23.08.25:745][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2022.11.03-23.08.25:745][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.03-23.08.25:745][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2022.11.03-23.08.25:745][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.03-23.08.25:746][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2022.11.03-23.08.25:746][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.03-23.08.27:264][ 0]LogVulkanRHI: Display: Requested PixelFormat 18 not supported by this swapchain! Falling back to supported swapchain format...
[2022.11.03-23.08.27:265][ 0]LogVulkanRHI: Display: Queue Family 0: Supports Present
[2022.11.03-23.08.27:265][ 0]LogVulkanRHI: Display: Queue Family 0: Supports Present
[2022.11.03-23.08.27:265][ 0]LogVulkanRHI: Display: Found 4 Surface present modes:
[2022.11.03-23.08.27:265][ 0]LogVulkanRHI: Display: - VK_PRESENT_MODE_IMMEDIATE_KHR (0)
[2022.11.03-23.08.27:265][ 0]LogVulkanRHI: Display: - VK_PRESENT_MODE_MAILBOX_KHR (1)
[2022.11.03-23.08.27:265][ 0]LogVulkanRHI: Display: - VK_PRESENT_MODE_FIFO_KHR (2)
[2022.11.03-23.08.27:265][ 0]LogVulkanRHI: Display: - VK_PRESENT_MODE_FIFO_RELAXED_KHR (3)
[2022.11.03-23.08.27:265][ 0]LogVulkanRHI: Display: Selected VkPresentModeKHR mode 1
[2022.11.03-23.08.27:265][ 0]LogVulkanRHI: Creating new VK swapchain with present mode 1, format 44, color space 0, num images 3
[2022.11.03-23.08.27:985][ 0]LogLoad: (Engine Initialization) Total time: 301.52 seconds
[2022.11.03-23.08.27:985][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2022.11.03-23.08.27:999][ 0]LogSlate: Took 0.000197 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2022.11.03-23.08.28:004][ 0]LogSlate: Took 0.000153 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2022.11.03-23.08.28:006][ 0]LogSlate: Took 0.000137 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2022.11.03-23.08.28:008][ 0]LogSlate: Took 0.000140 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2022.11.03-23.08.28:009][ 0]LogSlate: Took 0.000082 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2022.11.03-23.08.28:080][ 0]LogViewport: Scene viewport resized to 1526x592, mode Windowed.
[2022.11.03-23.08.28:254][ 0]LogAssetRegistry: Asset discovery search completed in 256.8879 seconds
[2022.11.03-23.08.28:267][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects)
[2022.11.03-23.08.28:309][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2022.11.03-23.08.28:635][ 1]LogSlate: Took 0.000149 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2022.11.03-23.08.28:711][ 2]LogSlate: Took 0.000074 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2022.11.03-23.08.40:132][678]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
[2022.11.03-23.08.40:220][678]LogAssetEditorSubsystem: Opening Asset editor for World /Game/NewDemoLevel.NewDemoLevel
[2022.11.03-23.08.40:220][678]Cmd: MAP LOAD FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/NewDemoLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2022.11.03-23.08.40:220][678]LightingResults: New page: Lighting Build
[2022.11.03-23.08.40:220][678]LoadErrors: New page: Loading map: NewDemoLevel.umap
[2022.11.03-23.08.40:222][678]LogWorld: UWorld::CleanupWorld for Minimal_Default, bSessionEnded=true, bCleanupResources=true
[2022.11.03-23.08.40:222][678]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.03-23.08.40:222][678]MapCheck: New page: Map Check
[2022.11.03-23.08.40:222][678]LightingResults: New page: Lighting Build
[2022.11.03-23.08.40:234][678]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.03-23.08.40:237][678]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms
[2022.11.03-23.08.40:240][678]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.03-23.08.40:240][678]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.03-23.08.40:253][678]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms
[2022.11.03-23.08.40:263][678]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
[2022.11.03-23.08.40:267][678]LogAudio: Display: Audio Device (ID: 1) registered with world 'NewDemoLevel'.
[2022.11.03-23.08.40:267][678]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.03-23.08.40:267][678]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.03-23.08.40:268][678]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.03-23.08.40:269][678]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2022.11.03-23.08.40:284][678]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
[2022.11.03-23.08.40:507][678]Cmd: MAP CHECKDEP NOCLEARLOG
[2022.11.03-23.08.40:510][678]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 2.697ms to complete.
[2022.11.03-23.08.40:510][678]LogFileHelpers: Loading map 'NewDemoLevel' took 0.290
[2022.11.03-23.11.08:210][424]LogEditorViewport: Clicking Background
[2022.11.03-23.11.18:031][994]Cmd: BRUSH ADD SELECTNEWBRUSH
[2022.11.03-23.11.19:381][ 72]Cmd: DELETE
[2022.11.03-23.11.19:381][ 72]Cmd: ACTOR DELETE
[2022.11.03-23.11.19:387][ 72]LogEditorActor: Deleted Actor: Brush
[2022.11.03-23.11.19:404][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2022.11.03-23.11.19:438][ 72]LogEditorActor: Deleted 1 Actors (0.056 secs)
[2022.11.03-23.11.48:210][745]LogMaterial: Display: Missing cached shadermap for M_Ground_Grass in VULKAN_SM5, Default, SM5 (DDC key hash: 8D29F5E88BCA7C059CB7698731150DB220FD705D), compiling.
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: ================================================
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: Total job queries 25, among them cache hits 0 (0.00%)
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: Tracking 1 distinct input hashes that result in 1 distinct outputs (100.00%)
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 2406.40 MB (2.35 GB) budget. Usage: 0.00%
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: Shaders Compiled: 25
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: Jobs assigned 25, completed 1 (4.00%)
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 0.09 s
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: Job execution time: average 2.47 s, max 2.47 s
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: Job life time (pending + execution): average 2.57 s, max 2.57
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.57 s
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: Jobs were issued in 13 batches (only local compilation was used), average 1.92 jobs/batch
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: Average processing rate: 0.39 jobs/sec
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: Effective parallelization: 0.36 (times faster than compiling all shaders on one thread). Compare with number of workers: 24
[2022.11.03-23.11.51:005][881]LogShaderCompilers: Display: Top 1 most expensive shader types by average time:
[2022.11.03-23.11.51:006][881]LogShaderCompilers: Display: FDebugViewModeVS (compiled 1 times, average 0.94 sec, max 0.94 sec, min 0.94 sec)
[2022.11.03-23.11.51:006][881]LogShaderCompilers: Display: Top 1 shader types by total compile time:
[2022.11.03-23.11.51:006][881]LogShaderCompilers: Display: FDebugViewModeVS - 100.00% of total time (compiled 1 times, average 0.94 sec, max 0.94 sec, min 0.94 sec)
[2022.11.03-23.11.51:006][881]LogShaderCompilers: Display: ================================================
[2022.11.03-23.11.52:449][945]Cmd: TRANSACTION UNDO
[2022.11.03-23.11.52:449][945]LogEditorTransaction: Undo Create Actors
[2022.11.03-23.11.52:493][945]LogPhysics: Warning: UBodySetup::GetCookInfo: Triangle data from '/Game/NewDemoLevel.NewDemoLevel:PersistentLevel.ModelComponent_71' invalid (48 verts, 0 indices).
[2022.11.03-23.11.57:201][166]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/NewDemoLevel" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/NewDemoLevel.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2022.11.03-23.11.57:217][166]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
[2022.11.03-23.11.57:235][166]LogPackageLocalizationCache: Processed 29 localized package path(s) for 1 prioritized culture(s) in 0.016787 seconds
[2022.11.03-23.11.57:243][166]LogSavePackage: Moving output files for package: /Game/NewDemoLevel
[2022.11.03-23.11.57:244][166]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel02F4BCB932C948D28D79E3C6853EA29F.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/NewDemoLevel.umap'
[2022.11.03-23.11.57:259][166]AssetCheck: New page: Asset Save: NewDemoLevel
[2022.11.03-23.11.57:259][166]LogContentValidation: Display: Validating World /Game/NewDemoLevel.NewDemoLevel
[2022.11.03-23.12.25:040][740]Cmd: BRUSH ADD SELECTNEWBRUSH
[2022.11.03-23.12.25:075][740]LogMaterial: Display: Missing cached shadermap for M_Ground_Moss in VULKAN_SM5, Default, SM5 (DDC key hash: 53775D5875C6804F7CDFFFC62F3FA44A94D9920F), compiling.
[2022.11.03-23.14.38:407][678]Cmd: TRANSACTION UNDO
[2022.11.03-23.14.38:407][678]LogEditorTransaction: Undo Move Elements
[2022.11.03-23.19.49:646][ 58]Cmd: BRUSH ADD SELECTNEWBRUSH
[2022.11.03-23.19.49:800][ 58]LogMaterial: Display: Missing cached shadermap for M_CobbleStone_Pebble in VULKAN_SM5, Default, SM5 (DDC key hash: E888326A0A7F26C7B670619201836A619CA706AF), compiling.
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: ================================================
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Total job queries 75, among them cache hits 0 (0.00%)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Tracking 51 distinct input hashes that result in 38 distinct outputs (74.51%)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: RAM used: 0.21 MB (0.00 GB) of 2406.40 MB (2.35 GB) budget. Usage: 0.01%
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Shaders Compiled: 75
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Jobs assigned 75, completed 51 (68.00%)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Average time worker was idle: 229.55 s
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 1.18 s
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Job execution time: average 2.28 s, max 3.28 s
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Job life time (pending + execution): average 2.39 s, max 3.37
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 6.81 s
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Jobs were issued in 51 batches (only local compilation was used), average 1.47 jobs/batch
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Average processing rate: 7.49 jobs/sec
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Effective parallelization: 7.05 (times faster than compiling all shaders on one thread). Compare with number of workers: 24
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyLQ (compiled 2 times, average 1.11 sec, max 1.28 sec, min 0.94 sec)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 1.04 sec, max 1.09 sec, min 0.99 sec)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 2 times, average 1.04 sec, max 1.25 sec, min 0.82 sec)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: FLumenCardVS (compiled 2 times, average 1.02 sec, max 1.18 sec, min 0.86 sec)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 2 times, average 1.01 sec, max 1.05 sec, min 0.98 sec)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: FDebugViewModePS - 6.08% of total time (compiled 3 times, average 0.97 sec, max 1.03 sec, min 0.89 sec)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyLQ - 4.62% of total time (compiled 2 times, average 1.11 sec, max 1.28 sec, min 0.94 sec)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 4.34% of total time (compiled 2 times, average 1.04 sec, max 1.09 sec, min 0.99 sec)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ - 4.32% of total time (compiled 2 times, average 1.04 sec, max 1.25 sec, min 0.82 sec)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: FLumenCardVS - 4.27% of total time (compiled 2 times, average 1.02 sec, max 1.18 sec, min 0.86 sec)
[2022.11.03-23.19.51:233][125]LogShaderCompilers: Display: ================================================
[2022.11.03-23.22.13:077][487]Cmd: TRANSACTION UNDO
[2022.11.03-23.22.13:077][487]LogEditorTransaction: Undo Move Elements
[2022.11.03-23.24.50:583][756]LogEditorViewport: Clicking Background
[2022.11.03-23.27.22:861][328]Cmd: POLY SELECT ADJACENT ALL
[2022.11.03-23.27.51:926][ 8]LogMaterial: Display: Missing cached shadermap for M_Brick_Clay_Beveled in VULKAN_SM5, Default, SM5 (DDC key hash: 88D40A7C692F1A4DE195CFED86A93F0C381874A5), compiling.
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: ================================================
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: Total job queries 100, among them cache hits 0 (0.00%)
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: Tracking 76 distinct input hashes that result in 53 distinct outputs (69.74%)
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: RAM used: 0.29 MB (0.00 GB) of 2406.40 MB (2.35 GB) budget. Usage: 0.01%
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: Shaders Compiled: 100
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: Jobs assigned 100, completed 76 (76.00%)
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: Average time worker was idle: 310.98 s
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 1.18 s
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: Job execution time: average 2.20 s, max 3.28 s
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: Job life time (pending + execution): average 2.28 s, max 3.37
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 9.17 s
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: Jobs were issued in 64 batches (only local compilation was used), average 1.56 jobs/batch
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: Average processing rate: 8.29 jobs/sec
[2022.11.03-23.27.53:359][ 85]LogShaderCompilers: Display: Effective parallelization: 7.58 (times faster than compiling all shaders on one thread). Compare with number of workers: 24
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyLQ (compiled 4 times, average 1.02 sec, max 1.28 sec, min 0.91 sec)
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: FLumenCardVS (compiled 3 times, average 0.99 sec, max 1.18 sec, min 0.86 sec)
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.99 sec, max 1.25 sec, min 0.82 sec)
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 3 times, average 0.97 sec, max 1.12 sec, min 0.81 sec)
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: FDebugViewModePS (compiled 3 times, average 0.97 sec, max 1.03 sec, min 0.89 sec)
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyLQ - 5.85% of total time (compiled 4 times, average 1.02 sec, max 1.28 sec, min 0.91 sec)
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: FLumenCardVS - 4.27% of total time (compiled 3 times, average 0.99 sec, max 1.18 sec, min 0.86 sec)
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ - 4.27% of total time (compiled 3 times, average 0.99 sec, max 1.25 sec, min 0.82 sec)
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 4.21% of total time (compiled 3 times, average 0.97 sec, max 1.12 sec, min 0.81 sec)
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: FDebugViewModePS - 4.21% of total time (compiled 3 times, average 0.97 sec, max 1.03 sec, min 0.89 sec)
[2022.11.03-23.27.53:360][ 85]LogShaderCompilers: Display: ================================================
[2022.11.03-23.28.04:016][669]LogMaterial: Display: Missing cached shadermap for M_Concrete_Grime in VULKAN_SM5, Default, SM5 (DDC key hash: 7E1BF8F2F2C4AED799232636FF565B774C0C880C), compiling.
[2022.11.03-23.28.15:988][298]LogMaterial: Display: Missing cached shadermap for M_Brick_Hewn_Stone in VULKAN_SM5, Default, SM5 (DDC key hash: 18015824AB40E4A931CEF4B025E7CA73EBA23C16), compiling.
[2022.11.03-23.28.44:157][798]LogMaterial: Display: Missing cached shadermap for M_CobbleStone_Smooth in VULKAN_SM5, Default, SM5 (DDC key hash: 47085917B3C58B124C996B1197A8E946386CAF0E), compiling.
[2022.11.03-23.28.58:875][599]Cmd: POLY SELECT ADJACENT ALL
[2022.11.03-23.29.12:192][361]Cmd: POLY SELECT ADJACENT ALL
[2022.11.03-23.29.30:308][322]LogEditorViewport: Clicking Background
[2022.11.03-23.30.33:471][620]Cmd: BRUSH ADD SELECTNEWBRUSH
[2022.11.03-23.32.50:873][605]Cmd: TRANSACTION UNDO
[2022.11.03-23.32.50:873][605]LogEditorTransaction: Undo Move Elements
[2022.11.03-23.34.42:888][ 63]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/NewDemoLevel" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/NewDemoLevel.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2022.11.03-23.34.42:915][ 63]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms
[2022.11.03-23.34.42:951][ 63]LogSavePackage: Moving output files for package: /Game/NewDemoLevel
[2022.11.03-23.34.42:951][ 63]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel4C4C64B5F5D54DA298C149BA664CA596.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/NewDemoLevel.umap'
[2022.11.03-23.34.42:986][ 63]AssetCheck: New page: Asset Save: NewDemoLevel
[2022.11.03-23.34.42:986][ 63]LogContentValidation: Display: Validating World /Game/NewDemoLevel.NewDemoLevel
[2022.11.03-23.34.52:140][578]LogEditorViewport: Clicking Background
[2022.11.03-23.35.55:075][156]LogCore: Error: appError called: Assertion failed: !EnumHasAnyFlags(StencilAccess, AnyCopy) [File:./Runtime/VulkanRHI/Private/VulkanBarriers.cpp] [Line: 439]
Only the Stencil being transitioned to Copy state, this is not supported.
[2022.11.03-23.35.55:223][156]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
[2022.11.03-23.35.55:223][156]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003
[2022.11.03-23.35.55:223][156]LogCore: Assertion failed: !EnumHasAnyFlags(StencilAccess, AnyCopy) [File:./Runtime/VulkanRHI/Private/VulkanBarriers.cpp] [Line: 439]
Only the Stencil being transitioned to Copy state, this is not supported.
0x00007f5140192369 libUnrealEditor-VulkanRHI.so!GetDepthStencilStageAndAccessFlags(ERHIAccess, ERHIAccess, unsigned int&, unsigned int&, VkImageLayout&, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanBarriers.cpp:439]
0x00007f5140191a72 libUnrealEditor-VulkanRHI.so!FVulkanDynamicRHI::RHICreateTransition(FRHITransition*, FRHITransitionCreateInfo const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanBarriers.cpp:800]
0x00007f52dff5cd5a libUnrealEditor-RenderCore.so!FRDGBarrierBatchBegin::CreateTransition() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderGraphPass.cpp:162]
0x00007f52dfeaa6bf libUnrealEditor-RenderCore.so!FRDGBuilder::CreatePassBarriers() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderGraphBuilder.cpp:2550]
0x00007f52e6ac5176 libUnrealEditor-Core.so!TGraphTask<TFunctionGraphTaskImpl<void (ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&), (ESubsequentsMode::Type)0> >::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:975]
0x00007f52e6510b58 libUnrealEditor-Core.so!void LowLevelTasks::FTask::Init<FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::'lambda'()>(char16_t const*, LowLevelTasks::ETaskPriority, FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::'lambda'()&&, bool)::'lambda'(bool)::operator()(bool) const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/Fundamental/Task.h:350]
0x00007f52e651063f libUnrealEditor-Core.so!LowLevelTasks::TTaskDelegate<void (bool), 48u>::TTaskDelegateImpl<void LowLevelTasks::FTask::Init<FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::'lambda'()>(char16_t const*, LowLevelTasks::ETaskPriority, FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::'lambda'()&&, bool)::'lambda'(bool), false>::CallAndMove(LowLevelTasks::TTaskDelegate<void (bool), 48u>&, void*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/Fundamental/TaskDelegate.h:171]
0x00007f52e64f6a66 libUnrealEditor-Core.so!bool LowLevelTasks::FScheduler::TryExecuteTaskFrom<&(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue::DequeueGlobal(bool, bool)), false>(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, LowLevelTasks::TLocalQueueRegistry<1024u>::FOutOfWork&, bool, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:278]
0x00007f52e64bddf2 libUnrealEditor-Core.so!LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::FSleepEvent*, LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:320]
0x00007f52e66bbbfe libUnrealEditor-Core.so!FThreadImpl::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/Thread.cpp:66]
0x00007f52e667cd27 libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
0x00007f52e65daf83 libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
0x00007f52e7222609 libpthread.so.0!UnknownFunction(0x8608)
0x00007f52dbf79133 libc.so.6!clone(+0x42)
[2022.11.03-23.35.55:264][156]LogExit: Executing StaticShutdownAfterError
[2022.11.05-02.24.48:965][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2022.11.05-02.24.48:965][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2022.11.05-02.24.48:965][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2022.11.05-02.24.48:965][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2022.11.05-02.24.48:965][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2022.11.05-02.24.48:965][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2022.11.05-02.24.48:965][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2022.11.05-02.24.48:965][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2022.11.05-02.24.48:965][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2022.11.05-02.24.48:965][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2022.11.05-02.24.48:965][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2022.11.05-02.24.48:965][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2022.11.05-02.24.48:965][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2022.11.05-02.24.48:965][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2022.11.05-02.24.48:965][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2022.11.05-02.24.48:965][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
[2022.11.05-02.24.48:965][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
[2022.11.05-02.24.48:965][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2022.11.05-02.24.48:966][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2022.11.05-02.24.48:967][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2022.11.05-02.24.48:967][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2022.11.05-02.24.48:967][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2022.11.05-02.24.48:967][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2022.11.05-02.24.48:967][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2022.11.05-02.24.48:967][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2022.11.05-02.24.48:967][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2022.11.05-02.24.48:967][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2022.11.05-02.24.48:967][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2022.11.05-02.24.48:967][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2022.11.05-02.24.48:967][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
[2022.11.05-02.24.48:967][ 0]LogLinux: Selected Device Profile: [LinuxEditor]
[2022.11.05-02.24.48:967][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [LinuxEditor]
[2022.11.05-02.24.48:968][ 0]LogHAL: Display: Platform has ~ 47 GB [50387222528 / 68719476736 / 47], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2022.11.05-02.24.48:968][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Linux]
[2022.11.05-02.24.48:968][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2022.11.05-02.24.48:968][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2022.11.05-02.24.48:968][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2022.11.05-02.24.48:968][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Config/LinuxEditor/Editor.ini]
[2022.11.05-02.24.48:968][ 0]LogInit: Unix hardware info:
[2022.11.05-02.24.48:968][ 0]LogInit: - we are not the first instance of this executable
[2022.11.05-02.24.48:968][ 0]LogInit: - this process' id (pid) is 167599, parent process' id (ppid) is 1
[2022.11.05-02.24.48:968][ 0]LogInit: - we are not running under debugger
[2022.11.05-02.24.48:968][ 0]LogInit: - machine network name is 'xmt-pc'
[2022.11.05-02.24.48:968][ 0]LogInit: - user name is 'xmt' (xmt)
[2022.11.05-02.24.48:968][ 0]LogInit: - we're logged in locally
[2022.11.05-02.24.48:968][ 0]LogInit: - we're running with rendering
[2022.11.05-02.24.48:968][ 0]LogInit: - CPU: GenuineIntel 'Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz' (signature: 0x306F2)
[2022.11.05-02.24.48:968][ 0]LogInit: - Number of physical cores available for the process: 48
[2022.11.05-02.24.48:968][ 0]LogInit: - Number of logical cores available for the process: 48
[2022.11.05-02.24.48:968][ 0]LogInit: - Cache line size: 64
[2022.11.05-02.24.48:968][ 0]LogInit: - GPU Info. Card0 PCI-id: 0x1002-0x73ff
[2022.11.05-02.24.48:968][ 0]LogInit: - Memory allocator used: Mimalloc
[2022.11.05-02.24.48:968][ 0]LogInit: - This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
[2022.11.05-02.24.48:968][ 0]LogInit: - This is an internal build.
[2022.11.05-02.24.48:968][ 0]LogCore: Benchmarking clocks:
[2022.11.05-02.24.48:968][ 0]LogCore: - CLOCK_MONOTONIC (id=1) can sustain 36338705 (36339K, 36M) calls per second without zero deltas.
[2022.11.05-02.24.48:968][ 0]LogCore: - CLOCK_MONOTONIC_RAW (id=4) can sustain 35879166 (35879K, 36M) calls per second without zero deltas.
[2022.11.05-02.24.48:968][ 0]LogCore: - CLOCK_MONOTONIC_COARSE (id=6) can sustain 94696270 (94696K, 95M) calls per second with 99.999725% zero deltas.
[2022.11.05-02.24.48:968][ 0]LogCore: Selected clock_id 1 (CLOCK_MONOTONIC) since it is the fastest support clock without zero deltas.
[2022.11.05-02.24.48:968][ 0]LogInit: Unix-specific commandline switches:
[2022.11.05-02.24.48:968][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2022.11.05-02.24.48:968][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2022.11.05-02.24.48:968][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2022.11.05-02.24.48:968][ 0]LogInit: -filemapcachesize=NUMBER - set the size for case-sensitive file mapping cache
[2022.11.05-02.24.48:968][ 0]LogInit: -useksm - uses kernel same-page mapping (KSM) for mapped memory (OFF)
[2022.11.05-02.24.48:968][ 0]LogInit: -ksmmergeall - marks all mmap'd memory pages suitable for KSM (OFF)
[2022.11.05-02.24.48:968][ 0]LogInit: -preloadmodulesymbols - Loads the main module symbols file into memory (OFF)
[2022.11.05-02.24.48:968][ 0]LogInit: -sigdfl=SIGNAL - Allows a specific signal to be set to its default handler rather then ignoring the signal
[2022.11.05-02.24.48:968][ 0]LogInit: -crashhandlerstacksize - Allows setting crash handler stack sizes (204800)
[2022.11.05-02.24.48:968][ 0]LogInit: -noexclusivelockonwrite - disables marking files created by the engine as exclusive locked while the engine has them opened
[2022.11.05-02.24.48:968][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2022.11.05-02.24.48:968][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2022.11.05-02.24.48:968][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2022.11.05-02.24.48:968][ 0]LogInit: - Physical RAM available (not considering process quota): 47 GB (48053 MB, 49206272 KB, 50387222528 bytes)
[2022.11.05-02.24.48:968][ 0]LogInit: - VirtualMemoryAllocator pools will grow at scale 1.4
[2022.11.05-02.24.48:968][ 0]LogInit: - MemoryRangeDecommit() will be a no-op (re-run with -vmapoolevict to change)
[2022.11.05-02.24.48:968][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2022.11.05-02.24.51:069][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2022.11.05-02.24.51:101][ 0]LogInit: Using OS detected language (en-AU).
[2022.11.05-02.24.51:101][ 0]LogInit: Using OS detected locale (en-AU).
[2022.11.05-02.24.51:102][ 0]LogTextLocalizationManager: No specific localization for 'en-AU' exists, so 'en' will be used for the language.
[2022.11.05-02.24.51:409][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2022.11.05-02.24.51:409][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2022.11.05-02.24.53:445][ 0]LogInit: Using SDL_WINDOW_VULKAN
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: - Found 7 instance layers
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_LAYER_LUNARG_standard_validation
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_LAYER_MESA_device_select
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_LAYER_MESA_overlay
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_LAYER_VALVE_steam_fossilize_32
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_LAYER_VALVE_steam_fossilize_64
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_LAYER_VALVE_steam_overlay_32
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_LAYER_VALVE_steam_overlay_64
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: - Found 18 instance extensions
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_EXT_acquire_xlib_display
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_EXT_debug_report
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_EXT_debug_utils
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_EXT_direct_mode_display
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_EXT_display_surface_counter
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_KHR_device_group_creation
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_KHR_display
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_KHR_external_fence_capabilities
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_KHR_external_memory_capabilities
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_KHR_external_semaphore_capabilities
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_KHR_get_display_properties2
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_KHR_get_physical_device_properties2
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_KHR_get_surface_capabilities2
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_KHR_surface
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_KHR_surface_protected_capabilities
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_KHR_wayland_surface
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_KHR_xcb_surface
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_KHR_xlib_surface
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: Not using instance layers
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: Using instance extensions
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_KHR_surface
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_KHR_xlib_surface
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_KHR_external_memory_capabilities
[2022.11.05-02.24.53:495][ 0]LogVulkanRHI: Display: * VK_KHR_get_physical_device_properties2
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: Found 2 device(s)
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: Device 0: AMD RADV DIMGREY_CAVEFISH
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - API 1.2.182(0x4020b6) Driver 0x5402006 VendorId 0x1002
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - DeviceID 0x73ff Type Discrete GPU
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Max Descriptor Sets Bound 32 Timestamps 1
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Device Properties driverName: radv
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Device Properties driverInfo: Mesa 21.2.6
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device layer VK_LAYER_MESA_device_select
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_buffer_marker
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_device_coherent_memory
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_draw_indirect_count
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_gcn_shader
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_gpu_shader_half_float
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_gpu_shader_int16
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_memory_overallocation_behavior
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_mixed_attachment_samples
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_ballot
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_core_properties
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_core_properties2
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_explicit_vertex_parameter
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_fragment_mask
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_image_load_store_lod
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_info
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_trinary_minmax
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_texture_gather_bias_lod
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_4444_formats
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_buffer_device_address
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_calibrated_timestamps
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_color_write_enable
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_conditional_rendering
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_conservative_rasterization
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_custom_border_color
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_depth_clip_enable
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_depth_range_unrestricted
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_descriptor_indexing
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_discard_rectangles
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_display_control
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_extended_dynamic_state
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_extended_dynamic_state2
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_external_memory_dma_buf
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_external_memory_host
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_global_priority
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_global_priority_query
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_host_query_reset
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_image_drm_format_modifier
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_image_robustness
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_index_type_uint8
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_inline_uniform_block
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_line_rasterization
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_memory_budget
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_memory_priority
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_multi_draw
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_pci_bus_info
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_physical_device_drm
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_pipeline_creation_cache_control
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_pipeline_creation_feedback
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_post_depth_coverage
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_private_data
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_provoking_vertex
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_queue_family_foreign
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_robustness2
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_sampler_filter_minmax
[2022.11.05-02.24.53:525][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_scalar_block_layout
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_atomic_float
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_demote_to_helper_invocation
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_image_atomic_int64
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_stencil_export
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_subgroup_ballot
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_subgroup_vote
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_viewport_index_layer
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_subgroup_size_control
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_texel_buffer_alignment
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_transform_feedback
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_vertex_attribute_divisor
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_ycbcr_image_arrays
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_decorate_string
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_hlsl_functionality1
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_user_type
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_16bit_storage
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_8bit_storage
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_bind_memory2
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_buffer_device_address
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_copy_commands2
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_create_renderpass2
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_dedicated_allocation
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_deferred_host_operations
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_depth_stencil_resolve
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_descriptor_update_template
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_device_group
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_draw_indirect_count
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_driver_properties
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_fence
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_fence_fd
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_memory
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_memory_fd
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_semaphore
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_semaphore_fd
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_fragment_shading_rate
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_get_memory_requirements2
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_image_format_list
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_imageless_framebuffer
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_incremental_present
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance1
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance2
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance3
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_multiview
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_pipeline_executable_properties
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_push_descriptor
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_relaxed_block_layout
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_sampler_mirror_clamp_to_edge
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_sampler_ycbcr_conversion
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_separate_depth_stencil_layouts
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_atomic_int64
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_clock
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_draw_parameters
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_float16_int8
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_float_controls
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_non_semantic_info
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_subgroup_extended_types
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_subgroup_uniform_control_flow
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_terminate_invocation
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_spirv_1_4
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_storage_buffer_storage_class
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_swapchain
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_swapchain_mutable_format
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_timeline_semaphore
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_uniform_buffer_standard_layout
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_variable_pointers
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_vulkan_memory_model
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_workgroup_memory_explicit_layout
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_zero_initialize_workgroup_memory
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_NV_compute_shader_derivatives
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_VALVE_mutable_descriptor_type
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: Device 1: llvmpipe (LLVM 12.0.0, 256 bits)
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - API 1.1.182(0x4010b6) Driver 0x1 VendorId 0x10005
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - DeviceID 0x0 Type CPU
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Max Descriptor Sets Bound 8 Timestamps 1
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Device Properties driverName: llvmpipe
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Device Properties driverInfo: Mesa 21.2.6 (LLVM 12.0.0)
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device layer VK_LAYER_MESA_device_select
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_calibrated_timestamps
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_conditional_rendering
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_custom_border_color
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_extended_dynamic_state
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_extended_dynamic_state2
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_host_query_reset
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_index_type_uint8
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_line_rasterization
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_multi_draw
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_post_depth_coverage
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_private_data
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_provoking_vertex
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_sampler_filter_minmax
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_scalar_block_layout
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_separate_stencil_usage
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_stencil_export
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_viewport_index_layer
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_transform_feedback
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_vertex_attribute_divisor
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_vertex_input_dynamic_state
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_decorate_string
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_hlsl_functionality1
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_16bit_storage
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_8bit_storage
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_bind_memory2
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_buffer_device_address
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_copy_commands2
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_create_renderpass2
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_dedicated_allocation
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_descriptor_update_template
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_device_group
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_draw_indirect_count
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_driver_properties
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_fence
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_memory
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_semaphore
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_get_memory_requirements2
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_image_format_list
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_imageless_framebuffer
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_incremental_present
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance1
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance2
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance3
[2022.11.05-02.24.53:526][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_multiview
[2022.11.05-02.24.53:527][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_push_descriptor
[2022.11.05-02.24.53:527][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_relaxed_block_layout
[2022.11.05-02.24.53:527][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_sampler_mirror_clamp_to_edge
[2022.11.05-02.24.53:527][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_separate_depth_stencil_layouts
[2022.11.05-02.24.53:527][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_atomic_int64
[2022.11.05-02.24.53:527][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_draw_parameters
[2022.11.05-02.24.53:527][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_storage_buffer_storage_class
[2022.11.05-02.24.53:527][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_swapchain
[2022.11.05-02.24.53:527][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_uniform_buffer_standard_layout
[2022.11.05-02.24.53:527][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_variable_pointers
[2022.11.05-02.24.53:527][ 0]LogVulkanRHI: Display: Using Device 0: Geometry 1 BufferAtomic64 1 ImageAtomic64 1
[2022.11.05-02.24.53:527][ 0]LogVulkanRHI: Display: Found 2 Queue Families
[2022.11.05-02.24.53:527][ 0]LogVulkanRHI: Display: Initializing Queue Family 0: 1 queues Gfx Compute Xfer Sparse
[2022.11.05-02.24.53:527][ 0]LogVulkanRHI: Display: Skipping unnecessary Queue Family 1: 4 queues Compute Xfer Sparse
[2022.11.05-02.24.53:544][ 0]LogVulkanRHI: Display: Using device layers
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: Using device extensions
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: * VK_KHR_driver_properties
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: * VK_KHR_get_memory_requirements2
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: * VK_KHR_dedicated_allocation
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: * VK_KHR_create_renderpass2
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: * VK_KHR_fragment_shading_rate
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: * VK_KHR_swapchain
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: * VK_KHR_maintenance1
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: * VK_KHR_maintenance2
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: * VK_EXT_memory_budget
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: * VK_EXT_memory_priority
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: * VK_KHR_shader_atomic_int64
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: * VK_EXT_shader_image_atomic_int64
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: * VK_KHR_image_format_list
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: * VK_EXT_shader_viewport_index_layer
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: MapImageFormatSupport: D24 is not supported with VkFormat 125, falling back to VkFormat 128
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: Max memory allocations -1.
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: 3 Device Memory Heaps:
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: 0: Flags 0x1 - Size 8321499136 (7936.00 MB) - Used 0 (0.00%) - DeviceLocal - PrimaryHeap
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: 1: Flags 0x0 - Size 8573157376 (8176.00 MB) - Used 0 (0.00%)
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: 2: Flags 0x1 - Size 268435456 (256.00 MB) - Used 0 (0.00%) - DeviceLocal
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: 8 Device Memory Types (Not unified):
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: 0: Flags 0x00001 - Heap 0 - DeviceLocal
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: 4: Flags 0x000c1 - Heap 0 - DeviceLocal
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: 1: Flags 0x00006 - Heap 1 - HostVisible HostCoherent
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: 3: Flags 0x0000e - Heap 1 - HostVisible HostCoherent HostCached
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: 5: Flags 0x000c6 - Heap 1 - HostVisible HostCoherent
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: 7: Flags 0x000ce - Heap 1 - HostVisible HostCoherent HostCached
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: 2: Flags 0x00007 - Heap 2 - DeviceLocal HostVisible HostCoherent
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: 6: Flags 0x000c7 - Heap 2 - DeviceLocal HostVisible HostCoherent
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: Memory Budget Extension:
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: | Usage | Budget | Size |
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: ---------|------------------------------------------------------------------|
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: HEAP 00 | 0.00% / 0.00 MB | 7307.61 MB | 7936.00 MB |
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: HEAP 01 | 0.00% / 0.00 MB | 7918.51 MB | 8176.00 MB |
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: HEAP 02 | 0.29% / 0.74 MB | 171.11 MB | 256.00 MB |
[2022.11.05-02.24.53:545][ 0]LogVulkanRHI: Display: ---------|------------------------------------------------------------------|
[2022.11.05-02.24.53:547][ 0]LogVulkanRHI: Display: FVulkanPipelineStateCacheManager: Binary pipeline cache '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/VulkanPSO.cache.1002.73ff' not found.
[2022.11.05-02.24.53:547][ 0]LogVulkanRHI: Adapter Name: AMD RADV DIMGREY_CAVEFISH
[2022.11.05-02.24.53:547][ 0]LogVulkanRHI: API Version: 1.2.182
[2022.11.05-02.24.53:547][ 0]LogVulkanRHI: Driver Version: 21.2.6
[2022.11.05-02.24.53:557][ 0]LogRHI: Texture pool is 5734 MB (70% of 8192 MB)
[2022.11.05-02.24.54:263][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyReport_0.log" -log="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyLog_0.log" -project="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" -platform=all'
[2022.11.05-02.24.54:263][ 0]LogMonitoredProcess: Running Serialized UAT: [ /usr/bin/env -- "/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Build/BatchFiles/RunUAT.sh" -ScriptsForProject="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyReport_0.log" -log="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyLog_0.log" -project="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" -platform=all ]
[2022.11.05-02.24.54:268][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
[2022.11.05-02.24.54:268][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texlinux64.2.9.5.so
[2022.11.05-02.24.55:247][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 150
[2022.11.05-02.24.55:247][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2022.11.05-02.24.55:247][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2022.11.05-02.24.55:247][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2022.11.05-02.24.55:247][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2022.11.05-02.24.56:175][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2022.11.05-02.24.56:175][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2022.11.05-02.24.56:175][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2022.11.05-02.24.57:134][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2022.11.05-02.24.57:134][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2022.11.05-02.24.57:134][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2022.11.05-02.24.57:134][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2022.11.05-02.24.57:134][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2022.11.05-02.24.57:134][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2022.11.05-02.24.57:134][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2022.11.05-02.24.57:134][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2022.11.05-02.24.57:134][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2022.11.05-02.24.57:134][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2022.11.05-02.24.57:139][ 0]LogTargetPlatformManager: Display: Building Assets For LinuxEditor
[2022.11.05-02.24.57:139][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
[2022.11.05-02.24.58:041][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
[2022.11.05-02.24.58:041][ 0]LogTargetPlatformManager: ADPCM
[2022.11.05-02.24.58:041][ 0]LogTargetPlatformManager: PCM
[2022.11.05-02.24.58:041][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink
[2022.11.05-02.24.58:041][ 0]LogTargetPlatformManager: BINKA
[2022.11.05-02.24.58:940][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg
[2022.11.05-02.24.58:940][ 0]LogTargetPlatformManager: OGG
[2022.11.05-02.24.59:837][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
[2022.11.05-02.24.59:837][ 0]LogTargetPlatformManager: OPUS
[2022.11.05-02.24.59:838][ 0]LogTargetPlatformManager: Unable to find shader format SF_VULKAN_SM5 from hinted modules, loading all potential format modules to find it
[2022.11.05-02.24.59:852][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2022.11.05-02.24.59:852][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2022.11.05-02.24.59:852][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2022.11.05-02.24.59:854][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2022.11.05-02.24.59:854][ 0]LogTargetPlatformManager: VVM_1_0
[2022.11.05-02.24.59:861][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2022.11.05-02.24.59:861][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2022.11.05-02.24.59:861][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2022.11.05-02.24.59:861][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2022.11.05-02.24.59:861][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2022.11.05-02.24.59:861][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2022.11.05-02.24.59:861][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/ShaderAutogen/SF_VULKAN_SM5/AutogenShaderHeaders.ush
[2022.11.05-02.24.59:874][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2022.11.05-02.24.59:874][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/ShaderAutogen/SF_VULKAN_ES31/AutogenShaderHeaders.ush
[2022.11.05-02.24.59:875][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2022.11.05-02.24.59:876][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2022.11.05-02.24.59:876][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2022.11.05-02.24.59:876][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2022.11.05-02.24.59:876][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2022.11.05-02.24.59:911][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB)
[2022.11.05-02.24.59:911][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2022.11.05-02.24.59:911][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2022.11.05-02.24.59:914][ 0]LogDerivedDataCache: Speed tests for /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache took 0.00 seconds
[2022.11.05-02.24.59:914][ 0]LogDerivedDataCache: Display: Performance to /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Latency=0.01ms. RandomReadSpeed=3446.64MBs, RandomWriteSpeed=461.82MBs. Assigned SpeedClass 'Local'
[2022.11.05-02.24.59:914][ 0]LogDerivedDataCache: Using Local data cache path /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Writable
[2022.11.05-02.24.59:914][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2022.11.05-02.24.59:914][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2022.11.05-02.24.59:931][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None
[2022.11.05-02.24.59:931][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled
[2022.11.05-02.24.59:932][ 0]LogShaderCompilers: Guid format shader working directory is 13 characters bigger than the processId version (../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/Shaders/WorkingDirectory/167599/).
[2022.11.05-02.24.59:932][ 0]LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/Shaders/tmp/E28CE7D186724004B35A170FA3F19321/'.
[2022.11.05-02.24.59:932][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 24 workers.
[2022.11.05-02.25.02:891][ 0]LogSlate: Using FreeType 2.10.0
[2022.11.05-02.25.02:892][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2022.11.05-02.25.02:991][ 0]LogAssetRegistry: FAssetRegistry took 0.0153 seconds to start up
[2022.11.05-02.25.02:999][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2022.11.05-02.25.03:257][ 0]LogSerialization: UsePackageTrailer: 'false'
[2022.11.05-02.25.03:258][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2022.11.05-02.25.03:520][ 0]LogLinux: Selected Device Profile: [LinuxEditor]
[2022.11.05-02.25.03:520][ 0]LogDeviceProfileManager: Active device profile: [0xa62c525b280][0xa62c5355000 50] LinuxEditor
[2022.11.05-02.25.03:520][ 0]LogDeviceProfileManager: Profiles: [0xa62c5253480][0xa628e2d7800 50] Windows, [0xa62c52539c0][0xa62be0ea000 50] WindowsEditor, [0xa62c52532c0][0xa62b7540000 50] WindowsServer, [0xa62c5252d80][0xa62c52b0000 50] WindowsClient, [0xa62c5250fc0][0xa62c52b5000 50] IOS, [0xa62c5251180][0xa62c52b7800 50] iPadAir2, [0xa62c5255400][0xa62c52bc800 50] IPadPro, [0xa62c5255780][0xa62c52ba000 50] iPadAir3, [0xa62c5251f80][0xa62be175000 50] iPadAir4, [0xa62c5254440][0xa62c52c0000 50] iPadMini4, [0xa62c5253100][0xa62c52c5000 50] iPadMini5, [0xa62c5252f40][0xa62c52c7800 50] iPadMini6, [0xa62c5257a80][0xa62c52b2800 50] iPhone6S, [0xa62c52578c0][0xa62c52cc800 50] iPhone7, [0xa62c5257540][0xa62c52ca000 50] iPodTouch7, [0xa62c5250700][0xa62c52d0000 50] iPhone6SPlus, [0xa62c5250540][0xa62c52d5000 50] iPhone7Plus, [0xa62c5255080][0xa62c52d7800 50] iPhoneSE, [0xa62c5251880][0xa62c52da000 50] iPhone8, [0xa62c5250c40][0xa62c52dc800 50] iPhone8Plus, [0xa62c52508c0][0xa62c52c2800 50] iPhoneX, [0xa62c52555c0][0xa62c52e0000 50] iPhoneXS, [0xa62c5254280][0xa62c52e5000 50] iPhoneXSMax, [0xa62c52540c0][0xa62c52e7800 50] iPhoneXR, [0xa62c5256580][0xa62c52ea000 50] iPhone11, [0xa62c5250380][0xa62c52ec800 50] iPhone11Pro, [0xa62c5251dc0][0xa62c52d2800 50] iPhone11ProMax, [0xa62c5252a00][0xa62c52f0000 50] iPhoneSE2, [0xa62c5254980][0xa62c52f5000 50] iPhone12Mini, [0xa62c5252bc0][0xa62c52f7800 50] iPhone12, [0xa62c5255940][0xa62c52fa000 50] iPhone12Pro, [0xa62c5252300][0xa62c52fc800 50] iPhone12ProMax, [0xa62c5251c00][0xa62c52e2800 50] iPhone13Mini, [0xa62c5255e80][0xa62c5300000 50] iPhone13, [0xa62c5256ac0][0xa62c5305000 50] iPhone13Pro, [0xa62c52571c0][0xa62c5307800 50] iPhone13ProMax, [0xa62c5251500][0xa62c530a000 50] iPadPro105, [0xa62c5257000][0xa62c530c800 50] iPadPro129, [0xa62c5256c80][0xa62c52f2800 50] iPadPro97, [0xa62c52524c0][0xa62c5310000 50] iPadPro2_129, [0xa62c52563c0][0xa62c5315000 50] iPad5, [0xa62c5256900][0xa62c5317800 50] iPad6, [0xa62c52501c0][0xa62c531a000 50] iPad7, [0xa62c5251340][0xa62c531c800 50] iPad8, [0xa62c5257380][0xa62c5302800 50] iPad9, [0xa62c5252680][0xa62c5320000 50] iPadPro11, [0xa62c5254d00][0xa62c5325000 50] iPadPro2_11, [0xa62c52547c0][0xa62c5327800 50] iPadPro3_11, [0xa62c5250e00][0xa62c532a000 50] iPadPro3_129, [0xa62c5254ec0][0xa62c532c800 50] iPadPro4_129, [0xa62c5253f00][0xa62c5312800 50] iPadPro5_129, [0xa62c5253b80][0xa62c5330000 50] AppleTV, [0xa62c5256040][0xa62c5335000 50] AppleTV4K, [0xa62c5250000][0xa62c5337800 50] TVOS, [0xa62c525a640][0xa62c533c800 50] Mac, [0xa62c525a9c0][0xa62c533a000 50] MacEditor, [0xa62c5258500][0xa62c5322800 50] MacClient, [0xa62c5254600][0xa62c5350000 50] MacServer, [0xa62c525af00][0xa62c5357800 50] Linux, [0xa62c525b280][0xa62c5355000 50] LinuxEditor, [0xa62c5253d40][0xa62c535a000 50] LinuxArm64Editor, [0xa62c525b0c0][0xa62c535c800 50] LinuxArm64, [0xa62c5258180][0xa62c5332800 50] LinuxClient, [0xa62c525a480][0xa62c5360000 50] LinuxArm64Client, [0xa62c525a800][0xa62c5365000 50] LinuxServer, [0xa62c5255240][0xa62c5367800 50] LinuxArm64Server, [0xa62c5257c40][0xa62c536a000 50] Android, [0xa62c5250a80][0xa62c536c800 50] Android_Preview_OpenGL, [0xa62c525ad40][0xa62c5352800 50] Android_Preview_Vulkan, [0xa62c5259300][0xa62c5370000 50] Android_Low, [0xa62c5257700][0xa62c5375000 50] Android_Mid, [0xa62c5255cc0][0xa62c5377800 50] Android_High, [0xa62c5259d80][0xa62c537a000 50] Android_Default, [0xa62c5252140][0xa62c537c800 50] Android_Adreno4xx, [0xa62c525bb40][0xa62c5362800 50] Android_Adreno5xx_Low, [0xa62c5254b40][0xa62c5380000 50] Android_Adreno5xx, [0xa62c5253800][0xa62c5385000 50] Android_Adreno6xx, [0xa62c5252840][0xa62c5387800 50] Android_Adreno6xx_Vulkan, [0xa62c5251a40][0xa62c538a000 50] Android_Adreno7xx, [0xa62c5256740][0xa62c538c800 50] Android_Adreno7xx_Vulkan, [0xa62c5259f40][0xa62c5372800 50] Android_Mali_T6xx, [0xa62c525b600][0xa62c5390000 50] Android_Mali_T7xx, [0xa62c5258c00][0xa62c5395000 50] Android_Mali_T8xx, [0xa62c52594c0][0xa62c5397800 50] Android_Mali_G71, [0xa62c5258340][0xa62c539a000 50] Android_Mali_G72, [0xa62c5258a40][0xa62c539c800 50] Android_Mali_G72_Vulkan, [0xa62c5255b00][0xa62c5382800 50] Android_Mali_G76, [0xa62c525bd00][0xa62c53a0000 50] Android_Mali_G76_Vulkan, [0xa62c52586c0][0xa62c53a5000 50] Android_Mali_G77, [0xa62c525a2c0][0xa62c53a7800 50] Android_Mali_G77_Vulkan, [0xa62c525b7c0][0xa62c53aa000 50] Android_Mali_G78, [0xa62c525b440][0xa62c53ac800 50] Android_Mali_G78_Vulkan, [0xa62c5257e00][0xa62c5392800 50] Android_Mali_G710, [0xa62c5259680][0xa62c53b0000 50] Android_Mali_G710_Vulkan, [0xa62c5257fc0][0xa62c53b5000 50] Android_Xclipse_920, [0xa62c5259a00][0xa62c53b7800 50] Android_Xclipse_920_Vulkan, [0xa62c5256200][0xa62c53ba000 50] Android_Vulkan_SM5, [0xa62c5258f80][0xa62c53bc800 50] Android_PowerVR_G6xxx, [0xa62c525a100][0xa62c53a2800 50] Android_PowerVR_GT7xxx, [0xa62c525ab80][0xa62c53c0000 50] Android_PowerVR_GE8xxx, [0xa62c525c080][0xa62c53c5000 50] Android_PowerVR_GM9xxx, [0xa62c52516c0][0xa62c53c7800 50] Android_PowerVR_GM9xxx_Vulkan, [0xa62c525ce80][0xa62c53ca000 50] Android_TegraK1, [0xa62c5259140][0xa62c53cc800 50] Android_Unknown_Vulkan, [0xa62c525c400][0xa62c53b2800 50] Oculus_Quest, [0xa62c525e700][0xa62c53d0000 50] Oculus_Quest2, [0xa62c5258dc0][0xa62c53d5000 50] HoloLens,
[2022.11.05-02.25.03:520][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="LinuxEditor"
[2022.11.05-02.25.04:115][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2022.11.05-02.25.09:281][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2022.11.05-02.25.09:281][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2022.11.05-02.25.09:281][ 0]LogMeshReduction: No automatic mesh merging module available
[2022.11.05-02.25.09:281][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2022.11.05-02.25.09:281][ 0]LogMeshMerging: No automatic mesh merging module available
[2022.11.05-02.25.09:281][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2022.11.05-02.25.11:957][ 0]LogNetVersion: DemoProject 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 521586138)
[2022.11.05-02.25.14:844][ 0]LogSlate: Border
[2022.11.05-02.25.14:844][ 0]LogSlate: BreadcrumbButton
[2022.11.05-02.25.14:844][ 0]LogSlate: Default
[2022.11.05-02.25.14:844][ 0]LogSlate: Icons.Save
[2022.11.05-02.25.14:844][ 0]LogSlate: Icons.Toolbar.Settings
[2022.11.05-02.25.14:844][ 0]LogSlate: ListView
[2022.11.05-02.25.14:844][ 0]LogSlate: SoftwareCursor_CardinalCross
[2022.11.05-02.25.14:844][ 0]LogSlate: SoftwareCursor_Grab
[2022.11.05-02.25.14:844][ 0]LogSlate: TableView.DarkRow
[2022.11.05-02.25.14:844][ 0]LogSlate: TableView.Row
[2022.11.05-02.25.14:844][ 0]LogSlate: TreeView
[2022.11.05-02.25.17:300][ 0]SourceControl: Source control is disabled
[2022.11.05-02.25.17:333][ 0]SourceControl: Source control is disabled
[2022.11.05-02.25.17:333][ 0]SourceControl: Source control is disabled
[2022.11.05-02.25.17:493][ 0]LogUObjectArray: 20590 objects as part of root set at end of initial load.
[2022.11.05-02.25.17:493][ 0]LogUObjectAllocator: 5584984 out of 0 bytes used by permanent object pool.
[2022.11.05-02.25.17:493][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2022.11.05-02.25.19:177][ 0]LogHAL: Linux SourceCodeAccessSettings: NullSourceCodeAccessor
[2022.11.05-02.25.44:826][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: DD4B2B1372174C0F9B6006D5F7EF3FE3 | Instance: 9095E85A9E874CC3B8EF1F9F767D8900 (xmt-pc-167599).
[2022.11.05-02.26.07:080][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2022.11.05-02.26.07:845][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2022.11.05-02.26.17:479][ 0]LogPython: Using Python 3.9.7
[2022.11.05-02.26.27:444][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.11.05-02.26.27:444][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.11.05-02.26.45:999][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2022.11.05-02.26.54:980][ 0]SourceControl: Source control is disabled
[2022.11.05-02.26.58:474][ 0]LogUProjectInfo: Found projects:
[2022.11.05-02.26.59:466][ 0]SourceControl: Source control is disabled
[2022.11.05-02.27.09:223][ 0]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.239 and deleted 0 file(s) with total size 0 MiB.
[2022.11.05-02.27.09:223][ 0]LogUnixPlatformFile: Warning: Cannot determine whether '/home/xmt/.steampath' is a directory - d_type not supported and stat() failed with errno=2 (No such file or directory)
[2022.11.05-02.27.46:867][ 0]LogCollectionManager: Loaded 0 collections in 0.002526 seconds
[2022.11.05-02.27.57:647][ 0]LogFileCache: Scanning file cache for directory '/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Collections/' took 0.00s
[2022.11.05-02.27.57:647][ 0]LogFileCache: Scanning file cache for directory '/home/xmt/Documents/Unreal Projects/DemoProject/Content/Developers/xmt/Collections/' took 0.00s
[2022.11.05-02.27.57:647][ 0]LogFileCache: Scanning file cache for directory '/home/xmt/Documents/Unreal Projects/DemoProject/Content/Collections/' took 0.00s
[2022.11.05-02.27.57:647][ 0]LogEngine: Initializing Engine...
[2022.11.05-02.27.57:660][ 0]LogStylusInput: Initializing StylusInput subsystem.
[2022.11.05-02.27.57:660][ 0]LogStylusInput: StylusInput not supported on this platform.
[2022.11.05-02.27.57:661][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2022.11.05-02.27.58:002][ 0]LogInit: Initializing FReadOnlyCVARCache
[2022.11.05-02.27.58:002][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-02.27.58:625][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-02.28.01:823][ 0]LogAIModule: Creating AISystem for world Untitled
[2022.11.05-02.28.01:837][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2022.11.05-02.28.01:837][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2022.11.05-02.28.01:837][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2022.11.05-02.28.01:837][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2022.11.05-02.28.01:838][ 0]LogAudio: Display: Audio Device Manager Initialized
[2022.11.05-02.28.01:838][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2022.11.05-02.28.01:838][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-02.28.01:838][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-02.28.01:838][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-02.28.01:838][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-02.28.01:838][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-02.28.01:838][ 0]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-02.28.01:839][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-02.28.01:839][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-02.28.01:839][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-02.28.01:839][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-02.28.01:839][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-02.28.01:849][ 0]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-02.28.01:849][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-02.28.02:082][ 0]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-02.28.02:084][ 0]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-02.28.02:085][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-02.28.02:094][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-02.28.02:094][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-02.28.02:095][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=1
[2022.11.05-02.28.02:096][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2022.11.05-02.28.02:096][ 0]LogInit: FAudioDevice initialized.
[2022.11.05-02.28.02:096][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2022.11.05-02.28.02:096][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2022.11.05-02.28.02:097][ 0]LogInit: Texture streaming: Enabled
[2022.11.05-02.28.02:125][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0
[2022.11.05-02.28.02:150][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2022.11.05-02.28.02:150][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={97A7B94F-6EC1-4415-8740-7E2E0CEDD127}
[2022.11.05-02.28.05:078][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2022.11.05-02.28.05:302][ 0]LogInit: Transaction tracking system initialized
[2022.11.05-02.28.13:187][ 0]BlueprintLog: New page: Editor Load
[2022.11.05-02.28.32:375][ 0]LocalizationService: Localization service is disabled
[2022.11.05-02.28.36:103][ 0]TimingProfiler: Initialize
[2022.11.05-02.28.36:103][ 0]TimingProfiler: OnSessionChanged
[2022.11.05-02.28.36:103][ 0]LoadingProfiler: Initialize
[2022.11.05-02.28.36:103][ 0]LoadingProfiler: OnSessionChanged
[2022.11.05-02.28.36:103][ 0]NetworkingProfiler: Initialize
[2022.11.05-02.28.36:103][ 0]NetworkingProfiler: OnSessionChanged
[2022.11.05-02.28.36:103][ 0]MemoryProfiler: Initialize
[2022.11.05-02.28.36:103][ 0]MemoryProfiler: OnSessionChanged
[2022.11.05-02.29.06:594][ 0]LogFileCache: Scanning file cache for directory '/home/xmt/Documents/Unreal Projects/DemoProject/Content/' took 0.00s
[2022.11.05-02.29.06:594][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2022.11.05-02.29.17:720][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2022.11.05-02.29.17:729][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 293.945
[2022.11.05-02.29.17:729][ 0]Cmd: MAP LOAD FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/NewDemoLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2022.11.05-02.29.17:730][ 0]LightingResults: New page: Lighting Build
[2022.11.05-02.29.18:439][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2022.11.05-02.29.18:439][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-02.29.18:439][ 0]MapCheck: New page: Map Check
[2022.11.05-02.29.18:439][ 0]LightingResults: New page: Lighting Build
[2022.11.05-02.29.18:452][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.05-02.29.18:454][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
[2022.11.05-02.29.19:326][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_Door.SM_Door should be resaved to improve async compilation performance.
[2022.11.05-02.29.19:326][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_GlassWindow.SM_GlassWindow should be resaved to improve async compilation performance.
[2022.11.05-02.29.19:374][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Shapes/Shape_Sphere.Shape_Sphere should be resaved to improve async compilation performance.
[2022.11.05-02.29.19:388][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Shapes/Shape_Cylinder.Shape_Cylinder should be resaved to improve async compilation performance.
[2022.11.05-02.29.19:485][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_DoorFrame.SM_DoorFrame should be resaved to improve async compilation performance.
[2022.11.05-02.29.19:497][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_Lamp_Ceiling.SM_Lamp_Ceiling should be resaved to improve async compilation performance.
[2022.11.05-02.29.19:538][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'NewDemoLevel'.
[2022.11.05-02.29.19:538][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-02.29.19:538][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-02.29.19:551][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2022.11.05-02.29.19:551][ 0]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-02.29.19:574][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
[2022.11.05-02.29.19:574][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2022.11.05-02.29.19:574][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.085ms to complete.
[2022.11.05-02.29.19:574][ 0]LogFileHelpers: Loading map 'NewDemoLevel' took 1.845
[2022.11.05-02.29.20:381][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 296.597
[2022.11.05-02.29.20:381][ 0]LogShaderCompilers: Display: ================================================
[2022.11.05-02.29.20:381][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.11.05-02.29.20:381][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2022.11.05-02.29.20:381][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2022.11.05-02.29.20:381][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 2406.40 MB (2.35 GB) budget. Usage: 0.00%
[2022.11.05-02.29.20:381][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.11.05-02.29.20:381][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
[2022.11.05-02.29.20:381][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
[2022.11.05-02.29.20:381][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2022.11.05-02.29.20:381][ 0]LogShaderCompilers: Display: ================================================
[2022.11.05-02.29.21:150][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.29.21:157][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.29.21:164][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.29.21:172][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-02.29.22:048][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2022.11.05-02.29.22:048][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.05-02.29.22:048][ 0]LogFeaturePack: Error: Error in Feature pack /media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4
[2022.11.05-02.29.22:048][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2022.11.05-02.29.22:048][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.05-02.29.22:049][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2022.11.05-02.29.22:049][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.05-02.29.22:049][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2022.11.05-02.29.22:049][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.05-02.29.22:049][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2022.11.05-02.29.22:049][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.05-02.29.22:050][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2022.11.05-02.29.22:050][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.05-02.29.22:050][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2022.11.05-02.29.22:050][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.05-02.29.22:051][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2022.11.05-02.29.22:051][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.05-02.29.22:051][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2022.11.05-02.29.22:051][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.05-02.29.22:052][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2022.11.05-02.29.22:052][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.05-02.29.23:587][ 0]LogVulkanRHI: Display: Requested PixelFormat 18 not supported by this swapchain! Falling back to supported swapchain format...
[2022.11.05-02.29.23:588][ 0]LogVulkanRHI: Display: Queue Family 0: Supports Present
[2022.11.05-02.29.23:588][ 0]LogVulkanRHI: Display: Queue Family 0: Supports Present
[2022.11.05-02.29.23:588][ 0]LogVulkanRHI: Display: Found 4 Surface present modes:
[2022.11.05-02.29.23:588][ 0]LogVulkanRHI: Display: - VK_PRESENT_MODE_IMMEDIATE_KHR (0)
[2022.11.05-02.29.23:588][ 0]LogVulkanRHI: Display: - VK_PRESENT_MODE_MAILBOX_KHR (1)
[2022.11.05-02.29.23:588][ 0]LogVulkanRHI: Display: - VK_PRESENT_MODE_FIFO_KHR (2)
[2022.11.05-02.29.23:588][ 0]LogVulkanRHI: Display: - VK_PRESENT_MODE_FIFO_RELAXED_KHR (3)
[2022.11.05-02.29.23:588][ 0]LogVulkanRHI: Display: Selected VkPresentModeKHR mode 1
[2022.11.05-02.29.23:588][ 0]LogVulkanRHI: Creating new VK swapchain with present mode 1, format 44, color space 0, num images 3
[2022.11.05-02.29.24:448][ 0]LogLoad: (Engine Initialization) Total time: 300.66 seconds
[2022.11.05-02.29.24:448][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2022.11.05-02.29.24:464][ 0]LogSlate: Took 0.000167 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2022.11.05-02.29.24:468][ 0]LogSlate: Took 0.000122 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2022.11.05-02.29.24:470][ 0]LogSlate: Took 0.000114 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2022.11.05-02.29.24:472][ 0]LogSlate: Took 0.000082 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2022.11.05-02.29.24:569][ 0]LogViewport: Scene viewport resized to 1526x592, mode Windowed.
[2022.11.05-02.29.24:749][ 0]LogAssetRegistry: Asset discovery search completed in 261.7588 seconds
[2022.11.05-02.29.24:761][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects)
[2022.11.05-02.29.24:793][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2022.11.05-02.29.25:141][ 2]LogSlate: Took 0.000064 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2022.11.05-02.29.33:980][324]LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/MyContent/MyCharactor.MyCharactor) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
[2022.11.05-02.29.33:980][324]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/MyCharactor.MyCharactor
[2022.11.05-02.29.33:981][324]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-02.29.36:944][324]LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/MyContent/MyPlayerController.MyPlayerController) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
[2022.11.05-02.29.36:957][324]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/MyPlayerController.MyPlayerController
[2022.11.05-02.29.36:957][324]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-02.29.37:670][324]LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/MyContent/MyGamemode.MyGamemode) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
[2022.11.05-02.29.37:674][324]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/MyGamemode.MyGamemode
[2022.11.05-02.29.37:675][324]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-02.29.38:180][324]LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/MyContent/EndOfLevelDoor.EndOfLevelDoor) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
[2022.11.05-02.29.38:180][324]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.05-02.29.38:181][324]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-02.29.38:796][324]LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.NewDemoLevel) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
[2022.11.05-02.29.38:796][324]LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/MyContent/EnemySphere.EnemySphere) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
[2022.11.05-02.29.38:796][324]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/EnemySphere.EnemySphere
[2022.11.05-02.29.38:796][324]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-02.29.39:344][324]LogSlate: Took 0.000130 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2022.11.05-02.29.39:415][325]LogSlate: Took 0.000132 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2022.11.05-02.29.52:630][959]LogSlate: Window 'MyPlayerController' being destroyed
[2022.11.05-02.29.56:053][137]LogSlate: Window 'MyCharactor' being destroyed
[2022.11.05-02.29.58:718][282]LogSlate: Window 'MyPlayerController' being destroyed
[2022.11.05-02.30.00:250][371]LogSlate: Window 'EnemySphere' being destroyed
[2022.11.05-02.30.02:557][506]LogSlate: Window 'EndOfLevelDoor' being destroyed
[2022.11.05-02.33.42:888][457]LogEditorViewport: Clicking Background
[2022.11.05-02.34.17:078][753]LogEditorViewport: Clicking Background
[2022.11.05-02.39.35:998][565]LogSlate: Took 0.000191 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
[2022.11.05-02.39.58:943][579]BlueprintLog: New page: Compile MyCharactor
[2022.11.05-02.39.59:115][579]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms
[2022.11.05-02.40.01:520][706]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2022.11.05-02.40.01:691][706]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
[2022.11.05-02.40.02:312][706]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
[2022.11.05-02.40.02:333][706]LogPackageLocalizationCache: Processed 29 localized package path(s) for 1 prioritized culture(s) in 0.020235 seconds
[2022.11.05-02.40.02:382][706]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.05-02.40.02:383][706]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel1F19BDE5367C4D669121595733795FEF.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.05-02.40.02:392][706]LogFileHelpers: No new changes to save!
[2022.11.05-02.40.02:392][706]LogFileHelpers: Saving map 'NewDemoLevel' took 0.206
[2022.11.05-02.40.02:392][706]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyCharactor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset" SILENT=true
[2022.11.05-02.40.02:402][706]LogSavePackage: Moving output files for package: /Game/MyContent/MyCharactor
[2022.11.05-02.40.02:402][706]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor54260319D4F44E6F844B67D3C55C14D8.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset'
[2022.11.05-02.40.02:419][706]AssetCheck: New page: Asset Save: multiple assets
[2022.11.05-02.40.02:419][706]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyCharactor.MyCharactor
[2022.11.05-02.40.02:419][706]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-02.40.18:316][135]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
[2022.11.05-02.40.31:821][135]LogSlate: Window 'Pick Parent Class' being destroyed
[2022.11.05-02.40.31:827][135]LogContentBrowser: Deferred new asset file creation: NewBlueprint
[2022.11.05-02.40.31:838][135]LogContentBrowser: Creating deferred item: NewBlueprint
[2022.11.05-02.40.31:862][136]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
[2022.11.05-02.40.31:866][137]LogContentBrowser: Attempting asset rename: NewBlueprint -> NewBlueprint
[2022.11.05-02.40.32:442][137]LogContentBrowser: End creating deferred item NewBlueprint
[2022.11.05-02.40.44:123][835]LogContentBrowser: Attempting asset rename: NewBlueprint -> MyOrb
[2022.11.05-02.40.48:555][835]LogMetaData: Removing '/Game/MyContent/MyOrb.MyOrb:UserConstructionScript.K2Node_FunctionEntry_0' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData'
[2022.11.05-02.40.48:555][835]LogMetaData: Removing '/Game/MyContent/MyOrb.SKEL_MyOrb_C:UserConstructionScript' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData'
[2022.11.05-02.40.48:556][835]LogMetaData: Removing '/Game/MyContent/MyOrb.SKEL_MyOrb_C' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData'
[2022.11.05-02.40.48:556][835]LogMetaData: Removing '/Game/MyContent/MyOrb.MyOrb_C' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData'
[2022.11.05-02.40.48:556][835]LogMetaData: Removing '/Game/MyContent/MyOrb.MyOrb:EventGraph.K2Node_Event_0' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData'
[2022.11.05-02.40.48:556][835]LogMetaData: Removing '/Game/MyContent/MyOrb.MyOrb:EventGraph.K2Node_Event_1' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData'
[2022.11.05-02.40.48:556][835]LogMetaData: Removing '/Game/MyContent/MyOrb.MyOrb:EventGraph.K2Node_Event_2' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData'
[2022.11.05-02.40.48:618][835]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyOrb" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyOrb.uasset" SILENT=true
[2022.11.05-02.40.48:623][835]LogSavePackage: Moving output files for package: /Game/MyContent/MyOrb
[2022.11.05-02.40.48:623][835]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyOrb75E9B1472CAD45D3B52DEB8220A950B7.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyOrb.uasset'
[2022.11.05-02.40.50:639][835]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms
[2022.11.05-02.40.50:730][835]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
[2022.11.05-02.40.50:815][835]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
[2022.11.05-02.40.50:821][835]AssetCheck: New page: Asset Save: MyOrb
[2022.11.05-02.40.50:821][835]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyOrb.MyOrb
[2022.11.05-02.40.51:858][900]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/MyOrb.MyOrb
[2022.11.05-02.40.51:859][900]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-02.40.52:542][900]LogViewport: Scene viewport resized to 1141x701, mode Windowed.
[2022.11.05-02.41.13:866][341]LogSlate: Took 0.000180 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2022.11.05-02.41.39:149][747]LogMaterial: Display: Missing cached shadermap for M_Burst in VULKAN_SM5, Default, SM5 (DDC key hash: BF664CFFF95D320E5241252AA28989B8300C8F9A), compiling.
[2022.11.05-02.41.40:766][829]LogShaderCompilers: Display: ================================================
[2022.11.05-02.41.40:766][829]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.11.05-02.41.40:766][829]LogShaderCompilers: Display: Total job queries 39, among them cache hits 0 (0.00%)
[2022.11.05-02.41.40:766][829]LogShaderCompilers: Display: Tracking 1 distinct input hashes that result in 1 distinct outputs (100.00%)
[2022.11.05-02.41.40:766][829]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 2406.40 MB (2.35 GB) budget. Usage: 0.00%
[2022.11.05-02.41.40:766][829]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.11.05-02.41.40:766][829]LogShaderCompilers: Display: Shaders Compiled: 39
[2022.11.05-02.41.40:766][829]LogShaderCompilers: Display: Jobs assigned 39, completed 1 (2.56%)
[2022.11.05-02.41.40:766][829]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.07 s
[2022.11.05-02.41.40:766][829]LogShaderCompilers: Display: Job execution time: average 1.36 s, max 1.36 s
[2022.11.05-02.41.40:766][829]LogShaderCompilers: Display: Job life time (pending + execution): average 1.44 s, max 1.44
[2022.11.05-02.41.40:766][829]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1.44 s
[2022.11.05-02.41.40:766][829]LogShaderCompilers: Display: Jobs were issued in 20 batches (only local compilation was used), average 1.95 jobs/batch
[2022.11.05-02.41.40:766][829]LogShaderCompilers: Display: Average processing rate: 0.70 jobs/sec
[2022.11.05-02.41.40:766][829]LogShaderCompilers: Display: Effective parallelization: 0.64 (times faster than compiling all shaders on one thread). Compare with number of workers: 24
[2022.11.05-02.41.40:766][829]LogShaderCompilers: Display: Top 1 most expensive shader types by average time:
[2022.11.05-02.41.40:766][829]LogShaderCompilers: Display: FDistortionMeshVS (compiled 1 times, average 0.92 sec, max 0.92 sec, min 0.92 sec)
[2022.11.05-02.41.40:766][829]LogShaderCompilers: Display: Top 1 shader types by total compile time:
[2022.11.05-02.41.40:766][829]LogShaderCompilers: Display: FDistortionMeshVS - 100.00% of total time (compiled 1 times, average 0.92 sec, max 0.92 sec, min 0.92 sec)
[2022.11.05-02.41.40:766][829]LogShaderCompilers: Display: ================================================
[2022.11.05-02.42.06:912][302]LogMaterial: Display: Missing cached shadermap for M_explosion_subUV in VULKAN_SM5, Default, SM5 (DDC key hash: 02B9B4A08E82C97EE91AABA9A6D57B6A492C3F2A), compiling.
[2022.11.05-02.42.07:526][321]LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks()() took too long (0.496 seconds, threshold is 0.300 s), will parallelize next time.
[2022.11.05-02.42.13:214][627]LogMaterial: Display: Missing cached shadermap for M_Dust_Particle in VULKAN_SM5, Default, SM5 (DDC key hash: D2CB0BF482A8B91503DEC8803B8A8661A4667167), compiling.
[2022.11.05-02.43.03:044][423]LogMaterial: Display: Missing cached shadermap for M_Ground_Gravel in VULKAN_SM5, Default, SM5 (DDC key hash: 750EB3E99C344A45C1570882885274C5F571CDAE), compiling.
[2022.11.05-02.43.15:307][ 82]LogMaterial: Display: Missing cached shadermap for M_LightStage_Arrows in VULKAN_SM5, Default, SM5 (DDC key hash: 4ADADB6A4F835759E1E9081FA56BFCF57D66F117), compiling.
[2022.11.05-02.43.20:235][339]LogMaterial: Display: Missing cached shadermap for M_LightStage_Skybox_Master in VULKAN_SM5, Default, SM5 (DDC key hash: 798271AD126C76F9BFDF5D08C97F0B4D58E4B1E2), compiling.
[2022.11.05-02.43.20:258][339]LogMaterial: Display: Missing cached shadermap for M_LightStage_Skybox_HDRI in VULKAN_SM5, Default, SM5 (DDC key hash: 01320E3FF2E75E6E45DCE86A1079D19F3296F596), compiling.
[2022.11.05-02.43.31:676][984]LogMaterial: Display: Missing cached shadermap for M_MaterialSphere in VULKAN_SM5, Default, SM5 (DDC key hash: 20B16077F8B6D1D12E27207DA1271CA6886C4C79), compiling.
[2022.11.05-02.44.43:921][ 11]LogSlate: Window 'Save Asset As' being destroyed
[2022.11.05-02.48.16:342][602]LogAudio: Display: Cached duration for Sound Cue SoundCue /Game/StarterContent/Audio/Explosion_Cue.Explosion_Cue was zero and has changed. Consider manually Re-saving the asset
[2022.11.05-02.48.20:046][815]LogAudio: Display: Cached duration for Sound Cue SoundCue /Game/StarterContent/Audio/Collapse_Cue.Collapse_Cue was zero and has changed. Consider manually Re-saving the asset
[2022.11.05-02.51.38:622][575]BlueprintLog: New page: Compile MyOrb
[2022.11.05-02.51.38:860][575]LogUObjectHash: Compacting FUObjectHashTables data took 2.32ms
[2022.11.05-02.54.30:946][438]LogUObjectHash: Compacting FUObjectHashTables data took 2.91ms
[2022.11.05-02.54.30:952][438]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/MyContent/NewDemoLevel' took 0.139
[2022.11.05-02.54.30:952][438]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/MyContent/MyOrb] ([2] browsable assets)...
[2022.11.05-02.54.30:977][438]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/MyContent/MyOrb.MyOrb_C]
[2022.11.05-02.54.30:993][438]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/MyContent/MyOrb.MyOrb]
[2022.11.05-02.54.30:993][438]OBJ SavePackage: Finished generating thumbnails for package [/Game/MyContent/MyOrb]
[2022.11.05-02.54.31:013][438]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/MyOrb_Auto1
[2022.11.05-02.54.31:013][438]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyOrb_Auto10FBF276704CC40939567764D2B691253.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/MyOrb_Auto1.uasset'
[2022.11.05-02.54.31:013][438]LogFileHelpers: Auto-saving content packages took 0.062
[2022.11.05-02.55.27:835][796]LogActorComponent: ReregisterComponent: (/Engine/Transient.World_11:PersistentLevel.MyOrb_C_1.StaticMeshComponent0) Not currently registered. Aborting.
[2022.11.05-02.55.27:835][796]LogActorComponent: ReregisterComponent: (/Engine/Transient.World_9:PersistentLevel.MyOrb_C_0.StaticMeshComponent0) Not currently registered. Aborting.
[2022.11.05-02.55.27:835][796]LogActorComponent: ReregisterComponent: (/Engine/Transient.World_12:PersistentLevel.MyOrb_C_0.StaticMeshComponent0) Not currently registered. Aborting.
[2022.11.05-03.06.30:694][194]LogEditorTransaction: Undo Move Node
[2022.11.05-03.07.34:416][907]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyOrb" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyOrb.uasset" SILENT=true
[2022.11.05-03.07.34:432][907]LogSavePackage: Moving output files for package: /Game/MyContent/MyOrb
[2022.11.05-03.07.34:433][907]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyOrbF22AD3BDCC0C45A9A16F9518A116F2BC.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyOrb.uasset'
[2022.11.05-03.07.34:461][907]AssetCheck: New page: Asset Save: MyOrb
[2022.11.05-03.07.34:461][907]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyOrb.MyOrb
[2022.11.05-03.07.34:699][917]LogUObjectHash: Compacting FUObjectHashTables data took 1.92ms
[2022.11.05-03.07.35:690][977]BlueprintLog: New page: Compile MyOrb
[2022.11.05-03.07.35:856][977]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms
[2022.11.05-03.07.36:933][ 33]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2022.11.05-03.12.02:078][501]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms
[2022.11.05-03.12.02:899][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyCharactor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset" SILENT=true
[2022.11.05-03.12.02:913][501]LogSavePackage: Moving output files for package: /Game/MyContent/MyCharactor
[2022.11.05-03.12.02:913][501]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor9460F9CBACEF45FAA37E9F53CEE533DF.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset'
[2022.11.05-03.12.02:939][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyOrb" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyOrb.uasset" SILENT=true
[2022.11.05-03.12.02:950][501]LogSavePackage: Moving output files for package: /Game/MyContent/MyOrb
[2022.11.05-03.12.02:950][501]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyOrbBA457DE504DB45E288AB892D0957AE15.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyOrb.uasset'
[2022.11.05-03.12.02:977][501]AssetCheck: New page: Asset Save: multiple assets
[2022.11.05-03.12.02:977][501]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyCharactor.MyCharactor
[2022.11.05-03.12.02:977][501]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyOrb.MyOrb
[2022.11.05-03.12.15:149][ 94]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/MyOrb.MyOrb_C
[2022.11.05-03.12.15:149][ 94]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/MyOrb.MyOrb_C
[2022.11.05-03.12.15:151][ 94]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/MyOrb.MyOrb as actor: MyOrb_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.MyOrb_C_0
[2022.11.05-03.12.15:153][ 94]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/MyOrb.MyOrb as actor: MyOrb_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.MyOrb_C_0
[2022.11.05-03.12.17:705][243]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/MyOrb.MyOrb_C
[2022.11.05-03.12.17:705][243]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/MyOrb.MyOrb_C
[2022.11.05-03.12.17:711][243]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/MyOrb.MyOrb as actor: MyOrb_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.MyOrb_C_1
[2022.11.05-03.12.17:712][243]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/MyOrb.MyOrb as actor: MyOrb_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.MyOrb_C_1
[2022.11.05-03.16.15:873][500]Cmd: MODE ROTGRID=0
[2022.11.05-03.18.04:604][359]Cmd: MODE GRID=0
[2022.11.05-03.19.02:541][566]LogEditorViewport: Clicking Background
[2022.11.05-03.19.20:234][492]LogViewport: Scene viewport resized to 1141x701, mode Windowed.
[2022.11.05-03.19.27:820][843]LogMaterial: Display: Missing cached shadermap for M_Water_Lake in VULKAN_SM5, Default, SM5 (DDC key hash: 3033D43BBC16E030D0C8D663690205D8EA471694), compiling.
[2022.11.05-03.19.28:901][896]LogShaderCompilers: Display: ================================================
[2022.11.05-03.19.28:901][896]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.11.05-03.19.28:901][896]LogShaderCompilers: Display: Total job queries 269, among them cache hits 9 (3.35%)
[2022.11.05-03.19.28:901][896]LogShaderCompilers: Display: Tracking 236 distinct input hashes that result in 175 distinct outputs (74.15%)
[2022.11.05-03.19.28:901][896]LogShaderCompilers: Display: RAM used: 0.69 MB (0.00 GB) of 2406.40 MB (2.35 GB) budget. Usage: 0.03%
[2022.11.05-03.19.28:902][896]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.11.05-03.19.28:902][896]LogShaderCompilers: Display: Shaders Compiled: 260
[2022.11.05-03.19.28:902][896]LogShaderCompilers: Display: Jobs assigned 260, completed 236 (90.77%)
[2022.11.05-03.19.28:902][896]LogShaderCompilers: Display: Average time worker was idle: 453.32 s
[2022.11.05-03.19.28:902][896]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 1.45 s
[2022.11.05-03.19.28:902][896]LogShaderCompilers: Display: Job execution time: average 2.46 s, max 4.25 s
[2022.11.05-03.19.28:902][896]LogShaderCompilers: Display: Job life time (pending + execution): average 2.51 s, max 4.29
[2022.11.05-03.19.28:902][896]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 15.76 s
[2022.11.05-03.19.28:902][896]LogShaderCompilers: Display: Jobs were issued in 143 batches (only local compilation was used), average 1.82 jobs/batch
[2022.11.05-03.19.28:902][896]LogShaderCompilers: Display: Average processing rate: 14.97 jobs/sec
[2022.11.05-03.19.28:902][896]LogShaderCompilers: Display: Effective parallelization: 10.98 (times faster than compiling all shaders on one thread). Compare with number of workers: 24
[2022.11.05-03.19.28:902][896]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2022.11.05-03.19.28:902][896]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 1.25 sec, max 1.25 sec, min 1.25 sec)
[2022.11.05-03.19.28:902][896]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyLQ (compiled 1 times, average 1.06 sec, max 1.06 sec, min 1.06 sec)
[2022.11.05-03.19.28:902][896]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 1.04 sec, max 1.04 sec, min 1.04 sec)
[2022.11.05-03.19.28:902][896]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 1.02 sec, max 1.02 sec, min 1.02 sec)
[2022.11.05-03.19.28:902][896]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 1 times, average 0.98 sec, max 0.98 sec, min 0.98 sec)
[2022.11.05-03.19.28:902][896]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2022.11.05-03.19.28:902][896]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 7.38% of total time (compiled 15 times, average 0.85 sec, max 1.20 sec, min 0.61 sec)
[2022.11.05-03.19.28:902][896]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.61% of total time (compiled 15 times, average 0.76 sec, max 1.01 sec, min 0.63 sec)
[2022.11.05-03.19.28:902][896]LogShaderCompilers: Display: FLumenCardVS - 6.34% of total time (compiled 15 times, average 0.73 sec, max 1.01 sec, min 0.45 sec)
[2022.11.05-03.19.28:902][896]LogShaderCompilers: Display: FDebugViewModeVS - 6.15% of total time (compiled 15 times, average 0.71 sec, max 0.87 sec, min 0.48 sec)
[2022.11.05-03.19.28:902][896]LogShaderCompilers: Display: FDebugViewModePS - 6.01% of total time (compiled 15 times, average 0.69 sec, max 1.14 sec, min 0.55 sec)
[2022.11.05-03.19.28:902][896]LogShaderCompilers: Display: ================================================
[2022.11.05-03.19.36:531][237]LogMaterial: Display: Missing cached shadermap for M_Tech_Hex_Tile_Pulse in VULKAN_SM5, Default, SM5 (DDC key hash: 52B0DC37D119A809FC0DD3BE5D2F58AB33D65718), compiling.
[2022.11.05-03.22.00:206][ 85]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EnemySphere" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EnemySphere.uasset" SILENT=true
[2022.11.05-03.22.00:221][ 85]LogSavePackage: Moving output files for package: /Game/MyContent/EnemySphere
[2022.11.05-03.22.00:221][ 85]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EnemySphereA26802DDA14841808B860BE0231AE5A5.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EnemySphere.uasset'
[2022.11.05-03.22.00:259][ 85]AssetCheck: New page: Asset Save: EnemySphere
[2022.11.05-03.22.00:259][ 85]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EnemySphere.EnemySphere
[2022.11.05-03.22.01:210][137]LogUObjectHash: Compacting FUObjectHashTables data took 2.02ms
[2022.11.05-03.22.02:126][137]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms
[2022.11.05-03.22.02:176][137]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.05-03.22.02:177][137]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel05E8F9CAC4474AC39324B5AEC09B00BE.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.05-03.22.02:186][137]LogFileHelpers: No new changes to save!
[2022.11.05-03.22.02:187][137]LogFileHelpers: Saving map 'NewDemoLevel' took 0.168
[2022.11.05-03.22.02:212][137]AssetCheck: New page: Asset Save: NewDemoLevel
[2022.11.05-03.22.02:212][137]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-03.22.54:605][624]LogEditorViewport: Clicking Background
[2022.11.05-03.23.26:138][197]Cmd: MODE ROTGRID=1
[2022.11.05-03.24.24:874][ 85]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0
[2022.11.05-03.24.25:196][ 85]LogAnalyticsSessionSummarySender: Sent summary session report for: AppId=UEEditor.Rocket.Release SessionId={97A7B94F-6EC1-4415-8740-7E2E0CEDD127}
[2022.11.05-03.24.56:676][563]LogEditorViewport: Clicking Background
[2022.11.05-03.25.40:870][615]LogEditorViewport: Clicking Background
[2022.11.05-03.25.46:031][864]LogEditorViewport: Clicking Background
[2022.11.05-03.27.00:158][439]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.222 and deleted 0 file(s) with total size 0 MiB.
[2022.11.05-03.27.05:623][705]Cmd: MODE ROTGRID=0
[2022.11.05-03.27.32:035][977]LogEditorViewport: Clicking Background
[2022.11.05-03.28.59:204][ 39]Cmd: MODE ROTGRID=1
[2022.11.05-03.29.00:360][101]Cmd: MODE ROTGRID=0
[2022.11.05-03.30.12:073][628]Cmd: MODE ROTGRID=1
[2022.11.05-03.30.13:516][695]Cmd: MODE ROTGRID=0
[2022.11.05-03.31.45:188][157]LogEditorViewport: Clicking Background
[2022.11.05-03.33.52:538][803]LogEditorViewport: Clicking Background
[2022.11.05-03.35.48:362][770]LogEditorViewport: Clicking Background
[2022.11.05-03.36.00:778][322]MapCheck: New page: Map Check
[2022.11.05-03.36.00:951][322]Cmd: MAP REBUILD ALLVISIBLE
[2022.11.05-03.36.00:967][322]LogEditorServer: Rebuildmap Clear paths rebuilt
[2022.11.05-03.36.01:001][322]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=false
[2022.11.05-03.36.01:131][322]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started...
[2022.11.05-03.36.01:131][322]LogNavigationDataBuild: Display: Building navigation data using WITH_PHYSX.
[2022.11.05-03.36.01:131][322]LogNavigationDataBuild: Display: Building navigation data using WITH_CHAOS.
[2022.11.05-03.36.01:280][322]LogUObjectHash: Compacting FUObjectHashTables data took 3.20ms
[2022.11.05-03.36.01:504][322]LogLevel: Display: Export Material TexCoord Scales took 0.210 seconds.
[2022.11.05-03.36.01:515][322]TextureStreamingBuild: Display: Build Texture Streaming took 0.012 seconds.
[2022.11.05-03.36.01:620][322]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms
[2022.11.05-03.36.01:638][322]LightingResults: New page: Lighting Build - 5 Nov 2022, 7:36:01 pm
[2022.11.05-03.36.01:682][322]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes.
[2022.11.05-03.36.01:682][322]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2022.11.05-03.36.01:682][322]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2022.11.05-03.36.01:682][322]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2022.11.05-03.36.01:682][322]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2022.11.05-03.36.01:682][322]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
[2022.11.05-03.36.01:793][322]Cmd: MAP CHECK DONTDISPLAYDIALOG
[2022.11.05-03.36.01:793][322]MapCheck: New page: NewDemoLevel - 5 Nov 2022, 7:36:01 pm
[2022.11.05-03.36.01:793][322]MapCheck: Error: WorldSettings Maps need lighting rebuilt
[2022.11.05-03.36.01:793][322]MapCheck: Error: Emitter_7 /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.Emitter_7 : Invalid DrawScale/DrawScale3D
[2022.11.05-03.36.01:793][322]MapCheck: Error: Emitter_19 /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.Emitter_19 : Invalid DrawScale/DrawScale3D
[2022.11.05-03.36.01:794][322]MapCheck: Map check complete: 3 Error(s), 0 Warning(s), took 1.139ms to complete.
[2022.11.05-03.36.01:794][322]LogEditorBuildUtils: Build time 0:00
[2022.11.05-03.36.03:132][336]LogShaderCompilers: Display: ================================================
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: Total job queries 298, among them cache hits 13 (4.36%)
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: Tracking 285 distinct input hashes that result in 206 distinct outputs (72.28%)
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: RAM used: 0.86 MB (0.00 GB) of 2406.40 MB (2.35 GB) budget. Usage: 0.04%
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: Shaders Compiled: 285
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: Jobs assigned 285, completed 285 (100.00%)
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: Average time worker was idle: 375.82 s
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 1.45 s
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: Job execution time: average 2.25 s, max 4.25 s
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: Job life time (pending + execution): average 2.31 s, max 4.29
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 18.45 s
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: Jobs were issued in 168 batches (only local compilation was used), average 1.70 jobs/batch
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: Average processing rate: 15.45 jobs/sec
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: Effective parallelization: 12.06 (times faster than compiling all shaders on one thread). Compare with number of workers: 24
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyLQ (compiled 3 times, average 1.21 sec, max 1.29 sec, min 1.06 sec)
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 1.12 sec, max 1.30 sec, min 1.02 sec)
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 3 times, average 1.05 sec, max 1.25 sec, min 0.89 sec)
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 3 times, average 1.04 sec, max 1.14 sec, min 0.95 sec)
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: TBasePassVSFCachedVolumeIndirectLightingPolicy (compiled 4 times, average 1.03 sec, max 1.24 sec, min 0.94 sec)
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 6.72% of total time (compiled 17 times, average 0.88 sec, max 1.26 sec, min 0.61 sec)
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: FLumenCardVS - 6.01% of total time (compiled 17 times, average 0.79 sec, max 1.22 sec, min 0.45 sec)
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 5.94% of total time (compiled 17 times, average 0.78 sec, max 1.01 sec, min 0.63 sec)
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: FDebugViewModePS - 5.60% of total time (compiled 17 times, average 0.73 sec, max 1.14 sec, min 0.55 sec)
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: FDebugViewModeVS - 5.49% of total time (compiled 17 times, average 0.72 sec, max 0.87 sec, min 0.48 sec)
[2022.11.05-03.36.03:133][336]LogShaderCompilers: Display: ================================================
[2022.11.05-03.36.03:776][351]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2022.11.05-03.36.07:759][559]Lightmass on xmt-pc: 3.92 sec total, 1.51 sec importing, 21 ms setup, 785 ms photons, 767 ms processing, 1:05 min extra exporting [150/150 mappings]. Threads: 36.9 sec total, 8.43 sec processing.
[2022.11.05-03.36.09:163][560]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.024s
[2022.11.05-03.36.09:163][560]LogVolumetricLightmapImport: Indirection Texture 16x32x16 = 0.0Mb
[2022.11.05-03.36.09:163][560]LogVolumetricLightmapImport: BrickData (all levels) 1.0Mb
[2022.11.05-03.36.09:163][560]LogVolumetricLightmapImport: Bricks at depth
[2022.11.05-03.36.09:163][560]LogVolumetricLightmapImport: 0: 1.0% covering 100.0% of volume
[2022.11.05-03.36.09:163][560]LogVolumetricLightmapImport: 1: 5.9% covering 9.4% of volume
[2022.11.05-03.36.09:163][560]LogVolumetricLightmapImport: 2: 93.1% covering 2.3% of volume
[2022.11.05-03.36.09:163][560]LogVolumetricLightmapImport: Bricks in each level
[2022.11.05-03.36.09:163][560]LogVolumetricLightmapImport: NewDemoLevel 203 bricks 100.0% (Persistent Level)
[2022.11.05-03.36.09:571][560]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:SkyOcclusion1_1 (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 13.33334 MB), EncodeSpeed: Fast
[2022.11.05-03.36.09:586][560]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:HQ_Lightmap1_1 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.11.05-03.36.09:604][560]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:LQ_Lightmap_1_1 (TFO_DXT1, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.11.05-03.36.09:618][560]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:SkyOcclusion1_2 (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 13.33334 MB), EncodeSpeed: Fast
[2022.11.05-03.36.09:632][560]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:HQ_Lightmap1_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.11.05-03.36.09:653][560]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:LQ_Lightmap_1_2 (TFO_DXT1, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.11.05-03.36.09:735][560]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:ShadowMapTexture2D_2 (G8, 512X512 X1X1) (Required Memory Estimate: 1.666665 MB), EncodeSpeed: Fast
[2022.11.05-03.36.09:742][560]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:ShadowMapTexture2D_3 (G8, 1024X256 X1X1) (Required Memory Estimate: 1.666675 MB), EncodeSpeed: Fast
[2022.11.05-03.36.09:754][560]LogStaticLightingSystem: NewDemoLevel_BuiltData storing lightmap data for 56 meshes in 4 LightmapResourceClusters (14.0 Meshes per cluster).
[2022.11.05-03.36.09:870][560]LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms
[2022.11.05-03.36.09:985][560]LogStaticLightingSystem: Illumination: 8.15 sec (221 ms encoding lightmaps, 81 ms encoding shadowmaps)
[2022.11.05-03.36.09:985][560]LogStaticLightingSystem: Lightmap texture memory: 5.6 MB (2.8 MB streaming, 2.8 MB non-streaming), 4 textures
[2022.11.05-03.36.09:985][560]LogStaticLightingSystem: Shadowmap texture memory: 0.9 MB (0.5 MB streaming, 0.4 MB non-streaming), 2 textures
[2022.11.05-03.36.09:987][560]DumpUnbuiltLightIteractions
[2022.11.05-03.36.09:987][560]Lights with unbuilt interactions: 0
[2022.11.05-03.36.09:987][560]
[2022.11.05-03.36.09:987][560]Primitives with unbuilt interactions: 0
[2022.11.05-03.36.10:002][561]Cmd: MAP CHECK NOTIFYRESULTS
[2022.11.05-03.36.10:002][561]MapCheck: New page: NewDemoLevel - 5 Nov 2022, 7:36:10 pm
[2022.11.05-03.36.10:002][561]MapCheck: Error: Emitter_7 /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.Emitter_7 : Invalid DrawScale/DrawScale3D
[2022.11.05-03.36.10:002][561]MapCheck: Error: Emitter_19 /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.Emitter_19 : Invalid DrawScale/DrawScale3D
[2022.11.05-03.36.10:003][561]MapCheck: Map check complete: 2 Error(s), 0 Warning(s), took 0.912ms to complete.
[2022.11.05-03.37.08:513][470]LogSlate: Window 'Message Log' being destroyed
[2022.11.05-03.37.08:548][470]LogSlate: Window 'Message Log' being destroyed
[2022.11.05-03.37.45:995][381]LogEditorViewport: Clicking Background
[2022.11.05-03.37.55:176][775]MapCheck: New page: Map Check
[2022.11.05-03.37.55:317][775]Cmd: MAP REBUILD ALLVISIBLE
[2022.11.05-03.37.55:332][775]LogEditorServer: Rebuildmap Clear paths rebuilt
[2022.11.05-03.37.55:368][775]LogWorld: Warning: UWorld::CleanupWorld called twice or called without InitWorld called first.
[2022.11.05-03.37.55:368][775]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=false
[2022.11.05-03.37.55:493][775]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started...
[2022.11.05-03.37.55:493][775]LogNavigationDataBuild: Display: Building navigation data using WITH_PHYSX.
[2022.11.05-03.37.55:493][775]LogNavigationDataBuild: Display: Building navigation data using WITH_CHAOS.
[2022.11.05-03.37.55:641][775]LogUObjectHash: Compacting FUObjectHashTables data took 1.84ms
[2022.11.05-03.37.55:671][775]LogLevel: Display: Export Material TexCoord Scales took 0.022 seconds.
[2022.11.05-03.37.55:689][775]TextureStreamingBuild: Display: Build Texture Streaming took 0.018 seconds.
[2022.11.05-03.37.55:804][775]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms
[2022.11.05-03.37.55:807][775]LightingResults: New page: Lighting Build - 5 Nov 2022, 7:37:55 pm
[2022.11.05-03.37.55:857][775]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes.
[2022.11.05-03.37.55:857][775]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2022.11.05-03.37.55:858][775]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2022.11.05-03.37.55:858][775]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2022.11.05-03.37.55:858][775]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2022.11.05-03.37.55:858][775]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
[2022.11.05-03.37.55:937][775]Cmd: MAP CHECK DONTDISPLAYDIALOG
[2022.11.05-03.37.55:937][775]MapCheck: New page: NewDemoLevel - 5 Nov 2022, 7:37:55 pm
[2022.11.05-03.37.55:938][775]MapCheck: Error: Emitter_19 /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.Emitter_19 : Invalid DrawScale/DrawScale3D
[2022.11.05-03.37.55:938][775]MapCheck: Map check complete: 1 Error(s), 0 Warning(s), took 1.592ms to complete.
[2022.11.05-03.37.55:939][775]LogEditorBuildUtils: Build time 0:00
[2022.11.05-03.37.57:938][804]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms
[2022.11.05-03.38.01:879][927]Lightmass on xmt-pc: 3.44 sec total, 1.01 sec importing, 23 ms setup, 782 ms photons, 725 ms processing, 53.3 sec extra exporting [150/150 mappings]. Threads: 34.9 sec total, 7.45 sec processing.
[2022.11.05-03.38.02:630][928]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.026s
[2022.11.05-03.38.02:630][928]LogVolumetricLightmapImport: Indirection Texture 16x32x16 = 0.0Mb
[2022.11.05-03.38.02:630][928]LogVolumetricLightmapImport: BrickData (all levels) 1.0Mb
[2022.11.05-03.38.02:630][928]LogVolumetricLightmapImport: Bricks at depth
[2022.11.05-03.38.02:630][928]LogVolumetricLightmapImport: 0: 1.0% covering 100.0% of volume
[2022.11.05-03.38.02:630][928]LogVolumetricLightmapImport: 1: 5.9% covering 9.4% of volume
[2022.11.05-03.38.02:630][928]LogVolumetricLightmapImport: 2: 93.1% covering 2.3% of volume
[2022.11.05-03.38.02:630][928]LogVolumetricLightmapImport: Bricks in each level
[2022.11.05-03.38.02:630][928]LogVolumetricLightmapImport: NewDemoLevel 203 bricks 100.0% (Persistent Level)
[2022.11.05-03.38.03:084][928]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:HQ_Lightmap0_1 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.11.05-03.38.03:106][928]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:LQ_Lightmap_0_1 (TFO_DXT1, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.11.05-03.38.03:120][928]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:SkyOcclusion0_2 (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 13.33334 MB), EncodeSpeed: Fast
[2022.11.05-03.38.03:132][928]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:HQ_Lightmap0_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.11.05-03.38.03:155][928]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:LQ_Lightmap_0_2 (TFO_DXT1, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.11.05-03.38.03:243][928]LogStaticLightingSystem: NewDemoLevel_BuiltData storing lightmap data for 56 meshes in 4 LightmapResourceClusters (14.0 Meshes per cluster).
[2022.11.05-03.38.03:358][928]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms
[2022.11.05-03.38.03:487][928]LogStaticLightingSystem: Illumination: 7.59 sec (199 ms encoding lightmaps, 67 ms encoding shadowmaps)
[2022.11.05-03.38.03:487][928]LogStaticLightingSystem: Lightmap texture memory: 5.6 MB (2.8 MB streaming, 2.8 MB non-streaming), 4 textures
[2022.11.05-03.38.03:487][928]LogStaticLightingSystem: Shadowmap texture memory: 0.9 MB (0.5 MB streaming, 0.4 MB non-streaming), 2 textures
[2022.11.05-03.38.03:489][928]DumpUnbuiltLightIteractions
[2022.11.05-03.38.03:489][928]Lights with unbuilt interactions: 0
[2022.11.05-03.38.03:489][928]
[2022.11.05-03.38.03:489][928]Primitives with unbuilt interactions: 0
[2022.11.05-03.38.03:505][929]Cmd: MAP CHECK NOTIFYRESULTS
[2022.11.05-03.38.03:505][929]MapCheck: New page: NewDemoLevel - 5 Nov 2022, 7:38:03 pm
[2022.11.05-03.38.03:505][929]MapCheck: Error: Emitter_19 /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.Emitter_19 : Invalid DrawScale/DrawScale3D
[2022.11.05-03.38.03:506][929]MapCheck: Map check complete: 1 Error(s), 0 Warning(s), took 1.305ms to complete.
[2022.11.05-03.38.18:556][637]LogSlate: Window 'Message Log' being destroyed
[2022.11.05-03.38.18:594][637]LogSlate: Window 'Message Log' being destroyed
[2022.11.05-03.38.29:449][156]MapCheck: New page: Map Check
[2022.11.05-03.38.29:601][156]Cmd: MAP REBUILD ALLVISIBLE
[2022.11.05-03.38.29:616][156]LogEditorServer: Rebuildmap Clear paths rebuilt
[2022.11.05-03.38.29:650][156]LogWorld: Warning: UWorld::CleanupWorld called twice or called without InitWorld called first.
[2022.11.05-03.38.29:650][156]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=false
[2022.11.05-03.38.29:777][156]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started...
[2022.11.05-03.38.29:777][156]LogNavigationDataBuild: Display: Building navigation data using WITH_PHYSX.
[2022.11.05-03.38.29:777][156]LogNavigationDataBuild: Display: Building navigation data using WITH_CHAOS.
[2022.11.05-03.38.29:924][156]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2022.11.05-03.38.29:952][156]LogLevel: Display: Export Material TexCoord Scales took 0.023 seconds.
[2022.11.05-03.38.29:963][156]TextureStreamingBuild: Display: Build Texture Streaming took 0.011 seconds.
[2022.11.05-03.38.30:069][156]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms
[2022.11.05-03.38.30:073][156]LightingResults: New page: Lighting Build - 5 Nov 2022, 7:38:30 pm
[2022.11.05-03.38.30:080][156]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes.
[2022.11.05-03.38.30:080][156]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2022.11.05-03.38.30:080][156]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2022.11.05-03.38.30:080][156]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2022.11.05-03.38.30:080][156]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2022.11.05-03.38.30:080][156]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
[2022.11.05-03.38.30:187][156]Cmd: MAP CHECK DONTDISPLAYDIALOG
[2022.11.05-03.38.30:187][156]MapCheck: New page: NewDemoLevel - 5 Nov 2022, 7:38:30 pm
[2022.11.05-03.38.30:188][156]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 1.329ms to complete.
[2022.11.05-03.38.30:188][156]LogEditorBuildUtils: Build time 0:00
[2022.11.05-03.38.31:721][182]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms
[2022.11.05-03.38.35:160][300]Lightmass on xmt-pc: 3.38 sec total, 1.01 sec importing, 23 ms setup, 760 ms photons, 718 ms processing, 54.7 sec extra exporting [150/150 mappings]. Threads: 34.8 sec total, 7.89 sec processing.
[2022.11.05-03.38.36:091][301]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.025s
[2022.11.05-03.38.36:091][301]LogVolumetricLightmapImport: Indirection Texture 16x32x16 = 0.0Mb
[2022.11.05-03.38.36:091][301]LogVolumetricLightmapImport: BrickData (all levels) 1.0Mb
[2022.11.05-03.38.36:091][301]LogVolumetricLightmapImport: Bricks at depth
[2022.11.05-03.38.36:091][301]LogVolumetricLightmapImport: 0: 1.0% covering 100.0% of volume
[2022.11.05-03.38.36:091][301]LogVolumetricLightmapImport: 1: 5.9% covering 9.4% of volume
[2022.11.05-03.38.36:091][301]LogVolumetricLightmapImport: 2: 93.1% covering 2.3% of volume
[2022.11.05-03.38.36:091][301]LogVolumetricLightmapImport: Bricks in each level
[2022.11.05-03.38.36:091][301]LogVolumetricLightmapImport: NewDemoLevel 203 bricks 100.0% (Persistent Level)
[2022.11.05-03.38.36:557][301]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:SkyOcclusion1_1 (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 13.33334 MB), EncodeSpeed: Fast
[2022.11.05-03.38.36:571][301]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:HQ_Lightmap1_1 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.11.05-03.38.36:588][301]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:LQ_Lightmap_1_1 (TFO_DXT1, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.11.05-03.38.36:602][301]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:SkyOcclusion1_2 (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 13.33334 MB), EncodeSpeed: Fast
[2022.11.05-03.38.36:619][301]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:HQ_Lightmap1_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.11.05-03.38.36:637][301]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:LQ_Lightmap_1_2 (TFO_DXT1, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.11.05-03.38.36:724][301]LogStaticLightingSystem: NewDemoLevel_BuiltData storing lightmap data for 56 meshes in 4 LightmapResourceClusters (14.0 Meshes per cluster).
[2022.11.05-03.38.36:848][301]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms
[2022.11.05-03.38.37:011][301]LogStaticLightingSystem: Illumination: 6.65 sec (209 ms encoding lightmaps, 66 ms encoding shadowmaps)
[2022.11.05-03.38.37:011][301]LogStaticLightingSystem: Lightmap texture memory: 5.6 MB (2.8 MB streaming, 2.8 MB non-streaming), 4 textures
[2022.11.05-03.38.37:011][301]LogStaticLightingSystem: Shadowmap texture memory: 0.9 MB (0.5 MB streaming, 0.4 MB non-streaming), 2 textures
[2022.11.05-03.38.37:014][301]DumpUnbuiltLightIteractions
[2022.11.05-03.38.37:014][301]Lights with unbuilt interactions: 0
[2022.11.05-03.38.37:014][301]
[2022.11.05-03.38.37:014][301]Primitives with unbuilt interactions: 0
[2022.11.05-03.38.37:030][302]Cmd: MAP CHECK NOTIFYRESULTS
[2022.11.05-03.38.37:030][302]MapCheck: New page: NewDemoLevel - 5 Nov 2022, 7:38:37 pm
[2022.11.05-03.38.37:031][302]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 1.093ms to complete.
[2022.11.05-03.38.48:019][766]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-03.38.48:028][766]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-03.38.48:028][766]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 7:38:48 pm)
[2022.11.05-03.38.48:029][766]LogOnline: OSS: Created online subsystem instance for: NULL
[2022.11.05-03.38.48:029][766]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
[2022.11.05-03.38.48:029][766]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-03.38.48:064][766]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034299s)
[2022.11.05-03.38.48:064][766]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034399s)
[2022.11.05-03.38.48:064][766]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-03.38.48:064][766]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-03.38.48:065][766]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-03.38.48:065][766]LogPlayLevel: PIE: World Init took: (0.001272s)
[2022.11.05-03.38.48:177][766]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms
[2022.11.05-03.38.48:181][766]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
[2022.11.05-03.38.48:181][766]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-03.38.48:181][766]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-03.38.48:181][766]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-03.38.48:181][766]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-03.38.48:181][766]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-03.38.48:181][766]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-03.38.48:181][766]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-03.38.48:181][766]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-03.38.48:181][766]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-03.38.48:182][766]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-03.38.48:182][766]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-03.38.48:182][766]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-03.38.48:182][766]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-03.38.48:314][766]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-03.38.48:316][766]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-03.38.48:316][766]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-03.38.48:316][766]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-03.38.48:316][766]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-03.38.48:318][766]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=2
[2022.11.05-03.38.48:318][766]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
[2022.11.05-03.38.48:318][766]LogInit: FAudioDevice initialized.
[2022.11.05-03.38.48:318][766]LogAudio: Display: Audio Device (ID: 2) registered with world 'NewDemoLevel'.
[2022.11.05-03.38.48:327][766]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-03.38.48:333][766]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-11.38.48
[2022.11.05-03.38.48:334][766]LogWorld: Bringing up level for play took: 0.006773
[2022.11.05-03.38.48:335][766]LogOnline: OSS: Created online subsystem instance for: :Context_14
[2022.11.05-03.38.49:756][766]PIE: Server logged in
[2022.11.05-03.38.49:757][766]PIE: Play in editor total start time 1.729 seconds.
[2022.11.05-03.38.57:008][982]LogBlueprintUserMessages: [MyOrb_C_1] 1
[2022.11.05-03.39.37:323][571]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-03.39.37:363][571]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-03.39.37:396][571]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-03.39.37:397][571]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-03.39.37:412][571]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-03.39.37:427][571]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-03.39.37:538][571]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-03.39.37:646][571]LogUObjectHash: Compacting FUObjectHashTables data took 4.01ms
[2022.11.05-03.39.37:743][572]LogPlayLevel: Display: Destroying online subsystem :Context_14
[2022.11.05-03.40.07:416][759]LogEditorViewport: Clicking Background
[2022.11.05-03.41.44:797][524]BlueprintLog: New page: Compile MyOrb
[2022.11.05-03.41.45:084][524]LogUObjectHash: Compacting FUObjectHashTables data took 2.40ms
[2022.11.05-03.41.49:385][643]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyOrb" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyOrb.uasset" SILENT=true
[2022.11.05-03.41.49:402][643]LogSavePackage: Moving output files for package: /Game/MyContent/MyOrb
[2022.11.05-03.41.49:403][643]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyOrbAF95A75C8A7C4DD6AAAA931E44605444.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyOrb.uasset'
[2022.11.05-03.41.49:460][643]AssetCheck: New page: Asset Save: MyOrb
[2022.11.05-03.41.49:460][643]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyOrb.MyOrb
[2022.11.05-03.41.50:355][693]LogUObjectHash: Compacting FUObjectHashTables data took 1.80ms
[2022.11.05-03.41.51:510][693]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms
[2022.11.05-03.41.51:561][693]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.05-03.41.51:562][693]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel1171907BEF554BA1B0D642B34FE1E2ED.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.05-03.41.52:320][693]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/NewDemoLevel_BuiltData" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel_BuiltData.uasset" SILENT=true
[2022.11.05-03.41.52:546][693]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel_BuiltData
[2022.11.05-03.41.52:547][693]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_BuiltData0CD03525B4C248819AC0B153259615C0.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel_BuiltData.uasset'
[2022.11.05-03.41.53:250][693]LogFileHelpers: Saving map 'NewDemoLevel' took 1.848
[2022.11.05-03.41.53:250][693]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/NewDemoLevel_BuiltData" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel_BuiltData.uasset" SILENT=true
[2022.11.05-03.41.53:490][693]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel_BuiltData
[2022.11.05-03.41.53:490][693]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_BuiltData25C34AD8B3234CA2B29DD9CF6F6DF9FD.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel_BuiltData.uasset'
[2022.11.05-03.41.53:492][693]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/NewDemoLevel_BuiltData" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel_BuiltData.uasset" SILENT=true
[2022.11.05-03.41.53:715][693]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel_BuiltData
[2022.11.05-03.41.53:716][693]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_BuiltDataAE7D699506344B17B6F8586C9E2D9A3E.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel_BuiltData.uasset'
[2022.11.05-03.41.53:743][693]AssetCheck: New page: Asset Save: multiple assets
[2022.11.05-03.41.53:743][693]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData
[2022.11.05-03.41.53:743][693]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-03.41.59:886][925]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-03.41.59:896][925]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-03.41.59:896][925]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 7:41:59 pm)
[2022.11.05-03.41.59:932][925]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-03.41.59:968][925]LogPlayLevel: PIE: StaticDuplicateObject took: (0.035449s)
[2022.11.05-03.41.59:968][925]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.035531s)
[2022.11.05-03.41.59:969][925]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-03.41.59:969][925]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-03.41.59:969][925]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-03.41.59:970][925]LogPlayLevel: PIE: World Init took: (0.001886s)
[2022.11.05-03.42.00:081][925]LogUObjectHash: Compacting FUObjectHashTables data took 2.27ms
[2022.11.05-03.42.00:084][925]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
[2022.11.05-03.42.00:084][925]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-03.42.00:084][925]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-03.42.00:084][925]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-03.42.00:084][925]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-03.42.00:084][925]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-03.42.00:084][925]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-03.42.00:084][925]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-03.42.00:084][925]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-03.42.00:085][925]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-03.42.00:085][925]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-03.42.00:085][925]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-03.42.00:085][925]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-03.42.00:085][925]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-03.42.00:217][925]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-03.42.00:219][925]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-03.42.00:219][925]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-03.42.00:219][925]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-03.42.00:219][925]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-03.42.00:221][925]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=3
[2022.11.05-03.42.00:221][925]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
[2022.11.05-03.42.00:221][925]LogInit: FAudioDevice initialized.
[2022.11.05-03.42.00:221][925]LogAudio: Display: Audio Device (ID: 3) registered with world 'NewDemoLevel'.
[2022.11.05-03.42.00:232][925]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-03.42.00:238][925]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-11.42.00
[2022.11.05-03.42.00:239][925]LogWorld: Bringing up level for play took: 0.006262
[2022.11.05-03.42.00:239][925]LogOnline: OSS: Created online subsystem instance for: :Context_15
[2022.11.05-03.42.00:242][925]PIE: Server logged in
[2022.11.05-03.42.00:243][925]PIE: Play in editor total start time 0.347 seconds.
[2022.11.05-03.42.21:218][631]LogBlueprintUserMessages: [MyOrb_C_1] 1
[2022.11.05-03.42.27:625][876]LogBlueprintUserMessages: [MyOrb_C_2] 2
[2022.11.05-03.42.32:252][ 59]LogBlueprintUserMessages: [MyCharactor_C_0] 0.8
[2022.11.05-03.42.51:903][884]LogBlueprintUserMessages: [MyOrb_C_3] 3
[2022.11.05-03.43.12:246][687]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-03.43.12:246][687]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-03.43.12:247][687]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-03.43.12:248][687]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-03.43.12:294][687]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-03.43.12:307][687]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-03.43.12:412][687]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.05-03.43.12:450][687]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-03.43.12:457][687]LogUObjectHash: Compacting FUObjectHashTables data took 2.20ms
[2022.11.05-03.43.12:500][688]LogPlayLevel: Display: Destroying online subsystem :Context_15
[2022.11.05-03.53.20:367][446]LogUObjectHash: Compacting FUObjectHashTables data took 1.84ms
[2022.11.05-03.53.20:421][446]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/NewDemoLevel_Auto2
[2022.11.05-03.53.20:422][446]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_Auto26982C8B5F15D46FA8CF40839CB411546.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/NewDemoLevel_Auto2.umap'
[2022.11.05-03.53.20:426][446]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/MyContent/NewDemoLevel' took 0.168
[2022.11.05-03.53.20:426][446]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.168
[2022.11.05-03.53.20:426][446]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MyContent/MyOrb] ([2] browsable assets)...
[2022.11.05-03.53.20:446][446]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/MyContent/MyOrb.MyOrb]
[2022.11.05-03.53.20:446][446]OBJ SavePackage: Finished generating thumbnails for package [/Game/MyContent/MyOrb]
[2022.11.05-03.53.20:481][446]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/MyOrb_Auto2
[2022.11.05-03.53.20:481][446]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyOrb_Auto28F89181F334F4AC48F32FF747FD3B72D.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/MyOrb_Auto2.uasset'
[2022.11.05-03.53.20:481][446]LogFileHelpers: Auto-saving content packages took 0.055
[2022.11.05-03.57.30:194][541]LogActorFactory: Actor Factory attempting to spawn SoundCue /Game/StarterContent/Audio/Starter_Background_Cue.Starter_Background_Cue
[2022.11.05-03.57.30:194][541]LogActorFactory: Actor Factory attempting to spawn SoundCue /Game/StarterContent/Audio/Starter_Background_Cue.Starter_Background_Cue
[2022.11.05-03.57.30:195][541]LogActorFactory: Actor Factory spawned SoundCue /Game/StarterContent/Audio/Starter_Background_Cue.Starter_Background_Cue as actor: AmbientSound /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.AmbientSound_0
[2022.11.05-03.57.30:195][541]LogActorFactory: Actor Factory spawned SoundCue /Game/StarterContent/Audio/Starter_Background_Cue.Starter_Background_Cue as actor: AmbientSound /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.AmbientSound_0
[2022.11.05-03.57.33:393][682]LogActorFactory: Actor Factory attempting to spawn SoundCue /Game/StarterContent/Audio/Starter_Background_Cue.Starter_Background_Cue
[2022.11.05-03.57.33:393][682]LogActorFactory: Actor Factory attempting to spawn SoundCue /Game/StarterContent/Audio/Starter_Background_Cue.Starter_Background_Cue
[2022.11.05-03.57.33:397][682]LogActorFactory: Actor Factory spawned SoundCue /Game/StarterContent/Audio/Starter_Background_Cue.Starter_Background_Cue as actor: AmbientSound /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.AmbientSound_1
[2022.11.05-03.57.33:398][682]LogActorFactory: Actor Factory spawned SoundCue /Game/StarterContent/Audio/Starter_Background_Cue.Starter_Background_Cue as actor: AmbientSound /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.AmbientSound_1
[2022.11.05-03.57.43:579][ 30]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-03.57.43:589][ 30]BlueprintLog: New page: Pre-Play auto-recompile
[2022.11.05-03.57.43:590][ 30]LogPlayLevel: [PlayLevel] Compiling MyOrb before play...
[2022.11.05-03.57.43:771][ 30]LogUObjectHash: Compacting FUObjectHashTables data took 2.26ms
[2022.11.05-03.57.43:778][ 30]LogPlayLevel: PlayLevel: Blueprint regeneration took 189 ms (1 blueprints)
[2022.11.05-03.57.43:778][ 30]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 7:57:43 pm)
[2022.11.05-03.57.43:806][ 30]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-03.57.43:842][ 30]LogPlayLevel: PIE: StaticDuplicateObject took: (0.036537s)
[2022.11.05-03.57.43:842][ 30]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.036640s)
[2022.11.05-03.57.43:842][ 30]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-03.57.43:843][ 30]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-03.57.43:843][ 30]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-03.57.43:844][ 30]LogPlayLevel: PIE: World Init took: (0.001135s)
[2022.11.05-03.57.43:961][ 30]LogUObjectHash: Compacting FUObjectHashTables data took 2.41ms
[2022.11.05-03.57.43:963][ 30]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
[2022.11.05-03.57.43:963][ 30]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-03.57.43:963][ 30]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-03.57.43:963][ 30]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-03.57.43:963][ 30]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-03.57.43:963][ 30]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-03.57.43:963][ 30]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-03.57.43:963][ 30]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-03.57.43:963][ 30]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-03.57.43:964][ 30]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-03.57.43:964][ 30]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-03.57.43:964][ 30]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-03.57.43:964][ 30]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-03.57.43:964][ 30]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-03.57.44:098][ 30]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-03.57.44:099][ 30]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-03.57.44:100][ 30]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-03.57.44:100][ 30]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-03.57.44:100][ 30]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-03.57.44:105][ 30]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=4
[2022.11.05-03.57.44:105][ 30]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
[2022.11.05-03.57.44:105][ 30]LogInit: FAudioDevice initialized.
[2022.11.05-03.57.44:105][ 30]LogAudio: Display: Audio Device (ID: 4) registered with world 'NewDemoLevel'.
[2022.11.05-03.57.44:115][ 30]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-03.57.44:122][ 30]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-11.57.44
[2022.11.05-03.57.44:124][ 30]LogWorld: Bringing up level for play took: 0.007719
[2022.11.05-03.57.44:124][ 30]LogOnline: OSS: Created online subsystem instance for: :Context_16
[2022.11.05-03.57.44:127][ 30]PIE: Server logged in
[2022.11.05-03.57.44:128][ 30]PIE: Play in editor total start time 0.539 seconds.
[2022.11.05-03.57.52:598][285]LogBlueprintUserMessages: [MyCharactor_C_0] 0.9
[2022.11.05-03.57.53:109][312]LogBlueprintUserMessages: [MyCharactor_C_0] 0.8
[2022.11.05-03.57.59:962][501]LogBlueprintUserMessages: [MyOrb_C_1] 1
[2022.11.05-03.58.10:147][827]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-03.58.10:201][827]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-03.58.10:241][827]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-03.58.10:242][827]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-03.58.10:263][827]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-03.58.10:274][827]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-03.58.10:374][827]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-03.58.10:402][827]LogUObjectHash: Compacting FUObjectHashTables data took 2.02ms
[2022.11.05-03.58.10:511][828]LogPlayLevel: Display: Destroying online subsystem :Context_16
[2022.11.05-03.58.12:356][889]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-03.58.12:366][889]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-03.58.12:366][889]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 7:58:12 pm)
[2022.11.05-03.58.12:388][889]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-03.58.12:423][889]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034970s)
[2022.11.05-03.58.12:423][889]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.035045s)
[2022.11.05-03.58.12:423][889]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-03.58.12:423][889]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-03.58.12:423][889]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-03.58.12:424][889]LogPlayLevel: PIE: World Init took: (0.001007s)
[2022.11.05-03.58.12:530][889]LogUObjectHash: Compacting FUObjectHashTables data took 2.50ms
[2022.11.05-03.58.12:535][889]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True
[2022.11.05-03.58.12:535][889]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-03.58.12:535][889]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-03.58.12:535][889]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-03.58.12:535][889]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-03.58.12:535][889]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-03.58.12:535][889]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-03.58.12:535][889]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-03.58.12:535][889]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-03.58.12:536][889]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-03.58.12:536][889]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-03.58.12:536][889]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-03.58.12:536][889]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-03.58.12:536][889]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-03.58.12:670][889]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-03.58.12:672][889]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-03.58.12:672][889]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-03.58.12:672][889]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-03.58.12:672][889]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-03.58.12:674][889]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=5
[2022.11.05-03.58.12:675][889]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
[2022.11.05-03.58.12:675][889]LogInit: FAudioDevice initialized.
[2022.11.05-03.58.12:675][889]LogAudio: Display: Audio Device (ID: 5) registered with world 'NewDemoLevel'.
[2022.11.05-03.58.12:683][889]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-03.58.12:691][889]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-11.58.12
[2022.11.05-03.58.12:692][889]LogWorld: Bringing up level for play took: 0.008493
[2022.11.05-03.58.12:693][889]LogOnline: OSS: Created online subsystem instance for: :Context_17
[2022.11.05-03.58.12:695][889]PIE: Server logged in
[2022.11.05-03.58.12:696][889]PIE: Play in editor total start time 0.33 seconds.
[2022.11.05-03.58.18:696][ 62]LogBlueprintUserMessages: [MyOrb_C_1] 1
[2022.11.05-03.58.29:088][510]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-03.58.29:140][510]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-03.58.29:176][510]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-03.58.29:177][510]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-03.58.29:209][510]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-03.58.29:222][510]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-03.58.29:333][510]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-03.58.29:370][510]LogUObjectHash: Compacting FUObjectHashTables data took 2.30ms
[2022.11.05-03.58.29:454][511]LogPlayLevel: Display: Destroying online subsystem :Context_17
[2022.11.05-03.58.31:511][572]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-03.58.31:519][572]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-03.58.31:519][572]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 7:58:31 pm)
[2022.11.05-03.58.31:519][572]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-03.58.31:551][572]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032003s)
[2022.11.05-03.58.31:551][572]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.032068s)
[2022.11.05-03.58.31:551][572]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-03.58.31:551][572]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-03.58.31:552][572]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-03.58.31:552][572]LogPlayLevel: PIE: World Init took: (0.001041s)
[2022.11.05-03.58.31:659][572]LogUObjectHash: Compacting FUObjectHashTables data took 2.06ms
[2022.11.05-03.58.31:662][572]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True
[2022.11.05-03.58.31:662][572]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-03.58.31:662][572]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-03.58.31:662][572]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-03.58.31:662][572]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-03.58.31:662][572]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-03.58.31:662][572]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-03.58.31:662][572]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-03.58.31:662][572]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-03.58.31:663][572]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-03.58.31:663][572]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-03.58.31:663][572]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-03.58.31:663][572]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-03.58.31:663][572]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-03.58.31:796][572]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-03.58.31:797][572]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-03.58.31:797][572]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-03.58.31:797][572]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-03.58.31:797][572]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-03.58.31:798][572]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=6
[2022.11.05-03.58.31:799][572]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6
[2022.11.05-03.58.31:799][572]LogInit: FAudioDevice initialized.
[2022.11.05-03.58.31:799][572]LogAudio: Display: Audio Device (ID: 6) registered with world 'NewDemoLevel'.
[2022.11.05-03.58.31:806][572]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-03.58.31:811][572]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-11.58.31
[2022.11.05-03.58.31:812][572]LogWorld: Bringing up level for play took: 0.005663
[2022.11.05-03.58.31:813][572]LogOnline: OSS: Created online subsystem instance for: :Context_18
[2022.11.05-03.58.31:815][572]PIE: Server logged in
[2022.11.05-03.58.31:816][572]PIE: Play in editor total start time 0.297 seconds.
[2022.11.05-03.58.45:020][886]LogBlueprintUserMessages: [MyOrb_C_1] 1
[2022.11.05-03.58.51:106][ 68]LogBlueprintUserMessages: [MyOrb_C_2] 2
[2022.11.05-03.59.16:541][892]LogBlueprintUserMessages: [MyOrb_C_3] 3
[2022.11.05-03.59.17:827][915]LogCharacterMovement: MyCharactor_C_0 is stuck and failed to move! Velocity: X=95.09 Y=-11.76 Z=0.00 Location: X=-696.64 Y=9949.97 Z=90.15 Normal: X=0.00 Y=-1.00 Z=0.00 PenetrationDepth:0.384 Actor: Component:ModelComponent_95 BoneName:None (0 other events since notify)
[2022.11.05-03.59.54:436][ 97]LogBlueprintUserMessages: [MyCharactor_C_0] 0.9
[2022.11.05-03.59.58:221][218]LogBlueprintUserMessages: [MyCharactor_C_0] 0.8
[2022.11.05-04.00.00:737][295]LogBlueprintUserMessages: [MyCharactor_C_0] 0.7
[2022.11.05-04.00.01:242][325]LogBlueprintUserMessages: [MyCharactor_C_0] 0.6
[2022.11.05-04.00.01:747][355]LogBlueprintUserMessages: [MyCharactor_C_0] 0.5
[2022.11.05-04.00.02:495][400]LogBlueprintUserMessages: [MyCharactor_C_0] 0.4
[2022.11.05-04.00.04:877][469]LogBlueprintUserMessages: [MyCharactor_C_0] 0.3
[2022.11.05-04.00.05:537][489]LogBlueprintUserMessages: [MyCharactor_C_0] 0.2
[2022.11.05-04.00.06:918][544]LogBlueprintUserMessages: [MyCharactor_C_0] 0.1
[2022.11.05-04.00.07:475][565]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-04.00.07:529][565]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-04.00.07:559][565]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-04.00.07:561][565]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-04.00.07:593][565]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-04.00.07:606][565]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-04.00.07:709][565]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-04.00.07:757][565]LogUObjectHash: Compacting FUObjectHashTables data took 2.11ms
[2022.11.05-04.00.07:890][566]LogPlayLevel: Display: Destroying online subsystem :Context_18
[2022.11.05-04.03.18:000][377]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
[2022.11.05-04.03.26:781][778]LogEditorViewport: Clicking Background
[2022.11.05-04.03.32:141][994]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-04.03.32:151][994]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-04.03.32:151][994]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 8:03:32 pm)
[2022.11.05-04.03.32:152][994]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-04.03.32:187][994]LogPlayLevel: PIE: StaticDuplicateObject took: (0.035057s)
[2022.11.05-04.03.32:187][994]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.035143s)
[2022.11.05-04.03.32:187][994]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-04.03.32:187][994]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-04.03.32:187][994]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-04.03.32:188][994]LogPlayLevel: PIE: World Init took: (0.001147s)
[2022.11.05-04.03.32:305][994]LogUObjectHash: Compacting FUObjectHashTables data took 3.70ms
[2022.11.05-04.03.32:317][994]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True
[2022.11.05-04.03.32:317][994]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-04.03.32:317][994]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-04.03.32:317][994]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-04.03.32:317][994]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-04.03.32:317][994]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-04.03.32:317][994]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-04.03.32:317][994]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-04.03.32:318][994]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-04.03.32:319][994]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-04.03.32:319][994]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-04.03.32:319][994]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-04.03.32:319][994]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-04.03.32:319][994]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-04.03.32:452][994]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-04.03.32:454][994]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-04.03.32:455][994]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-04.03.32:455][994]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-04.03.32:455][994]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-04.03.32:457][994]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=7
[2022.11.05-04.03.32:457][994]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7
[2022.11.05-04.03.32:457][994]LogInit: FAudioDevice initialized.
[2022.11.05-04.03.32:457][994]LogAudio: Display: Audio Device (ID: 7) registered with world 'NewDemoLevel'.
[2022.11.05-04.03.32:467][994]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-04.03.32:472][994]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-12.03.32
[2022.11.05-04.03.32:474][994]LogWorld: Bringing up level for play took: 0.007049
[2022.11.05-04.03.32:474][994]LogOnline: OSS: Created online subsystem instance for: :Context_19
[2022.11.05-04.03.32:477][994]PIE: Server logged in
[2022.11.05-04.03.32:477][994]PIE: Play in editor total start time 0.326 seconds.
[2022.11.05-04.03.36:615][ 98]LogBlueprintUserMessages: [MyCharactor_C_0] 0.8
[2022.11.05-04.03.43:772][324]LogBlueprintUserMessages: [MyCharactor_C_0] 0.7
[2022.11.05-04.03.44:510][353]LogBlueprintUserMessages: [MyCharactor_C_0] 0.6
[2022.11.05-04.03.45:266][385]LogBlueprintUserMessages: [MyCharactor_C_0] 0.5
[2022.11.05-04.03.45:868][406]LogBlueprintUserMessages: [MyCharactor_C_0] 0.4
[2022.11.05-04.03.46:566][417]LogBlueprintUserMessages: [MyCharactor_C_0] 0.3
[2022.11.05-04.03.53:059][658]LogBlueprintUserMessages: [MyCharactor_C_0] 0.2
[2022.11.05-04.03.55:695][741]LogBlueprintUserMessages: [MyCharactor_C_0] 0.1
[2022.11.05-04.03.58:097][822]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-04.03.58:142][822]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-04.03.58:174][822]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-04.03.58:176][822]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-04.03.58:220][822]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-04.03.58:232][822]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-04.03.58:340][822]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.05-04.03.58:366][822]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-04.03.58:370][822]LogUObjectHash: Compacting FUObjectHashTables data took 2.15ms
[2022.11.05-04.03.58:411][823]LogPlayLevel: Display: Destroying online subsystem :Context_19
[2022.11.05-04.06.48:564][976]BlueprintLog: New page: Compile MyCharactor
[2022.11.05-04.06.48:762][976]LogUObjectHash: Compacting FUObjectHashTables data took 2.43ms
[2022.11.05-04.06.54:983][231]LogUObjectHash: Compacting FUObjectHashTables data took 2.15ms
[2022.11.05-04.06.56:325][231]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms
[2022.11.05-04.06.56:489][231]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.05-04.06.56:489][231]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevelDF30B8B54A19454E9B53FCF566612F93.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.05-04.06.56:503][231]LogFileHelpers: No new changes to save!
[2022.11.05-04.06.56:503][231]LogFileHelpers: Saving map 'NewDemoLevel' took 0.298
[2022.11.05-04.06.56:503][231]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyCharactor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset" SILENT=true
[2022.11.05-04.06.56:518][231]LogSavePackage: Moving output files for package: /Game/MyContent/MyCharactor
[2022.11.05-04.06.56:519][231]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactorD766695DBD9A4086B6BF71FC2C00E629.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset'
[2022.11.05-04.06.56:550][231]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyOrb" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyOrb.uasset" SILENT=true
[2022.11.05-04.06.56:558][231]LogSavePackage: Moving output files for package: /Game/MyContent/MyOrb
[2022.11.05-04.06.56:559][231]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyOrbDDC7DD9F3F2F48DBBCE2F000C6015D16.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyOrb.uasset'
[2022.11.05-04.06.56:664][231]AssetCheck: New page: Asset Save: multiple assets
[2022.11.05-04.06.56:664][231]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyCharactor.MyCharactor
[2022.11.05-04.06.56:664][231]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-04.06.56:664][231]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyOrb.MyOrb
[2022.11.05-04.06.57:577][288]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-04.06.57:588][288]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-04.06.57:588][288]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 8:06:57 pm)
[2022.11.05-04.06.57:589][288]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-04.06.57:622][288]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033702s)
[2022.11.05-04.06.57:622][288]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033772s)
[2022.11.05-04.06.57:622][288]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-04.06.57:622][288]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-04.06.57:623][288]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-04.06.57:623][288]LogPlayLevel: PIE: World Init took: (0.001098s)
[2022.11.05-04.06.57:732][288]LogUObjectHash: Compacting FUObjectHashTables data took 2.17ms
[2022.11.05-04.06.57:734][288]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True
[2022.11.05-04.06.57:734][288]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-04.06.57:734][288]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-04.06.57:734][288]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-04.06.57:734][288]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-04.06.57:734][288]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-04.06.57:734][288]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-04.06.57:734][288]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-04.06.57:735][288]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-04.06.57:735][288]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-04.06.57:735][288]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-04.06.57:735][288]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-04.06.57:735][288]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-04.06.57:735][288]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-04.06.57:866][288]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-04.06.57:867][288]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-04.06.57:868][288]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-04.06.57:868][288]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-04.06.57:868][288]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-04.06.57:869][288]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=8
[2022.11.05-04.06.57:869][288]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8
[2022.11.05-04.06.57:869][288]LogInit: FAudioDevice initialized.
[2022.11.05-04.06.57:869][288]LogAudio: Display: Audio Device (ID: 8) registered with world 'NewDemoLevel'.
[2022.11.05-04.06.57:880][288]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-04.06.57:880][288]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-04.06.57:885][288]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-12.06.57
[2022.11.05-04.06.57:886][288]LogWorld: Bringing up level for play took: 0.006229
[2022.11.05-04.06.57:887][288]LogOnline: OSS: Created online subsystem instance for: :Context_20
[2022.11.05-04.06.57:892][288]PIE: Server logged in
[2022.11.05-04.06.57:892][288]PIE: Play in editor total start time 0.304 seconds.
[2022.11.05-04.06.57:913][288]LogViewport: Scene viewport resized to 1280x720, mode Windowed.
[2022.11.05-04.07.08:417][536]LogBlueprintUserMessages: [MyCharactor_C_0] 0.9
[2022.11.05-04.07.08:611][543]LogBlueprintUserMessages: [MyCharactor_C_0] 0.8
[2022.11.05-04.07.08:869][550]LogBlueprintUserMessages: [MyCharactor_C_0] 0.7
[2022.11.05-04.07.09:104][558]LogBlueprintUserMessages: [MyCharactor_C_0] 0.6
[2022.11.05-04.07.09:357][566]LogBlueprintUserMessages: [MyCharactor_C_0] 0.5
[2022.11.05-04.07.09:603][574]LogBlueprintUserMessages: [MyCharactor_C_0] 0.4
[2022.11.05-04.07.11:902][636]LogBlueprintUserMessages: [MyCharactor_C_0] 0.2
[2022.11.05-04.07.15:717][727]LogBlueprintUserMessages: [MyCharactor_C_0] 0.1
[2022.11.05-04.07.19:270][821]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-04.07.19:315][821]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-04.07.19:315][821]LogSlate: Window 'DemoProject Preview [NetMode: Standalone] (64-bit/SM5)' being destroyed
[2022.11.05-04.07.19:342][821]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-04.07.19:343][821]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-04.07.19:351][821]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-04.07.19:363][821]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-04.07.19:495][821]LogUObjectHash: Compacting FUObjectHashTables data took 2.20ms
[2022.11.05-04.07.19:596][822]LogPlayLevel: Display: Destroying online subsystem :Context_20
[2022.11.05-04.07.32:197][363]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-04.07.32:206][363]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-04.07.32:206][363]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 8:07:32 pm)
[2022.11.05-04.07.32:207][363]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-04.07.32:239][363]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032757s)
[2022.11.05-04.07.32:239][363]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.032824s)
[2022.11.05-04.07.32:239][363]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-04.07.32:240][363]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-04.07.32:240][363]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-04.07.32:241][363]LogPlayLevel: PIE: World Init took: (0.001088s)
[2022.11.05-04.07.32:344][363]LogUObjectHash: Compacting FUObjectHashTables data took 2.73ms
[2022.11.05-04.07.32:347][363]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True
[2022.11.05-04.07.32:347][363]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-04.07.32:347][363]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-04.07.32:347][363]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-04.07.32:347][363]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-04.07.32:347][363]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-04.07.32:347][363]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-04.07.32:347][363]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-04.07.32:347][363]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-04.07.32:348][363]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-04.07.32:348][363]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-04.07.32:348][363]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-04.07.32:348][363]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-04.07.32:348][363]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-04.07.32:482][363]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-04.07.32:483][363]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-04.07.32:483][363]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-04.07.32:484][363]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-04.07.32:484][363]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-04.07.32:485][363]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=9
[2022.11.05-04.07.32:485][363]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9
[2022.11.05-04.07.32:485][363]LogInit: FAudioDevice initialized.
[2022.11.05-04.07.32:485][363]LogAudio: Display: Audio Device (ID: 9) registered with world 'NewDemoLevel'.
[2022.11.05-04.07.32:499][363]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-04.07.32:499][363]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-04.07.32:506][363]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-12.07.32
[2022.11.05-04.07.32:508][363]LogWorld: Bringing up level for play took: 0.008221
[2022.11.05-04.07.32:509][363]LogOnline: OSS: Created online subsystem instance for: :Context_21
[2022.11.05-04.07.32:513][363]PIE: Server logged in
[2022.11.05-04.07.32:514][363]PIE: Play in editor total start time 0.308 seconds.
[2022.11.05-04.07.32:533][363]LogViewport: Scene viewport resized to 1280x720, mode Windowed.
[2022.11.05-04.07.36:170][438]LogBlueprintUserMessages: [MyCharactor_C_0] 0.9
[2022.11.05-04.07.36:362][445]LogBlueprintUserMessages: [MyCharactor_C_0] 0.8
[2022.11.05-04.07.42:385][627]LogBlueprintUserMessages: [MyCharactor_C_0] 0.6
[2022.11.05-04.07.45:547][731]LogBlueprintUserMessages: [MyCharactor_C_0] 0.5
[2022.11.05-04.07.45:786][739]LogBlueprintUserMessages: [MyCharactor_C_0] 0.4
[2022.11.05-04.07.50:572][887]LogBlueprintUserMessages: [MyCharactor_C_0] 0.3
[2022.11.05-04.07.50:814][897]LogBlueprintUserMessages: [MyCharactor_C_0] 0.2
[2022.11.05-04.07.53:519][990]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-04.07.53:533][990]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-04.07.53:534][990]LogSlate: Window 'DemoProject Preview [NetMode: Standalone] (64-bit/SM5)' being destroyed
[2022.11.05-04.07.53:639][990]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-04.07.53:641][990]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-04.07.53:650][990]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-04.07.53:663][990]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-04.07.53:769][990]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.05-04.07.53:813][990]LogUObjectHash: Compacting FUObjectHashTables data took 2.04ms
[2022.11.05-04.07.53:883][991]LogPlayLevel: Display: Destroying online subsystem :Context_21
[2022.11.05-04.08.03:449][346]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-04.08.03:460][346]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-04.08.03:460][346]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 8:08:03 pm)
[2022.11.05-04.08.03:461][346]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-04.08.03:492][346]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031388s)
[2022.11.05-04.08.03:492][346]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.031450s)
[2022.11.05-04.08.03:492][346]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-04.08.03:492][346]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-04.08.03:493][346]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-04.08.03:493][346]LogPlayLevel: PIE: World Init took: (0.001045s)
[2022.11.05-04.08.03:601][346]LogUObjectHash: Compacting FUObjectHashTables data took 2.32ms
[2022.11.05-04.08.03:603][346]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True
[2022.11.05-04.08.03:604][346]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-04.08.03:604][346]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-04.08.03:604][346]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-04.08.03:604][346]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-04.08.03:604][346]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-04.08.03:604][346]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-04.08.03:604][346]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-04.08.03:604][346]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-04.08.03:604][346]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-04.08.03:604][346]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-04.08.03:604][346]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-04.08.03:604][346]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-04.08.03:604][346]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-04.08.03:737][346]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-04.08.03:739][346]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-04.08.03:740][346]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-04.08.03:740][346]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-04.08.03:740][346]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-04.08.03:741][346]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=10
[2022.11.05-04.08.03:741][346]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10
[2022.11.05-04.08.03:741][346]LogInit: FAudioDevice initialized.
[2022.11.05-04.08.03:741][346]LogAudio: Display: Audio Device (ID: 10) registered with world 'NewDemoLevel'.
[2022.11.05-04.08.03:756][346]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-04.08.03:756][346]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-04.08.03:763][346]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-12.08.03
[2022.11.05-04.08.03:764][346]LogWorld: Bringing up level for play took: 0.008288
[2022.11.05-04.08.03:765][346]LogOnline: OSS: Created online subsystem instance for: :Context_22
[2022.11.05-04.08.03:770][346]PIE: Server logged in
[2022.11.05-04.08.03:770][346]PIE: Play in editor total start time 0.31 seconds.
[2022.11.05-04.08.03:790][346]LogViewport: Scene viewport resized to 1280x720, mode Windowed.
[2022.11.05-04.08.08:335][450]LogBlueprintUserMessages: [MyCharactor_C_0] 0.9
[2022.11.05-04.08.22:437][897]LogBlueprintUserMessages: [MyCharactor_C_0] 0.7
[2022.11.05-04.08.28:075][ 61]LogBlueprintUserMessages: [MyCharactor_C_0] 0.5
[2022.11.05-04.08.29:672][136]LogBlueprintUserMessages: [MyCharactor_C_0] 0.3
[2022.11.05-04.08.30:942][202]LogBlueprintUserMessages: [MyCharactor_C_0] 0.1
[2022.11.05-04.08.32:455][279]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-04.08.32:500][279]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-04.08.32:501][279]LogSlate: Window 'DemoProject Preview [NetMode: Standalone] (64-bit/SM5)' being destroyed
[2022.11.05-04.08.32:595][279]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-04.08.32:597][279]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-04.08.32:603][279]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-04.08.32:615][279]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-04.08.32:769][279]LogUObjectHash: Compacting FUObjectHashTables data took 2.20ms
[2022.11.05-04.08.32:866][280]LogPlayLevel: Display: Destroying online subsystem :Context_22
[2022.11.05-04.08.34:619][325]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-04.08.34:630][325]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-04.08.34:630][325]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 8:08:34 pm)
[2022.11.05-04.08.34:630][325]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-04.08.34:663][325]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032326s)
[2022.11.05-04.08.34:663][325]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.032390s)
[2022.11.05-04.08.34:663][325]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-04.08.34:663][325]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-04.08.34:663][325]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-04.08.34:664][325]LogPlayLevel: PIE: World Init took: (0.001022s)
[2022.11.05-04.08.34:773][325]LogUObjectHash: Compacting FUObjectHashTables data took 2.30ms
[2022.11.05-04.08.34:775][325]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True
[2022.11.05-04.08.34:775][325]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-04.08.34:775][325]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-04.08.34:775][325]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-04.08.34:775][325]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-04.08.34:775][325]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-04.08.34:775][325]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-04.08.34:776][325]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-04.08.34:776][325]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-04.08.34:776][325]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-04.08.34:777][325]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-04.08.34:777][325]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-04.08.34:777][325]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-04.08.34:777][325]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-04.08.34:910][325]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-04.08.34:911][325]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-04.08.34:911][325]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-04.08.34:912][325]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-04.08.34:912][325]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-04.08.34:912][325]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=11
[2022.11.05-04.08.34:913][325]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11
[2022.11.05-04.08.34:913][325]LogInit: FAudioDevice initialized.
[2022.11.05-04.08.34:913][325]LogAudio: Display: Audio Device (ID: 11) registered with world 'NewDemoLevel'.
[2022.11.05-04.08.34:927][325]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-04.08.34:927][325]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-04.08.34:935][325]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-12.08.34
[2022.11.05-04.08.34:936][325]LogWorld: Bringing up level for play took: 0.008520
[2022.11.05-04.08.34:937][325]LogOnline: OSS: Created online subsystem instance for: :Context_23
[2022.11.05-04.08.34:941][325]PIE: Server logged in
[2022.11.05-04.08.34:942][325]PIE: Play in editor total start time 0.312 seconds.
[2022.11.05-04.08.34:962][325]LogViewport: Scene viewport resized to 1280x720, mode Windowed.
[2022.11.05-04.08.38:971][423]LogBlueprintUserMessages: [MyCharactor_C_0] 0.9
[2022.11.05-04.08.39:237][427]LogBlueprintUserMessages: [MyCharactor_C_0] 0.8
[2022.11.05-04.08.45:906][689]LogBlueprintUserMessages: [MyOrb_C_2] 1
[2022.11.05-04.08.52:173][885]LogBlueprintUserMessages: [MyCharactor_C_0] 0.6
[2022.11.05-04.08.55:192][ 24]LogBlueprintUserMessages: [MyCharactor_C_0] 0.4
[2022.11.05-04.08.55:660][ 50]LogBlueprintUserMessages: [MyCharactor_C_0] 0.2
[2022.11.05-04.08.59:937][189]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-04.08.59:999][189]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-04.09.00:000][189]LogSlate: Window 'DemoProject Preview [NetMode: Standalone] (64-bit/SM5)' being destroyed
[2022.11.05-04.09.00:103][189]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-04.09.00:105][189]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-04.09.00:112][189]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-04.09.00:125][189]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-04.09.00:229][189]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.05-04.09.00:270][189]LogUObjectHash: Compacting FUObjectHashTables data took 2.09ms
[2022.11.05-04.09.00:353][190]LogPlayLevel: Display: Destroying online subsystem :Context_23
[2022.11.05-04.11.08:802][259]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-04.11.08:810][259]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-04.11.08:810][259]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 8:11:08 pm)
[2022.11.05-04.11.08:810][259]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-04.11.08:842][259]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031717s)
[2022.11.05-04.11.08:842][259]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.031779s)
[2022.11.05-04.11.08:842][259]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-04.11.08:842][259]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-04.11.08:843][259]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-04.11.08:843][259]LogPlayLevel: PIE: World Init took: (0.001019s)
[2022.11.05-04.11.08:950][259]LogUObjectHash: Compacting FUObjectHashTables data took 2.37ms
[2022.11.05-04.11.08:956][259]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True
[2022.11.05-04.11.08:956][259]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-04.11.08:956][259]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-04.11.08:956][259]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-04.11.08:956][259]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-04.11.08:956][259]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-04.11.08:956][259]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-04.11.08:956][259]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-04.11.08:956][259]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-04.11.08:957][259]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-04.11.08:957][259]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-04.11.08:957][259]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-04.11.08:957][259]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-04.11.08:957][259]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-04.11.09:089][259]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-04.11.09:090][259]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-04.11.09:091][259]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-04.11.09:091][259]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-04.11.09:091][259]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-04.11.09:092][259]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=12
[2022.11.05-04.11.09:092][259]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12
[2022.11.05-04.11.09:092][259]LogInit: FAudioDevice initialized.
[2022.11.05-04.11.09:092][259]LogAudio: Display: Audio Device (ID: 12) registered with world 'NewDemoLevel'.
[2022.11.05-04.11.09:098][259]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-04.11.09:103][259]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-12.11.09
[2022.11.05-04.11.09:104][259]LogWorld: Bringing up level for play took: 0.005905
[2022.11.05-04.11.09:105][259]LogOnline: OSS: Created online subsystem instance for: :Context_24
[2022.11.05-04.11.09:107][259]PIE: Server logged in
[2022.11.05-04.11.09:108][259]PIE: Play in editor total start time 0.298 seconds.
[2022.11.05-04.11.27:796][796]LogBlueprintUserMessages: [MyCharactor_C_0] 0.8
[2022.11.05-04.11.29:004][842]LogBlueprintUserMessages: [MyCharactor_C_0] 0.6
[2022.11.05-04.11.31:236][906]LogBlueprintUserMessages: [MyCharactor_C_0] 0.4
[2022.11.05-04.11.31:803][929]LogBlueprintUserMessages: [MyCharactor_C_0] 0.2
[2022.11.05-04.11.32:152][943]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-04.11.32:178][943]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-04.11.32:204][943]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-04.11.32:206][943]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-04.11.32:255][943]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-04.11.32:268][943]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-04.11.32:373][943]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-04.11.32:402][943]LogUObjectHash: Compacting FUObjectHashTables data took 1.90ms
[2022.11.05-04.11.32:471][944]LogPlayLevel: Display: Destroying online subsystem :Context_24
[2022.11.05-04.12.26:952][ 47]LogEditorViewport: Clicking Background
[2022.11.05-04.13.50:132][ 46]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-04.13.50:140][ 46]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-04.13.50:140][ 46]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 8:13:50 pm)
[2022.11.05-04.13.50:174][ 46]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-04.13.50:215][ 46]LogPlayLevel: PIE: StaticDuplicateObject took: (0.040979s)
[2022.11.05-04.13.50:215][ 46]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.041118s)
[2022.11.05-04.13.50:215][ 46]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-04.13.50:216][ 46]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-04.13.50:216][ 46]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-04.13.50:217][ 46]LogPlayLevel: PIE: World Init took: (0.001229s)
[2022.11.05-04.13.50:324][ 46]LogUObjectHash: Compacting FUObjectHashTables data took 2.17ms
[2022.11.05-04.13.50:334][ 46]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True
[2022.11.05-04.13.50:334][ 46]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-04.13.50:334][ 46]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-04.13.50:334][ 46]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-04.13.50:334][ 46]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-04.13.50:334][ 46]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-04.13.50:334][ 46]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-04.13.50:334][ 46]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-04.13.50:334][ 46]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-04.13.50:335][ 46]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-04.13.50:335][ 46]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-04.13.50:335][ 46]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-04.13.50:335][ 46]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-04.13.50:335][ 46]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-04.13.50:468][ 46]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-04.13.50:470][ 46]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-04.13.50:470][ 46]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-04.13.50:470][ 46]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-04.13.50:470][ 46]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-04.13.50:472][ 46]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=13
[2022.11.05-04.13.50:472][ 46]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13
[2022.11.05-04.13.50:472][ 46]LogInit: FAudioDevice initialized.
[2022.11.05-04.13.50:472][ 46]LogAudio: Display: Audio Device (ID: 13) registered with world 'NewDemoLevel'.
[2022.11.05-04.13.50:478][ 46]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-04.13.50:484][ 46]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-12.13.50
[2022.11.05-04.13.50:486][ 46]LogWorld: Bringing up level for play took: 0.007360
[2022.11.05-04.13.50:486][ 46]LogOnline: OSS: Created online subsystem instance for: :Context_25
[2022.11.05-04.13.50:489][ 46]PIE: Server logged in
[2022.11.05-04.13.50:489][ 46]PIE: Play in editor total start time 0.349 seconds.
[2022.11.05-04.14.06:771][571]LogBlueprintUserMessages: [MyCharactor_C_0] 0.8
[2022.11.05-04.14.12:208][722]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-04.14.12:208][722]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-04.14.12:208][722]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-04.14.12:210][722]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-04.14.12:282][722]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-04.14.12:294][722]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-04.14.12:401][722]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-04.14.12:435][722]LogUObjectHash: Compacting FUObjectHashTables data took 1.99ms
[2022.11.05-04.14.12:554][723]LogPlayLevel: Display: Destroying online subsystem :Context_25
[2022.11.05-04.14.48:296][ 20]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-04.14.48:306][ 20]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-04.14.48:306][ 20]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 8:14:48 pm)
[2022.11.05-04.14.48:306][ 20]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-04.14.48:338][ 20]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031771s)
[2022.11.05-04.14.48:338][ 20]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.031834s)
[2022.11.05-04.14.48:338][ 20]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-04.14.48:338][ 20]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-04.14.48:338][ 20]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-04.14.48:339][ 20]LogPlayLevel: PIE: World Init took: (0.001045s)
[2022.11.05-04.14.48:448][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 2.06ms
[2022.11.05-04.14.48:454][ 20]LogAudio: Display: Creating Audio Device: Id: 14, Scope: Unique, Realtime: True
[2022.11.05-04.14.48:454][ 20]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-04.14.48:454][ 20]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-04.14.48:454][ 20]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-04.14.48:454][ 20]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-04.14.48:454][ 20]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-04.14.48:454][ 20]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-04.14.48:454][ 20]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-04.14.48:454][ 20]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-04.14.48:455][ 20]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-04.14.48:455][ 20]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-04.14.48:455][ 20]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-04.14.48:455][ 20]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-04.14.48:455][ 20]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-04.14.48:588][ 20]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-04.14.48:589][ 20]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-04.14.48:589][ 20]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-04.14.48:589][ 20]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-04.14.48:589][ 20]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-04.14.48:590][ 20]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=14
[2022.11.05-04.14.48:590][ 20]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=14
[2022.11.05-04.14.48:590][ 20]LogInit: FAudioDevice initialized.
[2022.11.05-04.14.48:590][ 20]LogAudio: Display: Audio Device (ID: 14) registered with world 'NewDemoLevel'.
[2022.11.05-04.14.48:599][ 20]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-04.14.48:604][ 20]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-12.14.48
[2022.11.05-04.14.48:605][ 20]LogWorld: Bringing up level for play took: 0.005552
[2022.11.05-04.14.48:606][ 20]LogOnline: OSS: Created online subsystem instance for: :Context_26
[2022.11.05-04.14.48:608][ 20]PIE: Server logged in
[2022.11.05-04.14.48:608][ 20]PIE: Play in editor total start time 0.303 seconds.
[2022.11.05-04.14.52:424][110]LogBlueprintUserMessages: [MyCharactor_C_0] 0.9
[2022.11.05-04.14.52:685][120]LogBlueprintUserMessages: [MyCharactor_C_0] 0.8
[2022.11.05-04.14.52:932][130]LogBlueprintUserMessages: [MyCharactor_C_0] 0.7
[2022.11.05-04.14.53:174][139]LogBlueprintUserMessages: [MyCharactor_C_0] 0.6
[2022.11.05-04.14.53:429][149]LogBlueprintUserMessages: [MyCharactor_C_0] 0.5
[2022.11.05-04.14.53:684][159]LogBlueprintUserMessages: [MyCharactor_C_0] 0.4
[2022.11.05-04.14.56:734][229]LogBlueprintUserMessages: [MyCharactor_C_0] 0.3
[2022.11.05-04.14.56:987][237]LogBlueprintUserMessages: [MyCharactor_C_0] 0.2
[2022.11.05-04.14.57:231][248]LogBlueprintUserMessages: [MyCharactor_C_0] 0.1
[2022.11.05-04.14.58:705][319]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-04.14.58:761][319]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-04.14.58:794][319]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-04.14.58:795][319]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-04.14.58:839][319]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-04.14.58:852][319]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-04.14.58:957][319]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-04.14.58:998][319]LogUObjectHash: Compacting FUObjectHashTables data took 2.23ms
[2022.11.05-04.14.59:068][320]LogPlayLevel: Display: Destroying online subsystem :Context_26
[2022.11.05-04.15.03:149][479]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-04.15.03:162][479]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-04.15.03:162][479]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 8:15:03 pm)
[2022.11.05-04.15.03:162][479]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-04.15.03:195][479]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033263s)
[2022.11.05-04.15.03:195][479]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033337s)
[2022.11.05-04.15.03:196][479]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-04.15.03:196][479]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-04.15.03:196][479]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-04.15.03:197][479]LogPlayLevel: PIE: World Init took: (0.001111s)
[2022.11.05-04.15.03:309][479]LogUObjectHash: Compacting FUObjectHashTables data took 2.08ms
[2022.11.05-04.15.03:315][479]LogAudio: Display: Creating Audio Device: Id: 15, Scope: Unique, Realtime: True
[2022.11.05-04.15.03:315][479]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-04.15.03:315][479]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-04.15.03:315][479]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-04.15.03:315][479]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-04.15.03:315][479]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-04.15.03:315][479]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-04.15.03:315][479]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-04.15.03:315][479]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-04.15.03:316][479]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-04.15.03:316][479]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-04.15.03:316][479]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-04.15.03:316][479]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-04.15.03:316][479]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-04.15.03:448][479]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-04.15.03:450][479]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-04.15.03:450][479]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-04.15.03:450][479]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-04.15.03:450][479]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-04.15.03:452][479]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=15
[2022.11.05-04.15.03:453][479]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=15
[2022.11.05-04.15.03:453][479]LogInit: FAudioDevice initialized.
[2022.11.05-04.15.03:453][479]LogAudio: Display: Audio Device (ID: 15) registered with world 'NewDemoLevel'.
[2022.11.05-04.15.03:464][479]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-04.15.03:470][479]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-12.15.03
[2022.11.05-04.15.03:471][479]LogWorld: Bringing up level for play took: 0.006834
[2022.11.05-04.15.03:472][479]LogOnline: OSS: Created online subsystem instance for: :Context_27
[2022.11.05-04.15.03:474][479]PIE: Server logged in
[2022.11.05-04.15.03:474][479]PIE: Play in editor total start time 0.313 seconds.
[2022.11.05-04.15.07:086][559]LogBlueprintUserMessages: [MyCharactor_C_0] 0.9
[2022.11.05-04.15.07:401][563]LogBlueprintUserMessages: [MyCharactor_C_0] 0.8
[2022.11.05-04.15.07:584][569]LogBlueprintUserMessages: [MyCharactor_C_0] 0.7
[2022.11.05-04.15.10:177][653]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-04.15.10:177][653]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-04.15.10:178][653]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-04.15.10:180][653]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-04.15.10:251][653]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-04.15.10:264][653]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-04.15.10:373][653]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-04.15.10:405][653]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms
[2022.11.05-04.15.10:538][654]LogPlayLevel: Display: Destroying online subsystem :Context_27
[2022.11.05-04.19.35:276][963]LogUObjectHash: Compacting FUObjectHashTables data took 2.18ms
[2022.11.05-04.19.35:336][963]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/NewDemoLevel_Auto3
[2022.11.05-04.19.35:336][963]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_Auto36C152C406E484687BC0022F32826D868.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/NewDemoLevel_Auto3.umap'
[2022.11.05-04.19.35:341][963]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/MyContent/NewDemoLevel' took 0.170
[2022.11.05-04.19.35:341][963]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.170
[2022.11.05-04.27.00:477][696]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.233 and deleted 0 file(s) with total size 0 MiB.
[2022.11.05-05.27.00:366][814]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.215 and deleted 0 file(s) with total size 0 MiB.
[2022.11.05-06.27.00:193][598]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.218 and deleted 0 file(s) with total size 0 MiB.
[2022.11.05-07.27.00:377][392]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.216 and deleted 0 file(s) with total size 0 MiB.
[2022.11.05-08.27.00:457][152]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.216 and deleted 0 file(s) with total size 0 MiB.
[2022.11.05-09.27.00:450][917]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.213 and deleted 0 file(s) with total size 0 MiB.
[2022.11.05-10.27.00:399][670]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.213 and deleted 0 file(s) with total size 0 MiB.
[2022.11.05-11.27.00:342][447]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.217 and deleted 0 file(s) with total size 0 MiB.
[2022.11.05-12.27.00:180][246]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.213 and deleted 0 file(s) with total size 0 MiB.
[2022.11.05-12.28.15:136][547]LogUObjectHash: Compacting FUObjectHashTables data took 2.08ms
[2022.11.05-12.28.16:650][547]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms
[2022.11.05-12.28.16:713][547]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.05-12.28.16:713][547]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevelFA8BFE79BF504D128C7B07789A127510.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.05-12.28.16:722][547]LogFileHelpers: No new changes to save!
[2022.11.05-12.28.16:722][547]LogFileHelpers: Saving map 'NewDemoLevel' took 0.182
[2022.11.05-12.28.16:785][547]AssetCheck: New page: Asset Save: NewDemoLevel
[2022.11.05-12.28.16:785][547]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-12.31.00:202][601]LogViewport: Scene viewport resized to 1141x701, mode Windowed.
[2022.11.05-12.38.15:512][242]LogUObjectHash: Compacting FUObjectHashTables data took 2.16ms
[2022.11.05-12.38.15:577][242]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/NewDemoLevel_Auto4
[2022.11.05-12.38.15:577][242]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_Auto4BC9B8A65137149EA9530B46894641554.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/NewDemoLevel_Auto4.umap'
[2022.11.05-12.38.15:581][242]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/MyContent/NewDemoLevel' took 0.182
[2022.11.05-12.38.15:581][242]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.182
[2022.11.05-12.38.15:582][242]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/MyContent/EndOfLevelDoor] ([2] browsable assets)...
[2022.11.05-12.38.15:607][242]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor]
[2022.11.05-12.38.15:633][242]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C]
[2022.11.05-12.38.15:633][242]OBJ SavePackage: Finished generating thumbnails for package [/Game/MyContent/EndOfLevelDoor]
[2022.11.05-12.38.15:649][242]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/EndOfLevelDoor_Auto4
[2022.11.05-12.38.15:650][242]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EndOfLevelDoor_Auto490FD619F0CCB4EF88E013E52B6503E08.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/EndOfLevelDoor_Auto4.uasset'
[2022.11.05-12.38.15:650][242]LogFileHelpers: Auto-saving content packages took 0.069
[2022.11.05-12.41.49:163][587]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
[2022.11.05-12.41.50:637][587]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms
[2022.11.05-12.41.50:696][587]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.05-12.41.50:697][587]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel2CEAB3113A6241288FC87C0232FA7D9A.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.05-12.41.50:705][587]LogFileHelpers: No new changes to save!
[2022.11.05-12.41.50:705][587]LogFileHelpers: Saving map 'NewDemoLevel' took 0.178
[2022.11.05-12.41.50:731][587]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EndOfLevelDoor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset" SILENT=true
[2022.11.05-12.41.50:744][587]LogSavePackage: Moving output files for package: /Game/MyContent/EndOfLevelDoor
[2022.11.05-12.41.50:745][587]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EndOfLevelDoor9675C6499DB441578ABF748934CAAA1D.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset'
[2022.11.05-12.41.50:827][587]AssetCheck: New page: Asset Save: multiple assets
[2022.11.05-12.41.50:827][587]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.05-12.41.50:827][587]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-12.41.51:432][621]BlueprintLog: New page: Compile EndOfLevelDoor
[2022.11.05-12.41.51:596][621]LogUObjectHash: Compacting FUObjectHashTables data took 2.16ms
[2022.11.05-12.42.45:705][118]LogBlueprint: Warning: [AssetLog] /home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset: [Compiler] Pasted node CustomEvent conflicted with On Component Begin Overlap (DoorCollision) and was replaced as a Custom Event!
[2022.11.05-12.43.00:965][638]LogBlueprint: Warning: [AssetLog] /home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset: [Compiler] Pasted node CustomEvent conflicted with On Component Begin Overlap (DoorCollision) and was replaced as a Custom Event!
[2022.11.05-12.43.22:893][308]LogBlueprint: Warning: [AssetLog] /home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset: [Compiler] Pasted node CustomEvent conflicted with On Component Begin Overlap (DoorCollision) and was replaced as a Custom Event!
[2022.11.05-12.44.49:341][602]LogEditorTransaction: Undo Delete current selection
[2022.11.05-12.44.50:575][604]LogEditorTransaction: Undo Add Node
[2022.11.05-12.44.51:903][655]LogEditorTransaction: Undo Delete current selection
[2022.11.05-12.49.55:222][702]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EndOfLevelDoor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset" SILENT=true
[2022.11.05-12.49.55:240][702]LogSavePackage: Moving output files for package: /Game/MyContent/EndOfLevelDoor
[2022.11.05-12.49.55:240][702]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EndOfLevelDoor59F029FB855B4672A56A65C940EE57AD.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset'
[2022.11.05-12.49.55:309][702]AssetCheck: New page: Asset Save: EndOfLevelDoor
[2022.11.05-12.49.55:309][702]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
[2022.11.05-12.49.57:256][765]LogUObjectHash: Compacting FUObjectHashTables data took 1.87ms
[2022.11.05-12.49.58:785][765]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms
[2022.11.05-12.49.58:842][765]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.05-12.49.58:843][765]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevelE342D61C120249829B87EB16B622602C.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.05-12.49.58:851][765]LogFileHelpers: No new changes to save!
[2022.11.05-12.49.58:851][765]LogFileHelpers: Saving map 'NewDemoLevel' took 0.174
[2022.11.05-12.49.59:090][765]AssetCheck: New page: Asset Save: NewDemoLevel
[2022.11.05-12.49.59:090][765]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-12.50.04:358][943]BlueprintLog: New page: Compile EndOfLevelDoor
[2022.11.05-12.50.04:518][943]LogUObjectHash: Compacting FUObjectHashTables data took 2.09ms
[2022.11.05-12.50.17:054][341]LogUObjectHash: Compacting FUObjectHashTables data took 1.84ms
[2022.11.05-12.50.18:477][341]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms
[2022.11.05-12.50.18:538][341]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel
[2022.11.05-12.50.18:538][341]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel62500E3E4B2B43CEB099EE3A65F38F35.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap'
[2022.11.05-12.50.18:546][341]LogFileHelpers: No new changes to save!
[2022.11.05-12.50.18:546][341]LogFileHelpers: Saving map 'NewDemoLevel' took 0.182
[2022.11.05-12.50.18:706][341]AssetCheck: New page: Asset Save: NewDemoLevel
[2022.11.05-12.50.18:706][341]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel
[2022.11.05-12.50.21:413][400]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-12.50.21:425][400]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-12.50.21:425][400]PIE: New page: PIE session: NewDemoLevel (6 Nov 2022, 4:50:21 am)
[2022.11.05-12.50.21:426][400]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-12.50.21:458][400]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032198s)
[2022.11.05-12.50.21:458][400]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.032277s)
[2022.11.05-12.50.21:458][400]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-12.50.21:458][400]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-12.50.21:459][400]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-12.50.21:459][400]LogPlayLevel: PIE: World Init took: (0.001140s)
[2022.11.05-12.50.21:572][400]LogUObjectHash: Compacting FUObjectHashTables data took 2.25ms
[2022.11.05-12.50.21:574][400]LogAudio: Display: Creating Audio Device: Id: 16, Scope: Unique, Realtime: True
[2022.11.05-12.50.21:574][400]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-12.50.21:574][400]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-12.50.21:574][400]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-12.50.21:574][400]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-12.50.21:574][400]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-12.50.21:574][400]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-12.50.21:574][400]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-12.50.21:574][400]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-12.50.21:575][400]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-12.50.21:575][400]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-12.50.21:575][400]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-12.50.21:575][400]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-12.50.21:575][400]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-12.50.21:709][400]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-12.50.21:711][400]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-12.50.21:712][400]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-12.50.21:712][400]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-12.50.21:712][400]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-12.50.21:716][400]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=16
[2022.11.05-12.50.21:716][400]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=16
[2022.11.05-12.50.21:716][400]LogInit: FAudioDevice initialized.
[2022.11.05-12.50.21:716][400]LogAudio: Display: Audio Device (ID: 16) registered with world 'NewDemoLevel'.
[2022.11.05-12.50.21:729][400]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-12.50.21:736][400]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-20.50.21
[2022.11.05-12.50.21:737][400]LogWorld: Bringing up level for play took: 0.007939
[2022.11.05-12.50.21:738][400]LogOnline: OSS: Created online subsystem instance for: :Context_29
[2022.11.05-12.50.21:762][400]PIE: Server logged in
[2022.11.05-12.50.21:763][400]PIE: Play in editor total start time 0.338 seconds.
[2022.11.05-12.50.26:451][513]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-12.50.26:451][513]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-12.50.26:451][513]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-12.50.26:453][513]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-12.50.26:559][513]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-12.50.26:572][513]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-12.50.26:681][513]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-12.50.26:714][513]LogUObjectHash: Compacting FUObjectHashTables data took 1.86ms
[2022.11.05-12.50.26:878][514]LogPlayLevel: Display: Destroying online subsystem :Context_29
[2022.11.05-12.50.31:185][584]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-12.50.31:197][584]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-12.50.31:197][584]PIE: New page: PIE session: NewDemoLevel (6 Nov 2022, 4:50:31 am)
[2022.11.05-12.50.31:197][584]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-12.50.31:230][584]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032345s)
[2022.11.05-12.50.31:230][584]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.032415s)
[2022.11.05-12.50.31:230][584]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-12.50.31:230][584]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-12.50.31:231][584]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-12.50.31:231][584]LogPlayLevel: PIE: World Init took: (0.001124s)
[2022.11.05-12.50.31:347][584]LogUObjectHash: Compacting FUObjectHashTables data took 2.19ms
[2022.11.05-12.50.31:352][584]LogAudio: Display: Creating Audio Device: Id: 17, Scope: Unique, Realtime: True
[2022.11.05-12.50.31:352][584]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-12.50.31:352][584]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-12.50.31:352][584]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-12.50.31:352][584]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-12.50.31:352][584]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-12.50.31:352][584]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-12.50.31:352][584]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-12.50.31:352][584]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-12.50.31:353][584]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-12.50.31:353][584]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-12.50.31:353][584]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-12.50.31:353][584]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-12.50.31:353][584]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-12.50.31:488][584]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-12.50.31:490][584]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-12.50.31:491][584]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-12.50.31:491][584]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-12.50.31:491][584]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-12.50.31:494][584]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=17
[2022.11.05-12.50.31:494][584]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=17
[2022.11.05-12.50.31:494][584]LogInit: FAudioDevice initialized.
[2022.11.05-12.50.31:494][584]LogAudio: Display: Audio Device (ID: 17) registered with world 'NewDemoLevel'.
[2022.11.05-12.50.31:508][584]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-12.50.31:508][584]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-12.50.31:515][584]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-20.50.31
[2022.11.05-12.50.31:517][584]LogWorld: Bringing up level for play took: 0.008154
[2022.11.05-12.50.31:517][584]LogOnline: OSS: Created online subsystem instance for: :Context_30
[2022.11.05-12.50.31:524][584]PIE: Server logged in
[2022.11.05-12.50.31:525][584]PIE: Play in editor total start time 0.328 seconds.
[2022.11.05-12.50.31:550][584]LogViewport: Scene viewport resized to 1280x720, mode Windowed.
[2022.11.05-12.50.45:960][844]LogBlueprintUserMessages: [MyOrb_C_1] 1
[2022.11.05-12.50.49:678][957]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-12.50.49:723][957]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-12.50.49:724][957]LogSlate: Window 'DemoProject Preview [NetMode: Standalone] (64-bit/SM5)' being destroyed
[2022.11.05-12.50.49:859][957]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-12.50.49:861][957]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-12.50.49:867][957]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-12.50.49:880][957]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-12.50.50:025][957]LogUObjectHash: Compacting FUObjectHashTables data took 1.99ms
[2022.11.05-12.50.50:162][958]LogPlayLevel: Display: Destroying online subsystem :Context_30
[2022.11.05-12.50.52:170][ 14]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-12.50.52:178][ 14]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-12.50.52:178][ 14]PIE: New page: PIE session: NewDemoLevel (6 Nov 2022, 4:50:52 am)
[2022.11.05-12.50.52:178][ 14]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-12.50.52:210][ 14]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031734s)
[2022.11.05-12.50.52:210][ 14]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.031795s)
[2022.11.05-12.50.52:210][ 14]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-12.50.52:210][ 14]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-12.50.52:211][ 14]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-12.50.52:211][ 14]LogPlayLevel: PIE: World Init took: (0.001027s)
[2022.11.05-12.50.52:317][ 14]LogUObjectHash: Compacting FUObjectHashTables data took 2.38ms
[2022.11.05-12.50.52:319][ 14]LogAudio: Display: Creating Audio Device: Id: 18, Scope: Unique, Realtime: True
[2022.11.05-12.50.52:319][ 14]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-12.50.52:319][ 14]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-12.50.52:319][ 14]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-12.50.52:319][ 14]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-12.50.52:319][ 14]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-12.50.52:319][ 14]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-12.50.52:319][ 14]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-12.50.52:319][ 14]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-12.50.52:320][ 14]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-12.50.52:320][ 14]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-12.50.52:320][ 14]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-12.50.52:320][ 14]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-12.50.52:320][ 14]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-12.50.52:453][ 14]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-12.50.52:455][ 14]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-12.50.52:455][ 14]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-12.50.52:455][ 14]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-12.50.52:455][ 14]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-12.50.52:456][ 14]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=18
[2022.11.05-12.50.52:457][ 14]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=18
[2022.11.05-12.50.52:457][ 14]LogInit: FAudioDevice initialized.
[2022.11.05-12.50.52:457][ 14]LogAudio: Display: Audio Device (ID: 18) registered with world 'NewDemoLevel'.
[2022.11.05-12.50.52:471][ 14]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-12.50.52:471][ 14]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-12.50.52:477][ 14]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-20.50.52
[2022.11.05-12.50.52:478][ 14]LogWorld: Bringing up level for play took: 0.007082
[2022.11.05-12.50.52:479][ 14]LogOnline: OSS: Created online subsystem instance for: :Context_31
[2022.11.05-12.50.52:485][ 14]PIE: Server logged in
[2022.11.05-12.50.52:486][ 14]PIE: Play in editor total start time 0.308 seconds.
[2022.11.05-12.50.52:512][ 14]LogViewport: Scene viewport resized to 1280x720, mode Windowed.
[2022.11.05-12.50.58:206][103]LogBlueprintUserMessages: [MyCharactor_C_0] 0.8
[2022.11.05-12.50.58:810][117]LogBlueprintUserMessages: [MyCharactor_C_0] 0.7
[2022.11.05-12.50.59:191][125]LogBlueprintUserMessages: [MyCharactor_C_0] 0.6
[2022.11.05-12.50.59:502][131]LogBlueprintUserMessages: [MyCharactor_C_0] 0.5
[2022.11.05-12.51.02:556][186]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-12.51.02:661][186]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-12.51.02:662][186]LogSlate: Window 'DemoProject Preview [NetMode: Standalone] (64-bit/SM5)' being destroyed
[2022.11.05-12.51.02:811][186]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-12.51.02:813][186]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-12.51.02:821][186]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-12.51.02:834][186]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-12.51.02:985][186]LogUObjectHash: Compacting FUObjectHashTables data took 1.83ms
[2022.11.05-12.51.03:132][187]LogPlayLevel: Display: Destroying online subsystem :Context_31
[2022.11.05-12.51.04:393][205]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2022.11.05-12.51.04:401][205]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.11.05-12.51.04:401][205]PIE: New page: PIE session: NewDemoLevel (6 Nov 2022, 4:51:04 am)
[2022.11.05-12.51.04:401][205]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-12.51.04:435][205]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033330s)
[2022.11.05-12.51.04:435][205]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033403s)
[2022.11.05-12.51.04:435][205]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.05-12.51.04:435][205]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.05-12.51.04:435][205]LogAIModule: Creating AISystem for world NewDemoLevel
[2022.11.05-12.51.04:436][205]LogPlayLevel: PIE: World Init took: (0.001121s)
[2022.11.05-12.51.04:549][205]LogUObjectHash: Compacting FUObjectHashTables data took 2.34ms
[2022.11.05-12.51.04:551][205]LogAudio: Display: Creating Audio Device: Id: 19, Scope: Unique, Realtime: True
[2022.11.05-12.51.04:551][205]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.05-12.51.04:551][205]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.05-12.51.04:551][205]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.05-12.51.04:551][205]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.05-12.51.04:551][205]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.11.05-12.51.04:551][205]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.05-12.51.04:551][205]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.11.05-12.51.04:551][205]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.05-12.51.04:552][205]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.05-12.51.04:552][205]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.05-12.51.04:552][205]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.05-12.51.04:552][205]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2022.11.05-12.51.04:552][205]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2'
[2022.11.05-12.51.04:686][205]LogAudioMixerSDL: Opening default audio device (device index -1)
[2022.11.05-12.51.04:687][205]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device
[2022.11.05-12.51.04:688][205]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.05-12.51.04:688][205]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.05-12.51.04:688][205]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.05-12.51.04:689][205]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=19
[2022.11.05-12.51.04:689][205]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=19
[2022.11.05-12.51.04:689][205]LogInit: FAudioDevice initialized.
[2022.11.05-12.51.04:689][205]LogAudio: Display: Audio Device (ID: 19) registered with world 'NewDemoLevel'.
[2022.11.05-12.51.04:703][205]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-12.51.04:703][205]LogLoad: Game class is 'MyGamemode_C'
[2022.11.05-12.51.04:709][205]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-20.51.04
[2022.11.05-12.51.04:711][205]LogWorld: Bringing up level for play took: 0.006921
[2022.11.05-12.51.04:711][205]LogOnline: OSS: Created online subsystem instance for: :Context_32
[2022.11.05-12.51.04:717][205]PIE: Server logged in
[2022.11.05-12.51.04:718][205]PIE: Play in editor total start time 0.317 seconds.
[2022.11.05-12.51.04:743][205]LogViewport: Scene viewport resized to 1280x720, mode Windowed.
[2022.11.05-12.51.08:417][246]LogBlueprintUserMessages: [MyCharactor_C_0] 0.9
[2022.11.05-12.51.08:755][258]LogBlueprintUserMessages: [MyCharactor_C_0] 0.8
[2022.11.05-12.51.09:003][267]LogBlueprintUserMessages: [MyCharactor_C_0] 0.7
[2022.11.05-12.51.09:391][273]LogBlueprintUserMessages: [MyCharactor_C_0] 0.6
[2022.11.05-12.51.15:217][424]LogBlueprintUserMessages: [MyOrb_C_2] 1
[2022.11.05-12.51.24:680][765]LogBlueprintUserMessages: [MyCharactor_C_0] 0.4
[2022.11.05-12.51.24:910][774]LogBlueprintUserMessages: [MyCharactor_C_0] 0.2
[2022.11.05-12.51.46:534][368]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.05-12.51.46:534][368]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel
[2022.11.05-12.51.46:535][368]LogSlate: Window 'DemoProject Preview [NetMode: Standalone] (64-bit/SM5)' being destroyed
[2022.11.05-12.51.46:649][368]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true
[2022.11.05-12.51.46:651][368]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-12.51.46:656][368]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.11.05-12.51.46:668][368]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.05-12.51.46:821][368]LogUObjectHash: Compacting FUObjectHashTables data took 3.00ms
[2022.11.05-12.51.47:020][369]LogPlayLevel: Display: Destroying online subsystem :Context_32
[2022.11.05-13.27.00:260][257]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.218 and deleted 0 file(s) with total size 0 MiB.