DemoProject/Saved/Crashes/crashinfo-DemoProject-pid-1.../CrashContext.runtime-xml

250 lines
29 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<FGenericCrashContext>
<RuntimeProperties>
<CrashVersion>3</CrashVersion>
<ExecutionGuid>F5AF9115116B41779D1F8298BE214AC1</ExecutionGuid>
<CrashGUID>UECC-Linux-4361298A8FD44ABDA2427FE48D01079B_0000</CrashGUID>
<IsEnsure>false</IsEnsure>
<IsStall>false</IsStall>
<IsAssert>true</IsAssert>
<CrashType>Assert</CrashType>
<ErrorMessage>Assertion failed: !EnumHasAnyFlags(StencilAccess, AnyCopy) [File:./Runtime/VulkanRHI/Private/VulkanBarriers.cpp] [Line: 439] Only the Stencil being transitioned to Copy state, this is not supported.</ErrorMessage>
<CrashReporterMessage />
<ProcessId>116825</ProcessId>
<SecondsSinceStart>12182</SecondsSinceStart>
<IsInternalBuild>false</IsInternalBuild>
<IsPerforceBuild>false</IsPerforceBuild>
<IsSourceDistribution>false</IsSourceDistribution>
<GameName>UE5-DemoProject</GameName>
<ExecutableName>UnrealEditor</ExecutableName>
<BuildConfiguration>Development</BuildConfiguration>
<GameSessionID />
<PlatformName>LinuxEditor</PlatformName>
<PlatformNameIni>Linux</PlatformNameIni>
<EngineMode>Editor</EngineMode>
<EngineModeEx>Dirty</EngineModeEx>
<DeploymentName />
<EngineVersion>5.0.3-20979098+++UE5+Release-5.0</EngineVersion>
<CommandLine>CommandLineRemoved</CommandLine>
<LanguageLCID>0</LanguageLCID>
<AppDefaultLocale>en_AU</AppDefaultLocale>
<BuildVersion>++UE5+Release-5.0-CL-20979098</BuildVersion>
<Symbols>**UE5*Release-5.0-CL-20979098-Linux-Development</Symbols>
<IsUERelease>true</IsUERelease>
<IsRequestingExit>false</IsRequestingExit>
<UserName />
<BaseDir>/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Binaries/Linux/</BaseDir>
<RootDir>/media/xmt/big/Linux_Unreal_Engine_5.0.3/</RootDir>
<MachineId>1EB80CAD545147FCAEA9D9FECFC34700-000003E8</MachineId>
<LoginId>1eb80cad545147fcaea9d9fecfc34700-000003e8</LoginId>
<EpicAccountId />
<SourceContext />
<UserDescription />
<UserActivityHint>Layout=&quot;LevelEditorViewport&quot; Label=&quot;Viewport 1&quot; Content=SAssetE</UserActivityHint>
<CrashDumpMode>0</CrashDumpMode>
<GameStateName />
<Misc.NumberOfCores>48</Misc.NumberOfCores>
<Misc.NumberOfCoresIncludingHyperthreads>48</Misc.NumberOfCoresIncludingHyperthreads>
<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
<Misc.CPUVendor>GenuineIntel</Misc.CPUVendor>
<Misc.CPUBrand>Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz</Misc.CPUBrand>
<Misc.PrimaryGPUBrand>GenericGPUBrand</Misc.PrimaryGPUBrand>
<Misc.OSVersionMajor>Feren OS</Misc.OSVersionMajor>
<Misc.OSVersionMinor>5.15.0-52-generic</Misc.OSVersionMinor>
<MemoryStats.TotalPhysical>50387222528</MemoryStats.TotalPhysical>
<MemoryStats.TotalVirtual>36628074496</MemoryStats.TotalVirtual>
<MemoryStats.PageSize>4096</MemoryStats.PageSize>
<MemoryStats.TotalPhysicalGB>47</MemoryStats.TotalPhysicalGB>
<MemoryStats.AvailablePhysical>41150685184</MemoryStats.AvailablePhysical>
<MemoryStats.AvailableVirtual>36628074496</MemoryStats.AvailableVirtual>
<MemoryStats.UsedPhysical>3264139264</MemoryStats.UsedPhysical>
<MemoryStats.PeakUsedPhysical>3270729728</MemoryStats.PeakUsedPhysical>
<MemoryStats.UsedVirtual>22404784128</MemoryStats.UsedVirtual>
<MemoryStats.PeakUsedVirtual>22674354176</MemoryStats.PeakUsedVirtual>
<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
<NumMinidumpFramesToIgnore>4</NumMinidumpFramesToIgnore>
<CallStack>libUnrealEditor-VulkanRHI.so!GetDepthStencilStageAndAccessFlags(ERHIAccess, ERHIAccess, unsigned int&amp;, unsigned int&amp;, VkImageLayout&amp;, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanBarriers.cpp:439]
libUnrealEditor-VulkanRHI.so!FVulkanDynamicRHI::RHICreateTransition(FRHITransition*, FRHITransitionCreateInfo const&amp;) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanBarriers.cpp:800]
libUnrealEditor-RenderCore.so!FRDGBarrierBatchBegin::CreateTransition() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderGraphPass.cpp:162]
libUnrealEditor-RenderCore.so!FRDGBuilder::CreatePassBarriers() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderGraphBuilder.cpp:2550]
libUnrealEditor-Core.so!TGraphTask&lt;TFunctionGraphTaskImpl&lt;void (ENamedThreads::Type, TRefCountPtr&lt;FGraphEvent&gt; const&amp;), (ESubsequentsMode::Type)0&gt; &gt;::ExecuteTask(TArray&lt;FBaseGraphTask*, TSizedDefaultAllocator&lt;32&gt; &gt;&amp;, ENamedThreads::Type, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:975]
libUnrealEditor-Core.so!void LowLevelTasks::FTask::Init&lt;FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::&apos;lambda&apos;()&gt;(char16_t const*, LowLevelTasks::ETaskPriority, FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::&apos;lambda&apos;()&amp;&amp;, bool)::&apos;lambda&apos;(bool)::operator()(bool) const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/Fundamental/Task.h:350]
libUnrealEditor-Core.so!LowLevelTasks::TTaskDelegate&lt;void (bool), 48u&gt;::TTaskDelegateImpl&lt;void LowLevelTasks::FTask::Init&lt;FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::&apos;lambda&apos;()&gt;(char16_t const*, LowLevelTasks::ETaskPriority, FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::&apos;lambda&apos;()&amp;&amp;, bool)::&apos;lambda&apos;(bool), false&gt;::CallAndMove(LowLevelTasks::TTaskDelegate&lt;void (bool), 48u&gt;&amp;, void*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/Fundamental/TaskDelegate.h:171]
libUnrealEditor-Core.so!bool LowLevelTasks::FScheduler::TryExecuteTaskFrom&lt;&amp;(LowLevelTasks::TLocalQueueRegistry&lt;1024u&gt;::TLocalQueue::DequeueGlobal(bool, bool)), false&gt;(LowLevelTasks::TLocalQueueRegistry&lt;1024u&gt;::TLocalQueue*, LowLevelTasks::TLocalQueueRegistry&lt;1024u&gt;::FOutOfWork&amp;, bool, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:278]
libUnrealEditor-Core.so!LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::FSleepEvent*, LowLevelTasks::TLocalQueueRegistry&lt;1024u&gt;::TLocalQueue*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:320]
libUnrealEditor-Core.so!FThreadImpl::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/Thread.cpp:66]
libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
libpthread.so.0!UnknownFunction(0x8608)
libc.so.6!clone(+0x42)
</CallStack>
<PCallStack>libUnrealEditor-VulkanRHI 0x00007f248049e000 + 120369 libUnrealEditor-VulkanRHI 0x00007f248049e000 + 11fa72 libUnrealEditor-RenderCore 0x00007f26202c2000 + 22ed5a libUnrealEditor-RenderCore 0x00007f26202c2000 + 17c6bf libUnrealEditor-Core 0x00007f2626413000 + c46176 libUnrealEditor-Core 0x00007f2626413000 + 691b58 libUnrealEditor-Core 0x00007f2626413000 + 69163f libUnrealEditor-Core 0x00007f2626413000 + 677a66 libUnrealEditor-Core 0x00007f2626413000 + 63edf2 libUnrealEditor-Core 0x00007f2626413000 + 83cbfe libUnrealEditor-Core 0x00007f2626413000 + 7fdd27 libUnrealEditor-Core 0x00007f2626413000 + 75bf83 libpthread.so 0x00007f26277ae000 + 8609 libc.so 0x00007f261c3ee000 + 11f133</PCallStack>
<PCallStackHash>E82B3C3C77FA8349DDDF6C4F4D91570F05C0B9A3</PCallStackHash>
<TimeOfCrash>638032118575740000</TimeOfCrash>
<bAllowToBeContacted>1</bAllowToBeContacted>
<PlatformFullName>Linux [Feren OS 5.15.0-52-generic 64b]</PlatformFullName>
<CrashReportClientVersion>1.0</CrashReportClientVersion>
</RuntimeProperties>
<PlatformProperties>
<CrashSignal>11</CrashSignal>
<CrashSignalName>Segmentation fault</CrashSignalName>
<PlatformCallbackResult>0</PlatformCallbackResult>
</PlatformProperties>
<EngineData>
<MatchingDPStatus_LinuxEditor>No errors</MatchingDPStatus_LinuxEditor>
<RHI.RHIName>Vulkan</RHI.RHIName>
<RHI.AdapterName>AMD RADV DIMGREY_CAVEFISH</RHI.AdapterName>
<RHI.UserDriverVersion>21.2.6</RHI.UserDriverVersion>
<RHI.InternalDriverVersion>21.2.6</RHI.InternalDriverVersion>
<RHI.DriverDate>01-01-01</RHI.DriverDate>
<RHI.FeatureLevel>SM5</RHI.FeatureLevel>
<RHI.GPUVendor>AMD</RHI.GPUVendor>
<RHI.DriverBlacklisted>false</RHI.DriverBlacklisted>
<DeviceProfile.Name>LinuxEditor</DeviceProfile.Name>
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<GameData />
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